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DLP TM Display Wall Cube Seventy Series Set-up Manual REV. 1.1 August 27, 2009

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DLPTM Display Wall Cube

Seventy Series Set-up Manual

REV. 1.1 August 27, 2009

2 Seventy Series Set-up Manual

Table of Contents 1 OVERVIEW............................................................................................................................................................. 4

1.1 Product lineup ................................................................................................................................................................................ 4 1.1.1 Cubes............................................................................................................................................................................................. 4 1.1.2 Optional products...................................................................................................................................................................... 4

1.2 Flowchart.......................................................................................................................................................................................... 5 1.3 Basic operation ............................................................................................................................................................................... 6

1.3.1 Remote control unit ................................................................................................................................................................... 6 1.3.2 Operation mode ......................................................................................................................................................................... 7 1.3.3 Menus............................................................................................................................................................................................ 8

1.4 Control panel................................................................................................................................................................................... 9

2 CUBE INSTALLATION ..........................................................................................................................................10 2.1 Safety precaution.........................................................................................................................................................................10 2.2 Preparation ....................................................................................................................................................................................11

2.2.1 Accessories ................................................................................................................................................................................. 11 2.2.2 Front attachemnt in 80” cabinet .......................................................................................................................................... 11

2.3 Engine embedding .....................................................................................................................................................................12 2.3.1 Rear ............................................................................................................................................................................................. 12 2.3.2 Front ........................................................................................................................................................................................... 13

2.4 Cube stacking ...............................................................................................................................................................................14 2.4.1 Screen demounting ................................................................................................................................................................. 14 2.4.2 Base stands and cubes assembling ..................................................................................................................................... 15 2.4.3 Screen mounting and open/close ( Front ) ........................................................................................................................ 16 2.4.4 Screen gaps adjustment ......................................................................................................................................................... 17 2.4.5 Fixing to the wall and floor .................................................................................................................................................... 18

2.5 Connecting ....................................................................................................................................................................................19 2.5.1 Input boards installation........................................................................................................................................................ 19 2.5.2 Internal control cables connection ...................................................................................................................................... 19 2.5.3 External control cables connection ..................................................................................................................................... 20 2.5.4 Image signals connection ...................................................................................................................................................... 20 2.5.5 Internal cabling ( Front ) ......................................................................................................................................................... 20

3 CUBE ADJUSTMENT ...........................................................................................................................................21 3.1 Initial setting..................................................................................................................................................................................21

3.1.1 Dipswitch setting...................................................................................................................................................................... 21 3.1.2 Power-on .................................................................................................................................................................................... 21 3.1.3 Focus adjustment..................................................................................................................................................................... 21 3.1.4 Wallaby ....................................................................................................................................................................................... 22

3.2 System memory setting (basic)...............................................................................................................................................24 3.2.1 Basic adjustment items........................................................................................................................................................... 24 3.2.2 System memory saving........................................................................................................................................................... 25

3.3 Geometry adjustment................................................................................................................................................................26 3.3.1 6-axis adjustment .................................................................................................................................................................... 26 3.3.2 Mirror correction....................................................................................................................................................................... 29

3.4 Color balance adjustment.........................................................................................................................................................31 3.4.1 Preparation ................................................................................................................................................................................ 31 3.4.2 BLACK LEVEL adjustment ....................................................................................................................................................... 31 3.4.3 CSC adjustment ........................................................................................................................................................................ 31 3.4.4 WHITE BALANCE adjustment ................................................................................................................................................ 33 3.4.5 GRADATION adjustment......................................................................................................................................................... 33 3.4.6 TARGET COLOR.......................................................................................................................................................................... 33 3.4.7 SENSOR ....................................................................................................................................................................................... 34

3.5 System memory setting (custom)..........................................................................................................................................35 3.6 Input memory setting ................................................................................................................................................................39

3.6.1 Basic setting............................................................................................................................................................................... 39 3.6.2 Custom setting.......................................................................................................................................................................... 41 3.6.3 Input memory saving .............................................................................................................................................................. 43 3.6.4 Input memory calling / deleting ........................................................................................................................................... 43

REV 1.1 3

3.7 Display memory setting ............................................................................................................................................................44 3.7.1 Available layouts ...................................................................................................................................................................... 44 3.7.2 Layout patterns setting........................................................................................................................................................... 45 3.7.3 Display memory saving .......................................................................................................................................................... 48 3.7.4 Display memory calling / deleting ....................................................................................................................................... 48

4 MAINTENANCE ...................................................................................................................................................49 4.1 Lamp replacement ......................................................................................................................................................................49

4.1.1 Safety precaution ..................................................................................................................................................................... 49 4.1.2 Procedure ................................................................................................................................................................................... 50 4.1.3 Auto-lamp changing function ( Changer )........................................................................................................................ 51

4.2 Error indication.............................................................................................................................................................................52 4.2.1 On-screen LED........................................................................................................................................................................... 52 4.2.2 Status indicator......................................................................................................................................................................... 52

4.3 Cleaning..........................................................................................................................................................................................53 4.3.1 Screen front surface ................................................................................................................................................................. 53 4.3.2 Cabinet........................................................................................................................................................................................ 53

4.4 Securing for delivery...................................................................................................................................................................54 4.5 Resetting.........................................................................................................................................................................................54

5 SPECIFICATIONS .................................................................................................................................................55 5.1 Available input signals ...............................................................................................................................................................55 5.2 Menu trees .....................................................................................................................................................................................56

5.2.1 System memory ........................................................................................................................................................................ 56 5.2.2 Input memory ........................................................................................................................................................................... 58 5.2.3 Display memory ....................................................................................................................................................................... 58 5.2.4 Wallaby main window ............................................................................................................................................................ 59 5.2.5 Wallaby menu bar.................................................................................................................................................................... 59 5.2.6 Wallaby adjustment menus................................................................................................................................................... 60

5.3 Connectors / switches spec......................................................................................................................................................64

6 REVISION HISTORY.............................................................................................................................................65 * The symbol Changer , Front , etc. refers to lamp changer, front access models etc.

4 Seventy Series Set-up Manual

Product lineup

11 OOvveerrvviieeww 11..11 PPrroodduucctt lliinneeuupp A variety of cubes can be configured by combining engine units, cabinets, screen units and optional products.

1.1.1 Cubes

• The product names marked in red may be delivered with the projection engine and for 50” also the screen, already installed. 67” and 80” models always have the screen shipped separately.

1.1.2 Optional products Wireless / wired remote control unit

R-XL50TX

Input boards VC-B70D2 (for digital inputs) VC-B70V2 (for video inputs) VC-B70G2 (for analog inputs) VC-B70DC (for daisy chain)

Power cord (3m) JC-PC3MA (for North America) JC-PC3ME (for Europe) JC-PC3MC (for China)

Spare lamps S-70LA (standard)

S-75LA (for PH75 ) Spare color wheels S-703CW (3 segments)

S-704CW (4 segments) Motorized adjustment tool S-A70E Motor units for screen / mirror

S-MA70E

Size Access Resolution Lamp Product name Engine unit Cabinet Screen unit

SXGA+ VS-50PH70U VS-PH70U Changer

VS-50XH70U VS-XH70U Rear XGA

Single VS-50XL70U VS-XL70U

S-5070CA SC-5070U

SXGA+ VS-50PHF70U VS-PH70U Changer

VS-50XHF70U VS-XH70U

50”

Front XGA

Single VS-50XLF70U VS-XL70U

S-5070CAF SC-5070UF

SXGA+ VS-60PH70U VS-PH70U Changer

VS-60XH70U VS-XH70U Rear XGA

Single VS-60XL70U VS-XL70U

S-6070CA SC-6070U

SXGA+ VS-60PHF70U VS-PH70U Changer

VS-60XHF70U VS-XH70U

60”

Front XGA

Single VS-60XLF70U VS-XL70U

S-6070CAF SC-6070UF

SXGA+ VS-67PH70U VS-PH70U Changer

VS-67XH70U VS-XH70U Rear XGA

Single VS-67XL70U VS-XL70U

S-6770CA SC-6770U

SXGA+ VS-67PHF70U VS-PH70U Changer

VS-67XHF70U VS-XH70U

67”

Front XGA

Single VS-67XLF70U VS-XL70U

S-6770CAF SC-6770UF

PH75 high brightness changer

VS-80PH75U VS-PH75U 80” Rear SXGA+

Changer VS-80PH70U VS-PH70U S-8070CA SC-8070B

REV 1.1 5

Flowchart

ID 1 MASTER H=1, V=1

ID 2 SLAVE H=2, V=1

ID 3 SLAVE H=2, V=2

ID 4 SLAVE H=1, V=2

11..22 FFlloowwcchhaarrtt

Input boards installation Internal control cables connection External control cables connection Image signals connection

Dipswitch setting Power-on Focus adjustment

ID number assignment IP address assignment H. / V. LOCATION (IMAGE FLIP) (SYSTEM SYNC)

6-axis adjustment Mirror correction

(BLACK LEVEL) CSC (WHITE BALANCE) GRADATION TARGET COLOR SENSOR

LAMP POWER / FRAME LOCK / REDUNDANCY / AMP. GAIN etc.

Input signal allocation Position / size setting Crop / zoom setting Priority order setting etc.

Input port selection MEMORY SCAN H. / V. POSITION CLOCK PHASE AMP. GAIN etc.

A1

Engine embedding (page 12) Cube stacking (page 14) Connecting (page 19)

Initial setting (page 21) Basic system memory setting (page 22)

Geometry adjustment (page 25) Color balance adjustment (page 31)

Custom system memory setting (page 35)

ID 1 ID 2

ID 3

ID 4

Cube installation (page 10)

Cube adjustment (page 21)

Finish

Input signals adjustment (page39) Layout pattern adjustment (page 44)

H=1, V=1

H=2, V=2

H=1, V=2

H=2, V=1

6 Seventy Series Set-up Manual

Basic operation

11..33 BBaassiicc ooppeerraattiioonn The cubes can be operated with the remote control unit or control software, “Wallaby” (page 22).

1.3.1 Remote control unit Face the remote control toward the screen on each cube to control. Or facing to the MASTER cube (page 21) directs other cubes. It can control the cubes also through the cable supplied with the remote control.

In advanced mode Buttons

In normal mode In menu off In menu on

POWER Switch between power-on and standby state Status information

Status information (press-and-hold for advanced information) DISPLAY *1

Switch the contents on the status indicator *2

Screen mute MUTE *1 -

Status bar off (on test patterns)

Screen mute (Window mute) *3

INPUT A - INPUT SELECT menu - WINDOW PRIORITY menu (press-and-hold) Light path calibration with [INPUT A] + [ESC] +[2-digit cube ID]

- INPUT MEMORY menu - INPUT B

Manual lamp change with [INPUT B] + [ESC] +[2-digit cube ID] ( Changer ) *2

MEM LIST - MEMORY CALL menu - TEST - Internal test patterns *4

MENU1 - TOP menu Simple menu display

DISPLAY MEMORY menu MENU2 -

SYSTEM MEMORY menu (press-and-hold) -

Status information off

Cancel, exit ESC

On-screen LED off (available in lamp off ) ENTER - Enter

Up/down arrows

- - Menu select, cursor up/down

Left/right arrows

- - Option select, value change

R, G, B - Primary color mute/display *5

- Remote ID input after [FUNC] numbers

Recall display memory by number NORMAL Switch between normal and advanced mode Value reset

FUNC - Remote ID switch *6 Slide switch - Switch the function between [DISPLAY] and [MUTE]

*1. The slide switch switches the function between [DISPLAY] and [MUTE]. *2. It is available even in standby state and blowout mode (page 35). *3. Specified window image will be muted off/on during DISPLAY > WINDOW 1 – 6 menu display. *4. Every press of the button switches the test patterns to be displayed. *5. Regardless of ID setting, the R / G / B button mutes (switches off ) the red / green / blue color for the cubes. When muted / un-muted cubes are mixed in a display wall, pressing R / G / B may just alternate the effect. To un-mute all of the cubes, press and hold the R / G / B button. *6. Number keys specify the ID number, or left/right buttons change the number by 1 and up/down buttons by 10.

REV 1.1 7

Basic operation

1.3.2 Operation mode For remote control, the cubes have 2 operation modes: “normal mode” and “advanced mode”. The normal mode is for usual operation and advanced mode for set-up and adjustment. [NORMAL] button switches the modes when there is no adjustment menu on screen.

Normal mode Following operations are available in normal mode. Button Function [POWER] Switch between power-on and standby state [DISPLAY] Status information, switch the contents on the status indicator [ESC] Status information off [NORMAL] Switch between normal and advanced mode Numbers Recall a display memory (page 48) by 3-digit number. Press 001 for display memory 1.

Advanced mode Cube adjustments such as color balance and input signal adjustments should be done in advanced mode. This status bar is shown on screen in the advanced mode. Status bar Number Description 1 Selected display memory number (page 44) 2 Input memory number (page 39) and its comment on the foreground window

3 Foreground window number

icon is shown when the window is displayed in space coordinates on another cube. 4 Slot number and input port on foreground window

5

Image status • Test pattern name: in internal test pattern displaying • SCREEN MUTE: in screen mute • WINDOW MUTE: One of the windows is mute. • NO SIGNAL: no signal on the foreground window

6 Cube ID number

7 Remote ID indicator

It is shown when remote controlling is available by remote ID setting.

8

Cube status

• : In waiting time for lamp calibration (page 38) or for initial sensor data obtaining (page 34). The operation will be completed in 5 minutes and then the indication will disappear.

• : The spare lamp status is not “NEW” ( Changer ).

• : Adjustment values have been changed. It appears when a value is changed automatically by internal process as well as changed by remote control.

Remote ID An individual cube can be controlled remotely. Specify it with [FUNC] button followed by 2-digit cube ID number. Specifying 00 means that all cubes will be controlled. To control only ID 1 cube, press [FUNC] + [0] + [1]. • Arrow keys after [FUNC] can also specify the ID. Left/right buttons change the ID by 1 and up/down buttons by 10.

Press [ENTER] button to confirm. • Remote ID switch is available even when the menus are on displayed on the screen. Test patterns [TEST] button shows internal test patterns. Every press cycles through the patterns in the following order. Full-bit white -> Crosshatch -> Adjustment white -> Gradation -> Color bar -> Test pattern off -> (Full-bit white)

1 2

3 4

5 6 7 8

8 Seventy Series Set-up Manual

Basic operation

1.3.3 Menus

Basic menu operations • The up/down arrow buttons on the remote control

move the yellow cursor to select menus. • The left/right arrow buttons change the value in a

menu with left/right triangle marks. • In a menu with “>” mark on the right, [ENTER] button

shows its lower layer menu. [ESC] button restores the original upper menu.

• In a menu with an enter mark on the right, [ENTER] button confirms or executes the menu.

• In the menu displaying, [MENU1] button changes the menu GUI to the simple one. The image area behind the menu can be observed widely. Re-pressing the same button restores the original menu.

• Menus are not displayed when the cubes are

controlled by Wallaby.

TOP menu The TOP menu is displayed by [MENU1] button on the remote control in the advanced mode. Starting from the menu, which is the top of the menu tree, lower menus can be choosen. • Allocated short-cut buttons directly access each

menu not-through the TOP menu.

INFORMATION menu It shows various status information on screen. Short-cut: [DISPLAY] button 1 and 2 in SIGNAL represent with or without signals on each input port. In the case of the daisy chain board, it shows following signals. 1: digital in, 2: analog in, 3: video in, D: digital out Pressing-and-holding [DISPLAY] button on the status information displays the advanced information. The NUMBER section shows temperetures and fan status in the following positions.

