Download - Руководство для водителя ратрака
EN
Fun Park
2
Halfpipe 032003.enKässbohrer Geländefahrzeug AGKässbohrerstraße 11D-88471 Laupheim
Printed in GermanyCopyright ®Not to be reprinted, translated or duplicated either wholly or in part without
written permission.Technical details might not necessarily be exactly as described or illus-trated in this operating manual.
Halfpipe 032003.en 3
YOUR OPINION ISIMPORTANT TO US.
To ensure that your operating manual is perfect.
Sender: . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . .
Tel: . . . . . . . . . . . . . . . . . . .
Fax: . . . . . . . . . . . . . . . . . .
To:
Kässbohrer Geländefahrzeug AG
Kässbohrerstrasse 11
D-88471 Laupheim
Attn.: Mr. Peter GörlichFax No.: +49(0)7392/900-122E-mail: [email protected]
Quality of translation:
Comments: . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
Graphics and photos:
Comments: . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . .
Correctly translated
Mistakes in translation
Provide good explanations
More explanatory diagrams required
I would like a CD-ROM!
4
Halfpipe 032003.en– The Pipe Magician . . . . . . . . . . . . . . . . . 9
– Technical data of
standard halfpipe and superpipe . . . . . 10
– How to build it . . . . . . . . . . . . . . . . . . . . 12
– Glacier terrain . . . . . . . . . . . . . . . . . . . . 16
– Siting . . . . . . . . . . . . . . . . . . . . . . . . . . 23
– Jumps. . . . . . . . . . . . . . . . . . . . . . . . . . 26
– Bank turn . . . . . . . . . . . . . . . . . . . . . . . 29
– Hip jump . . . . . . . . . . . . . . . . . . . . . . . . 32
– Loaf jump . . . . . . . . . . . . . . . . . . . . . . . 33
– Multi-jump . . . . . . . . . . . . . . . . . . . . . . . 34
– Rail slide. . . . . . . . . . . . . . . . . . . . . . . . 35
– Quarter pipe . . . . . . . . . . . . . . . . . . . . . 36
– Spine . . . . . . . . . . . . . . . . . . . . . . . . . . 37
– Table-top . . . . . . . . . . . . . . . . . . . . . . . 38
– Roller . . . . . . . . . . . . . . . . . . . . . . . . . . 39
– Step-up. . . . . . . . . . . . . . . . . . . . . . . . . 40
HALFPIPE
ADVANTAGES OF A HALFPIPE / FUN PARK 5
SITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
PREPARATION . . . . . . . . . . . . . . . . . . . . . . 9
MAINTENANCE . . . . . . . . . . . . . . . . . . . . . 17
FUN PARK
THE PARKBULLY . . . . . . . . . . . . . . . . . . . 20
PREPARATION . . . . . . . . . . . . . . . . . . . . . 22
CONTENTS
Halfpipe 032003.en 5
This guide tells you how to go about building a half-pipe / fun park.
Ever since snowboarding was invented, the ongo-ing search for new thrills and excitement has been a characteristic of this new group of sports enthusi-asts.
A well-groomed halfpipe / fun park will keep snow-boarders coming back to your skiing resort season after season. Insiders soon get to know where the best features are to be found.
Advantages of a halfpipe / fun park
� Attracts new clientele
� Events such as snowboard camps
� International competitions
Kässbohrer Geländefahrzeug AG has worked to-gether with international associations to develop the Pipe Magician, a machine that is ideal for build-ing halfpipes to the latest, most exacting standards.
ADVANTAGES OF A HALFPIPE / FUN PARK
Halfpipe 032003.en
FOR YOUR NOTES
8
Halfpipe 032003.en� A ski resort will always boost its image by siting the halfpipe close to a restaurant or a sun deck.
� The halfpipe should be easily accessible for snowboarders and for spectators.
� The snowboarder should have the opportunity of experiencing ADVENTURE to the full.
NOTEDo not expect spectators to make their way to a halfpipe that is awkwardly situated somewhere off the beaten track.
Choosing the orientation for the halfpipe:
North side
� This is where the snow stays longest
� Less upkeep
Disadvantage:
� Poor light for photographers
� Low temperatures
South side
� Southwards is best
Disadvantage:
� Snow tends to melt all the faster
� More upkeep necessary
East or west
� There will always be more sunlight on one side than the other.
