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TRANSCRIPT
This is a HORDES-only event that features the Trollblood, Circle Orboros, Skorne, Legion of Everblight, and Minion armies. This event coincides with the release of HORDES: Devastation and allows players to earn Devastation points over the course of the day in a casual, free-play environment.
Note: Event Organizers can allow WARMACHINE armies in a HORDES: Devastation release event at their discretion, but players should note that the awards and rules for this event are designed for HORDES. Be sure to check with your Event Organizer if you are considering playing a WARMACHINE army in this HORDES event.
Player resPonsibilitiesPlayers participating in a HORDES: Devastation release event must bring their own models, stat cards, dice, measuring devices, markers, tokens, and templates. The Event Organizer (EO) must approve any printed media used to track damage.
Players should check with the EO before the event begins if they think any rules questions might arise based on their armies.
sPortsmanshiP and rules disPutesThe objective of organized play is for everyone to have a great time playing games in a casual setting. Players should remain courteous and patient with their opponents and the EO. We assume all players are good sports who understand fair play, but if a dispute arises, call on an EO for assistance and resolution.
®
®
Painting, modeling, Proxies, and ConversionsPrivateer Press encourages players to have a fully painted force on the table, and a player can earn Devastation points for doing so. Games with fully painted armies are more interesting to watch and generally enhance the play experience for everyone. Although painted models are not required, these events are a great opportunity to show off all aspects of the hobby.
All models must be HORDES models (or WARMACHINE models if approved by the EO) appropriate to the event. Proxies (substitute models) and models that have not been released to the general public are not allowed under any circumstances.
Converted models and modifications to Privateer Press models are acceptable if they are clearly based on WARMACHINE or HORDES models and are easily identifiable as the intended model. The majority of a converted model’s volume must be composed of parts from Privateer Press models, and the conversion should include iconic elements of the model it is intended to represent. Be sure to point out your converted models to your opponent before the game to avoid any confusion.
Converting and swapping weapons is acceptable if the new weapon represents the same type of weapon as the one replaced; for example, swapping a sword for a sword is legal, but swapping a sword for an axe is not. Additionally, a weapon cannot be removed unless it is replaced by another weapon, and a weapon cannot be added unless it replaces a removed weapon.
These rules are intended solely to ensure that models on the table are represented legally and unambiguously, not to unduly limit a player’s modeling options. An EO can make exceptions and approve any reasonable conversion. Players should have an unaltered version of any converted model available in case the EO determines the conversion is not acceptable for this event. The EO makes the final decision on any particular model.
event rulesThis event uses a free-play format that awards players Devastation points for accomplishments in games, and modeling. All games must use the Demolition Run scenario provided on the following page. All games must be played at the same point level; we recommend a point level of 50. Score sheets are provided to track points gained by fulfilling certain requirements. There is no limit on the number of games a player may play during the course of the event.
devastation PointsThe EO checks off Devastation point boxes on players’ score sheets at the end of each game. One game can fulfill the requirements for multiple achievements.
unlimitedA player can earn Devastation points for the following achievements multiple times during the event.
• Play a game: 1 point for each completed game
• Win a game by assassination victory: 1 point
• Win a game by scenario victory: 2 points
limitedA player can earn Devastation points for each of the following achievements only once during the event.
• Play with a fully painted army: 2 points
• Custom-build a Devastation objective (120 mm base): 4 points
• Custom-build three terrain features and donate them to the venue hosting the event: 4 points
• Dress as an Iron Kingdoms character during the event: 3 points
• Play against three or more different opponents: 2 points
• Play at least three games, fielding a different warcaster/warlock each time: 2 points
• Defeat an opponent who defeated you earlier in the event: 1 point
• Have the EO roll your dice on an important attack or damage roll aimed at destroying your opponent’s warcaster/warlock or objective: 2 points
awards
ChamPionThe Champion medal goes to the player with the most Devastation points at the end of the event. The winner of the Champion medal is not eligible for any faction medal.
FaCtion medalsA faction medal goes to the player in each faction (Trollbloods, Circle Orboros, Skorne, Legion of Everblight, and Minions) with the most Devastation points at the end of the event.
