digital learning ecosystems: authoring, collaboration, immersion and mobility irene karaguilla...

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DIGITAL LEARNING ECOSYSTEMS: DIGITAL LEARNING ECOSYSTEMS: Authoring, Collaboration, Authoring, Collaboration, Immersion and Mobility Immersion and Mobility Irene Karaguilla Ficheman Universidade de São Paul Escola Politécnic Departamento de Engenharia de Sistemas Eletrônico

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Page 1: DIGITAL LEARNING ECOSYSTEMS: Authoring, Collaboration, Immersion and Mobility Irene Karaguilla Ficheman Universidade de São Paulo Escola Politécnica Departamento

DIGITAL LEARNING ECOSYSTEMS: DIGITAL LEARNING ECOSYSTEMS: Authoring, Collaboration, Immersion Authoring, Collaboration, Immersion

and Mobility and Mobility

Irene Karaguilla Ficheman

Universidade de São PauloEscola Politécnica

Departamento de Engenharia de Sistemas Eletrônicos

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ProblemProblem

The traditional model of requirements analysis focuses on functions (input, processing, output) and does not offer an integrated vision suitable to the profile and context of today’s learner, and to today’s education paradigms.

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AGENDAAGENDA

Learner’s context and profile Education Paradigms Biological Ecosystems Digital Ecosystems Digital Learning Ecosystem Model Application in two study cases Analysis of possible extensions

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Learner’s Context and ProfileLearner’s Context and Profile

Dissimination of digital technology (Prensky)

Digital Natives (speed, multitasking, random-access, active, connected, fun,

fantasy world of video games) (Prensky)

Non-linear thinking (Fagundes)

Communication skills (cell phones, SMS, emails, IM)

Digital communities (online communities, MySpace, Orkut)

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Education ParadigmsEducation Paradigms

Constructivism (Piaget). Constructionism (Papert). Collaborative Learning (Vigotsky). Creativity Stimulation (Resnik, Lopes). Protagonist (Piaget, Papert, Fagundes) Formal and informal spaces

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Learning Tools AspectsLearning Tools Aspects

Authoring (Constructivism, Construcionism, Creativity, Protagonism)

Collaboration (Communication, Collaborative Learning)

Immersion (Fantasy world of videogames, interactivity)

Mobility (Dissemination of technology, formal and informal

learning)

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Nature EcosystemNature Ecosystem

An ecosystem is a natural unit consisting of all plants, animals and microorganisms (biotic factors) in an area functioning together with all the non-living physical factors (abiotic factors) of the environment (Christopherson).

Specie Population Community Ecosystem

Organization Levels (Larousse, 1995)

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Digital EcosystemsDigital Ecosystems(Küster (Küster et al, et al, 2007;Uden & Damiani, 2007; Boley & Chang, 2007)2007;Uden & Damiani, 2007; Boley & Chang, 2007)

Biotic factors interacting with abiotic factors Open, flexible, collaborative environments Support cooperation and knowledge sharing Domain cluster, interactive environments Self-organizing Collaboration arises from a perceived mutual

interest of the collaborating parties Features defined by external aspects and

features emerge from inside the system

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Digital Digital e-Learninge-Learning Ecosystem Ecosystem ((Uden & DamianiUden & Damiani))

e-learning Consultants

Infra-struture

Content Providers

LMS CDS

Tools

Standard

Custom

Comodata

Compensation

IT

Implementation

Strategy

e-Learning Ecosystem Components [Uden & Damiani, 2007]

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Digital Learning EcosystemDigital Learning Ecosystem((Chang & GuetlChang & Guetl))

Learning Stakeholders (Biotic Factors)

Learning Tools and Environments (Abiotic Factors)

Env

ironm

ent

Bor

ders

External Influences

Learning Ecosystem Conditions

Internal Influences

Learning Ecosystem Representation [Chang & Guetl, 2007]

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Digital Learning EcosystemDigital Learning Ecosystem

A Digital Learning Ecosystem consists of species, populations and communities that interact with each other and with the environment; it is the set of relationships between biotic (human and digital species), and between biotic and abiotic factors (environment).

