do it yourself timetableauthorized on the timetable. all other trains operate as extras (lower...

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DO IT YOURSELF TIMETABLE AND OTHER OPERATION PAPERWORK 1

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  • DO IT YOURSELF

    TIMETABLE

    AND OTHER OPERATION

    PAPERWORK

    1

  • Author: Gary Evans

    North Central Region, Division 3

    [email protected]

    Revision: May 05, 2014

    Handout: Timetable from NoWhere Line

    2

  • CREDITS

    http://www.gatewaynmra.org/tto.htmTimetable and Train Order Operation, A PrimerRobert Amsler, NorthStar 99 NMRA National Convention

    http://www.gatewaynmra.org/designops.htmDesigning Model Railroad Operations, same

    http://www.nmra.org/education/achievement/ms-cdis1.htmlThe Masters Series, Chief Dispatcher

    3

    http://www.gatewaynmra.org/tto.htmhttp://www.gatewaynmra.org/designops.htmhttp://www.nmra.org/education/achievement/ms-cdis1.html

  • PRESENTATION OBJECTIVES

    1) What is a timetable?

    2) Why is a timetable?

    3) What does a timetable convey / imply?

    4) How does a timetable fit into the

    NMRA Achievement Program

    Chief Dispatcher certificate?

    5) Would my layout benefit from a timetable?

    4

  • TIMETABLE – DICTIONARY DEFINITION

    A schedule listing the times at which certain

    events, such as arrivals and departures at a

    transportation station, are expected to take

    place.

    A list or table of events arranged according to

    the time when they take place; schedule.

    5

  • RAILROAD EMPLOYEE TIMETABLES

    Employee timetables are issued for the

    benefit of the railroad’s employees.

    They detail the property and special rules of

    the railroad’s operating divisions.

    The following list gives examples of the type

    of information found in them:

    6

  • CONTENTS OF EMPLOYEE TIMETABLES

    Stations, their numbers and equipment.

    Sidings, yards, and their capacity.

    Grade crossings and signals.

    Spring switches and interlockings.

    Radio frequencies.

    Train speeds.

    Doctors and surgeons.

    Tonnage ratings.

    Freight and passenger schedules.

    Special operating rules.

    7

  • TIMETABLE AND TRAIN ORDER OPERATION

    TTO operation is a method of keeping trains

    from having collisions and moving them

    efficiently over the system.

    People with different duties are involved in

    this type of operation.

    This is paperwork driven and many forms are

    needed.

    Everyone must know the rules.

    8

  • TWO DISPATCHING METHODS

    1. Separate trains by time.

    2. Separate trains by distance.

    TTO is within first category.

    TTO can be overlaid with

    automatic block signaling (ABS).

    Signals indicate occupation and routing.

    Signals do not authorize movement beyond

    assigned territory.

    9

  • INITIAL CONSIDERATIONS

    Look to your prototype for train dispatching

    method you would like to use.

    TTO was used on prototypes until 1970s.

    TTO was not employed on heavily used

    mainlines after invention of

    centralized traffic control (CTC).

    10

  • POSITIONS INVOLVED

    Dispatcher is responsible for making sure all trains are on schedule and then sending out train orders to adjust published schedule so that trains move as efficiently as possible.

    Operator is responsible for receiving orders from dispatcher, setting approach signal, and transferring orders to conductor and engineer.

    Conductor and Engineer are responsible for understanding orders and operating their train accordingly.

    11

  • TOOLS OF THE TRADE (1)

    Timetable – all employees required to have timetable with them.

    Operating Rulebook – hardbound book of general operating rules.

    Train Register – book at designated stations logging what trains have passed.

    Clearance Card – document authorizing train to operate.

    Orders – instructions from the dispatcher. Form 19 – hooped up, radio, or phone; Form 31 – stop for signature.

    12

  • TOOLS OF THE TRADE (2)

    Train Order Book – railroad’s journal for all

    orders.

