designing a challenge-based Þnancial literacy mobile app ...€¦ · a challenge-based mobile app...
TRANSCRIPT
1
Designing a challenge-based financial literacy mobile app for youth & mentors
Moneythink + Causelabs + IDEO.org
2
Hello, again.
Whew! It’s been an amazing six weeks.
How we got here
A challenge-based mobile app
User narrative
Roadmap to savings
What’s next?
APPENDIX
App screen library
Challenge curriculum
3
How we got here
6 weeks2 trips to Chicago3 schools, 1 organization2 live prototypes on GroupMe11 cohorts of youth testers4 deep dish pizzas1 tornado–1º wind chill
4
How we got here
6 weeks2 trips to Chicago3 schools, 1 organization2 live prototypes on GroupMe11 cohorts of youth testers4 deep dish pizzas1 tornado–1º wind chill
5
How we got here
6 weeks2 trips to Chicago3 schools, 1 organization2 live prototypes on GroupMe11 cohorts of youth testers4 deep dish pizzas1 tornado–1º wind chill
6
7
8
A challenge-based mobile app
The Moneythink app is an
interactive social platform for
youth to engage in challenges
that build financial awareness,
skills, and habits for saving.
Challenges are facilitated by mentors
each week and driven by peer interaction
on an ongoing basis through the app.
Students are rewarded for completing
challenges through a points system and
competition for recognition.
9
How might a high school
student discover the app?
How would the week-to-week
experience unfold?
WE ASKED…
10
User narrative
JeremiahHIGH SCHOOL STUDENT
• 17 years old
• Wants to be a pro athlete / philosopher (double major)
• Attends Perspectives High School
• Love: #cheetos, #sunnydays #mycar #snapchat
• “My money just seems to disappear.”
SashaMONEYTHINK MENTOR
• 22 years old
• Attends Northwestern University
• Majoring in Economics
• “I’m passionate about creating a positive influence.”
Meet…
11
USER EXPERIENCE
Week 1: Day 1
At school one day, Jeremiah goes to a new
class called Moneythink. There he meets
Sasha, a college student who says she’ll visit
every week to mentor him and his classmates.
During class, Sasha introduces an app that
has 9 weeks of challenges around financial
literacy. Jeremiah downloads the app and
opens it for the first time…
11
USER EXPERIENCE
Week 1: Day 1
At school one day, Jeremiah goes to a new
class called Moneythink. There he meets
Sasha, a college student who says she’ll visit
every week to mentor him and his classmates.
During class, Sasha introduces an app that
has 9 weeks of challenges around financial
literacy. Jeremiah downloads the app and
opens it for the first time…
11
USER EXPERIENCE
Week 1: Day 1
At school one day, Jeremiah goes to a new
class called Moneythink. There he meets
Sasha, a college student who says she’ll visit
every week to mentor him and his classmates.
During class, Sasha introduces an app that
has 9 weeks of challenges around financial
literacy. Jeremiah downloads the app and
opens it for the first time…
12
USER EXPERIENCE
Week 1: Day 2
At lunch the next day, Jeremiah remembers
the SnapTrack challenge’s instructions, and he
snaps a photo. He tags it #saving and shares
it to the app. He immediately gets 10 points.
Nice.
He’s curious to see what photos his
classmates have been sharing. He laughs at a
few of their posts as he browses the
Challenge Room and hits Like…
13
USER EXPERIENCE
Week 1: Day 3
Walking to class at Northwestern,
Sasha pulls out her phone. It’s been a few
days, and she’s wondering how her students
at Perspectives are doing.
In the Mentor Notifications screen, she notices
Jeremiah’s recent activity. The app already
gave him points, but she adds a comment to
cheer him on.
13
USER EXPERIENCE
Week 1: Day 3
Walking to class at Northwestern,
Sasha pulls out her phone. It’s been a few
days, and she’s wondering how her students
at Perspectives are doing.
In the Mentor Notifications screen, she notices
Jeremiah’s recent activity. The app already
gave him points, but she adds a comment to
cheer him on.