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Digital Learning EcosystemDigital Learning EcosystemBiotic FactorsBiotic Factors

Species Actors (Human) Content (Digital)

Populations Learners, teachers, parents, tutors, content creators, engineers, technicians

Text, images, sounds, vídeos, animations

Communities School (staff and children), home (family), museum (staff and visitors), lan-house (users and technical support)

Learning objects, sites and Web portals, learning environments, authoring tools, games

BIOTIC FACTORS

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Digital Learning EcosystemDigital Learning EcosystemAbiotic FactorsAbiotic Factors

Hardware Desktop, Laptop, Tablet PC, PDA, Cellphones

Software Virtual Reality, Augmented Reality, Simulation, Artificial Intelligence, game engine

Databases Relational, Object Oriented

Network LAN, WAN, WIFI, Wireless Technologies

Pedagogical Theories Constructivism, Constructionism

ABIOTIC FACTORS

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Digital Learning EcosystemDigital Learning EcosystemModelModel

ACTORS

CONTENT

Software Technologies

Hardware Technologies

Network Technologies

Pedagogical Theories

(2) (1) (3)

(4)

(5)

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ModelModelCharacteristicsCharacteristics

Biotic factors – human and digital Abiotic factors support interactions Ecosystem conditions suffer internal and external

influences

Ecosystem Constraints: Actor populations growth Content populations growth Interactions growth

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Study Case IStudy Case IMário Schenberg SpaceshipMário Schenberg Spaceship

Spaceship Windows

Radar and Route Stations

Energy and Radar Interface

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Study Case IStudy Case IMário Schenberg SpaceshipMário Schenberg Spaceship

Mário Schenberg Space Simulator Ecosystem

SPACE SIMULATOR

Virtual Reality, Game, Simulation

LAN

Desktop, Touchscreen,

Buttons, Projectors

MUSEUM STAFF

LEARNERS

TEACHERS

(1)

(1)

(1)

(3)

(3)

(4a)

(4a)

(4b)

Construtivism

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Study Case IStudy Case IMário Schenberg SpaceshipMário Schenberg Spaceship

Authoring: not in the strict sense Collaboration: between learner and teacher

populations Immersion: visual and sound Mobility: can not be classified as mobile

learning

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Study Case IStudy Case IMário Schenberg SpaceshipMário Schenberg Spaceship

ECOSYSTEM ANALYSIS: Ecosystem is restricted to the visit of a group

of learners and teachers Possible extensions:

Authoring tools Collaboration extension (space, time) Interaction with mobile technologies

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Study Case IIStudy Case IIEduMusicalEduMusical

Musical Editor

EduMusical Portal

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Study Case IIStudy Case IIEduMusicalEduMusical

EduMusical Ecosystem

EDITOR AND

PORTAL

Game, Music Composition

Editor, Browser

LAN, WAN, WIFI

Sound Card

MUSIC EDUC. SPECIALIST

LEARNERS

ART TEACHERS

(4a) (4b)

(4b)

(4a) (4a)

(1)

(1)

(1)

(3)

(3)

(3)

(2)

(2)

(2)

Construtivist and Spiral

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Study Case IIStudy Case IIEduMusicalEduMusical

Authoring: composition tool Collaboration: between all populations Immersion: 2D visual stimulus and sound Mobility: classified as mobile learning

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Study Case IIStudy Case IIEduMusicalEduMusical

External influence: press release in May 2004

EduMusical Population Growth (2004)

1 8 9 11

2643 2826 2888 2919 3121 3319 3397 3500

0

1000

2000

3000

4000

1 2 3 4 5 6 7 8 9 10 11 12

Months in 2004

To

tal N

um

ber

Use

rs

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Study Case IIStudy Case IIEduMusicalEduMusical

Internal Influence: usability study and interface adjustments in September 2004

Memory Game Total Access (2004)

2 11 22

117

244

292

0

50

100

150

200

250

300

350

6 8 9 10 11 12

Months in 2004

To

tal A

cess

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Study Case IIStudy Case IIEduMusicalEduMusical

ECOSYSTEM ANALYSIS: Ecosystem’s constraints attended (growing

populations of actors and content) Possible extensions:

Immersive environments Interface adjustments for mobile platforms reduced

displays

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ConclusionConclusion

Learner’s context and profile Education paradigms Digital Ecosystems Digital Learning Ecosystem Study cases

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ReferencesReferencesBiologyBiology

AMABIS, J.M.; MARTHO, G.R. (2002) Fundamentos da Biologia Moderna, Editora Moderna, São Paulo, 2002.