SIT ING
Halfpipe 032003.en 9
The best grooming dragon for the per-fect pipe: the Pipe Magician
� Lightweight design
� User-friendly
� Swivels to both sides
� Folds for transport
� Lateral pivot
� Variable working speed
� Highly versatile
� Good operator visibility
THE PIPE MAGICIAN
10
Halfpipe 032003.enTechnical data
STANDARD HALFPIPE
SUPERPIPE
Width Height Transition Flat Vertical Length Slope angle
14 - 16meters
3 - 4 meters
Radius 4 - 6meters
Max. 5meters
0.3meter
100 - 120 meters
160 - 200
degrees
1 2 3
Width Height Transition Flat Vertical Length Slope angle
17 - 20meters
4.5 - 6meters
Radius 5.5 - 8meters
Max. 0.5meter
0.5meter
120 - 140 meter
160 - 200
degrees
1 2 3
TECHNICAL DATA, HALFPIPE
8
Halfpipe 032003.en 11
21 1
3STANDARD PIPE
SUPER PIPE
TECHNICAL DATA, HALFPIPE
12
Halfpipe 032003.enThe step-by-step procedure
� Use spray paint to mark out a reference line.Alternatively: Stretch a rope approximately 120 meters long.
� A helper indicates how close the driver has to push the snow to the reference line.
� Once the first line of snow has been heaped up, the next step is to build a ramp that the Pisten-Bully can use to climb into position.
PREPARATION
Halfpipe 032003.en 13
NOTEIt might be advisable to wait overnight before pro-ceeding to the finishing touches, depending on the conditions of the snow. That will leave the snow enough time to freeze. The snow has time to com-pact.
� Now level off the ramp.The height from the ramp to the flat should be between 3.5 m and 4.5 m.
� Stake out a second reference line with rods spaced 10 m apart to mark the line of fall.
� Use a chainsaw or a spade to shape the lip, which should be 0.1 m to 0.2 m high.
NoteThe lip is the take-off zone, and is crucial for free-style jumps.
PREPARATION
14
Halfpipe 032003.enBear the following in mind when cutting the lip:Lip A is not steep enough. The snowboarder has to reduce speed. He/she is left without a take-off point. Experience shows that the snowboarder continues to travel along the edge of the pipe, accelerating the rate of wear in this zone.Lip B is too steep. The take-off carries the snowboarder to a landing too far inside the halfpipe.
CAUTION!Very high risk of injury.
AB
PREPARATION
Halfpipe 032003.en 15
Transition
� The Pipe Magician is the groomer for building the transition (radius) for the halfpipe.
� Always drive uphill when shaping the transition.This is important so that you can keep the radii constant on both sides.
� Begin by shaping the bottom arc of the radius first.
� Finish the first transition before you move over to the other side.
PREPARATION
16
Halfpipe 032003.enAvalanche area or show deeper than 6 meters
� Mark out a reference line
� Cut out the lip
� Clear the snow
PREPARATION
Halfpipe 032003.en 17
The Pipe Magician is the ideal grooming dragon for halfpipe upkeep.
NOTEStart grooming as soon as the halfpipe closes for the day. That will leave the snow enough time to freeze.
� When grooming the transitions, always try to re-duce corrections of the Pipe Magician to a mini-mum.
NoteThe halfpipe will be all the more durable if groom the transitions in multiple passes, removing as little snow as possible on each pass.
UPKEEP
Halfpipe 032003.en
FOR YOUR NOTES
20
Halfpipe 032003.enWorking in close co-operation with experienced op-erators and fun-park specialists, Kässbohrer Gelän-defahrzeug AG has developed a Park Bully groomer.
� The new kinematics of front adapter-plate system
and rear carrier open up enormous potential for oper-
ation with auxiliary driven machinery.
� The snow blower can be switched on even when
raised. That makes the machine ideal for grooming
jumps and take-offs.
� The Park Bully is the first groomer to make fun
parks easy to build and maintain.
