© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
MANAGING A Destination
ImagiNation® TEAM
MANAGING A Destination
ImagiNation® TEAM
Tools for the Team ManagerTools for the Team Manager
© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
I agreed to be a Team Manager
Now what do I do?
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
GoalsGoals
• To feel welcome to the DITM Program Season and the privilege of being a DITM Team Manager
• To learn now to use Destination ImagiNation® program materials
• Become familiar with www.shopdi.org• Understand the DI Equation
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Goals cont’dGoals cont’d
• To learn how to plan a team meeting and manage time during the program season
• To realize the responsibilities of being a Facilitator
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
MethodsMethods
• Presentation
• Discussion
• Video / DVD
• Activities
• Quiz-Style Game
© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Video“Managing Your
Team”
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Create your own “Need to Know List”
Create your own “Need to Know List”
• 1• 2• 3• 4• 5• 6• 7• 8
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
ActivityActivity
Expectations
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Program MaterialsProgram Materials
• Rules of the Road• Team Managers Guide• Team Challenge• 10 Instant Challenges• Charting your Course• Educational Standards Alignment• Parent’s Guide• Coordinator’s Guide• TravelGuide for Teams
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ActivityActivity
Rules of the Road
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
The DI EquationThe DI Equation
Team Challenge Central Challenge Side Trips
+ Instant Challenge
It All Adds Up to a Complete Educational package!
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
ClarificationsClarifications
• Team Clarification– Used by Teams who need a rule clarification
for their unique solution– Is shared only with the team asking the
question– Limit of 10 questions
• Published Clarification– Published on the Destination Imagination, Inc
website www.destinationimagination.org
To: [email protected] Subject: [challenge-A:viDIo Adventure] #731 response - Must the Seeker cross only common bounds
The following response is for the clarification requested for: viDIo Adventure by John Doe ([email protected]).
Mark has described himself or herself as: Team Manager This team is from: Four Seasons
This is the response to clarification #731 Summary of the question was: -------------------------------------------------------------------- Must the Seeker cross only common bounds -------------------------------------------------------------------- The clarification request was: -------------------------------------------------------------------- When the Seeker is ready to enter a particular Level, must it exit the Portal cirectly into that Level through the common boundary between the portal and that level, or may it exit the portal in any direction and then move in any direction to get to the target level?
Thank you!! -------------------------------------------------------------------- The official DestiNation Imagination response to this clarification: -------------------------------------------------------------------- Hi! We hope your team is having fun with the Challenge!
As your team can see from the Challenge, there are really no restrictions on where the Seeker can travel. While the 9 ft x 9 ft Game Zone, Portal, Game Levels, and other dividing lines are taped on the floor, this does not restrict the Seeker movement, AS LONG AS the Seeker is not moving to reattempt a failed Game Level after it has moved on to another Game Level. It is important for your team to read and make sure the Seeker is operated to follow the requirements written in A.5.f of the Challenge.
Have fun and Adventure onward!
Chuck Wood and Mary Jane Campbell International Challenge Masters viDIo Adventure
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
ActivityActivity
First Team Meeting
DI Program SeasonDI Program SeasonWeek 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Stage
1
2- 4 Weeks Building your Team &
Understanding the Challenge
Stage
2
2- 4 Weeks Generating: Ideas, Research, & Inquiry
Stage
3
2- 4 Weeks Focusing: Putting your
Solution Together
Stage
4
2- 4 Weeks Ready, Set, GO! Preparing
for your Tournament
Stage
5
! Party Time!
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ActivityActivity
Team Calendar
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ActivityActivity
Team Meeting Planner
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ActivityActivity
Interference
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Statement & Question StemsStatement & Question Stems
• Wouldn’t it be nice if……WIBNI?
• How to……H2
• In what ways might we……IWWMW?
• How might we……?
• List ways to……
• Think of ways to……
• What if we……?
• Do you suppose we could……?
• I wonder if……
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
TravelGuide for TeamsA Guide to the Tournament written especially for teams!
This TravelGuide includes everything your team needs to knowabout preparing for your Tournament, including:
Who’s Who on the Appraisal Team, What will happen at yourPresentation Site, How you will be scored, and LOTS of other
Important Stuff!
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
ActivityActivity
Celebrate!
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
The Team Manager as Facilitator
The Team Manager as Facilitator
Your Role is to Enable your Team Members to be Successful!
Provide a supportive climate that is conducive to creativity Maintain atmosphere of collaboration and trust
Value change that leads to growth Recognize and respect differences
Be willing and able to guide your team in learning and using CPS Guide team members in locating and selecting resources for important tasks
Offer encouragement Celebrate accomplishments and affirm the team’s creative skills
Let FUN happen And unleash the creativity in your team members!
Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (2000). Creative approaches to problem solving: A framework for change. Dubuque, IA: Kendall/Hunt.
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
AssessmentAssessment
• Quiz Game
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Final TipsFinal Tips
• Know the Rules of the Road and the Team Challenge forwards and backwards
• Do not feel like you have to tolerate inappropriate behavior
• Ask for help whenever you need it
• ABSOLUTELY go to every training you can
• Divide and Conquer works for Team Managers just as it does for teams. Divide up your tasks and delegate
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© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Final Tips cont’dFinal Tips cont’d
• A month before the Tournament you may feel they will NEVER be finished – Most teams will finish – at the last minute!
• If they don’t finish – it is THEIR Solution – not yours – It is the team’s decision to participate in the Tournament
• You are very special for agreeing to do this
• Have FUN!
© 2005 Destination ImagiNation, Inc.Creative Problem Solving.ppt
Thank you for coming
Thank you for coming