design to-dos
DESCRIPTION
Slides used to share some tips for good design with the Learning and Design team at O2 in Manchester before running a fun design workshop.TRANSCRIPT
Design To-do’sAnusha Iyer | UX Designer
!@dovetailed_ux | dovetailed.co
!01.07.2014
Understand the contextContext = People, Activity, Situations, Constraints
Understanding leads to insights
Seek inspiration from experiences and life
around you
Seek inspiration from pattern libraries
But don’t copy+paste blindly!
Inspiration + Insights = IdeasKeep your senses peeled for the above
and play, a lot
Look for patterns & aim for convergence
Good design is like summertimeYou don’t layer up!
Remove more, add less
Mobile is madness
Reduce cognitive load Everything need not be visible all the time
Designing for mobile makes you a better designer
Omni-present companion Engaging, distracting
Helpful, annoying
Be light & iterative
Interactivity, challenges and rewards helps learner
engagement
!
Everyone enjoys a good story! !
Good design is good story telling
Using metaphors structures content into a good narrative
Understand the context Converge and declutter Go mobile Tell a good engaging story
Summery summary
Temporary recipe tattoos so your books or tablet devices don't need to know what you've been cooking
fastcodesign.com
Using lo-fi design intervention to generate a social media solutionSpotted on Twitter
Using a metaphor to gamify and make an otherwise info heavy website into engaging narrative for pre-uni teenagers by comparing uni life to adventure and backpacking
Using a metaphor of folded piece of paper (portable like a map) for interaction on a mobile learning app
Ain't no sunshine
Whose light is it anyway?
Are you sure? I'm getting mixed signals here
Several ways of getting to London. Which one would you like? You have all day to decide
Hitchhiker’s Guide to the Galaxy Tab
Thank you
PLAY