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  • 7/21/2019 Divinity_ Original Sin Walkthrough

    1/17

    9/18/2015 Divinity: Original Sin FAQ/Walkthrough for PC by almostsentient - GameFAQs

    http://www.gamefaqs.com/pc/672174-divinity-original-sin/faqs/70607 1/17

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    Page 1 of 8 Next Page Last Page

    Table of Contents

    1. INTRODUCTION TO THE GUIDE

    1. Playing Games While You Are Playing Games

    2. PART I - CYSEAL AND ENVIRONS

    1. List of Quests for Part I

    2. Recommended Sequence of Activities for Part I3. Part I Walkthrough

    4. The Town of Cyseal

    5. Finding Arhu and Aureus

    6. The Murder Scene and Discovering a Strange New Realm

    7. The Homestead Hall

    8. Investigate the Murder Room

    9. Talk to Esmeralda, the Councillor's Wife and Prime Suspect

    10. Continue the Murder Investigation by Digging in the Cemetery

    11. Talk to the Mortician about Dead Sheep and Missing Dead Bodies

    12. Furthering the Murder Investigation

    13. Exploring the Docks of Cyseal

    14. LeavingTown and Exploring the Countryside

    15. Find the Lighthouse

    16. Exploring North of the City

    17. Exploring the Western Beach and Find Lost Love

    18. Finding Cecil's Mighty Staff

    19. Finding Evelyn and Finishing the Murder Investigation

    20. Explore the Southeastern End of Cyseal

    21. Wrapping up some loose ends in the southeastern region of Cyseal

    22. Explore the Eastern Area of Cyseal

    23. The Abandoned, Desecrated Church

    24. Braccus Rex

    3. Part II - LUCULLA FOREST WALKTHROUGH

    1. List of Quests for Part II

    2. Recommended Sequence of Activities for Part II

    3. Luculla Forest

    4. Find the White Witch's Cabin

    5. Entering the White Witch's Cabin

    4. PART III - HIBERHEIM WALKTHROUGH

    1. List of Quests for Part III

    PC Role-PlayingAction RPG

    Divinity: Original Sin

    FAQs Board More

    FAQ/Walkthrough by almostsentient

    Updated: 11/12/14 | Search Guide | Bookmark Guide

    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    9/18/2015 Divinity: Original Sin FAQ/Walkthrough for PC by almostsentient - GameFAQs

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    2. Recommended Sequence of Activities for Part III

    3. Exploring Hiberheim

    4. Hiberheim

    5. Explore Hiberheim before entering the Castle

    6. The Wishing Wells

    7. The Elemental Forge

    8. The Castle Prison

    9. You F ound the White Witch

    10. Gain Entry to the Castle of King Boreas

    11. Destroy the Staff

    12. Free the White Witch at Last

    13. The King's Treasure

    14. Finish Up the Last Bit of Stuff in Hiberheim

    5. PART IV - LUCULLA FOREST again

    1. List of Quests for Part IV

    2. Recommended Sequence of Activities for Part IV

    3. Return to Homestead to Open a New Portal

    4. Finding Maradino

    5. Setting out to Find the Luculla Mines

    6. Investigating the Mines

    7. Luculla Mines Temple

    8. Leandra's Office

    9. Joining the Immaculates10. The Village of Sacred Stone

    11. The Immaculate Cathedral

    12. Exploring Luculla Forest

    13. Zixzax Appears with a Warning

    14. The Goblin Village

    6. PART V - THE PHANTOM FOREST

    1. List of Quests for Part V

    2. Recommended Sequence of Activities for Part V

    3. The Phantom Forest

    4. Exploring the Village of Hunter's Edge

    5. Finding the Wizard's House

    6. Finding the Missing Villagers7. The Wizard's House

    8. Exploring more to the Phantom Forest to Forge Some Soul

    9. Cassandra, Queen of the Forest

    10. The Druid Dungeon

    11. Defeating Cassandra

    12. The Abandoned Shack

    13. Make Your Way to the Source Temple

    14. The Entrance to the Source Temple

    15. Inside the Source Temple

    16. Take an A-Mazing Journey

    17. Back in the Plane Again

    7. PART VI - FINAL BATTLES AND ENDING

    1. Sequence of Activities for Part VI

    2. In the First Garden - Rife with Trife

    3. The Final Battles with the Trife and Void Dragon

    8. Addenda

    1. The Homestead

    2. Blood Stone amp Star Stone Locations

    3. Notes on Last Chest undocumented quest

    9. Legal and Copyright

    DIVINITY: ORIGINAL SIN

    WALKTHROUGH by: rcbohn, who is almostsentient

    Copyright 2014 R.C. Bohn. All Rights Reserved.

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    INTRODUCTION TO THE GUIDEThis Guide is divided into Parts that fit nicely with the flow of major locations or events in the game of Divinity:

    Original Sin. The game itself is not divided into parts. You are more or less free to explore any area, but your

    main limitation to freedom of exploration will be the Level of your party. Your success with this game is very

    much dependent on your party's level. Even enemies one or two levels above yours can wipe out your group in

    minutes. For example, in the early parts of the game, once you leave the city of Cyseal, the "easier" areas are

    to the west. The areas to the north and then east become progressively harder. It is recommended, therefore,

    that you explore to the west first and then other regions as your party increases in level and power. It is further

    recommended that you wait until your party is at least level 3 before you venture outside of the city limits.

    Getting to other regions with the realm depend on your finishing the major quest lines of a particular region. It is

    recommended that you follow this Guide as it tells you where to go and what to do.

    You will be given a large number of quests in this game. Some of them can be solved almost immediately,

    while others will evolve over time. Some quests that you may be given early cannot be undertaken because

    your party is too weak to deal with the enemies you would encounter. You need to be patient. Follow along with

    this Guide and let the story unfold. This Guide has listed the quests for each "part" of the game in alphabetical

    order, not in the order the quest is given. This Guide, at the beginning of each section or "part" of the game,

    has listed the major sequence of events or activities that you should undertake for that part of the game.

