designing behavior for fun and profit

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    Designing PersuasiveTechnology for Fun and Prot

    August 1, 2012

    Nir EyalNirAndFar.com

    @nireyal

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    Warning:Ugly slides ahead

    (please help)

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    What kind of adviceshould you listen to?

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    1. Advice that helps youbuild something people want

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    2. That ts yourbusiness model

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    3. That fullls yourpurpose in life.

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    Ill try to help you withall three, if...

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    If...- Your business depends onfrequent user engagement.- You are not evil.

    Then, you should stay.

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    Spoiler:The answer is habits.

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    Habit PotentialHighLow

    V i r a l

    C o e

    f c

    i e n t

    ( K )

    Leaky Bucket Rocket Ship

    CommitmentBusiness

    GarbageK < 1

    K >1

    Facebook, Paypal, Pinterest

    Evernote, Pandora, Amazon

    Spammy apps

    Habits > Viral

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    Me

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    @nireyal NirAndFar.comNirAndFar.com

    Patterns

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    OMG? businesses

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    Vitamins or painkillers?

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    Selling painkillers

    - Obvious need - stop pain- Quantiable market- Monetizable

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    Selling vitamins

    - Emotional need, not efcacy- Makes me feel good knowing...- Unknown market

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    Vitamins or painkillers?

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    Habit whennot doing

    causes pain.

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    Habit-forming technology

    Vitamin Painkiller

    Pleasure

    seeking

    Pain

    alleviation

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    Creating pain?(more of an itch)

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    Best odds of success

    = founder / market t

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    Access+ Speed+ Data

    Everything is becomingmore addictive

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    Desire Engines create habits

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    The Desire EngineTrigger Action

    Var. RewardInvestment

    ExternalInternal

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    Remember: A TARIA - A Desire Engine has 4 parts:

    T - TriggerA - Action

    R - RewardI - Investment

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    Trigger

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    Trigger ExamplesExternal Internal

    AlarmsAdvertising

    Calls-to-actionEmailsStores

    EmotionsRoutinesSituations

    PlacesPeople

    What to do nextis in the trigger

    What to do next is inthe users head

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    Habits arent created,they are built upon

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    Internal trigger

    What is the existing behavior youreattaching to?

    When would user engage?

    Know the narrative. Every time you(verb), use ...

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    DissatisedIndecisiveLostTense

    FatiguedInferior

    Fear of lossBoredLonesomeConfusedPowerlessDiscouraged

    Negative emotions arepowerful internal triggers

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    Habit-forming products

    provide a solution to aninternally triggeredproblem.

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    Formulate consistent calls-to-action. Each embedded answer to what is this

    for? supporting the internal trigger.

    External trigger

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    The Instagram moment

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    Instagram triggers

    External Internal

    - FB and Twitter- App notications - Fear of lossing themoment...- Bored, lonesome,curious...

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    Action

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    whendoing < thinking

    =

    action

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    triggers

    ability

    B = m.a.t.

    Fogg Behavior Model

    m o t i v a t i o n

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    Factors of abilityTimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

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    m o t i v a t i o n

    Motivators for

    BehaviorSeek:

    PleasureHope

    Acceptance

    Avoid:PainFear

    Rejection

    SensationAnticipation

    Social Cohesion

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    How likely is theintended action?

    B = m.a.t.

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    Sufcient motivation,high ability, clear triggers

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    triggers =interface design

    ability = product

    Behaviors to actions withcross-functional teams

    m o t i v a t i o n

    = m a r

    k e

    t i n g

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    Variable Reward

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    Curious by nature

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    We crave predictability Variable rewards

    drive us nuts Compulsion to make

    sense of cause andeffect

    Dopamine systemdrives the search

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    The search for rewards

    theHunt

    theTribe

    theSelf

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    Search for SocialRewards

    theTribe

    - Acceptance- Sex- Power

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    Search for Resources

    theHunt

    - Food- Money- Information

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    Search for Sensation

    theSelf

    - Mastery- Consistency- Competency- Purpose

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    Tribe, Hunt, or Self?

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    Tribe, Hunt, or Self?

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    Tribe, Hunt, or Self?

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    Dare you not to scroll

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    Var Rewards Levers

    Type Frequency

    Amplitude

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    Investment

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    Investment

    Where user does a bitof work.

    Pays with somethingof value: time, money,social capital, effort,

    emotional commitment,personal data ...

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    - People who pick lottery numbersassign greater odds.

    - More likely to play.

    Langer, 1975

    Doing work, increasescommitment

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    Little commitments,big results

    Group 1:83% refused

    Group 2:76% accepted

    Freedman & Fraser, 1966

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    The crazy logic of commitment

    Should I spend (time, money, effort ...) onthis? Is it good?

    Only an idiot would spend on somethingnot good.

    Since I spent on it before and I am not anidiot, it must be good.

    Credit to Jesse Schell

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    Commitments are

    about future rewards that make the next

    action more likely.

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    Investing in Any.do Investment into the

    product with time,

    data, and socialcapital

    Loads the nextexternal trigger and

    teaches the internaltrigger - when? andwhat for?

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    When Desire Engines works:

    High habit potential:- Frequent behaviors- Fast cycles

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    Cycles over timeIncrease motivation

    and difculty of action

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    Desire Engine CanvasTrigger Action

    Var. RewardInvestment

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    The Desire Engine helpsyou create and prioritize

    hypotheses to test.

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    1. Start with the intendedACTION

    What behavior does yourbusiness model depend on? Make simple and dened. We

    want user to want to scroll.

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    2. Think of what theINTERNAL TRIGGER will be. Whats the existing behavior

    youre attaching to? When would user engage?

    Know the narrative. Everytime you (verb), use ...

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    3. Find the EXTERNALTRIGGER(s)

    Formulate calls-to-action. Each embedded with a

    consistent answer to what is

    this for? based on internaltrigger.

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    4. Add

    VARIABLE REWARDS Must be authentic and meaningful

    to the user. Formulate multiple hypotheses

    using various types of searches

    for rewards (tribe, hunt, self) Change frequency and amplitude

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    5. Ask for INVESTMENT Does it increase the likelihood

    of the next cycle throughDesire Engine?

    Time, money, social capital,data, emotional commitment,physical effort.

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    Be a facilitator.

    BUILD the change youwant to see in the world.

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    Please raise your phonein the air.

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    Leave Feedback, GetSlides, Subscribe

    OpinionTo.us

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    Examples

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    EmailT A

    RI

    Icon on phone Open unread

    messages

    Write back

    Procrastinate, anxiety,thoughts of others....

    Tribe, hunt andself

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    FarmvilleT A

    RI

    Facebook feed, email ...Play

    Build farm Invite others Pay $

    Boredom, lonesome,loss aversion = anxiety

    Points (hunt) Personalizedvirtual goods (self)

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    Twitter (Consumer)T A

    RI

    Facebook, friend, email ...

    Scroll

    Information(Hunt)Follow

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    Twitter (Creator)T A

    RI

    App icon, mention, messageRe-Tweet or

    Tweet

    Social feedback (Tribe)

    Connect withothers:@ reply, DM ...

    Boredom, curiosity,Lonesome