descr_flaming_projectiles.txt

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    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FLAMING BALLISTA EFFECTS;; ALSO PUTTING IN NEW ARROW EFFECTS IN THIS DESCR;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    effect ballista_model{

    type projectile{

    model models_effects/flaming_balista_bolt.CASfade_time 0.01sort_for_speed

    }}

    effect bullet_model{

    type projectile{

    model models_effects/bullet.CASfade_time 0.01

    view_dist 300sort_for_speed}

    }

    effect grape_model{

    type projectile{

    model models_effects/grape.CASfade_time 0.01view_dist 300sort_for_speed

    }}

    effect ballista_model_glow{

    type projectile{

    model models_effects/flaming_ballista_glow.CASfade_time 0.01sort_for_speed

    }}

    effect boulder_flaming_model{

    type projectile{

    model models_effects/boulder_flaming.CASfade_time 0.01sort_for_speed

    }};;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

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    ;

    effect flaming_ballista_torch_fire{

    type particle{

    texture battlefield/fire/#flame_wheel.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.5, 0.2age_range 0.2, 0.3

    grow_range 1.0, 1.0vel_range 0.0, 0.0

    keyframe_colour{

    0.0, 255, 255, 255, 2550.1, 100, 255, 255, 2550.5, 100, 255, 255, 2551.0, 0, 255, 255, 255

    }

    alpha_max 255 ; maximum alpha value

    initial_size 0.3, 0.5blend_type additiveoffset 0.0, 0.0, 0.2max_particles 3000

    emitter distance_time{

    density 10 ; how many particels per second

    emitter_falloff_dist 100 ; distance in meters to reduce emission overemitter_falloff_bias 0.5distance_scale 5max_distance 0.5

    }

    random_emit_radius 0.2, 0.1system_radius 2.0 ; ra

    dius used for cullingbatched

    }}

    effect flaming_ballista_smoke{

    type particle {

    texture battlefield/fire/smoke2.tga

    size_range 0.1, 0.5initial_size 1.5, 1

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    age_range 0.3, 0.8 grow_range 1, 1

    velocity 0.01, 0.04colour 55, 50, 47alpha_max 100 ; maximum alpha

    valuebatchedsort_bias 0fade_time 0.5system_radius 20max_particles 1500random_emit_radius 0.2, 0.2

    keyframe_colour{

    0.0, 0, 55, 50, 470.1, 100, 55, 50, 471.0, 0, 55, 50, 47

    }

    emitter distance{

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0

    density 5 ; how many particels per meter

    }clr_adjust_by_ambient_intensity

    }}

    effect fiery_ballista_light{

    type light{

    fade_out_time 0.1keyframe_colour{

    0.05, 170, 113, 630.1, 175, 110, 650.15, 170, 113, 630.2, 175, 110, 650.25, 170, 113, 630.3, 175, 110, 65

    }

    keyframe_radius{

    0.1, 12}

    }}

    ; EFFECT SET FOR FLAMING BALLISTA PROJECTILE EFFECTS

    effect_set flaming_ballista_projectile_set{

    lod 1000

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    {ballista_modelflaming_ballista_smokefiery_ballista_lightballista_model_glowflaming_ballista_torch_fire

    }}

    effect arrow_model{

    type projectile{

    model models_effects/arrow_projectile.CASclr_adjust_by_ambient_intensityfade_time 0.01view_dist 300sort_for_speed

    }}

    effect crossbow_arrow_model{

    type projectile

    { model models_effects/bolt_projectile.CASclr_adjust_by_ambient_intensityfade_time 0.01view_dist 300sort_for_speed

    }}

    effect crossbow_steel_arrow_model{

    type projectile{

    model models_effects/steel_bolt_projectile.CASclr_adjust_by_ambient_intensityfade_time 0.01view_dist 300sort_for_speed