    Train Sheet – large paper used by dispatcher

    to keep track of where trains are on railroad.

    The Clock – standard railroad time.

    Turnover Sheet – information provided to next

    dispatcher to assure continuity of orders.

    13

  • GENERAL RULES

    Rules govern:

    Superiority of Trains

    Movement of Trains

    Movement by Train Order

    At this point, TTO discussions can dive into excruciating detail, such as how the dispatcher should fill out which form(s) to allow the Bull Frog Turn to leave the Ajax Siding and proceed to Corinthian Stone before the Alhambra Express (which is running 22 minutes late).

    14

  • RULES - SUPERIORITY OF TRAINS

    Three rules govern all trains;

    all other rules follow from these three.

    1. A train is superior to another by right,

    class, or direction.

    Right conferred by Train Order;

    Class and Direction by Timetable.

    2. Trains of the first class are superior to those of

    the second class, and so on for all classes.

    3. Extra trains are inferior to regular trains.

    15

  • PROTOTYPE TIMETABLE BASICS

    All railroads used Standard Code rules until mid 1980s. They then modified the rules to fit their needs, keeping numbers and concepts.

    The schedule lists information per station and tower. Modern railroading has eliminated class and schedule timings.

    Regular trains are identified by number, name, or symbol.

    Schedules are in table format: Eastward (left side) reads down the page; Westward (right side) reads up.

    16

  • MODEL TIMETABLES

    Prototype arrangement is difficult for model operators to quickly determine locations of meets and which trains are to be met.

    Distance between stations is shorter; traffic density is much higher.

    Best solution is to make single-train schedules. These list stops for the specific train and describe meets.

    Simplification of prototype (within reason).

    17

  • MODEL SPEED RESTRICTIONS

    For modelers, speed restrictions by train and route are most practical.

    45 MPH for freight;

    65 MPH for passenger;

    25 MPH within yard limits;

    15 MPH on branch.

    Movements within yard limits are made without timetable or train orders; instead, are directed by yardmaster.

    18

  • REALISTIC OPERATION – SPEED

    The first step to realistic operation is to slow down.

    Use a yard stick and measure your speed.

    (Incorporate “test mile” into your layout).

    19

    Time to travel 3 feet at scale speed

    Prototype

    Speed N HO O

    5 mph 65 sec 36 sec 19 sec

    15 mph 22 sec 12 sec 6.5 sec

    25 mph 13 sec 7 sec 3.5 sec

    60 mph 5.5 sec 3 sec 1.5 sec

    90 mph 3.5 sec 2 sec 1 sec

  • NMRA ACHIEVEMENT PROGRAM

    CHIEF DISPATCHER

    1. Participate in operation of model railroad in three of five roles – Engineer, Yardmaster, Hostler, Towerman, Dispatcher.

    2. a - Prepare schematic drawing of layout; b - Develop appropriate timetable; c - Develop train chart; d - Develop or adapt operation system.

    3. Submit Statement of Qualifications. Appropriate slides contain these numbers.

    20

  • DO IT YOURSELF –

    LET’S BUILD A TIMETABLE

    Transform your model railroad into

    a real rail transportation system –

    “Linearization”.

    Design concept establishes location,

    era, towns served, connecting lines,

    and traffic patterns.

    Concept needs to match the model.

    Example layout is the NoWhere Line.

    21

  • BELIEVABLE CONCEPT

    BNSF Transcon or Decatur Branch?

    This qualifies as a Chief Dispatcher layout.

    22

  • SUMMARY OF THE NOWHERE LINE

    The NoWhere Line (working to be NearSomeplace) is an HO switching layout in a 13 x 17 basement room.

    The double- and single-track main line serves a generic Midwest region. It runs from Loop on the West (think Chicago loop) to Tunnel on the East (think Appalachian Mountains).

    Because of pass-through and originating / terminating traffic, the most intensive switching occurs at Bigburg.

    Smallville is compact and busy.

