design studio: a method for concepting, critique, and iteration

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ADAM CONNOR @ADAMCONNOR DESIGN STUDIO A Method for Idea Generation, Critique, and Iteration

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This presentation was given at the annual Boston UPA conference on May 7th, 2012. It describes one of the activities we use at Mad*Pow to generate lots of ideas for design projects while building a sense of collaboration and consensus across a multi-disciplinary project team.

TRANSCRIPT

Page 1: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

DESIGN STUDIO A Method for Idea Generation, Critique, and Iteration

Page 2: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Concepting & Detailed Design

Vision & Definition

Research

Page 3: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Concepting & Detailed Design

Vision & Definition

Research

Page 4: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Concepting & Detailed Design

Vision & Definition

Research

Page 5: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Concepting & Detailed Design

Vision & Definition

Research

Page 6: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Synthesize Observations

Create or Refine

Observe & Evaluate

Page 7: Design Studio: A Method for Concepting, Critique, and Iteration

Idea IdeaIdea

ADAM CONNOR @ADAMCONNOR

IdeaIdea Idea

IdeaIdea

IdeaIdeaIdea

Idea Idea

Solution

IdeaIdea

Idea

Idea Idea

Page 8: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR EXPERIENCE DESIGN DIRECTOR @ADAMCONNOR

Inevitably, we run into challenges.

Which option should we choose?

We need to put all of these ideas in front of users and let them tell us.

I just remembered... it also needs to do these 16 other things.

Page 9: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

The ever-dreaded

Swoop-n-Poop

Page 10: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

The ever popular brainstorm…

Page 11: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Page 12: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Yes, there is an “i” in “design,” but it falls in-between a whole bunch of other stuff.

Page 13: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

How can we engage team members, including stakeholders, so that we…

Generate lots of ideas?

@ADAMCONNOR

Page 14: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

How can we engage team members, including stakeholders, so that we…

Give team members a chance to share ideas early in the project.

Generate lots of ideas?

@ADAMCONNOR

Page 15: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

How can we engage team members, including stakeholders, so that we…

Give team members a chance to share ideas early in the project.

Generate lots of ideas?

Learn about the perspectives each area of expertise involved has.

@ADAMCONNOR

Page 16: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

How can we engage team members, including stakeholders, so that we…

Give team members a chance to share ideas early in the project.

Generate lots of ideas?

Learn about the perspectives each area of expertise involved has.

Choose ideas based on consensus and their effectiveness for our objectives.

@ADAMCONNOR

Page 17: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

How can we engage team members, including stakeholders, so that we…

Give team members a chance to share ideas early in the project.

Generate lots of ideas?

Learn about the perspectives each area of expertise involved has.

Establish a shared sense of ownership in the solution?

Choose ideas based on consensus and their effectiveness for our objectives.

@ADAMCONNOR

Page 18: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Idea IdeaIdea

IdeaIdea

IdeaIdea

Idea

IdeaIdeaIdea

IdeaIdea

Solution

IdeaIdea

Idea

Idea Idea

Synthesize Observations

Create or Refine

Observe & Evaluate

Page 19: Design Studio: A Method for Concepting, Critique, and Iteration

Divergent Thinking

ADAM CONNOR @ADAMCONNOR

Page 20: Design Studio: A Method for Concepting, Critique, and Iteration

Divergent Thinking

Convergent Thinking

ADAM CONNOR @ADAMCONNOR

Page 21: Design Studio: A Method for Concepting, Critique, and Iteration

Divergent Thinking

Convergent ThinkingCritique

ADAM CONNOR @ADAMCONNOR

Page 22: Design Studio: A Method for Concepting, Critique, and Iteration

Divergent Thinking

Convergent ThinkingCritique

Individual Exploration Group Refinement

ADAM CONNOR @ADAMCONNOR

Page 23: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

SKETCHPRESENTCRITIQUE

Page 24: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

SKETCHPRESENTCRITIQUE

Page 25: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

SKETCHPRESENTCRITIQUE

Page 26: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

SKETCHPRESENTCRITIQUE

Page 27: Design Studio: A Method for Concepting, Critique, and Iteration

The ever-important setup.

