decal application workflow
DESCRIPTION
Detailed decal application workflow in VRED explainedTRANSCRIPT
![Page 1: Decal Application Workflow](https://reader030.vdocuments.us/reader030/viewer/2022033010/5695d24e1a28ab9b0299e799/html5/thumbnails/1.jpg)
© 2015 Autodesk
Autodesk® VREDTM
Decal application workflow
Samarth Gupta
![Page 2: Decal Application Workflow](https://reader030.vdocuments.us/reader030/viewer/2022033010/5695d24e1a28ab9b0299e799/html5/thumbnails/2.jpg)
The Decal Application Workflow –
1) Drag and drop a texture from the windows explorer on a geometry.2) The "wizard window" pops up to ask, on which material property you want to assign the texture (diffuse, specular, glossy,.....decal).t3) Choose decal from the list.4) A Plastic material with planar projection and a multiPass material will be created, so that the decal material will be the top layer of the multipass material on the geometry. If there is already a multipassmaterial on the geometry, this multipass material is used.5) VRED will switch to Texturing Mode automatically.6) The Gizmo will be visible and the texture can be positioned.7) Press T or ESC or the Texture Mode Icon in the Quick Access Bar.
![Page 3: Decal Application Workflow](https://reader030.vdocuments.us/reader030/viewer/2022033010/5695d24e1a28ab9b0299e799/html5/thumbnails/3.jpg)
.JPG .PNG, .TIFF
With any available picture editing tool, make the background as transparent. Preferably save as .PNG or .TIFF format.
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Once you drag a .png or .tif ( not JPG ) to the VRED object , the ‘ Add Decal ‘ has 2 options
![Page 5: Decal Application Workflow](https://reader030.vdocuments.us/reader030/viewer/2022033010/5695d24e1a28ab9b0299e799/html5/thumbnails/5.jpg)
With Edit Material option, the texture can be mapped across objects with the same multipass material
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With Edit Object option, the texture will remain within the selected objects only.