design exploration

98
Design Exploration Christopher A. Mattson Department of Mechanical Engineering Brigham Young University

Upload: oswald

Post on 23-Feb-2016

30 views

Category:

Documents


0 download

DESCRIPTION

Design Exploration. Christopher A. Mattson Department of Mechanical Engineering Brigham Young University. MeEn 579 – Global Product Development MeEn 576 – Product Design MeEn 497 – Innovation & Entrepreneurship ( interdisc ) MeEn 476 – Product and Process Development 2 - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Design Exploration

Design Exploration

Christopher A. MattsonDepartment of Mechanical EngineeringBrigham Young University

Page 2: Design Exploration

MeEn 579 – Global Product DevelopmentMeEn 576 – Product DesignMeEn 497 – Innovation & Entrepreneurship (interdisc) MeEn 476 – Product and Process Development 2MeEn 475 – Product and Process Development 1MeEn 373 – Engineering ComputingMeEn 372 – Machine Design

Page 3: Design Exploration
Page 4: Design Exploration
Page 5: Design Exploration

PAIN: Museums need data about customer habits of their strategic decisions

are based on hypotheses. Optimization in Early Design

Page 6: Design Exploration

Design Exploration

Page 7: Design Exploration

Part 1 Design SpacePart 2 Problem FormulationPart 3 Pareto Traversing

Page 8: Design Exploration

Design SpacePART 1

Page 9: Design Exploration
Page 10: Design Exploration

Mattson and Sorensen, Fundamentals of Product Development, 2013.

Page 11: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Desirable & Transferable

Page 12: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

What’s happening in the design space?

Page 13: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

What’s happening in the design space?

Page 14: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

What’s happening in the design space?

Page 15: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

What’s happening in the design space?

Page 16: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

What’s happening in the design space?

Page 17: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Concept SetQuantityVarietyNoveltyQuality

J.J.Shah, S.M. Smith, and N. Vargas-Hernandez. Metrics for Measuring Ideation Effectiveness. Design Studies, 2003.

Page 18: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Quantity in the Concept Set

Low Quantity High Quantity

Page 19: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Variety in the Concept Set

Low Variety High Variety

Page 20: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Novelty of the Concept Set

Low Novelty High Novelty

Page 21: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Page 22: Design Exploration

Problem FormulationPART 2

Page 23: Design Exploration

multidisciplinarymonodisciplinaryinterdisciplinary

Page 24: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Page 25: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Multiple Objectives

Page 26: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Interconnected Objectives

Page 27: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Concept SetQuantityVarietyNoveltyQuality

J.J.Shah, S.M. Smith, and N. Vargas-Hernandez. Metrics for Measuring Ideation Effectiveness. Design Studies, 2003.

Page 28: Design Exploration

subject to

Generic Formulation

Page 29: Design Exploration

1. Formulate an aggregate objective function that captures preference• Weighted Sum (WS) method• Compromise Programming (CP)• Goal Programming (GP)• Physical Programming (PP)

2. Converge on a single Pareto solution

Strategy 1

Page 30: Design Exploration

Strategy 2

1. Diverge: Obtain many Pareto solutions• WS, CP, PP methods• e-inequality Constraint method• Normal Boundary Intersection• Normal Constraint method

2. Converge: Choose the most attractive solution

Page 31: Design Exploration
Page 32: Design Exploration

NC Method Steps

1. Obtain anchor points2. Construct Utopia Line (blue)3. Generate points on utopia line4. Construct Normal Line (orange)

through point on utopia line5. Reduce feasible space6. Minimize m2

7. Repeat Steps 4-6 for all points on utopia line

Messac, Ismail-Yahaya, and Mattson, The Normalized Normal Constraint Method… Structural and Multidisciplinary Opt., 2003.

Page 33: Design Exploration

Curtis, Hancock, and Mattson, Design Space Exploration with a Dynamic Opt. Formulation, Research in Eng. Design, 2013

Page 34: Design Exploration

Image Source: hitachipowertools.com

Page 35: Design Exploration
Page 36: Design Exploration

Concept 2 Concept 3 Concept 5Concept 1 Concept 4

= Impact mechanism= Bevel gears= Trigger= Motor= Counter weight= Spur gears

IGTMWS

Page 37: Design Exploration

• Location: Impact, motor• Type: Motor, gear set• Size: Shafts, gear set

• Center of Mass• Total Weight• Total Cost• Torque supplied to impact • Speed supplied to impact • Maximum Stress

Model Inputs

Model Outputs

Page 38: Design Exploration

• Location: Impact, motor• Type: Motor, gear set• Size: Shafts, gear set

• Center of Mass• Total Weight• Total Cost• Torque supplied to impact • Speed supplied to impact • Maximum Stress

