designing the future of things & experiences
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Designing The Future of Things & Experiences, by Michael Eckersley, PhD, HumanCenteredTRANSCRIPT
title slideDesigning the Future of Things and Experiences
University of Kansas
Think & Make
Michael Eckersley, PhDMarch 2012
OUR WORK INVOLVES IMPACTS
contextual human research brand brand equity
design planning products & services consumer experience & behavior
strategic design planning architecture & engineering systems behaviors
visualization / simulation management systems business performance
what we do
“Ultimately, my job as a designer is to be able to look into the future”.
“I grew up in a generation...when they landed on the moon. I can’t deny that that was massive event in my life. All of my dreams were about the future. What I want to do is to be able to have things that don’t exist. Things that you can’t go out and buy.
Things that irritate you, anger – or dissatisfaction, at the very least – play such an important role in motivating what we do as designers.”
“My job is about what is going to happen, not what has happened.”
Duchamp, Baldessari
Encouraged exploration and discovery, a way of looking at
problems with fresh eyes, without the burden of conventional ways
of dealing with them.
(business & innovation)
multiple points of view
critical, independent thinking
iterative problem-solving
cultivated imagination
“Everyone designs who devises courses of action aimed at
changing existing situations into preferred ones.”
–Herbert Simon
so what’s design?
productsservicesbrands
communicationssystems
experiencesetc.
conceivedprogrammed
organizeddeveloped
builtcrafted
engineeredfashioned
etc.
functionalityreliability
beautyelegance
profitabilityefficiencyviability
etc.
so what’s design?
“Design is a complex problem solving process whereby artifacts
are structured to attain goals”–Herbert Simon
“Design is not incidental to modern
economies, but integral; not part of
success but at the heart of success; and not a sideshow, but the centrepiece.”
Gordon BrownUK, Prime Minister
In most people's vocabularies, design
means veneer. It's interior decorating.
It's the fabric of the curtains of the
sofa. But to me, nothing could be
further from the meaning of design.
Design is the fundamental soul of a
human-made creation that ends up
expressing itself in successive outer
layers of the product or service.
– Steve Jobs
"Design is only secondarily
about pretty lumpy objects
and primarily about a whole approach to doing business,
serving customers, and
providing value."
"Design... has become
central to enterprise
strategy."
–Tom Peters
Design at the level of
strategy, policy and
mission
Design at the level of
tactics, products,
services, processes
Design at the level of
operations, tangibles
and touch
what form(s) should these things take?
what value offerings should we develop?
what subjects and opportunities should we pursue?
problem scope
analytic
creative
material conceptual
ubiquitousdesign
commercialchannels
software
consumerproducts
consumer/ businessservices
lighting systems
smart, adaptivesystems
computingsystems
weaponssystems
business models
screen/stageplays
scents
music
fine art
entertainment
film/mediaproductions
brandexpressions
consumerexperiencesfashions
guidedtransformations
play/relaxationenlightenment
games
medical/surgicaldevices
pharmaceuticals
moleculardevices
bioengineeredtissues
industrialprocesses
knowledge/skillenablers
publications
gm seeds
materials
foodscommunity
organizationsnetworktechnologies
aircraft
environmentsmarketingcommunications
vehicles
recombinant systemstransportbiomolecular machinesmicrobes, moleculesbiopharmsprogrammable materials, matterartificual organs, tissuesmicroorganisms
•
designer, don’t be
parochial
sound great?what’s not so great?
We live in a time of fertile change and tremendous anxiety…
AmbiguityComplexity
Volatility
© HumanCentered 2007, All Rights Reserved
knowing how to engineer virtual
anything
innovation gap
not knowing what to make that would be desirable to people & viable
to businessPatrick Whitney, IIT
business has a problem with the future
OUR WORK
Now
Q2-2011
Next
Q2-2012
Soon
Q3-2013
Later
Q1-2014
Who knows?
Q1-2015
offering offering offering offeringoffering offering
design helps here
1. understandingusers and the context
of the problem
4. prototyping the innovations
3. creating concepts that build experiences
for users and economic value for
the company
2. identifying patterns and reframing the
problem
OUR WORK
Now
Q2-2011
Next
Q2-2012
Soon
Q3-2013
Later
Q1-2014
Who knows?
Q1-2015
offering offering offering offeringoffering offering
–Patrick Whitney, ID, IIT
“There is a huge river of misunderstanding between the design world and the business world. You have to start building a bridge between them.”
“What designers need to learn–and this is the most important thing– is the language of the business world. Only by learning that language can you effectively voice the arguments for design.”
Peter Gorb, London Business School, 1993
www.vimeo.com/5750600
Patrick Whitney on the value of abstracting design problems
© HumanCentered 2007, All Rights Reserved
“Informational displays/systems and the future of the driving
experience”
© HumanCentered 2007, All Rights Reserved
MAKEUNDERSTAND
REALIZE
articulate vision/intent
research & discovery
Knowledge > Insights > Ideas
“Informational displays/systems and the future of the driving experience”
© HumanCentered 2007, All Rights Reserved
http://vimeo.com/16227154
© HumanCentered 2007, All Rights Reserved
http://www.youtube.com/watch?v=I8biQ8dfC_U&list=PL93019A1526FC1BE6&inde
x=36&feature=plpp_video
© HumanCentered 2007, All Rights Reserved
http://www.youtube.com/watch?v=wvZTSnT5Qus&list=PL93019A1526FC1BE
6&index=37&feature=plpp_video