design porfolio kody burke

22
Midterm Portfolio Kody Burke Arch 101 Prof. Jerry Lum

Upload: kody-burke

Post on 08-Apr-2016

242 views

Category:

Documents


0 download

DESCRIPTION

Midterm Learning portfolio Jerry Lum

TRANSCRIPT

Midterm PortfolioKody Burke

Arch 101Prof. Jerry Lum

Tables of Contents

1. Portfolio cover2. Table of contents3. Iteration 1: Icebreaker iteration4. Iteration 2: Promoting the design process5. Analytical Tools : Drawings and photographs6. Iteration 3: Applying critical examination7. Narrative Introduced: Deepening Intention8. Iteration 4: Informed by narrative9. Iteration 5: Further development10. Iteration 6: New step11. Narrative Expanded12. Iteration 7: Lost in the Woods13. Iteration 8: Order and Placement14. Narrative Final15. Iteration 9: Form16. Iteration 10: Space17. Storyboard: Invoking intended experiences18. Iteration 11: Frame Only19. Iteration 12: Frame with Skin20. Conclusion

As an Ice Breaker Project I was tasked with transforming a portion of the 2D image into a 3D model design,Focusing on the possibilities of• Form-making.• Developing Design.

– Focusing on designing in a Vertical– and horizontal plane.

• Exploring Abstract approaches

I chose to focus on the scale, execution, and adherence to criteria to first assess my work for this assignment. After choosing my 2D section, I imagined a strong design that could look dynamic in nature, while being interested in avoiding repetition. This first iteration lacked interesting defined space, and was too simple in execution. Inexperience with materials and lack of experimentation with the design were main issues with this icebreaker iteration.

2D Inspired ConstructionExamining Malevich’s “Suprematist Composition 2”

Elements and PrinciplesPromoting the design process

ITERATION #2After critiquing the first iteration of my design, I noticed my design had a high level of symmetry and very few interesting defined spaces. I looked to improve the design by assessing the value of the organization and symmetry of the elements.

I chose to focus on: • Creating Space by creating negative voids• Adding more asymmetry by adding more horizontal and angular elements.

Issues with design:• Still a high level of symmetry present in design.• Lack of interior space for viewers to actively participate in design, and in need of pathways and transitions.

Drawings and Photography: Analytical Tools

• Using the drawings and photographs as tools, it allows for difference to viewed in a simpler, more organized manner.

• Closer analysis, shows the strengths and weaknesses of the experiences at a specific location within the design.– Further exploration of the value of the parts, and of the design as a whole.

When developing iteration 3, I used my drawings and photographs of previous two iterations to inform my decisions. I decided to create more space, by repeating shapes and elevating the top platform. The separation of the two structures creates a dark corridor with both tension and release created by the walls.

No Dynamic elevation changes, lack of space, simple, a-b-a construction

In need of interior spaces, transitions and clear climax

Emerging Strengths and Weaknesses : Iteration 3

I found this iteration to be the first where I felt I was actually making some informed design decisions, implying design language, and promoting a cohesive composition.

• Tower connecting entrance courtyard to the second level deck way creating tension.

• Pivoted smaller structure off of the taller back structure provides a release as pushes off of one another

Deepening Intentions & focusing on processApplying a narrative

Narrative Draft #1As an audience approaches the structure, “lost in the woods”, they should feel a

sense of cohesion, coupled with a degree of choice in how they are going to experience this structure. The building is designed to sit in a secluded site with plenty of natural

landscape, with thick vegetation or woods as you approach the southern face of the building, where the courtyard entrance is located, and a spacious setting facing the

northern side. The courtyard contains a tower that connects the two large structures together, and is meant to invoke a sense of support.

The tall sharp angles of the structure oppose nature, but draw the viewer to explore the edge of the structure and allow the different entrances to be discovered. On site there are two major rooms in the structure, the first a solely skylight lit room that is meant to focus the viewer on the interior of the room, and highlight what is displayed or what will be. The other room in the structure has the opposite intended purpose, the room is designed to have the viewer focus on what is on the outside, giving many angles and viewpoints to explore the surroundings. To allow for a simple transition in space, an open wedge is left between the two large rooms that allows for further exploration and a sense of finality as you walk away from the courtyard and entrances of the two large

rooms.