Model Inputs

Model Outputs

Page 39: Design Exploration

• Location: Impact, motor• Type: Motor, gear set• Size: Shafts, gear set

• Center of Mass• Total Weight• Total Cost• Torque supplied to impact • Speed supplied to impact • Maximum Stress

Model Inputs

Model Outputs

Page 40: Design Exploration

• Location: Impact, motor• Type: Motor, gear set• Size: Shafts, gear set

• Center of Mass• Total Weight• Total Cost• Torque supplied to impact • Speed supplied to impact • Maximum Stress

Model Inputs

Model Outputs

Page 41: Design Exploration

• Location: Impact, motor• Type: Motor, gear set• Size: Shafts, gear set

• Center of Mass• Total Weight• Total Cost• Torque supplied to impact • Speed supplied to impact • Maximum Stress

Model Inputs

Model Outputs

Page 42: Design Exploration
Page 43: Design Exploration

subject to subject to

where

Page 44: Design Exploration

subject to

where

Page 45: Design Exploration

Novelty Preferred Variety Quality

Curtis, Mattson, Lewis, and Hancock, Divergent Exploration in Design … Structural and Multidisciplinary Opt., 2013.

Page 46: Design Exploration

Novelty

where

Page 47: Design Exploration

Novelty

where

Page 48: Design Exploration

Novelty

where

Page 49: Design Exploration

Preferred Variety

Page 50: Design Exploration

Quality

where

is the aggregate objective function value

Page 51: Design Exploration

Novelty

Preferred VarietyQuality

Curtis, Mattson, Lewis, and Hancock, Divergent Exploration in Design … Structural and Multidisciplinary Opt., 2013.

Page 52: Design Exploration

Pareto TraversingACT 3

Page 53: Design Exploration

Micro Finance

Page 54: Design Exploration
Page 55: Design Exploration
Page 56: Design Exploration
Page 57: Design Exploration
Page 58: Design Exploration
Page 59: Design Exploration
Page 60: Design Exploration
Page 61: Design Exploration
Page 62: Design Exploration

Pareto Traversing

Page 63: Design Exploration

Pareto Traversing

Micro Finance

Page 64: Design Exploration

Pareto Traversing

Self Finance

Page 65: Design Exploration
Page 66: Design Exploration

PAIN: Museums need data about customer habits of their strategic decisions

are based on hypotheses. Grower Pump

Page 67: Design Exploration
Page 68: Design Exploration
Page 69: Design Exploration
Page 70: Design Exploration

Low cost More affordable than competition More flow rate than competition Simple off-the-shelf parts Reconfigurable

Page 71: Design Exploration

PAIN: Museums need data about customer habits of their strategic decisions

are based on hypotheses. World Cart

Page 72: Design Exploration
Page 73: Design Exploration
Page 74: Design Exploration
Page 75: Design Exploration
Page 76: Design Exploration
Page 77: Design Exploration
Page 78: Design Exploration

Low cost Low packing volume Platform design cut from 1 sheet No metal (except axle, hub hardware) No glue Failed at ¾ ton load

Page 79: Design Exploration

Pareto Traversing

Page 80: Design Exploration

A few future directions

Page 81: Design Exploration

Clever Design

Monetizable Need

Page 82: Design Exploration
Page 83: Design Exploration
Page 84: Design Exploration
Page 85: Design Exploration
Page 86: Design Exploration
Page 87: Design Exploration
Page 88: Design Exploration

Face-to-Face Discussion

Observational Studies

Experiential Studies

Map Drawing

Cultural Familiarity

Location Familiarity

Language Proficiency

Existing Relationships

Methods

Attributes

Page 89: Design Exploration
Page 90: Design Exploration

$2.86 trillion (58%): food

$433 billion (9%): energy

$332 billion (7%): housing

$179 billion (4%): trans.

$158 billion (3%): health

$51 billion (1%) ICT

The Next 4 Billion – 2007 – International Finance Corporation – World Bank

Page 91: Design Exploration

6 billion mobile phone subscriptions worldwide

Developing countries: 29% to 77% from 2000 to 2010

Non-voice services have also dramatically increased

Smart phones will cost the same as non-smart phones by 2018

Mobile Phone Access Reaches Three Quarters of Planet’s Population – 2012 – World Bank

Page 92: Design Exploration

Design Exploration

Page 93: Design Exploration

PAIN: Museums need data about customer habits because most of their strategic decisions

are based on hypotheses.

Page 94: Design Exploration

Novelty

Preferred VarietyQuality

Curtis, Mattson, Lewis, and Hancock, Divergent Exploration in Design … Structural and Multidisciplinary Opt., 2013.

Page 95: Design Exploration
Page 96: Design Exploration

Design Exploration:The divergent/convergent process of discovering, expanding, evolving, and navigating the design space – often in a computationally assisted way – in order to arrive at an optimal design.

Page 97: Design Exploration

design.byu.edu

Page 98: Design Exploration