d&d divine power guide
TRANSCRIPT
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DIVINE P O W E R
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C R E D I T S
Design
R o b Hei nsoo (lead),
Richard Baker, Logan Bonner, Robert J . Schwalb
Addit ional Design
Greg B i ls land, Andy Col l ins, Mat th ew Sernet t
Development
S tephen Schubert ( lead),
Andy Coll ins, Pet er Scha efe r
Addit ional Development
Mike Donai s , Andr ew Finch
Editing
J e r e m y Crawfor d ( lead),
Jenni fer Clarke Wi lk es , Kim Moh an
Managing Editing
Kim Mohan
Director of D& D R& D and Boo k Publishing
Bil l Slavicsek
D & D Creative Manager
Chris topher Perk ins
D & D Senior Art Director
J o n Schindehet te
D & D Design Manager
J a m e s Wy a t t
D & D Develop ment and Edit ing Manager
Andy Coll ins
Ar t Director
Karin Powe l l , Jo n Schindehet te
Cover I llustration
Ralph Horsley
Graphic Designer
E m i Tanji
Interior Il lustrations
Kyle Ander son, Ralp h Beisner, Kere m Beyi t , Concept Art
House, E mra h Elmasl i , Luvas Grac ian o, Rebecca Guay ,
Layne Johnso n, Goran J o s i c . Mazin Kassis , Ho war d Lyon,
L e e Moyer, Wi l l ia m O'Connor, Luc io Parr i l lo, Mi chael
Phi l l ippi , W a y n e Reyn olds, Dan Scot t , Georgi "Ca lad er"
Sime onov . Ron Spencer , Ameli a Stone r, Mati as Tapia,
Kieran Yanner
Publish ing Produ ctio n Specialist
Angelika Lokotz
Prepress Manager
Jef ferson Dunlap
Imaging Technician
Ashley Brock
Production Manager
Cynda Cal laway
Game rules based on the original D U N G E O N S D R A G O N S '
rules created by E. Ga ry Gyg ax and Da ve Arnes on , and t he
later edi t ions by Dav id "Z e b" Cook (2nd Edit ion); Jo na th an
Tweet , Mont e Cook, Sk ip Wi l l i ams, Richard Baker , and Peter
Adkis on (3rd Edit ion): and Rob Hein soo, Andy Coll ins, and
J a m e s Wy a tt (4th Edit ion).
6 2 0 - 2 1 7 9 0 7 2 0 0 0 1 EN
9 8 7 6 5 4 3 2 1
F i r s t P r i n t i n g : J u l y 2 0 0 9
I S B N : 9 7 8 - 0 - 7 8 6 9 - 4 9 8 2 - 3
U . S . . C A N A D A . A S I A , P A C I F I C .
L A T I N A M E R I C A
W i z a r d s of t h e C o a s t L L C
P . O . B o x 707
R e n t o n W A 9 8 0 5 7 - 0 7 0 7- 1 8 0 0 - 3 2 4 6 4 9 6
E U R O P E A N H E A D Q U A R T E R S
H a s b r o U K L t d
C a s w e l l W a y
N e w p o r t . C w e n t N P 9 0 Y H
G R E A T B R I T A I NP lease keep this address (o r you r records
W I Z A R D S O F T H E C O A S T , B E L G I U M
I n d u s t r i a l a a n 1
1 7 02 G r o o t - B i j g a a r d e n
B e l g i u m
- 3 2 . 0 7 0 . 2 3 3 . 2 7 7
D U N G E O N S & D R A G O N S . D & D . d 2 0 . d20 S y s t e m . W I Z A R D S O F T H E C O A S T . P l a y e r ' s Handbook, D u n g e o n M a s t e r ' s G u i d e . M o n s t e r M a n u a l . D i v i n e Power. F O R G O T T E N R E A I M S . a l l o t he r
W i z a r d s of t h e C o a s t p r o d u c t n a m e s , a n d t he i r r e s p e c t i v e l o g o s a r e t r a d e m a r k s of W i z a r d s o f t h e C o a s t i n t h e U . S . A . a n d o t h e r c o u n t r i e s . A l l W i z a r d s c h a r a c t e r s , c h a r a c t e r
n a m e s , a n d t h e d i s t i n c t i v e l i k e n e s s e s t he r e o f a r e p r o p e r t y o f W i z a r d s o f t h e C o a s t L L C . T h i s m a t e r i a l Is p r o t e c t e d u n d e r t h e c o p y r i g h t l a w s o f t h e U n i t e d S t a t e s o f A m e r i c a . A n y
r e p r o d u c t i o n o r u n a u t h o r i z e d u s e of t h e m a t e r i a l o r a r t w o r k c o n t a i n e d h e r e i n is p r o h i b i t e d w i t h o u t t h e e x p r es s w r i t t e n p e r m i s s i o n o f W i z a r d s o f t he C o a s t L L C . A n y s i m i l a r i t y
t o a c t u a l p e o p l e , o r g a n i z a t io n s , p l a c e s , o r e v e n t s i n c l u d e d he r e i n is p u r e l y c o i n c i d e n t a l . P r i n t e d i n t h e U . S . A . £ 2 0 0 9 W i z a r d s of t h e C o a s t L L C
V I S I T O U R W E B S I T E A T W W W . W 1 Z A R D S . C O M / D N D
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INTRODUCTION
S tau nch p r o tec to r , s av e r of l i ves , fo r mid ab l e foe ,
and wo r l d l y r ep r ese n ta t i ve o f t he go ds -a l l o f t hese
a w e r o l e s filled b y d i v i n e c h a r a c t e r s . T h e i r s p e c i a l
c o n n e c t i o n s w i t h th e de i t ies and o the r fo rces o f t he
c o s m o s g i ve t h em a su i t e o f pow er s an d ab i l i t i e s - as
w e l l a s r e s p o n s i b i l i t i e s - t h a t m a k e t h e m i n d i s p e n s
ab le i n t he con t i nua l s t r ugg le t o ad va nc e t he caus es
o f r i gh teo usness and j us t i ce . T ho se wh o a t t a i n t h e
h ighes t l eve l s o f ac com p l i s hme n t l i t e r a l l y d o as c en d ,
be co m i ng en t i t i e s no t un l i ke t he de i t i e s t hey wo r s h i p
i .nd emula te .
D i v i n e Power™ i s a to me that b roa de ns th e ch o i ce s
ava i l ab le to t hose wh o f o l l o w the dictates of a deity.
In i t s page s ar e ne w w a y s to b u i l d a d i v i n e c h a r a c
te r , a long w i t h n ew op t i ons t o fill out yo ur rol e as an
avenger , a c le r ic , a n invoke r . o r a pa l ad in .
USING THIS BOOKA s yo u c a n see by the tab le o f con ten ts . Di v i ne
Power i s o r g an i zed by c l a s s . W h e t h e r y o u h a v e ;i
c h a r a c t e r o f a p a r t i c u l a r c l as s o r yo u wa n t t o ma k e
a c h a r a c t e r o f t h a t c l a s s , a l l y o u h a v e to do is con su lt
t he p r op e r cha p t e r f or ne w c l as s f ea t u r es , bu i l ds ,
p o w e r s , a n d p a r a g o n p a t h s . T h e f i n a l chap te r o f t he
b o o k c o n t a i n s a l a r g e s e c t i o n o n d i v i n e d o m a i n s ,
d o z e n s o f n e w f e at s , t e n d i v i n e - t h e m e d e p i c d e s t i
n i es , s e v e r a l n e w r i t u a l s , a n d i n f o r m a t i o n on de i t i e s
a n d d i v i n e b a c k g r o u n d s t h at w i l l d e e p e n y o u r r o l e -
p l a y i n g e x p e r i e n c e .
D & D I n s i de r : S o m e o f the mate r i a l in th is book
w a s o r i g i na l l y l ea t u r ed i n a r t i c l es i n Dragon * maga
z ine , par t o l D & D Ins id er . I t 's co mp i l ed here , a l on g
w i t h p l en t y o f n e w i n f o r ma t i o n , f or e a s y r e f e r en ce
at you r gam e t ab le . W h e n y o u s u b s c r i b e t o D & D
Ins id e r , you get a c c e s s t o hu nd r e ds o f pages o f c on ten t
l i ke t h i s - ne w power s , f ea ts , an d i nsp i r a t i on t o mak e
y o u r D & D " g a m e m o r e f u n . a n d t o m a k e y o u a b e t t e r
p laye r . Y o u r D & D Ins id e r subsc r i p t i o n a l so g i ves you
too l s l i ke t he D & D Cha r a c t e r B u i l de r , t he eas ies t wa y
to c r ea te an d ma in ta in yo u r cha r ac te r a t any level .
Vis i t v v w w . d n d i n s i d e r . c o m to l e a r n mo r e .
REIMAGINIMG Y O U R C H A R A C T E R
I t h a p p e n s . Y o u ' v e p l ay ed you r d i v i ne cha r ac te r a
wh i l e , an d sud den l y D i v ine " Power sho ws up . o f fer
i ng many n ew poss ib i l i t i e s— op t i ons yo u m i g h t ha ve
p i cke d i f you had kn ow n abou t t he m ea r l i e r .
Don ' t despa i r ; you h a v e a f ew cho i ces . Re t r a i n i ng
ru le s (see pag e 28 o f the P l a y e r ' s Handbook") mak e
t a p p i n g i n t o D i v i n e P o w e r e a s y . I f r e t r a i n i n g won ' t
do t he t r i c k q u i c k l y e n o u g h , t a l k t o yo u r D M abo u t
r e w o r k i n g y o u r c h a r a c t e r a l o n g t h e l i n e s D i v i n e P o w e r
p r o v i d e s . C h a n c e s a r e yo u ca n ove r ha u l you r P C t o
m a t c h y o u r d e s i r e s w i t h o u t do in g an y h a r m to the
c a m p a i g n . Y o u r D M m i g h t ev en hav e a wa y to m a k e
the cha ng e a par t o f th e s tory . I f do in g tha t u l t ima te l y
p r oves t oo d i f f i c u l t , a d r a m a t i c ex i t fo r the o ld er ch ar
a c t e r cou l d ma ke wa y fo r a ne w one .
fc A V E N G E R 4
N ew C l a s s Feat ure 6
N ew Buil d 6
N ew Avenger P o w e r s 6
N ew Paragon P a t h s 20
2 : C L E R I C 28
N ew C l a s s Feat ure 30
N ew Build 30
N e w Cleric P o w e r s 31
N ew Paragon P a t h s 4 4
3: I N V O K E R 54
N ew C l a s s Featu re 56
N ew Buil d 56
N ew Invoker P o w e r s 57
N ew Paragon P a t h s 70
4: P A L A D I N 80
N ew C l a s s Featur es 82
N e w Buil ds 82
N ew Paladin P o w e r s 83
N e w Paragon P a t h s 96
5 : D I V I N E O P T I O N S 106
Divine Domai ns 108
Your De it y and You 124
Divine Backgrou nds 128
N ew F e a t s 130
Heroic Tier F e a t s 130
Paragon Tier F e a t s 137
E p i c Tier F e a t s 140
Multiclass F e a t s 143
E p i c Dest inie s 145
Avatar of De at h 145
Avatar of Free dom 146
Avata r of Ho pe 147
Avatar of J u s t i c e 148
Avat ar of Life 149
Avatar of Sto rm 150
Avatar of W a r 151
Chosen 152
Exalted Angel 154
Saint 155
N ew Rituals 156
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" M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of
these paths. I go as I am called, and let the n icked tremble
a t t h e s o u n d of my footsteps."
YOU ARE a n agent o f d i v i ne jus t ic e . I t i s yo ur
task to gu ar d th e in noc ent , to s t an d wa tc h in the
shadows , t o cens u r e you r de i t y ' s f oes w i t h sac r ed
pow er , an d to lav t he m low w i t h you r we ap on no
ma t t e r wh e r e t hey h ide . T h e en em i es o f yo u r god
r e ign un ch ec ke d t h r oug hou t t he wo r l d ; t he r e i s mu ch
to be do ne .
A v e n g e r s re ly on the i r zea l ous p ie t y to see th e m
th r oug h t he i r ba t t l es , emp lo y i ng oa th of enmi ty
a n d Avenge r ' s Ce ns u r e t o des t r oy t he i r f oes . T h e
C e n s u r e o f P u r s u i t a n d t h e C e n s u r e o f R e t r i b u t i o n
a r e d e s c r i b e d i n Player's Handbook 2. T h i s c h a p t e r
i n t r o d u c e s t h e C e n s u r e o f U n i t y . I f y o u c hoo se t h i s
ve r s i o n o f Avenge r ' s C e n s u r e , yo u don ' t l oc us o n
c h a s i n g af t e r y o u r e n e m i e s o r d r i v i n g t h e m aw ay
f r o m you r ch os en f oe . I ns tea d , yo u spec ia l i ze i n
p o w e r s t ha t b r i n g en em ie s t o mee t j u dg me n t a t you r
ha nd one a t a t ime . T h r o ug h t he Ce ns u r e o f Un i t y ,
you r a t t acks aga ins t you r cho se n f oe ga in s t r eng th
wh en you r a l l i e s a r e nea r by , g i v i ng you t he a b i l i t y to
d i spa t ch f oes q u i ck l y wh o a r ou se yo u r wr a th ,
T h i s chap t e r i nc l udes ma te r i a l f or ave nge r s wh o
choose th e Ce ns ur e o f Un i ty , as we l l as fo r o th er
avengers .
• N e w C l a s s F e a t u r e : T h e Ce ns u r e o f Un i t y , a ne w
v e r s i o n o f A v e n g e r ' s C e n s u r e , r e wa r d s yo u f o r
c o o p e r a t i n g w i t h you r a l l i e s .
• N e w B u i l d : A s a c o m m a n d i n g av e ng e r , b r i n g the
po wer o f yo u r f r i ends t o bea r aga ins t yo u r sw o r n
ene my .
• N e w A v e n g e r P o w e r s : A lmos t a hu nd r e d new
avenge r power s f o r yo u t o cho ose f r om, i nc l ud ing
pow er s su i t ab le f or t he Ce ns u r e o f P u r su i t , t he
Cen su r e o f Re t r i bu t i on , an d t he Ce ns u r e o f Un i t y .
• N e w P a r a g o n P a t h s : N e w a v e n g e r p a r a g o n p a t h s
a r e i n t r od uce d , i nc l ud ing t he f avo r ed sou l , t he
r e len t l es s s l aye r , an d t he wa t ch fu l s hep he r d .
C H A P T E R I | A v e n g e r
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NEW CLASS F E A T U R E
W h e n y o u c h o o s e y o u r Av e n g e r ' s C e n s u r e , you ca n
choose t he Cen su r e o f Un i t y i ns tead o f an o t he r
opt i on , s uc h as th e on es in P l a y e r ' s Handbook 2.
C e n s u r e o f U n i t y : Y ou ga i n a + 1 bon us t o
d a m a g e r o l l s aga in s t you r oath of enmi ty targ et for
e a c h a l l y ad j acen t to tha t ta rget . T h e bo nu s in cr eas es
to +2 at 11th leve l a n d +'i at 2 1 st level .
N E W BUILD
P l a y e r ' s Han dboo k 2 f ea t u r es t he i so la t i ng a ve nge r
a n d t h e p u r s u i n g a v e n g e r . T h i s c h a p t e r a d d s t h e
c o m m a n d i n g a v e n ge r , w h o b e c o m e s e v e n m o r e
fo r m id ab l e w h e n a l l i e s en te r t h e f r ay aga i ns t h i s o r
h e r foe.
COMMANDING AVENGERI I n c o m m a n d i n g a v e n g e r b u i l d is ba se d on the
( i n s u r e of U n i t y . O n c e y o u h a v e swo r n yo u r oa th
of enm it y , yo u ho pe t o su r r o und yo u r oa th of enmity
ta rget w i t h a s m a n y o f yo ur a l l i es as poss i b le . I f
t h e e n e m y s eek s t o f l ee , you r p owe r s enab l e yo u t o
co mpe l it t o f ace yo u . A l on e you a r e pow er f u l , bu t
f i g h t i n g a l o n g s i d e y o u r c o m r a d e s y o u a r e v e n g e a n c e
i n c a r n a t e . L i k e o t h e r a v e n g e r s , y o u s h o u l d m a k e
W i s d o m y o u r h i g h e s t a b i l i t y s co r e . I n t e l l i genc e
shou ld be yo u r secon d h ighes t , f o l l owed by Dex te r i t y .
S u g g e s t e d C l a s s F e a t u r e : Cen su r e of U n i t y *
S u g g e s t e d F e a t : W e a p o n F o c u s
S u g g e s t e d S k i l l s : A t h l et i c s . P e r c e p t i o n , R e l i g i o n .
S tea l th
S u g g e s t ed A t - W i l l P o w e r s : bond q) censure,*over
whelming s t r i k e
S u g g e s t ed E n c o u n t e r P o w e r : p as s ar arms*
S u g g e s t e d D a i l y P o w e r : strength of many*
• N e w o p t i o n p re se nt ed in th is boo k
L E V E L 1 A T - W I L L P R A Y E R S
B o n d of Censure Aveng er Att ack 1
You compely our enemy to come orward and face judgment.
At -Wi l l • Cha rm, Div ine , Implement . Rad iant
Standard Act ion Ranged 5
Target: One creature
Attack: Wisdom vs. W i l l . If th e target is you r oath of enmity
target an d no enemi es are adja cent to you, you can mak e
tw o attack rolls and use eithe r resul t.
Hit: You pull the target a numb er of squares equal to your
Intelligence modifier. If the target ends this mo ve men t
adjace nt to you , it take s 1d 10 r adiant dama ge .
Level 2 1 : 2d10 radiant damag e.
Lead ing S t r ik e Avenger Attack 1
Y o u sho w an ally how to h it your fo e where it hurts.
At-Wi l l • D iv i ne , Wea pon
Standard Act ion Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit: 1 | W | + Wi sd om modifier da mage. On e ally adjacent
to yo u or to the targe t gains a bon us to his or her next
damage roll against the target equal to your I ntelli gence
modifier.
Level 27: 2| W] + Wi sd om modifier damag e.
L E V E L 1 ENCOUNTER P R A Y E R S
Co m p e l l i n g B l ade Avenger A U . K k 1
Your weapon w e a v e s a subtle trap, locking your enemy's steps
toyours.
Encounter • Div ine , Weap on
Standard Act ion Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit : 1 | W | + Wi sd om modifier dam age. Until the end of
your next turn, the first t im e an e nemy enter s a square
adjacent to you on its turn, you can shift 1 square as a
free action and then slide the target 1 square into the
space yo u left.
Censure of Ret ribu tion : The distance of the shift and the
slide equals your Intelligence modifier, but after the slide,
you must be adjac ent to the target.
NEW AVENGER P O W E R S
T h e new po wer s p r es en te d i n t h i s cha p t e r supp le
men t t hose a l r ead y ava i l ab le t o aveng e r s . M a n y o f t he
p o w e r s suppo r t t he Cen su r e o f Un i t y , bu t t he b r oa d
ran ge o f po we rs he re pro v i des usefu l Opt ions fo r any
avenger .
A V E N G E R O R I G I N S
T h e a v e n g e r c lass desc r i bes an o r ig in fo r mem be rs o f the
c lass ou ts ide the norma l expecta t ions o f a god 's w orsh ip
e r s . W h a t ' s t rue for your a v e n g e r ? D i d you learn you r
ski l ls f r o m a reco gni zed rel ig ious organiz at i on, a break
a w a y sect of here t ic s, or a ver sio n of the r el ig ion thought
to be ext inc t ? Ho w do leader s o f the fa i th v i e w y ou? Are
yo u a her o to the m, a t ru ste d serv ant , a mis gui ded fool ,
o r a dang erou s f ree th in ker? W h a t d o you t h i n k of othe r
fai thf ul? Ar e the y l ike fami ly to you , or do the y se em l ike
b l i n d she ep deaf to the t ru th ? H o w do you see your o w n
act i ons? Is your k i l l ing a nec essa ry ev i l , a g r i m but r ig h
teo us duty of th e fa i th fu l , o r a t r i b u te to you r deity ?
( I I A P T E B 1 | A v e n f l e r
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Da y 's F i rs t L ight Avenger Attack 1
\o u envelop your fo e in a burning shroud of light. II the foe
moves, the brilliance scorches it.
Encounter • Di vine , Impl ement , Radi ant
Standard Ac t ion Me lee touch
Attack: Wis do m vs. Reflex
Hit: 1 d8 + Wis do m modifier radiant damage. If the target
will ingly moves before the start of your next turn, it takes
S your Wis dom modifier radiant damage.
Pass at A r m s Avenger Attack 1
Your strike creates an o p e n i n g that you or a nearby ally can use
to change position. If you take advantage of the opening, you
ca n force your foe to move.
Encounter • Divine, We ap on
Standard Ac t ion Melee weapon
Target: On e creature
Attack: Wi sd om vs. AC
Hit : 2|W] + Wisdom modifier damage. You or an ally adja
cent to the target ca n then shift 1 square as a fre e act ion.
Censure of Unity: If you shift, rather than your ally, you can
slide the target into the space you left.
R elen t less A t tack Avenger Attack 1
Your a t tack s d r ive th e enemy away and no matter where it
goes, you are no t f ar beh ind .
Encounter • Divine, We ap on
Standard Ac t ion Melee weapon
Target: On e creature
Attack: Wis do m vs. AC
Hit : 2|W] + Wisdom modifier damage. You push the target
2 squares and then shift 3 squar es to a squar e adj ace nt
to it.
Shielded by Fa i th Avenger Attack 1
T h e words of your prayer lend power to your strike whi le shield
in g yo u f r o m t h e interference of your enemies.
Encounter • Divine, We ap on
Standard Ac t ion Mel ee weap on
Target: On e creature
Attack: Wi sdo m vs. AC
Hit : 2[W | + Wis dom modifier damage. Unti l the en d of
your next turn, yo u gain a +2 p owe r bonu s to all def enses
against attacks made by creatures other than the target.
Sp eed and S t i l lness Avenger Attack i
Y ou move in a blur, an d your strike places a glowing s i g i l above
your enemy. The s ig i l ' s st reng th f lows back to you if that enemy
moves.
Encounter • Divine, Radiant, We ap on
Standard Ac t ion Mel ee weap on
Effect: Before the attack, you shift 1 square.
Cens ure of Purs uit : The numbe r of squares you shift
equals your Dexterity modifier.
Target: On e creature
Attack: Wi sdo m vs. AC
Hit: 1 | W] + Wis do m modifier radiant damage. If the target
moves on its turn before the end of your next turn, you
gain 5 temporary hit points.
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L E V E L 1 D A I L Y P R A Y E R S
A r g e n t M a n t l e Avenger Attack 1
You channel divine light and thunder through you r holy symbol,
smiting enemies nearby. For the rest of the battle, a mantle of
silver light clings to you r shoulder s, a sign of divine favor.
Dai ly • Div i ne, Implement , Radiant , Thunde r
Standard Ac t ion Close burst 1
Effect: Unti l t he end of the encounter, you can reroll
the damage roll for any avenger attack po wer you use,
includi ng this on e, and you must use the secon d result.
Target: E a c h en emy in burst
Attack : Wi sd om vs. Fortitude
Hit : 2d1 0 + Wi sd om modifier radiant and thunde r
damage.
Miss: Half damage.
W i n g s of Light Avenger Attack
Celest ia l Fist Avenger Attack 1
.A great fist of light smashes down at your atony, and then
holds the f oe fast in i t s g r ip .
Dai ly • Div i ne, Implem ent, Radian t
Standard Action Ranged 5
Target: One creature
Atta ck: Wi sd om vs. Reflex
Hit: 2d 10 + Wis do m modifier radiant damage, and the
target is immobilized ( s a v e ends).
E a c h Failed Sav ing Throw: The target takes 5 radiant
damage.
Aftereffect: The target is slowed ( s a v e ends).
Miss: Half damage, and the target is immobilized unti l the
end of your next turn.
St rength of M a n y Avenger Attack 1
Yo u call on the loya l ty and c ou r ag e of your allies to strike a
mighty blow.
Dai ly • Di v ine, Weapo n
Standard Action Melee weapon
Effect: Whenever you make a damage roll before the end of
your next tu rn, you gai n a - 2 bonus for each ally wi th in 2
squares of you.
Target: One creature
Attack : Wi sd om vs. AC
Hit: 3[ W] + Wis do m modifier damage.
Miss: Half damage.
T h u n d e r a n d Echo Avenger Attack 1
Thunder tides your weapon and then reverberates around you.
Dai ly • Div i ne, Thunder, Weap on
Standard Action Melee weapon
Pr imary Target: One creature
Pr imary At tac k: Wi sd om vs. AC
Hit : 1 [ W] - W i sd om modifier damag e plus 1 dl 0 thun der
damage.
Miss: Half damage.
Effect: Make a secondary attack that is a close burst 2.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Atta ck: Wi sd om vs. Fortitude
Hit: l d6 - Wi sd om modifier thunder damage, and you
push the seco ndary target 2 squares.
S h i n i n g w i n gs sprout from your shoulders or a moment , carry
i n g y t m sw i f t l y toyou r sworn foe.
Daily • Di v ine, Weap on
Standard Action Melee weapon
Effect: Before th e attac k, you can fly 6 squa res and must
land in a square adjacent to your oath of enmity target. This
movement does not provoke opportunity attacks.
Target: Your oath of enmity target
Atta ck: Wi sd om vs. ACHi t 3 |W ] - Wi sd om modif ier damage.
Miss: Half damage.
L E V E L 2 U T I L I T Y P R A Y E R S
Avenger ' s R esolve Avenger Utility
F o r a few moments.your faith infusesyou with supernatural
toughness.
Encounter • D ivi ne
Immediate Interrupt Personal
Trigger: An enemy other than your oath of enmity target hits
you
Effect: You gain resist S to all dam ag e unti l the end of yournext turn.
Avenger Util ity 2ndu r i ng Sp i r i t
Th e strength ofvour spirit shines most brightlv in adversitv
Encounter • Di vi ne
Minor Action Personal
Requi rement : You must be bloodied.
Effect: You gai n a +4 bonu s to all defen ses unti l the end of
your next turn.
Loya l S a n c t io n Avenger Utility
Yo u b l es s you r comrades efforts to aidyou in the defeat of you r
chosen foe.
Encounter • Di vin e
Minor Action C lose burst 5
Target: One ally in burst
Effect: Unti l th e end of your next t urn, the target gai ns a
power bonus to damage rolls against your oath of enmity
target equal to your Wi sd om modifier.
Righ teous P ursu i t Avenger Util ity .
Tr y a s your enemy might, there's no escaping your HTath.
Encounter • D ivi ne
Immedia te Reacti on Personal
Trigger: Your oath o/enmity target ends its turn in a square
not adjacent to you
Effect: Yo u shift a numb er of squar es equal to your W i s
do m modifier and must end this movem ent as close to
your oath of enmity target as possi ble.
Si lver S h a d o w Avenger Uti l i ty 2
Y o u c l o a k y o u r s e l f i n astro] m i s t , which guards yo u from harm.
Dai ly • Divi ne
Minor Action Personal
Ef fect Yo u gain tempora ry hit points equ al to 5 + your
level. You also gain con ceal ment , whi ch lasts unti l you
have no tempor ary hit points.
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L E V E L 3 ENCOUNTER P R A Y E R S Spa r k i ng W o u n d s Avenger Att ack 3
Aveng er Attack 3o u n d by Fate
Y ou strike your foe and then share your pain with it.
Encounter • Divine . We ap on
Standard Action Mel ee wea pon
Target: On e creature
Attack : Wi sd om vs. AC
Hi t 2 [W] - Wisdom modif ier damage. Unt i l the en d of
your next turn, the target is immobil ized, and the first
t ime an enemy other than the target hits and damages
you whil e you are adjac ent to the target, you take half of
the damage and the target takes the other half.
Dead ly Str ide Aveng er Attack 3
bstacle can stop voufrom v is i t ing r igh teous furv on your
f~
Encounter • Divin e, We ap on
Standard Actio n Mel ee wea pon
Effect: Before the attac k, you shift a number of squares
equa l to one-half your spe ed. You gain phasin g during this
movement.
Target: One creature
Attack: Wi sd om vs. ACH h : 2 (W] + Wis do m modif ier damage.
Fury's A d v a n c e Aveng er Attack 3
A quick flick of your w e a p o n forces t he enemy to s tumble
Encounter • Divine, We ap on
Minor Actio n Mel ee wea pon
Target: One creature
Attack: Wi sd om vs. AC
Hr c 1 ; W| dama ge. You push the target 1 square, an d It
takes 3 dam age for ea ch of your alli es adj acen t to it after
die push. You then shift 1 squa re to a square adj ace nt to
the target.
Censure of Uni ty: The numbe r of squares you push a nd
drif t equals your Intelligence modifier. You still must end
the shift adjacent to the target.
h t e r v en i n g B lades Avenger Attack 3
I t a l i c echoes of your weapon weave around your target after
• • r H o w strikes home, interfering w i t h y o u r foe's a t tacks.
Encounter • Divine , We ap on
Standard Action Mel ee wea pon
" j r g e t O ne creature
Anac lc Wis do m vs. AC
M e 2 fW] - Wisd om modif ier damage, and the target
takes a -2 penalty to attack rolls until the end of your
•est turn.
Censure of Pur sui t: You can use this power as an
•ppu i tun i ty attack against your oath of enmity target.
T he sparks after your strike warn of f your enemy's compan ions.
Encounter • Divine , F i r e , L ightning, Wea po n
Standard Act ion Mele e weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit : 1 [ W] + Wisd om modif ier damag e. At the end of the
target's next turn, each ene my adjacent to the target
takes 5 fire an d l ightning damage, and if no enemies
are adjacent to it, the target takes 5 fire an d lightning
damage.
Censure of Retr ibu ti on: If no other creatures are adjacent
to the target w he n the attack hi ts, you gain a bon us to t he
damage roll equal to your Intelligence modifier.
L E V E L 5 D A I L Y P R A Y E R S
D a n c e of F l ame Avenger Attack-5
Mu l t i co lo red / l am es dance acrossyour w e a p o n a n d ignite your
enemy, erupting onto other enemies the longer the flames dance.
Daily • Divine , F i r e , W eap on
Stand ard Action Mel ee wea pon
Target: One creature
Attac k: Wi sd om vs. AC
Hit : 2[W] + Wi sd om modif ier damage.
Effect: The target takes ongoing 5 fire damage ( s a v e ends).
E a c h Fai led Sav in g Thr ow : An enem y of your choi ce
with in 5 squa res of the target t akes ongoi ng 5 fire dam
age ( s a v e ends).
Light o f Tru th Aveng er Attac k S
A b r i l l i a n t sha f t o f l i gh t st reaks d o w n from above and fixes on
the enemy you touch. In th e merci less l i g h t . y o u r enemy suffers
pain co m m e n sura t e w i t h t he n um b e r of your friends near it.
Daily • Divin e, Imple ment, Radian t
Standard Action Mel ee touch
Target: One creature
Attack: W is do m vs. Fortitude
Hit : 1d10 + Wis do m modif ier radiant dam age , and ongo
ing 10 radiant damage ( s a v e ends).
Miss: Half damage , and ongoing 5 radiant d ama ge
( s a v e ends).
Effect: W h e n the target rolls any saving th row befo re th e
ongoing d amag e ends , the target takes a penal ty to the
saving th row equal to the numbe r of your allies adjacent
to it.
M e n a c i n g P resence Avenger Attack 5
Yo u attack and then emanate d i v i n e menace, w e a k e n i n g the
resolve of nearby foes.
Daily • Divin e, F e a r , W eap onStanda rd Action Mel ee weap on
Target: One creature
Attack: Wi sd om vs. AC
Hit : 3| W| - Wisd om modif ier damage.
Miss: Half damage.
Effect: Unti l the end of the encounter, any enemy that
starts its turn adjac ent to you takes a -2 pen alt y to AC
until the end of its next turn.
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N i n e Sou l s of W r a t h Avenger Attack 5 L E V E L 6 U T I L I T Y P R A Y E R S
A s you strike you r enemy, you cull forth souls to protect you.
S t r e a m i n g around you. they l ash o ut a t enem i es nearby, weak
ening them.
Daily • Di vine , Weap on
Standard Act ion Melee weapon
Target: On e creature
Attack: W is do m vs. AC
Hit : 2 |W | + Wis do m modif ier damage.
Miss: Half damage.
Effect: Unti l the end of the encount er, any ene my o ther
than your oath of enmity target that ends its turn adjacent
to you gains vuln erabl e 5 to all dama ge unt i l the end of
your next turn.
O a t h of R igh teous Fury Aven ger Attack S
Y ou swear an oath to reduce your enemies t o r u i n . E a c h s la in
foe renews your zeal.
Daily • Di vine, Weap on
Standard Act ion Melee weapon
Target: On e creature
Attack: Wis do m vs. AC
Hit: 3| W] + Wi sd om modifier damag e.
Miss: Half damage.
Effect: Unti l the end of the encounter, wh en ev er your
oath of enmity target drop s to 0 hit points , yo u can shift a
nu mbe r of squares equa l to your Dexteri ty modifier as a
free action.
A s pe c t of M a jes t y Avenger Uti l i ty 6
Your faith f i l ls you with courage and mystical ly extends the
reach of your attacks.
Daily • D ivin e. S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, you gain a +1 bon us to W i l l ,
an d y our m el ee reach increases by 1.
For t i fy ing C han t Avenger Uti l i ty 6 1
Yo u recite ho l y verses, armoring your
your faith.
e l f w i t h the strength of
Daily • D ivi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, you gain a +1 b onu s to AC
and Fortitude. In addition, wh en eve r you reduce your
oath of enmity target to 0 hit points, this bonus incre ases
to * 4 unti l the end of your next tur n.
H a r s h Lesson Avenger Uti l i ty 6
You seek penance in the hope that vour faults might he
corrected.
Encounter • Divi ne
F r e e Act ion Personal
Trigg er: You miss ever y target wi th a n aven ger au ac k pow er
Effect: Yo u take 5 d ama ge, and yo u gain a - 2 power bonus
to attack rolls until the end of you r next t urn.
Step of Fate Avenger Uti l i ty 6
Your world is in mo t i on w i t h you r sworn enemy as its center.
Daily • Divi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, you ca n use a free ac ti on to
shift 1 square as the first action on each of your turns.
You can't end this movement farther away from your
oath of enmity target tha n you started.
L E V E L 7 ENCOUNTER P R A Y E R S
Celestia Endu res Avenger Attack 7
Th i s prayer comes from a battle hvmn of the War of Creation.
Its uplifting wonts l end yo u st rength.
Encounter • Div ine , Heal i ng, Weap on
Standard Act ion Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
H i t 1 [ W] + Wi sd om modifier damag e. If this attack reduc
e s the target to 0 hit points or if you have reduced your
oath of enmity target to 0 hit points during this encounter,
yo u c an spend a healing surge. In additio n, yo u gain a
bonus to the dama ge rolls of your next attac k before t he
end of your next turn equal to your Wis do m modifier.
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Cha ins of C ensure Aveng er Attack 7 L E V E L 9 DAILY PR AYER S
As yo u del iver a pu n i sh ing MOW With your weapon, your prayer
Invokes spectral chains to immobilize a foe.
Encounter • Div ine , Wea po n
Standard Act ion Mele e weapon
Target: On e creature
Attack : Wi sd om vs. AC
Hit : 2]W] + Wis dom modif ier damage . You choos e to im
mobilize either the target or an enemy wi th in 5 squares
of it unti l the end of your next turn.
Censure of Pursuit: If no other creatures are adjacent to
you or to the target, the attack deals extra damage equal
to your Dexterity modifier.
Avenger Attac k 7i smiss the U n w o r t hy
Yo u deal a s t i ng i ng b low to your target and then speak a prayer
of contemptuous d ismissa l , sending it away from you.
Encounter • Ch arm , Divi ne, We ap on
Stand ard Actio n Mel ee wea pon
Target: One creature
Attack : Wi sd om vs. AC
Hit : 2(W) + Wisd om modif ier dama ge, and you push the
target 1 squar e to a squa re adjace nt to at least one of
your allies.Cens ure of Unit y: The number of squares you push the
target equals 1 + your Intelligence modifier. The target still
must end this move men t adj acent to at least one of your
allies.
Excor i a t ing Ca l l Avenger Atta ck 7
Your holy symbof/loshes as you utter a might}- rebuke, which
drives creatures away from you but d r a w s y o u r chosen fo e closer.
Encounter • Divine , Imple ment, Radiant
Standard Act ion Close burst 3
Target: E a c h creature in burst
Attack: Wi sd om vs. Wil l
Hit : You push the targ et 3 squar es. If th e target is yo ur oath
of enmity target, it instead takes 2d10 + your Wi s do m
modif ier radiant da mage , and you pull it to a square
adjacent to you.
I nexorab le S u m m o n s Aveng er Atta ck 7
W h e n yo u call.your adversa ry must answer.
Encounter • Divine, Impleme nt, Radian t, Teleportat ion
Standard Action Ran ged 5
Target: One creature
Attack : Wi sd om vs. Reflex
Hit: 2d8 + Wi sd om modifier radiant damag e, and you tele-
port the target to a squa re adjace nt to you.
Effect: W h e n a ny en emy ente rs a square adjacent to you
before the end of your next turn, the target ta kes 5 radi ant
damage.
Censu re of Retri but ion : The radiant dama ge the target
takes whe n any en emy ente rs a square adjac ent to you
equals 5 - your Intel ligence modifier.
B l a d e of G u i lt Avenger Atta ck 9
Al the touch of your weapon, your foe relives its misdeeds. Onl y
by standing still can it keep the painful visions at bay. '
Dai ly • Divine, P s y c h i c , W eap on
Stan dard Action Mel ee weap on
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2(W ] + Wis dom modifier da mage. The target takes
5 psychic damage for each square it enter s wil l ingly
( s a v e ends).
Miss: Half damage. Unt i l the end of your next turn, t he
target tak es 5 psychic dama ge for each square it ent ers
willingly.
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G l y p h of A g o n y Avenger Attack 9
Crimson runes^Iare into being above yo ur enemies, flashi ng
when they draw near.
Dai ly • Divine , Impleme nt, Radi ant
Standard Act ion Close burst 2
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 1 d10 + Wisd om modif ier radiant d amage , and you
pull th e target 1 squa re. The target take s 10 radia nt
damage if it starts its turn adjacent to you ( s a v e ends).
Afte ref fec t: If the target is adj acen t to you, you push it 2
squares.
Miss: Half damage.
H o l y A r do r Aveng er Attack 9
Your battle prayer transports you into a rapturous state, eyes
Mazing with fire. Your exaltation increases as your foe's life slips
away.
Daily • Divin e, We ap on
Stand ard Acti on Mel ee weap on
Target: One creature
Attack : Wi sd om vs. AC
Hit : 2|W] + Wis do m modif ier damage.
Effect: The target take s ongoing 5 dam age ( s a v e ends).
Whenev e r the target takes this ongoing damag e, you gain
a power bonus to your next damage roll ma de before the
end of your next turn against your oath of enmity target.
Th e bonus equals your Wis do m modifier.
W i n d s of W o e Aveng er Attack 9
After you Yityour foe. a dread wind whips aroundyou. tossing
aside your enemies.
Daily • Divine , We ap on
Stan dard Action Mel ee weap on
Pri mar y Target: On e creature
Pri mar y Attack: Wi sd om vs. AC
Hi t : 3 [W| + Wis dom modifier damage.
Miss: Half damage.
Effect: You make a secondary attack that is a close burst 1.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attac k: Wis do m vs. Fortitude
Hit: You push the secondary target 1 d4 squares.
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Zealot 's Cal l Avenge r Attack 9 L E V E L 13 ENCOUNTER P R A Y E R S
Your prayer w renches your foe from where it S tands and makes
it appear beside you.
Daily • Divi ne, Implemen t, P s y c h i c , Teleportation
Standa rd Acti on Rang ed 5
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: 2d10 + Wis do m modif ier psychic dama ge, and you
teleport the target t o a squar e adja cent to you . Th e targ et
is dazed ( s a v e ends).
Miss: Hal f damage, and you te leport the target to a square
adjacent to you.
Effect: Whe ne ve r you hit the target w i th a mel ee attack
before the end of the encounter, you can shift 1 square
an d then sli de the target to a squar e adj ace nt to you as a
free action.
L E V E L 10 U T I L I T Y P R A Y E R S
Ever O n w a r d Avenger Uti l i ty 10
You breathe the words of a restorative prayer. New Vigor and
swiftness course through you.
Dail y • Div ine, Healing
Minor Action Perso nal
Effect: You can spen d a healing surge. In addit ion, you
gain a +2 power bonus to speed until the end of the
encounter.
Avenger Uti l i ty 10Lead ing S tep
After your enemy Str ikes, yOU t e lepo r t away. An insta nt la ter ,
you bring the enemy after you.
Encounter • Di vine , Teleportation
Immed iat e React ion Mele e 1
Trigger: An enemy adjacent to you damages you
Target: The triggering enemy
Effect: You teleport 5 squares and then te leport the t arget
to a square adjacent to you.
S h i el d ing S ym bo l Avenger Uti l i ty 10
You c hannel divine power through you r holy symb ol to shield
yourself .
Encounter • Div ine, Impl emen t
Immedia te In te r rup t Personal
Trigg er: Yo u are hit by an att ack
Effect: Make a Wi sd om attack using your impl ement . The
result is your def ens e against the triggering attack.
Avenger Uti l i ty 10i n g s of Vengeance
Ephemeral wings carry you across the battlefield to strike where
you lire most needed.
Encount er • Di vi ne
Move Action Personal
Effect: Unti l the end of your next tur n, you gai n a fly s pee d
of 7, an d you can hover.
Avenger ' s D e m a n d Avenger Att ack 1 3
Your beckon ing gesture compels t he enemy to face swift justice.
Encounter • Char m, Divi ne, We ap on
Stan dard Action Rang ed S
Target: One creature
Effect: You pull the target to a squa re adja cent to yo u. t hen
make the fo l lowing mel ee attac k against it.
Attac k: Wi sd om vs. AC
Hit : 2[W] + Wis dom modif ier dama ge, and you push the
target 2 square s and knock it p ron e.
Censure of Pursuit: After you knock the target prone, you
c a n shift 2 squares to a squa re adj ace nt to it.
C r i m s on S t r i de Avenger Attack 13
Y o u stride through nothingness, appearing at your enemy's side
to make a deadly a t t ack . T h e n Y U s t r i de away carrying your
fo e with you.
Encounter • Divine, Teleportat ion, We ap on
Stand ard Action Mel ee 1
Effect: Before the attack, you te leport 5 squares to a square
adjacent to an enemy.
Target: One enemyAttack: Wi sd om vs. AC
Hit : 2[W] + Wisdom modif ier damage. You teleport 5
squares and then teleport the target to a squa re adj acent
to you.
Censure of Retr ibu tio n: If no creatures are adjace nt to
either you or the target after you teleport it. the target
takes damage equal to your Intelligence modifier.
Censure of Unity: If you te leport the target at least 2
squares, it takes 2 damage for each of your allies adjacent
to it after the mov eme nt.
Derv i sh S t r i ke Ave nge r Attack 1 3
Spin ning gracefully.y ou ai m a deft strike that sends vour enemy
sprawling into its companions.
Encounter • Divi ne, We ap on
Stan dard Acti on Mele e weap on
Primary Target: One enemy
Pri mar y Attack: Wi sd om vs. AC
Hit : 3|W | + Wis dom modif ier dama ge, and you push the
primary target 5 squares. W h e n you push it through any
square occupie d by an enemy, make a secondar y attack.
Secondary Target: E a c h enemy in the square
Secondary Attack: W is do m vs. Fortitude
Hit : The secondary target is knock ed prone.
W a g e s of S i n Avenger Attack 13
Your prayer chann els the anger, the/ ear. and the wickedness of
your enem y 's comrades to harm it.
Encounter • Divi ne, Implemen t, P s y c h i c
Standa rd Action Ran ged 5
Target: One creature
Attack: Wi sd om vs. Wil l
Hit : 2d10 + Wis dom modif ier psychic damage. The attack
deals 3 extra psychic damage for each ene my adjacent to
the target.
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W e a v i n g B l a d es Aven ger Attack 13 Ghost ly Cha ins Aven ger Attack 15
fim f lourish YOUT weapon in a dazzling displav. striking your foe
am d a n y other that dares approach .
Encounter • D i v ine. We ap on
Standard Act ion Mel ee weapo n
Target: On e creature
Atta ck: Wi sd om vs. Reflex
hf c 2 ;W] - Wisd om modif ier damage. Unt i l the end of
your next turn, any enemy other than th e target that
enter s a square adja cent to y ou or starts its tu rn there is
affected b y your wea vin g blades: As a free actio n, you c an
deal 5 damage to it and push it 1 square.
i L 15 DAILY P R A Y E R S
Forcefu l C a l l Avenger Attack 1S
Channeled through your weapon, astral winds propelyour en-
emits toward Y U and then sp i r i t you awav when y o u d e l i v e r an
mmek.
Daily • D i v ine, Teleportat ion. W ea po n
Standard Act ion C lose burst 2
Primary Target: E a c h enemy in burst
Pri mary At tack: Wis dom vs. Wi l l
nfc You pull the pri mary target 2 squares.
Effect: Ma ke a mel ee seco ndar y attack.
Secondary Target: One adjacent enem y
Secon dary Attack: W is do m vs. AC
Hrfc 3| W] - Wisd om modif ier damage , plus 2 da mag e for
each enemy adjacent to you.
Effect: You teleport 1 square for eac h en em y adjace nt to
yo u after the second ary attack.
.A t the touch o f your weapon, p h a n t a s m a l fet ters appear around
your enemy, hindering its steps.
Dai ly • D iv ine, We ap on
Standard Ac t i on Mele e weapo n
Target: One creature
Attack: W is do m vs. AC
Hit : 3| W] - Wisd om modif ier damage, and the target is
s lowed (save ends).
Miss: Half damage, and the target is slowed unti l the end of
your next turn.
Specia l : If tw o or more of your allie s are adjace nt to t he
target, it is immobil ized instead of slowed.
Inescapable Just i ce Aven ger Attack 15
N o matter where your cpiarry goes, you are there.
Dai ly • D iv ine, Teleportat ion, W ea po n
Standard Ac t i on Mel ee weapo n
Effect: Before the attack, you shift 2 squares.
Target: One creature
Attack: Wi sd om vs. AC
Hit : 3[ W] - Wis do m modif ier damage.
Miss: Half damage.
Effect: Unt i l the end of the encounter or unti l you or thetarget drops to 0 hit points, whenever you start your turn
3 or more squares away from th e target, you can teleport
to a square w i th in 3 squa res of it as a free acti on.
S o u l Lightn ing Avenger Attack 1 S
Y o u r prayer sends l i g h t n i n g c r a c k l i n g through your enemy's
body and mind, and it arcs to nearby foes.
Dai ly • D iv ine, Imple ment , L igh tn ing , Psychic
S tandard Act ion Ran ged S
Target: One creature
At tack: Wi sdo m vs. Wi l l
H i t : 3d10 + Wis do m modifier psychic damage , and ongo
ing 10 l ightning damage (save ends).
Miss: Half damage, and ongoing 5 l ightning damage
(save ends).
Ef fect: When eve r the target takes this ongoing damage,
each enemy w i th in 2 squares of the target takes the
same amoun t of l ightning damage.
Temp le of Br i l l ianc e Aven ger Attack 1S
Vour touch scours your foe with light, which lingers as a daz
zling edifice over it.
Dai ly • D iv in e, Imple ment , Ra diant , Zon e
Standard Act ion M e l ee touch
Target: One creature
At tack: Wisdom vs. Fortitude
Hit: 2d6 - Wisdom modif ier radiant damage.
Miss: Half damage.
Effect: The attack create s a zone of radiant energy in a
burst 2 centered on the target. The zone lasts unti l the
end of your next turn. W h e n th e target moves , the zone
moves w i th it. remaining cente red on it. Any ene my that
ends its turn wi th in the zone is b l inded unti l th e end of
its next turn.
Sustain M ino r : The zone persists.
C H A P T E R I | A v e n g e r
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Tether of Light Avenger Att ack 1 5 S t ren g th in U n i ty Avenger Uti l i ty 16
As yo u s w i n g y o u r weapon, you forge a thin s t r a n d of light
between yo u ami yo ur adversar y, and then leap through the
brilliant void to another spot. Compelled by the tether, yo ur
enemy follows.
Dai ly • Divi ne. Teleportat i on, Wea pon
Standard Act ion Melee weapon
Target: On e creature
Attack: W is do m vs. AC
Hit: 2| W] + Wi sd om modifier d amag e. You telepor t S
squares and then telepor t t he target to a squa re adja cent
to you.
Miss: Half damage.
Effect: W h e n you hit the target with any melee attack
before the en d of the encount er, you can tele port a
nu mbe r of squares equa l to you r Intel lige nce modifier
and th en telepor t t he target to a squar e adj ace nt to you.
Zea lo u s O n s l a u g ht Avenger Atta ck 1 5
Trusting iny our deity to guide you r S teps , you dash orward to
smite your foe. se n d i n g i t s t a gge r i n g away.
Daily • Divi ne, Teleportat ion, Weap on
Standard Act ion Melee weapon
Effect: Before the attack, you shift 5 squa res.Target: One creat ure
Attack: Wis do m vs. AC
Hit: 2 [W ] + Wi sd om modifier d amag e, and you push the
target 3 square s. Th e target grants comba t adv ant age
( s a v e ends).
Aftere ffec t: As a free actio n, you can telepo rt t o a squar e
adjacent to the target and make a melee basic attack.
Miss: Half damage, and the target grants combat advan
tage unti l the end of your next turn .
L E V E L 16 U T I L I T Y P R A Y E R S
Bat t le Blessing Avenger Uti l i ty 16
You have sworn that your enemy shall fall-and it will, by your
or your ally's hand.
Encounter • D iv in e
Immediate Interrupt Close burst 5
Trigger: You or an ally wi th in 5 squares of you mak es an
opport unity attack against your oath of enmity target
Effect: The opportunity attack deals 1 [ W| extra dama ge.
P i l l a r of Chernogg ar Avenger Uti l i ty 16
You SWhman strength from the oppressive d o m i n i o n of Cher
noggar, slow ing your enemies.
Dai ly • D ivi ne, S t a n c e
Minor Act ion Personal
Effect: Until the stance ends, any enemy that starts its turnadjacent to you is slowed unti l the end of you r next tu rn.
T he ties that join you and your friends become v isib le fo r a mo
ment and serve as wards that shield Y U from h a r m .
Encounter • Div ine
Immedia t e In ter rupt Personal
Trigger: An enemy attack damages you
Effect: The da mag e of the trigger ing at tack is reduced
against you by an amount equal to your Intelligence
modifier x the number of allies wi th in 2 sq uare s of you.
S u m m o n s t O D u t y Avenger Uti l i ty 16
Your ally is propelled toward your foe in a burst of wind and
light.
Encounter • D ivi ne
Minor Act ion Close burst S
Targe t: On e ally in burst
Effect: You slide the target to a square adja cent to an en
emy adjacent to you.
Te mp l e of S ec lus ion Avenger Uti l i ty 16
Fiery blue runes appear in the air around you. forming a pat
tern that scatters a p p ro a ch i n g creatures.
Dai ly • D iv in e , S t a n c e , Teleportat ion
Minor Act ion Personal
Effect: Until the stance ends, wh en any creature ends its
turn adja cent to yo u, you can tele port that cr eatur e 3
squares a s a free actio n.
F O R T H E DM:
A V E N G E R S I N T H E CAM P AI G N
Y ou m ight wan t to hav e the aveng er repres ent more t han
just a class in your cam pa ig n sett i ng. Wi t h no great stret ch
of the imagi nat i on, yo u coul d cre ate an organiz at ion ma de
up of, or led by, avengers . The n, dep end i ng on t he c l a s s e s ,
a l i gnmen t s , and de i t i e s t he P C s c hoos e , the characte rs
cou ld be fr i ends or fo es of that grou p.
Y o u r ave ng e r o r ga n i za t i on m i gh t be m ad e up o f
kn igh t s f igh t ing to rec lai m thei r holy lan d or a te r r i to ry
tha t the y be l ie ve is r igh t fu l l y the i rs . Wi t h suc h a mot iv a
t ion , av eng ers cou l d co me across as heroes or v i l la ins .
T h e a ven ger s cou ld a lso be a c lan dest ine group wor k i ng
beh ind t he s c e n e s , unde r m in i ng gove r nmen t s o r wo r k i ng
aga inst g reater ev i ls an d t rapp ings tha n the typ ica l pol i t i
ca l r ivalr ies of nat i ons .
Yo u m i ght e nco ura ge a PC to incorp ora t e h is or h er
b a c k g r o u n d i n t o th is o rgan iza t ion . P e r h a p s t h e charac
ter is an agent wor ki ng to ke ep an ey e on the ot her P C s
or to gu ide th em to wa rd cer ta i n paths. O r ma yb e she
is t r y i n g to recru i t the o ther P C s for the organ iza t i on 's
purposes. Or , per hap s the cha rac ter is t r y i n g to escape
th e organ iza t ion , hop i ng to s tar t a n ew l i fe fre e of dut y
or expecta t ions.
C H A P T E R 1 Avenger
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i \ I L 17 ENCOUNTER P R A Y E R S
Accept N o Defeat Avenger Attack 1 7
S k a j l r m i n d e d pursu i t Is usually your s t rength, bu t prayers, like
fiats, can be ph rased w i t h fallback maneuvers.
Encounter • Divine, Wea po n
Standard Action Mel ee weap on
Target: One creature
Attack: Wis do m vs. AC
Me 3 [W| + Wisd om modif ier damage.
Miss: Yo u shift 1 square and make a melee basic attack
against a different creature, w i th a - 4 bonu s to the
damage roll.
l e t h a l Intercession Aveng er Attack 17
S p i r i t u a l echoes of your weapon surround your foe. c o n f o u n d i n g
it* a t t a c k s .
E n c o u n t e r • Divine, We ap on
Standard Action Mel ee weap on
Taigt t On e creature
A t t a c k : Wi sd om vs. AC
W t 3;W] + Wis dom modif ier damag e, and the target
tak es a - 2 penal ty to attack rolls until the end of your
next t u r n .
C e n s u r e of P u r s u i t : W h e n you use this power against you r
• o th of enmity target, the powe r is reliable.
S p e c i a l : This power can be used as an opportunity attack
against your oath of enmity target.
famish ing B l ow Avenger Attack 1 7
fe ar s w r n enemy and all who stand with it must answer to
yarn now.
Encounter • Divine. Wea po n
Scandard Action Mel ee weap on
Taffcct On e crea ture
Attack; W is do m vs. AC
W c 3 'W] - Wisdo m modif ier dama ge. If the targe t is yo ur
•o r i i of enmity target, each en emy adjacent to the target
atso count s as a target of your oa th of enmity until th e en d
af your next turn.
Vengeful Pa r ry Aveng er Attac k 17
• p o m v ou r enemy's attack and make a r iposte infused with
i v power.
Encounter • Divine, We ap on
• • m e d i a t e Interrupt Mel ee 1
Trigger: An enemy adjacent to you hits or misses you
" j r ^ ec T he triggering enemy
C n S u t Th e target take s a -2 pena lty to the attack roll.
Make the fo l lowing attac k against the target .
Censure of Unity: The penalty to the target's attack roll
equals your Intelligence modifier.
Attack: Wi sd om vs. AC
M e 2 'W] - Wisdom modif ier damage. You shift 1 square
and then slide the target 2 square s to a squa re ad jac ent
• o y o u .
W r a t h f u l Charge Avenger Attack 1 7
You dash across the battlefield, gaining momentum from each
attack againstyou, unti lyou slam intoyour enemy with your
weapon.
Encounter • Divine, We ap on
Standa rd Acti on Mele e 1
Effect: You gain pha sing and a +4 bonu s to AC against
opportunity attacks unti l the end of your turn. You then
charge and make the fo l lowing attack in place of a melee
basic attack.
Target: One creature
Attack: Wi sd om vs. AC
Hit : 2|W] - Wis dom modifier dama ge. The attack deals
2 extra damage for each opportunity attac k mad e against
yo u during the charge mov ement .
Censure of Retribution: The extra damage for each
opportunity attack equals your Intelligence modifier.
L E V E L 19 D A I L Y P R A Y E R S
B l a d e o f A s t r a l H o s t s Aveng er Attack 19
You stride into t he midst ojyour enemies, luting about with
your weapon. For each foe you strike, a celestial blade forms
alongside your own. lending might to your final attack.
Dai ly • Divine, Teleportat ion, We ap on
Standar d Acti on Close burst 1
Effect: Before the pr imary attack, you teleport 5 squares.
Pr i mary Target: E a c h enemy in burst
Pri mar y Attack: Wi sd om vs. AC
Hit : 1 [W] + Wis dom modif ier damage.
Effect: You teleport 5 squares and make a mel ee sec ondary
attack.
Secondary Target: One creature adjacent to you
Secondary Atta ck: Wi sd om vs. AC
Hit : 3|W] - Wisd om modif ier dama ge , plus 2 dam age for
each enemy hit by the pr imary attack.
Miss: Half damage.
B o n d ed b y B l ood Avenger Attack 19
Y o u r attack forges a bond between you and vour enemy.
Daily • Divine, Teleportat ion, We ap on
Standard Action Mel ee wea pon
Target: One creature
Attack: W is do m vs. Fortitude
Hi t : 4 [ W| + Wisd om modifier damage.
Miss: Half damage.
Effect: When ev er the target moves , you can te leport to
a square adja cen t to it as a fre e act ion afte r its mov e
ment is comp let e. This effect lasts unti l the end of th e
encounter or unti l you end your turn not adjacent to
the target.
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F l a me U n qu en c h a b le Avenger Attac k 19
Vour prayer sets your weapon ablaze with Wue fire. A single
thrust transfers the flames to your foe.
Daily • Div i ne, F i r e , W e a p o n
Standard Acti on Mele e weapo n
Target: One creatur e
Attac k: Wi sd om vs. AC
Hit: 3[W] + Wis dom modifier dama ge, and ongoing 1 0 fire
damage ( s a v e ends).
M i s s : Half dam age , and ongoing 5 fire damage ( s a v e ends).
E f f e c t : Until the end of the encounter, the target takes a
- 1 penal ty to savi ng thr ows against ongoing dama ge. Th e
penalty wor sens by - 1 for each creat ure taking ongoi ng
damage wi th in 10 sq uares of th e tar get.
S t r o k e of D o o m Avenger Attac k 19
You brandish vour weapon, seeking to drag your foe toward you
with divine force, f a i l i n g t h a t , y o u l eap to the foe. Hither way.
your weapon is charged with lethal power.
Daily • Di v ine, W e a p o n
Standard Acti on Ran ged S
Target: One creature
Pr imary Attack: Wisdom vs. Fortitude
Hi t You pull the target to a square adjacent to you.
M i s s : You shift 5 squar es to a squar e adja cent to the target .
E f f e c t : Mak e a mel ee seco ndar y attack against the target if
it is adj acent to yo u.
S e c o n d a r y Attack: Wi sd om vs. AC
Hit: 5|W] + Wis dom modifier damage.
M i s s : Half damage.
S E R V IN G M U L T I P L E M A S T E R S
Y o u ca n cho ose one god for your av eng er to f o l l o w, but
there's no reason wh y your character must ch ampi on only
a single deity. You m ig h t serv e th e wh ol e pan th eo n as a
w e a p o n against th e primord ials a nd ot her s w h o opp ose
the immo rta ls, or you could worshi p a part i cular pair ing
or group of gods based upon c om mo n c a u s e .
P e r h a p s you despise slavery and tyrants, and as such
yo u pray to Ava nd ra for luck and Seh an i ne for steal th as
you seek to b r i n g your foes do wn . You m i g h t see your
self as th e ha nd of fat e and look t o b o t h loun and the
R a v e n Q u e e n fo r wh a t th e f u t u re shou ld ho ld . May be
yo u stri ke out in th e dark part s of th e wo rl d, hopi ng to
br ing t he t r iune l ight of c iv i l izat ion, craft, an d kn owl edg e,
servi ng Erathis, loun, and Morad in . P e r h a p s your drag-
onbo rn aveng er puts fa i th in the m ig h t of dragons and
p a y s hom age to b o th B a h a mu t a n d T ia ma t . Y o u migh t
be l ieve in protect ing othe rs f r o m danger ous know led ge
and pray to b o th S e h a n in e a n d V e c n a , bel ieving that so me
secrets are better left kept. Your r ighteous wr at h migh t be
d i rec ted aga ins t undead w i t h the blessings of b o th P e l o r
and the R a v e n Q u e e n . I t coul d be tha t yo u tak e str ength
f r o m the prist ine wil dern ess, and thus yo u f o l l o w Me lora
and Kord.
S e r v i n g mor e th an on e deit y gi ves yo u mo re role-
p lay i ng op t i ons . You have mor e sources fo r mad e- up
a d a g e s , more imagi ned rel ig ious r i tes you m i g h t per fo rm,
and more than one lens t h ro u g h wh i ch to v i ew the wor ld
a n d express your perspect ives . Hav i ng m u l t i p l e deit ies
also incr eases you r oppor tun it ies to ma k e a person al
mark on the story of the campa ig n. If you r ave nger has
more tha n one deit y 's c a u s e to care abou t, you' l l hav e
more ch anc es to b r ing t h o se d i f fe ren t c a u s e s in to focus
d u r i n g adventures .
L E V E L 2 2 UTILITY PR AYER S
Avenger Uti l i ty 22efuge of P ie ty
Y o u clear your mind and m a g i c a l l y slough of/ i m ped i m en ts .
Encounter • Div ine
M o v e Action Person al
E f f e c t : You make a saving th row against eac h effect on you
that a s a v e can end . You shift 1 square for each s a v e .
Seeke r 's S tep Avenger Uti l i ty 2 2
They might hit you once, hut you'll be damned if they'll do it
twice.
Daily • Div i ne, S t a n c e , Teleportation
Mino r Action Persona l
E f f e c t : Unti l th e stance ends , wh en ev er you are hit by an
e n e m y ' s mele e or ranged attac k, you can tel eport 10
squares to a square adjacent to your oath of enmity target
a s an immedi ate reaction.
Shie ld of P rov idence Avenger Uti l i ty 2 2
Uttering a quick prayer.you partial ly leave the phys ica l rea lmfor a moment and chan nel the power of you r foe's attack into
your own.
Encounter • Divi ne
Immediate Interrupt Personal
Trigger: An enemy hits you wi th an area or a close attack
E f f e c t : You become insubstantial until the end of your next
turn. In addition, your next attack before the end of your
next turn deals 2dl 0 extra damage.
L E V E L 2 3 ENCOUNTER PR AYE RS
Chains of Fate Avenger Atta ck 23
Asyou attack.you m y s t i ca l l y b i n d y o ur s w o r n enemy's fate toyours, c au s i ng it to share your i n jur ies .
Encounter • Di v ine, W e a p o n
Standard Action Mel ee weapo n
Target: On e creature
Attack: Wi sd om vs. AC
Hit: 3[W] + Wisdom modifier damage . Unt il the start o f
your next turn, you take half damage from any source
an d your oath of enmity target ta kes the other half.
^^Nw ( M A I M E R 1 A v e n g e r
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Excor i a t ing C hal lenge Avenger Atta ck 2 3 V ic t o r y H y m n Avenger At tac k 2 3
Vo ur ho ly symbo l g lows red as yo u curst your foes. The might of
your rebuke hurl s away nearby creatures but brin gs vour chosen
fo e before yo u for judgment .
Encounter • Div i ne, Imple ment, Radiant, Teleportat ion
Standard Ac t ion C lose burst 3
Target: E a c h creature in burst
Attack: Wi sdo m vs. Wil l
Hit : You tel eport th e target 5 squares to a squa re th at is
farther away from yo u. If the tar get is your oath of enmity
target, it instead takes 4d 10 + your Wi sd om mo difi er
radiant dam age, and you teleport it to a squar e adjac ent
to you.
Fea rsome Fu ry Aveng er Attac k 23
Nothing clarifiesyour objective better than the terror in your
enemies' eyes.
Encounter • Div ine , F e a r , Wea pon
Standard Action Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit: 4[ W] + Wi sd om modifier dama ge. Until the end of
your next turn, wh en the target mak es any attack roll, it
takes a penalty to that attack roll equal to the number of
your allies adjace nt to it.
Censure of Un it y: The penalty equals the num ber of you r
allies adjacent to the target + your Intelligence modifier.
Threa ten ing S t r ik e Aveng er Att ack 23
Your stri ke knocks you r foe aside, and any hope it has of escap
in g is dashed when it f inds your w e a p o n i n its face.
Encounter • Div i ne, Teleportat ion, Wea pon
Standard Action Melee weapon
Target: One creature
Attack : Wi sd om vs. Fortitude
Hit: 3 [W ] + Wis do m modifier damage, and you slide the
target 2 squa res. If th e tar get mov es befor e th e start of
your next turn, you can telep ort to a square adjacent to itan d make a melee basic attack against it.
Censure of Retr ibu ti on: Until the end of your next t urn,
yo u gain a bonus to your basic attacks' damage rolls equal
to your Intelligence modifier.
Vengefu l Appar i t ion Avenger Attack 2 3
T he touch of your weapon sends your foe reel ing in terror , a n d
you become ghostly, able to wal k throug h walls and soar through
the air.
Encounter • Di v ine , F e a r , Weap on
Standard Action Melee weapon
Target: One creature
Attack : Wi sd om vs. Fortitude
Hit: 3 [W ] + Wi sd om modifier damage, and you push the
target a num ber of squares equal to your Wi sd om modi
fier and knock it prone.
Effect: You gain phasi ng and a fly sp eed of 6 unti l the end of
your next turn.
Censure of Purs uit : The fly speed equal s 6 + your Dex
terity modifier.
Yo u hum a hymn about a t ime w he n war will not be needed.
Bu t for n o w . you seek to end the fight as the victorious survivor.
Encounter • Div i ne, Healing, Weap on
Standard Action Melee weapon
Target: One creature
Attac k: Wi sd om vs. AC
Hit: 3| W| + Wi sd om modifier damage. Before the end of
your next turn, you gain a bonus to your next attack's
damage rolls equal to your Wi sd om modifier.
Effect: If this att ack redu ces th e target to 0 hit po ints or if
you have red uced your oath of enmity tar get to 0 hit point s
during this encounter, you can spend a healing surge and
make a saving throw.
L E V E L 2 5 DAILY P R A Y E R S
A m b e r P r i sons Avenger Atta ck 25
Whenyou p u l l y o u r h a n d away from your enemy, it leaves
b e h i n d a n amber s ig i f r o m which shines an eerie light. Those
touched by its glo w beco me encased in amber sarcophagi.
Dai ly • Div i ne, Imple ment, Radiant
Standard Action Melee touch
P r ima r y Target: One creature
Pr imary Attack : Wi sd om vs. Fortitude
Hi t 5d8 - Wi sd om modifier radiant damage, and the pri
mary target is immobil ized ( s a v e ends).
Miss: Half damage, and the primar y target is i mmobili zed
until th e end of your next turn .
Effect: Make a second ary att ack that is a clos e burst 1, us
ing the primary target's space as th e origin square.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Att ack: Wi sd om vs. Fortitude
Hi t: You slide the sec onda ry targe t 3 squar es, and it is
immobilized unti l the end of your next t urn.
Miss: Th e seconda ry target is slowed unti l the end of your
next turn.
D r a w n by Fate Avenger Attack 2 S
Two shimmer ing port als appear, drawi ng you or your enemy to
f ind your fate.
Dai ly • Div i ne, Imple ment, Teleportat ion
Standard Ac t ion Ranged 10
Target: One creature
P r ima r y Attack: Wi sd om vs. Wil l
Hit : You teleport the target to a square adjacent to you.
Miss: You tel eport to a square adjacen t to the targe t.
Effect: Make a mel ee secondary attack against the t arget
using your we ap on . In addition, the target is drawn by
fate ( s a v e ends). Until this effect ends, you can teleport
the tar get to a squa re adjacen t to you as a minor act ion .Secondary At tac k: Wi sd om vs. AC
Hit: 4| W] t W is do m modifier damage.
Miss: Half dama ge.
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M a n t l e of th e Aveng er Attack 2 5
A s t r a l C h a m p i o n
Asyou attack, your prayer bestows onyou the mantle of the
astral champion, allowing you to ly like an ange l i c be ing .
Daily • D ivin e, Weap on
Standard Act ion Melee weapon
Target: One creature
Attack: Wis do m vs. AC
Hit: 4 |W ] + Wi sd om modif ier damag e.
Effect: Until the end of the encounter, you gain phasing and
a fly speed of 6, and you can hover.
W H O M T O H U N T ?
T he a veng er wa l ks a dark p ath o f r e t r i b u t i o n and pun i sh
ment . Yet w i t h s om e de i t ies i t m i g h t b e d i f f i cu l t to figur e
o u t w h o m t he a v e n g e r seeks t o c e n s u r e . W h e n the deit y
is as fa i r - minded as Ba ha mu t or as k i n d a s Pe lor , wh at ro le
does your av eng er f i l l? B e l o w ar e so me suggest ion s for the
t ypes o f ind iv idua l s or g roups tha t an av eng er dev ot ed to
a cer ta in de i ty m i g h t obses s about .
A v a n d r a : A s m o d e u s w o r s h i p e r s , c h e a t e r s , p e o p l e
comp lac ent in the face o f ev i l , s lavers, T o r og wo r sh i pe r s
B a h a m u t : B u l l i e s , ch r o ma t i c d r ago ns , l ia r s , T ia ma t
wors h ipe rs , un jus t leaders
C o r e l l o n : D r ow , f omor ians , Lo l t h wo r sh ipe r s , t hose
w h o dest roy beauty , thos e w h o dest roy m agi c
E ra t h i s : De mo ns , Gr uum sh wo r sh i pe r s , ove r zea lous
wors h ipe rs o f Melo ra , revo lu t i onar ies , thos e w h o dest roy
the wo rk s o f c iv i l i za t ion , unc iv i l i zed peo p le s
l o u n : T h o s e w h o d e s t r o y k n o w l e d g e , t h o s e w h o
dest roy magic , thos e wh o promo te ignorant ideas, Vecna
wor sh i pe r s
K o r d : Co wa rd s, thos e w h o possess s t rength but fail
to use i t , tho se w h o d is sem ble or em pl oy subte r fuge
instea d o f d i rec t conf ronta t ions, thos e w h o ga in s t rength
by mak in g o thers w ea k
M e l o r a : Aber r ants , overzea lous wor sh i per s of E ra th is ,
Gr uum sh wo r sh ipe r s , cu l ti s t s o f Y een ogh u
M o r a d i n : Cu l t i s t s o f p r imo r d ia l s , " dev i an t " dwa r ves
such as azers or duergar , those wh o le ec h o f f o t hers '
labors , t ra i to rs
P e l o r : S h a d a r - k a i , t h o s e w h o c aus e undu e su f f er
ing, the causes o f f am i ne and d i sease, u n d e a d , Vec na
wor sh i pe r s
T h e R a v e n Q u e e n : Cult ists of O rc us , t hose wh o seek
to pro long l i fe beyo nd i ts na tu r a l end , und ead , Vec na
wor sh i pe r s
S e h a n i n e : Asm od eu s wors h ipe rs , zea lo ts o f any k ind ,
thos e w h o dest roy love, Zeh i r wors h ip ers
Thunde r he ad S m i te Avenger Attack 2 S
You present your holy symbol with a shouted prayer, causing
a shock ware to scatter your foes, and t hun d e r crashes over a n
enemy that remains beh ind .
Daily • Divi ne, Imple ment, Thun der
Standard Act ion C lose burst 3
Target: E a c h ene my in burst
Attac k: Wi sd om vs. Reflex
Hit : You push the target 3 squares.
Effect: On e enem y adjacent to you takes 10 thund er
damage fo r each target hit. If no enemy is adjacent to you,
you regai n the use of this po wer.
L E V E L 2 7 ENCOUNTER P R A Y E R S
A n v i l of Fa i th Avenger Attack 2 7
Summoning strength from your comrades' courage.you deliver
mighty blow that tosses your enemy across the battle/ield.
Encounter • Div ine. Weap on
Standard Act ion Melee weapon
Target: On e creature
Attac k: Wi sd om vs. AC
Hit: 3 [ W| + Wis do m modifier da mage, and you push the
target a num ber of squares equal to the numb er of your
allies adjacent to it. The target takes 5 damage for each
square it enters during the forced move ment .
Censure of Un it y: The target is knoc ked pron e at the e nd
of the forced movement.
Br i l l i an t H a lo Avenge r Attack 2 7
.Asyou hurl divine light at tour enemy, a scintillating halo ap
pears above you. Any enemy that approaches is b u r n e d in its
glow.
Encounter • Divi ne, Heal in g, Impl ement , Radiant
Standard Act ion Ranged 5
Target: One creature
Attac k: Wi sd om vs. Fortitude
Hit: 4d6 + Wi sd om modifier radiant damag e. Until the
en d of your next turn, any enemy that ends its turn
with in 5 squa res of you tak es 5 radiant da mag e, and you
regai n 5 hit poin ts.
Censure of Retr ibut ion: Your Intelligence modifier is
added to the dam age and healing caused wh en an e nemy
ends its turn with in 5 squares of you.
H a n d of S i lver Avenger Attac k 2 7
Vour hand shines with a silvery light as tou to uchyour enemy.
preven t ing its escape.
Encounter • D ivi ne, Impl ement , Radi ant
Standard Act ion Melee touch
Target: One creature
Attac k: Wi sd om vs. Reflex
Hit: 2 dl 2 - Wi sd om modifier radiant damage , and the
target is restrained until the end of you r next tur n.
Censure of Pursuit: The attack deals extra radiant damage
equal to your Dexterity modifier.
C H A P T E R 1 | Avenger
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S p a r k of H a t r ed Avenger Attac k 27 E ye of th e Hu r r i c ane Avenger Attac k 29
There is a spark of hatred in every foul creature, and in many
fair ones. T h e power of your oath fans that spark, quick and
lethal.
Encounter • Cha r m , D iv ine , Imp lement
Minor Action Ranged 5
Target: One enemy that is not your oath of enmity target
Attack: Wi sdo m vs. Wil l
Hit: Th e target is dominat ed until the start of you r ne xt
turn. Until this domination ends, the target can attack
only your oath of enmity target.
L E V E L 2 9 DAILY P R A Y E R S
C a t a c l y sm i c D u e l Aven ger Attac k 29
Mighty shock w a v e s resound aroundyou an d your enemy. E a c h
exchange of blows sends roiling tendrils of destruction across the
battlefield.
Daily • Div i ne, Thunder, Weap on
Standard Action Me lee weapon
Target: O ne creature
Attack: Wi sd om vs. AC
Hit: 7[ W] * W is do m modifier thunder da mage, and the
targ et take s a -2 pen alt y to att ack rolls against you
( s a v e ends).
Miss: Half damage.
Effect: Unti l the end of the encounter, when ev er the target
hits you , it cho oses one of your all ies wi th in 5 squares of
yo u or wi th in 5 squares of the target. That ally is knocke d
prone. In addit ion, wh en ev er you hit the target, you
choose an enemy other than the target wi th in 5 squares
of you or wi th in 5 squares of the target. That ene my is
dazed ( s a v e ends).
D i v i d e a n d C o n d e m n Avenger Attac k 29
Yo u stride i ns t an t l y toyour enemy and se t y o u r h a n d upon it.
speaking a prayer of condemnation. Nearby enemies are scat
tered by your power.
Daily • Div i ne, Impl ement , Radiant , Teleportat ion
Standard Action Me lee touch
Effect: Before the attack, you tele port 10 squares.
Target: One creature
Attack: Wi sd om vs. Wi l l
Hit: 7d8 + Wi sd om modifier radiant damage.
Miss: Half damage.
Effect: You teleport each en em y adjacent to the target 10
squares.
You inhale and draw your enemies close, using their energy to
de l ive r a thunderous attack against the object of your ma l ice .
Daily • Div ine, Imple ment, Thunder
Standard Action Close burst 3
P r ima r y Target: E a c h en em y in burst
P r ima r y At tack : Wi sd om vs. Fortitude
Hit: You pull the pr imar y target 3 squares, and it is deaf
ened ( s a v e ends).
Effect: Make a mele e secon dary attack using your we apo n.
Secondary Target: One adjacent creature
Secondary Attac k: Wi sd om vs. AC
Hit: 6 [ W] + Wi sd om modifier d amage, plus 5 thun der
damage for each enemy adjacent to you.
I m p a l i n g S u m m o n s Avenger Atta ck 2 9
Channeling the fury of the gods, you co m p e l an enemy to fling
itself onto your weapon.
Daily • Charm, D iv ine , Weap on
Standard Ac t ion Ranged 10
Target: One creature
Effect: Yo u pull the target to a square adjacent to you, then
make the followi ng me le e attack against it.
Attack: Wi sd om vs. ACHit: 6 [W ] + Wi sd om modifier damage.
Miss: Hal f damag e.
M a r c h of D o o m A v e nger Attack 2 9
Y o u command your fo e to march to the place w h e r e y o u i n t end
for it to die. and then send your allies to slay it there.
Daily • Charm, Di v ine, Teleportat ion, Weap on
Standard Ac t ion Close burst 5
Target: On e creatur e in burst
Effect: You slide the target 5 squares and tel eport to a
square adj acent to it. You then sli de each ally in the burst
5 squares to a square adjacen t to the tar get. The n you
make the fol lowi ng m el ee attac k against it.
Attack: Wi sd om vs. AC
Hit: 5[ W] + Wis do m modifier da mage, and you knock t he
target prone.
Merc i less Nem es is Ave nge r Attack 29
A s y o u attack.you appoint yourself the nemesis of your chosen
foe. W h e r e you go. it must follow.
Dail y • Div i ne, Teleportat ion, Weap on
Standard Action Me lee weapon
Target: One creature
Attack: Wi sd om vs. AC
Hit: 5[ W] + Wi sd om modifier damage.
Miss: Half damage.
Effect: Until t he end of the encounter, wh en ev er you hit
your oath of enmity target wit h an avenge r att ack power,
yo u can tele port 5 squares and then tel eport your oath of
enmity target to a square adjacent to you.
C H A P T E R 1 I Avenger
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N E W P A R A G O N PATHS
ARDENT CHAMPION
"The fires of heaven inflame my soul. I am a sword in the
hand of my god. Death means nothing to me "
P r e r e q u i s i t e : A v e n g e r , C e n s u r e o f P u r s u i t c lass
f e a t u r e , oath of enmity p o w e r
M o s t a v e n g e r s u n d e r g o t r a i n i n g in sec re t te mpl es or
m o n a s t e r i e s t o p r e p a r e f o r t h e i r se r v i ce an d r ec e i v e
t h e i r p o w e r s t h r o u g h r i tes o f i n i t i a t i o n , bu t so me
a r e e n d o w e d w i t h d i v i n e p o w e r s i m p l y t h r o u g h r a w
devo t i on t o t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n
t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h ,
m a k i n g u p f o r t h e i r l a c k o f f o r m a l t r a i n i n g w i t h ho ly
p a s s i o n . T h e s e a r e a r d e n t c h a m p i o n s .
A s an a r de n t ch am p i on , yo u a r e a n ou t s i de r , y ou r
s p i r i t t ou ched d i r e c t l y by t he ha nd o f yo u r de i t y . Y o u
a r c m o s t l i k e l y un l ea r n ed i n t he eso te r i c l o r e o f you r
f a i t h , an d yo u h a v e l i t t l e c o n n e c t i o n t o a n y h i e r a r
c h i e s a s s o c i a t e d w i t h i t. I n fac t , o t her s w h o la ck y ou r
p a s s i o n m i g h t see yo u as a th re at to th e est ab l is hed
w a ys . W h e r e c yn i c s an d p r ag ma t i s t s see des pa i r o r
unce r t a i n t y , you sec on l y yo u r d i v i ne pa t r on ' s w i l l ,
a n d yo u se t ou t to ac co mpl is h i t reg ard les s o f obsta
c les . I f yo u a r c me an t to t r i u mph , yo u w i l l . I f yo u a r e
no t . yo u a r e con f i den t t ha t you w i l l soon be s ho wn
ano the r wa y t o se r v e yo u r g od .
ARDENT CHAMPION PATH E E A T U R E S
H o l y A r d o r ( 1 1 t h l e v e l ) : W h e n e v e r y o u m a k e
tw o a t t ack ro l l s becau se o i ' y ou r oath of enmity, you
s c o r e a cr i t i cal hi t i f b o t h d i c e h a v e th e sa me ro l l ,
except i f b o t h ro l ls a r e 1 .
A r d e n t A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to tak e a n e x t r a a c t i on , yo u c an a l s o
m a k e a sav ing t h r o w o r s h i f t a nu mb er o f sq ua r e s
e q u a l t o y o u r D e x t e r i t y m o d i f i e r .
A r d e n t F u r y ( 1 6 t h l e v e l ) : O n c e p e r r o u n d w h e n
yo u scor e a cr i t i c a l h i t aga ins t yo ur oa th of enmi ty
t a r ge t , yo u c an s h i f t 1 sq u a r e an d ma k e a bas i c a t t ack
aga i nst tha t ta rget as a f re e ac t i on .
ARDENT CHAMPION P R A Y E R S
Ardent Cham pio n Attac k 11anat ica l F lurry
Yo u l a un ch a reckless a t t a ck against your chosen enemy and all
foes nearby , ignoring your own safety.
Encounter • D iv ine , W e a p o n
Standard Acti on Clo se burst 2
Target : Your oath of enmity target and each ene my in burst
Attack: W is do m vs. AC
Hi t : 2 [W] + Wisdo m modif ier damage.
Effect: You take a -2 penalty to all defenses unti l the end of
your next turn.
C H A P T E R 1 ; A v e n g e r
Ba t t le Rap tu re Ardent Champion Uti l i ty 12
Y o u enter a stare of zealous passio n, consu med by the power of
your fai th. Defeating your sworn enemy is a test of faith for you.
Dai ly • D iv ine , Stance
Mino r Act io n Person al
Effect: Unt il th e stance ends, your attack s deal extra dam
a g e agains t your oath of enmit y targe t equ al to 1 d l 0 +
one-half your level. In addition, when any ally deals dam
a g e (not ongoing dam age ) to your oath of enmity target,
you take 3d6 damage.
I r resist ib le Ardor Ardent Cha mpi on Attack 20
Your spirit blazes w i th devotion, lending holy power to your
strike. Your sworn enemy's attacks are as nothing to you.
Daily • Div ine, W e a p o n
S t anda rd Act ion Melee weapon
Target : One creature
Attack: Wi sd om vs. AC
Hi t : 4 [W] + Wisdom modif ier d amag e. You regain the use
of an encounter power that you have already used during
this encounter.
Miss: Half damage.
Effect: Unti l you atta ck a creat ure other than your oath of
enmity target or unti l the end of the encounter, you gain
a +2 pow er bonus to all def ense s against the attacks of
your oath of enmity target.
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DERVISH OF DAWN
" I n llit' turnings of the dance, the divine p u r p o s e is made
clear."
P r e r e q u i s i t e : Av e n g e r
Y o u a r e am on g a sma l l num be r o f aveng e r s w ho seek
e n l i g h t e n m e n t t h r o u g h the s tu dy o f deser t de rv is h
t r a d i t i o n s . In the t i re les s t u r n s o f t he de r v i s h da nc e ,
the care s an d d is t rac t ions o f the m o r t a l w o r l d fa l l
a w a y , a l l o w i ng yo u t o pe r c e i ve d i v i ne t r u th s .
T h e r e a r e a nu mb er o f de r v i sh t r a d i t i o n s , an d
not a l l der v i she s ar e aven gers ; most a r c pr ies ts an d
scho la r s o f dese r t peop les . De r v i she s o f t he da w n r ep
resent a t r a d i t i o n ce leb r a t i ng t he mys t i c pow er o i t he
sun r i se an d vene r a t i ng gods o f hope and en l i gh te n
men t . As a de rv is h o f d aw n , yo u ar e a n agen t o f hop e,
a wa nd e r i n g mys t i c g i ve n t he sac r e d t ask o f f i g h t i n g
opp r ess i on an d desp a i r and s e t t i n g an ex amp le o f
p i e t y whe r ev e r you t r ave l .
DERVISH OE DAWN PATH F E A T U R E SC e l e r i t y o f M o r n i n g ( 1 1 t h l e v e l ) : W h e n you
sp end an ac t i on p o i n t to ta ke an e x t r a a c t i on , yo u c an
a l so ma ke a sav i ng t h r o w w i t h a bo nu s eq ua l to y ou r
W i s d o m mo d i f i e r .
R a d i a n t B l e s s i n g ( 1 1 t h l e v e l ) : W h e n y ou us e an
enc oun t e r o r a da i l y a t t ack pow er t h a t has th e rad ia nt
ke yw or d, yo u ga in a +2 bon us to a l l de fens es u n t i l the
end o f you r n e x t t u r n .
D e r v i s h E c s t a s y ( 1 6 t h l e v e l ) : I f y o u a r e b l o o d i e d
d u r i n g an encoun t e r , you ca n use a seco nd C h an ne l
D i v i n i t y p o w e r i n t h a t encoun t e r .
DERVISH OF DAWN PRAYERS
Dervi sh of Da wn Atta ck 11W h i r l i ng A s s au l t
Y ou l a u n ch in to a graceful, sp inn ing , dance asyou close on your
enemy. In the mesmerizing form of your dance, you free yourself
from an enem y 's power and i n sp i r e v o ur comrade as well.
Encounter • Divi ne, Radia nt, We ap on
Standar d Act ion Mele e weapon
Eff ect Before the attack, you shift 3 squares.
Target One creature
Attack: Wi sd om vs. AC
Hit : 2| W] + Wis do m modifier radiant dama ge. You and
o n e ally wi th in 10 s quare s of you can each choos e to do
o n e of the fo l lowing things:
• Mak e an escap e a t tempt agai nst a grab as a free act ion .
• Mak e a saving throw against an effect that a s a v e can
end and that dazes, immobili zes, slow s, or stu ns.
W i l d H o p e Dervish of Dawn Uti l i ty 12
Your dance inspires you to wi ld ecstasy. Mort als cannot long
e n d ure such joy. but each time you s t r i k e y o u r foe. new vigor
f lows in to you .
Daily • Divi ne, Heal ing, S t a n c e
Min or Acti on Person al
Effect: Unti l the stance ends, wh ene ver you hit one or
more enemies w i t h an attack, you regain hit points equal
to your Wisdom modifier. In addition, whenever you miss
every target w i t h an attack, you take 3 damage.
Derv ish of Da wn Attac k 2 0ance of Su nr i seA s y o u gracefully carry yourself across the ba t t l e f i e l d , y o ur
weapon begins to gleam. For the rest of the f ight,you glow with
the hues of d awn, which scorch your foe wi th light.
Dai ly • Div ine , Rad iant , Wea po n
Standar d Act ion Mele e weapon
Effect: Before the attack, you shift 3 squares.
Target: One creature
Attack: Wis do m vs. AC
Hit : 3[W] + Wis dom modifier radiant dama ge.
Miss: Half damage.
Effect: Unti l the end of the encounter, your at-wil l attack
powe rs against the target deal 1 d8 extra radiant damage
to it.
C I I A P T E R 1 | A v e n g e r
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DREAD IMPERATOR
"When the gods c o m m a n d , 1 make sure you obey."
P r e r e q u i s i t e : Av e n g e r . C e n s u r e o f U n i t y c l ass f ea
tu re , oath o f enmi ty po we r
I n t h e d a y s o f t h e h u m a n e m p i r e o f N e r a t h . m a n y
t e m p l e s a n d f a i t h s w e r e w e a l t h y a n d w i d e s p r e a d
e n o u g h to g i v e r i s e t o p o w e r f u l h i e r a r c h i e s , k i n g d o m -
s p a n n i n g o r g a n i z a t i o n s th a t o f t e n w i e l d e d b o t h
r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s o f f a i th
l a p s e d i n t o d i s o r d e r w h e n N e r a t h f el l . T e m p l e s l os t
t o u c h w i t h e a c h o t he r , l oc a l l eade r s s pl i t f r o m t he i r
d i s t a n t m a s t e r s , a n d d i s a f f e c t e d p e o p l e a b a n d o n e d
t he g rea t t em p l es f o r gene ra t i ons . R u t i n a l e w p l aces ,
t h e t i t l e s an d t r app i ngs o f t he o l d h i e r a rc h i e s s u rv i v e .
I m p e r a t o r s a r e a m o n g t h e s e s u r v i v i n g t r a d i t i o n s , a
r e m i n d e r o f t h e d a y s w h e n a r c h p r i e s t s m a i n t a i n e d
t e m p l e a r m i es l ed by i m pe ra t o rs , r u l e d ov e r es t a t es ,
a n d s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to f err et
out d iss ent a n d d is lo ya l t y .
A s a d r ea d i m pe ra t o r . y ou h a v e bee n i nv e s t ed i n
a c c o r d a n c e w i t h t h e o ld w a y s . E v e n t h o u g h y o u r
de i t y ' s f a i t h i s on l y a s h ad ow o f i ts f o r m er k i ng do m -
s p a n n i n g g l o ry , y o u s t i l l w i e l d d i v i n e a u t h o r i t y
a g a i n s t y o u r d e i t y ' s e n e m i e s . Y o u h a v e t he po w e r t o
c o m p e l o b e d i e n c e f r o m y ou r f oes an d i ns p i re l oy
a l t y i n y o u r a l l i es . Y o u a r e a gu a r d i an o f w h a t y o u
C H A P T E R 1 | Avenger
c o n s i d e r t h e r i g h t pa th , t i re less ly se ek in g out foes
b o t h h i d d e n a n d o p e n . T h e d a y w i l l c o m e w h e n t he
f a i t h i s r es t o red t h r o u g h o u t t he l ands , an d y ou m e a n
to be th er e to see it .
DREAD I M P E R A T O R PATH F E A T U R E S
D e c e p t i v e C o n t r o l ( , 1 1 t h Y e v e i y W l v c u v o w o^ t\ \
o f enmi ty target m is ses yo u w i t h a n a t t ac k , y ou r a l l i e s
ga i n c om ba t adv a n t a ge aga i n s t t ha t t a rge t u n t i l the
e n d of i ts nex t tu rn .
I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr .-j
a n a c t i o n p o i n t t o ta ke an e x t r a ac t i on , y o u a l s o s l i de
a n e n e m y w i t h i n 5 sq ua re s o f yo u 1 sq ua re or s l ide
a n a l l y w i t h i n 5 s q u a r es o f y o u 1 s q u a r e s .
T e m p l a r R e a c t i o n ( 1 6 t h l e v e l) : W h e n a ny ally -
s c o res a c r i t i c a l h i t ag a in s t yo ur oath of enmity t a rge t ,
y o u c a n m a k e a n o p p o r t u n i t y a t tack aga ins t t hat
target i l i t is w i t h i n y o u r r e a c h . Yo u ga in a bo nu s to
t h e d a m a g e r o l l e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r .
DREAD I M PE R A T O R P R A Y E R S
So u l S tab Dre ad Imperator Attack 11
A twist of your blade is a twist i n you r enemy 's soul . wrenchmp
it sideways to strike its companion.
Encounter • Cha rm, D iv ine , W e a p o n
Standar d Act io n Me lee weapon
Target: One creature
At tack: Wi sd om vs. AC
Hi t : 2 [W ] - Wis do m modif ier da mag e, and you slide the
target 2 squ ares. Th e targe t the n ma ke s a basic att ack
against a creature of your choice.
C r o w n of Souls Dread Imperator Uti l i ty 12
T he radiant crown settling on your brow symbolizes you r mas-
ten ' . Shadows of the c rown flash above your c ompan ions .
Dai ly • D i v ine, Stance
Min or Act io n Pers onal
Effect: Unti l the stance ends, whe ne ver you make mult ip le
atta ck rolls at on e ti me agai nst your oath of enmity target
a n d they wou ld all hit . choos e an ally w i th in S squares of
y o u . That ally gains a +1 p owe r bonus to attack rolls and
all defenses unti l the en d of your next tur n.
Impera tor ' s J u d g m e n t Dre ad Imperato r Attack 20
Y ou de l ive r a pun ish ing b low to your foe while pronouncing
judgment against it. For a moment, your divine author i ty com
pels it to obey you.
Dai ly • Char m, D iv ine, W e a p o n
Standard Ac t ion Me lee weapon
Target : One creature
At tack: Wi sd om vs. AC
H i t : 3 [ W] + W i s d om modif ier dam ag e, and the target is
dominated unti l the en d of your next tur n.
Effec t: You gain ano the r use of your soul stab pow er for this
encounter.
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FAVORED SOUL
"Who am I ? J am the sward of heaven, forged on the anvil
of the w o r l d , andyou have angered my master."
P r e r e q u i s i t e : A v e n g e r
Y o u h a v e l o n g h a r b o r e d a d i v i n e s p a r k w i t h i n y o u r
se l f , a sub t l e sha rd o f yo ur god ' s e s s e n c e . L o ng ha s i t
I a i n d o r m a n t , b u t a s y o u d i s p a t c h y o u r e n e m i e s a n d
s e e y o u r o a t h s t h r o u g h , t h e e s s e n c e a w a k e n s a n d
i n f u s e s y o u r b o d y w i t h a s t r a l b r i l l i a n c e u n t i l y o u r
m o r t a l s h e l l t r a n s m u t e s i n t o s o m e t h i n g g r e a t e r t h a n
wh a t i t once was . Y o u r deed s a r e t he ca ta l ys t f o r yo u r
t r a n s f o r m a t i o n i n t o a f avo r ed sou l . O n c e you se t foot
on t h i s g l o r i ous pa t h , yo u e v e r a f t e r c a r r y w i t h yo u
the b less ings o f yo ur go d.
B e c o m i n g a f av o r e d sou l t r i gge r s sev e r a l phys i
c a l c h a n g e s , s p e c i f i c a l l y t h e a p p e a r a n c e o f f e a t h e r y
w i ng s t ha t g r ow, a lm os t ove r n igh t , f r o m y o u r b a c k .
