digitaldrummer april 2010

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Chester Thompson The best of both HEADPHONES Earful of sound advice REVIEW Mesh head comparison Edition 2.0 April 2010 PROJECTS Silencing cymbals PROFILE The global electronic drumming e-zine T T A AL LK KI I N NG G P PO OI I N NT T: : V VS ST T s s v vs s o on nb bo oa ar rd d s so ou un nd ds s

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Global e-zine for digital drummers

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Page 1: digitalDrummer April 2010

CChheesstteerr TThhoommppssoonnThe best of both

HHEEAADDPPHHOONNEESSEarful of sound advice

RREEVVIIEEWWMesh head comparison

Edition 2.0 April 2010

PPRROOJJEECCTTSS Silencing cymbals

PPRROOFFIILLEE

The global electronic drumming e-zine

TTAALLKKIINNGG PPOOIINNTT:: VVSSTTss vvss oonnbbooaarrdd ssoouunnddss

april 2010 final:Layout 1 17/03/2010 1:57 PM Page 1

Page 2: digitalDrummer April 2010

The Amazing New Korg WAVEDRUM

Sweetwater has quality electronic drum kits, percussion

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beginners to touring pros. Here’s just one great example:

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Digital_Drummer_wavedrum.indd 3Digital_Drummer_wavedrum.indd 3 3/12/10 8:50:38 AM3/12/10 8:50:38 AM

Page 3: digitalDrummer April 2010

The global electronic drumming e-zineEdition 2 April 2010

Head 2 headMesh heads are the real business end of digital drums.With that in mind, digitalDrummer set out to test some ofthe best...Nothing rough about this DiamondDiamond Electronic Drums is building a cult following and thehand-made drums are finding their way around the world. Headphones buyers’ guideFor something seemingly so simple, there are a wide variety ofheadphone types available on the market today. This SpecialReport looks at the best models for e-drummers.The ABCs of VSTsDigital drummers are increasingly confronted with informationabout VSTs, but many are confused about the concepts, theproducts and their application.

Chester Thompson: The best of bothChester Thompson likes to dabble in electronic percussion,using his acoustic drums to trigger a range of sounds andeffects to augment his kits’ natural sounds.

Global Jam - thanks to the webOnce they’ve spent some time alone on their electronic kit,drummers are going to want to start playing with othermusicians. This is where Ejamming comes in.

Kit removes some of the effortBuying a kit almost defeats the purpose of DIY, but if the focusis the end rather than the means, then why not take short cuts?Especially when it leads to a three-zone stealth ride...

Training in a boxCanned training may not be for everyone, but a new pricingstrategy takes some of the risk out of one of the better DVDpacks.

GEAR

TRAINING

DIY

PERFORMANCE

PROFILE

digitalDRUMMER, APRIL 2010 3

88 113311883311

2266

4411

4433

4477

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Page 4: digitalDrummer April 2010

Let me start by congratulating you for the release of the first issue of digitalDrummer.It is a great thing what you have accomplished for the e-drumming world.

My questions are about the article “Long-distance Drumming”. I am a drummer andI´ve been interested in doing something like this for a while, but I need someinformation first. I’d like to ask Simon how long it takes to deliver the first demoand how long it takes to upload a session in .WAV files (24/44.1 kHz) to a server.

Nigel Rios

Golden Frog Music

Simon replies: Thanks for taking the time to read the article in digitalDrummer.Regarding the time for the first demo, if you can play the style required easily/well and get a goodperformance quickly, it could be possible to have a good demo ready to send in minutes. Often though, youwill be working to guidelines set out by the artist. These could take anywhere from minutes to weeks ormonths to reach, depending on your skill as a drummer, social skills, relationship with the artist, interest inthe music, powers of negotiation and computer technical ability, etc. Sounds like a lot of things to considerbut just use your best judgement, play for the music and immerse yourself into the song and it’s bound tobe an enjoyable challenge, at the very least.

The upload time also depends on the server bandwidth at the receiver’s end and how busy they are at thetime. Often, I find it better to upload the files to a space on my own site and I give the artist a login orpassword - or their own page from which they can download the latest version of the song’s drums. Thereare also many free hosting/file share sites which give you space for exactly this type of purpose. Usually,when I have completed the recording, editing, etc, and they are happy with the low res/small-sized stereoMP3 drum mix files, I send them the final separate .WAV or .AIF tracks on a CD or DVD as data,sometimes also with the MIDI file and any extra usable alternative verses, choruses or fills of myperformances.

Readers respond to first editionHope you are in for the long haul. Again, thanks foryour first instalment; let’s see what the next editionhas to offer.

BC DeliteExcellent job! Content and presentation areoutstanding. Waayyy beyond my expectations. Iwould encourage everyone to check this out andspread the word to help expand exposure so thatdigitalDrummer remains viable for its sponsors,thus ensuring that this will continue to be aworthwhile endeavour.

Amaratta on vdrums.comAbsolutely awesome! Your magazine is so well doneand easy to read, it’s ridiculous. I’m so veryhonoured to be a part of digitalDrummer magazine,especially the first issue. Congratulations, you arerockin’! My article is exactly as I had hoped it wouldbe. Thanks for letting me tell my story.

Tom RoadyVery impressive work. I haven't enjoyed reading adrum magazine this much in quite a while. I really

like the design of this and it has a very organisedlayout where you could look back for certain articlesand find them quite easily. A lot of good stuff in thereand perfect amount of information throughout thevarious content (which was great to see for thedebut issue of this). It's great to see the first issue ofthis level for all the hard work that was put into this.I look forward to seeing more throughout 2010.

otacon28 on vdrums.com Every article was relevant to my interests. Anyonedoing the research for an e-drum amp for home use,rehearsal, or stage would do well to read the articletitled “Loud and Proud.” The article nicely covers theissues and potential shortcomings of the variousamps and systems that are available. Althoughmuch of the info can be found in our archives, it willsave you a lot of time. Then, all you have to do isaudition equipment ... a step that should not be leftout.

Junius on vdrums.com

Thanks for the emails and forum comments. Wevalue your feedback - good and bad. Email us [email protected]

Seeking info on distance drumming--audience-participation--

4 www.digitaldrummermag.com

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Page 5: digitalDrummer April 2010

It’s great to be back with our second edition, especially after the warmwelcome digitalDrummer received in January. There has beentremendous feedback to the launch edition, with readers around theglobe taking the trouble to email us or post comments on forums wedidn’t even know existed.

We got plenty of praise for the range of topics we tackled in the firstedition, with readers responding really well to off-beat items like the KitToys update, the Keith Raper story and the review of the discontinuedRoland TD-8. Of course, Zendrum enthusiasts were rapped over theTom Roady profile and the exposure for their instrument of choice.

The e-zine format also went down well, with most readers opting toread online rather than printing or downloading. The registrationprocess was almost flawless, although we have ended up with a largedatabase of non-sense email addresses – something that hasn’thelped us to alert readers to this new edition. There were surprisinglyfew criticisms of the format, although there were requests toincrease the font size (something we have implemented) and to makethe magazine available for other media, including iPhones (somethingwe are investigating).

This month, we have a mixed bag of stories – from our profile ofGenesis drummer Chester Thompson to the in-depth VST feature andthe headphone special report.

And in keeping with the appreciation for coverage of the little guys, ourreviews this month include Diamond Electronic Drums, Jman’s StealthConversion kits and the unfortunately named Crappy Triggers (whichare anything but!).

We welcome a couple of new editorial contributors while our launchcrew are back in force.

As you can see, a couple of new advertisers have also come on board,while our launch partners are all back for more! Of course, there arenotable absences – and that’s not for lack of effort on our part. Werealise that marketing budgets may have been decided before themagazine’s launch. We understand that many large players don’t have“global” marketing and therefore don’t know how to deal with an onlinepublication available anywhere, any time. But we remain confident thatthe innovative companies that produce market-leading products andapplications will recognise an opportunity and respond quickly.

But Rome wasn’t built in a day, nor are some Shadows drum partsmastered in a week (as my band will appreciate), and slowly but surely,digitalDrummer is building its reputation. Thank you for playing yourpart just by reading.

And, as I like to say, let’s take it away. One, two, three, four ...

Allan Leibowitz

[email protected]

is published byDigitalDrummer

ABN: 61 833 620 984P O Box 389

Kenmore Q 4069AUSTRALIA

Tel: 61 411 238 [email protected]

www.digitaldrummermag.com

Editor & Publisher

Allan Leibowitz

Sub-Editor

Solana da Silva

Contributors

Simon Ayton

Grant Collins

Philippe Decuyper

Scott Holder

Mitch Gallagher

Adam Mazza

Hercules Robinson

Cover Photo

J. Michael Krouskop(BelmontPhoto)

Design and layout

‘talking business’

Digital distribution

Copyright: All content is theproperty of digitalDrummerand should not be reproducedwithout the prior consent of thepublisher. In this age of electronicpublishing, it’s obviously temptingto “borrow” other people’s work,and we are happy to share ourinformation – but ask that youwork with us if you need anythingfrom this edition. Anyreproduction must be fullyacknowledged and onlinedissemination should include alink back to our website.

digitalDRUMMER, APRIL 2010 5

--from-the-editor--

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Page 6: digitalDrummer April 2010

VVSSTTss vvss oonnbbooaarrdd ssoouunnddss

In a perfect world, I’d want both. And whileinterfacing via modules to outboard sounds isnothing new, unfortunately, latency is still anissue. Thirty-plus years since the introduction ofMIDI, and there’s still no real standard or“handshake” subscribed to by allmanufacturers. A sampling module with accessto a sound library is a good place to start. Butthe real key is the triggering board andscanning code.Al Adinolfi, Boom Theory

The distinction between hardware and softwarevirtual instruments will soon be very blurred.Yes, technically they will remain different, but interms of user experience, their integration willsoon be seamless.Niklas Möller, XLN Audio

We think the combination of percussion soundmodules and VSTs will be the reality of thefuture of drumming. Although having access tothousands of sound choices through softwarelibraries is convenient, using v-drums as acontroller will always give players a more

realistic feel and response. Additionally, the V-Edit feature in v-drums modules (like the TD-20X) allows you to change things like shellmaterial, depth, ambience, mic placement,compressor/limiter, EQ, etc. This gives youlimitless sound creation capabilities but with theadded benefit of the playability andexpressiveness that only v-drums can deliver.Steve Fisher, Roland US

We will see parallel solutions in the market.Eventually, technology will wipe out thedifferences between what is a module and whatis a computer and VSTs will reside insidemodules.Andreas Sundgren, Toontrack Music

We see a combination of the two winning out.Virtual instruments offer great flexibility, areefficient, and come in at great prices. Buthardware modules provide dedicatedcapabilities, great response and extendedperformance features. The combination of thetwo is ideal, as you get the best of both worlds.Mitch Gallagher, Sweetwater

Pearl’s soon-to-be-released ePro Live kit and the Alesis DM10module have the ability to replace their onboard sounds with VSTpacks from the major suppliers. This begs the question: Will thefuture of digital drums centre around onboard module sounds,VSTs or a combination of the two?

6 www.digitaldrummermag.com

--talking-point--

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Page 7: digitalDrummer April 2010

digitalDRUMMER, APRIL 2010 7

It’s easy to end up in the situation whereyour VST-based sample libraries areused only in the studio due toportability issues. This is whybringing a laptop to gigs hasbecome a popular solution,as with investing in portabledevices that are designedspecifically to run VSTs. Ithink the future of digitaldrums lies here, as moreand more people invest inmobile VST-runningsolutions.Greg Schlaepfer, OrangeTree Samples

In the studio, VST/plugins are definitelynow king. However, hardware still dominatesthe live performance arena. I think that’s partlya trust issue with computer hardware on stage.However, our experience with Deckadance (ourDJ application) is that laptop-based rigs arerapidly replacing hardware-only set-ups. So foron-stage drumming, I would expect to see more

and more laptops and specialised hostslike the Open Labs SoundSlateused in these environments,

particularly as the nextgeneration of drummers, whoare used to using theirplugins, move into the liveranks.Scott Fisher, Image LineSoftware

I think that the future ofdigital drums will centre

around a combination of greatsounds on board and theability to import your own

sounds to your module. This iswithout a doubt the best way for drummers

to access all the incredible libraries beingdeveloped now and in the future. Almost everyprofessional drummer these days has a laptopand uses it for storing loops and sounds. Itdoesn’t look like it’s going to end anytime soon.Tom Roady, session drummer

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Control The Sound

Reliability Versatility

Dependability Limitless

Road Proven

www.pintechworld.com - 1-800-445-0506

Page 8: digitalDrummer April 2010

HHEEAADDHHEEAADD

Mesh heads are the real business end of digital drums.With that in mind, Allan Leibowitz set out to test some ofthe best.

--gear--

8 www.digitaldrummermag.com

2

THE MESH HEAD, the cornerstone of realistic-feeling electronic drums, can be traced back toan accidental discovery by a Roland engineer.According to the company’s official history, backin 1997, Roland developers were keen to find amore realistic alternative to rubber pads andone of its designers was inspired by the mesh-type material used on a small trampoline.

Initially, the company couldn’t find anyone tomanufacture heads from such material until thecompany founder suggested the Remocompany.

Trial and error led to the selection of a specifictype of mesh in two layers with the weavepatterns at 45-degree angles, which thecompany was able to patent.

While Roland has vigorously defended itspatent, seeing off a number of imitators in theUnited States, subtle – and not-so-subtle –differences see a number of mesh head optionson the market today.

digitalDrummer assembled a collection of 12-inch mesh heads and tested them to see whichperformed best. We tested for bounce, noise,triggering and general playability. Unfortunately,because some are almost indestructible, wewere not able to test durability over the weeksof trials, but did get a sense that dual-layerheads seemed more robust than single-plyheads.