14
USER EXPERIENCE
Week 1: Day 6
By the weekend, Jeremiah has posted 10
photos to the Moneythink app. It’s been fun to
see everyone’s posts and the different
hashtags they’ve used.
He’s excited for the Moneythink mentor
session the next week and for the second
challenge to begin!
14
USER EXPERIENCE
Week 1: Day 6
By the weekend, Jeremiah has posted 10
photos to the Moneythink app. It’s been fun to
see everyone’s posts and the different
hashtags they’ve used.
He’s excited for the Moneythink mentor
session the next week and for the second
challenge to begin!
15
USER EXPERIENCE
Week 3: Day 1
By Week 3, Jeremiah is hooked on
Moneythink. In the app, he can even see what
challenge is coming up next:
“The ‘In’ Crowd.”
Jeremiah’s heard of LinkedIn before, but he
never thought it was for him. He sets up a
profile, links to his mentor and five classmates,
and posts his profile’s URL in the Challenge
Room.
16
USER EXPERIENCE
Week 3: Day 7
It’s Sunday evening, and that’s when Sasha sits
down to lesson plan for next week’s mentoring
session at Perspectives.
Sasha opens the Moneythink app and notices
Jeremiah’s post needs a review, which she does
and approves with a tap.
Sasha also notices two students often mention
favorite athletes. She plans to make this a hook
in her next lesson on Jobs.
16
USER EXPERIENCE
Week 3: Day 7
It’s Sunday evening, and that’s when Sasha sits
down to lesson plan for next week’s mentoring
session at Perspectives.
Sasha opens the Moneythink app and notices
Jeremiah’s post needs a review, which she does
and approves with a tap.
Sasha also notices two students often mention
favorite athletes. She plans to make this a hook
in her next lesson on Jobs.
16
USER EXPERIENCE
Week 3: Day 7
It’s Sunday evening, and that’s when Sasha sits
down to lesson plan for next week’s mentoring
session at Perspectives.
Sasha opens the Moneythink app and notices
Jeremiah’s post needs a review, which she does
and approves with a tap.
Sasha also notices two students often mention
favorite athletes. She plans to make this a hook
in her next lesson on Jobs.
17
USER EXPERIENCE
Week 9: Day 1
Fast forward six weeks: Jeremiah has learned
a lot about managing money and even saving.
Sasha’s mentoring lessons feel more real
once he’s applied them in a challenge. Even
when he’s tried and failed.
The app shows his progress: he’s earned the
“Money Maker” and “Money Manager” titles. He
has a lot to be proud of.
He can’t wait to show his parents.
18
Screen flow
Student appMentor app
19
STUDENT APP
20
MENTOR APP
21
Roadmap to savings
Curriculum of Challenges
Design principles for challenges
Challenges for MVP
Points/rewards system
22
ROADMAP TO SAVINGS
Design Principles for Challenges
1. Be simple and direct
2. Make it interactive and actionable
3. Bridge theory and reality
4. Make it relevant and adaptable to
youth’s contexts
5. Make it intrinsically rewarding
6. Produce evidence of
accomplishments
7. Surface hidden talents
8. Build on existing behaviors
9. Guide them to mastery of skills
10. Let youth drive the experience
11. Make it collaborative
12. Leverage social: spark sharing,
conversation, and feedback
23
ROADMAP TO SAVINGS
Challenges for MVP
1. Snaptrack
Snap photos while you’re #spending and
#saving this week. And be honest!
2. MiniGoal
Set a small financial goal (#minigoal) and celebrate
when you accomplish it by posting to the feed
3. The ‘In’ Crowd
Use LinkedIn to make connections and
show off your skills
4. Savvy Selfie
Add a professional twist to your personal style and
adapt your look for the working world
5. Set to Save (1 of 3)
A key to financial success is making a budget.
And sticking to it.
6. Snaptrack to Save (2 of 3)
Think like a master money manager—a budgeter!—
by photo-tracking this week using the spending
categories you set for yourself.
