designing meaningful game

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DESIGNING MEANINGFUL GAME Eko Nugroho @eNugroho Game Designer/Co-Founder Kummara Game Studio http://kummara.com

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My Presentation at AkberBDG Sept 14. Promoting the game potential for creating positive impact.

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  • 1. DESIGNING MEANINGFUL GAMEEko Nugroho@eNugrohoGame Designer/Co-Founder Kummara Game Studiohttp://kummara.com

2. 3500 BC and 3100 BC 3. 1903, 1935 - . 4. 1972- 1980 5. 2009 - 6. October 8, 2013Guinness World Records confirm that the launch of Grand Theft Auto V has broken six new world records including the Highest revenue generated by an entertainment product in 24 hours and the Fastest entertainment property to gross $1 billion.September 11 2014Retail and first-party orders for Destiny have exceeded $US500 million (NZ$608 million) worldwide as of day one, making it the most successful new videogame franchise of all time. 7. Games are an exercise of voluntary control system, in which there is a contest between powers, confined by rules in order to produce disequilibrial outcome - Elliot Avendon & Brian Sutton-smith(A game) is an interactive structure of endogenous meaning that requires players to struggle toward a goal. Greg Costikyan.A game is a closed, formal system, that engages players in structured conflict, and resolve in an unequal outcome. Trancy Fullerton, Chris Swain, and Steven HofftmanA game is a problem solving activity, approached with playful attitude . Jesse SchellA game is a particular way of looking at something, anything. Clark C. Abt.Games share four defining traits: a goal, rules, a feedback system, and voluntary participation. - Jane McGonigalGame? 8. Objective 9. I argue that schools, workplaces, families, and academic researchers have a lot to learn about learning from good computer and video games. Such games incorporate a whole set of fundamentally sound learning principles, principles that can be used in other settings, for example in teaching science in schools. In fact, the learning principles that good games incorporate are all strongly supported by contemporary research in cognitive sciencethe science that studies human thinking and learning through laboratory research, studies of the brain, and research at actual learning sites like classrooms and workplaces.What Video Games Have to Teach Us About Learning and LiteracyJAMES PAUL GEEUniversity of Wisconsin-Madison 10. and its time to play!Play is the highest form of research - attributed to Albert EinsteinThank you!@eNugroho