dma14 thought leadership series: "the last mile"

41
The Last Mile: Leveraging Decision Science to Get Your Most Important Audiences to Act.

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Page 1: DMA14 Thought Leadership Series: "The Last Mile"

The Last Mile: Leveraging Decision Science

to Get Your Most Important Audiences to Act.

Page 2: DMA14 Thought Leadership Series: "The Last Mile"

We All Make Decisions…

Page 3: DMA14 Thought Leadership Series: "The Last Mile"

We All Make Decisions……in Ways We’re Not Aware of.

Page 4: DMA14 Thought Leadership Series: "The Last Mile"

Decisions We All Make,All The Time.

Page 5: DMA14 Thought Leadership Series: "The Last Mile"

Neal Boornazian

Chief Client Officer

Cramer

Anne-Marie Farrell

Head of Behavioral Economics

Research, Global SMB Marketing,

Google

On Amir

Associate Professor of Marketing,

UC San Diego

Candace Brenner

Director, Global Brand Marketing

Sony Online Entertainment

Page 6: DMA14 Thought Leadership Series: "The Last Mile"

“The Last Mile”

Page 7: DMA14 Thought Leadership Series: "The Last Mile"

Today’s Discussion

Page 8: DMA14 Thought Leadership Series: "The Last Mile"

The power of the context

Framing vs. description Invariance

Incentive framing and mental accounting

Transaction utility to habit formation

Forms of sociality

Page 9: DMA14 Thought Leadership Series: "The Last Mile"

Framing and description invariance

Page 10: DMA14 Thought Leadership Series: "The Last Mile"

Mental accounting

Page 11: DMA14 Thought Leadership Series: "The Last Mile"

Transaction utility to habit formation

Page 12: DMA14 Thought Leadership Series: "The Last Mile"

Forms of sociality

Page 13: DMA14 Thought Leadership Series: "The Last Mile"

IRRATIONAL LAB:

the art and science of Marketing

Page 14: DMA14 Thought Leadership Series: "The Last Mile"
Page 15: DMA14 Thought Leadership Series: "The Last Mile"

Behavioral economics

proposes that the real

reason people don’t adopt

our products is...

Page 16: DMA14 Thought Leadership Series: "The Last Mile"

Too much friction

No immediate benefits of doing an action

We don’t think about the benefits at

the right time

People don’t know it’s a good thing for them

Page 17: DMA14 Thought Leadership Series: "The Last Mile"

Desired User Behavior

Benefits

Barriers

Page 18: DMA14 Thought Leadership Series: "The Last Mile"

Overcoming initial fear…

…setting up for long term success

using smart incentives

Incentives

Page 19: DMA14 Thought Leadership Series: "The Last Mile"
Page 20: DMA14 Thought Leadership Series: "The Last Mile"

Free coupons Spend X Get Y

Page 21: DMA14 Thought Leadership Series: "The Last Mile"

Free coupons Spend X Get Y

• Skin in the game

• Product engagement

• Free vs own investment

Page 22: DMA14 Thought Leadership Series: "The Last Mile"

Qtr A - Y1 Qtr B - Y1 Qtr A - Y2 Qtr B - Y2

Increase in Average Revenue per Account

Free coupons

Spend x Get y

Decrease in Activations

Free coupons Spend x Get y

Page 23: DMA14 Thought Leadership Series: "The Last Mile"
Page 24: DMA14 Thought Leadership Series: "The Last Mile"

Desired User Behavior

Benefits

Barriers

Page 25: DMA14 Thought Leadership Series: "The Last Mile"

Cell 1:$20 AdWords credit

Cell 2:$50 AdWords credit

Page 26: DMA14 Thought Leadership Series: "The Last Mile"

Cell 3:$20 Play credit

Cell 4:2 Movies

Page 27: DMA14 Thought Leadership Series: "The Last Mile"

• No incentive

• $20 AdWords credit

• $50 AdWords credit

• $20 Play credit

• 2 Movies

Page 28: DMA14 Thought Leadership Series: "The Last Mile"

0%

10%

20%

30%

40%

50%

60%

$20 Play $50 AdWords 2 Movies $20 AdWords

Results from Intuition Study

Page 29: DMA14 Thought Leadership Series: "The Last Mile"

$20 Play $50 AdWords 2 Movies $20 AdWords No Incentive

3x control

4x control

4x adoption rate for $20 Play vs no incentive (control)

2.5x control2x control

Page 30: DMA14 Thought Leadership Series: "The Last Mile"

• Pick the right user behavior

• Use incentives to help users engage with product

• Think about different reward types

• Hedonic rewards - for our pleasure (e.g. movies)

• Utilitarian rewards - more functional (e.g. AdWords

credit)

• Smaller amount of a hedonic rewards out

performed larger amount of the utilitarian rewards

• Test – our intuitions are not always right

Page 31: DMA14 Thought Leadership Series: "The Last Mile"

Sony Online Entertainment

Candace Brenner

Director, Global Brand Marketing

Page 32: DMA14 Thought Leadership Series: "The Last Mile"

Company Overview

Page 33: DMA14 Thought Leadership Series: "The Last Mile"

Managing the Player Lifecycle

Overview: Institute a “nudge” program in-game to present uniquely tailored offers in response to players’ likelihood to:

» Extend membership (prevent lapsing)» Convert to 1st time payer» Repeat purchase conversion

How:Score and predict future behavior of players to intervene at appropriate touch points to change and/or pivot customer behavior.

The “Nudge System”

Page 34: DMA14 Thought Leadership Series: "The Last Mile"

Sample Nudges

New Membership Return Membership Consumables

ADDITIONAL RESULTS:

• Better understand different player segments (1st Time, Regular, Repeat, Dedicated).

• Proactive retention is easier than winning them back!

• Increase overall product satisfaction.

Increased monthly incremental revenue by 5-8%

Page 35: DMA14 Thought Leadership Series: "The Last Mile"

Make it EASY

Overview: Serve a timely message based on what THAT customer is experiencing at THAT moment

CHANGE consumer behavior – Habit Formation

How:Identify key moments in time that customers experience, specific to that moment, and offer them convenience with a lower barrier to entry (lower price points, more frequently).

“Point of Need”

Page 36: DMA14 Thought Leadership Series: "The Last Mile"

Example: Heroic Characters

Page 37: DMA14 Thought Leadership Series: "The Last Mile"

Examples: Upgrade and Revive

Spell Upgrades

Revive

Page 38: DMA14 Thought Leadership Series: "The Last Mile"

Monthly Average Revenue Per User for Point of Need Customers

Mo

nth

ly A

RP

U

Before PoN Use After PoN Use

Daily purchase rate increased from 8% to 13%

# of purchases increased from 3 to 4 for active purchasers

Page 39: DMA14 Thought Leadership Series: "The Last Mile"

Custom Communications

Most Loyal Cohort

Unprompted, No-Strings-Attached Reward for Loyalty and Ongoing Engagement

Personalized Communication

Valuable Gift

Page 40: DMA14 Thought Leadership Series: "The Last Mile"

Email Performance

0.00%

10.00%

20.00%

30.00%

40.00%

50.00%

60.00%

70.00%

80.00%

Open Rates

Top Performers

SOE Benchmark

IndustryBenchmark

Top

Performers

also have

50% CTR’s!

Page 41: DMA14 Thought Leadership Series: "The Last Mile"

The Last Mile: Leveraging Decision Science

to Get Your Most Important Audiences to Act.