denscity presentation
DESCRIPTION
Denscity is a proposition for the creation of a spatial urban structure which will enable cities to evolve in the vertical direction while maintaing a susstainable, evolving urban environment. [email protected]TRANSCRIPT
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DenscityUrban Structure in high density situation // Yair Meller
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T_CODE 2010-11 D_COLOGY
Yair Meller
Tel Aviv London (City) Tokyo Manila Manhattan Hong Kong (Kow-loon)
7600 P
eople
/km
2
10,2
70 P
eople
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14,0
61 P
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92 P
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7600 P
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74 P
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2Density
Population Density
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T_CODE 2010-11 D_COLOGY
Yair Meller
Hong Kong Development As a Case Study
1960s 1980s Today
Density: 15,525 People/km2 Density: 42,817 People/km2 Density: 45,474 People/km2
An example of high evolving dens area can be found in the Kowloon peninsula in Hong Kong, One of the most dens urban areas. On the course of 50 years it had tripled its density, while being rebuild about 3 times in the process. The combination of increased density along with a growing business district had transformed the area radically.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Global Population & Tall Building Increase
Global Population
Number of Tall Buildings(200m and above)
According to the council for tall buildings the number of tall buildings (at least 200m) is growing faster than the growth rate of the general population. This statistical fact, which although refers to small portion of the buildings, may serve as an indication to the changing typology of urban structures.
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T_CODE 2010-11 D_COLOGY
Yair Meller
The application of two dimensional design methods in the creation of high-rise buildings breaks apart the urban fabric by creating many buildings which do not sum up to a city.The Solution to that problem should be based on a fundamentally three dimensional structure which will enable us to maintain the urban structure will increas-ing density.
... many buildings which do not sum up to a city
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Disadvantages of High-rise Buildings
Urban inefficiency Burden on Urban infrastructures Limited Connectivity
Although high-rise buildings are a necessity in dens urban centers their basically planar method of design contains in-herent flaws which limits the city ability to developed and creates several social and architectural problems.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Urban Inefficiency
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Accessibility graph of an high-hise building.Assuming 40 floors with 4 apartments in each floor
Accessibility graph of a traditional multi-storey building.Assuming 6 floors with 4 apartment in each floor
Using a mathematical graph we can describe the connection between each component in the urban system.We can see that as the number of people in the buildings rises the connec-tion to the street becomes a bottleneck, both physically and perceptively
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T_CODE 2010-11 D_COLOGY
Yair Meller
Urban Infrastructures and High-rise Buildings
Assuming that the ground level can not be changed radically (there is a physical limit to the area of roads, parks and other public spaces than can be added) if we replace all buildings with high-rise building we can see an increase in population and traffic that overloads these urban infra structures
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Users GraphTraditional structure
Users Graph - High-Rise structure
Commercial
Recreation
Buildings
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Urban Structure of High Rise System
In fact, when we look at the connectivity of the different components of the urban system in current model of high rise buildings we can compare it to the urban model of suburbs or Garden Cities.
Garden City DiagramHigh Rise Urban Structure Suburbs Urban Structure
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Structure of Urban Systems
Low Density* High Density*
*Assuming 4 storey buildings *Assuming 20-40 storey buildings
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Application of Spatial Design* on Urban Structure
*A graph which contains intersecting edges is a spatial graph
“We can't solve problems by using the same kind of thinking we used when we created them.” (Albert Einstein)
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Decade Of The Megastructures
1939 1952 1958 1959 1960 1961 1962 1964 1967
Fort l’Emperuer, Le Corbousier
Streets in the Air, The Smithsons
Spatial City, Yona Friedman
Boston Harbour, Kenzo Tange
Clusters in the Air, Arata Isozaki
Tokyo Bay, Kenzo Tange
Park Hill
Plug-In City, Archigram
Habitat, Moshe Safdie
The concept of designing complex spatial urban structures had come up previously in architecture, most notably in the 1950-60, with the Mega-Structures movement. An era which Reinard Benhan called “The decade of the Mega-Struc-tures”.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Yona Friedman - Spatial City 1956
Archigram - Plug-In City 1964
Moshe Safdie - Habitat 1967 Jack Lynn & Ivor Smith - Park Hill 1961
Arata Isozaki - Clusters In The Air 1961
Legend
Continuing the urban structure
Growing System
Cluster Based Main Public System
Fixed Structure Site Specific
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T_CODE 2010-11 D_COLOGY
Yair Meller
Streets In The Air
The philosophy behind the “Streets in the air” concept sought to humanize the anonymous environment of multi storey apartment buildings by incorporating the urban plan into the design of the buildings.The concept of streets in the air which was first introduced in 1952 by the Smithsons centered around wide access decks that served both as the main circulation system and as a public space.The building designed according to this concept (especially the first one that was built, Park Hill in Sheffield), was the first built spatial urban system, and perhaps one of the most historically important and influential.