24
ROADMAP TO SAVINGS
Challenges for MVP
7. Reality Check Your Budget (3 of 3)
Did you keep your spending in check last week?
It’s time to find out!
8. Windowshopping for A Bank
Checking? Savings? Big bank or check-cashing
shop? Tap the wisdom of the crowd as you
research to find the best option for you.
9. Brainstorm the Next Challenge!
Had fun with our challenges? Think you can do one
better? Here’s your chance. Post ideas for new
challenges that teach financial literacy and how to
save money. Now you’re the expert #humblebrag.
25
ROADMAP TO SAVINGS
Example 1. SnapTrack
HYPOTHESIS
By creating a space to document and tag spending
and saving moments, youth will become more
aware of their spending and saving habits.
HYPOTHESIS VALIDATION
Qualitative: Hashtags reflect an awareness of
trends and a propensity towards behavior change
Quantitative: Number of saving vs. spending
moments; decrease in number of frown emojis
over time
Rule of ThumbBudgeting
Mastery AreaMoney Manager
SkillsTracking Spending, Sorting
Expenses, Proto-Budgeting
Ideal Partner LessonWhy Moneythink, How
People Succeed, Net Worth
26
ROADMAP TO SAVINGS
Example 1. SnapTrack
HOW IT WORKS
1. Youth snaps and shares financial moments over
one week, tagging each moment with emoji and
hashtags
2. Youth posts a minimum of 10 photos and posts
them in the Challenge Room
3. The app automatically awards points for the first
10 photo posts (10 points each) with a cap at
100 points.
4. Youth are encouraged to comment on others’
posts.
Difficulty: Easy
Reward: 100 points for
completion
Response visibility: Public
Verification: Photo
Approval: Auto
Time Limit: 1 week
27
ROADMAP TO SAVINGS
Example 1. SnapTrack
STUDENT-FACING CONTENT
Tagline: Snap photos while you’re #spending and
#saving this week. And be honest!
Mission: Share photos each time you’re #spending
or #saving and add your stamp with emojis and
hashtags that fit the moment (#getmeouttahere,
#greatchoice, or #retailtherapy). Be creative and
get real.
Goal: Understand how you’re spending, so you can
make better decisions about when to buy and
when to resist temptation.
Steps
1. Snap a photo.
2. Share it in the Challenge
Room and tag it as
#spending or #saving.
3. Add emojis and your own
creative hashtags.
4. Check out your
classmates’ posts and
add your comments.
28
ROADMAP TO SAVINGS
Example 1. SnapTrack
MENTOR-FACING CONTENT
Remotely Spur participation by leaving comments, liking
posts, and reminding students of the 100 point reward.
In Class
• Use the opportunity to have students reflect on their
spending vs. saving moments and how they felt at
each point.
• Are there more frowns then smiles? How do we get
towards a different equation?
• Call out students who have done a phenomenal job
saving and/or encouraging others to save.
29
ROADMAP TO SAVINGS
Points/rewards system
1. MVP is designed so that the
completion of each challenge
will award students with points
either automatically or via
mentor verification.
2. These points will be displayed in
the “challenge” tab.
3. At the outset of the pilot experiment,
students will learn (verbally, in class)
about the trade-in value of their
accumulated points. Moneythink will
likely test both a merit-based rewards
system in one class and a contest-
based rewards system in the
remaining classrooms.
30
What’s next?