Power PCB 1 Power PCB 2 DLPTM chip Lamp A Lamp B

REV 1.1 9

Control panel

Status indicator” (page 52)

RS-232 port (page 20)

Control ports (page 19) Network port

(page 20)

Wired remote port (page 6)

Dipswitch(page 21)

Standby switch (page 21)

Input board slots(page 19)

INPUT SELECT menu It can select input ports to be adjusted (page 39). Selected input signal will be displayed on top. Short-cut: [INPUT A] button

WINDOW PRIORITY menu It can set the window overlay priority order. The designated window will be displayed on top or last behind other windows. Short-cut: Press-and-hold [INPUT A] button It can set the priority order all together unlike PRIORITY menu (page 47) in display memory which should enter in each window menu to set. To save the order, enter DISPLAY MEMORY menu and save in a display memory (page 48).

MEMORY CALL menu Registered input memories / display memories can be called (page 43, 48). Short-cut: [MEM LIST] button

INPUT MEMORY menu It can set input signals. See on page 39 for detail. The setting can be memorized in 128 input memories. Short-cut: [INPUT B] button

DISPLAY MEMORY menu It can set display layout patterns. See on page 44 for detail. The setting can be memorized in 256 display memories. Short-cut: [MENU2] button

SYSTEM SETTING menu It can set an entire cube / screen condition. See on page 24 and 35 for detail. One condition is memorized in the cube. Short-cut: Press-and-hold [MENU2] button.

11..44 CCoonnttrrooll ppaanneell The control panel has the following functions.

10 Seventy Series Set-up Manual

Safety precaution

22 CCuubbee iinnssttaallllaattiioonn 22..11 SSaaffeettyy pprreeccaauuttiioonn

This product requires special installation to prevent falling or toppling. This should be done by installation specialists. Be sure to read this manual and the user’s manual for your safety before starting assembly or installation. Be sure to use supplied accessories for assembly or installation. Attach all the screws and fixtures specified in this manual securely. Reinforce the wall surface and floor so that it can support the total weights of the products permanently and resist earthquakes, possible vibrations, and external forces. Ensure that the safety factor is more than 10 (or ensure that the total bolts can bear ten times the weight of products and the brackets). Inspect the mounting fixings more than once in a year as needed. Do not use the product near a heater or in a humid, dusty or smoky location. Do not install the product with its intakes, exhaust slots and ventilation holes blocked. The unit may overheat and cause a fire or breakdown.

Be careful not to pinch your fingers while sliding the screen holding arms (Front ).

Be sure that a lighting or sunlight does not leak into the screens. Be sure to mount/demount the screen by 2 or more people. These works may be perilous particularly on a height or a narrow scaffold. Handling instructions for 80” screen: Because 80” screens are large and heavy, the screens should be held carefully. • To prevent the screen

from damage or breakage, carry the screen by two or more people.

• Hold the short sides

of the screen frame or the corners when picking up the screen. Holding the center of the long sides of the frame (between labels) may damage the screen edge due to its heavy weight.

• Do not lay the screen with face up on the floor or

table. The screen frames may not support the heavy and large screen surface.

Rear Front

REV 1.1 11

Preparation

Connecting plate

22..22 PPrreeppaarraattiioonn

2.2.1 Accessories • Remove desiccant taped on the products. (no desiccant in engine integrated cubes) • Remove a shipping protection sheet tucked in the lamp replacement door (page 50). • Make sure that all of the following items are supplied. • Prepare following tools.

Necessary tools Hex keys 2mm, 2.5mm, 3mm, 4mm, 5mm Phillips screwdrivers #0, #2 Level Stepladder Spacers (for screen gaps) Wrenches (for base stands)

2.2.2 Front attachemnt in 80” cabinetThis work is normally unnecessary. When you pass the cubes through a narrow gate or door, you can shorten the depth of the 80” cabinet by separating the front attachment. 1 Remove the nylon washer with “C” shape on each

screen fixing bolt. 2 Pull out the 4 screen fixing bolts from rear. Be sure

not to drop the washers attached to the tip of the bolts.

3 Unscrew 4 hexagon socket head bolts (5mm) to

detach the front attachment. 4 After passing through, reverse the procedure to

restore. • Inside the front attachment, there are 4 connecting

plates which can be used as additional cube connecting holes when making a curved display wall. Prepare proper bolts, nuts and washers to connect the cubes together through these holes. Unlike other connecting plates on the main cabinet (page 15), there is no castle nut inside the attachment.

Supplied accessories Q’ty per unit Hex socket head bolts (M6) 8 (12 for 80”) Flat washers (for M6) 8 (12 for 80”) Spring washers (for M6) 8 (12 for 80”) Seals for Joint holes 1 Control cable 1 User’s manual 1 Cable ties ( Front ) 6 (50”), 10 (60”, 67”)

Washer

Nylon washer

Screen fixing bolt

Front attachment

Hexagon socket head bolt

Front attachment

12 Seventy Series Set-up Manual

Engine embedding

Rear panel

22..33 EEnnggiinnee eemmbbeeddddiinngg Embed the engine units before cube installation (page 14) for separately supplied units.

2.3.1 Rear1 Remove 4 bolt caps from the cabinet.

2 Loosen screws on the bottom edges of the rear panel

and lift the panel to remove. • Three screws on the top edge are hooks and need

not to be loosened. 3 Attach a chassis cover, which is supplied with the

cabinet, on the top panel of the engine unit with 2 screws.

4 Remove the rear panel of the engine unit. Loosen 2 screws on the top edge, release 4 latches and lift the panel to remove.

5 Insert the engine unit into the cabinet fully and fix it

with supplied 2 hex socket head bolts on both sides. 6 Put back the rear panels of both the engine unit and

the cabinet.

Bolt caps

Cabinets

2 hex socket bolts (on left and right sides)

Holes for Front (not in use)

Bottom of engine unit

Chassis cover

Engine unit

Rear panel

Engine unit

2 screws

4 latches

2 hex socket bolts

REV 1.1 13

Engine embedding

A

A

B B

BB

B B

B

4 latches

2 screws

Engine unit

Rear panel

2 hex socket bolts

2 brackets

Bracket shape for 50"

2.3.2 Front1 Loosen screws on the rear panel and lift the panel to

remove. There is no need to unscrew them.

For 50”: Loosen 2 “A” screws and unscrew 7 “B” screws. There is no need to unscrew “A” screws.

2 Remove the rear panel of the engine unit.

Loosen 2 screws on the top edge, release 4 latches and lift the panel to remove.

3 Fix 2 metal brackets, which are supplied with the

cabinet, with 2 screws each.

4 Insert the engine unit into the cabinet fully and fix it

with supplied 2 hex socket head bolts on both sides. 5 Put back the rear panels of both the engine unit and

the cabinet. • The engine unit can be embedded from the screen

side as well. 1 In the same manner as above step 3, fix the 2 metal

brackets from the rear side. 2 Put the engine unit in the cabinet from the front side.

Be careful not to touch the mirror. 3 Fix the bottom of the engine unit on the cabinet in

the same manner as above step 4. 4 Put back the rear panel of the engine unit.

Bottom of engine unit

2 hex socket bolts

Holes for Rear(not in use)

14 Seventy Series Set-up Manual

Cube stacking Shipping lock bolts

Screen-drawing handles

(1)

(2)

Tape

Screen-holding arm

Tape

(1)(2)

Screen-holding armSlide lock lever

22..44 CCuubbee ssttaacckkiinngg

2.4.1 Screen demounting

Rear: Loosen screen fixing bolts to demount the screen (in screen integrated models).

Front: Unlocking Release delivery locking before screen demounting / mounting. • Screen-holding arms (in screen separated models)

Peel off tapes from the screen-holding arms. • Shipping lock bolts (in screen integrated models)

remove 2 shipping lock bolts (M5-45mm, white hex socket bolts).

Demounting 1 Pull up the screen handles on both sides to draw the

screen unit till locked and put the handles back to the original positions.

2 While pressing the release buttons on both sides to

the end, lift up the screen unit till it surely touches the guides on both sides. Open the lower part of the screen (about 15°) to pull it down on the skew.

3 Put back the screen-holding arms into the cabinet by

pressing down the slide lock lever (only on the right side).

(4)

(3)

Guide (on both sides)

Release button (on both sides)

(1)

(2)

Screen unit

Fixing bolts

REV 1.1 15

Cube stacking

Seals for Joint holes

2.4.2 Base stands and cubes assembling1 Make base stands both level and plumb by means of

a level. 2 Place a cube in the bottom row on the base stand. 3 Fix the cube at 4 points (8 points for 80”) with

supplied hex socket head bolts, spring washers and flat washers.

Tighten the bolts with appropriate force (suggested torque: 3.9Nm).

Front : To access the rear fixing points, open the duct covers on both sides by pulling the latch.

4 Place a next bottom row cube on the base stand and

fix it in the same way.

5 Connect these cubes together at 4 points with supplied hex socket head bolts, spring washers and flat washers.

When making a curved display wall and you have to remove the connecting plates, put substitute washers with equivalent strength on the holes.

6 Place other cubes for the upper row on the row of cubes.

7 Connect these cubes vertically and horizontally in the same manner as step 3 and 5.

To prevent cubes from falling, make sure the cubes are stably assembled by checking that they are level.

8 After all cubes are joined together, stop up unused holes on both sides of the cubes with supplied seals for joint holes.

Base stands

Adjusters

Hex socket boltsSpring washersFlat washers

Cube

Duct covers

Latch

Hex socket bolts Spring washers Flat washers

Connecting plate

16 Seventy Series Set-up Manual

Cube stacking

Screen-drawing handles

(1)

(2)

Screen-holding arm

Slide lock lever

(1)

(2)

Slide lock lever

(1)

(2)

2.4.3 Screen mounting and open/close (Front)

Screen mounting 1 Draw the screen-holding arms from the cabinet till

locked while pressing down the slide lock lever (only on the right side).

2 Mount a screen unit onto the cabinet.

Lift up the screen unit on a skew (about 15°) till the part B surely touches the part A (guides) on both sides. Make the screen upright rounding on the part A to hang it on the arms.

3 Push the screen unit along the rails till the end while

pressing down the slide lock lever (only on the right side).

Screen opening About one-meter space is needed in front of the screens for the opening. Prior to work, make sure that there is no object such as steps in the working space.

Open/close the screen units one-by-one in a display wall with making sure if adjacent screens are surely shut so as not to shift the center of gravity too much. To prevent cubes from toppling during screen open/close, use the support base contained in the cube carton boxes for cubes which are not fixed to a base stand or other cubes.

Be careful not to trap your fingers during the work. 1 Pull up the screen handles on both sides to draw the

screen unit till locked and put the handles back to the original positions.

2 Press down the open switch on the left at first which

will be locked. While pressing down the other open switch on the right, pull up the lower part of the screen to open.

(3)

(1)

A B

(2)

Support base

Open switches (on both sides)

(1)

(2)

REV 1.1 17

Cube stacking

Screen gap

Screen gap

Slide lock lever

(1)

(2)

Screen closing Be careful not to trap your fingers during the work.

1 Push down the lower part of the screen lightly till locked.

2 Push the screen unit along the rails till the end while pressing down the slide lock lever (only on the right side).

The screen unit may touch adjacent screens depending on the screen gap adjustment (page 17). Adjust the gaps appropriately.

2.4.4 Screen gaps adjustment

Rear: 1 Lightly fix a screen unit on the cabinet with 4

screen-fixing screws. 2 Adjust the screen gaps with spacers to be as follows:

50”: 1mm / 60”: 1.5mm / 67”: 2mm / 80”: 3mm 3 Tighten the 4 screen-fixing screws with appropriate

force (suggested torque: 3.9Nm).

Front: 1 Open the screen unit. 2 Loosen 5 fixing screws for screen adjustment with a

hex key (3mm) (fixing screws: 1 for horizontal, 2 for vertical on each side).

3 Optional motor unit (S-MA70E) allows you to adjust

the screen gaps by remote control. Connect the motor unit to the cube in reference to “Mirror correction (page 29).

2 V. fixing screws (on both sides)

H. fixing screw

Motor units

Drive unit

RL

Screen unit

Fixing screws

18 Seventy Series Set-up Manual

Cube stacking

Anchors

Floor-fixing brackets

Adjusters

Bolts

Wall-fixing brackets

Bolts

4 Snap the motor units in the screen adjustment screws. Screw Motor unit Menu Vertical (left) L SCREEN-L Vertical (right) R SCREEN-R Horizontal PR SCREEN-H

5 Display SYSTEM SETTING > MAINTENANCE > MECH

ALIGNMENT menu. 6 Shift the screen potion from side to side and up and

down so that the screen gaps will be as follows: 50”: 2mm / 60”: 2.5mm / 67”: 3mm • Different travel distance on both vertical

adjustment screws rotates the screen. 7 After the adjustment, tighten the 5 fixing screws.

The screen unit may touch adjacent screens depending on the gap adjustment. Adjust the gaps appropriately.

Manual adjustment The gaps can be adjusted manually as well. Turn the adjustment screws with a hex key (5mm) instead of the motor units. One turn of the screws shifts the screen approximately 0.8mm. Close the screen unit to check the gap and repeat the steps until being appropriate. Tighten the 5 fixing screws after the adjustment.

2.4.5 Fixing to the wall and floor 1 Firmly fix the base stands onto the floor by means of fixing brackets and/or anchor bolts. 2 Fix the upper back part of the cubes to the wall behind by means of fixing brackets.

To prevent the cubes from falling due to unpredictable events such as earthquakes or shocks, fix them firmly to the wall and floor. Furthermore, carefully confirm the strength of the fixing areas (wall and floor) of the installation room. The fixing method differs depending on the number of cubes.

H adjusting screw

V. adjusting screws (on both sides)

REV 1.1 19

Connecting

22..55 CCoonnnneeccttiinngg

2.5.1 Input boards installationInstall input boards into the slots according to input signal configurations. • Be sure to turn off the main power switch before

installation. • In Front , open the screen unit (page 16). The input

board slots are located inside the cubes. 1 Unscrew the 2 screws on the slots evenly with a hex

key (2.5mm) to remove the cover panels.

2 Insert input boards into the slots along their guide rails.

3 Firmly fix the boards until the end by evenly and alternately tightening the screws on both sides removed in the step 1 (suggested torque: 0.7Nm). For uninstalling the boards, reverse the procedure.

2.5.2 Internal control cables connectionFrom the MASTER cube (page 21), cascade CONTROL OUT and CONTROL IN ports between cubes in sequence with supplied control cables. Communication between cubes automatically corrects the brightness and colors for uniformity (SENSOR function: page 34). Also the MASTER cube directed by remote control can control other SLAVE cubes through the line.

• Up to 98 cubes can be connected. • Do not connect to a closed-loop. • Connect the control cables even when controlling

cubes through network.

Input board slots

Screws

Cover panels

Master

Slave

Slave

Slave

To next CONTROL IN port

20 Seventy Series Set-up Manual

Connecting

2.5.3 External control cables connectionExternal controllers such as personal computers in which adjustment software, Wallaby has been installed can control cubes. • Through RS-232: Connect the external controller to the MASTER cube (page 21) with RS-232 cross-over cable. The controller will be able to control the cubes individually through the internal control line.

• Through the network: Connect external controllers to all cubes through a network. A unique IP address can be assigned to each cube (page 24).