Informed by the Narrative: Iteration 4

I created an interior space to expand the experience, and started to try and set up the

emotions a viewer would feeling when in the structure.

Applying the narrative to my fourth iteration allowed me to evolve my

design process by looking at multiple angles and choosing favorable

experiences and by giving more purpose and intention to the

decisions I was making.

Further Development: Iteration 5

The challenges I faced when developing Iteration 5 was a lack of

inspiration to experience, I decided to try and transform the design by

focusing on scale and proportion. I added symmetrical windows on the

structure, surrounded by non proportional arches to try and create a

varied viewing experience

As my design continues to develop I find that my technique for creating the models is evolving and I am starting to create ways to save time and becoming more precise, such as drafting the outlines for the pieces, and creating score lines before I make the final

cut.I enjoy how Arches create a vertical

transformation, but they require refinement to invoke the intended response of tension.

A Step In the Right Direction: Iteration 6

This Iteration represented a change in the direction of the previous building iterations, The structures become connected with the walkway and start to utilize the various levels to create an interesting space and experience.

Walkway connecting the structures and the exposed tower that facilitates the transition. Angular Ramps directly oppose the symmetrical windows.

Narrative Expanded

As you approach you see the structure from the “lost in the woods”, the feeling as you approach should be a comfortable inviting experience. Viewers should be curious of the opportunity perched on the cliff side, and want to explore on the opportunity for their outdoor adventure. the simple style entrance is easily found and allows for an effortless start. The first room entered guides the participant and at first only allows upward views of part of the room, much like the view of a sky through the forest. The next experience begins as the first corner is turned and benches to a low window allow for views of the lower levels of the forest, forcing a closer examination of the same woods that led them to this refuge. The next turn leads to the entrance of the tower and provides the first view of the previously restricted path that they just traveled, clarifying its simplicity. The tower leads to the elevated viewing platform which provides a view of the forest path that first led them to the structure, a further sense of clarity and realization of the levels that connect elements of the forest should be beginning to occur. Off the balcony another doorway leads into the third part of the structure. Inside the building the user is raised to the lower part of the canopy, the viewer should feel safe to examine, and a sense of cohesion with the surrounding forest. From the raised balcony a pathway down to the ground floor leads to another doorway, a final transition to an outdoor raised pathway, which provides a sense of adventure and fear, leads the viewer to the climax of the intended experience. A culmination of observations helps the viewer to now process what they are seeing. The forest on the mountain side from distance, Too far to see, but knowing the bark is there, the branches exist in the canopy, and the different elements that make up the forest.

Lower benches force viewers to view lower level of the surrounding landscape, with the intentions of

causing the viewer to reevaluate and look with new eyes.

View of side from room two.

View of back viewing platform from room three

Birds Eye

A Study On Symmetrical Design: Iteration 7“Lost in the Woods”

Working to define the design intentions, I relied on the developing narrative that I was working on. It helped me look critically at the decisions I was making, on placement, space, and how I would create the viewer experiences I wanted.• Building must be more dynamic, creating a more interesting

journey• Designing True forms that represented the space the design was

intended to achieve

Order: Iteration 8Order can be constituted in design in many ways, but can show itself in design by allowing for a flow between the various elements. Order can be a clear transition between elements, or in the case of this design the repetition of size and placement. The value of order is that it creates a clear framework to view and experience the design as a whole

Viewing Deck in need of supporting structure.

Transitional room from final experience to exit.

