disease storms the green sea of darkness enemy ships

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The Green Sea of Darkness Seafarers believed the ocean around the equator was so hot that the water boiled and created a deadly green fog. Disease During this time, it was thought that winds from the south carried disease. Storms Typhoons and Hurricanes were often deadly for ships and seafarers. Enemy Ships Ships belonging to pirates and rival countries were another concern for seafarers. The Green Sea of Darkness Seafarers believed the ocean around the equator was so hot that the water boiled and created a deadly green fog. Disease During this time, it was thought that winds from the south carried disease. Storms Typhoons and Hurricanes were often deadly for ships and seafarers. Enemy Ships Ships belonging to pirates and rival countries were another concern for seafarers. The Green Sea of Darkness Seafarers believed the ocean around the equator was so hot that the water boiled and created a deadly green fog. Disease During this time, it was thought that winds from the south carried disease. Storms Typhoons and Hurricanes were often deadly for ships and seafarers. Enemy Ships Ships belonging to pirates and rival countries were another concern for seafarers. The Green Sea of Darkness Seafarers believed the ocean around the equator was so hot that the water boiled and created a deadly green fog. Storms Typhoons and Hurricanes were often deadly for ships and seafarers. The Green Sea of Darkness Seafarers believed the ocean around the equator was so hot that the water boiled and created a deadly green fog. Storms Typhoons and Hurricanes were often deadly for ships and seafarers. Enemy Ships Ships belonging to pirates and rival countries were another concern for seafarers. Enemy Ships Ships belonging to pirates and rival countries were another concern for seafarers. Your crew is suffering from SCURVY , which is caused from a lack of Vitamin C in the diet. Go immediately to the Red Sea to trade for citrus fruits. Your crew is suffering from CHOLERA, which is caused from contaminated water. Miss your next turn. Your crew is suffering from BUBONIC PLAGUE, which is carried on fleas. Go back to start. You are blown off course. Move immediately to the Cape of Good Hope. You are blown off course. Return to the last green space. (The next green space closer to Start). You are blown out to sea. Move immediately to the Pacific Ocean. You are caught in a storm, but luckily the current carries you forward unharmed. Move ahead three spaces. Your sails have been damaged and you cannot sail as fast. From now on, subtract 1 from dice rolls. You manage to escape unharmed! Move forward five spaces. Your sails have been damaged and you cannot sail as fast. From now on, subtract 1 from dice rolls. You are lost in fog. Lose your next turn. You are lost in fog. Return to the previous red space. (The next red space closer to Start). You are lost in fog, but take care to continue bearing straight. Move to the next orange space. (The next orange space closer to End). You are lost in fog, but take care to continue bearing straight. Move to the next purple space. (The next purple space closer to End). You are lost in fog. Return to the previous pink space. (The next pink space closer to Start). You win the sea battle and capture a faster ship. From now on, add 1 to your dice rolls. You lose the sea battle. Much of your crew is injured or killed. Move immediately to the Ivory Coast to hire more seamen. You lose the sea battle and your ship has been damaged. Lose next turn for repairs.

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Page 1: Disease Storms The Green Sea of Darkness Enemy Ships

The Green Sea of DarknessSeafarers believed the ocean around the

equator was so hot that the water boiled and created a deadly green fog.

DiseaseDuring this time, it was thought that winds

from the south carried disease.

StormsTyphoons and Hurricanes were often

deadly for ships and seafarers.

Enemy ShipsShips belonging to pirates and rival countries

were another concern for seafarers.

The Green Sea of DarknessSeafarers believed the ocean around the

equator was so hot that the water boiled and created a deadly green fog.

DiseaseDuring this time, it was thought that winds

from the south carried disease.

StormsTyphoons and Hurricanes were often

deadly for ships and seafarers.

Enemy ShipsShips belonging to pirates and rival countries

were another concern for seafarers.

The Green Sea of DarknessSeafarers believed the ocean around the

equator was so hot that the water boiled and created a deadly green fog.

DiseaseDuring this time, it was thought that winds

from the south carried disease.

StormsTyphoons and Hurricanes were often

deadly for ships and seafarers.

Enemy ShipsShips belonging to pirates and rival countries

were another concern for seafarers.

The Green Sea of DarknessSeafarers believed the ocean around the

equator was so hot that the water boiled and created a deadly green fog.

StormsTyphoons and Hurricanes were often

deadly for ships and seafarers.

