digital rights management brian p. bailey spring 2006
TRANSCRIPT
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Digital Rights Management
Brian P. BaileySpring 2006
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Announcements
• Bin Yu speaking this coming Friday
• Send me HW4, evaluation results, and presentation plans via email–otherwise drop off to Anda Ohlsson (3120)
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Presentation Schedule (In order)
• April 28– Victor and Daniel– David and Matt
• May 1– Chris and Jay– Sid and Anshul– Michael and Sangjoon
• 15-20 minutes to present your project
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Today’s Goals
• Basics of copyright and patent (IP) law– application of IP law to software
• DRM must balance prevention of copyright infringement with allowing for fair use
• Examine two existing DRM systems– MacroVision for VHS tapes– Apple’s FairPlay technology for ITunes
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Basis for U.S. Copyright Law
U.S. Constitution (A1, S8, C8) states:
"Congress shall have power . . . to promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries”
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Origins of Copyright
• Trace to introduction of printing press in England in late 15th century– control (censor) publication of books– maintain registry of legal books
• 1710, passed law to protect authors’ works – prevent another person from re-producing a book and putting their name on it
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Balance Two Competing Goals
• Protect works of an author long enough so the author can obtain financial reward
• Allow access to promote public discourse and progress of science and useful arts
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U.S. Copyright Law
• Gives exclusive rights for limited time– reproduce the work, derive new works, distribute copies, perform or display it publicly
– set at life of author plus 70 years
• Applies to “original works of authorship” fixed in tangible medium of expression– literary, dramatic, artistic, musical, pictorial, architectural, etc. works
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Who Can Claim Copyright
• Almost anyone, but many special cases– e.g., work was produced in a foreign country, or non-citizen produces work in the U.S.
• Applies as soon as original work is fixed– no formal registration is required– employer almost always owns copyrights
• Ownership does not imply copyright
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How to Claim Copyright
• Act of publication with notice of copyright– e.g., “© 2006 Name of Owner”– give reasonable notice of claim of copyright
• Act of registration of unpublished works– establishes date of authorship (thus also recommended for published works)
– register with U.S. Copyright Office
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Copyright Does Not Protect:
• Works not fixed in a tangible form
• Ideas, procedures, methods, processes, systems, principles, discoveries, etc.
• Work composed solely of common property with no transformative value
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Patents
• Gives patent holder exclusive rights to a disclosed invention for a limited time– time is currently set at 20 years
• Inventions– can be products, methods, processes, apparatus, etc.
– cannot be obvious to a person of ordinary skill in the respective domain
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IP Dilemma of Software
• Copyright argument– programming is a form of artistic expression
– no two algorithms programmed the same way
• Patent argument– applications represent software products– software implements processes or methods
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Fair Use
• Legal use of copyrighted works for education, research, reporting, etc.– must provide transformative value
• Determined by four factors– purpose and character of the use– nature of the copyrighted work– amount of the copyrighted work used– effect on market value of copyrighted work
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Two Perspectives
• Affirmative perspective– allows copying in specific circumstances
• Defensive perspective– defend copyright infringement
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Examples of Fair Use
• Citing short passages of a book for a term paper
• Making a backup copy of a CD for personal use
• Song parodies
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Technology-enabled Infringement
• Unprecedented speed and reach– beyond what has been previously possible
• Technology enables the circumvention of the concept of copyright protection
• Combat with DRM and punitive legislation
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Digital Rights Management
• Mission: protect rights of digital media producers while enabling access for fair use– grant exclusive rights in exchange for disclosure
• Reality: DRM is just protection technology, and is fast eroding our rights of fair use– may never be able to reuse parts of any digital content (documents, film, images, audio, etc.)
– hinders progress of science and the useful arts
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Protection Technology
• Any technology designed to prohibit access to a copyrighted work– e.g., algorithms for content encryption
• Protects rights of the author, but– prohibits fair use– prohibits public access– never expires
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Digital Millennium Copyright Act
• Illegal to develop or distribute any mechanism to circumvent protections– e.g., demonstrating weaknesses in encryption algorithms or posting algorithm to a website
• Education and research on DRM may become dormant for fear of lawsuits– allowed only via exceptions to the DMCA
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Research Paradox
• Develop more sophisticated methods to encrypt digital media content
• Erodes our rights to use digital media
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MacroVision (1985-)
• Copy protection technique for VHS tapes• Inserts special signals into the vertical blanking interval of NTSC protocol– affects automatic gain control in most VCRs, but is ignored by most televisions
– difficult to remove from the original signal
• Makes subsequent recordings shake and have periods of bright and dark frames
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Apple’s FairPlay Technology
• DRM for iTunes– playing, recording, and sharing of files
• Moves beyond “protection only”– allows media to be shared among devices– allows others to listen to (but not copy) music
– allows music to be burned to an audio CD, which loses the DRM protection
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How FairPlay Works
• iTunes uses encrypted MP4 audio files
• Acquire decryption key by trying to play song – player generates a unique ID – sends this ID to the iTunes server– if there are fewer than N authorizations in your account, the server responds with decryption key
• The decryption key itself is encrypted so cannot be given to another machine
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Discussion
• Is FairPlay too lenient, too stringent, or just about right?
• What is your experience with this DRM?
• What happens if Apple decides to stop supporting FairPlay?