december gre s 1500

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  • 8/13/2019 December GRE s 1500

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1500 Pts - Ogre Kingdoms - December)gres1500

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Slaughtermaster (1 , 375 pts) Slaughtermaster 1 MI 6 4/10 3 4 5 5 3 4/5 8 - 4 375

    Composition: Lord

    General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Hand Weapon; Roiling Skies;

    Causes Fear; Stomp Fencer's Blades 1 Paired Weapons, gives bearer WS10 [35] Power Stone 1 Once per battle, adds 2 dice to a casting roll. [20]

    Crown of Command 1 Wearer is Stubborn [35] Roiling Skies 1 When a spell from the Lore of Heavens targets an enemy model or unit with

    the Fly special rule, the target suffers D6 Str 4 hits in addition to any effects

    caused by the spell

    [0]

    0. Iceshard Blizzard 1 Hex.Target suffers -1 to all To Hit rolls and it's leadership until caster's next

    magic phase. Shooting attacks that do not use BS must roll 4+ to fire.

    7+ Cast. 24" Range

    10+ Cast. 48" Range

    [0]

    1. Harmonic Convergence 1 Augment.Until caster's next magic phase target re-rolls all To Hit, To Wound and

    Armour Saves of 1

    6+ Cast. 24" Range

    12+ Cast. All friendly units within 12"

    [0]

    2. Wind Blast 1 Magic Missile.7+ Cast. Target is pushed D3+1" directly away from the caster. If target hits

    impassable terrain it stops and suffers D6 Str 3 hits, if it hits another unit it

    stops and both suffer D6 Str hits. Targets that cannot move are not moved

    but suffer D6 Str 3 hits.

    14+ Cast. Pushes D6+2" instead

    [0]

    3. Curse of the Midnight Wind 1 Hex.Target must re-roll all 6s when rolling to hit, wound and armour saves until

    the start of caster's next magic phase

    10+ Cast. 24" Range

    20+ Cast. All enemy units within 12"

    [0]

    4. Urannon's Thunderbolt 1 Magic Missile.D6 Str 4 hits

    10+ Cast. 24" Range13+ Cast. 48" Range

    [0]

    5. Comet of Casandora 1 12+ Cast. Place a token over a fixed point on the tabletop. At the start ofeach player's following Magic phase, roll a D6. On a 1-3 place another token.

    On a 4-6, ALL units within 2D6" take 2D6 hits +1 per token at Strength 4

    +1 per token. The Comet cannot be dispelled once cast.

    24+ Cast.

    Starts with 2 counters instead of 1

    [0]

    6. Chain Lightning 1 Direct Damage.15+ Cast. 24" Range. Causes D6 Strength 6 hits, once damage has been

    resolved roll D6, on 3+ choose another target within 6" of the original one

    and repeat. A unit may only be struck once per magic phase

    [0]

    Bruiser (1 , 193 pts) Bruiser (Battle Standard Bearer) 1 MI 6 5 3 5 5 4 3 4 8 4+ 4+*,

    6+*

    193

    Composition: Hero

    Look Out Gnoblars; Ogre Charge; Hand Weapon; Ironfist; Heavy Armour; Battle Standard

    Bearer; Lookout Gnoblar (x1); Causes Fear; Stomp Warrior Bane 1 Monster or character that loses a wound loses 1 attack per wound [5]

    Talisman of Preservation 1 4+ Ward save [45]

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    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Butcher (1 , 173 pts) Butcher 1 MI 6 3 2 4 5 4 2 3 7 6+ 2+*,

    6+*

    2 173

    Composition: Hero

    Immune to Poison; Ogre Charge; Level 2 Upgrade; Bloodgruel; Hand Weapon; Ironfist;

    Causes Fear; Stomp Bloodgruel 1 Roll a D6 after successfully casting a spell from the Lore of the Great Maw.

    On a 2+ the Wizard that cast the spell regains a lost Wound (up to startiing

    amount), and adds +1 the next time he attempts to cast or dispel a spell. On

    the roll of 1 he instead suffers a S6 hit.

    [0]

    0. Spinemarrow 1 6+ Cast. Augment, Range 12"Target is Stubborn until start of the caster's next Magic phase.

    9+ Cast. Increase range to 24"

    [0]

    1. Bonecrusher 1 8+ Cast. Magic Missile, Range 18"

    2D6 S2 hits with no armour saves.