T h e s e w i n g s h a v e s t r eng t h enou gh to be a r you r
we igh t . Y ou r f ea the r s c a n be any co lo r yo u l i k e . As
y o u c o n t i n u e d o w n t h i s p a t h , j o u r bod y l i gh tens , yo u r
b o n e s bec om in g ho l l ow a nd s t r ong so yo u c a n f l y
m o r e e a s i l y w i t h o u t s a c r i f i c i n g y o u r d u r a b i l i t y . B y the
t im e yo u com p le te t h i s pa th , yo u r l owe r bo dy t r a i l s
o f f i n t o m i s t w h en you fl y . t hu s ma r k in g you as one o f
t he hea ve n l y hos t , k i n t o ange l s , an d a spe c ia l se r v an t
o f yo u r god .
FAVORED SOUL PATH F E A T U R E S
F a v o r e d A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n a c t i o n p o i n t to ta ke a n ext ra a c t io n , y o u or an a l l y
ad jac en t t o yo u can a l so sp end a he a l i n g su r ge .
H e a v e n ' s S h i e l d ( 1 1 t h l e v e l ) : W h i l e y o u ha ve
m a x i m u m h i t po in t s , yo u ga i n a + 1 bo nu s t o a l l
de f ens es .
H e a v e n ' s B o o n ( 1 6 t h l e v e l ) : A pa i r o f fea t her y
W i n g s u n f o l d s f r o m yo u r bac k , an d yo u ga in a f l y
s p e e d o f 6 . Y o u ca n us e t h i s s pee d on l y i f y o u a r e
w e a r i n g n o a r m o r or l i g h t a r m o r .
FAVORED SOUL P R A Y E R S
Rad ian t Rush Favored Soul Attac k 11
Y ou blur into action. Speeding across the bat tlefi eld to smas h
into your enemy in a halo of rad iance . If your blow misses, the
l i g h t conceals you.
Encounter • D iv ine , Rad iant , W e a p o n
S t anda rd Act ion Melee weapon
Target : Your oath of enmity target
Attack : Wi sd om vs. AC
Hit: 2 [ W] + Wi sd om modifier radiant dama ge, you push
the target 2 squares, and the target is dazed unti l the end
of you r next tur n.
Miss : You gain conceal ment unti l the en d of your next t urn.
Specia l : W h e n charg ing, you can use this p ow er in place of
a melee basic attack.
W ing s o f Ange ls Favored Soul Uti l i ty 12
Y o u r lower body fades into sw i r l i n g m is t as ypti gain m a s t e r y o f
your a i r b o r n e movement
Dai ly • Div ine , Hea l ing , Stance
Minor Act ion Personal
Effect: Until the stance ends, your fly spe ed increas es by 4.
a n d you can hover. In addi tio n, whi le you aren 't blo oded ,
y o u gain regeneration equal to your Wis do m modifier.
Celest ia l Sk i rm ish Favored Soul Attac k 2 0
Y ou take to the sky, you r weapon aglow. You swoop and strike
repeatedly as you dart pastyour foes.
Da i l y • Div i ne , Rad ian t , W e a p o n
S t anda rd Act ion Melee weapon
Effect: You fly your speed + 2. Durin g this mo ve me nt , you
gain a +6 bonus to AC against opportunity attacks. At
a n y point during the movement, you can make the fol
lowing attack three times, each t ime against a different
target.
Target : One creature
Attack : Wi sd om vs. AC
Hit: 2 | W| - Wi sd om modifier radiant dama ge. If you hit
tw o creatures , the s econd is dazed (save ends). If yo u hi t
three creat ures, the th i rd is stunned (save ends).
C H A P T E R 1 | Avenger
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R E L E N T L E S S S L A Y E R
J am the bane of your b i n d . "
P r e r e q u i s i t e : A v e n g er , o at h of enmity pow e r
M a n y a v e n g e r s f i n d t h e m s e l v e s c o n f r o n t i n g so me
great th r eat , su ch as a g r o u p o f d r ow se ek in g to
ens lave a su r f ac e k i ngd om, a n i nc u r s i on o f demo ns ,
a c u l t o f T h a r i z d u n w o r s h i p e r s , o r a n e m p i r e o f v a m
p i r es sec r e t l y r u l i n g o ve r h u m a n c i t i e s. W h a t e v e r
t he t h r e a t m i g h t be, i t is di re en ou gh to dr iv e yo u
to an o ld an d power fu l r i t e o f s a c r e d c o m m i t m e n t .
T h r ou gh p r aye r f u l v i g i l s , yo u hav e i nves t ed you r oath
of enm i t y w i t h t r em end ous po tency . A l l avenge r s r e l y
on oath of enmi ty , bu t yo u dr aw o n you rs to p e r f o r m
exc ept i ona l fea ts in ba t t le .
A s a re len t les s s layer , yo u ar e a l wa ys a ler t fo r s igns
tha t you r ene m i es a r e a t wo r k . Y ou r adv en t u r e s o f t e n
l ead you aw ay f r o m a l o n g t i m e adve r sa r y f o r wee ks
or mon th s a t a t i me, bu t yo u k n ow t h a t yo u ha ve a
sac r ed d u t y t o wh i c h you mus t even tu a l l y r e t u r n .
C H O O S I N G A S L A Y E R ' S E N E M Y
Consu l t w i t h your Dung eo n Mast er about an appropr i a te
en em y for your characte r . I t sho uld be a k i n d of mo ns te r
you've faced before, and one t h a t the D M plans to fe atur e
occas iona l ly in upc omi ng adven ture s. A s layer ' s en em y
is a specific g r o u p o f mons t e r s - f o r examp le , demons ,
dev i ls , d row, f i re g ian ts , minota urs , o r vamp i r es.
R E L E N T L E S S S L A Y E R PATH F E A T U R E S
S l a y e r ' s O a t h ( 1 1 t h l e v e l ) : W h e n e v e r y o u u s e
oath of enmity, yo u ca n t a r ge t a seco nd en em y w i t h it i f
t h a t en em y is yo ur s l ayer ' s en em y (see the s i debar ) . I n
add i t i on , wh en yo u ma ke an a t t ack an d cou l d ma ke
t w o a t t a c k r o l l s be cau se o f oa th of enmity, yo u ca n
cho ose to fo rgo m a k i n g t h e s e c o n d r o l l to cau se th e
at t ack to dea l 2d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e
t h i s cho i ce be fo r e mak in g t he f i r s t a t t a c k r o l l .
L e t h a l A c t i o n ( 1 1 t h l e v e l ) : I f y o u s p e n d a n
a c t i o n p o i n t to ma k e an a t ta ck aga inst you r oa th of
enmi ty ta rget , the a t t ack ca n score a c r i t i c a l hit o n a
r o l l o f 1 8 - 20 .
R e l e n t l e s s D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h e n
y o u f a i l a sav i ng t h r o w aga i nst an e f fec t cau se d by
an enemy , yo u r d i v i ne a t t ack powe r s dea l 5 ex t ra
d a m a g e u n t i l the en d o f yo ur n e x t tu rn .
R E L E N T L E S S S L A Y E R PRAYERS
Slayer 's G a m b it Relentless S l a y e r Attack 11
Yo u recklessly bullyour way t h r o u g h th e press of enemies tomeet your des t i ny near your chosen foe.
Encounter • Divi ne, We ap on
Standard Act ion Mel ee weapon
Effect: You move your speed to a square where your
oath of enmity t arget is wi th in your reach. During this
movement, you can move through enemies' squares.
Then you make the fo l lowing attack.
Target: Your oath of enmity target
Attac k: Wi sd om vs. AC
Hi t : 2 [W| + Wis dom modifier damag e. The attack deals
5 extra damage for each opportunity attack made against
you dur ing the movement that is part of th is power.
R elent less Fervor Relentless S l a y e r Uti l i ty 12
S u c c e s s agai nst your chosen foe creates opportunities against
nearby enemies.
Daily • Di vine , S t a n c e
Minor Act ion Personal
Effect: Unt i l the stance ends , wh en you make two attack
rolls bec ause of your oath of enmity, make the rolls one
at a time. If the first attack roll hits, you can choos e to
use the second attack roll as a me le e basic atta ck against
another enemy wi th in reach.
Slayer 's A sc en d a n c y Relentless S l a y e r Attac k 2 0
Through the power of your god. you see t he bat t le a s if everyone
else was moving at h a l f speed.Daily • D ivi ne, S t a n c e , W eap on
Standard Act ion Mel ee weapo n
Target: One enemy
Attac k: Wi sd om vs. AC
Hit : 4[ W] + Wis dom modifier damage.
Miss: Half damage.
Effect: You assume the slayer's stan ce. Unti l the stance
ends, you can make a melee basic attack once per round
a s a minor acti on.
B
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S E R E N E INITIATE
"O nl y when the mi nd is cal m an d the passions s t i l led can
the d i v i n e purpose be understood. Never do I wield my
sword in anger-only in n e ce ss i t y . "
P r e r e q u i s i t e : A v e n g e r , o at h of enmity p o w e r
v ^
Y ou hav e c hos en t o f o l l o w a pa t h o f con tem p la t i on
a n d c a l m . S o m e he ro es ar e ru l ed by the i r pass i ons,
but you seek a d is c i p l i ned a pp ro ac h to yo ur quest s .
Y o u a r e not emot i on l ess , bu t yo u be l iev e tha t y ou
shou ld r u l e you r emo t i on s i ns t ead o f be i ng r u l ed by
t h e m . A n g e r , d e s p a i r , f e a r - a l l t u r n t he mo r ta l hea r t
a w a y f r o m t h e d i v i n e w i l l . L i k e w i s e , y o u m u s t r e m a i n
v ig i l an t aga ins t excesses o f m i r t h , des i r e , o r p r i d e .
Y o u be l i eve t ha t pow er fu l emo t i on s an d w o r l d l y
a t t a c h m e n t s e n t a n g l e t h e s p i r i t w i t h the mor ta l
r e a l m a n d k e e p y o u f r o m pa y i ng a t ten t ion to wh at is
mos t impo r t an t .
A l t ho ug h yo u a r e s l ow t o ang e r an d ca r e fu l i n
you r ac t i on s , you a r e no pac i f i s t . T h e wo r l d i s l u l l
of da ng er s tha t mus t be me t w i t h fo r ce , an d yo u are
a war r i o r s wo rn to th e se rv i ce o f the d i \ inc . W h e n
v io le n t ac t io n is nec es s a ry —as i t a l l too of te n Is —you
b a t t l e y o u r e n e m i e s w i t h d i spa ss ion a te e f f i c i ency .
Y o u see no reas on to wa st e wo rd s on tho se wh o can ' t
o r won ' t l i s te n , o r to ex te nd me r c y to thos e w h o
wo u l d t r y t o e x p lo i t it.
B e t w e e n adv en t u r e s , yo u s t r i ve t o se t an ex amp le
o f mod e r a t i on a nd p iet y . M a n y se r ene i n i t i a t es a r e
c l o i s t e r e d m o n k s w h o pass t h e i r d a y s i n monas t e r i es ,
l ea d in g l i ves o f se l f -d i sc i p l i ne an d p r ay e r u n t i l they
a r e n e e d e d t o c o n f r o n t d a r k n e s s a g a i n .
S E R E N E INITIATE PATH F E A T U R E S
C a l m E y e ( 1 1 t h l e v e l ) : W h e n yo u sp en d an
a c t i o n p o in t to use a n a t -w i l l a t t ack po we r , tha t a t ta ck
d e a l s 2 d l 0 e x t r a d a m a g e .
S e r e n e E d g e ( 1 1 t h l e v e l ) : W h e n yo u m iss yo u r
oath o f enmity target w i t h an enc oun te r a t t ack power ,
th e a t t ack dea l s da ma ge to th e ta rget eq ua l to you r
D e x t e r i t y mo d i f i e r .
C e r t a i n C u t ( 1 6 t h l e v e l ) : W h e n y ou m iss yo u r
oath of enm it y targe t w i t h a n a t -w i l l a t ta ck pow er , th e
a t t a ck dea l s da ma ge to t he t a r ge t eq ua l t o yo u r De x
t e r i t y mo d i f i e r .
S E R E N E INITIATE P R A Y E R S
Def in ing C u t S e r e n e Initiate Attack 11
Your deadly ca lm shapes the battle.
Encounter • Div ine , Weap on
Standard Act ion Melee weapon
Target: On e or two cre atures
Att ac k: Wi sd om vs. AC. If one of the targets is your oath
of enmity target, both targets are treated as your oath of
enmity target for this attack .
Hit: 3 [ W| + Wi sd om modifier da mage. Until th e end of
your next turn, the target takes 10 damage the first time
it uses an attack o ther t han a basic attack.
D e ad l y C a l m S e r e n e Init iate Uti l i ty 1 2
Without malice, without linger, each blow is deli vered assmoothly a n d per fect ly a s a one w o rd prayer.
Dai ly • Div ine , S t a n c e
Mino r Act ion Personal
Effect: Until the stance ends, wh en you mak e two attack
rolls be caus e of oath of enmity an d both wo ul d hit, the
target takes extra dam age equal to one- half your level.
Heaven 's E dge S e r e n e Initi ate Attack 20
Vour strike wins the favor of your deity, which in turn guides
your weapon against your sworn foe.
Dai ly • Div ine , Weap on
Standard Act ion Melee weapon
Target: One creature
Attack : Wi sd om vs. AC
Hit: 3[ W] + Wi sd om modifier da mage. Befo re the end
of the encounter, when you are next able to make two
attack rolls becau se of your oath of enmity, you can
instea d mak e thre e attack rolls and use the result you
prefer.
S p e c i a l : If you have no encounter attack pow ers available
wh en you use this power, it is reliable.
I 1 1 A P T I i R 1 A v e n g e r
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W A T C H F U L SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep the wolves away from the
Jlock. I do what I can."
P r e r e q u i s i t e : Av e n g e r
H i d d e n o r d e r s a n d s e c r e t c e r e m o n i e s o f i n i t i a t i o n
a r e t he w ay l o r man y avenge r s , bu t you h a v e c o m e
to em br ac e a s i mpl er t rad i t ion . Y ou ar e a pro t ecto r
o f t h e c o m m o n fo lk who h ides i n p l a i n si gh t . W i t h
a q u i et m a n n e r a n d t h o u g h t f u l devot io n , you ar e a
s tew a r d o l t he gods ' t each ings , an d be tw ee n a d v e n
tu r es yo u pa y as m u c h a t ten t io n to the s p i r i t u a l
w e l l - b e i n g o f t h e c o m m o n f o l k as yo u pa y to yo ur
avenger prayers .
M a n y o f t he peop l e you gua r d t h i n k yo u a r e no th
i ng mo r e t h an a r us t i c v i l l age p r i es t o r a wa nd e r i n g
f t i a r — u n u s u a l l y w i s e a n d c o m p a s s i o n a t e , p e r h a p s ,
bu t ce r t a i n l y no mons t e r -s l ay i ng he r o . T he y ' r e m is
t aken , o f c o u r s e , but that sui ts yo u just f i n e . W h i l e
yo u ten d to the i r s p i r i t u a l n e e d s , yo u r e ma in v i g i l an t
f o r t r oub le : b r i gands , ma r au de r s , hu ng r y mons t e r s ,
an d v i l l a i ns a l l seek t o p r ey on t he we ak an d de fense
l e s s , so yo u s t and gua r d ov e r yo u r f l o c k to kee p the se
threats at bay.
Y o u p re fer to avo id fa me a nd g lory , s in ce tha t w a y
leads to pr id e an d a n inev i tab le fa l l . To yo u it 's fa r
bet te r to a l l ow yo ur fe l lo w ad ve nt ur er s to bask in t he
t r i umph s o f t he day an d do wn p l ay you r o wn con t r i
bu t i ons. Af te r a l l . yo u be l iev e tha t yo ur re wa rd l ies in
the next wor ld , no t in th is one .
W A T C H F U L SHEPHERD
PATH F E A T U R E S
S t r o n g e r a n d S t r o n g e r ( 1 1 t h l e v e l ) : W h e n you
spe nd an ac t i on p o i n t to take an ext r a ac t io n , yo u a lso
r ega in hi t po in t s eq u a l t o l d 6 + one - ha l f yo u r l eve l .
S h e p h e r d ' s G u a r d ( 1 1 t h l ev e l ) : W h e n yo u sp end
a h e a l i n g s u r g e , e a c h a l ly ad ja cent to yo u re ga i ns h i t
po in t s eq ua l t o you r I n t e l l i gence m o d i f i e r .
H u m b l e D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h i l e y o u
a r e b l o o d i e d , w h e n y o u r o a th of enm i t y t a r ge t damages
you (not w i t h ongo in g da mag e ) , yo u r a t t ac ks dea l l d 6
e x t r a d a m a g e u n t i l the en d o f yo ur next tu rn .
W A T C H F U L SHEPHERD P R A Y E R S
Shepherd 's Aeg is Watc hfu l Shepherd Attack 11
The brilliance of your holy symbol warns your enemy against
hate ami reckless wrath.
Encounter • Div ine , Impl emen t, Radiant
Standard Act ion Melee touch
Target: One c reature
Attac k: Wi sd om vs. Reflex
Hit: 2d8 + Wis do m modifier radiant damage. Until the
en d of your next turn, the target takes 2d10 radiant
damage the first ti me it att acks you or an ally wi th in 2
squares of you.
H idde n S t r eng th Watchf ul Shepherd Uti l i ty 1 2
Vour devotion provides you with a reservoir of hidden strength.
which your enem i es d o n o t suspect.
Dai ly • Div in e , S t a n c e
Mino r Act io n Persona l
Effect: Unti l the sta nce end s, you gain a +1 po we r bonus to
attac k rolls and all def enses . If you have re ach ed at least
one mil esto ne today, you instead gain a +2 po we r bonus.
Q u e l l t he H a tefu l W a tch fu l Shepherd Attac k 20
Your prayer quells your foe's will to harm you and your al l ies.
Th e anger you take from your foe becomes hea l ing power i n
your hands .
Daily • Divi ne, Heal i ng, Impl ement , P s y c h i c
Standard Act ion M e l ee touch
Target: On e creature
Attack: Wi sd om vs. Wi l l
Hit: 3d8 - W i sd om modifier psychic dama ge, and the tar
get takes a -4 penalty to attack rolls ( s a v e ends).
Miss: Half damage.
Effect: You and each bloodied ally wi th in 5 squ are s of you
ca n spend a healing surge.
< 11 A P T E R 1 | Avenger
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WEAPON OF FORTUNE
Everything co mes d o w n to chance: whether 1 live and
whether yo u d i e .
P r e r e q u i s i t e : A v en g e r , oath of enmity p o w e r
Y o u a re a ser van t o f a de i ty o f luck , an d y o u co m
p le te l y t r u s t you r ow n good f o r t une . As a sy mb o l o f
you r devo t i on t o c h a n c e , you a l wa ys ca r r y a se t o f
d i ce w i t h y o u . W h e n i n doub t , you t r u s t the d i ce to
d e t e r m i n e y o u r a c t i o n s . J u s t l i ke t he w i nd , yo u c an be
gen t l e an d com p la cen t o r a dan ge r ous s t o r m c apa b l e
o f des t r oy i ng t hose wh o s tan d i n you r way . A l t h ou gh
y o u a r e a l wa ys unp r ed i c t a b le , you c an be a b r av e
a n d l o y a l c o m p a n i o n : f o r t u n e b r o u g h t y o u r c o m p a n y
toge the r , a f t e r a l l . an d you kn ow be t t e r t ha n mos t
tha t g reat dee ds o f t en f l o w f r o m u n l i k e l y f r i e n d s h i p s
o r c h a n c e m e e t i n g s .
Y o u a r e p r oba b l y a wo r sh i pe r o f Ava nd r a o r a
s i mi l a r de i ty . Yo u r pu rp os e is to ins p i r e peop le to be
da r i ng , t o t ake cha nc es an d se i ze oppo r t un i t i e s , f o r
t hose who t a ke no r i sks neve r r ea l i ze t he i r f u l l p o t e n
t ia l . In ba t t le , yo u h a v e l ea r ne d t o r e l y on c h a n c e . Y ou
a r e a po ten t co mba tan t wh e n l uck f avo r s yo u .
A l t h o u g h y o u m i g h t no t r ep r esen t t he t yp i ca l
ima ge o f a d i v i ne se r van t , you a r c none t he le ss a f a i t h
f u l devo t ee o f yo u r de i t y an d yo u r be l i e f s . Y o u ha v e
l i t t le regar d fo r the s t r ic t u res o f fo r mal wor sh ip —
you ' re mo re l i ke l y to be fou nd gam bl in g in a ta ve rn
than p r ay i ng i n a t emp l e . B u t wh en ch an ce l ead s yo u
to d o w n the pat h to ad ve nt ur e or i n t o a si tua t i on that
d e m a n d s ac t i on , yo u don ' t hes i ta te to j o i n t h e f igh t .
Af te r a l l . tha t ' s wha t ' s the d ic e t o l d yo u to do .
WEAPON OF FORTUNE
PATH F E A T U R E S
F o r t u n e F a v o r s t h e F o r t u n a t e ( 1 1 t h l e v e l ) :
W h e n y ou sp end an ac t i on p o in t to ta ke an ex t ra ,
a c t i o n , r o l l a d6 . I f th e resul t is 6 . yo u ta ke the ext ra
ac t i on bu t kee p t he ac t i on p o in t , an d yo u ca n use
a n o t h e r a c t i o n p o i n t d u r i n g t he sa me encoun t e r .
I ' ll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u tak e a
c r i t i c a l h i t o r w h e n yo u r oath of enmity ta rget scor es
a c r i t i ca l h i t . yo u ca n r o l l a d 6 as a f r ee act io n. I f t he
resu l t i s 1 . yo u ta ke 2d 6 da ma ge . I f th e resu l t i s 5 o r
6 . th e cr i t i c a l h i t bec om es a no rm al h i t .
L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u ro l l a
20 on a sav in g th r ow, yo u en d tw o e f fec ts on you rs e l f
that a s a v e c a n e n d .
WEAPON OF FORTUNE P R A Y E R S
Luck , No t Sk i l l Weapon of Fortune Attac k 11
I t ' s better to he lucky- than - k i l l in I. You swing wildly, h op ing t h a t
y o u r enemy fa&s to get out of the way.
Encounter • D iv ine , Weap on
Standard Act ion Melee weapon
Target: One creature
Attac k: Wi sd om vs. AC. You can choose to take a - 4 pen
alty to th e attack roll. If you do so, the att ack deal s 2[ W|
extra damage if it hits.
Hit: 2[W ] - Wi sd om modifier damage .
S igns of Favor Weapon of Fortune Uti l i ty 12
Y o u r p raye r invokes divine favor or disfavor onyou r efforts.
Your success ful strikes against your sworn foe lendyou new
st rength, hut each miss weakens y o u w i t h doubt.
Daily • Divi ne, Heal ing, S t a n c e
Mino r Act ion Persona lEffect: Until t he stance end s, wh en ev er you hit your oath
of enmity target, you regain hit point s equal to your
W isdom modifier, but wh en ev er you miss that target,
y o u take 5 dama ge.
Gamb l e r ' s F lou r i sh Weapon of Fort une Atta ck 20
Your weapon swings true, hut sometimes a bit of extra risk is
worth the payoff .
Dai ly • Div ine , Weap on
Standard Act ion Melee weapon
Target: On e creature
Attac k: Wi sd om vs. AC. You can choose to take a -5 penalty
to the attac k roll. If you take the penalt y an d the attack
hits, the target is stunned instead of dazed and takes a -2
penal ty to saving thr ows ( s a v e ends both). If yo u tak e th e
penal ty and the attac k misses , you grant comba t advant age
until the end of your next turn .
Hit: 4| W] + Wi sd om modifier da mage, and the target is
dazed ( s a v e ends).
Miss: H alf damag e, and the target is dazed unti l the end of
its next turn .
C H A P T E R 1 [ A v e n g e r
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^ C L E R I C
"The p o w e r s of darkness do not deter me, foul d e m o n
I'elor is my shield and strength "
W I E L D I N G P O W E R san c t i one d by t h e
g o d s , you a r e t he cen te r o f yo u r adv en t u r i ng pa r t y .
Y o u g u a r d y o u r c o m r a d e s a n d h e a l t h e m w h e n t h e y
a r e h u r t , and yo u d i r ec t t he cou rse o f the bat t l e by
w e a k e n i n g c h o s e n e n e m i e s .
S o m e c l e r i cs p r e fe r t o dea l w i t h foes d i r ec t l y ,
w a d i n g i n t o h a n d - t o - h a n d c o m b a t o r s c o u r i n g
e n e m i e s w i t h r ad ian t b l as t s an d p i l l a r s o f f l a m e .
O t h e r s f o l l o w the pat h o f th e sh i e ld in g c le r i c (a b u i l d
i n t r od uce d i n t h i s chap t e r ) t o de fea t opp one n t s by
s u p p o r t i n g s t o u t h e a r t e d c o m p a n i o n s . I n t h i s r o l e ,
yo u do no t f ea r ba t t l e , bu t y ou un de r s ta nd t ha t yo u r
d i v i ne pow er does t h e mos t good by b l u n t i n g the
a t t ack s o f yo u r ene m i es an d bo l s t e r i ng t h e e f fo r ts
o f you r a l l i e s . T h r o ug h you r p r aye r s , you sha r e yo u r
o w n u n s h a k a b l e c o n f i d e n c e a n d d e t e r m i n a t i o n
w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m fo r t h e
c h a l l e n g e s a h e a d .
W h e t h e r you ' r e a s k u l l - t h u m p i n g b a t t l e r , a
dev o te d p r o tec to r , o r a cha r i sma t i c sou r ce o f
i n s p i r a t i o n , t h i s c h a p t e r o f f er s n u m e r o u s w a y s to l ea d
y o u r c o m r a d e s i n y o u r d ei t y ' s cause .
• N e w C l a s s F e a t u r e : A n e w C h a n n e l D i v i n i t y
power , hea le r s mercy, l e t s yo u f u r t h e r l o cu s on
hea l i ng you r comr a de s , t ho ugh a t t he ex pen se o f
y o u r o w n s t r e n g t h .
• N e w B u i l d : T h e s h i e l d i n g c l e r i c i s a n e x p e r t a t
w e a k e n i n g a n d h i n d e r i n g e n e m i e s . I n a d d i t i o n ,
yo u exce l a t he lp i ng you r a l l i e s t o he l p t he mse l ve s
b y r e w a r d i n g t h e m f o r s t r i k i n g the foes y ou
d e s i g n a t e .
• N e w C l e r i c P o w e r s : A l m o s t a h u n d r e d n e w
p o w e r s ex pa nd th e poss ib i l i t ie s for ba t t le c l e r i cs
a n d dev o te d c l e r i c s as we l l as sh i e l d i ng c l e r i c s .
• N e w P a r a g o n P a t h s : C h o o s e f r o m a m o n g t e n
n e w pa r ago n pa ths , su ch as t he ba t t l e ch ap la in , t he
compa ss i ona t e hea le r , an d t he m i r a c l e wo r ke r .
C H A P T E R 2
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N E W C L A S S F E A T U R E
W h e n y ou ma ke you r c le r ic , yo u ca n se lec t t he
C h a n n e l D i v i n i t y p o w e r healer's mercy in pl ac e of
turn undead.
Chann e l D iv in i ty : H ea ler ' s M ercy Cleric Feature
Strength f lows out from you to your injured comrades, rekin
dling their resol ve to see the bat tle to its end.
Encounter • Divi ne, Heal i ng
Standa rd Actio n Clos e burst 5
Target: E a c h bloodied ally in burst
Effect: E a c h target can spend a healing surge. You are
weakened unti l the en d of your next tur n.
N E W BUILD
T h e P l a y e r ' s Handb ook fea tur es the bat t le c le r i c a nd
the devo t ed c l e r i c T h i s chap te r adds t he sh ie l d i n g
c le r i c , wh o l eads t he pa r t y t h r o u g h subt le pr aye rs
t h a t a i d an d supp or t o th er hero es.
SHIELDING C L E R I C
A s a sh ie l d i ng c l e r i c , you be l i eve t h a t you r p lac e is
not to take the f i g h t to the en em y d i re c t l y , bu t to
bo ls ter a l l ies w i t h you r p r esenc e . Y o u r p r aye r s l end
add i t i ona l r esou r ce s t o you r f r i ends and c r ea te oppo r
t u n i t i e s for t he m to def eat t h e i r fo es. Yo ur s is a l i fe
o f l e a d e r s h i p t h r o u g h se l f - sac r i f i ce , ongo ing suppo r t ,
a n d ins p i r a t i on . Yo u do not seek per son a l g lo ry , a n d
y o u t a k e c o m f o r t i n k n o w i n g t h a t yo ur a l l i es cou l dn ' t
h a v e s u c c e e d e d w i t h o u t you .
W i s do m is you r mos t i m p o r t a n t ab i l i t y , s i nce th e
p r a y e r s t h a t suppor t you r tac t i cs re ly on i t. Ch ar i sm a
is a v i t a l seco nda r y ab i l i t y , m a k i n g m a n y o f y o u r
p r aye r s mo r e e f f ec t i ve . Ag o o d S t r e ng t h i s i m p o r
t a n t I f yo u in ten d to take mel ee po wer s . Yo u sh ou l d
se lect p o w e r s t h a t emph as i ze you r r o l e as hea l e r a nd
fac i l i ta to r .
S u g g e s t e d C l a s s F e a t u r e : C h a n n e l D i v i n i t y
( h e a l e r s mercy)'
S u g g e s t e d F e a t : D e f e n s i v e G r a c e *
S u g g e s t e d S k i l l s : D i p l o m a cy . H e a l . Ins igh t .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : astral seal* sacred
f lame
S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y P o w er : font of tears*
• N e w o p t i o n p re sen ted in th i s boo k
C H A P T E R 2 ; C l e r i c
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N E W C L E R I C P O W E R S J N u m i n o u s Shield Cleric Att ack 1
Ma ny o f t he pow er s desc r i b ed be low bene f i t t h e
sh ie ld i ng c l e r i c , t h o u g h an y c le r ic in te reste d in mo re
o f a s u p p o r t ro le c an benef i t f r o m t h em. I n add i t i o n ,
new po we rs ex pa nd opt ions fo r the tw o c le r ic bu i l ds
desc r i bed i n t he P l a y e r ' s Handbook.
L E V E L 1 A T - W I L L P R A Y E R S
Cleric Attack 1A s t r a l S ea l
You outline your e nemy with ihe silver g\ow of the Astral Sea.
an d its he a l i n g l i gh t bathes your friend.
At-Wi l l • Divi ne, Heal i ng, Impleme nt
Stand ard Actio n Ran ged 5
Target: One creature
Attack: W is do m +2 vs. Reflex
Hit : Unti l the end of your next turn, the target ta kes a - 2
penalty to all defenses. The next ally who hits it before
the end of your next turn regains hit points equal to 2 +
your Charisma modifier.
Cleric Attack 1ecovery S t r ike
Your attack heals a c o m p a n i o n w h o s t r i fes a t th e oe you
condemn.
At-Wi l l • D iv ine , Hea l ing , Wea po n
Standard Act ion Mel ee weapo n
Target: One creature
Atta ck: Stre ngth vs. AC
Hit: 1 [ W] + Strength modifier da mage, and the next ally
who hits the target bef ore the en d of your next tu rn re
gains hit points equal to your Charisma modifier.
L e v e l 21 : 2[ W] + Strength modifier damage.
L E V E L 1 ENCOUNTER P R A Y E R S
Cleri c Atta ck 1
Yo u lay a divine curse upon your foe that shrouds it in enerva t
ing shadows.
Encounter • Divi ne, Impl ement
Standar d Acti on Ran ged 10
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: Unti l the end of your next turn, the target takes a
penalty to attack rolls an d all defens es equ al to 1 + y our
Charisma modifier.
Cleric Attack 1xact ing U t te rance
The suffering of your enemy instills your comrades with righ
teous vigor.
Encounter • Divine , Imple ment
Standard Actio n Ran ge d 5
Target: One creature
Attack: Wis do m vs. Wil l
Hit : Unti l the end of your next turn, the target gai ns
vulnerabil i ty to all dama ge equal to your W i sd om
modifier, and any ally wh o attack s the target gai ns
temporary hit points equal to your Wisdom modifier.
D i v i n e radiance blazes from your holy symbol as you strike your
foe. forming a halo of protect ion about you.
Encounter • Divin e, Radiant , W e a p o n , Zone
Standard Act ion Mel ee weapo n
Target: One creature
Atta ck: Strengt h vs. AC
Hit : 1 [ W] + Strength modifier radiant dam age. The attack
creates a zone of shielding light in a close burst 2. The
zone lasts until the end of your next turn. You and your
allies gain a +2 pow er bon us to AC whi le wi th in the
zone.
Shield Bearer Cleri c Attac k 1
A s h i m m e r i n g warrior steps from between th e worlds to defend
your allies.
Encounter • Conjurat ion, Divin e, Imple ment, Rad iant
Stan dar d Actio n Ran ged 10
Target: One creature
Attac k: Wi sd om vs. Reflex
Hit : 2d8 + Wis do m modifier radiant dama ge. You conj ure
a shield bearer in an unoccupi ed sq uare adja cent to t he
target. The shield bearer lasts until the end of your next
turn. The shield bearer occupi es 1 square, and allies ca n
move through it as if it we re an ally. Wh i l e adjacent to
the shie ld bearer, any ally gains a +2 p ow er bon us to
all defenses.
W ar P r i es t 's S t r i ke Cleri c Attac k 1
You smit eyou r foe. crushing its armo r and leaving a glowing
rune that gui desy our allies ' attacks.
Encounter • Divi ne, Radiant , We ap on
Standard Act ion Mele e weapo n
Target: One creature
Att ac k: Strengt h vs. AC
Hit: 2 [ W| + Strength modifier radiant damage. Unti l the
end of your next turn, you and your allies have combat
advant age against the target .
L E V E L 1 DAILY P R A Y E R S
A s t r a l C o n d e m n a t io n Cleri c Attac k 1
Y ou b r a n d a fo e with your god's glowing s y m b o l to d r a i n power
from its attacks.
Dail y • Divine , Imple ment, Radi ant
Stan dard Actio n Ran ge d 5
Target: On e creature
Attack : Wi sd om vs. Reflex
Hi t 3d6 + Wis dom modifier radiant damage.
Effect: Unti l the end of your next turn, the target takes
a penalty to damage rolls equal to 5 - you r Ch aris ma
modifier.
Sust ain Minor : Th e effect persists.
C H A P T E R 2 I C l e r i c
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Fo n t of Tears Cleric Attac k 1
A g l immering ruin showers enemies around you and saps their
will.
Dai ly • Divine, Impleme nt, Zone
Stan dard Action Close burst 3
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
H i t The target is dazed ( s a v e ends).
Effect: The burst creates a zone of shi mmeri ng energy that
lasts unti l the end of your next turn. Any enemy that startsits turn with in the zone takes a -2 penalty to attack rolls
until the end of its next turn.
Sustain Minor: The zone persists.
M o m e n t of G l o ry Cleric Attack 1
You call down a brilliant column of light that drives you r en
emies to the ground and bolsters your all ies against ha rm .
Dai ly • D ivi ne, F e a r , Implement
S tandard Act io n Clos e blast 5
Target: E a c h enemy in blast
Attack: Wi sd om vs. Wil l
Hi t: You push the target 3 squares and knock it pro ne.
Effec t: You and ea ch ally in the bl ast gain resist 5 to all
damage unti l the end of your next turn.
Sustain Mino r: Th e effect persists.
Cleric Atta ck 1Shield of th e G o d s
Stemming your weapon into the ground, yo u create a blast of
force that bowls over your foes. The energy then coalesces i n to a
glowing shield.
Dai ly • Divi ne, F o r c e , W ea pon
Sta nda rd Acti on Clos e blast 3
Target: E a c h enemy in blast
Att ack : Strength vs. Reflex
Hit : 1 [ W] - Strength modif ier force damag e, and y ou
knock the target prone .
Miss: Half damage.
Effect: You or an ally wi th in 5 squ ares of you gains a
+3 shi eld bon us to AC an d Reflex unti l the end of the
encounter. As a minor acti on, you can transfer the bonus
to yourself or a different ally wi th in 5 squares of you.
Cleri c Attack 1W e a p o n of A s t r a l F l a me
Y ou co n j u re a weapon oj d i v i n e flame that dup l ica tes the one
you wield.
Dai ly • Conjurat ion, Divi ne, F i r e , W eap on
Standard Act ion Melee weapon
Effect: You conjure a weapon of astral flame in your s p a c e .
Th e weapon lasts unti l the end of your next turn. W h e n
you move, the weapon moves wi th you, remaini ng in
your s p a c e . The weapon makes the following primary
attack when it appears.
Primary Target: One creature
Pri mar y Attack : Strength vs. Reflex
Hit : 1 [ W] + Strength modif ier fire damage , and the
primary target takes a -2 penalty to attack rolls unti l the
end of your next turn.
Sustain Minor: The weapon persists and makes a second
ary attack.
Secondary Target: One creature
Secondary Atta ck: Strength vs. Reflex
Hit: 1 | W] fire damage.
C H A P T E R 2 Cleric
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L E V E L 2 U T IL I T Y P R A Y E R S L E V E L 3 ENCOUNTER P R A Y E R S
A r m o r of Fa i th Cle r k Ut i l i ty 2 I I A s t r a l Flare
You clothe you r all y in shini ng golden armor created from the
essence of the Astral Sea.
Dail y • Di vin e
Standard Ac t ion Close burst 5
Target: One ally in burst
Effect: The target gains a +4 p ow er bo nus to a def ens e of
your choice until the end of the encounter.
D i v i n e Sk i l l
You grant divine grace to bolster your ally's prowess in a skill at
a c ruc i a l moment .
Encounter • Div ine
Minor Action Close burst 5
Target: On e ally in burst
Effect: The target gains a po we r bonus to his or her next
skill chec k before the en d of the encount er. Th e bonu s
equals your Charisma modifier.
Cleric Ut i l i ty 2o l y Ve s tme n ts
Glowing sigils blossom over vour armor, forming a protective
web.
Dail y • Di vin e
Standard Action Personal
Effect: Choose acid, cold, fire, lightning, poi son, or thunder .
Unt il t he end of th e encounte r, you gain resist 5 to th at
damage t ype, and any ally who ends a mov e adjacent to
yo u gains resist 5 to that damage type until the start of
his or her next turn.
Life Trans ference Cleric Ut i l i ty 2
Bruises and lacerations appear on your body as they vanish
f rom your pat ient .
Encounter • Div ine, Heal ing
Standard Ac t ion Me lee touch
Target: One creature
Ef fect You tak e dam age equal to your healing surge value,
whi ch can't be reduce d in any way. The target regains hit
points equal to twice that value.
Return f rom D e a t h s D o o r Cleric Ut i l i ty 2
You snatch an ally from the brink of death.
Daily • Div i ne, Heal ing
Immediate Interrupt Ranged 20
Trigger: An ally wi th in 2 0 squ are s of you fails a de at h saving
throw
Target: The triggering all y
Effect: The target succeeds on the death saving th ro w and
can spend a healing surge.
Cleric Attack 3
You brandish your holy symbol and invoke the power of the gods
to dazzle your foes. ,
Encounter • Div i ne, Impl ement
Standard Action Close burst 3
Target: E a c h enemy in burst
Attack: W is dom vs. Wil l
Hit: The target is dazed until the en d of your next turn.
Cleric Ut i l i ty 2 I I H a m m e r of the G o d s Cleric Attack 3
Y o u r inspired onslaug ht bat ters a foe, and your companions
st r ike i t w i t h equal zeal.
Encounter • Div ine , Rad ian t , Weapo n
Standard Action Me lee weapon
Target: One creature
Attac k: Strength vs. AC
Hit : 1 [ W] + Streng th modifier r adiant damag e. W h e n any
ally hits the target before the start of your next turn, the
target tak es 1 d6 extra radi ant damag e.
Cleric Attack 3y m n of R esurgence
Your foes' resolve crumbles as your hymn bestows d iv ine v igor
onyour allies.
Encounter • Div i ne, Imple ment
Standard Action Close blast 5
Target: E a c h en emy in blast
Attac k: Wi sd om vs. Fortitude
Hit : The target takes a -2 penalty to all defense s. W h e n
any ally hits th e target befor e th e end of your next tur n,
the target is knoc ked pro ne.
Effect: E a c h ally in the burst can choose either to gain 5
tempo rary hit points or to make a saving throw.
Cleric Attack 3ight of A r v a n d o r
A web o f gleaming s t rands cuts into your
foes and defends your
allies.
Encounter • Div i ne, Imple ment , Radia nt
Standard Act io n Are a burst 1 wi th in 5 squares
Target: E a c h enemy in burst
Attack: Wi sdo m vs. Wil l
H i t : 1 d8 + Wi sd om modifier radiant damage , and each
ally in the burst gai ns a +2 pow er bon us to AC until the
end of your next turn .
Cleric Attack 3acred Sh ie ld ing
Your weapon is limned in holy light, and a mantle of equal bril
liance springs into existence around you.
Encounter • Div i ne, Radian t, Weap on
Standard Action Me lee weapon
T ar ge t One creature
Atta ck: Strength vs. AC
Hit : 2| W] + Strength modifier radiant damag e. Unti l the
en d of your next turn, each ally adjac ent to you or to
the target gains resistance to all dam age equal to yo ur
Charisma modifier.
l/l
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L E V E L 5 DAILY P R A Y E R S
H a l l o w e d A d v a n c e Cler ic Attack 5
T h e power of your god draws an a l l y to your side, eager to share
in victory.
Da i ly • Div ine, Heali ng, Teleportat ion, Weap on
Standard Action Melee weapon
Target: One creature
Att ack : Stren gth vs. AC
Hit : 2[ W] + Strength modifier damag e.
Miss: Half damage.
Effect: O ne al ly wi th in 5 squares of you can tel eport
adjacent to the target and make a melee basic attack
against it as a free action. In addition, t hat al ly can spend
a healing surge.
Cler ic Attack 5a lo of Co nsequence
A ring of faint light s u r r o u n d s y o u r e n e m y and pun ishes i t for
a t t ack ing y o u or your allies.
Daily • Div i ne, Implemen t, Reliabl e
Standard Ac t ion Ranged 10
Target: One creature
Attac k: Wi sd om vs. Reflex
Hit: Th e target is affected by your hal o of cons equ ence
( s a v e ends). Until the halo ends, the target ta kes a - 4
penalt y to attack rolls, and after the target at tacks you or
any ally, it is daz ed until the end of its next turn. The tar
get takes a -2 penalt y to saving thr ows agai nst the halo.
H o l d Foe Cler ic Attack 5
W i t h an impassioned prayer.you tran sfix your enem y to the
spot.
Daily • Div i ne, Imple ment
Standard Action Ranged 10
Target: O ne creature
Attack: Wi sd om vs. Wi l l
Hit : 2d6 + Wis do m modifier dama ge. The target is dazed
an d immobilized ( s a v e ends both).
Miss: Half damage, and the target is slowed unti l th e end of
your next turn.
I r on to G lass Cleric Attack 5
Tracing runes of denial in the air.you cause your foe's weapons
to become as brittle as glass.
Dai ly • Div i ne, Imple ment
Standard Ac t ion Ranged 10
Target: O ne creature
Atta ck: Wi sd om vs. Reflex
Hit : Until t he end of the encounter, the target takes a - 4
penalty to melee damage rolls. Whenev e r the target
hits wit h a mel ee attac k, the penal ty wor sen s by 2 to a
maximum of -10.
Miss: Until the end of the encounter, the target takes a
- 2 penalt y to mele e dam age rolls. W h e n e v e r the target
hits with a mel ee attack, the penal ty wor sen s by 1 to a
maximum of -5 .
Revea l ing Light Cleric Attack 5
A narrow beam o/bri l l iant blue-white light lances down to il
l u m i n a t e a fo e that seeks the shadows.
Daily • Div i ne, Implemen t, Radi ant
Standard Ac t ion Ranged 10
Target: One creature
Atta ck: W i sd om vs. Reflex. The attack ignores concea lment
an d cover.
Hit: 3d6 + Wi sd om modifier radiant damage.
Effect: The target takes ongoing 5 radi ant dam age and
cannot become hidden ( s a v e ends both).
L E V E L 6 U T I L I TY P R A Y E R S
B lades of H o ly Fire Cler ic Ut i l i ty 6
Your a l l ies ' implements and weapons blaze with wh i t e -h o t , con
secrated flames.
Daily • Div i ne, F i r e , Radiant
Minor Act ion Close burst 5
Target: E a c h ally in burst
Effect: The next time the target hits before the end of the
encounte r, that attack deals 1 d6 extra fire and radiant
damage.
D i v i n e Favor Cleric Ut i l i ty 6
Sacred light suffuses your comrade, bestowing y o u r go d ' s bless
ing in battle.
Daily • Div i ne, Heal ing
Standard Action Me lee touch
Target: You or one ally
Effect: Until the end of the encounter, the target gains a
+2 power bonus to attack rolls and damage rolls, and
w h e n the target is first bloodied, he or she can spend a
healing surge.
H oly Ce le r ity Cleric Uti l i ty 6
You imbue an ally with the confidence to advance against all
impediments.
Encounter • Div in e
Minor Action Ranged 10
Target: You or one ally
Effect: Until the end of your next turn, the target ignores
the effects of the immobi lize d, rest rained, an d sl owe d
conditions.
S p i r i t of He a l ing Cleric Uti l i ty 6
A g l o w i n g figure appea r s at your command , casting an aura of
health iweryour allies.
Dai ly • Conjuration, Divine, Heali ng
Minor Action Ranged 1 0
Effect: You conjure a spirit of healing in 1 square within
range. T he spirit lasts until the en d of your next turn.
W h e n a n all y in the spirit 's squar e or adjac ent to it hi ts
an en emy, that all y regains hit poi nts equal to twi ce you r
W i s d o m modifier. As a move action, you can move the
spirit 4 squares.
Sustain Mino r: The spirit persists.
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S tream of L i fe Cleric Ut i l i ty 6
Your life energy flows into a companion and grants your friend
the vigor to ight on.
Dai ly • D ivi ne, Heal ing
Minor Act ion Personal
Effect: You take ongoing S dama ge (save ends). This dam
a g e can' t be reduced in any way . At the end of your turn ,
y o u can choose not to mak e a savin g th row against this
ongoing damage. Whenev e r yo u take the ongoing dam
a g e , an ally w i th in 5 squares of you regains 15 hit poin ts.
L E V E L 7 ENCOUNTER P R A Y E R S
Cleric Att ack 7olts o f W a r d i n g
Your weapon crackles w i th divine lightning that arcs out to
st r ike any who threaten your allies.
Encounter • Div ine, Lightni ng, W e a p o n
S t anda rd Act ion Melee weapon
Target : One creature
Atta ck: Str ength vs. AC
Hit: 2 [ W] + Strength modifier l ightning damage. Unt i l
the end of your next turn, any enemy takes 5 l ightning
damage if it ends its tu rn adjacent to any ally w i t h i n 5
squares of you.
Denunc ia t ion Cleric Attack 7
Y o u pronounce a divine curse, and motes of darkness swirl
around vour enemy to hinder it.
Encounter • D iv ine , Imple ment
Standard Ac t i on Ranged 5
Target : One creature
At tack: Wis dom vs. Wi l l
Hi t: Unti l the end of you r next turn, the target is da zed an d
takes a penal ty to attack rolls an d all def ens es equ al to
your Charisma modifier.
Pr ice of V io lence Cleric Attack 7
Your enemy claws at its s ight less eyes af ter daring to attack.
Encounter • D iv ine , Imple ment
Immedia te React ion Ranged 5
Trigger: An enemy w i th in S squa res of you hits you or your
ally
Target : T he triggering enemy
Attack: Wisdom vs. Fortitude
Hit : The target is bli nded unti l the en d of your next tur n.
Cleric Attac k 7t r ike o f Judg m ent
Y o u r attack visits pain upon your foe and ensures that you and
your allies wi l l be compensated if that fo e dares to retali ate.
Encounter • D iv ine , Hea l ing , W e a p o n
Standard Act ion Melee weapon
Target : On e creature
Attack: Strength vs. Will
Hit: 2[ W] + Strength modifier dama ge.
Effect: The next tim e the targ et hits or misses an ally b efore
the end of your next turn, one ally of your choice w i th in 5
squares of the target regains 10 hit points.
(
Zea lo u s S a n c t i o n Cleric Attack 7
You name your foe an enemy of your god. D i v i n e p o w e r sears it
a n d heals any wlto strike it.
Encounter • D iv i ne , Hea l ing , Impleme nt , Rad iant
Standard Act ion Ranged 10
Target : One creature
At tack: Wi sdo m vs. Wi l l
Hit: 2d8 + Wis do m modifier radiant damag e. The first
ti me any ally hits the target b efore the end of your next
turn , that ally c an spe nd a heal ing surge.
L E V E L 9 DAILY P R A Y E R S
Cleric Attack 9ruc ia l Resurgence
T h e pain of your woun ds only inspires you to greater heights.
Da i ly • Div in e , Hea l ing , W e a p o n
S t anda rd Act ion Melee weapon
R eq u i rem en t : You must be bloodied.
Target : One creature
Att ack : Strength vs. AC
Hit: 2 [ W| + Strength modifier dama ge.
Effect: You and each ally w i th in 5 squa res of you can spen d
a he alin g surge.
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D i sm i ssa l Cleric Attack 9 I I Rebuke V io lence Cleric Att ack 9
Y o u utter a mighty shout and cast your enemy out of th e world.
Dai ly • Div i ne , Imple ment , Te lepor ta t ion
Standard Ac t i on Ranged 10
Target : One creature
At tack: Wis do m vs. Wi l l
Hit: The target disappears into an extraplanar prison
(save ends). Th e target tak es a - 2 pena lty to savi ng
thr ows agai nst this effec t, or a - 5 penal ty if it is an aber
rant, ele ment al, fey, immor tal, or sha dow creatur e. Whe n
the target saves against this effect, it reapp ear s in its
original space. If that space is occu pie d, the target returns
to the nearest unocc upied space.
Aftereff ect: Th e target is dazed unti l the end of its next turn.
Miss: The target disappears into an extraplanar prison until
the en d of your next turn. Th e target th en r eappe ars in
its original space. If that space is occupied , th e target
returns to the nearest unoccupi ed space.
Cleric Attack 9i v ine Fu ry
Your pa t ron 's servants take not ice o f your struggle and reward
companions while punishing your enemies.
Dai ly • Div ine , Hea l ing , Rad iant , W e a p o n , Zone
Standard Ac t i on Close burst 1
Target : E a c h enemy in burst
Attack: Strength vs. Fortitude
Hi t: 2[ W| + Strengt h modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of divine fu ry that lasts
until the end of your next turn. W h e n any ally w i th in the
zone hits an ene my, that ally regains 10 hit point s.
Sustain Minor: The zone persists.
DW ARVE S W H O D O N ' T
W O R S H I P M O R A D I N
M a n y d w a r v e s r e v e r e M o r a d i n f i rs t am on g t he gods , bu t
th ey a lso recogn i ze tha t d i f f e re n t de i t i e s ho ld s w a y over
d i f fe re n t as pec t s of l i fe. Like ot he r f o l k , the great major i t y
o f dwa r v es ven e r a t e va r i ous de i t i e s a t app r op r i a t e t imes .
D w a r v e s w ho se i n t er es t s go beyo nd t he t yp i ca l v a l ues o f
indust ry, stoi cis m, an d ar t i sans hip are jus t as l ikely to giv e
h o m a g e to the de i ty o f the i r voc at i on as to M or ad in . Th e
Sou l Fo rger sh ap ed th em in bod y and sou l long ago, bu t
t h e y hav e l i ved un de r the in f lu ence o f ma ny god s—both
bene f i c i a l and ma levo len t— eve r s ince.
F o r e xa mp l e , a dwa r f so ld i e r mak es o f f e r i ngs i n Mo r a -
d in ' s na m e mos t o f th e t i me, bu t w h e n marc h i ng o f f to
w a r s he m i g h t ca l l up on Kord fo r s t reng th , B a n e fo r v i c
t o ry , o r B a ha mu t f o r hono r . A dwa r f t omb -k ee pe r migh t
t a k e t h e R a v e n Q u e e n a s h is pa t r on, wh i l e a dw ar f rog ue
w h o t rav e ls in s e a r c h o f ad ven tu r e i s l i ke l y t o ho no r
Av and ra . L i k ew i s e , dwa r v es kn ow t ha t t he i r hea r t s a r e
t o u c h e d by S e h a n i n e , t he i r m inds shap ed by E ra th is and
loun, an d the i r fa te s ov er se en by the R a v e n Q u e e n . T he y
t h a n k P e l o r fo r the wa rm th o f th e sun and Core l lon fo r
th e insp i ra t ion to cre ate wo rk s o f beauty .
W i t h a fervent prayer, you purge all thoughts of battle from vour
enemy's m i n d .
Dai ly • Div ine , Imple ment
Standard Ac t i on Ranged 10
Target : One creature
At tack: Wi sd om vs. Wi l l
Hit: The target cannot attack (save ends). Until you or any
ally attack s th e target, it takes a - 5 pena lty to savi ng
thro ws against this effect.
Miss: Th e target cannot attack unti l the end of your
next turn.
L E V E L 10 U T I L I T Y P R A Y E R S
G o d s i g h t Cleric Uti l i ty 10
You bestow the ability to see through deception.
Da i ly • Div ine
Minor Act ion Ranged 5
Target : Yo u or one ally
Effect: The target gains truesig ht 5 unti l the end of the
encounter.
H e a l er 's B a l m Cleric Ut i l i ty 10
Y o u loy a hand on your comrade 's brow, taking on his or her
p a i n a n d suffering.
Encounter • Div ine
S t anda rd Ac t i on Melee touch
Target : One ally
Effect: You transfer to your self all effects on th e target that
a save ca n en d. You gain a +4 bo nus to savin g thro ws
against those effects.
Reca l l A l ly Cleric Uti l i ty 10
Yo u s u m m o n a comrade to your side.
Encounter • D iv i ne , Te lepor ta t ion
M ov e Ac t i on Ranged 20
Target : One ally
Effect: Y ou telepor t t he target to a square adjacent to you.
Sacred Benef icence Cleric Ut i l i ty 1 0
A s long as you st and /in n against the enemy,your companion
draws on your strength to rema in unbo ived .
Daily • Div ine , Heal ing
Standard Ac t i on Melee touch
R eq u i rem en t : You must not be bloodied.
Target : One ally
Effect: The target gains regeneration 10 unti l you are
bloodied or unti l the end of the encounter.
W o r d o f V ig o r Cleric Uti l i ty 10
Your ringing praye r inspires all ne arb y to dravc on i nner
reserves.
Encounter • D iv ine , Hea l i ng
Minor Act ion Close burst 1
Target : You and each ally in burst
Effect: E a c h target can spend a healing surge and regain
2d6 additional hit points.
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L E V E L 13 ENCOUNTER PR AYE RS L E V E L 15 DAILY PR AYER S
Ange l ' s Rescue Cl erk Attack n I I B r i l l i an t Censure Cleric Attac k 1 5
You invoke an angel's name to lend strength toyo ur attack and
carry your ally out of danger
Encounter • Divi ne, We ap on
Standard Act ion Mel ee weapo n
Target: One creature
Attack : Wi sd om vs. AC
Hit: 3 |W | + Strength modifier damage.
Effect: You slide an ally wh o is adj acen t to you or to th e
target 2 squares.
S p e c i a l : W h e n charging, you can use this power in place of
a melee basic attack.
Cleri c Attack 1 3r o w n of Light
B l a z i n g l i gh t coalesces over your ally to or m a c r o w n whose
rad iance pierces surrounding foes.
Encounter • Divi ne, Imple ment, Radi ant
Stan dard Actio n Ran ged 10
Pri mar y Target: On e ally
Effect: Unt i l the end of your next turn, the pr imary target
gains a po we r bonu s to all defens es equa l to you r
Charisma modifier. Make a secondary attack that is anarea burst 1 centered on the pr imary target.
Secondary Target: E a c h enemy in burst
Atta ck: Wi sd om vs. Reflex
Hit: 3d6 + Wisdom modifier radiant damage.
Dead ly Lure
Your imperious gesture drags an enemy toward you . compelling
it to lower i ts defenses.
Encounter • Cha rm, Divi ne, Impl ement
Stand ard Actio n Ran ged 5
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: The target gains vulnerability to all damage equal to 2
+ your Wisdom modifier until the end of your next turn.
The target then move s its speed toward you, taking the
safest path possible.
Cleric Atta ck 13r o m i se of V i c to r y
W i th a flurry of devastating strikes, you show your enemies how
close they are to defeat.
Encounter • Divi ne, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attac k: Strength vs. AC
Hit: 2[ W] + Strength modifier damage , and the target
takes a -1 penalty to all defense s until the end of your
next turn.
Remo rse Cleric Atta ck 13
Your words of reproach cause your foes to hesi tate a s they regret
their violent acts.
Encounter • Divi ne, Heal ing, Impleme nt
Standard Act ion Area burst 1 wi th in 5 squares
Target: E a c h enemy in burst
Attack: Wisdom vs. Wil l
Hit: Unti l the end of your next turn, the target gains vul
nerabl e 10 to all damag e and is dazed .
Effect: E a c h ally in the burst can spend a healing surge.
Awful brilliance /lashes from your eyes, blinding J o e s and inspir
in g allies. '
Daily • Divi ne, Impl ement , Radiant, Zon e
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Atta ck: Wis do m vs. Fortitude
Hit : The target is b l inded ( s a v e ends).
Effect: The burst creates a zone of bright light that lasts until
the end of the encounter. W h e n you mo ve, the zone move s
wi th you, remain ing c enter ed on you. Any ally who begins
his or her turn within the zone deals 2d6 extra radiant
damage wi th melee or ranged attacks until t he start of his
or her next turn.
Cleri c Attac k 15i v i n e Repr i sa l
You ut ter a prayer to heal an ally's injury and exact punishment
against the at tacker.
Dail y • Divi ne, Heal ing, Imple ment, R adiant
Immedi ate React i on Range d 10
Trigger: An enemy wi th in 1 0 squares of you hits your ally
Target: The tr iggering enemy
Attack: Wi sdo m vs. Wil l
Hit: 3d8 + Wi sd om modifier radiant damage.
Effect: The ally can make a saving th row and can spend a
healing surge.
Cleric Atta ck 13 | | I vo ry R a m pa r t Cleri c Attac k 15
As your weapon strikes your foe. divine power f lows from you to
form a ba r r i e r t h a t protects vour allies.
Dail y • Conjurat ion, Divine, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Strength vs. AC
Hit: 2|W] + Strength modifier damage.
Miss: Half damage.
Effect: You conjure a wal l of gleaming en ergy that origi
nates in your sp ace an d can be up to 8 squa res long and
up to 2 squares high. The wall lasts until th e end of your
next turn. Any ally wi th in the wall or adjacent to it gains
cover. Any enemy that enters the wall is immobilized
until th e end of its turn.
Sustai n Minor: Th e wall persists.
Cleric Attac k 1 5enance of B l ood
Divine displeasure visits even more pain on your enemies.
Dai ly • Div ine, Impl ement
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attac k: Wis do m vs. Fortitude
Hit : The target gains vuln erabl e 5 to all damage until the
end of the encounte r.
Effect: Unti l the end of the encounter, any vulnerabil i ty you
cause your enemie s is increase d by your Wi sd om modifier.
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W ra th of the F ai thful Cleric Attack 15
You draw resolve from your allies to strike down the enemy they
face.
Daily • Div ine , Rel iable, We ap on
Standard Action Melee weapon
Target: One creature
Atta ck: Strengt h vs. AC. You gain a +1 bo nus to the attack
roll for each ally adjacent to the target.
Hit: 4 | W| + Strength modifier damage.
L E V E L 16 U T I L I T Y P R A Y E R S
A i r W a l k Cleric Uti l i ty 16
W i l l i deliberate steps, you stride upward on luminous clouds.
Daily • Di vin e
Minor Action Personal
Effect: Unti l the end of the encoun ter , you gain the abi lit y
to mo ve on air as if it wer e a solid su rfac e. If you end
your turn mo re tha n 2 square s abo ve a soli d surfac e, you
descend gently unti l you are 2 square s ab ov e one .
C loak of Courage Cleric Uti l i ty 16
Your praver bolsters vour compa nio ns'w il l and (ills diem with
hope.
Encounter • Div ine
Standard Ac t ion Close burst 2
Target: E a c h ally in burst
Effect: E a c h target gains te mpor ary hit poi nts equal to his
or her healing surge value. Until the end of your next
turn, each targe t gains a +4 po we r bonu s to all defe nses
against fear effects.
C ure C r it ic a l W ou nd s Cleric Uti l i ty 16
I n t on ing the name of your g o d . y o u heal your f r i end ' s i n j u r i es
with a soothing touch.
Dai ly • Div i ne, Heali ng
Standard Ac t ion Melee touch
Target: You or one creature
Effect: The target regains hit poi nts as if it h ad spen t t hree
healing surges.
R ad i an t B e am s Cleric Uti l i ty 16
A halo ol brilliance springs fromyour brow, def ending vour
comrades from the foulness of the undead.
Daily • Div ine , Radiant
Standard Action C lose burst 5
Target: You and each ally in burst
Effect: Until the end of your next turn, each target gains
resist 20 necrotic and deals 1 radiant damage to any
enemy that at tack s hi m or her.
Sustain Minor: The effect persists.
Unexpec ted Re turn Cleric Ut i l i ty 16
A swift chant g i ves your ally a second chance at life.
Encounter • Div i ne, Heali ng
Immed ia te Reaction Ranged 5
Trigger: An ally wi th in 5 square s of you drop s to 0 hit points
or fewer
Target: The triggeri ng al ly
Effect: Th e target can spend a healing surge.
L E V E L 17 ENCOUNTER P R A Y E R S
Cleric Attac k 17i v i ne Pha lanx
Asyou attack, divine t r u m p e t s s ou nd , a n i l vour allies rally to
your side. Together, yo u a r e a l l st ronger.
Encounter • Div ine , Radiant, Teleportat ion, Wea pon
Standard Ac t ion Melee weapon
Target: One creature
Att ack : Strength vs. AC
Hit : 2[ W| - St rength modifier radiant damag e.
Effect: You teleport each ally wi th in 10 sq uare s of you to a
square adjacent to you. E a c h ally you teleport gains a +2
power bonus to AC and to attack rolls unti l the end of your
next turn.
Cleric Attack 17Ha l o of Peace
Y o u slamyour weapon into vour foe and en/old it in brilliant
energy t hat hamp ers its attacks.
Encounter • Div i ne, Radiant , Wea pon
Standard Action Melee weapon
Target: One creature
Att ack : Str ength vs. AC
Hit: 2| W| - Strength modifier radiant damag e. Until the
e n d of you r next turn , the target ta kes a -4 pena lt y to
attack rolls and cannot ma ke opportunity attack s.
Cleric Attac k 17a led ic t i on
Your enemy is c r i pp led by t h e t e r r i b le curse y o u pronounce
agiiinst it.
Encounter • Div i ne. Impleme nt
Standard Action Ranged 5
Target: One creature
Attack: Wi sdo m vs. Wil l
Hit: Th e target is wea ken ed and dazed until the end of
your next turn.
Sever the Source Cleric Attack 17
A gleaming rune of anathema appea r s on your enemy, cu t t i ng it
of f from divine blessings.
Encounter • Divi ne
Standard Action Ranged 5
Target: One creature
Effect: Until the end of your next turn, the target gains
vulnerabilit y to all damag e equa l to 10 + your Wi sd om
modif ier an d cann ot regain hit poi nts.
Cleric Atta ck 17S t a r r y S n a r e
Y ou weave a net of astral l i g h t , wh i c h i m p r i so n s your foe in
g l i t t e r i n g strands.
Encounter • Div i ne, Implement , Radiant
Standard Action Ranged 10
Target: On e creature
Attac k: Wi sd om vs. Fortitude
Hit : 3d8 + Wi sd om modifier radiant damage . Unti l th e
e n d of your next turn, the target is immob il ized , ca nno t
telepor t. and does not benefit from be ing insubstantial.
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L E V E L 19 DAILY P R A Y E R S
Beacon of D o o m Cleri c Attack 19
W i t h a resounding s t r i ke, yo u denounce your enemy. It mini
fies under a f lurry of attacks fromyour friends.
Daily • Divin e, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Strength vs. AC
Hit: 2 | W| + Strength modifier damage.
Miss: Half damage.
Effect: The target takes a -4 penalty to all defenses
( s a v e ends).
E a c h Fai led Sav ing Throw: One ally wi th in 10 squares
of the target can make a basic attack against it as a free
action.
Aftereffect: E a c h ally wi th in 5 squares of the target can
ma ke a basi c att ack aga inst it as a free act ion.
Cler ic Attac k 1 9i r acu lous In te rven t ionYour ally is overcome, but you buy time to restore t h a t compan
ion's hea l th .
Daily • Divi ne, Heal ing, Imple ment
Immedia te React io n Ran ged 5
Trigger: An ally wi th in 5 squares of you drops to 0 hit points
or fewer
Primary Target: The triggering ally
Effect: The pr imary target regains hit points as if he or s he
had spent a healing surge. Make a secondary attack that
is an area burst 2 centered on the pr imary target.
Secondary Target: E a c h enemy in burst
Attack: Wis do m vs. Wil l
Hit: The second ary target is stunn ed ( s a v e ends).
Cleric Attac k 19o m e n t of Peace
\ wave of tranquility washes over your foes, rendering them
harmless for a critical moment .
Daily • Divin e, Impleme nt
Standar d Acti on Clos e blast 5
Target: E a c h enemy in blast
Attack: Wisdom vs. Will
Hit: The target's attacks deal no damage ( s a v e ends).
Miss: The target's attacks deal no dama ge until the end of
your next turn.
Rea lm of B a t t le Cleric Atta ck 19
Yo u sweep your weapon t h r o u g h the ai r a m i call out for divine
aid. A flock of angels soars through the sky to surround you,
driving back the enemy.
Daily 4- Divine, Radiant, W e a p o n , Zone
Standar d Actio n Mel ee wea pon
Target: One creature
Atta ck: Str ength vs. AC
Hi t 3 [W ] + Strength modifier radiant dam age.
Miss: Half damage.
Effect: The attac k cr eat es a zon e of angelic sol diers in a
dose burst 3. Th e zone lasts until the end of the encoun
ter . Whi le wi th in the zon e, you an d your allies gain a +1
powe r bonus to AC and attack rolls. Wh i l e wi th in the
zone, any enemy takes 5 radiant d amag e at the start of
its turn and provokes opportunity attacks wh en it shifts.
O S
L U
U
S M A L L D E V O T I O N S
M a n y pract ices co mm on a mo ng the peop l e o f the wo r l d
hav e t h e i r o r ig in in var ious m i n o r devot ion s to the gods.
F o r e xamp le , some one t e l l i n g a lie m i g h t sp lay wid e
the f ingers of the left han d un der a tabl e or beh in d his or
h e r b a c k . W h e t h e r t h a t pers on kno ws i t or not, th e g e s
t u r e is me an t to repr ese nt the holy symb ol of Lolth, god
of l ies, an d to ask her help in mak in g sure the u n t r u t h is
not d iscovered.
Ano th er s uch gestu re is to place the we a p o n of a fal l en
war r i or i n the corpse' s ha nd . Thi s act is bel ie ved to a rm
the war r io r fo r the n e x t w o r l d and to sh ow B a n e , th e god
of war, t h a t he or she died fighting and there fore deserves
honor.
Trave lers s e t t i n g ou t on j ou r neys o f t e n sc oop up a
handfu l o f d i r t or dust f r o m th e road and let it fa l l f rom
th e i r hand s. Most peop le regard th is t r a d i t i o n as simpl y
check ing t he s t re n g th a n d d i r e c t i o n of th e wi n d, but it is
me an t to hono r Avan dra . Th e god is said to s ho w a sign
of the f o r t u n e awai t i ng the jour ney by b l o w i n g th e du st
aw ay (wh ic h favors depar ture ) or back to wa rd th e travel er
( ind ica t ing d i f f i cu l ty ahead ) .
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Cleric Attack 19 I I He a luperna l Rad iance
Y ou create a pulse of light that gleams with d i v i ne c lar i ty . N o foe
can hide within its brilliance.
Daily • Div ine , Impl ement , Radi ant
Stan dar d Acti on Area burst 1 wi th in 5 squares
Target: E a c h en em y in burst
Attack: Wi sd om vs. Wil l
Hit : 2d10 + Wi sd om modif ier radiant damage.
Effect: The target takes ongoing 10 radiant da mage , cannot
benefit from invisibility or concea lment, an d canno t
become hidden ( s a v e ends all).
L E V E L 2 2 U T I L I T Y P R A Y E R S
Cleric Uti l i ty 22
Cler ic Ut i l i ty 22d jure t he Chosen
W i th a ringing voice, you urge your companions to direct your
g o d ' s f u r y against your foes.
Encount er • Di vi ne
Stan dard Acti on Close burst 5
Target: You and each ally in burst
E f fec t U ntil t he end of your next turn, each target gains a
+2 pow er bonus to speed, attack rolls, and dam age rolls,
an d can sco re a criti cal hit on a roll of 18 -20 .
Bowi ng yo ur head In prayer, you restore a desperately injured
comrade to complete health.
Dai ly • Divi ne, Heal i ng
Standar d Act io n Mel ee touch
Target: One ally
Effe ct: Th e targ et rega ins all his or her hit poin ts.
M a s s Cure S e r io u s W o u n d s Cler ic Uti l i ty 22
Glimmering blue motes envelopyou and your companions.
staunching wounds.
Daily • Divi ne, Heal i ng
Stand ard Acti on Close burst 5
Target: You and each ally in b urst
E f fec t E a c h targe t reg ains hit poin ts as if he or she ha d
spent t wo heali ng surges.
Cleric Uti l i ty 22a m p a r t s of Light
Divine light encases you ory our ally to thwart even the deadli
est attacks.
Encounter • Divi ne
Mi no r Acti on Clo se burst 20
Targ et: You or one ally in burst
Effect: The target gains resist 25 to all damage unti l the
en d of you r next tu rn.
D E A D G O D S
G o d s ca nno t die of old age or m o r t a l a i lmen t s and in f i rmi
t ies, but th ey can sti l l be slain. Few beings hav e th e po we r
to ki l l a god : pr imor dial s, r ival god s, an d great ent i t ie s of
the Far R e a l m , severa l de mo n lo rds or a rchde v i ls work
i ng in co nce r t -a nd some t imes a g r oup o f t he migh t ies t
mor ta l s . G o d s a lso hav e bee n kn ow n t o s imp l y f ade away,
f o rg o t t e n by the m o r t a l wo r l d . T hey s l ip i n t o e ve r deep e r
s lumber and l inger dreaming t h r o u g h t he a g e s , un t i l f inal ly
they dre am of n o t h i n g at al l and c e a s e to be.
S o m e o f the dea d gods kn ow n to hav e onc e ex is ted
inc l ude the fo l lowi ng.
Am ot h : Ma ny centur ies ago, Amo th wa s a god o f jus t ice
an d mer cy w h o ruled over the astral do mi ni on of Kal andur-
ren. T h e de mon l o r ds Or cus , Demog o r go n , and R i mmo n
consp i r ed aga ins t h im and l au nche d a n ove r wh e lm ing
a t t ack aga ins t K a landu r r en . A l t hou gh Am o t h des t r oyed
Ri mmo n and near ly s lew Demo gor gon as we l l , Orcu s s t ruck
h i m dow n, an d the demon s ove r th rew h is rea lm. Ka landur
ren is no w a rui ned domi ni on, a ba nd on ed by al l but a fe w
d e m o n s w h o sti l l prow l i ts shatter ed cast les an d gray hi l ls.
H e W h o W a s : O n c e a m o n g t he m i g h t i e s t of the g ods ,
t he lo rd o f th e great dom in io n B aa th io n pres i ded ove r
k ingsh ip , wis do m, an d the sky. Th e arc hang e l Asmo de us
rebe l l ed aga inst h im , an d w i t h the Rub y Ro d s t ruck do wn
his lo rd . Th e dy in g god p rono unce d a cur se aga inst Asm o
deus and h is fo l l owers , t r a n s f o r m i n g t h e idy l l ic re al m of
B a a t h i o n i n t o Baat or , a cru el pr iso n of bla ck rock an d
unen d ing f i r e. Asm od eu s has wo r ked f o r ages to erase
the kno wl edg e o f h is de fe ated maste r ' s na me, so on ly a
handfu l o f m o r t a l s cho la r s s t i l l kn ow i t ; mo st refer to thi s
be ing as H e W h o W a s . I t i s wh i spe red tha t Asmo de us d is -
C H A P T E R 2 | C l e r i c
pa t ches power ful devi ls to slay an y mo r ta l wh o spea ks the
f o r b i d d e n na me , an d th at he fear s the n a me to this day.
l o : Th e creator o f d ragons , lo wa s bes et by m i g h t y
pr imord ia ls a nd dest roye d in th e W a r o f Cre at i on . F ro m
h is sha t t e r ed body tw o ne w gods sp r a ng -B ah amu t , t he
P la t i nu m Dr agon , and T iama t , t he Qu ee n o f E v i l D r agons .
S o m e st or ies say that t he god wa s bet ray ed to the p r imo r
dial s by Zehir , w h o env ie d lo his m i g h t y ch i ld ren.
K h a l a : T h e o r ig ina l god of wi nt er w as a crue l, mal ic i ous
be i ng w h o sc he me d aga inst the o ther gods and sought to
exte nd her g r ip ove r a l l the m o r t a l wor ld . He r g lac iers a nd
bl izzards threatened to destroy the fragi le races of m orta ls
a s her son Kord ran wi ld, b r i n g i n g s to r ms and ca lami t y to
al l . Kha l a and her a l l i es—Gru umsh, T ia mat , Zeh i r , an d sev
era l powe r fu l p r i mor d i a ls -g rew s t rong eno ugh to assau l t
the dom in io ns of the gods w h o stood against her. Bu t Kor d
c a m e to regret the har m he had don e an d tu rn ed agai nst
Khala . Pe lor and the ass emb led gods wh o s tood w i t h h im
dest royed Kha la and drove o ff Gr uu msh ; the R a v e n Q u e e n
la ter c la ime d dom in i on over win t er .
N e r u l l : Forme r ly the god o f the d e a d , Neru l l ru led o ver
t h e g r i m dom in io n of Plu to n, wh er e he held al l the souls of
mor ta ls as power less , miserab l e shades . In t ime the R a v e n
Q u e e n ov er t hre w h im and be ca me godd ess o f dea th . Se e
t h e " R i s e of the R a v e n Q u e e n " s i debar (page 43) .
T u e r n : A god of co nq ue st an d f i re, Tu er n w a s over
th ro wn by a m o r t a l k ing . B a n e w as the greatest o f mo r ta l
t y rants in the da wn o f the wor l d , and he be ca me so po wer
ful that he dared to give batt le to the wa r god . He la unc hed
a n i nvas ion o f the wa r god 's rea l m, defe ated Tuer n , and
se ized the domin ion fo r h is own .
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Revive Cleric Uti l i ty 22 W or d o f De ter rence Cleric Attac k 2 3
Yo u call back an ally from the clutches of dea th.
Daily • Div ine , Heal ing
S t anda rd Act ion Melee touch
Target : On e blood ied or dyin g ally or a de ad ally wh o die d
during this encounter
Effect: The target regains eno ugh hit poi nts to br ing his or
h e r current hit point total to his or her bloodied value.
If the target is dead, he or she revives, th en regains the
hit points, and is considered not to have failed any death
saving throws during this encounter.
Y o u drive back the fo e who injured your ally and dissuade it
from further aggression.
Encounter • D iv i ne , Impleme nt , Rad iant
Immedia te React ion Ranged 5
Trigger: An enemy w i th in 5 squar es of you hits yo ur ally
Target : T he triggering enemy
At tack: Wi sd om vs. Wi l l
Hi t: You push the t arget 3 squar es. If the targ et m ake s an
attack roll before the end of your next turn, it takes radi
ant damag e equal to 20 + your Wi sd om modifier.
L E V E L 2 3 ENCOUNTER P R A Y E R S
Div ine Fervor Cleri c Attac k 23
Your god's power flares from your weapo n to bless you and a
companion as you bailer down an enemy.
Encounter • D iv ine , Hea l ing , Rad iant , W e a p o n
S t anda rd Act ion M e l ee weapon
Target : On e creature
Att ack : Strength vs. AC
Hit: 4[ W] + Strength modifier radiant damage .
Effect: You and an ally w i th in 10 squar es of you can each
spend a healing surge.
M o r t a l Terror Cler ic Attac k 23
You smashyourfoe and overwhelm it wit h/e ar of imminent
death.
Encounter • D i v ine , Fear, W e a p o n
S t anda rd Act ion Melee weapon
Target : One creature
Atta ck : Strength vs. AC
Hit: 3 [ W] + Strength modifier d amage , and the target
moves its speed away from you , taki ng the safest path
possible.
Rebuke the W ra th fu l C ler ic Atta ck 2 3
Y ou reproach your J o e . andyo ur allies b r u ta l l y pun ish its
violence.
Encounter • D iv i ne , Imple ment
Standard Ac t i on Ranged 10
Target : One creature
Attack: Wisdom vs. Wil l
Hit : The first tim e the target m ak es an attac k before t he
e n d of your next turn, each ally w i th in 10 squares of
y o u can mak e a basic atta ck against the target as an
opportunity action.
Sp i r i t F lame Cleric Attack 23
Raising your holy symbol high, you call down a great pulse
of divine fire against your foes and restore yoursel f an d your
friends.
Encounter • D iv ine , Fire, Imp lement
Standard Act ion Close blast 5
Target : E a c h enemy in blast
Attack: Wi sd om vs. Ref lex
Hit : 3d10 + Wi sd om modif ier fire damage .
Effect: You end the fo l lowing condi tions on yourself: bl ind ed,
dazed, immobi l ized, slowe d, stunned, and weakened. In
addition, each ally in the bl ast can choose to have one of
these condi tion s ende d on himself or herself.
L E V E L 2 5 DAILY P R A Y E R S
Div ine In tervent ion Cleri c Attack 25
Yo u pu l l your f r i e n d out of the way. taking the brunt of the at
tack onto yourself. Your furious rebuke steals the sight from your
foes.
Daily • Div ine , Impl emen t, Teleportat ion
Immedia te In ter rupt C lose burst 5
Trigger: An enemy makes an attack roll against your ally
wi th in 5 squares of y o u . an d you are not a targe t of th at
attack
P r i m a r y Target: The triggering ally
Effect: You teleport yourself and the primary target, swap
ping positions w i th h im or her, and the tr iggering enemy
makes the attack roll against you instead. If you take
damage f rom the attack, the primary target gains tempo
rary hit points equa l to that dam age . You th en ma ke the
fo l lowing secondary attack.
Secondary Target: E a c h en emy adjacent to y ou
Attac k: Wi sd om vs. Fort i tude
Hit: Th e secondary target is blinded (save ends).
F lames o f T o r m e n t Cler ic Attack 2 5
You smite your enemy with w r a t h f u l / i r e ( ha t eeds on its soul.
Daily • Di vine , Fi re , Wea po n
Standard Act ion Melee weapon
Target : One creature
Atta ck: Strength vs. Reflex
Hit : 4[ W] + Strength modifier fire dama ge. Th e target
takes ongoing 10 fire da mage and a penalty to all defens
e s equal to 1 + your Charisma modifier (save ends both).
Miss: Half damage . The target takes ongoing 5 fire damag e
a n d a -2 penalty to all defens es (save ends both).
Life Lan terns Cler ic Attack 25
Tiny lanterns appear next to your foes and bedarzle them with
divine light, which can heal your friends' wounds.
Da i ly • Con jura t ion , Div in e , Hea l ing , Implement
Standard Act ion Ranged 5
Target : O ne , two , or three creatures
Attack: Wisdom vs. Wil l
Hit: The target is wea ken ed (save ends).
Effect: For each target, you conjure a life lantern, whi ch
appears in 1 squar e occ upi ed by that target an d lasts until
the end of the encounter. Any enemy that starts its turn
in a life lantern's square is dazed unti l the start of its next
turn. An y ally wh o starts or ends his or her t u rn in a life
lante rn's squar e can regain hit point s as if he or she had
spen t a heal ing surge. Do in g so destroys tha t l ante rn.
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Praye r of V i c t o r y Cleri c Attack 2.
Y ou declaim an i nsp i ra t i ona l p rayer as you m a r c h among your
foes, leading you r allies to strike true.
Dai ly • Divine, Radiant, We ap on
Standa rd Acti on Mele e weap on
Target: On e creature
Atta ck: Strength vs. AC
Hit: 3 |W | + Strength modif ier radiant damage.
Miss: Half damage.
Effect: Unti l the end of the encounter, whe ne ve r you hit
an enemy w i th a melee attack, one ally adjacent to thaten em y gains a +3 p ow er bon us to his or he r next melee
attack roll against that enemy. In additi on, wh ene ve r you
move on your turn, one ally wi th in 5 squares of you can
shift 2 squares as a free act ion.
Cleri c Attack 25Righteous Might
Divine power wells up within you. andyou seem to tower over
your god's enemies.
Daily • Divi ne, Wea po n
Standa rd Acti on Mel ee wea pon
Effect: Unti l the end of the encounter, your reach increases
by 1, your mel ee attacks deal 1d 6 extra dam age, and y ou
gain a +1 po wer bon us to spe ed and a +2 po we r bonus
to AC. Then ma ke the fo l lowing attack.
Target: On e creature
Att ack : Strength vs. AC
Hit: 4 | W| + Strength modif ier damage.
L E V E L 2 7 ENCOUNTER PR AYE RS
Cleric Attack 27i v i n e C o n t e m p t
You utter a scathing curse thai crushesyour enemy's spirit with
despair.
Encounter • Divine, Implemen t, P s y c h i c
Standa rd Action Rang ed 10
Target: One creature
Attack: Wi sd om vs. Wil l
Hit: 2d6 + Wisdom modifier psychic damage, and the tar
get is stunned until the end of your next turn.
Aftereffect: Unt i l the end of your next turn, the target is
dazed and takes a penalty to attack rolls equ al to 1 + you r
Charisma modifier.
Cler ic Attac k 27ealer's R eproo f
Your shout confounds your enem i es a n d f i l l s y o u r ally w i t h re
newed strength.
Encounter • Divine , Heal ing, Impleme nt
Standa rd Action Close burst 1
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : The target is stunn ed unti l the end of your next turn.
Effect: One ally in the burst can spend a healing surge and
regain additional hit points equal to 3d6 + your Wi sd om
modifier.
S cou r i ng S m i te Cleri c Atta ck 27
T he sh in i ng power of your fai th consumes your foe as yo u attack
and lances out to assail o thers who threaten you.
Encounter • Divine , Radian t, We ap on
Standa rd Action Mel ee wea pon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 3|W] + Strength modif ier radiant da mage , and t he
target and each en emy wi th in 2 squares of it gain vuln er
able 5 to all damage until the end of your next turn.
S t r o k e of R u i n Cleric Attack 27
Vour weap on opens a tear in the fabric of the cosmos that con
sumcs the strength of the enemyyou strike.
Encounter • Divine. Necrot ic, We ap on
Standard Act ion Mele e weap on
Target: On e creature
Att ack : Strength vs. AC
Hit: 3[ W] + Strength modif ier necrotic d amage , and t he
target is wea ken ed until the end of your next turn. If the
target has resistance or immuni ty to necrotic damage, it
takes no dama ge and is stunn ed i nstead of weak en ed .
Cleri c Atta ck 27u b l i me Light
Your holy s y m b o l blazes b r igh t ly , restoring your allies and b l i nd
ing your foes with its i r resist ib le g l a r e .
Encounter • Divine, Implement, Radiant
St and ard Acti on Clos e blast 5
Target: E a c h enem y in blast
Attack: Wi sd om vs. Reflex
Hit : 2d10 + Wis dom modif ier radiant dama ge, and t he
target is b l inded unti l the end of your next turn.
Effec t: You and ea ch ally in the blast ma ke a savin g throw.
Also, each enemy in the blast cannot benefit from
invisibility until the end of your next turn.
L E V E L 2 9 DAILY PR AYERS
Cleric Attack 29s t ra l Exi le
Your strike hurls vour e n e m y deep into the A s t r a l . S e a .
Daily • Divi ne, Radiant, Teleportat ion. Wea po n
Standard Act ion Mele e weapon
Target: One creature
Att ack : Strength vs . AC
Hit: 4 |W ] + Strength modif ier radiant dam age , and the
target disappears into the Astral Sea ( s a v e ends). W h e n
this effect en ds, the targe t r eapp ears in a spac e of yo ur
choice wi th in 5 squares of its original s p a c e .
Aftereff ect: The target is dazed ( s a v e ends).
Miss: Hal f damage, and the target is dazed ( s a v e ends).
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of th e S t a r s Cleric Atta ck 29
p exha le the cold, pale light of the Astral Sea. driving back
r enemies and healing your friends.
Cold. Divine, Heal in g, Impl ement , Radi ant
I Act io n Clo se blast 5
: E a c h enemy in blast
: Wis do m vs. Fortitude
:4dS - Wisd om modifier cold and radiant damage.
I yo u push the t arget 5 squa res. The target is dazed
lends).
E a c h ally in the blast rega ins hit poin ts as if he
e had spent a heali ng surge. E a c h dying ally in
test ins tea d regains hit point s equal to his or her
fied value.
of the Peacemak er Cleri c Attac k 2 9
O w f i i j cha ins enwrap your foe and interfere with its attacks.
• D iv ine . Implemen t
S a a d a r d Act ion Rang ed 20
"ar- j t t : One creature
: W is dom vs. Wi l l
: The target takes a -5 penalt y to att ack rolls and is
| s a v e ends both),
feereffect: The target take s a - 5 pen alt y to att ack rolls
— ^ it hits wi th an attack.
T A R G E T lakes a -5 penalty to attack rolls and is
oeafcened until the end of you r next t urn.
Sur render Cleri c Attack 29
Df eaa r will echoes i n yo ur vo ice as yo u command your enemy to
I v i w i i i ts a mi s.
• Char m. Div ine . Implement
Acti on Ran ged 10
On e creature
W i s d o m vs. Wil l
~~~ target is domi nate d ( s a v e ends).
E a c h ally wi th in your li ne of sight gains a + 5
X bonus to attack rolls and damage rolls against the
( u n t i l the en d of its next tur n.
3 : r , ally wi th in your line of sight gains a +5 po we r
s t o attack rolls and dam age rolls against the target
th e en d of you r next tu rn.
>idgment Cleri c Attac k 29
T w r wea pon imposes Mindin g pai n on i\ J o e , cursing it anil its
fellows with your god's disfavor.
Dai ly • Div ine , Re l iab le , We ap on
Standard Act ion Mel ee weapo n
Target: One creature
Atta ck: Strength vs. Wi ll
Hit: 3[ W| + Strength modifier damag e, and ongoing 10
damage ( s a v e ends). Wh en ev er the target t akes the
ongoin g dam age , it and each enem y adja cent to it are
blinded until the end of the target's next turn .
Aftereffect: Ongoin g 5 damage ( s a v e ends).
R I S E O F T H E R A V E N Q U E E N
In th e ear ly a g e s o f th e wo r l d , th e sou ls o f mor ta l s
un cl ai me d by th e god s w er e not f ree to pass to the gre at
bey ond a f te r death . Ins tead Neru l l , the go d o f the dead,
held th em in his gray, chee r le ss dom in io n o f Pluto n. Th er e
they wou ld spe nd e tern i t y as pow er l ess sha des , hau nte d
by the me mo r y of l i fe 's r ich sensat ion and vigor. N erul l 's
dom in i on g re w ever greater , as ea ch day myr i ad sou ls
c a m e to his re al m, ne ve r to depar t . Th e go d of the de ad
set his sights on mak in g himse lf k ing ove r al l the god s,
and bega n to se nd b l ights and p lagues i n t o the wor l d to
speed t he passag e o f mor ta ls i n t o h is rea lm.
Th en an espec ia l ly power fu l mo r ta l d ie d and ca me to
Neru l l ' s dom ai n , a beaut i fu l an d proud sor cer er - quee n.
Un iq ue amo ng the gray shad es he ld in P lu to n, her ghost ly
f o r m g l o w e d w i t h h er f ie rce w i l l and amb i t i on . Ne r u l l
de em ed her a wor th y consor t , an d he gave her f o r m and
subs tance so t h a t she could rule at his sid e. He r n a me in
l i fe is f o rg o t t e n now , but som e kn ew her as Ne ra , wh i ch
w a s t h e n a m e t h a t Ner u l l bes to wed on her . Sh e prov ed
to be Neru l l ' s do om , fo r the sorcerer -qu een re fused to be
sec on d to an y bei ng, god or mort al .
Nera discov ered the mea ns by wh ic h Nerul l held morta l
shades in thra l l and seized tha t power for herself . Strength
en ed by count less souls, sh e cha l l eng ed th e god of de at h
and strove w i t h h i m for mastery o f P lu ton . A l thou gh she
w a s m ig h t y in deed , Neru l l was an o ld and fo rmidab l e god,
an d eve n shor n of his de ad legions he was too strong for
her. In orde r to def eat hi m, she had to relea se the souls
sh e he ld : E a c h on e fre ed gav e up a t i n y surge of streng th
a s i t passed f r o m bon dag e. By fre eing almo st al l the souls
impr i soned in P lu ton, she gr ew s t rong eno ug h to dest roy
Neru l l and se ize h is dom in io n over dea th .
Af ter her v ic to ry , the sorcer er -q ueen t h o u g h t to ta ke
Neru l l ' s p l ac e- bu t the o ther gods in te rvene d. Rat her than
r is ing as the n e w deity of the d e a d , she ins t ead pr es ides
ove r dea t h i tself. Mor ta l soul s are no lo nge r bo un d to
e tern a l imp r i son men t but ins tead pass i n t o t h e in f in i te,
bey ond the po we r or kn owl ed ge o f the gods .
E v e r s ince those event s , the de at h goddess has sought
to escape the s t r ic tu res l i m i t i n g her powe r . S o o n afte r her
ascens ion, she exp ung ed her t rue na me f r o m t he know l
edge of al l creatu res an d t o o k to cal l ing hersel f the R a v e n
Q u e e n . In this wa y she ho pe d to voi d th e restr i ct ion s on
he r r o l e. S h e aba ndo ned P lu ton , f o u n d in g a realm of her
ow n in the mount a in s o f Le t hern a in the Shad owf e l l .
In the long cent ur i es since the R a v e n Q u e e n o v e r t hr e w
Neru l l , she has s lowly inc reased her power , add in g domi n
ion over fate and wi nt er to he r rule over deat h. She sorely
resents the gods w h o den i ed her the f u l l po we r Neru l l
o n c e wi e l de d, an d she jea l ous ly guards her domai n . Sh e
has no pow er over sou ls w h o do not b i n d t hemse l ves t o
gods or devils in life, but the R a v e n Q ue en c l a i ms a l l wh o
p lace thems elv es in her power , an d they are ens lav ed
w i t h i n her cold re al m forever.
i/i
z
C I I A \> I I K 2 Cleric
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N E W P A RA G O N P A TH S
I n add i t ion to the par ago n pat hs in th is chapt er , the
h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n
to c le r ic s .
ANOINTED CHAMPION
"Ancient blessings have I spoken aver my armaments. I do
no t fear any power that s t a n d s against me."
P r e r e q u i s i t e : C l e r i c
In t imes l ong pas t , w h e n t he gods wa r r ed w i t h the
p r i m o r d i a l s . t h e d i v i n e a r m i e s w e r e a r r a y e d i n m a j e s
t i c r ega l i a b l essed by ange l i c a r mo r e r s w i t h p o w e r f u l
wa rd s aga ins t the i r foes. B y long s tud y o f ho l y tex ts ,
y o u hav e l ea r ned t hose anc i en t p r aye r s an d r i t es .
A s a n a n o i n t e d c h a m p i o n , y o u w a r d y o u r s e l f
aga ins t yo u r f oes by sanc t i f y i n g t he a r ms an d a r m or
y o u b e a r i n t o ba t t l e w i t h s ac r e d o i l an d spec i a l ce r
emon i es . Y ou spea k p r aye r s t ha t h a v e no t be en he a r d
by mor t a l s f o r cen t u r i es , con f e r r i ng t h e anc i en t b l ess
i ngs up on yo u r co mpa n i on s as we l l . As yo u pe r f o r m
yo ur ho ly tasks , yo u ca n feel the p u l l o f h is to ry urg ing
yo u on lo the sa me g lory the ar mi es o f th e god s k ne w
a s t hey bes t ed t he i r en em i es i n ages past .
ANOINTED CHAMPION
PATH E E A T U R E S
A n o i n t e d R e g a l i a ( 1 1 t h l e v e l ) : Y o u c a n c h o os e
to ano in t one i t em you wea r o r ca r r y . Do in g so c on
fe rs a benef i t ba se d on the i te m. O n l y on e I tem c an
be ano in te d a t a t i me, and the benef i t las ts u n t i l yo u
ano in t a n e w i t em. As a f ree act io n , yo u ca n an o i n t
a d i f f e r e n t i t em o r choos e a d i f f e r e n t benef i t ( i f the
ano in t ed i t em i s a we ap on ) d u r i n g a sh ort r est or af te r
y o u use an ano i n ted ch am p i on power .
Ano in ted Armor: Yo u ga in a +1 bo nus to A C .
Ano in ted Weapon: Yo u ga i n res is tan ce eq ua l to yo ur
Ch a r i s ma mod i f i e r aga ins t a da ma ge t yp e o l you r
c h o i c e : f i r e , nec r o t i c , r ad ian t , o r t hun de r .
Anointed Amu l e t You ga in a +1 bo nu s to f o r t i t u d e .
R e f l e x , a n d W i l l .
A n o i n t e d A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u sp end
a n a c t i o n p o i n t to take an ext r a ac t i on , yo u a lso ga in
a bonu s to a t tac k ro l ls an d da ma ge ro l ls eq ua l to yo ur
C h a r i s m a m o d i f i e r . T h e bonu s l as t s u n t i l the en d of
y o u r t u r n .
A d d i t i o n a l A n o i n t e d R e g a l i a ( 1 6 t h l e v e l ) : Y o u r
Ano i n t ed Reg a l i a pa th f ea tu r e i nc l udes two add i
t io na l ty pes o f i tems.
Ano in ted Holy S y m bo l ' W h e n yo u h i t w i t h a d i \ i tit-
a t t ack , yo u g r an t t em po r a r y h i t po in t s eq ua l to you r
Ch a r i s ma mod i f i e r t o you r se l f o r t o a n a l l y w i t h i n
your l ine o f s igh t .
