disclaimer this document sets out nbn co’s proposals in respect of certain aspects of the national...
TRANSCRIPT
DisclaimerThis document sets out NBN Co’s proposals in respect of certain aspects of the National Broadband Network. The contents of this document represent NBN Co’s current position on the subject matter of this document. The contents of this document should not be relied upon by our stakeholders (or any other person) as representing NBN Co’s final position on the subject matter of this document, except where stated otherwise. NBN Co’s position on the subject matter of this document may also be impacted by legislative and regulatory developments in respect of the National Broadband Network. All prices shown in this document are exclusive of any GST. © NBN Co Limited 2011
‘NBN Explained’
Darren RuddSeptember 2011
Presentation Overview
The Digital Economy
Network Design & Construction Overview
Applications Overview
General Discussion / Q&A
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The Digital Economy
Reference Sites for NBN-Enabled Future Homes & Devices
– Google or YouTude the following for real examples of your future home & end user devices:
• Microsoft Home of the Future• South Korea Home of the Future• Belgium Home of the Future• AT&T House of the Future (Plano, Texas)• Samsung’s Advanced Digital Home• LG & Whirlpool Smart/Internet Fridges• Real 3D TV • Smart Metering • Security Systems
Residential bandwidth demand quickly reaches 100Mbits/sec
37-56 Mbps 140-230 MbpsTOTAL
Video conference6 Mbps 6 Mbps
SDTV0,3 Mbps 2 x 2 Mbps
Online gaming0,5 Mbps 2+ Mbps
BroadbandInternet
10 Mbps 20 Mbps
0,2 Mbps 0,2 MbpsTelephony
Peer to Peer10 Mbps 20 Mbps
Mobile phone5,7 Mbps 14,4 Mbps
HDTV0,5 Mbps 2 x 10 Mbps
Video telephony2 Mbps 2 Mbps
3D-HDTV0,7 Mbps 30 Mbps
Hosted Applications1-20 Mbps 2-100 Mbps
Immersive video drives the demand for higher bandwidth
• What’s the next “Big Thing”?– Super HD? Ultra HD? 3D HD?
Ultra High Definition Video (7680 x 4320) on digital paper
Super HDDigital Cinema-4K (4096 x 2160)
HDTV 1080p (1920 x 1080)Digital Cinema-2K (2064 x 1080)
HDTV 720p
SDTV
Relative Screen Size
We are here
The Advent of Digital Paper / Wall Paper
Bus Stops now more than shelters - now interactive hubs
Fibre penetration in key economies
Source:FTTH Council, 2010http://ftthcouncil.com/en/newsroom/2010/02/26/g-20-need-to-speed-up-on-fiber-to-the-home
Australia isn’t currently on the list!
Waseda Univeristy Institute of e-Government 2010 Rankings e-Government Rankings 2010 criteria:
o Network Preparednesso Required Interface-Functioning Applicationso Management Optimizationo National Portalso Chief Information Officer (CIO) in Governmento e-Govt Promotiono e-Participation
New Trends for e-Government Development:• Environment and Climate (Green ICT)• Government 2.0• Disaster Recovery & Business Continuity Planning (BCP)• e-Inclusion• Digital Divide• One Stop Service• Central & Local Government Linkages• Cloud Computing• e-Participation
United Nations e-Government Survey Rankings 2010 2010 United Nations E-Governement Rankings criteria:
o the role of e-govt in building public trusto boosting transparency through the sharing of govt datao expediting public service deliveryo regulatory reform
New Trends for e-Government Development:
• a ‘citizen-centric’ practice and approach• ‘development’ – how much progress has actually been
made instead of how ready they are• ‘one-stop shop’ portals• greater harmonizing of e-government at the regional level
Telecom Italia “Smart Cities Laboratory”
– ANCI (National Association of Italian Municipalities = 7000) and Telecom Italia agree to establish a Smart Cities Lab to develop digital services that enhance key municipality-level issues including:
• energy efficiency• public lighting network optimization via sensor management• car park monitoring• environmental monitoring• connectivity solutions in public areas• communications with citizens• promotion of Tourism• Security-orientated solutions such as monitoring at city events• establish guideline for all cities towards more sustainable & intelligent
urban environments• increase local government competitiveness by becoming more efficient
in the provision of traditional services to citizens
Other eGOVT Reference Sites
South Korean Government websites:
http://www.tradingeconomics.com/south-korea/indicators/http://www.futuregov.asia
The Japanese Government websites:
http://www.erepublic.org/egovincountrieshj/japanhttp://www.e-gov.go.jp/doc/e-government
We Will Take Learning to Where People Live
The clean and open environment creates the ideal forum for the exchange of ideas and discovery of information. Private and semi-private areas have been integrated for activities that demand some level of insulation for more focused study.
Auditorium
Media RoomResearch
Meeting Rooms
Group PC Stations
• Individual and group PC stations are strategically positioned throughout.• Auditorium with seating for 30 people• Private meeting rooms• Semi-private Media/Research room
ACADEMIC PROGRAMMING
ACADEMIC ZONE PLAN
Meeting Rooms
Auditorium
Media/Research
The Auditorium area allows for the assembly of 30 audience members in a semi-private forum. This view is standing at the lectern looking out into the audience. The glass partitions in the background divide the academic from the social space. The meeting rooms are to the left.
AUDITORIUM
Large screen monitor
Chalkboard
Lectern
This view is from inside one of the meeting rooms. The media/research area is to the right, the auditorium/lectern is top center.
MEETING ROOMS
This view is looking over one of the Surface Lounges, into the “Conversation Room”. The Windows Phone Zone is to the left.
SOCIAL PROGRAMMING PERMITER VIEW 2
Bulletin board, with photos, event posters, etc.
Art gallery wall Surface table lounge
This view is looking into the main entry area of the “Social” area. In the foreground there is a Surface table area, above, left is a group PC table. The upper right shows a Kinect gaming area. The Windows Phone Zone is above the group PC table.
SOCIAL ZONE ENTRY
Bulletin board, with photos, event posters, etc.
Art gallery wall Surface table lounge
This view is from one of the Surface table lounges, looking into the side of the “Dorm Room” on the right. There is a PC table (with blue stools) mid ground, the Plush Lounge is beyond that and the Kinect area is in the background.
SOCIAL INTERIOR VIEW 1
Bulletin board, with photos, event posters, etc.
Art gallery wall Surface table lounge
The interior of the “Dorm Room” is a high design interpretation of the traditional “home away from home” for a college student. Using the concept of bunk beds as couches, students can chill out while playing Xbox, using a PC to surf the internet, watch movies or listen to music.
POD 1: THE DORM ROOM
Bulletin board, with photos, event posters, etc.
Art gallery wall Surface table lounge
This view is looking into the “Plush Lounge”. Rich colors, fabrics and lighting create an intimate social environment for relaxing and entertaining. This space is ideal for Xbox 360, Surface and Windows Phone 7 experiences.
POD 2: PLUSH LOUNGE
Bulletin board, with photos, event posters, etc.
Art gallery wall Surface table lounge