Final Narrative Approaching the site, the structure sits in a clearing, perched upon a Cliffside. A strong central tower and uprising posture created by the central tower leaves the audience feeling comfortable and creates an approachable experience. The viewers should feel curious of their found opportunity to expand the outdoor adventure with this buildings design. At first glance the entrance is easily found, allowing for an effortless start. The first room entered guides the participant to a hallway with a low window and benches, the angle forces the observer to only view the lowest level of the forest. The viewer is left with the feeling of strength and support for the understanding of the foundation of the forest, the foundation that has brought them to this refuge they are now in.As the journey continues after the low window, the next turn leads to the entrance of the tower and provides the first step towards increasing their journey towards the top of the canopy, viewers should start to feel a sense of clarity and a realization of the levels that connect the elements in the forest. As they now enter the first deck and gaze at the forest that brought them to this building, they should feel inquisitive of the new nature of the forest after taking a closer look, and exciting for the next stage of examination. Off the balcony another doorway leads into the third part of the structure. Inside this room the audience is raised to the lower part of the lower canopy, including the branches and lowest sets of crowns. Focusing their attention is a narrow window angled upwards to focus attention. The viewer should feel safe to examine this raised part of the forest, focusing their attention is a narrow window angled upwards to focus attention, and a further sense of cohesion with the surrounding forest. From the raised balcony another opening leads to the final stage in the journey, a raised covered deck grows from the third building and set the audience over the Cliffside, a small uncovered plank allows for the daring to take a more unprotected view of the far away forest. This final pathway provokes a sense of adventure and fear, it is intended to be the climax of the experience, A culmination of the observations helps the viewer now process what they are now seeing. The forest on the mountain side, too far to see, but knowing the bark is there, the branches in the canopy exist, all different elements that make up the forest. From the furthest part of the platform the viewer can come around and exit the structure, arriving back into the forest. The audience now is coming full circle and finishing their journey, back into the forest from which they came but now able to greater understand the elements that make up the forest.

Finding the Form: Iteration 9

Embracing the expect norms of design has the value of giving the viewers vision or feelings a comfortable, expected representation of form. It allows for the viewer to be immediately familiar or feel at home. To achieve this I created rooms that are honest representations of their space, creating the first level on the ground floor, a tower for transition, and an upper level that represents the highest platform for the viewer to experience the structure. -A main challenge I faced in this iteration was transforming the form to shape the space inside the structure in a way that created my intended experience. An experience of guided views, and a progression of viewing from the ground to the sky.- Structure in need of added support on cantilevers.

Embracing the denial of norms can allow for exciting, new, ways to view design, and force a viewer to question what should be, or what is possible in a new way.

Shaping The Space: Iteration 10

The benefits of trying to design outside the norm is creating interesting forms and experiences, I enjoyed the transitions in this iteration, but am concerned with lack of some structural trusses on the cantilevers, additions of angular support from tower to room three should be explored.

Angular building cutaways provide clear preview of experience to viewer.

StoryboardInvoking Intended Experiences

1. Approaching from forest, seeing structure perched on a Cliffside forest clearing. Simple entrance easily spotted 2. As viewer enters the first room they are inquisitive as they look through the low window and examines the forest floor, forcing a reexamination.

3. Viewer transitions from first room through the tower to the first viewing platform.

4. Viewer looks at the forest they brought them to this structure, trying to understand the forests complexity.

5. Viewer transitions into the second room and is now forced to examine the forests canopy, having a closer than usual view, but being safely confined in the room.6. The climax, the viewer is now on a platform extending from the back viewing platform, seeing a distant forest with new eyes.

Example of possible site for climax, the structure perched on the Cliffside, and the viewer able to view the far off forest.

The Wire Frame construction allowed insight into the design of the building by revealing the internal skeleton, It allowed for alignment errors to be easily recognized and forced a look into the truth of the design. The skeleton highlighted the need for further support and bracing to hold up the structures extended elements.

By minimize waste in the structure I intended to create a simple, honest, efficient frame.

Frame Only: Iteration 11

Frame With Skin: Iteration 12

For this final iteration of the design I added trussing between the framework in areas in need, as well as angular supports for the second room, which cantilevers off of the tower. The addition of the skin to the structure was down in two ways, I chose to partial skin the design in order to highlight certain areas. The skin on the tower highlighted the weakness in its design, I feel a different form would connect the elements of the design more appropriately

The skin on the first room was used to highlight the form, which shapes the space and ultimately invokes the intended experience for the viewer. Having the viewer forced to view the forest floor, in a restricted manner in order to examine it in a new way. When applying the skin I discovered areas which needed additional framing in order to apply the skin in the intended manner.

• I believe that the tools that I learned throughout the iterations are valuable, and helped evolve and inform my design decisions.

• Apply tools such as photographs and drawings to help analyze a design are good ways to see possibilities that could otherwise go unnoticed .

• The use of a narrative to help define the intended experience of the design, and create a clear framework to help establish the form and space required to achieve this.

• Apply the intended experiences and creating a storyboard that maps the journey through the design.

• Creating design models of the iteration using various techniques to help understand the benefits and drawbacks of different elements present.

Conclusion