PARK BULLY
Halfpipe 032003.en 21
PARK BULLY
22
Halfpipe 032003.enPREPARATION
Siting
� Begin by drawing a sketch.
All you want to do at this stage is gain a general im-pression of the overall layout.
� As you plan the park, try to make full use of the lay of the land to position the jumps and turns.
Bear the following basic points in mind as you proceed:
� In terms of technical difficulty, the fun park should be easy for beginners to use.
� Your fun park should appeal to snowboarders and skiers alike.
� The fun park must be safe.
Halfpipe 032003.en 23
PREPARATION
Halfpipe 032003.en
FOR YOUR NOTES
26
Halfpipe 032003.enHow to build a jump
� Decide on the best possible location.
� Basic shapePile up snow to form the basic shape.
� main shapePile up snow for optimum positioning of the take off and the landing.
JUMPS
Halfpipe 032003.en 27
� Shape the angle of approach and the angle of departure.
� Check the shape and angle of the take-off and landing.
� Apply the finishing touches and smooth out the start area.
JUMPS
28
Halfpipe 032003.enVariations for a jump
1 START
2 JUMP
3 ROLLER
JUMPS
Halfpipe 032003.en 29
Bank turns are used to change the direction of the line of travel. Curves can also be used to good effect to deter-mine speed in the fun park.Ride-in shapedRide-in shaped curves have a simple structure, they are easy to build and the line relative to other elements is easy to establish.Manual work (with a shovel) is necessary to an ex-tent that depends on the frequency with which the curve is used.
Name: .................. BANK TURN
Ideal location
Slope angle: ............ No restrictions
Terrain: .................... No restrictions
Direction: ................ Approached at an angle
BANK TURN
30
Halfpipe 032003.enA machine-built bank turn enables the user to turn through a longer radius than is possible in a ride-in turn shaped by snowboards or skis. Users in tightly radiused machine-built bank turns are subjected to higher centrifugal forces.
it takes a trained eye and an experienced snow-groomer driver to design and prepare machine-built banked turns, in order to ensure that the line matches that of other elements in the park.
Name: .................. BANK TURN
Ideal location
Slope angle: ........... No restrictions
Terrain: .................... No restrictions
Direction: ................ Approached at an angle
BANK TURNS
Halfpipe 032003.en 31
� When you build a turn, make sure that the ra-dius tails off uniformly toward the exit. This is to ensure that the speed of snow-boarders does not change as they leave the curve. - Less risk of injury.
� Use rods to stake out the contour of the curve.
� The ramp should be at least 6 meters wide to allow for proper grooming of the turn.
� If you build contiguous turns, make sure that there is a flowing transition from the exit of the first to the entry of the second.
BANK TURNS
32
Halfpipe 032003.enThe term "hip" is borrowed from architecture: a hipped roof has two faces sloping inward from the gable ends of the building to a joining ridge. A hip jump has only two sides that are actually used. One is the in-run or take-off, the other is the landing or out-run. Hip jumps can be of very large dimensions and all skiers and snowboarders, irrespective of ability, can use these elements. Users have a vari-ety of jump variants to choose from; the larger the hip jump, the smaller the risk of a bad landing.
A hip jump built across the run can also be used to
limit the speed of the users travelling through the
park.
Name: .................. HIP JUMP
Ideal location
Slope angle: ........... Slight
Terrain: .................... Bump, edge
Direction: ................ Downward, cross, land at an angle.
HIP JUMP
Halfpipe 032003.en 33
A loaf jump is a combination of table-top and jump.
As in a table-top, users jump over the flat table-top and land on the opposite, downhill landing area.
The area at the side can also be used as a landing zone, depending on the shape of the jump.
This fun-park element is ideal for a run that slopes off to one side.
Name: .................. LOAF JUMP
Ideal location
Slope angle: ............ Slight
Terrain: .................... Transitional
Direction: ................ Approached at an angle
LOAF JUMP
34
Halfpipe 032003.enThe multi-jump is a good choice whenever space is at a premium, because the usable zones are uti-lized to the full.
However, it is important to ensure that a multi-jump is used by only one person at a time. The in-runs or take-offs are built with different lengths and angles of take-off to suit different abili-ties, but the multi-jump has a common, purpose-built landing or out-run. A multi-jump generally takes up less landing area than two individual jumps, but even so the landing zone should be generously dimensioned.