    }}

    effect arrow_model_trail{

    type ribbon{

    alpha_max 128 ; Alpha value at start of trail

    alpha_min 10 ; Alpha value at end of trailfade_start 100 ; Distance to start fading out.fade_end 200 ; This should be the same as the max l

    od distance in the effect set.head_width 0.1 ; Width of the ribbon at arrow endtail_width 0.01 ; Width of the ribbon at the tail end

    texture models_effects/textures/arrow_trail.texture}

    }

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    effect crossbow_arrow_model_trail{

    type ribbon{

    alpha_max 128 ; Alpha value at start of trailalpha_min 10 ; Alpha value at end of trailfade_start 100 ; Distance to start fading out.fade_end 200 ; This should be the same as the max l

    od distance in the effect set.head_width 0.1 ; Width of the ribbon at arrow endtail_width 0.01 ; Width of the ribbon at the tail end

    texture models_effects/textures/arrow_trail.texture}

    }

    effect crossbow_steel_arrow_model_trail{

    type ribbon{

    alpha_max 128 ; Alpha value at start of trailalpha_min 10 ; Alpha value at end of trailfade_start 100 ; Distance to start fading out.

    fade_end 200 ; This should be the same as the max lod distance in the effect set.head_width 0.1 ; Width of the ribbon at arrow endtail_width 0.01 ; Width of the ribbon at the tail end

    texture models_effects/textures/arrow_trail.texture}

    }

    effect_set arrows_new_set{

    lod 1000{

    arrow_modelarrow_model_trailarrow_whizz_soundarrow_fly_sound

    }}

    effect_set crossbow_arrows_new_set{

    lod 1000{

    crossbow_arrow_model;crossbow_arrow_model_trail

    crossbow_fly_sound}

    }

    effect_set crossbow_steel_arrows_new_set{

    lod 1000{

    crossbow_steel_arrow_model;crossbow_steel_arrow_model_trail

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    crossbow_fly_sound}

    }

    effect arrow_model_flaming{

    type projectile{

    model models_effects/arrow_projectile_flaming.CASfade_time 0.01sort_for_speed

    }}

    effect crossbow_arrow_model_flaming{

    type projectile{

    model models_effects/arrow_projectile_flaming.CASfade_time 0.01sort_for_speed

    }}

    effect nahptha_bomb_model{type projectile{

    model models_effects/nahptha_bomb.CASclr_adjust_by_ambient_intensityfade_time 0.01sort_for_speed

    }}

    effect arrow_model_flaming_glow

    { type projectile{

    model models_effects/arrow_projectile_flaming_glow.CASfade_time 0.01sort_for_speed

    }}

    effect arrow_model_trail_flaming{

    type particle

    {texture battlefield/fire/smoke0.tga

    size_range 0.03, 0.04initial_size 0.3, 0.3age_range 0.03, 0.14

    grow_range 1, 1velocity 0.0, 0.0colour 55, 50, 47alpha_max 155 ; maximum alpha

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    valuebatchedsort_bias 15die_size 0, 0.14fade_time 0.1system_radius 20max_particles 2500

    emitter distance{

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0

    density 3 ; how many particels per meter

    }clr_adjust_by_ambient_intensity

    }}

    effect arrow_torch_fire{

    type particle

    { texture battlefield/fire/#flame_wheel.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.01, 0.01age_range 0.1, 0.74

    grow_range 1.0, 1.0vel_range 0.0, 1.0

    keyframe_colour{; 0.0 255, 255, 255, 255

    0.0, 255, 255, 255, 2550.1, 100, 255, 255, 2550.5, 100, 255, 255, 2551.0, 50, 255, 255, 255

    }

    alpha_max 255 ; maximum alpha value

    initial_size 0.1, 0.14blend_type additive

    offset 0.0, 0.0, 0.2max_particles 3000

    emitter distance_time{

    density 3 ; how many particels per second

    emitter_falloff_dist 100 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.5

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    distance_scale 5max_distance 0.5

    }

    random_emit_radius 0, 0.05system_radius 2.0 ; ra

    dius used for cullingbatched

    }}

    ;flaming boulder sparks trail

    effect boulder_flaming_torch_fire{

    type particle{

    texture battlefield/fire/#flame_wheel.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.01, 0.01age_range 0.3, 0.74 grow_range 1.0, 1.5

    vel_range 0.4, 0.5

    keyframe_colour{

    ; 0.0 255, 255, 255, 2550.0, 255, 255, 255, 2550.1, 100, 255, 255, 2550.5, 100, 255, 255, 2551.0, 50, 255, 255, 255

    }

    alpha_max 255 ; maximum alpha value

    initial_size 0.4, 1.7blend_type additiveoffset 0.0, 0.0, -0.3max_particles 3000

    emitter distance_time{

    density 1 ; how many particels per second

    emitter_falloff_dist 1000 ; distan

    ce in meters to reduce emission overemitter_falloff_bias 0.5distance_scale 50max_distance 0.5

