design fiction
TRANSCRIPT
How Design Changes UsImage: Wright Bros Plane/Da Vinci
Design/Modern Aircraft DesignTopic: Art informs science. What inspires us as children determines the problems we solve and the technological hurdles we tackle as adults.
Concept ArtImage: Dubai Building Concept
Topic: Concept art respects current available technology and known solutions. It doesn't try to
present technology that is unavailable to the market or doesn't yet exist.
http://www.thegnomonworkshop.com/store/product/404/#.VQJIL4FAy5I
Design FictionImage: Hologram Examples
Topic: Unlike science fiction, design fiction takes what is known and combines it with what could be possible to paint a picture of what the future could
look like.
Black Mesa
http://www.moddb.com/members/phaota/images/black-mesa-rocket-command-hologram1
DesignFiction vs.ScienceFiction
This Vision Doesn't Exist Yet, But It Will (Maybe)
Image: 3D PrinterTopic: Design fiction allows us to discover
interest, demand, collaborators and resources, naysayers, and supporters without solving the technical problems (which may or may not be
solvable yet).
http://www.core77.com/posts/22762/voxeljet-Concept-The-First-Continuous-3D-Printer
Share future ideas
This Vision Exists, But We Can't Show YouImage: Metamaterials
Topic: Some kinds of technology have use cases that are specific to a POV that isn't easily
communicated in a 3rd person narrative. In these cases the story is more important than the
technology.
Discussconcerns
It's All About BehaviorImage: Drone delivering package
Topic: Good design fiction demonstrates upcoming technological advances by telling a story about how new tech will change the way
individuals or society will behave in a relateable, convincing way.
Developnarratives
Design a NarrativeImage: Jibo screenshots
Jibo's recent kickstarter video tells the story of a family engaging with Jibo, a personal assistant
robot. Instead of listing features, the family's day-to-day activities, from communicating with each
other to taking photos to playing games all involve Jibo in one way or another.
How Will It Change Your AudienceImage: Jibo screenshots
Topic: There is no mention of Jibo as a better replacement for the family's mobile devices and cameras. It is implied through the narrative that
Jibo will replace mobile devices, through sophisticated AI, intuitive interaction, and user
recognition technology.
Bad Design Fiction Case StudyImage: Circet funding page
Topic: Circet raised funds based on a design fiction video that was badly produced and showed a product that is ultimately impossible to produce. This kind of thing is dangerous – turning a non-technical audience into skeptics makes it harder
for good ideas to get support.
The Laws of Physics Should Be RespectedImage: Projector on arm projecting blackTopic: All the wrong things (throw angle,
projecting black, waterproof projector, thermal issues, detection angle and occlusion, lumens and tracking in high ambient IR) might not be apparent to the audience, but improbable/impossible things
should not be presented as possible for the purposes of raising money.
The Problem Should Be ObviousImage: Guy Using Thing in Bathtub
Topic: Circet is solving a problem for light skinned people who want to use a touch surface
awkwardly with only one hand, on their hairless arms while taking a bath in the dark. Is this a real
problem?
The Solution Should Make SenseImage: Side to side Leela Armband vs. Circet
Topic: If the problem is that current display interfaces are not lightweight, portable, and
waterproof enough, is a bracelet really a sensible option? Sure, but only if it is lighter, more portable,
more waterproof and actually works. Wearables are extra things to carry and remember. The processor in your phone/rasberry pi etc...,
waterproofing? Try typing on your arm for a bit... wristlojockimator
Doing it right - The POV Should Be ConsideredImage: VR example with multiple people
Topic: Dealing with POV in VR videos can be a challenge – combine immersive with 3rd person. Focus on the feeling, not the actual 'here's what
you see, exactly.' Do not show shared experiences where none are possible.
Three rules:
Doing it Right - Don't Assume ImaginationImage: Pencil sketch of idea
Topic: Leave as little as possible to the audience's imagination as far as the experience is concerned. The best way to communicate the vision, short of
putting them in it, is to show someone else experiencing and reacting to it with as much
realism as possible.
Focus on the experience
The Tech Is Not The StoryImage: Guy holding miscellaneous device
Or focus on what's inside your gadget, or how it works except in the simplest terms. It doesn’t
matter how it works. It matters THAT it works and WHAT HAPPENS when it works.
Stick to what is possible soon
Good design fiction conveys a vision, but doesn't try to convince you the product exists.
If it does, it’s snake oil.
[email protected]@meghanrabbit