ADAM CONNOR EXPERIENCE DESIGN DIRECTOR @ADAMCONNOR

Page 28: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

ADAM CONNOR @ADAMCONNOR

Page 29: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Personas

ADAM CONNOR @ADAMCONNOR

Page 30: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Goals

Personas

ADAM CONNOR @ADAMCONNOR

Page 31: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Goals

Personas

Principles

ADAM CONNOR @ADAMCONNOR

Page 32: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Goals

Personas

Scenarios

Principles

ADAM CONNOR @ADAMCONNOR

Page 33: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Goals

Personas

Scenarios

Tip: Make sure this isn’t the first time people see these.

Principles

ADAM CONNOR @ADAMCONNOR

Page 34: Design Studio: A Method for Concepting, Critique, and Iteration

Framing the Problem

Goals

Personas

Scenarios

Tip: Make sure this isn’t the first time people see these.

You’ll also need…

Paper

Black, Red and Green Markers

A Timer

Tape

Butcher Paper (optional)

Principles

ADAM CONNOR @ADAMCONNOR

Page 35: Design Studio: A Method for Concepting, Critique, and Iteration

Choose the best scenarios for your studio by…

Looking for scenarios that make up the “core” of the product (most encountered, largest audience, most sensitive)

ADAM CONNOR @ADAMCONNOR

Page 36: Design Studio: A Method for Concepting, Critique, and Iteration

Choose the best scenarios for your studio by…

Looking for scenarios that make up the “core” of the product (most encountered, largest audience, most sensitive)

Looking for scenarios that feature functions or challenges that there is significant discussion around.

ADAM CONNOR @ADAMCONNOR

Page 37: Design Studio: A Method for Concepting, Critique, and Iteration

Choose the best scenarios for your studio by…

Looking for scenarios that make up the “core” of the product (most encountered, largest audience, most sensitive)

Breaking down long scenarios into smaller sub-scenarios.

Looking for scenarios that feature functions or challenges that there is significant discussion around.

ADAM CONNOR @ADAMCONNOR

Page 38: Design Studio: A Method for Concepting, Critique, and Iteration

Choose the best scenarios for your studio by…

Looking for scenarios that make up the “core” of the product (most encountered, largest audience, most sensitive)

Breaking down long scenarios into smaller sub-scenarios.

Looking for scenarios that feature functions or challenges that there is significant discussion around.

Getting agreement from the team on the chosen scenarios.

ADAM CONNOR @ADAMCONNOR

Page 39: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

ADAM CONNOR @ADAMCONNOR

Page 40: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

Cross-functional

ADAM CONNOR @ADAMCONNOR

Page 41: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

Key stakeholders

Cross-functional

ADAM CONNOR @ADAMCONNOR

Page 42: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

Key stakeholders

Up to 20 people (ideally more like 12-16)

Cross-functional

ADAM CONNOR @ADAMCONNOR

Page 43: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

Key stakeholders

Up to 20 people (ideally more like 12-16)

Cross-functional

Balanced teams of 3-6 people

ADAM CONNOR @ADAMCONNOR

Page 44: Design Studio: A Method for Concepting, Critique, and Iteration

Who gets an invitation?

Key stakeholders

Up to 20 people (ideally more like 12-16)

Cross-functional

Balanced teams of 3-6 people

Tip: Create teams ahead of time and consider people’s personalities and attitudes. Make sure you have one person on each team who can act as the facilitator.

ADAM CONNOR @ADAMCONNOR

Page 45: Design Studio: A Method for Concepting, Critique, and Iteration

On your mark. Get set. G0!

@ADAMCONNORADAM CONNOR

Page 46: Design Studio: A Method for Concepting, Critique, and Iteration

Wait! I can’t DRAW!

@ADAMCONNORADAM CONNOR

Page 47: Design Studio: A Method for Concepting, Critique, and Iteration

Wait! I can’t

DRAW!!!Rectangle Ellipse

Wavy LineTriangle

ADAM CONNOR @ADAMCONNOR

Page 48: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 49: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 50: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 51: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 52: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 53: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 54: Design Studio: A Method for Concepting, Critique, and Iteration

@ADAMCONNORADAM CONNOR

Page 55: Design Studio: A Method for Concepting, Critique, and Iteration

When communicating with sketches, the details you focus on need only be what’s necessary to illustrate your point.

ADAM CONNOR @ADAMCONNOR

Page 56: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Page 57: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Page 58: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

Page 59: Design Studio: A Method for Concepting, Critique, and Iteration

The design process is one of evolution, not production. Sketching facilitates faster exploration and refinement of ideas through iteration.

ADAM CONNOR @ADAMCONNOR

Page 60: Design Studio: A Method for Concepting, Critique, and Iteration

1WHAT HAPPENS Individuals sketch as many ideas as they can come up with in 5-8 minutes.