    Playing Games While You Are Playing Games

    One activity that will occur frequently in this game is to play a Rock-Paper-Scissors mini game (hereafter

    called the RPS mini game) with many NPCs or enemies. This will usually happen during a conversation and

    the screen will change to the RPS graphics where you will get to make your choice and then the game will

    make its choice. Winning or losing has opposite consequences, where you may simply win some small item,

    or it may result in a battle with the participants. Obviously, you want to try to win if it is to your advantage.

    There may be occasions where you may want to try to lose so as to initiate a battle. [Note: in early releases of

    the game, there is a cheat available where you can win the game every time. Initiate the RPS game with onemain character and once the RPS graphics start, press the F# key to switch to your other main character, then

    immediately press the F# key to switch back to the original character. You win every time. Further note: the

    newest patches to the game have eliminated this cheat.]

    PART I - CYSEAL AND ENVIRONS

    List of Quests for Part I

    A Mys terious Murder

    A Shell on the Beach

    A Source Hunter's Journey

    A Voice in the Wilderness (DLC)

    Another Crazed Mage

    Arhu's Failed Experiment

    Cecil's Mighty Staff

    Charmed, I'm Sure

    Crabs Versus SkeletonsElf-Orc Blood Feud

    Find the Witch!

    Fire! Fire! Fire!

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    Guards at the Bridge

    Headless Nick

    Kitty Love

    Legionnaires at the Church

    Little Bo Bertia Lost Her Sheep

    Lost Archeologist

    Lost Love at the Lighthouse

    Orc Fight on the Beach

    The Apprentice and the Stone

    The Councillor's Wife

    The Fabulous Five

    The Fish Thief

    The Grieving Orc

    The Legend of the Weresheep

    The Legionnaire's Will

    The Philosopher

    The Preacher of Earthly Delights

    The Quest for Braccus Rex

    The Scaredy Pact

    The Shipless Sailors

    The Skeleton King's Summoner

    The StrongmanThe Talking Statues

    The Undead Scourge

    The Wild Woman and the Renegade (DLC)

    The Wishing Brother

    Tom, the Wannabe Adventurer

    Warming the Crowd

    Recommended Sequence of Activities for Part I

    1) Undertake the Murder Investigation in Cyseal

    Complete the Starting Beach Area and Tutorial Dungeon

    Enter Cyseal and talk to Aureus, Cecil, and Arhu

    Investigate the murder scene

    Find the first Star Stone and visit Homestead

    Talk to the Weaver of Time and Zixzax

    Get red teleporter pyramid use red pyramid to find blue pyramid

    Interrogate suspects in the Tavern

    Visit Thelyron and Evelyn in the clinic get another Star Stone

    Visit homestead and talk to Astarte

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    Talk to Esmeralda

    Talk to Murphy the dog at the cemetery and dig up Jake's coffin

    Talk to Roberts the Undertaker

    Confront Esmeralda, the current prime suspect

    Talk to the Healer Thelyron and find Evelyn missing

    Search Evelyn's house to ascertain her location

    Complete minor quests in Cyseal

    2) Dig up graves in the cemetery

    3) Explore west of Cyseal and the Lighthouse

    4) Explore North of Cyseal and complete the robot quest

    5) Explore south-west beach; defeat Grulbarg

    6) Enter and complete Black Cove

    7) Explore the north-western beach

    8) Find Evelyn's lair and defeat her

    9) Exit Cyseal through east exit

    10) Pass through poison garden and head north

    11) Find the ruined mill and Blossius

    12) Enter the burning fields; fight the Twins

    13) Enter the Church and defeat Braccus Rex

    14) Visit Homestead

    15) Travel to Luculla Forest/Silverglen

    Part I Walkthrough

    In The BeginningYou and your companion are Source Hunters, professionals dedicated to finding and eradicating the

    Sourcerers, those who are bent on corrupting the mysterious energy known as Source. In your adventures, you

    will search for and encounter practitioners of Sourcery. Notice the spelling of the word Sourcery, which is

    adapted from novels by Terry Pratchett. You are sent to the city of Cyseal on what seemingly is a routine

    murder investigation that eventually unfolds into a much larger and dangerous adventure. You'll soon discover

    that the fate of the world has been placed in your hands.

    Although you were initially sent to Cyseal to invest igate the murder of "Councillor Jake" (quest "A Mys terious

    Murder"), your involvement in the investigation is a bit delayed because Orcs have been attacking the city.

    You and your companion are dropped off on the beach outside of the city. Your journey begins on this beachwith 2 active quests in your quest log: "A Mysterious Murder" and "A Source Hunter's Journey". Both of these

    quests are lengthy and involve numerous people and side activities. You won't finish these quickly. For now,

    you need to make your way from the beach to the city of Cyseal to continue these quests.

    Recommend this FAQ? Yes No

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    On the Beach and Tutorial Dungeon

    You and your companion, as Source Hunters, were sent to Cyseal to investigate a murder, but because Orcs

    are trying to invade the city, your ship must abruptly deposit your party on the beach outside of the city. You

    need to make your way to the city gates, but there are a few adventures here on the beach for your

    adventuring pleasure. Follow the beach along the eastern edge of the area and you will find a "Dead Man" lying

    in the sand. The body possesses a journal, the "Traveler's Journal". When you read this journal, you will trigger

    the quest "The Talking Statues". You will continue this quest line at a later time. [Note: you want to read every

    book, letter, parchment or whatever that you can pick up. These certainly may contain background information,

    but also they often contain clues, start quests, give you crafting recipes or even XP rewards].

    Continue to the northwest from the dead body and you will find some stairs. As you ascend the stairs, you will

    have your first encounter with some of the creatures of the game. You will see an "Unidentified Mage" and

    some "Unidentified Combatants" running from a cave entrance. They are babbling something about stealing a

    Stone. When they notice you, the Mage conjures a Cursed Lieutenant and 2 Cursed Servants to impede your

    progress and the Unidentified vanish. Fight the conjured skeletons and win the day.

    Now you will have a choice. You can enter the nearby cave or ignore it and continue to the west. It is

    recommended for first time players to enter the cave. It is a tutorial for the game, to instruct you on some of

    the nuances and allow you to get some early loot. This Guide will have you enter the dungeon and be tutored.[Note: it is not necessary to complete the starter dungeon there are no quests and no significant treasure.]