    }

    random_emit_radius 0.5, 0.3system_radius 1000.0 ; ra

    dius used for cullingbatched

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    }}

    effect flaming_boulder_smoke_trail{

    type particle {

    texture battlefield/fire/smoke0.tga

    size_range 2.0, 2.5age_range 1.4, 1.5

    grow_range 1.5, 2.8velocity 0.0, 0.2

    keyframe_colour{

    0.0, 255, 80, 80, 800.7, 0, 80, 80, 80

    }

    alpha_max 190 ; maximum alpha

    value emitter distance{

    density 1 ; how many particels per meter

    }

    fade_time 0.1

    clr_adjust_by_ambient_intensity}

    }

    effect greek_fire{type particle{

    texture battlefield/fire/Oil_particle_2.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.5, 2.5age_range 1.8, 3.0

    grow_range 0.2, 0.4vel_range -0.0, -0.0

    ; die_size 0.3,0.4fade_time 0.2, 0.4spin_rate -0.5, 0.5acceleration -0.05,-0.02,-0.0sort_bias -1sort instance

    keyframe_colour

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    {; 0.0 255, 255, 255, 255

    0.0, 0, 255, 255, 2550.2, 40, 255, 255, 2553.1, 50, 255, 255, 2553.5, 0, 255, 255, 255

    }

    alpha_max 255 ; maximum alpha value

    initial_size 0.4, 0.5blend_type additiveoffset 0.5, -0.5, 0.3max_particles 10000

    emitter distance_time{

    density 5 ; how many particels per second

    emitter_falloff_dist 100 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.5distance_scale 10

    max_distance 6}

    random_emit_radius 0.0, 0.0system_radius 2.0 ; ra

    dius used for cullingbatched

    }}

    effect greek_fire_smoke_trail{

    type particle

    { texture battlefield/fire/greek_burning_smoke.tga

    size_range 0.1, 3.5age_range 2.5, 4.0

    grow_range 2.5, 1.0velocity 0.0, 15.2spin_rate -0.01, 0.01acceleration 0,0.15,0sort_bias 0sort instance

    keyframe_colour{

    0.0, 00, 80, 80, 801.5, 100, 100, 100, 1002.5, 80, 100, 100, 1004.0, 0, 100, 100, 100

    }

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    alpha_max 255 ; maximum alpha valueinitial_size 4.3, 1.8offset 0.4, -0.4, -0.1max_particles 10000emitter distance{

    density 2 ; how many particels per meter

    }

    fade_time 0.5

    clr_adjust_by_ambient_intensity}

    }effect greek_fire_drip{

    type particle{

    texture battlefield/fire/#flame_wheel.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.1, 0.5age_range 0.8, 2.0

    grow_range 0.2, 0.3vel_range -0.0, -0.0die_size 0.2,0.5spin_rate -0.1, 0.1acceleration -0.05,-0.20,-0.2sort_bias -1sort instance

    keyframe_colour{; 0.0 255, 255, 255, 255

    0.0, 0, 222, 191, 1850.2, 80, 222, 191, 1851.8, 35, 222, 191, 1852.2, 0, 222, 191, 185

    }

    alpha_max 255 ; maximum alphavalue

    initial_size 1.5, 0.8blend_type additive

    offset 0.4, -0.6, -0.1max_particles 10000

    emitter distance_time{

    density 4 ; how many particels per second

    emitter_falloff_dist 100 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.5

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    distance_scale 10max_distance 6

    }

    random_emit_radius 0.2, 0.4system_radius 2.0 ; ra

    dius used for cullingbatched

    }}

    effect_set arrows_fire_new_set{

    lod 1000{

    arrow_model_flamingarrow_model_trail_flamingarrow_model_flaming_glowarrow_torch_fire

    }}

    effect_set nahptha_bomb_projectile_set

    { lod 1000{

    nahptha_bomb_modelarrow_torch_firearrow_model_trail_flaming

    }}

    effect_set bullet_model_set{

    lod 1000{bullet_modelvery_small_shockwave

    }}

    effect_set grape_model_set{

    lod 1000{

    grape_modelvery_small_shockwave

    }}

    effect_set greek_fire_set{

    lod 1000{

    greek_firegreek_fire_dripgreek_fire_smoke_trail

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    flamethrower_start_soundflamethrower_firing_sound