Anointed H e l m : You ga in a +2 bo nu s to sa vi ng thr ows .
ANOINTED CHAMPION P R A Y E R S
Blessed B lade Anoint ed Champio n Attack 11
Y ou smiteyour fo e w i t h a spectral s w o r d , andyou speak a bless
in g for your allies to match t h a t of your own armaments.
Encounter • Divi ne, F o r c e , Implement
Standard Act ion Ranged 10
Target: One creature
Attack : Wi sd om vs. Ref lex
Hit: 2d8 + Wi sd om modifier force damage, and each ally
with in 5 squares of you gains your curren t An oin ted Re
galia benefit until the end of your next turn.
Exa l ta t ion Anointed Champion Uti l i ty 1 2
f i r e d by your a ncie nt b lessing, your al ly 's armaments and ar
mor glow with sup e rn a t u ra l power.
Encounter • Di vine , Heal i ng
Minor Act ion Close burst 5
Targe t: O n e ally in burst
Effect: The target ca n ma ke a savi ng thro w or spend a
heal ing surge. Unti l the end of your next turn , the t arget
gains a +2 p owe r bonus to his or her next attack roll and
all defenses.
A n o i n t ed A r m y Anoint ed Cham pio n Attack 2 0
Div ine brilliance burns your foes and grants you r companions
blessings that once warded the armies of the gods.
Dai ly • Div ine , Impl ement , Radi ant
S tandard Act ion Close burst 5
Target: E a c h ene my in burst
Attack: Wi sd om vs. Wi l l
Hit: 2d 10 + Wi sd om modifier radiant damage .
Miss: Half damage.
Effect: Until the end of the encounter, each ally in the
burst gains a *4 po wer bonus to all defenses and a +2
power bonus to attack rolls and damage rolls.
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ASTRAL SAVANT
"Bevond the world you k n o w , higher powers d w e l l . There
l i es the font of my s t r e n g t h , a n d the source of your doom."
P r e r e q u i s i t e : C l e r i c
Y o u a r e a t heo log i an , an d yo n hav e d e v o t e d y o u r s e l f
t o l e a r n in g t he na t u r e o f t he gods an d t he i r do m i n
i o n s. T h r o u g h y e a r s o f S tudy, yo u hav e d e v e l o p e d ,1
ph i l osoph y t ha t g r an t s yo u a de ep un de r s ta nd in g o f
h ig he r r ea l i t i e s an d t he p r ope r t i es o f d i v i ne p owe r .
A s a n as t r a l sava n t , yo u use you r unc an ny i ns igh t s
to tap i n t o the ra w pow er o f th e lo rces tha t sha pe the
A s t r a l S e a . c r ea t i n g a w i de r an ge o f e f f ec t s w i t h you r
p r aye r s . Y o u w i e l d d i v i n e e n e r g y i n w a y s t ha t o t h e r
c l e r i c s c a n n o t , w a r d i n g a n d s u s t a i n i n g y o u r a l l i e s
aga i nst the i r foes.
ASTRAL SAVANT PATH F E A T U R E S
A s t r a l M a s k ( 1 1 t h l e v e l ) : Y ou a r e cons i de r ed
a n im mo r t a l c r e a tu r e f o r t he pu r pos e o f e f f ec t s t ha t
r e l a t e t o c r e a tu r e o r i g i n .
S a v a n t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d
a n ac t i on po in t to ta ke an ext ra ac t i on , on e a l l y
w i t h i n yo ur l ine of s igh t ca n a ls o sp en d a hea l in g
surge.
R a d i a n t H e a l i n g ( 1 1 t h l e v e l ) : W h e n e v e r yo u
u s e th e hea l ing word p o w e r , e a c h en em y ad ja cen t t o
t he power ' s t a r ge t t ak es r ad ian t dam ag e eq ua l t o you r
C h a r i s m a mod i f i e r .
D i v i n e R e s u r g e n c e ( 1 6 t h l e v e l ) : W h e n a n
e n e m y s core s a cr i t i c a l h i t aga ins t yo u or an a l ly
w i t h i n yo ur l ine o f s igh t , yo u rega i n the us e o f a
C h a n n e l D i v i n i t y p o w e r y o u h a v e u sed du r i ng t h i s
e n c o u n t e r . I f y o u h a v e n ' t u s e d a C h a n n e l D i v i n i t y
po wer du r i ng t h i s enco un t e r , yo u ga i n a + 2 bon us t o
a l l de fenses u n t i l the en d o f yo ur next tu rn .
ASTRAL SAVANT P R A Y E R S
A s t r a l F lood Astral S a v a n t Attack 1 1
A nave of raw energy dr aw n from the .Astral S e a flows through
you and lashes out at your enemies.
Encounter • Div ine , Imple ment ; Cold or Radia nt
Standard Act ion C lose blast 5
Target: E a c h enemy in blast
Atta ck: W is do m vs. Reflex
Hit: 2d8 + Wis do m modifier cold or radiant damag e
(choose one for all targets). The attack has an ad diti onal
effect based on the dam age type.
• Cold: The target take s a -2 penal ty to attack rolls until
the en d of you r next tur n.
• Radi ant: The target cann ot see creat ures mor e than 5
squares away fro m it.
s.
I-<
S w i m the A s t r a l S ea Astral S a v a n t Uti l i ty 12
You andy our companion move effortlessly through astral cur
rents, bypassing mundan e impediments.
Daily • Div ine
Minor Act ion Close burs t 10
Target: You and one ally in burst
Effect: E a c h target can shift a numb er of squares equa l to
hi s or her speed, ignoring difficult terrain. E a c h target is
unaffected by the immobilized, restrained, and slow ed
conditions during this movement.
A s t r a l T erra in Astral S a v a n t Attack 20
You assail you r enemies with the raw stuffofthe Astral Sea.
creating a temporary echo of that plane.
Dai ly • Divi ne, Impl ement ; Cold or Radi ant
Stand ard Acti on Area burst 2 wi th in 10 squares
Target: E a c h ene my in burst
Attack : Wi sd om vs. Ref lex
Hit : 3d8 + Wi s d om modif ier cold or radiant da mag e
(choose one for all targets).
Miss: Hal f damage .
Effect: The burst crea tes a zone of shi mme rin g substanc e
that lasts unti l
the end of your next turn. The zone's ef
fect depends on the attack's damage type.
• Cold: Any enemy that starts its turn with in the zone
takes a -2 penalty to all defenses until the end of your
next turn.
• Radia nt: Any ally wi th in the zone w ho sp ends a heal ing
surge regains 2d 6 additional hit p oints .
Sustain M i n or The zone persists.
C H A P T E R 2 C l e r i c
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B A T T L E CHAPLAIN
" F e a r not. friends, for we do the work of the gods"
P r e r e q u i s i t e : C l e r i c
W h e n e v i l bubb le s up f r o m t he Abys s an d sp i l l s in to
t he wo r l d , wh e n i n san e ho r de s r a i d an d p lu nde r c i v i
l i zed l a nds , o r w h e n l aw lessn ess t h r ea te ns soc ie t y ,
y o u l i g h t ba ck t o p r e se r ve t he wo r l d . Y o u sh ou lde r
t h i s bu r den w i l l i n g l y , bu t yo u c a n l igh ten th e lo ad
b y u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r h ol y m i s
s i on . Y ou l ead t h r o ugh y ou r i n s p i r i n g p r e s e n c e , w i s e
wor d s , an d b r av e d e e d s , w i t h th e go al of one da y
us he r i ng yo ur a l l ies to the g lo ry tha t aw ai ts b o ld
ch amp io ns o f you r f a i t h .
Y o u a rc a sol die r of yo ur go d. bu t not a prose ly-
t i ze r . A l l de i t i e s an d t he i r se r van t s h a v e a pl ac e in
the wor l d . Your ro l e is to un i t e d is par a te be l ie ls a nd
a c h i e v e a co mm on v i c t o r y . Y ou r t o l e r an ce , how eve r ,
does not ex te nd to tho se agents o f r u i n w h o w o u l d
s u b v e r t y o u r h a r m o n i o u s m e s s a g e w i t h t h e i r a m b i
t i o n a n d g r e e d .
W h e n you s i ng hy mn s an d r ec i t e sc r i p t u r e i n
bat t l e , a s i lver ha lo app ea rs abo ve yo ur he ad as a
sy mbo l o f yo ur be l ie f and d iv in e b less ing . I ts l ight f i l l s
y o u r c o m r a d e s w i t h hope an d pu r p ose , he l p i n g t h em
to r i se abo ve t he mu n da ne an d sei ze t he i r des t i n i es .
B A T T L E CHAPLAIN PATH E E A T U R E S
B a t t l e C h a n t ( 1 1 t h l e v e l ) : W h e n e v e r an a l l y
h i ts an e n em y that is ad j ace nt to yo u. yo u c a n m ar k
tha t enemy . T h e mar k l as t s u n t i l the en d o f yo ur next
( u r n . I f t he en em y ma r k ed by yo u ma ke s an a t t ack
that d oes not inc l ude y ou as a ta rget , yo u ca n sh i f t 1
s q u a r e as a f ree ac t i on .
S h i e l d e d P r i e s t ( 1 1 t h l e v e l ) : Y o u g a i n p r o fi
c i e n c y w i t h l i g h t an d heav y sh ie l ds .
S t i r r i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y ou spend
a n a c t i o n p o i n t to ma k e a n a t ta ck, one a l l ) ad j ace nt
to y o u or to th e targ et of yo ur at tac k c a n als o m a k e
a m e l ee bas ic a t ta ck as a f re e act ion , w i t h a bo nu s to
t he a t t ack r o l l eq ua l t o yo u r S t r e ng t h m o d i f i e r .
D e e d s n o t W o r d s ( 1 6 t h l e v e l ) : W h e n you b l oody
a n e ne my , re du ce an en em y to 0 h i t po in t s , o r score a
c r i t i ca l h i t w i t h a me le e a t t ack, an a l ly ad j acen t to yo u
ga i ns a bon us to da ma ge ro l ls equ a l lo yo ur S t re ng th
m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .
B A T T L E CHAPLAIN P R A Y E R S
Reve la t ion of B at t le Batt le Chaplai n Attack 11
A ringing impact from your favored weapon instructs yo ur allies
in the more direct matters oj faith.
Encounter • Div ine , Wea pon
Standard Act ion Melee weapon
Target: On e creature
Att ack : Stre ngth vs. Reflex
Hit: 2 [ W| + Strength modifier damage.
Effect: E a c h ally wi th in 1 0 squ ares of you gains a +-2 p ow er
bonus to attack rolls and damage rolls until the start of
your next turn.
B a t t l e H y m n Batt le Chaplain Uti l i ty 1 2
Yo u raise your voice in song, and your co m p a n i o n s ca r r y its
power into battle.
Dai ly • Divi ne
Standard Act ion Close burst 5
Target: You and each ally in burst
Effect: Until th e end of the encou nter, each target deals
1d8 extra da mage whe n making a mele e basic attack as
part of a charge.
D e n y D efea t Battle Chaplai n Attack 20
You refuse to let vour allies fa l l - their desperation drives you to
heroic effort.
Daily • Di vin e, Heal in g, Wea pon
Standard Act ion Melee weaponTarget: On e creature
Att ac k: Stren gth vs. AC, You gain a -2 bonu s to the attac k
roll for each dying ally wi th in your line of sight.
Hit: 4 [ W] + Strength modifier dam age.
Miss: Half damage.
Effect: E a c h dying ally wi th in your line of sight can spend a
healing surge.
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COMPASSIOMATE H E A L E R
" T o alleviate the suffering of t h e j u s t , the i n n o c e n t , a n d t h e
val ian t is the highest of ra i l ings."
P r e r e q u i s i t e : C l e r i c
S w o r d s a nd spe l l s c an ho l d o f f e n e m i e s for a t i me , but
s t i l l t he bes t an d b r ave s t he r oes f a l l to opp os i ng fo rces .
T h u s , y o u h a v e d e d i c a t e d a l l y o u r sp i r i t t o hea l i ng
h e r o e s ' in j u r i es an d su st a i n i ng the i r e f fo r ts . You ar e a
mas te r o f he a l in g , an d y ou arc not a f r a i d to g iv e f ree l y
o f y o u r o w n s t r e n g t h a n d l i f e t o a i d y o u r c o m p a n i o n s .
E v e n m o r e t h a n y o u r f e l l o w h e r o e s , y o u w i l l i n g l y
r isk you rse l f so tha t o th er s m i g h t l i v e , i n s p i r i n g y o u r
c o m r a d e s t o da r i ng ac t s o f c o u r a g e . Y o u ar e no t
s u i c i d a l : y o u ' r e j u s t c o m m i t t e d t o y o u r c a u s e . E v e r y
w o u n d y o u s u f f e r s p a r e s a n o t h e r c h a m p i o n t o f igh t
on i n t he na m e o f yo u r god an d be l i e f s . De a th e l i c i t s
no f ea r i n yo u ; yo u r r e wa r d wa i t s i n t he he r ea f t e r .
COMPASSIONATE H E A L E R
PATH F E A T U R E SC o m p a s s i o n a t e B l e s s i n g ( 1 1 t h l e v e l ) : W h e n you
restor e h i t po in ts w i t h a hea l i ng power , yo u ca n choo se
to t ak e 5 dama ge . I f y o u do , the po wer ' s ta rget rega in s
2d 6 add i t i ona l h i t po in ts , and yo u ga i n a +2 p ow er
bonus to a l l de fenses u n t i l the en d o f yo ur next tu rn .
S e l f l e s s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u s p e n d a n
a c t i o n p o i n t t o t ake an ex t r a ac t i o n , a n a l l y w i t h i n 5
s q u a r e s o f y o u ca n a l so sp en d a hea l i ng su r ge .
H e a l e r ' s S a c r i f i c e ( 1 6 t h l e v e l ) : W h e n you g r a n t
a n a l l y t he o p p o r t u n i t y t o sp en d on e o r mo r e hea l i ng
s u rges an d t ha t a l l y has no mor e t h an one hea l i ng
s u r g e l e f t , yo u ca n sp end on e o r mo r e hea l i ng su r ges
bu t r ega in no h i t po in t s . E a c h hea l i ng su r ge you
s p e n d r e duc es t he nu mb e r t ha t a l l y spe nds by one .
T h e a l l y reg a in s h i t po i n t s as i f h e o r sh e ha d spen t
t he hea l i ng su r ges .
COMPASSIONATE H E A L E R P R A Y E R S
S o O ther s Compass ionat e Heal er Attack 11
M i g h t LiveYour prayer saps your e nemy's s trength. You then take its attack
onto yourself to protect your ally, who is hea led by your sacrifice.
Encounter • D iv ine , Hea l in g , Impleme nt
Standard Act ion Ranged 5
Target : One creature
Attack: Wi sd om vs. Fort i tude
Hit: The target is we ak en ed unti l the end of your next turn.
T h e first time th e target dama ges one of your allies w i th
a n attack before the end of your next turn, you take the
damage in stead , and that ally can spe nd a heal ing surge.
Bear t he W o u n d s Compassionate Heal er Uti l i ty 1 2
Y o u r ally's in ju r ies f i ide. only to reappear on your body.
Daily • Div ine , Heal ing
Standard Act ion Melee touch
Target : One ally
Effect: Cho ose a number up to your bloodi ed value. The
target regai ns tha t num be r of hit points , and you ta ke
th e same am oun t of damag e. You can th en transfer to
yourself any effect on the target that a save c an end .
M a r t y r' s C r y Compassion ate Heal er Attack 20
T h e w o un d s y o u suffer weaken your enemy.
Dai ly • Div ine , Implement
Immedia te React ion Close burst 5
Trigger: An enemy w i th in 5 squar es of you blood ies you or
damages you whil e you're blo odied
Target : The triggering en em y in burst
Attack: Wi sd om vs. Fort i tude
Hit: The target is weakened (save ends).
Aftereffec t: The target is we ak en ed (save ends).
Miss: The target is wea ken ed (save ends).
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H O L Y EMISSARY
"I bring a message from my god-and you will hear it, on
pain of death."
P r e r e q u i s i t e : C l e r i c
Y o u a r c a he r a ld o f t he gods , im bu ed w i t h d i v i ne w i l l .
W h e r e v e r yo u t r av e l , yo u an no un ce t he i n t en t i ons
a n d des i r es o f you r pa t r on . Y o u r ac t i ons , wo r d s , and
b e l i e f s a r e w i n d o w s i n t o t h e g o d s ' d o m i n i o n s , a n d
th r oug h t he m sh ine s t he d i v i ne p res en c e .
A l t h o u g h y o u s e r v e a s ing le de i ty , yo u en j oy a s p e
c i a l c o n n e c t i o n w i t h a l l d i v i n e p o w e r s , a l l o w i n g t h e m
to sub t l y i n f l u enc e yo u an d t hos e a r ou nd you . Y o u
m i g h t e v e n be mo ve d t o p r o phes y f r om t i me t o t im e .
S o m e devo tees o f yo u r f a i t h m i ght d is t ru s t th is re la
t ion sh ip : a l th ou gh they too hon or a l l the gods, th ey
tak e pr i de in the i r serv ic e to a s ing l e de i ty .
W h e n e v e r y ou spe ak i n S u pe r n a l o r u t t e r you r
p r aye r s , a t ongu e o f f i r e appe a r s ove r you r h e a d . T h e
f l am e doe s no t bu r n an d shed s on l y t he f a i n t es t l igh t ,
but i t doe s ident i fy y ou r sp ec ia l s ta tus .
H O L Y EMISSARY PATH E E A T U R E S
H o l y T o n g u e ( 1 1 t h l e v e l ) : Yo u ar e f lu ent in
S u p e r n a l .
G i f t o f H o p e ( 1 1 t h l e v e l ) : An y a l l y w ho end s h i s
or her t u r n ad j ace nt to yo u ga i ns a bo nu s to sa v i ng
t h r o w s e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l th e sta r t
o f h is or he r nex t tu rn .
G i f t o f G r a c e A c t i o n ( 1 1 t h l e v e l ) : W he n y o u
spe nd an act ion po i n t to ta ke a n ext r a ac t ion , ea ch
a l l y ad j ace nt to yo u a lso ga i ns a bo nu s to a l l de f ens es
e q u a l t o y o u r W i s d o m m o d i f i e r u n t i l the en d o f yo ur
nex t t u r n .
G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n y ou res t ore h i t
po i n ts to a b l ood ie d ta rget by us i ng a d i v i ne he a l in g
power , t he t a r ge t r ega ins l d 6 add i t i ona l h i t po in t s .
H O L Y EMISSARY P R A Y E R S
T r u m p e t of A w e Holy Emissary Atta ck 11
Astral trumpets announce your god. Your allies lake heart and
your enemies quai l before the divine presence.
Encounter • Div ine . Implemen t , Thunder
Standard Act ion C lose blast 3
Target: E a c h en emy in blast
Attack : Wis do m vs. Wil l
H i t : 1 d8 - Wi sd om modifier thu nder dam age, and the
target grants combat advantage unti l the end of your
next turn.
Effect: E a c h ally in the blast can make a saving thr ow w it h a
bonus equal to your Charisma modifier.
Ca l l H o m e t h e W e a ry Holy Emissary Uti l i ty i }
Your all y has fought wel l, but now must wit hdr aw to rest an d
recover.
Encounter • Divi ne, Heal i ng, Teleportat i on
Standard Act ion Ranged 10
Target: One bloodied ally
Effect: The target teleports to a square adjacent to you and
ca n spend a healing surge, adding your Char isma modi
fier to the hit points regained.
Message of W a r Holy Emissary Attack 20
You raise you r voice in song, o in ing yo ur music with a n angelic
ch o i r to urge your comrades to victory.
Dai ly • Div ine , Implement , Rad iant
Standard Act ion Ranged 1 0
Target: One enemy
Attac k: W is do m vs. Reflex
Hit: 3d8 + Wis do m modifier radiant damage .
Effect: E a c h ally adjacent to the target can make a melee
basic at tack agai nst it as a free acti on, wi th a bonus
to the attack roll and the damage roll equal to your
Charisma modifier.
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MESSENGER OE P E A C E
"V i o l enc e sho uld be the lost resort."
P r e r e q u i s i t e : C l e r i c , t r a i n e d i n D i p l o m a c y
Y o u g r i eve f o r t he so -ca l l e d c i v i l i zed r a c e s , t oo m an y
o f w h o m a r e l o c k e d i n use less , n e v e r - e n d i n g s t r i f e .
U n l e s s so me br av e sou l s teps fo rw ar d to se t a be t te r
e x a m p l e , c o n s t a n t w a r f a r e c a n o n l y c r e a t e m o r e
c o n f l i c t . T h u s y o u h a v e l a i d d o w n y o u r w e a p o n s a n d
s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g t o f i n d a c i v i l i z e d
so lu t i on t o t he p r o b l ems o f mo r t a l s .
A s a m e s s e n g e r o f p e a c e , y o u a l w a y s wo r k t o
f i n d a w a y a r o u n d c o m b a t w h e n b a t t l e i s a v o i d a b l e .
D i p l o m a c y i s y o u r p r i n c i p a l w e a p o n : T h r o u g h c a r e
f u l l y c h o s e n w o r d s a n d a c c u r a t e a s s e s s m e n t s o f y o u r
o p p o n e n t ' s d e s i r e s , y o u m i g h t be ab le t o c i r c um ve n t
con f l i c t a l t oge t he r . No t a l l en em ie s a r e w i l l i n g to set
as i de t he i r ange r , t ho ugh . S h ou ld ba t t l e e r up t de sp i t e
yo ur best e f fo r ts , yo u ar e a n ey e o f c a l m i n w a r ' s h u r
r i c a n e . T h e w e a k , t h e w e a r y , a n d t h e so r e l y w o u n d e d
f i n d s u c c o r i n y o u r p r e s e n c e .
MESSENGER OE P E A C E
PATH E E A T U R E S
V o w o f N o n v i o l e n c e ( 1 1 t h l e v e l ) : W h e n yo u h i t
w i t h a n a t t a ck t ha t doesn ' t dea l da ma ge , yo u ga in a
+2 bon us to a l l de f ens es u n t i l the s tar t o f yo ur nex t
t u r n .
P e a c e m a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
s p e n d a n a c t i o n p o i n t t o mak e an a t t ack , yo u ga in a
+4 bo nu s to a t t ack ro l ls w i t h a t t acks t ha t don ' t dea l
d a m a g e . T h e bon us l as t s u n t i l t he en d o f yo u r t u r n .
A u r a o f P e a c e ( 1 6 t h l e v e l ) : E n e m i e s w i t h i n 2
s q u a r e s o f yo u take a - 2 pe na l t y to a t t ack ro l ls .
P E A C E , N O T PACIFISM
Y o u r c o m m i t m e n t t o n o n v i o l e n c e a p p l i e s c h i e f l y t o
t h i n k i n g mor ta ls wh o can be rea son ed wi th . It doe sn ' t
m a k e s ens e w h e n y o u d e a l w i t h m o n s t e r s t r y i n g t o
ea t yo u, c reat ures suc h as de mo ns or ev i l d rago ns tha t
ar e dest ruc t ive by the i r very nature , o r e v e n i n te l l i g e n t
be ings tha t hav e an uns lakab le t h i r s t fo r v io len ce, such as
gno l ls and o res . Y ou can f igh t to de f end yourse l f an d yo ur
al l ies, a l tho ugh you shou ld use as l i t t le v io l enc e as pos
s ib le aga inst foes wh o m i g h t s o m e d a y c h o o s e a d i f f e re n t
p a t h . I f you r ene mi es are cap ab l e o f lear n ing f r o m your
e x a m p l e , u rge your com pan io ns to re f ra in f r o m dea l i ng
k i l l ing b lo ws, ins tead tak ing pr isoners an d sh ow in g me rcy
to the defeated.
mm
MESSENGER OE P E A C E P R A Y E R S
Messenger of P e a c e Attac k 11
Your words make vour/ oe think twice before resort ing to
violence.
E nc oun t e r • D iv ine , Implement
S t anda rd Act ion Ranged 5
Target : On e creature
At tack: Wi sd om vs. Wi l l
Hi t: If th e target hits or misses w i t h an attack before the
start of your n ext turn, it is stu nne d unti l the end of its
next turn.
Peacemaker ' s Messenger of P e a c e Uti l i ty 1 2
P r onounce me n t
Atyou r word, an enemy's punishment or a friend's blessing
continues.
Encounter • Div ine
Minor Act ion C lose burst 5
Target : On e creat ure in burst
Effect: One effect on the target that would otherwise end
at the end of your current turn instead lasts unti l the end
of your next turn.
E nd to Str i fe Messenger of P e a c e Attac k 2 0
You utter n stern command, and vour enemie s lose their wi l l to
fight.
Dai ly • Div i ne , Impleme nt
S t anda rd Act io n Are a burst 2 w i th in 5 squares
Target : E a c h ene my in burst
At tack: Wi sd om vs. Wi l l
Hit: The target cannot attack unti l it is att ack ed or until
the end of the encoun ter.
Miss: The target takes a -5 penal ty to attack rolls unti l it is
attacked or unti l the end of the encounter.
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M I R A C L E W O R K E R
T H E S E H A N D S have, cured the sick, H E A L E D THE I N J U R E D , and
forestalled death's cruel to uch."
P r e r e q u i s i t e : C l e r i c , t r a i n e d i n H e a l
Y o u ' v e a l w a y s ha d a kn ac k f o r t he hea l i ng a r t s . P e o p l e
j u s t s e e m t o r e c o v e r m o r e q u i c k l y u n d e r y o u r c a r e :
B o n e s k n i t a n d c u t s m e n d q u i c k l y , a n d e v e n s i c k n e s s
f l e e s yo u r t ouch . As yo u r mas t e r y o f d i v i ne po we r has
s t r e n g t h e n e d , s o t o o h a v e you r sk i l l s a t t en d in g t he
s i c k a n d i n j u r e d . N o w l i f e e n e r g y f l o w s t h r o u g h y o u r
f i nge r t i ps t o an yo ne yo u a t t end .
M o r e t h a n o t h e r c l e r i c s , y o u c o m m i t y o u r l i f e t o
a l l e v i a t i n g s u f f e r i n g i n a n y f o r m . W h e n yo u ar e not
a d v e n t u r i n g , y o u m i g h t wo r k i n t he t emp l es o f a n y
god an d l en d yo u r t a l en t s t o he lp t he co mmu n i t y ,
w h e t h e r s u p p l y i n g f oo d t o t h e h u n g r y o r r e m o v i n g
s i c k nes s f r o m t h e a f f l i c t e d . Y o u b r i n g t h e s e s a m e s e n
s ib i l i t i e s t o a n adv en tu r i ng g r oup . Y o u mo ve ac r oss
the ba t t l e f i e l d t o sho r e up wea kn es s an d pa t ch up
t h e w o u n d e d s o t h e y c a n g e t b a c k i n t o t h e f i g h t . Y o u
m i g h t no t d i r ec t l y s ha r e i n t he g lo r y en j oy ed by yo u r
c o m p a n i o n s , b ut y o u t a k e h e a r t i n k n o w i n g t ha t t h e y
c o u l d n ' t h a v e do ne i t w i t h o u t y o u .
M I R A CL E W O R K E R PATH F E A T U R E S
W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n y ou use yo ur
hea l i ng word p o w e r , y o u r o l l d8 s i ns tead o f d 6 s for th e
add i t i on a l h i t po in t s r es to r ed .
H e a l i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y ou sp en d an
a c t i o n p o i n t t o use a d i v i ne hea l i ng power , e a c h a l ly
a d j a c e n t to yo u re ga i ns h i t po in t s eq ua l to l d 6 + yo ur
W i s d o m mod i f i e r . T h e h i t po in t s r ega i ned i nc r eas e t o
2 d 6 + y o u r W i s d o m m o d i f i e r a t 2 1 s t l eve l .
A u r a o f H e a l t h ( 1 6 t h l e v e l ) : W h e n a n a l l y
w i t h i n 5 sq ua r es o f y o u us es h i s o r he r sec ond w in d ,
t ha t a l l y r ega ins 3d 6 add i t i o na l h i t po in t s .
M I R A C L E W O R K E R P R A Y E R S
R eversal of For tunes Miracle W o r k e r Attack 11
A whispered benediction heals the i n j u r ie s of an a l l y and g i ves
the a t tacker a taste of the pain it inflicted.
E nc oun t e r • D iv ine , Hea l ing , Imple ment
Immedia te React ion Ranged 5
Trigger: An enemy w i th in 5 squares of you hits your al ly
adja cent to it
Target : T he triggering enemy
Attack: Wi sd om vs. Fort i tude
Hit : 2d10 + Wi sd om modifier dam age . The ally hit by the
triggering ene my' s attack ca n spend a healin g surge and
regain 2d 10 additio nal hit points.
M i r acu l ous G r ace M i rac le Work er Uti l i ty 12
Your t imely prayer e n a b le sy o ur a l ly to escape certain doom.
Daily • Div ine , Heal ing
Immedia te React ion Ranged 5
Trigger: An ally w i th in 5 square s of yo u dro ps to 0 hit poin ts
or fewer
Target : T he triggering ally
Effect: The target regains hit points as if he or she had
spen t a heal ing surge an d regains 2d 6 additi onal hit
points. In addit ion, th e target m ake s a savi ng th row
against each effect on him or he r tha t a save can end.
R ea p W h a t Y O U S O W Mirac le Work er At tack 20
You denounce a foe. making it suffer all the pains dealt to your
friends.
Dai ly • Div i ne , Imple ment
S t anda rd Act ion Close burst 5
Target : On e en emy in burst
At tack: Wi sd om vs. Wi l l
Hit : You transfe r all effects that a save can end from each
ally w i th in the burst to the target.
Miss: You transfer one effect that a save can end from eachally w i th in the burst to the target.
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SELDARINE DEDICATE
"Corel lon guide my heart, Sehanine my arrow"
P r e r e q u i s i t e : E l f o r e l a d r i n . c l e r i c , p r o f i c i enc y
w i t h l ong bow o r sho r t bow
T h e S e l da r i n e . t he f e l l owsh ip o f b r o the r s an d s i s t e r s
o f t he woods , compr i ses Co r e l l on . S eh an in e . an d t he
other gods an d exa rch s wh o dw el l in the d o m i n i o n o f
A r va ndo r . Rev e r ed by e l ves and e lad r i n a l i ke , t hes e
gods wa t ch ove r an d p r o t e c t t h e i r favor ed sc io ns. E l f
and e lad r i n cl e r i cs o f t e n wor sh i p one or an ot he r o f the
Seld ar i ne , bu t a few pay ho ma ge to the wh o l e , d ra w
i ng t h e i r p o w e r f r o m A r v a n d o r ' s c o m b i n e d w i s d o m .
A s a S e l da r i n e ded i ca te , yo u occ upy a h i g h p o s i
t i o n w i t h i n you r t emp l es . Y o u an d t he l ew o the r s l ik e
you en joy a b r o ade r conne c t i on t o t he gods o f A r va n
dor th an o th er c le r ic s do, an d y ou k n ow me th od s fo r
c o m m u n i n g w i t h th em . Yo u dr aw a b o w as rea d i l y as
yo u ra i se yo ur ho ly sym bol to focus yo ur p ray ers .
Y o u r w e a p o n i s i n s c r i b e d w i t h s i g il s an d r u nes ,
w h i c h f l a r e w i t h e m e r a l d l i g h t w h e n y o u f i r e a shot
w i t h a wh i sp e r ed p r aye r .
SELDARINE DEDICATE
PATH E E A T U R E S
H o n o r t he B o w ( 1 1 t h l e ve l ) : Y o u ca n use a l ong - 0 .
bo w or a sho r t bow as a n im pl eme nt fo r yo ur c le r ic o r Z
S e l d a r i n e d e d i c a t e i m p l e m e n t p o w e r s . W h e n yo u ' use 0
a n i m p l e m e n t p o w e r t h r o u g h a lo ng bo w or a short
bow. yo u add t he weap on ' s en ha nc em en t bonus , i f
a n y , to the power ' s a t t ack r o l l s an d da ma ge ro l ls , bu t I?
y o u don ' t use the weap on ' s pro f i c i enc y bon us. 11 yo u
sco r e a c r i t i c a l h i t w i t h a ma gi c lo ngb ow or shor t bow
w h e n us i ng i t as a n im pl eme nt , yo u use the wea po n ' s Z
c r i t i c a l h i t ef fec t .
R e n e w i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n you spe nd
a n a c t i o n p o i n t to ta ke an e x t r a ac t i on , yo u a lso
ga in an e x t r a use of yo ur heal ing word po we r f o r th is
encoun t e r .
F o o t s t e p s o f t h e G o d s ( 1 6 t h l e v e l ) : W h e n yo u
u s e a c l e r i c o r a S e l da r i ne ded i ca te im p l eme n t power ,
yo u ca n use a f ree act ion to s h i f t 1 sq uar e befo re or
a l t e r us ing tha t powe r .
SELDARINE DEDICATE PR AYER S
M o o n b e a m Seldarin e Dedic ate Attack 11
A ray of frosty Ught streaks fromyour bow to slow the limbs of
your prey.
Encounter • Cold , Divi ne, Im ple ment
Standard Actio n Ran ged 20
Req ui re men t: You must be wiel ding a longb ow or a
shortbow.
Target: One creature
Attack : Wi sd om vs. Reflex
Hit : 2d10 + Wi sd om modifier cold damage. Unti l the end
of your next turn, the target grants com bat ad vanta ge to
anyone that mak es a ranged attack against it.
Shroud of S ta rs Seldarine Dedic ate Uti l i ty 1 2
M y r i a d specks o f l i gh t sw i r l about you. hiding you from enem ies.
Daily • Di vine, S t a n c e
Minor Act ion Personal
Effect: Unti l the stanc e ends, whe nev er you shift, you gain
concealment until the start of your next turn.
S e ld a r i n e Wra th Seldarin e Dedicat e Attack 20
Y o u launch a fiery bol t / romyour bow that erupts into white-hot
flame where it hits.
Daily • D ivi ne, F i r e , Imp lement
Sta ndar d Actio n Ran ged 20
Requ ire ment : You must be wielding a longbow or a
shortbow.
Target: One creature
Atta ck: Wi sd om vs. Reflex
Hit: 3d 10 + Wi sd om modifier fire damag e, and the target
takes ongoing 10 fire damage and is dazed ( s a v e ends
both).
Miss: Half damag e, and ongoing 10 fire damage ( s a v e ends).
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STONE K E E P E R"Memory , l i k e stone, lasts forever."
P r e r e q u i s i t e : Dwa r f , c l e r i c , t r a i ned i n I l i s to ry
D w a r v e s h a v e l o n g m e m o r i e s . T h e y s t r e n g t h e n t h e i r
r eco l l ec t i o ns by r e te l l i ng s t o r i es pass ed d ow n s in ce
the da r k d a y s o f t he i r e ns l ave men t t o g i an t s . P r e
ser v i ng thes e ta les is the respons ib i l i t y o f th e s to ne
keepe r s , d w a r v e s c h o s e n f or t h ei r w i s d o m a n d c o m
m i t men t t o h i s t o r y . T h e s e s t one f a t he r s an d m o th e r s ,
a s t hey a r e som e t i mes ca l l e d , ch i se l s t o r i es in to
sh r i ne wa l l s an d t emp le dom es to g i ve t he i r h i s t o r y a
phys i c a l p r es enc e , ma k i ng t h em pa r t o f t he a r ch i t ec
t u r e and wond e r o f dw a r ve n c i t i e s .
A s a s t one keepe r , you co nce r n you r s e l f w i t h the
past, but yo u ar e not si mpl y a sch ol ar . Yo u ar e a hol y
c h a m p i o n w h o d r a w s s t r e n g t h f r o m y o u r f u r y over
a l l t he wr on gs ev e r co mmi t t ed aga ins t yo u r peop le ,
b r i n g i n g i t to bear against Iocs w h o s t i l l t h r ea ten you r
r a c e . W h e n dw a r ve n s t r ongho lds a r e i n dange r , you
a r e t h e f i r s t to un i te the c la ns aga i nst th e en emy . Yo u
a l so t r ave l w ide l y , v i s i t i n g r u i n e d d w a r v e n k i n g d o m s
a n d c i t y states to le ar n the ir fat es a n d to exact v e n
g e a n c e w he n i t i s de se rv ed .
Y ou r v i ew s an d be l i e f s enc omp as s a l l o f h i s t o r y
a n d th e p l ace yo ur peop l e oc cu py in i t. Yo u ha rb or
a deep - sea t ed , smo lde r i n g ange r bo r n o f anc ie n t
wr o ngs an d l ong cen t u r i es o f g r ie f . Yo ur pra yer s focus
th i s ang e r i n t o you r a t t ac ks .
STONE K E E P E R PATH F E A T U R E S
N o n e S o G r e a t ( 1 1 t h l e v e l ) : W h e n y ou scor e a
cr i t i c a l h i t aga i nst a ta rget tha t is la rg er th an you . the
target is kn oc ke d prone a f te r the a t ta ck ' s o th er e f fec ts
a r e r eso l v ed .
M e m o r a b l e A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
spe nd an ac t i o n p o i n t to ma ke an a t ta ck, yo ur
we apo n a t t acks dea l 1 | W ] ex t ra d a m a g e u n t i l the e nd
of yo ur next tu rn .
U n f a i l i n g F o r t u n e ( 1 6 t h l e v e l ) : W h e n y ou us e
yo ur d iv ine fortune pow er , yo u ga in a +3 bo nus ins tea d
of a +1 bonus. I f y o u a pp l y th is bonu s to a n a t ta ck a nd
miss , y ou gai n an ot he r use of divin e for tune for thi s
encou n te r .
STONE K E E P E R P R A Y E R S
R anco r ous S m it e Stone Keeper Attac k 11
Enraged by the harm done to your co m p a n i o n s , y o u force your
enemy to repay the debt in blood.
Encounter • Div ine, Wea pon
Standard Act ion Melee weapon
Target: One creature
Att ack : Strengt h vs. AC. You gain a - 1 b onus to the attack
roll fo r each bloodied ally wi th in your line of sight.
Hit: 3 |W ] + Wi sd om modifier damage.
S c r ape th e S k y Stone Keeper Uti l i ty 12
fury / i l l syou. and you tower over your enemies.
Daily • Div ine
Standard Act ion Personal
Effect: Unt il th e end of the encou nter, your reach and
speed both increase by 1 , and your m ele e attac ks deal
2d6 extra damage.
Every W r o n g R ig ht ed Stone Keeper Attac k 20
You channelyour smoldering resentment into a savage strike
an d inspire your allies to finish th e j o b .
Daily • Divi ne, Heal in g, Wea pon
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 5 |W | - Strength modifier damage.
Miss: Half damage, and each ally adjacent to you gains a
+3 power bonus to attack rolls against the target until the
start of you r next tu rn.
Effect: You and each ally adjacent to you can spend a
healing surge.
C H A P T E R 2 C l e r i c
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T R U T H S E E K E R"The light of truth r e v e a l s all secrets and denies all
falsehoods."
P r e r e q u i s i t e : C l e r i c
D e c e p t i o n w o r m s it s w a y t h r o u g h t h e w o r l d , c o r
r o d i n g m o r a l s a n d s u b v e r t i n g i d e a l s . O n l y t h r o u g h
c o n s t a n t v i g i l a n c e c a n t h i s w e l l i n g c o r r u p t i o n b e
c h e c k e d . Ma n y d i v i ne se r van t s ba t t l e obv i ous f oes—
u n d e a d . d e m o n s , a n d o t h e r f o u l c r ea t u r es— bu t t he
e n e m i e s y o u f ace a r e f a r mo r e i ns id i ou s . Y o u exp l o r e
r e a l m s o f s h a d o w a n d d e c e p t i o n , l e a d i n g t h e l i g h t
aga ins t ene m i es w h o use gu i l e i ns t ead o f b r u t a l i t y .
T o com ba t such f o r ces , yo u a r mo r you r s e l f i n t he
t r u t h , u s i ng i t s r a d i anc e t o bu r n a w a y th e l ie s an d
fa l se hoods yo u r f oes emp l oy . I n yo u r p r ese nce , t he
e n e m y c an no t h i de or use i ts t r i cks , a nd i t s ta nds
exp ose d be fo r e yo u .
F a c i n g t he wo r s t so r t o f v i l l a i ns l e a v e s i t s ma rk on
y o u . Y o u a g e p r e m a t u r e l y , l i n e s c r e a s i n g y o u r face,
b u t s u c h r av ages o f th e bo dy do not ex t en d to yo ur
s p i r i t . E a c h v i c t o r y o n l y f i r m s y o u r r e s o l v e . W h e n
y o u w i e l d y o u r t r u t h s e e k e r p o w e r s i n t h e n a m e o f
yo u r god , yo u r vo i c e sou nds l i ke t hu nde r an d yo u r
e n e m i e s q u a i l b e f o r e y o u r r i g h t e o u s p r e s e n c e .
T R U T H S E E K E R PATH F E A T U R E S
C e n s u r i n g A c t i o n ( 1 1 th l e v e l ) : W h e n you spe nd
a n a c t i o n p o i n t t o use a d i v i ne a t t ack po wer , u n t i l
t he en d o f yo u r nex t t u r n , an y en em y t ha t end s i t s
t u r n ad jac ent to yo u takes a - 2 pena l t y to a l l de f ens es
(save ends ) .
H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h ta rget o f yo ur
hea l ina word po we r ga i ns a + 2 po we r bo nu s t o a l l
d e f e n s e s aga ins t f ea r , i l l u s i on , an d po l y mo r p h e f f ec t s
u n t i l t he end o f t he enc oun te r .
U n e q u a l e d C l a r i t y ( 1 6 t h l e v e l ) : W h e n yo u
m a k e a n Ins igh t ch ec k , yo u ca n r o l l tw i c e an d use
e i t her resu l t . In add i t i on , yo u ga i n a +4 bo nu s to p a s
s ive I n s i g h t c hec k s .
T R U T H S E E K E R P R A Y E R S
Co r r u p t i o n U nve i led Truth seeke r Atta ck 11
You brandish your symbol, whose Irresistible gl ow reveabyour
enemy's secrets.
Encounter • D iv ine , Impleme nt , Rad iant
Standard Act ion Ranged 5
Target : One creature
At tack: Wi sdo m vs. Wi l l
Hit : 2d1 0 + Wis do m modifier radiant damag e, and the
target cann ot use fear, illusion, or pol ymo rph pow er s
until the end of your next turn.
Shr ine of C la r i ty Truthseeker Uti l i ty 12
Tracing a circle of binding power, yo u force your enemie s to
Stand a n d face you.
Encounter • Divi ne, Zon e
S t anda rd Act ion C lose burst S
Effect: The burst crea tes a zone of plan ar interf eren ce that
lasts unti l the end of you r next turn. Enemies cannot
teleport into the zone. W h i l e w i th in the zone , ene mie scannot teleport and cannot benefit from phas ing or bei ng
insubstantial.
M o m e n t of T r u t h Truthsee ker Attack 2 0
Your holy symbol flasltes, confounding a foe.
Daily • Divi ne, Impl emen t
S t anda rd Ac t i on Ranged 5
Target : One creature
Attack: Wi sd om vs. Wil l
Hit: The target is stunned and helpless unti l the end of
your next turn.
Aftereffec t: T he target is dazed (save ends).
Miss: The target is dazed (save ends).
C H A P T E R 2 I C l e r i c
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"D o not look to me for forgiveness. Do not i m p l o r e me to
be merciful. I am a truth unendurable and a reckoning of
wrongs, and I am here to call yo u to account."
YOU A RE a spe ake r o f t r u t h a nd a sho ut er of
d e f i a n c e . T h r o u g h y o u r h a n d , y o u r s ta f f , a n d yo u r
v o i c e the p ow er o f the gods is loosed aga in s t y ou r
foes. Y o u sco u r e n e mie s b y th e h a l f - d o z e n w i t h d i v i n e
p o w e r : b l i n d i n g t h e m w i t h r a d i a n ce , h a m m e r i n g
t h e m w i t h t h u n de r , b u r n i n g t h e m w i t h h o l y f l a me ,
d r i v in g th e m to th e g ro u n d , a n d b i n d i n g t h e m i n
c h a i n s o f l i g h t . Yo ur wor ds o f ju dg men t a r e the las t
the gods ' en em ie s hear .
U n l i k e d i v i n e c h a r a c t e r s w h o g a i n t h e i r p o w e r s
thr ough r i tes o f inves t i tu r e , inv oker s ga i n t he i r
p o w e r s t h ro u g h co ve n a n ts ma d e d i re c t l y w i t h the
gods . T h e C o v e n a n t of P r e s e r v a t i o n a n d t h e C o v e n a n t
o f W r a t h a re p re se n t e d in P l a y e r ' s Handbook 2: the
C o v e n a n t o f Ma l e d i c t io n i s d e sc r ib e d h e r e . A l l
inv oke rs re ly on f r agme nts o f the wor ds o f c r ea t ion to
s o m e ex ten t , bu t as a mal ed i c t io n invok er . yo u mas te r
mo r e o f th e se a n c i e n t sy l l a b le s a n d w i e l d th e i r p o we r
aga ins t yo ur foes . L i ke the Co ve na nt o f W r a t h , the
C o v e n a n t o f Ma l ed ic t i on is an o f fens i ve ly o r i en t ed
p a t h . M a n y o f i t s p o w e r s c r ip p l e e n e mi e s ' d e fe n se s
a n d p r o v e u n u s u a l l y d i f f i c u l t to sh ak e off.
R e g a r d l e s s o f yo ur cho ic e o f c o v e n a n t , th is cha pte r
o f fe rs yo u n e w o p t io n s for w ie l d i n g d iv i n e p o w e r
a g a in s t yo u r fo e s . T h e ch a p t e r i n c l u d e s th e f o l l o w i n g
m a t e r i a l .
• N e w C l a s s F e a t u r e : T h e C o v e n a n t o f M a l e d i c t i o n
i n c l u d e s a n e w C h a n n e l D i v i n i t y p o w e r , w h i c h
h in der s yo ur foes .
• N e w B u i l d : A s a m a l e d i c t i o n i n v o k e r . m a k e y o u r
e n e m i e s qu a i l at the sou nd o f yo ur ve ry wo rd s .
• N e w I n v o k e r P o w e r s : Ne a r l y a h u n d re d n e w
p o w e r s fo r yo u to choo se f r om, inc lu d i ng o nes
su i tab l e fo r the Cov en an t o f P r e s e r v a t i o n , the
C o v e n a n t o f M a l e d i c t i o n , a n d t h e C o v e n a n t o f
W r a t h .
• N e w P a r a g o n P a t h s : A var ie t y o f n e w i nvo ker
p a r a g o n p a th s , i n c l u d in g th e a d e p t o f w h i s p e r s ,
t h e K e e p e r o f th e N i n e , a n d th e s to n e ca l le r .
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N E W C L A S S F E A T U R E
W h e n y o u ch o o s e yo u r D iv in e Co ve n a n t , yo u ca n
se lect t h e Co v e n a n t o f Ma l e d i c t i o n in s t e a d o f a n o t h e r
opt i on , s uc h as the ones in Player's Handbook 2.
COVENANT OF MALEDICTION
T h e g o d s e n t ru s t yo u w i t h t h e in vo ca t i o n s o f d e s t ru c
t i o n used in the i r w ar aga ins t the pr im or d i a l s . so you
c a n c a r r y f o r w a r d t h e i r s a c r e d c a u s e a n d e n s u r e th a t
the wor ld ' s en emi es nev er r ise aga in .
Channel Divinity: Y o u g a i n t h e C h a n n e l D i v i n
i t y p o w e r maledictor's doom.
C o v e n a n t M a n i f e s t a t i o n : W h e n y ou use a d iv in e
enc oun te r o r da i ly a t tack po we r on yo ur tu rn , y ou ca n
pu sh on e target h it by the pow er 1 sq ua r e afte r t he
p o w e r ' s e f fec t is reso lve d.
C hanne l D i v i n i t y : Invoker Feature
Maled ic to r ' s D o o m
F o e s who hear your solemn vow ore shake n by its weight)'
promise.
Encounter • Div ine , F e a r
Minor Action Close blast 5
Target: E a c h enemy in blast
Effect E a c h target takes a - 1 penalty to attack rolls a nd
saving throws until the end of your next turn. In addition,
whenever the target is hit by a fear attack before the end of
your next turn, you push the target 1 square as a free action.
N E W BUILD
Player's Handbook 2 i n t r o d u c e d t h e p r e s e r v i n g
i n v o k e r a n d t h e w r a t h f u l i n v o k e r . T h i s c h a p t e r a d d s
t h e m a l e d i c t i o n i n v o k e r , w h o s e p r o n o u n c e m e n t s
o n th e b a t t l e f i e ld b r i n g r u i n to tho se tha t wo u l d
s t a n d in o p p o s i t i o n .
MALEDICTION INVOKER
T h e m a l e d i c t i o n i n v o k e r b u i l d is ba se d o n th e
C o v e n a n t o i M a l e d i c t i o n . T h e m a l e d i c t i o n i n v o k e r
e m p l o y s d re ad wor ds o f po we r to e ra d ic a te the gods '
foes. T h e s e wo rd s o f p o w e r co m e f r o m th e gods '
le x ico n , th e ve ry wo rd s o f c re a t io n . T h e wo rd s a r e
f re q u e n t l y to o p o te n t fo r mo r t a ls , i m p e r i l i n g the
h e a l th a n d sa n i t y o f th o se w h o sp e a k th e m . Ma l e d i c
t i o n i n vo k e rs n e e d a h ig h W i s d o m sco re to i n to n e
the wo rd s pro per ly an d to p i ece toget her the in f l ec
t i o n s a n d h o ly g r a m ma r re qu i re d to u se th e wo r d s
in ba t t le . W o r d s o f po we r bear a phy s i ca l p r ice , so
m a l e d i c t i o n i n v o k e r s s h o u l d c o n s i d e r m a k i n g C o n
s t i t u t i o n t h e i r se co n d h ig h e s t a b i l i t y , f o l l o we d c lo se ly
b y I n te l l i g e n ce .
S u g g e s t e d C l a s s F e a t u r e : Co ve n a n t o f
M a l e d i c t i o n *
S u g g e s t e d F e a t : B a l e f u l M a l e d i c t i o n
S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , In s i gh t ,
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : grasping shards,
v i s i o n s of blood*
S u g g e s t e d E n c o u n t e r P o w e r : su mmo n s of justice*
S u g g e s t e d D a i l y P o w e r : execration*
* N e w o p t i o n p resent ed in th is boo k
N E W I N V O K E R P O W E R S
T h e i n vo k e r i s th e h a n d o f d i v in e w i l l , a ch a mp io n
of th e gods w h o br in gs to be ar ter r ib le p ray ers in th e
n a m e of h is or her holy c a u s e . T h i s se c t io n e x p a n d s
the pow er op t i ons fo r a l l inv oker s , as we l l as p resent
in g p o w e rs ta i l o re d for th e Co ve n a n t o f Ma l e d i c t io n .
L E V E L 1 A T - W I L L P R A Y E R S
Invoker Attack 1a n d of Rad iance
Te n d r i l s of radiance st reak from your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
At-W il l • Div i ne, Impleme nt, Radiant
Standard Ac t ion Ranged 10
Target: On e, tw o, or three creat ures
Level 27: Target an additi onal creature.
Atta ck: Wi sd om vs. Reflex
Hit: 1 d4 + Wi sd om modifier radiant damage.
Invoker Attack 1a n t l e of the In f idelHolding your i m p l e m e n t h i g h , y o u conjure a radiant mantle
that sears a foe and mark s it as an enemy of the fai th.
At-Wi l l • Div ine , Impleme nt, Radiant
Standard Action Ranged 20
Target: One creature
Attack: Wi sd om vs. Wil l
Hi t: 1d6 + Wi sd om modifier radiant damag e. If the t arget
is mark ed, the penalty to attack rolls it takes from the
mark ed conditi on is -4 instead of -2 .
L e v e l 27: 2d6 + Wi sd om modifier radiant damag e.
V is ions of B l ood Invoker Attack 1
T h e i m a g e s of carnage and death that yo u invoke so w dou b t in
you r enemies.
At-Wi l l • Di v ine , F e a r , Imp lement , P s y c h i c
Standard Ac t ion Close blast 3
Target: E a c h creature in blast
Attack: Wis do m vs. Wi l l
Hit: 1 d6 + Wi sd om modifier psychic dama ge, and t he
target takes a -1 penal ty to all defenses until th e start of
your next turn.
Level 2 1 : 2d6 + Wi sd om modifier psychic dama ge.
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L E V E L 1 ENCOUNTER P R A Y E R S
Forcefu l D enunc ia t ion invoker Attack 1
It is its if your god brushes a s i de your foes, such is theforceful-
ness of your denunciation.
Encounter • Divin e, Implement, Thunder
Standard Ac t ion Clo se blast 3
Target: E a c h en emy in blast
Attack: Wisd om vs. Fortitude
Hit: 2d6 + Wis dom modifier thunder damage, and you
push the target 1 square.
Cov ena nt of Pres erv ati on: The number of squares you
push the target equals your Intelligence modifier.
L igh tn ing 's R eve la t ion invoker Attack 1
L i g h t n i n g sp l i ts the a i r . striking yourfoes and exposing their
frailty.
Encounter • Divin e, Implement, L ightning
Standard Ac t ion Area burst 1 wi th in 10 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wi sd om modifier l ightning damage, and t he
target takes a - 1 penalty to all defen ses until the en d of
your next turn.
Covenant of W r a t h : The penalty to all defenses equals
your Constitut ion modifier.
S u m m o n s o f Jus t ice Invoker Attack 1
j ust ice w i l l be served no matter the cost. You draw from your
own vitality to hurl a brilliant ray that compelsyour enemies to
comeforward.
Encount er • Cha rm, Divi ne, Impl ement , R adiant
Standard Ac t ion Close burst 5
Target: One or two creatures in burst
Attack: Wis do m vs. Wil l
Hit: 2d8 + Wi sd om modifier radiant damage, and you pull
th e target 3 squares.
Covena nt of Maledi ction: You also knock th e target prone.
Effect: You are dazed until the e nd of your next turn.
W h i s p e r s of D efea t Invoker Attack 1
Your words assume a l i fe of their own. w o r m i n g into your en
emies' minds and c rea t i ng a feeling that defeat is inevitable.
Encounter • Divin e, F e a r , Imp lement , P s y c h i c
Standard Ac t ion Close burst 5
Target E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit: Unti l the end of your next turn, t he target takes a - 2
penalty to attack rolls, and whenever the target misses
wi th an attack, it takes 5 psychic damage.
Covena nt of Maledic tion: Add your Wi sd om modifier to
the psychic damage.
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L E V E L 1 DAILY P R A Y E R S
Crow n o f Re ta l ia t ion Invoker Attack 1
Y ou po in t a t a fo e an d form a circle with your h ands . A trans
lucent crown then appears over t h a t foe's head, searing it with
each i n j u n ' y o u r co m p a n i o n s suffer.
Dai ly • D iv ine , Impleme nt , Radian t
Standa rd Act io n Ran ged 10
Target: One creature
At tack: Wi sd om vs. Wi l l
H i t : 2d6 + Wisdom modif ier radiant damage .
Effect: Th e target is affec ted by your cro wn of retaliation
(save ends). Unti l the cro wn end s, the targe t takes 5
radiant dam age whe n any ally w i th in 5 squar es of it
takes damage.
Execra t ion Invoker Attack 1
You spit a dread curse, which p un i she sy o ur enemies a n d causes
you to feel an echo of their pain.
Dai ly • D iv ine , Impleme nt
S tandard Act io n Close burst 5
Target: One or two creatures in burst
At tack : Wis do m vs . Wi l l
H i t : 1 d8 + Wis do m modif ier damage, or 2d8 - Wi sd om
modifier damage if you target only one creature. The
target takes ongoing 10 damag e (save ends).
Miss: Half dama ge, and ongoing S dama ge (save ends).
Effect: You take ongoing 5 dama ge (save ends) .
Invoc at ion of Ice and Fi re Invo ker Attac k 1
Fla ming ha il bludgeons you r opponents.
Dai ly • Cold , Div i ne, Fire, Implem ent , Zo ne
Sta nda rd Act io n Close blast 5
Target : E a c h creature in blast
At tack : Wi sd om vs. Ref lex
Hi t : 2d6 + Wisdom modif ier cold and fire damage.
Effect : The b last crea tes a zone of f laming hai l that lasts until
the end of your next turn. Any creature that starts its turn
w i th in the zone takes 5 cold and fire damag e.
Sustain Min or : The zone persists.
S i len t M a led ic t ion Invoker Attack 1
Y o u enter a trance as your lips move. Your enemies don't hear
w h a t you 're
them.
Dai ly • Di
Standard A
Target : E a c l
Attack: Wi i
Hit: 2d6 +'
target is s
Miss: Half c
your next
Effect: You
S t o r m C a ll Invoker Attack 1
Fil led with the wrath of the gods, you call down thunder and
l i g h t n i n g on your enemy.
Dai ly • D i v in e, Impl eme nt , Lightning, Thun der
Stan dar d Act ion Ran ge d 10
Target: One creature
At tack: Wi sd om vs. Ref lex
Hi t : 1 d8 + Wi sd om modif ier thunder damage. The tar
get takes ongoing 5 l ightning damage and is dazed
(save ends both).
Miss: Half dam age , and the target is slowed (save ends).
saying because of the thunder rumbling around
L E V E L 2 U T I L I T Y P R A Y E R S
v ine, Impleme nt , Thu nder
k t i o n Cl os e blast 3
h creature in blast
sdom vs. Fort itude
W i s d o m modif ier thunder dama ge, and the
tunned (save ends).
iamage, and the target is dazed unt i l the en d of
turn.
a r e dazed unti l the end of your next turn.
Div ine P ro tec t ion Invoker Uti l i ty 2
Y o u act knowing that your god will save you from harm.
Encoun ter • D iv i ne
Min or Act io n Person al
Effect: Unti l the end of your next turn, you don' t provoke
opportunity attacks.
Encourag ing Chan t Invoker Uti l i ty 2
Y ou shout a word of hope to restore your allies' confidence.
Enco unte r • D iv i ne, Zo ne
Min or Act ion Close burst 2
Effect: Th e burst cre ates a zone of h ope that lasts unti l the
end of your next t u rn . Whi le w i th in the zone, you an d
a n y allies gain a po we r bonu s to saving thr ows equ al to
your Intell igence modifier.
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K n o w W e a k n es s Invoker Uti l i ty 2 S ym bo l o f t h e B r oke n S w o r d Invoker Attack 3
Yo u u t te r words of p o w er that are also words of knowledge.
Encoun ter • Div ine
Min or Action Perso nal
Effect: Choose a creature wi th in 10 squar es of you. You
know that creature*s current resistances and vulnerabili
ties, if any.
Lore of S horn Invoker Uti l i ty 2
Y ou invoke the vast knowledge of the lost civilization of Shorn.
gaining access to esoteric lore that m i g h t o therw ise escape you.
Daily • Divi ne
F r e e Acti on Persona l
Trigger: You make an Arcana check, a History check, or a
Religion check and dislike the result
Effect: You reroll the skill check w i t h a pow er bonus equal
to your Intelligence modif ier and use eit her result.
Mi racu lous For tune Invoker Uti l i ty 2
l l i o u g h th e attack strikes you. your t ime ly prayer reduces the
worst of the i n j u r y and inspires a nearby ally.
Encount er • Divi ne
Immedia te In te r rup t Personal
Trigger: You are damaged by an enemy's attack
Effect: The damag e is reduced by 5. On e ally wi th in 5
squares of you gains a +1 p ow er b onus to attac k rolls
until th e start of your next turn.
L E V E L 3 ENCOUNTER P R A Y E R S
Knives of the S ou l Invoker Attack 3
Two translucent b lades burs t out of your b o d y and streak toward
vour enemies. You stagger from the unleashed power.
Encounter • Divine, F o r c e , Implement
Standa rd Action Ran ged 5
Target: On e or two creatures
Attack: Wi sd om vs. Reflex
Hit: 2d10 + Wi sd om modifier force dama ge, or 2d1 2 +
W isdom modif ier force damage if you target only one
crea tur e. You push the target 1 square .
Covenant of Malediction: The number of squares you
push the target equals your Constitut ion modifier.
Effect: You take 5 damage.
Penance Compel led Invoker Atta ck 3
Someone will pay for these crimes: you guarantee it.
Encounter • Divine , Implement , Radiant
Stand ard Action Ran ge d 10
Target: One creature
Attack: Wis do m vs. Wil l
Hit: 2d6 + Wi sd om modif ier radiant dama ge. The next
t ime the target deals damage before the end of your next
turn, choose another enemy wi th in 1 0 squares of you.
That enemy takes 5 radiant damage.
Covenant of W r a t h : The radiant damage that the chose n
enemy takes equals 5 + your Constitution modifier.
Y o u place a symbol of pacification on your enemy, partly subdu-
in g it.
Encounter • Char m, Divin e, Impl ement
Stan dard Actio n Ran ged 10
Target: One creature
Attack: Wi sd om vs. Wil l
Hit : Unti l the end of your next turn, the target cannot use
a n y attack power that requires a standard act ion, other
than basic attacks.
Covenant of Preservat ion: Unti l the end of your next turn,
the target also takes a penalty to attack rolls equa l to your
Intelligence modifier.
W o r d of R u i n I nvo ker Attac k 3
Y o u utter svllitbles of damnation, which attack the minds of
creatures around yo u and cloud vour own.
Encounter • Divine, Implement , P s y c h i c
Standa rd Action Close burst 2
Target: E a c h creature in burst
Attack: Wi sd om vs. Wil l
Hit: 1d8 +• Wi sd om modif ier psychic damage, and the tar
get is dazed and sl owed unti l the end of your next turn.
Effect: You are dazed unti l the end of your next turn.
L E V E L 5 DAILY P R A Y E R S
Deluge of B l ood Invo ker Attack 5
fresh blood streams from the wounds of your enemy as it is
dazed by wracki ng pai n. You must endure some of the pain too
anil .ire momentarily dazed.
Daily • Divine. Impl ement
Immedia te React ion Close burst S
Trigger: An enemy wi th in 5 squares of you is damaged by a
mel ee or a range d at tack
Target: The triggering enemy in burst
Attack: W is do m vs. Fortitude
Hit : The target is dazed and takes ongoing 10 damag e
( s a v e ends both).
Miss: Ongoing 5 damage ( s a v e ends).
Effect: You are dazed unti l the end of your next turn.
Lamenta t i on of t he W i ck e d invo ker Attack S
You speak a n ancient curse. Your enemies gnash their teeth
an d wail at the doom you p romise , distracted from their own
defense. Your andyour allies' a t tacks take a d v a n t a g e o f th is
distraction.
Daily • Divine , Impleme nt, P s y c h i c
Stan dard Actio n Close burst 2
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit: 2d8 - Wisdom modif ier psychic damage, and the tar
get grants combat advantage and cannot shift ( s a v e ends
both).
Effect: Unti l the end of the encounter , wh en you or any ally
with in 5 squares of you attacks an enemy and has combat
advantage against it. the attack deals extra dama ge equal
to your Constitution modifier.
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M a l e d i c t i on of B l ind ness Invoke r Attac k 5
At your command, your foes lose their sight. Tiie power of this
prayer leaves you barely able to defend yourself Jo r a moment .
Dai ly • D i v in e, Impl eme nt
S t anda rd Act io n Clo se blast 3
Target : E a c h creature in blast
At tack: W is do m vs. Fort i tude
Hit : 2d8 + Wi sd om modif ier dama ge, and the target is
bl inded (save ends).
Miss: Half dama ge, and the target takes a - 2 p enalty to
attack rolls unti l the end of your next turn.
Effect: You grant comb at advan tage unti l the start of your
next turn.
S u n Shard Invoker Attack 5
Yo u call down a fragment of solar essence on your enemies .
Dai ly • D iv ine , Impleme nt , Radian t
S t anda rd Act ion Area burst 1 w i th in 10 squares
Target : E a c h creature in burst
Attack: Wi sd om vs. Ref lex
Hi t : 2d6 + Wi sd om modifier radiant dama ge , and t he
target is dazed unti l the end of its next turn. If this power
target s only on e creature , the targ et is daz ed (save ends).
Miss: Half damage.
C R A F T I N G A C O V E N A N T
I nv ok e rs t ak e an oa t h t o oppos e t he gods ' enem i es w h en
t hey ga i n t h e i r pow er s , bu t y ou r i nv ok e r ' s c ov e nan t n eed
no t be s o s i m p l e . C on s i d e r add i ng o t h e r p r om i s e s o r
spec ia l t ab oos to ma ke you r co nn ec t i on to you r d e i t y
m o r e d is t inc t .
Ma yb e you agr ee d to be ar the gods ' po we r in ord er to
av enge som e wro ng, and as rep aym ent for the po we r t hey
g r a n t e d t o w a r d t h i s end , y ou m us t c om p l e t e a pa r t i c u l a r
q u e s t . P e r h a p s you hav e swo rn not to k i l l m e m b er s o f
s o m e race or organ i zat ion fav ore d by th e god you serve.
Y o u c o v e n a n t m i g h t d r i v e yo u to take see min g ly i ncon se
quen t ia l eve nts or conce pts as ser ious ly as l i fe and dea th .
F o r e x a m p l e , y o u m i g h t ha ve swo rn to pro tec t love as a
f o l l ow e r of S e h a n i n e , t h u s f o r c i n g yo u to bre ak bat t l e
l ines as yo u seek to reun i te t wo yo un g lovers dr aw n apar t
by war.
Y o u r w o r s h i p m i g h t i nc l ude r i t es un kn ow n to o ther
f a i th fu l , o r you m i g h t adhe re t o p ro h ib i t i o n s th a t s ee m
o d d . Yo u ca n s impl y do s t range t h i ngs for the hu mo r of i t ,
o r yo u can c ra f t t h ese taboo s or cer em on ie s so t h a t t hey
have me an in g bas ed on the de i t y you f o l l o w . P e r h a p s , as a
fo l l ower o f Mel ora , you can ' t c ross r u n n i n g
w a t e r w i t h o u t
f irst t h r o w i n g s om e t h i ng i n . M a y b e M ora d i n dem an ds tha t
yo u say a b less ing ove r eve ry forge you s ee. Kord migh t
cal l upo n yo u to en gag e in al l cont ests of s t r e n g t h t h a t you
encounte r . As an adher ent o f t he R a v e n Q u e e n , y o u migh t
spe ak a smal l p rayer for the sou ls o f t he de ad bod i es you
d iscover , an d you m i g h t ev e n b rea t he a w e l l - w i s h i n g i n
t h e m i d s t of bat t le for the souls yo u sen d on t h e i r way .
T r u m p e t the S tar 's Fal l invoker Attack 5
A h i i l l i i i in orb appears overhead and then smashes mtoyour
enemies in a s t o rm o f li g h t and fire.
Dai ly • D iv ine , Fire, Implement , Radiant , Zo ne
S t anda rd Act io n Area burst 2 w i th in 10 squares
Target : E a c h creature in burst
Attack: Wi sd om vs. Ref lex
Hi t : 2d6 + Wisdom modif ier fire and radiant damage, and
you knock the target prone .
Miss: Ha lf damage , and you push the target 1 square.
Effect: The burst cre ates a zone of smo ke tha t lasts until
the end of the encounter. The zone is heavily obscured.
L E V E L 6 U T I L I T Y P R A Y E R S
Br i l l i an t C l oak Invoker Uti l i ty 6
Y o u r c lo th ing comes to life w i t h a d a z z l i n g display of color.
Dai ly • D iv i ne
Standa rd Act io n Perso nal
Effect: Unti l the end of your next turn, you and any allies
adj acen t to you gain a +2 bon us to AC an d Reflex.
Susta in Mino r: The effect persists.
G ua r d i an A nge l Invoker Uti l i ty 6
A prayer to the gods summons a fearsome, winged angel to pro
tect your comrades.
Dai ly • Conju rat io n, Div ine
Standard Ac t ion Rang ed 10
Eff ect You conjure a guardia n angel in 1 square with in
range . Th e angel lasts unti l the end of your next turn.
A n y ally in the an gel's spac e or adj acen t to it gains a +2
po we r bon us to AC. In addi tion , wh e n you or an ally is hit
by an atta ck whi le in the ang el' s spac e or adjace nt to it,
you can dismiss the angel as an im medi ate interrupt and
reduce the damage by half.
Susta in Min or: The angel persists, and you can move it
5 squares.
Pray er for V ictory invoker Uti l i ty 6
Seeing (he danger, you w h i s p e r a prayer to bolster your courage
in the face of harm.
Dai ly • D iv i ne
I m m ed i a t e In te r rup t Personal
Trigger: A n ene my make s a mel ee or a ranged attack roll
against you
Effect : You gain temp ora ry hit points equ al to 5 + your
W i s d o m modifier, an d you gain a +2 po we r bonu s to AC
until the end of your next turn.
So l id Fog Invoker Ut i l i ty 6
Kach word spoken carries thick fog unti l dense mist covers the
battlefield.
Dai ly • D iv i ne, Zon e
Mi no r Acti on Clo se blast 3
Effect: The burst creates a zone of dense fog that lasts until
the end of your next turn. The zone is diff icult terrain and
heavily obscured.
Susta in Mi nor : Th e zone persists, and you ca n increase its
size by 1 to a ma xi mu m of blast 5.
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L E V E L 7 ENCOUNTER P R A Y E R S
R a i n o f B lood Invoke r Atta ck 7
Blood rains downfrtrm the sky. pelting you r enemies.
Encounter • Divi ne, Impl emen t
Standard Acti on Are a burst 2 w i th in 10 squares
Target : E a c h enemy in burst
Attack : Wi sd om vs. Fortitude
Hit: 2d6 + Wi sd om modifier da mage , and the target gains
vulner able 5 to all dama ge unti l the end of your next
turn.
Covenant of W r a t h : Unt il the end of your next turn, each
ally in the burst gains a pow er bonu s to attack rolls equa l
to you r Consti tutio n modifier.
Tide of the Fi rst S torm invo ker Atta ck 7
Y o u call on (lie first storm that railed over the worl d, using its
poiver to blow v o u r a l l ies away from harm while buffeting y o u r
enemies,
Encounter • Divi ne, Impl emen t
Standard Acti on Area burst 2 w i th in 10 squares
Target: E a c h enemy in burst
Attack : Wi sd om vs. Reflex
H i t : 1 d6 + Wi sd om modifier d ama ge, and the target is
s lowed unti l the end of you r next tu rn.
Effect: You slide each ally in the burst a num be r of squar es
equal to 1 + your Intell igence modifier.
Trumpets of Celestia Invok er Atta ck 7
Y ou invoke the d i v i n e dominion of Celestia, c a l l i n g on the tram
pets of the immort als there to Wast VOW enemies and shutter
their resolve.
Encounter • D i v ine , Fear, Imp lement , Thun der
Standard Act ion C lose blast 3
Target : E a c h creature in blast
Attack : Wi sd om vs. Fort i tude
H i t : 2d6 * Wi sd om modifier thunder dam age, and the
target takes a -2 penalty to attack rolls unti l the end of
your next tu rn.
Covenant of Preservat ion: The penalty to attack rolls
equals your Intellige nce modifier.
W or d o f F iery Condemna t ion Invoke r Attack /
Y o u r word s ignite creatures before yo u with fire from the heav
ens. The blaze of glory deman ds allyour a t t e n t io n , d a r i n g y o u
for a short time.
Encounter • D i v ine , Fire, Imp lement , Rad iant
Standard Act ion C lose blast 5
Target : E a c h creature in blast
Attack : Wi sd om vs. Ref lex
Hit: 2d 6 + Wi sd om modifier radiant dama ge, and ongoing
5 fire damage (save ends).
Covenant of Mal edi cti on: The target takes a -2 penalty to
saving throws against the ongoing damage.
Effect: You are dazed unti l the end of your next turn.
W r i t t en i n F i re Invoker Attack 7
Fiery letters flicker in the ai r and sear nearby enemies.
Encounter • Co njurat io n, Divi ne, Fire, Implement
Standard Act ion Ranged 10
Effect: You conjure fiery symbo ls in 1 square w i th in range.
T h e symbo ls last unti l the end of your next turn. Any en
e m y tha t starts its turn with in 5 squares of the symb ols
a n d does not end its tu rn at least 6 squares away from
them takes fire dama ge equal to 10 + your Wis do m
modifier.
L E V E L 9 D A I L Y P R A Y E R S
Ba le fu l Adm on ishment Invoke r Atta ck 9
Your damning words wrack vour body at the same t ime that
they doom your foes to defeat.
Dai ly • Di vine , Impl emen t
Standard Act ion Ranged 10
Target : O ne . two , or three creatures
Attack : Wis do m vs. Wil l
H i t : 1 d1 0 - Wi sd om modifier damag e, and the target
is affected by your baleful admonishment (save ends).
W h e n e v e r the target hits w i th an attack before the bale
fu l admonishment ends, yo u can take 5 d ama ge as a free
action to force the target to reroll the attack a nd use the
second result. If the rerol led att ack mis ses, the target
takes 5 t your Constit ution mod ifie r dam age .
Miss: Hal f dam ag e, and the target is daz ed unti l the end of
your next turn.
( H A I T E R i nvoker
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Hall o Thunderous Battle Invo ker Attac k 9 Twist of Fate Invoke r Attac k 9
Y o u evoke a v i s i o n o f a d i v i n e haU o f battle. Y o u r a l l i e s are em
b o l d e n e d by the brave shouts w i t h i n it . w h i l e the sounds o f b a t t l e
thunder o v e r y o u r e n e m i e s , pushing them back.
Daily • Divin e, Imple ment, Thunder, Zon e
Standar d Act ion Close burst 2
Target: E a c h enemy in burst
At tack: Wisdom v s . Fortitude
Hit : 2d6 + Wisdom modif ier thunder dama ge, and you
push the target a numb er of squares equ al to your Intel
ligence modifier.
Miss: Half dam age , and you push the target 1 square.
Effect: Th e burst creates a thunder ing zone that lasts
until the end of your next turn. W h e n you move, the
zone moves w i t h you, remaining centered on you. Wh il e
wi th in the zone, any ally gains a +2 po we r bon us to AC
and Fortitude.
Sustain Mi nor : Th e zone persists, and you push each ene my
wi th in it 1 square.
Herald the Storm Unleashed Invoker Attack 9
F r o m a mote o f flashing light, a savage storm is born, scourging
enemies wi th lightning ami thunder.
Daily • Divi ne, Imple ment, Lightning, Thunder, Zon e
Standard Act ion Area burst 1 w i t h i n 1 0 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Fortitude
Hit : 3d6 + Wi sd om modif ier l ightning and thunder dam
a g e , and you slide the target 2 square s.
Miss: Half damage.
Effect: The burst creates a zone of l ightning and thunder
that lasts unti l the end of your next turn. Any creature
that begins its turn wi th in the zone takes 5 lightning
damage. Any creature that leaves the zone takes 5 t hun
der dama ge. As a move action, you can mov e the zone
5 squares.
Sust ain Min or : The zone persists.
Malediction of RlgidHy Invo ker Attac k 9
T h o s e arrayed around you are reluctant to move lest you blister
them again withyour pun ish in g words, which stiffen your own
limbs.
Dai ly • D ivi ne, F e a r , Implement
Mino r Actio n Clos e blast 5
Target: E a c h creature in blast
Attack: Wisdom vs. W i l l
Hit: 1 d8 + Wi sd om modif ier damag e. The target t akes
ongoing 10 damage and is immobil ized ( s a v e ends both).
Miss: Half damag e. Th e target takes ongoing 5 dama ge an d
is s lowed ( s a v e ends both).
Coven ant of Maledi cti on: Th e target takes a -2 penalty to
savin g thr ows against these effects.
Effect: You are immobil ized unti l the end of your next turn.
Y o u assaul tyour enemies' minds and invoke desti ny to alter the
course o f e v e n t s , l i m i t i n g t h e attacks the enemies can make.
Daily • Ch ar m, Divin e, Imple ment, Psychic
Standard Act ion Area burst 1 wi th in 10 squares
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 2d6 + Wisdom modif ier psychic dama ge. Th e only
attacks the target can make during its next turn are
basic attacks. If your attack hits only one enemy, the
only attacks it can make dur ing its turn are basic attacks
( s a v e ends).
Cov enan t of Preserv ati on: Until the end of your next turn,
the target also takes a penalty to attack rolls equ al to your
Intelligence modifier.
Miss: Half damage.
L E V E L 10 U T I L I T Y P R A Y E R S
Call o the Vanguard Invoker Uti l i ty 10
Divine inspiration turns a n ambush toyour a d v a n t a g e .
Daily • Div ine
N o Actio n Ran ged 10
Trigger: You roll initiative
Target: You and one ally
Effect: E a c h target gains a bonus to his or her initiative
check equal to your Intelligence modifier. In addi tion,
neither target is surprised.
Enunciation Invoker Uti l i ty 10
Your voice raised, you extend the reach o f your prayers.
Daily • Div ine
Minor Act ion Personal
Effect: Until t he end of your next turn, you can increase the
size of your close blast or close burst attacks by 1.
Prayer o
Vengeance invoker U t i li t y 1 o
Y o u recite the ancient declaration o f war against the primordi
a l s . F r i e n d s w ho hear it are filled with righteous indignation
against their attackers.
Daily • D ivi ne, Zone
Minor Act ion Close burst 3
Effect: The burst creates a zone of retribution that lasts
until the end of your next turn. W h e n any ally wi th in the
zone takes damage f rom an attack, that ally gains a +2
power bonus to attack rolls against the attacker unti l the
start of the ally's next turn.
Sust ain Mino r: The zone persists.
Word of Urgency Invoker Uti l i ty 10
Y o u excla im with authority, inspiringyour friend to leap away
from h a r m .
Encounter • Divi ne
F r e e Act ion Close burst 10
Trigger: You use an area or a close attack p owe r and an ally
wi th in 10 squares of y ou is in th e area of effec t
Target: The triggering ally in burst
Effect: Th e target ca n shift a number of squares equal to
your Intelligence modifier as a free actio n.
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L E V E L 13 E N C O U N T E R P R A Y E R S
Brilliant Revelation Invoker Attack 13 1
Yo u blast n e a r b y creatures' m i n d s u'itli a dizzying vision of di-
v i n e d o m i n i o n s .
Encounter • Divine , Imple ment, P s y c h i c
Sta nda rd Acti on Clos e blast 5
Target: E a c h creature in blast
Attack: Wis dom vs. Wil l
Hit: 1 d10 + Wi sd om modifier psychic damage, and t he
target is dazed and slow ed until the end of your next
turn. The first t ime the target attacks before the end of
your next turn , it takes 10 psychic dama ge.
Coven ant of Maledic tion : The psychic damage the target
takes wh en it attacks equals 10 + your Constitution
modifier.
Invoke r Attack 13eadly Doubt
V o u r words assail your foes' minds with self-doubt s t r o n g
e n o u g h to w o u n d t he m . Any further attack dazes the victims
too.
Encounter • Divine , Imple ment, P s y c h i c
Sta nda rd Act io n Clos e blast 5
Target: E a c h enemy in blast
Attack: Wis do m vs. Wil l
Hi t 2d8 + Wis dom modifier psychic damag e. If the target
is hit again before the end of your next turn, it is dazed
until the end of its next turn.
Covenant of Wr at h: The first creatur e to attack the target
before the end of your next turn gains a po we r bon us to its
attack roll equal to your Constitut ion modifier.
Earthen Reversal Invoker Atta ck 13
You u t ter a nearly forgotten word d ed i c a ted t o th e ea r t h , a n d it
heaves i n r esp o n se , lifting allies and upturning enemies.
Encounter • D ivi ne, Impl ement
Standar d Acti on Area burst 2 wi th in 10 squares
Target: E a c h en emy in burstAttack: Wi sd om vs. Fortitude
Hit: 1 d8 + Wis dom modifier damag e, and you knock th e
target prone.
Effect: You and each ally in the burst can stand up as a f ree
action.
Covenant of Preservat ion: E a c h ally in the burst can also
shift 1 squar e as a fre e ac ti on.
D E S T I N E D F O R G R E A T N E S S
a n invoker, yo u ha ve be en pers onal ly cho se n by the
i s to ser ve t h e i r ends . H o w does t h a t ma ke you fee l?
D o yo u env y thos e w h o are abl e to pursue t h e i r ow n
dest inies, or do you ta ke great pr ide in yo ur cont ac t w i t h
the divi ne? Oth ers , ev en othe r divi ne characte rs, lack you r
d i rec t , mom ent -b y- mom ent conne ct io n to the gods. Th ey
ta ve fai th, but you know. D o yo u feel p i ty for th em , or a re
•ou aw ed by t h e i r g reater dev ot i on?
Is your covena nt a burd en impo sed up on you, o r d id
yo u see k it? D o yo u rev el in yo ur powe r, or do you regr et
the oath yo u mad e? Do you see k the gods ' approva l w i t h
.our dee ds, or are yo u conf i dent t h a t the cho ices y ou
- a k e represent t h e i r des i res?
Thunderous Rebuke Invoker Attack 13
Y ou blast your e n e m i e s away i n a w a v e of thunder and
destruction.
Encounter • Divi ne, Impl ement , Thunde r
Imme di at e React ion Close blast 5
Trigger: You are hit by an ene my attac k
Target: E a c h creature in blast
Attack : Wis do m vs. Fortitude
Hit : 2d6 + Wis do m modifier thunde r damag e, and the
target is pushed 1 square and deafened until th e end of
your next turn.
Invoke r Attack 13ord of Blindness
A t y o u r command , creatures around you lose thei r s igh t . Th e
p o w e r of this p r a y e r le a v es y o u dazed for a s h o r t time.
Encounte r • Divi ne, Implemen t, Radi ant
Standard Act ion Close burst 1
Target: E a c h creature in burst
Attack: Wis dom vs. W i l l
Hi t 2d8 + Wisd om modifier radiant dam age , and the tar
get is b l inded until the end of your next turn.
Effect: Yo u are dazed until th e end of your next turn.
Covenant of Malediction: The size of the burst increases
by 1.
0c
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U J
L E V E L 15 D A I L Y P R A Y E R S
Deific Imprecation Invoker Attack 1
You are a conduit for your god's wrath. You feel i t s s t i n g as it
smites your en em i es .
Daily • D ivi ne, Implem ent
Stan dard Actio n Ran ge d 10
Target: On e creatur e
Attac k: Wis do m vs. Fortitude
Hit : 2d8 + Wisdom modifier damage, and ongoing 10
damage ( s a v e ends).
Aftereffect: E a c h enemy wi th in 3 squares of the target
takes 10 damage.
Miss: Half damage , an d ongoi ng 5 damag e ( s a v e ends).
Effect: You take ongoing 5 dam age ( s a v e ends). Whe ne ver
you take this ongoing da mage, choose an enemy wi th in 5
squares of you. That e nem y also takes S dama ge.
3
Invoker Attack 1Sire Banishment
Y o u t em p o r a r i l y b a n i s h y o u r enemy from th is world , using vour
life force to p reven t the enemy from r e t u r n i n g .
Daily • Divin e, Impl emen t, Necrot ic, Teleportat ion
Stand ard Acti on Ran ged 5
Target: One creature
Attack: Wisdom vs. W i l l
Hit : 4d10 + Wi sd om modifier necrotic dama ge, and the
target vanishes f rom this world ( s a v e ends). You can end
th e effect as a minor act ion. W h e n the effect ends, the
target reappears in the space it last occupied or in the
nearest unoccupied s p a c e .
E a c h Failed Sav in g Thr ow: You take 5 damage.
Miss: Half dama ge, and you te lepor t the target 5 squares.
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Shadow/dark Invocation invoker Attack 1 s
You call forth a chill darkne ss, whi ch deepens until light is but a
di m memory.
Daily • Cold, Divine, Implement, Zon e
Standard Ac t ion Close burst 3
Target: E a c h creature in burst
Attack : Wi sd om vs. Fortitude
Hit : 2d8 + Wi sd om modifier cold damage .
Miss: Hal f dama ge.
Effect: The burst cr eates a zone of sha do w tha t l asts until
the end of your next turn. The zone is heavily obscured.
W h e n any creature starts its turn within the zone, that
creat ure take s 10 co ld dama ge, an d you ca n slide it 3
squares as a free act ion. You are im mun e to the zo ne's
effects. As a move action, you can move the zone 3
squares.
Sustain Minor: The zone persists.
Storm of Punishment Invoker Attac k 15
Raising vour implement, you invoke the gods and create a hole
in the sky through which thunder and l ightning cascade onto
your foes.
Daily • Div i ne, Implement , L ightning, Thund er
Standard Acti on Are a burst 1 w i t h i n 10 squares
Target: E a c h creature in burst
Attack : Wi sd om vs. Fortitude
Hit: 2d8 - W i sd om modifier l ightning and thunder dam
a g e , and the target is blinded a nd deafe ned ( s a v e ends
both).
Miss: Half dam age, and the target is blin ded an d deafen ed
until the end of your next turn.
L E V E L 16 U T I L I T Y P R A Y E R S
Confounding Utterance I nvoke r utility 16
You speak a word of seeming gibberish and then take shelter
beh ind the confusion it creates.
Dail y • Div ine
Min or Action Perso nal
Effect: Until t he end of the encounter, wh en any enem y
makes a melee attack roll against you, it must roll twice
an d use the l ower result.
W O R D S O F C R E A T I O N
Yo u charac ter uses the wor ds the gods spoke to co mm an d
th e subs tan ce of th e wor ld an d b r i n g ab out l i fe. W h a t d o
those words sound l ike? D o e s your invo ker spea k bold
sounds o r mu mb le eer ie chant s?
S i n c e y o u hav e a re lat i vely smal l nu mb er of pow er s,
y ou can easily devi se uni que wo rd s of phras es for e a c h .
Y our wor ds o f c rea t i on m i g h t be non sen se sou nds or
pecul iar sayings . I f you' re famil iar w i t h the mov ie Dun e
or w i t h the K l ing on langu age f r o m S t a r Trek, yo u c an
p ro b a b ly t h i n k of so me non sen se wo rd s that sou nd cool.
B e l o w ar e so me other suggesti ons to get your c reat ive
j u i ces f lowing .
" T h e Ma i me d Lo rd seeks t r u t h in th e dar knes s."
" T i m e is a doo r that ca nno t be cl ose d."
" I pass beyo nd to a r r ive wi t h in . "
" T h i s f i re a lr eady burns in al l souls."
Pennant of Heaven's Armies Invoker Uti l i ty 16
A tattered white flag appears. Those who behold it f ind t he cour
age they need to win the day.
Dail y • Conjuration, Divine
Standard Ac t ion Ranged 10
Effect: You conjure a shining banner in 1 square wi th in
range. The banner lasts until th e end of your next tur n.
An y ally wh o has line of sight to the ba nne r gai ns a bo
nus to all defenses, saving thr ows against fear effects, and
damage rolls. The bonus equals your Wi sd om modifier.
Sustain Minor: The banner persists.
Serene Visage invoker Uti l i ty 16
Your god's visage overlays your own and draws the attention of
your foes, buyin g you r allies a needed reprieve.
Encounter • Div ine
Minor Action Close burst 2
Target: E a c h ally in burst
Effect: The target doesn't provoke opportunity attacks un
til th e en d of your next t urn .
Walls of Hestavar invoker Ut i l i ty 16
You traceyour implement through the air and conjure a simula
crum of the Bright City's walls.
Daily • Conjuration, Divi ne
Min or Acti on Area wall 1 0 wi th in 10 squares
Effect: You conjure a wal l of divi ne energy. Th e wal l ca n
be up to 2 squar es high, and it lasts until the end of your
next tur n. The wal l is a solid obst acle , and it blocks line of
sight. It can be climbed w i t h an Athleti cs check (D C 20 +
one-half your level).
Sustain Minor: The wall persists.
Word of Refuge Invoker Uti l i ty 16
W i t h a word, you escape an attack, but at a price.
Encounter • Div ine , Teleport ation
Immedi ate Interrupt PersonalTrigger: An enemy makes an attack against you
Effect: You negate the triggering enemy' s attack against
yo u an d teleport 10 squares. You are dazed until the end
of your next turn. If you were the only target of the trig
gering ene my' s attack, the attac ker can take a different
action.
L E V E L 17 E N C O U N T E R P R A Y E R S
Astral Dust Invoker Attack 1 7
Motes of silvery dust rain from above, burning whatever enemy
they land on.
Encounter • Div ine, F i r e , Implement, Radian t
Standard Action Close burst 3
Target: E a c h ene my in burst
Attack: Wi sd om vs. Reflex
Hit: 2d8 + Wis do m modifier fire and radiant damage. If
the target doesn't move away f rom you before the end of
its next turn, it takes 5 fire and radi ant dama ge and a -2
penalty to all defenses until the end of your next tur n.
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C h a i n f i r eInvoker Attac k 17
Word of PainInvoker Attack 17
You ignite a foe in a column of holy flames, from which fire
streams to nearby enemies.
Encounter • Divine , F i r e , Implement
Standa rd Acti on Ran ged 10
Primary Target: One creature
Pri mar y Attack: Wi sd om vs. Reflex
Hit: 3d6 + Wi sd om modif ier fire damage. Make a second
ary attack that is an area burst 2 centered on the pr imary
target.
Secondary Target: E a c h enemy in burst other than th e
primary target
Secondary Attac k: Wi sd om vs. Reflex
Hit: 2d6 + Wi sd om modif ier fire damage.
Daunting Blasphemy invoker Au. u k 17
The v i le w o r d s Y U speak darken vour soul as the)' eat away at
v o u r e n e m i e s , w ho dare not m o v e .
Encounter • Divi ne, Impleme nt, Necrot ic
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wi sd om modif ier necrotic da mage. The first
t ime the target moves before the start of your next turn,
it takes 5 necrotic damage.
Effect: You take 5 damage.
Sound of the Golden Clarion Invoker Attack l /
H e a v e n l y trumpets sound, blasting your foes with a perfect note.
Encounter • Divine , Impleme nt, T hunder
Standard Act io n Clo se blast 5
Target: E a c h crea ture in blast
Attack: Wi sd om vs. Fortitude
Hit: 3d6 + Wi sd om modif ier thund er dam age , and t he
target is pushed 1 square and deafened unti l the en d of
its next turn.
S E R V I N G E V I L G O D S
A s an invoker, you can' t ded ic ate yours elf to an evi l deity
w i t h o u t match ing the god 's a l i gnment , bu t t h a t doesn ' t
mea n th e dark gods can' t ask for so me r e tu rn o n t he
immor ta l s ' d i v i ne i nves t men t . P e r ha ps you hea r T ia -
mat ' s wh i sper s ami d the c l i n k i n g of coins. Ma yb e snak es
occasional ly raise t h e i r he ads and h iss Zeh i r ' s wis he s.
W h e n y o u b a t t l e B a n e ' s fo l lowers , they m ig h t sal ute yo u
and not raise t h e i r ha nds aga inst you un less you f irst
at tack them.
If you' re int eres ted in role playi ng t h r o u g h th i s gray
area, ta lk about i t w i t h your D M an d discu ss so me of
t he way s t h a t the evi l gods m ig h t call in t h e i r debts . Y ou
d o n ' t wa nt to derai l the ga me by bet ray ing the oth er
P C s or c o m m i t t i n g d is rupt ive acts , bu t a char acte r w h o
occas iona l l y wa l ks the nar r ow path be tw ee n r i g h t and
wro ng ca n give the D M story idea s an d be grea t fun for
eve r yone . The n, w h e n an envo y o f Vec na g ives yo u the
i n f o r m a t i o n you nee d to do so me great service for th e
gods an d th e wor ld , surely yo u ca n do som e smal l favo r
in r e tu rn
At vour word, agony lances through the minds of the creatures
around you. You are momentar ily distracted by their mental
screams.
Encounter • Divine, Impleme nt, P s y c h i c •
Standard Act ion Close burst 1
Target: E a c h creature in burst
Attack: Wi sd om vs. Wil l
Hit: 2d10 + Wi sd om modif ier psychic damag e, and the
target is weak ened until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Covenant of Malediction: The size of the burst increases
by 1.
L E V E L 19 D A I L Y P R A Y E R S
Forced Submission Invoker Attack 1 9
Your enemy bends to the d i v i n e w i l l e x p r es s e d through y o u . You
c e a s e focusing on v o u r ow n defense w h i l e v o ti h a r n e s s it.
Daily • Cha rm. Divine, Implement , P s y c h i c , Reliable
Standa rd Action Ran ged 10
Target: O n e creature
At tack: Wisdo m vs. W i l l
Hit : 2d10 + Wis do m modif ier psychic damage, and the
target is domi nat ed ( s a v e ends). Unti l this domination
ends, you grant comba t advan tage.
Covenant of Maledict ion: Th e target t akes a -2 penal ty to
saving throws against t h i s domination.
Mark of Forbearance Invoker Attack 19
You superimpose a d i v i n e g l y p h on your foe. The a n c i e n t mark
s e a r s your foe wi th radia nt damage and interferes with its
a t t a c k s .
Daily • Divine, Impleme nt, Radiant
Stand ard Action Rang ed 10
Target: One creature
Attack: Wisd om vs. W i l l
Hit : 4d8 + Wis do m modif ier radiant damage.
Miss: Half damage.
Effect: The target takes a - 5 penalty to attack rolls against
your bloodied allies ( s a v e ends). On ea ch of the target's
turns, it can make a saving t h ro w against this effect only
if it does not attack during that turn.
Thunderous Shout Invoker Attack 19
Intoning a word of creation, you split the air with a cacopho
nous Mast. Your ears bleed as the word hurls tour foes away.
Daily • Div ine, Implement , Thun der
Sta nda rd Acti on Clos e blast 5
Target: E a c h creature in blast
Attack: W is do m vs. Fortitude
Hit : 3d10 - Wisdom modif ier thunder dama ge, and yo u
push the target 5 squares an d knoc k it prone. In add iti on,
the target is deaf ened ( s a v e ends).
Miss: Half dama ge, and you push the target 2 squa res .
Effect: You take 10 damage.
Covenant of Malediction: You instead take 5 damage.
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Wrath of the Fallen God Invo ker Attac k 19
The memory of a fallen god's anger and agony fills n ea rb y c rea
tu res ' minds.