MVP-Concept Roadmap
Notes on Experiment Design
Hand off to Causelabs
Follow-up calls to support
development
Keeping in touch with updates &
inspirations
093 &RQFHSW )XWXUH:KDW�GR�ZH�ZDQW�WR�OHDUQ"�REMHFWLYHV�
��6WXGHQW�HQJDJHPHQW�ZLWK�DSS�SODWIRUP��6WXGHQW�HQJDJHPHQW�ZLWK�W\SHV�RI�FKDOOHQJHV��(DUO\�LQGLFDWLRQ�RI�EHKDYLRU�FKDQJH��L�H���IURP�DZDUHQHVVWR�HDUO\�KDELW�IRUPDWLRQ�DURXQG�VDYLQJ
��6WXGHQW�DQG�PHQWRU�HQJDJHPHQW�ZLWK�DSS�SODWIRUP��6WXGHQW�DQG�PHQWRU�HQJDJHPHQW�ZLWK�W\SHV�RI�FKDOOHQJHV��/RQJHU�WHUP�EHKDYLRU�FKDQJH��L�H���DGKHUHQFH��)RUPDOL]DWLRQ�ZLWK�ILQDQFLDO�LQVWLWXWLRQV�SURGXFWV��7\SHV�RI�UHZDUGV�DQG�LQFHQWLYHV�V\VWHPV�IRU�VWXGHQWV�DQGPHQWRUV��H�J���SRLQWV��SK\VLFDO�UHZDUGV��,QWHJUDWLRQ�RI�PHQWRU�FXUULFXOXP�DQG�DSS�FKDOOHQJHV��6WDIILQJ�UHVRXUFLQJ�RSWLPL]DWLRQ��LQFOXGLQJ�PHQWRU�UROHV�
��,QWHJUDWLRQ�ZLWK�ILQDQFLDO�LQVWLWXWLRQV�SURGXFWV��9DOXH�RI�SHUIRUPDQFH�GDWD�WR�VWXGHQWV��&URZGVRXUFLQJ�DXWKRUVKLS�RI�FKDOOHQJHV��'HHSHU�LQWHJUDWLRQ�RI�VWDNHKROGHUV�OLNH�DOXPQL��6WDQGDORQH�IRUPDW�IRU�DSS��:LGHU�DSSOLFDWLRQ�RI�DSS�WR�LQVWLWXWLRQV�RXWVLGH�0RQH\WKLQN
:KDW�DUH�RXU�NH\�K\SRWKHVHV" ��&KDOOHQJH�EDVHG�DSSURDFK�KHOSV�\RXWK�EULGJH�WKHRUHWLFDOFRQFHSWV�WR�WKHLU�UHDOLW\��<RXWK�ZLOO�ILQG�LQWULQVLF�YDOXH�LQ�SDUWLFLSDWLQJ�LQ�FKDOOHQJHV��([WULQVLF�UHZDUGV�KHOS�QXGJH�\RXWK�LQ�HQJDJLQJ�ZLWKFKDOOHQJHV��6RFLDO�G\QDPLF�RI�WKH�FKDOOHQJH�URRPV�KHOSV�GULYHHQJDJHPHQW���0HQWRU�HQJDJHPHQW�RI�OLNLQJ��FRPPHQWLQJ�DQG�YHULI\LQJKHOSV�GULYH�\RXWK�HQJDJHPHQW
��&KDOOHQJH�DSS�KHOSV�JXLGH�\RXWK�WRZDUGV�PHDVXDUDEOHSURJUHVV�DQG�EHKDYLRU�FKDQJH�LQ�ILQDQFLDO�OLWHUDF\
:KDW�GR�ZH�QHHG�WR�EXLOG�WRJHW�WKH�DQVZHUV"��IHDWXUHV�
��,QWHUDFWLYH�FKDOOHQJHV���&KDOOHQJH�5RRP��FKDW�PHVVDJLQJ�SODWIRUP��0HQWRU�DQG�VWXGHQW�LQWHUDFWLRQ��/LNH�KHDUW�V\VWHP�IRU�SRVWV��3RLQWV�EDGJHV�V\VWHP��6WXGHQW�SURILOH
��6WXGHQW�OHDGHUERDUG��VFKRRO�WR�VFKRRO�OHDGHUERDUG��5HZDUGV�PDUNHWSODFH��PDQXDO�GLJLWDO�SUL]H�UHGHPSWLRQ��6WXGHQW�DQDO\WLF�GDVKERDUG�RI�SURJUHVV��3XVK�QRWLILFDWLRQV��&06
��%DQN�$3,��6WXGHQW�GDWD�WUDFNLQJ��LQFOXGLQJ�ORQJ�WHUP�WUDFNLQJ��0XOWL�PHGLD�LQWHJUDWLRQ�LQ�FKDOOHQJHV��,QWHJUDWLRQ�ZLWK�VRFLDO�PHGLD��RWKHU�DSSV��&KDOOHQJH�D�SHHU�IHDWXUH��0HQWRU�DQG�VWXGHQW�DXWKRUVKLS�RI�FKDOOHQJHV��0HQWRU�SURILOHV��$OXPQL�H[SHULHQFH��:KLWH�ODEHO�YHUVLRQ