    }};;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Mangonel effects

    effect mangonel_fire{

    type particle{

    texture battlefield/fire/Oil_particle_2.tga; texture models_effects/textures/checker_ board.tga

    sprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 1.0, 2.5age_range 0.3, 0.1

    grow_range 0.5, 1.2vel_range -0.0, -0.0

    ; die_size 0.3,0.4fade_time 0.1, 0.2

    spin_rate -0.2, 0.2acceleration 0.00,0.1,0.0sort_bias -1sort instance

    keyframe_colour{

    ; 0.0 100, 255, 255, 2550.0, 150, 200, 180, 1000.1, 120, 200, 180, 1000.3, 0, 236, 165, 13

    }

    alpha_max 255 ; maximum alpha value

    initial_size 1.0, 0.2blend_type additiveoffset 0.0, -0.0, 0.0max_particles 15000

    emitter distance_time{

    density 2 ; how many particels per second

    emitter_falloff_dist 1000 ; distan

    ce in meters to reduce emission overemitter_falloff_bias 0.5distance_scale 10max_distance 800

    }

    random_emit_radius 0.4, 0.2system_radius 20.0 ; ra

    dius used for cullingbatched

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    clr_adjust_by_ambient_intensity}

    }

    effect mangonel_fire_smoke_trail{

    type particle {

    texture battlefield/fire/smoke6_greek.tga

    size_range 1.5, 4.5age_range 0.3, 0.7

    grow_range 2.5, 1.0velocity 0.0, 0.0spin_rate -0.01, 0.01acceleration 0,-10.10,0initial_size 2.3, 2.8sort_bias 0sort instance

    keyframe_colour{

    0.0, 5, 80, 80, 80

    0.2, 13, 150, 150, 1500.7, 0, 100, 100, 100

    }

    alpha_max 255 ; maximum alpha valueoffset 0.0, 0.0, -0.0max_particles 10000emitter distance_time{

    density 1 ; how ma

    ny particels per second emitter_falloff_dist 1000 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.5distance_scale 10max_distance 800

    }

    fade_time 0.5random_emit_radius 0.5, 0.5system_radius 20.0 ; ra

    dius used for cullingbatched

    clr_adjust_by_ambient_intensity}

    }effect mangonel_fire_drip{

    type particle{

    texture battlefield/fire/#flame_wheel.tga; texture models_effects/textures/checker_

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    board.tgasprite_origin 0.0, 0.0sprite_size 1.0, 1.0

    size_range 0.1, 0.5age_range 0.8, 2.0

    grow_range 0.2, 0.3vel_range -0.0, -0.0die_size 0.2,0.5spin_rate -0.1, 0.1acceleration -0.05,-0.20,-0.2sort_bias -1sort instance

    keyframe_colour{

    ; 0.0 255, 255, 255, 2550.0, 0, 222, 191, 1850.2, 80, 222, 191, 1851.8, 35, 222, 191, 1852.2, 0, 222, 191, 185

    }

    alpha_max 255 ; maximum alpha

    value initial_size 1.5, 0.8blend_type additiveoffset 0.4, -0.6, -0.1max_particles 10000

    emitter distance_time{

    density 4 ; how many particels per second

    emitter_falloff_dist 100 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.5

    distance_scale 10max_distance 6}

    random_emit_radius 0.2, 0.4system_radius 2.0 ; ra

    dius used for cullingbatched

    }}effect fiery_barrel_debris_light{

    type light

    {fade_out_time 0.1keyframe_colour{

    0.05, 170, 113, 630.1, 175, 110, 650.15, 170, 113, 630.2, 175, 110, 650.25, 170, 113, 630.3, 175, 110, 65

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    }

    keyframe_radius{

    0.1, 4}

    }}effect barrel_debris{

    type projectile{

    model models_effects/debris_fire.CASfade_time 0.01sort_for_speed

    }}

    ; mini barrel projectiles flying through aireffect_set mangonel_fire_set{

    lod 1000{

    ;barrel_debris

    fiery_barrel_debris_lightmangonel_fire;mangonel_fire_dripmangonel_fire_smoke_trailbarrel_projectile_fly_sound

    }}