2.5.4 Image signals connectionConnect image input sources to cubes according to input signal configurations to be displayed. Refer to “Display memory setting” (page 44) for the detail of available image window layout patterns.

2.5.5 Internal cabling (Front) Run cables through the cable covers located on both sides and top/bottom of a cube. Punch a hole in the center slit of the covers at necessary points for the cabling. • To block dust, do not break the covers on the outer sides of a display

wall. For the safety reason, do not leave a power strip inside the cube cabinet.

For vertical cabling: Draw supplied plastic cable ties through the holes in 3 units of mount bases located on the left surface inside the cabinets and fasten the cables with them. For 60” and 67” cabinets, fasten with 2 additional ties in the middle of the cables in the air. For horizontal cabling: Draw the ties through the holes in 5 units (3 units for 50”) of mount bases on inside the skirt part and fasten the cables with them.

192.168.100.32

192.168.100.33

192.168.100.34

192.168.100.35

Master

Slave

Slave

Slave

Mountbase

Covers

Mountbase

Clamps(60”, 67”)

REV 1.1 21

Initial setting

ONOFF

1 2 3 4 5 6 7 8

Focus ring

Guide label

2 fixing screws

33 CCuubbee aaddjjuussttmmeenntt 33..11 IInniittiiaall sseettttiinngg

3.1.1 Dipswitch settingSet the dipswitch adequately according to system configurations. • The switches No. 1 through 6 normally don't need to

be changed. • Change the switches while the power is off. Turning

on the main power switch renews the setting.

Wireless remote control invalidation Switch No. 7 (ON: valid, OFF: invalid, initial setting: ON)

It can be used to prevent wireless remote control, i.e. to avoid controlling the wrong cube.

MASTER / SLAVE setting Switch No. 8 (ON: MASTER, OFF: SLAVE, initial setting: ON)

Set a cube as MASTER in a display wall and others as SLAVE. The Master cube collects information from/ directs toward SLAVE cubes.

3.1.2 Power-on1 Turn on the main power switch underneath the

control panel. The cube goes to standby state. • ON setting of SYSTEM SETTING > MISC. 1 > AUTO

POWER ON automatically starts the start-up process (page 35).

2 Press [POWER ON] button on the remote control or press-and-hold the standby switch on the control panel. It starts the start-up process and the cube will be in-service in a few ten seconds. The status indicator shows “POWER ON”.

3.1.3 Focus adjustmentSoft focus can be adjusted. • Adjust the focus before geometry adjustment (page

26). The focus may shift the geometry. • The focus on the engine products is adjusted for 67”

cubes.

1 Press [TEST] button twice on the remote control in advanced mode to show the crosshatch pattern.

2 Remove the rear panel of the engine unit. 3 Loosen 2 focus fixing screws on the projection lens

with a Phillips screwdriver (#0). 4 Turn the focus ring to balance the focus between

image center and four corners in reference to screen size indication on the focus guide label. • In consideration of backlash, turn the ring to the

arrow direction on the label. To go to other way, turn to the opposite direction longer and turn back to the arrow direction.

• In Front , close the screen unit (page 17), to check the focus and repeat the above steps until being appropriate.

5 Tighten the focus fixing screws on the projection lens with appropriate force (suggested torque: 0.2Nm).

6 Restore the rear panel of the engine unit.

Master

Slave

Slave

Slave

Main power switchPower socket

22 Seventy Series Set-up Manual

Initial setting

3.1.4 Wallaby “Wallaby” is a software program that can adjust Mitsubishi display wall cubes through RS-232 or network communication. Up to 98 cubes in a display wall can be controlled separately without the remote controls. Set the Wallaby in the following steps when you control the cubes with the software. This software works with Microsoft® Windows NT® Version4.0, Windows® 2000, Windows XP and Windows Vista.

Wallaby installation Execute the “Setup.exe” file in the set-up folder on a PC to install the Wallaby software. Follow the messages to complete the installation.

Connection According to “External control cables connection” (page 20), connect the control PC to cubes. To connect through the network, allocate an appropriate IP address onto the PC which can comminute with the cubes.

Cube ID, IP address assignment According to “System memory setting (basic)” (page 24), Set cube IDs and IP addresses on the cubes with remote control in advance. Without applicable IP addresses on cubes, Wallaby cannot communicate with the cubes through the network. • Once the network is established, the IP addresses can be changed from Wallaby.

Start-up the application Run the Wallaby software in Windows® start menu etc.

192.168.100.32

192.168.100.33

192.168.100.34

192.168.100.35

192.168.100.31

REV 1.1 23

Initial setting

System configuration System > Configuration Put the information of the cube configuration to Wallaby. Display Layout 1 Model: select the cube model to control 2 Horizontal, Vertical: set horizontal and vertical cube numbers

respectively. 3 “Apply” button shows designated number of panels on both

panel area and cube select area. ID and IP address Put cube IDs and IP addresses which are already set in the cubes. They are automatically allocated in a sequential order from the upper left panel when the Display Layout setting is applied. You can modify them to suit the cube setting as needed. To modify them, select a target panel on the panel area or cube select area, and enter (or select) the ID number / IP address. • The cube IDs and IP addresses on the cubes need to be set with remote control

preliminarily (page 24). Communication 1 Choose the communication method out of “LAN” or “RS232C”. Set COM port and communication speed

adequately when you choose “RS232C”. 2 Make sure that the main power switch on the cubes has been turned on. 3 Check on “Connect” to connect with the cubes. When the connection is establishment the panels will be blue.

Otherwise, they will be gray.

ID 1 192.168.100.32

ID 2 192.168.100.33

ID 4 192.168.100.35

ID 3 192.168.100.34

Panel area

Cube select area

24 Seventy Series Set-up Manual

System m

emory setting (basic)

33..22 SSyysstteemm mmeemmoorryy sseettttiinngg ((bbaassiicc))

Cube conditions can be adjusted in system setting menus. The settings apply to the entire screen on the cube and one condition is memorized in the cube. Pressing-and-holding [MENU2] button in the remote control shows SYSTEM SETTING menu. Or select SYSTEM SETTING in TOP menu. Normally, check and adjust these basic setting items in the right chart. The cubes can be customized with custom setting items (page 35) as necessary.

3.2.1 Basic adjustment items

Cube ID assignment SYSTEM SETTING > INSTALLATION > UNIT ID A unique ID can be assigned on each cube. The ID setting enables communications between cubes to control each one individually. The initial setting is 01, and the adjustable range is 01 to 98. 1 Make sure that the cubes to be set the ID numbers

have been cascaded with the control cables (page 19).

2 Select AUTO ID > START? > YES on the MASTER cube. 3 Starting from the MASTER cube, ID numbers are

automatically assigned in the cascaded order. The assigned numbers will be effective immediately.

• ID numbers can also be set manually. Assign a number in UNIT ID > UNIT ID NUMBER menu. The number will be available after system memory saving.

IP address assignment SYSTEM SETTING > INSTALLATION > TCP/IP A unique IP address can be assigned on each cube for controlling through the network. The initial settings are as follows. IP ADDRESS: 192.168.100.32 SUBNET MASK: 255.255.255.0 DEFAULT GATEWAY: 0.0.0.0

1 Make sure that the cubes to be given IP addresses already have their ID numbers.

2 Set an initial address in IP ADDRESS menu for automatic assignment. Set the same address on all cubes to be assigned.

3 Select IP ADDRESS AUTO SETTING > SET OK? > YES on these cubes.

4 IP addresses are automatically assigned in the order of the ID numbers. In the case of 192.168.100.32 as its initial address, the last number of the address rises 32, 33, 34, 35… according to the ID number increasing from 1 to 2, 3, 4…. The assigned addresses will be effective when the network connection will be re-established such cases as cube rebooting and network cable plug out and in after system memory saving.

5 Set subnet mask and default gateway by manual. Assigning 0.0.0.0 in DEFAULT GATEWAY menu invalids the default gateway.

• The IP address can be set by manual. Assign an IP address in TCP/IP > IP ADDRESS menu. The timing when the setting will be available is the same as the automatic assignment.

• [NORMAL] button restores the initial value while the value has been selected and is adjustable with [ENTER] button.

TOP SYSTEM SETTING

INSTALLATION H. LOCATION Horizontal space coordinates assignment V. LOCATION Vertical space coordinates assignment UNIT ID Cube ID number assignment TCP IP IP address assignment

MISC. 2 IMAGE FLIP Image flip setting SYSTEM SYNC. Sync. Frequency setting on cube

SYSTEM SETTING SAVE System memory save (page 25)

ID 1 Master

ID 2 Slave

ID 3 Slave

ID 4 Slave

ID 1 192.168.100.32

ID 2 192.168.100.33

ID 3 192.168.100.34

ID 4 192.168.100.35

REV 1.1 25

System m

emory setting (basic)

H. LOCATION, V. LOCATION SYSTEM SETTING > INSTALLATION > H. LOCATION, V. LOCATION It can define the location of each cube in a display wall, so that the entire wall can be addressed as one big monitor with pixel coordinates as shown below. For example, even though each cube has a resolution of 1400 x 1050, you can specify a coordinate for a window to start at 1430 pixels across and 1090 pixels down.

H. LOCATION: Assign numbers from the left column. V. LOCATION: Assign numbers from the top row.

Cube IDs and IP addresses modification by Wallaby Once the network is established using the cube IDs and IP addresses which were set with remote control, the y can be changed by Wallaby later as well as with the remote control. There is no H. LOCATION, V.LOCATION menus in Wallaby since the pixel coordinates are automatically set when Display Layout is applied.

IMAGE FLIP SYSTEM SETTING > MISC. 2 > IMAGE FLIP It can invert the displayed image vertically or horizontally. The initial setting of the engine products is S/W. Set S/W for Rear and N/E for Front .

SYSTEM SYNC SYSTEM SETTING > MISC. 2 > SYSTEM SYNC It changes the internal V.sync according to the contents. Set 50Hz for PAL signal and 60Hz for NTSC. The initial setting is 60 Hz. • Even in PAL areas, set it 60Hz when 60Hz computer

signals are a main display. • Set the same values on all cubes in a display wall.

3.2.2 System memory saving SYSTEM SETTING > SYSTEM SETTING SAVE A change in a system memory setting shows SYSTEM SETTING SAVE menu at going back to TOP menu by [ESC] button. Select YES to overwrite the existing memory. In Wallaby, surely click the “Save” button after the setting is finished in order to save the setting in the cubes.

0 1399/1400 2799

H=1 V=1

H=2 V=1

H=2 V=2

H=1 V=2

1049 1050 2099

26 Seventy Series Set-up Manual

Geom

etry adjustment

REAR WRITE OPE FRONT

Hook

Upper unitLower unit

2 fixing screws

33..33 GGeeoommeettrryy aaddjjuussttmmeenntt Projected images from the engine unit can be aligned to be precisely located on the screen.

3.3.1 6-axis adjustment

Unlocking Unlock the 6-axis adjusters before the adjustment. Loosen 4 locking screws with a hex key (2mm) and 5 fixing screws with a hex key (4mm).

Motorized adjustment tool connection Optional motorized adjustment tool (MAT: S-A70E) allows geometry adjustment by remote control. • S-A70E cannot be used for conventional cubes. 1 Drive unit setting

1-1. Set the slide switch on the left side to [OPE]. 1-2. Switch the other slide switch on the left side according to the cube access direction.

• Switch them before connection to cubes.

2 Cable connection Connect the drive unit to upper / lower units and to the cube with supplied cables. • It can be connected to cubes even while the cube

is powered on.

3 Mounting 3-1. Make sure the latches on the units have been released. 3-2. Mount the upper / lower units on the 6-axis adjuster. Push the 2 latches on each unit till they click.

3-3. Mount the drive unit in the mounting area located right front side in the engine unit. A tab on the floor of the engine engages with a hole in the drive unit and a latch on the far side fixes it in place.

Built-in MATs The MATs on the 6-axis adjusters can be left inside cubes. Fix the upper / lower units on the adjuster with supplied 2 screws. Shipping without tightening may cause breakage.

(To motor units for mirror)

To upper/lower units To cube

Drive unit

Tab

Latch

4 locking screws 5 fixing screws

Lower unit

Cube connector

Drive unit

Latches

Latches

Upper unit

REV 1.1 27

Geom

etry adjustment

A A'

B

B'

Adjustment menu 1 Select SYSTEM SETTING > MAINTENANCE > MECH.

ALIGNMENT menu. 2 Up/down buttons select axes to be adjusted and

left/right buttons adjusts. An arrow mark blinks to show the direction while remote controlling. Following 6 axes are available:

ZOOM H-KEYSTONE V-KEYSTONE TILT H-POSITION V-POSITION

Procedure 1 Display the crosshatch in the internal test patterns

(page 7, 60). Adjust the outermost lines to match screen edges. • [MENU1] button switches the adjustment menu to

simple displaying. 2 Adjust the image size to almost fit the outline of the

screen by ZOOM. 3 Adjust the image position so that top/bottom and

left/right gaps will be even respectively by H-/V-POSITION and TILT. A=A', B=B'

4 Correct the horizontal keystone distortion and adjust

the image position to the screen center by H-POSITION.

5 Correct the vertical keystone distortion and adjust

the image position to the screen center by V-POSITION.

6 Repeat the steps as necessary. 7 Follow “Parallelogram correction” (page 29) if a

parallelogram distortion remains. 8 Follow “Aspect ratio correction” (page 30) if an

incorrect aspect ratio remains. 9 Follow “Pincushion correction” (page 29) if a

pincushion distortion remains. 10 Adjust all screens individually, and tweak so that images will seamlessly link each other in a display wall.

28 Seventy Series Set-up Manual

Geom

etry adjustment

PlungerGrommet

Wallaby can control the MATs and the motor units as well as the remote control.

Fixing For demounting after the adjustment, reverse the procedure of mounting. Be careful not to load an excessive force to the adjuster. Fix the 5 fixing screws in the reverse order of “Unlocking” (page 26). Lamp replacement may shift the projected position if not fixed. • For delivery, fix the 4 lock screws on the adjuster as

well (page 54). • For delivery with leaving the MATs inside the cubes,

be sure that the upper / lower units of the MAT are screwed onto the 6-axis adjuster (page 26). It is no need to fix the 4 lock screws. The mounted units are substituted for the locking.

Manual adjustment The geometry can be adjusted manually as well. Turn the adjustment screws with a hex key (5mm) instead of the MAT. The adjustment screws correspond to the following axes in Rear .

Trouble shooting • Reaching the end of the moving range:

The arrow marks stop blinking and stay faint. The image doesn’t move ahead. Turn the axis other way and readjust it combining with other axes.

• It has over-reached the range and the axis is locked: The adjuster and the MAT may not operate. Restore in the following way. 1 Reconnect the cube connector to reset the error

on the MAT. 2 Demount the upper/lower units from the adjuster. 3 Turn the locked axis other way with a hex key

(5mm) to release locking. In the case of a locked horizontal keystone on the right end of the screen in Front , turn the axis clockwise to release.

4 Remount the units on the adjuster. • A latch is broken:

Replace the broken latch with a spare. At replacement, put a grommet on the unit and insert a plunger into it.

• A motor doesn’t spin:

Make sure the slide switch is set OPE side. Or one of the cables may be broken. Replace them with spares.

• MECH ALIGNMENT menu cannot be selected: Firmly connect the drive unit is connected to the cube. And check the slide switch is set OPE side. After checking, exit the menu once, and re-enter it.

