descr_chimney_smoke.txt

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    ;;;;;;;;;;;Chimney smoke effects

    ; SMALL CHIMNEY SMOKE

    effect chimney_smoke_small{

    type particle {

    texture battlefield/fire/smoke4_chimney.tga

    sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 3.4, 2.4age_range 2.4, 4.5

    grow_range 0.5,1.2vel_range 0.01, 0.014

    fade_time 10 die_size 2, 15

    colour 255,255,255alpha_max 60

    ; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10

    sort_bias 4sort instancefade_in_time 0.0;intial_size 1, 1.5wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time{

    density 3

    ; how many particles per second offset_from_surface 0,-2,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    ; MEDIUM CHIMNEY SMOKE

    effect chimney_smoke_medium{type particle

    {texture battlefield/fire/smoke4_chimney.tga

    sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 1.4, 5.5age_range 3.4, 5.5

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    grow_range 0.9,1.0vel_range 0.01, 0.014

    fade_time 10 die_size 3, 18

    colour 255,255,255alpha_max 90

    ; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 0.3, 0.5wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time{

    density 4; how many particles per second

    offset_from_surface 0,-2,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    ; LARGE CHIMNEY SMOKE

    effect chimney_smoke_large

    { type particle {

    texture battlefield/fire/smoke4_chimney.tga

    sprite_origin 0.2, 0.2sprite_size 0.15, 5.65size_range 3, 10age_range 3.5, 5.5

    grow_range 1, 0.8vel_range 0.01, 0.014

    fade_time 10 die_size 3, 20

    colour 255,255,255alpha_max 150 ; maximum alpha value

    spin_rate -0.1, 0.1acceleration 0,0.22,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size .5, 1

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    wind_modifier 7clr_adjust_by_ambient_intensity

    emitter time{

    density 4; how many particles per second

    offset_from_surface 0,0,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    ; EXTRA LARGE CHIMNEY SMOKE

    effect chimney_smoke_extra_large{

    type particle {texture battlefield/fire/smoke4_chimney.tga

    sprite_origin 0.2, 0.2sprite_size 0.65, 0.65size_range 2, 4age_range 5.4, 9.5

    grow_range 1.9,1.5vel_range 0.01, 0.014

    fade_time 11 die_size 7, 14

    colour 255,255,255

    alpha_max 60 ; maximum alpha valuespin_rate -0.09, 0.09acceleration 0,0.3,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 1, 1.5wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time{

    density 2; how many particles per second

    offset_from_surface 0,0,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in me

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    ters to reduce emission overemitter_falloff_bias 0.6 ;

    }}

    }

    effect chimney_smoke_isengard{

    type particle {

    texture battlefield/fire/smoke4_chimney.tga

    sprite_origin 0.2, 0.2sprite_size 0.15, 5.65size_range 8, 15 ;3, 10age_range 3.5, 5.5

    grow_range 0.9, 1.0vel_range 0.01, 0.014

    fade_time 28 die_size 3, 20

    colour 255,255,255alpha_max 150

    ; maximum alpha valuespin_rate -0.1, 0.1

    acceleration 0,0.22,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 10.15, 15.65 ;.5, 1wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time

    { density 4; how many particles per second

    offset_from_surface 0,0,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    ;;;;; BLACKSMITH CHIMNEY SMOKE

    effect blacksmith_chimney_smoke_large{

    type particle {

    texture battlefield/fire/smoke6.tga

    sprite_origin 0.2, 0.2sprite_size 0.15, 1.65

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    size_range 4, 6.4age_range 1.8, 5.5

    grow_range 1.1, 0.8vel_range 0.01, 0.014

    fade_time 15 die_size 2, 25

    colour 190,190,190alpha_max 60

    ; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.15,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;intial_size 1.5, 3wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time{

    density 4; how many particles per secondoffset_from_surface 0,0,0 ; offset

    from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    effect blacksmith_chimney_smoke_extra_large{type particle

    {texture battlefield/fire/smoke6.tga

    sprite_origin 0.2, 0.2sprite_size 0.15, 1.65size_range 4, 10.4age_range 1.5, 5.0

    grow_range 1.5, 1.0vel_range 0.01, 0.014

    fade_time 15

    die_size 6, 60colour 190,190,190alpha_max 60

    ; maximum alpha valuespin_rate -0.1, 0.1acceleration 0,0.3,0system_radius 10sort_bias 4sort instancefade_in_time 0.0;

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    intial_size 2, 5wind_modifier 7

    clr_adjust_by_ambient_intensity

    emitter time{

    density 4; how many particles per second

    offset_from_surface 0,0,0 ; offset from surface to emit from

    emitter_falloff_dist 500 ; distance in meters to reduce emission over

    emitter_falloff_bias 0.6 ;}

    }}

    ;;;;;;;;;;;

    effect_set blacksmith_chimney_smoke_large_set{

    lod 10000{

    blacksmith_chimney_smoke_large}

    }

    effect_set blacksmith_chimney_smoke_extra_large_set

    {lod 10000

    { blacksmith_chimney_smoke_extra_large}

    }

    effect_set chimney_smoke_small_set

    {lod 10000{

    chimney_smoke_small}

    }

    effect_set chimney_smoke_medium_set

    {lod 10000{

    chimney_smoke_medium}

    }

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    effect_set chimney_smoke_large_set

    {lod 10000{

    chimney_smoke_large}

    }

    effect_set chimney_smoke_extra_large_set

    {lod 10000{

    chimney_smoke_extra_large}

    }

    effect_set chimney_smoke_isengard_set

    {lod 10000{

    chimney_smoke_isengard

    }}