    Tutorial Dungeon

    Simply walk up to the cave entrance (Ancient Stone Gate), place your mouse cursor over it and it will be

    highlighted. Press your LMB and you will enter. This game is a game of exploration as well as quest solving

    and monster hunting. Search every nook and cranny, open every container and take everything. What you

    can't use, you might be able to sell for some gold. Keep items labeled "ingredient" as you will be able to use

    these later to craft potions and other nifty things. You, in fact, have tons of available space in your inventory,

    so keep everything. (You are limited by weight as to how much you can carry.) Crafting and blacksmithing in

    this game can be useful activities. This Guide would recommend that you read some online sources that

    describe crafting and smithing.

    A detailed walkthrough of the starter dungeon won't be given here. During your sojourn through the dungeon,

    you will get periodic pop-up suggestions for what to do. Work your way through the cave, take what you find

    and kill a few creatures that attempt to impede your progress. The battles are fairly easy. The toughest will

    likely be the battle with a skeleton named "Ragequin" who pops out of a sarcophagus. Apparently, the mage

    you saw earlier stole a "Blood Stone" artifact from Ragequin and he wants it back. You don't have it, but he

    doesn't care. The battle is joined. After you kill Ragequin the first time, he will pop up again as Ragequin's

    Ghost. Save your game, fight the enemies to learn how this process works and reload the game if you mess

    up. You can even create a Saved Game in the middle of battle. Kill Ragequin and then go up the stairs and

    leave the dungeon.

    After the Starter Dungeon

    After you leave the dungeon, proceed to the west. You will eventually see a bridge with a pair of Legionnaires

    guarding it. You might want to ignore them at first as there are a few other tasks you can undertake here on the

    beach. Go due east, cross over a little stream, and continue walking. Pass under a rocky arch and continue

    walking until you hear someone moaning in the distance. Walk a bit further and you will see a large white shell

    on the beach. You can speak to the forlorn Shell, "Ishmashell". This will trigger the quest "A Shell on the

    Beach". Apparently it is stranded here and it wants you to toss it back into the sea. You have the choice oftaking the Shell and selling it later, or you can do what it asks and throw it into the water. If you choose to toss

    it in the sea you will get a treasure chest as a reward. [Note: You will encounter this type of activity often

    during the game where, during a conversation or some other activity, you will be given a choice as to how to

    proceed or accomplish the activity. This is role playing at its finest.]

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    From the Shell's location, continue to the west and south. You will soon come upon a "Waypoint Portal"

    (Cyseal Beach). When you get near the Portal, you will automatically, and permanently, activate it and it will be

    marked on your map. You will be able to teleport your party from Waypoint to Waypoint once you have

    discovered more. You will eventually be given a device, a Pyramid, that will allow you to teleport from any

    location to any Waypoint that you have discovered. How cool is that?

    Near the Portal is a shovel. Take it because just to the northeast of the Portal you will see a slight mound in

    the sand. Dig here for a chest with some treasure. Keep the shovel as you will find lots of places in the game

    where you can dig for treasure or trigger encounters of some type. Dig it, man. (History lesson: "Dig it" is an

    old 1960's phrase - similar to Cool! In the U.S. of the '60s, every phrase was followed by the word "man" such

    as "That's far out, man", "That's so rad, man". In modern vernacular it's now the word "Dude").

    Guards at the Bridge

    Beyond the chest you just discovered, you'll see the two Legionnaire guards at the bridge. These two are quite

    drunk, but you can speak to them, and even barter with them. They don't have much, but you might find

    something you want. Loot in this game is randomized, so you never know what you might find in a chest or on

    a merchant. [Note: You can barter with practically any NPC in the game, even some potential enemies.]

    You can ask the guards some questions about the current situation. At the close of the conversation, the

    guards will offer to escort you to the city. You will get a choice here to accept their offer or refuse. If you

    refuse, they will immediately attack you. If you accept, they will accompany you toward the city. Speaking to

    them, and choosing one of the options will both activate and resolve the quest "Guards at the Bridge".

    Battle of the Beach

    Cross the small footbridge and follow the twisting path toward the beach near the city. As you approach the

    beach, you can see several Legionnaires beating on a hapless Orc. When you get closer, an Orc ship will land

    and several Orcs and a Human will disembark. Your task here is to eliminate the orcs and their human

    companion (quest "Orc Fight on the Beach"). You will fight two Young Orc Troopers, an Orc Shaman and a

    human Black Cultist. The Legionnaires nearby will help you in this battle after they have killed the orc they

    were beating.

    Save your game before this battle begins and use this as an opportunity to learn how to best use your

    characters and tactics in a multi-enemy situation. You will be getting lots of practice with multi-enemy battles

    as the game proceeds. Reload your game and try again if you are failing miserably.

    After the fight, loot everything you can on the beach. You can talk to and barter with the Legionnaires, but they

    don't have much. Try to remember to barter with every character. Since loot is randomized, you might get a

    nice surprise and find something useful that you can afford.

    When you approach the gates to the city of Cyseal, you will be met by "Arhu", the wizard who summoned you

    to the island to investigate the murder. He will fill you in on some background information and tell you where

    the crime scene is. He advises that you first should speak to "Cecil", the Mayor and to "Aureus", the Captain

    of the Legionnaires, and also to seek him, Arhu, out to discuss things. So let's enter the city and go find them.

    Head into the City and Put Out a Fire

    Before you wander off to find these guys, turn left from the gate and head towards the harbour and the docks.

    Here you will see a bunch of men lamely attempting to douse the fire of a burning ship (quest "Fire! Fire! Fire!")

    If you have a Rain spell (either as a conventional spell or a scroll), use it to extinguish the fire and earn the

    applause of the bystanders. Know that this is a timed quest. If you delay too long, the ship will be destroyed

    and you won't get any applause.

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    The Town of Cyseal

    Finding Your Way About the City

    You can explore the city to your heart's content, and you should. But your first order of business should be to

    find and talk to three people - "Cecil", the Mayor, "Aureus", the Captain of the Legionnaires and "Arhu", the

    wizard you met after the beach battle. All three of these guys will fill you in on the murder investigation and

    give you additional quests. On the way to find these guys, however, there will be a few minor adventures to

    sample.