A summary of the test results is shown in thetable, but, unfortunately, the bottom line is that,

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Page 9: digitalDrummer April 2010

digitalDRUMMER, APRIL 2010 9

to the naked ear, there is very little separatingthe quietest from the noisiest. Each head has itsown characteristic acoustic tone, ranging fromdeep thumps to high-pitch twangs, while dual-ply heads are also prone to slight buzzing dueto friction between the layers. The feel variessignificantly from head to head and, of course,also depends on tension, so that too is verypersonal. There’s no doubt, however, that somelook better than others, and some are certainlymore robust than others. And, of course, pricesvary significantly.

ArbiterThese heads, available in the UK, are at thelower end of the price scale at around US$12.The review sample was obtained from a UKmusic store which didn’t have too much to sayabout it: “Designed for drummers to practisesilently on acoustic drum kits. Can also be usedas replacement mesh heads for electronic drumkits.” Made of two layers of fairly thin mesh, theArbiter head is sturdy, but alas notovergenerous with the mesh, so it sat lower tothe rim and also had a higher pitch than most of

the others tested. Performance-wise, it was onthe noisy side, but it had a good feel and above-average rebound.

BlastechThis head really stood out because it was sodifferent. What Billy describes on his website as“a new douro material coated with silicon forstrength” actually looks like a white string vestwith a big black dot in the centre. I could see nopurpose for the “Condura Nylon Patch thatwon’t wear out”, except to reduce positionalsensing, and while it can be removed, it doesleave a messy residue on the head.

This head also seems to offer the most materialwhich sits very loose on the head, requiring anextraordinary amount of tightening, which, ofcourse, brings the rims down quite low on thedrum.

The Blastech was slightly on the noisy side andalso had the least bounce – perhaps deliveringon the company’s promise of a more mylar-likefeel. This head also had a unique bouncepattern – probably more incremental than any ofthe others which were more geometric.

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www.diamondelectronicdrums.com

Break the mould.Totally custom built e-kits.Any size, any finish.

YYoouu ccaall ll iitt ,, wwee mmaakkee iitt !!

Page 10: digitalDrummer April 2010

10 www.digitaldrummermag.com

Drum-tec DesignThe German company has a range of meshheads under its own name, and whiledigitalDrummer was supplied with threedifferent heads, two were 10” versions andcould not fairly be compared to the others in thisreview.

At around US$30, the “design” model is the topof the range, and the company describes it as a“professional double-ply mesh head with veryauthentic rebound and perfect triggeringcapabilities, as well as outstanding durability.The Drum-tec design series mesh heads areespecially developed for the new high-end drumpads of the drum-tec pro series. The meshhead is just a little translucent and is, due tothat, a real eye-catcher. Furthermore, it is

extremely durable and verysilent.”

Drum-tec are right about theappearance aspect. Very fine,white mesh looks really goodon the head and the logo isneat and discrete. It is lessdiscrete sonically, and isslightly louder than average forcontrolled hits, although it wasquieter than some for extra-hard hits. This head also hadsome “rattle” which is oftenfound in two-ply models. Thetwo single-ply 10” samples

were noticeably quieter without suffering anyloss of playability.

Hart Magnum/MaxxumWhile Roland’s original mesh heads are madeby Remo, Hart has gone to rival Aquarian for itstwo heads and recently upgraded its products.The company’s modest claim is that its drumheads are “as close to their mylar counterpartsas it comes. Our new KS Magnum and Maxxumheads represent the ‘next generation’ of meshdrum head technology.”

If I were a military drummer, I’d take a HartMagnum with me to any battlefield. Not only willit survive, but I’m sure it would work as a bullet-proof shield. Made of a single layer of finemesh, these heads just feel indestructible.

All heads were tested on thesame shell – a 12” Diamond Electronic

Drums dual-zone snare. This was chosen tocreate a neutral environment. Heads were

tightened according to the manufacturers’recommendations (where stipulated). The samedrum stick was released from a standard heightusing a fixed fulcrum. Head sound wasmeasured using an electronic sound level meter,while the triggering was recorded via a RolandTD-20 module with a digital recorder. Therecordings were analysed to determine thetriggering characteristics and sustain. Eachhead was also subjected to free-play

testing to give the tester a senseof its feel.

How we tested

Page 11: digitalDrummer April 2010

Mesh head performanceHead Price$ Ply Noise level Rebound+ Pos Sensing#

Arbiter £9 2 81-95dB 2.109 Yes

Blastech $12 1 78-93dB 1.619 Yes

Drum-tec Design €22 2 79-91dB 2.147 Yes

Hart Magnum $40 1 75.5-89dB 2.017 Yes*

Hart Maxxum $40 1 77-92dB 2.03 Yes*

Pearl Muffle Head $10 1 75-94dB 2.175 Poor

Pintech SilenTech $37 1 76-89dB 2.273 Yes

Roland by Remo $40 2 77-88dB 2.251 Yes

Z-Ed £7 1 78-86dB 1.949 Yes$ Street price # Position Sensing Capability * Tightening required + Sustain in seconds

The Magnum is very quiet. Its bounce is a littleless lively than some, and the heads alsorequire extreme tension to get positionalsensing to work.

The need for tension was also true of theMaxxum which was actually noisier than itsbrother. Its mesh is coarser and its bounceslightly longer in our test.

So if it’s not noise levels, what is the differencebetween the two Harts? According to thewebsite, the Magnum is for those “who preferthe feel and suppressed resonance of a two-plyhead”. (The head is not actually a double-ply!)The “wet” softer feel is best suited for low tomedium-high tension. The single-ply heads,meanwhile, arerecommended forsnares and bass drums“but can be used onany drum”.

Pearl Muffle HeadsIt must say somethingthat Pearl elected notto use its Muffle Headson its ePro Liveelectronic kit and theseheads are really onlypromoted for silentpractice. As one dealerputs on its website,

“Muffle Heads are manufactured of a superstrong mesh fabric that responds like a regulardrum head, while producing virtually no sound.”And they’re right about the “no sound” claim,with the Muffle Heads romping home in thesilence stakes in our testing. That’s forcontrolled play. When you’re thrashing it, theheads aren’t quite so muffled, actually comingout towards the top of the volume stakes.

The Pearl head certainly feels the most flimsy ofall those we tested and this was the onlysample that creaked when I tightened it. Itsounded like the glue was giving as the tensionincreased, but at $10 a pop, they can’t beexpected to make it into your will.

digitalDRUMMER, APRIL 2010 11

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Pintech SilenTech They’re very patriotic over at Pintech, so theAmerican-made claim is highly valued.These single-ply heads are made by theother head maker, Evans. These headscome in basic black and acknowledge theirRoland patent. They’re tough and wellmade, fitting well on the shell, andperformed very well on stick noise,especially when they’re getting a whacking.These heads were also the best performersin rebound, with a smooth decay pattern.

Roland Mesh Heads by RemoAs the originals, one would expect a lot fromRoland’s heads that are also at the top endof the price scale. Made of two layers of veryfine mesh, these creamy-coloured heads areknown for their durability. But it’s not just aboutlooks and staying power. These guys wereexcellent performers, with great rebound and avery neat bounce pattern. Although they havethe characteristic two-ply buzz, these headswere among the softest when they took a heavybeating and were also relatively quiet incontrolled playing. Theirperformance certainlyvindicated the grandclaims in the company’smarketing spin:“Roland’s mesh headsaccurately reproduceyour drumming techniques… Designed torespond to the subtle nuances of your playing,they ensure that your drumming techniques areaccurately reproduced. The multi-layer meshhead design allows a much wider tension rangethan single-layer mesh heads, so you can easilytension the heads for exactly the right feel to fityour playing style with a standard drum key.”

Z-Ed Mesh HeadsAt around US$10, there’s no disputing Z-Ed’sclaim of “great value mesh heads”. Theseheads are hard to find, and the review samplewas sourced online from a store in Liverpool inthe UK. Z-Ed’s are single-ply and becausethey’re snow white, they’re almost invisible onthe drum. So if you’ve got wires hanging outand untidy bits and pieces in your drums, don’teven think about these guys.

For the price, they’re well-made and fit well.

Performance-wise, they were reasonably silentunder most conditions, but their bounce was notthe most realistic. The heads had a high-pitched, tinny sound which some might findannoying.

Heads-upSo, after hours ofhead-swapping,

bashing, recording, analysing and profoundconsideration, it’s impossible to declare a headof heads or a mesh maestro. Instead, I think wecan conclude that some of the more expensiveheads are worth the extra cost because theyare both silent and realistic-feeling. As you godown the price pyramid, the trade-offs begin.No entry-level head offered silence and goodrebounds, so at the low end, you have tochoose.

The final consideration, of course, is durabilityand since digitalDrummer doesn’t have anequivalent of Ikea’s seat-pounder thatrepeatedly puts weight on a chair millions oftimes in a row, we’re hoping that readers willgive us feedback on their head experiences.Alternatively, it’s a good idea to watch the onlineforums and see which products are commonlyreported for their failures.

Analysis of the rebounds

12 www.digitaldrummermag.com

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digitalDRUMMER, APRIL 2010 13

Diamond Electronic Drums is building a cultfollowing, especially in the UK, and the hand-madedrums are finding their way around the world. AllanLeibowitz tried out a second-generation 12” snare.

Nothing roughabout thisDiamond

--gear--

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Page 14: digitalDrummer April 2010

THE NEW VENEER finish is a far cry from the blackpearl snare I reviewed soon after Dave Chetwyndstarted his Diamond Electronic Drums operation lastyear. The new finishes may be the most visible signof progress for the small British Midlands DIY-turned-business, but since my initial encounter,there have also been changes to the guts of thedrums and many aspects of the business. But I’mgetting ahead of myself …

OrderingSince launching the line of custom-designed drums,Diamond has gone online with a website thatcatalogues its products. The bad news, however, isthat DED is a victim of its own success, and orderswere coming in faster than Chetwynd could buildthem, leading to a backlog and potential customerdisappointment. To overcome this, the business isrelocating to more suitable premises and as wewent to press, no further orders were being takenuntil the waiting time was more manageable.Indeed, the review drum was delayed by a fewweeks, so I know how disappointed some buyerswould feel.

ShippingAustralia is not the centre of the universe, so the£40-odd (US$60) charge is probably the mostanyone will pay for freight on a single drum. Freightwas speedy, even with an unplanned side-trip backto Germany, and took just under a week – with aweekend in the middle.

The drum was meticulously packed, in heavy-dutywrapping and bubble wrap, snug in a sturdycardboard box secured with gaffer tape and a bandof “FRAGILE” labelling.

The lookThe review drum was finished in Zebrano veneer.The veneer was not simply stuck on, but appliedduring the shell-making process, and its tape wasevident in the bearing edge. The finish was flawless,and even the joint was neat and discreet. Thereview drum also sported heavy-duty black powder-coated hoops (a £10 upgrade) and exquisite blacktube lugs (optional at £1 each). It was shipped withchrome tension rods “for contrast”, but blackversions are available.

Timber finishes are very much a matter of personaltaste, and the digitalDrummer office was divided,with some preferring the black pearl finish of theoriginal review drum. Personally, I thought thelacquered Zebrano was elegant and, combined withthe black hardware, it made the 12”x5” snare morestylish and compact-looking.

The review drum was fitted with a snow-white Drum-tec ‘design series’ batter head (a £12 option) and aplain white mylar reso head.

PerformanceAttractive as it might be, the drum has to work toearn its keep, and the snare was tested with aRoland TD-20 module with the v2.51 software.

Although Diamond recommends using the stock PD-125 setting, I tried the PD-125X trigger configurationwhich I find more responsive for all 12” drums. Atstock setting, sensitivity was a tad “hot”, especiallythe rim triggering. The sweet spot required turningoverall sensitivity down a click and the rim settingswere brought down a tad more.

Once dialled in, the response was excellent, with thepositional sensing noticeably improved from the lastmodel and certainly up there with the best I havetested. I used the “Laugh Lin” VEX kit, so

Page 15: digitalDrummer April 2010

digitalDRUMMER, APRIL 2010 15

masterfully deployed by Jman in his latest DIYdemonstration, which has a wide range of soundsacross the head. The Diamond triggered accuratelyand transitioned smoothly as strokes tracked acrossthe head.

The excellent triggering was constant with lightplaying and bashing with heavy sticks (not myweapons of choice), and gave excellent sweeps withplastic brushes in the fiddly “brushes” setting.There’s no doubt the Drum-tec head contributes tothe sweeps, with the mesh providing just the rightlevel of resistance to the brushes. So, if you’re ajazzy player, don’t scrimp on the heads.

The drum builder attributes the improved triggeringto ongoing refinements which have included newpiezos sourced from the United States, refinementsto the ABS disk on which the piezo is mounted andthe addition of a heavy metal washer on the triggerplatform. He has also altered the density and size ofhis foam cylinder.

The verdictThis is a well-crafted, unique snare trigger, built tobuyer specifications at less than the price of a mass-produced trigger. The looks are exquisite – butobviously reflect the personal taste of the buyer.

The ordering process is personal and efficient,complicated only by the range of options available.There may be delays in the build process, but that’snot unexpected with bespoke instruments. Whenthey’re completed, the drums are well packed andshipped speedily.

There’s no faulting the performance of the Diamond

snare which requires very little tweaking, anddrummers will certainly not find the rim-triggeringlacking in any way.

Of course, there’s always one concern when you’rebuying electronic gear online and having it shippedlong distances – after-sales service. Diamondstands by its drums, and gives owners plenty ofoptions should anything go wrong. These rangefrom shipping out replacement parts for user-serviceable issues to return-and-repairarrangements.

