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Digital Media Dr. Jim Rowan ITEC 2110 Animation

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Digital Media. Dr. Jim Rowan ITEC 2110 Animation. URLs. http://upload.wikimedia.org/wikipedia/commons/a/a6/Walt_Disney_Snow_white_1937_trailer_screenshot_%2812%29.jpg http://en.wikipedia.org/wiki/File:Animation_cells.png http://en.wikipedia.org/wiki/File:Simpsons_FamilyPicture.png - PowerPoint PPT Presentation

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Page 1: Digital Media

Digital Media

Dr. Jim Rowan

ITEC 2110

Animation

Page 2: Digital Media

http://upload.wikimedia.org/wikipedia/commons/a/a6/Walt_Disney_Snow_white_1937_trailer_screenshot_%2812%29.jpghttp://en.wikipedia.org/wiki/File:Animation_cells.pnghttp://en.wikipedia.org/wiki/File:Simpsons_FamilyPicture.pnghttp://en.wikipedia.org/wiki/File:South_Park_production_comparison.pnghttp://facweb.cs.depaul.edu/sgrais/images/cutout/pram.jpghttp://en.wikipedia.org/wiki/File:SouthParkHD.png

URLs

Page 3: Digital Media

Two ways to create moving images

• Capture using a camera– edit in a video editor like iMovie

• Create using animation techniques• today we will spend most of our time here

Page 4: Digital Media

Two ways to create moving images

• Capture using a camera– edit in a video editor like iMovie

• Create using animation techniques

Page 5: Digital Media

Image Capture and iMovie...

Capture images using miniDV cameraManipulate using iMovie

Page 6: Digital Media

Two ways to create moving images

• Capture using a camera– edit in a video editor like iMovie

• Create using animation techniques

Page 7: Digital Media

Animation

• “Bring to life” using still images to create frames • Many techniques

– draw each frame individually (FlipBook)– paint on (or otherwise modify) existing video or film

• rotoscope changes frames of an existing film– Trace some portion of a frame and delete it– Add something drawn-in later

– cell animation – cut-out manipulation – clayMation or modeling clay manipulation – mixed cell and film

Page 8: Digital Media

Walt DisneySnow White1937

Page 9: Digital Media

Cell Animation...

Only have to re-create the parts that change

Use paintings on clear plastic

Can have a background that is larger than the frame and “slides” past

Page 10: Digital Media

Cell Animation...

• Disney had an army of excellent painters• More skilled painters painted key frames• Less skilled filled in between the key frames

– Known as “tweeners”

• Shadows had to be individually painted

Page 11: Digital Media

• Disney’s original cells sell for a fortune

• So... what about “Simpsons?”

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Simpsons

• Cell animation

• First 14 episodes were

hand painted

• Subsequent episodes

used digital-ink-and-paint

to mimic hand-painted cells

• So... what about “South Park?”

Page 13: Digital Media

South Park

• Pilot was cut-out animation in the style of Terry Gilliam of Monty Python’s Flying Circus fame

Page 14: Digital Media

• After the pilot, episodes used computer animation that mimicked cut-outs

• So… why cut-outs?

South Park

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Simpsons vs Southpark

• Simpsons takes 6-8 Months per episode– produces reasonably high quality animations

• South Park takes 6 weeks– so... if you want to have a plot that is derived from

very current events, cut out animation allows you to get it produced before it becomes dated

Page 16: Digital Media

Animation Process...

• You need to create drawings by some means...

– 2D model to 2D frame• hand drawn• cell• cutout

– 3D model to 2D frame• physical model manipulation

– aka stop motion clay-mation• 3D computer modeling

Page 17: Digital Media

Animation Process Examples

• 2D model producing 2D images?– South Park (cutout)– Simpsons (cell)

• 3D model producing 2D images?– 3D model manipulation

• Gumby• Wallace and Gromit

– 3D computer modeling• Toy Story• Up

Page 18: Digital Media

Animation Process

• Create drawings by some means…

– 2D model producing 2D images• create an image• store the image as a frame• create another image...