Daily • D ivi ne, Imple ment, Psychic, Zone
Standard Act ion Area burst 2 wi th in 10 squares
Target: E a c h creature in burst
Atta ck: Wi sd om vs. Fortitude
Hit : 4d6 + Wisd om modif ier psychic dam ag e, and ongoing
10 psychic damage ( s a v e ends).
Miss: Half damag e, and ongoing 5 psychic d ama ge
( s a v e ends).
Effect: The burst creates a zone of agony that lasts until
the end of your next turn. Any creature that starts its
turn within the zone is slo wed and takes a -2 penalty to
attack rolls unti l the end of your next turn.
L E V E L 2 2 U T I L I T Y P R A Y E R S
L E V E L 2 3 E N C O U N T E R P R A Y E R S
Call Angelic Shield Invoker Ut i l i ty 22
You summon angelic energy to sh i e l d y o u f r o m h a r m .
Daily • Div ine
Minor Act ion Personal
Effect: You gain a bonus to all defenses equal to your
Intelligence modifier. E a c h t ime an attack mi sses you, the
bonu s is red uce d by 1. Thi s effec t lasts unt i l the end of
the encounter or unti l the bonus is 0.
Herald of God Invoker Uti l i ty 22
Y o u r v o i c e r e s o n a t e s with d i v i n e might.
Daily • Div ine
Minor Act ion Personal
Ef fe ct Unt il the end of the encounter, you gain a + 10
pow er bonus to Bluff chec ks, Dip lom acy ch ecks , and
Int imidate checks.
Invoke Sight Invoker Uti l i ty 22
Calling on the gods,you bestow the abil ity to see the unseen.
Daily • Div ine
Min or Acti on Mel ee touch
Target: You or one ally
Effect: The target gains truesight unti l the en d of your next
turn. If the target is blinded, that condit ion ends.
Sustain Minor: The truesight persists.
I N V O K E R ORIGINS
A s an invoker , you ma ke a cov enan t w i t h one or mo re
god s to carr y a f r a c t io n of t h e i r po we r an d use i t in t h e i r
n a m e s . H o w d i d t h a t p romis e co me about? Did you hav e
a f a te fu l m e e t i n g w i t h a stra nge myst i c? Di d th e god s
speak to you in a dr ea m or t h r o u g h a wa k i ng v is ion? Hav e
you me t an ang el, an exar ch, or eve n the d e i t y e m b o d i e d ?
P e r h a p s you sea l ed the dea l on anothe r p l ane, mi rac u
lous ly t ranspo r ted there by the pow er t h a t des i red yo ur
serv ice. It cou ld b e t h a t y o u w e r e b o r n w i t h you r g i f ts and
g r ew up know ing t h a t your dest iny wa s to use t he m in a
deity ' s servic e. For a darke r tw is t , may be an ev i l d e i t y gave
you your pow er s, but you see k to use t h em in a r ight eous
w a y and to serve ano the r d e i t y in the hop es t h a t your
d e e d s can ove rc ome the oaths you swor e .
Invoke r Attac k 23ateful Foresight
Prophetic forces showed you this m o m e n t long ago. With this
foresigh t , y ou invoke fate to alter the course of events.
Encounter • Divi ne, Imple ment, Psychic
Immed ia te In te r rup t Ran ged 10
Trigger: An enemy wi th in 10 squ are s of you makes a n
attack on its turn
Target: The triggering enemy
Attack: Wi sd om vs. Wil l
Hit : 2d8 + Wi sd om modif ier psychic damag e. Th e target's
attack is negat ed and is not expe nde d, and the target
can't use that attack unti l the start of its next turn, unless
that attack is a basic attack . The target ca n immed iat ely
make a different attack.
Co ve nan t of Pre ser vat io n: The target takes a penalty to its
next attack roll before the end of your next turn equal to
your Intelligence modifier.
Fetters of Darkness Invoke r Attack 23
Yo u tether y o u r enemies with shadowy m a n a c l e s .
Encounter • Divi ne, Imple ment, Necrot ic, Teleportat ion
Standard Act ion Range d 1 0
Target: One or two creatures
Attac k: Wi sd om vs. Reflex
Hit : 2d8 + Wi sd om modif ier necroti c damage . You tele-
port the ta rget S squares, and it is immobil ized until the
end of your next turn. If you target only o ne creature, th e
attack deals 1d8 extra necrotic d amage, and you teleport
the target 10 squares instead of 5.
Invoke r Attack 23inal Reproach
Yo u warned them, bu t they w o u ld n ' t l i s t en .
Encounter • D ivin e, Force, Imp lement
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit: Whe ne ve r the target deals damag e w i th an attack
before the end of your next turn , it take s 1 5 force da m
ag e and is dazed unti l the end of your next turn.
Invoker Attac k 2 3lague of Poison
T h e g o d s answered the blasphemies of the c i r y Sazarus wi th six
v i c i o u s p l a g u e s . Y ou c a l l down the p o i s o n o u s plague on your
enemies.
Encounter • Divi ne, Imple ment, Poi son, Zon e
Standard Acti on Clos e blast 5
Target: E a c h creature in blast
Attack : Wi sd om vs. Fortitude
Hit : 4d6 + Wisdom modif ier poison dama ge. Th e target's
space becomes a zone of poison gas that lasts unti l the
end of your next turn. Any creature that starts its turn
wi th in the zone or adjacent to it takes 5 poison damage.
Covenant of Wr at h: The zone deals extra poison damage
equal to y o u r W i s d o m modifier.
C H A P T E R S I Invoker
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T H E W A R O F W I N T E R
Over t he a g e s , the gods hav e b a t t l e d on e ano the r o n
many occas ions . B a t t l es be t wee n T iama t and B ah amu t
a n d b e t w e e n B a n e and Gr uu msh ar e st i l l b e i n g fought .
B u t most de i t ies do not come i n t o d i rec t conf l ic t wi th
eac h other. Th e gods are bo un d by al l ian ces f o rg e d dur ing
the Da w n W a r and by o ther my th i c event s . O n e o f those
events wa s a c lash in the wan in g mome nt s o f the D a w n
W a r w h e n Kha la , the god o f w in te r , t r i e d to mak e herse lf
qu ee n over al l the deit i es.
Kha la a ime d to es tab l ish sup rem acy over the w o r l d
and over the gods w ho had surv ived the near ly c om
p le ted wa r w i t h the pr imordial s. Khal a rel ie d on her son
Kord and her consor t Zeh i r , and on Gr uu ms h and T ia mat ,
w ho pre ferre d Kha la' s vision of a w i n t e r - b o u n d w o r l d of
savagery and darkne ss to Avand ra ' s anc ie nt com pro mis e
t h a t a lso of fered da ys of l igh t and sea son s of ho pe.
T h e fo rces o f win ter a t ta cked the domi n io ns o f the
strongest gods most l ikely to object to Khala's reig n-Pe lor ,
E r ath i s, Mo r ad i n , Amo t h , and B a ha mu t - an d sco r ed ea r l y
v ic tor ies . Amot h ' s de fenses we re devas ta te d on K a l a n -
dur ren, the l owe r s lopes o f Ce lest ia fe l l , and Hest avar
w a s bes ieg ed. Bu t Kha la ' s succes s w a s temp orar y , fo r
the remaining gods leagued against her. B a n e j o i n e d the
war aga inst win ter to preserve the w o r l d fo r con ques t
and ty ranny, ra ther than ab an do n i t to unceas ing s a v
agery . Se ha n i ne in t erve ned a long s ide Pe lor to p ro te c t
the anc i ent com pro mis es o f n igh t and day f r o m being
o v e r t h r o w n . E v e n Lo l th work ed secre t ly aga inst Kha la ,
u n wi l l i n g to al lo w a single d e i t y to subjugat e the rest .
T h e t u r n i n g p o i n t cam e wh en K o r d an d M or a d i n
b a t t l e d in the mou nt a i ns o f Ce le st i a . Des p i te Kor d 's
i r res is t ib le fury, Mor ad in ref used to yie ld; Kord's sto rms
batter ed Moradi n's mou nt ain s in vai n. After a l o n g batt le,
Kord dr ew back. Mor ad i n sh ow ed Kord the d e s t ru c t io n
the i r b a t t l e ha d w r o u g h t in the m o r t a l wor ld , and Kord
regre t ted h is ac t ions. He ab an do ne d the c aus e o f wi n te r
and t u r n e d again st his mothe r.
Wi t h the a id o f Kord , B a n e , and oth ers , th e force s
stan ding against Khal a ral l ied. They broke the siege of
Hestavar and dest royed or impr i soned the p r imo rd ia ls
and abomi nat i ons Kha la had re lea sed. T i ama t re t rea ted
to her lair, and Gr uum sh aband one d K ha la ' s c aus e as
we l l . But Khal a refused to yiel d an d soug ht to destr oy
the mo r ta l w o r l d und er never -end ing win ter ra ther t han
a d m i t de feat . Pe lor , B a n e , and Mora d in defe ated her in
her great c ast le of ice, an d the R a v e n Qu ee n was ca l l ed
on to expel Kh ala i n t o dea th . T he R a v e n Q ue en ag r eed,
but only i f she wa s gi ven po we r over w i n t e r . So the W a r
u-f Wi n t er en ded w i t h Kha la ' s deat h , Kord 's t ransforma
tion, a nd th e R a v e n Q u e e n ' s d o m i n i o n o v e r w in te r .
The gods are not quick to a d m i t it, but t he Wa r of
i n te r had anot her huge con seq uen ce, conv i nc in g t he
at p r i m a l spir i ts that t he w o r l d ne ed ed to be prot ecte d
Tom t he gods as mu ch as i t nee de d to be prot ect ed f rom
die pr imordi als. Tha t stor y is in Player's Handbook 2 and
:he upco min g Pr i mal Power supp l emen t .
Word of Bewilderment inv oker Attack 23
On e word is all it takes to s t r i p v o u r enemies of their faculties.
ours are also t e m p o ra r i l y dimmed.
Encounter • Div ine , Implement , P s y c h i c
Standar d Act ion Close burst 2
Target: E a c h creature in burst
Attack: Wi sd om vs. Wil l
Hit : 1 d l 0 + Wis do m modifier psychic damag e, and th e
target is stunned until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Cov enan t of Male dic tio n: You can choose to beco me
stunned until the end of your next turn to increase t he
size of the burst by as much as 3.
L E V E L 2 5 D A I L Y P R A Y E R S
Despised of the Gods Invoker Attack 2 S
Y ou r w o r ds s t r i p away you r enemy's defenses, exposing the soul
of your fo e before the o m i n o u s eye of your god.
Daily • D ivine , Implemen t
Stand ard Acti on Ran ged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit : 2dl 0 + Wis do m modifier dama ge. The target loses
all resistances and gains vuln erabl e 20 t o all dam age
( s a v e ends both).
Miss: Half damage , and the target gains vuln erabl e 1 0 to all
damage until the end of your next turn.
Coven ant of Male dic tio n: You can choose to gain vulner
able 20 to all damage until the end of your next turn.
If you do so, th e targe t tak es a pena lty t o savin g t hro ws
equal to your Constitut ion modifier until the end of y our
next turn.
Eye of the Sun Invo ker Attack 2 5
Y o u conjure a g l i m m e r i n g ball of r a d i a n t energy, which expands
into a diminutive sun. It can sear enemies and protect allies.
Dai ly • Conjurat ion, Divin e, Implemen t, Ra dian t
Stan dard Actio n Ran ged 10
Effect: You conjure a radiant sphere in an uno ccup ied
square wi th in range. The sphe re occupies 1 squa re, and
it lasts until the end of your next turn. Any enem y that
starts its turn adjac ent to the sph ere take s 1 d8 + your
W i s d o m modifier radiant damage. Wh il e adjacent to the
sphere, any ally gains a +2 pow er bo nus to all defen ses.
A s a move action, you can move the sphere 8 squares.
W h e n th e spher e appe ars, it makes the fo l lowing attack.
Targe t: One creat ure adjacent to the sph ere
Atta ck: Wi sd om vs. Reflex
Hit : 4d8 + Wi sd om modifier radiant dama ge, and t he
target cannot attack bloodied creat ures unti l the end of its
next turn.
Sustain Min or : The sphere persists, and you can mak e
another attack wi th it as a stan dard act ion .
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Shackles of the Chained God invo ker Attac k 25 L E V E L 2 7 E N CO L I N TE R P R A Y E R ST he Unspeakable O n e sought power and for h is greed found
cha ins and suffering. Those cha ins wra p aroundyourfoe and
lash out at its allies.
Daily • D iv i ne, F o r c e , Implement
Standard Action Ranged 10
Target: O ne creature
Atta ck: Wi sd om vs. Fortitude
Hit: 4d6 + Wi sd om modifier force damage, and the tar
get takes ongoing 2 0 force dam age and is i mmobil ized
( s a v e ends both).
Miss: Half damage, and the target takes ongoi ng 10 force
damage an d is sl owed ( s a v e ends both).
Effect: Whenev e r the target takes this pow er' s ongoin g
damage, each enemy wi th in 5 sq uar es of it is pul led 1
square toward it, and then each en em y adjac ent to it
takes 10 force damage.
Trumpet the Eight Dooms invoke r Atta ck 25
Angels blew eight trumpets, each sounding a doom more ter
rible t h an the last . Vour invocation calls one of those dooms
onto your enemies .
Daily • Div i ne, Impl ement , Thun der
Standard Ac t ion Close blast 5
Target: E a c h creature in blast
Attack: Wisdom vs. Fortitude
Hit: 4d8 + Wi sd om modifier th under dam age. Roll a d8 to
determine an effect.
1 . The target takes ongoing 1 0 dam age ( s a v e ends).
2 . You push the tar get 1 squar e, and it tak es ongoing 10
damage ( s a v e ends).
3. You push the target 2 square s, and it takes ongoing 10
damage ( s a v e ends).
4. You push the target 3 squa res, an d it tak es ong oin g 10
damage ( s a v e ends).
5 . You push the tar get 3 squares, and it ta kes ongoing 10
damage an d is sl owed ( s a v e ends both).
6. You push the targ et 3 square s and kno ck it pr one, and it
takes ongoing 10 dama ge ( s a v e ends).
7. You push the target 3 squar es, an d it takes ongoi ng 10
damage an d is dazed ( s a v e ends both).
8. Th e target takes 2d8 extra thunde r dama ge.
Miss: 6d6+
Wi sd om modifier thunder damage .
Word of Cessation Invoker Attac k 25
Y ou u t ter a word so po ten t that it can snuff out your enemy's
life. Ev en if the f oe survives, i ts a b i l i t y to fight is reduced for a
time. The price you pay is mometuary defenselessness.
Daily • Div i ne, Impl ement , P s y c h i c
Standard Ac t ion Ranged 10
Target: On e target
Attack: Wi sd om vs. Wi l l
Hit: 8 d6 + W i sd om modifier psychic damage . The only at
tacks the target can make are basic attacks ( s a v e ends).
Miss: Half damage, and the target takes a -2 penal ty to
attack rolls until the end of your next tur n.
Effect: You grant comb at advant age until the start of your
next turn.
Brand of Fire I n v o k e r A t t a c k 2 7
Your so lemn curse causes fire to leap at your enemies to brand
them.
Encounter • Div ine , F i r e , Implement
Standard Action Ranged 10
Target: On e, two , or three creatures
Att ack: W i sd om vs. Reflex
Hit: 4d6 + Wis do m modifier fire damage. The first time
th e target is hit by a mel ee or a clo se att ack bef ore t he
end of your ne xt turn, it take s 10 fire damage.
Covenant of W r a t h : The first time t he target is hit by any
attack (not just a mele e or a clos e att ack) before t he en d of
your next turn, it takes 10 fire damage.
Compel Action Invoker Attack 2 7
Yo u force your enemies to act a s yo u command for a moment .
Controlling them requires much of your attention.
Encounter • Charm, D iv ine , Imp lement
Standard Ac t ion Close blast 5
Target: E a c h creature in blast
Attack: Wi sd om vs. Wil l
Hit: The target is dominat ed until the end of your next
turn.
Covenant of Preservat ion: The target gai ns a +2 b onu s to
attack rolls until the domination ends.
Effect: You grant comba t advantage until the start of your
next turn.
Pall of the Shadowfell Invoker Attac k 27
A shadowy shroud of chill descends on tw o foes, dooming them
together.
Encounter • Cold, D iv i ne , Imp lement
Standard Ac t ion Ranged 10
Target: Two creatures
Atta ck: Wi sd om vs. Fortitude
Hit: 3d8 + Wis do m modifier cold damage. Whenev e r the
target deals damage before the end of your next turn, the
other target of this power takes 15 cold damage.
Word of Death Invoker Attac k 2 7
You enter a trance and make att ancient utterance, inviting
creatures aroundyou to enter the realm of death.
Encounter • Div ine, Impl ement , Necrotic
Standard Ac t ion Close burst 1
Target: E a c h creature in burst
Attack: Wi sd om vs. Wi l l
Hit: 4d1 0 + Wi sd om modifier necrotic damage.
Covenant of Mal edi ct io n: If th e target is already blo odied,
it takes extra necrotic damag e equ al to your Consti tuti on
modifier.
Effect: You are dazed until the end of your next turn.
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L E V E L 2 9 D A I L Y P R A Y E R S
Invoker Attac k 29pocalypse from the Sky
Vi>u invoke a gigantic, ghostly fist of magical force that smashes
down from over head am i blasts out a great pit i n one titanic
blow.
Daily • Divi ne, F o r c e , Implement
Stand ard Action Area burst 2 w i th in 10 squares
Target: E a c h creature in burst
Attack: Wi sd om vs. Reflex
Hit: 4d8 + Wis do m modif ier force dam age , and the target
is dazed ( s a v e ends).
Miss: Half dama ge, and you knock the target p rone. You
must slide the target to the nearest uno ccu pie d space
outside the burst.
Effect: A pit fills the area of the burst and is 1 0 feet dee p.
Any creature fully w i th in the area of the pit descends
10 feet, taking no falling damage for descending that
distance.
Invoker Attack 29nvoked Devastation
In ancient days, Invokers spoke the word of ending to a nnihi late
their enemies, but at such a dreadful cost that it nearly erased
their own civilization.
Dail y • Divi ne, Impl emen t, Zone ; Varies
Standar d Action Area burst 3 w i th in 20 squares
Target: E a c h creature in burst
Attac k: Wi sd om vs. Fortitude, Reflex, W i l l . You make on e
attack roll per target , compa rin g the result against all
three de fenses. A target might be hit up to thre e t imes ,
depen ding on whi ch defenses are hit.
Hit (Fortitude): 1 d8 + Wis do m modif ier force damage, and
ongoing 5 cold damage ( s a v e ends).
Hit (Reflex): 1d8 ^ Wis do m modifier lightning damage, and
ongoing 5 fire damage ( s a v e ends).
Hit (Wil l ) : 1d8 + Wis dom modifier radiant damage, and
ongoing 5 psychic damage ( s a v e ends).
Effect: The zone creates an area of devastation that lasts
until the end of the encounter. The zone is difficult terrain.
Any creature that enters the zone or starts its turn there
takes 10 damage.
Malediction of the Eternal Pyre inv oker Atta ck 29
Flames roar out of you as you consign vour enemies to a fiery
death.
Dai ly • Divine, F i r e , Implement
Sta nda rd Act io n Clos e blast 5
Target E a c h creature in blast
Attack: Wi sd om vs. Reflex
Hit : 3d10 - Wisdom modifier fire damage, an d ongoing
20 fire damage ( s a v e ends).
Miss: 1 d10 + Wi sdo m modifier fire damage , and ongoing 10
fire damage ( s a v e ends).
Effect: You take ongoing 10 fire damage ( s a v e ends).
Storm of Creation Invok er Attack 29
Yo u tap into the power of creation itself and use it to pound your
foes with a force that disrupts their very existence.
Daily • Divine, F o r c e , Implement
Standa rd Acti on Area burst 2 w i th in 10 squares
Target: E a c h creature in burst
Attack: Wi sd om vs. Fortitude
Hi t 4d8 + Wis dom modifier force damage, and the target
is stunned ( s a v e ends).
Aftereff ect: The target is dazed ( s a v e ends ). This aftereffect
appli es onl y if you target a single c reat ure.
Miss: Half damage, and the target is dazed unti l the end of
your next turn.
AVANDRA A N D T H E F I R S T
D O P P E L G A N G E R
W h e n t h e w o r l d wa s you ng, Avand ra wa s deep ly involved
in the l ives of i ts crea ture s. Sh e del i ghte d in ma ki ng the i r
l ives be t te r . O n e mo r ta l wh o was th e obje ct of Avand ra' s
favor wa s a b e a u t i f u l wo ma n wh o was pursu ed by a crue l
suitor. Th is su i to r set his servants on her l ike hunt ing dogs.
T w o t ime s Avand ra he lp ed the w om an to f lee or f igh t by
chang i ng her luck, an d ea ch t i m e the w o ma n pra ised
Avandra af ter her e s c a p e .
T h e t h i r d t i m e t he wo ma n was t h r ea tened , Avand r a
g i f te d her w i t h the powe r to cha nge her f o r m so t h a t she
cou ld s a v e herse l f f r o m an y f u tu re t h r ea t . T he wo ma n
used her po we r to be co me an assassin, k i l l i n g he r suitor
an d al l w h o served him. W h e n Ava ndr a sought her out to
rebu ke her, th e w o ma n use d her pow er to hide f r o m the
goddess . By the t i m e Avand r a f o u n d the wo ma n, her ch i l
dren's chi l dren ha d giv en b i r t h to man y more offspring,
a l l hav i ng the p ow er to cha nge shape. Th e goddess 's gift,
once give n, coul d not be taken aw ay. Th us the race of
doppe lgan gers , or change l ing s, wa s born.
F r om t h a t ep isod e Avand ra learne d a b i t t e r lesson
abo ut being over l y gen ero us to mort als. E v e r s ince then,
s h e has be en caref ul to help mort als onl y in smal l w a y s ,
o f te n h id in g her han d. By al l owi ng mor tal s to face the i r
ow n prob lems, Avand ra prov ides th em w i t h the chance
to discover t h e i r ful l po tent ia l .
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N E W PARAGON PATHS
ADEPT OF WHI SP ERS
T h e w i s e know that one cannot speak and listen at the
same time."
P r e r e q u i s i t e : I n v o k e r
T he wo r ds o f c r e a t i on can be nd t he e l eme n t s t o
yo u r des i r es , bu t t he wo r ds o f m o r t a l sp ee ch a l so
h a v e po we r t o c r e a te o r des t r oy . F a r be t t e r t o l i s t e n
i n s t ead o f spea k , t o seek t he w i sd om t h a t c o m e s
w i t h q u i e t u n d e r s t a n d i n g . Y o u s p e a k s p a r i n g l y a n d
so f t l y , a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e .
B y hus ba nd in g t he po we r o f yo u r vo i ce f o r t he wo r d s
o f c r e a t i o n , y o u e n s u r e t h a t y o u r m i n d an d sou l a r c
f o c u s e d o n t h e p o w e r f u l p r a y e r s y o u u t t e r .
ADEPT OF WHIS PE RS
PATH F E A T U R E S
A d e p t ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u sp en d an
a c t i o n p o i n t to ta ke an e x t r a ac t ion , yo u a lso ga in a +2
bon us to a t ta ck r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n
inc reas e the s ize o f yo ur d i v i ne b las ts or burs ts by 1 .
T h e s e benef i ts las t u n t i l t h e s t a r t o f you r n e x t t u r n .
S i l e n t P r e s e n c e ( 1 1 th l ev e l ) : Y o u ga i n a + 2
bonus t o S tea l t h che cks , I ns igh t c hec ks , an d I n t i m i
da te che cks , an d c r ea tu r e s cann o t pe r ce i ve you w i t h
b l i n d s i g h t o r t r cmo rse nse . Yo u tak e a - 2 pen a l ty to
B l u f l c h e c k s a n d D i p l o m a c y c h e c k s .
R a i s e d V o i c e ( 1 6 t h l e v e l ) : W h e n y o u us e a
d i v i ne a t t ack power , yo u ca n cho ose to ra i se yo ur
vo i ce be fo r e yo u ma ke a ny a t t ack r o l l s for it. Fo r that
at tack, yo u c a n scor e a c r i t i c a l hit on a r o l l o f 1 9 - 20 ,
an d en em i es t ak e a -2 pena l t y t o sav i ng t h r ow s
aga ins t t he a t t ack ' s e f f ec t s . Ho we ve r , yo u a r e da zed
u n t i l the en d o f yo ur n e x t t u r n .
ADEPT OF WHISPERS P R A Y E R S
Admonishing Whisper Adept of whi spe rs Attack 11
Yo u w h i sp e r it s i n g l e w o r d of power, and your enemies reel back
from its might, deafened by it and a d m o n i s h ed to do no mor e
harm to your friends.
Encounter • Divi ne, Impl ement
Standard Act ion Close burst 2
Target: E a c h enemy in burst
Attack: Wi sd om vs. Wil l
Hit : 3d6 + Wisdom modifier dama ge, and you push the
target 2 squares. The target is deafen ed until the end of
your next turn. If the target is then adjacen t to a bloodi ed
ally, th e target is also dazed until the end of your next
turn.
Restorative Word Adept of Whisp ers Uti l i ty 12
Yo u softly call your c o m r a d e ' s name and whisper a word of
h e a l i n g p o w e r .
Daily • Divine , Heal ing
Stan dard Acti on Mel ee touch
Target : On e ally
Effect: The target can spe nd two hea ling surges and mak e
a saving throw.
Whisper of Doom Adep t of Whi spe rs Attac k 20
Yo u w h i sp e r an ancient curse of dire potency against your
enemies.
Daily • Divin e, Implem ent
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Wisdom vs. Fortitude
Hit : 3d8 + Wisdom modifier dama ge. The target ta kes
ongoing 10 dama ge and is wea ken ed ( s a v e ends both).
Miss: Half damage.
VOW O F S I L E N C E
Your adep t o f wh is pers m ig h t h ave tak en a v ow of si lence .
If so, yo u ca n st i l l t a l k to th e D M to t e l l h i m wh at your
cha rac ter is doin g. You can als o tak e part in nor mal tabl e
d i scuss ions and r epa r t ee w i t h o th er p lay ers ; you c an
assume t h a t you r chara cte r uses a basic sign language or
a cha lk an d slate to c o n t r i b u t e to party decision s. W h e n
you r chara ct er add res ses a P C or ano the r character , you
can roleplay your character 's t a c i t u rn nature by desc r ibi ng
nod s, hard looks, hea d sha kes , or han d gest ures . Final ly,
you r char act er can spea k in t i mes of great n ee d, sin ce th e
adept ' s vo w is vo luntary .
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CRIMSON A R B I T E R
" Y o u have transgressed, and r e s t i t u t i o n must be made.
Drink deep of your misfortune."
P r e r e q u i s i t e : I n v o k e r
Y o u a r c a n agent o f jus t ice to yo ur de i ty 's en em ie s .
Y o u a r c ju d g e , j u ry , a n d e xe cu t io n e r , a l t h o u g h yo u
a r e m o r e t h a n a n i n f l i c t e r o f p u n is h me n t . Y o u a r e
a l s o a red res ser o f wr on gs an d a g iv er o f abso l u
t ion , en j o i ned to a i d those w h o h a v e b e e n u n fa i r l y
t re a ted an d to se t in j us t i ces ar igh t . Acc or d i ng to long
s ta n d i n g t ra d i t i o n , yo u co n ce a l yo u r fe a tu re s b e n e a t h
a c r im so n ma s k o r h o o d wh i le yo u p e r fo rm yo u r
dut ies . B y th is s ig n the co nd em ne d an d the fo r g ive n
a l i ke kn o w th a t yo u a re a c t i n g n o t f r o m yo u r mo r ta l
pass ions o r p re f e re n ce s , b u t a s yo u r d i v i n e ma s t e r
in s t r u c ts . Cr i ms o n a rb i te rs a re mo s t l i ke ly to ser ve
d e i t i e s co n ce rn e d w i th la w o r ju s t i ce , su ch a s E r a th i s ,
B a h a m u t . Pe l o r. or B a n e .
Y o u ca r r y sma l l s t r i p s o f p a p e r m a r k e d w i t h
s a c r e d g lyp hs tha t le nd s t r engt h to yo ur p ray er s fo r
j u s t i c e . E a c h h o l d s th e n a m e o f a p o w e r e p i t o m i z i n g
m e r c y , p e r c e p t i o n , b a l a n c e , o r p u n i s h m e n t , g u i d i n g
y o u i n y o u r j u d g m e n t s .
CRIMSON A R B I T E R PATH F E A T U R E S
A r b i t e r ' s Ac t i o n ( 1 1 t h l e v e l ) : W h e n y o u sp e n d
a n a c t io n p o in t to ma k e a n a t ta ck , a n y e n e m y yo u
h i t wi th t ha t a t ta ck tak es a -2 pen a l ty to a t t ack r o l ls
( s a v e ends).
J u s t P r e s e n c e ( 1 1 t h l e v e l ) : W h e n you score
a c r i t ica l h i t wi t h an in voke r pow er , yo u ga in a +2
po we r bon us to a t tack ro l ls aga in s t an y e ne my w i t h i n
2 squ a re s o f y o u . T h is b o n u s la s ts u n t i l the en d of t he
e n co u n te r .
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e f i r s t e n e m y
that dam ag es yo u in an en co unt er is sub je c t to y ou r
w r a t h . Unt i l t he en d o f th e enco unt er , yo u ca n r e ro l l
a n y da ma ge d ie tha t c om es up as a 1 w h e n yo u ma k e
a d a m a g e r o l l tha t i nc l ude s tha t e ne my as a ta rge t .
CRIMSON A R B I T E R P R A Y E R S
Sign of Guilt Cri mson Arbiter Attack 1 1
You trace a m a g i c a l g l y p h i n t he a i r. Your enemy c a n n o t h ea r
the s igh t of it as the magic evokes d eep g u i l t , causing the enemyto waver in its attacks.
Encounter • Div i ne, F e a r , Imp lement , P s y c h i c
Standard Action Ranged 10
Target: One enemy
Attack: Wi sdo m vs. Wil l
Hit: 1d 10 + Wi sd om modifier psychic damage. Until the
e n d of your next tur n, th e tar get takes a - 5 penalt y to
attack rolls, and if th e target att acks and misses, it must
make a mele e basic attac k against an enem y adjacent t o
it as a free a cti on.
No Rest for the Wicked Crimson Arbiter Uti l i ty 12
Yo u c a l l f o r t h souls from the S h a d o w / e l l. As foes s t r i k e y o u . the
s o u l s distract them with w a i l i n g .
Dail y • Di vi ne
Minor Action Personal
Effect: W h e n any enemy hits you before the end of your
next turn, that e ne my takes a -2 penalt y to all defense s
( s a v e ends).
Sustain Minor: The effect persists.
Sign of Penance Crims on Arbiter Attack 20
A glyph of penance appears before you and ignites. Di vi ne fire
leaps from it to enemies of weak will.
Da i ly • D iv in e, F i r e , Implement, Radiant
Standard Action Ranged 10
P r ima r y Target : On e target
P r ima r y Attack: Wi sd om vs. Wil l
Hit : 3d6 + Wi sd om modifi er fire and radiant dama ge.
Miss: Half damage.
Effect Make a secon dar y att ack tha t is an area burst 1
centered on the pri mary target.
Secondary Target: E a c h creature in burst other than the
primary target
Secondary At tac k: Wi sd om vs. Reflex
Hit : 2d6 + Wi sd om modifi er fire and radiant damag e, and
the seco ndary target is slo wed ( s a v e ends).
Effect: If the prima ry atta ck reduces the pri mary target to
0 hit point s, the burst creat es an area of difficult terrain
that lasts until the end of the encounter.
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DEVOTED ORATOR
"Take heedl My words are those of the gods, and they are to
be feared."
P r e r e q u i s i t e : I n vo k e r
Y o u a re a mes sen ger o f the gods an d a pre ac he r
o f d i v in e v i r tu e s . Y o u r sp e e c l i e vo ke s d e vo t io n in
t h e f a i t h f u l an d fear in the i r r e l ig i ous . Yo u ar e an
autho r i t y fo r an yo ne wi sh i ng to k no w th e des i res o f
yo ur de i ty , an d yo u ar c r en ow ne d lo r yo ur po we r to
e n h a n c e a n d a mp l i f y yo u r vo ice a n d lo r yo u r ab i l i t y
t o sp e a k in o m in o u s , mu l t i l a ye r cd t o n e s .
A tew dev ot ed ora tors a re t r a i ned a t te mpl es , bu t
mo s t a r i se th r o u g h p r i va te d e vo t io n . Y o u m i g h t ha ve
c o m m u n e d d i r e c t l y w i t h a de i ty a n d be en fo rever
m o v e d by the exp er ie nce , o r yo u co u l d be one who se
f a i t h is s t r ong enoug h to b r i dge the mo r t a l a nd
i m m o r t a l . P e o p l e wh o d is l i ke yo u r me ssa g e m ig h t
re ga rd yo u as a scold er, a rab ble -ro user , or a thre at
to the es t ab l i shed order , bu t you h a v e l i t t l e c o n c e r n
for ho w they reac t to yo u; y ou spe ak w h a t the god s
put in yo ur hear t , an d yo u t r u s t tha t they w i l l dea l
h a r s h l y w i t h those w ho ignor e yo u or h i nd er you in
*». "rim • '1 oWkmkW'
C H A P I I I i I n v o k e r
yo u r m iss i o n . I f y o u se rve a tem ple , yo u o f te n pro ve to
b e d i f f i c u l t fo r you r super i o rs to de a l wi th , s i nce you r
p ro n o u n ce me n ts ch a s t i se th e g re a t a n d th e p o w e r f u l
a s we l l as the res t o f the peop l e . Con seq uen t l y , yo u
rar el y stay in one pl ace for long. A le w th eo cr ac ie s
h a v e dev ot ed ora tors a t the i r h ea d or in c lose ser v i ce
to th e ruler , for few da r e to ref ute th e po we r of on e
s u c h as yo u.
DEVOTED ORATOR PATH E E A T U R E SB r i l l i a n t R h e t o r i c ( 1 1 t h l e v e l ) : Y o u c a n u s e y o u r
I n t e l l i g e n c e m o d i f i e r i n s t e a d o f y o u r C h a r i s m a m o d i
f i e r w h e n m a k i n g D i p l o m a c y c h e c k s .
F e a r s o m e O r a t i o n ( 1 1 t h l e v e l ) : W h e n yo u
s p e n d a n a c t io n p o i n t to ta ke an ex t ra ac t i on , yo u
e i t h e r p u l l o r push e a c h e n e m y w i t h i n 5 squa res o f
y o u a nu mb er o f squ are s eq ua l to you r In te l l igen ce
mo d i f i e r .
T h u n d e r i n g P r a y e r ( 1 6 t h l e v e l ) : W h e n y ou use
a c lose a t t ack powe r , you ca n cho ose to dea l ex t r a
th u n d e r d a ma g e e q u a l to o n e - h a l f yo u r I n te l l i g e n ce
m o d i f i e r , an d yo u ca n pus h a ta rge t you h i t 1 sq uar e .
I f y o u d o so, th e p o we r g a in s th e th u n d e r ke y wo r d .
DEVOTED ORATOR P R A Y E R S
Legion Rebuke Devot ed Orator Attack 11
Y o u chastise nearby enemies w i t h d i v i ne d isp leasure . Your voice
sounds as if many people are speaking at once.
Encounter • Di v ine, F e a r , Implem ent, Th under
Standard Ac t ion Close blast 3
Target: E a c h enemy in blast
Attack: Wis do m vs. Wil l
Hit : 1 d8 + Wis do m modifier thund er dama ge. The tar get
moves its speed + your Intelligence modifi er away from
yo u by the safest path possible.
Chastisement Devoted Orator Uti l i ty 12
Your thunderous rebuke weakens an enemy' s resolve.
Encounter • Div ine
Immedia te React ion Close burst 5
Trigger: An enemy wi th in 5 squa res of you makes an att ack
Target: T he tr iggering ene my in burst
Effect: The target gains vulner able 1 0 thund er until the
end of your next turn.
Thunderous Oration Dev ote d Orato r Attac k 20
Vour enemies reel upon hearing your thunder ous voice.
Daily • Div i ne, Implemen t, Thund er
Standard Ac t ion Close blast 5
Target: E a c h enemy in blast
Attac k: Wi sd om vs. Fortitude
Hit : 3d8 + Wi sd om modifier thun der dama ge, and the tar
get is dazed and deafened until th e end of your next tur n.
Miss: Hal f dama ge.
Effect: As the first action of your next turn, you can make
th e attac k agai n as a free ac ti on.
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DIVINE HAND
" I am the hand of my god. Through my a c t i o n s , my
god's touch is felt, w h e t h e r it he a t e n d e r caress or a
crushing fist."
P r e r e q u i s i t e : I nv o k e r
T h r o u g h f a i t h f u l dev ot i on , yo u hav e a t t rac t ed the
a t t e n t i o n o f yo ur de i ty , wh o has e leva ted yo u as a
d i v i n e h a n d . A m o r t a l repres ent a t i ve o f yo ur de i ty ,
yo u ha ve a d i v i ne mi ss i on , suc h as to cons t ru c t a great
mo nu me n t i n you r god ' s imag e , t o sub due a t y r a n t ,
or to cr eat e a te mp le i n a d i s t a n t l and . Y ou r ac t i ons
s o m e t i m e s s e e m w i t h o u t purp os e, bu t the y ar e par t
o f you r de i t y ' s g r a nd des ign . Ma n y d i v i ne h and s a r e
m a r k e d p h y s i c a l l y b y t h e i r god in the f o r m o f un us ua l
e y e o r ha i r co lor o r a b l emi sh on the sk i n .
A s a d i v i ne han d , yo u w i e l d powe r fu l i n voca
t i o n s for s m i t i n g the en em ie s o f yo ur de i ty . Yo u are a
daun t le ss so ld ie r fo r yo ur c a u s e , because you r f e r vo r
f i l l s y o u r h e a r t w i t h l i m i t l e s s cou r ag e . Y o u r g r ea t
f a i t h s t r i kes fear i n t o you r en em i es an d b lazes a
b r i g h t pa th across the wor ld .
DIVINE HAND PATH F E A T U R E S
I n s p i r e T e r r o r ( 1 1 t h l e v e l ) : W h e n yo u sp en d an
a c t i o n p o i n t to ta ke an e x t r a ac t i on , y o u a ls o en d a ny
s low ed o r i m m o b i l i z e d cond i t i ons o n yo u . I n ad d i
t ion , i f yo u ma k e a n a t t ack w i t h y o u r e x t r a a c t i on ,
e a c h en em y yo u h i t w i t h t h a t a t tac k is i m m o b i l i z e d
u n t i l the en d o f yo ur n e x t tu r n . Th is a t tac k is a
fear ef fect .
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a + 2 b o n u s t o
sav in g th ro ws a nd to a l l de fens es aga in st fear e f fec t s .
Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n yo u hi t a n
e n e m y w i t h a fear powe r , t h a t en em y takes a -2 p en
alty to at tack r o l l s aga ins t yo u u n t i l the en d of yo ur
n e x t tu rn .
DIVINE HAND P R A Y E R S
D i v i n e H a n d A t t a c k 11arvest the Craven
Yo u c a l l t e r r o r down on your foes. The)'fear to r e m a i n alone.
Encounter • Divine , F e a r , Imp lement , P s y c h i c
Stan dard Actio n Area burst 2 wi th in 10 squares
Target: E a c h enemy in burst
Attack: Wis dom vs. W i l l
Hit : 2d6 + Wisdom modifier psychic damage. Unt i l the
end of your next turn, th e target is slow ed, and it tak es
a - 2 penalty to all defens es wh en it is not adjacent to
another enemy.
Tenor of Wrath Divine Hand Utility
The sky darkens and t h e g r o u n d t r em b l es a s y o u manifest your
god's terrifying p r e s e n c e .
Daily • Divin e, F e a r , Zone
Minor Act ion Close burst 5
Effect: The burst creates a zone of fear that lasts until the
end of your next turn. W h e n you mov e, th e zone moves
wi th you, remai ning c enter ed on you. If wi l l ingly entering
a square wi th in the zone would bring an en em y closer to
y o u , entering that square costs the e nem y 1 extra square
of movement.
Sustain Min or: Th e zone persists.
Cascade of Fear Divi ne Ha nd Attack 20
Yo u raise your i m p l e m e n t h i g h and speak words of p o r t e n t , a s
s u r i n g y o u r foes o f your god's wrath and sending them s p r a w l
in g in fear.
Daily • Divine , F e a r , Imp lement , P s y c h i c
Stan dar d Actio n Clos e blast 5
Target: E a c h enemy in blast
Attack: Wi sd om vs. Wil l
Hit : 2d8 + Wi sd om modifier psychic dama ge, and the
target is knock ed pr one and dazed ( s a v e ends). Th e target
takes a penalty to saving thr ows against this effect equal
to your Constitut ion modifier.
Miss: Half damage , and the target is kno cked prone.
C H A P T E R 3 I I n v o b e i
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DIVINE PHILOSOPHER DIVINE P H I L O S O P H E R
PATH F E A T U R E S
I n s i g h t o f t h e A n c i e n t s ( 1 1 t h l e v e l ) : W h e n yo u
s p e n d a n a c t io n p o i n t to ma k e an a t tack , yo u ca n
r c r o l l one a t ta ck r o l l yo u m a k e as par t o f tha t a t ta ck .
Y o u mus t use the seco nd resu l t .
S t u d e n t o f t h e G o d s ( 11 th l e v e l ) : Y o u g a i n o n e
d i v i n e a t - w i l l a t ta ck p o we r f r o m a c lass o th e r t h a n
yo ur ow n as an enc oun ter pow er .
K n o w l e d g e I s P o w e r ( 1 6 t h l e v e l ) : W h e n you
s u c c e e d on a D C 20 mon st er kn owl ed ge ch ec k about
a p a r t i cu l a r c re a tu r e ( D C 2 5 fo r a p a r a g o n t i e r c r ea
tu re or D C 30 for an epi c t i e r c re a tu re) , yo u ga i n a +1
bo nu s to attack rol l s a nd a +2 bo nu s to da ma ge rol ls
a g a in s t th a t c re a t u re u n t i l the end o f the enco unt er . I f
yo ur ch ec k resu l t is 25 (3 0 for a par ago n t i e r c r e a t u r e
or 35 for an epi c t i e r c r ea t ure ) , yo u ins tea d ga i n a +2
bo nus to a t t ack ro l ls an d a +4 bon us to da ma ge ro l ls .
Y o u c a n use th i s pa th fea t ure onc e pe r day .
DIVINE P H I L O S O P H E R P R A Y E R S
Hit the Weak Spot Div ine Phi losopher Attack 11
Yo u i nvoke the knowledge of th e gods and said out a beam of
radiance that lowers your foe's resistances.
Encounter • Div i ne, Impleme nt, Radiant
Standard Ac t ion Ranged 10
Target: On e creature
Atta ck: Wi sd om vs. Reflex
Hit : 2d8 + Wi sd om modifier radiant damage . Unti l the
en d of your next t urn, the targ et's resi stances are red uced
by 5 + your Intelligence modifier, and its vul nerabiliti es
are inc reased by your Intelligence modifier.
Uncanny Insight Divi ne Philosopher Uti l i ty 12
Y ou foresee your foe's nex t course of action and act. taking ad
vantage of that k n o w le d ge .
Encounter • Div ine
Immedi ate Interrupt Personal
Trigger: An enemy wi th in your line of sight takes a standard
act ion, and you are trai ned in the skill rel ated to that
creature's origin
Effect: You take a standard action.
Word of Anathema Div ine Phi losopher Attac k 2 0
Y o u speak one of th e sac red words handed down to you from the
gods. The word i s a n a t he m a to your enemies, enfeebling them.
Daily • Div i ne, F e a r , Implement
Standard Ac t ion Close burst 5
Target: E a c h e nem y in burst t hat has a creat ure origin
related to a skill you're trai ned in
Attack: Wi sd om vs. Wil l
Hit: 1 d1 0 + Wi sd om modifier d amag e, and the target is
weakened an d gains vulner able 5 + your Intelligence
modifier to all damag e ( s a v e ends both).
Miss: The target is sl owe d and gains vul nera ble 5 to all
damage until the end of your next turn.
"""V C H A P T E R 3 | Invoker
" K now ledge is my weapon, for it cuts truer than any
sword."
P r e r e q u i s i t e : I n vo k e r
A p a ra g o n o f sch o la r sh ip , yo u w ie ld th e p o we r o f
kn owl edg e. Yo u be l ie ve tha t the gods ar e the u l t imat e
vesse ls o f w i sd o m in th e u n iv e rse , a n d th ro u g h d e vo
t i o n to t he m an d car e f u l s tudy o f the i r wo rd s , you
seek t o u n d e r s ta n d a n d sh a p e re a l i t y i tsel f .
D i v i n e p h i lo so p h e rs g e n e ra l l y a r i se f r o m r e mo te
monas ter ies wh er e the word s o f the god s are s tu d ied
a n d d e b a te d a m i d d a i l y ch a n t s a n d me d i ta t io n s . A
r a r e lew d i v i ne ph i lo soph ers a re se l f - taught savant s ,
wh o le ar n th rou gh care fu l s tudy o f d i v i ne tex ts an d
per son a l devo t i on to the gods. W h a t e v e r the i r o r ig in s ,
d iv in e p h i l o so p h e rs se e k kn o w l e d g e th r o u g h o u t th e
wo r l d , i n te mp le a rc h ive s , h i d d e n va u l t s , a n d a n c i e n t
l i b ra r ie s .
A s a d i v i ne ph i l osoph er , you ca l l on yo ur d ee p
und er s t and in g o f the gods to a i d yo u in yo ur a d v e n
t u r e s . Yo ur t i re less pursu i t o f kn ow le dg e leads yo u
ac r oss th e p l ane s to anc ie n t c iv i l iz a t io ns a nd h ost i le
l a n d s . A l t h o u g h y o u m i g h t serve a par t i cu l a r de i ty ,
y o u see k the wi sd om o f a l l the gods, wh er ev er it c an
b e f o u n d .
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K E E P E R OF THE NINE
" Y o u brought this onto yourself.'
P r e r e q u i s i t e : I n v o k e r . t r a i n e d i n H i s t o r y
Anc ie n t sc r o l l s speak of t he wo r l d ' s l as t day s , f o r e
t e l l i n g a t i me o f v i o l en ce an d des t r uc t i on t ha t w i l l
c o n s u m e e v e r y t h i n g . Y o u h a v e s tud ie d thes e scro l ls
a n d k no w t he d i sas te r s des t i ned t o be la l l t he wo r l d :
n i ne t e r r i b l e ca tas t r op hes t ha t w i l l on e day c a u s e its
d o o m . T h e s e supe r na t u r a l d i sas te r s we r e so wn i n t he
w o r l d ' s f o u n d a t i o n s d u r i n g t h e l i r s t d a y s an d n o w l ie
b u r i e d b e n e a t h m i g h t y sea ls in i ts far co rn er s. I t i s
yo ur task to en su re tha t the se sea ls r e ma in i n t ac t , f o r
e a c h t im e som e ev i l pow e r b r e aks one . t he en d o f a l l
t h i n g s d r a w s c lo s e r . T h o s e w h o m e d d l e w i t h t h e seals
f l i r t w i t h the des t ru c t i on o f a l l and r isk upset t i ng the
g r ea t pu r p ose o f t he cos mos .
T o sa feg ua r d t he anc i en t seals , you a r e i n i t i a t e d
i n t o a sec r e t i ve o r de r : t he K e e p e r s o f t he N i ne . Y o u
l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n s o
tha t you can dea l w i t h t h o s e w h o m e d d l e w i t h forces
they do no t und e r s ta nd . K e e p e r s a r e d r a w n f r o m
m a n y r ac es an d i nc lud e se r van t s o f d i f f e r e n t gods , bu t
mos t a r e ded i ca ted t o E r a t h i s . l o u n . o r M o r a d i n . O l d
d i s a g r e e m e n t s a n d j e a l o u s i e s a r e c o m m o n a m o n g
the K e e p e r s , bu t a l l ag r ee t ha t t he N i ne S e a l s mus t
r e m a i n h i d d e n a n d u n b r o k e n .
K E E P E R OF THE NINE
PATH F E A T U R E S
D o o m i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n you
spe nd an ac t i on p o i n t to ma k e a n a t t ack, on e ta rget
h i t by t ha t a t t ack ga ins vu l ne r ab l e 5 t o a l l d am ag e
( s a v e ends ) .
R u i n i n g P r a y e r ( 1 1 t h l e v e l ) : W h e n yo u use a m
inv oke r po we r tha t is a c los e a t tac k, yo u c a n t u r n the
g r o u n d a r o u n d y o u i n t o r u b b l e : e a c h sq ua r e ad jacen t
t o y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l the ru bb le is
c l ea red .
K e e p e r ' s V e n g e a n c e ( 1 6 t h l e v e l ) : W h e n y o u
are b l o od ie d an d use an i nvoke r pow er t ha t c r e a te s a
burs t , yo u c an inc rea se the s ize o f th e burs t b y 1 .
K E E P E R OF THE NINE P R A Y E R S
Glyph of Warning Keeper of the Ni ne Atta ck 11
A complex glyph appears in the air above you. repelling yo ur
enemies.
Encounter • Divi ne, F e a r
Standard Act ion Close burst 10
Target: E a c h enemy in burst
Effect: E a c h target mo ves its speed away f rom you as a
free action. Any ally wh o mak es an opportunity attack
provoked by this move men t gains a pow er bonus to the
attack roll and the damage roll equa l to 2 - your In tel
ligence modifier.
Keeper's Mantle Keeper of the Nine Ut i l i ty 1 2
A shimmering blue aura of energy'settles over your shoulders,
wh isk ing y o u away from your enem i es ' attacks and d i s t rac t i ng
foes standing too close to you.
Daily • Divi ne, Teleportat i on
Immedia te React ion Personal
Trigger: You take da mage from an enemy' s attack whil e you
ar e bloodied
Effect: You telep ort 5 squar es. E a c h enemy adjacent to youwhen you teleport grants combat advantage until the
end of your next turn.
The Tenth Seal Keeper of the Ni ne Atta ck 20
You conjure a glyph that unleashes the magic of the Tenth S e a l ,
known only to the most powerful Keepers of the Nine. Your en
emies are stunne d by its thunder.
Dai ly • Conjur at ion, Divi ne, Impl emen t, Thund er
Standard Act ion Ranged 10
Effect: You conju re a glyph of the Ten th S e a l in an
unoccupied square w i th in range. Th e glyph lasts unti l the
end of your next turn. W h e n t he glyph appear s, it makes
an att ack tha t is a close burst 3.
Pr imary Target: E a c h enemy in burst
Pr ima ry Attack: Wis do m vs. Wil l
Hit: 2d8 + Wi sd om modifier thu nder dam age, and the
pri mary target is stu nned ( s a v e ends).
Sus ta in Min or: T he glyph persists and ma kes a seconda ry
att ack th at is a clo se burst 3.
Secondary Target: E a c h enemy in burst
Secondary Attac k: Wis do m vs. Wil l
Hit : 1 d8 + Wi sd om modifier t hunder damage , and the
secondary target is daze d ( s a v e ends).
C H A P T E R 3 I I n v o k e r
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S P E A K E R OF THE W ORD
J i is s i m p l e to speak the Word . Knowing how and when to
u s e t h e Word—and how to ease your c o n s c i e n c e after you
u n l e a s h its power-is more complex."
P r e r e q u i s i t e : I n v o k e r
Y o u a r e an in i t ia te in a ra re t ra d i t ion , on e tha t
embr aces a un i f i e d r e l i g i ous con cep t s u m m e d up i n
o n e w o r d o f p o w e r . T h e W o r d w a s cr a f te d by th e gods
to be a g r ea t we ap on . On l y t he mos t t r u s tw o r t hy an d
compa ss io na te i nv oke r s a r e t augh t t he sy l l ab les o f t he
W o r d , a n d e v e n t he y se ld om use i t s pow er . E a c h s y l
l ab le , w h e n spo ken i n t he p r o pe r p i t ch a nd c aden c e ,
is a pow er f u l p r aye r i n it s o w n r i g h t , an d t hose b r i e f
t ones a r e t he mos t pow er fu l we ap on s o f yo u r f a i t h .
I t i s no t eno ug h s im ply to repeat the sy l lab les tha t
c o m p r i s e t h e W o r d : t o un le ash i t s po we r yo u m us t
d e s i r e t o do so . sp eak in g i t exac t l y an d f r a m i ng t he
p h i l o s o p h i c a l s i g n i f i c a n c e of e a c h s y l l ab i c i n yo u r
m i nd as yo u say i t. U t t e r i ng t he W o r d u n l e a s h e s d a n
ge r ous d i v i ne ene r gy , an d e v e n s p e a k e r s o l t h e W o r d
dar e not u t te r it in a vo i ce lou der t ha n a wh i sp er .
S P E A K E R OE THE W OR D
PATH F E A T U R E S
S p e a k e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n you spe nd
a n ac t ion po in t to ta ke an ext ra ac t i on , y o u c an a lso
r e r o l l on e d ie you r o l l d u r i n g t h e s a m e t u r n ib r a n
at ta ck ro l l , a da ma g e ro l l , a s k i l l ch eck , o r a sav ing
th ro w a nd use e i t her r esu l t .
I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Yo u ga in a +2
b o n u s to C h a r i s m a - b a s e d s k i l l c hec k s .
E m p o w e r i n g S y l l a b l e ( 1 6 t h l e v e l ) : A f te r yo u us e
a s pea ke r o f t he W o r d pow er , yo u ga in a +2 p ow er
bo nu s to a t t ack ro l ls u n t i l the en d o f yo u r next tu rn .
S P E A K E R OE THE W OR D P R A Y E R S
Syllable of Light Speaker of the W o r d Attack 11
V on whisper i i n otherworldly tone, and lights swirl a r o u n d
vou. Mindi ng vour foes and surrounding your allies in cloaks of
radiance.
Encounter • Divi ne, Impl emen t, Radi ant
Standard Act io n Close burst 2
Target: E a c h enemy in burst
Attack: Wisdom vs. Wil l
Hit: 1d8 + Wi sd om modifier radiant dam age , and the
target is blinded and deafe ned unti l the en d of your next
turn.
Effect: E a c h ally in th e burst gains a + 2 pow er bon us to
all defe nse s and resist 5 radiant unti l the end of your
next turn.
Guiding Syllable Speaker of the W o r d Uti l i ty 1 2
A sy l lab le of the Word is enough to guide others' steps.
Encounter • Div ine
Minor Act ion C lose burst S
Target: You and each ally in burst
Effect: You slide the target a nu mbe r of squar es equa l to
your Intelligence modifier. The next time the target hits
with an attack before the end of your next turn, you can
slide the hit cre ature 1 sq uare as a free acti on.
The Word Spoken Speaker of the W o r d Attack 20
In a soft voice, you intone the complete W o r d , unleashing sub
lime destruction.
Da i ly • Div ine , Implement , P s y c h i c
Stand ard Act ion Are a burst 3 wi th in 10 squares
Target: E a c h creature in burst
Attack: Wisdom vs. Wil l
H i t 3d 8 + Wi sd om modifier psychic damage , and
ongoing 10 psychic dama ge ( s a v e ends). In addi tio n, th e
target fails its next saving thr ow before the en d of the
encounter.
Miss: Hal f damage, and ongoin g S psychi c da mag e
( s a v e ends).
C H A P T E R i Invoker
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S T O N E C A L L E R"The w r o n g s of old are remembered in the very rocks of the
world. Secret wrath lies s l e e p i n g i n stone."
P r e r e q u i s i t e : I n v o k e r
T h e a n c i e n t l a n g u a g e o f c re a t i o n l i es lo c ke d w i t h i n
t h e b o n e s o f th e e a r th . Y o u h a v e ma s te r e d so m e o f
th e o ld e s t a n d mo s t fu n d a m e n ta l s y l l a b le s o f th i s
l a n g u a g e , sy l l ab les so son oro us tha t th ey a l mos t de f y
b e i n g u t te r e d b y mo r t a ls . W i t h yo u r wo r d s a n d yo u r
w i l l , y o u c a n w a k e t he ve ry s ton e o f the wor ld to le nd
y o u i ts st ren gt h or las h out at yo ur e n e m i e s .
D w a r v e s w e r e t h e f i r s t mo r ta l s to n e ca l l e rs ,
bu t the t r a d i t i o n has s i nce spr ead to o ther races,
e s p e c i a l l y g ol i a t h s , s h i f t e r s, a n d b a r b a r i c h u m a n s -
p e o p l e w h o l i ve c lo se to th e e le me n ts . T h r o u g h o u t
t h e w o r l d , m o u n t a i n i b l k k n o w the po we r o f the
s t o n e c a l l e r ' s vo ice.
S T O N E C A L L E R PATH F E A T U R E S
S t o n e c a l l e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
s p e n d an ac t ion po in t to ta ke an ex t ra ac t io n , you
a l so c r ea t e an ear th qu ak e in a c lose bur s t 2 . 5 , o r 10
( y o u r cho ic e) . Un t i l the s ta r t o f yo ur nex t tu r n , a l l
c r e a t u r e s o the r t ha n yo u t rea t the a r e a of the burs t as
d i f f i c u l t t e r ra i n , a n d a n y c re a tu re yo u h i t wh i le i t i s
in the burs t is kn oc ke d pr on e a f te r the a t tack 's e f fec t s
a r e r e so lve d .
S t r o n g F o o t i n g ( 1 1 t h l e v e l ) : W h e n any a t tack
wo u l d kn o ck yo u p ro n e , yo u ca n ma k e a sa v i n g
th ro w. I f y o u s a v e , yo u d o n ' t f a l l p ro n e . I n a d d i t i o n ,
y o u i g n o r e d i f f i c u l t t e r r a i n i f i t is th e resu l t o f rubb le ,
u n e v e n s to n e , o r a n e a r t h e n co n s t ru c t io n .
S t o n e s i g h t ( 1 6 t h l e v e l ) : Y o u g a in t r e mo r se n se 5
a s long as yo u are in conta c t wi th t he g ro un d.
S T O N E C A L L E R P R A Y E R S
E a r t h b o l t Stonecaller Attack 11
At your command, the ground beneath y o u r enemies erupts in
jagged fangs of stone.
Encounter • Div ine , Imp lement , Zone
Standard Act io n Area burst 2 wi th in 10 squares
Target: E a c h creat ure in burst
Attack: Wisdom vs. Fortitude
Hit : 3d6 + Wis do m modifi er da mage , and the target is
knocked prone.
Effect: The burst crea tes a zon e of une ven stone that lasts
until the end of your next tur n. The zon e is diff icult terrain.
Rooted to the Earth Stonecal ler Uti l i ty 1 2
The earth grantsyou or y o u r friend its immovable m a s s and
deep power.
Encounter • Div ine
Immed ia te Interrupt C lose burst 2
Trigger: Y ou or an ally wi th in 2 squares of you is blood ied,
pulled, pus hed, or slid by an enem y attac k
Target: The triggering cha ract er
Effect: The target c an use his or her second wi nd and isn't
subject to the forced movement, if any.
Black Obelisk of Doom Stonecaller Atta ck 20
Yo u call forth a great pillar of rock. An a n c i e n t rune of destruc
tion is carved on it. E n e m i e s that behold it are drawn to their
d o o m .
Dai ly • Conjuration, Divine, Impleme nt, Necroti c
Standard Ac t ion Ranged 2 0
Effect: Yo u conjure a black obelisk that fills an unoccupied
square wi th in ran ge. Th e obelis k mus t be on a solid
surface and is a 10-foot-high solid obstacl e. It lasts until
the end of your next turn. Any enemy that starts its turn
adjacent to the obelisk is we ak ene d unti l the start of its
next turn. W h e n the obelisk appears, it mak es an attack
th at is a close burst 4 .
Target: On e creatur e in burst
At tack : Wisdom v s . Wi l l
Hit: 3d8 + Wi sd om modifier necrotic dama ge, and
the target is pulled 3 squares tow ard th e obelisk and
immobilized ( s a v e ends).
Sustain Mi nor : The obelisk persists. As a stan dard act ion,
yo u can make its attack again.
C H A P T E R i I Invoker
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T H E U R G E OF THE COMPACT T H E U R G E OF THE C O M P A C T P R A Y E R S
" I wi l l not bow."
P r e r e q u i s i t e : I n v o k e r . C o v e n a n t o f W r a t h c lass
f e a tu re
Y o u wa l k a per i l ous pa th , fo r yo u s t udy th e ra r e
a n d d a n g e r o u s f r a g m e n t s of t h e C o m p a c t I n f e r n a l .
T h ro u g h yo u r u n d e rs ta n d in g o f th i s d a rk lo re , yo u
h a v e h a r n e s se d th e p o we r o f th e N i n e H e l l s . Y o u h o ld
ma s t e ry o ve r in fe r n a l co n f l a g ra t io n s a n d ca n co n j u re
fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m
m a n d , yo u ru n th e r i s k o f b e co mi n g co n s u m e d b y
pr i de and be i ng sed uce d by f e l l wh i sp e rs . Y o u mu s t
u s e yo u r p o w e rs w i th g re a t ca re —i f y o u fa lte r, the
f i ends tha t se r ve yo u m ig h t b e co me yo u r ma s te r s .
T H E U R G E OF THE C O M P A C T
P A T H F E A T U R E S
I n c e n d i a r y A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
s p e n d an ac t ion po i n t to ma k e an a t t ack , e a c h ta rge t
h i t by tha t a t t ack ga i ns vu ln er ab le 5 fire u n t i l the e nd
of yo ur nex t t u r n .
B r i n g e r o f D e s p a i r ( 1 1 t h l e v e l ) : W h e n y ou scor e
a c r i t i ca l h i t w i th a n in v o ke r a t ta ck p o we r , yo u ca n
t a k e 5 d a m a g e . I f y o u do so. th e targ et of the cr i t i cal
h i t t akes a -2 pen a l ty to a t t ack ro l ls ( s a v e ends).
F i e r y W r a t h ( 1 6 th l e v e l ) : T h e b o n u s d a ma g e o f
yo ur Cov en an t Man i f es t a t io n is f ire an d is 2 ins te ad
of 1 lor e a c h e n e m y .
C H A l ' T L K 3 I I n v o k e r
Hellfire Theurge of the Comp act Atta ck 1 1
Unleashed
Hellish fire erupts within v o u r e n e m y , w h i l e butch smoke p o i s o n s
t h e a i r around it.
Encounter • Div ine, F i r e , Imp lement , Poison
Standard Action Ranged 1 0
Target: One creature
Attac k: Wi sd om vs. Fortitude
Hit: 2d 10 + Wi sd om modifier fire and poison damage.
E a c h creat ure adjacent to the target take s 5 poison
damage and grants combat advantage until the end of
your next turn.
Infernal Guardian Theur ge of the Com pac t Uti l i ty 12
A s i n i s t e r figure/ormed/rom h e l l / i r e a p p e a r s b e s id e y o u to pro
tect you from h a r m .
Encounter • Conjurat ion, Divine
Minor Action Me lee 1
Effect: You conjure an infernal guardian in an unoc cupi ed
square adj acent to you. The guardian lasts until the end
of your next turn. W h i l e you are adjac ent to the gu ardian ,
yo u are im mun e to ch arm effects and fear effects, and
yo u gai n resist 10 fire.
Sustain Mi nor : Th e guardi an persists.
Fiery Companions Theur ge of the Compact Atta ck 2 0
f i r e erupts across your body a s y o u scream t h e w o rd t o r i p o p en
rca l i tv and call forth fiends to a i d y o u .
Dai ly • Conjurat ion, Divi ne, F i r e , Implement
Standard Action Close burst 10
Effect: You conjure four fiery fiends in four unocc upie d
squares in th e burst. The fie nds occupy their squares, and
they last until the end of your next turn. Any creature
that leaves a squ are adjac ent to a fi end on its turn takes
ongoing 10 fire damage ( s a v e ends). W h e n the fiends
appear, they each ma ke the following melee attack (de
termine line of sight from each fiend). A fiend att acks an
ally if no enemi es are adjacen t to it.
Target: O ne adjacent creature
At tack : Wisdom v s . Reflex
Hit : 2d8 + Wis do m modifier fire damage , and ongoing 5
fire damage ( s a v e ends).
Sustain Mino r: The fiends persist. A s a standard a ction,
yo u ca n cause each of the fiends to make its attack
again. As before, a fiend attac ks an ally if no enem ie s are
adjacent to it.
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V E S S E L OF ICHOR
" I am more than mortal, for I have tasted the blood of
the gods."
P r e r e q u i s i t e : I n v o k e r , C o v e n a n t o f W r a t h c l a s s
f ea tu r e
T o s t r eng t hen you f o r t h e ha r dsh ip s t ha t l i e a h e a d ,
y o u h a v e b ee n g i v en a r a r e b less ing : Y o u h a v e d r u n k
a s i ng le dro p o f ichor , the b loo d o f th e gods . Th e
po t enc y o f i cho r i s mo r e t ha n t he mor t a l f r a me w as
me an t t o bea r , an d t he e f f ec t o f co ns um in g eve n a
d r o p w a s a l m o s t e n o u g h t o k i l l y o u . B u t y o u s u r v i v e d ,
a n d no w a t i n y p o r t i o n o f i m m o r t a l b l ood f l o ws
t h r o u g h y o u r v e i n s .
I ch o r is exce ed i ng l y r a r e i n t he wo r l d . S e c r e t i v e
r e l i g i ous o r de r s ca r e fu l l y hoa r d v i a l s con ta i n i ng t he
s i l v e r y s u b s t a n c e , c o n c e a l i n g i t i n w e l l - d e f e n d e d
temp l es , r emo te monas t e r i es , o r h i dd en sh r i nes . Y o u
m i g h t h a v e d i sco ve r e d t he d r op yo u co ns um ed i n a
l o n g - f o r g o t t e n v a u l t y e a r s ago an d ca r r i e d t he v i a l
u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k i t s con te n t s
a n d l i ve . O r em is sa r i es o f t hose wh o f i r s t s c h o o l e d
y o u i n t h e i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u
w e r e r e ad y t o t ake t h i s pa th , b r i n g i n g you t he d r op
of icho r . I n an y eve nt , yo ur go a l as a v es s e l of ic ho r is
t o de fe nd t h e g r ea t an d nob l e t h i ngs t he gods ha v e
c r e a t e d a g a i n s t t h o s e w h o w o u l d t e a r t h e m d o w n .
W h e n e v e r a se r v an t o f t he gods i s mu r d e r ed , wh en
e v e r s ome th in g sac r ed i s de f i l ed , i t i s a n a f f r o n t t o
d i v i n e sove r e ign t y .
V E S S E L OF I C H O R PATH F E A T U R E S
V e s s e l ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u spe nd an
a c t i o n p o i n t to ta ke an e x t r a s tan da rd act io n , yo u a lso
ga in a n e x t ra m i no r ac t ion yo u ca n use before the e nd
of yo ur next tu rn . I f yo u ar e b lo od i ed w h e n yo u sp end
the ac t i on p o i n t , you ga i n an e x t r a mov e ac t i on i ns tead .
I n v o k e r ' s B l o o d ( 1 1 t h l e v e l ) : W h e n y ou use you r
armor of wrath p o w e r , y o u d e a l 2 d 6 e x t r a d a m a g e i f
yo u a r e b lood i ed .
V e s s e l ' s R e s i s t a n c e ( 1 6 th l e ve l ) : Y o u ga i n r es i s t
5 t o a l l da ma ge wh i l e yo u a r e b loo d ied .
V E S S E L OF I C H O R P R A Y E R S
Fiery Glance Vessel of Ichor Attac k 11
Y ou s u m m o n the divine power in your blood. Your eyes blaze
with silver fire as yo u fix your gaze on your foe.
Encounter • Divi ne, Impl emen t, Radi ant
S t anda rd Act ion Ranged 20
P r i m a r y Target: One creature
P r i m ary At tac k: Wi sd om vs. Reflex
Hit : 1 d l 0 + Wis dom modif ier radiant dama ge, and the
target is dazed unti l the end of your next turn. Make a
secondary attac k that is an area burst 2 cen ter ed on th e
primary target.
Secondary Target: E a c h enemy in burst other than the
primary target
Secondary Attack : Wi sd om vs. Ref lex
Hit : 1 d10 - Wi sd om modif ier radiant damage.
Holy Vigor Vessel of Ichor Uti l i ty 12
Y o u co l l on i l i c d iv ine potency in your blood. In a flash, you and
your friend are e m b o l d e n e d to strike back at your foe.
Daily • Div ine , Heal ing
Imme di at e Rea cti on Clo se burst 10
Trigger: An enemy hits your ally w i th in 1 0 square s of you
Target : T he triggering ally in burst
Effect: You and the target gai n a +2 p ow er bon us to th e
next attack roll each of you makes against the triggering
enemy bef ore the end of the encount er. If the target wa s
bloodied by the tr iggering enemy's attack, he or she can
spend a healing surge.
Silver Rain Vessel of Ichor Attac k 20
A rain of s i lver droplets showers your friends and foes with the
power of divine ichor.
Dai ly • Divi ne, Heal ing, Impl emen t, Radian t, Zon e
S t anda rd Acti on Area burst 3 w i th in 20 squares
Target : E a c h enemy in burst
Att ac k: Wi s do m vs. Fortitude. You gain a bonus to the attack
roll and the damage roll equa l to the num ber of bloodi ed
all ies in the burst and an additional +1 if you are blood ied.
Hit : 4d8 + Wisdom modif ier radiant dama ge, and ongoing
5 radiant damage (save ends).
Miss: Half damage.
Effect: The burst cr eates a zone of ichor tha t lasts unti l the
e n d of your next turn. Any bloodie d ally w ho starts his or
h e r tu rn wi th in the zone regains hit point s equ al to your
Constitution modifier. Any en em y that isn't bloo died
that starts its tu rn wi th in the zone takes radiant damage
equal to your Constitution modifier.
Sustain Mi nor : Th e zone persists.
C H A P T E R 3 | In vo fe er
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^PALADIN ,i _ r r
My flood blade carves the casques of men.
My tough lance thrusteth sure.
My strength is as the strength of ten.
B e c a u s e thy heart is pure.
— T e n n y s o n , " S i r G a l a h a d " '
A LIVING r a m p a r t o f s t ee l a n d c o u r a g e , y o u
s ta nd aga in s t a l l ene m i es . Y o u anc ho r t he f r o n t l ine
o f t he adv en t u r i ng pa r t y , f i r s t to t h r o w you r se l f i n
h a r m ' s w a y . W i t h b o l d cha l l eng es , y ou de f y t he mos t
f e a r s o m e o f en em i es an d f o r ce t h em to r e ck on w i t h
y o u . Yo u r p l ac e is in the mi dd le o f the f ray , tes t i ng
yo u r me t t l e i n han d - t o - han d com ba t .
D i f f e r en t de i t i e s h a v e v a r y i n g e x p e c t a t i o n s o f
t h e i r p a l a d i n s . S o m e de i t i es favo r thos e w h o exce l in
s h i e l d i n g t h e i r c o m r a d e s f r o m h a r m , w h i l e o t h e r s
d e m a n d v e n g e a n c e f r o m t h e i r c h a m p i o n s . B u t y o u
m i g h t i n s t ead be a n a r de n t pa la d i n , on e w h o sac
r i f i ces yo u r ow n de fense an d ev en yo u r hea l t h f o r
g r ea te r o f f ens i ve power . O r you a r e a v i r t uo us pa la
d i n , a wa r r i o r o f pu r e hea r t wh o ca n w i t h s t an d t he
w i l e s a n d b l i g h t s o f you r gods ' en em ie s . Y ' ou m i g h t
f o l l o w one o f t h e s e pa ths exc lus i ve l y , o r yo u m i g h t
fo rge a co ur se o f yo ur o w n .
H o w e v e r yo u cho ose t o se r v e yo u r d i v i ne pa t r on ,
t h i s cha p te r p r ov ides yo u w i t h man y n e w op t i ons .
• N e w C l a s s F e a t u r e s : I n p lac e o f yo ur lay on hands
pow er , yo u ca n se lec t on e o f tw o ne w pow er s t o
b e t t e r f o c u s o n d e a l i n g d a m a g e o r o v e r c o m i n g
h a r m f u l c o n d i t i o n s . T h e s e a r e best su i t ed to t he
pa l ad i n bu i l ds p r es en te d i n t h i s chap t e r , t hou gh
a n y p a l a d i n c a n c h o o s e t h e m .
• N e w B u i l d s : T h e a r d e n t p a l a d i n t a k e s t h e b a t t l e
t o t he enemy , heed les s o f pe r son a l r i s k . T h e v i r t u
o u s pa la d i n exce l s i n r es i s t i ng cond i t i ons imp os ed
b y e n e m i e s .
• N e w P a l a d i n P o w e r s : A l m o s t o n e h u n d r e d n e w
pa la d i n po we r s i nc lude p r aye r s f o r a r d en t an d
v i r t uou s pa l ad i ns , as we l l as p r ay e r s su i t ed t o
a v e n g i n g a n d p r o t e c t i n g p a l a d i n s .
• N e w P a r a g o n P a t h s : N e w pa r agon pa t hs f ocus
y o u r p a l a d i n ' s s e r v i c e , i n c l u d i n g t h e c h a m p i o n
o f Co r e l l o n , t he demo ns l aye r . an d t h e ho l y
conq ue r o r .
C H A P T E R 4 P a l a d i n
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M E W C L A S S F E A T U R E S
W h e n yo u ma k e yo u r pa l ad i n , yo u ca n se lec t one o f
t hese po wer s i n p l ace o f l ay on hands.
Ardent Vow Pala din Feature
You draw on unwavering faith and inner strength to strike with
divine/ury.
Da i ly (Special) • Div ine
Minor Act ion Melee touch
Target: On e creature
Effect: The next time you attack the target before the end
of your next turn, yo u gain a bonus to the da ma ge roll
equal to 5 + your Wis do m modifier. In additio n, whenev
er you attack the target before the end of the encounter,
it is subjec t to your div ine san ctio n unti l the en d of your
next turn.
S p e c i a l : You can use this power a number of times per day
equal to your Wis do m modif ier (minimu m 1), but only
once per round.
Virtue's Touch Paladin Feature
Your gentle touch removes affliction.
Daily (Special) • Div ine
Minor Act ion Melee touch
Target: One creature
Effect: You remove one condition from the target: blinded.
dazed, de afen ed, slowe d, stunne d, or weakened.
S p e c i a l : Yo u can use this p owe r a nu mbe r of time s per day
equal to your Wi sd om modifier (m in imu m 1) , but only
once per round.
N E W BUILDS
T h e a v e n g i n g p a l a d i n a n d t h e p r o t e c t i n g p a l a d i n a r e
d e s c r i b e d in the Player's Handbook. T h i s cha p te r I n t r o
d u c e s t w o p a l a d i n b u i l d s : t h e a r d e n t p a l a d i n , w h o
spec ia l i z es i n o f f ense , an d t he v i r t uo us pa la d i n , wh o
focuses on r es i s t i ng ha r m fu l e f f ec t s .
ARDENT PALADIN
Y o u r b r u ta l assau l t s dem ons t r a te t he po we r o f yo u r
god ' s wr a th . Y ou ' r e mo r e l i ke a s t r i ke r t h an o th e r
p a l a d i n s a r e . Y o u w i l l i n g l y s a c r i f i c e y o u r o w n h e a l t h
and de fe nse t o s t r i ke d ow n you r f oes , ev en g i v i ng up
s o m e h e a l i n g a b i l i t y t o be a mo r e pow er f u l a t t acke r .
T h e ardent vow p ow e r al lo ws y o u to fo cu s on a spe< i lk
o p p o n e n t , d e a l i n g a d d i t i o n a l d a m a g e w i t h a t t acks
a n d k eep in g t ha t f oe 's a t t en t i on on yo u . T h i s po we r
a l so e n h a n c e s pow e r s t ha t wo r k be t t e r aga ins t e n e
m i e s m a r k e d b y y o u .
T a k e S t r e n g t h a s y o u r h i g h e s t a b i l i t y s c o re , s i n ce
y o u u s e it fo r m a n y a t t a c k s a n d d a m a g e . W i s d o m
sho u ld be you r second -h i ghes t s c o re , t o m a x i m i z e t h e
n u m b e r o f uses y o u get of ardent vow. A goo d Con s t i
t u t i o n sco re c a n he l p soo the the s t ing o f po we rs tha t
r e q u i r e you to sp en d so me o f yo u r ow n h i t po in t s
for best ef fect . B e c a u s e o f th i s bu i l d ' s focu s on d e a l
i n g d a m a g e , c h o o s e a w e a p o n w i t h th e best poss ib le
d a m a g e c a p a c i t y , t y p i c a l l y a t w o - h a n d e d w e a p o n .
S u g g e s t e d C l a s s F e a t u r e : ardent vow*
S u g g e s t e d F e a t : M i g h t y C h a l l e n g e
S u g g e s t e d S k i l l s : H e a l . In s i g h t . I n t i m i d a t e .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : ard ent str ike,* val ia nt
strike
S u g g e s t e d E n c o u n t e r P o w e r : d iv ine pursuit*
S u g g e s t e d D a i l y P o w e r : blo od of the mig hty *
* N e w o p t i o n p r ese nt ed in th is boo k
VIRTUOUS PALADIN
Y o u a r e a t ow e r o f f a i t h : en ch an tm en ts an d d r e ad f u l
powe r s w i e l de d by yo u r f oes ca n f i n d l i t t l e p u r c h a s e
in yo u r devo te d hea r t . L i k e t he p r o tec t i ng pa la d i n ,
y o u sh ie l d yo u r com pa n i on s , bu t you do so wh i l e
p r o t ec t i ng you r se l f so t ha t you ca n s t ay i n t he f igh t .
N o m a t t e r ho w you r ene m i es a t t ac k yo u . yo u exce l a t
r es i s t i ng cond i t i ons t ha t wou ld im pe de o the r s . As a
wa r r i o r o f excep t i ona l pi e t y , yo u a l so ma ke mor e use
o f yo u r ho l y symb o l t h an o the r pa la d i ns do . Y o u ha ve
s ev e ra l op t i ons l o r enga g i ng en em ie s a t r ang e , so t ha t
e v e n f o e s b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t esca pe
y o u r c h a l l e n g e .
Y o u r h i ghes t a b i l i t y s c o r e s h o u l d b e C h a r i s m a .
C h o o s e W i s d o m f or y o u r s e c o n d - b e s t s c o re , s ince a
g o od W i s d o m e n h a n c e s th e e f fec ts o f m a n y o f yo ur
powe r s . S t r eng th shou l d be yo u r t h i r d -bes t score .
F i r s t choos e pow er s t ha t l e t yo u ma k e ex t r a sav i ng
th r o ws o r us e hea l i ng su r ges , t h en pow er s t ha t bo l s t e r
yo u r a l l i e s o r dea l h i gh d am ag e . Y o u sho u ld w ie ld a
s h i e l d a n d a o n e - h a n d e d w e a p o n , s i nce ha v i ng h i gh
de f ens es is a goa l of th is bu i l d.
DIVINE S ANCT ION
M a n y n e w pa l ad i n po we rs an d so me o f th e n e w feats in
th is book sub ject a ta rget to you r d iv ine sanct ion . Be ing
sub jec t to i t me an s th e tar get is ma rk ed by yo u for a
dura t i on spec i f ied in th e descr i p t ion o f the po we r or fea t .
U n l es s o t he r w i se no t ed , t he mar k en ds be fo r e t he spec i
f i ed du r a t i on i f so me on e e l se mar ks th e ta rget .
Un t i l t he ma r k ends , th e ta rget takes rad iant dam ag e
equa l to 3 + your Ch ar i sma modi f ie r th e f i rs t t i m e each
rou nd i t ma ke s an a t tac k tha t doe sn ' t inc lud e yo u as
a ta rget . Th e da ma ge inc rea ses to 6 + your Ch ar is ma
modi f ie r a t 11 th lev e l an d 9 + you r Cha r i sm a modi f ie r
a t 21st level .
Div i ne sanc t i on is mea n t t o comp lem en t d i v i ne chal
lenge. You can use divine chal lenge to m ar k on e cre atu re
and use d iv i ne sanc t ion to mar k o thers . Di v i ne sanct ion
has fe we r restr ict ions t han divine chal lenge so tha t you ca n
eas i ly use th e tw o in conce rt .
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S u g g e s t e d C l a s s F e a t u r e : v ir tu e' s touch*
S u g g e s t e d F e a t : V i r t u o u s R e c o v e r y
S u g g e s t e d S k i l l s : E n d u r a n c e . H e a l . I ns i g h t .
R e l i g i o n
S u g g e s t e d A t - W i l l P o w e r s : bolstering str ike, virtu
ous strike*
S u g g e s t e d E n c o u n t e r P o w e r : valorous smite*
S u g g e s t e d D a i l y P o w e r : majestic hah'
" N e w o p t i o n p r ese n ted i n t h i s bo ok
N E W P A L A DI N P O W E R S
Pal ad i ns exce l at ca l l i ng out foes, an d a nu mb e r o f
t he ne w pow er s p r esen ted he r e r e i n f o r ce tha t ab i l i t y
u s i n g d i v i n e s a n c t i o n . A r d e n t p a l a d i n p o w e r s r e p
resent zea lou s dev ot i on to d e i t y a n d c a u s e , d e a l i n g
t r em en do us da ma ge a t a cost to yourse l f , an d v i r t uou s
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of sp i r i t
t o gua r d you f r o m e n e m y a t t a c k s . A v e n g i n g p a l a d i n s
i t cho ose a fe w ard ent pa la d i n pow er s fo r a boost
t o d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e g o o d
use o f ma n y v i r t uous pa lad in powe r s .
L E V E L 1 A T - W I L L P R A Y E R S
Ardent Strike Pala din Atta ck 1
You attack y o u r enemy and make it the focus of your god's
anger.
At-Wi l l • D iv ine , Wea pon
Standard Act ion Mele e weapon
Target: O ne creature
Atta ck: Strength or Chari sma vs. AC
Hit : 1 | W] + Strengt h or Charisma modifier damage, and
the target is subject to your divine san ction until th e en d
of your next turn.
L e v e l 27: 2 | W] + Strengt h or Chari sma modifier damage.
S p e c i a l : W h e n charging, you can use this power in place of
a melee basic attack.
Virtuous Strike Paladi n Attack 1
T h e clean light of your weapon p i e r c e s y o u r e n e m i e s a n d / i l l s
v o n with r e s o l v e .
At-Wi l l • D iv ine , Rad iant , We ap on
Stand ard Actio n Mel ee wea pon
Target: One creature
Attack : Charisma vs. AC
Hit: 1 [ W| + Charisma modifier radiant dam age, and y ou
gain a +2 bon us to saving thr ows until t he start of your
next turn.
L e v e l 2 1: 2[ W| + Charisma modifier radiant damage.
S p e c i a l : This pow er ca n be used as a melee basic atta ck.
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L E V E L 1 E N C O U N T E R P R A Y E R S L E V E L 1 D A I L Y P R A Y E R S
Dazzling Flare Paladin Attack 1
P a i n f u l l ) ' bright light / l u s h e s from y o u r holy symbol.
Encounter • D iv ine, Implemen t , Radiant
S tandard Ac t ion Ran ged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier radiant damage , and the
target takes a -2 penalt y to attack rolls unti l th e end of
your next turn.
Divine Pursuit Paladin Attack 1
Y o u driveyour foe bock (villi u might)' attack andfoUow it to
prevent its escape.
Encounter • D iv ine, We ap on
Standard Action Melee weapo n
Target One creature
Attack: Strength vs. Fortitude
Hi t 2 [W | + Strength modifier damag e, and you push
th e target a num ber of squares equal to your Wi sd om
modifier. Y ou then shift to the nearest squa re adjace nt to
th e target.
Guardian Light Paladin Attack 1
Asyou attack, a faint glow envelops you r we apo n and bolsters
your defenses for a lime.
Encounter • D iv in e, Radiant , We ap on
Standard Ac t ion Melee weapon
Target One creature
Atta ck: St rength or Chari sma vs. AC
Hit: 1 [ W] + Streng th or Chari sma modif ier radiant damage.
Unti l the end of your next tur n, you gain a bon us to Forti
tude. Reflex, and Wil l equal to your Wi sd om modifier.
Heedless Fury Paladin Attack 1
Yo u lay int oyou r foe without regard to your men safety.
Encounter • D iv ine, We ap on
Standard Ac t ion Melee weapo n
Target: One creature
Att ack : Streng th vs. AC
Hit: 3|W| + Strength modif ier damage, and you take a -5
penalty to all defenses unti l the end of your next turn.
Valorous Smite Paladin Attack 1
Y o u cry out as\vu strike, daring allyour enemies to face you.
Encounter • D iv ine, We ap on
Standard Action Mele e weapo n
Target : On e creature
Atta ck: Chari sma vs. AC
Hit: 2[ W| + Charisma modif ier damage. E a c h enemy wi th
in 3 squar es of you is subje ct to your divi ne sanc tio n until
the end of your next turn.
Blood of the Mighty Paladin Attack 1
Y o u draw on your own life force to deal a decisive blow.
Dai ly • D iv ine, Rel iabl e, We ap on
Standard Ac t ion Mele e weap on
Target: One creature
Atta ck: Streng th vs. AC
Hit: 4| W1 + Strength modif ier damage.
Effect: You take 5 damag e, whi ch can' t be reduc ed in
any way.
Blazing Brand Paladin Attack 1
Your strike burns your god's symbol onto the enemy, a beacon to
your companions.
Dai ly • D iv ine, Fi re, Rel iable, We ap on
Standard Ac t ion Mel ee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2 |W ] + Strength modifier fire damage. The target
takes ongoing 5 fire damage and grants combat advan
tage to any ally adja cent to it (save en ds both) .
Glorious Charge Paladin Attack 1
Y ou wade into battle a nd urge your allies to greater heights.
Dai ly • D iv i ne, Heal ing, We ap on
Standard Ac t ion Mel ee weapo n
Target: On e creature
Attac k: Char isma vs. AC
Hit: 2|W] + Charisma modifier damage.
Effect: After the attack, each ally w i th in 2 squares of you
regains hit points equal to one-half your level + yo ur
W i s d o m modifier.
S p e c i a l : W h e n charging, you can use this power in place of
a melee basic attack.
Majestic Halo Paladin Attack 1
Y o u s h i n e w ith divine radiance that s e a r s y o u r enemies u s you
attack and comm ands their respect.
Dai ly • D iv in e, Radiant , We ap on
Standard Ac t ion Mele e weapon
Target: On e creature
Att ack : Char isma vs. AC
Hi t 3 [W ] + Charisma modifier radiant damage.
Miss: Half damage.
Effect: Unt i l the en d of the encounter , any enem y that
starts its turn adj acen t to you is subje ct to your div ine
sanction unti l the end of its turn.
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L E V E L 2 U T I L I T Y P R A Y E R S L E V E L 3 E N C O U N T E R P R A Y E R S
Bless Weapon Paladin Uti l i ty 2 I I Avenging Smite
You recite an ancient prayer to imbue vour weapon with the
p o w er of pure faith.
Daily • Divin e, Radiant
Mino r Act ion Personal
Effect: Choo se one weap on you are wiel ding . Unti l the end
of the encounter, you gain a +1 p owe r bonus to attack
rolls w i t h that wea pon , and it deals 1 d6 extra radiant
damage on a hit. In addition, you can score a critical hit
wi th the weapon on a roll of 18 -2 0 against creatur es
vulnerable to radiant damage.
Paladin Uti l i ty 2all of Challenge
Y o u b ra n d i sh v o u r w e a p o n a n d demand that all foes nearby
face you in battle.
Encounter • Divi ne
Minor Act ion Close burst 3
Target: E a c h enemy in burst
Effect: E a c h target is subject to your divine sanc tion until
the end of your next turn.
Divine Counter Paladin Uti l i ty 2
T h e pow e r of you r god deflects part of an attack against you,
and you call out the attacker.
Encounter • Divi ne
Immedia te Interrupt Personal
Trigger: An enemy h its your Fortitude, Reflex, or Wi ll
Effect: You take only half damage from the triggering en
emy's attack, and the tr iggering en em y is subject to your
divine sanction until the end of its next turn.
Touch of Grace Paladin Uti l i ty 2
You take on to y o u rse l f t he suffering of your ally.
Encount er • Div ine
Min or Acti on Mel ee touch
Target: One ally
Effect: You transfer to yourself one effect on the target that
a s a v e can end.
Virtue Paladin Uti l i ty 2
Y ou g i r d yoursel f in your high ideals and face the e n e m y w i t h
renewed determination.
Encounter • Divi ne
Mino r Acti on Pers onal
Effe ct: You spe nd a heal ing surge but rega in no hit point s.
You instead gain temporary hit points equal to your heal
ing surge value.
Paladin Atta ck 3
Y o u r steel t ransf i xes an enemy that harms you r f riend.
Encounter • Divi ne, We ap on
Immedi ate React i on Mel ee 1
Trigger: An enemy adjacent to you hits your ally
Target: The triggering enemy
Attac k: Charisma vs. AC
Hit: 2 [W ] + Charisma modifier damag e, and the target is
immobilized until the end of your next turn.
Paladin Attack 3all to Arms
Y ou leadyour foe to me ground whereyou want to fight.
Encounter • Di vine , Impleme nt
Standard Act ion Close burst 5
Target : On e creat ure marke d by you
Pr im ar y Attack : Charisma vs. Wil l
Hit: You pull the target to a square adjacent to you. Then
make a melee secondary attack against it using your
weapon.
Second ary Atta ck: C harisma + 2 vs. AC
Hit: 2[ W] + Charisma modifier damage.
Paladin Attac k 3old Fast
You engage your foe and prevent it from advancing on your
allies.
Encounter • Divine , We ap on
Standard Act ion Mel ee weapon
Target: One creature
Att ac k: Streng th or Char isma vs. AC
Hit: 2[W] + Strength or Charisma modifier damage, and
the target is immobilized until the end of your next turn.
S p e c i a l : You can use th is pow er in place of a mele e basic
attack.
Palad in Attac k 3trength from Valor
A s foes encircle yo u. you fight all the harder.
Encounter • Div ine , Wea po n
Standar d Act ion Close burst 1
Target: E a c h enemy in burst
Attack: Strength vs. Fortitude
Hit : 1 [ W] + Strength modifier damag e. You gain 5 tempo
rary hit points for eac h target hit by the atta ck.
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Paladin Attack 3rial of Strength
You shake off affliction to strike true and hard.
Encounter • Divi ne, We ap on
Standard Act ion Mele e weapo n
Target: One creature
Effect: Bef ore the att ack, you mak e a savin g throw with a
bonus equal to your Wi sd om modifier.
Att ack : Chari sma vs. AC
Hit: 2| W] + Charisma modifier damage.
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L E V E L 5 D A I L Y P R A Y E R S Unyielding Faith Paladin Attac k 5
Arc of Vengeance Pala din Attack 5
Your flashing weapon promises a swift end to your foes.
Daily • Divine, Radiant, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Atta ck: Strength vs. AC
Hi t 2 [W) + Strength modifier radiant damage.
Miss: Half damage.
Effect: The target is subject to your divin e sanct ion un
til the end of your next turn. If the target w as alre ady
mark ed by you, it also takes radiant da mage equal to
your Wisdom modif ier when ev er it deals da mag e to you
or any ally ( s a v e ends).
Name of Might Pal adi n Attack 5
Y o u shout an ancient angelic name of thunderous power that
slows your foes.
Daily • Divi ne, Impleme nt, Thunder
Sta nda rd Acti on Clos e blast 3
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit: 3d8 -i Charisma modifier thunder dama ge, and t he
target is slowed ( s a v e ends).
Miss: Half damage, and the target is slowed unti l the en d of
its next turn.
Prayer of Two Paths Paladin Attack S
A s you strike one enemy, you direct a beam of holy radiance
against another.
Dai ly • Divi ne, Heal ing, Radiant, Wea po n
Standa rd Acti on Mel ee weap on
Primary Target: One creature
Pri mar y Attack: Strength vs. AC
Hit: 2 [W | + Strength modifier damage.
Effect: Make a ranged secondar y attack using your
impl ement . Doi ng so doesn't provoke opportuni ty attacks.
Secondary Target: One creature other than the primary
target wi th in 5 squar es of y ou
Secondary Atta ck: Chari sma vs. Wil l
Hit: 2d8 + Charisma modif ier radiant dam age, and y ou
regain hit points equal to 1d6 + your Char isma modifier.
Unrelenting Punishment Paladi n Attack S
.After your init ial attack, divine power continues to assault your
foe. and you grow stronger all the while.
Dai ly • Divi ne, Heal i ng, We ap on
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Strength vs. AC
Hit: 2[ W| + Strength modif ier damage.
Effect: The target takes ongoing 5 damage ( s a v e ends).
Whenever the target takes this ongoing damage, you
regain hit points equal to your Wisdom modifier.
Y o u let faith alone guide vour weapon. No enemy can distract
yo u from your sacred task.
Daily • Divi ne, Wea po n
Standard Act ion Mele e weapo n
Target: One creature
Att ack : Chari sma vs. AC
Hit: 3|W] + Charisma modif ier dama ge, and the target
is subject to your divine sanction unti l the e nd of the
encounter.
Miss: Half damage.
Effect: You gain a +S power bonus to all defenses against
charm effects unti l the end of the encoun ter.
L E V E L 6 U T IL I T Y P R A Y E R S
Fear Not Paladin Uti l i ty 6
Y o u reassure your ally, conferring divine power to throw off ill
effects.
Encoun ter • Div ine
Mino r Acti on Mel ee touch
Target: One creature
Effect: The target can make a saving throw. Against a fear
effect, the target gains a bonus to the saving t h ro w equal
to your Wisdom modifier.
Pure Devotion Paladin Uti l i ty 6
T h e Intensity of your faith protects yo u from your enemy's in
sidious power.
Encoun ter • Divi ne
Immedia te In te r rup t Personal
Trigger: An enemy attacks you
Effect: You gain a +4 po wer bonu s to Fortitude and W i l l
until the end of your next turn.
Shield of Discipline Paladin Uti l i ty 6
Toughness hard won through years of rigorous self-control
blunts your enemies' attacks.
Encoun ter • Divi ne
Mi nor Action Perso nal
Effect: Unti l the end of your next turn, you gain resistance
to all damage equal to your Strength modifier.
Shield the Virtuous Paladin Uti l i ty 6
Y ou speak a prater of protection for an ally, who is surr ounded
by a shining halo.