At under £200 (US$300) for a custom drum, it’s nosurprise that there’s a waiting list …

SpecificationsShell size: 12” x 5”

Shell material: Birch with veneer appliedduring the shell-building process.

Lugs: Black tube lugs (£6 option)

Rims: 2.3mm, powder-coated.

Triggering: dual-zone, head and rim

Connection: Neutrik 6.5mm stereo jacks

Mesh head: Drum-tec design two-ply (£12option)

Mount: None (free optional clamp to fitstandard L-rod)

Availability: Four weeks from order placement

Price: £189

april 2010 final:Layout 1 17/03/2010 2:01 PM Page 15

The pedal that turns one foot into two.The HYPER-BASS exclusive patented Multi-Triggered

Electronic pedal delivers a beat on the down stroke

and on the up stroke, creating a double pedaleffect in a single, easy-to-adjust unit .

Conversion kits are also available for

popular pedals, including DW, Tama, Axis,

Yamaha, Gibraltar, Ludwig and Pearl.

Engineered in the USA and priced for

every player.

‘talk

ing

busi

ness

Page 16: digitalDrummer April 2010

PERSONALLY, I WOULDN’T namea drumming product after any bodilyfunction, but the moniker“CrappyTrigger” is more a reflectionof the founder’s self-deprecationthan any shortcomings of these e-drumming accessories.

The backgroundCrappyTrigger began after founderGordon Alan Brinton stuffed atransducer into a piece of tubingand clamped it to his drum rim in hissearch for a space-saving electronictrigger. It worked so well that hestarted gigging with the odd-lookingadd-on and, yes, you guessed therest: …spotted by another drummer,suggested he start selling, etc, etc.

The name is a reference to onlybeing able to afford the very“crappiest” of equipment, and theoperation has been designed tokeep costs low. As Brinton puts it:“Where else can one get an add-ondrum pad for only $20?”

What’s in the box?The CrappyTrigger range consists of two add-ondevices to turn acoustic drums into e-triggers – ahead trigger and an external bar-shaped trigger. Thetriggers are sold online and Brinton clearly has thepacking and dispatch side down to a tee. The well-packed review samples took just over a week bypriority mail from Dover, Pennsylvania to our officesDown Under.

digitalDrummer tried out both products – the neatlooking BeatBar and the compact Skin Link – both ofwhich were well protected in bubble wrap and foamchips.

Also included were professional-looking, detailed,easy-to-read instructions which would be the envy ofproducts costing significantly more.

Installation and set-upThe BeatBar is a 10” curved piece of rubber tubewith two clever cable tie-type mounting straps.These attach to a couple of tension rods on thedrum hoop, leaving the bar half-an-inch from the rimand sitting about an inch (2.5 cm) above it.

One end has a standard mono output jack whichaccepts the cable that attaches to the module(which, as the instructions point out, is surprisinglynot included!).

Cheap - but not nasty

There are countless e-drum products on offer on the Internet,and digitalDrummer continually scours the web for hiddengems. Allan Leibowitz shares his latest discovery.

--gear--

The neat-looking BeatBar

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The $10 Skin Link, meanwhile, is a 4cm x 3cm x2cm plastic cube that sits on top of the head ratherthan following the rim-mount design of itscommercial counterparts. The bottom surface hasVelcro attached, and the corresponding Velcro tab isstuck onto the head. It adheres to mylar or meshheads. Again, following the clear instructions,installation is a cinch.

PerformanceI wasn’t expecting much from the $10 or $20triggers – and boy, was I surprised. With absolutelyno module tweaking, I got plenty of dynamics andgreat response along the whole length of theBeatBar. The instructions don’t specify a triggersetting – and the bar seemed equally responsive nomatter where I set it, except for the PD120/140settings, where it was a little hot.

The Skin Link was almost as impressive – but didneed a bit of a sensitivity boost when dialled in as aPD125 on a 12” snare. But with a few minoradjustments, it soon had a good range of dynamicsacross the head.

Bottom LineBoth triggers are intended for acoustic drums andcertainly do what they promise – easily andeffectively, at a very reasonable price. Don’t,however, assume that they can be applied toelectronic drums to add another triggering zone.Unfortunately, crosstalk is a major issue when youattach the BeatBar to an e-drum – and you end upwith rim shots ghosting every strike. It would,however, be ideal for those e-drummers who like

using brushes and use an acoustic snare with theire-kit. The addition of the BeatBar will enable them toadd rim effects or cowbell sounds that can be easilytriggered. Alternatively, they can use the Skin Linkwith mylar heads, mute the input during brushesplay and turn it on when they want an e-snare.The Skin Link could have a range of uses – from abass trigger to a quick and easy project box for DIYcymbals, but the Velcro would have to be replacedwith something stronger.In short, the only thing crappy about these triggers isthe name.

Skin Link sits on the head

digitalDRUMMER, APRIL 2010 17

Rack off...

The next edition of digitalDrummer will look at racks and hardware.Manufacturers and vendors are welcome to submit information on theirproducts by emailing [email protected] the feature will provide a well-informed environment for appropriateadvertisers.For a media pack, [email protected]

april 2010 final:Layout 1 17/03/2010 2:02 PM Page 17

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By Mitch GallagherFOR SOMETHING SEEMINGLY so simple, thereare a wide variety of headphone types available onthe market today. Headphones can be defined intwo ways: in terms of how they fit on your ear/head,and in terms of the “open-ness” of their designstructure. How the headphones fit on your earsdetermines comfort and how well they seal sound inand out. The open/closed design of the headphonesnot only impacts on how well sound stays in andout, but also affects how comfortable theheadphones are. For example, phones that fitextremely tightly and encircle the ears, with a closeddesign, will keep sound in and out very well, butmay not be comfortable for long-term wearing, bothin terms of how tightly they squeeze your head andhow tightly they lock air in — which can result inyour ears sweating. At the same time, phones thatare too loose won’t feel good, and if there’s toomuch sound leakage, it can be a problem withmicrophones and being able to hear well.

In the end, headphones are much like studiomonitors or other speakers in that while the

following information is intended to help you decidewhat type of headphone might be right for a givensituation, personal taste still prevails. In other words,if they sound good to you, and they feel comfortable,use them!

Circumaural: This term translates to “around theear.” Circumaural headphones encircle the ear andprovide a good seal. Such earphones are usuallycomfortable to wear, provide good isolation, andresult in a consistent sound from one wearing toanother. Bass extension is excellent with this designsince a very good air seal can be made against thehead. Sennheiser’s HD 280 Pro is one example of acircumaural design.

Supra-aural: Used in reference to headphones,“supra-aural” means the phones rest “on the ear,”rather than enclosing or encircling the ear. Supra-aural phones typically are lightweight and, becausethey do not seal around the ear, tend to not providegood isolation, either from external sound leakinginto the headphones or sound from the headphonesleaking into the outside world. Response may vary,depending on the precise positioning of the ear cup.Bass extension may suffer inasmuch as a good airseal cannot be made to the wearer’s head. Still,supra-aural phones tend to be comfortable for longlistening sessions. Audio-Technica’s ATH-M3X is anexample of a set of supra-aural headphones.

Open: When referring to headphones, the term“open” means that the headphone remains open tothe outside sonically and in terms of air flow. Open-ear headphones are usually more comfortable thantheir closed-ear counterparts, but they do allowsound to leak in both directions. This means that

HHeeaaddpphhoonneess bbuuyyeerrss’’ gguuiiddee

Mitch Gallagher is the formereditor in chief of EQ magazine,as well as the author of morethan 1,500 articles and sixbooks on music andprofessional audio technology.In addition to recording and

mastering in his studio, the Sound Sauna, heis the editorial director for Sweetwater.

PH

OTO

: GE

AR

PIX

18 www.digitaldrummermag.com

--gear--

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digitalDRUMMER, APRIL 2010 19

sounds from the outside can get in, potentiallymaking it difficult to hear the headphone signal,which is of particular concern for drummers oranyone who is monitoring near loud sound sources.They also allow sound to escape to the outside,which can become an issue in recording sessionswhere open microphones are used. For example, asinger’s headphone mix may leak into the vocal micenough that it can be audible in the final recording,or at least to the extent that it affects the tonality ofthe final mix. For these and other reasons, open-earheadphones are not often used in recordingsituations. However, open-ear headphones are oftenpreferred for general listening and/or audiophilelistening applications. The DT 990 fromBeyerDynamics is an excellent example of open-earheadphones.

Semi-open: Semi-open headphones (a commonexample are the AKG K-240 studio headphones)combine the best features of both closed or sealedheadphones and open-ear designs, with few ornone of their disadvantages. Through carefulattention to the control of resonances, a surprisinglyrealistic stereo sound field is developed, coupledwith low distortion and extended low-frequencyresponse.

Closed (or Sealed): With this type of headphonedesign, the headphone forms some type of a sealaround (or in) the ear. The purpose of closed earheadphone designs (in contrast with open-eardesigns) is to provide isolation between theheadphone signal and the outside world. Thisbenefits users who are trying to monitor signals inloud environments. They also help keep headphonesignals from leaking out and possibly corrupting arecording by leaking into mics, etc. Thedisadvantage might be that after hours of wear, earstend to fatigue rapidly. Sony’s MDR-7506 are anexample of popular closed/sealed earphones.

In-ear: A more recent development, in-earheadphones are tiny devices that fit right into the earcanal. Because they generally fit quite tightly in theear, the seal from the outside world is excellent,making them great for use in loud environments orwhere isolation from outside sound is desirable.However, the tiny size of the speaker elements inthe phones can make it difficult for in-ears toproduce low frequencies or a powerful bassresponse. Unlike other types of headphones, in-earmonitors are excellent for on-stage use as well asfor studio tracking use.

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Exquisitely precise

and powerful sound

meet the most exacting needs

of professionals.

www.ultrasone.com

THE headphone company

Page 20: digitalDrummer April 2010

ASK A QUESTION in the e-drumming world about,oh let’s say, what module to get, and the mostfrequent answer you’ll receive is “it depends”.During the subsequent discussion, you can usuallyget “it depends” down to something much morespecific once a drummer’s needs and desires (andbudget) are known.

You can repeat this narrowing of the “it depends”conversation with just about any product associatedwith e-drumming - with one notable exception:headphones. Okay, drum sticks are even moresubjective. Nonetheless, we’ll try to wade throughthe mess of models and euphemisms to describesound and provide you with a range of possibilities,one of which, hopefully, will suit your needs.

The most important thing to do when shopping forheadphones is to test them yourself. Everyone’sears react differently. My responses might not beyours since all of us have subtle differences in sonicranges. Furthermore, one set of headphones thatmay be “best” for one usage might not be best foranother. Hence, when you see a sweepinggenerality about how “great” a headphone is,remember, not every headphone is right for everyperson. It’s all about application and the audiosource. A pair may sound great on your stereo,

awful on your friend’s stereo and even worse on amodule.

When deciding what to get, there are two generalconsiderations followed by two more with the e-drummer in mind:

Consideration 1: Do the headphones sound likethe source? You’ll usually see words like “imagery”and “accuracy” for headphones that excel in thisdepartment. People want to track the original soundas accurately as possible.

Consideration 2: Do you like the way theheadphones ‘sound’? This is an important distinctionsince what you want out of any listening experiencecan be very different. Fun-sounding headphones, assomebody at vdrums.com once said, “colour thesound like a kid with crayons”.

Remember that “accurate” headphones often lead toear fatigue, while the “fun” ones may or may not doa fantastic job recreating the source. If you plan tospend a lot of time with “cans” on your head,accurate might not be the best thing to have.“Accurate” headphones most often have a very flatresponse which can exaggerate the loss of lowswhich means most e-drummers turn up the volume.This subjects them to higher levels of mid- and high-

20 www.digitaldrummermag.com

--gear--

An earful of sound advice

Headphones are an essential part of theelectronic drumming experience and should notbe an afterthought. Scott Holder looks at someof the popular choices among e-drummers.

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DT770PRO_210x297_E_09.indd 1 16.03.2010 9:35:40 Uhr

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range frequencies which can cause hearing loss.

E-drummers should look for three additionalcharacteristics:

• Isolation

• Thump

• Sizzle

Isolation helps reduce stick noise and padthwacking. Some drummers find that incrediblyannoying. However, don’t get noise cancellationheadphones. Most e-drummers who’ve used themfeel they’re not at all suited for e-drumming.Remember, it’s all about application.

Thump is low end. You want to hear that punchybass even if you can’t feel it and the more you get,usually the better. Tight and punchy are two wordsusually associated with headphones best suited foran e-drummer.

Sizzle represents not just the obvious crash cymbalnoises but any other percussive sound you’re tryingto generate. Not too much, though! A real Goldilocksbalancing act is required to meet the needs of e-drummers. “Bright” and “too bright” usually sum uphow a pair of headphones handles e-drums.

Popular modelsNow that you have the basics, how do you narrowdown your potential list of cans from the bazillionsout there? We’ve looked at online postings from thee-drumming community to see what are the mostcommonly used and highly praised headphones andcame up with a list that should provide most e-drummers with something pleasing to their ears.And they won’t break the bank.

Sony MDR-7506 ($90-100)

The 7506 is one of the mostpopular, multi-use sets of cansmade. They are highly reliable,you’ll find people who’ve hadthem for seven years and theystill work perfectly. They havegood presence and great clarityacross the spectrum. The maincomplaint from e-drummers is

that they are too bright and to some, they’re bright tothe point of being harsh. In that regard, they aremore akin to the Sennheiser HD-280. Again, what is“too bright” to one user might be just right toanother. If you like “bright”, then you’ll probably likethe 7506. They’re not as thumpy as other models.These qualify more as “fun” headphones asopposed to “accurate”. One little thing to consider

that has nothing to do with sound: the cord. Somepeople hate a curly cord. If you’re one of them, skipthe 7506!