H-POSITION TILT

V-KEYSTONE H-KEYSTONEZOOM

V-KEYSTONE

H-KEYSTONE

REV 1.1 29

Geom

etry adjustment

Motor units

Drive unit

R L

Mirror adjusting screw (white)

Mirror fixing screw (black)

3.3.2 Mirror correction

Parallelogram, side pincushion correction The following procedures can correct distortions which cannot be adjusted by 6-axis adjustment. Parallelogram correction Side pincushion correction Optional motor units (S-MA70E) allow you to correct the mirror by remote control (except top/bottom edges). The motor units are used in combination with an MAT (S-A70E). 1 Connect the motor units to the drive unit of an MAT. 2 Open slide doors on the rear panel and loosen mirror

fixing screws according to distortion areas. For parallelogram correction:

For side pincushion correction:

3 By pinching metals on the motor units, snap the tips

of them into rectangular holes beside the adjusting screws.

4 Display SYSTEM SETTING > MAINTENANCE > MECH

ALIGNMENT menu. 5 Up/down buttons select axes to be adjusted and

left/right buttons adjusts. An arrow mark blinks to show the direction while remote controlling • When it reaches the end of the moving range, the

arrow mark stops blinking and stays faint. The image doesn’t move ahead. Follow the trouble shooting (page 28) to readjust.

6 After the correction, tighten the mirror fixing screws. 7 Readjust the 6-axis adjustment as needed.

Manual adjustment The mirror can be corrected by manual as well. Turn the adjustment screws with a hex key (5mm) instead of the motor units.

Screw Motor unit Menu Left bottom L MIRROR-L Right bottom R MIRROR-R Left edge PL PIN-L Right edge PR PIN-R

R

L

PL

PR

Side view

Mirror fixing screw (black)

Mirror adjusting screw (white)

30 Seventy Series Set-up Manual

Geom

etry adjustment

Fixing screws (black)

Adjusting screw (white)

Top/bottom pincushion correction Following procedures can correct pincushion distortions which cannot be adjusted by 6-axis adjustment. 1 Align the both ends of a distorted edge with the

screen corners by the 6-axis adjustment. 2 Loosen 2 fixing screws, and turn the adjusting screw

to correct the distortion with a Phillips screwdriver for the top correction or a hex key (5mm) for the bottom.

3 After the correction, tighten the loosened fixing screws.

For top pincushion: • Even after cube stacking, the top distortion can be

corrected through holes in the upper cube with screens fitted.

For bottom pincushion:

Aspect ratio correction An incorrect aspect ration can be corrected in the following procedure.

Vertically long image Horizontally long image 1 Align the top edge width of the image with the

screen by V-KEYSTONE in the 6-axis adjustment. 2 Shift the image position to the screen center by

V-POSITION and align the bottom edge width with the screen by parallelogram correction on the mirror.

3 Finish.

Fixing screws

Adjusting screw

REV 1.1 31

Color balance adjustment

33..44 CCoolloorr bbaallaannccee aaddjjuussttmmeenntt The luminance and color can be adjusted to uniform across cubes in a display wall by CSC (Color Space Control) system. The adjustments of BLACK LEVEL, WHITE BALANCE and GRADATION can be combined with it as needed. The CSC technology can directly controls the three primary colors to align different color reproduction ranges on each screen. TARGET COLOR and SENSOR can maintain the uniformity over the long term. Save in system memory after adjustment (page 25).

3.4.1 Preparation Before the adjustment, make sure that the following items stay in their initial settings. Menu Item Default

CONTRAST 100 BRIGHTNESS 0 COLOR MATRIX OFF

WHITE BALANCE R-GAIN 1000 G-GAIN 1000 B-GAIN 1000

SYSTEM SETTING > INSTALLATION >

BOOST OFF SYSTEM SETTING > MAINTENANCE > SENSOR STOP or OFF

3.4.2 BLACK LEVEL adjustment SYSTEM SETTING > INSTALLATION > BLACK LEVEL This adjustment is normally unnecessary. It can align a difference of luminance and tint in black between each screen. • Be careful not to deteriorate the contrast. It only makes the black luminance level higher. 1 Display the adjustment white in the internal test patterns (page 7, 60) and press [R], [G] and [B] buttons to change

it black. 2 Adjust R-, G- or B-LEVEL in black to be uniformed.

3.4.3 CSC adjustmentSYSTEM SETTING > MAINTENANCE > CSC The CSC can be adjusted automatically and manually. The automatic adjustment applies the optimum CSC values to cubes calculated from the color data retained in the cubes. If necessary, the setting can be fine tuned manually. A cube has 2 memory tables, CSC1 or CSC2. Adjusted values can be saved in either one.

Automatic CSC adjustment 1 Select 1 or 2 in TABLE SELECTION menu on all cubes

to be adjusted. Adjusted values will be applied to the selected memory table.

2 Selecting AUTO TUNING > START? > YES on the MASTER cube starts the automatic adjustment. The optimum CSC values are calculated to be applied to the selected memory table.

The brightness/color data in each cube were measured in the factory. The automatic adjustment may not match precisely in the following cases, so manual adjustment may be needed: • After long lamp use or lamp replacement • With different types of screens from Mitsubishi

specified • With the lamp B in Changer . The color data was

measured with the lamp A.

TOP SYSTEM SETTING

INSTALLATION BLACK LEVEL Black level adjustment WHITE BALANCE White balance adjustment

MAINTENANCE CSC Color balance adjustment GRADATION Gradation adjustment TARGET COLOR Color balance target setting SENSOR Auto-brightness correction setting

32 Seventy Series Set-up Manual

Color balance adjustment

Manual CSC adjustment Colors can be adjusted manually by eye. 1 Display the adjustment white in the internal test

patterns (page 7, 60). 2 Select 1 or 2 in TABLE SELECTION menu. Adjusted

values will be applied to the selected memory table. • [MENU1] button switches the adjustment menu to

simple displaying (page 8). 3 Display a single color with [R], [G] and [B] buttons. • Regardless of ID setting, the R / G / B button mutes

(switches off ) the red / green / blue color for the cubes. When muted / un-muted cubes are mixed in a display wall, pressing R / G / B may just alternate the effect. To un-mute all of the cubes, press and hold the R / G / B button.

4 Adjustment for three primary colors: 4-1 Display the single red color on entire display wall and align the luminance level on all screens with the darkest one by R–R. Then align the tint on the single red by R–G and R–B. 4-2 Display the single green color to align it in the same way by G–G, G–R and G–B. 4-3 Display the single blue color to align it in the same way by B–B, B–R and B–G.

5 Adjustment for mid-colors and white:

5-1 Display the yellow color (red + green) and align it by R-GAIN and G-GAIN. • R-GAIN, G-GAIN and B-GAIN don’t have value

indications. They control the related CSC values with the same ratio to change the luminance with maintaining their tints.

5-2 Display the cyan color (green + blue) and align it by G-GAIN and B-GAIN. 5-3 Display the magenta color (blue + red) and align it by B-GAIN and R-GAIN. 5-4 Display the white color (red + green + blue) and align it by R-GAIN, G-GAIN and B-GAIN.

6 Repeat the step 4 and 5 until the luminance and tint

of all the colors get uniformed. • Adjust the values so that the sums of the following

items don’t exceed 1023 respectively.

• However, in case of over the range, gain optimizing function in SENSOR RUN (page 34) controls the luminance automatically to fit into the range while still ensuring that the tint (the R G B ratios) is maintained.

• Wallaby also can adjust the colors as well as with the remote control. Select a target panel and adjust the color values. “Test color” changes the color to be displayed on cubes. When “Control all cubes” is checked on, the colors change all together on all cubes regardless of panel selection.

R G B Sums R-R (1023) G-R (0) B-R (0) < 1023 R-G (0) G-G (1023) B-G (0) < 1023 R-B (0) G-B (0) B-B (1023) < 1023

G-R

G-B

R-B

R-G

B-G

B-R

Magenta

Yellow

Cyan White

REV 1.1 33

Color balance adjustment

3.4.4 WHITE BALANCE adjustmentSYSTEM SETTING > INSTALLATION > WHITE BALANCE This adjustment is normally unnecessary. The luminance and tint between screens can be corrected in CSC. Color temperatures can be adjusted in this menu. Adjusted values can be saved in either of 3 memory tables, LOW, MIDDLE and HIGH.

1 Display the adjustment white in the internal test patterns (page 7, 60)

2 Select LOW, MIDDLE or HIGH. 3 Adjust R-, G- and B-GAIN. For lower color temperatures, keep R-GAIN higher and decrease G-GAIN and B-GAIN values accordingly.

3.4.5 GRADATION adjustmentSYSTEM SETTING > MAINTENANCE > GRADATION It can adjust the differences of luminance/tint levels on the fringe of screens. 1 Display the adjustment white in the internal test

patterns (page 7, 60) 2 Select WHITE, R, G or B to open gradation menu of

each color to be adjusted. • [MENU1] button switches the adjustment menu to

display the simple menu (page 8). 3 With considering the uniformity on each screen,

align the luminance/tint levels on the boundaries of screens (gray area in the following figure) with brighter areas by edge corrections.

Gradation adjustment points

4 Correct the differences on the 4-corner connecting area (area “a”) by corner corrections.

5 Correct the differences on outer areas (area “b” and “c”) by edge corrections to adjust whole edges at first, and then put a finish by corner corrections.

6 Repeat the steps from 3 to 5 until the overall image becomes uniform.

TOP BOTTOM LEFT

Edge correction

RIGHT TOP/LEFT TOP/RIGHT BOTTOM/LEFT

Corner correction

BOTTOM/RIGHT

Gradation adjustment items

3.4.6 TARGET COLORSYSTEM SETTING > MAINTENANCE > TARGET COLOR Set this after finishing the color balance adjustment in a display wall. TARGET COLOR keeps the same color balance even after the replacement of lamps or color wheels. 1 Select SET TARGET COLOR > START? > YES. It registers

the adjusted CSC values and the color / brightness data loaded from the working lamp and the color wheel.

2 It indicates the current cube operating hours on screen when the registration is finished.

3 When a lamp or color wheel is replaced, the cube reads out the new color / brightness data and automatically corrects the CSC values for color balancing with referring to the previous values registered at the TARGET COLOR setting.

• Use brand-new lamps to set the TARGET COLOR such time as after factory shipment or after lamp replacement. TARGET COLOR setting with an aged lamp may correct the brightness incorrectly at next lamp replacement. This is caused by much brightness difference between lamp memory data measured in the factory and current values at TARGET COLOR setting.

• If you mistakenly set the TARGET COLOR with an aged lamp: At next regular maintenance etc., replace all lamps with new ones and re-adjust the color balance from the beginning, then set the TARGET COLOR again.

• AUTO CALIBRATION can be off the TARGET COLOR function. Be careful the color balance is not maintained after the lamp / color wheel replacement.

c c b b

1

4 3

2

a b

c

b

c

b

b

b a a

b

a

34 Seventy Series Set-up Manual

Color balance adjustment

3.4.7 SENSORSYSTEM SETTING > MAINTENANCE > SENSOR Set this after finishing the color balance adjustment in a display wall. While the brightness of each lamp varies individually as time passes, SENSOR RUN automatically controls the luminance to uniform in a display wall. 1 Make sure BOOST (page 38) is set OFF 2 Display an image other than the full-bit white in

internal test patterns. 3 Select SET INITIAL SENSOR DATA > SET OK? > YES in

all cubes in the display wall. It measures the current lamp brightness to be saved as the initial value. • It doesn’t measure until 5 minutes after cube

turning-on in order to wait for the stability of lamp brightness.

4 Select SENSOR FEEDBACK > RUN.

Action during SENSOR FEEDBACK RUN By communication between cubes, lamp brightness in each cube which is measured priodically is automatically compared to be corrected for uniformity. • CSC, GRADATION and WHITE BALANCE are under

automatic control and cannot be adjusted manually. • Even if the CSC has been adjusted over the range or

too low, gain optimizing function in SENSOR RUN finds the maximum luminance possible so that it always optimizes the brightness in the range.

• A cube which reaches a limit will be separated from the brightness control group to avoid the situation that the cube makes the entire display wall too dark. The initial setting of the limit is 45% of the initial brightness.

• The limit can be changed in THRESHOLD FOR

FEEDBACK menu as needed. Lower setting keeps the brightness uniformity for a long time while the entire display wall will be dark. You need to be careful when you set it higher which loses the uniformity in early stage. The maximum range is 50% of the initial brightness.

• The initial and current values of the lamp brightness are shown in advanced status information on screen (page 8) and Sensor > Information in Wallaby.

• When a lamp is replaced, the TARGET COLOR function automatically corrects the color balancing, following which the SENSOR FEEDBACK function measures a new initial brightness in about 5 minutes to keep the brightness uniformity ever after.

• The cubes memorize the TARGET COLOR values / initial brightness data on each lamp or color wheel. When a cube gets a lamp which was in the cube previously, it uses existing brightness data saved in the cube and doesn’t read any new data.

Re-adjustment after SENSOR FEEDBACK RUN If you re-adjust the color balance after the SENSOR FEEDBACK function has been operated for a certain time, which color was adjusted uniformly, it can be re-adjusted as follows. To tweak only one or a few cubes in a display wall 1 Set SENSOR FEEDBACK > STOP on all cubes in the

display wall. The automatic control stops and it holds the current color balance.

2 Re-adjust the color balance. 3 Restore SENSOR FEEDBACK setting to RUN.

* TARGET COLOR is not needed to re-set. TARGET COLOR setting with an aged lamp may correct the brightness incorrectly at next lamp replacement.

To re-adjust all or most cubes in a display wall 1 Set SENSOR FEEDBACK > OFF on all cubes. The CSC

values go back to the original adjustment. 2 Re-adjust the color balance. 3 Select SET INITIAL SENSOR DATA > SET OK? > YES in

all cubes to save new initial values. 4 Set SENSOR FEEDBACK RUN.

* TARGET COLOR is not needed to re-set except when all lamps are new.

Hours

Brightness

Separation

Limit

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33..55 SSyysstteemm mmeemmoorryy sseettttiinngg ((ccuussttoomm)) The following items can be customized as necessary even though these adjustments are normally not needed. • Set the same values on all cubes in a display wall. • Save in system memory after adjustment (page 25). TOP SYSTEM SETTING MISC. 1 LAMP POWER Brightness switching START MEMORY Display memory at start-up SCREEN INDICATION On-screen indication setting AUTO POWER ON Auto-power on by main power switch BLOWOUT Mode setting at lamp blowout MUTE COLOR Background color setting in no signal APERTURE Edge enhancement setting ADV. COLOR Advanced color setting ADV. DARK Advanced dark setting GAMMA Gamma curve correction DITHER Dithering setting MISC. 2 AUTO SCAN Input signal scanning setting FRAME LOCK External signal sync setting COLOR-KEY Background color setting for overlay

TERMINATION Analog Terminating resistance setting

REDUNDANCY Redundancy setting BAUD RATE RS-232 transmission speed setting

RESOLUTION PH Resolution switch between SXGA and SXGA+

TOP SYSTEM SETTING

INSTALLATION COLOR MATRIX Color matrix adjustment CONTRAST Contrast adjustment BRIGHTNESS Brightness adjustment BOOST Medium colors boost AMP. GAIN Analog Analog input gain correction

MAINTENANCE LAMP CHANGER Changer

CALIBRATION Light path calibration

CHANGE MODE Auto-lamp change threshold setting

SYSTEM SETTING SAVE System memory save (page 25)

LAMP POWER SYSTEM SETTING > MISC. 1 > LAMP POWER Lamp brightness can be switched. The initial setting is NORMAL. BRIGHT makes the cube brighter and the lamp life shorter.