    From the bridge at the entrance of the city, walk to the west. You will pass and activate a Waypoint ("Cyseal

    Harbour"). Just past the Waypoint, take the stairs to the north. Continue up the stairs and you will reach a

    plaza with a large fountain. Head northeast from the fountain. You will soon enter the Marketplace of the city.

    When you pass the first wagon, you will automatically join in a conversation with a wannabe thief, "Robin".

    Here you will begin, and can resolve, the small side quest, "The Fish Thief". In this quest, you will get a choice

    to allow the thief to steal something or to persuade him to desist. The choice is up to you as to how you want

    to role-play your characters. Afterwards, you can talk to Rhoa and the Fish Vendor about this episode.

    Exploring the Marketplace

    There are a number of merchants here in the Marketplace that sell a variety of useful things. Unfortunately,

    you likely don't have much gold yet. Be patient, my young padawan.

    Do talk to "Kelvania" who is wandering about near the central fountain. This is an example of how

    conversations can boost some of your skills. Ever since the murder occurred in town, Kelvania is concerned

    with being accosted by some stranger or whatever. Talk to her about it and then quit the conversation. Your

    two lead characters will now have yellow exclamation points over their heads, indicating they wish to talk to

    each other. You will get several options in the conversation. Depending on which you choose, you can receive

    some boost to a particular "Trait" which in turn could augment certain of your Abilities. Watch for the text that

    pops up over your character's heads to see which Trait boost has been applied.

    While still in the Marketplace, talk to "Bertia". Apparently she has lost her sheep which begins the quest "Little

    Bo Bertia Lost Her Sheep". You will be finding the errant sheep a bit later.

    Another useful vendor to get to know is "Gerome" standing by the paintings on easels. Gerome will sell some

    treasure maps of varying value. These are absolutely worth the price when you get enough gold to buy them.

    When you read each map, you will get an icon on the World map indicating where the treasure is located. At

    this point in time, all of the treasures are located outside of the city, so this Guide will direct you to their

    location at the proper time.

    Nearby to Gerome is "Cylia the Enchantress", who will sell Skillbooks for magic and also crafting ingredients.

    Her skillbooks are for Aerotheurge and Hydrosophist based spells.

    Go to the King Crab Tavern

    At the north end of the Marketplace, there is a set of stairs that ascend to the "King Crab Tavern" and Mayor

    Cecil's house. Walk toward the front entrance to the Tavern. When you approach the Tavern, you will

    automatically enter into a conversation with "Mendius", an obnoxious salesman-like recruiter for a group called

    the "Fabulous Five". The Fab Five is essentially a guild of adventurers. If you accept and join, you'll activate

    "The Fabulous Five" side quest. [Note: as you will discover, there is something not quite right about this group.

    But it does not hurt you to join at this point in time. You will get an additional quest line by doing so]. This also

    unlocks the potential for a second side quest Arhu's Failed Experiment.

    You may want to put off entering the Tavern for a bit. To investigate the murder, you need permission to enter

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    the murder room and you will get that from Captain Aureus.

    Visit Mayor Cecil

    Go straight north up the stairs from the Market or to the east of the Tavern and go to the "Town Hall" to pay a

    visit to "Mayor Cecil". If you wish, you can talk to Claudius and Marcius, the two Legionnaire guards outside of

    the Town Hall. You will get a bit of background information and their take on things. Now enter the Town Hall.

    When you talk with Mayor Cecil, you will realize the old codger is nearly deaf. [Note: the author of this Guide is

    also nearly deaf, and the conversation you have with the Mayor would be very similar to a conversation youwould have with me. Especially ask the mayor about sects.] You will, however, gain lots of information from

    the Mayor. You will certainly want to talk to the Mayor about the murder and the murder victim, "Councillor

    Jake". In further conversation, you will get a quest ("Cecil's Mighty Staff"). Here you are to find the lost "Staff

    of Pergamon". To further this quest, Cecil tells you to talk to "Conrad", a ship's captain on the docks, who

    might know something about this staff. From this point on, you can ask many of the town's citizens about this

    staff in hopes of gaining more information. If you read between the lines of the conversation with Cecil, this

    Staff thing seems a bit dodgy. [Note: you will be investigating the various potential murderers and will be

    seeking evidence for or against. One bit of evidence is a pair of "Smelly Shoes" in the Mayor's private office

    (the Key to the locked office door is in the main area). You will have to use cunning and stealth to get the Key

    and to open the door. You can eventually show these shoes to a dog named Murphy to rule out the Mayor asthe culprit.]

    The Mayor will offer to give you a tour of the Library upstairs. Take him up on this offer. Upstairs you will find

    "Jahan", a mage character you can recruit for your party. He brings some useful benefits as you begin to form

    a well-rounded adventuring party.

    While in the Library, talk to "Victoria", the Mayor's "daughter". She is actually a friendly Orc, and you will have

    several occasions to interact with her. For now, ask her if you can read some of the books in the library and

    she gives permission. Proceed to take and read any available book (don't steal any, or at least, don't get

    caught). Only interact with the books or shelves where the onscreen icon is white. A red icon indicates you will

    steal the item, which pisses people off. Read the books you acquire to gain any benefit or knowledge. Be sure

    to buy the book called "Forgotten Language of Faery" from Victoria when you get enough gold. You will use

    this book at a much later time to obtain some decent treasure. Also pick up the book called "Philosophy of

    Death". The knowledge contained in this latter book will give you some clues to a quest in the not too distant

    future.

    Also talk to "Charlene", the Mayor's assistant, who is wandering about on either the lower or upper floors.

    Seems like the lovely Charlene is looking for her brother "Tom" and you will get the quest "Tom, the Wannabe

    Adventurer". Apparently he has run off with a group called the Fabulous Five. You will get a chance soon to

    meet some representatives of the Fabulous Five and sometime during your adventures, you will come across

    Tom. We will deal with that later.

    Finding Arhu and Aureus

    When you're done visiting the Town Hall, exit and head to the northeast. Pass through the Legionnaires camp

    (red tents) and continue to the east. You will soon find the "Legion Headquarters" where you can talk to

    "Aureus", the Captain of the Legionnaires and to "Arhu", the mage you met at the beach.