In the event of a tie for the Champion medal or a faction medal, the player who reached his point total first is awarded the medal. Alternatively, if two players are tied for a medal, at the EO’s discretion they can instead play one final game to determine who is awarded the medal.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, warcaster®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. ®
desCriPtionThis land is yours! The enemy seeks to destroy the valuable resources you have built here, and they must be stopped. Obliterate your foes and smash their prized monuments. The time for Devastation is now!
setuPFor this scenario, each player uses one of the 120 mm Devastation objectives on the following pages. Devastation objectives are friendly Faction models to the player who controls them. A player must use the Devastation objective that matches the Faction he is currently playing.
If WARMACHINE armies are allowed for this event, all WARMACHINE players must use the Iron Outpost Devastation objective.
Before the game begins, each player marks three Devastation objective deployment zones on his side of the table as indicated on the map below. Terrain cannot be placed in these deployment zones.
Player 2 Deployment
Player 2 Advance Deployment
Player 1 Deployment
Player 1 Advance Deployment
6˝
10˝
7˝
6˝14˝
14˝
12˝
12˝
12˝
12˝
12˝
12˝
12˝
Starting with the first player, each player places his Devastation objective in one of the three objective deployment zones on his side of the table. Once both players’ objectives are deployed, remove the markers for the unused objective deployment zones.
Additional terrain cannot be placed within 2˝ of other terrain features or objectives. Linear obstacles and obstructions cannot be placed within 5˝ of other linear obstacles, obstructions, or objectives.
viCtory ConditionsA player wins if the enemy Devastation objective is destroyed or removed from play, or if he has the only warcaster/warlock in play.
sCenario: demolition run
Permission to photocopy for personal use only.
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
AN
GELIC
CAU
LDR
ON
AN
GE
LIC
CA
UL
DR
ON
LEGIO
N O
F EVER
BLIG
HT D
EVA
STATIO
N O
BJECTIV
E
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
EFFIGY
OF TH
E DEV
OU
RER
EF
FIG
Y O
F T
HE
DE
VO
UR
ER
CIRCLE O
RB
OR
OS D
EVA
STATIO
N O
BJECTIV
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
PA
ING
IVER
’S CAR
RIA
GE
PA
ING
IVE
R’S
CA
RR
IAG
ESK
OR
NE D
EVA
STATIO
N O
BJEC
TIVE
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 –
TITAN
IC KR
IELSTON
E
TIT
AN
IC K
RIE
LS
TO
NE
TRO
LLBLO
OD
DEV
ASTA
TION
OB
JECTIVE
DA
MA
GE
AN
GE
LIC
CA
UL
DR
ON
BL
OO
D C
AU
LD
RO
N –
Thi
s m
odel
gai
ns o
ne b
lood
toke
n w
hen
a liv
ing
mod
el is
des
troy
ed w
ithi
n 12
˝ of
it. T
his
mod
el c
an h
ave
up to
ten
bloo
d to
kens
at a
tim
e.B
OIL
ING
BL
OO
D –
Whe
n th
is m
odel
is d
amag
ed b
y an
ene
my
atta
ck,
you
can
plac
e a
3˝ A
OE
clo
ud e
ffec
t any
whe
re c
ompl
etel
y w
ithi
n 8˝
of
this
mod
el a
fter
the
atta
ck h
as b
een
reso
lved
unl
ess
this
mod
el w
as
dest
roye
d or
rem
oved
from
pla
y by
the
atta
ck. T
he A
OE
rem
ains
in
play
for
one
roun
d.IM
MO
BIL
E –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
OB
JEC
TIV
E –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
SA
NG
UIN
E T
IDE
– D
urin
g yo
ur C
ontr
ol P
hase
, thi
s m
odel
can
spe
nd
any
num
ber
of b
lood
toke
ns. I
f on
e or
mor
e bl
ood
toke
ns a
re s
pent
, en
emy
mod
els
trea
t ope
n te
rrai
n as
rou
gh te
rrai
n w
hile
wit
hin
2˝ o
f th
is m
odel
+1˝
per
blo
od to
ken
spen
t.
EF
FIG
Y O
F T
HE
DE
VO
UR
ER
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
. IN
CIT
E B
LO
OD
LU
ST
– A
n en
emy
mod
el th
at b
egin
s it
s ac
tivat
ion
wit
hin
8˝ o
f th
is m
odel
mus
t run
or
char
ge d
urin
g it
s ac
tivat
ion.