Sony MDR-7509 ($200-220)

The 7509 is higher up on the costscale and shares the reliability ofthe 7506. What it adds issignificant bass response and farbetter isolation. The punchierbass helps to balance out what isseen by some as the harsh midsand highs of the 7506. The bass

is punchy without being too boomy, which issomething noticed on the BeyerDynamic DT 770series. The 7509 is a good balance between“accurate” and “fun”. You’re paying a bit more, butwill probably find the results more to your liking.

Sennheiser HD-280 Pro($90-100)

The HD-280 is another verypopular, multi-use set ofheadphones. Probably lessreliable than the Sony 7506 -which means there are actually afew reports of them breaking -but that’s not something on whichyou should base your entire

purchasing decision. The 280 Pro is another “bright”headphone balanced by more bass than you’ll findin the 7506. These cans have a flatter frequencyresponse, which means they reproduce the originalmore accurately than the 7506 - but remember earfatigue. They isolate sound very well but onecomplaint is a lack of clarity in the mid-ranges.

Sennheiser HD-212 Pro ($50)

These are at the low end of the“pro” line of headphones and areincluded here because you willsee tons of reviews, mostly fromDJs, and wonder if they have anyfunction as e-drumming cans.They are roughly similar to theHD-280 Pro in that they have aflattish frequency response and

are fairly “bright” sounding. They do not isolate aswell as the other brands and models. Bass responsereports have been mixed: DJs think they’re fine bute-drummers have commented that the bass islacking. As mentioned earlier, the audio source isthe key difference and explains why one set of userscan say “awesome bass dude!” and another go

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HEARING IS BELIEVING

All over the world audio engineers, drummers and other musicians,

rely on Sennheiser headphones for crystal clear sound reproduction

for a wide range of monitoring applications. For this reason we

make a range of headphones tailored to suite different applications.

One example is the HD 280 PRO; a closed-back, circumaural

headphones designed for professional monitoring applications.

Although suitable for a very wide range of applications, the

BELIEVING!IS

HEARING

exceptional 32 dB attenuation of external noise

makes the HD 280 PRO particularly useful for use in a

high-noise environment. Allowing you to concentrate

on the sound, and not the background noise. Audition

a Sennheiser headphone today; after all, hearing is

believing!

www.sennheiser.com

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“what bass?”. Another complaint is that they’re notas physically comfortable as their more expensivebrethren. But, for the cost, they do a decent job fore-drums.

BeyerDynamic DT 770 Pro($250)

This set of headphones is widelyhailed (“truly astounding” is onephrase seen frequently todescribe them) as one of the bestfor e-drumming applicationsdespite its intended purpose ofstudio reference monitoring.There are two versions, 80 ohm

and 250 ohm. The 250 ohm version has less bassand, for some people, that’s a very good thing sinceif there is one complaint about the 770 Pro, it’s thatit’s too boomy to some ears. On the other hand,you’ll find reviewers who say that they’re far lessboomy than the Sony MDR-7506, which againhighlights how different people hear different thingswhen it comes to headphones. Factor that into yourdemo sessions or when setting up the module towork with them. That ‘sub-wooferesque’ bass (whichis also very detailed) is complemented by very clearmids and highs. The 770 Pro seems to combine thebest of “accuracy” and “fun” and is comparable tothe Sony MDR-7509, which is not surprisingconsidering both are in the same price bracket.

BeyerDynamic DT 150($240-270)

Another industry standard withemphasis on extremely accuratebass responses, the differencesbetween this and the DT 770 Proare nuances and if choosingbetween the two, the decision willbe one of personal preferenceand “it depends”. Overall, they

are clean, crisp, warm and punchy which hits mostof the items in the e-drumming headphone checklist.One audiophile trick with these is to put a little bit offelt into the cups that helps clean up the bass andbrings out the mids a bit more.

AKG K 240 Studio ($100)

These are the 55 ohm successor to the venerable600 ohm K240M that’s been around for years. It’s asemi-open set of headphones which means soundisolation will be less than anything yet mentioned.While isolation doesn’t seem to be a problem, whencompared to other models, they lack bass and good

definition. The midrange is flatterand probably the most accuratesound reproduction of this model.They are very comfortable, butpeople have complained about thebuild quality. One of the mostcommon things you’ll see isowners of the K 240 Studio saying“I wish I had some BeyerDynamic770s”. In this case, that’s probably

the $150 price difference. Overall, while there’sbeen a fair number of e-drummers who use theseand like them, general reviews, particularly fromstudio engineers, are mixed. Test these against theother $100 cans and see for yourself.

Audio-Technica ATH-M50($130-160)

After repeatedly telling youthere’s no such thing as aheadphone that’s perfect foreverybody in the e-drummingworld, this one comes close.Nowhere will you find almostuniform positive comments untilthis pair. Three quotes from the e-

drumming community tell the story: “Sweetestheadphones I’ve ever used”; “effing brilliant”; and“more crisp than anything else around”. No hollowmids, no over-emphasised bottom end, clean highs,the M50 comes closest to creating an accurate yetfun sounding set of cans. Isolation is decent but notas good as some of the others listed. If the nitnoid“must find something wrong with them”, they comewith a half-coiled cord. When you go on yourlistening tour, most definitely use these as theyardstick by which you judge the others.

Audio-Technica ATH-M30 ($50)

On a budget? Demoed the M50sand did some audible droolingonly to discover you can’t springan extra $100 for them? Thelower-rent M30s also have someserious adherents in the e-drumming world: “Best low-pricedmodel around”, “Fabulous for thebudget, built well and sound just

as great as the Sennheiser HD-280 Pro” and “Bestcheap headphones on the market”. Reports are allover the map about their comfort, some folks canwear them all day long, others find them painful afteran hour. They, like all the cans in this price range,lack the kind of thumpy bass response e-drummerstypically desire in headphones. They do have a flat

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response and thus are more accurate than mostheadphones at this price point. There are questionsabout their build quality in that if not treated gently,they’ll break in spots. Isolation is surprisingly good.

Roland RH-300 ($220)

Here’s where we see thedifference between headphonesthat are designed to be dedicatedstudio cans and those that arenot. The RH-300 is very flat, thusfalling into the “really accurate”category. When compared to theAudio Technica ATH-M50, theRoland has less boomy bass

while minimising any harshness at the high end.They are extremely comfortable, well built and haveRoland’s well deserved reputation for quality. Doinga side-by-side demo of these along with the AudioTechnica ATH-M50, the Sony MDR-7509 and theBeyerDynamic DT 770 Pro should result in findingone model that best suits your ears.

Ultrasone HFI-550/580 ($190)

The 550 has recently beensuperseded by the 580. Thecomments here are about the550, which is still widely availablenew through online retailers. The580’s specs are similar so thereshouldn’t be too much of adifference between the two but,

as always, you’ll want to listen for yourself beforetaking the plunge. The 550 are very rugged, reliablecans that have some e-drum users. They probablyhave the least boomy bass of all the models in thisprice range but suffer from somewhat scratchy andharsh highs - at least to some ears (the usual “itdepends” caveat applies here). Ultrasone hassomething it calls “S-Logic” built into theheadphones which provides more depth andsurround to the sound. Whether or not that’s usefulfor e-drumming is anybody’s guess although somemusic listeners claim you can get audible lows farbelow what you get in other cans at this price point.

Denon HP-1000 ($160)

I’ve included these “ProfessionalDJ Headphones” because oftheir reputation with bassresponse and since they’retypically used for club mixing,they’ll trend more toward the“fun” side of the headphonesspectrum. As you would expect,their low end is very crisp and

thumping without a “boosting” feel. They are anotherpair of very comfortable, highly reliable cans.

There you go. A nice dozen models to demonstrate.In a perfect world, you could find a bricks-and-mortar store that would have all of these just lyingout on the counter ready for you and your module.Alas, that will never happen. You’ll be lucky if youcan demo any of them with your module. If the storedoesn’t have an e-kit to play, bring your own anduse the preview button. It’s not the best way to get afull picture, but you can combine that with someregular music listening in the store and probablycome away with a good idea of what’s best for yourears.

I’d suggest doing your listening in groups:

Group A:Audio-Technica ATH-M30, Sennheiser HD-212 Pro

Group B:AKG K 240 Studio, Sennheiser HD-280 Pro, SonyMDR-7506

Group C:Denon HP-1000, Audio-Technica ATH-M50,Ultrasone HFI-580

Group D:Roland RH-300, BeyerDynamic DT 150,BeyerDynamic DT 770 Pro, Sony MDR-7509

Take the best one from each group and thencompare across price categories and see what youthink.

How to audition headphonesWHEN YOU DO get to testing some equipment, Istrongly recommend against doing quick A/Bswaps.

You shouldn’t be listening for “the difference”; youshould be listening for what you like.

So instead of quick swapping, listen to at leastone song or piece you know and like all the waythrough on one pair; then swap headphones, startthe song again and listen to it again.

It’s always better to listen to the whole work thanjust little bits. I understand that some peoplemight want to “compare the bass” on two models,but you should be listening to the big picture, notjust one aspect of it.

As a side note, judging headphones based onhow they look is a really, really stupid thing to do.Don’t!

Marcus Miller

Headphones.com.au

digitalDRUMMER, APRIL 2010 25

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CChheesstteerr TThhoommppssoonnThe best of both

Perhaps best known for his duets with Phil Collins,Chester Thompson is one of the most versatiledrummers around. He was a member of jazz comboWeather Report and one of two drummers in FrankZappa and the Mothers before joining Genesis andgoing on to support Phil Collins’ solo career. Besides hisskills with the sticks, Thompson likes to dabble inelectronic percussion, using his acoustic drums to triggera range of sounds and effects to augment his kits’natural sounds.Thompson spoke with digitalDrummer editor AllanLeibowitz from his home in Nashville, Tennessee.

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PHO

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p--profile--

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digitalDrummer: Can you tellus how and why you useelectronic drums and how youcombine them withacoustics?

Thompson: It was mostly inthe last few years, touringwith Genesis and PhilCollins. A lot of it’sbecause Phil uses suchheavily affected drumsounds that what weended up doing wassampling the originalsounds, thentriggering those. It’sbeen primarily for liveperformances – although I have donesome recordings that way, too.

digitalDrummer: What equipment do you use fortriggering?

Thompson: We ended up using Roland’s rack-mount Fantom-XR sampler to do the sampling andwe used their acoustic triggers which took quite a bitof tweaking and fed that through a TD-12 brain. Thatseemed to work best with getting the response quickenough. It’s always touchy when you’re triggeringfrom live drums to find the right balance and avoiddouble-triggering and the like. So it’s basicallyelectronic triggers on my regular acoustic drums, butI’d also end up using a couple of their V-drum padsduring the show for certain sound effects and thingsthat weren’t actually drum sounds.

digitalDrummer: Obviously electronics bringanother dimension to your performances?

Thompson: The beauty of it is that you can havethis huge variety of sounds – whether it’s sampledsounds or purely electronic sounds - at yourdisposal. Obviously, they tend to work better whenyou’re triggering the pads themselves. You’ll get abetter performance, obviously. But for a live setting,you have to find the balance. I want to trigger it in away that doesn’t affect the sound of the acousticdrums too much. That’s the only challenge and a bitof a disadvantage – trying to find that right balanceto give you a full signal without overdoing it.

digitalDrummer: Do you ever sit down at a fullelectronic kit?

Thompson:Oh yeah. On tour,besides the stuff on stage, mywarm-up kit is a v-kit. Before the show, Iwould actually spend 30 to 40 minutes just playingon a v-kit, basically because the touch is closer toan acoustic drum than the old practice pads thatwould break your hands if you hit them hard. And atthe moment, I’m without a studio because I’m in anew house and I’m actually recording with a TD-12,going through Superior Drums stuff – and that’sworking out very well. The kit consists of a snarepad, four toms, a kick pad with a double pedal andthree cymbal pads at the moment.

digitalDrummer: How do you like the feel andresponse of the cymbals? Most people are happywith the realism of the drum pads, but many aren’ttoo keen on the cymbals. How do you find them?

Thompson: In fact, I don’t have Roland’s newcymbal pads. I’m probably going to end upincorporating some of Peter Hart’s stuff in the kit. Ihave actually played on some of the newer padsand to be honest, on both the Hart and the Rolands,they work well but it’s not quite like playing the realthing. Obviously, you’re not playing the real thingand you just deal with it. They’ve come a long, longway, actually. They’re much better than they used tobe. But because I do spend so much more time atthe acoustic drums than the electronics, I’mobviously very well aware of the differences, but theadvantage is that instead of having cases and casesfull of kit, it’s all there at the touch of a button. I findthat really useful.

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digitalDrummer: You’ve spoken about triggering.What do you use on the back end?

Thompson: While I use Roland triggers, I continueto be impressed with Superior Drums. You know, Iown a lot of the drums that they’ve sampled forsome of their kits and I was amazed that I wouldplug in and come up with a sound that would havetaken a lot of work to achieve any other way.

digitalDrummer: It’s a bit ironic that you needelectronics to get the sounds that you can produceacoustically…

Thompson: It is, but at the same time, you also geta whole bunch of their affected sounds and I usethose for what they are, rather than trying toreproduce acoustic sounds. I try to look at it from acomposer’s point of view rather than just adrummer’s perspective, which means that if a soundis right, I don’t need it to sound like an acousticdrum. Being a drummer, I was impressed with theamount of work they’ve put into their kits.

digitalDrummer: A lot of our readers areamateurs and many of themare gear freaks. Butwhen one getsto your level,are you stillinterested in thegear – or is it justa tool to ply yourtrade?