    The town of Branch hosts the passenger operations in the form of the Hungry Hobo museum trains.

    23

  • 2.A - PREPARE SCHEMATIC DRAWING

    24

    Locations

    are

    named.

    Track

    capacities

    are shown

    (50-foot

    units).

    Direction

    of travel

    is shown.

  • THE TRACK PLAN UNFOLDED – “LINEAR”

    It can be a continuous run for open house display.

    Operationally, trains

    run out from and back to

    fiddle yard at Loop.

    25

    • The sequence of stations becomes more apparent.

  • DEVELOP SEQUENCE LIST

    List contains named

    locations on layout

    as encountered by

    trains.

    Represent every

    possible route being

    considered for

    operation.

    26

    Loop

    Bigburg

    Midland

    Track 1 Track 2

    Wye

    Smallville

    Interchange

    Slope

    Reverse

    Tunnel

    Tunnel

    Branch

  • DEVELOP SEQUENCE TIMETABLE

    1. To the Sequence List, add columns for individual trains.

    2. In each column, use a line to show where it originates, turns, sets out blocks of cars, switches, and terminates.

    3. This is not concerned with time-based scheduling, only what trains are running where.

    4. Write an instruction card for each train describing its action and route.

    5. Arrange train instruction cards in the order in which trains will run.

    Practice with sequence timetable; add lower class trains; do not hesitate to rework sequence timetable if it does not support your concept.

    27

  • TRAIN INSTRUCTION CARDS

    28

    Train: Hungry Hobo

    Local (HHL)

    Originates: Branch

    Terminates: Branch

    Blocking: CB&Q Gondola

    Note: Steam operation subject to

    management directive.

    Note: Engine pushes train out of Branch.

    Routing:

    Load at Hays Depot.

    Check availability of track to PSC.

    Leave Branch; go past PSC siding but

    do NOT go down helix.

    Return from PSC; arrive Branch.

    Unload at Hays Depot.

    Note – Clear yard lead when at Depot.

    Maintain speed to clear branch track.

    Store gondola at far end of Commissary

    dock. Store Climax in engine pocket.

    #8 of 16

    Train: Upper Branch (UB)

    Originates: Bigburg, eastbound

    Terminates: Bigburg

    Blocking: #1 – 2bFir

    #2 – Ramp

    #3 – ITool

    #4 – ChemCo

    #5 – Coop

    Routing:

    Leave Bigburg east; depart Midland on

    Track 1; pass through Smallville; pass

    through Tunnel; at Summit, take Branch

    track; arrive Branch; do yard switching.

    Note: Do not store cars on run-around

    tracks; other trains may be operating in

    the area. Return track switches to

    normal positions.

    Depart Branch; pass through Tunnel;

    arrive Smallville and set out cars; depart

    Smallville; halt at Midland; arrive

    Bigburg as directed.

    #12 of 16

  • MEASURE THE LAYOUT

    Physical measurement is easy.

    Operational measurement is in terms of time.

    How long does it take train to move from Point A to Point B with no other traffic?

    How long does it take to accomplish switching and station stops?

    How much time should be allowed for meets and operator comfort?

    Time measurement is in terms of physical wall clock time, not fast clock.

    29

  • SELECTIVE COMPRESSION

    Distances on layouts are highly compressed.

    Switching moves take a certain amount of

    time, regardless of speed of layout clock.

    Strongly suggest using normal clock speed

    at first until sequence is firmly established.

    Then, fast clock time can be applied to

    mainline movements.

    30

  • 2. B - DEVELOP OPERATION TIMETABLE

    Sequence timetable is converted to time-based train schedule based on experience.

    Manual (graphical) technique:

    Time is plotted against distance.

    Stations are fixed locations on the distance axis.

    Trains are represented as lines.

    Meets occur where lines intersect.

    Line slopes correspond to speed.

    Use scheduling software.

    31

  • GRAPHICAL TRAIN CHART (SAMPLE)

    Train chart is visual display of all scheduled rail activity in the part of the railroad covered by the dispatcher.