WHY

Generate as many ideas as possible without time for over-analyzing.ADAM CONNOR @ADAMCONNOR

Page 61: Design Studio: A Method for Concepting, Critique, and Iteration

1 2WHAT HAPPENS Individuals sketch as many ideas as they can come up with in 5-8 minutes.

WHAT HAPPENSIndividuals sketch 1 idea in 5-8 minutes based on ideas & critique shared in the previous charrette.

WHY

Generate as many ideas as possible without time for over-analyzing.

WHY

Allow individuals to form their own conclusions on the strongest ideas.

ADAM CONNOR @ADAMCONNOR

Page 62: Design Studio: A Method for Concepting, Critique, and Iteration

3WHAT HAPPENSCollaboratively, members of a team sketch 1 idea in 20-25 minutes based on their earlier charrettes.

WHY

Understand how groups compromise & where consensus has surfaced.!

1 2WHAT HAPPENS Individuals sketch as many ideas as they can come up with in 5-8 minutes.

WHAT HAPPENSIndividuals sketch 1 idea in 5-8 minutes based on ideas & critique shared in the previous charrette.

WHY

Generate as many ideas as possible without time for over-analyzing.

WHY

Allow individuals to form their own conclusions on the strongest ideas.

ADAM CONNOR @ADAMCONNOR

Page 63: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR @ADAMCONNOR

What about group think and design-by-committee?

ADAM CONNOR @ADAMCONNOR

Page 64: Design Studio: A Method for Concepting, Critique, and Iteration

Critique is critical to the success of collaborative activities like studio because it allows participants to…

Actively avoid personal preference and analyze ideas against the personas, scenarios, goals and principles that frame the project.

ADAM CONNOR @ADAMCONNOR

Page 65: Design Studio: A Method for Concepting, Critique, and Iteration

Critique is critical to the success of collaborative activities like studio because it allows participants to…

Actively avoid personal preference and analyze ideas against the personas, scenarios, goals and principles that frame the project.

Collectively identify which ideas are most important in creating an effective design.

ADAM CONNOR @ADAMCONNOR

Page 66: Design Studio: A Method for Concepting, Critique, and Iteration

Critique is critical to the success of collaborative activities like studio because it allows participants to…

Actively avoid personal preference and analyze ideas against the personas, scenarios, goals and principles that frame the project.

Avoid group-think, design-by-committee and preferential based decision making.

Collectively identify which ideas are most important in creating an effective design.

ADAM CONNOR @ADAMCONNOR

Page 67: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

ADAM CONNOR @ADAMCONNOR

Page 68: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

Present quickly.

ADAM CONNOR @ADAMCONNOR

Page 69: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

Everyone is equal and a critic.

Present quickly.

ADAM CONNOR @ADAMCONNOR

Page 70: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

Everyone is equal and a critic.

Avoid getting sidetracked by problem solving.

Present quickly.

ADAM CONNOR @ADAMCONNOR

Page 71: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

Everyone is equal and a critic.

Avoid getting sidetracked by problem solving.

Present quickly.

Ask questions as necessary.

ADAM CONNOR @ADAMCONNOR

Page 72: Design Studio: A Method for Concepting, Critique, and Iteration

Rules & Guidelines for Critique

Everyone is equal and a critic.

Avoid getting sidetracked by problem solving.

Present quickly.

Ask questions as necessary.

Use principles, personas, scenarios and goals to focus discussion.

ADAM CONNOR @ADAMCONNOR

Page 73: Design Studio: A Method for Concepting, Critique, and Iteration

The aftermath and what comes next.

ADAM CONNOR @ADAMCONNOR

Page 74: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

ADAM CONNOR @ADAMCONNOR

Page 75: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenario

ADAM CONNOR @ADAMCONNOR

Page 76: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

ADAM CONNOR @ADAMCONNOR

Page 77: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Scenario Review 5 minutes

ADAM CONNOR @ADAMCONNOR

Page 78: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Charrette 1 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Scenario Review 5 minutes

ADAM CONNOR @ADAMCONNOR

Page 79: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Charrette 1 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 2 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Scenario Review 5 minutes

ADAM CONNOR @ADAMCONNOR

Page 80: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Charrette 1 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 2 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 3 Sketching 15 minutes Present & Critique 30 minutes 10 min/group (present: 3 min, critique 7 min)

Scenario Review 5 minutes

ADAM CONNOR @ADAMCONNOR

Page 81: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Charrette 1 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 2 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 3 Sketching 15 minutes Present & Critique 30 minutes 10 min/group (present: 3 min, critique 7 min)

Scenario Review 5 minutes

Closing 30 minutes

ADAM CONNOR @ADAMCONNOR

Page 82: Design Studio: A Method for Concepting, Critique, and Iteration

How long is long enough?

