design improv thesis presentation interaction ivrea
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i believe in design process
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what is improv?
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rulesAgreementSpontaneityListening
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why improv?The way we speak.The way we use things.Interactions areimprovisational.
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building on...Brenda Laurel Design & Theatre
Eric Dishman InformanceKristian Samsarian Role Playing
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brenda laurelThe more we live with
embodied experiences in ourlives, the more we becomemobile, as people get connectedto the world around us, youbegin to need methods based
on improv, because it is aboutthat embodied experience.
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kristian simsarianDont underestimatethe power of a groupexperience. Well havea shared understandingof what this thing is, that
is beyond language.
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not just improvMethods from lateralthinking, social pscyhology,music, and design.
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adapted improvNot performing,but playing gamesto solve problems.
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solution
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who?Service that helpsdesigners, their clients,& users to work together.
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what is it?ServiceProps & KitGames & BoardNotation toolsCollaborative method
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what is it?Playing gamesto solve problems
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how it wor
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1.establisClear goals.Custom gamIdentify main
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2. setup the spaceDemarcation tape.DND sign. Stage signs.
Ready flipcharts.
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3. unfold the kit
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3. unfold the kit
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4. explain t1. Agreemen
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5. explain t1. Agreemen
2. Listening
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6. explain t1. Agreemen
2. Listening3. Spontane
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7. warmup
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8. chooWhere adesign p
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8. choose dSelect a gam
(Choose a go
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9. ImproviseUse narrative
thematic elemdesign probleCreate scenaExplore value
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service qualities
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service qualities1. Personality
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Ideate, 35 mins, 26 players
goal: To develop fast concepts; build
teamwork, and explore roles in the group
Interaction Designer
design improv
design improv
Interaction Designer
flow: One player describes their design, and the second
player asks them questions about it, suggesting and helping
with the creation of this object. Each player can describe
new attributes and the observer or client can make obser-
vations about it, imbuing it with new qualities, and trans-
forming its purpose/ context.
suggestions:How is it made? Is it big? Was it vacuumformed, cast in hot wax, lathed show us the process. This
game can be done with two teams - make the two objects
interact
Develop, 5-10 mins, 4-6 players
goal: To analyse an objector environment based interaction orprocess flow. Great for finding bugs.
Begin & End with Objects
design improv
design improv
Begin & End with Objects
flow: Player A performs a simple action with an object.
Player then repeats the action, this time calling out begin
each time fresh contact is made with the object, and End
when each detail is completed. Player repeats the action
again, this time doing it as fast as possible, without calling
out begin and end.
suggestions: The result is akin to a stop-frame movie.Coach the player to begin and end with great burst of
energy. How small can the segments of time be?
Develop, 5-10 mins, 4-6 players
goal: To analyse an object or environmentbased interaction or process flow.
Great for finding bugs.
Deconstruct
design improv
design improv
flow: Summarise your design problem in 3 key words.
Using flipchart and pens place each word at the head of
a flipchart. Give everyone post its, and using W stickers
as prompts, run through Who, Where, Why, When, and What
one at a time.
suggestions:You do not have to use a ll the W stickers,choose 3 that best help you to address the problem area.
Use idea hats instead of flipcharts for the random factor.
Follow this exercise with R ecombination.
Deconstruct
Deliver, 5-10 mins, 2-6 players
goal: To test a scenario, system flow, or servicestructure through performance, and find the bugs.
Performance Testing
design improv
design improv
Performance Testing
flow: Using anexisting scenario, set thestage, decide
whereeverything shouldbe. Assignroles andrelationships.
Ifyouaretesting a scenario, takeit inslices. Assoonasit
startsto break down, theaudience must callbug! Iterate
thescene, changing thevariablesas youdo. Changerela-
tionships, Who, Where, andWhy.
suggestions:Thiscanbeusedasa longerexerciseto
developand ideateon anexisting scenario, by combining
withPushandPop. Usethiswithpotentialuserstotest
theexperienceof a deviceor service. Takethe kitsfloor
shapesor makenew ones. Useprototypesin conjunction
withthevelcropropstohelpsuggest alltheelementsinthe
test. Performancetesting canbe doneontheroad, or inthe
studio.
design improv
Exposure
flow: Split the group in half. Each group mus
the other. One is the stage, one is the audience
must laugh. Once discomfort is reached, assign
task,countingthepost-itsonthewall.Nowswo
The audience now are the stage players, and v
suggestions: When both groups have been
stage, question them on what they have exper
Dont put words in their mouth. They should dis
that the activity helped relieve the stage fright
the actors look when on stage? Ask specific qu
How did your stomach feel? Avoid generalisat
Warm-up, 35 mins, 410 playe
goal: To develop fast concepts; b
teamwork, and explore roles in the g
Exposure
design improv
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designed qu
3. Accepting& agreemen
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designed qualities5. Owning the proces
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designed qualities6. Focus on goals
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case studies
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case study 1Pei Yu. Servic
aims:Develop moreand refine the
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case study 1Pei Yu. Servic
process:Created new with VoiceoveIterated and i
Peis existingwith Perform
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case study 1Pei Yu. Servic
outcome:Found the bu30 seconds oGenerated ne
of use basedservice struct
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case study 1When you arvideo (scenarthink about wneed until its
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case study 2Quadro businnetworking se
aims:Explore and ifor a busines
NE England.
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case study 2Quadro businnetworking se
process:Warmup gaExposure and
Followed by D& Reconstruc
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case study 2Quadro businnetworking se
outcome:1. Church ofpeertopee
credit heirarc
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case study 2Quadro businnetworking se
outcome:2. Equipmentsharing servic
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case study 2I was interestethe process wa
can be appliedprocess... it wasengaging proplike the idea thconsultancy co
the improv servAthena Anagno
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case study 3Mattel gamesVinay, Pei, Ara
aims:Refine concegames for ch
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case study 3process:1) What can your wrist? 2)game rules. 34) Generatinguse of the wa
into the mind6) Detailing e
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case study 3outcome:Process defin
Improv helpedideas to 2.
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case study 3The session minds to float
break away fpreconceived
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thesis process
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thesis procesLearning how prototype proc
& iterated idea
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thesis proceTested commLive|Work & H
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summary
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summaryService delivers real-timesituation based experience.
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summaryCollaborative, participatorydesign method.
Re-balance the relationshipbetween designers &non-designers.
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summaryNot acting, but improvising.
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summaryTested internallyValidated professionally
Tested Commercially
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next steps
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whats next ?Service Platform
EvolveBusiness Design CouncilImprov Lite
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