Name: .................. MULTI-JUMP
Ideal location
Slope angle: ........... Slight
Terrain: .................... Transitional
Direction: ................ Downward
MULTI-JUMP
Halfpipe 032003.en 35
Rail slides are a straight lift from skating parks. Rails might be extremely popular or virtually ignored, de-pending on the user group attracted to the park.
The materials used for rail slides vary (wood, plastic, steel). The rails have to be checked regularly for cranks and projecting splinters: the frequency of these checks depends on the material, design and usage.
Removable rail slides are recommended in areas with heavy precipitation, as otherwise a great deal of manual labor is involved in digging out the rails.
Name: .................. RAIL SLIDE
Ideal location
Slope angle: ............ Slight
Terrain: .................... No restrictions
Direction: ................ Downward
RAIL SL IDE
36
Halfpipe 032003.enA feature of virtually every skate park.The quarter pipe is always a popular element in the snow park.
A quarter pipe uses the same area for approach/take-off as for landing.
The flat or radius of the quarter pipe is known as the transition, or tranny for short. The flat surface is the deck and the edge where deck and transition meet is the lip or coping.
Name: .................. QUARTER PIPE
Ideal location
Slope angle: ........... Shallow
Terrain: .................... No restrictions
Direction: ................ Downward and across
QUARTER PIPE
Halfpipe 032003.en 37
The spine is a highly versatile element that can be
approached from different sides and at a variety of
angles.
If the approach is from in front the landing can be to
left or right; snowboarders land on the preferred
side in accordance with their stance, in other words
backside or frontside. Consequently, take-off can
be on one side and the landing on the opposite
side.
Precisely because it is so versatile, it is important to
ensure that the spine is well clear of other ele-
ments, so that users have plenty of opportunity to
see whether anyone else is approaching from a dif-
ferent angle. By the same token, it is important to ensure that all the take-off angles for the spine are in good view and recognizable.
Name: .................. SPINE
Ideal location
Slope angle: ............ Shallow
Terrain: .................... Edge
Direction: ................ Downward
SPINE
38
Halfpipe 032003.enThe table-top is a key component in a snow park. It is the standard element that can best be changed and modified in accordance with the quantity of snow available. The angle of the take-off or in-run and the length of the flat deck determine the fly and the reaction of the skier or snowboarder. The land-ing or out-run has to be sized to suit the length of the deck and the take-off angle in order to ensure that users have a "soft" contact with the snow when they land. A shallow take-of angle calls for a shal-low but long landing slope.
Conversely, a steep take-off angle necessitates a correspondingly steep slope in the landing zone.A trained eye is necessary for gauging the propor-tions of the table top.
Name: .................. TABLE-TOP
Ideal location
Slope angle: ........... Shallow
Terrain: .................... Transitional
Direction: ................ Downward
TABLE-TOP
Halfpipe 032003.en 39
A succession of rolls gives users the sensation of weightlessness, even though they remain in contact with the surface of the snow. Depending on the pitch of the rolls and their shape, it is possible to pick up more speed on a roller than on a shallow, smooth downslope.
Risk of accident:Rollers built for beginners and users of average ability should have plenty of space between the successive rolls, so that users have ample time and opportunity to check their speed at regular in-tervals.
Rolls are used in boarder and ski-cross runs where most overtaking maneuvers are usually attempted in competitions.
Name: .................. ROLLER
Ideal location
Slope angle: ............ Shallow
Terrain: .................... No restrictions
Direction: ................ Downward
ROLLER
40
Halfpipe 032003.enA step-up jump differs from a conventional table-top in that the take-off zone is lower than the top of
the table.
A step-up jump calls for a precision take-off and
plenty of speed to clear the table-top and reach the
landing or out-run on the side opposite the take-off or in-run.
If the proportions are correct and the take-off zone
is well groomed, users cross the jump with no more
than minimal clearance. A conventional table-top
of similar dimensions is cleared by a significantly
higher margin.
Name: .................. STEP-UP
Ideal location
Slope angle: ........... Shallow
Terrain: .................... Transitional
Direction: ................ Downward
STEP-UP