START MEMORY SYSTEM SETTING > MISC. 1 > START MEMORY A display memory number (page 44) that is loaded at start-up can be assigned. The initial setting is OFF. • OFF setting restores the last called display memory.

SCREEN INDICATION SYSTEM SETTING > MISC. 1 > SCREEN INDICATION Indications on screen can be prevented. The initial settings are for all to be displayed. LAMP WARNING Changer

MESSAGE & : To display both pre-announcement of auto-lamp changing and mark which notifies the spare lamp should be replaced (initial setting). : To display the mark when the spare lamp should be replaced. OFF: No indication of these notices

Following menus can hide the blue LED on screen (page 52).

STANDBY LED Lighting during standby state

ERROR LED Blinking to indicate an error

BLOWOUT LED Blinking at lamp failure. This menu is available when BLOWOUT > OPERATE (page 35) is selected.

AUTO POWER ON SYSTEM SETTING > MISC. 1 > AUTO POWER ON Cubes can be set to turn on automatically when the main power is supplied. The initial setting is OFF. • In OFF setting, the main-power-on sets the cube into

standby state. In case of that a cube has been turned off with the main switch, the cube turns on directly.

BLOWOUT SYSTEM SETTING > MISC. 1 > BLOWOUT It can set the daisy chain boards’ digital output condition following lamp blowout. The initial setting is OPERATE.

OPERATE: It maintains the digital output function so that images can be transferred to other cubes even after lamp blowout. The status indicator shows “BLOWOUT”. SHUTDOWN: Lamp blowout shuts down the cube and shows “LAMP ERROR” in the status indicator.

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MUTE COLOR SYSTEM SETTING > MISC. 1 > MUTE COLOR It can set the back ground color in no signal or window mute. Initial setting is BLACK. Black or blue can be selected. • The background color at screen mute is always black.

APERTURE SYSTEM SETTING > MISC. 1 > APERTURE It can emphasize outlines of images such as characters to be shown clearly. The initial setting is OFF. Excessive values may cause noisy images.

ADV.COLOR SYSTEM SETTING > MISC. 1 > ADV.COLOR It processes colors outside the color range. The initial setting is ON, which makes color-saturated areas smooth and be displayed naturally.

ADV.DARK SYSTEM SETTING > MISC. 1 > ADV.DARK It can correct image contrast to suit bright ambient lighting. ON setting increases apparent contrast to improve bleached images due to room lighting. The initial setting is OFF.

GAMMA SYSTEM SETTING > MISC. 1 > GAMMA It can correct the gamma curve. Smaller values increase the perceived contrast and greater values make middle tone areas brighter. The initial setting is 1.

DITHER SYSTEM SETTING > MISC. 1 > DITHER It can set dithering. The initial setting is ON, which can increase gray-scale rendering.

AUTO SCAN SYSTEM SETTING > MISC. 2 > AUTO SCAN It can set automatic input signal scanning for each input port. The ON setting scans input signals to display precisely whenever input signals are switched over. The initial setting is OFF. • Even in OFF setting, signals are automatically

scanned once at input port switching in INPUT SELECT (page 39). Also signals can be scanned individually at any time in MEMORY SCAN in input memory (page 40).

FRAME LOCK SYSTEM SETTING > MISC. 2 > FRAME LOCK The frame rate of a cube image can be locked to synchronize with an input signal. ON setting may improve frame tearing or field skips in moving images between screens. Specify an input signal which the cube will be synchronized to. The initial setting is OFF. • Even in OFF setting, it can be set in FRAME LOCK in

input memory (page 42) as well.

COLOR-KEY SYSTEM SETTING > MISC. 2 > COLOR-KEY It can set the method to overlay image windows on screen. The initial setting is OFF.

OFF: Windows are displayed in forced overlay method. Designated windows are forcibly overlaid on lower tier windows.

ON: Windows are displayed in chroma-key overlay method (page 45). Windows are overlaid on chroma-key color areas. This method is effective for displaying base images such as a computer image. A mouse cursor is not hidden by overlaid windows. Chroma-key color can be assigned in ON setting. The initial setting is magenta. Recognition ranges of each R, G and B can be set for the color. • For analog inputs, set the ranges wider in

consideration of image noises. Excessive wide ranges adversely may overlay windows on unintended similar colors. For digital inputs, it is recommended to set the same value for both upper and lower limits. Assign colors which can be displayed on the computers.

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TERMINATION Analog SYSTEM SETTING > MISC. 2 > TERMINATION Terminal impedance can be set for each analog input port. The initial setting is 1KΩ. 75Ω termination may improve incorrect synchronization images on 5-line (separate sync) analog inputs.

REDUNDANCY SYSTEM SETTING > MISC. 2 > REDUNDANCY It can set to switch to another input automatically when a signal disappears, which is mentioned “no signal” hereafter. The initial setting is OFF. • Backup windows take over the priority order (page

47) of the main windows. • The signal recovery automatically restores the

original window. • ON setting hides the backup windows until the main

windows detects “no signal”. Adjust the images on the backup windows in OFF setting.

• It is recommended to configure both the main and backup windows identically. BOARD REDUNDANCY: “No signal” on any window in slot 1 automatically switches all windows in slot 1 to the windows in slot 2.

• It is available when the boards in slot 1 and 2 are

the same. • It doesn’t switch when any of inputs in slot 2

detects “no signal”. • It doesn’t switch when a pair of inputs (window 1

and 3, or 2 and 4) both detect “no signal”. PORT REDUNDANCY: “No signal” in port 1 automatically switches to the signal in port 2.

• It is available with all boards except the daisy chain

board (VC-B70DC).

BAUD RATE SYSTEM SETTING > MISC. 2 > BAUD RATE For controlling cubes from an external device through RS-232, the transmission speed can be set to 19,200bps or 9,600bps. The initial setting is 19,200bps. In Wallaby, it can be set in System > Configuration > RS232C > Speed.

RESOLUTION SXGA+, SXGA SYSTEM SETTING > MISC. 2 > RESOLUTION The resolution can be switched between SXGA and SXGA+. This switching will be effective when the system memory is saved and the cube is rebooted with the main power switch. The initial setting of the engine products is SXGA+.

SXGA: SXGA resolution image (1280 x 1024 pixels) is displayed. Black outer margins would be shown on an SXGA+ cube. SXGA+: SXGA+ resolution image (1400 x 1050 pixels) is displayed. Images on outer edges would be missing on an SXGA cube.

COLOR MATRIX SYSTEM SETTING > INSTALLATION > COLOR MATRIX Hue of colors can be adjusted as needed. It is applied to the entire cube screen. The initial setting is COMPUTER.

COMPUTER: suitable colors for computer images VIDEO: suitable colors for video moving images OFF: not applicable USER: customized colors

Menu Range - + RED -20 –20 red purple <- red -> orange YELLOW -20 –20 orange <- yellow -> yellow greenGREEN -20 –20 yellow green <- green -> cyan CYAN -20 –20 green <- cyan -> blue BLUE -20 –20 cyan <- blue -> bluish purpleMAGENTA -20 –20 bluish purple <- magenta -> red purple SATURATION -5 – 5 Faint <- -> vivid

Port 1 Port 2

Slot 1

Slot 2 Window 3, 4

Window 1, 2

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CONTRAST SYSTEM SETTING > INSTALLATION > CONTRAST Image contrast on an entire cube screen can be adjusted. The initial setting is 100. • CONTRAST in input memory (page 41) adjusts the

contrast of each window.

BRIGHTNESS SYSTEM SETTING > INSTALLATION > BRIGHTNESS Image brightness on an entire cube screen can be adjusted. The initial setting is 0. • BRIGHTNESS in input memory (page 42) adjusts the

image brightness of each window.

BOOST SYSTEM SETTING > INSTALLATION> BOOST The brightness of cyan (or white), yellow and magenta in images can be boosted utilizing boundary of color segments in color wheels. The initial setting is OFF. BOOST should be set OFF, when SENSOR FEEDBACK (page 34) is set RUN. ON setting may cause color mismatching between cubes.

AMP. GAIN Analog SYSTEM SETTING > INSTALLATION > AMP. GAIN Uneven analog input gain levels can be aligned. The uneven level makes colors different between cubes, even if the color balance adjustment with internal test patterns is appropriate. • Appropriate values are different on each window

(input port) even if the same source signal is provided to the windows. Set it on each window.

• The system memory stores the adjustments of up to 6 windows to be displayed on a cube.

• Input memory has a similar AMP. GAIN menu (page 40). The setting in input memory has a priority to the one in system memory. Use AMP. GAIN in system memory to adjust one analog signal provided through switchers or distributers.

Use AMP. GAIN in input memory to adjust uneven levels of analog signal from an external source such as a processor with multi-graphic boards.

1 Bring the window to be adjusted to the top overlay order.

2 Display a full-white signal on the full window from an actual input source to be displayed.

3 Select AUTO ADJUSTMENT > START? > YES. The optimum value will be automatically set.

• Input an optimum full-white signal. An incorrect input signal whose level exceeds the adjustment range or a signal other than full white may show an error message.

• It can be adjusted manually. Adjust R/G/B-GAIN respectively in special cases such as a full-white signal cannot be input. Normally AUTO ADJUSTMENT is recommended.

• [NORMAL] button restores the initial setting.

LAMP CHANGER Changer SYSTEM SETTING > MAINTENANCE > LAMP CHANGER CALIBRATION

It calibrates the light path to the suitable position to maximize the brightness. Selecting START? > YES starts the calibration. • Normally it is automatically calibrated at

auto-lamp changing (page 51). CHANGE MODE

The lower limit to start lamp changing due to brightness deterioration can be changed (page 51). The initial setting is NORMAL.

NORMAL: At 50% of the initial brightness LONG: At 30% of the initial brightness OFF: The lamp continues in use until it eventually fails.

A1

NORMAL LONG OFF Hours

Brightness100%

50%

30%

Lamp change

A1

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H=1, V=1

H=2, V=2

H=1, V=2

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UXGA H=2, V=1

H=1, V=1

H=2, V=2

H=1, V=2

UXGA H=2, V=1

XGA H=2, V=1

33..66 IInnppuutt mmeemmoorryy sseettttiinngg Input memory menus can adjust each input signal in a window displayed top overlay priority. The settings can be memorized in 128 input memories. [INPUT B] button in the remote control shows INPUT MEMORY menu. Or select INPUT MEMORY in TOP menu. • A window can be brought top overlay priority in INPUT

SELECT (in the next chapter) or WINDOW PRIORITY (page 47). The top window can be checked in the status bar (page 7).

3.6.1 Basic setting Normally, check and adjust these basic setting items. The cubes can be customized with custom setting items as necessary.

Input port select Select input ports to be adjusted. [INPUT A] button in the remote control shows INPUT SELECT menu. Or select INPUT SELECT in TOP menu. Selected input signal will be displayed on top. • A window may not be displayed on screen

depending on the window position and size. Reselecting TILE or DOT BY DOT restores the image in full screen display in the next chapter.

• Be careful windows also are not displayed when the screen or windows are muted.

• Each input port corresponds to window numbers (page 46).

In Wallaby, it can be selected in Input > Input Selection.

Full screen display INPUT MEMORY > WINDOW ARRANGEMENT Select TILE or DOT BY DOT to display the input signal on a full screen for easy adjustment. SET OK? > YES arranges the window automatically. The initial setting is TILE.

TILE: Selected input signal is displayed with resizing to fit the width on the single screen.

• When ASPECT RATIO (page 47) in display memory is

set FREE, the aspect ratio is modified to display the signal on a full screen. DOT BY DOT: The signal is displayed with its native resolution size.

TOP INPUT SELECT Input port selection INPUT MEMORY

WINDOW ARRANGEMENT Window auto-arrangement MEMORY SCAN Input signal auto-scanning CLOCK PHASE Analog Sampling clock phase adjustment

AMP. GAIN Analog Analog input gain correction INPUT MEMORY SAVE Input memory save (page 43)

0 1399/1400 2799

H=1, V=1

H=2, V=2

H=1, V=2

10491050

2099

HD H=2, V=1

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RESET: The signal is displayed full-screen on the top left cube (H=1, V=1) in a display wall.

• Be sure H. / V. LOCATION in system memory (page

25) has been set. • Signals which can be displayed on a cube other

than the top left cube will be arranged in virtual space. Be careful the image may be hidden. icon will be displayed in the status bar. Reselecting TILE or DOT BY DOT restores the image.

• Same as TILE, the displayed window size varies according to ASPECT RATIO setting (page 47) in display memory.

MEMORY SCAN INPUT MEMORY > MEMORY SCAN Input signals can be scanned if incorrect images are displayed. Normally, ON setting of AUTO SCAN (page 36) in system memory automatically scans input signals to display precisely. • The auto-scan searches to display a signal with a

suitable sync frequency among the preset signal list (page 55) and registered input memories.

• Every execution of the MEMORY SCAN switches displaying images when the input signal matches multiple similar signals. Execute the function several times until the correct image will be displayed.

CLOCK PHASE INPUT MEMORY > CLOCK PHASE Analog Noise on analog images can be minimized. • Appropriate values are different on each window

(input port) even if the same source signal is provided to the windows. Set it on each window.

• The system memory stores the adjustments of up to 6 windows to be displayed on a cube.

AMP. GAIN INPUT MEMORY > AMP. GAIN Analog Uneven analog input gain levels can be aligned. The initial setting is to refer to AMP. GAIN values in system memory (page 38). Setting in input memory has priority over the one in system memory. • Appropriate values are different on each window

(input port) even if the same source signal is provided to the windows. Set it on each window.

• The system memory stores the adjustments of up to 6 windows to be displayed on a cube.

Use AMP. GAIN in input memory to adjust uneven levels of analog signal from an external source such as a processor with multi-graphic boards.

• The procedure is the same as AMP. GAIN in system memory.

• [NORMAL] button restores the initial setting. • In Wallaby, it can be set in Input > Other Setting >

Gain.

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H=2, V=2

H=1, V=2

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H=1, V=1

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3.6.2 Custom setting The following items can be customized as necessary even though these adjustments are normally not needed. • Set the same values on all cubes in a display wall. • The items with are automatically adjusted optimally at input signal auto-scanning. Adjust when an

incorrect image is displayed after the auto-scan.

H. POSITION, V. POSITION INPUT MEMORY > H. POSITION, V. POSITION An incorrect image position in a window can be adjusted with reference to the top left corner of input images.

H. SIZE, V. SIZE INPUT MEMORY > H. SIZE, V. SIZE The size of imaging area can be adjusted when incorrect image size is displayed even after H. TOTAL and H. / V. POSITION adjustment.

H. TOTAL INPUT MEMORY > H. TOTAL Analog Total horizontal sampling number in input signals can be adjusted. Incorrect H. TOTAL value generates vertical striped noises or jitter noises on the image. Also whole imaging area is not displayed even after H. POSITION adjustment. Arrange a window with DOT BY DOT to display with its native resolution and adjust to eliminate vertical stripe noises. Readjust H. POSITION when the horizontal position shifts by the adjustment.

CONTRAST INPUT MEMORY > CONTRAST Image contrast on each window can be adjusted. The initial setting is 100. • CONTRAST in system memory (page 38) adjusts the

contrast of an entire cube screen.