Thompson: It’s a bitof both. I am a gearhead. I’ve been usingelectronics ever sinceSynDrums and I wentthrough a lot of the oldSimmons stuff andactually did quite a fewdemos for Simmons backin the day. I really love thetechnology and I love thegear, but the performance isfar more important than thegear. So yes, the gear is atool, but there was a time whenI couldn’t wait for the next thingto come out. At this point, it’s notso much about having the verynewest, but rather about havingsomething that sounds good andthat I can get what I want out of.

The technology matters in terms of things like thesensitivity and dynamics you can pull out of stufftoday, which would have just been unheard of 10years ago. There’s just so much subtlety now.

digitalDrummer: You mentioned Phil Collins andI’m sure everyone is curious about the relationshipbetween the two of you. The first thing I’d imagine isthat it must have been enormously flattering to haveGenesis ask you to join without an audition oranything.

Thompson: Well, I was aware of Genesis because Iwas playing with Weather Report and the bassplayer, Alphonso Johnson, was a really big Genesisfan. He was really into the Trick of the Tail albumand used to play that a lot, so I became familiar withthat. So when I got the call from Phil, I was aware ofwho they were. Phil, I guess, called primarilybecause of some double-drum thing I had donewhile I was playing with Zappa. Ralph Humphreyand I had played together and I know Phil was

looking for someone that could playwith another drummer and make itwork. And he’d also seen a WeatherReport concert that I’d played on.But yeah, it was very flattering andwhen I went over for the firstrehearsal, as drummers do, weimmediately started jammingtogether and it just lockedimmediately, even though wecame from differentbackgrounds. From the verybeginning, everything justsettled in.

digitalDrummer: Was itat all intimidating to sitdown with Phil and knowhe was evaluating you?

Thompson: Notactually. Had I lookedat it that way, sure, itwould have been.But that wasn’t at allthe way it went. Ifyou get to knowPhil, he’s prettydown to earth.He’s really a

regular guy. So there wasno feeling of any of that. I was just

made to feel welcome and we were both setting

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up and adjusting the kits and it just started tohappen. It’s not like we sat down and said ‘we’regoing to do this’; as drummers will do, we juststarted jamming. And possibly because it started likethat and it did feel so natural and so good rightaway, that probably took away some of the pressurethat could otherwise have been there.

digitalDrummer: So was there a feeling he waswatching you all the time because you obviouslyhad to replicate some of the stuff he had done?

Thompson: Well, back in those early days, hecould definitely be a pain. There’s no question aboutthat. He’s quite the perfectionist... but I was used tothat after playing with Zappa. No-one’s a biggerperfectionist than Frankie! But, like you said, my jobwas to recreate what he had done and the goodthing is that we could communicate, drummer todrummer. I’ve had situations where I’ve had to stepinto a chair and because the people don’t speak thelanguage of drums, we’d have to go all around tryingto find what we’re looking for. Phil could immediatelyget right to the point.

digitalDrummer: You guys did some fantasticduets. How were those worked out?

Thompson: It never takes more than an hour tofigure it out. There’s a DVD of our last tour withsome behind-the-scenes footage of what we do. Wenormally sit around playing on chairs or stools andwe actually had barstools on stage on that tour thatwe started playing on. Normally, the groundwork islaid in about an hour and we spend the next severaldays or weeks tweaking it. We’ll play it and say ‘let’scut that out or go straight to that, or add this in’. Soit’s kind of a work-in-progress until the tour has beenunder way for two or three weeks. Then it’s finallysettled. It’s not notated or scored, but there arealways key points – and one of us will nod or count.Generally, you have a theme, and then we jump inand improvise, then on cue – either a set number ofbars or a feel thing – we’ll go to the next section.Some things are more involved and there’s aspecific count.

digitalDrummer: What about the reports that Philhas hung up the sticks for good?

Thompson: (Chuckles) Don’t believe everythingyou hear. (Laughs again) Phil did have a prettyintense surgery on certain vertebrae in his neck.And when you have that kind of surgery, the nervestake a long time to fully function again once you’vecut into them. I guess he’s been told it will be at

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least a year until they’re fullyfunctional again. So, for the timebeing, there’s not much feeling inhis fingertips – which he’d actuallystarted complaining about beforethe tour was over. But it isexpected to come back. I’ll bevery surprised if in a year to 18months from now, he’s not fullyback at it.

digitalDrummer: And what aboutyou? What are you working on atthe moment?

Thompson: Between tours for thelast several years, I’ve beenteaching at Belmont University inNashville, so I balance that withdrum clinics, recording sessionsand gigs. I had a fun gig late lastyear with Alan Parsons whoseregular drummer couldn’t make it– which was really fun because Iremember a lot of his stuff. I’vejust come back from Nigeria inAfrica where there’s a gospelartist, Ron Kenoly, that I’ve doneseveral recordings with and wedid some performances there.What I like is that I still do a prettyamazing variety of things andweek to week, it’s alwaysdifferent.

digitalDrummer: What is it aboutNashville that attracts drummers?Our last profiled artist, TomRoady, is based there, and ourcolumnist Johnny Rabb wasbased there.

Thompson: There’s a talent pool here that’s justunbelievable. For me, I loved LA when I lived there,but there came a time to move on. I actually camehere for the funeral of a drummer friend, and justdriving around, I kind of fell in love with the place.It’s really green, it’s really pretty with rolling hillseverywhere and with all this talent, it’s an industrytown that doesn’t feel like an industry town. You’vegot phenomenal musicians, great studios – all thefacilities you need are here. And easier living –certainly easier than New York or LA.

digitalDrummer: To get back to electronics, whatadvice would you have for other drummers in terms

of using electronics to theirmaximum potential?

Thompson: You really should getthe best gear you can afford. Forthe most part, they build in thebetter features into the higher endof the line. With some of thecheaper gear, you can still end updamaging your hands because thesurfaces are too hard. You alsoneed to be somewhat familiar withhow the gear works – how to setthe parameters and the like, butperformance comes down to thesense of touch. I’d say they needto be more aware of dynamics. Alot of guys just go in there andthump away, but you get a farbetter performance if you can playwith dynamics. And withelectronics, you don’t have to playso hard, so you can be that muchmore expressive. Amplification isreally important. That’s something Ilearned from Phil. Phil started withSimmons 5s and the way he keptfrom damaging his hands and feetwas to crank up the monitors soloud that if he hit it too hard, itwould hurt his ears. That actuallykeeps you from hitting it too hard.So amplification is important –even though the technology is somuch better these days.

digitalDrummer: What about thefuture of electronic drums: do youthink they’ll ever do for drums whatelectrics did for guitars?

Thompson: I can see them doinga lot, but as far as the major impact that electricguitars had over acoustics, I don’t know that this willhappen. There’s still something too primal about justbeating the crap out of a drum. There’s somethingreally pleasing about that. But I don’t thinkelectronics are going away. I think they’ll continue tobe a big part of what we do. Now we’ve got such arange of wonderfully creative and skilled players andas they apply electronics differently, I think we’ll seethings happen in different ways. You have peoplelike Johnny Rabb and mixing acoustics andelectronics is so much a part of what he does. He’sgot a pretty unique set of skills that he’s come upwith – and they work really well with electronics.What he’s doing with his dance and hip-hop stuff ispretty amazing – really incredible stuff.

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What is a VST?The acronym VST stands for Virtual StudioTechnology. The term VST describes the nature ofthe beast – ‘virtual’ rather than ‘physical’ - thus itexists in the software world. This technology wasdeveloped in 1996 by Steinberg GmbH, a companybased in Hamburg, Germany. In this instance, aVST is a protocol or standard used by computingendpoints for communication and data transfer –basically a set of rules. For the purpose of thisarticle, we are looking at drum VSTs.

So, what is a drum VST?From a high-level view, a drum VST is a collection ofrecorded sounds being controlled by a softwareapplication running on a host computer. Commonly,it comprises a series of recordings of acousticinstruments (drums, cymbals, bells, blocks, etc.)which have been converted from analogue soundwaves into data samples via the digital recordingprocess. There are a number of VST applicationsavailable and these will be discussed later in thisguide, although in-depth reviews are not part of thescope of this article.

Where does a VST “live”?A VST exists in a host device – this can be acomputer, generally a Microsoft Windows- (MSWin)or Macintosh- (Mac) based personal computer (PC)running one or more VST applications; or adedicated hardware device such as a Muse

Receptor. The chunks of data (samples) are storedon internal or external hard disks, static drives, CDsor other such storage media which are accessed bythe VST host. The samples are re-initiated by thesoftware application(s) via triggers or controldevices. The most common triggering devices areelectronic drum kits, padsets and keyboards whichsend messages to the host, using the MusicalInstrument Digital Interface (MIDI).

Once triggered, the data is transmitted through thedigital signal path, converted back into analogueelectrical impulses (waves) and reproduced via asound system.

The circular journey from recording to reproductionof a drum sample can be viewed as:

Instruments' sound wave → microphone → smallelectrical signal → analogue to digital convertor →computer storage → trigger device → software VST→ digital to analogue convertor → small electricalsignal → P.A. system.

What equipment do I need to use a VST?Essentially, you need a modern PC to run your VST.A minimal configuration, at this point in time, wouldbe a single CPU PC or Mac with 2GB of RAM,250GB hard disk, 128MB video card, audioinput/output (I/O), Firewire and/or Universal SerialBus (USB) port(s) and CD drive. More of everythingis better and, as is the way with the computer world,this configuration will very quickly be considered

TThhee ABCsooff VSTs

Digital drummers are increasingly confronted withinformation about VSTs, but many are confusedabout the concepts, the products and theirapplication. Hercules Robinson tries to shedsome light and overcome the fear factor byanswering some common questions.

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inadequate. A monitor, qwerty keyboard (kb) andmouse are assumed. The table at the end of thisstory details the recommended PC configurationsfrom various major VST vendors.

A MIDI interface is also required – either a standardMIDI interface, with 5 pin DIN connector, or a MIDIto USB convertor – depending on the MIDI outputport on your module. Your MIDI interface may bepart of your audio I/O device – either as a cardinstalled in your PC or an external device thatconnects to your PC via the Firewire or USBinterface.

Now we are at the bit that is dear to the drummersreading this article – your electronic drum kit (e-drums). We all have our chosen option, so whetheryour module is a Roland, Yamaha or Pearl (or onethat I haven't mentioned) or a trigger-to-MIDI unitsuch as a Megadrum or Alesis I/O, you will need thisand the pads you have connected to it.

Not to be forgotten is your sound output device – apublic address (PA), a personal monitor orheadphones. You want to be able to hear the greatsounds that you are creating.

Lastly, you need the cables to plug all thesetogether – many components include their requiredcables but the linking cables are often a forgottencost. And a word of caution: cheap cables cancause problems due to poor earthing or simply notfitting the interface properly. The last thing you wantwhen recording or performing is to hear crackles,hums and pops (or no sound at all).

The signal path can be viewed as:

Drum pads → drum module or trigger I/O → MIDIinterface → PC → VST application → audio output→ PA.

Why would I want to use VSTs?This is the hotly discussed topic in the electronicdrum world today. There are as many opinions asthere are options, so here are a few:

Quality samples: There are many quality sample

libraries now available (for you to purchase) thathave been played by great drummers andfastidiously recorded by some of the best engineersin some of the best studios. The end result for youand me is that the kits we trigger can sound thatgood too.

Tuning: All of that time you would spend tuning ortweaking your acoustic kit or electronic module hasalready been done, so more time can be spent onplaying or recording. This can translate into saveddollars (studio time) or enhanced playing skills(practice rather than tweak). Of course, the VSTapplications allow you to perform all of the finetuning that you may want to from your chosensample library.

Level: Your sound level can be controlled with thetwist of a knob or slide of a fader to match the levelof the artist(s) you are performing with. One of thegreat aspects of electronic percussion is that youcan really “play out” without drowning out the othermusicians.

Recording: How easy is it now? Your kit is pre-tunedand will sound exactly the same, no matter whereyou record or play (subject to room acoustics andthe PA, of course). Record your audio tracks and aMIDI track and you can quantise the timing, pitch orlevel errors out of the performance by editing theMIDI track. Map the MIDI track to a different samplelibrary and you can retain your recordedperformance but have it trigger a totally different setof kit sounds.

Price: The initial cost to set up your VST kit may becomparable to the cost of a high quality set ofacoustic drums and cymbals, but each time you adda new library, the relative total cost reduces.Imagine having to purchase (and store and freight)50 different acoustic drum kits - compared to oneelectronic kit and a laptop computer. And with manyof the top studios now having an e-kit on hand, thefuture could be a matter of just plugging in yourlaptop via a MIDI cable and recording your pre-tuned kit.

