descr_chimney_smoke.txt
TRANSCRIPT
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;;;;;;;;;;;Chimney smoke effects
; SMALL CHIMNEY SMOKE
effect chimney_smoke_small{
type particle {
texture battlefield/fire/smoke4_chimney.tga
sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 3.4, 2.4age_range 2.4, 4.5
grow_range 0.5,1.2vel_range 0.01, 0.014
fade_time 10 die_size 2, 15
colour 255,255,255alpha_max 60
; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10
sort_bias 4sort instancefade_in_time 0.0;intial_size 1, 1.5wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time{
density 3
; how many particles per second offset_from_surface 0,-2,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
; MEDIUM CHIMNEY SMOKE
effect chimney_smoke_medium{type particle
{texture battlefield/fire/smoke4_chimney.tga
sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 1.4, 5.5age_range 3.4, 5.5
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grow_range 0.9,1.0vel_range 0.01, 0.014
fade_time 10 die_size 3, 18
colour 255,255,255alpha_max 90
; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 0.3, 0.5wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time{
density 4; how many particles per second
offset_from_surface 0,-2,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
; LARGE CHIMNEY SMOKE
effect chimney_smoke_large
{ type particle {
texture battlefield/fire/smoke4_chimney.tga
sprite_origin 0.2, 0.2sprite_size 0.15, 5.65size_range 3, 10age_range 3.5, 5.5
grow_range 1, 0.8vel_range 0.01, 0.014
fade_time 10 die_size 3, 20
colour 255,255,255alpha_max 150 ; maximum alpha value
spin_rate -0.1, 0.1acceleration 0,0.22,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size .5, 1
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wind_modifier 7clr_adjust_by_ambient_intensity
emitter time{
density 4; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
; EXTRA LARGE CHIMNEY SMOKE
effect chimney_smoke_extra_large{
type particle {texture battlefield/fire/smoke4_chimney.tga
sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 2, 4age_range 5.4, 9.5
grow_range 1.9,1.5vel_range 0.01, 0.014
fade_time 11 die_size 7, 14
colour 255,255,255
alpha_max 60 ; maximum alpha valuespin_rate -0.09, 0.09acceleration 0,0.3,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 1, 1.5wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time{
density 2; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in me
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ters to reduce emission overemitter_falloff_bias 0.6 ;
}}
}
effect chimney_smoke_isengard{
type particle {
texture battlefield/fire/smoke4_chimney.tga
sprite_origin 0.2, 0.2sprite_size 0.15, 5.65size_range 8, 15 ;3, 10age_range 3.5, 5.5
grow_range 0.9, 1.0vel_range 0.01, 0.014
fade_time 28 die_size 3, 20
colour 255,255,255alpha_max 150
; maximum alpha valuespin_rate -0.1, 0.1
acceleration 0,0.22,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 10.15, 15.65 ;.5, 1wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time
{ density 4; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
;;;;; BLACKSMITH CHIMNEY SMOKE
effect blacksmith_chimney_smoke_large{
type particle {
texture battlefield/fire/smoke6.tga
sprite_origin 0.2, 0.2sprite_size 0.15, 1.65
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size_range 4, 6.4age_range 1.8, 5.5
grow_range 1.1, 0.8vel_range 0.01, 0.014
fade_time 15 die_size 2, 25
colour 190,190,190alpha_max 60
; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 1.5, 3wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time{
density 4; how many particles per secondoffset_from_surface 0,0,0 ; offset
from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
effect blacksmith_chimney_smoke_extra_large{type particle
{texture battlefield/fire/smoke6.tga
sprite_origin 0.2, 0.2sprite_size 0.15, 1.65size_range 4, 10.4age_range 1.5, 5.0
grow_range 1.5, 1.0vel_range 0.01, 0.014
fade_time 15
die_size 6, 60colour 190,190,190alpha_max 60
; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.3,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;
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intial_size 2, 5wind_modifier 7
clr_adjust_by_ambient_intensity
emitter time{
density 4; how many particles per second
offset_from_surface 0,0,0 ; offset from surface to emit from
emitter_falloff_dist 500 ; distance in meters to reduce emission over
emitter_falloff_bias 0.6 ;}
}}
;;;;;;;;;;;
effect_set blacksmith_chimney_smoke_large_set{
lod 10000{
blacksmith_chimney_smoke_large}
}
effect_set blacksmith_chimney_smoke_extra_large_set
{lod 10000
{ blacksmith_chimney_smoke_extra_large}
}
effect_set chimney_smoke_small_set
{lod 10000{
chimney_smoke_small}
}
effect_set chimney_smoke_medium_set
{lod 10000{
chimney_smoke_medium}
}
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effect_set chimney_smoke_large_set
{lod 10000{
chimney_smoke_large}
}
effect_set chimney_smoke_extra_large_set
{lod 10000{
chimney_smoke_extra_large}
}
effect_set chimney_smoke_isengard_set
{lod 10000{
chimney_smoke_isengard
}}