The Green Sea of DarknessSeafarers believed the ocean around the

equator was so hot that the water boiled and created a deadly green fog.

StormsTyphoons and Hurricanes were often

deadly for ships and seafarers.

Enemy ShipsShips belonging to pirates and rival countries

were another concern for seafarers.

Enemy ShipsShips belonging to pirates and rival countries

were another concern for seafarers.

Your crew is suffering from

Scurvy,which is caused from a lack of Vitamin C in the diet. Go

immediately to the Red Sea to trade for citrus fruits.

Your crew is suffering from

cholera,which is caused from

contaminated water. Miss your next turn.

Your crew is suffering from

BuBonic Plague,which is carried on fleas.

Go back to start.

You are blown off course. Move immediately to the Cape of

Good Hope.

You are blown off course. Return to the last green space.

(The next green space closer to Start).

You are blown out to sea. Move immediately to the Pacific Ocean.

You are caught in a storm, but luckily the current carries you

forward unharmed. Move ahead three spaces.

Your sails have been damaged and you cannot sail as fast. From now on, subtract 1 from dice rolls.

You manage to escape unharmed!Move forward five spaces.

Your sails have been damaged and you cannot sail as fast. From now on, subtract 1 from dice rolls.

You are lost in fog. Lose your next turn.

You are lost in fog. Return to the previous red space. (The next red

space closer to Start).

You are lost in fog, but take care to continue bearing straight.

Move to the next orange space. (The next orange space closer to End).

You are lost in fog, but take care to continue bearing straight.

Move to the next purple space. (The next purple space closer to End).

You are lost in fog. Return to the previous pink space. (The next pink

space closer to Start).

You win the sea battle and capture a faster ship. From now

on, add 1 to your dice rolls.

You lose the sea battle. Much of your crew is injured or killed.

Move immediately to the Ivory Coast to hire more seamen.

You lose the sea battle and your ship has been damaged. Lose next

turn for repairs.

Page 2: Disease Storms The Green Sea of Darkness Enemy Ships

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Page 3: Disease Storms The Green Sea of Darkness Enemy Ships

Cloth Sea Chart

Alcohol Extra Crew

Fresh Fruit

Cloth can be used to replace damaged sails. Save this card. If

you draw a card saying your sails are damaged, you may use this card to ignore it. You may only

use this card once.

Mixing a bit of alcohol into water will make it safe to drink. Save this card. If you draw the Cholera card, you may use this card to ignore it. You may only use this card once.

The Vitamin C in fruit protects from Scurvy. Save this card. If you draw the Scurvy card, you may use this card to ignore it.

You may only use this card once.

Extra crew will help you in sea battles. Save this card. If you draw a card saying you lost a sea battle, you may use this card to ignore it. You may only use this card once.

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Sea Chart

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Cloth Sea Chart

Alcohol Extra Crew

Fresh Fruit

Cloth can be used to replace damaged sails. Save this card. If

you draw a card saying your sails are damaged, you may use this card to ignore it. You may only

use this card once.

Mixing a bit of alcohol into water will make it safe to drink. Save this card. If you draw the Cholera card, you may use this card to ignore it. You may only use this card once.

The Vitamin C in fruit protects from Scurvy. Save this card. If you draw the Scurvy card, you may use this card to ignore it.

You may only use this card once.

Extra crew will help you in sea battles. Save this card. If you draw a card saying you lost a sea battle, you may use this card to ignore it. You may only use this card once.

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Sea Chart

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Cloth Sea Chart

Alcohol Extra Crew

Fresh Fruit

Cloth can be used to replace damaged sails. Save this card. If

you draw a card saying your sails are damaged, you may use this card to ignore it. You may only

use this card once.

Mixing a bit of alcohol into water will make it safe to drink. Save this card. If you draw the Cholera card, you may use this card to ignore it. You may only use this card once.

The Vitamin C in fruit protects from Scurvy. Save this card. If you draw the Scurvy card, you may use this card to ignore it.

You may only use this card once.

Extra crew will help you in sea battles. Save this card. If you draw a card saying you lost a sea battle, you may use this card to ignore it. You may only use this card once.

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Sea Chart

Sea Charts can help you navigate coastal waters. Save this card. If you draw a card saying you are

lost in fog, you may use this card to ignore it. You may only use this

card once.

Page 4: Disease Storms The Green Sea of Darkness Enemy Ships

Forage Card

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