    Aureus is arrogant and condescending to you, but he does have useful information and gives you a couple of

    quests. He tells you the crime scene is at the King Crab Tavern and you have his permission to enter. Now

    follow all the other conversation options and you will get the following quests - "The Undead Scourge", "TheScaredy Pact", the "Lost Archaeologist", and "Legionnaires at the Church". Well, that certainly gives you a lot

    to do and we will get to these in due time. Oh, and Aureus is a purveyor of Man-at-Arms skillbooks.

    Now head upstairs to talk to "Arhu". Arhu is the mage you met right after you vanquished the orcs on the

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    beach. You're in for a surprise here. Arhu has transformed himself into a cat. He will give you a long discourse

    about himself, but then you should get down to the business at hand. He will tell you what he knows about the

    murder and the crime scene. If you have talked to some townspeople, you may have heard mention of an

    experiment by Arhu that went awry. Mention to him that you heard about a failed experiment and you will get

    the quest "Arhu's Failed Experiment". For this last quest, he will give you a device called the "Arhu

    SparkMaster 5000 Universal Controller". He also tells you there is a manual for the device in his room.

    Interesting. Arhu sells Geomancer and Pyrokinetic skillbooks.

    The quests you just got from Aureus and Arhu will be put on the back-burner for a while. You have a lot to do

    in town, and, many of the quests you just received from Aureus and Arhu take place outside of town and your

    party is not up to snuff yet. You should now begin the murder investigation in earnest by paying a visit to the

    murder scene.

    Recruit a Potential Party Member

    There are several companions that you can recruit to join your party. Two came with the original game, Jahan

    and Madora. A downloadable DLC called "The Bear and the Burglar" has added two new party companions to

    the game - "Wolgraff" and "Bairdotr". These companions impart some flavor to the game by adding their

    opinions to your adventures and having a quest of their own. You will also get a chance a bit later to recruitother companions to replace those listed here. You can only have a total of four party members.

    Recruiting the Fair Maiden Bairdotr

    There is a cage with a prisoner just outside of the Legion Headquarters (if you downloaded the DLC). In the

    cage is "Bairdotr". Guarding the cage you will find Tullia and Virius. You can ask Tullia if the woman in the

    cage is under arrest. This will generate some more give and take between Tullia and Virius, and then you get

    to decide to take Bairdotr under your wing, or to let her stay locked up. If you choose to have her released, she

    joins your party. By way of backs tory, Bairdotr is a Ranger and says she is from Homeforest, was raised by

    bears, and apparently has had little dealings with "humans". She says she was tutored by someone named

    Jareth. She says the reason she is here in Cyseal is that a terrible disease has corrupted the birds and beasts

    of Homeforest and her mentor, "Jareth", was kidnaped. His abductor was someone named Attenberah. This

    will begin the quest "The Wild Woman and the Renegade". Bairdotr's weapons, a dagger and a bow, are sitting

    on the bench near the cage.

    Go to the King Crab Tavern and Recruit Another Potential Party Member

    Now that you have talked to several townspeople and have a number of quests in your docket, let's begin the

    murder investigation for real. Head to the east of the Market to the King Crab Tavern. Inside the Tavern, you

    might first want to talk to "Madora" who is walking about on the first floor of the Inn. Recruit her for your party if

    you wish. She is a useful Knight character and a good addition if you are trying to create a solid 4-memberparty.

    Go to the southwest side of the first floor and approach the room where the murder occurred. There is a guard

    stationed at the door, but if you got permission to enter the room from Captain Aureus, the guard will open the

    door.

    The Murder Scene and Discovering a Strange New Realm

    If you peer into the room before you enter, you should notice two things immediately - there is no dead body

    and lying on the floor is a glowing blue stone called the Star Stone. (Hover your mouse cursor over objects to

    get names or descriptions). Now walk through the door. As soon as you enter the room, this Star Stone will

    cause a magical explosion and the party will be magically teleported to a strange location. [Note: Alternatively,

    you can get a similar experience by talking to Evelyn in the infirmary and finishing her quest. She too has a

    Star Stone that will produce the same magical discharge and teleport the party. Only one of the Star Stones

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    will give this experience. If you've found one, the other will not teleport the party.]

    In this strange location, you will meet "Zixzax", an Imp Historian. (You've met Zixzax before if you have played

    previous Divinity games.) He asks how you came to be there and you explain. He gives you a lot of mystical

    mumbo-jumbo and then he asks you to look into the large Lens just behind him. Peering into the Lens will

    show you a cutscene of some kind of cosmic destruction - the Void Maelstrom as Zixzax will call it later. Talk

    to Zixzax again and he will give you more information about himself and some impending doom, the ending of

    all Time, which, of course, only YOU can remedy. He points out a now active Portal which was activated by

    your using the "Star Stone". He goes on to tell you that he is in the Homestead on the Shelter Plane at the End

    of Time. What? He will become your contact person for a number of tasks and adventures. He asks you to find

    and retrieve similar stones to the one that Evelyn used or that you saw in the murder room.

    The Homestead Hall

    You can search the small area and get a few baubles, but then you need to use the glowing Portal thingy next

    to Zixzax. Using the Portal will whisk your party to the "Homestead Hall". The area you just left is called the

    "Homestead Observatory". Search the new area. The Homestead Hall is a large area filled with Portals that will

    eventually take you to other locations, but most of them are currently labeled Inactive Portal. You will be

    activating these as your adventure progresses. What activates the Portals is the magical discharge of the StarStones, so when you find a Stone, a new Portal will open in the Homestead.

    Make your way to the north end of the Hall and you will see Zixzax talking to someone. This someone is a

    "Weaver of Time" and she will not talk to Zix. She will, however, talk to you. So talk already.

    The Weaver also gives you a bunch of mystical mumbo-jumbo. The gist of it is that YOU are somehow

    SPECIAL and can interact with the Star Stones, talk to her and show other mysterious abilities. Ask her lots of

    questions. When your curiosity has been sated, talk to Zixzax again. He will give you a new over-arching

    mission, to find more of these Star Stones and solve their mystery. A nifty part of all of this is that Zix will then

    give you a rune stone, a precious little red "Pyramid", which turns out to be a Teleporter Device which lets youRift Travel. That is, to teleport to any of the Waypoint Portals in the game. Bam! What?

