delta 3_ presentation
TRANSCRIPT
3D Walkthrough
Maheran Majidin | 1071113445 | Delta 3 | Media Art Presentation Seminar Design Project 2 (Digital Media)
An interactive installation
Abstract | Project Proposal
Theme: Body, Identity, and SensorsTitle: Live in the Pink (3D Walkthrough)Medium: Projection (Interactive Installation)Duration: 8 weeks
Background‘Live in the pink’ is a three-dimensional walkthrough interactive installation that allows entire body to be in motion, focusing mainly on the feet. Not only user get the opportunity to have a stroll in the virtual landscape, but also at the same time, experience the real-life motion of their foot as if they are really having a walk in that scenario.
Design Approach• 3D (virtual environment)• Interactive (buttons, navigation)• Sound (background music, sound effects)
Abstract | Project Proposal
Objectives• To let user experience a real-life walkthrough using their feet to navigate with virtual environment.• To include the whole body using input devices and not just by using hand to control the interaction.• To encourage people to be active while navigating with the installation .
Concept IdeationCreate a 3D environment based on the island scenery for walkthrough steering. Include some background music and sound effect. Projector will project the standalone 3D file on the wall. Wii Balance Board will be placed on the floor. To start navigate with the virtual environment, step on the Balance Board to control the forward, backward, left, and right movement while holding a remote mouse to direct up, down, left, and right head rotation.
Introduction
MotivationThe idea of this project is based on the issue of physical exercise that should be practiced without fail by everybody. There are numerous types of exercise that offers an endless list of benefits to one’s health. Without doubt, one of the most easiest and applicable exercise for all is; none other than walking. Walking regardless of its distance is by nature a part of everyday life’s routine to get to Point B from Point A, and vice versa.
Problem IdentificationInstead of using keyboard to control the interaction, input devices to detect feet motion should be included so that it will not be standstill at one place with only visual aid to give the illusion that the user is so-called walking.
Development | Method
Software (3D)• Autodesk 3ds Max 2009• Unity 3
Software (Wii hacking)• Bluetooth Stack (BlueSoleil)• GlovePIE 4.0
Hardware• Laptop• Wii Balance Board• Speaker• Remote Mouse• Projector
Others• AA batteries - 4 (Wii Balance Board)• AAA batteries – 2 (Remote Mouse)
Development | 3D Process
3D object modeling in Autodesk 3ds Max
2009
Import objects to Unity and apply texture
Development | 3D Process
Create island environment in Unity using its tools, assets, materials, also imported objects and texture.
Development | 3D Process
Create main menu, buttons, intro page using multiple scene and scripting. Add background music and sound
effects.
Development | Wii Hacking
Sync, pairing, connect Wii Balance Board to laptop via Bluetooth stack (BlueSoleil)
Development | Wii Hacking
Emulate keyboard arrow keys and assign it to Wii Balance Board using scripting in GlovePIE
Development | Problems
Problems Solutions
Unstable Bluetooth connection. Have to sync
the Balance Board repeatedly every time it
is disconnected.
Install Bluetooth stack for Human Interface
Devices (HID) -BlueSoleil-
Development | Problems
Problems Solutions
Wii Balance Board battery consuming
Prepare a lot of AA batteries in case battery
runs out
Development | Problems
Problems Solutions
Unable to detect Wii Balance Board
sometimes though GlovePIE scripts is running after it is
connected to BlueSoleil
Turn off Bluetooth, close all programs, and restart laptop. Turn on Balance Board, repeat process,
and test it again.