TOP INPUT MEMORY H. POSITION Horizontal signal position adjustment

V. POSITION Vertical signal position adjustment

H. SIZE Horizontal size adjustment

V. SIZE Vertical size adjustment

H. TOTAL Analog Horizontal sampling number adjustment

CONTRAST Contrast setting BRIGHTNESS Brightness setting

SHARPNESS Video Sharpness setting

COLOR Video Color depth setting

TINT Video Hue of image setting

DETAIL ASPECT RATIO Input signal aspect ratio setting

SIGNAL TYPE Digital , Analog Analog signal format setting

INTERLACE Digital , Analog Interlace signal conditioning

FIELD JUDGEMENT Digital , Analog Interlace signal field swap judgement

VIDEO FORMAT Video Video signal format setting

SCALING FILTER Scaling filter setting

LOW PASS FILTER Analog Analog signal low pass filter setting

CLAMP START Analog Clamp start position setting

CLAMP WIDTH Analog Clamp width setting

MASK START Analog V. sync mask start position setting

MASK END Analog V. sync mask end position setting

FRAME LOCK External signal sync setting INPUT MEMORY SAVE Input memory save (page 43)

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BRIGHTNESS INPUT MEMORY > BRIGHTNESS Image brightness on each window can be adjusted. The initial setting is 0. • BRIGHTNESS in system memory (page 38) adjusts the

image brightness of an entire cube screen.

SHARPNESS INPUT MEMORY > SHARPNESS Video An image can be adjusted to sharpen or soften. The initial setting is 0. An excessive value may cause noise on images.

COLOR INPUT MEMORY > COLOR Video Color depth of images can be adjusted. The initial setting is 0.

TINT INPUT MEMORY > TINT Video Hue of images can be adjusted. The initial setting is 0. It is effective only for NTSC signals.

ASPECT RATIO INPUT MEMORY > DETAIL > ASPECT RATIO Aspect ratio of input signals can be set among AUTO, 4:3, 5:4 and 16:9. The AUTO setting displays images with the ratio set in H. SIZE, V. SIZE menus. The initial setting is AUTO. • Even if the imaging area in original input signals is

16:9, the image will be processed as 4:3 when it is set 4:3 in this menu.

SIGNAL TYPE INPUT MEMORY > DETAIL > SIGNAL TYPE Digital , Analog Signal types can be selected from RGB, YPbPr and YCbCr according to input signals.

INTERLACE INPUT MEMORY > DETAIL > INTERLACE Digital , Analog Scan mode in interlace signals can be selected as needed.

STATIC: for static images in interlace signals MOTION: for motion images in interlace signals OFF: for non-interlace signals

FIELD JUDGEMENT INPUT MEMORY > DETAIL > FIELD JUDGEMENT Digital , Analog Even / odd fields in interlace signals can be reversed when cross lines on an image are jagged. • It is available when INTERLACE menu is set to STATIC

or MOTION.

VIDEO FORMAT INPUT MEMORY > DETAIL > VIDEO FORMAT Video Signal types can be selected according to input video signals. The initial setting is AUTO.

SCALING FILTER INPUT MEMORY > DETAIL > SCALING FILTER Scaling filters can be set. The initial setting is OFF. “1” or “2” setting makes jagged character outlines smooth. “2” makes it softer.

LOW PASS FILTER INPUT MEMORY > DETAIL > LOW PASS FILTER Analog Low pass filters can be set for analog inputs. The initial setting is OFF. The greater the value is, the softer the images will be.

CLAMP START, CLAMP WIDTH INPUT MEMORY > DETAIL > CLAMP START, CLAMP WIDTH Analog Clamp pulse start positions and the widths can be adjusted in accordance with the timing of input signals. Incorrect CLAMP setting makes whole image darkened and horizontal uneven tone lines appear on the image.

MASK START, MASK END INPUT MEMORY > DETAIL > MASK START, MASK END Analog V. sync mask start / end position can be adjusted. In 3-line (sync on green) or 4-line (composite sync) input, curved images on the upper or lower part can be improved.

FRAME LOCK INPUT MEMORY > DETAIL > FRAME LOCK The frame rate of a cube image can be locked to synchronize with an input signal. The initial setting is OFF. • Normally, set it in FRAME LOCK menu in system

memory (page 36). When the menu in system memory is set ON, the setting follows it regardless of the setting in input memory.

• Specify one input signal to which the cube will be synchronized. Although there may be multiple windows on a cube, naturally they are all part of one projected image and it is this one image that is synchronized with the chosen input. When multiple signals are specified, the entire cube screen is syncronized with any of those signals.

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3.6.3 Input memory saving INPUT MEMORY > INPUT MEMORY SAVE The adjusted values can be saved in an input memory. There are 128 memories available. A change in an input memory shows INPUT SETTING SAVE menu, when going back to the TOP menu by [ESC] button. Select YES and designate a memory number to save in. The current setting will be saved in the memory. When the number has already been registered, the overwrite confirmation message will be displayed. In Wallaby, when you finish the adjustment, surely click “Save” button to store the setting in each cube. The “Save” button shows the “Save Input Memory” window. A suitable signal type is displayed in the comment field. This commend is editable and you can leave 16 letters. Specify the input memory number to save the setting in, and click “Save”.

3.6.4 Input memory calling / deleting Registered input memories can be called or deleted when needed. [MEM LIST] button in the remote control shows MEMORY CALL menu. Or select MEMORY CALL in TOP menu.

Call: Bring the target window on top and select INPUT MEMORY > MEMORY CALL. Designate a memory number to be called. In Wallaby, select the input port to display the image and double-click the input memory to be called in the input memory list. Delete: Select INPUT MEMORY > MEMORY DELETE and designate a memory number to be deleted. ”DELETE OK?” > YES deletes the memory. In Wallaby, right-click the input memory to delete in the input memory list and click “Delete”.

In Wallaby, the following right-click menus change the display method in the memory list. “Refresh” updates the list. Details Icons List Small Icons

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33..77 DDiissppllaayy mmeemmoorryy sseettttiinngg

Display memory menus can allocate a variety of window layoouts in a display wall. Adjusted settings for each layouts can be memorized in 256 display memories in a cube. [MENU 2] button in the remote control shows DISPLAY MEMORY menu. Or select DISPLAY MEMORY in TOP menu. The entire display wall can be treated as one big monitor with pixel coordinates regardless of number of cubes (page 25).

In Wallaby, the windows can be located with drag & drop.

3.7.1 Available layouts

In each screen Two windows can be displayed from an input board. Each cube can display up to 6 windows (= 2 windows x 3 slots).

With daisy chain connection An image can be displayed across the screen boundaries with the daisy chain board. Cascade DIGITAL OUT and DIGITAL IN ports between the boards sequentially with supplied digital (DVI-D) cables. • Image signals can be transferred across 16 cubes. • One daisy chain board transfers one signal from one

of the input signals to the next cube to make a chain. • Any signals for other slots cannot be transferred. • A signal is not displayed correctly when the signal

comes from a daisy chain board to input to a digital input board.

TOP DISPLAY MEMORY

WINDOW 1 – 6 WINDOW ARRANGEMENT Window auto-arrangement PRIORITY Window priority order setting ENABLED Window non-display setting INPUT Input signal allotment H. POSITION, V. POSITION Window position setting H. SIZE, V. SIZE Window size setting ASPECT RATIO Aspect ratio maintaining setting DIGITAL OUT Digital out setting for daisy chain CROP Crop area setting

DISPLAY MEMORY SAVE Display memory save (page 48)

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Without using daisy chain connection An image provided to all inputs via a switcher or distributor can also be displayed across cube boundaries.

Chroma-key overlay method Windows are overlaid on chroma-key color areas in this method (COLOR-KEY: page 36). A mouse cursor is not hidden by overlaid windows on a computer background image. The port 1 in slot 1 signal can be specified as the base image. Four windows from slot 2 and 3 can be overlaid on the base image. • Set the priority order of the base image the last

behind. • Create an area (areas) with the chroma-key color on

the base image. • Display the base image with cube native resolutions.

A scaled base image may not show details accurately and creates ambiguous boundaries for overlay areas in the chroma-key color, which may cause incorrect displaying.

• Likewise, video signals cannot be used for the base image. They don’t define the overlay areas correctly.

3.7.2 Layout patterns setting

Window select DISPLAY MEMORY > WINDOW 1 – 6 Select a window to adjust among 1 to 6.

In Wallaby, click the target panel in the cube select area, and select the target window in the window select area (a). Or you can select the target window directly in the panel area (b). The selected window is displayed on top.

DC1

Supplied digital cables

a-2

a-1

b

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Full screen display DISPLAY MEMORY > WINDOW 1 – 6 > WINDOW ARRANGEMENT It displays an input signal full screen on the cube for convenience when starting to make the layout. The initial setting is RESET. • More details on page 39, INPUT MEMORY > WINDOW

ARRANGEMENT, which is the same function as here.

Input signals allotment DISPLAY MEMORY > WINDOW 1 – 6 > INPUT Allocate input signals to each window. Input ports or registered input memory numbers can be selected. Select them with let / right arrow buttons and press [ENTER] button to confirm. In Wallaby, after selecting the window, select an input memory number or an input port. • Each port corresponds to window numbers. Slot Port Window 1 1

1 2 2

1 3

2 2 4

1 5

3 2 6

• With the daisy chain boards, the window numbers can be chosen between the 2 numbers in the slot.

• Specify the port 1 in slot 1 signal as the base image in chroma-key overlay method.

• In AUTO SCAN ON setting (page 36) on the window which is allocated an input port as its input signal, the signal scanning automatically runs whenever it detects the input signal is changed. Even if you have chosen an input port as the input signal, it may automatically change to an input memory as a result of the scanning. Make sure that your intended input signal is allocated when you save the display memory (page 48).

• One input signal can be allocated to a window, not two (except the daisy chain board (VC-B70DC)).

• Either COMPOSITE or Y/C on a port in the video input

board (VC-B70V2) can be allocated on a window. • With the daisy chain board, two of the three inputs

(one digital, one analog and one video) can be displayed in different windows. One of these 3 signals can also be transferred to other cubes by the digital daisy chain output. - One input signal can be allocated on 2 windows and the digital out at a time. - Either COMPOSITE or Y/C is available for them at a time. - Two windows with different input memories from one signal are displayed with the input memory setting in the later-displayed window.

Digital out setting for daisy chain DISPLAY MEMORY > WINDOW 1 – 6 > DIGITAL OUT It can assign the signal output from the DIGITAL OUT port on the daisy chain boards. The initial setting is OFF.

WINDOW: the input signal allocated on the assigned window number. D. DIGITAL / D. ANALOG / D. COMP VIDEO / D. Y/C VIDEO: Through out signal from each port. INP. 001 – INP. 128: an input signal in the registered input memories. Adjusted settings in the memory are reflected on the output signal. OFF: No output

• Different video input signals (COMPOSITE and Y/C) cannot be allocated on the screen and the digital out.

• One signal with different input memories for both the screen and the digital out is displayed with the input memory setting in the on-screen window.

1 2

1 2

1 2

3 x 3 switcher

REV 1.1 47

Display m

emory setting

Window position and size DISPLAY MEMORY > WINDOW 1 – 6 > H. POSITION, V. POSITION / H. SIZE, V. SIZE It can set window positions and sizes. Left/right buttons shift windows by screen size. [ENTER] button enables the fine tuning mode which shifts by pixel, or by 10 pixels with pressing-and-holding the arrow buttons. [ESC] button cancels the mode. When you display a window on multiple cubes, set the same position and size of the windows in each cube. The RESET menu in WINDOW ARRANGEMENT (page 46) set the same position / size values for the selected all cubes. In Wallaby, the window position and size can be changed with drag & drop. When you drag one of the multiple selected windows, these windows will beconbined together so that you can locate the window across the cube boundaries.

Aspect ratio DISPLAY MEMORY > WINDOW 1 – 6 > ASPECT RATIO It can switch window aspect ratio maintaining setting. The initial setting is KEEP.

Cropping/zoom DISPLAY MEMORY > WINDOW 1 – 6 > CROP It can clip / zoom in a partial area in an input singal. Specify the area position and size. The Procedure is the same as “Window position and size”. The minimum size to be cliped is 16-pixel width and 8-pixel height.

In Wallaby, you can designate the area in cropping pad with drag & drop as well as with sliders and number inputting The “Reset” button cancel the area definition.

Overlay priority order DISPLAY MEMORY > WINDOW 1 – 6 > PRIORITY It can set the window overlay priority order.

TOP: The window will be brought to the top. LAST: The window will be sent behind the others.

• The order for all windows can be set at a time in TOP > DISPLAY PRIORITY menu as well.

• In chroma-key overlay, always set the order of the base image behind the others.

In Wallaby, the order can be assigned directly.

Window non-display DISPLAY MEMORY > WINDOW 1 – 6 > ENABLED It can switch the windows to non-displayed. The initial setting is ON (display). • The priority order and non-display setting are shown

in TOP > DISPLAY MEMORY menu. Order 1 means top and order 6 means last.

In Wallaby, you can switch it by checking on and off each window in Window Enable menu. The check boxes in the window select area also have the same function.

Displaying windows Priority order

Position

Size

0 1399/1400 2799

10491050

2099

Window select area

48 Seventy Series Set-up Manual

Display m

emory setting

3.7.3 Display memory saving DISPLAY MEMORY > DISPLAY MEMORY SAVE The adjusted layout pattern can be saved in a display memory. There are 256 memories available. A change in a display memory shows DISPLAY SETTING SAVE menu when going back to the TOP menu by [ESC] button. Select YES and designate a memory number to save in. The current setting will be saved in the memory. When the number has already been registered, an overwrite confirmation message will be displayed. In Wallaby, when you finish the adjustment, surely click “Save” button to store the setting in each cube. The “Save” button shows the “Save Display Memory” window. You can leave 16 letters in the comment field. Specify the display memory number to save the setting in, and click “Save”.

3.7.4 Display memory calling / deleting Registered display memories can be called or deleted when needed. [MEM LIST] button in the remote control shows MEMORY CALL menu. Or select MEMORY CALL in TOP menu.

Call: Select DISPLAY MEMORY > MEMORY CALL and designate a memory number to be called. Or it also can be called by 3-digit number. Press 001 for display memory 1 while adjustment menu off or in normal mode (page 7). In Wallaby, double-click the display memory to be called in the display memory list. • On the window which is allocated an input port with

AUTO SCAN ON (page 36), the signal scanning automatically runs whenever the display memory is changed.

Delete: Select DISPLAY MEMORY > MEMORY DELETE and designate a memory number to be deleted. ”DELETE OK?” > YES deletes the momory. In Wallaby, right-click the display memory to delete in the display memory list and click “Delete”.

In Wallaby, the right-click menus change the display method in the memory list, the same manner as input memory (page 43). “Refresh” updates the list.

Display memory area

REV 1.1 49

Lamp replacem

ent

44 MMaaiinntteennaannccee

44..11 LLaammpp rreeppllaacceemmeenntt This product is equipped with a lamp to display images. The lamp is a consumable. It may burn out or the brightness may decrease during operation. In such cases, replace the lamp with a new one as soon as possible. • When Changer detects lamp failure or brightness deterioration, the lamp will be swapped for a spare lamp

automatically (Auto-lamp changing function: page 51). After the swapping, “ ” mark starts blinking on the screen once in 5 seconds to give notice of that the lamp should be replaced. Replace the swapped lamp with a new one soon.

• When the lamp (or both lamps in Changer ) doesn’t illuminate, a blue light blinks on the screen and the status indicator on the control panel shows “BLOWOUT (or LAMP ERROR)” (page 52).

