designing location-aware nature games

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Designing Location-aware Nature Games: Widening Participation in Informatics and Product Design Kate Howland (Informatics) Cathy Grundy (Product Design)

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Dr Kate Howland (Informatics) and Catherine Grundy (Product Design), University of Sussex - an overview of an ongoing project using location-aware game creation as a widening participation activity for young people. Kate and Catherine presented some example games and highlighted the skills and understandings involved in the activity, and noted how this project relates to their broader research agendas.

TRANSCRIPT

Page 1: Designing Location-aware Nature Games

Designing Location-aware Nature Games: Widening Participation in Informatics and Product Design

Kate Howland (Informatics)Cathy Grundy (Product Design)

Page 2: Designing Location-aware Nature Games

Background•Widening Participation • Location-aware games

Page 3: Designing Location-aware Nature Games

Why game design?

•Design vs. Play•Motivation• Complexity• Authenticity

•Design vs. Play•Motivation• Complexity• Authenticity

Page 4: Designing Location-aware Nature Games

Context• Real world challenge area:• older children not engaging in Sussex Wildlife

Trust activities• make a game that would encourage older

children to engage with nature in Stanmer Park

Page 5: Designing Location-aware Nature Games

Project logistics• June 2013 and June 2014• 24 pupils from a local primary school (all

aged 9-10)• Activities (on campus, at Stanmer Park and

at school):• Park visits for inspiration, content gathering

and testing – using iPad minis• Character and narrative design activities• Implementation of games –using school and

university laptops

Page 6: Designing Location-aware Nature Games

ARIS

Page 7: Designing Location-aware Nature Games

ARIS Editor

Page 8: Designing Location-aware Nature Games

Morfo

• Simple animation software