    The Last Chest

    Before you leave this realm, interact with the treasure chest near the Weaver. It says it is the Last Chest and it

    dares you to find its four sisters in order to open it and get its treasure. No quest appears on your log for this

    activity. What to make of this, you wonder. Also, while you are talking to the Weaver of Time, check out her

    inventory. She sells crafting items such as Pixie Dust which allows you to create magical items. A good thing

    to remember if you are thinking of using your crafting skills.

    Using the Pyramid and Watching Cecilia Taking a Bath

    When you decide to leave the Homestead, teleport to one of the Cyseal Waypoints. Now right click on the

    Pyramid that Zixzax just gave you. (You must be at some location other than in the Homestead for this to

    work). You will be instantly teleported to the bedroom of "Cecilia" and you can watch her take a bath. Ogle.

    She will immediately order you out and you must play the RPS mini game with her. Her level for this game is

    very high and it will be difficult to win. (It actually doesn't matter if you win or not). Regardless, pick up the blue

    teleporter Pyramid that is lying on the floor. Now you have two Pyramids, a red one and a blue one. In addition

    to being able to teleport to a Waypoint using the Pyramid, you can now teleport to the other Pyramid. Place

    one in a desired location, then use the other Pyramid in your inventory to teleport to the one you placed.

    Fantabulous. Use your newly acquired Pyramid to return to the Homestead.

    Getting to the Homestead a Different Way

    An alternative way to find a Star Stone and reach Zixz ax and Homestead is to pay a vis it to Evely n, the

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    Healer's apprentice. Even if you've been to the murder room and discovered Homestead, do the following

    anyway. Make your way to Thelyron's Clinic where you will meet with "Thelyron", the Healer. He has quite a

    high opinion of himself and his abilities, but he will divulge some useful information. Importantly, he will tell you

    about how his apprentice, "Evelyn", has discovered a revolutionary healing process using a Stone, of all

    things.

    Walk into the next room and observe Evelyn hovering over two sick townspeople lying in the beds. She tries to

    chase you out, but being curious Source Hunters, you continue to question her. She will relate to you her

    dilemma - that she has two dying men, but only 1 healing stone. This will begin the quest "The Apprentice and

    the Stone". Here YOU are to decide which of the two men gets cured by the Stone. Ask Evelyn about the men

    to get more information on which to base your decision.

    As you are deliberating the future of the two men, ask Evely n some more questions. She tells you where she

    got the Stone - from someone named "Loic", a healer in the town of Silverglen. He is of the faith called the

    "Immaculates" who believe certain stones can heal wounded flesh. These things will become much more

    significant at a later time.

    After making your choice, Evely n will heal the chosen man and her healing Stone will drop to the floor and

    become an "Inert Stone". Pick it up. If you have not been to the murder room, the healing stone will magicallyteleport your party to a strange realm. If you've been to Homestead, you won't be teleported again. Talking with

    Evelyn and choosing which man to heal will start and end the quest "The Apprentice and the Stone".

    Visit the Murder Room in the Inn and the New Area in the Homestead

    If you have made side trips to the Homestead and to visit Evelyn in the Clinic, return to the King Crab Tavern

    and search the murder room more thoroughly. The murder room in the Inn is in shambles, but there are some

    things to be done here. First, pick up the deactivated "Star Stone", now called the "Inert Stone". If you have

    the one from Evelyn, you will now have two Inert Stones. You will get an onscreen message that there have

    been changes made to the Homestead. If you zip over to the Homestead via the Teleporter Pyramid, Zixzax

    will tell you that exciting things have happened. He tells you that a new Portal has opened. To see for yourself,

    follow Zix as he goes bounding off to the north.

    Sure enough, a new Portal called "To the Hall of Heroes" is now active. Take the new Portal. You will arrive in

    a comfortable looking area that will allow you to exchange companions should you wish. There are chairs for

    sitting, bookcases for storing your excess books and even a massive feast set up on the dining room table.

    There are some sleeping pallets on the floor at the south end of the room for you to rest up and restore your

    depleted health. Cozy.

    You will discover, a "person" by the name of "Astarte" sitting at the banquet table. Have a brief chat with her.

    She seems to recognize you and calls you the "guardians". You don't know quite what to make of this, so nexttime you see Zix and the Time Weaver, mention Astarte to them. When you talk to the Weaver of Time about

    this Astarte, she has some interesting things to say. Astarte will play a big role in this story as time goes on.

    At the south end of the room y ou will find "John Smythn". Talk with John to find out that you can hire

    companions to accompany you on your adventures. If you have already recruited Jahan and Madora (or one of

    the new ones available through the DLC), then you will be told there is no place for someone else. You can

    only have four party members. You can dismiss any of your companions and they will stay here in the Hall of

    Heroes until you require their services again.

    There is a chest on the alcove on the west side for you to store valuables. During exploration, my party founda Unique Weapon, Hanneman's Axe, in the alcove to the east. Not too shabby. A character must have high

    perception to find this axe.

    Use your nifty new Rift Travel device and teleport back to the Cyseal North Gate Waypoint. Head back to the

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    Inn to investigate the murder room more thoroughly and interrogate any potential witnesses.

    Investigate the Murder Room

    Try to open the large chest along the south wall. It is locked, so pick the lock or smash the chest to reveal its

    contents (alternatively, you can find the key for this chest in Esmeralda's house). In the chest you will find a

    "Letter" from the "Duke of Ferol" and this will start the quest "The Councillor's Wife". This is "Esmeralda", the

    wife of Councillor Jake, the murder victim. What you will be doing for a while is collecting evidence of the

    murder in your attempt to solve it and find the perpetrator. You will need to talk to potential witnesses and

    follow the leads you are given. And no, the butler didn't do it.

    You can freely take any item in the murder room. Especially take the pictures hanging on the wall. Pictures are

    quite valuable and you can sell them at a Merchant. Try to obtain or steal all the pictures you can to earn some

    easy gold.