• Be sure to use optional lamps specified for the products. S-70LA (standard) S-75LA (for PH75 )

4.1.1 Safety precaution A high-pressure mercury lamp is used as the light source of this product. The high-pressure mercury lamp can explode or fail to illuminate permanently because of an impact, scratch, or deterioration through use. The period of time until explosion or permanent failure to illuminate varies considerably from lamp to lamp depending on operation conditions, etc. Therefore, the lamp may explode soon after you use it for the first time. The lamp gets very hot during / right after operation. Do not replace the lamp immediately after operation because you may get burned or injured. Before replacing the lamp of Single , be sure to power off the product using the remote control or standby switch on the control panel first and then turn off the main power. If you directly turn off with the main power switch, you cannot remove the lamp. In Single , turn off the main power switch, unplug the power cord, and wait at least one hour to allow the lamp to cool down enough to the touch. Lamp replacement without turning off the main power may result in electric shock. Wear thick gloves when you replace the lamp. Insert the lamp firmly. When the lamp isn’t installed properly, it won’t illuminate. Improper installation may result in fire. When you open the doors or lamp cover for the purpose of lamp replacement, do not touch any parts inside that are not necessary for lamp replacement because you may get injured or a failure may occur. Do not remove screws other than specified. Removal of unspecified screws may result in a failure. Do not put metals or flammable objects into the product. Using the product with any foreign objects inside may result in electric shock or fire. This product uses a lamp that contains mercury. Disposal of the lamp or the product with the lamp may be regulated due to environmental considerations. For disposal or recycling information, please contact your local authorities or Electronic Industries Alliance: www.eiae.org. (For US only)

TOP SYSTEM SETTING MAINTENANCE LAMP CHANGER CALIBRATION Automatic light path alignment HOT LAMP CHANGE Pre-heating setting at lamp change LAMP TIMER RESET Lamp operating time reset MAX. TEMPERATURE RESET Internal temperature peak value reset MISC. 2 MEMORY INITIALIZE Factory default restoring

50 Seventy Series Set-up Manual

Lamp replacem

ent

Thumb lug

Lamp replacement door

Small indicator

Handle

Thumb lug

Lamp replacement door

4.1.2 Procedure It is recommended to turn off the main power switch and unplug the power cord from the wall outlet and wait until the lamp will be cold enough. Wear gloves during the work.

1 Rear : Open the slide door on the rear panel. Front : Open the screen unit (page 16).

2 Pull up the thumb lug to open the lamp replacement door.

3 Loosen the 2 lamp fixing screws. • You cannot replace the lamps when their

corresponding small indicator is red, which is mechanically locked.

• In Single , changing to the standby state unlocks the lamp.

Changer Single

4 Hold the handle and pull out the lamp. Do not touch the glass envelope of the lamp or around the lamp storage. It may cause burns.

5 Insert a new lamp into the lamp cavity to the end. Do not touch the glass envelope of the lamp with your fingers. The oil on your fingers may cause damage or explosion of the lamp.

6 Tighten the 2 lamp fixing screws. 7 Close the lamp replacement door and push the

thumb lug in. 8 Rear : Close the slide door on the rear panel.

Front : Close the screen unit (page 17). 9 After the replacement, perform “Color balance

adjustment” (page 31) or “Geometry adjustment” (page 25) as needed. • TARGET COLOR (page 33) automatically adjusts the

color to be optimal at lamp replacement. • SENSOR RUN (page 34) automatically adjusts the

brightness to be uniformed in entire display wall. • To illuminate a lamp in a waiting position, move it

to the lighting position by manual lamp swap (page 51) (Changer ).

• Lamp timer resetting is not needed at lamp replacement. The lamp operating time will be automatically updated.

Lamp fixing screws

Lamp fixing screws

Lamp B

Small indicator

Lamp

Small indicator

Lamp A

REV 1.1 51

Lamp replacem

ent

Hours

Brightness

Lamp change

NEW

USED

JUNK

4.1.3 Auto-lamp changing function (Changer)Changer is equipped with the auto-lamp changing function that can detect a lamp failure or a brightness deterioration and swap it for a spare lamp automatically.

Lamp status The lamp status is designated as following types.

NEW New or non-deteriorated lamp USED Dark lamp below the threshold JUNK 1/2/3 Blowout / ignition failure / faded away

Action during brightness deterioration Brightness deterioration automatically swaps the lamp for a spare one. 1 When the brightness reaches below the threshold,

the lamp status will be changed to “USED”. 2 The pre-announcement of auto-lamp changing is

displayed on screen and the lamp swap starts 5 minutes later, assuming that the spare lamp status is “NEW”.

3 When the spare lamp status is “USED” or “JUNK”, the current lamp keeps lighting without auto-lamp changing.

• The threshold to start lamp changing can be changed in SYSTEM SETTING > MAINTENANCE > LAMP CHANGER >CHANGE MODE menu (page 38).

Action in lamp blowout (or explosion) Lamp failure detection automatically swaps the lamp for a spare one. 1 When a lamp fails, the lamp status will be “JUNK”. 2 The auto-lamp changing starts when the spare lamp

status is “NEW” or “USED”. 3 When the spare lamp status is “JUNK”, the cube tries

to ignite the current lamp once without auto-lamp changing. If it succeeds to ignite, it continues to light. Even if the status is “JUNK”, the auto-lamp changing starts in the case that the power has been recycled during this status. If it succeeds to ignite, it continues to light.

4 Otherwise, the status indicator shows “BLOWOUT (or LAMP ERROR)”.

Lamp position auto-calibration Five minutes after the lamp swap, the light path is automatically calibrated to the best position to maximize the brightness. The calibration result is maintained until next lamp swap.

• It can be calibrated at any time in SYSTEM SETTING > MAINTENANCE > LAMP CHANGER > CALIBRATION menu (page 38).

• Consecutive pressing [INPUT A] + [ESC] + [2-digit cube ID number] buttons with the remote control in the advanced mode also calibrate the light path. This function is available in Single as well.

Manual lamp swap The lamp can be swapped at any time in the following ways.

Consecutive pressing [INPUT B] + [ESC] + [2-digit cube ID number] buttons in the remote control swaps the lamp in the specified cube. Specifying [00] as a cube ID swaps all lamps regardless of cube ID setting. Or pressing-and-holding the standby switch on the control panel while “LAMP CHANGE MODE” is on the status indicator which is displayed by pressing the standby switch several times. In Wallaby, click System > Maintenance > Lamp Changer > Execute Lamp Change button.

• Performing the manual swap at standby state automatically turns on the power to swaps the lamps, and then the cube goes back to the standby state.

• The power consumption briefly rises at manual lamp swap or at lamp swap due to brightness deterioration. Be careful when all lamps in a display wall are swapped all at once.

• You can set not to raise the power consumption at lamp swap. Select System > Maintenance > Lamp Changer > Hot Lamp Change > Disable. It makes the interval longer to recover an image.

Lamp change notice When the lamp is automatically swapped, the mark appears on the right top of screen to signify the spare lamp should be replaced. It blinks once in 5 seconds. Replacing the spare lamp with a “NEW” status lamp erases the indication. • The mark can be hidden temporarily. Press [DISPLAY]

button to display the status information once, followed by [ESC] button to hide the mark as well as the information. [DISPLAY] button restores the indication. This hidden setting is available until the main power is switched off.

• The mark can be set not to displayed in SYSTEM SETTING > MISC. 1 > SCREEN INDICATION > LAMP WARNING menu (page 35).

• The mark also can be erased by lamp timer resetting of the spare lamp (page 54). Be careful it forcibly changes the lamp status to NEW.

52 Seventy Series Set-up Manual

Error indication

Pre-announcement of auto-lamp changing The following message appears when brightness deterioration is detected. After 10 seconds the blue portion and the background disappears, leaving the text message. The lamp change starts about 5 minutes later.

• The pre-announcement can be set no to display in

SYSTEM SETTING > MISC. 1 > SCREEN INDICATION > LAMP WARNING menu (page 35).

44..22 EErrrroorr iinnddiiccaattiioonn The cubes indicates current status to users with both “on-screen LED” which lights in blue on the screen and the status indicator on the control panel.

4.2.1 On-screen LEDA blue light blinks on screen indicating a failure. • [ESC] button can temporarily hide the light. [DISPLAY] button restores the indication. This hidden setting is

effective until the main power is switched off. • The status indicator on the control panel shows the detailed information. • The light can be inhibited in SCREEN INDICATION menu (page 35).

4.2.2 Status indicator

Status indication The current status is displayed for 90 seconds in the status indicator on the control panel when a cube status changes. • [DISPLAY] button on the remote control or standby switch on the

control panel also shows the indications. It works during standby state as well.

Indication Status Description STAND BY Standby state START UP # Starting-up process # : counting up according to the process POWER ON In-service BLOWOUT In blowout mode Transition to blowout mode after lamp failure FAN COOLING Shutting-down process

Every press of the above button/switch during status indication switches the contents as follows. Indication Description WIN. 1 2 3 4 5 6 SIG. * - * *

Input signals on/off in each window

[*] with signal, [-] no signal, [ (blank)] no input board (It is displayed during power-on and blowing mode.)

LAMP A 00000h BUSY USED Lamp A status

Lamp operating time Operating state (BUSY, STANDBY, DISABLED) Lamp status (NEW, USED, JUNK1, JUNK2, JUNK3, EMPTY)

LAMP B 00000h DISABLED JUNK1

Lamp B status ( Changer )

LAMP CHANGE MODE Lamp change mode During this display, pressing-and-holding the standby switch swaps the lamps ( Changer ).

IP ADDRESS 192.168.200.1

IP address

SUBNET MASK 255.255.255.0

Subnet mask

On-screen LED Status on Standby state

On 1 sec, off 1 sec Lamp failure Lamp ballast board failure

On 5 sec, off 1 sec Color wheel failure Lamp changing failure

On 1 sec, off 5 sec

Fan stop Abnormal internal temperature Formatter board failure Power failure

Standby switch Status indicator

REV 1.1 53

Cleaning

Error indicaiton Indication Error On-screen LED LAMP ERROR <-

LAMP AND BALLAST MISMATCHED A lamp and correspondent ballast board are mismatched

LAMP A AND B MISMATCHED Lamp A and B are different. LAMP EMPTY Both lamps are not inserted. BALLAST A ERROR <- BALLAST B ERROR <-

on 1 sec off 1 sec

COLOR WHEEL ERROR (Type #) <- # : [A] 3-segment, [B] 4-segment LAMP CHANGE ERROR <-

on 5 sec off 1 sec

POWER ERROR # <- # : defective position FAN STOP # <- # : defective position DMD COOLING ERROR DLPTM chip cooling error FORMATTER MEMORY ERROR <- FORMATTER ASIC ERROR <-

CPU MEMORY ERROR <- IIC ERROR <- TEMPERATURE # Abnormal internal temperature # : defective position

on 1 sec off 5 sec

• Ignore error indications that appear briefly. The real error shows continuously. • An error may detect a secondary failure and not indicate the primary cause.

44..33 CClleeaanniinngg

4.3.1 Screen front surface Wipe with a lint free soft and dry cloth or with a damp cloth using water or alcohol. Do not use solvents including acid/alkali ingredients or abrasive. Do not scrub hard with a dry hard cloth.

4.3.2 Cabinet Wipe with a lint free soft and dry cloth, or with a damp cloth if necessary. Then add a finish the cleaning with a dry cloth. Do not use solvents like thinner or benzene. It may cause the coating to degenerate or peel off.

54 Seventy Series Set-up Manual

Securing for delivery

44..44 SSeeccuurriinngg ffoorr ddeelliivveerryy Before shipment, be sure to fix the following locks. Shipping the product without locking may cause breakage. • 6-axis adjusters

Fix the adjusters with the 5 fixing screws and 4 lock screws in the reverse order of “Release lock screws” (page 26). • MATs

When the MATs are left inside the cubes, be sure that the upper / lower units of the MAT are screwed onto the 6-axis adjuster (page 26).

• Screens In Front , fix the screen with the shipping lock bolts (in screen integrated models) in the reverse order of “unlocking” (page 14).

44..55 RReesseettttiinngg These operations are normally unnecessary. The following items can be reset as needed.

Lamp timer reset SYSTEM SETTING > MAINTENANCE > LAMP TIMER RESET Operating time of the lamp in lighting position can be reset. • Lamp timer resetting is not needed at lamp replacement. The lamp operating time will be automatically updated. • Lamp timer resetting of the spare lamp can erase the mark, which notifies the spare lamp should be replaced.

Be careful it forcibly changes the lamp status to NEW.

Peak-hold value reset in heat sensors SYSTEM SETTING > MAINTENANCE > MAX. TEMPERATURE RESET Heat sensors in the engine unit always monitor the internal temperature. You can reset the peak-hold values. • The peak and current values in heat sensors are shown in

advanced information (page 8).

Factory default restoring SYSTEM SETTING > MISC. 2 > MEMORY INITIALIZE You can restore the all factory default setting in system memory, input memory and display memory. Select INITIALIZE OK? > YES. The cube replies “ARE YOU SURE?” to make sure. Be careful all your adjusted values will be gone.

Power PCB 1 Power PCB 2 DLPTM chip Lamp A Lamp B

REV 1.1 55

Available input signals

55 SSppeecciiffiiccaattiioonnss 55..11 AAvvaaiillaabbllee iinnppuutt ssiiggnnaallss• RGB signals

Computer / signal

Resolution Line rate

(KHz) Frame rate

(Hz) 640 x 350 37.9 85.1 640 x 400 37.9 85.1

31.5 59.9 37.9 72.8 37.5 75.0

640 x 480 *1

43.3 85.0 720 x 400 37.9 85.0

35.2 56.3 37.9 60.3 48.1 72.2 46.9 75.0

800 x 600

53.7 85.1 848 x 480 31.0 60.0

48.4 60.0 56.5 70.1 60.0 75.0

1024 x 768

68.7 85.0 1152 x 864 67.5 75.0 1280 x 720 45.0 60.0 1280 x 768 47.8 59.9 1280 x 800 49.7 59.8 1280 x 960 60.0 60.0

64.0 60.0 80.0 75.0 1280 x 1024 91.1 85.0

1360 x 768 47.7 60.0 1366 x 768 47.7 59.8

64.7 59.9 65.3 60.0 1400 x 1050 82.3 74.9

1440 x 900 55.9 59.9 1600 x 1200 75.0 60.0 1680 x 1050 65.3 60.0 1920 x 1080 67.5 60.0

VESA

1920 x 1200 74.0 60.0 31.5 70.1

640 x 400 37.9 84.1 63.9 70.0

1152 x 864 77.5 85.1

1280 x 960 75.0 75.0 1280 x 1024 63.4 60.0

PC

1400 x 1050 64.0 60.0 640 x 480 35.0 66.7 832 x 624 49.7 74.5

1024 x 768 60.2 74.9 Mac

1152 x 870 68.6 75.0 64.6 59.9 75.1 71.2 78.1 72.0

Unix 1280 x 1024

81.1 76.1 37.5 50.0

1280 x 720 45.0 59.9 28.1 50.0

HDTV *2 1920 x 1080

33.7 59.9

• YCbCr (YPbPr) component video signals Computer /

signal Resolution

Line rate (KHz)

Frame rate (Hz)

