digital and mobile media - apps, music, entertainment, social networks and gaming

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Page 1: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

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Page 2: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

ABSTRACT

The global digital media entertainment market continues to go from strength to strength in 2016. This highly competitive industry sector is flourishing on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with some consolidation occurring and previously successful game developers such as Zynga beginning to struggle. Facebook continues to dominate social media platforms on a global level and video streaming continues to grow and place pressure on bandwidth around the world. The digital music sector is witnessing the rise of streaming music and it now accounts for around half of all digital music revenues.

This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music. Please note: Mobile TV is covered in a separate report.

Page 3: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

ABSTRACT

Latest developments:

Global mobile app revenues in 2016 are expected to reach over $50 billion; By early 2015 digital music distribution accounted for more than 70% of music revenue in the US, compared to about 21% for CDs; Games are by far the most popular genre of app downloaded; By 2020 the mobile app industry may be worth as much as $100 billion; Social networks are subject to the fickle nature of consumer preferences and in recent years Twitter has felt the impact of slowing popularity.

Companies mentioned in this report:

Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter; King; Zynga.

Page 4: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

Length Publisher Published Date

15 Pages Paul Budde Communication June 23, 2016

Table of Contents

1. Synopsis2. Entertainment driving digital and mobile services3. Mobile entertainment3.1 Mobile app insights3.2 Global mobile app store statistics3.3 Machine learning and apps4. Video streaming5. Social networks5.1 The fickle nature of social networks Twitter feeling the heat6. Adult services

Learn more about this report

7. Online and mobile dating8. Mobile photo-messaging8.1 Instagram9. Online and mobile gaming9.1 The Middle East is a target market for mobile gaming9.2 Gamification10. Online and mobile gambling11. Online and mobile music12. Advertising a key revenue source12.1 Social network advertising12.2 Online video advertising

Page 5: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

ABOUT THE PUBLISHER

Paul Budde Communication is a telecommunications and information highway consultancy company specializing in market analysis. Paul Budde is a well-known industry consultant and market analyst with broad international experience. Research concentrates on the management and marketing issues of the telecommunications and information highways markets. Having been involved in the industry for over 20 years, Budde associates have become experts in analyzing the information. As we are an independent operation, we can assess the market objectively and provide accurate information about trends and developments, with realistic time-frame predictions.

View more reports from this publisher

Other Titles from this PublisherUnited Kingdom - Mobile Market - Insights, Statistics and Analysis

Global Digital and Mobile Media - Video Streaming, Smart TV and Entertainment Industries

Global Mobile Operators - Regional Leaders - Overview and Statistics

Page 6: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

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Page 7: Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

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