digital activities for creative and performing arts

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DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS: LEARNING FROM EXPERIENCED TEACHERS Fernando Albuquerque Costa [email protected] Carla Rodriguez [email protected]

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In this paper we present the initial phase of a study in development under the project "Teachers' Aids on creating content for learning environments" (taccle2.eu), a European project funded by the European Union through the Comenius multilateral program (517726-LLP-1-2011-1-BE-COMENIUS-CMP). More concretely, we present the work that is being developed for the creation of a set of learning activities for the creative arts and cultural education curricula using ICT and Web 2.0 tools. The study was based on the principles of the development methodology approach (Van den Akker, 1999). Following this perspective, and using a focus group strategy, we present here the strategies created to catch the view of a group of art teachers previously selected on the basis of knowledge and experience of using technology in their teaching practice. Assuming the importance of involving teachers in the process of design and development of learning activities, we selected and worked during three months with a group of twelve experienced teachers in the use of the potential of information and communication tools, in particular in the use of Web 2.0 features. The main questions to answer with this joint reflection were: a) In the area of creative arts what kind of learning activities can benefit from the potential of digital technologies available today?; b) How should those activities be organized and presented to less motivated teachers in order to motivate them to use digital technologies in their practices? The preliminary results suggests the idea of structuring activities not individually, but in a "creative project integrator" as a way to bring inexperienced teachers from the arts and culture areas to meet the pedagogical potential of digital technologies and to integrate them more effectively in his or her teaching practice. In fact, the expert teachers interviewed suggest a consensus that the proposed activities should be organized around a common educational goal, albeit with sufficient flexibility that allows inexperienced teachers build or adjust their own content and context. We will conclude with a discussion and a reflection about teacher training strategies based on some suggested examples of imaginative and creative ways and proposals to organise the learning contexts using ICT tools in the case of the arts and culture subjects.

TRANSCRIPT

Page 1: Digital activities for creative and performing arts

DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS: LEARNING FROM

EXPERIENCED TEACHERS

Fernando Albuquerque [email protected]

Carla [email protected]

Page 2: Digital activities for creative and performing arts

Context

TACCLE 2 - Teachers' Aids on creating content for learning environments.

517726-LLP-1-2011-1-BE-COMENIUS-CMP2011/2014

Development of strategies for teaching and

learning with ICT in articulation with

teacher educationProcesses

Curricular areas:•Primary•STEM•Humanities•Core skills•Arts

Page 3: Digital activities for creative and performing arts

Problem (in TACCLE1)

To enhance the awareness of teachers about the pedagogical potential of digital technologies for teaching and learning.To stimulate concrete actions involving teachers and students to explore namely the pedagogical potential of Web 2.0

Difficulties referred by teachers in the first stage of the project (TACCLE 1)

Asking for pedagogical and methodological guidelines!

Challenges (in TACCLE2)

Page 4: Digital activities for creative and performing arts

Aims

To identify creative and innovative solutions to inspire and guide teachers of Arts to use ICT with their students

To identify specific ideas and strategies that can mobilize the potential of ICT to

promote active learning, and bring added value to the process of teaching

Page 5: Digital activities for creative and performing arts

Desig Learning with digital tools

CLE’s(Jonassen 1996)

Learning with technologies(Costa 2010, 2012)

ActiveConstrutive

CollaborativeConversational

Reflective...

Creativity of the Arts subjects

Arts and Cultural Educationat School in Europe

(EACEA 2009)The TPACK Model

(Mishra & Koeler 2006)

ChangeInnovation

TransformationTransversality

Integration

Other ways for teacher education

The f@r Model(Costa 2007)

The PCK Model (Shulman, 1986)

Autonomous ReflexiveCritical

IntegratedPractice

Conceptual framework

Page 6: Digital activities for creative and performing arts

Using theoretical knowledge to find solutions for practical problems

Analysis of a practice problem

(researchers and teachers) in the context

Search of solutions in

agreement with a theoretical reference.

Application and testing of the

activities organised in

real application contexts

Reformulation and fine-tuning of the activities based on the

feedback obtained

Development Research (Van dan Akker 1999)

Methodology

Page 7: Digital activities for creative and performing arts

Phase 1

Auscultation of specialist teachers

Phase 2Discussion and

drafting ofpractice

activities with ICT

Phase 3Implementation and evaluation

of activities with ICT in real contexts

Phase 4Analysis,

reformulation and evaluation

of activities developed

Problem analysis, solutions development and evaluation of the results

Development phases

Page 8: Digital activities for creative and performing arts

Contact teacher specialists of Arts and ICT

Focus group / brainstorming

Audiovisual and written artifacts in the working sessionsTranscription and analysis of data collected

Social networks (facebook, e-mail list...)

Organize regular meetings work (Focus Group)

Auscultate the 10 specialist

teachers in the area of Arts

Procedures

PHASE1

PHASE1

and

PHASE2

Page 9: Digital activities for creative and performing arts

10 teachers Different disciplines of the Arts

with great motivation and experience of using ICT

in their classrooms.

The focus group

7 researchers in the field of ICT and education

with experience in the development of strategies for teaching and

Learning with digital technologies

Page 10: Digital activities for creative and performing arts

A concern to define the best way to present the content, methods, techniques and tools used in an activity in order to create an estimulating environment, also aiming acquisitions prescribed in the curriculum.

Results

The proposed activities should be organized around a common didactic objective, although sufficient flexibility for

teachers to build their own content.

Page 11: Digital activities for creative and performing arts

Provide flexibility, in terms of teaching and learning by designing their own content in conjunction with the curriculum.

Results Enable teachers to define their own path according to their interests or needs.

Page 12: Digital activities for creative and performing arts

Curricular activities in the Arts area using ICT should be structured in a flexible way, allowing teachers to define their own path depending on the specific characteristics

of the given pedagogical situation (learning goals, profile of group of students, technologies, time

available, etc.) and their own technical-pedagogical-methodological skills

Conclusion

Page 13: Digital activities for creative and performing arts

References

Costa, Fernando (2007). Tendências e práticas de investigação na área das tecnologias em educação em Portugal. In A. Estrela, Investigação em Educação (pp. 169-224). Lisboa: Educa. 

EACEA (2009). Arts and Cultural Educationat School in Europe. http://www.eurydice.org

Jonassen, David (1996): Computers in the classroom: mindtools for critical thinking, Columbus, OH: Merrill/Prentice Hall.

Mishra, Punya & Koehler, Matthew. J. (2006). Technological Pedagogical Content Knowledge: a framework for teacher knowledge. Teachers College Report, 108, 1017-1054. 

Shulman, Lee (1986). Those who understand: Knowledge growth in teaching. In: Educational Researcher, Feb. 1986: 4-14. (AERA Presidential Address).

Van den Akker, Jan (1999). Principles and methods of development research. In Jan Van den Akker, N. Nieveen, R. M. Branch, K. L. Gustafson & T. Plomp (Eds.), Design Methodology and Developmental Research in Education and Training (pp. 1-14). The Netherlands: Kluwer Academic Publisher.

Page 14: Digital activities for creative and performing arts

DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS: LEARNING FROM

EXPERIENCED TEACHERS

Fernando Albuquerque [email protected]

Carla [email protected]

THANK YOU !