development team: mirza nagjitony penta jessica whitleyryan hillman ian quattlebaumquentin dubois...

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Development Team: Mirza Nagji Tony Penta Jessica Whitley Ryan Hillman Ian Quattlebaum Quentin Dubois Client: Gary Bishop

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We divided the team into three groups to maximize efficiency… The Plan… The Plan develop a conceptual framework for how the game works takes care of all major and minor details of the game. will design the user interface takes care of initial problems blind students may have with starting the game. will deal with actual development of the game. this includes sounds, timing, etc.

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Page 1: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

Development Team:Mirza Nagji Tony Penta Jessica Whitley Ryan Hillman Ian Quattlebaum Quentin DuboisJack Enloe Client: Gary Bishop

Page 2: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

PurposePurpose• To create an educational

game for blind students.• To create an environment

that will cater towards someone who is blind to make things easier.

• To create a game that increases in difficulty to strengthen students typing skills.

• Most importantly to make a game that will not only teach, but make it fun to learn how to type on a keyboard.

Page 3: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

We divided the team into three groups to maximize efficiency…

The Plan…The Plan… The Plan

S ys tem Des ign G U I Des ign G ame Des ign

B lindG ames

• develop a conceptual framework for how the game works

• takes care of all major and minor details of the game.

• will design the user interface

• takes care of initial problems blind students may have with starting the game.

• will deal with actual development of the game.

• this includes sounds, timing, etc.

Page 4: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

• Any IBM personal computer available.

• The game will be coded in a Microsoft visual studio environment in C#.

• We will make it available from our web page for download.

• Microsoft Text-to-Speech

               SystemSystem System

Page 5: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

Let’s the user enter their name and will use Microsoft Speech to vocalize it.

A set of preferences that set the game.

Runs the game…

• To make things easier, the interface will read the preferences and guide the user.

• Also the cursor will advance automatically to the next field when the Enter key is pressed.

GUI InterfaceGUI Interface GUI

Page 6: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

Game Specifics• Sound cues will alert the user of which letter,

combination of letters, or words that must be typed into the keyboard in order to advance in the game.

• Lower levels and missions will be of minimal difficulty, while advancement through the game, and subsequent higher levels and missions will require more skilled keyboard knowledge by the user.

• Positive reinforcement will be utilized when the student makes a mistake. A message that will guide the student to the right keys (in lower levels and missions) or a simple “try again” message (in upper levels and missions) will be used when the user makes a mistake.

• The game will be organized in such a manner as to create an enjoyable and educational medium for students to become familiar with all keys on the keyboard

The GameThe Game

Page 7: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop

PIZZA

:00

PIZZA

:05:04:03:02:01

Mock-UpMock-Up Level 2