design thinking

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Design Thinking

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This presentation explore the 3 key elements of Design Thinking concept: 1) mind-set 2) process and 3) tool Thinking of design as an experience rather than isolated objects help us deal with much more complex world - Tim Brown A way of approaching business problem in the same way designers approach design problem - Roger Martin No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. - Bruce Mau Design as a way of thinking, an approach to solving problems

TRANSCRIPT

Page 1: Design thinking

Design Thinking

Page 2: Design thinking

Mind-set

Process

Tool abstract concrete

Definition

Principle Concept

Page 3: Design thinking

Definition Principle

Concept

Mind-set

Process

Tool

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Mind-set

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Design

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No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes.

Bruce Mau

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a way of approaching

business problem in the same way

designers approach

design problem

Roger Martin

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DESIGN THINKING WORKS

WITH THREE PRINCPLES

EMPATHY COLLABORATION EXPERIMENTATION

Design is human

centered

From Consumption

to participation

Building to think

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Start with humans

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Instead of starting with technology, the team started with people and culture. It starts with what humans need, or might need. What makes life easier, more enjoyable? What makes technology useful and usable?

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But that is more than simply good ergonomics, putting the buttons in the right place. It's often

about understanding culture and context before we even know where to start to have ideas.

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“Most consumers aren’t really interested in products.

They only want to use products to solve their day-by-day problems.”

Jonh Womack

Lean Enterprise Institute

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From

consumption to

participation

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active engagement of everyone in experiences that are meaningful,

productive and profitable.

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Building

to think

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Instead of thinking about what to build, building in order to think.

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Prototypes speed up the process of innovation, because it is only when we put our ideas out into the world that we really start to understand their strengths and weaknesses. And the faster we do that, the faster our ideas evolve.

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EMPATHY COLLABORATION EXPERIMENTATION

Design is human

centered

From Consumption

to participation

Building to think

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Integrative Thinking

Ambidextrous Thinking

Non linear process

DESIGN THINKING RELY ON

THREE PREMISES

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Integrative Thinking

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Design thinking begins with integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions

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Ambidextrous Thinking

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… making the transition to a society based in the creative, empathic and

systemic faculties: the Conceptual Age”.

Daniel Pink A Whole New Mind

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Analytical thinking Intuitive thinking

Design thinking

“to create better business leaders” Roger Martin,

Dean of Rotman School of Business

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divergent thinking • Random • Intuitive • Synthesizing • Subjective • Big picture

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convergent thinking • Sequencial • Rational • Analytical • Objective • Detail oriented

Page 44: Design thinking

convergent thinking • Sequencial • Rational • Analytical • Objective • Detail oriented

divergent thinking • Random • Intuitive • Synthesizing • Subjective • Big picture

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Non linear process

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Adapted from Vijay Kumar on “Innovation Planning” Presented at 2003 HITS Conference

Design thinking connects NPD activities

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the first step is to start asking the right questions.

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How might [company name] get closer to existing customer? Beyond commercial transactions, brand strength is about relationship

Customers can be seen to be on a journey through a series of touchpoints with [company name]. To maintain a customer relationship all of these touch points need to be continually cultivated and designed to be increasingly satisfying experiences – through encouter, planning, purchase, implementation and support, and continuing interactions.

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How might [company name] encourage business growth for its customers? Creating new benefits, and value, for customers through innovation

Can [company name] understand market trends and expectations better than its customers. Can it provide innovation that build on this knowledge with features that generate more business growth for its customers?

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How might technology be applied to improve end-users experiences? Is [company name] and engeneering firm – or is it an innovation firm?

Manufacturing companies tend to regard themselves as primarily engineering experts. Although quality and safety come first, customers are often most interested in the benefits of innovation and technology is only valued as a way to skillfully achieve those benefits

Innovation should be about bringing together smart approaches to business, technology and user-understanding that ennable new and better customer and end-user experiences.

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Process

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Understand Create Deliver Understand

what matters Make the idea real

Make the idea happens

1 2 3

Understand

Create

Deliver

Page 54: Design thinking

Understand Create Deliver Understand

what matters Make the idea real

Make the idea happens

1 2 3

Page 55: Design thinking

Understand Create Deliver Understand

what matters Make the idea real

Make the idea happens

Discovery Interpretation

Ideation Experimentation

Evolution

1 2 3

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Understand Create Deliver Understand

what matters Make the idea real

Make the idea happens

DIVERGE CONVERGE

CREATE CHOICE

MAKE CHOICE

Discovery Interpretation

Ideation Experimentation

Evolution

1 2 3

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Understand Create Deliver Understand

what matters Make the idea real

Make the idea happens

Discovery Interpretation

Ideation Experimentation

Evolution

1 2 3

Page 59: Design thinking

Understand Create Deliver Understand what matters Make the

idea real Make the idea happens

Discovery Interpretation

Ideation Experimentation

Evolution

1 2 3

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Tools

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Discovery Observation

Interviews Focus groups

Semantic Panels A day in the life

Shadow Benchmark

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Ree

nq

uad

ram

ento

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Interpretation Customer’s journey

Insights cards Personas

Touchpoints Camera Journal

Secondary Research Extreme users

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Mapa Conceitual

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Jornada do Usuário

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Blueprint

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Ideate Brainstorming

Co-creation Selection of ideas

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Mat

riz

de

Posi

cio

nam

ento

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Matriz de Posicionamento

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Prototype Storyboard

Role playing Paper prototyping

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Storyboard