ddma / microsoft: crossmedia marketing

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DDMA – gaming / brand / consumer Marcel Nieuwpoort 8 december, 2009

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Page 1: DDMA / Microsoft: Crossmedia Marketing

DDMA – gaming / brand / consumer

Marcel Nieuwpoort8 december, 2009

Page 2: DDMA / Microsoft: Crossmedia Marketing

Gaming industrie overview

Page 3: DDMA / Microsoft: Crossmedia Marketing

Gaming vs Movies

Page 4: DDMA / Microsoft: Crossmedia Marketing

90 Miljoen gamers in Europa (1 op 3)

9066

24

Europa – actieve gamers

(miljoenen)

Betalende gamers• 66 millioen die actief betalen voor games

en game consoles

Niet betalende gamers• 24 millioen “niet betalende” gamers –

Diegene die gamen maar het afgelopen jaar geen game hebben gekocht, maar wel gratis spelletjes spelen (online of offline)

Page 5: DDMA / Microsoft: Crossmedia Marketing

Online gaming

2007 2008 2009 2010 20110

20

40

60

80

100

120

Bre

edba

nd H

uish

oude

ns

(Milj

oene

n)

Europese – breedband huishoudens 2007 - 2011 Europa – geinstaleerde 3rd Gen. Console Base 2006-2011

2007 2008 2009 2010 20110

10

20

30

40

50

milj

oene

n

Page 6: DDMA / Microsoft: Crossmedia Marketing

6

0

250

500

750

1,000

2006 2007 2008 2009 2010 2011 2012

US $

mill

ions

Market Forecasts: Global and U.S. In-Game* Advertising Expenditure($ US millions)

Parks Associates (U.S. Only) Yankee Group (Global) PwC (U.S. Only) emarketer (U.S. Only)

* Defined herein as:Parks Associates: forecast for static and dynamic in-game ad revenues inc. product placement & sponsorships (U.S. market only) - Jun 07Yankee Group: for static and dynamic in-game ad revenues inc. product placement & sponsorships (Global market) - Jul 07PwC: forecast is for "in-game" advertising - no further definition available (U.S. market only) - Jun 07emarketer: includes static ads, dynamic ads, product placements, game portal display ads and sponsofed sessions in console-based, PC-based and web-based games; excludes advergames and advertising on mobile games - Feb 08

1 miljard wereldwijde advertentie markt in gaming

Page 7: DDMA / Microsoft: Crossmedia Marketing

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Mobile gaming…

Page 8: DDMA / Microsoft: Crossmedia Marketing

Op dit moment…

Page 9: DDMA / Microsoft: Crossmedia Marketing

Mogelijkheden op dit moment

Complexity & lead time

Gamer-focused web sites

Dynamic in-game Advertising

Sponsorships In-game product placement

Advergames

…Van simpele game interacties online tot meer geavanceerde branded games

Page 10: DDMA / Microsoft: Crossmedia Marketing

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Ingame advertising

Page 11: DDMA / Microsoft: Crossmedia Marketing

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Voorbeeld van BDE

Page 12: DDMA / Microsoft: Crossmedia Marketing

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Burger King

Custom game promotion- 3 custom games for Xbox & Xbox 360- Sold exclusively in-store for $3.99- Cross promotion

Results- 40% profit increase YOY- 4% increase in same store sales- Won the Grand Prix Titanium Lion at Cannes 2007

Page 13: DDMA / Microsoft: Crossmedia Marketing

Games & dataverzameling cases

Page 14: DDMA / Microsoft: Crossmedia Marketing
Page 15: DDMA / Microsoft: Crossmedia Marketing

KLU - Werving

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16

Nuon Ballenjongens – WL Messenger

Page 17: DDMA / Microsoft: Crossmedia Marketing

toekomst?

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"This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games"

STEVEN SPIELBERG