    Slope represents train speed.

    The circle is a meet.

    32

  • ADDITIONAL GUIDELINES

    Times shown on timetables are usually

    departures, except for time at last stop.

    Meets and passes are indicated by

    times in bold type.

    Timetable is great place to list special

    instructions for operators, how to use

    control panels, and hand signals or

    other communications protocols.

    33

  • 34

    Description of NoWhere Line Trains Symbol Name Summary

    BB Bigburg Local Yard & local switching

    CR Coal Run Mainline & branch

    FE Freight East Mainline & yard

    FER -Run-through Mainline (no switching)

    FW Freight West Mainline & yard

    FWR -Run-through Mainline (no switching)

    --- Hungry Hobo Excursion service

    HHB Bigburg (diesel)

    HHL Local (steam)

    HHS Smallville (diesel)

    SV Smallville Local Yard & local switching

    TS Timesaver Local Switching & staging

    UB Upper Branch Branch line freight

    UI Upper Industrial Yard & local switching

    WW W-W Local Local turn

    --- Yard Transfer Mainline transfer

    YTB Bigburg & local switching

    YTS Smallville

    Scheduled Trains:

    Trains CR, FE, FW, HHB, and HHS operate as

    authorized on the timetable.

    All other trains operate as extras (lower class).

    Tracks must be clear of non-authorized trains and

    equipment 5 minutes in advance of the time stated

    in the timetable.

    Eastward trains are superior to westward trains of

    the same class.

    The railroad clock starts at 12:00 and runs at

    wall-clock rate (1:1 ratio).

    Train Authorization:

    Each train running on the railroad must carry a train

    routing card with it. Routing cards are obtained at

    the point of origin. Upon termination, return the

    card to the point of origin for reuse.

    Suggestion: Study the route described on the card

    before operating the train.

    Additional trains might be authorized verbally

    during the session.

    General Instructions:

    Dispatching is informal (verbal).

    At junctions and train meets, coordinate with other crews.

    Obtain clearance from the Dispatcher to operate on the

    railroad.

    Obtain clearance from the appropriate yardmaster to

    operate within the yard limits.

    The maximum mainline train length is 5 50-foot units,

    unless arrangements have been made with the Dispatcher.

    Longer trains will not fit into passing areas.

    East is to the right when facing the railroad.

    In double track locations, track 1 is always nearer the front.

    After passage, return track switches to their normal position.

    All operating trackside signals indicate track position;

    some indicate occupation.

    Red = Stop; Green = proceed with caution.

    At Branch, do not store cars on the main and run-around

    tracks; other (scheduled) trains may be operating there.

    At Branch, the main track handles 4 cars for run-around

    moves.

    The throttles are Digitrax UT1 and UT4; instructions are

    on the backs of the throttles.

    Traffic Generation:

    Car movement is authorized by its car card.

    There is a waybill for each car spotting location; it is not

    possible to overload a location.

    When a car is spotted, place its card facing the layout.

    Waybills can be recycled to generate traffic.

    All empties should make their way to Loop.

    Traffic Frequency:

    FE & FW – run a sweep every 45 minutes.

    HHB,HHL,HHS – each runs once (or as needed).

    CR – runs once.

    WW – runs as needed.

    YTB & YTS – run as determined by traffic.

    UB – may have to run frequently depending

    on the traffic for the branch line.

    The NW Line

    The NoWhere Line working to be

    NearSomeplace

    Time Table No. 12

    In Effect October 7, 2009

    For the government and

    information of

    employees only.

