digital interactive entertainment dr. yangsheng wang professor of institute of automation chinese...

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Digital Interactive Entertainment Dr. Yangsheng Wang Professor of Institute of Automation Chinese Academy of Sciences [email protected] http://hci.ia.ac.cn/JointLab/onlinegame-En.htm

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Digital Interactive Entertainment

Dr. Yangsheng Wang

Professor of Institute of Automation

Chinese Academy of Sciences

[email protected]

http://hci.ia.ac.cn/JointLab/onlinegame-En.htm

Overview ofDigital Entertainment Industry

Digital Entertainment Industry

Year 2008 the market size will be about $100B and major products are TV games、PC games and mobile games.

Microsoft, Sony and Nintendo provide most digital entertainment products.

China has a very big potential market for digital entertainment products.

Internet and Game in China

The total amount of Chinese Internet users is up to 87 millions in 2004, about 25% are online game(OG) users.

OGs are one of major parts of digital entertainment contents in China. Almost half of the OGs on the domestic market mainly come from Korea. Some Chinese game companiers are beginning to develop their own OGs.

PC Stand-alone games are losing their market. Mobile games are developed rapidly, but the income is on

the low level at the present stage. Overseas game companies enter Chinese market via Join

t-venture.

source: CGPA&IDC 2004

Internet Users in China

Online Game Market in China

source: CGPA&IDC 2004

Stand-alone Game Market in China

source: CGPA&IDC 2004

New Research & Applications of Natural Interactive Technologies

Traditional games mainly depend on mouse, keyboard, joystick and special input device.

Game players desire more natural and intelligent interaction methods, including voice, gesture, expression, gaze, and intelligent sensor, etc.

User-oriented multi-model HCI (Human Computer Interaction) technologies has become the hotspot of research and application in many domains.

Natural Interactive Technologies (NIT)

Computer Vision for Computer Games and Graphics Camera is used as a powerful interface device for games by

sensing user’s body position, head orientation, direction of gaze, pointing commands, and gestures.

Developer: Mitsubishi Electric Research Laboratories. Applications: Sega games

NIT Research and Application-I

Vision device

Vision-based Human-Computer Interface for Games By a camera, the player's body movements are projected rig

ht into the game as an unencumbered input and control device.

Developer: Sony Computer Entertainment America Applications: Sony PlayStation2 EyeToy games

NIT Research and Application-II

Camera

Voice Control for Games and Simulations Many of today's games have a lot of keyboard commands th

at can be hard to remember. Speech recognition technologies are used in this area for game control.

Product: Game Commander (Mindmaker) Product: Game Voice (Microsoft SideWinder)

NIT Research and Application-III

Interactive Entertainment Research Group in CASIA

Auto-Construction of a Game Object; Player-Oriented Game Multi-model Human & Computer Intera

ction; Natural Interactive Entertainment Platf

orm.

The Outline of Our Research

Photo-stereo Based Model Reconstruction

Images capture

Normal calculation

Surface reconstruction

flashlight

flashlight flashlight

camera

bracket

control card

Images capture

Images of the surface under different lighting conditions is captured in a very short period, that the register is avoid.

Normal calculation

A photo-stereo method is used to retrieve the surface normal based on the reflect property of the surface.

Surface reconstruction

The relevant height between the points can be integrated from the derivative field.

A pyramid integration method is used to optimize the results

L

qdypdxpzpz )()( 0

2|),(ˆ),(|)ˆ,ˆ( yxpyxpqpF dxdyyxqyxq 2|),(ˆ),(|

Orthogonal images Based Model Reconstruction

Generic Model and its feature points selection

Two images feature points editing

Generic model deformation

Texture merging and mapping

Generic model and its feature points selection

79 feature points according MPEG4

Images feature points editing andtexture merging

frontal face side face

texture merging result

Generic model deformation andtexture mapping

texturegeneric model

model reconstruction result

deforming

Individual game characters

Individual faces give players more fun and immersion.

player A

player B

Face detection

Deformation & Texture mapping

Expression recognition

Expression retargeting & Animation

Video-Based Model Reconstruction and Animation

Capture user’s frontal face with a camera, then deform an existent face model and map the face image to create an individual face model.

Five kind of user’s expressions are recognized real-time to drive the relevant animations.

Auto-Extraction of key points of a face

An RealBoost-based statistical learning is adopted to build a model for each facial point. During extraction, the models are used to locate facial points for each face image.

Deformation & Texture mapping

Origin image filling image

generic model

merging texture

reconstructed individual models

deforming

Expression recognition and retargeting

Expression recognition

Source expression

models

Individual expression

results

surprise anger sad happy fear

A novel approach to real time facial expression recognition using an embedded HMM which uses observation vectors that are composed of DCT results.

Getting into a Game - Change face

Player’s frontal face is captured by a camera.

Player’s face feature points are detected to deform character’s face model.

Player’s face image is used change character’s face texture.

Head detection and pose estimation

Fist detection and motion analysis

Other motion detection and analysis

Video-Based Motion Detection and Analysis

Head detection and pose estimation

front left right up down close far

locating the position of a head

recognizing the pose of the head

The novel scheme based on Markov model fusing appearance, color, and motion information.

Fist detection and motion analysis

prototype DEMO

training samples

Driving a car using your hands and voice

Player’s hands control the car’s direction.

Player’s voice controls the car’s speed and status.

Motion Detection and Analysis

Project video into game

Motion detection

Parameters calculation

Game objects control

Playing a game with your body

Player’s body movement is projected right into a game

The motion detection and analysis results are used to activate objects in a game.

Online-Game Strategic Research Group

Online-Game Strategic Research Group

A meeting of the group

The group includes major digital entertainment companies, universities, research institutes, and digital entertainment association in China.

Write strategic report of digital entertainment for Chinese government.

Establish “China National Center for Digital Entertainment”.

The goal of the Strategic Research Group

Thank you!