Dail y • Div ine, Radi ant
Mino r Acti on Close burst 10
Target: One ally in burst
Effect: Unti l the end of the encounter, any enemy that hits
or misses the target ta kes 3 + your Cha ris ma modifier ra
diant d amage, unless that ene my is mark ed by the target.
Level 11: 6 + your Charisma modif ier radiant damage.
L e v e l 21 :9 + your Char isma modif ier radiant damage.
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Valiant Rush Paladin Ut i l i ty 6
Yo u plunge into battle with divine speed.
Encou nter • Divi ne
Mov e Actio n Pers onal
Effect: You move twi ce your spe ed to a square adjacent to
an enemy that is wi th in your line of sight at the start of
this movement.
L E V E L 7 E N C O U N T E R P R A Y E R S
Paladin Attack 7stral Thunder
The power of your god's dominion thunders through vour holy
symbol to pummel nearby foes.
Encounter • Divine , Imple ment, Thund er
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier thunder damag e. Unti l the
end of your next turn, the target takes a penalty t o attack
rolls equal to your Wis do m modifier.
Paladin Attack 7lade of Light
Asyou charge, a golden light envelops your weapon and fortifies
yo u against the powers of da rkness and fear.
Encounter • Divin e, Radi ant, We ap on
Standard Act ion Mel ee weapon
Target : On e creature
Attac k: Ch arisma vs. AC
Hit: 3[ W] + Charisma modifier radiant damage. Unti l the
end of your next turn, you gain a +2 b onu s to all defe nses
against fear or necrot ic effec ts.
S p e c i a l : W h e n charging, you can use this power in place of a
melee basic attack.
Comeback Smite Paladin Atta ck 7
Yo u shrug of f the effects of your enemies' attacks and strike back
with even greater purpose.
Encounter • Divi ne, We ap on
Standard Act ion Mel ee weap on
Effect: Before the attack, you make a saving th row against
each effect on you that a s a v e ca n end. You gain a bonus to
the attack roll and the dama ge roll equal to th e numbe r of
effects you s a v e against.
Target: One creature
Attac k: Strength vs . ACHit: 2 |W ] + Strength modifier damage.
Force of Arms Paladin Attack 7
You channelyour entire spirit into a powerful attack.
Encounter • Divi ne, We ap on
Standard Act ion Melee weapo n
Target: One creature
Att ac k: Strength vs. AC. If you have used the Ch ann el
Divinity power divine strength during this turn, you gain a
bonus to the attack roll equal to your Wis do m modifier.
Hit: 2 |W | + Strength modifier damage.
Price of Cowardice Paladin Atta ck 7
A searing flash of light punishes a foe who refuses to face you in
battle.
Encounter • Divi ne, Imple ment, Radi ant
Immedia te Interrupt C lose burst 5
Trigger: An enemy marked by you makes an attack that
does not in clu de you as a tar get
Target: The triggering enemy
Attac k: Charisma vs. Wil l
Hit: 2d10 + Charisma modifier radiant dama ge, and t he
target is b l inded until the end of your next turn.
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Resurgent Smite Paladi n Attack 7 I I Shackles of Justice
Your inspiring attack bestows healt h myour ally.
Encounter • Divine . Heal ing, We ap on
Standard Act ion Mel ee weapon
Target One creature
Atta ck: Strengt h or Chari sma vs. AC
Hi t 2 [W ] + Strength or Charisma modif ier damage,
and an ally wi th in 5 squares of you can spend a heal
ing surge. If the attack deals at least 20 damage, the
ally gains addit ional hit points equal to twi ce your
W isdom modifier.
L E V E L 9 D A I L Y P R A Y E R S
Final Rebuke Paladi n Attack 9
Yo u roar with outrage, ami your furious strike hurls your foe
away.
Daily • Divine , Rel iable, Wea po n
Standard Act ion Mele e weap on
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2 [ W| + Strength modif ier damage , and you push the
targe t 5 squares . If th e target end s this movement in a
square adjacent to a solid obstacle, the target takes 1 | W |
extra damage.
Paladin Att ack 9nightly Intercession
Y'ou command a foe to attack you instead of your companion.
Daily • Divi ne, We ap on
Immedia te In te r rup t Close burst 10
Trigger: An enemy wi th in 1 0 squares of you hits you r all y
wi th a mel ee or a ranged atta ck
Target: The triggering enemy
Effect: Th e triggering attack hits you i nst ead of th e ally.
Y o u pull the targe t to a squa re adjacen t to you and t hen
make the fo l lowing attac k agains t it.
Atta ck: Strength vs. AC
Hit: 2[ W] - Strength modifier damag e, an d the target
is subject to your divine sanc tion unti l the end of the
encounter.
Paladi n Attack 9ay of Reprisal
Y o u direct a beam of fierce radiance against an enemy and force
it to feel the pain of the wounds it inflicted onyour comrade.
Daily • Divine. Impleme nt, Radia nt
Immedia te In te r rup t C lose burst 5
Trigger: An enemy wi th in 5 squares of you h its your ally
Target: The triggering enemy
Attack: Charisma vs. Fortitude
Hi t 3d6 + Chari sma radiant damag e.
Miss: Half damage.
Effect: Th e ally hit ta kes half damage from the triggering
enemy's attack.
C H A P T E R 4 P a l a d i n
Pala din Atta ck 9
Consecrated light enfolds the enemy yo u smite, exacting a price
whenever that foe causes harm.
Dai ly • Divi ne, Radiant , We ap on
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Chari sma vs. AC
Hit: 2[W] + Charisma modif ier damage.
Eff ect Wh en ev er the target deals damag e, it takes 2d6
radiant damage ( s a v e ends).
Shout of Condemnation Paladin Att ack 9
Your thunderous words consign your foes to continual pain.
Dai ly • Divi ne, Imple ment, Thunde r
Sta nda rd Acti on Clos e blast 5
Target E a c h creature in blast
Attack: Strength vs. Wil l
Hi t 2 d6 + Strength modifier thunde r da mage , and the
target takes ongoing 5 thunder damag e and is subject to
your divine sanction ( s a v e ends both).
Miss: Hal f dama ge, and the target is subject to your divin e
sanction unti l the end of your next turn.
L E V E L 10 U T I L I T Y P R A Y E R S
Benediction Paladin Uti l i ty 10
A quick prayer grants rigor and strength to a comrade in battle.
Encounter • Divine , Heal i ng
Immedi ate React ion Close burst S
Trigger: An ally wi th in 5 squares of you hits wi th a melee
attack
Target: The triggering ally
Effect: The target can either spen d a healing surge or ma ke
two damage rolls for the attack an d use eit her result.
Paladin Uti l i ty 10ont of Healing
Divine beneficence Heals Y OU and your companion.
Dai ly • Di vine, Heal ing
Minor Act ion Close burst 5
Target: You and one ally in burst
Effect: You spend a heali ng surge, and ea ch target regains
hit points equal to your healing surge value.
Paladin Uti l i ty 10uiding Verse
In the sacred words of a prayer, yo u find the resolve to shake off
a deleterious condition.
Encou nter • Divi ne
Minor Act ion Personal
E f fec t You make a saving th row wi th a bon us equal to 1 -
your Wisdom modifier.
Paladin Uti l i ty 10ighteous Indignation
Seeingyour ally harmed enragesyou.
Dail y • Div ine
Immedi ate React ion Personal
Trigger: An enemy hits your ally wi th in your line of sight
Effect: The next time you attack before the end of your
next tur n, you gain a ^ 2 pow er bon us to the attac k
roll and deal extra damag e equa l to 2 + your Stre ngt h
modifier.
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L E V E L 13 E N C O U N T E R P R A Y E R S L E V E L 15 D A I L Y P R A Y E R S
Castigating Strike Paladin Attac k 13
A s y ou attack, you chideyour foes for neglecting you and compel
their intention.
Encounter • Divine , We ap on
Standard Act ion Mele e weapon
Target: One creature
Att ack : Stren gth or Charisma vs. AC
Hit : 1 | W| + Strength or Charisma modifier damage, and
each enemy w i th in 3 square s of you is subje ct to your
divine sanction unti l the end of your next turn.
Paladin Attack 13ompel Obedience
Y o u lend an enemy away from those under \vur protection.
Encounter • Divin e, We ap on
Standard Act ion Melee weapon
Target: One creature
Attack : Charisma vs. Wil l
Hit: 3| W| + Charisma modif ier d amage, and you shift 3
squares. You then pull the target 5 squares to a square
adjacent to you.
Paladin Attac k 13ye for an EyeY ou raise yo ur holy symbol and shout an imprecation to blind a
foe that dares to assault vour comrade.
Encounter • Di vine, Imp lement
Immediat e React ion Close burst S
Trigger: An enemy w i th in 5 squares of you hits your ally
Target: The triggering enemy in burst
Attack : Charisma vs. Wi ll
Hit: 2d8 + Charisma modif ier dama ge, and the target is
blinded unti l the end of your next turn.
Fervent Strike Paladin Attack 13
Still burning withyour ardent vow. you launch a might}- attack.
Encounter • Divin e, We ap on
Stand ard Action Mel ee wea pon
Target: One creature
Atta ck: Strengt h vs. AC . If the target is mark ed by you, y ou
gai n a +2 b onus to the atta ck roll, and you can score a
critical hit on a roll of 1 8-2 0.
Hit: 2| Wj + Strength modif ier damage. If you have used
ardent vow during this encounter, the attack deals extra
damage equal to your Wis do m modifier.
Paladin Atta ck 1 3ealous Smite
Being wounded in battle only makesyou strike the harder.
Encounter • Divin e, Wea po n
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Strength vs. AC
Hit: 3| W| + Strength modifier dam age , and the target is
subject to your divine sanction unti l the end of your next
turn. The attack deals 1 [W ] extra damage if the target
h as hit you since your last turn.
Divine Vengeance Paladin Atta ck 1 5
Bril l iance flares from you to dispense pain lo attacking enemies.
Dai ly • Divine , Radia nt, Stance
Min or Action Perso nal
Effect: Until th e stance ends, whe nev er an en emy hits
you or an ally adjacent to you w i th a melee attack, that
en emy takes radiant da mag e equal to 5 + your Wi sd om
modifier.
Paladin Attac k 1 5lames of Devotion
Divine fire ignitesyour consecrated weapon.
Dai ly • Divine , F i r e , W eap on
Standa rd Action Mel ee wea pon
Target: One creature
Att ack : Strength vs. AC
Hit: 2 |W | + Strength modifier fire damage.
Effect: Until the end of your next turn, your weapon attacks
deal 2d6 extra fire damage.
Sustain Min or: The effect persists.
Knight's Defiance Paladin Attac k 13Y o u demand that your foes meet you in battle, then strike fierce
ly against one of th em.
Dai ly • Divin e, We ap on
Standard Act ion Close burst S
Primary Target: E a c h enemy in burst
Effect: Befo re the att ack, you pull each primary target to a
square adjac ent to you, and each target is subject to your
divine sanction ( s a v e ends). Mak e a melee se conda ry
attack.
Secondary Target: One primary target adjacent to you
Atta ck: Chari sma vs. AC
Hit: 3 |W | + Charisma modif ier damage.
Paladin Attac k 15yre o f Judgment
Y o u consign a foe to the flames. The blaze consumes enemies
thai stay by its side.
Dai ly • Divin e, F i re , Re l iab le , Wea po n
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Strength vs . AC
Hit: 2 | W| + Strength modifier fire damage, an d ongoing
10 fire damage ( s a v e ends). Wh en ev er the target takes
this ongoing dam age, eac h ene my adjacent to it takes fire
dama ge equal to 5 + your Wi sd om modifier.
Paladin Att ack 1 5ower of Faith
A s you swingyour weapon, a surge of divine confidence buoys
the spirits of allies nearby.
Dai ly • Divine , We ap on
Standard Act ion Mele e weapon
Target: One creature
Atta ck: Chari sma vs. AC
Hit: 3| W| - Charisma modif ier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and any allies
wi th in 5 squ ares of you gain a +2 p ow er bo nu s to saving
thro ws. The bonus inc reases to +5 against cha rm or fear
effects.
C H A P T E R 4 I P a l a d i n
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L E V E L 16 U T I L I T Y P R A Y E R S
Devotion Paladin Uti l i ty 16
Your enemy seeks to overwhelm your reso l v e, b u t y o u r c a lm
certainty shields y o u and v o u r comrades.
Daily • Div ine
Immedia te Interrupt C lose burst 5
Trigger: An enemy hits yo u or your ally w i t h i n 5 squares of
you
Target: You and each ally in burst
Effect: E a c h target gains a +4 p owe r bonus to Fortit ude
and Wil l until the end of your next turn.
Paladin Uti l i ty 16ivine Aegis
Your god s h e l t e r s you a nd y o u r a l l i e s from h a r m .
Daily • Divi ne, S t a n c e
Minor Acti on Pers onal
Effect: Unt i l the st ance ends, you and any allies wi th in 2
square s of you gain a +2 bo nus to all def ens es.
Higher Cause Paladin Uti l i ty 16
When your body Jailers, your faith takes over (t> let yo u keep up
th e fight.
Daily • Divin e, Heal ing, S t a n c e
Minor Act ion Personal
Requirement: You must be bl oodied .
Effect: Unt i l the stance ends, you gain a +2 p owe r bonus
to saving thr ows. In addit ion, yo u gain regenerat ion 5
while bloodied.
Liberation Paladin Uti l i ty 16
H e a r i n g your call, your e m b a t t l e d comrade falls back to safety.
Encounter • Divi ne, Heal i ng
Move Act ion Close burst 5
Target: One ally in burst
Effect: Yo u pull the target a num ber of squares equal to
your Charisma modifier. At the e nd of this movement,
the target can spe nd a healing surge.
Prayer for the Valiant Paladin Uti l i ty 16
You seek aid for your beleaguered companions. A warm light
shines down, b r ing ing re l ief .
Dail y • Div ine
Minor Act ion Close burst 5
Target: E a c h ally in burst
Effect: E a c h target can make a saving throw with a power
bonus equal to your Charisma modifier.
L E V E L 17 E N C O U N T E R P R A Y E R S
Paladin Attac k 17ark of Terror
Asyou s t r i k e , y o u r god's presence f i l ls the enemy w i t h dread.
Encounter • Divin e, F e a r , W eap on
Standard Act ion Mel ee weapo n
Target : On e creatur e mark ed by you
Att ack : Strengt h vs. AC
Hit: 1 | W | + Strength modifier dama ge, and th e target is
stunned until the end of your next turn.
Reassuring Strike Paladin Attac k 17
Yo u l a n d a s o l i d blow and are rewarded with r e n e w e d vitality.
Encount er • Divi ne, Heal i ng, We ap on
Standar d Act ion Mel ee weapo n
Target: One creature
Attack: Strength or Charisma vs. AC
Hit: 3 [W ] + Strength or Charisma modifier damage. You
c an spend a heali ng surge and add your Wi sd om modi
fier to the hit points regained.
Paladin Attac k 17anctified Ught
A flash from your holy symbol sears your foes, particularly those
bearing your mark.
Encounter • Divin e, Imple ment, Radi ant
Standard Act ion Area burst 1 wi th in 10 squares
Target: E a c h creature in burst
Atta ck: Ch aris ma vs. Reflex
Hit : 1 d8 rad iant dama ge. If the target is marked by you,
the attac k instead deals 2d8 + your Charis ma modifier
radiant damage.
Paladin Attac k 17hattering Smite
A w e l l - p l a c e d strike punches through y o u r o p p o n e n t ' s d e f e n s e s .
Encounter • Divi ne, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 3 |W | + Strength modifier dama ge, and the target loses
all resistances until the end of your next turn.
Wrathful Smite Paladin Att ack 1 7
W i th a burst of whirl ing s t e e l . y o u batter dowti foes who sur
round you.
Encounter • Divi ne, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Atta ck: Chari sma vs. Reflex
Hit: 2[ W] + Charis ma modifier dama ge, and the target
takes a -2 penalty to attack rolls until the end of your
next turn. If the target is mark ed by you, the att ack deals
1 | W | extra damage.
H Y M N T O C O R E L L O N
Lord o f the wood, lord of the stars,
Mak er o f songs and teache r o f a r ts -
G r e a t Co rel lon , as you r serva nt I sta nd.
O p e n m y e y e s to th e wo rk s of you r h an d.
Lord o f the wo od , l igh ten my heart ;
Mak er o f songs, your wi sd om imp a r t .
G r e a t Core l l on , g rant me a dre am
Of the tw i l i g h t cour ts o f the Se ldar ine
Lord of magic, lo rd of s tar l ight ,
Lover of bea uty an d poe t of n i g h t -
Lon g l ies the p ath t h ro u g h mists and t h ro u g h moor
B u t hom e I w i l l co me to Arva ndor .
Paladin
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L E V E L 19 D A I L Y P R A Y E R S Smite the Soul Paladin Attack 19
Paladin Attack 19ame of Potency
I n it resounding voice, yo u speak an ancient angelic name that
stops your enemies in their tracks.
Dai ly • Div ine , Impl emen t, Thun der
Standard Act ion C lose burst 2
Target: E a c h enemy in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charis ma modifier thunder da mage, and the
target is immobi lize d ( s a v e ends).
Miss: Half da mage , and the target is slo wed ( s a v e ends).
Overwhelming Fervor
Y ou name your enemy a fo e of the faith and press th e attack
relentlessly.
Dai ly • Divi ne, Weap on
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit : 5| W] + Strengt h modifier dam age , and the target is
subject to your divine sanction unti l the end of you r next
turn. Whenever you attack the target until the end of the
encount er, the target is subject to your divine sancti on
until the end of your next turn.
Miss: Half damage.
Paladin Atta ck 1 9ighteous Resolve
E a c h How struck by your foe only heigh tensy our resistance.
Da i ly • Div in e , Weapo n
Standard Act ion Melee weapon
Target: On e creature
Attac k: Charisma vs. AC
Hit: 4[ W| + Charisma modifier damage .
Miss: Half damage.
Effect: Unt il the end of the encount er, wh en ev er the target
deals damag e to you or an ally, you gain tempor ary hit
points equal to 5 + your Wi sd om modifier.
Your wrathful strike drives deep, incapacitati ng your foe.
Daily • Di vine , Weap on
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit : 2 | W| + Stren gth modifier dam age , and th e target is
stunned ( s a v e ends).
After effe ct: T he target is dazed unti l the en d of its nex t
turn.
Miss: Hal f dam age , and the target is daz ed unt i l the end of
your next turn.
Paladin Attack 19 I I Wheel of Fate Paladi n Attack 19
Y ou un leash a flurry of attacks a g a ins t a l l nearby enemies,
drawing greater strength from their pain.
Daily • Divi ne, Heal ing, Weap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attac k: Strength vs. AC
Hit : 3[ W] + Stren gth modifier d amag e. If the attac k hits
tw o or more targets, you regain hit points eq ual to yo ur
healing surge value.
Effect: Until th e en d of the encounter , you gain regener ation
equal to your Wi sd om modifier whil e bl oodied.
L E V E L 2 2 U T I L I T Y P R A Y E R S
Paladin Uti l i ty 22ailure Is No Option
Your battle cry renews the determination of flagging allies.
Daily • Div ine , Heal ing, Teleportat ion
Standard Act ion C lose burst 3
Target: E a c h ally in burst
Effect: You teleport each target a numb er of squar es equa l
to your Charisma modifier. The target must en d this
mov em ent adj acen t to an enemy . Th e targe t then regains
hit poi nts eq ual to 1 5 + your Chari sma modifier.
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Holy Wings Pa lad in Uti l i ty 2 2
Majestic silver wings carry you past obstacles.
Encounter • Div ine
Minor Act ion Personal
Effect: Unti l th e end of your next turn, you gain a fly spe ed
equal to your spee d and a - 4 bonu s to AC against op
portunity attacks.
Inspiring Hymn Pa lad in Uti l i ty 22
You recite an ancient verse to avert i l l fo r t un e in ba t t le .
Encounter • Di vin e
Immedia te In ter rupt C lose burst 5
Trigger : An en em y scores a critical hit agai nst your ally
wi th in 5 squares of you
Target: The triggering en em y in burst
Effect: The target rerolls the attack and uses the second
result.
Return to the Living Pa lad in Ut i l i ty 22
Your tenacity defies even death.
Daily • Div ine , Heal ing
N o Act ion Personal
Trigg er: You drop to 0 hit points or fewe r an d do not die
Effect: You regain 1 hit point and can spend four healing
surges.
T H E DIVINE C O M P R O M I S E S
W h e n t he immor t a ls ha d w o n the wa r aga inst the pr i
mo r d ia l s , t hey f o u g h t a m o n g t h e m s e l v e s f o r d o m i n i o n
ove r var ious aspe cts o f the natura l wor l d . Ze h i r co ntes ted
w i t h P e l o r ov er mas ter y o f th e sky, fo r th e sun ban ish ed
darkness. P e l o r in t u r n f o u g h t w i t h Kha la , who se icy mis ts
a n d sn ow s b lo cke d th e l i fe-g iv ing rays o f th e sun . E a c h of
P e l o r ' s o ppon en t s ga the r ed a l l i es , and P e l o r ha d all ies of
hi s ow n . O n on e s i de s t ood Co r e l l on , K ha l a , Zeh i r , an d
S e h a n i n e , wh i l e on t he o the r s t ood Pelo r, Erathis , M o r a
d in , and Melo ra . Th e tw o fo rces argu ed fo r ages to no
ava i l , leav i ng hur ts an d grud ges tha t l inger st i l l .
At las t Ava nd ra par layed bet we en the tw o fac t ions. To
se t t l e t he a r gu men t be tw een P e l o r an d Zehi r , she of fere d
d a y a n d n igh t . As a compr om i se be twe en K ha la and Pelor,
s h e p r oposed a l t e r na t i ng s eas ons o f su mm er and win ter .
T h e gods, we ar y o f the i r quar re ls , agr eed . P e l o r ab ides
fa i th fu l l y b y h is ag r eem en t w i t h Zeh i r , bu t f r o m t i me to
t i m e Z e h i r s eek s t o shado w the sun du r i ng day t i me w i t h
a n ec l i pse. Kha la is no mor e, bu t th e R a v e n Q u e e n — w h o
ho lds sway ove r w in te r n ow— hon o r s t he anc ien t pac t .
Y e t she also tests P e l o r ' s reso lve , seek i ng to end s um me rs
ear l y an d del ayi ng spr ings as lon g as she can . In this w ay ,
au tu mn sn ow s an d spr ing tha ws ca n c o me ear ly or la te .
L E V E L 2 3 E N C O U N T E R P R A Y E R S
Censuring Radiance Paladi n Attack 23
Y o u r weapon sears a sigil into your foe that h i n d e rs it s at tacks
against your companions.
Encounter • Div ine , Rad iant , Weap on
Standard Act ion M e l ee weapon
Target: On e creature
Attack: Charisma vs. Fortitude
Hit: 3[ W] - Strength modifier radiant dama ge. Until th e
en d of your next turn, when ev er the target makes an
attack t hat does n't inc lude you as a target, the targe t is
weakened for that attack.
1 Champion's Call Paladin Attack 23 1
Youfunnelyour d ev o t i o n i n t o a mighty]
to you and leaves them reel ing .
e l l tha t dragsyourfoes
Encounter • Div ine, Impl emen t, Thu nder
Standard Act ion C lose burst 5
Pr imary Target: E a c h enemy in burst
Effect: You pull each prim ary targe t 5 squares and th en
make th e fo l lowing attack.
Secondary Target: E a c h en emy adjacent to you
Atta ck: Strength vs. Wi ll
Hit: 2d8 - Strength modifier thund er dama ge. If the
seco ndar y target is mar ked by you, it is also immob ili zed
until the end of your next turn .
Demand Respect Paladi n Attack 23
You visit divine p u n i s h m e n t on a foe that a t t a c k s your friends,
bowi ng it beneath vour god's displeasure.
Encounter • Div i ne , Implemen t , Rad iant
Immedia te In ter rupt Close burst 10
Trigger: An enem y makes an attack that does not include
yo u as a target
Target: The triggering en em y in burst
Attac k: Char isma vs. Wil l
Hit: 2 d1 0 + Charis ma modifier radiant dama ge, and y ou
knoc k th e target prone . Th e target is also bli nded until
the en d of your next turn.
Resurgent Wrath Paladin Atta ck 23
Your furious attack u n l e a s h e s d i v i n e m ight that revitalizes y o u
a n d a n a l l y .
Encounter • Div ine , Hea l ing , Weap on
Standard Act ion M e l ee weapon
Target: One creature
Att ack : Chari sma vs. AC
Hit: 3[ W] + Charis ma modifier da mage. You and one ally
adjacent to you can each choose to do one of the fo l low
ing things:
• Spend a heal ing surge (an d regain additi onal hit points
equal to twice your Wi sd om modifier if the attack deals
at least 30 damage).
• Make a saving thr ow ( wit h a bonus equ al to your
Wi sd om modi fier if the attack deal s at least 30
damage).
C H A P T E R 4 I Paladin
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Trial of Adversity Paladin Atta ck 23
Yo u confer determination and discipline on your allies, drawing
on their strength to steady your hand.
Encounter • Divine. We ap on
Standa rd Action Mel ee weap on
Target: One creature
Effect: Before the attack, you and each ally wi th in 5 squares
of you make a saving throw. You gain a +1 bon us to th e
attack roll and the damage roll for each ally who s a v e s
against an effect.
Atta ck: Strength or Chari sma vs. AC
Hit : 4[ W] * Strength or Char isma modif ier damage.
Spurn the Unworthy Paladin Attack 25
Yo u slap down a foe that keeps you from greater enemies.
Daily • Divine , We ap on
Standard Act ion Mele e weapon
Target: One creature
Att ack : Strength vs. AC
Hit: 3| W| - Strength modif ier dama ge, and you knock the
target prone.
Miss: Half damage.
Effect: You and the target swap places. Unti l the end of
the encounter, your melee basic attacks deal 1 | W | extra
damage.
5
2
<
<0 .
L E V E L 2 5 D A I L Y P R A Y E R S L E V E L 2 7 E N C O U N T E R P R A Y E R S
Paladin Atta ck 25iscipline the Unruly
Blinding radiance explodes from your weapon as you strike,
searing foes who dare to attack vour comrades.
Daily • Divine , Radiant, We ap on
Standard Act ion Mel ee weapon
Target: One creature
Atta ck: Chari sma vs. AC
Hit: 3|W | - Charisma modif ier radiant damage.
Effect: Unti l the end of your next turn, any enemy wi th in
5 squares of you that hits or miss es any ally takes 4d 6
radiant damage and is b l inded unti l the end of your next
turn.
Susta in Mi no r The effect persists.
Harsh Verdict Paladin Att ack 25
Yo u judge one of your enemies in the name of your god. and
none of its companions can hide from your wrath.
Daily • Divine , Radia nt, We ap on
Standard Act ion Mele e weapon
Primary Target: One creature
Pri mar y Attack: Cha risma vs. Wil l
Hit: 3 [W ) + Strength modifier damage.
Miss: Half damage.
Effect: Make a secondary attack that is a close burst 1 c e n
tered on the pr imary target.
Secondary Target: The pr imary target and each en em y in
burst
Seconda ry Attack: Chari sma vs. Wil l
Hit : The secon dary target takes ongoing 10 radiant
damage and cannot benefit f rom concealment or total
concealment ( s a v e ends both).
Mark of Weakness Paladin Atta ck 25
Your divinely inspired attack enfeebles yourfoe.
Daily • Divin e, We ap on
Standa rd Action Mel ee weap on
Target: One creature
Atta ck: Strength vs . AC
Hit : 3| W1 + Strength modif ier dama ge, and the target is
weakened and subject to your divine sanction ( s a v e ends
both).
Miss: Half damage , and the target is we ak en ed unti l the end
of your next turn.
Ardent Judgment Paladin Attack 27
A s you strike your foe. the power of your sacred vow shatters its
resilience.
Encounter • Divin e, We ap on
Stand ard Action Mel ee wea pon
Target: One creature
Att ac k: St ren gth vs. AC . If the target is mar ke d by you, you
gain a +2 bon us to the attack roll, and you can score a
critical hit on a roll of 18 -20 .
Hit : 2| W] + Strength modif ier damage. If you have used
ardent vow during this encounter, the target also gains
vulnerable 10 to ail damage unti l the end of your next
turn.
Astral Thunderbolt Paladin Attack 27
The power of the domini ons rings throughyour strike, andyou
raise your symbol to hurl divine thunder at a nearby foe.
Encounter • Divine , Thunder, We ap on
Standard Act ion Mele e weapon
Pri mar y Target: On e creature
Primary Attack: Charisma vs. Fortitude
Hit: 4| W] + Charisma modif ier thunder damage. The
primary target is slo wed and takes a -2 pena lty to attack
rolls unti l the end of your next turn. Make a secondary
attack that is a close burst 10 using your impl ement .
Secondary Target: One creature in burst
Secondary Attack: Charisma vs. Fortitude
Hit : 3d8 - Charis ma modif ier thunder damag e, and the
secondary target takes a -2 penalty to attack rolls unti l the
end of your next turn.
Paladin Attack 27verwhelming Smite
T he shining hand of the divine guides your weapo n, and none
can ignoreyou.
Encounter • Divine , Radiant, We ap on
Standard Act ion Mele e weapon
Target: One creature
Atta ck: Strength vs. AC
Hit : 4|W ] + Strength modif ier radiant dam age , and eac h
en emy adjacent to you is subject to your divine sanction
until the end of your next turn.
C H A P T E R 4 I Paladin
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Terrible Charge Paladin Attac k 27 Name of Awe Paladin Attac k 29
Your fervor d r ives y o u i n t o th e fr a y a n d s t r i k es t e r r o r into your
enemy.
Encounter • D ivine , F e a r , W e a p o n
Stand ard Acti on Mel ee 1
Effect: You charge and make the fo l lowing attack in place
of a melee basic attack.
Target: One creature
Atta ck: St rengt h vs. AC
Hit: 3| W] + Strength modif ier dam age , an d the target is
stunned unti l the end of your next turn.
Wrathful Flame Pala din Attac k 27
P u r e blue/ ire blazes from y o u r holy s y m b o l to d e v a s t a t e f o e s
around you.
Encounter • Divi ne, F i r e , Imp lement
S tandard Act ion Close burst 5
Target: E a c h enemy in burst
Attack : Charisma vs. Reflex
Hit: 4d8 + Charisma modif ier fire dama ge. If the target is
marke d by you. it is also dazed unti l the end of your next
turn.
L E V E L 2 9 D A I L Y P R A Y E R S
Day of Reckoning Paladi n Attack 29
L i k e an agent of vengeance, you appear b e s id e y o u r foe to de
liver t he kill ing blow.
Daily • Divin e, Teleportat ion, Wea po n
Stan dar d Actio n Mel ee 1
Effect: You te leport 1 0 square s to a squa re adja cen t to a
creature marked by you.
Target: One creature marked by you
Att ack : Strengt h vs. AC
Hit: 6[ W] + Strength modif ier damage.
Miss: Half damage.
Yo u ut ter an a n c i e n t name of such power that your enemies are
rooted to the spot, u n a b le t o e s c a p e .
Dail y • Divi ne, Imple ment, T hund er
Stan dard Actio n Close blast 5
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit: 5d8 + Charisma modif ier thunder damage, and the
target is immobil ized and weakened ( s a v e ends both).
Miss: Half dama ge, and the target is slo wed ( s a v e ends).
Effect: E a c h target is subject to your divine sanc tion until
the end of your next turn.
Prostration Pala din Attac k 29
I n a resounding voice, you command the respect of vour
enemies.
Daily • Divi ne, Lightning, Thunder, We ap on
Standard Act ion Close burst 1
Target: E a c h enemy in burst
Attac k: Strength vs . Reflex
Hit : 4| W| + Strength modif ier l ightning and thunder
damage.
Miss: Half damage.
Effect: You knoc k eac h target prone .
Sanctioned Slaughter Pala din Attac k 29
Y o u r g od demands y o u r e n e m y ' s b l o o d , and your weapon draws
it.
Dai ly • Div ine , Wea po n
Standar d Act ion Mel ee wea pon
Target: One creature
Att ack : Strengt h vs. AC
Hit : 4[ W| + Strength modif ier damage , and ongoing 10
damage ( s a v e ends).
Miss: Hal f damage, and ongoing 5 dama ge ( s a v e ends).
Devastating Surge Pal adi n Attac k 29
You give of your own v i t a l i t y to heal a n a ll y a n d w o u n d a n
enemy.
Daily • Divin e, Heal ing, We ap on
Standard Act ion Mel ee weapo n
Req ui re men t: You must have at least one healin g surge
remaining.
Effect: You spe nd a healin g surge but do not regain hit
points. Choose an ally wi th in 1 0 squares of you. That ally
regains hit points equal to your healin g surge valu e. The n
make the fo l lowing attack.
Target: One creature
Att ac k: Strengt h vs. AC
Hit: The target takes damage equal to your healing surge
value + your Strength modifier.
Miss: Half damage.
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N E W P A RA G O N P ATH S
CHAMPION OF C O R E L L O N" W i t h Corellon's grace I fear no foe in reach of my sword."
P r e r e q u i s i t e : P a l a d i n , m u s t w o r s h i p C o r e l l o n
A k n i g h t o f t he e la d r i n cou r t s , yo u a r e p l edg ed t o t he
serv ice o f the lo rds o f the fey . A l on g w i t h va l o r an d
mar t i a l sk i l l , yo u hav e sh ow n excep t i ona l pa t i ence ,
g r a c e , a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d i n e l a d r i n
a n d e l v e n r e a l m s a l i k e . Y o u f o l l o w a pe r son a l c od e
t h a t r e s e m b l e s t h e c h i v a l r i c t r a d i t i o n s o f the m o r t a l
wor ld , bu t yo u b r i n g a fey per sp ect iv e to the c on ce pt s
of honor , va lor , and fidelity. Mos t kn i gh t s a r c ob l i
ga te d t o p r o ve t h e i r b r a v e r y b y d e c l i n i n g a d v a n t a g e s
t h a t r e d u c e r i s k in ba t t le , bu t yo u do not sco rn the
bow , th e spe l l , o r the ru se o f w ar wh e n su ch tac t i cs
a r e e f f ec t i ve . Y o u hav e l e a r ned t ec hn i q ues f o r ma k i ng
th e best use of a g i l i t y a n d q u i c k n e s s e v e n w h i l e w e a r
in g the heav ies t a rm or .
A m o n g t h e e l a d r i n , t h o s e w h o f o l l o w th i s p a t h
a r c k n o w n a s t h e A e la v e l l i n S e l d u r i n e - t h e S w o r d
K n i g h t s o f t h e S e l d a r i n e . M o s t s u c h c h a m p i o n s a r e
e l a d r i n , e l v e s , o r ha l f -e l ves, fo r Co re l l on is the pat ron
o f t hese peop les . Ho we ve r , any nob l e wa r r i o r devo ted
to the l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n
o f C o r e l l o n . T h o s e c h a m p i o n s o f C o r e l l o n w h o a r e
of o th er race s find a w a r m w e l c o m e i n m o s t e l a d r i n
a n d e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d a s
ruathar ( " s t a r - f r i ends " ) , hon o r e d a l l i e s .
CHAMPION OF C O R E L L O N
PATH F E A T U R E S
R e s t o r a t i v e A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
spe nd an ac t i on p o i n t to ta ke an e x t r a a c t i o n , you c an
a l s o spe nd a hea l i ng su r ge .
S u p e r i o r D e f e n s e ( 1 1 t h l e v e l ) : I f y o u r D e x t e r i t y
sco r e is 13 or h igher , yo u ga in a +1 bon us to A C w hi le
we a r i n g he av y a r m or . I f yo u r Dex t e r i t y sco r e i s 1 5 o r
h ig her , the bon us is +2.
L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u i g no r e
th e spee d pena l t y f o r we a r i n g he av y a r m or . I n add i
t ion , w h e n yo u b l ood y an en em y or redu ce it to 0
h i t po in t s on yo u r t u r n , yo u ca n s h i f t 1 sq ua re as a
f re e act ion .
CHAMPION OF C O R E L L O N P R A Y E R S
Elegant Strike Cha mpi on of Corellon Attack 11
Y ou move and strike with a d a n c e r ' s grace, confounding your
foe.
Encounter • Div ine , We ap on
Standar d Act ion Mel ee weapon
Target: One creature
Atta ck: Charisma vs . AC
Hit: 3[ W] + Charisma modifier dam age , and the target is
slowed and cannot shift until the end of you r next turn.
W e a p o n : If you are wie ldi ng a light blade or a heavy
blade, you gain a bonus to the damage roll equal to your
Dexterity modifier.
Graceful Step C ha mpion of Corellon Uti l i ty 1 2
You maneuver with speed and b a l a n c e t h a t few warriors can
match.
Encounter • Divi ne
Move Act ion Personal
Effect: Yo u shift your speed. During this move ment , you
ignore difficult terrain a nd gain a +5 b onus to Acr obati cs
checks and Athletics checks.
Corellon's Wrath Cha mpi on of Corellon Attack 20
J u s t as C o r e l l o n ' s b l a d e o n c e t o o l ; t he ev e of G r u u m s h , so too
d o e s v o u r weapon s e ek v o u r e n e m v ' s e ve s .
Daily • Divi ne, Radian t, We ap on
Standard Act ion Mele e weap on
Target: One creature
Atta ck: Charisma vs. Reflex
Hit : 4[ W| + Char isma modifier radiant dama ge, and the
target is bli nded ( s a v e ends).
Miss: Half damage.
Effect: Your opportunity at tacks deal 1 dl 0 extra radiant
damage until the end of the encounter .
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DEMONSLAYER
" R u n back to the Abyss and tell them I'm coming. Let them
prepare their defenses and raise their armies. I look for
ward to obl i terat ing them all . ' "
P r e r e q u i s i t e : P a l a d i n
E m b o d i m e n t s o f c h a o s and c rue l ty , de mo ns ar e an
a f f r o n t to yo ur fa i th, and yo u see k to des tr oy th e m at
e v e r y o p p o r t u n i t y . Y o u h a v e r e ce ive d sp e c ia l b le ss
in g s a n d le a r n e d ba t t l e p ra ye rs th a t a re a n a t h e ma to
th e d e n i ze n s o f th e Aby s s . Y o u r a t ta cks p ie r ce th e i r
u n h o l y d e fe n se s , a n d s imp l y b e in g n e a r yo u causes
t h e m p a i n . Y o u wo n ' t re st u n t i l e ve r y d e mo n is dead .
Al l bu t the dark es t and most v i le o f g o d s r e g a rd
d e m o n s a s a b l i g h t upon the co sm os a nd urg e t he i r
fo l l owers to r o o t o ut d e m o n ic th re a ts wh e r e v e r th e y
a p p e a r . Mo s t we l l - o rg a n ize d fa i th s su p p o r t o rd e rs
d e vo te d to co n f r o n t i n g d e m o n s ; so m e a n o in t d e mo n -
s layers f r o m a mo n g th e ra n ks o f th e f a i t h f u l us i ng
a n c ie n t1
r i tua ls .
D E M O N S L A Y E R P A T H EEATLIRES
D e m o n s l a y e r ' s P r e s e n c e ( 1 1 t h l e v e l ) : A n y
de mo n tha t s ta r ts i ts t u r n ad j acent to y ou t akes
d a m a g e e q u a l t o y o u r W i s d o m m o d i f i e r . W h i l e a n y
de mo n is ad j acent to yo u, i t can ' t shi f t .
D e m o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n you
s p e n d a n a c t i o n p o i n t to ma k e a n a t t ack , the a t t ack
d e a l s e x t ra d a ma g e e qu a l to o n e - h a l f yo u r le ve l a n d
ig n o re s re s i s ta n ce s .
S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n yo u hit
a c re a tu r e th a t h a s va r i a b le re s is ta n ce w i t h a me l ee
at t ack , yo u negat e the res i s tan ce u n t i l the en d of t he
c r e a t u r e ' s nex t t u r n .
D E M O N S L A Y E R P R A Y E R S
Demonslayer's Smite Demonslay er Attack 11
You intone a prayer over your weapon , empowerin g it to over
whelm demonic defenses.
Encounter • D iv ine, Weap on
Standard Ac t ion Me lee weapon
Target: One creature
Att ack : St rength vs. AC. If the target is a dem on, you gain a
+2 bonus to the attack roll.
Hit : 3[ W] + Strengt h modifier dama ge, and the target loses
its resistances until th e end of your next tur n.
S p e c i a l : Whenev e r a demon wi th in 10 squares of you scores
a critical hit or spends an action point, you regain the use
of this power.
Demonslayer's Resistance Demonslayer Uti l i ty 1 2
A gleaming halo surrounds you and blunts the attacks of your
demonic foes.
Dail y • Div ine
Immedi ate Interrupt Persona l
Trigger: An enemy hits you
Effect: You gain resist 5 against damage dealt by the trig
gering enemy until the end of the encounter. If the trig
gering en emy is a dem on, the resistance increases to 10 ,
an d the enemy is subject to your divine sanction until the
en d of the encounter.
L e v e l 21: Resist 1 0, or resist 1 5 if the triggering enemy is a
demon.
Edict of Destruction Demonslayer Attack 20
You recite words of divine law as you attack, twisting your prey's
very be ing.
Dail y • Div i ne, Weap on
Standard Action Me lee weapon
Target: One creature
Att ack : Stren gth vs. AC
Hit : 3( W] + Strength modifier damag e, and the target is
affected by your edict of destruction ( s a v e ends). Until
the edict ends, roll a d4 a t the start of each of the target's
turns to deter mine t he edict's effect at that t ime. If the
target is a demon, roll two times and apply both results
(if you roll the same number twice, roll again).
1 . The target and each en emy adja cen t to it take 1 dl 0 +
your Strength modifier damage.
2 . The target gains vulnerable 5 to all damage until the
en d of your next turn.
3. The target is blinded until the end of your next turn .
4. The target t akes a -2 penal ty to attack rolls until th e en d
of your next turn.
Miss: Half dama ge . At the start of th e target 's next tur n,
roll a d4 to det ermi ne the effect, as above.
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DRAGONSLAYER
"My sword, my shield, and my faith are all I need to con
front the most terrifying monsters."
P r e r e q u i s i t e : P al a d i n
A c h a m p i o n mu s t fight ma n y monst ers , an d the most
savage an d fe roc ious o f thes e ar e drag ons. The y spor t
a d a u n t i n g a rs ena l o f c law s, fangs, s t ings, roars , an d
bre at h wea po ns , an d they are pro te cted by i r o n - h a r d
sca les a n d s u p e r n a t u r a l v i t a l i t y . Ma n y a lso ha ve a
w i ck ed , ca l cu la t i ng i n t e l l i gence . F e u wa r r i o r s s t and
a ch an ce aga inst suc h foes, bu t you hav e ma de i t
y o u r d u t y to p r o t e c t de fense less fo lk aga ins t t h e i r
dep r eda t i ons . Y o u seek ou t a l l des t r uc t i ve mo ns te r s -
i n c l u d i n g o th er fan tast ic beast s suc h as man t i cor es ,
w y v c r n s . a n d s p h i n x e s - a n d p u t a n e n d to t h e i r
reigns of te r ro r .
Y o u m i g h t be a hu nt er of so me ski l l , but you do
not re ly on pat ien t s t a lk i ng , t rap-set t i ng , o r su dd en
am bu sh to defeat yo ur swo rn enem ie s. Yo u mee t
mons te r s open l y i n ch i va l r ous comba t , p i t t i n g you r
s k i l l an d cou r age aga ins t fiery b r ea th an d f l a sh in g
fang. It 's a f a i r l igh t .
DRAGONSLAYER PATH F E A T U R E S
D r a g o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) : W h e n you
spe nd an act i on p o in t to la ke an e x t r a a c t i on , y ou
a lso ga i n a +2 bonu s to a l l de f ense s aga ins t c re atu res
ma r k ed by you . T h i s bonus l as t s u n t i l the end of yo ur
n e x t t u r n .
D r a g o n s l a y e r ' s C h a l l e n g e ( 1 1 t h l e v e l ) : T h e
first t i m e you ma r k a target d u r i n g an encou n te r , y ou
ga i n a +2 bon us to da ma ge r o l l s aga ins t t h a t target
u n t i l t h a t ma r k end s. Th e bo nus inc reas es to +4 a t
21st level.
T r u e H e a r t ( 1 6 t h l e ve l ) : Y ou ga in a + 2 bon us t o
Wi l l aga ins t fear e f fec ts .
DRAGONSLAYER P R A Y E R S
Challenging Smite D r a g o n s l a y e r A t i . u k I 1
Vour strike demands the attention of your chosen enemy, and
t h a i enemy ignores you at its peri l .
Encounter • Divine, We ap on
Stan dard Action Mel ee weap on
Target: One creature marked by you
Atta ck: C hari sma vs. AC
Hit: 3| W] + Charisma modif ier damage. Unti l th e start of
your next turn, your divine sanction and divine challenge
deal 10 extra radiant da mage.
Deflect the Blast Dragonslayer Uti l i ty 1 2
You take shelter behind j o u r trusty shield, protecting a nearby
f r i e n d as well.
Encount er • Di vin e
Immedia te In te r rup t Me lee 1
Trigg er: A close or an area att ack agai nst AC or Reflex
damages you
Req ui re men t: You must be using a shield.
E f fec t You take only half damage from the triggering at
tack. The damag e is also halved against one adjace nt ally
who took damage f rom the triggering attack.
Ground the Foe Dragonsl ayer Attack 20
T he p o w e r of your prayer hurls your foe to the ground.
Daily • Divine , F o r c e , ImplementStan dard Actio n Ran ged 10
Target: One creature
Attack: Charisma - 2 vs . Reflex
Hit : 5d6 + Chari sma modif ier force dama ge, and the target
is knoc ked pro ne and immobil ized ( s a v e ends).
Aftereffec t: The target is slo wed and cannot fly
( s a v e ends both).
Miss: Half dama ge. The target is sl owe d and is clumsy
whi le flying ( s a v e ends both).
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F A I T H F U L SHIELD
" B e h i n d me, friends They shall not touchyou.'
P r e r e q u i s i t e : P a l a d i n
Y o n a r c a l i v in g b u lw a rk , p ro t e c t i n g th e d e fe n se le ss .
Y o u a re (he she l t e r in the s to r m. As a f a i t h f u l sh ie ld ,
y o u p l a c e y o u r c o m p a n i o n s ' w e l l - b e i n g a b o v e y o u r
o w n .
F a i t h fu l sh ie l d s a r c su p re me e x a mp le s o f d e vo u t
wa r r i o rs , fo u n d in mo s t o f th e wo r ld ' s fa i th s . S u c h
wa r r i o r s sa fe g u a r d h o ly s i te s a n d d i v i n e se rva n ts .
O t h e r s set out i n t o th e wo r l d to le nd the i r ta len t s to
th o se w h o n e e d i t mo s t , wh e t h e r th e f o t k of a f r o n t i e r
t o wn su r ro u n d e d b y e n e mi e s o r a b a n d o f a d ve n tu r
er s wo rk in g to th w a r t a d i re th re a t .
R a t h e r t h a n fo cu s i n g o n d e a l in g d a ma g e , yo u g ive
yo u r co mp a n i o n s th e t i me th e y n e e d to w i n t h ro u g h .
Y o u m ig h t p a r tn e r w i th a n o th e r d e fe n d e r , f o rm in g
a n im p re g n a b le wa l l , o r wo rk w i t h a t ru s te d s t r i ke r ,
b lo ck i n g e n e my a t ta cks a n d c re a t i n g o p e n i n g s fo r
yo u r a l l y . W h e n y o u r g ro u p i s h a rd p r e s s e d , you
mig h t co v e r th e re t re a t , s lo w ly g iv in g g r o u n d wh i l e
yo ur f r iend s f lee to sa fe ty .
F A I T H F U L SHIELD PATH F E A T U R E S
S h e l t e r i n g H a n d s ( 1 1 t h l e v e l ) : W h e n e v e r yo u
use yo u r la y on hands powe r , the pow er 's ta rge t ga i ns a
+2 po we r bon us to a l l de f ense s u n t i l t he start of h is or
h e r nex t t u r n .
S h i e l d i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u sp e n d
a n ac t i on po in t to tak e a n ex t r a ac t i on , y ou an d ea ch
a l l y w i t h i n 5 sq uar es o f y o u a l so ga i n a +2 bo nu s to
A C a n d R e f l e x u n t i l the s ta r t o f yo ur nex t tu rn .
D e f e n s i v e P r e s e n c e ( 1 6 t h l e v e l ) : W h e n any
a l l y w i t h i n 5 squ ar es o f yo u tak es the sec on d w i n d or
t h e t o t a l de fe nse ac t ion , an y en em y tha t h i t s tha t a l l y
bef ore the en d of h i s or her next t u r n t a ke s ra d i a n t
d a m a g e e qu a l to 5 + yo u r W i s d o m mo d i f i e r .
F A I T H F U L SHIELD P R A Y E R S
Protecting Smite Faithful Shield Att ack 1 1
A decisive s t r i ke against your enemy gives your a l l ies a chance
to see to their own defense.
Encounter • Di v ine , Weap on
Standard Ac t ion Me lee weaponTarget: On e creature
Attac k: Charisma vs. AC
Hit: 2 | W| + Charisma modifier d amage, and each ally
wi th in 5 squ are s of you gains a +2 po we r bon us to all
defenses until the start of your next turn.
Constant Shield Faithful Shield Ut i l i ty 12
Y ou channel d i v i ne m i g h t through your shield to defend yourself
andyour charges.
Daily • D iv i ne, S t a n c e
Minor Action Personal
Requ i rement : You must be using a shield.
Effect: Until the stance ends, you and any allies adjacent to
yo u gai n a +2 po wer bon us to AC and Reflex. In ad diti on,
when you or any ally adjacent to you is pulled, pushed, or
slid, you can reduc e the forced m ove men t by 1 square.
Rampart of Strength Faithful Shiel d Attack 20
Y o u ra ise your sh ie ld , and from it bursts sc i n t i l l a t i ng a s t r a l radi
ance that drives back your foes.
Daily • D iv i ne, Imple ment , Radi ant
Standard Ac t ion Close burst 5
Requi rement : You must be using a shield.
Target: E a c h enemy in burst
Attac k: Char isma vs. Fortitude
Hit: 3d8 + Charisma modifi er radiant dama ge, and you
push the target 3 squares.
Miss: Half damage, and you push the target 1 square.
Effect: Until the end of the encounter, at the start of each
of your turns, if you have not mo ve d sinc e th e start of
your last turn, you can use a free act ion to grant yourse lf
an d each ally adjacent to you a ̂ 4 p owe r bonus to all
defenses until the start of your next tur n.
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GRAY GUARD
" D o whatever it takes to get the ob done, and worry about
the moral questi ons Inter."
P r e r e q u i s i t e : P a l a d i n , t r a i ne d i n I ns igh t a nd
I n t i m i d a t e
A s a p a l a d i n , y o u c l eav e t o p r i n c ip l es t ha t gu i de y ou
t h r o u g h l i f e , s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
y o u r m o r a l f o u n d a t i o n . E v e n H yo u don' t f o l l o w a
code of behav io r , yo u f o l l o w the pre cep ts o f yo ur god
an d wo rk to l i ve up to yo ur fa i th ' s expec ta t io ns. Yet
t he en em y neve r p lay s fa i r . S o m e t i m e s r u l e s m u s t b e
bent , o r e v e n b ro ke n, fo r th e gre ate r good.
N o on e kn ow s th is be t te r th an you , a gr ay gu ar d .
Y ou hav e ma de a ca r ee r o f de f y i n g expec ta t i ons an d
ma k i ng t he t ough cho i c es t ha t you r pee r s avo id .
F o r y o u , t h e e n d s j u s t i f y t h e m e a n s - e v e n s t e a l i ng ,
l y i ng , o r b r u ta l i n t e r r oga t i on . Y o u do wha t you mus t
to defea t the en emy . Yo u r tac t ic s don ' t ma k e y ou
p o p u l a r w i t h o th ers in serv ic e to yo ur god. M a n y see
yo u as da ng er ou s, a lm ost a s mu ch o f a th r eat as yo ur
ene mie s. Le t t he m sa\ \ \ ha t they wi l l . Yo u k n o w that ,
dee p d ow n , t hey f ea r yo u an d m i g h t e v e n r esp ec t yo u .
A s y o u c o n t i n u e d o w n t h i s p a t h , y o u m i g h t feel
e s t r a n g e d f r o m you r god . a d i s app o i n tm en t t o t he o ne
f or w h o m y o u h a v e sac r i f i ced so mu ch . T h e b lood
s t a i n i n g y o u r h a n d s h a s s o m e h o w d a r k e n e d y o u r
sou l , a l t h o u g h y o u r a bi l i t i e s a r e u n a f f e c t e d . B u t y p u
do wh at yo u mus t .
G R A Y GUARD P A T H F E A T U R E S
G r a y G u a r d A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
spen d an ac t i on p o i n t to ta ke a n ext ra a c t io n , yo u ca n
a l so sh i f t 3 sq ua r es as a f r ee ac t i o n . I n add i t i o n , yo u
ga in a +2 bon us to a t t ack ro l ls u n t i l the s tar t o f yo ur
next tu rn .
G r a y G u a r d V i g i l a n c e ( 1 1 t h l e v e l ) : Y o u a r e
t r a i n e d i n P e r c e p t i o n a n d S t r e e t w i s e . I n a d d i t i o n ,
e n e m i e s ma r k ed by yo u cann o t bene f i t f r o m c o n c e a l
incut o r to ta l c o n c e a l m e n t a g a i n s t y o u r a t t a c k s .
D e m o r a l i z i n g C r i t i c a l ( 1 6 t h l e v e l ) : W h e n you
score a cr i t i c a l h i t , the en em y nea res t to th e t a rget
lakes a -2 pena l t y to a t tac k ro l ls and a l l de fens es u n t i l
the end o f yo ur next tu rn .
G R A Y GUARD P R A Y E R S
Debilitating Smite Cra y Gu ar d Attack 11
S o jMinfiil is the injury to your enemy that it can barely con
tinue to fight.
Encounter • D ivi ne, Weap on
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit : 2 [ W| + Stren gth modifier dam age , and th e target is
dazed and slowed unti l the end of your next turn. If the
target ma kes an attack b efore the n, it is daz ed unti l the
en d of its next tur n.
Relentless Justice Gray Gua r d Uti l i ty 12
You persevere in yo ur ,m,i, ks unti l you make an e nemy pay.
Encounter • Divi ne
F r e e Act ion Persona l
Trigger: You do not hit wi th a paladin encounter attack
power
Effect: You regain the use of one paladin encounter attack
power that you have used during this enco unter .
Devastating Smite Gray Guar d Attac k 2 0
Divine power charges you r strike, tearing thro ugh your foe and
o p e n i n g it to your ally's attack.
Daily • Divi ne, Rel iable, Wea po n
Standard Act ion Melee weapon
Target: One creature
Attac k: Strength vs. AC
Hit: 4 [ W] + Strength modifier damage . You can expend a
use of your lay on hands powe r (or a pow er that you took
in place of it) to cause the attack to deal extra damage
equal to your heali ng surge value . Unt il t he end of your
next turn, the target grants comb at adv ant age to one ally
wi th in 5 squares of you.
C H A P T E R 4 Paladin
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HAMMER OF MORADIN
" I s t r i k e i n the name of the Soul Forger. Let my e n e m i e s
taste Moradin's w r a t h "
P r e r e q u i s i t e : C l e r i c o r p a l a d i n , p r o f i c i e n c y w i t h
w a r h a m m e r or t h r o w i n g h a m m e r , m u s t w o r s h i p
M o r a d i n
A s a devo t ee o f Mo r a d i n . yo u hav e ded i ca t ed you r se l f
to the d e s t r u c t i o n o f yo ur god 's t r a d i t i o n a l e n e m i e s
an d t he p r o t e c t i o n o f h is fa i th . In r e t u r n for yo ur
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to yo ur ha nd an d
sh ie lds yo u w i t h h i s power . I n som e l and s , h am me r s
o f M o r a d i n f o r m a n e l i te k n i g h t l y o rder o f c le r ic s an d
pa l ad i ns w h o de f end dw a r ve n c i t ade l s . O th e r s a r e
s o l i t a r y agents o f o rd er w ho us e t h e i r pow e r s t o p r o
t ec t t he w e a k an d c o n f r o n t i n j us t i ce whe r ev e r t he y
encounter i t .
A l t h o u g h m a n y h a m m e r s o f M o r a d i n a r c d w a r v e s ,
any he r o w h o w ie ld s Mo r a d in ' s d i v i ne po we r i s f r ee
to choo se t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to
Mo r a d i n f o r t he s t r e n g t h to h o l d ba ck ev i l an d defea t
t h e w i c k e d . H u m a n k n i g h t s , e l a d r i n s w o r d s m i t h s ,
an d d r a gon bo r n ba t t l e -p r i es t s a r e a l l nu mb e r ed
a m o n g t h e h a m m e r s o f M o r a d i n .
HAMMER OF MORADIN
PATH F E A T U R E S
H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a + 1 b o n u s
to a t t ack r o l l s w i t h h a m m e r s .
P o w e r f u l A c t i o n ( 1 1 t h l e v e l ) : W h e n you spe nd
an ac t i on p o i n t to ma k e an a t ta ck, eac h ta rget h i t by
the a t t ack i s kn oc ke d p r one o r dazed u n t i l th e en d o f
y o u r n e x t tu r n . Yo u ch oo se the e f fec t fo r ea ch ta rget
a f te r the a t ta ck ' s o ther e f fec ts ar e res o lv ed.
C h a m p i o n ' s A u r a ( 1 6 t h l e v e l ) : Y o u a n d a n y
a l l i e s w i t h i n 3 squ ar es of yo u ga in a +4 bo nu s to al l
de fe nses aga i nst fear e f fec ts .
HAMMER OF MORADIN P R A Y E R S
Hammer of Moradin Attack 11ammer Throw
Y ou hurl your hammer, ft bashes on e oe and sp ins th rough
the a i r to knock a n o t he r to th e ground before r e t u rn ing to your
hand.
Encounter • Divi ne, We ap on
Standard Act ion Rang ed 10
Requ ire ment : You must be wieldin g a hammer.
Primary Target: One creature
Primary Attack: Strength vs. Fortitude
Hit: 2[ W] + Strength modifier dama ge, and the target is
dazed until the end of your next turn. Make a secondary
attack.
Secondary Target: One creature wi th in 3 squ ares of th e
primary target
Secondary Attack: Strength vs. Fortitude
Hit : 1 [ W] + Strength modifier damag e, and you knock the
seco ndary target prone .
S p e c i a l : W h e n you use this power, you can make the
attacks as if your h amm er w as a heav y t h ro wn weapon.
The hammer returns to your hand after the attacks are
resolved.
Stalwart Defense Hammer of Moradin Uti l i ty 1 2
Moradin's power shields you from the onslaught of your foes.
Daily • Di vine , S t a n c e
Minor Act ion Person al
Effect: Unti l the stanc e end s, you gain resist 5 to all da m
age and a +2 bon us to Fort itud e.
Ha mm er of Morad in Attack 20uake Strike
Yo u slamyour hammer to the ground, un le a sh i n g a n ea r th-
quake that represents Moradin's wrath.
Dai ly • Divine , Thunder, W e a p o n , Zone
Stand ard Acti on Clos e blast 5
Req uir emen t: You must be wield ing a hammer.
Target: E a c h creature in blast
Attack: Strength vs. Fortitude
Hit : 2[ W] + Strength modifier thu nder dama ge, and you
knock the target prone.
Effect: The burst creates a zone of difficult terrain that lasts
until the end of the encounter.
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H O L Y CONQUEROR
"N o wal l is too h igh and no moat too wide to protect a
v i l la in from my wrath. B a s t i o n s of evil cannot stand
before me."
P r e r e q u i s i t e : P a l a d i n , ardent vow p o w e r
Y o u a r e a d i v i ne wa r r io r in ser v i ce to a de i ty o f o r der
and r i gh teous ness , l ook i ng bey ond t he i mme d i a t e
thre at o f ev i l to i ts sourc e. Yo u se t m i g h t y goa ls of
t r iu mp h, s uch as the ov er t hro w o f a te r r ib l e ty rant o r
t he f a l l o f a nat i on o f v i l l a i ns , to tear po we r f r o m your
de i t y ' s en em ie s an d g i ve it t o t he dese r v i ng . Y o u ha ve
no in terest in p osses s ing a t e r r i t o r y an d seek to pre
s e rv e go ve r na nce by v i r t uou s r u l e r s .
Y o u a r e s ing le mi n de d in yo ur pursu i t o f a goa l
an d go to a lmost a ny le ngt h to ac h i ev e i t . an d yo u ar e
bet ter sui ted to the role of a f r o n t l i n e so ld i e r th an a
leade r . Y ou p r e fe r t o cha r ge i n t o ba t t l e , us i ng ardent
vow to smi te you r foes. Yo u h a v e l i t t l e pa t i enc e fo r
nego t i a t i on a nd can be imp u l s i ve t o a fau l t .
H o l y c o n q u e r o r s o f t e n w o r s h i p B a h a m u t . K o r d . o r
P e l o r . g l o r i f y i n g the i r god w i t h e a c h v i c to ry in ba t t le .
M a n y h a v e s t r ong con nec t i o ns t o spec i f i c l oca t i ons
that we re se ize d in bat t l e or tha t ho ld par t ic u l ar re l i
g i ous s i gn i f i can ce .
H O L Y C O N Q U E R O R P A T H F E A T U R E S
H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u dea l ex t ra
d a m a g e w i t h your ardent vow. you a l so pu sh th e target
1 sq ua r e . As a f r ee ac t i on , yo u can sh i f t 1 squ ar e
c lose r to th e t arget .
D i v i n e F o r t i f i c a t i o n ( 1 1 t h l e v e l ) : W h e n you
spend an ac t i on p o in t to ta ke an ext r a ac t i on , ea ch
en em y ad jacen t to yo u is sub je ct to yo ur d i v i ne sane
t i o n u n t i l the en d o f yo ur next tu rn .
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n yo u or any al ly
adjace nt to yo u is pu l l ed , pus he d, or sl id, y o u ca n use a
f ree act i on to re duc e the fo rced mo ve me nt by a nu mb er
of squa res equa l to one -ha l f you r S t re ngt h mo d i f i e r .
H O L Y C O N Q U E R O R P R A Y E R S
Charge of Holy Conque ror Attack 11
the Conqueror
A s an enemy launches an attack at your comrade, you give a
defiant yell an d charge across the battlefield at the foe.
Encounter • Divi ne, Wea pon
Immediate Interrupt Melee weapon
Trigger: An enemy makes an attack roll against your ally
with in 5 squ are s of yo u
Effect: Yo u charge the triggering en em y and m ake the fol
low ing att ack in place of a mel ee basic attack .
Target: The triggering enemy
Att ack : Strengt h vs. AC
Hit: 2 |W ] + Strength modifier d amage.
Effect: The target is subject to your divine sa ncti on until
th e start of you r next t urn.
Sacrificial Intervention Holy Conque ror Uti l i ty 12
You appeal to your god and leap to lake the wound meant for
an ally condemning the foe for its insolence.
Encounter • Divi ne, Teleportat ion
Immediate Interrupt Close burst 5Trigger: An enemy hits your ally wi th in 5 squ ares of yo u
wi th a melee or a ranged attack
Target: The ally hit by the triggering enemy' s attack
Effect: You and the target telepo rt. swa ppi ng positions.
Th e triggering enemy 's attack hits you instead. Until the
end of the encounter, whe nev er you end your turn adja
cent to the triggering enemy , it is subject to y our divi ne
sanction unti l the end of you r next t urn.
Take the Keep Holy Conque ror Attack 20
You cry out. urging you r foes to utturfeyou. Y ou r shout encour
ages vour allies to seize enemv ground.
Dai ly • Divi ne, Wea pon
Standard Act ion Close burst 3Target: E a c h ene my in burst
Effect: You pull each target to a square adjacent to you.
an d each target is subject to your divine sa ncti on until
the end of your next turn. E a c h ally in the burst can shift
a numb er of squares equal to your Wi s do m modifi er as a
free action but cannot end this movement closer to you.
You then make the fo l lowing melee attack.
Target: E a c h enemy adjacent to you
Attac k: Strength vs. AC
Hit: 3[ W| t Strength modifier damage.
Miss: Half damage.
C H A P T E R 4 j P a l a d i n
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KNIGHT OF THE C H A L I C E
"Begone, d e v i l s . ' Y o u h a ve no power here "
P r e r e q u i s i t e : P a l a d i n
Dev i l s sc he me am i d t he l aye r s o f t he N i ne He l l s a nd
in fes t t he w o r l d w i t h e v i l . Y o n a r e swo r n t o p ro te c t
i n n o c e n t s f r o m t h e i r i n f e r n a l m a c h i n a t i o n s . T o th is
e n d . y o u h a v e j o i n e d an o r de r o f l i ke - m in ded wa r r i o r s .
T h e K n i gh t s o f t he Ch a l i c e t ake t h e i r o r de r ' s nam e
f r o m a n a r t i f a c t be long i ng t o t he d e i t y s l a i n b y A s m o
deus wh en he asc end ed t o godh ood . I t i s r u mo r e d
t h a t w i t h a s ing le drau ght o f wa te r f r o m t he cha l i ce
o f t h a t de i ty , the d r i n k e r ca n a ton e fo r an y w ro ng
a n d c o m p l e t e l y p u r i f y h is or he r sou l. S o m e say that
d r i n k i n g f r o m t he cup ca n t u r n any be i ng , eve n
A s m o d e u s h i m s e l f , f r o m e v i l t o good . W h e t h e r o r
not these ta l cs o f the se le gen dar y proper t ie s ar e t rue ,
t he cha l i ce i s undo ub te d l y a pow er f u l a r t i f a c t for
good , an d man y K n igh t s o f t he Cha l i c e seek i t. S o m e
pu r s ue a l o f t i e r goa l s t i l l : to res ur r ect the c ha l i ce ' s
d i v i ne ow ne r and r es to r e h i m to h i s t h r o ne .
A s a K n i g h t o f t h e C h a l i c e , y o u r e m a i n v i g i l a n t
for an y sig ns of i n f e r n a l ac t iv i ty . Y o u a i d a l l o f goo d
hea r t w h o s tand i n t he pa th o f dev i l i sh i n f l ue nce , an d
you an sw er t he ca l l o f you r f e l l o w k n i g h t s w he n t he
po wer s o f the N i ne He l ls ga t her in fo rce .
>u I • ItUlyiyuu
KNIGHT OF THE C H A L I C E
P A T H F E A T U R E S
C e n s u r e D e v i l s ( 1 1 t h l e v e l ) : Y o u g a i n t h e C h a n
n e l D i v i n i t y p o w e r censure devils.
S a v i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n y ou sp end a n
a c t i o n p o i n t to tak e a n e x t r a ac t i on , yo u a lso ma k e a
s a v i n g t h r o w aga i nst ea ch e f fec t on yo u t h a t a s a v e
c a n en d. f f an e f fec t wa s ca us ed by a dev i l , yo u ga i n a
+2 bonu s to the sav i ng t h r o w aga ins t t h a t e f fec t .
A u r a S u p p r e s s i o n ( 1 6 t h l e v e l ) : W h e n y ou hi t
a n y c r e a t u r e m a r k e d b y y o u t h a t ha s a n aur a , t he
au r a i s deac t i va ted . T h e c r e a tu r e canno t r eac t i va te
the aur a bef ore the en d of yo ur n e x t t u r n .
KNIGHT OF THE C H A L I C E P R A Y E R S
Knight of the Chalice Featurehannel Divinity:
Censure Devils
T h e power of your faith pains your d i a b o l i c a l en em i es .
Encounte r • Div ine, Impl ement
Minor Act ion Close burst 5
Target: E a c h devil in burst
Attac k: Charisma vs. Wil l
Hit: The target is wea ken ed until the end of your next turn.
Ensnaring Smite Knight of the Chali ce Attac k 11
Yo u h i n d y o u r foe with ancient magic used to imprison d e v i l s .
Encounter • Divi ne, We ap on
Standard Act ion Mel ee w e a p o n
Target: One c r e a t u r e
Attack: Charisma v s . AC
Hit : 1 [ W] + Charisma modifier dama ge, and the target is
restrained until the end of your next turn. If the target is
a devi l mar ked by you, it takes 1 [W ] extra damage and
can't te leport ( s a v e ends).
Heavenly Courage Knight of the Chali ce Uti l i ty 1 2
H o n e y e d w o r d s and m a l i c i o u s threats have no effect on you but
bring p u n i s h m e n t to your foes.
Encounter • Divin e, Radi ant
N o Act ion Personal
Trigger: You fail a saving th row against achar m or fear effect
Effect: You reroll the saving throw. If you s a v e , the enemy
that caused the ch arm or fear effect takes radiant da m
ag e equal to your Char isma modifier.
Knight of th e Chal ice Attac k 20lessing of
the Chalice
Invoking the power of your o r d e r' s o a t h , y o u infuse your bladewith holy light to t h w a r t y o u r e n e m y .
Daily • Divi ne, Radiant , We ap on
Standard Act ion Mel ee weapon
Target: One creature
Attac k: Charisma vs. AC
Hit: 4[ W] + Charisma modifier radiant dama ge, and the
target take s a -2 penal ty to attack rolls ( s a v e ends). If the
target is a devil, it also takes ongoing 1 0 radiant damag e
( s a v e ends).
Miss: Half dama ge, and the target tak es a - 2 penalty to
attack rolls until the end of your next turn.
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QUESTING KNIGHT
"I measure my worth by that which I seek.'
P r e r e q u i s i t e : P a l a d i n
Y o u hav e sw or n a sac re d vo w to pu rs ue a grea t ques t
t ha t has cha l l eng ed t he devo t i on o f d i v i n e c ha mp i on s
fo r cen t u r i e s .
A s a q ues t i ng k n i g h t , yo u must meet your god 's
d e m a n d i n g s t a n d a r d s t o p r o v e y o u r s e l f w o r t h y o f
s u c c e s s . De pe nd in g on t he na tu r e o f yo u r de i t y , yo u
m i g h t h a v e t o demo ns t r a t e ou t s t and ing cou r a ge , pe r
s e v e r a n c e , h u m i l i t y , i n d o m i t a b i l i t y . w i s d o m , h o n o r ,
f u r y , or piety. T h e objec t of t he ques t co ul d be a lost
re l ic , a h i dd en or ac l e , the wor ds o f a ho ly verse no w
forgot ten , the des t ru c t i on o f a n ar t i fac t in i mi ca l to
yo ur god . o r the defeat o f a le gen dar y foe .
B e c a u s e t h e t r a i l l ead i ng t o yo u r u l t i ma te goa l
som e t i mes g r o ws co ld , you ne ed no t aban do n you r
c u r r e n t c o n c e r n s e n t i r el y . C o n t i n u e w i t h y o u r a d v e n
tu re s, an d s t r ive to be the best yo u ca n be. bu t wa tc h
car e fu l l y for s igns an d por t en ts tha t lea d yo u o nw ar d
in yo ur qu est .
QUESTING KNIGHT PATH F E A T U R E S
R e s o l u t e A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u spe nd
a n a c t i o n p o i n t to tak e an ext ra ac t i on , yo u a lso m ak e
a s a v i n g t h r o w w i t h a +2 b on us .
T r u t h S e n s e ( 1 1 th l ev e l ) : Y o u ga in a + 2 bonus t o
W i l l a g a i n s t c h a r m , fe a r, a n d i l l u s i o n ef fect s a n d a +2
bo nu s to Ins igh t che ck s.
K n i g h t ' s R e s u r g e n c e ( 1 6 t h l e v e l ) : W h i l e y o u
a r e b l oo d ie d , yo u c an use you r seco nd w i n d as a f r ee
ac t i on on yo u r t u r n .
F O R T H E DM:
DE VI SI NG A Q UE ST
I f a play er choo se s this p ath , yo u sho ul d prov ide a cha l
leng ing quest tha t a l low s th e o the r par ty me mb er s to
con t r i bu t e . A goo d s t ru c tur e is th r ee c lu es sca t te red
th r ough adven tu r e s d u r i n g the parag on tier.
F o r exam ple , i f th e quest ing kn igh t is se ek in g a lost
c r own , you m i g h t desi gn a que st tha t ul t ima tely lea ds to
a c ryp t be l ow a ru in ed cast le . The f i rs t c lu e could b e a
s ignet r ing be long i ng to a nob l e w h o serve d the anc ien t
ru le r , fou nd am on g t reasure in an o th erwi se unre la ted
adven tu r e . Th e sec ond c lue m i g h t b e a fres co in an aban
do ne d shr ine , dep ic t ing the nob l e wea r i ng the r ing and
relat i ng his story to a scr i be. Th e t h i r d c l ue m i g h t be the
scr ibe 's long- los t book, wh ic h conta ins the na me o f th e
cast le whe re the cr ow n no w l ies .
C l u e s ca n serve as exce l len t h ook s fo r in t ermed ia t e
adven tu r e s . F o r examp l e , a f t e r f i n d i n g the sig net r ing,
some r esea r ch m i g h t lead the quest i ng kn igh t to a n ol d
acc ount o f a t rav e ler w h o v is i ted the anc i ent n ob l e ' s
pa l ac e , w h i c h j u s t h app ens to l ie near the loca l e whe re
y o u hav e se t the par ty ' s next adven tur e .
QUESTING KNIGHT P R A Y E R S
Strength of Ten Quest ing Knight Attack 11
Your conviction lends you the force to repel nearby foes.
Encounter • Divi ne, F o r c e , Weap on
Standard Act ion Close blast 3
Target: E a c h enemy in blast
Attack: Charisma vs. Fortitude
Hit : 2 [W ] + Char ism a modifie r force dam age , and you
push the target 3 squares. Th e target is also subject to
your divine sanction unti l the start of yo ur next turn .
Effect: After the attack, you shift to a square wi th in the blast.
Quester's Discipline Quest ing Knight Uti l i ty 1 2
Deceit, despair, and weakness find no purchase iny our heart.
Dail y • Div ine
No Act ion Persona l
Trigger: An attack that wou ld blin d, daze, dom in at e, stun, or
weaken you hits you
Effect: The triggering attack' s conditi ons are negat ed
against you.
Virtuous Wrath Ques ting Knight Attack 20
Your unflinching dedication is a dreadful bane toyour enemies
who recoil from the strike.
Dai ly • Divi ne, F e a r . Rel iable, Wea po n
Standard Act ion Melee weapon
Target: One creature
Atta ck: Charisma vs. Wi ll
Hit: | 4W ] + Chari sma modifier damage, and you push the
target 5 squares. Th e target is we ak en ed ( s a v e ends).
< II A P I E R 4 P a l a d i n
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SCION OF S A C R I F I C E" Y ou r threats are mean ing less to me. Nothing you say can
save you from death at my hands. "
P r e r e q u i s i t e : P a l a di n , ardent vow p o w e r
T h e co re o f yo ur va l ues an d the cod e y ou f o l l o w
a r e r oo ted i n you r w i l l i n gnes s t o g i ve yo u r l i f e for
a g reat er pur pos e. Yo ur bo dy an d sou l a r e s t r ong,
an d yo u do not s h r i n k f r o m g i v i n g up so me o f that
s t r e n g t h t o he l p o the r s . Y o u s t r i k e ou t w i t h d i v i n e
f u r y t h a t r a c k s y o u w i t h p a i n b u t i m b u e s y o u w i t h
even g r ea te r s t r eng th . Y ou me as u r e yo u r w o r t h by th e
foes yo u def eat.
A s a sc i on o f sacr i f i c e , yo u are zea lou s in t he
ex t r eme , eage r t o mee t t he enem i es o f yo u r fa i th
r e g a r d l e s s o f t h e c i r c u m s t a n c e s . W h e n o the rs pau se
an d de l i be r a t e , yo u ac t - f o r be t t e r o r f o r wo r se . Ho w
eve r , yo u ar e not sui ci dal . I f y ou en co un te r a foe
c l e a r l y b e y o n d y o u r a b i l i t y to def eat , y ou ret reat to
wo r k t owa r d t he da y w he n yo u r powe r ma t che s t he
enemy ' s . O r yo u m i g h t t u r n a s i de t o a i d co mpa n i on s
w h o a r e i n dange r , o r w i t h d r aw t o ca r r y t he i n j u r e d
a w a y f r o m ba t t l e . But in most f i g h t s y o u a r e g r i m an d
f e a rl e s s. W h e t h e r y o u fa l l i n t he e f f o r t to def eat a
m i g h t y foe or su rv iv e to fac e a n e w thre at t o m o r r o w
l ies in the ha nd s of yo ur god .
SCION OF S A C R I F I C E
PATH F E A T U R E S
D e v a s t a t i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n yo u
spe nd an ac t i on p o i n t to ma ke an a t tack , the a t ta ck
d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r .
I f yo u a r e b lood ied , you a l so add yo u r W i s d o m mo d i
f i e r to the d am ag e.
U n f l i n c h i n g P e r s i s t e n c e ( 1 1 t h l e v e l ) : Y o u g a i n
a n a d d i t i o n a l use of ardent vow e ac h day.
M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n an a t t ack
re duc es y ou to 0 hi t p o i n t s o r fewer , yo u ca n us e an a t -
w i l l a t t ack powe r befo r e f a l l i n g u n c o n s c i o u s .
SCION OF S A C R I F I C E P R A Y E R S
Scion's Sanction Scion of Sacrifi ce Attac k 11
You lash out against foes around you and dare them to strike
back.
Encounter • Divin e, We ap on
Standard Act ion Close burst 1
Effect: Befo re the attac k, you can take dam age equal to y our
level, which can't be reduced in any way. If you do so, the
attack deals 2[ W| extra damage.
Target: E a c h enemy in burst
Attac k: Charisma vs. AC
Hit : 2 | W| + Charisma modifier damage.
Effect: E a c h target is subject to your divi ne sancti on until the
start of your next turn.
Scion's Healing Scion of Sacrifice Uti l i ty 1 2
You offer up part of your life force to restore your wounded ally.
Dail y • D ivi ne, Heal i ng
Minor Act ion Close burst 1 0
Target: One ally in burst
Effect: You take dama ge equal to your l evel, whi ch c an't b e
reduc ed in any way. The target regains hit points equal to
his or her healing surge value.
Scion of Sacrific e Attac k 20unishing Flame
Divi ne /lames flood over you. consuming nearby foes in a pyre
of retribution.
Daily • D ivi ne, F i r e , Imp lement
Standard Act ion Close burst 3
Target: E a c h enemy in burst
Att ac k: Char isma vs. Reflex
Hit: S d8 + Charisma modifier fire damage.
Miss: Half damage.
Effect: Unt i l the end of the encounter, when any enemy
wi th in 5 squares of you deals damage (not ongoing
damage) to any ally, that enemy takes fire dama ge equal
to your Charisma modifier.
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S L A Y E R OF THE DEAD
Life and Death S l a y e r of the Dead Uti l i ty 1 2
Entwined
" S t a y in your graves, hungry dead Or when I a m done
with you there wi l l be nothing left to rebury."
P r e r e q u i s i t e : P a l a d i n
T h e t i n d e a d t h a t c r aw l ou t o f the ear t h an d s ha mb le
f r o m c h i l l h a r r o w s a r e a n u n n a t u r a l b l i g h t up on t he
la nd. You have tak en up the ch ar ge o f des t r oy i ng
these ho r r o r s w i t h t h e b r i l l i a n t l i g ht o f yo ur fa i th . T h e
U n d e a d are no longer the peop le they once wer e , and
send ing t he m back to t h e i r grav es is th e on ly w a y to
r espec t t hose wh os e co r ps es wa l k aga in i n und ea t h .
Y o u we re app o i n t ed to yo ur ho ly task a f te r und er
g o i n g s a c r e d r i t u a l s an d l ea r n i ng anc ien t p r ay e r s tha t
invest you w i t h the po we r to erad i ca te the wa lk i ng
d e a d . Th is par ago n pat h is we l l su i ted to fo l l owers o f
P e l o r . god o f the sun an d ene my o f the cre at ure s o f
d a r k n e s s . P a l a d i n s o f l o u n too are ded ic a t ed to f o i l i n g
the p l ans o f Ve cn a. w h o is the god o f un de at h as we l l
a s t he keepe r o f f o u l sec r e t s . How eve r , ma ny de i t i e s
e n c o u r a g e t h e i r fo l lowe rs to d is pat ch the un dc ad as
v io l a t ion s o f d i v i ne law . so s lay er t r a d i t i o n s a r e s t r o n g
am on g the devotees o f ma ny g ods.
S L A Y E R OF THE DEAD
PATH F E A T U R E S
I n c a n d e s c e n t A c t i o n ( 1 1 t h l e ve l ) : W h e n yo u
spe nd an ac t i on p o i n t t o ma k e an a t t ack , t h a t a t tack
d e a l s e x t r a r ad ian t dam ag e eq u a l t o 5 + you r W i s d o m
m o d i f i e r aga inst the first tar get hit by it.
S c o r n t h e D e a d ( 1 1 t h l eve l ) : Y ou ga in r esi s t
necr o t ic eq ua l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e
res i s tan ce inc reas es to 10 + yo ur S t r eng th m o d i f i e r at
21st level.
S l a y e r ' s P r e s e n c e ( 1 6 t h l e v e l ) : W h e n yo u b lo ody
any und ca d cr eat ure or re du ce i t to 0 h i po in t s , ea ch
e n e m y w i t h i n 5 sq ua re s of yo u takes a -2 pen al ty to
a t t ack r o l l s u n t i l the en d o f yo ur nex t t u r n . I hi s is a
fear ef fect .
S L A Y E R OF THE DEAD P R A Y E R S
Light of the Living S l a y e r of the Dead Attack 11
Your strike flares wi th holy radiance, which scars nearby
undead.
Encounter • Divi ne, Radia nt, We ap on
Standa rd Action Mel ee wea pon
Target: One creature
Atta ck: Strength vs. AC
Hit: 3|W] + Strength modif ier radiant damag e. E a c h
undead creature wi th in S squar es of you tak es radi ant
dama ge equal to your Strength modifier and is sub jec t to
your divine sanction unti l the end of your next turn.
The undead horror strikes at you. but your divine patron foils its
loathsome touch and turns its aggress ion against it.
Daily • Divine , Radian t
Immedia te In te r rup t Personal
Trigger: An undead enemy hits you
Target: The triggering enemy
Effect: You take no damage from the target's attack. Your
next attack against the target deals extra radiant d amage
equal to one-half the damage you wou ld have taken from
the target's attack.
B u r y the Dead S l a y e r of the De ad Attack 20
The light of life gleams aroundyou asyou command the restless
dead to return to their graves.
Dai ly 4 Divine, Impleme nt, Radiant
Standard Act ion Close burst 2
Target: E a c h creature in burst
Att ack : Strength vs. Reflex
Hit: 4d8 - Strength modif ier radiant d amag e. If the target
is undead, it is also restrained ( s a v e ends).
Miss: Half damage.
C . H A P T l i l t 4 I P a l a d i n
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C H A P T E R 5
^DIVINE OPTIO
ONE OE t h e mo s t d i s t in c t i ve fe a t u re s o f a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d is i ts p a n
t h e o n , t h e co l le c t io n o f d e i t i e s a va i l a b le f o r p la ye r
c h a r a c t e r s , v i l l a i n s , a n d m o n s t e r s t o f o l l o w o r oppose.
J u s t a s th e r e a r e ma n y d e i t i e s i n t h e D & D p a n t h e o n ,
so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e
gods ' b le ss in g s , s tu d y th e i r t e a ch i n g s , o r d e m o n s t r a t e
d e v o t i o n t o t h e m . O n e d w a r f p a l a d i n d e v o t e d t o P e l o r
m i g h t se le c t p o we rs a n d f e a ts th a t w o u l d b e use fu l
to a n y p a l a d i n , w h i l e a n o t h e r m i g h t ch o o se r a d ia n t
p o w e r s a n d fea ts re la ted t o t h e m , r e f l e ct i n g Pe lor 's
a s c e n d a n c y a s g o d o f t h e s u n . B o t h a r e c a p a b l e c h a r
ac te r s , a n d e a c h i s a u n i q u e t a k e o n w h a t a d wa r f
p a l a d i n o f P e l o r m i g h t look l i ke .
W i t h t h e o p t io n s a v a i la b le t o y o u i n t h i s ch a p te r .
v o u ca n cu s t o m iz e yo u r d i v i n e h e ro e s t o v o u r o w n
j j j
sa t i s fa c t io n . T h e s e o p t io n s in c lu d e t h e f o l l o w i n g
m a t e r i a l .
• D i v i n e D o m a i n s : D e it i e s o ft en h a v e se ve ra l
s p h e r e s o f i n f l u e n c e , r e p r e s e n t e d b y d i v i n e
d o m a i n s . Y o u h a v e a c c e s s t o f e a ts, i n c lu d in g d iv i n
i ty fea ts , asso c ia ted w i t h yo u r d e i t y ' s d o m a i n s . T h i s
ch a p t e r p re se n ts o ve r t h i r t y d i v i n e d o m a i n s a n d
the i r re la ted fea ts .
• Y o u r D e i t y a n d Y o u : H o w d o e s yo u r ch a ra c t e r ' s
d e i t y i n f o r m t h e w a y h e o r sh e th i n ks a n d a c t s ?
T h i s se c t i o n p ro v i d e s so me ro l e p la y in g a d v i ce .
• D i v i n e B a c k g r o u n d s : T h i s s ec t io n p r o v i de s s e v
e r a l b r i e f ch a r a c t e r b a c kg r o u n d s yo u ca n u se o r
a d a p t t o y o u r o w n d i v in e ch a ra c te r .
• N e w F e a t s : M a n y n e w feats a r c p re se n te d h e r e ,
p r o v i d i n g y o u w i t h n e w o p t io n s f o r c u s t o m i z i n g
y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats
r e l a t e d t o e v i l d e i t i e s , a s w e l l a s f ea ts sp e c i f i c to t he
avenge r , c le r i c , i n vo ke r . a n d p a l a d i n c l a s s e s .
• E p i c D e s t i n i e s : T e n e p i c d e s t i n i e s a p p e a r i n th is
c h a p t e r , i n c l u d i n g t h e C h o s e n , t h e S a i n t , a n d
A v a t a r , a des t iny tha t invo l ves y o u b e c o m i n g a n
e m b o d i me n t o f yo u r d e i t y .
• N e w R i t u a l s : T h e c h a p t e r c o n c l u d e s w i t h se ve r a l
n e w r i t u a ls o r ie n t e d to wa r d d iv in e ch a r a c t e rs .
C H A P T E R 5 | Divine Options
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DIVINE DOMAINS
E a c h de i ty ho ld s sw ay over ce r t a i n asp ect s o f ex is
t ence . Fo r exa mpl e , E ra t h i s is the god o f c i t i es a nd
nat i ons . Sh e o f ten repres ents law, o rder , au thor i ty ,
a n d i nven t i on . Aspec ts o f ex is tenc e su ch as thes e ar e
su mm e d u p in d o m a i n s , sp h e r e s o f d i v i n e i n f l u e n c e .
E a c h de i t y is assoc i a ted w i t h tw o or th re e d i v i ne
d o m a i n s .
M o r e t h a n t h i r t y d i v in e d o ma i n s a re p re se n te d
in th is chapt er , an d the dom ai ns o f th e de i t i es f r o m
t h e P l a y e r s Handbook a n d th e Dungeon Master 's Gu i de
a r e n o te d . E ra t h is . f o r e xa mp l e , i s a sso c i a te d w i t h th e
c iv i l i za t io n , c re a t io n , a n d ju s t i ce d o ma in s .
USING DOMAINS
Y o u r d i v i n e c h a r a c t e r g a i n s a c c e s s to th e do ma in s o f
h is o r her de i ty , wh i c h me an s yo u ga i n a c c e s s to th os e
d o m a i n s ' fea ts . E a c h d i v in e d o m a i n h a s a d i v i n i t y
fea t an d a do ma i n fea t assoc i a ted w i t h it . T h e s e feats
f o l l o w the no rm al ru l es fo r fea t se le c t i on .
I f y o u r c h a r a c t e r w o r s h i p s m u l t i p l e d e i t i e s w i t h
a co m m o n the me (such as the th r ee gods o f des t iny ,
A v a n d r a , I o u n , a n d th e R a v e n Q u e e n ) , yo u ga i n
a c c e s s t o a l l t h e i r d o m a i n s .
DIVINITY F E A T S
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y c l as s fea
tu re ca n g a i n a d d i t i o n a l Ch a n n e l D i v i n i t y p o w e rs b y
t a k i n g d i v i n i t y feats. A s lo ng as yo u h a v e a p a r t i cu la r
d i v i n i t y feat, yo u c a n use its pow er .
DOMAIN F E A T SDo ma i n fea ts p ro v i d e b e n e f i t s wh e n yo u u se d iv i n e
a t - w i l l a t ta ck p o w e r s a sso c ia te d w i t h t h e m . E a c h
do ma i n fea t no tes i ts assoc ia t ed pow er s .
I f y o u h a v e mo re th a n o n e d o ma i n fea t a sso c ia te d
w i t h t h e sa me p o we r , th a t p o w e r ca n b e n e f i t f r o m
on l y on e do ma i n fea t a t a t i me. Yo u dec id e w h i c h
d o ma i n fe at a p p l ie s e a c h t i me yo u use th e power . For
e x a m p l e , i f yo ur c le r ic o f Ko r d ha s the do ma i n fea ts
P o w e r o f S t r e n g t h a n d P o w e r o f W a r a n d uses pr iests
shield, you cho ose wh i ch fea t 's benef i t to app l y .
D E I T I E S AND DOMAINS
T h e s e t a b le s sh o w wh i ch d o m a i n s a re a sso c ia te d w i t h
e a c h deitv.
G O O D , L A W F U L G O O D , A N D U N A L I G N E D
Avandra
Bahamut
Corellon
Erathis
Ioun
Kord
Melora
Moradin
Pelor
The R a v e n Queen
Sehanine
Doma ins
Change, freedo m, luck
Hope, just ice, protection
Arcana, ski l l , wi lderness
Civi l izat ion, cr eation, just ice
F a t e , knowledge, skil l
Storm, strength, wa r
Life, sea, wildern ess
Creat ion , earth, protection
Hope, life, sun
Death , fate, wint er
L o v e , moo n, tri ckery
E V I L A N D C H A O T I C E V I L
Asmodeus
B a n e
Gr uumsh
Lolth
Tharizdun
Tiamat
Torog
Vecna
Zehir
Doma ins
Civi l izat ion, tyranny
Ski l l , war
Destruction, strengt
Darkness, trickery
Destruction, madness
Str i fe, vengea nce
E a r t h , torment
K nowledge , undeath
Darkness, poison
DOMAIN DESCRIPTIONS
E a c h d i v in e d o ma in in c l u d e s two fea ts a sso c ia t e d
w i t h i t : a d o ma i n feat an d a d i v i n i t y f e at . T h e d o ma in
fea ts n o te wh ic h b o o ks th e i r a sso c ia te d p o w e r s co me
f ro m: th e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2
( P H 2 ) . o r D iv in e P o w e r ( D P ) .
ARCANAT h e a r ca n a d o ma i n re s ts se cu r e ly w i t h i n Co re l lo n ' s
s p h e r e o f i n f lu e n c e . O t h e r d e i t i e s h a v e inter ests i n the
a r c a n e r e a l m : I o u n wa n ts to sp re a d a r ca n e kn o w l e d g e
a s far as possi ble. S e h a n i n e d e l ig h ts in a rc a n e p o we r s '
po ten t i l lus ions , an d V e c n a prefers that the secrets of
a r c a n a be gr an te d onl y to a wo rt hy few.
C H A N G I N G D O M A I N C H O I C E S
W i t h you r DM ' s perm iss ion , you can ass ign d i f fe ren t
do mai ns to yo ur char act er ' s deity. For ex amp le , in a c a m
paign r i fe wi th g iants, your dwar f paladi n m ig h t choose to
wors h ip an aspect o f Morad in tha t re presents the anc i en t
d w a r v e n s t rugg le fo r f r eedo m f r o m t he giants. This ver
s io n o f Mo r a d i n h a s th e f re e d o m a n d w a r d o ma i n s ,
ins tead o f the c rea t i on and ear th d omai ns .
C H A P T E R 5 I D i v i n e Options
F O R T H E DM:
Y O U R O W N P A N T H E O N
I f yo u de ci de to assign div in e do ma in s to a pan th eo n
y o u c rea t ed , ass ign tw o or th r ee appropr ia te d omai ns to
e a c h deity. Th e dom ai ns ' descr ipt i ons shou ld help you
choose wh i ch do mai ns to assign to e a c h deity. It's all r ight
to assign th e sam e do ma in to mo re tha n one deity. For
i n s t ance , yo u m ig h t hav e a good dei ty of th e w ar do ma in
a s wel l as an evi l deity of tha t do mai n.
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I n con tr as t . Co re l lo n g lo r i es in a l l asp ect s o f
a r c a n e p ow er an d apprec ia t es the use o f i t as t he
h ig h e s t a r t . An y wh o c re a te n e w a r c a n e wo r ks o r
s h a r e los t secre t s o f the ar t ca n rec e i ve the Ma st er o f
M a g i c ' s b le ss in g , b u t th o se wh o h a v e n o d e a l in g s w i th
t h e a r c a n e ma y d isc o ve r th a t Co re l l o n h a s l i t t l e in te r
es t i n t h e m.
A s a n u n a l i g n e d d e i ty , Co re l l o n c a r e s mor e for t he
e legance a n d p o te n c y o f a r c a n e mag ic t ha n fo r t he
mora l i ty o f its mast ers , bu t o ther gods mig h t h a v e dif
fe ren t agendas . A n e v i l d e i t y of a rca n a m ig h t d e ma n d
that i t be used to exer t dom i na nc e, wh i l e a goo d de i ty
o f a r ca n a m ig h t c o m ma n d th a t i t b e u se d to seek t ru th .
P O W E R OF ARCANA [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh ip a
d e i t y o f th e a rca n a d o ma in
B e n e f i t : Y ou ga i n a +2 feat bo nu s to Ar c a n a
check s .
W h e n yo u use a po we r assoc ia t ed wi t h th is f ea t ,
tha t power is a r c a n e as we l l as d i v i ne . Af t e r us in g the
pow er , yo u ga i n a +1 bon us to a t t ack ro l ls wi t h a r c a n e
p o w e r s u n t i l the en d o f yo ur nex t tu rn .