Sample Setup: 3 teams of 4 people working on 1 persona/scenarioOpening 15 minutes

Charrette 1 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 2 Sketching 5 minutes Present & Critique 28 minutes 7 min/individual (present: 3 min, critique 4 min)

Charrette 3 Sketching 15 minutes Present & Critique 30 minutes 10 min/group (present: 3 min, critique 7 min)

Scenario Review 5 minutes

Total ~2 hours 45 minutesClosing 30 minutes

ADAM CONNOR @ADAMCONNOR

Page 83: Design Studio: A Method for Concepting, Critique, and Iteration

How do I get people to come up with new ideas?

ADAM CONNOR @ADAMCONNOR

Page 84: Design Studio: A Method for Concepting, Critique, and Iteration

When shouldn’t you use a Design Studio?

ADAM CONNOR @ADAMCONNOR

Page 85: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

You might not be ready to run a design studio for your project if…

You haven’t adequately framed and broken down the problem.

ADAM CONNOR @ADAMCONNOR

Page 86: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

You might not be ready to run a design studio for your project if…

You don’t have enough agreement on how you’ve framed the problem and broken it down.

You haven’t adequately framed and broken down the problem.

ADAM CONNOR @ADAMCONNOR

Page 87: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

You might not be ready to run a design studio for your project if…

You don’t have enough agreement on how you’ve framed the problem and broken it down.

You haven’t adequately framed and broken down the problem.

A concept already exists that the team can’t or won’t stray from.

ADAM CONNOR @ADAMCONNOR

Page 88: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

You might not be ready to run a design studio for your project if…

You don’t have enough agreement on how you’ve framed the problem and broken it down.

You haven’t adequately framed and broken down the problem.

A concept already exists that the team can’t or won’t stray from.

Some team member attitudes aren’t open to it.

ADAM CONNOR @ADAMCONNOR

Page 89: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNOR

You might not be ready to run a design studio for your project if…

You don’t have enough agreement on how you’ve framed the problem and broken it down.

You haven’t adequately framed and broken down the problem.

A concept already exists that the team can’t or won’t stray from.

Some remote situations.

Some team member attitudes aren’t open to it.

ADAM CONNOR @ADAMCONNOR

Page 90: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Design Studio allows us to…

@ADAMCONNOR

Page 91: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Expand our ability to collect good ideas.

Design Studio allows us to…

@ADAMCONNOR

Page 92: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Build consensus and a shared sense of ownership and collaboration in the creation of the solution.

Expand our ability to collect good ideas.

Design Studio allows us to…

@ADAMCONNOR

Page 93: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Build consensus and a shared sense of ownership and collaboration in the creation of the solution.

Expand our ability to collect good ideas.

Build a shared understanding of the problem space and the perspectives of individual team members have.

Design Studio allows us to…

@ADAMCONNOR

Page 94: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Build consensus and a shared sense of ownership and collaboration in the creation of the solution.

Expand our ability to collect good ideas.

Speed up the design timeline in a project.

Build a shared understanding of the problem space and the perspectives of individual team members have.

Design Studio allows us to…

@ADAMCONNOR

Page 95: Design Studio: A Method for Concepting, Critique, and Iteration

ADAM CONNORADAM CONNOR

Build consensus and a shared sense of ownership and collaboration in the creation of the solution.

Expand our ability to collect good ideas.

Speed up the design timeline in a project.

Give team members an opportunity to understand the impacts that decisions have on the overall design and other considerations.

Build a shared understanding of the problem space and the perspectives of individual team members have.

Design Studio allows us to…

@ADAMCONNOR

Page 96: Design Studio: A Method for Concepting, Critique, and Iteration

It’s more than a workshop activity.

ADAM CONNOR @ADAMCONNOR

Page 97: Design Studio: A Method for Concepting, Critique, and Iteration

THANK YOU!

For more thoughts on critique, communication, and collaboration,

check out discussingdesign.com. !

And look for Discussing Design from O’Reilly Media in 2015!

Adam Connor Experience Design Director

!!

@adamconnor [email protected]