designing interactions

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Focus Groups + Fun Activity = Useful Results In the previous post , we described how focus groups can go wrong. Here, we’ll talk about focus groups as an example of an interaction that - when designed well - can yield useful and surprising results.

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Page 1: Designing interactions

Focus Groups+

Fun Activity =

Useful Results

In the previous post, we described how focus groups can go wrong. Here, we’ll talk about focus groups as an example of an interaction that - when designed well - can yield useful and surprising results.

Page 2: Designing interactions

Focus Groups+

What kinds of fun?=

What’s a useful result?

And you’ll ask “What do you mean ‘fun’?” and “What kinds of useful results”

Page 3: Designing interactions

http://www.flickr.com/photos/jramspott/5714513775/in/photostream/

Typical Civic Engagement

http://www.flickr.com/photos/jramspott/5715072036/in/photostream/

In a typical civic engagement, the City Council sits in their usual ceremonial chairs or a table at the front of the room facing an aroused audience of citizens. The question on the agenda is “How shall we create a budget for next year? What items can we cut? Which of our revenue generating measures is least painful for most people? How to assign limited resources to too many categories?” The city staff might provide a Powerpoint presentation. The council may ask staff a few questions, and then open up the microphone to citizens.

Page 4: Designing interactions

Citizens testify...

flickr.com/jramspott

Citizens are impassioned and rise to testify, likely on a single topic.

Page 5: Designing interactions

...one at a time

http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/

...they come to the microphone one-by-one. This is a poor use of time, and what’s more...

Page 6: Designing interactions

Kip Harkness, Senior Project Manager, City of San Jose http://www.businessweek.com/articles/2012-08-30/making-sense-of-the-games-politicians-play

“...People can say whatever they want without having to wrestle with complexity. It encourages extreme thinking.”

http://www.flickr.com/photos/bz3rk/3641520081/in/photostream/

This method of getting citizen feedback leads to extreme thinking and less engagement with the full complexity of the budget.

Page 7: Designing interactions

And now, for something completely different

How to change it up?

Page 8: Designing interactions

For the past 3 years, the City of San Jose (California), the 3rd largest city in CA and 10th largest in the US (as of this writing), has taken a different approach to getting citizen involvement in the budget process. With pro bono support from the Innovation Games® company and its non-profit collaborator, Every Voice Engaged, San Jose has played a version of “Buy a Feature” calling it “Budget Games”. [The image in this slide was created live at the event by Julia Feng]

Page 9: Designing interactions

City staff works with organizers: prepare spending & revenue proposals

The organizers work with city staff to create specific proposals for generating revenue and spending it: The rules require specific cuts: “close libraries one hour earlier,” rather than “cut library budgets by 5 percent.

Page 10: Designing interactions

Residents come downtown on SaturdayCitizens that are part of the local neighborhood associations, the youth commission or other civic organizations are invited to come downtown on a Saturday morning in January. Instead of a free-for-all discussion, there are a dozen or (this year) 17 proposals for how to spend money, plus several candidates for raising revenue (bond measures, or increases to sales tax, for example).

People are seated at tables of 8-10, with those from other neighborhoods. Each table has one trained facilitator and a notetaker/observer from the external organizations. Each citizen is given some (play) money, but even combined, the whole table doesn’t have sufficient funds to purchase more than a couple of items on the list. Now the fun begins!

City staff people from various offices are available to answer questions (“If we remove opportunities for overtime from these managers in law enforcement, will they leave San Jose? Will we actually save money?”).

Page 11: Designing interactions

Brief engagement, many perspectives...

In a period of approximately 60 minutes, each table must determine whether to raise revenue and how (within the constraints provided by the game), and how to spend that revenue. People quickly realize that they need to explain their support for particular proposals in order to sway others to their point of view and gain their contributions of “play money”.

The results from each table’s play of the game are then collated (after the Saturday) and presented to the City Council as a report, influencing the Council’s decisions about how to proceed with the following year’s budget.

The benefits attributed to traditional focus groups also are true for this activity-oriented event:+ Gather several viewpoints from many people at one time (info/unit time; listeners’ time)+ Use the group setting to take the advantage of social interaction to draw out participants The expectation is people will have an ordinary conversation. “Yes, and what’s more...” or “No, I disagree, because...” While we rarely hear this kind of person-to-person discussion in a traditional focus group, I’d argue that’s because of the design of the interaction where we usually ask preference questions “Do you like X or Y?”

Page 12: Designing interactions

And it scales!

An additional benefit to this format for interaction is that it scales: more than one group meets at the same time discussing the same questions, but possibly with different outcomes. Although it’s sometimes a little hard to hear, we know we’re getting perspectives from 20 tables of neighbors from across the city.

Page 13: Designing interactions

(No Fisticuffs!)http://www.flickr.com/photos/library_of_congress/2459829190/

Cooperation and civility rule

Additional positives about choosing this design for in-person interaction:+ Games in small groups lead to compromise+ Elected officials gain permission for some hard decisions + No fisticuffs (Civil engagement in civic affairs; all join to play this cooperative game)

Page 14: Designing interactions

Learn more:www.fishbird.com

Let the fun begin!

These forms of interaction can be considered participatory design, a method that involves the users of a product or service (in this case, “paying for city government and services”) to be present and participate in the creation or updating of the product/service. For more from Nancy Frishberg, see www.fishbird.com