P o w e r s : d iv i ne bol ts ( i nvo ker P H 2 ) . lance of faith
( c l e r i c P H ) , radiant vengeance ( a v e n g e r P I ' 2 ) , v i r tuous
s t ri ke (p a la d i n D P )
ARCANA WARD [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a tu re ,
mu s t wo rs h ip a d e i t y of th e a r ca n a d o m a i n
B e n e f i t : Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r
arcana ward.
Channel Divinity: Arcana Ward F e a t P o w e r
Your god's comprehension of arcane mysteries extends to shield
in g yo u from elemental forces.
Encounter • Div in e
Immediate Interrupt Personal
Trigger: You are hit by an attack that deals acid, cold, fire,
lightning, or thunder d ama ge to you
Effect: Unt il t he end of your next tur n, you gai n resist 5 to
a damage type of your choice: acid, cold, fire, lightning, or
thunder.
L e v e l l l : Resist 10.
Level 2 1 : Res is t 15 .
CHANGE
\ v a n d r a e n jo ys th e w i n d s o f c h a n g e a n d e xh o r ts
he r f a i t h f u l t o fo l l o w wh e r e th e y b lo w. E o r Av a n d r a .
c h a n g e r e p r e s e n t s e v e r - r e n e w i n g o p p o r t u n i t i e s . E a c h
mo me n t i s a c h a n c e to a l te r the course , e i t her per
so n a l l y o r o n a g r a n d e r s c a l e , a n d to ta ke th in gs i n a
bet te r d i rec t i on tha n in the pas t .
A n u n a l i g n e d d e i t y m ig h t ch a m p i o n ch a n g e in th e
fo rm o f evo l u t i on or the passage o f t i me . A l te rn a t i v e ly ,
a g o d m ig h t b e se e k i n g a p a r t i cu l a r c h a n g e in th e
wor ld o r th e co smo s. I f tha t god is good or u na l i gn ed ,
th e d e s i re d ch a n g e - e v e n i f i t i s s imp l y ch a n g e for
c h a n g e ' s sake—fa l ls shor t o f tea r i ng the s t r uc t u re
a p a r t , bu t an ev i l de i ty mi gh t e l eva t e ch an ge prec is e ly
b e c a u s e o f h o w it can dest ab i l ize peop le and soc ie t ies .
P O W E R OF CHANGE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo rs h i p a
d e i t y o f th e ch a n g e d o m a i n
B e n e f i t : Y ou ga i n a +2 feat bonus to Th ie ve ry
chec ks .
W h e n yo u us e a po we r assoc ia t ed wi t h th i s fea t ,
y o u gai n a +1 bo nu s to att ack rol l s wi t h the nex t
enc oun te r o r da i ly a t t ack powe r yo u use be for e the
e n d o f yo ur nex t tu rn .
P o w e r s : bolstering- str ike (pa l ad in P H ) . divine bolts
( i n v o k e r P H 2 ) , o ve rwh e lm in g s t ri ke (a ve n g e r P H 2 ) .
recovery strike ( c l e r i c D P )
CYCLE OF CHANGE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a tu re ,
mu s t wo r sh i p a d e i t y o f th e ch a n g e d o m a i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
c y c l e of change.
Channel Divinity: Cycle of Change F e a t P o w e r
W i t h y o u r g o d ' s h el p, y o u move the burden lo where it can be
borne w i t h ease.
Encounter • Div in e
Minor Action Me lee 1
Target: On e ally
Effect: You transfer an effect that a s a v e can end from the
target to yourself or vice versa.
CIVILIZATIONB o t h E r a t h i s a n d As mo d e u s p r i ze c i v i l i za t io n a s th e
mos t impo r t an t fo rce fo r g re a tn ess , bu t they se ize
u p o n th e co n ce p t in d i f f e re n t w a y s .
E r a t h i s s e e s c i v i l i za t io n a s th e me a n s o f b r i n g in g
o rd e r a n d i l l u m i n a t io n to a d a r k a n d ch a o t i c co smo s .
F o r her . an y cu l tu re o f la ws a d v a n c e s soc ie t y be t te r
th a n th e w i ld a sp i ra t io n s o f i n d i v id u a ls . L a r g e an d
s ta b le c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to cr ea te
th e in ve n t io n s th a t fu r t h e r p ro p e l th e a s ce n d a n c y o f
c i v i l i za t i o n a s a wh o le .
A s m o d e u s u n d e r s t a n d s c i v i l i za t i o n a s a me a n s
o f g a i n i n g p o w e r . C o n f u s e d r a b b l e r o a m i n g t h e w i l
d e r n e s s ma k e for e a s y co n qu e s t s , b u t c o n q u e r in g
t h e m m e a n s b r i n g i n g t h e m u n d e r c o n t r o l . T h e l aws ,
t e ch n o lo g i e s , a n d s t r u c tu re s o f c i v i l so c i e ty p ro v id ethe too ls to p i n i on t he w e a k be ne at h the boots o f th e
mig h ty .
A g ood god o f c iv i l iza t ion m ig h t v i ew it as the bes t
w a y fo r peop le to he l p on e ano the r . T h e la ws a n d
s h a r e d resp ons ib i l i t ies o f soc ie t ies g ive peop l e the
o p p o r t u n i t i e s to sh o w th e i r b e t te r s e l v e s . I n a wo r l d
w h e r e c i t ies a re sep ara te d by vas t a r e a s o f p e r i l ,
ex pa nd in g the re ac h o f c iv i l iz a t i on c an be a her o ic
ta sk in d e e d .
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P O W E R OF CIVILIZATION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t worsh ip a
deit y of th e c i v i l i z a t i o n d o m a i n
Benefit: Y ou gai n a +2 feat bo nu s to Di pl om ac y
c h e c k s .
W h e n you use a po we r assoc ia t ed w i t h this feat,
yo u ga in a +1 bonu s to the da ma ge ro l l for eac h
en emy ad jac ent to you.
Powers: leading str ike (ave nge r D P ) , mantle of the
in f idel ( i nvok er D P ) , pr iest 's shield (c l er i c P I I ) . vuliunt
s t ri ke (p a l a d in P H )
ANTHEM OF CIVILIZATION [DIVINITY]
Prerequisite: Ch a n n e l D iv in i t y c la ss fe a tu re ,
mus t wors hi p a deit y oi th e c i v i l i z a t i o n d o m a i n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
ant hem of civilizat ion.
Channel Divinity: F e a t P o w e r
Anthem of Civilization
You i nsp i re y o u r a l l i es to work in concert to Inrri tfl • tide of
battle.
• tide of
Encounter • Div ine
Mino r Action Persona l
Ef fect Unti l the en d of your next turn, you or an ally of your
choice wi th in 3 squar es of you gains an addit ional +2
bonus to attack rolls against any enemy he or she flanks.
CREATIONE r a t h i s a n d M o r a d i n b o t h c la i m th e d o ma in o f c r e
at ion , an d the i r fo l l owers share an appr ec i a t i on fo r
wor ks o f c ra f t . Ye t ea ch god p lac es d i f f e r e n t e mp h a s is
on wha t they insp i r e the i r worsh ip er s to c rea te .
E r a t h i s va lu es c rea t io ns tha t ad va nc e c iv i l iza
t i o n . E a s t e r sh i ps to spe ed t rad e, g rea t road s ca rv ed
t h r o u g h mount a i ns , n ew c i t ies wh er e no person ha d
t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E ra t h is jo y . E v e n
a n i nvent ion as smal l as a ne w k i n d o f h i nge rece ives
E r a t h i s ' s sa n c t i o n .
Mo r a d in e n co u r a g e s o th e rs to b r i n g w o r k s in to
be i ng that w i l l see gener a t i ons o f use . H e wa s i n t i
mate ly invo lved in ha mm er i ng the raw crea t i on o f
t h e p r i m o r d i a l s i n t o a dur ab l e an d re f ine d wor l d tha t
mor ta l s cou l d th r i ve in . N ow tha t the wo rk o f o r ig i na l
cr eat io n is don e, his fo l lowe rs focus on th e las t i ng
wor ks o f h a mm e r and fo rge , ch i se l an d s tone.
Ot h e r g o d s o f c re a t io n l i k e l y ma k e the i r o wn
ma rk s on the do ma i n . A de i ty of c rea t i on and mag i c
m i g h t focus on th e in ven ti on of ne w spel ls or m ag ic
i tems. A god o f c re a t i on an d war m i g h t v a l u e i n v e n
t ions on l y fo r the i r des t ruc t ive po te n t i a l .
P O W E R OF CREATION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wor sh i p a
deity of the cr eat io n d om ai n
Be ne f i t : Yo u ga in a +2 fea t bon us to R e l ig i on
c h e c k s .
W h e n you use a pow er assoc i a ted w i t h this feat
and h i t one or mor e enem ie s w i t h it. yo u or an al lv of
yo u r ch o ic e w i t h i n 5 squ ar es of yo u ga in s a +1 po we r
bon us to A C u n t i l th e en d of vo ur next tu rn .
Powers: bo ls te r ing st r ike (p a l ad i n PH). g r asp in g
shards ( i n v o k e r P H 2 ) , radiant vengeance ( a v e n g e r I'll ),
righteous brand ( c l e r i c P H )
CREATION SECRET [DIVINITY]
Prerequisite: Ch a n n e l D iv in i t y c la ss fe a tu re ,
must wor sh i p a de i ty o f th e c rea t ion do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o w e r t re
at ion secret.
Channel Divinity: Creation Secret F e a t P o w e r
Y o u r prayer has a chance of e x t e n d i n g th e magic c o n t a i n e d
within an item.
Encounter • Divi ne
F r e e Acti on Person al
Trig ger: Yo u use a magic item' s daily powe r
E f f e c t : Roll a d20. If you roll 10 or higher, the use of the
daily power is not expend ed.
DARKNESSDr ow an d dar kne ss go together l ike sp iders an d web s,
a fact often rei nf or ced by pries tesse s of the dar k e l v e s '
patr on . Lo l th co mm an ds her fo l lowers to use dark
n e s s as cov er for the ir de cep ti ons an d att acks . No
b i t i n g b lade or c u t t i n g re mar k ca n be be t t e r d e l i ver ed
t h a n f r o m the sha dow s.
Z e h i r s e e s dark nes s in a b roa der scope . He
de l igh t s in the darkn ess o f ign ora nce an d fear as we l l
a s the dea th o f the l i gh t . Z e h i r ' s wo rsh i p e rs kn o w
they c an s tave o f f the i r pa t r on 's wra th b y k i l l i n g i n
d a r k n e s s a n d b y d r i v i n g o thers to t u r n t o wa rd e v i l .
D a r k n e s s ne ed not be the exclus ive do ma i n of evi l
gods. A n una l ig ned or good de i ty o f s tea l th cou l d
fav or it. a n d so m i g h t a god of rest an d r ej uve nat io n.
P O W E R OF DARKNESS [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must worsh ip a
de i ty o f the darkne ss d om ai n
Benefit: Y ou ga i n a +2 feat bo nu s to Ste al th
c h e c k s .
W h e n yo u use a po we r assoc ia t ed w i t h thi s leal
an d h i t an en em y w i t h i t . you ga i n con ce a l men t
agai nst the next atta ck mad e agai nst yo u bef ore the
en d of yo ur next tu rn .
Powers: ardent strike ( p a l a d i n D P ) , overwhelming
str ike (av eng er P H 2 ) . pr iest 's shield (c l er i c P I I ) . v is ions of
blood ( i n v o k e r D P )
DARKNESS CONSUMES [DIVINITY]
Prerequisite: C h a n n e l 1 ) i \ i n i t y c lass fea tur e ,
must wor sh i p a de i ty o f the dar kne ss do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
darkness consumes.
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Channel Divinity: F e a t P o w e r
Darkness Consumes
You cause darkness to swirl around \vu and\our allies for a
moment.
Encounter • Div ine
Minor Action Close burst 1
Target: You and each ally in burst
Effect: E a c h target gains concealment unti l the end of your
next turn.
DEATHl In- R a v e n Q u e e n h o l d s d o m in io n o ve r d e a t h . It
r e p r e s e n t s he r u l t imat e ro le in the cos mos , an d she
s tands as i ts d is pass i onat e sy mb ol .
I f th ey are tr ue to he r intent , the R a v e n Q u e e n ' s
f o l l o we rs a d v a n c e dea th as the pro per p ro gre ss i on o f
th e so u l to wa r d i t s u l t i ma te d e s t i n a t io n . De a t h sh o u l d
be n e i t h e r t h r i l l i n g n o r f r i g h t f u l . I t co me s as n igh t
to day an d as na t ura l l y as wi n t e r b i tes a t the he e l s
o f a u t u m n . T h o s e w h o b re a k w i th th a t fate th r o u g h
un de at h or o th er ex t ra or d i nar y me an s mus t be forc
i b ly b rought to the i r ends .
O t h e r d e i t i e s w i th d e a th a m o n g th e i r d o ma in s
l i kch \ lew it d i f fe r en t ly . An ev i l dea t h god mi ght be
a ty r an t wh o de l i gh ts in the sorr ow tha t deat h sows ,
w h e r e a s a good dea th god mig ht b e a com pa ss io nat e
gu i de to the nex t wo r l d , a s te rn judge o f the d e a d , a
g u a rd i a n o f th e e te r n a l ga tes, o r a p ro te c tor o f to mbs .
P O W E R OF DEATH IDOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i ty o f the dea th d om ai n
Benefit: Yo u ga in a +2 feat bo nu s to Re li g i on
c hec k s .
W h e n yo u use a po we r assoc ia ted wi th th is f ea t
a n d h it a bl oo di ed ene my wi th i t . yo u ga in a +2 bo nu s
to the da ma ge ro l l . Th e bo nu s in cre ase s to +3 a t 11t h
l e ve l an d +4 at 21st l eve l .
Powers: enfeebling strike ( p a l a d i n P H ) . radiant
vengeance ( a ve n g e r P H 2 ) . r i gh teo us bra n d ( c le r i c P H ) .
visions of blood ( i n v o k e r D P )
DEATH K N E L L [DIVINITY
Prerequisite: C h a n n e l D i v i ni t y c l as s f e a tu re ,
must wor sh ip a de i ty of th e de at h d om ai n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
J ci ith knell.
Channel Divinity: Death Knell F e a t P o w e r
Death comes to all. mid vour god founts on you to hasten the
moment
Encounter • Div ine
Minor Action Melee touch
Target: One bloodied creature
Effect: If the target' s curr ent hit poi nts equa l 5 + one -ha lf
your level or fewer, it drops to 0 hit points. Oth er wi se,
you can use one of your other Cha nne l Divini ty pow ers
during this encounter.
DESTRUCTIONG r u u m s h a n d T h a r i z d u n sh a r e th e d e s t ru c t io n
d o m a i n , bu t the i r ou t looks hav e l i t t l e i n c o m m o n .
G r u u m s h exhor ts fo l l owers to s ens e l es s ca r n age ,
bu rn in g , an d the de f i le ment o f la nds . I l is rag in g •
h o r d e s s co u r th e wo r ld , b r in g in g c i t i e s d o wn a n d
d ra g g in g n a t i o n s to th e i r k n e e s . De s t r u c t io n i s a n e n d
in I tself , a nd th e mo r e vi o le nt the end . th e b etter .
T h a r i z d u n d e s i re s d e s t r u c t i o n o n a g r a n d e r s c a l e .
H e is t he god of c a t a c l y s m s . No me re w i l d f i r e o r
v o l c a n i c e r up t ion sa t ia tes h is de ma nd s on h is f o l low
c r s . T h e ma d g o d seeks t h e wo r ld ' s e n d b y wh a t e ve r
m e a n s poss ib le. H i s cr az ed followers ar e of te n t r u l y
mad.
O t h e r gods o f des t r uc t io n migh t b e assoc ia t ed
w i th n a tu ra l d i sa s te rs : s to rms , e a r th qu a ke s , a n d th e
l ik e . An una l i gne d god of des t ruc t i on cou ld be a n
un ca r i ng agent o f do om or a her a l d o f the wor l d 's
e n d . d u ty - b o u n d to b e g in a c y c l e o f co s mic r e b i r t h b y
un le as h i ng devas ta t ion up on the wor ld . A goo d god
of des t ruc t i on mig h t ex is t in a ve ry da rk wor ld , whe r e
most of what ex is ts is cor rup t a nd must be wi pe d
c l ea n .
P O W E R OF DESTRUCTION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wors h i p a
d e i t y o f th e d e s t r u c t i o n d o ma in
Benefit: Yo u ga i n a +2 feat bonus to In t im id a t e
c hec k s .
W h e n yo u use a po we r assoc ia t ed wi th th is feat
a n d h i t a n unb lo od i ed en em y wi th i t. yo u ga i n a +2
b o n u s to the da ma ge ro l l . Th e bon us incr ease s to +3
at 11 th l eve l a n d +4 at 21 st level .
Powers: ardent strike ( p a l a d i n D P ) , bond of censure
( avenge r D P ) , grasping shards ( in voker P H 2 ) . r iah teous
brand (c le r ic P H )
PATH OF DESTRUCTION [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c lass fea ture ,
mu s t wo rs h ip a d e i t y o f th e d e s t ru c t i o n d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
path of destruction.
Channel Divinity: F e a t P o w e r
Path of Destruction
A snarled prayer is enough to invoke the power of the Breaker,
the Mangier , the Destroyer-your god.
Encounter • D iv ine
F r e e Action Personal
Trigger: You roll damage for a melee attack
Effect: You reroll the da mag e and use eit her result.
E A R T HMo r a d i n a n d T o ro g o p p o s e o n e a n o t h e r for ma n y
r easons , i n c lu d in g th e i r co m p e t in g c l a i ms o n th e
d o m a i n o f e a r t h . M o r a d i n s e e s e a r t h as t he founda
t i o n o f c re a t i on an d a sou rc e of s tab i l i ty , w ea l t h .
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a n d s t r e n g t h . I le hono rs st one as th e bon es of th e
wo r l d a n d lo ve s mo u n t a i n s a s th e d o ma in ' s g re a te s t
symbo ls .
T o ro g h a s a cq u i re d p o w e r o ve r e a r th d u r i n g h is
imp r i so n m e n t in th e Un d e r d a r k , F i r s t h e d r e w th e
p o w e r o f e a r t h i n t o t h e Un d e r d a rk to p ro v id e i s la n d s
o f p e r m a n e n c e i n t h at e v e r - c h a n g i n g r e a l m . N o w h e
cont inu es to scr ape a t the wor l d above , c l a w i n g e a r t h
d o w n i n t o t h e u n f i n i s h e d c r e a t i o n o f t h e U n d e r d a r k
w h e r e i t ca n be use d as a dur ab l e p r i son , a we ap on o f
c o n f i n e m e n t .
Ot he r ea r t h gods ar e o f t en som e o f th e o ldes t de i
t i e s a n d a re f re qu e n t l y a sso c ia te d w i t h t h e fo rma t io n
o f th e wo r ld . T h e y a re th e ca rve rs o f mo u n t a i n s , th e
b in d e rs o f s t one , a n d th e ma ke r s o f l a w w h o f i xed
th e wo rk o f the pr imo rd ia ls in i ts p la ce . A n ea r t h
g o d m i g h t p e rso n i f y th e e a r th i t s e l f as th e sou l of t he
wo r ld ' s p h ys ica l sh e l l . M a n y e a r th g o d s a re a sso c ia te d
w i t h s t r e n g t h , s tab i l i t y , a n d t i m e . O t h e r s h a v e aspect s
o f a g r i c u l t u r e o r m i n e r a l w e a l t h . E v i l ear t h gods are
o f te n je a lo u s , d e s t ru c t i ve b e in g s wh o d e ma n d p la ca -
t i o n a n d re sen t th e e xp lo ra t i o n o f th e Un d e rd a r k .
P O W E R OF E A R T H [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wo rs h i p a
de i ty o f the ea r t h d om ai n
Benefit: Yo u ga in a +2 feat bo nu s to At hl et ic s
chec ks .
W h e n y ou use a po we r assoc ia t ed w i t h th is feat
a n d h i t an en em y w i t h i t . tha t en em y is s l owe d u n t i l
the s ta r t o f yo ur nex t tu r n .
Powers: bo ls ter ing s tr ike (pa la d i n P H ) . overwhe lm
ing strike ( a v en g er P H 2 ) , recovery strike ( c l e r i c D P ) ,
vis ions of blood ( i n v o k e r D P )
EARTH HOLD [DIVINITY]
Prerequisite: C h a n n e l D i vi n i t y c l as s fea ture ,
mu s t wo r sh i p a d e i t y o f th e e a r th d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
earth hold.
Channel Divinity: Earth Hold F e a t P o w e r
F o r a few moments, you give yourself up to vour god's hold.
Those around you sense the divine presence as fearsome gravity.
Encounter • Div ine
Minor Action Close burst 2
Target: You and each enem y in burst
Effect: Until the end of your next turn, you are immobi
lized, and the other targets are slowed.
FATET o m a n y mo r t a ls , f ate i s i n e sc a p a b le . T h e i r d e s t in i e s
a r e w r i t t e n b e fo re th e y ' re b o r n , a n d th ro u g h o u t
the i r l ives , event s con sp i re to lea d t he m a lon g t he i r
a p p o in te d p a th . A fe w mo r ta l s -p a r t i c u l a r l y g re a t
h e r o e s — s o m e t i m e s ove rp ow er fa te , bu t ve r y few def y
i t inde f in i te ly . S o o n e r or later a l l but the most extr aor
d i na ry a r c cau ght up in fa te 's web .
T h e R a v e n Q u e e n ta ke s fa te a s h e r d o m a i n , a c t in g
a s t h e g u a r d i a n of d e s t in y . I n ke e p i n g w i t h he r col d
nat ure , he r v is ion o f fa te is g r im , an d she f re quen t l y
r e s e n t s g rea t her oes for f l o u t i n g the i r des t in i es . Th e
iro ny o f h e r s i t ua t i on is tha t she ac h i ev ed mas te ry o f
la te by ov er co mi ng a mor t a l ' s des t iny , so ex t r aord i
n a r y h e ro e s w h o su r v iv e lo n g e n o u g h e ve n tu a l l y f i n d
that fate be gi ns to t ip in thei r favor.
Io un ha s fate as a do ma i n for i ts asp ect of pr og
nost ica t ion . Ioun 's fo l lower s seek to kn ow an d rec or d
the pa ths o f events—i n th e pas t , th e present , and the
fu t u re . I Ie r devot ees ho pe to un de rs ta nd the i r o w n
fa tes an d to he l p thos e wh o do no t co mp re he nd the i r
des t in i es to perce iv e wh at i t is th ey are mean t to do .
for go od or i ll .
P O W E R OF FATE [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo rs h i p a
de i ty of the fa te d om ai n
Benefit: Yo u ga i n a +2 feat bo nu s to Ins ig ht
checks .
W h e n y ou use a po we r assoc i a te d w i t h th is feat
aga i ns t a b l ood ie d en emy , yo u ga i n a +1 bonu s to t he
at t ack ro l l .
Powers: astral seal ( c le r i c D P ) , avenging light
( i n v o k e r P I I 2 ) . bond of retribution ( a ve n g e r P H 2 ) . h o ly
s t ri ke (p a la d in P H )
FATE R O L L S ON [DIVINITY]
Prerequisite: C h a n n e l D i vi n i t y c lass f e a tu re ,
mus t wor sh ip a de i ty o f the fa te do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r / a t e
rolls on.
Channel Divinity: Fate Rolls On F e a t P o w e r
In your god' s presence, what was mere luck becomes destiny.
Encounter • Divi ne
Immediate Reaction Ranged 5
Trigger: A creat ure wi th in 5 squar es of you make s a savin g
throw
Target: Th e triggering creature
Effect: If th e target fail ed the savi ng throw , it tak es a - 2
penal ty to its next saving th row before the end of the
encounter. If the target s a v e d , it gains a +2 bo nu s to its
next saving thr ow before the end of the encounter .
F R E E D O MS e h a n i n e a d vo ca te s th a t p e o p le f o l l o w t h e i r h e a r ts
w i t h o u t co n s t r a in t , b u t Ava n d r a s ta n d s a s th e sym b o l
o f t ru e f r e e d o m. S h e co mm a n d s th e d o ma i n n o t
to p ro tec t the se l f ish fee l i ngs o f in d iv id ua l s bu t to
d e f e n d th e so ve re i g n r i g h t o f a l l peop l e to ta ke contr o l
o f the i r des t i n ie s .
A v a n d r a hop es tha t o th ers use the i r f r ee do m to
do the r i g h t th in g , and she s ta nds aga ins t ty ra nn y o f
a n y k i nd . He r fo l l owers kee p a l i ve f l ame s o f ho pe i n
o p p r e s s i v e soc i e t ies , ser v i ng as th e s eeds o f re be l l ion
o r p e a ce f u l re f o rm.
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I t wo u l d b e u n u s u a l for a n e v i l d e i t y to c h a mp i o n
f r e e d o m, b u t th e d o ma i n h a s d a n g e ro u s aspect s :
a n a r c h y , v io l e n ce , a n d d e b a u ch e ry . A n e v i l o r
u n a l i g n e d g o d wh o p ro m o te s p e rs o n a l f r e e d o m a b o ve
a l l o th e r id e a l s co u l d h a v e t h e d o m a i n .
P O W E R OE FREEDO M [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo rs h i p a
d e i t y o f th e f r e e d o m d o ma in
B e n e f i t : Y o u ga i n a +2 fea t bo nu s to Acr ob at ic s
checks .
W h e n yo u use a p ow er asso ci at ed wi t h th i s feat
a n d h i t on e or mo r e en em ie s wi th i t . yo u or a n a l ly
w i t h i n 5 sq uar es o f y o u ga in s a +2 bon us to his or he r
nex t sav in g th ro w befor e the s ta r t o f yo ur nex t tu rn .
P o w e r s : hob/strike ( p a l a d i n P H ) , leading strike
( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , vanguard s
lightning ( i n v o k e r P H 2 )
PATH OF FREEDOM [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a tu re ,
mu s t wo rs h i p a d e i t y o f th e f r e e d o m d o ma i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
path of freedom.
Channel Divinity: Path of Freedom F e a t P o w e r
through your prayer, you remind yourfriends that they are
ah/ays truly free.
Encounter • Div ine
Minor Act ion Close burst 5
Target: E a c h ally in burst
Effect: E a c h target can choos e to ma ke an escape attempt
against a grab as a free act ion or to m ak e a savi ng t hr ow
against an immobiliz ing, restraining, or slo win g effect
that a s a v e can end.
HOPE
T h e h o p e d o ma in d o e sn ' t e x is t f o r th o se wh o me re ly
w i sh for so me t h i n g to co me to p a s s : i t st an ds for th ose
wh o e xp re ss a n o p t im is t i c f a i t h i n th e fu tu re . As suc h,
B a h a m u t a n d P e l o r sh a re re ig n o ve r th e d o m a i n .
P e l o r s h in e s th e l i g h t o f h o p e i n t o a l l hear ts th a t
a c c e p t h i s b e n e v o l e n t message . H i s fo l l o we rs e xp re ss
h o p e no t jus t fo r a k i nd er f u tu re bu t fo r goo d ha rv es ts
f r om the i r jus t lab ors . P e l o r ' s hope is the f a i t h tha t t he
s u n w i l l r i se , th a t w in t e r w i l l e n d . a n d th a t co mp a s
s ion w i l l f l o u r i sh .
B a h a m u t c la im s h o p e a mo n g h is d o ma in s in a
d i f fe re n t f o rm . T h e P l a t in u m Dra g o n ' s fo l l o we rs re l y
on the id ea ls o f jus t ice an d hon or as sh ie l ds aga i ns t
th e d a rk n e s s th a t ca n c l a i m so u ls . T h e i r h o p e i s th a t
r ig h te o u s a c t io n ca n p re v e n t a d ra s t i c fa l l . B a h a m u t
p laces f a i t h no t in th e ex t ern a l wor ld , bu t in th e spir i t
o f th e i n d i v id u a l .
P O W E R OF H O P E [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i ty o f the hope d o ma i n
B e n e f i t : Y ou ga in a +2 feat b on us to D ip l om ac y
checks .
W h e n yo u us e a po we r assoc i a ted wi th t h i s fea t
a n d h i t o n e o r mo r e e n e m ie s w i th i t, o n e a l l y w i t h i n
5 squ a re s o f y o u gai ns a +1 p o w e r bonu s to th e nex t
a t t a c k r o l l he or she ma k es be fo re the s ta r t o f yo ur
n e x t tu rn .
P o w e r s : avenging light ( i nvok er PH 2 ) . lead ina s t r ike
( avenge r D P ) , r ighteous brand ( c l e r i c P H ) , val iant str ike
( p a l a d i n P H )
H O P E REMAINS [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f e a tu re ,
mu s t wo r sh i p a d e i t y o f th e h o p e d o ma in
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
hope remains.
Channel Divinity: Hope Remains F e a t P o w e r
ifiosc who rise again fight with renewed vigor.
Encounter • Di vi ne
F r e e Action Close burst 10
Trigger: You or an ally wi th in 1 0 squar es of you regains
consciousness after being reduced to 0 hit points or fewerTarget: The triggering charact er in burst
Effect: The target gains a +2 pow er bonus to att ack rolls,
saving throws, and all defenses until the en d of its next
turn.
J USTICEJ u s t i c e l i ve s d i f f e r e n t l y i n th e m i n d o f e a c h p e rso n ,
a n d l a w s c h a n g e w i t h e a c h ru l e r , bu t ide a ls o f in teg
r i t y a n d fa i rn e ss e x is t i n mo s t so c i e t ie s—e ve n a m o n g
thos e w h o see su ch ide a ls as w e a k n e s s e s . Tw o gods
t a k e u p th e b a n n e r o f j u s t i ce , p la c in g i t a m o n g th e i r
h ig h e s t v i r tu e s .
B a h a m u t s e e s j u s t i c e a s th e t o o l o f goo d in t en t i ons .
L a w s a n d ho no r ex is t to p ro tec t th ose w h o ca nn ot
p ro te c t th e ms e lv e s a n d to p re ve n t th o se wh o w ie ld
p o w e r f r o m ta k i n g th e p a th o f ev i l .
E r a t h i s v i e w s ju s t i ce a s th e d r i v i n g fo rce b e h in d
c i v i l i z a t i o n . W i t h o u t l a w — w i t h o u t t h e s h a r e d u n d e r
s ta n d i n g o f wh a t sh o u ld a n d sh o u l d n o t b e —so c ie ty
d i sso l ves i n t o chaos .
Ot h e r g o d s o f j u s t i ce wo u l d p la ce th e i r o w n p e r
s p e c t i v e s on th e con cep t . A de i t y o f jus t ic e an d de at h
m ig h t b e co n ce r n e d o n ly w i th p ro v id in g th e p ro p e r
r e w a r d s a n d p u n i sh m e n ts to so u ls . A n e v i l d e i t y o f
ju s t i ce m ig h t b e a n u n fo r g iv i n g ju d g e wh o c leaves
to th e le t te r o f th e law , re l is h in g in the tec hn i ca l i t ies
th a t e n t ra p d e ce n t so u ls .
P O W E R OF JUSTICE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo rs h i p a
d e i t y o f th e ju s t i ce d o ma i n
B e n e f i t : Yo u ga i n a +2 feat bo nu s to Ins ig ht
checks .
W h e n y ou use a po we r asso c ia ted wi t h th is feat
a n d h i t an en em y wi th i t . e a c h b l o o d i e d a l l y w i t h i n
C 11 A P I I K 5 D i v i n e O p t i o n s
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1 0 sq ua r es o f y o u ga i ns a +1 pow er bon us to a t tac k
r o l l s u n t i l th e star t of yo ur nex t tu rn .
P o w e r s : bond of censure ( a v e n g e r D P ) , mantle of the
infidel ( i n v o k e r D P ) , r ighteous brand ( c l e r i c P H ) . v i r tu
ous s t ri ke ( pa l ad in D P )
IMMEDIATE JUSTICE [DIVINITY
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l a s s f ea tu r e ,
mus t wo r sh ip a de i t y o f t he j us t i ce do ma in
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
immed ia te J u s t i c e .
Channel Divinity: F e a t P o w e r
Immediate Justice
You enforce balance with aflare of divine energy that lances
your enemy.
Encounter • Divi ne. Radia nt
Immedia te React ion Ranged 10
Trigger : An en em y reduces your ally to 0 hit point s or fewe r
or damag es you r unconsci ous ally
Target: The triggering e ne my
Effect: The target takes radiant da mag e equ al to 5 + one-
half your level.
KNOWLEDGEI o u n a n d V e c n a t a k e o p p o s i n g p e r s p e c t i v e s o n k n o w l
edge . Iou n be l iev es tha t kn ow le dg e o f an y k i nd is fo r
the benef i t o f a l l . V e c n a en cou r ag es h i s f o l l owe r s t o
h i de l ea r n i ng so t ha t on l y t he i r ac t i on s an d h i s p l ans
c a n p ro f i t b y t h e m . I o u n s e e s k n o w l e d g e a s a l ight
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it as th e
secre ts t ha t can kee p peop le bo un d i n t he da r k nes s o f
i gno r ance .
A n o t h e r g o d o f k n o w l e d g e m i g h t e m p h a s i z e p a r
t i cu la r t yp es o f kn ow l ed ge t ha t god v a l ues . A de it y
o f a r ca na an d kn ow le dg e l i ke l y d r i v es f o l l owe r s t o
d i s c o v e r th e secre t s o f ma gi c an d th e co sm os . A de i t y
o f k n o w l e d g e a n d t r i c k e r y e m p h a s i z e s t h e p o w e r o f
u s i n g t r u t h t o ma ke o the r s be l i eve l i e s .
I f you s e rv e a god o f kno w l ed ge , yo u a r e na tu
r a l l y i n t e r es ted i n d i s cov e r i ng an d p r es e r v in g l o r e ,
e s p e c i a l l y the anc ie nt o r th e esot er ic . Yo u mi gh t
f i l l j ou r na l s w i t h desc r i p t i ons o f you r t r ave l s an d
ske t ches o f t h i ng s you ' ve s e e n .
P O W E R OF KNOWLEDGE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo r s h i p a
d e i t y o f t h e k n o w l e d g e d o m a i n
B e n e f i t : Y ou ga in a +2 fea t bo nu s to Hi s t or y
c hec k s .
W h e n y ou use a po we r ass oc i a te d wi t h th i s feat
a n d h i t an en em y wi th i t. yo u ga i n a +1 p ow er bo nu s
to a l l de fenses u n t i l the s tar t o f yo ur next tu rn .
P o w e r s : astral seal ( c l e r i c D P ) , g rasp ing shards
( i n v o k e r P H 2 ) . l ead ing s t r ike ( ave nge r D P ) , virtuous
s t ri k e ( p a l a d i n D P )
SURE KNOWLEDGE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass f ea tu r e ,
must wo rs h i p a de i t y o f th e kn ow ledge do ma i n
B e n e f i t : Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r
sure knowledge.
Channel Divinity: Sure Knowledge F e a t P o w e r
S o m e portion of vour god's wisdom flows through vou or vour
ally.
Encounter • Divi ne
F r e e Act ion Ranged 5
Tri gg er Y ou or an ally wi th in 5 square s of you ma ke s a
know ledg e check and doesn't l ike the result
Target: The triggering character
Effect: The target makes the knowl edge chec k again and
uses the new result.
L I F EAl l bu t a fe w de i t i es h a v e an in terest in l i fe a s a
d o m a i n , bu t on l y two p lace i t am on g t he i r p r im a r y
conce r ns .
Me lo r a s t ands as t he wo r l d ' s adv oca te . I f i t
o r i g i na tes i n t he wo r l d , and it b r e a th es an d d r a ws
s u s t e n a n c e , s h e c h a m p i o n s i t s r i g h t to exist . Yet
.Melora do cs not va l ue on e o f th e wor ld ' s l i v i ng
th i ngs ove r ano t he r . A l l h a v e t h e r i g h t to pl ay out th e
na t u r a l p r ocesses o f s t r ugg l e and su n i va l . M e l o r a
does not cont ro l th e wor ld ' s p r im al sp i r i t s , bu t she
r ecogn i zes t he i r imp o r t a nce and has a l l i ed w i t h
t he e lde r sp i r i t s man y t ime s . P r i ma l peop l es wh o
w o u l d n e v e r c o n s i d e r w o r s h i p i n g a n o t h e r d e i t y s om e
t i mes ack now le dge Me l o r a as a r es pec t ed a l l y of t he
p r im a l sp i r i t s .
P e l o r b r i ngs foc us to th e c aus e o f l i f e i n two d i f f e r
ent w a y s . H e w a t c h e s o v e r t h e l i fe o f th e f ie lds a nd
fa r ms , an d t he ha r ves t s an d he r ds . As h i s p r i es t s a r e
wo nt to say. go od food is su st en an ce fo r the sou l . H e
c a r e s a ls o for the l i ves o f go od peo p l e a nd blesses
t hose w ho sho w me r c y an d a l l ev i a t e su f f e r i ng .
O t he r de i t i e s o f t he l i f e do ma in l i ke l y co lo r t he i r
i n t e r p r e ta t i on o f t he do ma i n w i t h t he i r o t he r c o n
c e r n s . T h e r e m i g h t e v e n be a cha ot ic ev i l de i ty o f
des t r uc t i on a nd t he w i l d e r nes s w h o p r omo te s t he l i fe
o f r a v e n o u s beasts .
P O W E R OF L I F E [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wo r s h i p a
de i t y o f t he l i fe d o m a i n
B e n e f i t : Y ou ga in a +2 fea t bo nu s to H ea l c he c k s .
W h e n y ou use a po we r ass oc i a te d wi th th is fea t
an d h i t on e or mor e en em i es wi t h i t . on e a l ly w i t h i n
1 0 sq u a r e s o f y o u g a i n s .1 te mp or ar y h i t po in ts . I he
te mp or ar y h i t po in ts in cr eas e to 5 a t 11 th leve l a nd 8
al 21st level .
P o w e r s : avenging light ( i n voke r P H 2 ) . bo l st e ri ng
s t ri k e ( p a l a d i n P H ) . astral seal ( c l e r i c D P ) , radiant ven
geance ( a v e n g e r P H 2 )
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P U L S E OF LIFE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l a ss f ea tu r e ,
mus t wor sh ip a de i ty o f the l i f e d o m a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
pulse of life.
Channel Divinity: Pulse of Life F e a t P o w e r
I n the mortal world, death cannot be entirely- d e n i e d . But it can
he postponed.
Encounter • Divi ne
Immed ia te Interrupt Ran ged 10
Trigger: A creatu re wi th in 1 0 squares of you make s a deat h
saving throw
Target: The triggering creature
Effect: The target gains a +10 pow er bonu s to the dea th
saving throw.
LOVET h e dom a i n o f l o ve i nc lude s f r i end sh ip , r o man ce ,
m e r r i m e n t , a n d d e s i r e . S e h a n i n e a c c e p t s a l l o f t h e s e
a s he r p r o v in ce , but she p lac es pa r t i cu la r emp has i s
on the pass io ns o f n e w love an d the ch an ge s i t ca n
crea te in the l i ves o f peo p l e wh o t h o u g h t t h e i r p e r
sona l s tor ies we r e se t .
Mo s t l ove de i t i e s a r c pos i t i ve i n f l u enc es i n t he
wo r l d , bu t so me a r e k n o wn f o r be i ng f i c k l e . O t he r
l ove de i t i e s m i g h t be cu nn in g seduce r s o r j ea l ous
b e a u t i e s w h o d e l i g h t i n b r ok en he a r t s .
I f y o u se rv e a de i ty o f love, yo u are pro bab ly a
l i g h t - h e a r t e d a n d e n c o u r a g i n g p r e s e n c e . L o v e has the
po we r t o me l t t h e ha r des t o f hea r t s , a nd you be l i eve
t h a t yo u r cou r ag e an d comp ass ion can ch an ge t h e
wor l d .
P O W E R OF L O V E [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
de i ty o f the love d o ma i n
Benefit: Yo u ga in a +2 fea t bo nu s to Di p l om ac y
checks .
W h e n yo u use a po we r assoc ia ted w i t h th is fe at
an d h i t on e or mo re ene mi es w i t h i t , yo u ca n choo se
to de a l no da ma ge a nd ins t ead gran t 5 te mp or ar y h i t
po in t s to on e or tw o a l l i es w i t h i n 5 sq ua r es o f you .
T h e te mp or ar y h i t po i n ts in cr eas e to 10 a t 11 th l eve l
a n d 15 at 21st lev el .
Powers: radiant vengeance ( a v e n g e r P H 2 ) . recovery
strike ( c l e r i c DP), sun strike ( i n v oke r P H 2 ) . v i r t uous
strike ( p a l a d i n DP)
LOVING SACRIFICE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l ass f ea t u r e ,
mus t wo r sh ip a de i t y o f t he l ove do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
loving sacrifice.
Channel Divinity: Loving Sacrifice F e a t P o w e r
The loving tie between you andyour friend a l l o w s you to take
some of the pain he or she would have suffered alone.
Encounter • Div ine
Immed ia te Interrupt Ra nge d 5
Trigger: An ally wi th in 5 squares of you takes damage
Target: The triggering ally
Effect: The damage against the target is reduced by 5, and
you take 5 dama ge, wh ic h can*t be reduce d in any way.
Level 7 7: Th e damag e is reduc ed by 10, and you take 10.
Level 21: The dam age is reduc ed by 1 5, an d you take 15.
LUCKC h a n c e , c o i n c i d e n c e , f o r t un e , r a n d o m n e s s - w h a t e v e r
you ca l l i t, l u ck i s a pow er f u l a nd unp r ed i c t ab le
fo r ce . Ava nd r a t akes t h i s pow er fu l f o r ce i n ha nd as a
we ap on aga ins t d r a b des t i ny an d da r k f a t a l i sm . F o r
he r f o l l owe r s , l uck p r ov i des exc i t emen t an d oppo r t u
n i t y e ve n in the fa ce o f t e r r i b l e odds.
Ano t he r l uck god m i g h t be a t r i cks te r f gu re, a t rou
b le make r w ho i n j ec t s an e lemen t o f unce r t a i n t y in to
d i v i ne c i r c l es . Ano t he r m i g h t be a god of pros per i ty a n d
good for tune, wh o re wa rd s the v i r t uous an d wor thy . A n
ev i l de i ty o f luck m i g h t t a k e f r o m i t the as pec t of mis fo r
t une an d d e l i g h t in acc iden ts and d isasters .
f f yo u ser ve a go d o f luck , you be l i eve in k eep
i n g y o u r e y e s op en f o r t he unex pec ted o p p o r t u n i t y .
Af te r a l l . mos t peop le ma ke t h e i r ow n l uc k by be ing
p r e pa r ed an d dec i s i v e . I f you ' r e r espec t f u l , i f you ' r e
r eady , you ' l l sec t he mo me n t s w h e n a d i v i ne ha nd
a r r a n g e s some sma l l co i nc i den ce o r dec ide s so me
see min g l y r a nd om ou t co me i n yo u r f avo r .
P O W E R OF L U C K [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
de i t y o f t he l uck do ma in
Benefit: You ga in a +2 feat bo nu s to Ac ro ba t i cs
chec ks .
W h e n y ou use a po we r assoc ia te d w i t h th is feat ,
yo u ca n scor e a cr i t i c a l h i t o n a r o l l o f 1 9 - 20 .
Powers: bond of censure ( a v e n g e r D P ) , holy strike
( p a l a d i n P H ) . lance of faith ( c l e r i c P H ) , vanguard s light
ning ( i n v o k e r P H 2 )
IMMINENT L U C K [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass fea ture ,
mus t wo r sh ip a de i t y o f t he l uck do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
imminent luck.
Channel Divinity: Imminent Luck F e a t P o w e r
Your god gives you another chance at good fortune.
Encounter • Divi ne
F r e e Act ion Persona l
Trigger: You use a powe r that gives you a reroll, and the
reroll is lower than the original roll
Effect: You don't expend the use of the power that gave
you th e rerol l.
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MADNESST h o s e wh o kn o w th e n a me o f T h a r i z d i m a t te mp t to
a v o i d e v e n t h i n k i n g i t . for fea r of th e thoug ht' s ec h oes
i n th e i r m in d s . H i s wo rs h ip e rs a re g i ve n to c re e p in g
s u s p i c i o n , m a n i a c a l r age , o r b iz ar r e f ixa t ions . Los t
in de l us i ons an d inner to rmen t , they grov e l be fore a
d i v i n i t y tha t ex is ts to b r i ng doo m an d the d isso lu t i on
of a l l t h i ngs .
A d i f fe ren t god o f ma dn es s mig h t be on e wh os e
secre ts a re too mu c h fo r the mor ta l mi n d to bear . P e r
h a p s i n s te a d th e d e i t y c la im s ma d n e s s a s a d o m a i n
b e c a u s e i t co m e s f ro m a n in sa n i t y - i n sp i r i n g p lac e,
s u c h as the F ar R e a l m , wh o se u n n a t u r a l b le ss in g s
o v e r w h e l m mo r t a ls wre tc h e d a n d fo o l i sh e n o u g h to
s eek t h e m o u t. An u n a l ig n e d d e i t y o f m a d n e s s m ig h t
t a k e the fo rm o f a sen i le sage o r a ca pe r i ng jes te r .
T h e r e m i g h t e v e n be a bene f i cen t de i ty o f mad ne ss
a n d invent ion wh o o f fe rs ins p i r a t i on th ro ug h bouts o f
insan i ty .
P O W E R OF MADNESS [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wors h i p a
d e i t y o f th e ma d n e s s d o m a i n
Benefit: Yo u ga in a +2 feat bo nu s to Blu ff c hec k s .
W h e n yo u use a po we r assoc ia t ed wi t h th is fea t
a n d h i t a n en em y wi th i t. tha t en em y take s a -1 p e n
alt y to att ack rol ls u n t i l the en d of yo ur next tu rn .
Powers: enfeebling strike ( p a l a d i n P H ) . overwhe lm
ing st r ike (aveng er P H 2 ) . r igh teous hrcmi i (c l e r ic P H ) ,
visions of blood ( i n v o ke r D P )
SCREAMING MADNESS [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c l as s f e a tu re ,
mu s t wo r sh i p a d e i t y o f th e ma d n e s s d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
screaming madness.
Channel Divinity: F e a t P o w e r
Screaming Madness
A m b u s h e d bv vour d r e a d g o d 's m a d n e s s , v o u r enemy lurches
into lunacy.
Encounter • Div ine
Minor Action Personal
Ef fect The next enemy you hit during this turn with a fear
power hits itself with its melee basic attack the first time
it make s an attack on its next turn. The ene my hits itself
after its atta ck is reso lved .
MOONP e o p l e p la ce ma n y d i f f e re n t m e a n i n g s o n th e mo o n .
S o m e see i t as a sy mb ol o f p red i c ta b le c y c l e s a n d
ti me. O th er s ta ke it as a sig n of c h a n g e , a sy mb ol of
m a g i c , o r a n e mb l e m o f b e a u ty a n d love . A de it y o f
the mo on mig ht be s e e n as a hun te r in th e dar kne ss,
a pa t ron o f n i g h t l y reve lry , or a go d of i l l f ort une or
savage m a d n e s s .
S e h a n i n e t akes f r om the mo on the aspect o f s had
o w s a nd mas ks , f ts g l ow a l lo ws he r fo l lowe rs to see
d a n g e r s i n the dark , an d its da rk ne ss c l oak s th e d a n
gers they pres ent to o ther s .
S e h a n i n e ' s wo rs h i per s see her b less i ngs in the
m o o n ' s phas es . T h e f u l l mo o n sh ie ld s th e f a i t h f u l
from h a r m . A b la de l ikc c re scen t bode s we l l fo r the i r
a t t acks . A n d a d a r k mo o n p re se n t s o p p o r tu n i t i e s to
t ake wh a t yo u w i l l .
P O W E R OF THE MOON [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i ty o f the mo on do ma in
B e n e f i t : Y o u ga in a +1 feat bo nu s to Pe rc ep ti on
c hec k s .
W h e n yo u use a po we r asso c ia ted wi th th is feat
a n d h it a n en em y wi th i t . that en em y tak es a - 2 pen
a l ty to the de fe nse ta rge ted by the pow er . Th e pena l ty
las ts u n t i l the en d of yo ur next tu rn .
Powers: bond of censure ( a v e n g e r D P ) , enfeebling
strike ( p a l a d i n P H ) . han d of radiance (i nv ok er D P ) ,
r igh teous brand (c le r ic P H )
MOON TOUCHED [DIVINITY]
Prerequisite: C h a n n e l D i vi n i t y c l as s f e a tu re ,
must wors h i p a de i ty o f the moo n d om ai n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
moon touched.
Channel Divinity: Moon Touched Fc.u P o w e r
Y o u g l o w with the h e a l i n g light of the moon. The light w a x e s
a n d wanes for a time.
Encounter • Div in e. Heali ng
Minor Action Close burst 5
Target: You or on e ally in burst; target mus t be bl oodi ed
Effect: The target regains hit points eq ual to your Wis do m
or Charisma modifier. At the start of each of your turns,
roll a d8. If the roll is odd , the target gains t empor ary
hit poi nts eq ual to the roll, and if th e targe t alr eady has
temporary hit points, the effect ends. If the roll is e v e n ,
the target regains hit points equal to the roll, and the
effect ends.
L e v e l 1 1: Roll a d10 instead of a d8.
L e v e l 2 1 : Roll a d12 instead of a d8.
POISONZ e h i r ' s wo r d s a re ve n o m, a n d h is te a ch i n g s p o iso n
mi nd s wh er ev er h is p r ies ts ' h isses c an be he ar d . I l is
fo l l owers va l ue a l l k i nds o f po i son: the tox ins tha t
deb i l i ta te o r k i l l the bod y as we l l as the v en om ou s
i deas tha t r u i n the mi nd a nd sap the spir i t .
T h e fo l lowe rs o f o th er gods mi gh t u se po is on, bu t
fo r Z e h i r . p o iso n i t s e l f is wo r t hy o f honor . H i s fa i th
fu l pay ho ma ge to ve no mo us cr ea t ure s an d o f ten
sa y p raye rs wh i l e app ly in g po is on to the i r ob jec ts o r
a d mi n i s te r i n g it f o r i n g e s t io n .
I n your cam pa i gn , po is on mig h t no t be the
p r o v i n c e o f a n e v i l g o d . P o i s o n r e p re se n t s a h id d e n
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d a n g e r , so a n y d e i t y a c cu s to me d to ste a l th a n d d e c e p
t i o n migh t tak e po i son as a do ma i n . But goo d a n d
f o r t h r i g h t gods l i kel y av oi d i t .
P O W E R OF POISON [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
de i ty o f the po i son do ma i n
Benefit: Yo u ga i n a +2 fea t bo nu s to B lu f f check s .
W h e n yo u use a po we r asso c ia ted wi t h th is f ea t ,
y o u c an choose to ch an ge i ts da ma ge ty pe to po is on
( t h e po we r ga i ns the po ison ke yw or d an d loses the
k e y w o r d s o f its fo r mer d am ag e types) . I f y o u do so ,
y o u ga i n a +2 bonu s to the da ma ge ro l l . T h e b on us
i n c r e a s e s to +3 at 11th le vel a n d - 4 at 21st leve l .
Powers: overwhe lming s t r ike (aveng er P H 2 ) , enfee
bling strike ( p a l a d i n P I I ) . g rasp ing shards ( i nvo ker
P H 2 ) , r igh teous brand (c le r i c P H )
ORIGINAL POISON [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c lass f e a tu r e ,
must wor sh ip a de i ty o f the po i son d om ai n
B e n e f i t : Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r
original poison.
Channel Divinity: Original Poison F e a t P o w e r
Your prayer empowers your venomous attacks.
Encounter • Di vi ne
Minor Action Ranged 5
Target: O ne creature
Effect: Until the end of your next turn, you gain a +2
power bonu s to attack rolls against the target wi th poi
son powers.
PROTECTIONG o d s o f p ro te c t io n w i e l d th e i r d i v i n e in f l u e n ce to
mi n i mi ze t he e f fec t o f d isas t ers , to gu i de those in
p e r i l t o sh e l te r , a n d to in f lu e n ce mo r t a ls a w a y f r o m
o ve r l y d e s t r u c t i ve a c t i o n s . S o m e p ro te c t i o n g o d s
in sp i r e th e i r f o l l o we rs to e n g a g e e n e mi e s t h ro u g h
fo rce o f a r ms , wh i l e o th e r s wo rk in d i re c t l y , sh i e ld in g
th e i r ch o s e n p e o p le w i th h e lp f u l we a th e r , u n e x
p e c t e d g o o d fo r t u n e , o r i n sp i re d ch a mp io n s .
B a h a m u t a n d M o r a d i n s h a r e t h e d o m a i n o f p r o
tec t ion in a s p i r i t o f so l id a r i t y . Mo r a d in e mp h a s i ze s
g u a r d i a n s h i p of h o m e , f a m i l y , a n d c l a n , w h i l e B a h a
mu t t a ke s a w i d e r v i e w o f p ro te c t in g so c i e ty a n d
g o o d p e o p l e wh e re ve r e v i l f i n d s th e m. W h e n d a n g e r
c o m e s , t h e fo l l o we rs o f Mo r a d i n d r a w b a c k to s t a n d
o n s o l id g r o u n d , a n d B a h a m u t ' s f a i t h f u l c o m e f o r
wa rd to s t r i ke d o wn th re a ts .
P O W E R OE PROTECTION [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mu s t wo r sh i p a
d e i t y o f th e p ro te c t io n d o ma in
Benefit: Y o u ga in a +2 feat bo nu s to I l ea l c heck s .
W h e n yo u us e a po we r asso c ia ted wi t h th is fea t
a n d h i t one or mo r e en em i es wi th i t . one a l ly w i t h i n 5
s q u a r e s o f y o u ga i ns a +1 pow er bo nus to a l l de fens es
u n t i l the start of yo ur next tu rn .
Powers: lead ing s t r ike (ave nger D P ) , priest's shield
( c l e r i c P H ) , va l ia nt s t r ike (p a l a d i n P H ) . vanguard s light
ning ( i n v o k e r P H 2 )
SURE PROTECTION [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f e a tu re ,
mu s t wo r sh i p a d e i t y o f th e p ro te c t i o n d o ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sure protection.
Channel Divinity: Sure Protection F e a t P o w e r
You ensure that a moment of respite is not interrupted.
Encounter • Div in e
F r e e Action Close burst 5
Trigger: You or an ally wi th in 5 sq uare s of you uses his or
he r second wind
Target: The triggering char acter
Effect: The target gain s a +3 p ow er bo nus to all defen ses
until the start of his or her next turn.
SEAT h e sea is a mi gh ty for ce in th e wo r ld . I t offers the
bou nt y o f f is h , the th r ea t o f s to rms , a me an s fo r c o m
m e r c e a n d e xp lo ra t io n , a n d a w i ld e rn e ss in w h i ch
sh ip s a n d sai lo rs so m e t ime s va n is h w i t h o u t a t ra ce .
A g od o f the sea c a n ther e for e be a p ro t ec t i ve f ig ure
wh o g ra n ts b le ss in g s to se a fa r in g f o l k , a mo n s t r o u s
b e i n g wh o d e l ig h ts in d ro wn in g mo r ta l s , o r a f i c k le
d i v i n i t y w h o h e lp s o r h a r ms a s th e wh i m s t r i ke s .
P e o p l e se c in Me lo ra a l l t h r e e aspects .
Me l o r a c l a i ms u n co n te s t e d ru l e o f th e s e a s , a n d
h e r w h i m i s i r o n la w. Y e t sh e e xe rc ise s l i t t l e con tro l
o v e r th e vas t wat er s o f th e wo r l d , p re fe r r i ng to a l low
e v e n t s t o u n fo ld n a tu ra l l y . W h e n she is ro us ed to
ange r , h e r wr a t h co me s in e n d le ss w a v e s o f d e s t ru c
t ion , an d w h e n bro ught to sym pat hy , she o f fe rs u p
ast on i sh i ng t r eas ure s los t to the sea.
P O W E R OF THE SEA [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo rs h i p a
de i t y o f th e sea do ma i n
B e n e f i t : Yo u ga i n a +2 fea t bo nu s to At h l e t ic s
checks .
W h e n y ou use a po we r assoc i a te d wi t h th is fea t
a n d h i t one or mor e en em i es wi t h i t , yo u ca n cho ose
a n e f fec t : Y o u ma k e a sav in g th ro w aga in s t an e f fec t
that a s a v e c a n en d, o r one e ne my h i t by the p ow er
t a k e s a -2 pena l t y to the nex t sav i ng th ro w i t ma ke s
befo re the s ta r t o f yo ur nex t tu rn .
Powers: bond of censure ( a v e n g e r D P ) , divine bolts
( i n v o k e r P H 2 ) , recovery s t r ike (c l e r i c D P ) , v ir tuou s str ike
( p a l a d i n D P )
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SE A SURGE [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c l a s s f ea tu r e ,
mus t wo r sh ip a de i t y o f t h e sea do ma i n
Benefit: Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r
sea surge.
Channel Divinity: Sea Surge F e a t Power
Your prayer culls forth a wave to carry you or vour friend to
safety.
Encounter • Div ine
Immedia te React ion Close burst 10
Trigger: You or an ally w i th in 1 0 squares of you is pulled.
pushed, or slid
Target: T he triggering char acte r in burst
Effect: You slide the target 2 squares.
S K I L LA de i t y o f th e s k i l l d o m a i n v a l u e s e x c e l l e n c e a n d p r e
c is ion In one 's ac t i ons. T h e god 's fo l low ers o f te n see k
mas t e r ) o f so me a r t o r p r o f i c i enc y , sp en d i ng mu c h
t i me i n pu r su i t o f pe r f e c t i on .
B a n e d e m a n d s m a r t i a l s k i l l f r o m h i s fo l lowe rs ,
m a n y o f w h o m s p e n d h o u r s i n d r i l l s and p r ac t i ce ba t
t les. I f they are not h e f t i n g a we ap on on a ba t t l e f i e l d ,
h i s most f a i t h f u l a r e s t u dy i ng t heo r i e s o f wa r f a r e o r
p la y in g ga me s o f s t r a t egy t o ho ne t he m i l i t a r y m i n d .
Co r e l l o n app r ec i a tes beau t y an d a r t . be i t i n
s ong , s t o r y , scu lp t u r e , d r ess , o r an y f o r m o f deco r a
t i o n . E v e r y o n e se ek i ng beau t y i n t he i r ac t i ons p r ays
to Co r e l l o n fo r t he s k i l l to b r i n g t he i r v i s i ons in to
ex i s t ence .
A s god o f kno w l edg e . l o un o f f e rs t he c omp r e
hen s i on necess a r y t o g r o w sk i l l ed an d t he dee pe r
u n d e r s t a n d i n g t ha t p r a c t i c e o f a s k i l l e n g e n d e r s .
S o m e t i m e s d i sm iss ed by t h e i gno r a n t a s t he pa t r on
o f scho l a r s , l o un s t ands f o r t r u t h and l e a r n in g i n a l l
a r e a s o l t h o u g h t and ac t i o n .
P O W E R OF SKILL [DOMAIN]
Prerequisite: A n y d i v i n e c lass , mus t wo r s h i p a
de i ty o f the s k i l l d o m a i n
Benefit: Yo u ga in a +1 fea t bo nu s to t ra in ed sk i l l
c hec k s .
Y o u c an use any pow er yo u h a v e tha t is ass oc i a te d
w i t h th is l eat as a ba si c at t ack .
Powers: d iv ine bol ts ( inv oke r P H 2 ) . overwhelming
st r ike (avenger Pi 12) . r iuhteous brand ( c l e r i c PH). v a l
ian t s t r ike (p a l ad in PH)
DIVINE E X C E LLENC E [DIVINITY]
Prerequisite: C h a n n e l Di v i n i t y c l as s f ea tu r e ,
mu st wor sh ip a de i t y of the s k i l l d o m a i n
BeneFit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
d iv ine excellence.
Channel Divinity: Divine Excellence F e a t Power
Your prayer inspires excellence in yourself and your allies.
Encounter • Div ine
F r e e Act ion Personal
Trigger: You make a skill check
Effect: Yo u gain a + 2 power bonus to the skill check. Until
the end of your next turn, you and each ally w i th in 10
squares of you gain a +2 pow er bonus to chec ks using
th e same skill.
STORMS l a s h i n g r a i n , r o a r i n g w i n d s , b r o o d i n g c l o u d s , p u n
i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e hea r
h i s l a u g h t e r i n t h u n d e r a n d fear t h e l i g h t n i n g o f his
fierce s m i l e . S a i l o r s s e e k i n g c a l m w i n d s a n d f a r m e r s
w h o ho pe for gent le ra i n beg Ko rd to ven t h is f u r y
e l s e w h e r e . T h ey engage i n con tes t s o f s t r en g th an d
r a i se toasts in Kord 's n a m e to le t h i m kn ow the y ha ve
n e i t h e r f o r g o t t e n h i s po we r no r t ake n h i s c l em en cy
fo r g r an ted .
L i k e K o r d , a n o t h e r g o d of s to r ms is l i ke l y a de i ty
o f rag in g pass i ons . A good god of s t o r m s m i g h t b e
t h o u g h t of as sc our in g the wor l d o l ev i l , wh i l e a
m a l i g n a n t d e i t y o f t h e d o m a i n w o u l d i n f l i c t s t o r ms
s imp ly out of c r ue l t y .
P O W E R OF T HE STORM [DOMAIN]
Prerequisite: A n y d i v i n e c lass , mus t wo r s h i p a
de i ty o f the s t orm do ma i n
Benefit: Y o u ga in a +2 fea t bo nu s to In t i mi da te
c he c k s .
W h e n y ou use a po we r assoc ia ted w i t h th is feat ,
yo u ca n cho ose t o ch an ge i ts da ma ge t yp e t o t hun de r
( t he po we r ga i ns t he t h un de r ke yw or d and l oses t he
ke yw or ds o f i t s f o r me r d am ag e t ypes ) , ff y ou do so,
y o u ga i n a +2 bon us to th e d am ag e ro l l . T h e bo nu s
i n c r e a s e s to +3 at 11th l ev el a n d +4 at 21s t l eve l .
Powers: overvvl tel tninc) str ike (a ve ng er P H 2 ) ,
righteous brand ( c l e r i c P H ) . va l i an t s t r ike ( p a l ad in P H ) .
vanguard 's l iah tnina ( i nvoke r P H 2 )
STORM SACRIFICE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass f ea tu r e ,
mus t wo r sh ip a de i t y of t he s t o r m d om a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
storm sacr i f ice.
Channel Divinity: Storm Sacrifice F e a t Power
I f it is vour god's will, the coming st orm u-ill strike as a blessing.
Encounter • Div ine
Minor Act ion Ranged 10
Target: One creature
Effect: You gain vulnera ble 5 l ightning and vulnerable 5
thunder . If the target has no l ightning or thun der resis
tance, it gains vulnerable 5 l ightning and vulnerable 5
thunder. If it has l ightning or thund er r esist ance, it loses
that resistance. These effects last unti l the end of your
next turn.
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STRENGTHP op u l a r amo ng ba r ba r i c peop les , t he gods o f s t r eng th
a r e pa t r o ns t o wa r r i o r s and hun te r s . V io l en t a nd
sho r t - t empe r ed , t hese de i t i e s ac t r a t h e r t ha n r e f l ec t .
B l o o d - s p a t t e r e d G r u u m s h g l o r i e s i n t h e s l a u g h
t e r o f we ak e r f oes , d i s da i n in g s t r a t egy an d sk i l l . H e
be l i eves t h a t t he wo r l d b e longs t o t hose wh o c an
c r ush sku l l s i n th ei r fists o r b r e ak bone s w i t h a bite.
S t re ngt h is the l i cen se to do as yo u p lea se, an d i t
p leases G r u u m s h w h e n h i s f o l l o w e r s u s e t h e i r m ig h t
to destroy.
Ko rd act s as pat ron o f s t r engt h to a l l wh o see k to
a v o i d t h e w a n t o n d e s t r u c t i o n u r g e d b y G r u u m s h .
A th le t es , so ld i e r s , l abo r e r s , an d o the r s wh o p r i ze t he
po we r o f the bod y pray to Ko rd . an d so do thos e o f
w e a k n e s s w h o a r e w i l l i n g to ac t aga inst the s t ro ng.
A s t re ngt h god ne ed not be so imp u l s i ve , an d suc h
a de i t y cou l d be a l i gned w i t h g o o d . P e r h a p s yo u r
ca mp a i gn has r o om fo r a god o f s t r eng th an d kn ow l
edge , pa t r on o f a t h l e t es an d an asce t i c i sm see k in g
phys i ca l pe r f ec t i on . A s t r eng th god co i dd i ns tea d be
a l i g n e d w i t h j u s t i c e and p r omo t e t he use o f m i g h t for
what is r igh t .
P O W E R OF STRENGTH [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh i p a
de i t y o f t he s t r en g th do ma in
Benefit: Yo u ga i n a +2 feat bonu s to Ath l e t i cs
check s .
W h e n y ou use a po we r assoc ia ted w i t h th is feat ,
yo u ga in a +2 bonu s to th e da ma ge ro l l . T h e b on us
in cre ase s to +3 at 11t h leve l a n d +4 at 21st le ve l.
Powers: avenging, light ( i n v o k e r P H 2 ) . holy strike
( p a l a d i n P J f ) . ove r whe lm ing s t ri ke ( avenge r P H 2 ) ,
pr iest 's shield (cl er i c PH )
STRENGTH OF THE GODS [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c lass fea ture ,
must wor sh ip a de i t y o f the s t re ngth do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
strength of the gods.
Channel Divinity: F e a t P o w e r
Strength of the Gods
From your god, toyour ally, and i n to th e enemy: a passage of
strength ami impact
Encounter • Divi ne
Min or Acti on Clo se burst 5
Targ et: One ally in burst
Effect: The target gains a po wer bonus equa l to your
Strength modifier to its next damage roll before the en d
of your next turn .
S T R I F ET i a m a t r u l e s t h e s t r i fe dom ai n . I t s ta nds fo r h er
avar ice a nd the gr ee d she fom ent s in her f o l l ower s .
C h a o s to o is he r al ly. W h e n o t he r s ca nn o t s t and
together , they ar e mo re eas i ly t o r n apa r t .
T h e d o m a i n o f s t r i f e exists for go ds w h o act as
tho r ns i n t he wo r l d ' s f l e s h , b l oody t r o ub l emak e r s
w h o d o n ' t want to get a long w i t h a n y o n e e l s e . T ho se
peop le d r a wn t o se r ve a s t r i f e go d ar e a t t rac ted by
the pu r e , d r i v i n g a m b i t i o n t h a t t h e g o d r e p r e s e n t s -
the desire to get a h e a d , rega rd l ess o f th e cost . S t r i f e
m i g h t be th e s ing l e pro b le mat ic do ma i n o f a god w h o
i s o t h e r w i s e one o f t he wo r l d ' s de fend e r s , r ep r esen t
i ng t he god' s pe nch an t f o r s t i r r i n g up a ng er or a
dan ge r ous cur i os i t y .
P O W E R OF STRIFE [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh ip a
de i ty o f th e s t r i f e d o m a i n
Benefit: Yo u ga in a +2 fea t bo nu s to B lu f f che cks .
W h e n y ou use a po wer assoc ia ted w i t h th i s feat,
yo u ga i n a +1 bon us to the da ma ge r o l l fo r ea ch
e n e m y w i t h i n 3 sq uar es o f the ta rget . T h e bon us
inc r eases to +2 at 11th lev el a n d +3 at 21st le vel .
Powers: ardent strike ( p a l a d i n D P ) , bond of retribu
tion ( a v e n g e r P H 2 ) . lance of faith ( c l e r i c P H ) . sun strike
( i n v o k e r P H 2 )
SUDDEN STRIFE [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c la ss fea tu re ,
mus t wors h i p a de i ty o f the s t r i f e d o m a i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
sudden strife.
Channel Divinity: Sudden Strife F e a t P o w e r
Yo u sow doubt in two enemies, causing them to question each
other's loyalty. I heir combat acumen suffers as a result.
Encounter • Cha rm, Divi ne
F r e e Acti on Ran ged 5
Target: Two enemies wi th in 3 squares of eac h othe r
Effect: Unti l the end of your next turn, the targe ts take a -4
penalty to attack rolls while they are wi th in 3 squares of
each other.
SUNT h e sun ' s i n f l uen ce and b r i l l i ance a r e obv i ous t o a l l .
ac t i ng as a da i l y r e m i nd e r o f P c l o r ' s po we r an d benef
i c e n c e . Th e su n is the l i g h t o f g r ow th a n d r e ne wa l . I t
i s wa r m t h i n w in te r an d ensu r es good ha r ves t com e
th e fa l l . Pe l or ex t end s i ts l i g h t to al l j u s t as he ho pe s
h i s f o l l ow e r s ex t end t h e i r comp ass ion t o a l l . T h e su n
a lso pe e l s ba ck the ve i l o f n i g h t , an d P e lo r s f o l l owe r s
s e e i n t h a t a me t aph o r f o r t he l i g h t t hey mus t b r i n g to
sh ad ow y dee ds an d da r k hea r t s .
S u n gods f r eq u en t l y r u l e pan the ons o r s t and as
t he first a m o n g e q u a l s . A l t h o u g h u s u a l l y p o r t r a y e d
a s bene vo le n t o r d i spas s iona t e de i t i e s , su n gods don't
ne ed to be go od or un a l ig ne d. A n ev i l su n god m ig h t
b e a b l o o d t h i r s t y t y r an t wh o t h r ea te ns d r o u g h t an d
fire un l ess s l ake d by sacr i f i ce s.
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P O W E R OE THE SUN [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wor sh i p a
de i t y o f the su n d om ai n
Benefit: Y ou ga i n a +2 feat bo nu s to Insi ght
c h e c k s .
W h e n y ou use a po wer asso c ia t ed w i t h th is feat
an d h i t an en em y w i t h i t. tha t en em y ga i ns vu lner
abl e .3 rad ia nt u n t i l the en d of yo ur next t ur n, afte r
the power 's e f fec ts a r c reso l ved. T h e vu l ner ab i l i ty
i n c r e a s e s to 5 at 11 th l evel a n d 8 at 21s t l eve l.
Powers: lance of faith ( c le r i c P H ) . radiant vengeance
( a v e n g e r P H 2 ) . sun s t r ike ( in voke r PH 2 ) . v i r tuous s t r ike
( p a l a d i n D P )
SOLAR E N E M Y [DIVINITY]
Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,
must wo rs hi p a deit y of th e su n d om ai n
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o we r
solar enemy.
Channel Divinity: Solar Enemy F e a t P o w e r
T h e divine sunlight playing across your enemies is a sign of the
radiance to come.
Encounter • Div ine
Min or Acti on Clos e burst 2
Target: E a c h enemy in burst
Ef fect E a c h target gains vul ner abl e 5 radi ant, or its vulner
abil ity to radiant d amag e increases by 5.
TORMENTT o ro g c ra w ls t h r o u g h t h e g lo o m o f th e Un d e r d a r k ,
h is b ro ken back hun ch ed as h is b l eed in g kne es an d
e l bows scr ape the i r w ay t h r o u g h the ea r t h . Th i s
t o r t u r e d deit y vents his im pr is on ed ra ge against
ex is tence as the god o f to r ment . Pat ro n o f ja i le rs ,
s l a v e r s , to r tu rer s , an d sad is ts o f a l l s t r ipes , the K i ng
tha t Cr aw Is tak es pl eas ur e in caus in g pa i n and in t he
a g o n y i n f l i c t e d by his devo tee s.
T h e to rment d om ai n typ i ca l l y be lo ngs to ev i l
d e i t i e s , b u t yo u r ca mp a i g n m i g h t host a go od or
u n a l ig n e d g o d su b je c te d lo to r tu re . Mo r ta l s migh t
a s k suc h a d i v i ne mar t y r fo r the a b i l i t y to en du r e th e
pai ns they l ace or to tak e on thei r tr oubl es.
P O W E R OF TORMENT [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wor sh i p a
de i ty o f th e to r ment do ma in
Benefit: Yo u ga in a +2 feat bo nu s to Int im id at e
c h e c k s .
W h e n you use a pow er assoc i a ted w i t h this f eat
an d h i t an en em y w i t h i t . tha t ene my gra n ts comba t
adv ant age to yo ur next a l ly wh o at ta cks i t befor e the
start of yo ur next tu rn .
Powers: ardent str ike (p al ad in D P ) , astral seal
(c le r ic D P ) , overwhe lming strike ( a v e n g e r P H 2 ) , mantle
of the infidel ( i n vo ke r D P )
P E R F E C T TORMENT [DIVINITY]
Prerequisite: Ch a n n e l D iv in i t y c la ss fe a tu re ,
must wor sh i p a de i t y o f the to r ment do ma i n
Benefit: Y o u g a in th e Ch a n n e l D iv i n i t y p o we r
perfect torment.
Channel Divinity: Perfect Torment F e a t P o w e r
Your prayer prolongs your enemies'suff ering.
Encounter • Div ine
Mi nor Act io n Close burst 5
Target E a c h enem y in burst
Ef fect E a c h target t akes a -2 penal ty to saving thr ows until
the end of your next tur n.
T R I C K E R YC l e v e r n e s s , d ece i t , i l l u s io n , s te a l th - th e s e a re t h e
tools of deit ies w h o hol d sway ove r the dom ai n of
t r ick ery . A god o f t r i ckery m i g h t be an i r r epress i b le
jo ke s te r wh o se m isa d ve n t u re s se rve to i l l u m i n a te
th e fo l l ies an d ina nit ies ol l i fe; a sh ad ow y pat ro n to
th iev es an d i l lus ion is ts ; o r a c r ue l dec e i ver wh os e l ies
po iso n the wo r l d .
S e h a n i n e a n d I.olth asser t con tro l over the do ma i n
o f t r icker y , an unco mfo r t ab l e a l l oca t ion o f powe r
ex tan t s i nce be fore Lo l th ' s rebe l l i on . Th ou gh tha t con
f l i c t en de d in an era lo ng past, th e fo l low ers of bo th
de i t ies ope n f resh wou nd s over i t ever y year .
F o r Lo l th . t r i ckery p r esents the me an s o f ga in in g
a n d k e e p i n g p o w e r . W h y f ight foes wh e n yo u can
m a n i p u l a t e t h e m ?
S e h a n i n e s e e s t r i c ke ry in a mo r e w i n s o me l ight .
Tr ic ker y ca n de l igh t as we l l as devasta t e , an d she
encour ages her fo l lower s to mod er a t e one w i t h the
o the r as th ey pursue the i r des t i n ies .
P O W E R OF TRICKERY [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , must wor sh ip a
de i t y o f the t r i ckery do ma i n
Benefit: Y o u gai n a +2 feat bo nu s to Th i ev er y
c h e c k s .
W h e n y ou use a po wer assoc ia te d w i t h thi s feat
and h i t one or more enem ie s w i t h it, y o u or an a ll y
ad ja cent to tha t ene my ca n sh i f t 1 sq ua re as a fre e
a c t io n .
Powers: avenging light ( i n v o k e r P H 2 ) . overwhe lm
ing s t r ike (av enger PH 2 ) . enfeeb l ing st r ike (p a l ad in PH ) .
recovery str ike (c ler ic D P )
TRICKSTER'S FORTUNE [DIVINITY]
Prerequisite: Ch a n n e l D iv i n i t y c la ss fe a tu re ,
must wors h i p a de i ty o f the t r i ckery do ma in
Benefit: Y o u g a in th e Ch a n n e l D iv in i t y p o w e r
trickster sfortune.
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Channel Divinity: F e a t P o w e r
Trickster's Fortune
You slyly twist your foe's fate and try to turn its misfortune into
yvur fortune.
Encounte r • Div ine
Immediate Interrupt Close burst S
Trigger: An enemy wi th in 5 squares of you mak es a sav ing
throw
Target: The triggering en em y in burst
Effect: The target takes a -2 penalt y to the saving t hrow .
If the sav ing throw fails, you or an ally in the burst c an
make a saving throw.
TYRANNY
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e d o m i n
ion over a l l ex is te nce, a nd thus he jea l ous ly pro tec ts
h i s con t r o l o f t he t y r a nny dom a i n . Opp r es s i on , coe r
c i o n , r ep r es s i on - t hc sc a r e t he t oo l s o f t he t y r an t .
T h o s e w h o f o l l o w A s m o d e u s a c c e p t t h e d o m i n a t i o n
of h is agents or se ek to ga in po we r fo r th em se lv es by
c r u s h i n g o t h e r s i n a n i r o n g r ip .
F e w adv en t u r e r s devo t e t he mse l ves t o t he r u th l ess
acq u i s i t i on o f po we r t ha t t he t y r an nv d om a i n en ta i l s .
H o w e v e r , t y r a n n y m i g h t b e th e lesser oi two e vi ls
in a set t in g that f ac es a n e v e n wo rs e th re at , suc h as
dem on ic ho r des o r i nvas ion f r o m t he F a r R e a l m .
P O W E R OF TYRANNY IDOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh ip a
de i t y o f t he t y r an ny do ma i n
Benefit: You ga in a +2 fea t bo nu s to In t i mi da te
c hec k s .
W h e n yo u use a po we r assoc ia ted w i t h th is fea t,
t he powe r ' s t a r get s e a c h ta ke a -2 pena l t y to sav in g
t h r o w s u n t i l the s tar t o f yo ur next tu rn , w he t h er or
not yo u hi t .
Powers: astral seal ( c l e r i c D P ) , bond of censure
( avenge r D P ) , d iv ine bol ts ( i nvo ker P H 2 ) , en feeb l ing
s tr i ke ( p a l a d i n P H )
MASTER OF TYRANNY [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c lass f ea tu r e ,
mus t wo r s h ip a de i t y o f t he t y r an ny do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
master of tyranny.
Channel Divinity: Master of Tyranny F e a t P o w e r
Your enemies' weakness gives you strength.
Encounter • Divi ne
Minor Act ion Person al
Effect: You gain a +2 b onus to attack rolls against blo odi ed
creatures until the end of your next turn .
UNDEATHD e a t h is the na tu ra l e nd to mo r t a l l i ves, bu t th ro ug h
out the a g e s , s o m e m o r t a l s h a v e r ebe l l ed aga i ns t t h i s
c om mo n f a te . Un de a t h o f f e r s some mor ta l s a w a y t o
c l i ng t o wo r l d l y ex i s t ence l ong a f t e r t hey sho u ld ha ve
passed i n t o the bey on d. Fo r mos t , un de at h is a ter
r ib l e cu rs e tha t cor rup ts the sou l .
V e c n a c l asp s the secr e ts o f the do ma i n o f
u n d e a t h t i g h t l y to h is bony brea st . He env i s i ons a
wo r l d i n wh i ch a cho sen l ew r u l e ove r m as s es o f
u n d e a d . wh i ch a r e eas i l y sub jug a ted t o h i s w i l l .
A l t hou gh no t a l l un de ad ow e t he i r a l l eg i anc e t o
V e c n a , t h e M a i m e d O n e k e e p s s e c r e t w a t c h o n t h e
p l a n s o f u n k n o w n n u m b e r s o f t h e m , a n d m a n y
u n w i t t i n g l y do h is wi l l .
A n ev i l god o f un dea th m i g h t u su r p dea th as we l l ,
b e c o m i n g a f r i g h t f u l m ast er o f a l l fa tes be yo nd l i fe .
Mo r e r a r e l y , a good o r una l i g ned god o f und ea th
m i g h t b e c o n c e r n e d w i t h t he p r es e r va t i o n o f a n c e s
t r a l sp i r i t s an d t he p r o tec t i on o f bu r i a l p laces .
P O W E R OF UNDEATH [DOMAIN
Prerequisite: A n y d i v i n e c l a s s , mus t wo r s h i p a
de i t y of t he un de a t h do ma in
Benefit: Yo u ga i n a +2 fea t bo nu s to Re l ig io n
c hec k s .
W h e n y ou use a po we r assoc ia ted w i t h th is feat ,
t he power ' s da ma ge cha nge s t o nec r o t i c ( t he p ow er
ga in s t he nec r o t i c ke yw o r d an d l oses t he ke yw or ds
of it s fo rme r da ma g e type s) . Yo u a lso ga in a +2 bo nu s
to the da ma ge ro l l . T h e bo nu s in cr eas es to +3 a t 11 th
leve l an d +4 at 21st level .
Powers: bond of censure ( a v e n g e r D P ) , enfeebling
s t ri ke ( p a l ad in P H) .g r as p i ng sha r ds ( i nv oke r P I I 2 ) .
lance of faith ( c l e r i c P H )
UNDEATH'S AL L Y [DIVINITY]
Prerequisite: C h a n n e l D i v i ni t y c lass f ea tu r e ,
mus t wo r sh i p a de i t y o f t he un dea th do ma i n
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
undeath's ally.
Channel Divinity: Undeath's Ally F e a t P o w e r
Atyour touch, your friend's life begins to slip away, but he or sh«-
guin s some of the resilience of undeath .
Encounter • Divi ne
Minor Act ion Melee 1
Target: One ally
Effect: The target loses a healing surge but gains temp o
rary hit points e qua l to his or her heali ng surge val ue +
one-half your level.
VENGEANCET i ama t r i ses as t he q u ee n o f v e n g e a n c e . S h e exho r t s
h e r f a i t h f u l t o f o r g i ve no th i ng an d ave nge e v e n the
s l i gh tes t w r on g . He r wo r sh i pe r s be l i eve t ha t po we r
c a n be r esp ec te d on l y wh e n it i s exe r c i s ed , an d t he
w a y t o ga i n powe r i s by t ea r i ng do w n t hose wh o have
wha t yo u des i re .
A go d o f v e n g e a n c e proba b ly tak es de l i gh t in
r e v e n g e t ha t f a r exc eed s t he o r i g i n a l da ma ge .
Al th ou gh a n ev i l a l ig nm en t is mos t l i ke ly , a go d o f
v e n g e a n c e m i g h t b e a n u n a l i g n e d l o r d of str if e. A
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g o o d -a l i g n e d g o d o f v e n g e a n c e mi ght b e in a set t i ng
d o m i n a t e d by e v i l , w h e r e th e forces of go od seek
r ed r ess f o r ce n tu r ie s o f abuse.
P O W E R OF VENGEANCE [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , mus t wor sh ip a
deity ol the v e n g e a n c e d o m a i n
B e n e f i t : Yo u ga i n a +2 fea t bon us to In t im id a t e
c hec k s .
W h e n yo u us e a po we r assoc ia t ed wi th th is fea t
a n d h i t a n en em y wi th i t . tha t ene my takes 2 da ma ge
t he f i r s t t i me it atta cks y ou or a n al ly of y o u r s be fore
the s ta r t o f yo ur nex t tu r n . Th e d am ag e inc rea ses to 3
at 11 tli l eve l a n d 4 at 21st level .
P o w e r s : a s t ra l seal ( c l e r i c D P ) , avenging light
( i n v ok e r P H 2 ) , holy strike (p a l ad in P H ) . radiant ven
geance ( a v e n g e r P I 12)
SMALL VENGEANCE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c l as s f e a tu re ,
mus t wor sh ip a de i ty o f the v e n g e a n c e d o m a i n
B e n e f i t : Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
small vengeance.
Channel Divinity: Small Vengeance F e a t P o w e r
You channelyour god's essence and return pain ro your foe.
Encounter • Div ine
Immediate Reaction Close burst 10
Trigger: You are bloodied by an enemy wi th in 10 squares
of you
Target: Th e tri ggering e ne my in burst
Effect: The target takes 1 d8 dam age.
L e v e l 1 1: 2d8 damage.
L e v e l 2 1 : 3d8 damage.
W A RW a r is a po we r f u l fo rce in the wo r l d , th e u l t ima te
test ol mart ia l f i tness . A w a r go d ca n b e an hon or ab le
c h a m p i o n w h o d e l i g h t s i n d e m o n s t r a t i o n s o f cou r age ,
a c rue l co nq ue ro r wh o reve l s in b loo dy t r i ump h, o r a
h a r s h j u d g e wh o me a su re s mo r t a ls b y h o w th e y me e t
the i r hou r o f d o o m .
B a n e c o m ma n d s th e d o ma in o l wa r for i ts a sp e c t s
o f co n qu e s t a n d st r i c t m i l i t a r y s t r u c t u r e s . O r d e r e d
b a t t le p la n s a n d imp r o v i se d s t ra te g ie s p l ease B a n e ,
a s d o m as s es o f t roo ps and t i n y t a c t i ca l u n i t s . B a n e
e m b r a c e s ev er y aspec t o f wa r an d s e e s it as a n e n d
in i ts o w n r i g h t , an ou t l ook s ha re d by ma n y o f those
d e v o t e d to h i m.
K o r d s e e s wa r as the tes t ing gr ou nd fo r s t re ngth .
H e v a l u e s i t as a s t o r m o f b l oo d- a p ass i on tha t r ages
in the hear t o f t r ue war r i o r s . Ko rd has l i t t l e p a t i e n ce
lo r s t ra te g iz in g a n d d e ce p t i o n , a n d th o se wh o c a r ry
h i s s t a n d a r d i n t o batt le try s imp ly to pit st re ngt h
a g a i n s t s t re n g t h , o r th e y lo o k to a n o th e r p o w e r - su ch
a s l o u n . B a h a m u t , o r e v e n Bane —f or th e tac t i cs they
n e e d t o w i n .
I f y o u a re a dev ote e o f a god o f wa r . yo u r ega rd
bat t l e as the pr i nc i pa l tes t o f yo ur wo r t h and devo
t io n . An d so m e t i me s a f i s t in the face s a y s mo r e th a n
a t h o u s a n d h o n e y e d w o r d s .
P O W E R OF WAR [DOMAIN]
P r e r e q u i s i t e : A n y d i v i n e c l a s s , must wo rs h i p a
de i ty o f the war do ma i n
B e n e f i t : Y ou gai n a +2 feat bo nu s to Hi st or j
c he c k s .
W h e n you use a po we r assoc ia t ed wi th th is fea t
a g a i n s t a n unb lo od ie d ta rge t , yo u ga i n a +1 bonus to
the att ack rol l .
P o w e r s : bo ls te r ing s t r ike (pa lad in P H ) . bond of retr i
bu t ion ( aven ger PH 2 ) . p r iest ' s sh ield (c le r ic P H ) , v is ions
of b lood ( invo ker D P )
PATH OF WAR [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y c lass fea ture ,
must wor sh ip a de i t y o f th e w a r d om ai n
B e n e f i t : Y o u g a in th e Ch a n n e l D iv in i t y p o w e r
path of war.
Channel Divinity: Path of War F e a t P o w e r
You encourage your friends to throw themselves into glorious
battle.
Encounter • Div ine
Minor Action Close burst 5
Target: E a c h ally in burst
Effect: E a c h target gai ns a +2 bonus to att ack rolls and a -2
penalty to all defenses unti l the end of your next turn .
F O R T H E D M: E V I L F E A T ST h e Player s Handbook p ro v id e s d i v i n i t y feats onl y for
good an d unal ign ed deit ies . In contr ast, th is boo k pro
v ides d i v i n i t y fea ts and dom ai n fea ts usab le wi th ev i l
de i t i es . E v i l p layer charac t ers don ' t m es h we l l wi th most
D & D campa ign s and the shared exper i ence o f the ga me
t ab le , so the ev i l- re lat ed feat s, suc h as Per fec t T o rme n t ,
w i l l pro ve most useful for DM s b u i l d i n g ev i l N P C s . E v i l -
f lav ored dom ai ns , such as ty ranny, a re a lso use fu l fo r
b u i l d i n g co mp le te p a n t h e o n s .
In ra re c a s e s , a play er cha rac ter might try to wal k t he
mora l t ight rope of wors hip ing an evi l god wh il e mai ntai n
ing an unal ign ed al i gnme nt. Thi s s ituat ion pro vides quit e
a fe w dramat i c hooks , bu t such dr ama s usua l ly en d wi t h
only a fe w survivors. You shoul d theref ore t h i n k careful ly
be fore inv i t ing such tens ions i n t o a campaig n .
I f you wan t to try ru nni ng a cam pai gn ful l of evil player
characters , t h e n e w d iv in i ty feats and dom ai n feats should
p r ove i nva luab l e . Qu i t e a fe w o f the m captur e the core
ev i l expe r i enc e- i t ' s no t necessar i ly hard to be ev i l , but
i t 's hell bein g aro und othe r peopl e w h o are evi l .
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WILDERNESSDu r i ng t h e wo r l d ' s c r e a t i on , gods shap ed t he f o r es t s ,
t he moun ta in s , t he p la i ns , an d t he dese r t s . T h e s e vast
l a n d s c a p e s f o r m t he f ound a t i o n o f l i f e . T h e w i l d e r
ness i s the rea lm o f p r im al sp i r i t s an d fey po we rs ,
a n d Me l o r a an d Co r e l l on d i v i de t he i r con t r o l o f t he
w i l d e r n e s s d o m a i n o n s i m i l a r l i n e s .
Me l o r a con ce r ns he r se l f w i t h t he w i l de r nes s o f
t he wo r l d , i t s c y c l es an d t he su r v i va l o f i t s ma n y
be ings : an im a l s , p l an t s , an d sp i r i t s t ha t a r e t he so u r ce
o f p r im a l power . Me l o r a ' s v i e w o f na t u r e i s b r oad
en ou gh tha t she doe s not c a r e i f s o m e o n e c a r e s mo r e
for p r im al sp i r i t s th an fo r her . J u s t as wi th he r o t her
d o m a i n s , t he sea an d l i fe . .Me lora has l i t t l e imp ac t on
the w i l de r nes s so l ong as no t h in g d r ama t i ca l l y a f f ec t s
i ts ex i s t en ce . On l y w h e n t r u l y devas ta t i ng t h r ea t s
l o o m w i l l M e l o r a ma r sh a l he r r eso u r ce s t o de f end
the wor ld .
C o r e l l o n ' s in t erests are th e wi ld p la ces o f th e
F e y w i l d a nd the anc i ent fo rests tha t s tan d acr oss the
wor l d . H e mos t v a l u e s l o ca t i ons o f na t u r a l beau t y ,
a n d h is fo l l owers o f ten pro tect th em in h i s n a m e ,
e s p e c i a l l y p l aces o f sp l endo r i n t he F e y w i l d .
A n a l t e r n a t i ve w i l d e r n ess de i t y m igh t be an ev i l o r
u n a l i g n e d p o w e r w h o e m p h a s i z e s t h e h a r s h n e s s a n d
crue l ty o f the wi l ds . A de i t y o f t r i cke ry a n d th e wi l
de r ness migh t ac t as pa t r on to me rc ur ia l fey be in gs,
o f f e r i ng o the r mo r t a l s i n f r eq ue n t p r o tec t i on f r om the
p iq ue o f t hose mys te r i ous be i ngs .
P O W E R OF THE W I L D E R N E S S DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r sh ip a
de i t y o f t he w i l d e r n ess d om a i n
Benefit: Yo u ga i n a +2 fea t bo nu s to N at ur e c hec k s .
W h e n yo u use a po we r asso c ia t ed wi th th is fea t
a n d h i t a n en em y wi th i t . yo u an d e a c h a l l y ad jac en t
t o yo u i gno r e d i f f i c u l t t e r r a i n u n t i l th e en d o f yo ur
next tu rn .
Powers: o ve r whe lm ing strike ( a v e n g e r P H 2 ) . recov
e r y s t r ike (c le r ic D P ) , sun s t r ike ( i nvo ker P H 2 ) . va l ian t
s tr i ke ( p a l ad i n P H )
GRASP OF THE W I L D [DIVINITY]
Prerequisite: C h a n n e l D i v i n i t y c l as s f ea tu r e ,
mus t wo r s h i p a de i t y o f t he w i l d e r n es s do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
grasp of the wild.
Channel Divinity: Grasp of the Wild F e a t P o w e r
Y ou cause the environment to clutch at creatures in a n area.
Vines wrap around them, the eart h so/tens under t hem, water
churns about them—whatever is natural for the environs.
Encounter • Divi ne
Min or Acti on Area burst 1 w i th in 10 squares
Effect: Th e area of the burst is difficult terrain until the end
of you r next tur n.
W I N T E RT h e R a v e n Q u e e n r u l es ove r w i n t e r as t h e u nc a r i n g
mar sh a l o f i t s beg in n i ng an d en d . S h e pu l l s t he wh i t e
ve i l ov er the wor l d wi t h co ld e f f ic i ency , a n d le ts th e
wo r l d r i se f r o m the de ad o f w in te r on l y b e c a u s e the
n a t u r a l o r d e r d e m a n d s i t. T h e R a v e n Q u e e n ' s ser
van t s see w in te r as a pu r e an d f a i r me a ns o f cu l l i ng
the w eak . I t repr ese nts a t i me o f ha rd sh ip th ro ug h
wh ic h t he wo r l d emer g es s t r onge r t ha n be fo r e .
M o r t a l s t y p i c a l l y a s s o c i a t e w i n t e r w i t h d a r k n e s s ,
hun ger , an d de at h , so ma n y pra y to a wi n t er go d out
o f f ea r , hop in g t o p l aca t e i cy wr a th . T h os e wh o a dap t
t he i r l i ves t o w i n t r y en v i r o nme n t s m ig h t en j oy t he -
p r o tec t i on o f good god o f w in t e r . I n l an ds wh e r e s e a
s ons c h a n g e l i t t le , the wi n t er go d mi ght be a god o f
t he h ig h moun ta i ns , whe r e sn ow an d i ce nev e r me l t .
A n e v i l w in te r de i t y m igh t d r ea m abou t p l un g in g t he
w o r l d i n t o ete rn al ice but b e he ld in ch e c k by a go d of
t h e s u n a n d s u m m e r s u c h a s Pe lor .
P O W E R OF W I N T E R [DOMAIN]
Prerequisite: A n y d i v i n e c l a s s , mus t wo r s h ip a
de i t y o f t he w i n t e r do ma in
Benefit: Yo u ga i n a +2 feat bo nu s to E n d u r a n c e
che cks .
W h e n yo u use a po we r ass oc i a te d wi th th is fea t ,
t he power ' s da ma ge cha nge s t o co ld ( t he po we r ga ins
the co ld ke yw or d an d l oses t he key wo r d s o f i t s f o r m e r
da ma ge types ) . Yo u a ls o ga in a +2 bon us to the
d a m a g e r o l l . T h e bon us inc rea ses to +3 a t 11 th l eve l
a n d +4 at 21s t l eve l .