Page 19: Digital Media

• Create drawings by some means..

– 3D model producing 2D images– Two approaches

(physical model and 3D animation models– both have these elements

• produce the model• manipulate the model• define light source• define camera position and angle• take a picture

Animation Process

Page 20: Digital Media

3D model, 2D images• Use a physical 3D model

– build the model– set the lighting– set the camera position and angle– make a frame– move the model– make a frame– move the model...– Very time-consuming!– Wallace and Gromit

– 30 frames per day, 5 years to produce

Page 21: Digital Media

3D model, 2D images

Using a vector-based 3D model (like Blender)– build the model: time consuming

– define light source(s) (in the computer)– define camera position and angle (in the computer)– move the model: set key frames and time frame

– render the frames: computationally expensive

Page 22: Digital Media

Other Computer Animation Techniques

Create a series of image files and import them to Quicktime

Build an animated GIF

Directly manipulate cutouts

Page 23: Digital Media

Build an animated GIF

• Allows for sequences of images to be placed in one “image” that, when displayed, shows movement

Page 24: Digital Media

Directly Manipulate Cutouts

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Key Frames• Came from Disney following Ford’s ideas• Break production into simpler tasks• Assign tasks to less skilled labor• At Disney, Key Frames, the important frames,

– done by skilled animators– came at important portions of the action– came at scene changes

• Less skilled labor connected the action – key-frame to key frame (in-betweeners)

• Process is similar to interpolation

Page 26: Digital Media

Key Frame Interpolation

• This is natural since model is in the computer as numbers already

• Forms of interpolation– linear... motion follows a straight line

• velocity is constant • moves same distance for each unit of time• not natural... instantly starts, instantly stops

– quadratic... motion follows a curve• acceleration (deceleration) is constant• “easing in” and “easing out”

Page 27: Digital Media

Achieving

natural human motion

This is REALLY hard to do unless you use motion-capture

http://en.wikipedia.org/wiki/Motion_capture

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http://www.popfi.com/wp-content/uploads/avatar-motion-capture.jpg

Making of AVATAR

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http://i.ytimg.com/vi/fOHPCI_9-eQ/0.jpg

Making of AVATAR

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http://images.vizworld.com/wp-content/uploads/2009/12/avatar-mocap-530x299.png

Making of AVATAR

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http://1.bp.blogspot.com/_UqUwVPikChs/S1_g9b22WrI/AAAAAAAAL8E/_3L22G2g7Ls/s400/avatar3.jpg

Making of AVATAR

Page 32: Digital Media

http://www.davidbordwell.net/blog/wp-content/uploads/Avatar-mo-cap-21.jpg

Making of AVATAR

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Making of AVATARVideo

• http://www.youtube.com/watch?v=KezEULMEvhQ• http://www.youtube.com/watch?

v=cSC6GZwV1a8&feature=related

Page 34: Digital Media

Virtual Reality

• Total immersive VR (full 3 dimensions)– Stereo head mounted display– sensors to detect your position

• on your head• on your hands (or any other part that will be in the scene

• Quicktime VR and VRML (3D on 2D screen)– not immersive (you aren’t in them directly)– not stereo vision– viewed on a screen– you can navigate through them

http://www.ted.com/talks/lang/eng/johnny_lee_demos_wii_remote_hacks.html

Page 35: Digital Media

Augmented Realityhttp://www.youtube.com/watch?v=m74G_fW6M0k&feature=fvwhttp://www.youtube.com/watch?v=7JWk_JIE3Ow&feature=relatedhttp://technoccult.net/archives/2010/02/04/futurist-chris-arkenberg-interviewed-by-technoccult/http://cdn.slashgear.com/wp-content/uploads/2010/10/qualcomm_augmented_reality_sdk-580x399.jpghttp://gigaom.files.wordpress.com/2010/07/rockem.jpeg

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Augmented Reality

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Augmented Reality

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Augmented Reality

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Augmented Reality

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Questions?