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COMPANY PRODUCT OPERATING

SYSTEM

RAM STORAGE OTHER

Toontrack EZDrummer WinXP or later,

Mac OS 10.4.11

512MB 1.5GB Plug-in host

required

Toontrack Superior WinXP SP3, Mac

OS 10.4.11

2GB 4GB min;

25GB

recommended

DVD drive

Fxpansion BFD 2 WinXP SP1 or

later, Vista 32,

Mac OSX 10.4

1GB 60GB,

7200RPM

P4 or better, G5

or better, DVD

drive

Native

Instruments

Battery 3 WinXP SP2,

Vista 32/64,

Win7 32/64, Mac

OSX 10.4 or later

1GB 512MB 14GB

Steven Slate

Drums

Steven Slate

Platinum and EX

No details No details No details No details

Mixosaurus Mixosaurus Win or Mac No details No details Firewire or

SATA, shipped

on HD, Kontakt/

Kontakt Player

XLN Audio Addictive Drums WinXP, Vista,

Win7, Mac OS

10.4/5/6

1.5GB 3GB DVD drive, P4

or better, G5 or

better

Morevox Drivedrums n/a n/a n/a Samplepacks

OceanWay

Drums

Platinum, Gold,

Silver

WinXP SP2 or

later, Mac OS

10.4

2GB 30 -80GB,

7200RPM

Firewire 800

Muse Research Receptor Linux Inbuilt Inbuilt n/a

The major VST products

SOURCE: COMPANY WEBSITES

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Configuration options: Select the diameter, depthand material that your drums are made of – the“brand”, size, weight and sustain of your cymbals –and adjust the pitch, ambience and a multitude ofother configurations via a friendly graphical userinterface (GUI). Many of the VSTs have a GUI thatactually looks like a drum kit which enablesvisualisation of the kit – a feature that may endear aVST to the drummer more than a view of knobs,graphs and faders.

What are the major options available?There are basically two options if you want to run aVST solution.

Firstly, there are dedicated devices that provide thefull solution in a box. An example of this approach isthe Muse Receptor which can interface with yourexisting PC or you can plug a monitor, kb andmouse directly into the device. Muse runs on aUNIX-based operating system and includes all ofthe necessary interfaces, connectivity and softwarein one box.

Secondly, there are the VST software applicationsthat you install onto your PC or Mac and these arethe main focus of this article. These VSTs can runas stand-alone applications within your PC or canbe accessed as a plug-in if you are running a DigitalAudio Workstation (DAW) application for recordingor mixing purposes. They can access libraries ofsamples which can be purchased separately(generally provided on CD or DVD media) andloaded onto an internal or external hard disk.

Where can you use it?Studio or live – anywhere that you can useelectronic instruments.

Why wouldn't you want to use VSTs?• If there was no electricity.

• If you wanted to play using brushes.

• If you want to avoid latency. There is a slight delaybetween the moment of impact and the moment thesound is heard, which is known as latency. It is afactor, albeit minor, in all electronic triggeringsystems or VSTs. Some players are more sensitiveto latency than others and it can cause issues withtheir performance, so the sample buffer settings onthe host PC need to be configured to reduce latencyto an acceptable point without reaching a situationwhere the PC's lack of performance induces clicksand pops. The lower the value of the sample buffer,the lower the latency, but also the greater the impacton the CPU utilisation. As PC performanceincreases, this situation may be reduced or negated.

The digital wave of drums appears to be gainingsignificant momentum and there is a real possibilitythat every recording will end up sounding similar - ifnot the same – by using perfectly recorded samples.The variety of sounds that comes from acousticinstruments is one of the things that draws many ofus to a particular instrument, so this level ofperfection risks creating a feeling of “I've heard thisbefore”, and if you want to sound different, this maywell be a major consideration.

There is also the age-old argument that “nothingsounds or feels like real drums” and it is a hard oneto dispute. The feeling of playing an acoustic kit,especially where the almost infinite variations intonality and timbre across the face of acousticcymbals are concerned, is something that is unlikelyto be replaced.

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...designed to meet the requirements of musicians and engineers in live situations

eaReckon BloXpander™

available for €69downloadable product

more information and demo version available at

www.eareckon.com

BloXpanderBloXpanderBloXpander

BloXpander runs on Windows ® Windows is a registered trademark of Microsoft Corporation in the United States and other countriesASIO and VST are trademarks of Steinberg Media Technologies GmbH

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VSTs are not just for geeks or techno-heads. digitalDrummertalks to amateur e-drummer and VST enthusiast Kim fromVancouver, BC in Canada.

digitalDrummer: Kim, let’s start with yourdrumming “career”. How long have you beenplaying?

Kim: Since I was a little girl. When our family wouldgo out for Chinese food, I would always bring homemy chopsticks so that I could use them asdrumsticks to drum on books and things. When Iwas in grade nine, my parents got me an acoustickit from the boy up the street. That was reallyexciting for me!!

I’ve never had any formal training or lessons. I amself-taught. I cannot ‘read’ drum notes. I just pick upmy sticks and start drumming to the beat. I guessyou could say that I play by ear, just like my momwho always played the piano by ear. I have learneda lot over the years by watching other drummers onthe Internet, seeing their techniques as well.

digitalDrummer: What hardware and software doyou currently use?

Kim: My hardware includes a Roland TD-12 drumkit. I’ve added an additional tom and crash to it sothat I actually have four toms and two crashcymbals. I also have the Roland PM-30 personalmonitor and a Roland Edirol USB Midi Interface sothat I can connect from my TD-12 module to myiMac. I also have the Apogee Duet which I use asmy audio interface. For recording software, I useLogic Express 8.

I own a number of VSTs: Toontrack’s SuperiorDrummer 2 and I have many of their EZXs, BFD2,Ocean Way Drums, and I very recently purchased a“group buy” from Sonic Reality which includes somekits from Ocean Way Drums and Drum Masters.

digitalDrummer: What prompted you to lookbeyond the module sounds and investigate VSTs?

Kim: I started to get tired of the electronic drumsounds and the dreaded ‘machine-gunning’ soundthat e-drummers experience with their built-inmodule sounds. I particularly noticed this on the

Profile of a VST userProfile of a VST user

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toms. So, one day back in late Winter/Spring of2008, I was browsing the Internet and happened tocome across the website for Toontrack. They weregoing to be coming out with their Superior Drummer2 (using real drum samples) and, if I remembercorrectly, they were demonstrating it on e-drums atNAMM which I saw on the Internet. I could notbelieve how fantastic it sounded and knew I hadfallen in love. I anxiously awaited the release andgot it right away.

digitalDrummer: How easy was it to install andconfigure VSTs?

Kim: I didn’t have a lot of trouble installing my firstVST, as I remember. My inexperience showedthough when I didn’t quite understand how I wassupposed to connect it to my v-drums. I did a lot ofresearch on the Internet and emails back and forthwith Toontrack Support as well as searching andasking questions on their forum. I was verydetermined to understand all of it, so I just kept at it.I had a little more trouble with BFD2. Here was awhole new VST to learn and again, I just did thesame - lots of emails, forums, etc... until I got thehang of it and did the same with the rest of my VSTpurchases.

digitalDrummer: What do you like and dislike aboutVSTs?

Kim: What I like best about VSTs is their incrediblesound! To have your electronic kit playing thesewonderfully sampled acoustic sounds is like adream for me. I get really excited about it and I lovebeing able to tweak all my kit pieces to exactly thesound I like. By using VSTs, I can have all sorts ofdrums, so many different brands that I could neverdream of owning acoustically.

What do I dislike? The hi-hat can be quite tricky inVSTs - getting all the articulations right. Especially ifyou have an electronic hi-hat with all the variabilitiessuch as in the Roland VH-11 or VH-12.

I haven’t experienced any real disappointments. Afew of the VSTs are definitely more user-friendlythan others. For me, I find Toontrack’s SuperiorDrummer to be the easiest to use with my e-drums.Perhaps it’s because I have had it longer. However,it just is more fun to tweak and play when you cansee the actual kit pieces - unlike some other VSTswhich are less user-friendly and not that (much) funto look at.

Overall, VSTs have really exceeded myexpectations! I just never expected that they couldsound this good! When I drum to a song and then

play the recording back, I am blown away by theacoustic realism! It just sounds like I’ve played thesong with an acoustic kit that was perfectly mic’dand set up for a recording. It really is something!

digitalDrummer: Do you have enough samples inyour collection, or will you keep looking for more?

Kim: Yes, I have more than enough. However, I willkeep looking for more and, in fact, I just orderedAddictive Drums the other day. I am very impressedby the sounds of their kit pieces and because theyalso have taken the time to get them workingproperly with e-drums, something not all VSTs havedone. Hopefully, others will work on that, especiallythe hi-hat issues.

digitalDrummer: If anyone without experience isreading this and thinking about splashing out andbuying VSTs, what advice would you offer and whichproduct should they start with?

Kim: I would say ‘go for it’! I had absolutely nounderstanding or experience with VSTs before Ipurchased them. I was just so impressed with what Iwas hearing by researching the Internet, watchingvideo demos from different VST companies,listening to the VST samples, etc., and being able toplay real ‘acoustic drums’ on an electronic kit? Wow!I will never go back to the electronic module sounds.It’s pretty hard to once you start using VSTs as thereis just no comparison whatsoever sound wise.

I hate to promote one over the other, so I will justsay that I started out with Toontrack’s SuperiorDrummer and find it very user-friendly, with fantasticsounding acoustic drum samples and the hi-hatworks beautifully. I have never once regrettedgetting it and still purchase their EZXs (which arefantastic, by the way). In fact, I should be getting acall any day from my local music store telling methat my Joe Barasi Evil Drums EZX for SuperiorDrummer has arrived and is ready for pick-up! Ican’t wait!

digitalDrummer: Do you have any othersuggestions, warnings or observations?

Kim: Make sure that you really listen carefully to thedemos and sounds of the various VST products outthere before making a purchase and really makesure that they have the sound and ease-of-use thatyou are looking for as well as compatibility with youre-drums. Also, look on the forums of the variousVSTs out there and see what others are sayingbefore you go ahead and make a purchase.

• Kim’s VST demo videos are available on youtube,at http://www.youtube.com/user/drumzgal

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Scoring with e-drums

No, this is not an article about attracting a partner,buying drugs or doing well at sports. It’s about notation.You’ve worked out a complex piece and you want tomake sure you’ll remember it. Don’t reach for a pen andpaper. Simon Ayton explains a far more efficient way ofdoing it - using your e-kit.

A BIG ADVANTAGE of electronic drums is thepossibility of easily recording, editing, sharing andnotating kit performances. Anything played on anelectric kit generates a corresponding MIDI note andcontroller response, which means every nuance ofthe performance can be captured and tweaked.

This is also great news for teachers as they caninstantly play something in, work through the partswith the student and see the notation on screen - allwithout having to put down a stick!

Here we’ll go through the process of playing a drumpart into a MIDI sequencer/recorder/DAW, etc andturning that performance into a straightforwardreadable score as quickly and easily as possible.

The first step in getting your drum performance intothe computer is to connect the ‘MIDI OUT’ of your kitto a MIDI interface of some sort.

MIDI interfaces can be had for less than $100 withthe standard flavour these days connecting to yourcomputer via the omnipresent USB port.

Many budget kits only feature a MIDI OUT. In thiscase, you’ll need to use a built-in software drumplug-in like ‘Session drummer’ which is included withthe mid to pro versions of Sonar to generate thedrum sounds.

If your drum kit brain has a MIDI IN as well as theMIDI OUT, you will be able to use the module to playback the recorded MIDI performance as well.

Either way, aim for a combination MIDI/AUDIOinterface rather than a MIDI-only one because, sureenough, as soon as you start getting into the swingof recording, you’ll want to start inviting friends tocontribute by laying down additional audio tracks,etc.

For this example, I’ll be using a Roland TD-9 V-Drums kit together with UA-25EX MIDI/Audio USBinterface.

I’ll also be using Cakewalk by Roland’s Sonar 8.5Producer and DT-HD1 drum tuition software.

Be sure to check out the DT-HD1 review as well asa more detailed walk through the process ofrecording multiple drum parts including editing andmix-down tips with the story “Long DistanceDrumming” from the first edition of digitalDrummer.Step One: The boring but essential first step is tomake sure you have correctly installed the supplieddrivers for the interface and have restarted yoursystem if instructed by the software. Connect theMIDI OUT of your kit to the MIDI IN on the interfaceand connect its USB port to your computer.

If your kit also has a MIDI IN, connect that to theMIDI OUT from the interface.

The hook-up should be:

Kit MIDI OUT=>interface MIDI INInterface MIDI OUT=>kit MIDI IN

--training--

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Step Two: Boot up the sequencing software, in thiscase Sonar, and create a new MIDI track. Set itsMIDI IN to ‘OMNI’ or ‘any’ (meaning that it canreceive and record all incoming MIDI to this track).Set its MIDI OUT channel or ‘CHN’ to 10 and makesure its output ‘port’ is set to your MIDI interface, inthis case ‘1 UA-25EX’.

MIDI operates over 16 channels and 10 is theagreed standard channel for drums. MIDIports/interfaces are set up under the ‘Options | MIDIDevices’ tab in Sonar.

Step Three: On kits with both MIDI IN and OUT, toavoid a MIDI feedback loop caused by having the kitmake a sound when you hit it and also receivingMIDI notes back in the input at the same time, makesure you turn off ‘Local control’ on the drum module.Get to these settings on the TD-9 by pressing[SETUP] then [F2] ‘MIDI’ then [F1] ‘GLOBAL’.

Remember to turn ‘local control’ back on when youare done using your kit connected to the computeror the kit will really be a silent kit!

This is also a good time to set the TD-9’s ‘HH-Compatibility’ on the [SETUP]-[F2] ‘CTRL’ page to‘EXTERNAL’ rather than ‘TD9/TD20’. This ensuresthe TD-9 sends the correct standard MIDI notes tothe drum tutor software.

Set the MIDI track’s input quantise value to 16th

notes.

Ok, this is sort of cheating, but doing this will resultin a clean score when viewing the drum part asnotation by effectively eliminating any “freak-outmoments” when the software tries to notate a 96th

note rest or accidental buzz strokes, for example.

This step also means that anything played in will beanalysed for accuracy and all notes will be pulledinto their nearest 16th note value.

Beware that such a blanket quantise is not normallyused when trying to accurately capture a naturalhuman drum performance where every nuance andtiming shift (dare I say ‘flaw’) of the player mayactually be desired.