    Interrogate Potential Witnesses in the Tavern

    You just received a clue concerning the murder (the letter), so you need to start talking to potential witnesses

    here in the Tavern. Perhaps start with the "Duke of Ferol", the writer of the letter you found in the chest. He isin the northeast corner of the first floor. He doesn't have much to say at this point. You will notice that if you

    choose conversation option 2, you will take a -20 hit in your attitude when speaking to him. Attitude is how

    others perceive you and therefore how they react to you during conversations or bartering. With Ferol, it really

    doesn't matter that his Attitude toward you decreased as he is not a merchant and you don't need to be on his

    good side.

    Right next to the Duke is "Unsinkable Sam", a cat. If you have the Pet Pal talent, talk to the friendly feline. He

    will tell you about his girlfriend, "Maxine", which will start the quest "Kitty Love". Maxine is the cat in the Town

    Hall where you talked to Mayor Cecil.

    In the northwest corner of the first floor are a couple of Fabulous Five members who are merchants. "Anna"

    feeds you a bunch of blarney, but she does have some useful items to trade. "Alistair" is really full of himself

    and doesn't offer much in the way of trade. Move on.

    Talk to obnoxious "Novak" at the bar - but you will get little from him. Apparently he is one of the Fabulous

    Five. Talk to "Yvad Tavernier", the bartender, who offers his observations on the murder. "Francis", in a room

    in the south of the first floor, is a religious fanatic who offers some religious fanaticism. He does sell potions,

    however.

    Upstairs, most of the rooms are locked. You can enter the room of "Shereth" and converse with her. She is a

    traveling merchant that sells Witchcraft and Scoundrel skillbooks. She also has lockpicks and trap disarm kits.

    You need to think about this woman Shereth. You are Source Hunters, and when you talk with Shereth a

    second time, you will get the choice of exposing her as being a source of Source. A battle will ensue. Other

    tavern patrons who are in the vicinity will also attack you. You could also decide to let her be so you can

    continue to trade with her. Role-playing at its finest.

    Enter the Basement of the Tavern

    One activity you might wish to do right now is to go into the basement of the Tavern. Nobody gave you a quest

    to do this, but you should always go into the basement areas of a house or dungeon when you find one.

    The first thing you will see is a green poisonous cloud to the south. In addition, something you likely don't see

    is that the room with the poison cloud also has a nasty fire trap. Beyond the cloud is a chest to open and a key

    that opens another chest to the north. The north chest can be bashed open, but you are likely to ruin a

    perfectly good weapon in doing so. What follows is one way to get through the poison cloud area to find the

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    key and to open the chest.

    First, loot the adjacent untrapped rooms of everything you can get your grubby little hands on. Use the Alt key

    to highlight stuff. In the room to the east you will find a Tavern Ornate Chest Key that opens the ornate chest

    in the green cloud room. Go to the green cloud room. Detach a character from the group and then have

    somebody toss fire into the green cloud to dissipate it temporarily. It will return after a minute or so. Have your

    detached character walk carefully into the room. There is a floor plate right at the door that will set off the fire

    trap. Avoid it and walk to the west in the room. The Simple Tavern Cellar Chest Key is lying atop a crate in the

    west end of the room. The green cloud will return about now. Get close to the Ornate chest and open it with the

    key. Do a Quick Save here just before you open the chest. Remember that most often, loot is random. If you

    don't like what you get in the chest, reload and open it again. Have a person outside the room toss fire onto the

    green cloud again or have your character place a crate on top of the vent to block the poison cloud. There are

    a couple of crates in the east end of the room if you want to check them out. With the green cloud gone, exit

    the room carefully, avoiding the pressure plate at the door. How clever you are.

    Now go to the chest in the north of the room and loot it. You're not likely to find anything spectacular in either

    chest, but it's better than what you have at present. In one game, my party found Peter Lee's Sword. It's a

    decent one-handed sword in it's own right. What's great about this sword is that it is Unbreakable. Use it to

    bash things without breaking your own weapons. Cool.

    Talk to Esmeralda, the Councillor's Wife and Prime Suspect

    Now head to Esmeralda's Shop just to the southeast of the Marketplace. She is the wife of the dead Councillor

    Jake and is currently the prime suspect in the murder investigation as she was having an affair with Duke

    Ferol. You can talk to her bodyguard, "Septimus", who is steadfast in his defense of her. You can show him

    the letter to Duke Ferol and he will be flabbergasted.

    Now talk to "Esmeralda" and confront her with Duke Ferol's letter. She will brush it off as the ravings of a love-

    lorn idiot. Although the letter does provide a little motive for two suspects (Ferol and Esmeralda), it's not realproof of anything. If you want to continue with her as a suspect, you will have to find better evidence.

    To be more certain of her guilt or innocence, go upstairs and find the key to her apartment. Open the chest at

    the foot of the bed and take the "Smelly Panties". Eww. [Note: You can take these panties to Murphy, the dog

    at the cemetery, and let him sniff them. Your character will make a comment that you might want to hear. The

    Panties will also increase your charisma +1 if you wear them. Well, why not?] Go back downstairs and open

    the door to the left of the entrance. You will probably need to either distract the guard, or make your character

    sneak or be invisible. First, search through the ground floor and take all items of value. On the desk in the

    bedroom you will find a book called "The Perfect Murder", which talks about how to plan a murder. Seems like

    this might be a plausible piece of evidence. Return to the adjacent room and climb down to the basement via

    the trapdoor.

    Thoroughly explore the entire area for goodies and such. On the left of the stairs, there are ham shanks

    hanging on the wall. Remove the left ones to find a switch. Press it and a bookcase will slide to reveal a door

    to a hidden Secret Storage room. On the desk in the storage room you will find a "Bloody Dagger", some more

    evidence perhaps. Take all the Light Gold Cups and dinner plates as they are worth a lot of money at a vendor.

    Even though it may seem that Esmeralda is the prime suspect, let's wait a bit before we confront her with the

    new evidence just found. There is more to do in this investigation and more suspects to ferret out.

    Continue the Murder Investigation by Digging in the Cemetery

    When you were in the murder room in the Inn, you should have noticed that the body of Councillor Jake wasn't

    there. You would surmise that the undertaker already took him. But you need to examine the body for clues.

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    There are two ways you can get the same information, and you can undertake both. Pun intended.

