december gre s 1500
TRANSCRIPT
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8/13/2019 December GRE s 1500
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1500 Pts - Ogre Kingdoms - December)gres1500
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Slaughtermaster (1 , 375 pts) Slaughtermaster 1 MI 6 4/10 3 4 5 5 3 4/5 8 - 4 375
Composition: Lord
General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Hand Weapon; Roiling Skies;
Causes Fear; Stomp Fencer's Blades 1 Paired Weapons, gives bearer WS10 [35] Power Stone 1 Once per battle, adds 2 dice to a casting roll. [20]
Crown of Command 1 Wearer is Stubborn [35] Roiling Skies 1 When a spell from the Lore of Heavens targets an enemy model or unit with
the Fly special rule, the target suffers D6 Str 4 hits in addition to any effects
caused by the spell
[0]
0. Iceshard Blizzard 1 Hex.Target suffers -1 to all To Hit rolls and it's leadership until caster's next
magic phase. Shooting attacks that do not use BS must roll 4+ to fire.
7+ Cast. 24" Range
10+ Cast. 48" Range
[0]
1. Harmonic Convergence 1 Augment.Until caster's next magic phase target re-rolls all To Hit, To Wound and
Armour Saves of 1
6+ Cast. 24" Range
12+ Cast. All friendly units within 12"
[0]
2. Wind Blast 1 Magic Missile.7+ Cast. Target is pushed D3+1" directly away from the caster. If target hits
impassable terrain it stops and suffers D6 Str 3 hits, if it hits another unit it
stops and both suffer D6 Str hits. Targets that cannot move are not moved
but suffer D6 Str 3 hits.
14+ Cast. Pushes D6+2" instead
[0]
3. Curse of the Midnight Wind 1 Hex.Target must re-roll all 6s when rolling to hit, wound and armour saves until
the start of caster's next magic phase
10+ Cast. 24" Range
20+ Cast. All enemy units within 12"
[0]
4. Urannon's Thunderbolt 1 Magic Missile.D6 Str 4 hits
10+ Cast. 24" Range13+ Cast. 48" Range
[0]
5. Comet of Casandora 1 12+ Cast. Place a token over a fixed point on the tabletop. At the start ofeach player's following Magic phase, roll a D6. On a 1-3 place another token.
On a 4-6, ALL units within 2D6" take 2D6 hits +1 per token at Strength 4
+1 per token. The Comet cannot be dispelled once cast.
24+ Cast.
Starts with 2 counters instead of 1
[0]
6. Chain Lightning 1 Direct Damage.15+ Cast. 24" Range. Causes D6 Strength 6 hits, once damage has been
resolved roll D6, on 3+ choose another target within 6" of the original one
and repeat. A unit may only be struck once per magic phase
[0]
Bruiser (1 , 193 pts) Bruiser (Battle Standard Bearer) 1 MI 6 5 3 5 5 4 3 4 8 4+ 4+*,
6+*
193
Composition: Hero
Look Out Gnoblars; Ogre Charge; Hand Weapon; Ironfist; Heavy Armour; Battle Standard
Bearer; Lookout Gnoblar (x1); Causes Fear; Stomp Warrior Bane 1 Monster or character that loses a wound loses 1 attack per wound [5]
Talisman of Preservation 1 4+ Ward save [45]
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Butcher (1 , 173 pts) Butcher 1 MI 6 3 2 4 5 4 2 3 7 6+ 2+*,
6+*
2 173
Composition: Hero
Immune to Poison; Ogre Charge; Level 2 Upgrade; Bloodgruel; Hand Weapon; Ironfist;
Causes Fear; Stomp Bloodgruel 1 Roll a D6 after successfully casting a spell from the Lore of the Great Maw.
On a 2+ the Wizard that cast the spell regains a lost Wound (up to startiing
amount), and adds +1 the next time he attempts to cast or dispel a spell. On
the roll of 1 he instead suffers a S6 hit.
