design pack lewis brady

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DESIGN PACK

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DESIGN PACK

Corruption

Tavern

House

Tree

Church

Graveyard (Tombstones)

Library

Tent

Campfire

Bench

Fence

Fencepost

Fountain

Wall

Tower

Gatehouse

Gate

Rubble

Wooden Barricade

ASSET LIST

Wall

Wall

Wall

Wa

ll

T

T

T

T

T

Church

H

H

H

H

H St

Library

H

Tr

KeyCorruption

Barricade

Rubble

Gate

Road

Gatehouse

Church

Tree

Wall

Gravestone

Library

Campfire

Tent

Tower

House

Tavern

Fencepost

Fence

Statue

Bench

3D ENVIRONMENT PLAN

GH

GH

I have chosen this this asset to

model because this will cover

large quantities of the medieval

town and will tell you why most

of town buildings are boarded up

and why most of the town is in

ruins.

I have chosen this purple crystal

texture because this will be the

effect the corruption has looking

like crystals which I think will

look distinct when exploring the

3D environment.

CORRUPTION

http://i53.photobucket.com/albums/g42/goldentickets/Purple-

Crystals404copy.png

I have chose this asset for my

environment because it will

cover small areas of the

medieval town mostly

surrounded by several houses

indicating that they were built to

occupy the inhabitants of the

medieval town

I chose the wood texture

because this will most likely be

used to go over my 3D model of

a Tavern.

TAVERN

http://fc09.deviantart.net/fs70/f/2010/345/f/3/old_tavern_by

_roomper-d34n4ey.jpg

I have chosen this asset

because it will be used to take

most of the medieval town as it

houses of the occupancies of

the people in the town, the

house I will design will be run

down from the effects of the

corruption spreading through

town.

I have chosen this type of wood

texture because the building will

be fully made by wood so the

textures have to match.

HOUSE

http://trystan.us/images/Art_Gallery/House/house_1.jpg

This asset I have chosen to

create is a tree these will only be

used in certain locations of the

town which will be next to the

church and the fenced-off area,

this is because all of the other

building take up most of the

space in the town.

I have chosen this type of texture

because it represents the texture

of wood before it is refined so it

will be effect when used for the

tree 3D models.

TREE

http://www.bristol-tree-surgeon.co.uk/wp-

content/uploads/2013/07/bristol-tree-surgeon-two.png

I have chosen this asset to model because of the setting of which I have chosen, in most medieval towns there would be a church of some description within the settlement so I thought it would be a good idea to model a church for the medieval town that I’l l be creating.

This texture I have chosen is a stone brick texture, I chose this because the church will be made to look like it was made out of stone.

CHURCH

http://btckstorage.blob.core.windows.net/site378/Photos/Farringd

on%20Church%20web%20a.jpg

I have chosen this asset to model because of there being a church normally has an area close to it with gravestones covering that point, so I wil l model these and scatter them across a fenced area which will be known as the graveyard.

I have chosen this texture because most tombstone were carved fully out in stone so I wil l use that to add to my 3D model of a gravestone.

GRAVEYARD (TOMBSTONES)

http://upload.wikimedia.org/wikipedia/commons/e/e5/All_Saints_Chu

rch,_Highweek_from_the_graveyard.jpg

I have chosen this asset to

model because I wanted my

medieval town to have a basic

library which will only cover a

small space next to the church,

the library will only be small so

it will consist of a few

bookshelves.

I chose this texture because the

l ibrary will be entirely made out

of wood so this texture will work

perfectly with the 3D model I am

designing.

LIBRARY

http://i.kinja-img.com/gawker-media/image/upload/s--plT_zfoI--

/anfleam2l0mh8yikqejw.jpg

TENT

http://www.medievalfantasiesco.com/Camping/WallTent2.jpg

I have chosen this asset to

model because the tents will

surround the first gatehouse

indicating that soldiers have set

up positions because of the

corruption spreading through the

town.

I chose the wool texture because

this will cover the entire 3D

model because the tent is mainly

a cotton sheet.

I chose this asset to design

because it will be in placed in

the centre of where all the tents

meet indicating that the tents

and barricades have been set for

quite some time which has

resulted in people building

campfires to stay warm.

I have chosen this stone texture

because the campfire will mainly

consist of stones so it makes

sense to use this type of texture

I picked.

