divinity original sin – first impression
TRANSCRIPT
Divinity: Original Sin – First
Impression
http://www.gamebasin.com/news/divinity-original-sin-first-impression
Now the latest Divinity game has been making PC gamers across the world envious of what is still
to come in this classic styled RPG game. The game is currently still in Beta under the Early Access
program, which unfortunately is far too obvious when playing the game at the moment, that will
of course change with time and patches, lots and lots of patches. Though that doesn’t completely
crush the fantastic gameplay, interesting story, interactivity and top‐notch combat that is currently
in the game. Let’s start off with my most favourite section of the game so far, combat! Divinity:
Original Sin uses a turn based combat system that involves a great deal of interactivity with the
environment and creativity with magic. For anybody who’s played Blackguard, you may have an
idea on how well this system works already. Original Sin is another take on that sort of combat with
some differences. The magic in both games are good but Divinity takes it a step further with the
ability to control the weather, making it rain really makes lighting effective.
Barrels can turn the tide of battle, either leaking oil that can be set alight with fire, water that can
be electrified and poison can be used to massacre the enemies caught in its range. Mix that with
the fact that often these materials can be found randomly on the nearby terrain, means you’ve
usually got something to work with that can often give you an advantage against a more powerful
and more numerous enemy team. Even with this though, often making full use of the advantage
takes some experience and time that not all players will get easily, meaning the game can feel
slightly cruel at times. Thankfully, with one of the latest patches they’ve added a difficulty level
which helps a lot in easing new players and casual RPG fans into the game. But that’s just the magic,
you have melee and ranged combat in the mix that really makes your team feel well‐rounded.
Someone can take damage, some can deal it in large amounts to either single targets or use area
effect abilities to hit multiple targets and others keep everyone alive. As you can see from the
combat above, it’s rather interactive with the environment and the game doesn’t stop there.
Certain areas allow you to dig them up and uncover
numerous items from underneath, along with the occasional zombie or secret set of ladders. Items
can be pinched and people pick pocketed if your skill and stealth are good enough to get away with
it. Almost everyone has something to say, whether in passing conversion or in actual dialogue
directed at you. The game allows you to play co‐op with someone else, though if you don’t have a
mate on hand to help you with your orc slaying, you still get the benefits of a second character
along with the extra dialogue that come with that decision in singleplayer. Yes, your characters can
actually debate, argue and play rock, paper, scissors among themselves with each witty line often
giving your character a new personality trait that may label you romantic, stubborn, arrogant or
many other little
traits.
Areas are often wide and enjoyable to explore with chests hidden around, secret areas only
findable with skills, items or a little luck. Original Sin feels like a classy RPG mixed with modern
graphics, technology and combat enhancements that have made a game that feels brand new and
incredibly addictive. The bugs will obviously put a lot of people off with the game in its current
state, and I can understand that. But they have been heavily worked on and even a month on after
first playing the game, you can easily tell how much more stable and playable the game is. Your not
guided to any particular areas, quests or battles, and in normal instances, this would be a refreshing
change of pace. But on harder difficulty levels, you’ll have to keep your eyes peeled and characters
under close control, you can easily get yourself killed in a matter of seconds just by wandering into
an area you aren’t quite ready for. Luckily, the guards in the first city do advise you if you aren’t
quite ready for a certain section. It’s almost always wise to listen to them on the harder mode. The
background sound effects are also effective in creating a living, breathing environment that can be
experienced in multiple locations. The sense of wonder of a new world, with birds tweeting, trees
swaying and the regular background chatter of towns really makes Divinity: Original Sin a unique
and incredibly well created world with the possibility of becoming ever greater as the game comes
towards its official release date on the 20th of June.
The story also helps grip you. You take on the role of a Source Hunter with a fellow Source Hunter
to help you solve a murder mystery. Source Hunters help rid the world of foul and evil magic that
often threatens the civilized world. A murder mystery soon turns into a much bigger affair. As you
can see above, the art style in the cut‐scenes is fantastic and adds an aged feeling that almost gives
the game a little bit of retro history feel to it. The in‐game graphics are of course also superb with
special effects like fireballs and lighting taking centre stage in any mage battle. I sincerely think that
the Early Access program has also shown its true roots here too and this game has shown that
Kickstarter projects can be fantastic. With the help of the community, this game has been created
with care, time and most importantly of all, a vast group of game testers behind it to iron out the
kinks. Divinity: Original Sin shows just what the developers at Larian Studios can do with some bug
fixing help and a little faith. This may be an Early Access game but everybody who’s gotten the
game so far seems to have enjoyed it immensely. I know I have. For anybody who enjoys old style
RPG’s with some Turn Based combat, this game is perfect for you. Whether you wait until all the
possible bugs are fixed with the official release or pick it up now is completely up to you. You
shouldn’t have to wait long as the new official release date is currently set for the 20th of June and
we’ll hopefully have a full review for you just before then. Otherwise, check out the Steam page for
more details.
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