You can also choose to record the performancewithout quantise and simply apply it later byselecting it and using the ‘Quantise’ function, forexample, from the ‘Process’ drop-down menu inSonar.

Step Four: Turn on either the audio or MIDImetronome and choose the standard tempo of 120BPM to begin with.

Step Five: Enable record and play along to themetronome over four bars or so. When done, youshould see proof that notes have been recorded.

Rewind to the start and play back the recordedsection. You should hear your part being playedback through the TD-9 brain or drum plug-in.

Double-click the newly recorded part to open it in a‘piano roll’ style view. Hmm, not yet drum-friendly,but it’s there at least. You could also try opening thepart in the ‘score’ window, but this will need settingup to display proper drum notation (we’ll look at thatin another article). We are going for a simple andfast solution for working in teacher/student lesson

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mode. Our aim is to convert this into a properlynotated drum part, so read on…

Once our performance is recorded, we are able toquantise notes to all sorts of values, like 8th notetriplets, to dramatically change the feel. This is agreat way of examining the relationship betweendifferent time signatures or to help better understandthe ‘table of time’, as it’s often called.

Step Six: Now for the exciting part! Getting ourdrum parts notated is as simple as selecting the‘clip’ or region of MIDI data, and selecting ‘save as’from the ‘file’ menu. A dialogue box appears whereyou can choose the file type. We will use MIDIformat ‘0’. Save the MIDI file to the desktop so it’seasy to find. Simply call it ‘test.mid’, for example.

Step Seven: Start the DT-HD1 software and clickon ‘LOAD SONG’. When the dialogue box opens,choose the ‘test.mid’ file you saved on the desktop.You should instantly see the drum part you played inSonar in all its glory!

Press ‘play’ to hear the part. You will notice that thesounds are being generated by the software itself,not the TD-9. This is easy to change, if you want,under the ‘Setup | Setup Audio/MIDI devices’ menuwhere you can choose your TD-9 brain to play backthe drum sounds by selecting ‘External MIDI Device’in the output box.

Now begins the challenge of successfully nailing thepart you’ve already played once. It’s not easy, asyou’ll no doubt painfully discover. Our reading skills

generally lag behind our playing skills, so stick withit and you’ll be rewarded for your efforts.

If you want to print the drum part out, you’ll need touse one of the many ‘print screen’ applications outthere.

Go looking for ‘Screen Grabbers’ on the net, andyou’ll find a ton. With these useful applications, youwill be able to select any section of the score, or infact the entire screen, and quickly print it out. Thiscan be a great way of tracking progress as it’spossible to print out the drum part including anyticks and crosses gained along the way. You couldalso print the ‘games mode’ screen with its scoringsystem and work each week at beating your lastscore.

Teachers should consider adding playing notes andgiving the ‘.mid’ lesson file to students on a USBstick for them to practise along to at home.

It’s also possible to display left and right handsticking information on specific notes, which canassist in working out how to get around the kit. Thisis done within your drum performance inside yoursequencing program before saving the file as a‘.mid’ file. Info on how this is done can be found atthis Roland website link:

http://www.roland.com/products/en/_support/faq.cfm?PRODUCT=DT-HD1

So, off you go and happy drum scoring!

40 www.digitaldrummermag.com

Stick with digitalDrummerand you’ll never get into a tangle.and you’ll never get into a tangle.

For breaking news, special offers or toorder our special stickers, make sure youvisit www.digitaldrummermag.comWe’ll make sure you don’t miss a beat.

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Global jam – thanks to the web

EJAMMING IS AN online community and servicewhich allows players to meet up with othermusicians online and set up jam sessions. Theservice costs US$9.95 per month, but there is a 30-day free trial.

Installation and setupIn order to use Ejamming, you will need to get theaudio from your drum module into your computer.There are many possibilities, but I have my modulegoing to a mixer which, in turn, is connected to anaudio interface. You also need a microphone so thatyou can talk with the people you are jamming with. Ialso suggest using headphones instead of relyingon a pair of speakers. At this time, Ejamming doesnot support the use of VSTs, but this functionalityshould be coming in a future release.

Once you’ve got your drums sending audio to yourcomputer, you will need to open an account anddownload the software from www.ejamming.com.The application runs on both PC and Applecomputers. I am currently running it under bothWindows XP SP3 and OS X 10.5.8. The softwarerequires you to allow inbound and outboundconnectivity on port 26900 UDP. You will need to

have a router which supports the UPnP protocol oryou’ll need to manually configure your router andforward these ports. If this sounds like Greek to you,Ejamming.com has a detailed help site to walk youthrough this.

Logging in and setting up a jamsessionOnce you’ve logged in, you will be in the main lobbyarea. Here, you can chat with other musicians or gethelp from the support staff. During my testing, therewas always a member of the support staff aroundand willing to assist.

From the lobby area, you can join an existingsession or create your own and have others join in.Drummers are definitely in demand and youshouldn’t have any problems finding people to playwith. To join a session, you select the session nameand click on “join”. Once you’ve joined, you will beable to hear all the other members of that session.The interface will be familiar to anyone that hasworked with audio recording software. You can setyour own level, as well as adjust the volume andpanning of the other members in the session.

For many e-drummers, being able to play in thecomfort of their home without disturbing theirneighbours or family is what led them to electronicdrums in the first place. But, as Adam Mazza found,once they’ve spent some time alone on their electronickit, they’re going to want to start playing with othermusicians. This is where Ejamming comes in.

--performance--

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10%OFF

Digital DrummerReaders Discount

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Ejamming has three modes: Jam, Sync and VRS(Virtual Recording Studio) mode. For this review, Iused Jam mode, which is the default. This modeallows you to play with others with the least amountof latency. Within the session window you will seeSync Settings. This shows the amount of latencybetween you and the other players in the session. Iusually leave this set to auto and let Ejamminghandle it. Ideally, you want this number to be as lowas possible. I typically try to find people I canconnect with and keep latency under 75ms.

The process for creating your own session is similarto joining a session, except you have a choicebetween “Better Audio” or “Distance Playing”. Thedefault is Distance Playing. I haven’t found much ofa difference between the two, so I suggest youexperiment with them and find what works best foryou. You also set the number of players able to joinyour session. This will be dependent on yourInternet connection and, in particular, your uploadspeed. I found that with an upload speed of512Kbps, I could only play with one other personwithout experiencing audio dropouts. A good rule ofthumb is to have 384Kbps of bandwidth per sessionmember.

PlayingOnce you’re in your session, it’s important that as

the drummer, you lead. Even under the best ofconditions, there will still be some latency. It’s justan inherent issue when playing with people over theInternet. Once you’ve decided on what you’replaying, you should count off the tempo and haveothers join in. There is a bit of a learning curve whenfirst starting out because you will hear the otherplayers slightly delayed. I’ve found it’s best to keepa click going in your headphones and follow that.You‘ll find that after you’ve played in a few sessions,you’ll start to be able to sync up with othermusicians more easily. When in a session, the audioquality is very good, and if you’ve spent the time toproperly set everyone’s level, you should be able tohear everybody clearly.

The verdictFor anyone that wants to start playing with othermusicians without having to lug around equipmentor pay for a rehearsal studio, Ejamming is a greatway to get you started. While it will never replacethe traditional in-person experience, it will allow youto play and share ideas with other musicians all overthe world. At one point, I found myself playing with aflautist in Europe and thinking how awesome thiswould have been had it existed when I first startedout 20 years ago.

The Ejamming interface is simple and uncluttered.

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THE SHORT CUT in this case is Jman’s AcousticEvolution Stealth cymbal conversion kit, like the onewon by this month’s DIY questions winner.

The kit consists of a clear dampening sheet, atrigger assembly, mounting screws and nuts andvery detailed instructions. All the hobbyist needs is afew tools (screwdriver, pliers, cutting tool and a drill),patience to read all the instructions before jumpingin, a reasonably steady hand or two and about 90minutes or so – probably less if you have fewerthumbs than me.

All the parts are well packed in bubble wrap andprotective foam and the screws and nuts are neatlybagged and labeled.

Jman has taken all the mental effort out ofconverting an acoustic cymbal to an electronictrigger. Everything is pre-prepared. The clear vinyl isready to be stuck to the cymbal with the “killer redtape” already in place. All the parts are wired andsealed with double-sided tape pre-applied.

Jman is clearly a better drum builder than writer, but

the instructions are clear and fairly unambiguous.Nonetheless, they do require some concentrationand even he advises customers to read all thedirections before jumping in with tools at the ready.“You want to get this right the first time,” he states.There are also fairly detailed pictures of each step tohelp those who may be challenged.

And while it’s all obviously much easier than startingfrom scratch, there is some fiddly work involved. Forexample, after the vinyl is applied to the bottom (ifyou’ve stuck it to the top, you’d better get on thephone to Jerry quickly!), it needs to be trimmedneatly with a blade or Stanley knife – a process thattook me longer than I’d care to admit.

The tricky bit, obviously, is attaching the trigger boxand here the instructions stress the need tomeasure twice and drill once! Jerry goes to greatlengths to ensure that customers check the positionbefore they start drilling, and even then, he advisesattaching one screw and checking the position of thesecond hole before drilling.

Buying a kit almost defeats the purpose of DIY,but if the focus is the end rather than the means,then why not take short cuts? Allan Leibowitzfound out the easy way.

Kit removes some of the effort

--DIY--

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I should point out that recently, the stealth kits havebeen adapted for a “no holes” installation, withplenty of the killer tape used to secure the box to thecymbal, but Jman advises buyers to go the wholehog. “I do still recommend the standard installationwith holes and fasteners for those that want themost bulletproof install possible,” the instructionsstress.

The whole installation of the three-zone system on a20” ride took me about an hour and a half. No doubtthe next one will be much quicker – and manyhandymen (or women) would probably get it done inan hour or less.

At the end of the process, you have a neat acousticcymbal which, from the top, shows little evidence ofthe electronic makeover except for the clear plasticstick guard on the rim.

The underside is just as neat – especially if you optfor the gold finish which allows the compactcomponents to blend into the cymbal surface.

Jman also provides detailed trigger settings for arange of modules because the old CY-15R settingswon’t work. And I have to say, his suggested TD-20setting tweaks were spot-on.

The biggest surprise when it’s all wired up andcalibrated is the expressiveness of the bell whichstands in stark contrast to most of the commercial e-cymbals out there. Players will also instantlyappreciate the realistic feel of the bow – of courseit’s realistic because it’s real! The trade-off, however,is slightly increased stick noise compared withrubber-covered pads. I also found the edge neededslightly harder hits and more accurate striking thanthe commercial e-cymbals, while there’s also a bit ofresonance from the original cymbal. But playing live,in an amplified mode, none of this will be evident.

The choke, a thin tube on the trigger assembly,takes a bit of getting used to – compared to the ringaround the edge on other e-cymbals – but it is veryeffective, requiring only the lightest touch.

Jman’s Acoustic Evolution Stealth cymbalconversion kits come in a range of sizes, andinclude two- and three-zone triggers as well asspecialised hi-hat triggers. They range in price from$55 to $140 for the three-zone 20” and are backedby a personal guarantee from the designer who isjust an email or phone call away.

--DIY-- Detailed pictures accompany thestep-by-step instructions.

44 www.digitaldrummermag.com

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Cymbal ssiilleenncciinngg

THIS IS ONE of my favourite topics! Overthe past 10 years, I must admit that I have‘killed’ a significant number of cymbals andother plastic plates, so hopefully, I canprevent others from inflicting similarcarnage.

When converting an acoustic cymbal, twosources of noise are annoying. One comesfrom the initial impact of the stick on thecymbal surface and the other one is due tothe subsequent vibrations.

Ironically, it’s more important to eliminate thelatter. Just hold your hand on the bell andstrike the cymbal with a stick and you’ll seewhat I mean. But obviously, having yourroadies’ hands placed on the bells is not anoption unless you are working for a circus!

There are several ways to remove thisvibration.

You can join two identical cymbals together,either with rivets or adding a sheet ofneoprene foam or rubber between them.This solution is very efficient andaesthetic, but it is expensive and theresulting cymbal will be very heavy.Also, it generally results in a singlezone (unless you create a separatebell trigger).

My favourite solution is theapplication of bitumen tape onthe back of the cymbal. Thismaterial is affordable andterrifically efficient. And since itis easy to cut, it’s possible tocreate a “bell” and an “edge” zone thatwill vibrate more than the “bow” zone. You just haveto leave the tape off the extreme zones. An impact

--DIY--

Do you have a DIY question? Philippe Decuyper, a.k.a. PFozz onthe Edrum For Free forum, will solve readers’ problems in eachedition of digitalDrummer. Whether repairing existing equipment orbuilding your own, Philippe will find the answers. Just email yourquestions to [email protected].

The question this month comes from Dave Kangas: “What’sthe best way to silence an A-to-E cymbal?”

Effective noise dampeningmaterials include bitumentape and clear vinyl.

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on these “open” zones is not that disturbing, but willtrigger the dedicated “zone” piezo. Associating thefamous Keith Raper Circuit (KRC) with the “zone”piezos will open the door to multi-zone cymbals.

The major drawback of bitumen tape is itsappearance. One important advantage of bitumentape is the ability to remove it later (with someeffort).

Other materials worth trying include a thicktransparent sheet of vinyl, but such things aredifficult to get from a local store.

You may be tempted to try other backing materials,but, from trial and error, here are some to avoid:

• Foam

• Silicon

• Gel coat

• Rubber (alone)

• Glue for PVC pipes.