Streets in the air. Competition entry for Golden Lane Housing Project, City of London. Alison and Peter Smithson.from New Directions in British Architecture, Royston Landau
Park Hill, Sheffield, Ivor Smith and Jack Lynnfrom New Directions in Britis Architecture, Royston Landau
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T_CODE 2010-11 D_COLOGY
Yair Meller
Park Hill - Structural Analysis
Alternating directions creates “street corners”
Local businesses are located in the street corners
Mainly Residential
Large open Spaces on ground level
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T_CODE 2010-11 D_COLOGY
Yair Meller
System Requirements - Conclusion so far
Defined System Flexible Structure Evolving System Adaptable System
Defined Components Connections Based System
Evolving Connections System
Shape Flexibility
Location FlexibilityFlexible Structural System
Discrete System
Defined Relationships and connections between the components
Defined Development Rules
Urban SchemeWhen the urban structure breaks apart from the ground level more connections are becoming available and as a result, more areas become available for the urban struc-ture to evolve intoHaifa can serve a good example for such a scenario since it’s topography divides the city into many semi-independent entities while leaving large areas unusable
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T_CODE 2010-11 D_COLOGY
Yair Meller
The Principles of High Density Spatial Urban System
Cluster Based Connections as Generating Principles
Connections System as Evolutionary Basis
Building01 Gateway
Building01 Green01
Building01 Medium01
Building01 Low01
Building01 High01
Building01 Low02
Building01 Medium02
Building01 Low03
Building01 Low04
Building01 Green02
Building01 Medium04
Building01 Medium03
Building01 High02
Building02 High01
Building02 Gateway
Building02 Medium01
Building02 Green01
Building02 Low01
Building02 Medium02
Building02 Low02
Building02 High02
Building02 Low03
Building02 Low04
Building02 Low05
Building02 Medium05
Building02 Green02
Building03Medium01
Building03Gateway
Building03Medium02
Building03Green01
Building03Low02
Building03Medium03
Building03Medium04
Building03Low04
Building03High01
Building03Green02
Building03Low03
Building03Low01
Street
Street Street
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T_CODE 2010-11 D_COLOGY
Yair Meller
Defining The Urban System - Evolution Guidelines
The system is defined by an hierarchy of intensity which dictates the ability of two items to connect to each other. While vertically each unit can connect to any other unit the streets created in the urban structure must contain a gradual in-crease / decrease in intensity. As a result each unit can be connected only according to the intensity hierarchy.
High intensity components Medium intensity components Low intensity components
The height - number of floors of each cluster contains, is determined by its ability to maintain a continues streets. A unit must be able to maintain at least two non vertical connections to neighboring units (allowing a street through that unit).
GatewayHeight: 8-16m
RecreationHeight: 8-16m
High Intensity Urban Cluster Height: 8-16m
Medium Intensity Urban Cluster Height: 12-18m
Low Intensity Urban Cluster Height: 12-16m
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7
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T_CODE 2010-11 D_COLOGY
Yair Meller
Adding Units to The System
Building01 Gateway
Building01 Green01
Building01 Medium01
Building01 Low01
Building01 High01
Building01 Low02
Building01 Medium02
Building01 Low03
Building01 Low04
Building01 Green02
Building01 Medium04
Building01 Medium03
Building01 High02
Building02 High01
Building02 Gateway
Building02 Medium01
Building02 Green01
Building02 Low01
Building02 Medium02
Building02 Low02
Building02 High02
Building02 Low03
Building02 Low04
Building02 Low05
Building02 Medium05
Building02 Green02
Building03Medium01
Building03Gateway
Building03Medium02
Building03Green01
Building03Low02
Building03Medium03
Building03Medium04
Building03Low04
Building03High01
Building03Green02
Building03Low03
Building03Low01
Street
Street Street
Building01 Gateway
Building01 Green01
Building01 Medium01
Building01 Low01
Building01 High01
Building01 Low02
Building01 Medium02
Building01 Low03
Building01 Low04
Building01 Green02
Building01 Medium04
Building01 Medium03
Building01 High02
Building02 High01
Building02 Gateway
Building02 Medium01
Building02 Green01
Building02 Low01
Building02 Medium02
Building02 Low02
Building02 High02
Building02 Low03
Building02 Low04
Building02 Low05
Building02 Medium05
Building02 Green02
Building03Medium01
Building03Gateway
Building03Medium02
Building03Green01
Building03Low02
Building03Medium03
Building03Medium04
Building03Low04
Building03High01
Building03Green02
Building03Low03
Building03Low01
Street
Street Street
As we expand the system we must follow two basic princi-pals: the next unit should be one level above or beneath the current one in the intensity hi-erarchy, and second - each unit dimensions should be chosen so that a continues path can be created.Depending on the distance be-tween the buildings and consid-ering a 8% slope of the bridges we can predict the height limits of each unit which will enable a future unit above it to be incor-porated into the connections scheme
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T_CODE 2010-11 D_COLOGY
Yair Meller
Intensity Scheme And The Urban Structure
Building01 Gateway
Building01 Green01
Building01 Medium01
Building01 Low01
Building01 High01
Building01 Low02
Building01 Medium02
Building01 Low03
Building01 Low04
Building01 Green02