CHRISTOPHERSON, R.W. (1997) Geosystems: an Introduction to Physical Geography, 3rd, Upper Saddle River, NJ, USA: Prentice Hall, 1997.

MARTEN, G.G. (2001) Human Ecology, Earthscan Publications Ltd., London, 2001.

ODUM, E.P. The Strategy of Ecosystem Development, Science 104: 262-270, 1969

PICKETT, S.T.A.; CADENASSO, M.L. The Ecosystem as a Multidimensional Concept: Meaning, Model and Metaphor Ecosystems, Ecosystems Journal, Springer, New York, 5, 1-10, 2002.

RICKLEFS, R.E. (1993) A Economia da Natureza, Editora Guanabara Koogan S.A., Rio de Janeiro, 1993.

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ReferencesReferencesEducationEducation

FAGUNDES, L. C. et al. (2005). “AMADIS – Um Ambiente Virtual para apoio ao Desenvolvimento de Projetos de Aprendizagem”, In: Simpósio Brasileiro de Informática na Educação – SBIE. Juiz de Fora - MG.

FREIRE, P. (2004). Pedagogia da Autonomia, Saberes necessários à prática Educativa, 29ª edicção, Brasil, Paz e Terra, PP.72-146.

PAPERT, S. (1994) A máquina das crianças: repensando a escola na era da informática – Porto Alegre: Artes Médicas, 1994;

PIAGET, J. (1990) Epistemologia Genética. Saõ Paulo: Martins Fontes.

PRENSKY, M. (2001). On the Horizon. NCB University Press, Vol.9 No.5, October 2001.

RESNICK, M. (2006). Computer as Paintbrush: Technology, Play and the Creative Society, Singerm D., Golikoff, R., and Hirsh-Pasek, K. (eds), Play = Learning: How play motivates and enhances children’s cognitive and social-emocional growth, Oxford University Press.

VIGOTSKY, L. S. A formação social da mente: o desenvolvimento dos processos psicológicos superiores. 6ª Ed. São Paulo: Martins Fontes, 2000.

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ReferencesReferencesEngineeringEngineering

LOPES, R.D., A TECNOFAGIA: Uma Mudança de Paradigma para a Educação pelos Meios Eletrônicos Interativos, São Paulo, 2007, 104p. Tese (Livre- Docência em Engenharia Elétrica)-Escola Politécnica, Universidade de São Paulo.

PFLEEGER, S.L.; ATLEE,J.M. (2006) Software Engineering Theory and Practice, Prentice Hall, NJ. 2006.

PRESSMAN, R.S. (1997) Software engineering: A practitioner’s approach. 4th. ed. McGraw-Hill, 1997.

SOMMERVILLE, (2007) Software Engineering, Addison-Wesley, England, 2007.

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ReferencesReferencesDigital EcosystemsDigital Ecosystems

BOLEY, H.; CHANG, E.; Digital Ecosystems: Principles and Semantics. In Proceedings of the IEEE Inaugural Conference on Digital Ecosystems and Technologies, 2007, pp. 398-403..

CHANG, V.; GUETL, C. 2007. E-Learning Ecosystem (ELES) – A Holistic Approach for the Development of more Effective Learning Environment for Small-and-Medium Sized Enterprises (SMEs), , Inaugural IEEE International Conference on Digital Ecosystems and Technologies, Cairns Australia,, pp 420-425.

UDEN, L.; DAMIANI, E. The future of E-learning: E-learning ecosystem, 2007, Inaugural IEEE International Conference on Digital Ecosystems and Technologies, Cairns Australia, pp 113-117

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ContactContact

IRENE KARAGUILLA [email protected]

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