An
enem
y m
odel
that
can
not r
un o
r ch
arge
dur
ing
its
activ
atio
n ig
nore
s th
is
effe
ct.
INS
PIR
E D
EV
AS
TAT
ION
– F
rien
dly
Fac
tion
mod
els
gain
an
addi
tion
al
die
on m
agic
dam
age
rolls
targ
etin
g en
emy
mod
els
wit
hin
10˝
of th
is
mod
el.
OB
JEC
TIV
E –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
PA
ING
IVE
R’S
CA
RR
IAG
E
FO
OD
BO
WL
– W
hen
a fr
iend
ly F
acti
on w
arbe
ast b
egin
s it
s ac
tivat
ion
wit
hin
5˝ o
f th
is m
odel
, it c
an r
emov
e on
e pr
ison
er to
ken
from
this
m
odel
to h
eal d
3 +
1 d
amag
e po
ints
. A w
arbe
ast c
an b
e af
fect
ed b
y F
ood
Bow
l onl
y on
ce p
er tu
rn.
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
. O
BJE
CT
IVE
– T
his
mod
el c
anno
t be
plac
ed, c
anno
t cha
nnel
spe
lls, a
nd
cann
ot b
e ch
osen
as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
eng
aged
. P
OW
ER
TH
RO
UG
H P
AIN
– O
nce
per
turn
dur
ing
your
Con
trol
Pha
se, a
fter
le
achi
ng fu
ry, i
f th
is m
odel
is w
ithi
n 10
˝ of
a fr
iend
ly F
acti
on w
arlo
ck
this
mod
el c
an s
pend
one
pri
sone
r to
ken
to g
ive
one
fury
poi
nt to
that
w
arlo
ck.
PR
ISO
N –
Thi
s m
odel
gai
ns o
ne p
riso
ner
toke
n w
hen
a liv
ing
enem
y m
odel
is d
estr
oyed
wit
hin
12˝
of it
. Thi
s m
odel
can
hav
e up
to fi
ve
pris
oner
toke
ns a
t a ti
me.
TIT
AN
IC K
RIE
LS
TO
NE
FU
RY
HO
AR
D –
Whi
le th
is m
odel
is in
a fr
iend
ly w
arlo
ck’s
con
trol
are
a du
ring
the
war
lock
’s a
ctiv
atio
n, th
e w
arlo
ck c
an m
ove
fury
poi
nts
from
him
self
to it
. If
this
mod
el is
in a
frie
ndly
war
lock
’s c
ontr
ol a
rea,
th
e w
arlo
ck c
an le
ach
fury
poi
nts
from
it d
urin
g yo
ur C
ontr
ol P
hase
. T
his
mod
el c
an h
ave
up to
10
fury
poi
nts
on it
.IM
MO
BIL
E –
Thi
s m
odel
has
no
mov
emen
t or
acti
on a
nd c
anno
t be
knoc
ked
dow
n or
mov
ed. I
ts fr
ont a
rc e
xten
ds to
360
˚. I
t has
no
mel
ee
rang
e, c
anno
t eng
age,
and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
ME
ND
WO
UN
DS
– D
urin
g yo
ur C
ontr
ol P
hase
, thi
s m
odel
can
spe
nd a
ny
num
ber
of fu
ry p
oint
s to
hea
l tha
t man
y da
mag
e po
ints
on
a fr
iend
ly
Fac
tion
war
rior
mod
el w
ithi
n 8˝
of
this
mod
el. M
end
Wou
nds
can
be
used
onl
y on
ce p
er tu
rn.
OB
JEC
TIV
E –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
ca
nnot
be
chos
en a
s a
Pre
y ta
rget
. Thi
s m
odel
can
not b
e ta
rget
ed o
r da
mag
ed u
ntil
the
seco
nd p
laye
r’s
seco
nd tu
rn. A
n ob
ject
ive
cann
ot
be e
ngag
ed.