Building01 Medium04
Building01 Medium03
Building01 High02
Building02 High01
Building02 Gateway
Building02 Medium01
Building02 Green01
Building02 Low01
Building02 Medium02
Building02 Low02
Building02 High02
Building02 Low03
Building02 Low04
Building02 Low05
Building02 Medium05
Building02 Green02
Building03Medium01
Building03Gateway
Building03Medium02
Building03Green01
Building03Low02
Building03Medium03
Building03Medium04
Building03Low04
Building03High01
Building03Green02
Building03Low03
Building03Low01
Street
Street Street
Building01 Gateway
Building01 Green01
Building01 Medium01
Building01 Low01
Building01 High01
Building01 Low02
Building01 Medium02
Building01 Low03
Building01 Low04
Building01 Green02
Building01 Medium04
Building01 Medium03
Building01 High02
Building02 High01
Building02 Gateway
Building02 Medium01
Building02 Green01
Building02 Low01
Building02 Medium02
Building02 Low02
Building02 High02
Building02 Low03
Building02 Low04
Building02 Low05
Building02 Medium05
Building02 Green02
Building03Medium01
Building03Gateway
Building03Medium02
Building03Green01
Building03Low02
Building03Medium03
Building03Medium04
Building03Low04
Building03High01
Building03Green02
Building03Low03
Building03Low01
Street
Street Street
Assuming that the type of func-tion added to the system is determined by current practical needs, the connections between the functions is what deter-mines the nature of the urban system.Connecting units only accord-ing to the intensity scale helps creating a more coherent urban structure and as a consequent to create smaller urban centers within the spatial structure
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T_CODE 2010-11 D_COLOGY
Yair Meller
Defining The Urban System - The Components
Gateway
Recreation Area
High Intensity Urban Cluster
Vertical Circulation System
Medium Intensity Urban Cluster
Bridges
Low Intensity Urban Cluster
Constructive Facade
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T_CODE 2010-11 D_COLOGY
Yair Meller
A Possible Spatial Layout
Gateway Unit
Recreation Unit
High Intensity Urban Cluster
Medium Intensity Urban Cluster
Low Intensity Urban Cluster
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T_CODE 2010-11 D_COLOGY
Yair Meller
Gateway - Design Principles
The Gateway is the connection between the high rise building and the existing urban structure. It has a dual role as it serves both as a kind of lobby for the building and both as an integral part of the street.On the practical side it should provide parking accompanied with an easy access to the surface and deal with large volume of traffic. On the structural side it serves as connection between the urban system and the vertical circulation system
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T_CODE 2010-11 D_COLOGY
Yair Meller
Gateway - Topological Places
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T_CODE 2010-11 D_COLOGY
Yair Meller
Medium Intensity Urban Cluster - Design Principles
Medium intensity urban clusters are mixed use area on a small scale containing a single use offices / housing floors built above a commercial floor organized around a public square. The commercial floor contains a neighborhood scale commercial functions such as grocery store, small shops and pubs, and services functions such as banks and post of-fice.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Medium Intensity Urban Cluster - Topological Places
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T_CODE 2010-11 D_COLOGY
Yair Meller
Low Intensity Urban Cluster - Design Principles
Low intensity urban clusters are a single use housing / offices area. The lower floor of such a cluster serves mainly as an access point to the cluster, providing a small public area for local use.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Low Intensity Urban Cluster - Topological Places
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T_CODE 2010-11 D_COLOGY
Yair Meller
High Intensity Urban Cluster - Design Principles
High intensity urban clusters are a collection of urban functions which draw large amount of people and generate large traffic volume such as commercial centers, cultural and night life functions
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T_CODE 2010-11 D_COLOGY
Yair Meller
Recreation Area
Recreation area are used to provide the large public open spaces of the system - parks and play grounds.
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T_CODE 2010-11 D_COLOGY
Yair Meller
Constructive Facade
A lattice based shell which serves as the main constructive system of the building, allowing shape flexibility and gradual evolution of the buildings and the system. The structure is based on the concept of diagrip as was developed by Arup Engineering for Norman Fosters St. Mary Axe Building
Diagrid Lattice Structure Lattice Structure With Bridges Anchors
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T_CODE 2010-11 D_COLOGY
Yair Meller
Bridges
The bridges are a lattice based structure that can be incorporated into the constructive shell
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T_CODE 2010-11 D_COLOGY
Yair Meller
Bridges
The bridges are anchored to the shell in designated spots to create a continues structure
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T_CODE 2010-11 D_COLOGY
Yair Meller
Vertical Circulation SystemThe vertical circulation system serves an important role in compartmentalizing the structure, and helping to distribute traffic along the spatial system
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T_CODE 2010-11 D_COLOGY
Yair Meller
Demonstrating The System In The Rushmia Delta