    11+ Cast. Increase range to 36"

    [0]

    2. Bullgorger 1 7+ Cast. Augment, Range 12"Target has +1 S until start of caster's next Magic phase.

    14+ Cast. Targets all friendly units within 12"

    [0]

    3. Toothcracker 1 8+ Cast. Augment, Range 12"Target has +1 T until start of caster's next Magic phase.

    16+ Cast. Targets all friendly units within 12"

    [0]

    4. Braingobbler 1 9+ Cast. Hex, Range 18"Target must take Panic test. Units that are Immune to Psychology cannot be

    targeted.

    12+ Cast. Range 36"

    [0]

    5. Trollguts 1 12+ Cast. Augment, Range 12"Target has Regeneration until start of caster's next Magic phase.

    {macro Casting 20} Targets all friendly units within 12"

    [0]

    6. The Maw 1 15+ Cast. Direct DamagePlace small round template anywhere within 18" of caster. Roll Artillery and

    Scatter dice. Unless a Hit! is rolled, move template distance shown.

    If Misfire rolled, opponent places template anywhere on battlefield. Roll for

    scatter again (re-roll misfires).

    All models under template must take Initiative test. Models that pass suffer

    S3 hit. Models that fail suffer S7 hit with Multiple Wounds(D6).

    {macro Casting 21} Use large template.

    [0]

    Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25] Dragonbane Gem 1 2+ Ward vs Flaming attacks [5]

    Ironcurse Icon 1 Character and unit gain 6+ wardsave against war machines [5]

    Mournfang Cavalry (4 , 310 pts) Ogre Mournfang Cavalry 4 MC 6 3 2 4 4 3 2 3 7 2+ 6+* 310

    Composition: Special

    Impact Hits(D3); Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Heavy Armour;

    Causes Fear; Impact Hits; Stomp Mournfang 4 - 8 3 - 5 4 3 2 4 5 - [0]

    Thick-skinned; Causes Fear; Stomp Banner of Eternal Flame 1 Unit has flaming attacks [10]

    Sabertusks (1 , 21 pts)

    Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

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    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Ogres (11 , 382 pts) Ogres 10 MI 6 3 2 4 4 3 2 3 7 5+ 6+* 382

    Composition: Core

    Ogre Charge; Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Light Armour; Causes

    Fear; Stomp Crusher 1 MI 6 3 2 4 4 3 2 4 7 5+ 6+* [42]

    Ogre Charge; Hand Weapon; Ironfist; Light Armour; Stomp

    Total Cost: 1496

    Option Footnotes

    Options

    Bellower +1 to combat resolution in a tie

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ Armour save.

    Ironfist +1 Armour save bonus. 6+ Parry Save (even when mounted).

    Light Armour 6+ Armour save.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Special

    Immune to Poison Poisoned Attacks cannot wound automatically.

    Look Out Gnoblars Any character or champion in unit benefits from 'Look Out, Sir!' rule as long as there are three rank-and-

    file models remaining.

    Ogre Charge Each MI unit on foot with this rule has Impact Hits(1). Units add their Rank Bonus to Strength.In addition, if when calculating charge distance, the two highest rolls total 10 or more, this becomes Impact

    Hits(D3).

    Running With the Pack If a Hunter character joins the pack, he has Swiftstride for as long as he remains. In addition, if he deploys

    with unit, they have Vanguard.

    Stomp 1 automatic hit at creature's strength, Always strikes last

    Their Master's Voice Cannot be joined by characters other than Hunters. Neither Sabretusks, or the Hunter, may use Inspiring

    Presence or Hold Your Ground.

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army; Special Rules: Forbid Special Characters

    Roster satisfies all enforced validation rules

    Roster Statistics

    General's Ld: 8# Models: 21

    Total Characters: 741

    Total Core: 382

    Total Magic Items: 185

    Total Rare: 0

    Total Special: 373

    % Characters: 49.5

    % Core: 25.5

    % Magic Items: 12.4

    % Rare: 0

    % Special: 24.9

    Group Min Max Used

    Points of Lords 0 375 375

    Points of Heroes 0 375 366

    Points of Core 375 Unlimited 382

    Points of Special 0 750 373

    Points of Rare 0 375 0