56.3 50.0 1125p/1080p 1920 x 1080

67.4 59.9 28.1 50.0

1125i/1080i *2 1920 x 1080 33.7 59.9 37.5 50.0

750p/720p 1280 x 720 45.0 59.9

625p/576p 720 x 576 31.3 50.0 525p/480p *1 720 x 480 31.5 59.9

• The YCbCr (YPbPr) signals are displayed with over

scanned. • The following signals may be selected incorrectly in

automatic signal scanning because the pairs of signals have the same scan rate. The signal is displayed with improper colors when it’s wrong. Redo the signal scanning (MEMORY SCAN: page 40) to reselect another candidate. *1: [email protected] in RGB signals and 480p format in YCbCr (YPbPr) signals *2: HDTV format in RGB signals and 1080i (or 720p) format in YCbCr (YPbPr) signals

56 Seventy Series Set-up Manual

Menu trees

55..22 MMeennuu ttrreeeess The cubes have following adjustment menus. For other menus, you can refer to “Menus” on page 4. Menu Description

System memory menu • For entire cube / screen setting • 1 memory in an entire cube

• TOP > SYSTEM SETTING • Short-cut: [MENU2] button press-and-hold

Input memory menu • For each input signal setting. • 128 input memories

• TOP > INPUT MEMORY • Short-cut: [INPUT B] button

Display memory menu • For each layout pattern setting. • 256 display memories

• TOP > DISPLAY MEMORY • Short-cut: [MENU2] button

5.2.1 System memory

Menu Range (default) Description PageSYSTEM SETTING MAINTENANCE CSC TABLE SELECTION OFF, 1, 2 (OFF) Color balance adjustment 31 AUTO TUNING MANUAL TUNING GRADATION TUNING COLOR WHITE, RED, GREEN, BLUE (WHITE) Gradation adjustment 33 TOP -128 – 127 (0) BOTTOM -128 – 127 (0) LEFT -128 – 127 (0) RIGHT -128 – 127 (0) TOP/LEFT -128 – 127 (0) TOP/RIGHT -128 – 127 (0) BOTTOM/LEFT -128 – 127 (0) BOTTOM/RIGHT -128 – 127 (0) TARGET COLOR AUTO CALIBRATION OFF, ON (ON) Color balance target setting 33 SET TARGET COLOR DATA SETTING TIME SENSOR SENSOR FEEDBACK OFF, STOP, RUN (OFF) Auto-brightness correction setting 34 SET INITIAL SENSOR DATA DATA SETTING TIME THRESHOLD FOR FEEDBACK 0 – 50 (45) Lower limit setting for sensor feedback LAMP CHANGER CALIBRATION Light path calibration 38 CHANGE MODE OFF, NORMAL, LONG (NORMAL) Auto-lamp change threshold setting 38 HOT LAMP CHANGE ENABLE, DISABLE (ENABLE) Pre-heating setting at lamp change 51 MECH ALIGNMENT ZOOM 6-axis adjustment 27 H-KEYSTONE V-KEYSTONE TILT H-POSITION V-POSITION MIRROR-L / SCREEN-L Screen / mirror adjustment 17, 29 MIRROR-R / SCREEN-R PIN-L / --- PIN-R / SCREEN-H LAMP TIMER RESET Lamp operating time reset 54

MAX. TEMPERATURE RESET

Peak-hold values reset in heat sensors 54

REV 1.1 57

Menu trees

(Continued) Menu Range (default) Description Page

SYSTEM SETTING INSTALLATION BLACK LEVEL R-, G-, B-LEVEL 0 – 127 (0) Black level adjustment 31

WHITE BALANCE LOW, MIDDLE, HIGH R-, G-, B-GAIN

0 – 1000 White balance adjustment 33

COLOR MATRIX OFF, COMPUTER, VIDEO, USER (COMPUTER)

Color matrix setting 37

RED -20 – 20 (0) YELLOW -20 – 20 (0) GREEN -20 – 20 (0) CYAN -20 – 20 (0) BLUE -20 – 20 (0) MAGENTA -20 – 20 (0) SATURATION -5 – 5 (0) CONTRAST 0 – 150 (100) Contrast adjustment 38 BRIGHTNESS -50 – 50 (0) Brightness adjustment 38 BOOST OFF, ON (OFF) Medium colors boost 38

H. LOCATION 1 – 98 (1) Horizontal space coordinates assignment

25

V. LOCATION 1 – 98 (1) Vertical space coordinates assignment

UNIT ID UNIT ID NUMBER 01 – 98 (01) Cube ID number assignment 24 AUTO ID

TCP IP IP ADDRESS 0.0.0.1 – 255.255.255.254 (192.168.100.32)

IP address assignment 24

SUBNET MASK 0.0.0.0 – 255.255.255.255 (255.255.255.0)

DEF. GATEWAY 0.0.0.0 – 255.255.255.254 (0.0.0.0)

IP ADDRESS AUTO SETTING

AMP. GAIN AUTO ADJUSTMENT Analog Analog input gain correction 38 R-, G-, B-GAIN 0 – 2047 MISC. 1 LAMP POWER NORMAL, BRIGHT (NORMAL) Brightness switching 35 START MEMORY OFF, DISP.001 – DISP.256 Display memory at start-up 35

SCREEN INDICATION

LAMP WARNING Changer MESSAGE & , , OFF (MESSAGE & )

On-screen indication setting 35

STANDBY LED OFF, ON (ON) ERROR LED OFF, ON (ON) BLOWOUT LED OFF, ON (ON)

AUTO POWER ON OFF, ON (OFF) Auto-power on by main power switch 35

BLOWOUT OPERATE, SHUTDOWN (OPERATE) Mode setting at lamp blowout 35

MUTE COLOR BLACK, BLUE (BLACK) Background color setting in no signal 36

APERTURE OFF, 1, 2, 3, 4 (OFF) Edge enhancement setting 36 ADV. COLOR OFF, ON (ON) Advanced color setting 36 ADV. DARK OFF, ON (OFF) Advanced dark setting 36 GAMMA 1 – 5 (1) Gamma curve correction 36 DITHER OFF, ON (ON) Dithering setting 36 MISC. 2 IMAGE FLIP N/E, N/W, S/E, S/W (S/W) Image flip setting 25 AUTO SCAN SLOT 1 – 3 x PORT 1 – 3 OFF, ON (ON) Input signal scanning setting 36 FRAME LOCK OFF, SLOT 1 – 3 X PORT 1 – 3 (OFF) External signal sync setting 36 SYSTEM SYNC. 50Hz, 60Hz (60Hz) Sync. Frequency setting on cube 25 COLOR-KEY COLOR-KEY OFF, ON (OFF) Background color setting for overlay 36 R-, G-, B-MAX 0 – 255 (255) R-, G-, B-MIN 0 – 255 (255)

TERMINATION SLOT 1 – 3 x ANALOG 1 – 2

75Ω, 1KΩ (1KΩ) Terminating resistance setting 37

REDUNDANCY BOARD REDUNDANCY OFF, ON (OFF) Redundancy setting 37 PORT REDUNDANCY SLOT 1 – 3 OFF, ON (OFF) BAUD RATE 9600bps, 19200bps (19200bps) RS-232 transmission speed setting 37

RESOLUTION SXGA+ , SXGA

SXGA, SXGA+ (SXGA+) Resolution switch in SXGA and SXGA+

37

MEMORY INITIALIZE

Factory default restoring 54

SYSTEM SETTING SAVE YES, NO (YES) System memory save 25

58 Seventy Series Set-up Manual

Menu trees

5.2.2 Input memory

Menu Range (default) Description PageINPUT MEMORY

WINDOW ARRANGEMENT

RESET, TILE, DOT BY DOT (TILE) Window auto-arrangement 39

MEMORY SCAN Input signal auto-scanning 40

H. POSITION 0 – 1920 Horizontal signal position adjustment 41

V. POSITION 0 – 1200 Vertical signal position adjustment H. SIZE 640 – 1920 Horizontal size adjustment 41 V. SIZE 350 – 1200 Vertical size adjustment CLOCK PHASE -64 – 63 Analog Sampling clock phase adjustment 40

H. TOTAL 700 – 2640 Analog Horizontal sampling number adjustment 41

CONTRAST 0 – 150 (100) Contrast setting 41 BRIGHTNESS -50 – 50 (0) Brightness setting 42 SHARPNESS -8 – 8 (0) Video Sharpness setting 42

COLOR -8 – 8 (0) Video Color depth setting 42

TINT -8 – 8 (0) Video Hue of image setting 42

AMP. GAIN AUTO ADJUSTMENT Analog Analog input gain correction 40 R-, G-, B-GAIN 0 – 2047 DETAIL ASPECT RATIO AUTO, 4:3, 5:4, 16:9 (AUTO) Input signal aspect ratio setting 42 SIGNAL TYPE RGB, YPbPr, YCbCr (RGB) Analog signal format setting 42

INTERLACE OFF, STATIC, MOTION (OFF) Digital , Analog

Interlace signal conditioning 42

FIELD JUDGEMENT NORMAL, REVERSE (NORMAL) Digital , Analog

Interlace signal field swap judgement 42

VIDEO FORMAT AUTO, NTSC, PAL, SECOM, NTSC4.43, PAL-M, PAL-N, PAL-60 (AUTO)

Video signal format setting 42

SCALING FILTER OFF, 1, 2 (OFF) Analog Scaling filter setting 42

LOW PASS FILTER OFF, 1 – 3 (OFF) Analog Analog signal low pass filter setting 42

CLAMP START 1 – 255 (8) Analog Clamp start position setting 42

CLAMP WIDTH 1 – 30 (16) Analog Clamp width setting

MASK START -32 – 0 (0) Analog V. sync mask start position setting 42

MASK END 0 – 31 (0) Analog V. sync mask end position setting FRAME LOCK OFF, ON (OFF) External signal sync setting 42

INPUT MEMORY SAVE SELECT MEMORY NUMBER

INP.001 – INP.128 (INP.001) Input memory save 43

5.2.3 Display memory

Menu Range (default) Description PageDISPLAY MEMORY

WINDOW 1 - 6 WINDOW ARRANGEMENT

RESET, TILE, DOT BY DOT (RESET) Window auto-arrangement 45

PRIORITY TOP, LAST (TOP) Window priority order setting 47 ENABLED OFF, ON (ON) Window non-display setting 47

INPUT

ANALOG 1, 2, DIGITAL 1, 2 COMP VIDEO 1, 2, Y/C VIDEO 1, 2 D.DIGITAL, D.ANALOG D.COMP VIDEO, D.Y/C VIDEO INP.001 – 128

Input signal allotment 46

H. POSITION -188160 – 188159 (0) Window horizontal position setting 46 V. POSITION -117600 – 117599 (0) Window vertical position setting H. SIZE 16 – 188160 Window width setting V. SIZE 8 – 117600 Window height setting ASPECT RATIO KEEP, FREE (KEEP) Aspect ratio maintaining setting 47 DIGITAL OUT OFF, WINDOW1, 2, D.DIGITAL, INP.001 – 128 Digital out setting for daisy chain 46 CROP H. POSITION 0 – 1919 (0) Horizontal crop position setting 47 V. POSITION 0 – 1199 (0) Vertical crop position setting H. SIZE 16 – 1920 Crop width setting V. SIZE 8 – 1200 Crop height setting

DISPLAY MEMORY SAVE

SELECT MEMORY NUMBER

DISP.001 – DISP.256 Display memory save 48

REV 1.1 59

Menu trees

5.2.4 Wallaby main window

5.2.5 Wallaby menu bar

File menu Save Configuration It saves configuration data set in System > Configuration (page 23). Name an arbitrary file name. A file with .cfg extension will be created. Open Configuration It reads a data saved in Save Configuration menu to apply the system configuration to the software. Read and Save Memories It reads all memories from selected cubes to save in a designated folder. Files as many as selected cubes will be created with .bku extension in the folder.

Open and Send Memories It sends back the memory data saved in Read and Save Memories menu to designated cubes. It can confine the memory types to be sent with check boxes in Target Memories. Exit It quits the software.

Cube select area

Panel area

Menu bar

Window select area Input memory list Display memory list Adjustment menus

60 Seventy Series Set-up Manual

Menu trees

Edit menu Read Parameters It reads out the selected cubes to update the data in the software. It is normally not needed. Wallaby accordingly updates necessary data once it establishes the connection with cubes. This menu can be used to read all information in advance when the RS-232 communication takes much time, which tries to access to cubes every time you select a panel.

View menu Log window It displays a communication log window. The send commands and their responses from cubes can be traced.

Test Patterns menu It displays internal test patterns on selected cubes.

Version menu Help It displays the help file. About Wallaby It displays the software version.

5.2.6 Wallaby adjustment menus

System It sets the system memory (page 24, 35). Configuration

Maintenance

REV 1.1 61

Menu trees

Installation

62 Seventy Series Set-up Manual

Menu trees

Installation > White Balance > Detail Installation > Color Matrix > User Setting Misc. 1

Misc. 2

Input It sets the input memory (page 39).

REV 1.1 63

Menu trees

Input > A/D Setting > Other Setting

Display It sets the display memory (page 44).

Information It displays detailed status information (page 8).

64 Seventy Series Set-up Manual

Connectors / switches spec.

REAR WRITE OPE FRONT

55..33 CCoonnnneeccttoorrss // sswwiittcchheess ssppeecc..RS-232C connector Connector: D-sub 9 pins male Cable: An RS-232 cross-over cable to connect with an external controller. Pin assignment: Pin No. I/O Signal 1 – 2 Input RD (Receive Data) 3 Output SD (Send Data) 4 Output ER (Equipment Ready) 5 – SG (Signal Ground) 6 Input DR (Data Set Ready) 7 – N.C. 8 – N.C. 9 – N.C.

Control connectors Connector: D-sub 9 pins female (both IN and OUT) Cable: Supplied control cables (male – male) to connect between cubes Pin assignment:

I/O Signal Pin No. IN OUT IN OUT 1 Input Output EXVIN EXVOUT 2 Output Output TXDS2 TXDM2 3 Input Input RXDS2 RXDM2 4 Output Input GND GND

5 Input / Output

Input / Output

UP/BUSY UP/BUSY

6 Input Output RCIN RCOUT 7 Output Output TXDS2 TXDM2 8 Input Input RXDS2 RXDM2 9 Output NC DE1 NC

Diagram:

Dipswitch

Connector / slide switch for MAT (S-A70E) It is used for upgrading the firmware of the MAT unit. Set the slide switch WRITE (right side) when upgrading. Connector: D-sub 9 pins male Cable: An RS-232 cross-over cable to connect with an external controller. Pin assignment: same as RS-232 connector on cube

No. Name Function Default 1 RESERVED Reserved OFF 2 RESERVED Reserved OFF 3 RESERVED Reserved OFF 4 RESERVED Reserved OFF 5 MAINTENANCE For maintenance ROM usage OFF 6 WRITE PROTECT For memory write protect ON

7 REMOTE For wireless remote control on / off

ON

8 MASTER MASTER / SLAVE setting (ON: MASTER, OFF: SLAVE)

ON

1 2 3 4 5 6 7 8 9

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ON OFF

1 2 3 4 5 6 7 8

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REV 1.1 65

66 RReevviissiioonn hhiissttoorryy Description Revision date

• Add Wallaby (page 22) • Change the Front screen mount structure (page 14, 16) • Add 80” models (page 11) • Change the appearance of available input signal list (page 55) • Add technical description on “Sensor” and “Target color” (page 33, 34)

Aug. 27, 2009 (Rev. 1.1)

Issue the first edition Feb. 23, 2009 (Rev. 1.0)

About trademarks DLP and the DLP medallion are trademarks of Texas Instruments. Microsoft, Windows and Windows NT are registered trademarks of Microsoft Corporation in the United States and/or other countries. The names of other products or companies mentioned are registered trademarks or corporate trademarks of the companies written herein.