    First, head north to the cemetery, and look for Jake's freshly dug grave. His dog, "Murphy", will be barking

    around the grave. If you have the Pet Pal Talent, speak to Murphy the dog. You'll learn that he misses his best

    friend Jake, but he senses something is afoot with the grave. If you can't talk to animals, just dig up the grave

    with the convenient nearby shovel to exhume the body on your own. Gasp! You don't find a body in the grave.

    Instead you find a dead sheep. Whoa. You will want to go and speak to Bertia in the Market as this just might

    be her lost sheep.

    During your investigation of the various suspects in town, you will find Smelly items that you can bring to

    Murphy, Jake's dog at the cemetery, and let him smell them. You will find Smelly Panties at Esmeralda's

    House, some Smelly Socks in the office of Aureus, the Captain of the Legion and Smelly Shoes at Mayor

    Cecil's Office. Murphy will tell you about his own suspicions of guilt or innocense of the owners of the items.

    There are a number of other graves in the graveyard that you can dig up. You can do so now, or come back a

    bit later. A friendly warning. Not all graves contain "dead" bodies. This Guide will have you come back to the

    graveyard for further exploration. First, let's find out about this sheep thing. And where the heck is Jake's

    body??

    Talk to the Mortician about Dead Sheep and Missing Dead Bodies

    If you wish to gain some more information about Jake's missing body, you can speak to the undertaker,

    "Roberts", who is upstairs in the "Mortician's Morgue" just to the south of the cemetery and just northwest of

    the Tavern. You can find his ledger ("Robert's Ledger") in the morgue area of the lower floor, though you'll have

    to break down a door or pick its lock to get to it. [Note: the key to this door is upstairs. You will need to steal it.

    It is called the Mortician's Chest Key, but it will unlock both doors in this house as well as the Mortician's

    Chest.] When you read this ledger, you will get to ask Roberts about the various people he suspects as being

    culpable for Jake's murder. If you don't have the ledger, you will get a list of dialogue options that will let you

    persuade Roberts one way or another by playing a RPS mini-game with him. Win, and he'll spill the fact that helet the body be stolen.

    Roberts does name four suspects - Mayor Cecil, Esmeralda (Jake's wife), Captain Aureus and Evelyn (the

    doctor's apprentice). Read the dialogue options to get some clues about why he suspects each of these

    people. Now you will want to speak to each one if you haven't already.

    First, let's go to the Marketplace and talk to the poor dear Bertia who lost her sheep (quest "Little Bo Bertia

    Lost Her Sheep".) When you tell her you found her dead sheep, she scampers off to complain to Captain

    Aureus. Follow her to Aureus' off ice and listen to her demand the arrest of Roberts, the Undertaker, and s heep

    thief. You can ask Aureus about the other suspects and report your suspicions, but if you accuse Aureus, he'll

    just scream at you and y ou'll lose some Attitude points. You can tell Aureus about Roberts' complicity in the

    matter of conspiring to sell Jake's body and he will be arrested.

    So where is Jake's body? Roberts did hint that perhaps Jake's body is being used to summon the undead, and

    you already know the Legion is having a problem with that. You need to start looking into that thread.

    You can go talk to Mayor Cecil, another of the suspects, but the doddering old fool has nothing to add. If you

    break into his private quarters, you can steal a pair of "Smelly Shoes". Show these to Murphy the dog who will

    tell you that Cecil is not likely the perpetrator. So it seems like the investigation is at an impasse here.

    Confront Esmeralda

    Confront Esmeralda with the incriminating items (the book and knife) you found in her Shop and demand

    explanation from her. However, she will tell you that it is her husband's book and the knife is one he used to

    butcher swine. All plausible explanations. Seems she may not be the guilty party after all. She goes on to tell

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    you that Jake changed perceptibly over the last few months into somebody dark and brooding. She will also

    strongly recommend that you take a closer look at "Evelyn", the Healer's apprentice. She's convinced that

    Evelyn in evil and killed poor Jake.

    Furthering the Murder Investigation

    Go back to the Thelyron's Clinic and speak to Thelyron. You will discover that Evelyn is gone. Thelyron will tell

    you that Evelyn left in a hurry, but she forgot her pouch. He suggests you search her pouch and then search

    her house which is just to the west of the Clinic. The backpack, which is sitting near the window in the next

    room, contains the "Key to Evelyn's House". With further searching of the Clinic, you will find a "Smelly Coat"

    that you can show to Murphy the dog and get his opinion on things. You will also find the Key to Thelyron's

    Back Room. Open that door and loot the room.

    Go to Evelyn's house, which is right next door to the Clinic, and search it thoroughly. The chest just inside the

    door contains a "Reveal Spell". Hold on to this as it will be required a bit later when you attempt to find Evelyn.

    Take "Evelyn's Diary" from the shelf just above the chest and read it. Things are beginning to gel for you now.

    In the Diary, Evelyn talks about someone named "Dietmar" and the Staff. This has to be Cecil's Staff of

    Pergamon. She also talks about "Conduit". You've heard of Conduit before from the religious fanatic in the

    Tavern. There is, in fact, a letter on the table from this Conduit to Evelyn. Hmm, interesting. Right next to theletter from Conduit there is a Parchment that gives you the recipe for Reanimation serum. Also interesting, but

    it's unlikely you will be able to make this stuff. The Mortician and Esmeralda are also mentioned in the

    Parchment. The chest in the corner can be bashed for some useful items. The key for the chest is at the door

    you entered.

    Well, well, well. It seems that lovely Evelyn is the culprit after all. Even Murphy, the dog at the graveyard, will

    confirm this if you let him smell Evelyn's Smelly Coat. You really must find her. So to recap, you've learned

    from the items in Evelyn's house that her secret Lair is near a northwest beach and she has magically

    disguised it. Here is where you will use the Reveal Spell, to reveal the Lair once you find it. Both Evelyn's

    House and her Lair are marked on the Map. While it might seem to be a priority to find Evelyn, you won't begetting to this Lair for a while, so be patient.

    To wrap up the quest "The Councillor's Wife", head over to Captain Aureus. You have discovered some

    incriminating evidence against Esmeralda, but it really isn't compelling and, furthermore, you now know it was

    Evelyn who was involved. Tell Captain Aureus that there might be someone to arrest, but your main characters

    will discuss this. Make the choice that there really isn't enough direct evidence to arrest Esmeralda and the

    quest will end.

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