UP
LIF
TIN
G A
UR
A –
Fri
endl
y F
acti
on m
odel
s ca
nnot
be
knoc
ked
dow
n or
mad
e st
atio
nary
whi
le w
ithi
n 4˝
of
this
mod
el +
1˝ p
er fu
ry p
oint
on
this
mod
el.
Permission to photocopy for personal use only.
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
IRO
N O
UTP
OST
IRO
N O
UT
PO
ST
DEV
ASTA
TION
OB
JECTIVE
DA
MA
GE
SPD STR
MAT
RAT DEF
ARM CM
D 0
0 0
0 5
20 —
TOW
ER O
F BO
NES
TO
WE
R O
F B
ON
ES
MIN
ON
S DEV
ASTA
TION
OB
JECTIVE
DA
MA
GE
IRO
N O
UT
PO
ST
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
. O
BJE
CT
IVE
– T
his
mod
el c
anno
t be
plac
ed, c
anno
t cha
nnel
spe
lls, a
nd
cann
ot b
e ch
osen
as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
eng
aged
.
IRO
N O
UT
PO
ST
DE
VA
STA
TIO
N O
BJE
CT
IVE
IRO
N O
UT
PO
ST
SPD
ST
R
MA
T
RA
T
DE
F
AR
M
CM
D
0
0 0
0 5
20
– Dam
age
40H
uge
Bas
e IR
ON
OU
TP
OST
XIC
ON
X C
onst
ruct
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ran
ge, c
anno
t en
gage
, and
is a
utom
atic
ally
hit
by
mel
ee a
ttac
ks.
OB
JEC
TIV
E –
Thi
s m
odel
can
not b
e pl
aced
, can
not c
hann
el s
pells
, and
can
not
be c
hose
n as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
enga
ged.
TO
WE
R O
F B
ON
ES
IMM
OB
ILE
– T
his
mod
el h
as n
o m
ovem
ent o
r ac
tion
and
can
not b
e kn
ocke
d do
wn
or m
oved
. Its
fron
t arc
ext
ends
to 3
60˚.
It h
as n
o m
elee
ra
nge,
can
not e
ngag
e, a
nd is
aut
omat
ical
ly h
it b
y m
elee
att
acks
. O
BJE
CT
IVE
– T
his
mod
el c
anno
t be
plac
ed, c
anno
t cha
nnel
spe
lls, a
nd
cann
ot b
e ch
osen
as
a P
rey
targ
et. T
his
mod
el c
anno
t be
targ
eted
or
dam
aged
unt
il th
e se
cond
pla
yer’
s se
cond
turn
. An
obje
ctiv
e ca
nnot
be
eng
aged
.T
RA
PP
ED
SP
IRIT
S –
Whe
n an
ene
my
mod
el h
its
this
mod
el w
ith
a m
elee
att
ack,
imm
edia
tely
aft
er th
e at
tack
is r
esol
ved
you
can
choo
se
to p
ush
the
enem
y m
odel
d3˝
dir
ectly
aw
ay fr
om th
is m
odel
.U
NS
ET
TL
ING
SH
IFT
– W
hen
this
mod
el is
dam
aged
by
an e
nem
y at
tack
, af
ter
the
atta
ck is
res
olve
d th
is m
odel
gai
ns +
2 A
RM
for
one
roun
d.
® ®Devastation Points sheet
horDes: Devastation launch event
Faction/Pact:
PP Forum Name:Player Name:
The EO checks off Devastation point boxes on players’ score sheets at the end of each game. One game can fulfill the requirements for multiple achievements.
UNLIMITEDA player can earn Devastation points for the following achievements multiple times during the event.
LIMITEDA player can earn Devastation points for each of the following achievements only once during the event.
1 point perPlay a game
1 point perWin a game by assassination victory
2 points perWin a game by scenario victory
2 pointsPlay with a fully painted army.
2 pointsPlay against three or more different opponents.
4 pointsCustom-build three terrain features and donate them to the venue hosting the event.
1 pointDefeat an opponent who defeated you earlier in the event.
4 points
3 points
2 points
2 points
Custom-build a Devastation objective (120 mm base).
Play at least three games, fielding a different warcaster/warlock each time.
Dress as an Iron Kingdoms character during the event.
Have the EO roll your dice on an important attack or damage roll aimed at destroying your opponent’s warcaster/warlock or objective.
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