Powers: bond of censure ( a v e n g e r D P ) , enfeebling
s t ri ke ( pa la d i n I'll), hand of radiance ( i n v o k e r D P ) ,
l ance of faith ( c l e r i c P H )
PATH OF W I N T E R [DIVINITYI
Prerequisite: C h a n n e l Di v i n i t y c lass feature,
mus t wo r sh i p a de i t y o f t he w i n t e r do ma in
Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r
p a t h of winter.
I / I
2
<
00
L U
Z
>
Q
F e a t P o w e rhannel Divinity: Path of Winter
At y o u r prayer, you and your allies endure w in te r ' s ch i l l .
Encount er • Di vi ne
Minor Act ion Close burst 5
Target: You and each ally in burst
Effect: E a c h target gains resist 5 cold unti l the end of your
next turn.
Level 11: Resist 10 cold.
L e v e l 27 : Resist 1 5 col d.
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Y O U R D E I T Y AND YOU
11 k
E a c h o f the de i t ies in the core pa nt he on ha s a u n i qu e
o u t l o o k a n d a sp e c ia l m in d se t , j u s t as do th e devo te es
of thos e de i t ies . Th i s sec t i on prov ide s ad v i ce on ho w
to t a i l o r the ab i l i t ies an d a t t i tudes o f yo ur d i v i ne
c h a r a c t e r so th ey are in concer t w i t h th e god that h e
or she seeks to emu la te .
I n ma n y o f th e se passages , r e c o m m e n d e d t r a i n e d
skil ls are not a l l on the c l as s l i s t o f e v e r y d i v i n e c l a s s .
I t 's s t i l l p oss ib le fo r yo u r ch a r a c t e r to b e co me t r a in e d
in such a sk i l l , by tak ing e i ther the Sk i l l T r a i n i ng fea t
or a c lass -spec i f ic mu l t ic l ass fea t .
AVANDRA
Y o u ho pe to be co me a qu i n tes sent ia l adve ntu rer , a
w a l k i n g s y m b o l o f t h e s p i r i t o f e xp lo ra t io n a s g u id e d
b y Ava n d ra ' s w is h e s . As yo u a n d yo u r co mp a t r io ts
t r a v e l , yo u ser ve as a gu i de a nd a rep res ent a t i ve o f
the par ty . Th ou gh you g ive prayer s an d o f fe r ings to
A v a n d r a , yo u k no w i t' s mor e
i m p o r t a n t to be asser t i ve
a n d t a ke a c t io n . No th in g i s
mo r e v i l e in yo u r e y e s t h a n
oppr ess i on a n d s lavery ,
a n d yo u tak e up Ava nd ra 's
m a n d a t e t o r i g h t those
g re a t wr o n g s .
C h o o s e p o we rs—
e s p e c i a l l y u t i l i t i e s —th a t
g ra n t mo ve me n t o r a l te r
l u c k . O b t a i n t r a i n i n g in sk i l ls tha t ma ke t r ave l eas ie r
i n b o t h c i v i l i za t i o n a n d w i l d e r n e ss , su c h a s D ip lo
macy . D u n g e o n e e r i n g , N a t u r e , a n d S t r e e t w i s e .
Avenger: L e s s foc use d on a s ing l e goa l th an mos t
o th e r a ve n g e rs , yo u t ra ve l a c ro ss th e wo r l d , f i n d
ing yo ur ow n ta rge ts . Tho se w ho ens la ve or con f i ne
oth ers a r e yo ur g rea tes t foes . Yo u m i g h t start yo ur
c a r e e r f i g h t i n g b r i gand s wh o b lock a ro ad an d ca p it
f i g h t i n g a n a rc h d e v i l w h o e n s la ve s m i l l i o n s .
Cleric: F re e d o m is th e co re o f yo u r b e l ief . W h i l e
y o u m i g h t l e a d yo u r a l l i e s , yo u a re n e v e r d o mi n e e r
ing . You r devo t i on leads yo u to ma ny la nds , an d t he
wor ld is do t t ed w i t h sh r in e s yo u hav e b u i l t a n d conse
c r a t e d , b o t h h u mb l e a n d g ra n d .
Invoker: Y o u re a l i ze f r o m the h is t o r i es you 've
r e a d tha t abso lu t e f r eed om is fa r f r o m ide a l . I t ca n
c aus e pa i n as easi ly as joy, an d it led to ch ao s in th e
t ime s b e fo re d e i t i e s ru l e d . T h o u g h Ava n d r a e n co u r
ages cha ng e, yo u be l ie ve she wa nt s tha t c ha ng e to b e
d i r e c t e d . S p e a k i n g w i t h ho l y au thor i ty , y ou seek to
b r i n g cha ng e on l y for goo d a nd to d r iv e the wi ck ed to
f o l l o w t h e w i l l of th e goo d dei t ie s.
Paladin: Th os e wh o expec t a pa la d i n to be a
h u m o r l e s s , s e l f r i g h t c o u s s o l d i e r w i l l be sur pr i sed b y
IT
y o u . T h o u g h yo u a re re l i a b le a n d s t ro n g , yo u ' re h a r d
to p re d ic t , a n d so me t i me s in ca u t io u s . Y o u n e v e r ta ke
pr i soner s , for i t' s be t te r to be de ad th an bo un d.
BAHAMUT
Y o u r ph i l osop hy exa l ts the
goo d an d r ig h teo us, the hon
o ra b l e a n d la wfu l , a b o v e a l l .
E v i l , n o ma t t e r h o w p o we r f u l ,
mu s t b e o p p o se d , a n d yo u w i l l
s t and aga ins t an y fo rce o f dark
n e s s . Yo u ma k e i t you r bus i ness
to k no w the laws o f an y la nd y ou
v is i t . T h e la w ca n ma sk the wor k
ings of e v i l , a n d yo u c l e a v e to th e
h i g h e r l a w - t h e d i v i n e l a w — se t f o r th
b y B a h a m u t .
P i c k p o we r s th a t w i l l bes t p ro t ec t you r a l l ies , an d
p o ss ib ly co ld p o w e r s to m i m i c th e f ros t o f B a h a m u t ' s
b r e a t h . S k i l l s th a t o ve rp o we r ( su ch a s I n t im i d a te )
a n d s k i l l s o f u n d e rs ta n d i n g ( su ch a s D i p l o ma cy a n d
I n s ig h t ) e xe mp l i f y th e s t re n g th a n d n o b i l i t y of you r
deity.
Avenger: Th e re t r ibu t ive s ide o f B a h a m u t
i n t r i g u e s yo u . Y o u b r i n g swi f t , b loo dy jus t ice to those
w h o t ra n sg re ss . W i t h b la d e o r b o w in h a n d , yo u f ight
w i t h the fe roc i ty o f a d ra g o n .
Cleric: To pro tec t t he we ak , yo u are w i l l i n g to r isk
yo ur l i fe . Your d iv in e pow er is a b less ing , an d yo u
o w e i t to the wor ld to sa f egua rd those wh o h a v e less
powe r . Yo u g ive a id to the pers on w i t h the most n ee d
b e fo re yo u t h i n k o f a n y o n e e l s e .
Invoker: Y o u co n s id e r B a h a m u t to b e a f ra g me n t
o f lo . the proge n i t o r o f d r a g o n s . As cont rad i c to ry as
it m i g h t s e e m , yo u p a y t r i b u t e to T i am at fo r the s am e
r eason . Yo u use pra yer s to emul a t e lo 's m i g h t , an d the
la w fu l co d e yo u f o l l o w is ac t ua l ly c loser to lo 's mo re
b r u t i s h , p r i d e f u l p r in c ip l e s th a n to B a h a mu t ' s n o b i l
i ty a nd h onor .
Paladin: No n e e xe mp l i f y th e wa y o f th e p a l a d i n
a s yo u do . Yo u b r i n g ju st ic e to yo ur f oes, but yo u do so
w i t h f a i rn e ss a n d me r cy . Y o u a l l o w n o we a k n e s s in
yourse l f , s i nce yo u mus t s t and as a par ago n o f la w an d
honor .
C O R E L L O N
T o se rve Co r e l lo n i s to se rv e e n ch a n tm e n t - b o th th e
m a g i c o f bea ut y an d the beaut y o f m a g i c . Yo u feel
C o r e l l o n ' s f a vo r wh e n yo u f i n d an d fos te r mag ic an d
w h e n yo u pro t ec t o r c rea te beaut y . Yo u ta ke insp i ra
t i o n f r o m exqu is i t e th i ngs and seek w a y s to b r i n g
m a g i c to o thers ' l ives .
A s a wo r sh i p e r o f Co re l lo n , yo u fa vo r p o w e r s th a t
e m p h a s i z e t h e p o we r o f ma g ic . S e l e c t s h o w y p o w e r s ,
par t ic u la r l y thos e tha t dea l rad ian t da ma ge or fo rce
d a m a g e . C h o o s e t r a i n i n g i n A r c a n a , D i p l o m a c y , a n d
I n s ig h t .
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Avenger: I n an en cha n t ed
r e fuge yo u r ece i ved you r t r a i n
ing an d the invest i tu re o i yo ur
d i v i n e p o w e r . Y o u d i d n ' t ne ed
the adv ic e o f o th ers to t e l l yo u
ho w to use Core l l on s g i l t s . Y ou
hea r d you r ca l l i ng i n songs an d
s a w you r pa th w r i t t e n a cr oss a
Star l i t sky : S t r ike d o w n those
wh o dest r oy beaut y , an d tear
th rou gh the web o f Lo l t h ' s fb l-
lo wer s to stab at th e he ar t of he r
p l a n s . De at h , too , ca n be a wor k
of ar t .
Cleric: Th e sp l endo r o f t he
wo r l d and it s peop l es ' c r ea t i ons
insp i r es you . and you hope you r de eds w i l l insp i re
o th ers to lee l wh at you know in your sou l . Co re l l on is
a god o l re ne wa l , so yo u seek to res tore an d rebu i ld
w h e r e v e r des t r uc t i on has wr o ugh t so r r ow.
Invoker: Y o u we r e g r an ted a g i f t you ' re not s ur e
y o u c a n ev e r r epay . T h an ks t o Co r e l l on . yo u ca n
s p e a k wo r d s o l suc h g r ac e t ha t yo u co mm an d t he
at ten t ion o f e v e n the most h i deo us sou ls . W i t h h is
mag i c be h i nd you r w i l l , yo u f ee l com pe l l ed t o sha r e
the joy you r sp i r i t l ee ls . A magi c so great sho u ld ne ve r
be kept secre t .
Paladin: To o o f ten , u g ly b r u t a l i t y ru i ns the gen t le
or glo r io us thi ngs i n l i te. Yo u ch os e th e pat h ol t he
pa la di n not for the son g of th e sw or d' s ar c. but for th e
so un d o f the next b re at h o f a wou ld -b e v i c t im bough t
by you r weapon ' s s t r i ke aga ins t an a t t acke r . W h e t h e r
bea uty takes the f o r m o f the most en ch an t i ng p lac e
in the wor ld or th e fac e of a k i n d sou l , how c ou l d y ou
no t s t and be t wee n i t and des t r uc t i on?
ERATHIS
T h e l i g h t s o f c i v i l i za t i on an d i nv en
t i o n ar e al l that ke ep the wo r l d
f r o m d e s c e n d i n g i n t o cha os and
ba r ba r i s m . Y o u c r ea te ne w soc iet
ies and pro te ct those yo u f ind .
T o emb od y t he v i r t ues of p r og
r e s s , yo u s tudy the h is t or ies
o f c i v i l i za t i ons a nd l ea r n s ome
ty pe of craf t .
C h o o s e pow e r s t ha t enco u r a ge
te amw or k b y g i v i ng bonuses t o a l l i e s , e i t he r d i r ec t l y
o r by impos i ng cond i t i ons on enem i es . T ak e sk i l l s
t ha t encou r age coope r a t i on , suc h as D i p l omac y , an d
ones you ' l l u se i n c i v i l i zed a r e a s , such as H i s t o r y an d
S t ree t w i s e .
Avenger: Ra th er th an look i ng lo r new p l aces
to cre ate c iv i l i za t i on , yo u ma k e ex is t i ng c i t ies r un
mor e smoo th l y . F r eq uen t l y , t h i s e f fo r t en ta i l s r cm ov -
s i ng f r o m po we r those w h o wo rk aga i nst the goa l s o f
o the r s ( o f t en c r i m in a l o r gan i za t i ons ) .
C l e r i c : Y o u seek t o f o r ge a l l i anc es , b r oad en unde r
s t a n d i n g , a n d u l t i m a t e l y b r i n g d i sp a r a te g r oups
toge the r t o c r ea te ne w soc ie t i es . E nc ou r a ge t he b u i l d
ing o f g reat templ es in c iv i l i zed la nds , w i t h shr ines to
ma n y de i t i es ( to dra w ma ny peop l e to th e c i ty ) . «
I n v o k e r : W h e n the gods ar e s t ro ng, the wor l d is
ru l ed b y law an d great c i t i es r ise . Yo u see k to p u l l
t h e w o r l d f r o m da rk ne ss an d re t urn i t to g lo ry un de r
d i v i ne r u l e . E r a th i s ' s l a ws l ay t he g r ou ndw or k t ha t
w i l l b r i n g law an d pros per i ty to a l l .
P a l a d i n : A n aggress i ve , dev out fo l lower , you dr iv e
the p r og r ess o f soc ie t i es f o r wa r d , de l v i ng i n t o the
w i lds to resha pe th em i n t o se t t l emen ts t ha t a r e bo th
sate and c i v i l i zed . Y ou m i g h t eve n have an amb i t i o n
to ru le as a mo na rc h one day.
lOUN
S e n i ng l oun mea ns d i scove r
ing an d shar in g secre ts . Yet
th is quest ranges f u r t h e r t h an
co bw ebb cd l i b r a r i es an d mus t y
books . Y ou r hung e r f o r know l
edge d r a ws you t o unde r s ta nd
st ra teg ic th i nk i ng , fo res igh t ,
an d a l l fo rms o f me nt a l
DC
prowess .
A s a wo r s h ip e r o f l o un , you
favor powe rs o f p re sc i enc e an d
those t hat dea l psych i c dam age .
C h o o s e t r a i n i n g i n know l edg e
sk i l l s ( pa r t i cu l a r l y H i s t o r y ) .
I ns igh t , and S t r e e tw i se .
A v e n g e r : K no w l ed ge is a we ap on , an d you don ' t
ev e r wa nt to be caught un ar me d. N o secr e t is sa fe
f r o m yo u . T h en aga in , ne i t h e r a r e t hose w h o keep
t h e m . V e c n a a nd h is fo l low ers are a s i ckn ess tha t
yo ur bl ade c an cut out of th e wor ld . Yo u se e yo ur foes '
fu tu re , and the progno s is fo r th em isn 't go od .
C l e r i c : A secr et die s w i t h i t s keepe r s , bu t kno w l
e d g e g a i n s p o w e r w h e n s h a r e d . T h o u g h y o u f ight
mor t a l f oes , i gn o r an ce i s you r t r ue enem y . Y ou wa l k
in a wor ld u n a wa r e of i ts pot ent ial , so yo u str ive to
s h a r e you r sk i l l s an d le ar n the lessons o th ers c an
t e a c h you . Y o u hope yo u r ex amp le w i l l le ad oth ers to
take the r i g h t pa th .
I n vo ke r : l o un kno ws you r m in d , an d yo u r hea r t is
t u r ned t o wa r d he r pu r poses . Y o u know t he peac e of
sou l t ha t comes f r o m med i ta t ion an d s tudy . I f o ther s
ope n t he i r hea r t s t o en l i gh te nmen t , you ' r e hope f u l
tha t the y can sh ar e tha t p e a c e . I f no t . you ' l l t eac h
th em the er r or o f the i r w a y s .
P a l a d i n : K n o w l e d g e s h i e l d s p e o p l e f r o m man y
mis tak es, bu t to tak e the prop er pat h , on e ne ed s the
wi sd om to per ce i ve i t an d the s t re ngth to s ta y the
c o u r s e . Yo u kno w that ma n y peop le w i l l fa l ter as they
ta ke the neces sar y s teps, an d it 's yo ur du t y to ma ke
cer ta in thev don ' t fa l l .
^3
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KORD Cleric: Y o u a r c t he pac k l eade r o f yo u r adv en t u r
i ng g r oup , an d yo u t ake on b o t h t he r espons i b i l i t y
a n d p o w e r o f a n a l p h a a n i m a l . W h e n fighting, yo u
u r ge yo u r a l l i e s t o be mer c i l ess hun te r s .
Invoker: I n t he w i nd in g r i ve r s , t he l ush j ung l es ,
a n d t h e r o l l i n g waxes o f the o c e a n s , you sec the c ar e
a n d s k i l l t he de i t i e s b r o u g h t t o c r e a t i ng t he wo r l d .
Y ' o u r eve r e an d p r o tec t t hese na t u r a l w i l d s , cons ide r
i ng t h em as i m p o r t a n t am on g t he do ma in s o f t he
gods as an y c i ty o r t emp le .
Paladin: Ca l l i ng up on t he s t r en g th o f t he
o a k an d t he pow er o f t he ava l an ch e , yo u be co me a
m i g h t y p ro tec tor o f a l l l i v i n g t h i n g s . Y o u r e m a i n v i g i
l an t , oppo s in g an yo ne t ha t a t t emp t s to des t r oy na t u r e
o r s l augh te r beas t s , bey ond wha t i s ne ed ed t o su r v i ve .
MORADIN
Y o u r de te r m in a t i on i n t he f ace o f ha r dsh ip i s ou t
we ig he d on l y by you r l oya l t y t o yo u r f r i en ds .
Y o u a p p l y y o u r i n d o m i t a b l e w i l l t o w a r d
c r a f t i n g a be t t e r wo r l d . O r de r a nd
goo dw i l l c l ea r l y p r esen t t he r i gh te ous
p a t h , a nd yo u t ry to exe mpl i f y the se
t r a i t s e ve n i n t he wo r s t mo me n t s .
A s a w o r s h i p e r o f M o r a d i n , yo u favor
p o w e r s tha t a i d a l l i es a n d pro t ect your se l f .
C h o o s e t r a i n i n g i n D u n g e o n e e r i n g , E n d u r
a n c e , an d H i s t o r y .
Avenger: Jus t a s a s m i t h b e a t s w e a k n e s s
f r o m met a l o r a scu l p tor ch ip s a w a y u n w a n t e d
s t one , yo u m a k e the wor l d a bet te r p la ce by
ca rv in g out the ba d par t s . A n d as w i t h any great wo rk
of c r a f ts man sh i p , w h e n you 'v e finished ma ki ng yo ur
ma r k on h is tor y , no one w i l l mou r n t he m iss in g p ieces .
Cleric: A m i d w a v e s o f c h a o s a n d d e s t r u c t i o n , y o u
st an d as so l i d as s to ne. Yo ur s o l i d a r i t y p r o v id es an
an ch o r f o r a l l i e s an d p r esen t s an u n f a l t e r i n g wa l l to
a t i de o f f oes . Y o u k n o w t h a t o t h e r s l o o k to y o u f or
g u i d a n c e , an d yo u r s t eady ha n d g i ves t h em the co n f i
d e n c e to take t h e i r o w n p a t h s .
Invoker: Mo r a d i n f ash i oned you r sou l t o f u r t h e r
h i s w i l l i n t he wo r l d , an d you ' r e de te r m i ne d t o ma k e
g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r l i f e p r ov ide s .
Y o u ' r e t h e keys tone i n t hese p la ns , wh i l e t hose
a r ou nd you need t o be move d i n t o p l ace be fo r e t h e i r
f u l l r o l es c an be r ea l i zed .
Paladin: A n y t h i n g w o r t h m a k i n g is w o r t h p r o
t ec t i n g , espec ia l l y f r i endsh ip . L oya l t y i s yo u r l egacy ,
a n d yo u nev e r b r ea k t he oa ths you f o r ge . C o m e wh a t
m a y , yo u r a l l i e s know- t hey ca n de pe nd on you .
P E L O RP e l o r r ep r es en t s ma n y t h i n gs t o ma ny peop le , a nd so
mus t y ou . Y o u s ta nd as t he l i g h t to gu id e o th ers out o f
d a r k n e s s , a n d y o u o f fe r r ed emp t i on t o t hose wh o seek
it . E v e n so , y o u r ise aga ins t dark ne ss a nd see i t pu t in
C H A P T E R 5 | Divine Options
A s a f o l l owe r o f K o r d , yo u se r ve as t he f i g h t i n g hea r t
o f yo u r adv en t u r i ng g r oup— the cha r ac t e r o t he r s ca n
de pe nd on t o sh ow g r ea t cou r ag e , t o t ake r i sks , a nd
to s t a nd and f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o
sh ow t r u e devo t i o n , yo u mus t ac t w i t h b r a v e r y a n d
sk i l l , no t s im pl y pra y a t a sh r i ne or c ar r y a t r i n k e t
o f f a i t h . Y o u see no need t o m i nc e wo r ds , espec i a l l y
w i t h t hose w h o a r e we ak . T h os e wh o use sub
t e r f u g e a n d h o n e y e d w o r d s m i g h t sho w g r ea t
s k i l l , b u t s u c h a c t i o n s a r e f u n d a m e n t a l l y c o w a r d l y —
no t b e f i t t i n g a t r u e adhe r en t o f K o r d ' s t eac h in gs .
Y o u p r e fe r me le e a t t acks an d pow er s t ha t dea l l i g h t
n i n g o r t h u n d e r d a m a g e . C h o o s e t r a i n i n g in phy s ic a l
sk i l l s such as A th le t i c s . Ac r oba t i cs , an d E n du r a nc e .
A v e n g e r : T h e t ea ch i ngs o f K o r d a r e a l wa ys on
you r m i nd as yo u en te r s i ng le comb a t . Y o u f ocus on
de fe a t i n g on e f oe us in g on l y you r pe r son a l m i g h t an d
sk i l l , an d yo u con t i n ua l l y se ek you r nex t ba t t l e— you r
next v ic to ry .
C l e r i c : Y ou shou t ou t bo i s t e r ous e nc ou r ag eme n t
t o y o u r a l l i e s , p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t i n
a d d i t i o n t o yo u r mag i c a l boon s . Y o u l e ad by e xa mp l e ,
r u s h i n g h e a d l o n g i n t o b a t t l e a n d e x h o r t i n g y o u r
a l l i e s to kee p u p w i t h y o u .
I n v o k e r : I n a n c i e n t t i m e s . K o r d ' s b a t t l e s s h o o k t h e
w o r l d . Y o u s t i l l f ee l t he r eve r be r a t i on s o f t hose g r ea t
f i g h ts a n d h a v e a n i n s t i n c t u a l k n o w l e d g e o f t h e l o rd
o f ba t t l e' s powe r . T ho ug h yo u m i g h t s e e m e n t i r e l y dif
f e r en t d u r i n g t rave l o r negot ia t ion , in ba t t l e yo u ent er
a t r anc e as yo u ca l l on t he s t r en g th o f yo u r god .
P a l a d i n : Y o u f i n d it easy t o f o l l o w K o r d ' s t e a c h
i ngs as a pa l ad i n , an d you r cod e o f ho no r i nc l ud es
h i s c o m m a n d s . A l t h o u g h y o u s e e k b a t t l e a n d g l o ry ,
you ' r e nev e r c r u e l , a nd you a r e q u i ck t o g r an t me r c y
to a foe tha t co nc ed es defeat .
MELORA
W i t h a c l ose con nec t i on t o yo u r
an i ma l i ns t i nc t s , yo u possess a me r
c u r i a l t e m p e r a m e n t t h at a l t e r n a t e s
b e t w e e n t he con t r ad i c t i ng pa r t s o f
n a t u r e . S o m e t i m e s y o u s h o w g r a c e
a n d c a l m, but you a lso rage l ike a w i l d
beas t wh e n i n dange r . Na tu r e is yo u r t r ue h om e , an d
it 's d i f f i c u l t f o r yon t o be con f i ned i n c l a us t r oph ob i c
t omb s o r cons t r u c te d t un ne l s .
C h o o s e po we r s t ha t b r i n g ou t t he savage r y o f you r
se l f an d yo u r a l l i e s . Y o u r sk i l l s sho u ld i nc lu de t hos e
tha t he lp yo u pe r sev e r e i n t he w i l d , suc h as Ath l e t i cs ,
E n d u r a n c e . N a t u r e , a n d P e r c e p t i o n .
A v e n g e r : A s a n a v e n g e r w o r s h i p i n g M e l o r a , y o u
m i g h t be a me m b e r o f an e l i te caba l o f abe r r a t io n
h u n t e r s w h o h a v e vast kn ow le dg e about the Far
R e a l m a nd how t o spo t i t s i n f l ue nce . Un t i l e ve r y abe r
ran t sp aw n o f tha t d r ea d p lace is s la in , yo u won ' t res t .
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i t s p lac e. Yo u ser ve Pe l or best wh e n y ou
he lp o the r s an d p r o tec t t h em f r o m e v i l .
A s a wo r sh i pe r o f P e lo r . p i ck pow er s
t h a t dea l r ad ian t da ma ge o r hea l a l l i e s .
C h o o s e t r a i n i n g i n D i p l o m a c y . H e a l , an d
Na t u r e .
A v e n g e r : P e l o r ' s p r i es t s o f t e n speak o f sho w i ng
com pas s i on an d k i ndn ess , bu t yo u k no w there is a
d i f f e r ence be t we en me r c y an d f o r g i veness . T ho se
w h o t r u l y se e the l igh t dese r ve i ts wa r m th . A l l o t he r s
ea r n co l d s t ee l . W h e n t he pa t h yo u wa l k se ems da r k ,
i t i s on l y beca us e yo u s ta nd in the sha do ws pr od uc ed
b y Pe lor "s l igh t .
Cl e r i c : Y ou r r i gh teous s t anc e i s t he l igh t me an t to
lead o th ers out of da rk nes s. W h e n you r f r i ends fa lter,
you a r e bes ide t he m w i t h t h e w a r m w o r d s a n d k i n d
h e a r t t h a t i l l u m i n a t e the pr ope r pat h .
I n v o k e r : T h e w a r m t h o f s u m m e r e v e r f i l l s you r
soul , a n d the wor ld w ou ld b e a bet ter p lac e i f a l l
cou ld s har e the joy yo u fee l . B y so wi ng the s eeds o f
emp a t hy an d goodw i l l , you ' r e con f i den t you ' l l r eap
a f i ne ha r ve s t . W h e n yo u i nev i t ab l y encoun te r r es i s
t ance , yo u kn ow P e l o r ' s l i g h t sha l l re vea l the er ror s o f
y o u r e n e m i e s ' w a y s . T h e s u n c aus es cr op s to gr ow , but
i t ca n bu rn t he m too.
P a l a d i n : E a c h sun r i se br in gs a n e w day. an d eac h
day is a ch an ce to s tar t ane w. Yet co mpa ss io n fo r a
foe is no exc use fo r a l lo wi ng the i nnoc ent to co me to
h a r m . Y o u r f i r s t d u t y i s to pro t ect th ose wh o ch oos e
t he b r i g h t way . On l y a f t e r i nn oce nce i s sh ie l ded f r o m
ev i l does an ev i l doe r d ese r ve a seco nd chan ce .
T H E RAVEN QUEEN
De at h repr esen ts not a n en d but a t ran s i t i on . I t ho lds
no lear fo r yo u be yo nd the co nc er n t h a t i t wo u l d
c aus e yo u to miss o p p o r t u n i t i e s to ser ve the Ha ve n
Q u e e n . W h i l e you d r aw b r ea th , yo u seek t o he lp
o the r s w i t h d e a t h , w h e t h e r b y c o m f o r t i n g a mou r n e r
o r he lp i ng someo ne f i n d h is o r her wa y bey on d.
A s a wo rs h i pe r o f the R a v e n Q u e e n , p i ck p owe r s
t h a t dea l nec r o t i c dam ag e o r e l i c i t f ea r . Ch oo se t r a i n
i ng i n I ns igh t . I n t im i da te , and Re l i g i on .
A v e n g e r : T h e r e i s l i t t l e pass ion i n yo u r k i l l i n g ,
and no p i ty . Dea th is the th re sho ld a l l must c ross to
m e e t t h e i r f i n a l dest iny . O f cou rse , so me de ser ve to
m a k e t h a t c r oss i ng soone r t han o the r s . T ha t ' s
wh e r e yo u co me i n .
C l e r i c : F e a r a n d p r i d e - t h e s e a r e t h e
ene m ie s o f g r ea t deed s . Y o u t ak e a d v a n
tage of these t r a i t s i n yo u r I o c s , and yo u
que l l th em in yo ur a l l ies . Yo u gu id e
vou r co mp an io ns on the path to great
n e s s , but yo u know t h a t th e i r s to r ies w i l l
e v e n t u a l l y e n d .
I n v o k e r : T h e r e i s w i n t e r i n y o u r
sou l , as i f i ce f l ows t h r o u g h vou r ve i ns .
Y o u see de at h in the face s of vo ur
c losest f r iend s, and eve n bab es in t h e i r m o t h e r s '
a r ms seem bu t g u t t e r i n g can d l es in a l im i t less
da r kne ss . Y ou bea r a po we r o l de r t han t he R a v e n
Q u e e n , yet sh e gr an te d i t to yo u as he r ha n d in th e
wor l d . Y ou a r e hon o r e d t o t ake t h a t m a n t l e u p o n
yo u r shou lde r s , but some t ime s it we i ghs hea v i l y .
P a l a d i n : Yo u do not fear yo ur o w n de at h , bu t you r
f r i ends are anoth er mat ter . Yo u sec in t h e i r dee ds the
h an d of fate, an d i t is yo ur d u t y to pro tect th e m un t i l
t h e i r dea t hs se r ve p r ov iden ce . Y ou don ' t k n o w how i t
al l en ds, but w he n vou r soul goes to mee t the R a v e n
Q u e e n , y o u w i l l not regr et ho w yo u se rv ed her.
SEHANINE
T h e moo n 's g low, the cr i sp l eav es o f a u t u m n ,
t he mag i c i an ' s t r i c k , t he k i ss be tw een
lov e r s -a l l a r e s i gns o f S e h a n i n e ' s favor. Y o u
kn ow th is be ca use yo u ca n fee l her smi le in
yo ur so td wh e n yo u see th em . Yo u ro am the
wor l d seek ing you r des t i ny , t a k i n g s u c h o m e n s
a s s igna ls to gu i de yo ur sh adow y way .
A s a wo r sh i pe r o f S e h a n i n e . p i c k p o w e r s t h a t a l l ow
yo u to avo id not ic e or e s c a p e t r o ub l e . C h o o s e t r a i n i n g
i n B lu f f . P e r ce p t i on , an d S tea l t h .
Av en ge r : Y ou r sou l has a l way s l u r ked i n t he shad
o w s . E v e n i n t he cen te r o f a c r ow de d r o om, you fe l t a s
t h o u g h y o u w a t c h e d f r o m h i d i ng . On l y t he moo n sa w
yo u f o r wh o you a r e . On l y S eh an in e an sw er ed t he
ca l l yo u cou ld not u t te r . N o w b e n e a t h h e r b r i g h t sm i l e
yo u se r ve as he r h i d de n b lade , an d wh e n she c l asps
yo ur sou l in her ha nd , y o u s t r i ke .
C l e r i c : Li fe is a pr an k the gods pla y up on soul s,
but at least yo u' re in on th e jo ke . F a t e . l i fe , death—
those i deas me an l i t t l e wh e n i t co me s d o w n to i t . T h e
t r u t h is t h a t eac h mo me nt is wh at yo u ma k e i t , and
for you there's n o t h i n g be t t e r t h an spend ing t hose
m o m e n t s w i t h f r i e n d s . T h e y d o n ' t a lw ay s see wha t
y o u f i n d so fu nn y, but w i t h a l i t t l e h e l p f r o m you , t hey
c a n la ugh a t de at h too .
I n v o k e r : S o m e w ou ld ca l l yo u a t r i c k s t e r , o thers
wo u l d ca l l you a th ie f or a ch ea t, but t he y' d hav e to
ca t c h you f i r s t , and eve n t hen you ' d f i g u r e out h ow
to s l i p f r ee . Y o u kn ow t h a t the secret to l i f e is l i v i n g it
w e l l , an d yo u use o th ers as u n w i t t i n g p a w n s i n way s
t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f she
d i d n ' t , yo u kn ow s he ' d s tea l back the g i f t s she has
g i ve n - be ca us e you ' d do t he sa me i n he r p l ac e .
P a l a d i n : Yo u can ' t say fo r cer ta i n wh er e the bo un d
a r y b e t w e e n r igh t an d wr on g l ies, but as y ou tra vel
the road o f l i fe , you ma ke sur e to ke ep bet we en thos e
d i tche s. Yet there ' s one t h i n g you an d S eha n i ne can ' t
l eav e b e h i n d , o n e t h i n g tha t ' s w o r t h go ing o f f yo ur
cour se fo r : love . Wh e t h e r i t 's fo r the pas s io n bet we en
two o r t he cam ar a de r i e o f man y , you ' l l s t and you r
g r o u n d . R i g h t a n d w r o n g d o n ' t m e a n a t h i n g whe n you
r a i se vou r sh ie l d -o r d r a w you r sw o r d - f b r l ove .
C H A P T E R 5 Divine Options
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DIVINE B A C K G R O U N D S
T h e b a c kg r o u n d se c t io n in Ch a p t e r 3 o f P l a y e r s Hand
book 2 f l eshe s out th e basic s of c h a r a c t e r g e n e ra t i o n .
I t p ro v id es s to ry hooks fo r a char ac t er ' s ba ck gr ou nd
a n d adds ga me benef i ts tha t re f lec t w h o yo u we re
b e fo re yo u b e ca me a n a d ve n t u re r .
H e r e a re se ve ra l b a c kg r o u n d s yo u c a n u se o r a d a p t
to yo u r d i v i n e ch a ra c te r . A f te r ch o o s in g yo u r b a ck
g r o u n d e le me n ts , yo u ca n (w i th yo u r DM ' s co n se n t )
se lect o ne of the f o l l o w i n g b a c kg r o u n d b e n e f i t s .
• G a i n a +2 bonu s to ch ec ks w i t h a s k i l l a sso c i a te d
w i t h y o u r b a c k g r o u n d .
• Ad d a s k i l l a sso c ia te d w i t h y o u r b a c k g r o u n d
to yo ur c lass 's s k i l l s l i s t b e fo re yo u ch o o se yo u r
t r a i ned sk i l ls .
• Ch o o se o n e la n g u a g e co n n e c te d to yo u r b a ck
g ro u n d . Y o u ca n sp e a k , r e a d , an d wr i te tha t
l a n g u a g e f luen t ly .
• I f y o u a r e us i ng a ca mp ai gn se t t i ng tha t o f fe rs
re g i o n a l b e n e f i t s ( su ch a s th e FORGOTTEN REALMS*
set t ing) , ga i n a reg i ona l benef i t .
CONVERT
Y o u we re a me mb e r o f th e c le rg y o f a d i f f e r e n t deity,
b u t so me th i n g ma d e yo u ch a n g e yo u r a l l e g i a n ce .
W h a t de i ty d id you wor sh i p be fore? W a s i t a n ev i l
god or so me fa lse ido l ? D i d som e t r aged y or mi ra c l e
d r i ve yo u to f o l l o w a n o t h e r g o d ? D i d yo u lo se f a i t h i n
you r p rev i ous de i ty fo r so me rea son, o r d id you w a l k
a w a y f r o m t h a t l i f e d u e to mo r e wo r ld l y co n ce r n s?
D i d y o u m e e t s o m e o n e w h o c h a n g e d y o u r m i n d ?
D o yo ur o ld a l l ies wi sh yo u we l l , o r do the y w an t
y o u bac k ?
Associated Skills: I n s i g h t . R e l i g i o n
D I S B E L I E V E RI n you r ear l y l i fe , yo u nev er ha d mu c h re spe ct fo r
gods , b ut s o m e t h i n g c h a n g e d y o u r m i n d . Y o u s t i l l
don ' t kn ow i f y o u c a n t r u s t the gods y o u pr ay to, but
y o u ca n ' t t u r n a w a y f r o m t h e p o we rs th e y g ive . W h a t
h a p p e n e d in the pas t tha t ma de yo u w a r y o f r e l i g ion ?
W h a t h a p p e n e d to p ro v o ke yo u r re tu rn to wo r sh i p ?
A r e yo u a t ru e be l ie ver now, o r a r e yo u do i ng th e
god ' s wo rk be ca us e o f wh at you hop e to ga i n?
Assoc ia ted Ski l ls : Bluf f. Insi ght
DIVINELY INSPIRED
F o l l o w i n g y o u r d i v i n e p a t h seems as na t ur a l to y ou
a s b re a t h i ng a i r . Yo u nev er he ar d the ca l l to re l ig i on
b e c a u s e i t ' s a l wa ys be en in you . E v e n a s a chi ld ,
y o u he ar d vo i ces o ther s cou ld no t an d sa w s igns n o
o n e e lse se e me d to u n d e rs ta n d . D i d y o u h id e yo u r
con nec t i on to the d i v i ne , o r d i d o th ers kn ow about i t?
W e r e y ou an ou tc as t be ca use o f you r odd behav io r , o r
d i d the com mu ni t y l ook to yo u bec aus e o f yo ur g i f ts?
Associated Skills: I n s i g h t , R e l i g i o n
FAMILY TRADITION
Y o u c o m e f r o m a lon g fa mi l y l i ne w i t h m e m b e r s
devo ted to re l i g ion . D o e s t h e t r a d i t i o n o f wo rsh ip
in yo ur fam i l y ex te nd to ev er yo ne, o r j u s t c e r t a i n
m e m b e r s o f t h e fa m i l y? A r e me mb e r s o f th e fa m i l y
fo r ced to adopt the t rad i t i on , o r is th e d i v i ne ca l l i ng
so me t h in g h a p p i l y sh a re d b y e v e r y o n e ? H a s e v e r y o n e
w o r s h i p e d t h e s a m e d e i t y ? A r e y o u b r e a k i n g w i t h t ra
d i t i o n i n so me w a y ?
Assoc ia ted S k i l l s : D i p l o ma c y , H i s t o r y
F O L L O W E D A C U L TY o u par t i c i pa t ed in a cu l t and wo rs h i ped a fa lse god
befor e yo u sa w the t ru e pa th . Di d you f o l l o w a mo r t a l
d e m a g o g u e , o r w a s the cu l t ded i ca t ed to so me mag i
c a l c re a tu re o r su p e rn a t u ra l t h r e a t? W a s th e cu l t
n e fa r i o u s o r s imp l y m is g u i d e d ? H o w d id yo u esca pe
the cu l t an d f i n d y o u r w a y ? D o e s the cu l t s t i l l exist,
o r wa s i t c ru sh e d o r d i s p e rs e d ? D o yo u s t i l l secre t l y
b e l i e v e the cu l t ' s teach i ngs , o r do yo u hu ng er fo r
r e v e n g e aga i ns t those w ho l i ed to y ou?
Associated S k i l l s: S te a l t h , S t r e e t w is e
FOUND RELIGION
AMONG OTHERS
Y o u g a i n e d yo u r a p p re c ia t io n o f yo u r d e i t y in a cu l
tu re n o t yo u r o w n , a n d yo u wo r sh i p in a ma n n e r
u n f a m i l i a r to yo u r o w n p e o p l e . D i d yo u co m e to wo r
s h i p a m o n g a n o t h e r r a c e o r in some fo re i gn cu l t u r e?
W a s t h e p la c e wh e r e yo u g a i n e d yo u r a p p re c ia t io n
for the f a i t h in a d is t an t l and or on so me o th er p l ane ?
W h a t a r c th e w a y s tha t yo u wor sh ip tha t o th ers m ig h t
f i n d s t ra n g e ?
Assoc ia ted S k i ll s : D i p l o ma c y , a s k i l l a n o t h e r rac e
g a i n s a bo nu s t o
H E R E T I C
Y o u wor sh i p the sa me god or gods as o th ers w h o
s h a r e yo ur ch o ic e , bu t yo u see thos e de i t i es d i f f e r
ent ly . Y o u be l i eve so me le gen d in contr ad ic t i on to
c o m m o n t h o u g h t abo ut your gods, o r yo u pr ac t ice
r i tes in hono r o f yo ur de i ty to wh i c h o th ers ob j ec t .
W h a t is it tha t y o u do or t h i n k tha t most peop le
r e j ec t ? Ar e yo u loo k in g to m a k e conv er t s , o r do yo u
c o m e f r o m a h e re t i ca l s e c t ? Ar e yo u hu nt ed by o t her
fa i t h fu l? W h y d id yo u ta ke thi s d i f f i c u l t p a th w h e n
o r d i n a r y b e l i e f w a s o pe n to y ou?
Associated Skills: 1 l i s t o r y . S t e a l t h
CHAPTERS D i v i n e O p t i o n s
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MISSIONARY L I F E
Y o u o r yo u r pa r en t s s t r uc k ou t i n t o the wi ld s to
spr ead th e w or d o f yo ur god. D i d yo u t rave l a l l over ,
or s tay in one p lac e to pr ea ch to a pa r t ic u l ar g r ou p?
W e r e yo u me t w i t h hosp i t a l i t y o r host i l i t y? H o w d id
y o u su r v i ve i n you r t r ave l s? D i d yo u g i v e up t he wo r k ,
or do you s t i l l seek conv e r t s ? D o yo u coun t an y c on
ver t s in d is tan t p la ces as f r i ends ?
Assoc ia ted S k i l l s : E n du r a nc e . Na t u r e
OUT FOR R E V E N G EY o u f o l l o w you r go d not beca us e yo u be l iev e in wh at
the god s tan ds fo r , bu t bec aus e yo u an d yo ur de i t y
h a v e a c o m m o n e n e m y . W h a t i nd i v i d ua l , na t i on , o r
r ac e d o y o u d e s i r e v e n g e a n c e a g a i n s t ? W h a t h a p
pen ed t ha t mad e yo u so he l l - ben t on j us t i ce? How-
a r e o t h e r f a i t h f u l l i ke l y t o v i ew you r s i n g le -m i nde d
pu r su i t ?
Assoc iated S k i l l s: E n du r a nc e . I n t i m id a te
PENITENT
Y o u d id so met h i ng you ' re not p r ou d o f . a cr im e t ha t
s t i l l h a u n t s y o u r t h o u g h t s . W h a t d i d yo u do? W e r e
y o u a wo r sh i pe r o f yo u r god wh e n vou co mmi t t ed
t h e d e e d ? W h y is ded i ca t i on t o a de i t y t he an sw er f o r
y o u ? A r e t h os e y o u w r o n g e d d e a d , o r a re the y s t i l l
l ook ing f o r y o u ? D i d yo u r ea l l y do som e t h i ng t e r r i b l e ,
or do yo u j u s t t h i n k you d id ?
Associated S k i l l s: S te a l t h , T h i ev e r y
TOUCHED BY AN ANGEL
u
Yo u have enco un t e r ed dan ge r o us imm or t a l s f or as l ong Z
a s you ca n r e mem be r , an d a gua r d i an ange l t augh t yo u ~
mu ch o f wha t you kno w abou t vou r god . W h a t w a s t h e Z
ange l w ho wa tc he d over you l ike? Is the ange l a l ive o r
d e a d ? W h y d id the ange l take an in terest? W h a t o ther
i m m o r t a l s m i g h t i n t e r f e r e w i t h yo ur l i f e?
Associated Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A
RELIGIOUS WAR
Y o u f o u g h t ha r d l o r a d i v i n e c a u s e bu t la ter tu rn ed
a w a y f r o m tha t l i fe . W h y d i d yo u tak e up ar ms for
yo ur god? Is the w ar over , o r a re peop le s t i l l fighting
i t ? H a v e y o u le f t t ha t l i fe beh in d, o r do the fee l ings
that b rou ght yo u to bat t le fo r yo ur re l i g io n s t i l l see the
w i t h i n you?
Associated Skills: A t h l e t i c s . I n t i m i d a t e
WARD OF THE T E M P L EY o u g re w up in a tem pl e . Y o u ra n bare foo t the re an d
p l a y e d ga me s i n t he shadow o f s t a t ues . W h y we r e y ou
le f t a t t he t emp l e as an o r p ha n o r a w a r d ? A r e y ou r
p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . an d is that
p e r s o n s t i l l a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e
tha n one de i t y wo r sh i ped t he r e? D i d vou hav e an y
r i va l s am on g t he wo r sh i pe r s o r t he c l e r gy?
Associated Sk i l l s : H e a l . R e l i g i o n
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N E W F E A T S
F e a t s p r o v i d e y o u w i t h a p o we r fu l too l f o r d e sc r ib
in g yo u r ch a ra c te r ' s u n i qu e e xp e r i e n ce s , t ra i n in g ,
a n d n a t u ra l kn a ck s a n d ta le n ts . T w o h u m a n c le r i c s
o f P e l o r m i g h t h a v e s i m i l a r a b i l i t y scor es an d po we r
se lec t i ons , but i f o n e c hoos es fea ts t h a t r e in f o rce
hea l i ng po wer s an d the o ther se lec ts fea ts t h a t g ive
n u me r o u s o p t io n s fo r Ch a n n e l D iv i n i t y , t h e y ' l l p la y
d i f f e r e n t l y at th e tab le .
Y o u mus t me et a fea t 's p rer equ i s i t es , i f any , to
ta ke the feat. I f you eve r l ose a pr er equ is it e for a feat,
y o u can ' t use th e feat u n t i l yo u me e t th e p re r e qu i
s ite aga in . A feat t h a t has a c lass as a p rer equ i s i t e is
a v a i l a b l e o n ly to me mb e r s o f t h a t c l a s s , i n c l u d i n g
c h a r a c t e r s w h o h a v e j o i n e d t h e c lass t h r o u g h a c l a s s -
spec i f ic mu l t ic l ass fea t .
HEROIC T I E R F E A T SF e a t s in th is sec t i on ar e ava i lab le to cha ra c t er s o f a ny
l e ve l wh o me e t th e p r e re qu is i te s .
ARMOR OF BURNING WRATH
Prerequisite: I n v o k e r , C o v e n a n t o f W r a t h class
fea t ure
Benefit: Y o u r armor of w ra th p o we r d e a l s fire
a n d r a d ia n t d a m a g e a n d g a in s th e fire k e y w o r d . T h e
targe t o f yo ur armor of wra th po we r take s a - 1 p ena l ty
to sa v i n g th ro w s u n t i l the en d o f yo ur nex t tu rn .
ARMOR OF VENGEANCE
Prerequisite: A v e n g e r , C e n s u r e o f R e t r i b u t i o n
c lass fea ture , oa th of enmity p o we r
Benefit: Wh i l e yo u a re a d ja ce n t to yo u r o a th of
enmit y tar get, yo u ga in a +1 bon us to al l def en se s
a g a in s t a l l c re a tu re s o th e r th a n t h a t o n e .
ASTRAL ENMITY
Prerequisite: D e v a , a ve n g e r , oath of enmity p o w e r
Benefit: I f y o u us e you r memory of a thousand life
times r a c i a l p o we r to in c re a s e a n a t ta ck r o l l aga ins t
your oa th of enmity ta rge t , yo u dea l e x t r a d a m a g e
e q u a l to the bon us ga i ned f r o m the ra c i a l powe r .
ASTRAL PRESERVATION
Prerequisite: D e v a , i n vo ke r , Co ve n a n t o f P r e s e r
v a t i o n c lass fea t ure
Benefit: W h e n y ou use yo ur p reservers rebuke
p o w e r , e a c h a l l y w i t h i n 2 sq uar es o f y o u ga i ns a +1
bon us to a l l de fen ses aga ins t a t tac ks ma d e by b lood
ie d c re a t u re s u n t i l the en d o f the enco unte r .
AVENGING A L L U R E
Prerequisite: Av e n g e r , C e n s u r e o f U n i t y c lass
fea t ure
Benefit: W h e n y o u u se yo u r bond of censure p o we r ,
a d d 2 to the nu mb er o f squar es yo u ca n p u l l the
target.
AVENGING OPPORTUNIST
Prerequisite: H u m a n , a v e n g e r , o a t h of enmity
p o w e r
Benefit: T h e first t i me in a n e n co u n t e r w h e n yo u
r e d u c e you r oath of enmity tar get to 0 hit poi nt s, yo u
g a i n a n e x t r a m o v e a c t i o n t h a t you mu st use be f ore
the en d o f yo ur nex t tu rn .
B A L E F U L MALEDICTION
Prerequisite: I nv o k e r , C o v e n a n t o f M a l e d i c t i o n
c lass f e a tu re
Benefit: W h e n e v e r y ou use a d i v i ne enco unt er o r
da i ly a t t ack po we r on you r tu rn , e a c h target h it by t he
po we r takes a -2 pen a l ty to a t t ack ro l ls aga ins t yo u
u n t i l the s ta r t o f yo ur nex t tu rn .
BATTLE HE AL E R
Prerequisite: C l e r i c , hea l ina word p ow er
Benefit: W h e n yo u use you r healing word, you
rega in h i t po in ts equ a l to yo ur S tr eng th m o d i f i e r .
B L E S S E D SCOUNDREL
Prerequisite: H a l f l i n g , a n y d i v i n e class
Benefit: W h e n yo u u se yo u r second chance r a c ia l
p o w e r a n d th e e n e m y m isse s yo u w i t h i ts att ack, y ou
c a n sp en d a hea l i ng surge .
B L E S S E D SHIFTERPrerequisite: S h i f te r , p a la d i n
Benefit: W h e n y ou use yo ur lonatooth sh i f t ing o r
razorclaw shifting rac ia l pow er , yo u ga i n a bo nus eq ua l
t o y o u r W i s d o m m o d i f i e r t o me l e e d a ma g e ro l l s w i t h
d i v i n e p o w e r s u n t i l the end o f yo ur nex t tu rn .
BLESSING OF AVANDRA
Prerequisite: H a l f l i n g , c l e r i c
Benefit: W h e n yo u u se yo u r second chance rac ia l
po we r an d the a t tack misse s, on e a l l y w i t h i n 5
s q u a r e s o f y o u ca n sp end a hea l i ng surge .
BLESSING OF CO RELLO N
Prerequisite: E l f , c le r ic , hea l ina word p o w e r
Benefit: W h e n yo u us e yo ur elven accuracy r a c ia l
po we r an d the a t tack h i ts , one a l ly w i t h i n 5 squares
of vo u ca n sp end a hea l i ng surge .
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BREATH OF LIFE
Prerequisite: D r a g o n b o r n . c l e r i c
Benefit: V o u r dragon breath rac i a l po we r ta rge ts
o n l y e n e m i e s . A l l i e s w i t h i n t he b las t o f yo ur dragon
breath ga i n te mpo ra ry h i t po in t s eq ua l to yo ur
S t r e n g t h m o d i f i e r .
B R I L L I A N T DARKFIRE
Prerequisite: D r o w . a n y d i v i n e c lass
Benefit: W h e n yo u hit a target w i t h yo ur dark/ ire
rac i a l pow er , the ta rge t ga ins vu l ner ab i l i ty to r ad i an t
d a m a g e e q u a l t o y o u r C h a r i s m a m o d i f i e r u n t i l the
e n d o f yo ur nex t tu r n .
CHANNEL MIGHT
Prerequisite: P a l a d i n
Benefit: A f te r vo u u se a Ch a n n e l D iv in i t y p o we r ,
y o u ga i n a +1 powe r bo nus to you r nex t me l ee a t tack
r o l l ma de be fo re the en d o f yo ur nex t tu rn .
CL ARIT Y OF SPIRIT
Prerequisite: K a l a s h t a r . a n y d i v i n e c lass
Benefit: W h e n y ou use yo ur bastion of mental
clarity rac ia l pow er , yo u or on e al l y i n the burs t c a n
s p e n d a hea l i ng surge .
CLOSING P L E D G E
Prerequisite: A v e n g e r . C e n s u r e o f P u r s u i t c lass
f e a t u r e , oath of enmitv p ow er
Benefit: W h e n y ou hit vou r oath of emnity target
w i t h a ra nge d a t tack , yo u ca n sh i f t a nu mb er o f
s q u a r e s eq ua l to 1 + y o u r De x t e r i t y mo d i f i e r a s a
free ac ti on, as lo ng as y ou en d that s h i f t c lo ser to the
target.
DARKFIRE VITALITY
Prerequisite: D r o w . c le r i c
Benefit: W h e n an y al ly h its a n en e my tha t is
und er the e f fec t o f yo ur darkfire rac i a l pow er , tha t a l ly
g a i n s t e mp o ra r y h i t p o in ts e qu a l to yo u r Ch a r i sm a
m o d i f i e r .
DEADLY R E B U K E
Prerequisite: I n vo ke r . Co v e n a n t o f P r e s e r v a t i o n
c lass fea tu re
Benefit: W h e n yo u u se yo u r preserver s rebuke
p o we r , a d d yo u r I n te l l i g e n ce mo d i f i e r to th e d a ma g er o l l o f the a t tac k tha t ga ins the bo nus f r o m th e power .
DEFENSIVE GRACE
Prerequisite: C le r ic , hea le r 's mercy p o w e r
Benefit: W h e n yo u use yo ur healer 's mercy, you
g a i n a p o w e r b o n u s e q u a l to yo u r Ch a r i s ma mo d i f i e r
to a l l de fenses u n t i l the end o f vou r nex t tu rn .
DEFENSIVE HEALING WORD
Prerequisite: C l e r i c , he a l in g word p o w e r
Benefit: W h e n y ou use yo ur healing word, the
targe t a lso ga i ns a po we r bonu s to a l l de f ens es equ a l
to yo u r Ch a r i sm a mo d i f i e r a g a in s t th e n e x t a t ta ck
m a d e aga ins t h i m or her .
DEMONBANE
Prerequisite: A n y d i v i n e c lass
Benefit: W h e n y ou use a d i v i ne po we r tha t nor
ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a t u re s o f
th e e le me n t a l o r ig i n .
DEMONBANE MALEDICTION
Prerequisite: I n v o k e r . C o v e n a n t o f M a l e d i c t i o n
c l as s fea ture
Benefit: I f y o u h i t a c r ea t ure o f the e le men ta l
o r i g i n w i t h y o u r maledictor's doom pow er , tha t ta rge t
a l so g ran t s co mba t advan tag e to the nex t a l l y o f you r s
w h o a t tacks i t be for e the end o f yo ur nex t tu rn .
DEVILBANEPrerequisite: A n y d i v i n e class
Benefit: W h e n y ou us e a d i v i ne pow er tha t nor
mal ly ta rge ts un de ad . yo u ca n a lso ta rge t c r ea t ure s o f
th e im mo r ta l o r ig in .
DEVOTED PALADIN
Prerequisite: P a l a d i n , lay on hands p o w e r
Benefit: W h e n yo u u se yo u r lay on hands on a n
a l ly , tha t a l ly reg a in s add i t i ona l h i t po in ts equ a l to
y o u r C h a r i s m a mo d i f i e r .
W h e n y ou se lec t th is fea t , yo ur nu mb er o f h ea l in g
su r ges in c re ases by one.
DIVINE APPROVAL
Prerequisite: H u m a n , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c lass f e a tu re
Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
y o u c an a lso ma k e a sav in g th ro w as a f r ee a c t i on .
DIVINE ASSAULT
Prerequisite: H a l f - o r e . p a l a d i n
Benefit: W h e n y o u u s e y o u r / u r i o u s assault r a c ia l
power , one a l ly w i t h i n 5 squ ar es o f y o u ga i ns a bon us
e q u a l to yo ur S tr eng th mod i f i e r to h is o r her me l ee
d a m a g e ro l ls against the target u n t i l the start of your
next tu rn .
DIVINE DISTRACTION
Prerequisites: Av e n g e r , C e n s u r e o f U n i t y c lass
fea ture , oa th of enmity p o w e r
Benefit: W h e n yo u ar e ad jac ent to yo ur oa th of
enmity ta rge t , you r a l l ies ga i n a +1 bon us to dam ag e
rolls agains t that target .
T h e bo nu s in cr ea ses to +2 at 11th leve l a nd +3 at
21st level.
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H E R O I C T I E R F E A T S
A n y D i v i n e Class
Blessed Scoundre l
Br i l l iant Darkf i re
Clarity of Spirit
Demonb ane
Devi lbane
Div ine Approva l
Elemental Blessing
Fickle Servant
Fur ious Devot ion
Hea l i ng Step
Hidden Channe l ing
Holy Savagery
Holy Speech
Infernal Blessing
Kord's Resi l ienc e
Majest ic Presence
Ni mbu s of Light
Rel igious Dabb ler
Versat i le Channeler
Warforged Faith
Other Prerequ is i tes
Half l ing
Dr o w
Kalashtar
H u m a n , Channe l Div in i ty
Genasi
Chang el i ng or doppelga nger
Half-ore, Cha nne l Divi ni ty
Eladrin
G n o m e , Channe l Div i n i ty
Shif ter , Cha nne l Divin i ty
Fluent in Supe rna l
Tief l ing
Gol ia th
Deva
Half-el f
Channe l Div in i ty
W ar fo r ged
Benef i t
Spend hea l ing surge w i t h second chance
Targets of darkfire gain vuln erabl e radia nt
Y o u or al ly spends heal ing surge w he n yo u use bast ion
of mental clarity
Powers that target und ead also targe t elem enta ls
Powers that target und ead also targe t immor tals
Channel Div ini ty grant s you a savi ng thr ow
Y o u or al ly gains tempor ary hp wh en you use
e lementa l man i fes ta t ion
+3 on Religion checks, and you can choose feats f r o m any domai n
+2 damage w i t h d ivi ne powe rs af ter you use Cha nne l D ivini ty
Grant tempo rary hp w i t h fey step
Channe l Div in i t y g rants you concea lment
Channel Divi ni ty gra nts you +1 to mele e at ta cks wh en bloodied
Extra success in sk i l l chal lenges using Bluf f , D ipl omac y,
or Int imidate
Al ly regains hp wh en you use infernal wrath
Stone s endurance exten ds to adjac ent al l ies
Adja cen t all i es gai n resist 3 necrot ic and resist 3 radi ant
Al l ies gain +1 to attacks w i t h radia nt pow er s after you use
a radia nt power
U s e a t -wi l l powe r f r o m another d iv ine class as enco unte r p owe r
Ga i n ano the r class's Channe l Div in i ty powe r
Warforged resolve a lso af fects adjac ent al ly
Avenge r F e a t
Armor o f Vengeance
Ast ra l Enmi ty
Avenging Al lure
Aveng ing Oppor tun is t
Clos ing P ledge
Divine Distract ion
E v a d e and Str ike
Fearsome W r a t h
F e y F a t e
Feyborn Pursuer
Oath Str ike
Psychic Reta l ia t ion
Taunt ing Visage
U n l eas h t he B e a s t
Vic ious Dark f i re
Other Prerequ is i tes
Censure of Retr i but i on,
oath of enmity
Deva, oa th of enmity
Censure of Unit y
Human, oath of enmity
Censure of Pursuit ,
oa th of enmity
Censure of Uni ty,
oath of enmity
Half l ing, oath of enmity
Half-ore, oath of enmity
E l f , oa th of enmity
Eladr in , oath of enmity
Ooth of enmity
Kalashtar , oath of enmity
Chang el i ng or doppelga nger,
oath of enmity
Shift er, ooth of enmi ty
Dr ow , oath of en mity
Benef i t
+1 to defe nse s agai nst creat ures oth er tha n your oath
of enmity target
Bonus f r o m memory of a thousand lifetimes a lso appl ies to damag e
rolls against your oath of enmity target
Pul l target 2 extra squar es wh en you use bond of censure
Gain extra m ove act ion wh en you reduce your oath
of enmity targ et to 0 hit p oint s
Shif t closer to your oath of enmity target af ter h i t t ing it
w i t h ranged attack
Al l ies gain bonus to dama ge your oath of enmity target w he n you
a r e adj acen t to target
If your oath of enmity targ et misse s due to second chance,
y o u gai n +2 to da mag e again st ta rget
Us e furious assault to penal ize at t ack s of your oath of enmity target
If you hit y our oat h of enmity t arge t w i t h elven accuracy,
y o u gai n +2 to da mag e agai nst tar get
Teleport extra 5 squares w i t h fey step if you end adjacent
to your oath of enmity target
Mar k your oath of enmity target
U s e bastion of menta l clarity to chan ge you r oat h of enmity targ et
U s e change shape to gain com bat adva ntag e against your oath
of enmity target
U s e racial pow er as imme dia te react i on whe n hi t by your oath
of enmity target
U s e darkfire against your oath of enmity targ et to give it
vulner abi l i ty to al l dama ge
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Cler ic F e a t
Bat t le Healer
Blessi ng of Avand ra
Blessi ng of Co rell on
Br ea th of Life
Dark f i re Vi ta l i ty
Defens ive G r a c e
Defensiv e Heal ing Wo r d
Dwarf Batt le Pr iest
Feyborn Fortune
Healer 's Implement
Ho l y R e s o l v e
Pacif ist Healer
Shared Persev erance
Other Prerequisi tes
Healing word
Hal f l ing
Elf
Dragonborn
Dro w
Healer's mercy
Healing word
Dwarf, healing word
Gnome , divine fortune
War for ged
Huma n
Benef i t
Regain hit po in ts wh en you use healing word
If enemy misses due to second chance, ally can spe nd heali ng surge
If you hit w i t h elven accuracy, an ally can spen d heal ing surge
Your dragon breath gives tem por ary hp to alli es
Al l ies gain tempo rary hp wh en they hi t enemies under your darkfire
B onus to defen ses wh en you use healer's mercy
B onus to recipient's defen ses wh en you use healing wor d
Ga i n temp ora ry hp wh en you use healing wor d
Divine fortune also aff ects on e ally
Ad d holy symbol enha ncem ent bonus to heal ing powers
B onus to heal ing you grant af ter usin g warforged resolve
Your heal ing powers are better, but you're punis hed for
dama gin g bloodied foes
W h e n y ou grant a savi ng th row, your ally gains +1 to the roll
<L U
U .
U J
z
I Invok er F e a t Other Prerequ is i tes
Armor of wrath gains f i re key wor d, and target takes
Burn ing Wrat h
Astral Preservat ion D e v a , Covena nt of
- 1 to saving throws
W h e n you use preserver s rebuke, nea rby allie s gai n +1 again st
Preservat ion att ack s by bloodi ed cr eatur es
Baleful Maledict ion Covenant of Mal edict i on Enemies you hit w i t h encount er or daily power s tak e
-2 to att ack s again st yo u
Ga i n more damage w i t h preserver's rebukeeadly Reb uke Covenant of
Preservat ion
Enemies you hit w i t h encount er or daily power s tak e
-2 to att ack s again st yo u
Ga i n more damage w i t h preserver's rebuke
Demonbane
Maledict ion
Elemental Rebuke
F e y Preserver
Infernal Maledict ion
Invoke Resi l i ence
Invoke Teamwork
Preserver 's Call
Preserving
Concea lment
Wrath of Ages P a s t
Wr at h of the
Mountain King
Palad in F e a t
B l e s s e d Shifter
Channel Might
Devoted Paladin
Divine Assault
Div ine Persev erance
Draconic Chal lenge
Elemental Chal lenge
Group Defense
Mar k of the Inferna l
Mighty Chal lenge
Protector ' s Commitme nt
Strength of Stone
Vir tuous Recovery
War forged Example
Coven ant of Maled ict i on
G e n a s i , Covenant of
Preservat ion
Eladri n, Cov ena nt of
Preservat ion
Tie f l ing
Hum an
Half-elf
Kalashtar . Coven ant of
Preservat ion
Gnome , Covenan t of
Preservat ion
Dwarf , Covenant
o f Wrath
Gol i ath, Coven ant of
W r a t h
Other Prerequ is i tes
Shif ter
La y on hands
Half-ore
Human
Dragonborn
Genasi
Half-elf
Tie f l ing
Divine challenge
Cha 1 5
Goliath
War forge d
Elemental s you hi t w i t h maledict or's doom gra nt
com bat adva nta ge to your al ly
Ally gai ns benefi ts w he n you use preserver's rebuke
Tele port all y 2 squar es wh en you use preserver s rebuke
Your at tacks gain fear keyword when you use infernal wrath
Ally gains +1 to nex t sav ing t h ro w wh en you use a divi ne po wer
Ally gain s +1 to defense s wh en you use a div ine pow er
Pul l all ies 1 squar e closer whe n you use a daily divi ne po we r
Gr ant con cea lmen t to ally wh en you use preserver's rebuke
Gain mor e dama ge wh en you use armor of wrath against
ene mie s larger than you
Kno ck target pr one wh en you use armor of wrath
Benefit
Ga i n more damage w i t h mel ee at tac ks whe n you use shi f t ing
You gain +1 to mel ee attac ks after you use Cha nne l Div in i ty
Ga i n 1 heal ing surge, add Char is ma mod i f ie r to lay on hands
Ally gains damage bonus against target of your furious assault
Yo u gain +2 on your nex t attac k after yo u succ eed on a s a v e
Your dragon breath places you r div ine sancti on on ene mie s
Your divine challenge deals aci d, cold, f ire, l ightn ing, or thun der dam age
Allies gain +1 to defen ses against cre atur es you mar k
Yo u can use div ine sanct ion wh en your infernal wrath a t tack hits
Divine challenge deals extra radiant damag e
Ga i n +1 on attac ks wh en you or target is adjac ent to bloodied ally
Ally gains resist all when you use lay on hands o r call of virtue
Gain resist all wh en you spend heali ng surge
Allies can s a v e against ongoing damag e wh en you use warforged resolve
C H A P T E R 5:
D i v i n e O p t i o n s
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DIVINE P E R S E V E R A N C E
Prerequisite: H u m a n , p a l a d i n
Benefit: W h e n y ou suc cee d o n a sa v i ng t h ro w,
y o u ga in a +2 bo nu s to yo ur next at tac k r o l l m a d e
befor e the end o f yo ur nex t tu rn .
DRACONIC CHALLENGE
Prerequisite: D r a g o n b o r n . p a l a d i n
Benefit: W h e n yo u u se yo u r dragon b rea th rac ia l
p o we r , yo u su bje c t e a c h ene my ta r ge te d by t ha t
p o we r to yo u r d i v i n e sa n c t io n . T h i s d i v i n e sa n c t io n
l a s t s u n t i l the star t of yo ur next tu rn .
DWARF B AT T L E PRIE S T
Prerequisite: Dwa r f , c le r i c , he a l ing wo rd p o we r
Benefit: W h e n yo u use yo ur hea l ina word on a n
a l ly , yo u ga i n te mpo ra ry h i t po in ts eq ua l to yo ur C o n
s t i t u t i o n mo d i f i e r .
ELEMENTAL BLESSING
Prerequisite: G e n a s i , a n y d i v i n e c lass
Benefit: W h e n yo u u se th e ra c ia l p o we r as s oc i
a t e d w i t h yo u r e le me n ta l ma n i fe s ta t io n , yo u o r o n e
a l l y w i t h i n 5 squ are s o f y o u g a in s te mp o r a ry h i t
p o in ts e qu a l to yo u r S t re n g th m o d i f i e r .
ELEMENTAL CHALLENGE
Prerequisite: G e n a s i , p a l a d i n
Benefit: W h e n y ou de a l da ma ge to a c r ea t ur e by
us i ng yo ur d iv ine cha l lenge pow er , yo u c a n ch an ge the
d a m a g e t y p e f r o m r a d ia n t to a c i d , co ld , l i r e , l igh t
n in g , o r th u n d e r . Ch o o s e e a c h t ime yo u d e a l d a ma g e
w i t h d iv ine challenge.
E L E ME NT AL RE B UKEPrerequisite: G e n a s i , i n v o k e r , C o v e n a n t o f P r e s
e r v a t i o n c l as s fea tu re
Benefit: W h e n yo u u se yo u r preserver s rebuke
pow er , yo u a lso gra n t a bon us to the a l l y a t ta cke d by
t h e t r i g g e r i n g e n e my b a s e d o n yo u r cu r re n t e le me n
ta l ma n i f e s ta t io n .
F ar thsou l : T he a l ly ga ins a +1 pow er bo nu s to F o r
t i t u d e a n d to sa v i n g th ro ws u n t i l the start of yo ur
next tu rn .
Firesoul: T he a l l y ga i ns a +1 po we r bon us to Ref le x
a n d resist 5 fire u n t i l the s ta r t o f yo ur nex t tu rn .
S to r msou l : Th e a l ly ga i ns a +1 po we r bo nus to F o r
t i t u d e an d resist 5 l i g h t n i n g u n t i l the star t of you r
next tu rn .
W ate r sou l : Th e a l l y ga i ns a +5 po we r bonu s to
s a v i n g t h r o w s a g a i n s t o n g o i n g d a m a g e u n t i l th e sta rt
o f yo ur nex t tu rn .
Windsoid: T h e a l l y ga i ns a +1 po we r bo nu s to sp ee d
a n d resist 5 col d u n t i l the start of yo ur next tu rn .
EVADE AND STRIKE
Prerequisite: H a l f l i n g , a v e n g e r , oath of enmity
p o w e r
Benefit: W h e n y o u r o a th of enmity ta rge t mis ses
on an attack you forced it to r e r o l l by us i ng y ou r
second chance rac i a l pow er , yo u ga i n a +2 bo nu s to
d a m a g e ro l l s aga ins t tha t ta rge t u n t i l the end o f yo ur
next tu rn .
T h e bo nu s in cr ea ses to +4 at 11th leve l a n d +6 at
21st level.
EEARSOME WRATH
Prerequisite: Ha l f - o r e . a ve n g e r , o a th of enmity
p o we r
Benefit: W h e n yo u use yo ur fu r ious assault r a c i a l
pow er aga ins t yo ur oath of enmity target , th e tar get
t a k e s a - 1 pen a l ty to a t ta ck ro l l s u n t i l the start of you r
n e x t tu rn .
F E Y FATE
Prerequisite: E l f , a ve n g e r , oath of enmity p o w e r
Benefit: W h e n y o u u se yo u r elven accuracy rac ia l
p o w e r to r e r o l l a n a t ta ck r o l l ma de aga ins t yo ur oa th
of enmi ty target a n d yo u hit , yo u ga in a +2 bon us to
d a m a g e ro l ls aga i ns t tha t ta rge t u n t i l th e en d of yo ur
next tu rn .
T h e bo nu s in cr eas es to +4 at 11th level an d +6 at
21s t leve l .
F E Y P R E S E R V E R
Prerequisite: E l a d r i n , i n v o k e r . C o v e n a n t o f P r e s
e r v a t i o n c l as s fea ture
Benefit: W h e n y o u use yo ur preservers rebuke
pow er , yo u ca n a lso te lepor t th e a l l } ' wh o w a s h i t by
t h e t r i g g e r i n g e n e my 2 squ a r e s .
FEYBO RN FORTUNE
Prerequisite: G n o m e , c le r ic , d iv i t te /o r tune po we r
Benefit: W h e n y ou use yo ur div ine fortune, you
a l s o gra nt t he +1 bo nu s to a n al ly w i t h i n 5 squares
o f y o u .
F E Y B O R N PURSUER
Prerequisite: E la d r in , a ve n g e r , o a th of enmity
p o w e r
Benefit: W h e n y ou use yo ur /e y s tep rac ia l pow er ,
y o u ca n te l epor t an ex t ra 5 squ ar es as lon g as yo u e nd
a d j a c e n t t o yo u r oath of enmity target.
FICKLE SERVANT
Prerequisite: Ch a n g e l i n g o r d o p p e lg a n g e r . a n y
d i v i n e c lass
Benefit: Yo u ca n se lec t dom ai n fea ts fo r a ny
d o m a i n , n o t jus t t h o se fo r d o m a i n s a sso c ia te d w i t h
your de i ty .
A l s o , you ga in a +3 fea t bon us to Re l ig io n ch ec ks .
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FURIOUS DEVOTION
P r e r e q u i s i t e : H a l f - o r e . a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c l as s fea tu re
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
yo u ga in a +2 bonu s to dam ag e ro l ls w i t h d i v i n e
a t t a c k p o w e r s u n t i l th e en d o f yo ur next tu rn .
GROUP D E F E N S E
P r e r e q u i s i t e : H a l l - e l f . p a l a d i n
B e ne f i t : A l l i e s ga i n a + 1 bonus t o a l l de fenses
aga ins t c r e a tu r es ma r k ed by yo u .
HEALER'S IMPLEMENT
P r e r e q u i s i t e : C l e r i c
B e n e f i t : W h e n yo u g r an t hea l i ng w i t h an y of
yo u r c l e r i c hea l i ng pow er s , ad d you r ho l y sym bo l ' s
en ha nc em en t bonus t o t he h i t po in t s t he r ec ip i en t
r ega ins .
HEALING S T E P
P r e r e q u i s i t e : E l a d r i n . a n y d i v i n e class
B e n e f i t : W h e n y ou use your fey step r ac ia l powe r ,
o n e a l l y ad jacen t t o e i t he r yo u r o r i g i n a l s pac e o r y ou r
d e s t i n a t i o n s pac e ga ins t e mpo r a r y h i t po in t s eq ua l t o
y o u r I n t e l l i g e n c e m o d i f i e r a n d c a n s h i f t 1 sq ua re as a
f r ee ac t i o n .
HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c l as s fea tu re
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r ,
y o u g a i n c o n c e a l m e n t u n t i l the en d o f yo ur next tu rn .
HOL Y RESO LVE
P r e r e q u i s i t e : W a r f o r g e d . cl e ri c
B e n e f i t : W h e n y ou use yo u r warforged resolve
r ac ia l powe r , ad d you r S t r e ng t h mod i f i e r t o t he h i t
po in t s r e ga i ned by t a r ge t s o f yo u r c l e r i c hea l i ng
p o w e r s u n t i l the en d o f yo ur next tu rn .
HOLY SAVAGERY
P r e r e q u i s i t e : S h i f t er , a n y d i v i n e c l a s s . C h a n n e l
D i v i n i t y c lass fea ture
B e n e f i t : W h e n y o u u s e a C h a n n e l D i v i n i t y p o w e r
wh i l e yo u a r e b loo d ied , yo u ga in a + 1 bonu s to me l ee
a t t ack r o l l s u n t i l the e nd o f yo ur next tu rn .
HOLY SPEECH
P r e r e q u i s i t e : A n y d i v i n e c l a s s , f l u e n t i n S u p e r n a l
B e n e f i t : W h e n y ou use R lu f f . D ip l oma cy , o r
In t im i da t e i n a s k i l l ch a l l enge , yo u ga i n a n ex t r a suc
c e s s t o w a r d c o m p l e t i n g t he s k i l l c h a l l e n g e t h e f i rs t
t i me yo u succee d on a s k i l l chec k i nv o l v i ng any one o f
those sk i l l s .
INFERNAL BLESSING
P r e r e q u i s i t e : T i e f l i n g . a n y d i v i n e c lass
B e n e f i t : W h e n y ou use yo ur in ferna l wrath r ac i a l
po we r , one a l l y ad j ace nt to yo u re ga i ns h i t po i n ts
eq ua l t o you r Cha r i sm a mod i f i e r an d ga i ns a + 1 •
po we r bon us to h is or he r nex t a t t ack r o l l aga i nst a n
e n e m y that h i t yo u s in ce yo ur las t tu rn .
INFERNAL MALEDICTION
P r e r e q u i s i t e : T i e f l i n g , i n v ok e r
B e n e f i t : W h e n y ou use you r infernal wrath r ac i a l
p o w e r , a l l a t t a c k s y o u m a k e u n t i l the en d o f yo ur next
t u r n ga in t he f ea r ke yw o r d .
INVOKE RE S IL IE NCE
P r e r e q u i s i t e : I l u m a n . i n v o k e r
B e n e f i t : W h e n vou use a d i v i ne enco un t e r o r
da i l y a t t ack po we r on you r t u r n , one a l l y w i t h i n 10
s q u a r e s o f y o u ga in s a +1 po we r bo nu s to h is or her
nex t sav in g t h r o w bc l b r e t he en d o f yo u r nex t t u r n .
INVOKE TEAMWORKP r e r e q u i s i t e : Ha l f -e l f , i n vo ke r
B e n e f i t : W h e n yo u use a d i v i ne enc oun te r o r
da i l y a t t ack po wer on you r t u r n , one a l l y w i t h i n 10
s q u a r e s o f yo u ga i ns a +1 po we r bon us to a l l de f ens es
u n t i l the en d o f yo ur next tu rn .
KORD'S RE S IL IE NCE
P r e r e q u i s i t e : G o l i a t h , a n y d i v i n e c la ss
B e n e f i t : W h i l e y o u r s to ne 's endurance r ac i a l po we r
is ac t iv e , a l l i es ad j ace nt to yo u h a v e the sa me res is
t an ce t hat t he pow er g r an t s yo u .
MAJESTIC PRESENCEP r e r e q u i s i t e : D e v a , a n y d i v i n e class
B e ne f i t : A l l i e s ad jac en t t o yo u ga i n r es i s t 3
nec r o t i c a nd r es i s t 3 r ad ia n t . T h e r es i s t an ce i nc r eas es
to 5 at 11t h le ve l a n d 10 at 21s t level .
MARK OF THE INFERNAL
P r e r e q u i s i t e : T i e f l i n g , p a l a d i n
B e n e f i t : I f a n a t t a ck en ha nc ed by yo u r i n f e r nal
wrath rac ia l po we r h i ts , yo u a lso sub je ct the ta rget t o
y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c t i o n l a s t s u n t i l
th e s tar t of yo ur next tu rn .
MIGHTY CHALLENGE
P r e r e q u i s i t e : P a l a d i n , d iv ine challenge p o w e r
B e n e f i t : W h e n e v e r a tar get of yo ur di vin e chal leng e
t a k e s d a m a g e f r o m tha t powe r , i t ta kes ext r a rad i ant
d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r .
C H A P T E R 3 D i v i n e O p t i o n s
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NIMBUS OF LIGHT
Prerequisite: A n y d i v i n e c lass
Benefit: W h e n y ou use a d i v i ne enc ou nt er o r
d a i l y p o we r th a t h a s th e ra d ia n t ke yw o r d , yo u ca n
c r e a t e a zo ne of b r i g h t l i g h t in a c lo se bu rs t 1 . T h e
z o n e las ts u n t i l the en d o f yo ur nex t tu rn . A l l i es
w i t h i n the zone ga in a +1 po we r bonu s to atta ck rol l s
w i t h r a d ia n t p o we r s .
OATH STRIKEPrerequisite: A v e n g e r , oath of enmity p o w e r
Benefit: W h e n yo u use oath of enmity, you c a n
ma r k the ta rge t u n t i l the end o f yo ur nex t tu rn .
PACIFIST HE AL E R
Prerequisite: C le r i c
Benefit: W h e n y ou use a d i v i ne pow er tha t a l lo ws
a ta rge t to spend a he a l in g surg e , the ta rge t rega ins
a d d i t i o n a l h i t p o in ts e qu a l to l d 6 + yo u r C h a r i sm a
m o d i f i e r . T he add i t i ona l h i t po in t s in cr eas e to 2d 6 +
y o u r C h a r i s m a m o d i f i e r a t 1 1 t h l e ve l , a n d to 3 d6 +
yo u r Ch a r i sm a mo d i f i e r a t 2 1s t level.
A l s o , wh e n e v e r yo u d e a l d a ma g e to a b lo o d
ie d e n e my , yo u a re s tu n n e d u n t i l the en d o f yo ur
next tu rn .
P RESERVER' S C A L L
Prerequisite: K a la sh t a r . i n vo ke r , Co ve n a n t of
P r e s e r v a t i o n c lass fea tu re
Benefit: W h e n y ou use a d i v i ne da i l y a t t ack
p o we r o n yo u r tu rn , yo u ca n p u l l e a c h a l l y w i t h i n 5
s q u a r e s o f y o u 1 squ a re in s te a d o f u s i n g th e n o rm a l
b e n e f i t o f y o u r C o v e n a n t M a n i f e s t a t i o n .
PRESERVING CONCEALMENTPrerequisite: G n o m e , i n v o k e r . C o v e n a n t o f P r e s
e r v a t i o n c l as s fea tu re
Benefit: W h e n y ou use you r preserver s rebuke
po wer , yo u ca n a lso gra n t co nc ea lm en t to the a l l y
wh o w as h i t by th e t r i g g e r i n g e n e m y . T h e c o n c e a l
ment las ts u n t i l the en d o f yo ur nex t tu rn .
PROTECTOR'S COMMITMENT
Prerequisite: Ch a 15 . p a la d i n
Benefit: W h e n yo u or you r tar get is adj ace nt to a
b lo od i ed a l l y , yo u ga in a +1 bon us to a t t ack ro l ls .
PSYCHIC RETALIATION
Prerequisite: K a la s h ta r . a ve n g e r , oa th of enmitv
p o w e r
Benefit: W h e n y ou use you r bastion of mental clar
ity r a c ia l p o we r , yo u ca n ma k e th e t r i g g e r i n g e n e m y
y o u r n e w oath of enmity tar get as a fr ee act io n.
C H A P T E R 5 I D i v i n e Options
RELIGIOUS D A B B L E R
Prerequisite: Ha l f - e l f , a n y d iv in e c lass
Benefit: Ch o o s e a l s t - l e ve l a t - w i l l a t ta ck po we r
f r o m a d i v i n e c lass o th e r th a n yo u r o wn . F r o m n o w
o n , you ca n use e i t her tha t pow er o r the po we r
y o u g a i n e d f r o m yo u r D i le t t a n te ra c ia l t r a i t as a n
e n co u n te r p o w e r (b u t yo u ca n ' t u se b o t h i n t he
s a m e e n co u n te r ) .
SHARED P E R S E V E R A N C EPrerequisite: H u m a n , c l e r i c
Benefit: W h e n y ou us e a po we r tha t a l lo ws a n a l ly
to m a k e a sa vi ng th ro w, th e al ly gain s a +1 bon us t o
the sav in g th ro w.
STRENGTH OF STONE
Prerequisite: G o l i a t h , p a l a d i n
Benefit: W h e n yo u use you r lay on hands or call of
virtue po we r on a n a l ly , the a l ly ga i ns res i s tan ce to a l l
d a m a g e e qu a l to yo u r S t re n g th mo d i f i e r u n t i l th e e nd
of yo ur nex t tu rn .
TAUNTING VISAGE
Prerequisite: Ch a n g e l i n g o r d o p p e l g a n g e r ,
avenge r , oa th of enmity p o w e r
Benefit: If y o u u se yo u r change shape r a c ia l p o we r
to a s su me th e a p p e a ra n ce o f yo u r o a th of enmity
ta rge t , yo u ga i n com bat adv ant age aga ins t tha t c r ea
t u r e u n t i l the end o f yo ur nex t tu rn .
UNLEASH THE B E A S T
Prerequisite: Sh i f te r , avenger , oa th of enmity
p o w e r
Benefit: If y o u a re b lo od i ed a f te r your oa th of
enmity ta rge t h i ts yo u. yo u can use you r longtooth shift
ing o r razorclav.' shifting r a c ia l p o w e r a s a n im me d ia te
r eac t i on .
VERSATI LE CHANNELER
Prerequisite: A n y d i v i n e c l a s s , C h a n n e l D i v i n i t y
c lass fea tu re
Benefit: C h o o s e a d i v i n e c l as s o th e r th a n y o u r
o w n a n d a Ch a n n e l D iv in i t y p o w e r a va i la b le a s a
c lass fea ture fo r tha t c l a s s . A d d t h a t C h a n n e l D i v i n
i ty pow er to yo ur l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y
p o w e r s .
Vicious DARKFIRE
Prerequisite: D r o w . a ve n g e r , o a th of enmity p o w e r
Benefit: W h e n e v e r y o u h i t your oa th of enmitv
ta rg e t w i t h you r dark / i re rac i a l pow er , i t ga i ns vu l ner
a b i l i t y to a l l d a ma g e e q u a l to yo u r De x t e r i t y mo d i f i e r
u n t i l the s ta r t o f yo ur nex t tu rn .
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VIRTUOUS RE COVE RY
P r e r e q u i s i t e : P a l a d i n
B e n e f i t : W h e n e v e r y ou spend a hea l i ng su r g e , you
g a i n r e s i s t a n c e t o a l l d a m a g e e q u a l t o y o u r W i s d o m
m o d i f i e r u n t i l the s tar t o f yo ur next tu rn .
WARFORGED E XAMPL E
P r e r e q u i s i t e : W a r f o r g e d . p al a d i n
B e n e f i t : W h e n yo u use yo u r warforged resolve
r ac ia l powe r , e a c h a l l y w i t h i n 5 sq ua re s o f yo u c a n
m a k e a sav in g th ro w aga i nst on e e f fec t tha t dea ls
ongo ing da ma ge an d t ha t a s a v e ca n en d .
WARFORGED FAITH
P r e r e q u i s i t e : W a r f o r g e d . a n y d i v i n e c lass
B e n e f i t : W h e n y ou use you r warforged resolve
r ac ia l powe r , one a l l y ad jacen t t o you ga ins t em po r a r y
h i t po in t s eq u a l t o you r Cons t i t u t i o n mo d i f i e r an d
c a n ma k e a sav ing th ro w aga inst an e f fec t tha t de a l s
ongo i ng dam ag e an d t ha t a s a v e ca n end .
WRATH OF AGES PAST
P r e r e q u i s i t e : D w a r f , i nv o k e r. C o v e n a n t o f W r a t h
c l as s fea tu re
B e n e f i t : W h e n y ou use you r armor 0 wroth p o w e r
a g a i n s t a n e n e m y l a r g e r t h a n y o u . a d d y o u r W i s d o m
mod i f i e r t o t he da ma ge dea l t by t he p ower .
WRAT FI OF THE MOUNTAIN KING
P r e r e q u i s i t e : G o l i a t h , i n v o k er , C o v e n a n t o f
W r a t h c lass f ea tu r e
S B e n e f i t : W h e n you use you r armor of wrath powe r .
: yo u ca n cho ose to kn oc k the ta rget p ro ne a f te r pus h-
; i n g i t .
PARAGON T I E R FE A T SA ch ar ac te r mu st be a t least 11 th leve l to se lec t an y o f
the fea ts in th is sec t i on .
ARMORED BY FAITH
P r e r e q u i s i t e : 1 1t h l e v e l , a n y d i v i n e c l a s s . C h a n
n e l D i v i n i t y c lass f ea tu r e
B e n e f i t : W h e n y ou use a Ch an ne l D i v i n i t y power ,
yo u ga in t e mpo r a r y h i t po in t s eq u a l t o yo u r W i s d o m
mo d i f i e r .
AVENGING SURGE
P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f
U n i t y c l as s f e a tu r e , oath of enmity p o w e r
B e n e f i t : W h e n a n a l l y h i ts yo ur oa th of enmity
ta rget , y ou ga in tem po ra ry h i t po in ts equ a l to 3 - 3
pe r al ly adj ace nt to that targ et.
CENSURES GRIP
P r e r e q u i s i t e : 1 1t h l e v e l , a v e n g e r . C e n s u r e o f P u r
su i t c lass f e a tu r e , oa th of enmity p o w e r
B e n e f i t : W h e n y o u hav e c o m b a t a d v a n t a g e
aga ins t you r oa th of enmi ty targe t an d hi t i t w i t h a n
avenge r power , yo u r t a r ge t can no t s h i f t a w a y f r o m
y o u u n t i l the en d o f yo ur next tu rn .
CLINGING RADIANCE
P r e r e q u i s i t e : 11th l eve l , a n y d i v i n e class
B e n e f i t : W h e n y ou hi t a tar get w i t h a d i v i ne
a t t ack pow er t ha t has t he r ad ian t k ey wo r d , t he t a r ge t
loses a n y c o n c e a l m e n t o r to ta l con ce a l men t i t has and
c a n n o t g a i n c o n c e a l m e n t o r t o t a l c o n c e a l m e n t u n t i l
the en d o f yo ur next tu rn .
C H A P T E R 5 D i v i n e O p t i o n s
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CONTAGIOUS CHALLENGE
Prerequisite: 1 1 th l eve l , pa l ad i n , divine challenge
p o w e r
Benefit: W h e n y ou h i t an en em y ma r k ed by yo u r
d iv ine cha l lenge, yo u a lso sub ject on e en em y ad ja cent
t o t he t a r ge t t o yo u r d i v i ne sanc t i on . T h i s d i v i ne sanc
t i o n l a s t s u n t i l t h e s ta r t o f you r n e x t t u r n .
DARKEOE
Prerequisite: 1 1 th l eve l , an y d i v i n e c l a s s , C h a n
ne l D i v i n i t y c lass fea tu re
Benefit: W h e n y o u u s e a C h a n n e l D i v i n i t y
powe r , yo u an d ea ch a l l y w i t h i n 10 sq ua re s o f yo u
ga i n r es i s t ance t o nec r o t i c d am ag e eq ua l t o 5 + y ou r
W i s d o m m o d i f i e r u n t i l t he s t a r t o f y o u r n e x t t u r n .
DEVOUT GUIDANCE
Prerequisite: 11 th le ve l , aveng er , d iv ine guidance
pow er
Benefit: W h e n y ou us e yo ur d iv ine gu ida nce,
the ta rget ga i ns a +3 pow er bo nus to th e s eco nd
a t t a c k ro l l .
DIVINE CLEANSING
Prerequisite: 1 1 th l eve l , c l e r i c , t u r n undead powe r
Benefit: W h e n y ou dea l da ma ge to a t least on e
u n d e a d e n e m y w i t h y o u r t u r n undead. ea ch a l ly in the
p o w e r ' s b u r s t ca n ma ke a sav i ng t h r o w .
W H A T IS A N
A n exa rch is the cha mp io n or age nt of a go d, de mo n lord,
or other b ein g of great power . The re is no one path lead
ing to the t i t le of exarch; an exarch m i g h t be someo ne
w ho has ado pt ed an appr opr i ate ep ic dest iny, a leg end ary
monster , an archange l, or a da mn ed o r exalted soul of great
power. Almo st a ny epic characte r m ig h t become an exarch,
regardless of his or her cho ic e of dest iny. H ow ev er , char ac
te rs wh o take the Chose n, the De mi god , o r the Sa in t ep ic
dest i ny are natural ly sui t ed to be co mi ng exarc hs.
Th e nu mb er of exarch s a d e i t y emp lo ys , and t h e i r exact
nature , var ies w i l d l y f r o m d e i t y to deity. Mos t deit ies h ave
on e or tw o exarchs in t h e i r servi ce; so me ha ve no ex archs
at al l , an d a f ew su ch as Pelo r or Mor adi n h av e significantly
more. For exa mple , Morad in is the le ader o f the sh in ing
host kn ow n as the Mor nd i ns amm an, wh i ch inc ludes th e
e x a r c h s B e r r o n a r , C l a n g e d d i n , D u g m a r e n , D u m a t h o i n .
Go rm, Hae la , Mar tha mmor , Shar ind lar , an d Ver gada in . At
the o ther ex t reme, Avandr a has tak en no exarch i n t o her
service in a g e s . S he cho ose s to in teract d i r e c t l y w i t h her
fo l l owers , an d she gu ides her mo r ta l serv ants to ba t t le
aga ins t he r ene m i es -n o t ou t o f any sor t o f persona l cow
ard ice , bu t bec ause she be l i eves in a l l owi ng mor ta ls to
so l ve t h e i r ow n prob lems.
Cho osi ng to bec om e an exarch is a mat te r of mu tu a l
E AGE R EOR BLOOD
Prerequisite: 11 th leve l , ave nge r
Benefit: D u r i n g t he f i rs t r o u n d o f com bat , yo ur
a v e n g e r w e a p o n a t t ac k s d e a l 1 | W ] e x t r a d a m a g e .
EXTENDED HEALING
Prerequisite: 11 th le ve l , c le r i c , hea l ing word p o w e r
Benefit: T h e b u r s t o f yo ur hea l ing word i n c r ea ses
b y 5.
EOCUSED WRATH
Prerequisite: 1 1th l eve l , i n voke r , Co ve na n t o f
W r a t h c lass fea t ure
Benefit: W h e n yo u use you r armor of wrath p o w e r
a n d t h e t r i g g e r i n g en em y is the on l y en em y in the
b u r s t , y o u d e a l l d 6 e x t r a d a m a g e w i t h t h a t powe r .
At 21st level, t h i s e x t r a dam ag e i nc r eases t o 2 d6 .
FOOTSTEPS OF DOOM
Prerequisite: 11 th leve l , invo ker , Co ve na nt o f
Ma l ed i c t i o n c l ass f ea tu r e
Benefit: E a c h tar get of yo ur maledictor 's doom powe r
ga ins vu lne r a b le 5 t o al l dama ge f r o m fear a t tac ks
u n t i l the e nd o f yo ur n e x t t u r n .
FORCEFUL COVENANT
Prerequisite: 1 1 th l eve l , i n voke r . C ov en an t o f
Ma l ed i c t i o n c l ass f ea tu r e
Benefit: Ad d 1 sq u a r e t o t he d i s t anc e t h a t you r
Co ven an t Man i f es ta t i on a l l ows yo u t o pus h a t a r ge t .
E X A R C H ?
agr eeme nt bet wee n character and pat ron. Som et im es the
prospect ive exarch approache s the d e i t y an d offers serv ice,
and o th er t imes the d e i t y app ears to a char acte r wi th
promi se a nd of fers patro nage. A Cho se n or a Sai nt is gen
eral ly exp ect ed to serv e as an exar ch; char acte rs of ot her
dest i nies are gener al l y f ree to see k or refuse pat rona ge
a s they wis h, al t hough gods are not abo ve ma n ip u la t in g
p ro mis in g D e m i g o d s in to en te r i ng t h e i r service.
An exarc h ga ins no spec ia l po we rs above and bey ond
any of fered b y his or her epic dest in y or nat ure . How ev er ,
an exarch has a c c e s s to his or he r p a t ro n an d is exp ect ed
to give an d recei ve coun sel wh e n in the pre sen ce of that
deity. In addi t io n, mos t deit ies che ck up on t h e i r exarchs
f r o m t i m e to t i me. An exa rch of f on so me miss ion or
advent ure in the mor ta l w o r l d migh t be contacted th rough
a dr ea m or a visi on, visi ted b y a mes se nge r ange l or a
phys ica l man i fes t a t ion , o r som et i mes sum mo ne d back to
t he de i t y ' s dom in ion . S o m e de i t i e s mana ge t h e i r exarchs '
af fairs closely, an d others leav e exarchs to act at t h e i r own
d iscre t ion . An exarch doesn ' t h ave any innate ab i l i t y to
signal for his or her deit y 's at tent ion, but in pract ice most
de i t ies prov ide t h e i r e xa r chs w i t h r i tuals, magic i tems, or
spec ia l pow ers to co mm un e wh en necessary .