CAMPFIRE

http://www.travelgatesweden.se/wp-

content/uploads/2013/10/Bushcraft-Campfire1.jpg

The asset I have chosen to create

the bench because I will place

this in the garden area of the

medieval town indicating this is

where people could sit and relax

in the gardens but not many will

be placed within the 3D

environment because I don’t want

it to overpopulate the garden

area.

I chose this wood texture because

I want to cover the whole model

of the bench as it is fully made

out of wood.

BENCH

http://www.mmarkley.com/4130-bench-resized.jpg

I have chosen this asset to

model because this model will

be used to fence off certain

areas like the gardens and the

graveyard which will be inside

the medieval town.

The surface I have chosen is a

worn iron texture which will be

used to fully texture the fences

surrounding certain areas in the

town.

FENCE

https://hududborders.files.wordpress.com/2012/05/img_11102.j

pg

I have chosen this fencepost to model because this will be used to determine when the fences formation changes it direction, so weather it turns an angle but there will only be a few a placed because the fenced off areas wont be too intricate.

The chosen texture will be the same as the fence texture which will be the iron texture, I chose it because most fences that designed in medieval times were mainly made out iron or other raw metals.

FENCEPOST

http://farm5.static.flickr.com/4029

/5140249649_de7610ebfc_m.jpg

The asset I have decided to design is a statue, I have chosen this because it will be placed in the town centre facing the gates of the town, this will determine that it is the main meeting point of the town.

The surface I have chosen is a stone wall texture, I have chosen this because the statue will be made out of stone so I wont give the impression that it is stone so that’s why I chose this particular texture.

FOUNTAIN/STATUE

http://1.bp.blogspot.com/-

a67qmafolpE/TZKoNu4So9I/AAAAAAAABQ8/hzyOdE8JJw0/s160

0/Petera%2Bfountain.jpg

I have chosen this asset to model because this will be thing that will be the object that walls off the two sections of the medieval town, so the wall will be a vital asset that will be designed to keep the theme to good standard.

The texture I have chosen is a stone wall texture, I have chosen this because the wall will need to look like it was fully constructed out of stone bricks.

WALL

http://www.polyvore.com/cgi/img-

thing?.out=jpg&size=l&tid=46031663

The asset I have chosen is a tower, I chosen this object to model because it will be used at each corner of the town to determine when each point of the wall ends and to also to give a bit of variation to the walls surrounding the medieval town.

The texture I have chosen is the stone wall texture, I chose this to match the same texture as the walls I will create this to show that the towers were built the same way.

TOWER

http://upload.wikimedia.org/wikipedia/commons/e/e2/M

edieval_tower_at_Olcoz_(Navarra).JPG

I chose this asset to model

because it will determine where

the entry points are in and out

of the medieval town it will be

positioned at the centre of the

walls facing the statue and town

centre.

I have chosen this texture again

because the walls, tower and

gatehouse are going to like they

were built with the same

materials.

GATEHOUSE

http://blender3dclub.com/Samples/d/221-2/SaleImage12.png

The asset I have chosen to

create is a gate, this will be

used at the inner/outer

gatehouse of the medieval town

which will be used to show that

they could be activated to shut

and open if assigned coding to

them.

I have chosen the iron texture

because will be made too look

like it is made our of solid iron.

GATE

https://slm-

assets1.secondlife.com/assets/2583281/view_large/GATE0005

%20D1D.jpg?1290965849

The asset I have chosen to model is a rubble piece, this will be used to cover certain parts of the medieval town to indicate that an explosion or something else has cause areas of the town to turned into rubble.

The texture I have chosen is the stone wall texture, I chose this to match the same texture as the walls I will create this to show that the rubble was likely to have originally been apart of a wall.

RUBBLE

http://www.canterburytrust.co.uk/catpress/wp-

content/uploads/2011/02/MG_1388_resized.jpg

The asset I have chosen to model is a wooden barricade, I have chosen to model this object because it will show in parts of the town where small defences have been put after the corruption infecting the medieval town.

The texture I have chosen for this model is an oak wood texture to give an indication that the logs were carved and put together to create the wooden barricades.

WOODEN BARRICADE

http://opengameart.org/sites/default/files/styles/watermarked/

public/schermata14.png