[0]
0. Spinemarrow 1 6+ Cast. Augment, Range 12"Target is Stubborn until start of the caster's next Magic phase.
9+ Cast. Increase range to 24"
[0]
1. Bonecrusher 1 8+ Cast. Magic Missile, Range 18"
2D6 S2 hits with no armour saves.
11+ Cast. Increase range to 36"
[0]
2. Bullgorger 1 7+ Cast. Augment, Range 12"Target has +1 S until start of caster's next Magic phase.
14+ Cast. Targets all friendly units within 12"
[0]
3. Toothcracker 1 8+ Cast. Augment, Range 12"Target has +1 T until start of caster's next Magic phase.
16+ Cast. Targets all friendly units within 12"
[0]
4. Braingobbler 1 9+ Cast. Hex, Range 18"Target must take Panic test. Units that are Immune to Psychology cannot be
targeted.
12+ Cast. Range 36"
[0]
5. Trollguts 1 12+ Cast. Augment, Range 12"Target has Regeneration until start of caster's next Magic phase.
{macro Casting 20} Targets all friendly units within 12"
[0]
6. The Maw 1 15+ Cast. Direct DamagePlace small round template anywhere within 18" of caster. Roll Artillery and
Scatter dice. Unless a Hit! is rolled, move template distance shown.
If Misfire rolled, opponent places template anywhere on battlefield. Roll for
scatter again (re-roll misfires).
All models under template must take Initiative test. Models that pass suffer
S3 hit. Models that fail suffer S7 hit with Multiple Wounds(D6).
{macro Casting 21} Use large template.
[0]
Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25] Dragonbane Gem 1 2+ Ward vs Flaming attacks [5]
Ironcurse Icon 1 Character and unit gain 6+ wardsave against war machines [5]
Mournfang Cavalry (4 , 310 pts) Ogre Mournfang Cavalry 4 MC 6 3 2 4 4 3 2 3 7 2+ 6+* 310
Composition: Special
Impact Hits(D3); Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Heavy Armour;
Causes Fear; Impact Hits; Stomp Mournfang 4 - 8 3 - 5 4 3 2 4 5 - [0]
Thick-skinned; Causes Fear; Stomp Banner of Eternal Flame 1 Unit has flaming attacks [10]
Sabertusks (1 , 21 pts)
Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Ogres (11 , 382 pts) Ogres 10 MI 6 3 2 4 4 3 2 3 7 5+ 6+* 382
Composition: Core
Ogre Charge; Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Light Armour; Causes
Fear; Stomp Crusher 1 MI 6 3 2 4 4 3 2 4 7 5+ 6+* [42]
Ogre Charge; Hand Weapon; Ironfist; Light Armour; Stomp
Total Cost: 1496
Option Footnotes
Options
Bellower +1 to combat resolution in a tie
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Ironfist +1 Armour save bonus. 6+ Parry Save (even when mounted).
Light Armour 6+ Armour save.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Special
Immune to Poison Poisoned Attacks cannot wound automatically.
Look Out Gnoblars Any character or champion in unit benefits from 'Look Out, Sir!' rule as long as there are three rank-and-
file models remaining.
Ogre Charge Each MI unit on foot with this rule has Impact Hits(1). Units add their Rank Bonus to Strength.In addition, if when calculating charge distance, the two highest rolls total 10 or more, this becomes Impact
Hits(D3).
Running With the Pack If a Hunter character joins the pack, he has Swiftstride for as long as he remains. In addition, if he deploys
with unit, they have Vanguard.
Stomp 1 automatic hit at creature's strength, Always strikes last
Their Master's Voice Cannot be joined by characters other than Hunters. Neither Sabretusks, or the Hunter, may use Inspiring
Presence or Hold Your Ground.
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army; Special Rules: Forbid Special Characters
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 8# Models: 21
Total Characters: 741
Total Core: 382
Total Magic Items: 185
Total Rare: 0
Total Special: 373
% Characters: 49.5
% Core: 25.5
% Magic Items: 12.4
% Rare: 0
% Special: 24.9
Group Min Max Used
Points of Lords 0 375 375
Points of Heroes 0 375 366
Points of Core 375 Unlimited 382
Points of Special 0 750 373
Points of Rare 0 375 0