Some DIYers choose practice cymbals forconversion. These are obviously cheaper than metalcymbals, but they are not completely silent. In fact,the noise generated by the stick striking the surfaceis often more audible than the same impact appliedto a correctly silenced acoustic cymbal.As a general tip, if you want to convert a practicecymbal, an acrylic model will provide better resultsthan the classic thin black one.To reduce the initial noise of stick impacts, you can

add a piece of rubber to the top of the cymbal. Thissolution is effective, but your cymbal may beunbalanced, the piezo sensitivity will be reducedand the feeling may be compromised a bit (on ridesand hi-hats especially), unless you’re used tostriking rubber things.

Also, if you find a transparent acrylic cymbal whichperfectly fits an acoustic cymbal, the combination ofthese two cymbals may be an interesting option.

Finally, once you have muted your cymbal, you haveto fix at least one piezo to it. To do so, your best betis double-sided foam tape. Using half a disc of thissticky foam between the piezo and cymbal can helpto get more gain. Personally, whatever the materialplaced on the back of my cymbals, I always cut ahole in the muting material(s) in order to fix thepiezo+double-sided foam tape sandwich as close aspossible to the back of the top surface.

You also need to add a small box that will provide away to link the piezo(s) to a jack socket. Avoid dan-gling wires because they’re sure to fail. If you do notwant to damage your cymbal, use a double-sidedresin-based tape to fix the box to the cymbal. How-ever, this may not hold the box forever. Nothingbeats rivets (two are enough) which, unfortunately,require at least two holes in your cymbal.

As usual, ready-made e-cymbals are available onthe market and there are also conversion kits likethe one winging its way to this month’s winner.

Jman Acoustic Evolution is offering one of its highlyregarded Stealth Conversion Kits for the reader questionselected for the next edition of digitalDrummer.On offer is a two-zone crash kit with step-by-stepinstructions. (Cymbal not included)To be in the running, simply send your DIYquestion to [email protected].

Your DIYconnections

Get DIY helpand a prize for your efforts

46 www.digitaldrummermag.com

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I REVIEWED MIKE Michalkow’s Drumming SystemDVD pack when it was released last year, sharingmy thoughts on various forums.

The set was launched at a special price of US$200.By the time I’d finished my initial review, it was listedat $1,000 – and a bit like the global oil price, thecost has bounced around a bit. The big news on thatfront is that the guys behind the programme havenow repackaged it into two options - Lite andComplete. But more about that later.

There’s a lot of competition in the drum training DVDarea, and the offerings are getting morecomprehensive and sophisticated.

Mike Michalkow’s Drumming System is a goodexample of what’s available out there.

What’s in the box?The package is comprehensive, including 20 DVDs,15 CDs and five hard-copy workbooks. In the“complete” version, you get everything they

advertise in the flesh – not via download, as somerivals do it.

The CDs and DVDs are neatly packed in sevenmulti-disk boxes which, in turn, are packed in acustom display box that sits nicely on your bookshelf(and better not stay there!).

The spiral-bound books provide the notation for allthe lessons.

Even though the current pricing is well below thepeak, $250 is not a trivial sum, so this isn’t quite animpulse buy. Most people will need to think long andhard about whether they have the commitment to sitdown in front of the kit with the DVDs and get theirmoney’s worth. Sure, it’s easy to compare the costof the course to private lessons, but that doesn’ttake account of the guilt factor of showing up to alesson ill-prepared and having to explain that to yourreal-life teacher. So, before taking the plunge, checkout Mike’s website and make sure you’recomfortable with his manner and his methods. And

Training in a boxCanned training may not be for everyone, but asAllan Leibowitz reports, a new pricing strategy takessome of the risk out of one of the better DVD packs.

--TRAINING--

digitalDRUMMER, APRIL 2010 47

Split-screen technology allows students to follow hands and feet - and watch the notation

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yes, there isa 90-day

money-backguarantee, but we all

know how humannature prevents us from returning things – or eventesting them before the trial period is up.

Okay, so you’ve established that you are disciplinedand motivated enough to commit to hours ofpractice with just your computer or DVD player towatch over you. And you’re okay with Mike’s manner(and he won’t be everyone’s cup of tea). How doesit work?

The training starts at a very basic level, with a DVDentitled “How to Play Drums By Ear”. This is very,very basic and anyone with any experience isadvised to skip straight to DVD 3 which deals withnotation.

As a test of these packages, I like to jump to theLatin section as an indicator, so my journey beganat DVD10 which covers Jazz and Latin.

Mike’s slightly ponderous style is a bit deceptive. Hestarts off slow and, without over-explaining,manages to get some basic Latin beats going fairlyquickly. He kicks off with the Bossa Nova, which hedescribes as “not the easiest but one of the coolestLatin beats”.

The training uses split-screen technology with fourdifferent camera angles plus the notation in themiddle of the screen and a beat counter at thebottom. Sure, it’s a lot to look at, but I found myselffocusing on the notation. The demo starts at 80 bpmand works up to 110, before adding complexity inthe two-bar patterns. By the time you get to Lesson8, you’re up to 110bpm and playing ride, hihat, bassand cross-stick snare – and it seems like an easyprogression.

When you graduate to intermediate, there arevariations on the Bossa, using toms and hitting 230bpm. From there, Mike moves into the Samba.

Mikedoesn’tover-explain –some might say he doesn’t explain enough, butdrumming is about doing, not talking, and it’s easyto watch, follow, practice and learn.

Other topics covered on the DVDs are Heavy Rock,Mixed Rock, Groove Rock, Drum Fills andDynamics – all in the samebeginner/intermediate/advanced format.

There are exercises to build speed, starting on thepractice pad before moving to the kit.

And, when you get to the end, there are tips on set-up and tuning as well as live gig and studiodrumming advice.

Mike may be an unlikely looking drummer (who am Ito talk?), but when he picks up sticks, it’s worthpaying attention.

The bottom lineThe Drumming System includes 20 instructionalDVDs, 15 play-along CDs and five hard-copyworkbooks jam-packed with lesson charts, all inclassy packaging. This is a very slick, well-producedand comprehensive training package. Its price tag iscomparable to half a dozen face-to-face lessons,and provided you’re able and willing to learn from aDVD, it’s not hard to get value from the investment.But if you’re hoping that simply purchasing thepackage will hone your skills, you’re better off usingYoutube to find online training for free.

The original Drumming System package, with hard-copy workbooks, has been rebadged as “Complete”and now sells for $247. But there’s also a $199“Lite” version which includes all the DVDs and CDs,but the books are sent as a PDF file on one of theDVDs. And, if you order from our link – or mentiondigitalDrummer when you purchase, you’ll getanother 10% off.

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!

!

!!

11

Bossa Nova

!

!"

The bossa nova comes from South America and is derived from the samba. It became very popular during the 1950'sand 60's as many young composers such as Antonio Carlos Jobim started to write for this style.

The key is to keep the feel light and flowing but still very solid at the same time. The starting point uses the ride cymbal with the right hand while playing the foot pattern underneath.

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The next series of exercises take you through various different patterns that you can play for bossa nova groovesusing rim clicks with the left hand on the snare drum.

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The next challenge is to play the right hand on the hihat while keeping the consistant foot pattern. This will create a natural opening on the hihat:

Now go back and repeat exerciese 2 thru 6 using the hihat opening approach.

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--TRAINING--Soon you’ll be the boss of the Bossa Nova

Click to download

This month, Grant Collins takes on the bossa nova, the South American rhythm derived from thesamba. It became very popular during the 1950s and ‘60s as many young composers such asAntonio Carlos Jobim started to write for this style.The key is to keep the feel light and flowing, but still very solid at the same time. The starting pointuses the ride cymbal with the right hand while playing the foot pattern underneath.

The next challenge is to play the right hand on the hi-hat while keeping the consistent foot pattern. This willcreate a natural opening on the hi-hat:

The next series of exercises takes you through various different patterns that you can play for bossanova grooves using rim clicks with the left hand on the snare drum.

Now go back and repeat exercises 2 to 6 using the hi-hat opening approach.

digitalDRUMMER, APRIL 2010 49

1

2

3

4

5

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My MONSTER kit

Sam’s story: Music Styles: This includes Rock, Jazz, Fusion,Progressive, Funk, Techno, Pop, Top 40, etc. I enjoyplaying various styles and genres of music. When itcomes down to it, I’m pretty much a fan of music ingeneral. Musical Background: I started playing drums whenI was six years old - pretty much when I discoveredthat swinging sticks at things made me very happy. Ithink that playing drums was just as much aneducation to me as the other important lessons I’velearned so far in life.Playing Background: I played in many local bandswhile growing up and in 2004 I played on a multi-state tour with shows in New York, Delaware, Ohio,Philadelphia, Pittsburgh and Canada, to name afew. With my busy work schedule, I mostly dosession work in some local studios when myschedule allows time for it. I also currently am endorsed by Blastech Drums anda sponsored musician through Drum Star Wear,Xtreme Drummer and Music Star Wear clothinglines. Drum equipment: Drum modules (All three have custom hardcases for transporting)ddrum4SE (with 1.54 operating system installed)ddrum3 turbo (with 2.17 operating system installed)Yamaha DTX (with 2.0 operating system installed)

Drums (eight-piece Blastech electronic/acousticdrumset, all internally triggered)Rack toms : (1) 8”x6” , (2) 10”x6” , (1) 12”x6” Floor toms : (1) 12”x6” , (1) 14”x6” Snare: (1) 12”x6” ( Dual Zone )Bass drum : (1) 12”x20”

Cymbals and accessory pads:(9) ddrum 10” cast precision cymbal pads (1) ddrum cast precision hi-hat controller(2) ddrum single zone trigger poles (5) Hart HM1 Hammer trigger units(2) Pintech NR6 Nimrod tube trigger poles (1) Pintech 10” splash cymbal(2) Pintech 14” crash cymbals Also eight-piece ddrum pro trigger set used withadvanced features on ddrum3 module.

Drumset history:I spent from April 2007 to November 2009 puttingthis current configuration of my kit together. There’sbeen a lot of switching things around and upgradingthings throughout this timeframe. There are portionsof this electronic drumset that I can’t really put acost on because of the full endorsement withBlastech drums, but it runs around the $5,000 mark.There are several pieces on this kit that wereproduced in very limited numbers, such as theddrum3 modules, of which only 260 were made.

Each edition of digitalDrummer includes a kit that defies common sense and logic.Kicking off the series is an eclecticarrangement put together by SamSchmeidel of Tarentum, Pennsylvania.

--gear--

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Above: Driver’s view - the kit from Sam’sperspectiveRight: Mission control - module centralBelow left: The Blastech drum bass and tomsBottom right: Cymbal city - some of the ddrum10” cast precision cymbal pads.

If you have a monster, email [email protected]

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digitalDRUMMER, APRIL 2010 51

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Page 52: digitalDrummer April 2010

digitalDrummer is a combined effort, bringing together the expertise and experience of electronicdrummers, industry professionals and hands-on players. Here are some of the people who madethis edition happen ...

SIMON AYTONSimon Ayton is the V-Drums and percussion specialist for Roland Australia. Hebegan drumming in 1983 and trained as an audio engineer. Simon’s drummingcan be heard on more than two dozen albums and film soundtracks, ranging frommetal to electronic and folk, and he is currently working on two new solo albums.He shares his long-distance collaboration experience in this edition.

GRANT COLLINSGrant Collins has developed powerful and modern drum set solo performanceswhich have captivated audiences around the world. His instrument is as uniqueas his creative musical attributes. His one-of-a-kind custom acoustic kit is valuedat over $75,000 and takes his team two hours to assemble. When he’s notplaying with this giant kit, Collins uses a Roland TD-9 kit. Collins is our in-housetrainer, providing notation and a MIDI track.

PHILIPPE DECUYPERPhilippe Decuyper, a.k.a. PFozz, is the founder of the Edrum For Free website.He has consulted to Toontrack since 2005, specialising in electronic drums, andis also the founder of eaReckon, a small independent audio software companywhich launched in 2009. PFozz will answer readers’ DIY questions in eachedition. Contact him through digitalDrummer with your questions.

SCOTT HOLDERScott Holder is a former intelligence officer who now works in IT for the USDepartment of Transportation. Nine years of organ lessons and two of cello inchildhood didn’t prepare him for the world of electronic drumming 30 years later.In the past four years, Scott has performed on and helped produce an art rockCD, several Nightwish and Porcupine Tree covers, and is currently working on apreviously unfinished (and unheard) song by the Alan Parsons Project.

ADAM MAZZAAdam Mazza is a technologist working for a software company in NYC. Hestarted off playing drums at 14 and got into the world of electronic percussion in1992 with the release of Kat's MIDI Kiti and a set of Dauz pads. Over the last fewyears, he has combined his love for computers and music and been working onvarious recording projects focusing on online collaboration.

HERCULES ROBINSONCamera-shy Hercules is one of the returnees to drumming after a long layoff andcites the quality of e-drums today as the main reason behind his rekindledpassion. A qualified recording engineer whose day job is as an IT Architect, Hercplays a TDW-20 kit and an a-kit and is currently working on a modern jazz CD asboth drummer and engineer.

Take a bow ...--contributors--

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WHO HAS THELAST WORD?

digitalDrummer attracted almost 200,000 hits in its first twomonths, reaching tens of thousands of electronic drum enthusiastsaround the world.The market was clearly ready for a dedicated publication, anddigitalDrummer has performed.If you’re an electronic drums manufacturer, accessories maker,software publisher, training vendor or retailer who wants to reachelectronic drummers, contact us before your competitors do.For a very modest investment, this space could be yours in the nextedition.Your message could be here - reaching an audience that is totallyfocused, motivated and interested in new products andpromotions.

Plug into a growing market.

For more information, email [email protected]

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