    Railroad Standard Time

  • 35

    Scheduled Train Departure Times 0:00 0:15 0:30 0:45 1:00 1:15 1:30 1:45 2:00 2:15 2:30 2:45 3:00

    Origin Loop Loop Branch Loop Staging Branch Loop

    Freight FE-1 FE-2 FE-3 FE-4

    Freight CR

    Passenger HHS HHB

    Scheduled Freight Service Passenger Service Eastward Read Down Westward Read Up Eastward Westward

    FE

    -1

    FE

    -2

    FE

    -3

    CR

    FE

    -4

    FW

    -1

    FW

    -2

    FW

    -3

    CR

    FW

    -4

    HH

    S

    HH

    B

    HH

    S

    HH

    B

    0:15 1:00 1:45 2:30 0:30 1:15 2:00 2:45 Loop 2:20 2:19

    Triple

    0:16 1:01 1:46 2:00 2:31 0:28 1:13 1:58 --- 2:43 BigBurg 2:20 2:19

    Crossover

    East Switch

    0:19 1:04 1:49 2:01 2:34 0:27 1:12 1:57 --- 2:42 Midland 2:21 2:19

    West Switch

    Meet East Switch

    Track 1 Track 2

    || Wye || 1:19 1:19

    0:24 1:09 1:54 --- 2:39 Smallville || 1:20 2:23 2:18

    Meet West Switch || Meet

    2:23 East Switch ||

    Interchange ||

    0:20 1:05 1:50 2:02 2:35 || Slope

    || West Switch

    2:02 || Reverse Middle Switch 1:18

    || East Switch

    || ||

    || Summit Switch

    0:21 1:06 1:51 2:03 2:36 0:23 1:08 1:53 2:22 2:38 Tunnel Tunnel 1:21 2:24 1:17 2:17

    ||

    Summit Switch

    Helix

    2:10 2:20 Branch 1:23 2:26 1:15 2:15

  • 2.C - DEVELOP OPERATING TRAIN CHART

    36

  • Train Checklist for Smallville Switch Team, Freight, & Interchange as needed

    Time Train W/E Action

    --- UB-1 >> pass

    0:24 FW-1 > Terminate

    1:09 FW-2 pass (on local)

    1:25 WW-2 > pass

    1:54 FW-3 Terminate

    --- CR >> pass / setout?

    2:10 YTB

  • 2.D - DEVELOP OR ADAPT OPERATION SYSTEM

    Car Forwarding System is topic for another

    clinic (in order of complexity)

    Tab / tack on car

    Wheel report

    Basic switch list

    Preset car card

    Car card and waybill

    Computer generated manifests / switch lists

    38

  • DO YOU NEED CAR FORWARDING SYSTEM?

    Depends on complexity of layout,

    number of cars, number of car types,

    number of industries, and your interest.

    Any system provides some simulation of

    load delivery and pickup.

    Does following layout need a car system?

    (In this case, each block of cars can carry a

    different grade of product.)

    39

  • 40

    Lambert’s Point,

    Norfolk, VA

  • CREDITS

    http://www.gatewaynmra.org/tto.htmTimetable and Train Order Operation, A PrimerRobert Amsler, NorthStar 99 NMRA National Convention

    http://www.gatewaynmra.org/designops.htmDesigning Model Railroad Operations, same

    http://www.nmra.org/education/achievement/ms-cdis1.htmlThe Masters Series, Chief Dispatcher

    41

    http://www.gatewaynmra.org/tto.htmhttp://www.gatewaynmra.org/designops.htmhttp://www.nmra.org/education/achievement/ms-cdis1.html

  • PRESENTATION OBJECTIVES

    1) What a timetable is.

    2) Why a timetable exists.

    3) What a timetable conveys / implies.

    4) How a timetable fits into the

    NMRA Achievement Program

    Chief Dispatcher certificate.

    5) Would my layout benefit from a timetable?

    -- Provide your own answer --

    42

  • This presentation is available on the

    NMRA North Central Region (NCR)

    Division 3 Library web page –

    http://div3.ncr-nmra.org/library

    43

    http://div3.ncr-nmra.org/library

  • DISCUSSION

    OPerations Special Interest Group

    Where can I get prototype timetables?

    “Ebay, of course” – “Maybe not”

    Your questions / comments

    44