+RZ�ZLOO�ZH�NQRZ�LWV�ZRUNLQJ"�PHWULFV�
����VWXGHQWV�SDUWLFLSDWLQJ��WRWDO��RYHU�WLPH�����SRVWV��WRWDO��SHU�FKDOOHQJH���)UHTXHQF\�RI�SRVWV��WRWDO��SHU�FKDOOHQJH�����/LNHV��&KDOOHQJH�FRPSOHWLRQV��WRWDO��E\�W\SH�����DQG�W\SHV�RI�UHZDUGV�UHGHHPHG����DQG�W\SHV�RI�PHQWRU�LQWHUDFWLRQV�ZLWK�VWXGHQWV��LQFO�FKDOOHQJH�DSSURYDO��)UHTXHQF\�DQG�WLPLQJ�RI�PHQWRU�LQWHUDFWLRQ�ZLWK�DSS
093�PHWULFV��DV�ZHOO�DV«��/HYHO�RI�HQJDJHPHQW�RI�GLIIHUHQW�UHZDUGV�V\VWHPV�LQFOXGLQJ��SRLQWV�EDVHG�OHDGHUERDUGV�ZLWKLQ�FODVV��ZLWKLQVFKRRO��DQG�VFKRRO�WR�VFKRRO��FRQWHVW�PRGHO��SRLQWV�WR�SUL]HV�PRGHO����DQG�W\SH�RI�LQWHUDFWLRQV�ZLWK�DQDO\WLF����DQG�W\SH�RI�EDQN�DFFRXQW�VLJQ�XSV����DQG�GHJUHH�RI�SHUVLVWHQFH�LQ�VDYLQJV��3HUIRUPDQFH�RI�PHQWRUV�LQ�DGPLQLVWHULQJ�FKDOOHQJHV
&RQFHSW�PHWULFV��DV�ZHOO�DV«����DQG�W\SH�RI�LQWHUDFWLRQV�ZLWK�EDQN�DFFRXQW�WKURXJK�DSS����DQG�TXDOLW\�RI�FKDOOHQJH�VXEPLVVLRQV�IURP�PHQWRUV�DQGVWXGHQWV����RI�DOXPQL�HQJDJHG����RI�GRZQORDGV�VLJQ�XSV�IRU�DSS�RXWVLGH�RI�0RQH\WKLQN
31
MVP-CONCEPT ROADMAP
32
NOTES ON EXPERIMENT DESIGN
Key Questions
1. Should we design to engage all students within the
Moneythink classroom or just those with Android
devices?
2. Will partner schools feel uncomfortable with only
half of their students participating?
3. Will mentors feel uncomfortable with only half of
their students participating?
4. Will dividing students based on possession of a
specific device disrupt the small-group structure
already in place?
5. If we design for an all-class experiment, will we use
GroupMe, Kik, Facebook, or some hybrid for those
without Android devices?
6. If we design for an all-class experiment, what
supports do we need to have in place for mentors
while running the experiment?
7. If we design for a Android-possessor-only
experiment, what supports do we need to have in
place for mentors while running the experiment?
8. What sort of check-in schedule should Moneythink
(Jen) commit to? How many in-class visits / how
many touchbases with mentors?
33
See you in the Challenge Room.
IDEO.org