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GRE AT E R FORTUNE
Prerequisite: 11 th l eve l , c le r ic , d iv ine fortune
pow er
Benefit: Y o u r d i v i ne / o r f une ch ang es f r o m p e r s o n a l
to c lose burs t 1 . an d itaf fec ts yo u an d a l l a l l i es i n the
burs t .
HONORED FOE
Prerequisite: 1 1 th l eve l , pa l ad i n
Benefit: W h e n a c r ea tu r e ma r k ed by vou da m
ages you . yo u ga i n t em po r a r y h i t po in t s eq u a l to yo u r
W i s d o m m o d i f i e r .
P A R A G O N T I E R F E A T S
p V n y D i v i n e C l a s s ^ O th er Prerequisites
m m u i c u u y rtjiui
Clinging Radiance
Darkfoe
Invigorat ing Cr i t ical
\_lldll l ici i_»vniLy
C hanne l Divini ty
vjdin temporar y ni l points wnn cnannei L/ivinny
N o concea lment wthradiant prayer
Y o u and allies gain resist necrot ic wh en you use Cha nne l Div ini ty
Ally regains hit points wthcrit ica l hit on divi ne p ow er
Pervas ive Light - Enemies vu lnerab le to radiant take extra damage whenyou don't
u s e aradiant power
Gi v e ally a sav ing t h ro w w i th bonus instead of succeeding on
vour own sav ins th row
Sav ing Grace -
Enemies vu lnerab le to radiant take extra damage whenyou don't
u s e aradiant power
Gi v e ally a sav ing t h ro w w i th bonus instead of succeeding on
vour own sav ins th row
1 A ve n g e r F e a t O th er Prerequis ites Benefit
Avenging Surge Censure of Unity, Ga i n temp ora ry hit points w he n ally hits your oath of enmity target
oath of enmity
Censure's Gr ip Censure of Pursuit,
oath of enmity
If com bat ad van tag e an d a hit, target cann ot shift
T C I * "1 A 1 I II
Devout Guidance
Eager for Bloo d
Pledge of Retr i but ion
Divine guidance
Censure of Retr ibut ion,
oat h of enmi tv
Target of divine guidance gains +3 t o second atta ck roll
Dur ing f i rs t round of combat , we ap on attac ks deal extra damage
Ga i n +1 to next at tac k against oath of enmit y target aft er you mis s
thattarget
1Cle r ic F e a tO th er Prerequis ites Benefit
u iv ine c leans ing
Extended Heal ing
Grea t e r Fortune
Merc i fu l Power
R ad i an t Vessel
iu rn unaeaa
Healing word
Divine fortune
Healer's mercy
cacnan y inDurs canmaice sav ing tnrow
Ad d 5to the burst of your healing word
Change d ivine/or tune f r o m personal to close burst 1
E a c h target of your healer 's mer cy can ma ke saving th row
U s e r adia nt pow er to enh anc e you r healing wordSwif t Turning Turn undead U s e tu rn undead as min or acti on instead of sta ndar d act ion
| Invoker F e a t O th er P re requ is i tes
hocused wr at n
Footsteps of Do om
covenant or w ra tn
Covenant of Maledict i on
Ga i n ex t ra damage i f your armor of wrath af fects only onetarget
Targets of your maledictor's doom gai n vulner able 5to fear attacks
Forceful Covenant Covenant of Maledict i on Add 1 to push wh en you use your Covenan t Manifes tat io n
Invoker 's Blaze
-+2 damage w i th f i r e or radi ant invok er pow ers (+4 wh en bloodi ed)
Invoker's Control
-+2 to at tac ks against ene mie s that fa i l a saving t h r o w against your
divine powers
Ally you slide w i t h Cove nant Manifest at ion does not grant
combat advantage
Ward i ng Covenant Covenant of Preservat ion
+2 to at tac ks against ene mie s that fa i l a saving t h r o w against your
divine powers
Ally you slide w i t h Cove nant Manifest at ion does not grant
combat advantage
P a l a d i n F e a t O th er Prerequis ites Benefit
Cont agi ous Chal lenge Divine challenge P l a c e d ivine sanct ion on enemy adjacent to target you have
chal lenged
Ga i n tempo rary hi t points wh en a marke d foe damages youonored Foe
P l a c e d ivine sanct ion on enemy adjacent to target you have
chal lenged
Ga i n tempo rary hi t points wh en a marke d foe damages you
Persistent Chal l enge C h a 15. divine challenge Mai nta in divine challenge e ven i f yo u don't att ack t arget
Resurgent Attack
Touch of Salvation
S t r 17
C h a 15 . lay on hands o r
call of virtue
Ga i n +2 to att ack s after you sp end a healing surge
G r a n t sav ing t h ro w w i t h bo nus w h e n you use fay on hand s or
call of virtue
Untir ing Vir tue Ardent vow, call of virtue,
or lay on hands
Ga i n additi onal use of ardent vow, call of virtue, or lay on hands
wh en you reac h a miles tone
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lM VIGOR AT IMG CRITICAL
Prerequisite: l l l h l e ve l , a n y d i v i n e class
Benefit: T h e f i r s t t ime yo u scor e a c r i t ica l h i t w i t h
a d i v in e a t ta ck p o we r d u r i n g a n enc oun ter , a n a l ly
a d j a c e n t to y ou or adja cen t to th e target r eg ai ns h it
p o in ts e q u a l to 10 + yo u r W i s d o m m o d i f i e r .
INVOKERS B L AZE
Prerequisite: 1 1 t h l e ve l , i n vo ke r
B e n e f i t : Yo u ga in a +2 feat bo nu s to da ma g e rol l s
w i t h d i v in e a t ta ck p o we rs th a t h a v e t h e f i r e k e y w o r d
o r th e ra d i a n t ke yw o r d . W h i l e yo u a re b lo o d i e d , th i s
fea t bo nus in cre ases to +4 .
At 21 st leve l , the feat bo nu s in cr ea se s to +3 (or +6
wh i le b lo o d ie d ) .
IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e ve l , i n vo ke r
Benefit: W h e n an en em y fa i ls a sa v i ng t h r ow
aga ins t an e f fec t ca us ed by one o f yo ur d i v i ne a t ta ck
p o w e r s , yo u ga i n a +2 po we r bo nu s to th e next at ta ck
r o l l yo u ma k e aga i ns t tha t ta rge t be for e the en d o f
yo u r n e x t tu r n .
M E R C I F U L P O W E R
Prerequisite: 1 1 t h leve l , c le r ic , hea le r 's mercy
p o w e r
Benefit: E a c h ta rge t o f yo ur hea le rs mercy ca n
m a k e a sav in g th row.
PERSISTENT CHALLENGE
Prerequisite: 11 th leve l , Ch a 15 . p a l a d i n , d i v in e
chal lenge p o w e r
Benefit: O n c e p e r e n co u n te r , if y o u f a i l to engage
th e targ et of yo ur div ine challenge on yo ur tu rn , y ou
c a n m ai nt ai n that d iv ine challenge as i f y o u ha d
e n g a g e d th e target .
PERVASIVE LIGHT
Prerequisite: 11 th leve l , a n y d i v i n e class
Benefit: W h e n y ou hit a target that ha s vu ln er
a b i l i t y to ra d ia n t d a ma g e w i t h an at ta ck that do es not
d e a l r a d i a n t d a m a g e , yo u d e a l e x t ra d a ma g e e qu a l to
th a t vu ln e ra b i l i t y .
P L E D G E OF RETRIBUTION
Prerequisite: 1 1 t h l e ve l , a v e n g e r . C e n s u r e o f R e t
r i b u t i o n c l as s l ca tu rc . o a th of e n mi ty p o we r
Benefit: 11 yo u mi ss you r oa th of enmity ta rge t w i t h
a n a t tack , you ga i n a +1 bon us to the nex t a t t ack ro l l
y o u ma k e aga ins t tha t ta rge t be for e the en d o f you r
next tu rn .
RADIANT V E S S E L
Prerequisite: 11 th leve l , c le r i c
Benefit: If y o u h i t a n e n e m y w i t h a c l e r i c a t tac k
pow er tha t ha s the rad ia n t key wo r d , th e nex t t i me
y o u u se healing word be fore the en d o f yo ur nex t t u r n
the ta rge t reg a in s 2d 6 add i t i ona l h i t po in ts .
RESURGENT ATTACK
Prerequisite: 11 th l e ve l . S t r 17, pa la d i n
Benefit: W h e n y ou spen d a hea l i ng surg e , you
gai n a +2 po we r bonu s to th e next attac k r o l l y o u
m a k e be fore the en d o f yo ur nex t tu rn .
SAVING GRACEPrerequisite: 11 th leve l , a n y d i v i n e class
Benefit: W h e n yo u suc cee d on a sav i ng th r ow,
y o u c an ch oos e no t to en d the e f fec t you saved aga ins t
a n d i n s te a d a l l o w a n a l l y w i t h i n 5 squ are s o f yo u
t o ma k e a sa v i n g th ro w w i t h a bo nus equ a l to you r
W i s d o m m o d i f i e r .
S W I F T TURNING
Prerequisite: 1 1 t h leve l , c l e r i c , t u r n undead p o w e r
Benefit: Yo u ca n use you r turn undead as a mi no r
a c t i o n in s te a d o f a s ta n d a r d a c t io n .
TOUCH OF SALVATION
Prerequisite: 11 th leve l , Ch a 15 . p a l a d i n . l a y on
hands or call of v i r tue pow er
Benefit: W h e n yo u use yo ur l a y on hands or call of
virtue on an a l ly , tha t a l ly ca n m a k e a sav in g t h r ow
w i t h a b o n u s e qu a l to yo u r Ch a r i sm a m o d i f i e r .
UNTIRING VIRTUE
Prerequisite: 11th leve l , p a l a d i n ; ardent vow. call of
virt ue, or lay on hand s po we r
Benefit: W h e n e v e r y o u r e a c h a m i le s to n e , yo u
ga i n one add i t i ona l use o f yo ur ardent vow. call of
virtue, or lay on hands for toda y.
WARDING COVENANT
Prerequisite: 1 1 t h l e ve l , i n vo ke r . Co v e n a n t o f
P r e s e r v a t i o n c lass fea ture
Benefit: W h e n y o u u s e y o u r C o v e n a n t M a n i
fes ta t ion to s l ide an a l ly , no en em y c a n ga i n c omb at
a d v a n t a g e aga i ns t tha t a l ly u n t i l th e en d of yo ur
next tu rn .
E P I C T I E R F E A T ST h e f o l l o w i n g fea ts a r e ava i lab le on l y to cha ra c t er s o f
21s t leve l o r h igh er .
B E AT IFIC HE AL E R
Prerequisite: 21st l e ve l , c le r i c , t r a in e d in H e a l
Benefit: W h e n y ou use a d i v i ne hea l in g powe r ,
a d d yo u r Ch a r i sm a mo d i f i e r to th e h i t p o in ts t h e
rec ip ien t rega ins .
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CRUSADING WRATH
Prerequisite: 21st l e v e l . S t r 2 1 . W i s 1 5 . p a l a d i n ,
d iv ine strength p o w e r
Benefit: W h e n y ou use yo ur d iv ine strength, the
next en em y yo u a t tac k befo re the end o l yo ur nex t
t u r n i s sub jec t to yo ur d i v i ne sane l i o n u n t i l th e en d of
t he encoun te r .
W h i l e t he ta rget is sub jec t to yo ur d iv in e sa nc t i on ,
add you r W i s d o m mod i f i e r t o t he da ma ge i t t ake s
f r o m t he d i v i ne sanc t i on .
DEVASTATING INVOCATION
Prerequisite: 21st l e v e l , i n vo ke r
Benefit: W h e n yo u scor e a cr i t i ca l h i t w i t h a n
i n v o k e r p o w e r , e a c h e n e m y w i t h i n 5 squa re s o f t he
target o f the cr i t i ca l h i t t ake s da ma ge eq ua l to 5 +
y o u r W i s d o m m o d i f i e r . T h e da ma ge t yp e is t he sa me
a s tha t dea lt by the cr i t i cal hi t .
DIVINE HEALTH
Prerequisite: 21st l e v e l , a n y d i v i n e c lass
Benefit: Y o u ga i n r es i s t a nce t o po i son eq u a l t o
o n e - h a l f y o u r l e v el + y o u r W i s d o m m o d i f i e r .
Y o u can ' t bec om e i n f ec ted by any d i s ease o f l eve l
30 or lo wer .
DIVINE MASTERY
Prerequisite: 21st l e v e l , a n y d i v i n e class
Benefit: W h e n yo u spe nd an ac t i on p o i n t t o
take a n ext r a ac t i on , yo u a lso re ga i n th e use o f a
d i v i n e e n c o u n t e r p o w e r y o u h a v e u s e d d u r i n g th i s
e n c o u n t e r .
ENMITY SHARED
Prerequisite: 21st l e v e l , a veng er , oa th of enmity
p o w e r
Benefit: W h e n yo u use yo ur oath of enmity, th e
ta r get g r an t s com ba t advan tag e u n t i l t h e e n d of you r
next tu rn .
E P I C TURNING
Prerequisite: 21st l e v e l , c l e r i c , t u rn undead p o w e r
Benefit: W h e n y ou use you r turn undead. th e siz e
of the burs t in cr eas es by 2 . an d e a c h ta rget is pu sh ed
e v e n on a miss.
FIST OF HEAVEN
Prerequisite: 21st lev eL aven ger , oa th of enmity
p o w e r
Benefit: Y ou r oa th cfenrrtiTy target ta ke s a - 2 pe n
a l t \ ' to sav in g th ro ws .
GLORIOUS CHANNTLER
Prerequisite: 21 s t I c r eL an y d i v i ne c l a s s . C h a n n e l
D i v i n i t y c lass f ea tu r e
Benefit: T w i ce pe r encou n te r , you ca n use a C h a n
ne l D i v i n i t y pow er , bu t no t t he sam e pow er t w i ce .
GREAT MALEDICTION
Prerequisite: 21st l e v e l , i n voke r . Co ve na n t o f
M a l e d i c t i o n c l as s f ea t u r e
Benefit: W h e n y ou use a d i v i n e enc oun te r o r
da i l y a t t ack pow er on yo u r t u r n , you ca n pus h e a c h _
target h i t by th e po we r 1 sq uar e ( in s te ad o f ap p l y i ng ^
t he no r ma l e f f ec t o f yo u r Cove na n t Man i f e s ta t i on ) .
GUIDING R E B U K E
Prerequisite: 21st l e v e l , i n voke r . Cove na n t of
P r e s e r v a t i o n c lass f ea t u r e
Benefit: W h e n you use you r preservers rebuke
pow er , on e a l l y w i t h i n 10 sq ua re s of yo u ga in s a
bon us eq u a l t o yo u r I n t e l l i g ence mod i f i e r on h i s o r
her next a t tack r o l l aga ins t t he t r i g g e r i n g e n e m y .
HEAVENLY TORRENT
Prerequisite: 21 st l eve l , a venge r , oa th of enmi ty
p o w e r
Benefit: T h e first t i me you scor e a cr i t i c a l h i t on
you r oa th of enmi t y ta rget d u r i n g a n e n c o u n t e r , ea c h
a l l y ca n ma k e a secon d a t t ack r o l l an d use e i the r
resu l t on th e next a t tac k he or she ma ke s aga i nst tha t
ta rget be for e th e s tar t o f yo ur next tu rn .
ICON OF HOPE
Prerequisite: 21st l e v e l , a n y d i v i n e class
Benefit: B l o o d i e d a l l i e s w i t h i n 10 squ are s o f yo u
ga in a +1 bo nu s to sa v i ng th ro ws.
ICON OF P U R I T Y
Prerequisite: 21st l e v e l , a n y d i v i n e c lass
Benefit: Y o u ga i n r es i s t ance t o nec r o t i c d am ag e
e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
INDISCRIMINATE WRATH
Prerequisite: 21st l e v e l , i n voke r . Co ve na n t o f
W r a t h c lass fea tu re
Benefit: W h e n yo u use yo u r armor of wrath powe r ,
yo u can t a r ge t e a c h en em y i n t he bu r s t , r a t he r t h an
on l y t he t r i g g e r i n g e n e m y .
INVOKER'S AURA
Prerequisite: 21 s t l e v e l , i n vok e r
Benefit: Un t i l the en d o f yo ur next tu r n , a l te r y ou
us e a C h a n n e l D i v i n i t y p o w e r , a n y e n e m y w i t h i n 1
sq ua r es o f y ou tha t h i ts yon or any ene my that e nd s
it s t u r n w i t h i n 2 sq ua r es o f yo u t akes r ad i an t da ma ge
e q u a l t o 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n
take t h i s da ma ge mo r e t han once pe r t u r n .
PALADIN'S TRUTH
Prerequisite: 21st l e v e l , p a l a d i n
Benefit: W h e n y ou a t t ack a c r e a tu r e ma r k ed
by yo u . yo u i gno r e t ha t c r e a tu r e ' s r es i s t ances an d
i m m u n i t i e s .
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E P I C T I E R F E A T S
A n y D i v i n e C l a s s O t h e r P r e r e q u i s i t e s B e n e f i t
uivine neaicn
D iv i ne Mastery
(~iIririfiii'v rhannp lpr Channe l Div in i ty
y o u gain resistance t o poison
Regain us e o f d iv ine encounter power wh en y o u spend act i on point
Y o u can use Cha nnel Divini ty tw ice pe r encounter
Bloodied al l ies gain +1 bonus to saving th rows
VlU IUUJVIOMCC
Icon o f Hop e
Channe l Div in i ty
y o u gain resistance t o poison
Regain us e o f d iv ine encounter power wh en y o u spend act i on point
Y o u can use Cha nnel Divini ty tw ice pe r encounter
Bloodied al l ies gain +1 bonus to saving th rows
Icon o f Pur i ty
Pun ish ing Radiance
Tra ined in Rel ig ion Y o u gain resistance t o necrot ic da mag e
Cri t ical hi t increases target 's vulnerabi l i ty to radiant damag e
A v e n g e r F e a t O th er P r e r e q u i s i t e s B e n e f i t
E nmi t y Shared Oath of enmity Oath of enmity ta rget g rants combat advantage wh en f i rs t chosen
Fist o f Heaven
Heaven ly Torrent
Oath of enmity
Oath of enmity
Oath of enmity target takes - 2 pena l ty to saving thro ws
Grant al l ies rerol ls o n at ta cks against your oath of enmity target
afte r you score crit i cal h t on target
Righteous F o c u s Censure o f Unity,
oath of enmity
All ies gain +1 to at tacks against oath of enmity target whi le
y o u a re ad jacent to target
Vengeance Recal led Oath of enmity O n a miss, gain +5 damag e against target
C l e r i c F e a t O th er P r e r e q u i s i t e s B e n e f i t
Beat i f ic Healer
E p i c Turning
Tra ined in Heal
Turn undead
Add bonus to heal ing you grant w i t h d ivine power s
Increase burst b y 2, and target pushe d even o n miss
Radiant Advantage
React ive Heal ing Healing word
Enemies y o u deal radiant dama ge to grant comb at advant age
U s e healing word as react ion to s a v e dying all y
Shared Hea l ing Y o u o r wi l l ing ally can spend healing surge in p lace o f the targe t
Supreme Heale r Y o u hea l t w o targets inst ead of one whe n v o u use heali ng wor d
I n v o k e r F e a t O th er P r e r e q u i s i t e s B e n e f i t
Devastat ing Invocat ion Deal extra damag e to ene mies near target wh en y o u score
cr i t ical h i t w i t h invoker powe r
Grea t Ma led ic t ion Covenant o f Ma led ic t ion Targets you h i t w i t h encounter o r dai ly divi ne powe r are pushed 1
. • • a t r t i l
Gu id ing Rebuke
Ind iscr iminate Wrath
Invoker 's Aura
Unbearable Maledict ion
Covenant o f P reservat i on
Covenant o f W r a t h
Al ly gains at tack bonu s against target of your preservers rebuke
Target a l l enem ies i n burs t whe n y o u use armor of wrath
Gu id ing Rebuke
Ind iscr iminate Wrath
Invoker 's Aura
Unbearable Maledict ion Covenant o f Ma led ic t ion
Gain damag ing aura af ter using Cha nnel Divini ty
Increase t h e d is tance y o u push ta rget w i t h maledictor's doom
P a l a d i n F e a t O t h e r P r e r e q u i s i t e s B e n e f i t
Crusad ing W r a t h S t r 2 1 , W i s 1 5 , P l a c e d ivine sanct ion o n next f o e yo u attack aft er using divine
divine strength strength; a d d Wi s m od to damage dealt by sanct ion
Palad in 's Truth — Ignore resistance and immu n i t y w h e n y o u a t t ack a foe you mark ed
Pious Champi on
Protect ing Boon
Calf of virtue o r fa y on hands
C h a 2 1 , Str 15, divine mettle
Target t w o a l l ies w i t h call o f virtue or f ay o n hands
Target each a l ly in burst w i t h divine mettle
T i re less Wra th S t r 21 , Cha 15, divine strength Divine strength lasts longer
V i r tuous Company C h a 21 , W i s 15, divine mett le Gr ant tempor ary hp to each ally w h o succeeds on a savi ng throw
granted by divine mett le
Pious CHAMPION
Prerequisite: 2 1 s t l e v e l , p a l ad i n , cal l o f v i r t ue o r
l a y o n hands po we r
Benefit: W h e n yo u use yo ur ca l l of virtue or la y
on hands, y o u c a n ta rget o n e o r t w o c r e a t u r e s . I f y o u
ta rget t w o c r e a t u r e s w i t h lay on hands , y o u s p e n d o n e
h e a l i n g s u r g e a n d e a c h t a r ge t r ega ins h i t po in t s a s
n o r m a l f o r t h e powe r .
PROTECTING BOON
Prerequisite: 2 1 s t l eve l . C h a 2 1 . S t r 1 5 . p a l a d i n ,
divine mett le po we r
Benefit: W h e n yo u use yo ur d iv ine met t le , yo u c a n
ta r ge t e a c h a l l y i n t h e burs t .
PUNISHING RADIANCE
Prerequisite: 2 1s t l e v e l , a n y d i v i n e class
Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t w i t h
a d i v i ne a t t ack pow er t ha t has t h e r a d i a n t k e y w o r d ,
the ta rget a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f i t ga i n
v u l n e r a b l e 1 0 r a d i a n t (or i ts e x i s t i n g v u l n e r a b i l i t y to
r a d i a n t d a m a g e i n c r e a s e s by 10) u n t i l t h e e n d o f yo ur
next tu rn .
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RADIANT ADVANTAGE
P r e r e q u i s i t e : 21s t leve l , c le r i c
B e n e f i t : W h e n y ou dea l rad i an t da ma ge to an
e n e m y , yo u a n d yo u r a l l i e s g a i n co m b a t a d va n t a g e
aga ins t i t u n t i l the end o f yo ur nex t tu rn .
REACTI VE HEALING
P r e r e q u i s i t e : 2 1s t l e ve l , c le r ic , hea l ing word p o w e r
B e n e f i t : Y ou can us e yo ur hea l ing word as a n
i m m e d i a t e r e a c t i o n , t r i g g e r ed w h e n a n a l l y w i t h i n
5 s qu ar es of you dro ps to 0 hit poin ts or fewe r. Yo u
must ta rge t the t r i g g e r i n g a l l y w i t h the healing word.
RIGHTEOUS FOCUS
P r e r e q u i s i t e : 2 1s t leve l , a ve n g e r , Ce n s u r e o f
U n i t y c l as s fea t ure , oa th of enmity po we r
B e n e f i t : W h i l e yo u a re a d ja ce n t to yo u r o ath of
enmity targe t, yo ur al l ies gai n a +1 bo nu s to att ack
rol ls against i t .
SHARED HEALING
P r e r e q u i s i t e : 21s t l e ve l , c le r i c
B e n e f i t : W h e n yo u use a po we r tha t a l l ows a n a l l y
to sp end a he a l in g surge , yo u ca n ins tea d h a v e that
a l l y rega i n h i t po i n ts as i f h e or she ha d spe nt a h e a l
ing surge , an d yo u or anot her w i l l i n g a l l y w i t h i n 5
s q u a r e s o f y o u spe nds the hea l i ng surge ins te ad.
S U P R E M E HE AL E R
P r e r e q u i s i t e : 21s t l e ve l , c le r ic , hea l ing word p o w e r
B e n e f i t : W h e n y ou use yo ur healing word, yo u ca n
h e a l t wo ta rge ts ins tead o f one (e i ther two a l l ie s o r
o n e a l l y a n d yo u rs e l f ) .
R I T E S F O R T H E D E I T I E S
T h e peo pl e of the wo rl d an d plan es wor shi p th e deit i es
in d i f fe ren t w a y s . S o m e co mm on prac t i ces are a lmost
un iversa l f r o m culture to cultur e.
• W h e n you are proven wrong , wr i t e do wn tw o cop ies
o f the t r u t h you discover, keep ing one and taking the
ot her to a shr ine to lo un .
• After you tak e f ru i t , herbs , or woo d f r o m a forest, trace
a star in the soil so Corel lon' s magic can repl ace w ha t
y o u ' v e taken.
• S w e a r by Ba ha mut wh en you mak e an oa t h to br ing
s o m e o n e to just ice.
• W h e n you agre e to an al l ian ce or a busi ness arr ange
me nt , int er l ock your fingers l ike th e te et h of t wo
gear s- f o rm ing th e symbo l o f E ra th is .
• E t c h Avan dr a' s sy mbo l on a pat h to indic ate a safe
cou r se or o n a b u i l d i n g to sh ow it is a safe hous e.
• Shou t a t the heavens d u r i n g a st or m to pr ov e you r
b r ave r y to Kor d.
• W e a r g o ld e n je we l r y dur ing the day and silver at night,
to p lease b o th P e l o r a n d S e h a n i n e .
• Inter a raven' s feat her w i t h a corp se to kee p un de at h
f r o m c la imi ng the body.
TIRELESS WRATH
P r e r e q u i s i t e : 21s t l e ve l . S t r 2 1 , C h a 15 , p a l a d i n , <
div i ne strength po we r
B e n e f i t : W h e n yo u us e yo ur d iv ine strength, the
e f fec t app l i es to a l l a t tack s you ma k e u n t i l th e ej id of w
yo ur nex t t u r n .
UNBEARABLE MALEDICTION
P r e r e q u i s i t e : 21s t l e ve l , i n vo ke r . Co ve n a n t o f
M a l e d i c t i o n c l as s fea tu re
B e n e f i t : W h e n e v e r your maledictor 's doom p o w e r
a l l o w s you to pus h a target , yo u c a n ad d one- hal f yo ur
I n te l l i g e n ce mo d i f i e r to th e n u mb e r o f squ a r e s p u sh e d .
VENGEANCE RE CAL L E D
P r e r e q u i s i t e : 21s t l e ve l , av enger , oa th of enmity
p o w e r
B e n e f i t : W h e n y o u m iss w i t h a n a ve n g e r p o we r
aga i ns t yo ur oa th of enmi ty targe t, yo u ga i n a +5 bo nu s
to da ma ge ro l ls aga ins t tha t ta rge t u n t i l the e nd of
yo u r n e x t tu rn .
VIRTUOUS COMPANY
P r e r e q u i s i t e : 21s t leve l , C h a 2 1 , W i s 1 5 , p a l a d i n ,
div ine mett le po we r
B e n e f i t : W h e n y ou use yo ur div i ne mett le, yo u ga in
te m p o r a ry h i t p o in ts e qu a l to yo u r Ch a r i sm a mo d i
f ier for e a c h a l ly wh o suc cee ds on a sa v i ng th ro w
gra nte d by th is p owe r .
MULTICLASS F E A T SS o m e of these feats h a v e p a r a g o n mu l t i c i a ss i n g in a
p a r t i c u l a r c l as s as a p rer equ i s i te . To qua l i fy f o r s uc h
a fea t , yo u must h a v e ch o se n p a ra g o n mu l t i c ia ss in g
(Player's Handbook, p a g e 2 0 9 ) .
CHANNEL OE FAITH [MULTICLASS CLERIC]
P r e r e q u i s i t e : Any mul t ic las s c le r ic feat , par ago n
mul t i c i ass i ng as a c le r ic
B e n e f i t : Y o u g a i n t h e c l e r i c C h a n n e l D i v i n i t y
p o w e r s divine fortune a n d turn undead. I f y o u d o n ' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s f e a tu r e , yo u
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e class
f e a tu re for th e p u rp o se o f me e t i n g p re re qu i s i te s .
CHANNEL OF INVOCATION[MULTICLASS INVOKER]
P r e r e q u i s i t e : An y mu l t i c l a ss in vo k e r fe at , p a ra
gon mul t ic i ass i ng as an i nvo ker
B e n e f i t : Y o u g a i n t h e i n v o k e r C h a n n e l D i v i n i t y
p o w e r s armor of wra th an d preserver 's rebuke. I f y o u
d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c l as s fea ture ,
y o u ca n u se a s in g le Ch a n n e l D iv in i t y p o we r o n ce
p e r e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t he c lass
f e a tu r e fo r th e p u rp o se o f me e t in g p re re qu is i te s .
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M U L T I C L A S S F E A T S
Channe l of Faith A n y multi class cleric feat, Cler ic: divine fortune or turn undead 1/encounter
Channe l of Invoca ti on
parago n multici assing as a cleric
A n y mul ticl ass invo ker feat , Invoker: armor of wrath or preserver s rebuke 1/encount er
Channe l of Valor
parago n multi ciassi ng as an i nvoker
A n y mult ic lass paladin feat, Palad in : divine mettl e or divine strengt h 1/e ncou nter
Channe l of Ven gea nce
parago n multicias sing as a palad in
A n y multicl ass ave nger feat, Avenger: abjure undead or divine guidance 1/encounter
parago n multici assing as an avenger
W i s 13, tr aine d in Reli gion
W i s 15
W i s 1 3 , l n t 1 3
W i s 15
W i s 15
Div ine Channe ler
Div ine Healer
Div ine Secre tkeeper
Hero of Faith
Soldier of Virt ue
parago n multici assing as an avenger
W i s 13, tr aine d in Reli gion
W i s 15
W i s 1 3 , l n t 1 3
W i s 15
W i s 15
Ga i n one Channe l Divin it y pow er f r o m ano ther class
Cler ic: t ra in ing in H e a l , H eal er' s Lore
Invoker: t ra in ing in Arcan a, Histo ry, or Religi on,
Ri tua l Casting
Avenger : t ra in ing in one class skill, oath of enmity
1/encounter
Palad in : t ra in ing in one class skill, virtue's touch 1 /day
CHANNEL OF VALOR
[MULTICLASS PALADIN]
Prerequisite: An y mu l t i c la ss p a l a d i n fe a t, p a ra
gon mul t i c ia ss i ng as a pa l ad i n
Benefit: Y o u g a i n t h e p a l a d i n C h a n n e l D i v i n i t y
p o w e r s d i v ine mett le a n d div ine strength. I f y o u don' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass fea tur e , you
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s id e r e d to h a v e t he c lass
fea t ure fo r the pur pos e o f me et in g prer equ i s i t es .
CHANNEL OF VENGEANCE
[MULTICLASS AVENGER]
Prerequisite: An y mu l t i c l a ss a ve n g e r fe a t, p a ra
gon mul t i c ia ss i ng as a n ave nge r
Benefit: Y o u g a i n t h e a v e n g e r C h a n n e l D i v i n i t y
p o w e r s ab ju re undead an d d iv ine gu idanc e. If y o u don' t
a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass f e a t u re , yo u
c a n u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r
e n co u n te r , a n d yo u ' re co n s i d e re d to h a v e t h e class
fea t ure fo r the pur pos e o f me et in g prer equ i s i t es .
DIVINE CHANNELER [MULTICLASS]
Prerequisite: W i s 13 , t ra in e d in Re l i g io n
Benefit: C h o o s e a d i v i n e c l as s o th e r th a n yo u r
o w n a n d a Ch a n n e l D iv in i t y p o we r a va i l a b le a s a
c lass fea ture fo r tha t c l a s s .
I f y o u d o n ' t a l r e a d y h a v e t h e C h a n n e l D i v i n
i ty c lass f e a t u re , yo u ca n u se th e se le c te d Ch a n n e l
D i v i n i t y p o we r o n c e p e r d a y.
I f y o u a l r e a d y h a v e t h e C h a n n e l D i v i n i t y c lass
f e a tu re , a d d th e se le c t e d Ch a n n e l D iv in i t y p o we r to
y o u r l i s t o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s .
Y o u a re t re a t e d a s h a v in g th e Ch a n n e l D i v i n i t y
c lass f e a tu re for th e p u rp o s e o f me e t in g p re r e q
u is i tes . I f y o u g a i n a d d i t i o n a l C h a n n e l D i v i n i t y
p o w e r s b y se le c t i n g d i v i n i t y fea ts , yo u c a n use t he m
in pl ace of th e po we r gr ant ed by th i s feat, b ut that
d o e sn ' t ch a n g e yo u r n o rm a l l i m i t o n uses o f C h a n n e l
D iv i n i t y .
Special: Th i s fea t cou nts as a c las s-spec i f i c mu l t i -
c lass fea t fo r the chos en c l a s s .
DIVINE HE AL E R [MULTICLASS CLERIC]
Prerequisite: W i s 1 5
Benefit: Y o u g a i n t r a i n i n g i n th e H e a l sk i l l .
Y o u g a i n th e c le r i c ' s He a l e r ' s L o re c lass f e a t u re .
I n a d d i t i o n , yo u ca n w i e l d c le r i c imp le m e n t s .
DIVINE SECRETKEEPER
[MULTICLASS INVOKER]
Prerequisite: W i s 1 3 , I n t 1 3
Benefit: Y o u g a i n t r a i n i n g in the Ar ca na sk i l l , t he
H is to r y sk i l l , o r th e Re l ig i o n sk i l l .
Y o u g a i n t h e i n v o k e r s R i t u a l C a s t i n g c lass fea ture .
I n a d d i t i o n , yo u ca n w i e l d in v o ke r imp l e me n t s .
HERO OF FAITH [MULTICLASS AVENGER]
Prerequisite: W i s 1 5
Benefit: Y o u g a i n t r a i n i n g in on e s k i l l f r o m the
avenge r ' s c l as s s k i l l s l is t .
O n c e per encou nte r , you c a n use the oa th of enmity
pow er . Yo u do no t rega in the use o f the po we r i f the
tar get dr op s to 0 hit poi nts .
I n a d d i t i o n , yo u ca n w i e l d a ve n g e r imp le me n t s .
SOLDIER OF VIRTUE
[MULTICLASS PALADIN]
Prerequisite: W i s 1 5
Benefit: Y o u g a in t r a i n i n g in one s k i l l f r o m the
p a l a d i n ' s c l as s s k i l l s l is t .
O n c e p er day , yo u ca n use the vir tue's touch po we r.
I n a d d i t i o n , yo u ca n w i e l d p a l a d i n imp le me n t s .
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M a n y e p i c - l e v e l d i v i n e c h a r a c t e r s c a n a n t i c i p a t e
e x a l t a t i o n o r d a m n a t i o n a f t e r d e a t h : a s p o w e r f u l
s t e w a r d s o f d i v i n e c a u s e s i n t he mor ta l wo r l d , t h ey
a r e na tu r a l l y a mo ng t he f avo r i t es o f t he god s . T h e
f o l l o w i n g ep i c des t i n i es o f f er pa ths t ha t t r a n s i t i o n
t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d t o t h e d o m i n
i ons be yo nd .
AVATAR OF DEATH
V o u know that life is f l e e t i n g , but death is forever. Your
enemies wou ld be wel l advis ed to remember tha t as they
face you.
P r e r e q u i s i t e : 2 1s t l eve l . De a t h K n e l l f eat
V o u a r e t he mor ta l i n ca r na t i on o f a de i t y wh o ho l ds
s w a y o ve r dea th . Vo u a r e no t s imp l y J o z a n t he c l e r i c :
y o u a r e t he R a v e n Q u e e n , wh o f o r a t i me i nc a r na t es
in t h e f o r m o f J o z a n . Vo ur bo dy is a me r e she l l , a
t e m p o r a r y v es s e l fo r t h e u n t h i n k a b l e m i g h t o f a
de i t y ' s sou l . Vo u we r e bo r n t o be t h e R a v e n Q u e e n ' s
m o r t a l f o r m , a n d a s y o u g r o w i n u n d e r s t a n d i n g
a n d p o w e r , t h e l i g h t ( o r d a r k n e s s ) w i t h i n y o u s h i n e s
out l o r a l l to see . Y o u m i g h t no t h a v e r e a l i z e d y o u r
t r ue na t u r e be fo r e , bu t no w yo u kn ow exac t l y wha t
y o u a r e .
A s an ava ta r o f dea t h , you i nc a r n a te t he d ea th
aspect o f yo ur de i ty . Mos t l i ke ly t h is is th e R a v e n
Q u e e n , bu t on ra re occ as io ns ava tar s o f d e a d , do r
man t , o r i n t e r l ope r god s a r i se— y ou m i g h t be a n ava tar
o f t he dea d god Ne r u l l . o r som e o the r de a t h de i t y c o n
tes t ing the R a v e n Qu een 's sway .
G o o d a nd ev i l a r e j u s t wo rd s to yo u. fo r d ea th
m a k e s a l l c aus es m e a n i n g l e s s . V o u s t a re i n t o the
v a c a n t sock ets o f lon g- dea d k ings, gaze acro ss the
sou l - f i l l ed p la i ns o f t he S ha do wf c l l . an d s t and up on
b l ood -s oak ed fields o f ba t t l e . Th ro ug h it a l l . y o u
fee l no so r r ow, no r e mo r s e - on l y a g r i m s ens e o f
be mu se men t a t mo r t a l f oo l i shness i n t he f ace o f t he
inev i t ab le . Adv en tu r i ng i s an amu s i ng w a y t o en te r
t a i n you r se l f be fo r e l i fe co me s t o an end .
AVATARS HAVE M A N Y U S E SG o d s c r eate avatars fo r ma ny reasons. S o m e de i t i es wan t
to exper ience mor ta l i t y and learn f r o m mortal t r ia ls. S o m e
u s e the i r ava tars as agent s and cha mpi on s to bat t le the i r
ene mie s in the wor l d . Ot he rs sen d avatar s as tea che rs
a n d exemp lar s to the i r fo l lowers . L ike wise , d i f fe ren t gods
mig h t ch oo se to inca rna te their avat ars in sec ret or t o
prophe sy the i r a r r iva l , to incarna te w i t h ful l awa r en ess of
thei r t rue natur e or to al low their mor tal vesse ls to l ive
w e l l i n t o l i fe be fo r e becom i ng awa r e o f t hems e l ve s .
IMMORTALITY
Y o u c a r e l i t t l e about th e fa te o f yo ur mor ta l sh e l l , fo r
y o u kn ow t ha t i n t i me yo u w i l l r e j o i n w i t h yo u r t r ue
se l f . Af te r a l l . e v e n god s must d ie in t im e. On e or tw o
p r e v i o u s i n c a r n a t i o n s h a v e t u r n ed aga in s t t he R a v e n
Q u e e n i n ages pas t , us in g t he i r p ow e r s t o p r o lo ng
the i r mo r t a l ex i s t enc es . W h e t h e r you mee t you r f a t e
w i t h joy . res ig nat ion , o r de f i an ce is up to yo u.
D i v i n e R e u n i o n : W h e n y ou comp le t e you r final
quest , the pur pos e o f you r cur ren t inc arn at i on is
a c c o m p l i s h e d . T h e w i nd s o f ob l i v i on s wee p you r body
i n t o no th i ngne ss, f ree in g you r sou l to re t urn to i t s
d i v i ne o r i g i n . Y ou r e jo i n t he de i t y who se i nca r na t i on
y o u w e r e , an d yo u re su me yo ur ex is t ence in the e ter na l .
AVATAR OF DEATH F E A T U R E S
F o r e s i g h t o f M o r t a l i t y ( 2 1 s t l e v e l ) : Y o u r I n t el
l i g e n c e s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e
by 2 .
D e a t h C o m e s t o A l l ( 2 1 s t l e v e l ) : Y o u r p o w e r s
ign ore necr o t i c res i s ta nce up to 20 .
D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e ea c h
d a y y o u b e g i n y o u r t u r n d y i n g o r d e a d , you r ev i v e .
Y o u r ega i n h i t po in t s eq ua l t o yo u r b l ood ied va l ue ,
a n d e a c h e n e m y w i t h i n 10 squ are s o f y o u g a i n s v u l
ne r ab le 1 5 nec r o t i c u n t i l the end o f yo ur next tu r n .
H a r b i n g e r o f D e m i s e ( 3 0 t h l e v e l ) : E n e m i e s thai
e n d t h e i r t u r n ad j acen t t o yo u an d hav e 2 5 hi t poi nts
or fewer d ie .
AVATAR OF DEATH P O W E R
I ne v i t a b le De a t h Ava tar o f Dea th Uti l i ty 26
Da rt energy swirls about y o u an d then explodes in a hurst t hat
encirclesyour enemies, causing their wounds to remain open.
Dai ly • Divi ne
Minor Act ion C lose burst 5
Target: E a c h enemy in burst
Effect: The target gains vulnerable 10 to all damage
a n d cannot regain hit points from healing powers or
regeneration ( s a v e ends both).
C H A P T E R 5 | D i v i n e O p t i o n s
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AVATAR OF F R E E D O M I M M O R T A L I T YA s you r l i fe ' s t r i b u l a t i o n s co me to a c lo se an d y ou r
De st in y Ques t co me s to an en d. yo u are read y to f ree
you r s e l f o f t he shack les o f m o r t a l i t y an d phys i ca l i t y .
G r e a t s t r ugg les awa i t you t h r ougho u t t he cos mos ,
a n d I m m o r t a l i t y r e p r e s e n t s a n o p p o r t u n i t y t o c on
t i n u e y o u r l i g h t aga in st the oppre ss i ve fo rces in th e
u n i v e r s e . A s l o n g a s t y r a n n y f l o u r i s h e s a n y w h e r e ,
f r e e d o m e v e r y w h e r e i s t h r e a t e n e d .
D i v i n e R e u n i o n : A t t h e c o n c l u s i o n o f y o u r
D e s t i n y Q u e s t , y o u a b a n d o n y o u r c u r r e n t i n c a r n a
t i o n . A m i d g o l d e n l igh t an d pea l s o f t hu nde r , yo u r
sou l asc end s t o t he heav en l y do m i n i on s t o r e j o i n
you r de i t y . Y o u a r e onc e aga i n Ava nd r a , Me l o r a , o r a
c o s m i c s p i r i t o f r e v o l u t i o n - b u t y o u s t i l l r eca l l you r
m o r t a l p e r s o n a . F o r ages t o co me t he mem or ie s o f
y o u r e x p e r i e n c e s a n d c o m p a n i o n s i n y o u r m o r t a l
ex i s t ence i n f l uen ce yo u r d i v i ne t hough t s a nd ac t i ons .
AVATAR OF F R E E D O M F E A T U R E S
F r e e d o m o f M i n d a n d B o d y ( 2 1 s t l e v e l ) : Y o u r
I ) ex te r i t y s co r e an d vou r W i s d o m sco r e b o t h i n c r e a s e
by 2.
L i b e r a t e t h e M i n d ( 2 1 s t l e v e l ) : A l l i e s a d j a c e n t
to yo u ga in a +2 bonu s to sa v i ng th ro ws aga i nst be in g
d o m i n a t e d , i m m o b i l i z e d , r e s t r a i n e d , o r s l o w e d .
L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i me
e a c h da y you beg i n yo u r t u r n d y i n g o r d e a d , you
r ev i ve . Y o u r ega in h i t po in t s eq ua l t o yo u r b l o od i ed
v a l u e , a n d e a c h a l l y w i t h i n 10 sq uar es o f yo u end s
a n y immob i l i z i n g , s l ow i ng , o r r es t r a i n i ng e f f ec t cu r
ren t l y a f f ec t ing h i m or her .
A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You can no t be
d o m i n a t e d , i m m o b i l i z e d , s l o w e d , r e s t r a i n e d , o r pe t r i
B e d . Y o u i g n o r e d i f f i c u l t t e r r a i n , a n d y o u c a n shi f t
yo u r s pee d as a mo ve ac t i on .
AVATAR OF F R E E D O M P O W E R
Broken Chains Avatar of Freedom Uti l i ty 26
Raising you r weapon or implement high,yo u issue a procluma
tion thai you shall not abide oppression. Your allies respond by
shaking off their ajjlictions.
Dai ly • Di v ine . S t a n c e
Mino r Act io n Person al
Effect: Unt il th e stanc e ends, whe n an ally starts his or he r
turn with in 5 squ ares of you, that ally c an make a saving
throw against each effect on him or her that a s a v e
ca n end.
C H A P T E R 5 l D i v i n e O p t i o n s
Tyranny , slavery, oppression-these are your Joes. You battle
against those who think themselves above others.
P r e r e q u i s i t e : 2 1s t l e v e l . P a t h o f F r ee do m feat
Y o u a r e t he i nc a r n a t i on o f a de i t y o f f r ee do m an d l ib
e r a t i o n . E v e r y wo r d yo u spe ak , eve r y ac t i on yo u t ake ,
i s i n exac t acco r da nc e w i t h y o u r d e it y ' s w i l l - b e c a u s e
yo u r cho i ces a r e yo u r de i t y ' s cho i c es . I n t ime yo u w i l l
a b a n d o n y o u r m o r t a l f o r m an d r e j o i n you r e t e r na l
es s enc e i n t he hea ven l y do m i n i on s , bu t u n t i l that
t i m e c o m e s y o u a r e a c h a m p i o n , t e a c h e r , a n d e x a m
p l e fo r a l l w h o m yo u an d yo ur de i ty ho l d dear .
A s a n ava t a r o f f r eed om, you i nc a r n a t e you r de i t y ' s
aspec t s o f l i be r a t i on . Y o u m i g h t be Av an d r a o r Me l o r a
in mo r ta l f o r m .
R e g a r d l e s s of you r d i v i ne i d e n t i t y , yo u be l i eve
that th e na tu ra l s ta te o f m o r t a l k i n d is on e fre e f r o m
o p p r e s s i o n . Y o u f i g h t an y fo rc e tha t s e e k s t h e e n s l a v e
me nt o f o th ers and s t an d aga i nst de i t i es bent on w ar
a n d d o m i n a t i o n , s u c h a s A s m o d e u s a n d B a n e . Y o u
be l i eve t ha t f r e edo m o f cho i ce i s t he pa r am ou n t f r ee
d o m of a l l mor ta l c re at ur es , an d tha t dest i ny is no t
p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It
wo r d s o f f r ee do m, an d yo u l ead t h em in a t t e mp ts t o
ove r t h r ow t he i r v i l e mas t e r s .
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AVATAR OF HOPE
You steadfastly believe thai hope l i f ts up everyone even in
the darkes t times. B y word and deed, you spread hope wher
ever you go.
Prerequisite: 21s t l e ve l . H o p e R e m a i n s feat
A s a n av a t ar o f hope , yo u are a n asp ect o f a god o f
h o p e w h o h a s ch o se n to in c a rn a te h ims e l f o r h e rse l f
in a mo r t a l bod y for a t i me. Yo u no w k n ow tha t yo u
a r c bo th yo ur de i t y an d you r o w n mo r t a l she l l a t the
s a m e t i m e . W h e n yo u sp e a k , w h e n yo u a c t , yo u r g o d
s p e a k s a n d a c t s t h ro u g h yo u . N o ma t te r wh a t y o u r
n a m e , y ou are a be ac on o f h o p e in a da rk w or ld .
S o r r o w ca n n o t a b id e yo u r p r esence ; yo u b r in g
o p t im is m a n d v i r tu e to p la ce s o f d e s p a i r a n d sadness .
Y o u ar e a n e ne my of a l l th e god s of e v i l , for th ey ar e
d e s t ro ye rs o f h o p e . Y o u h o ld p a r t i cu la r ve h e m e n ce
t o w a r d d e v i l s a n d d e m o n s - d e v i l s f o r t h e i r m a l i c i o u s
p r a c t i c e s , a n d d e mo n s fo r th e i r re ck le ss ly d e s t ru c
t iv e in t en t i ons . I t ' s t r ue tha t you 've s e e n so me te r r ib le
s ig h ts d u r in g yo u r t r a ve ls -mu rd e r , c ru e l t y , s la ve ry ,
w a r - b u t t h e s e h o r r o r s o n l y f o r t i f y y o u r d e t e r m i n a
t ion . B y yo ur po wer , the po in ts o f l i g h t that l ie w i t h i n
a sea o f da rk nes s bu rn a l i t t l e b r igh te r fo r a t i me.
I M M O R T A L I T Y
Y o u h a v e fought ba t t les aga in s t des pa i r a l l vour l i fe ,
b r i n g i n g l i g h t to the darkes t cor ner s o f the wor ld .
Y o u r exp er ie nc e has taught you tha t peop l e ne ed on ly
a l i t t l e i n sp i ra t i o n to f i n d ho pe , so yo u h a v e se t your
se l f th e task o f p rov id in g an exam pl e , a le gen d, tha t
w i l l i n s p i re p e o p l e fo r ages to co me .
Divine Reunion: W h e n yo u co mp l e te yo u r
De s t in y Qu e s t , yo u r so u l b u rs ts f o r t h in a golden
f l a m e th a t co n s u me s yo u r mo r ta l f o r m, a n d yo u a re
re u n i te d w i th yo u r im mo r ta l se l f.
AVATAR OF H O P E F E A T U R E S
Undaunted Will (21st level): Y o u r W i s d o m
sco r e a n d yo u r Ch a r i sm a sco re b o th i n c re a se b y 2 .
CREATING AVATARS
M o s t de i t ies hav e in car nat ed onl y a handf ul of avat ars
th roughout the ages o f t h e wo r ld , a l th o u g h so me have
neve r do ne so. and a fe w (for exampl e. Mor adi n and A v a n
d r a ) incarna t e in ever y genera t ion o f mor ta lk i nd . Creat ing
a n av at ar we ak en s a god for a t i me an d ca n ren der i t
vu lner ab le to i ts en emi es . B e i n g in t wo plac es at onc e
is d i f f icu l t , e ven for a god . In th e past, pow erf ul devi l s or
w i c k e d mo r ta ls hav e ma na ge d to t rap, coerce, or c orr upt
gods thro ugh their avatars. Ho we wr , d o in g thi s is di f f icult
in th e ext re me, s inc e th e dei ty ca n en d its inca rnat ion at
a n y t i me and rejoin i ts tr ue bein g.
Indomitable Courage (21st level): Y o u a r e
i m mu n e to fear e f fec ts . I n add i t i on , yo u an d an y a l l ies
w i t h i n 5 sq uar es o f y o u ga in a +1 bo nu s to sav i ng
t h r o w s .
Hopeful Revival (24th level): T h e first t i me
e a c h d a y yo u b e g i n yo u r t u r n d y i n g o r d e a d , yo u
r e v i v e . Yo u reg a i n h i t po in t s eq ua l to yo ur b l ood ied
v a l u e , a n d e a c h a l l y w i t h i n 10 squ a re s o f y o u ga i ns
2 0 te mp o ra r y h i t p o in ts .
Triumph o f t h e Heart (30th level): O n c e per
d a y , yo u c a n ch an ge th e resu l t o f a s ing le d 2 0 ro l l
m a d e by an a l l y to 20 . Th i s re qu i r es no ac t i on o n
yo ur par t , bu t yo u must be consc io us to do so .
AVATAR OF H O P E P O W F R
Elevate the Spirit Avatar of Hope Uti l i ty 26
Y o u conjure an angelic entity that infuses one of your allies'
with hope and the mental fortitude to withstand attempts at
control.
Daily • Conjuration, Divi ne
Minor Action Ranged 10
Effect: You conj ure an angel ic figure in a squ are wi th in
range. The figure lasts until the end of your next turn.
W hi le t he figure is in an ally 's s p a c e , that all y gains a +4
powe r bonus to all defen ses and can't be domi nat ed. If
a n ally is affected by a domin ati ng effect that a s a v e can
e n d wh il e the figure is in his or her s p a c e , tha t effect
immediately ends. As a move action, you can move the
figure 5 squa res.
Sustain Mi nor : The figure persists.
C H A P T E R 5 | D i v i n e Options y—
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AVATAR OF JUSTICE
e a c h e n e m y w i t h i n 10 sq uar es o f y o u tak es a - 2 p e n
alty to attack rol ls u n t i l the end o f yo ur nex t tu rn .
I n s t a n t R e t r i b u t i o n ( 3 0 t h l e v e l ) : E a c h t i me a n
e n e m y w i t h i n 5 squa res o f y o u scores a c r i t i ca l h i t
aga i ns t yo u or one o f yo ur a l l ies , the ene my tak es
d a m a g e e qu a l to the dam ag e i t dea l t w i t h th e hi t .
AVATAR OF J U ST IC E P O W E R
Avatar of J u s t i c e Uti l i ty 26
Y o u deem an attack unjust, a nd reverse its effects.
Daily • Div i ne, Healing
Immediate Reaction Ranged 10
Trigger: An ally wi th in 1 0 squa res of you is hit b y an atta ck
Target: Th e triggering ally
Effect: The target takes no damage f rom the triggering
attack and gains hit points equal to the damage he or she
wou ld have taken.
T R A P P I N G S O F J U S T I C E
Y o u m i g h t cho os e to use symb ols that repr esent jus t ic e
a s your insignia. H e r e a re so me o f the most co mm on
symb ols us ed by avatar s of just i ce:
• B a l a n c e scales
• F l a m e s (espec ia l ly s i lver o r wh i te )
• Doub le - edge d we ap on s (suc h as swor ds or
batt leaxes)
• C l o s e d e y e s or a b l ind fo ld
C H A P T E R 5 I D i v i n e O p t i o n s
Your sole purpose is to balance the scales of justice, p u n i s h
ing the wic ked arid rewa rdi ng the good.
P r e r e q u i s i t e : 21s t leve l . I m m e d i a t e J u s t i c e feat
Y o u a re a god o f jus t i ce in ca rn at ed in mor ta l fo rm.
A l l yo u r l i fe y o u h a v e f o u g h t lo r jus t ice , bu t n o w yo u
kn o w yo u rse l f f o r wh a t yo u a re . Y o u r se l f - a wa r e n e ss
m e r g e s w i t h d i v i n e t r u t h , a n d yo u r co n sc io u s n e ss
b e c o m e s o n e w i t h t h e co n ce p t o f j u s t i ce . I n y e a r s to
c o m e , p e o p l e w i l l r e me mb e r th a t yo u we r e yo u r d e i t y
in th e f l e sh , a sh i n in g ch a mp io n wh o b a t t l e d a g a in s t
wr o n g a n d a g o ld e n e xa mp l e o f a r ig h t e o u s a n d c o u
r a g e o u s l i f e wel l l i ved , but ibr n o w it is up to yo u to
forge that l ege nd.
I n y our t rue se l f y o u m i g h t b e B a h a m u t , so me o th e r
a c t i v e deity, or e v e n a d e a d d e i t y su ch a s A m o t h -
ava ta r s o f do rm an t de i t ies , in te r loper gods, o r cos mic
p r in c ip le s s o me t i me s a p p e a r in th e wo r ld . Re g a rd l e ss
of wh i ch de i ty you ar e the incar nat ion o f , yo u grasp
yo ur dest in y as a grea t lawgi ver an d a forc e for r ig h
teousness. As you take the gu i se o f jus t i ce i tsel f , d i v i n e
kn o w le d g e g u id e s yo u a lo n g th e r i g h t course .
IMMORTALITY
Y o u r p a t h m i g h t i n vo l ve th e e l im i n a t io n o f a ma jo r
s o u r c e o f in jus t i ce , suc h as an ev i l de i ty . Th e ev i l
g o d s and the i r wor sh i per s sco f f a t jus t ice , reve l i ng i n
c ru e l t y , t h e f t , a n d mu rd e r . De s t ro y in g o n e o f th e se
de i t i es b r i ngs the s c a l es o f jus t ice c l oser to ba l anc e.
D i v i n e R e u n i o n : D u r i n g y o u r D e s t i n y Q u e s t , y o u
b e g in to ch a n g e . Y o u n o lo n g e r ma k e d e c is io n s -y o u
me r e l y d o th e w i l l o f j u s t i c e . W h e n y o u r f i n a l foe is
v a n q u i s h e d , yo u a b a n d o n yo u r mo r ta l b o d y , wh i ch
fa l ls to s i lver y dus t an d b l ows a w a y i n th e w i n d . Y o u r
sou l f inds i ts wa y ba ck to yo ur e te r na l be i ng an d
r e u n i t e s , b r i n g i n g w i t h i t a l l the joy s , th e so rr ows ,
th e w i sd o m, a n d th e co mp a ss i o n yo u h a v e l e a r n e d
in yo u r mo r t a l y e a r s . Y o u r m o r t a l e x i s t e n c e m i g h t b e
done—but as a god o f jus t ice you we l l re me mb er the
lessons y o u l e a r n e d d u r i n g yo ur t im e i n the wo r l d ,
a n d t e m p e r y o u r j u d g m e n t s w i t h m e m o r i e s o f y o u r
m o r t a l e x p e r i e n c e .
AVATAR OF J U S TI C E F E A T U R E S
J u s t i c e ' s M i n d ( 2 1 s t l e v e l ) : Y o u r I n t e l l i g e n c e
s c o r e a n d y o u r W i s d o m s c o r e b o t h in c r eas e by 2 .
J u s t C o n s e q u e n c e ( 2 1 s t l e v e l ) : W h e n a n e n e m y
hit s y o u or an al l y adj acen t to yo u, th e next a l l y w h o
at tac ks tha t en em y befor e the en d o f yo ur nex t t u r n
g a i n s a +1 bon us to the att ack rol l .
J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e f i r s t t i m e e a c h day
y o u b e g i n y o u r t u r n d y i n g o r d e a d , yo u re v i ve . Y o u
rega i n h i t po in ts equ a l to yo ur b l ood ie d va lu e . E a c h
a l l y w i t h i n 10 squar es o f y o u ga in s a +2 po we r bo nu s
to attack rol ls u n t i l the end o f yo ur nex t t u r n , an d
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AVATAR OF L I F EU J
r-
U J
n
U
Vital Revival (24th level): T h e first t i m e eac h
d a y y ou beg in you r t u r n d y i n g or d e a d , you r ev i ve .
Y o u r e g a i n hi t po in t s eq u a l to yo u r b l ood i ed va lue ,
a n d e a c h a l l y w i t h i n 10 s q u a r e s of yo u ca n spen d a
hea l i ng su r ge .
Persistence of Life (30th level): Y o u a n d a n y
a l l i e s w i t h i n 5 sq u a r es o f you c an use second w i nd as
a m i no r ac t i on . I f a cha r ac t e r ca n a l r eady use secon d
w i n d as a m i n o r a c t i o n , t h e n the cha r ac t e r can use it
a s a f r ee ac t i on . W h e n yo u or a na l l y w i t h i n 5 sq ua r es
o f you uses s e c o n d w i n d , t w i c e t he n o r m a l n u m b e r of
h i t po in t s ar e res tor ed.
AVATAR OF L I F E P O W E R
Font of Life Avatar of Life Uti l i ty 26
Forming a circle with your fingers.you bring forth a sphere of
divine energy that helps yo u and your allies continuously recover
from wounds.
Dai ly • D iv ine , Hea l ing
Min or Acti on Close burst 2
Target: You and each ally in burst
Effect: E a c h target gains regeneration equal to 5 + your
W i s d o m modif ier until the end of the encount er.
C H A P T E R 5 Divi ne Options
Despi te war chaos and hate, life endures, and you wi l l
ensure that it never /a l te rs .
Prerequisite: 21st leve l . P u l s e o f L i f e feat
Y o u a r e t he I n c a r n a t i o n of a god . m o r t a l and i m m o r
t a l be ings un i t ed i n the sa me f le sh. Yo u ex is t for the
p u r p o s e of b a t t l i n g yo ur t ru e god l y se l f ' s foes i n the
m o r t a l w o r l d , of p r o v i d i n g i n s p i r a t i o n a nd h o p e to
a l l wh o w o r s h i p y o u r d i v i n e b e i n g , a n d j u s t poss ib ly
t o l ea r n a few t h i ngs abou t wh a t it m e a n s to w a l k i n
t h e w o r l d you h e l p e d to s h a p e at th e d a w n of t i m e . At
t he sa me t ime , y ou a r e a l so t he m o r t a l p e r s o n a yo u
h a v e b e e n t h r o u g h o u t yo u r cu r r en t l i f e , a nd yo u ar e
d e s t i n e d to b e c o m e p a r t of t h e god yo u h a v e se r v ed
s o w e l l .
A v a t a r s r e p r e s e n t m a n y d i f f e r e n t a s p e c t s o f th e
gods , bu t y o u s p e c i f i c a l l y e m b o d y t he v i t a l p r i nc ip l e ,
t h e a n i m a t i n g s p i r i t o f yo ur de i ty . A l l l i f e is s a c r e d to
y o u , a nd yo u a r e it s d i v i ne p r o tec to r . Y ou r t ime as an
adve n tu r e r has t augh t you how p r e c a r i o u s l i f e c a n be .
w h e t h e r it is the l i f e o f a b u t t e r f l y s t r u g g l i n g to esca pe
i t s coc oon or a c i v i l i z a t i o n l i v i n g on the e d g e of l an ds
i n h a b i t e d by o res and gob l ins . Yo u hate t a k i n g l i fe,
bu t you r ecogn i ze t ha t it is the n a t u r e of t he wo r l d
t ha t you m u s t s o m e t i m e s k i l l or be k i l l ed .
I MMO RTALI TY
A s a na v a t a r of l i fe , yo u m i g h t be b l essed w i t h i n c r e d
i b l e l ongev i t v . Y o u r ca l l i ng cou ld d r aw you to r e t i r e
to a m o n a s t e r y or a t e m p l e to l i ve in obscu r i t y , p r o
t e c t i n g a s m a l l c o m m u n i t y f r o m h a r m . Y o u m i g h t
b e f a t ed to hea l some g r ea t s i ckness i n the w o r l d ,
b a t t l i n g a m a g i c a l p l a g u e or p u t t i n g a n end to s o m e
c o r r u p t i o n or m o c k e r y of l i f e t ha t t h r ea tens t he
na tu r a l o r de r . Or you m i g h t be c o m p e l l e d to v e n t u r e
a c r o s s t he p l a n e s , b r i n g i n g a ne x a m p l e of h o p e and
h e a l i n g w h e r e v e r y o u go.
Divine Reunion: A f t e r y ou hav e c o m p l e t e d y o u r
D e s t i n y Q u e s t a nd l i v e d out t he y e a r s a p p o i n t e d to
y o u . you a r e ca l l e d back to yo ur t rue se l f . Ly in g d o w n
i n a f a i r g r e e n m e a d o w or f o r es t c l ea r i n g , y ou a l l o w
y o u r b o d y to c r u m b l e i n t o d u s t , n o u r i s h i n g f l o w e r i n g
v i n e s and c r ee pe r s . Y ou r sou l r e t u r n s to y o u r d i v i n e
se lf , r eca l l i ng the a w e s o m e p o w e r a nd u n d e r s t a n d
in g tha t con ies w i t h g o d h o o d . Bu t so me par t o f y ou r
m o r t a l b e i n g s t i l l s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r
c a res , a nd you r j ou r ney s a r e now you r de i t y ' s too.
AVATAR OF L I F E F E A T U R E S
Life's Wisdom (21st level): Y o u r C o n s t i t u t i o n
s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e b y 2.
Unfettered Durability ( 2 1 s t level): W h e n yo u
r o l l a 20 on a s a v i n g t h r o w , e a c h a l l y w i t h i n yo u r l i ne
of sight ca n ma k e a s a v i n g t h r o w aga ins t one e f f ec t
? t ha t a s a v e ca n en d .
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AVATAR OF STORM I M M O R T A L I T Y
L o n g e v i t y is r ar e l y i m p o r t a n t to a na v a t a r o f s to r m.
Y o u r e co g n ize th at l i f e a n d c i v i l i z a t i o n are f lee t
ing th ing s in t h i s wo r ld , a n d th a t e n o u g h w in d a nd
r a i n c a n w a s h a w a y the e x i s t e n c e of a n y t h i n g . Y o u
m i g h t w a n d e r i n t o the w i l d e r n e s s to l i v e in iso la
t i o n or to r e v e l in y o u r c o m m u n i o n w i t h t he p r i m a l
f o r ces of t h e u n i ve rs e . Y o u m ig h t e ven c h a l l e n g e the
E l e m e n t a l C h a o s , b a t t l i n g p r i m o r d i a l s for d o m i n i o n
o v e r s to rms .
D i v i n e R e u n i o n : W h e n yo u a cc o mp l i s h yo u r
final quest , yo ur mor ta l ex is t ence co me s to a ne nd
a n d you r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n
i shes i na b l i n d i n g t h u n d e r s t r o k e , l e a p i n g u p w a r d
i n t o the d a rk s to r m c lo u d s th a t g a th e r o ve r h e a d . Y o u r
a s c e n s i o n is m a r k e d by a t h u n d e r s t o r m of s p e c t a c u
l a r p o we r . W h i l e y o u r m o r t a l l i fe is at a ne n d . yo u r
m e m o r i e s , yo u r p a ss io n s , a n d yo u r s t ru g g le s ar c al l
n o w p a r t o f yo u r d i v i n e b e i n g .
AVATAR OF STORM F E A T U R E S
S t r e n g t h o f t h e S t o r m ( 21 s t l e v e l ) : Y o u r
Co n s t i t u t i o n sco re a n d yo u r S t re n g t h sco re b o t h
i n c r e a s e by 2 .
S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n y ou use a l igh t
n i n g or a t h u n d e r p o w e r , yo u ca n ch o o se to t u r n its
l i g h t n i n g d a m a g e or t h u n d e r d a m a g e i n t o l i g h t n i n g
a n d t h u n d e r d a m a g e ( i f y o u do s o , the p o we r g a i n s
th e ke y wo rd o f th e se co n d d a ma g e t yp e i f t h e p o w e r
d i d n ' t a l r e a d y h a v e it).
T h u n d e r i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i me
e a c h d a y yo u b e g i n yo u r t u r n d y i n g or d e a d , yo u
r e v i v e . Y o u r e g a i n hi t p o in ts e qu a l to yo u r b lo o d ie d
v a l u e , a n d e a c h e n e m y w i t h i n 5 squ a re s o f y o u tak es
2d 10 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is
p u s h e d 2 s q u a r e s .
W i n d s t r i d e r ( 3 0 t h l e v e l ) : Y o u g a i n a fl y spe ed
e q u a l to y o u r s p e e d + 2 , an d yo u can h over .
AVATAR OF STORM P O W E R
Gather the Storm Avatar of S to rm Uti l i ty 26
You stand at the heart of the storm, surrounded by tumbling
thunder and crarfcli7i<j lightning that leaves nearby foes
vulnerable.
Dai ly • Div ine
Minor Act ion Personal
Effect: Until the end of the encounte r, any en emy that
ends its turn with in 5 squares of you gains vulnerabl e 10
thunder and vulnerable 10 l ightning until the en d of your
next turn.
C H A P T E R S | D i v i n e O p t i o n s
You ride the force of n a t u r e ' s fury, b r i n g i n g w i n d an d
thunder and l igh tn ing w i th you Where you go the
t emp es t goes.
P r e r e q u i s i t e : 21st eve l , S t o r m S a c r i f i c e f e at
Y o u a r e t wo b e i n g s at the s a m e t i m e : a g re a t mo r ta l
h e r o a n d the go d of s t o r m s . Y o u h a v e a l w a y s k n o w n
y o u we r e d i f f e re n t f ro m t he p e o p l e a r o u n d y o u . but
n o w yo u u n d e rs ta n d wh a t yo u a re a n d w h y y o u r
h e a r t s in g s w h e n l i g h t n i n g f l a sh e s a n d th u n d e r ro l l s
i n the d i s t a n ce . Y o u a re d e s t in e d to w a l k the w o r l d i n
m o r t a l f o r m for a s in gle b r ie f l i f e t ime , a n i n sp i r a t io n
to th o se wh o wo r sh ip yo u r t r u e se l f a n d a t e r r i b l e foe
to those who o p p o se yo u . An d a l te r yo u r i n ca r n a
t i o n e n d s a n d you r e u n i t e w i t h v o u r i m m o r t a l b e i n g ,
p e o p l e w i l l l o o k b a c k on y o u r d e e d s for c e n t u r i e s to
c o m e a n d se c i n t h e m t he h a n d of t h e d i v i n e .
A s a na v a t a r o f s to r m, yo u a r e mo s t l i ke ly a n
i n c a r n a t i o n of K o r d . H o w e v e r , m i n o r s t o r m d e i t i es or
d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e as a va ta r s , so
y o u m i g h t be the m o r t a l vesse l o f s o m e o th e r de i t y , or
e v e n a co s mic p r i n c ip le o f s to r ms a n d d e s t r u c t i o n .
T h u n d e r a n d l i g h t n i n g a r e y o u r w e a p o n s , a n d y ou
w i e l d t h e m w i t h all the f u r y a n d w r a t h of the mos t
v io le n t s to r m. W h e r e v e r y o u go , s to rms fo l l o w in yo u r
w a k e . Y o u c o m m a n d t h e m a n d u s e t h e i r p o w e r to
b r i n g y o u r v e n g e a n c e u p o n y o u r e n e m i e s .
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AVATAR OF WAR AVATAR OF W A R F E A T U R E S
P o w e r i n C o n f l i c t ( 2 1 s t l e v e l ) : Y o u r S t r e n g t h
s c o r e a n d e i th e r yo u r I n te l l i g e n ce sco r e o r yo u r C h a
r i sma score in cr eas e by 2 .
M a s t e r o f t h e B a t t l e f i e l d ( 2 1 s t l e v e l ) : Y o u n e v er
g ra n t co mb a t a d va n ta g e .
I n v o k e r o f W a r ( 2 4 t h l e v e l ) : Y o u r C h a n n e l
D iv in i t y p o we r p a th of war gr an ts a +4 b on us to
d a m a g e ro l l s i n ad di t i on to a +2 bon us to atta ck rol ls.
L o r d o f W a r ( 3 0 t h l e v e l ) : Y o u r first a t tack o f
e a c h enco unt er tha t h i ts dea l s 25 ex t ra da ma ge .
AVATAR OF W A R P O W E R
Rouse Conflict Avatar of War Uti l i ty 26
You raise your w e a p o n or implement and let out a r o u s i n g war-
cry, invoking your p o w ers o f ba t t l e . Your shout and d i v i n e p o w er
s t i r s a l l i e s into action a g a i n s t n e a r b y f oes .
Dail y • Div ine
Minor Action Close burst 1 0
Target: E a c h ally in burst
Effect: The target can make an at-wil l attack as a free
action. If the target ha s an unused divi ne enco unt er
att ack power , he or she can instead use th at pow er as
a free action.
C H A P T E R 5 D i v i n e O p t i o n s
You know that peace cannot endure, an d wh en if fa i ls,you
w i l l be t h e r e to take over.
Prerequisite: 21s t l e ve l . P a t h o f W a r feat
Rat t l e ca l l s yo u. for you ar e th e god of w a r . Fo r a mor ta l
l i f e t i m e yo u a re in c a rn a te d in h u ma n o i d shape , sh a r
ing the exi ste nce an d cons ci ousn ess of a mo rt al her o.
W h e n vo u spe ak, yo u sp ea k for yo ur tru e di v i ne self.
W h e n yo u act, yo u act as yo ur godl y es s enc e d i re c ts .
Y o u ex is t to ch am pi on causes w o r t h l i g h t i n g for, to p ro
v i d e the peopl e of the wor ld w i t h a sh i n in g exa mpl e o f
val or and ski l l , an d to te ach peop le ho w to surv iv e in a
w o r l d f i l l e d w i t h dar knes s an d s t r i fe .
A s an ava tar o f wa r , y ou ar e pro bab l y the i nca rn a
t i o n o f B a h a m u t . K o r d . B a n e , or possi bly a de ad w a r
d e i t y su ch a s T u c rn . Ho we ve r , wa r i s a co s mic fo rce
tha t s e e m s to h a v e i t s o w n g u id in g co n sc io u sn e ss , a n d
y o u m i g h t in fac t be the inc arn at io n o f the pr i nc i p le
o f w a r . o r an e te rna l he ro re bor n to f i gh t i n e ve r y con
f l i c t s p a w n e d u p o n t h e m o r t a l w o r l d .
L i f e a s a n a d ve n tu r e r h a s o p e n e d yo u r e y e s to
th e fact that s t r i f e a n d e v i l a re u b iqu i to u s . Y o u ha ve
j o u r n e y e d t h r o u g h m a n y l a n d s , b o t h c i v i l i z e d a n d
wi ld , an d the on ly consta n t is the f r a g i l i t y o f p e a c e .
O t h e r s wo r k ha r d to stop war , but yo u be li ev e it is the
nat ura l s ta te o f the wor ld . Yo u rec ogn i ze tha t con f l ic t
is e v e r y w h e r e , a n d y o u e m b r a c e i t. T h e m a c h i n a
t io n s o f u su r p e rs , t y ra n ts , a n d wa r lo r d s w i l l a l w a y s
d r i ve c i v i l i za t io n to wa r d v io l e n ce a n d d e s t ru c t i o n —
but somet im es i t is exac t ly th i s des t ruc t i ve fo rce
tha t g ives r ise to the mos t powe r f u l an d en du r i ng o f
c i v i l i za t io n s .
I M M O R T A L I T Y
T h e rou te to i m m o r t a l i t y is f raugh t w i t h dang er fo r
a n ava tar o f wa r . Du e to a t h i r s t for con f l ic t , an ava ta r
o f w a r engage s in m a n y mor ta l con tes ts . Hi s t o r y te l ls
the ta l e o f sever a l ava t ars o f w a r cu t d o w n in ep ic
bat t l es- it co ul d be that you r fate is to forge a leg end
o f a h e ro wh o o n ly su cc e e d e d in d y in g we l l . T h e u l t i
m a t e ch a l le nge l ies in g iv i ng ba t t le to the gods an d
p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m
B a n e a n d co n qu e r h is h o me p la n e o f Ch e r n o g g a r o r
to ra i n d e s t r u c t i o n d o w n u p o n su rv iv i n g p r i mo rd i a ls ,
y o u ca r r y in you r amb i t io n a wa r the l ike s o f wh i ch
h a sn ' t b e e n s e e n i n a th o u sa n d y e a r s .
Divine Reunion: W h e n y o u r f i n a l quest is
a cc o mp l i sh e d a n d yo u r la s t fo e l i es va n qu is h e d a t
yo u r fe e t , yo u r mo r ta l i n ca rn a t io n e n d s . Y o u r b o d y
fa l ls i n t o g ray dus t an d b lo ws a w a y to the sounds of
r a v e n s c ro a k in g a n d ta t te re d b a n n e r s f l a p p in g in th e
co ld w i n d . Y o u r so u l a sce n d s to th e a s t ra l d o m in io n s
to re jo in yo u r d i v i n e b e in g , b r i n g i n g w i t h it a l i f e t ime
o f m e m o r i e s : ba t t les w on . ba t t l es los t , de eds o f cour
a g e , ac ts o f c o w a r d i c e .
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CHOSEN
Your deity m a k e s y o u the living vessel of his or her power in
the mortal world.
P r e r e q u i s i t e : 21s t leve l , a n y d i v i n e c lass
Y o u r de it y selec ts yo u to se rv e as hi s or her age nt
in the mor t a l w or ld . Yo u wa t ch over yo ur de i ty 's
wor sh i per s , p ro te c t sac red s i tes , an d wo r k to oppos e
yo ur de i ty ' s foes . To prep ar e yo u fo r th i s task , yo ur
de i t y bes t ows up on you a spa rk o f d i v i ne ene rgy tha t
g ra n ts yo u p o we rs co mp a ra b le to th o se o f a d e mi g o d .
A s w i t h t h e De mi g o d e p ic d e s t in y d e ta i le d in t h e
Player's Handbook, t h i s d i v in e sp a rk in c r e a se s yo u r
a b i l i t i e s a n d b e s to ws g re a t p h ys i ca l re s i l i e n ce . Ho w
eve r , yo u r e p ic d e s t in y u t i l i t y po we r is un iq ue to the
d e i t y yo u s e r v e .
Un l i k e a De mi g o d , yo u a re swo r n to th e se rv ice
o f a par t i cu l a r de i ty . S o m e d e i t i e s m i g h t l e a v e y o u to
p u r s u e c aus es de ar to th em as y ou see f i t , t r u s t i n g i n
th e g o o d ju d g m e n t yo u h a v e d e mo n s t ra t e d in yo u r
a d v e n t u r i n g c a r e e r . O t h e r d e i t i e s m i g h t t a sk yo u w i t h
miss io n s of im p o r ta n ce to th e m , ma k i n g su re th a t
y o u ke e p th e i r co n ce rn s fo re mo s t in yo u r m i n d .
No t a l l d e i t i e s h a v e t h e p o we r o r th e in c l i n a t io n
to ele vat e a C h o s e n . S o m e de i t i es ca n e lev a te sev era l
C h o s e n at o n c e , bu t most h a v e on l y a s ing l e Cho se n a t
a n y g i ven t i me. De i t i es most o f ten bes to w th is hon or
on the most f a i t h f u l o f the i r wor sh i per s , bu t a few
g o d s t a ke p le a su r e in se le c t i n g u n d e se rv in g o r f i c k le
mor t a ls fo r the i r ear th ly agents .
I M M O R T A L I T Y
C h o s e n o f ten l i ve fo r cen t ur i es . Ho we ve r , as yo u g ro w
m o r e p o w e r f u l , t h e d i v i n e f i r e p la ced in yo ur sou l
in e v i ta b ly t ra n s f ig u re s yo u r mo r ta l b o d y . W h e n n o
ves t i ge o f yo ur mor t a l na tu re rem ai ns , i t is t i me fo r
y o u to j o i n yo u r d e i t y i n th e a s t ra l d o m in io n s a n d
ch a m p i o n h is o r h e r c aus es t h e re . I n yo u r p la ce ,
a n o th e r d e se r v in g mo r ta l ca n b e ra is e d u p .
CHOSEN F E A T U R E S
C h o s e n h a v e t he sa me fea t ures as the De mi go d ep ic-
des t iny .
D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o a b i l i t y scores of
y o u r c h o i c e b o t h in c re ase by 2 .
D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e f i r s t t i me
y o u a r e re duc ed to 0 h i t po in ts o r fe wer e a c h day,
y o u r e g a i n h i t p o in ts e qu a l to h a l f yo u r ma x i mu m h i t
po in ts .
D i v i n e M i r a c l e ( 3 0 t h l e v e l ) : W h e n y o u ha ve
e xp e n d e d yo u r la s t re ma i n i n g e n c o u n t e r p o we r , yo u
reg a i n the use o f o n e e n co u n te r p o we r o f yo u r ch o i ce .
I n th i s way , yo u nev er r un ou t o f enc oun te r pow er s .
CHOSEN P O W E R S
E a c h Ch o s e n h a s a sp e c i f i c l e ve l 2 6 u t i l i t y p o w e r
gr an t ed by h is o r her de i ty . T h e po we rs assoc ia ted
w i t h gods w h o are e i th er good, la wf u l good , o r
u n a l ig n e d a re d e sc r i b e d b e lo w.
Freedom Is Life Chose n of Avandra Uti l i ty 26
Ribbons of glowing symbo ls ( lew out of you. l i n k i n g you and
your allies in a river of celest ia l l ight .
Dail y • Div ine
Minor Action Personal
Effect: Until the end of your next turn, you and any allies
wi th in 20 s quar es of you gain a +1 0 b onu s to sa vin g
throws.
Sheltering Wings Chose n of Bahamut Ut i l i ty 26
I t is n o s h a m e to take refuge benea th the Plat inum Dragon's
wings.
Dai ly • D ivi ne, Heal ing
Minor Action Me lee 1
Effect: You regain hit points equal to your bloodied value.
One ally adjacent to you also regains hit points equal to
your bloodied value.
H i g h Ar c a n a Chosen o f Core l lon Ut i l i ty 26
Corellon's mast en' of the arcane allows you to choose between
empowerment or defense for yo u and your allies.
Dail y • Div ine
Minor Action Close burst 10
Target: You and each ally in burst
Effect: Until the end of the encounter, at the start of each
targ et' s tur n, the target ca n cho ose to gain eit her a +2
powe r bonus to imp lem ent attack rolls or a +4 bonus
to Forti tude, Reflex, and Wi l l until the start of his or her
next turn.
Anthem of Progress Chosen of Erathis Uti l i ty 26
Erathis'sgrim efficiency inspires vour comrades to their neces
sa ry work.
Dail y • Div ine
Minor Action Close burst 10
Target: You and each ally in burst
Effect: Until the end of the encounter, each target can
score a critical hit w i t h an y at-wil l attack on a roll of
16-20.
D I V I N E A L L I E S B R I N G
D I V I N E E N E M I E S
A s y o u m i g h t expec t, your deity ' s enem ie s are your s as
w e l l . You , how eve r, are a mu ch m or e accessibl e target.
B e c a u s e ve ry f ew beings ca n seriousl y ent ert a in th e idea
of cha l leng ing Pelor , fo r ins tance, des t roy ing th e Cho se n
of P e l o r is a more realist ic and att a in able goal. Most dei
t ies don ' t d i rec t ly a t tack e a c h o t h e r ' s C h o s e n , but t he y
ar e cer ta i n ly capab l e o f i n s t r u c t i n g the i r ow n Chos en or
lesser ser van ts to do so in their s te ad.
C H A P T E R 5 | D i v i n e O p t i o n s
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Unerring Foreknowledge Chosen of Ioun Uti l i ty 26
Hints of action an d intent ion spread" like gossamer trails that
only you and your friends can perceive. f o l l o w th e t ra i ls and
pierce th e vei ls of time.
Dai ly • D iv ine
Minor Action Ranged 10
Target: One ally
Effect: The target ca n take an extra st andar d action on his
or her next turn.
Sustain Minor : Choose a diff erent al ly wi th in r ange. That
ally can ta ke an extra sta ndar d action on his or her next
turn. Y ou can not cho ose an ally as a targ et of this po we r
more than once during an encounter.
Test of Strength Chosen of Kord Uti l i ty 26
Strong. ' Wormy? Kord will judge.
Da i l y • Div ine
Minor Action Melee 1
Target: You and one enemy
Effect: The targets simultaneously hit each other w it h
melee ba sic att acks as free acti ons. If your at tack de al s
more dam age than the enemy's , you can take a standard
action as a free action . Any attack roll you mak e wit h this
stan dard actio n has a +4 po wer bo nus.
Wild Surge Chosen of Melora Uti l i ty 26
W i l l i Melora blesses those who can k i l l /or themselves.
Dai ly • D ivi ne
Minor Action Personal
Effect: Unti l the en d of the encounter , you and any ally
with in 5 squa res of you can score a criti cal hit w it h a ny
dally attack power on a roll of 1 8-20.
Forge of Creation Chosen of Moradi n Uti l i ty 26
T he fervor ofWoradins anc ien t workshops of creation inspires
yo u a n d vour a l l ies as you hammer upon your foes.
Dai ly • Div ine
Minor Action Personal
Effect: Until the end of your next turn, you and any of your
allies wh o hit wit h at least one attack regain their se cond
wi nd if they have alre ady used it during this encounter,
regain one heal ing surge, and gain the use of an ot her
daily magic item power.
Celestial Balance Chosen of Pelor Uti l i ty 2 6
Against the mightiest enemies, there is one hope: Pelor endures.
Dai ly • Div i ne, Healing
Immed ia te Interrupt Close burst 10
Trigger: A creature wi th in 1 0 squares of you sp ends an
action point
Target: You or one ally in burst
Effect: The target can spend a healing surge and gains a +1
bonus to all defenses unti l the end of the encounter.
Death Is Nigh Chose n of the R a v e n Q u e e n Uti l i ty 26
Th e shadow of the queen's wing fails over your fight.
Dai ly • Div ine
Minor Action Personal
Requi rement : You or one of your allies must have failed a
death saving thr ow durin g this encounter .
Effect: Un til t he end of the encounter , you and your allies
gain a - 2 b onus to atta ck rolls.
Horns of the Moon Chos en of Sehanine Uti l i ty 26
The goddess blesses and curses, sometimes in the same breath.
Dai ly • Div ine
Minor Action Personal
Effect: At the start of each of your turns unti l the end of
th e encount er, as a free act ion you choo se on e ally an d
on e enemy wi th in your line of sight. The ally you choose
gains a +2 bonus to attack rolls until the start of your
next turn. The enemy you choose takes a -2 penalty to
all defenses unti l the start of your next tur n.
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E X A L T E D ANGEL
Your wisdom, courage, and devot ion have earned you an
honor granted to only a handful of mo r t a l s across all the
ages of the world-you are transformed into an angel.
Prerequisites: 21 s t l eve l , an y d i v i ne c l ass
B y t he f avo r o f t he gods , yo u t r ans cen d m o r t a l i t y
a n d j o i n t he ange l i c hos t s . Y o u r m o r t a l f l e sh an d
b l o o d a r e t r a n s f o r m e d i n t o i m m o r t a l s u b s t a n c e ; e v e n
t h o u g h y o u s t i l l h a v e y o u r m o r t a l a p p e a r a n c e , y o u r
s p i r i t sh ines i ns ide you r pe r f ec te d body l i ke a b laz i ng
f i r e in a cry s ta l vesse l . As an ange l , you n o l onge r age.
a n d a l l t h e i n f i r m i t i e s o f m o r t a l i t y f a l l a w a y . I n t i me
yo u l ea r n t o as su me mo r e and mo r e o f t he a ppe a r
a n c e a nd powe r s o f ange l s .
Y o u a r e c los e ly bo un d to th e go d w h o ra ised yo u
up . Y o u ca n con t i nue t o pu r s ue t he q ues t s and goa l s
o f you r m o r t a l l i fe , bu t f r o m t i me t o t i me you r de i t y
su mm on s yo u t o spec i f i c m iss ions o r d i spa t ches
y o u o n i m p o r t a n t e r r an ds , an d you a r e exp ec ted t o
a n s w e r a n y s u c h c a l l . B e c a u s e y o u w e r e o n c e m o r t a l ,
y o u c a n r e s u m e y o u r m o r t a l a p p e a r a n c e w h e n e v e r
y o u w i s h , h i d i n g y o u r i m m o r t a l n a t u r e . T h i s a t t r i b u te
mak es you a va l uab l e se r v an t , s i nce you can go wh e r e
o the r ange l s can no t ; exa l t ed ange l s o f t en se r ve as
sp ies o r adv i s e mor t a l s o n i m p o r t a n t m a t t e r s w i t h o u t
e v e r r e v e a l i n g t h e i r t r ue n a tu r e .
I M M O R T A L I T Y
E v e n sa in t s an d o the r e l eva t ed sou l s kno w t he b i t t e r
ness o f d e a t h , bu t you ar e sp ar ed tha t fa te . F r o m th e
m o m e n t o f y o u r a s c e n s i o n , y o u a r e i m m o r t a l . F o r a
t i me you wa l k t he wo r l d , an agen t o f wha te ve r cau se
yo u r de i t y ho lds dea r . B u t even tua l l y you a r e ca l l ed
a w a y t o se r v e yo u r pa t r on i n t h e as t r a l dom in ion s ,
l ea v in g t he a f f a i r s o f yo u r m o r t a l l i fe b e h i n d .
E X A L T E D A M G E L F E A T U R E S
Angelic Nature (21st level): Y o u r o r i g i n c h a n g e s
t o i m m o r t a l , a n d y o u c e a s e to age. Y o u ga in th e ab i l
i t y t o spe ak S up e r na l , r es i s t 15 f ire, a n d res is t 15
r ad ia n t . Y ou a r c i mm u ne t o f ea r a t t acks .
Y o u ga i n a pa i r o f ange l i c w ing s , wh i ch you ca n
m a n i f e s t o r c o n c e a l a s a m i n o r a c t i o n . W h i l e y o u r
w i ngs a r e man i f es ted , yo u ca n f l y a t a spe ed eq ua l t o
yo ur sp ee d + 2 , bu t you lan d a t th e end o f yo ur tu rn .
I f y o u r t u r n e n d s w h i l e y o u a r e s t i l l f l y i n g , y o u s w i f t l y
d e s c e n d a n d l a n d w i t h o u t t a k i n g f a l l i n g d a m a g e .
W h i l e y o u r w i n g s a r e c o n c e a l e d , y o u r a n g e l i c n a t u r e
is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l you on ce
w er e .
I f y o u a l r e a d y h a v e w i n g s f r o m some o the r sou r ce
(su ch as the fav ore d sou l par ag on pat h ; see pag e 23) ,
t hese ange l i c w in gs t ake t he p lace o f t he w in gs yo u
p r e v i o u s l y g a i n e d .
Reborn in Light (24th level): O n c e pe r day,
w he n you d ie , yo u r bod y d i sap pea r s i n a f l a s h o f r ad i
a n c e . E a c h e n e m y w i t h i n 10 sq uar es o f yo u tak es
2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is
b l i n d e d ( s a v e ends ) . Y o u r ea ppe a r i n a co lu mn o f l igh t
at the en d o f the enc ou nt er a t f u l l h i t po in ts w i t h a l l
h a r m f u l e f f e ct s e n d e d .
Angelic F o r m (30th level): A t t a cks aga in s t y ou
tak e a - 2 pen a l ty as lon g as yo u ar c not b l oo d i ed .
A l s o , w h i l e y o u r a n g e l i c w i n g s a r c m a n i f e s t e d , y o u
c a n hover . ( Yo u no lon ger ne ed to la nd a t th e en d o f
yo u r t u r n . )
E X A L T E D ANGEL P O W E R
Angelic Hosts Exalted Angel Ut i l i ty 26
You fly a short dist ance, whi le a host of minor angels appear to
bear your comrades out of peril.
Encounter • Divi ne
M ov e Act io n Clo se burst 10
Target: You and each ally in burst
Effect: E a c h target gains a +2 pow er bonu s to all defen ses
until the end of your next tur n. In addit ion, you fly your
speed + 2 an d land , and as a free actio n, targ eted allies
c a n fly 8 squares and land, w i thout provoking opportu
nity attacks.
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SAINT
You are the perfected mortal servant of a god, a shining
example of all vour dci tv hold's dear.
P r e r e q u i s i t e : 21st l eve l , a n y d i v i n e c lass
I n r e cogn i t i on o f yo u r f a i t h , ho l i ness , cou r ag e , an d
p ie t y , yo u a r e e leva ted to sa i n th ood . F r o m the day
you em ba r k on t h i s pa t h , yo u ca n c l a i m t he t i t l e o f
S a i n t . T h r o u g h d r e a m s , o m e n s , o r a n g e l i c v i s i t a t i o n s ,
you r de i t y mak es vou r sa i n th ood kn ow n t o f o l l o we r s
a r o u n d t h e w o r l d . T h o s e w h o s h a r e y o u r f a i t h ho l d
yo u i n t he h ighes t r eg a r d , wh i l e t he enem ie s o f you r
god natu ra l l y v i ew yo u as the most te r r i b le o f foes.
Y o u m i g h t b e a great c rus ade r , a m i g h t y p rop het , o r a
r e v e r e d s a g e . Yo u se t a s ter l in g ex am pl e o f yo ur de i ty ' s
v a l u e s a n d g u i d a n c e .
I MMO RTALI TY
I n t he mor ta l wo r l d , yo u hav e on l y t he y e a r s a l l o t t ed
by nat ur e an d fa te . Yo u co u l d l i ve to great o ld age . o r
y o u m i g h t d ie yo un g as a he ro or a ma r t yr . W h e n a t
l ast dea th d r aw s nea r , yo u mee t you r en d w i t h joy—
for no w you go to th e pre se nc e o f the de i ty you ha ve
se r ve d so l ong an d we l l . Y o u r mo r t a l bod y r e ma in s
u n c o r r u p t e d . a n d s e e m s to be mere ly as l eep ; ev e n the
m o s t g r u e s o m e w o u n d s s l o w l y v a n i s h , l e a v i n g y o u r
b o d y a n i m p e r i s h a b l e s y m b o l o f d i v i n e g r a c e .
Y o u r i m m o r t a l i t y l i e s bey ond t h i s wo r l d , w he r e
y o u w i l l s ta nd a mo n g the h ighest o f the e lev at ed sou l s
g r a n t e d l i fe a f t e r l i fe i n t he d i v i n e dom in io ns . I n t he
do m i n i on o f yo u r dei t y , yo u h a v e a n e w . i m m o r t a l
body . Y o u j o i n h i s o r her ce le s t ia l cou r t as a wi se
a n d va l ued counse lo r . T h r oug hou t t he wo r l d yo u a rc -
r eg a r d ed as a n ex amp le o f devo t i on a nd hono r . W h e n
peop l e f ace cha l l eng es an d ha r dsh ips s im i l a r t o t ho se
y o u f aced i n yo u r mo r t a l l i f e , t hey a r e hea r t en ed b y
y o u r e x a m p l e .
SAINT F E A T U R E S
S a i n t l y G r a c e ( 21 s t l e ve l ) : Y o u ga in a + 2 b onu s
to F o r t i t ude . Re f l ex , an d W i l l an d r es i s t ance t o
n e c r o t i c d a m a g e e q u a l t o 1 5 + y o u r W i s d o m m o d i
f ier . Y ou can no t be do m i na te d : any a t t ack o r e f f ec t
t ha t wo u l d dom i na te vou daz es vo u i ns tead .
( / I
—
U J
Q
U J
S a n c t i f i e d T o u c h ( 2 4 t h l e v e l ) : W h e n yo u ena b le
a c r e a tu r e ad jace n t t o you t o spend a he a l i n g su r ge ,
t he r ec ip i en t c an a l so ma ke a sav i ng t h r ow. W h e n
yo u g r an t a sav ing t h r ow t o a c r e a tu r e ad jace n t to you .
t ha t c r ea t u r e ca n a l so spe nd a hea l i ng su r ge . W h e n
yo u use t he H e a l s k i l l , an y c r e a tu r e yo u g r a n t a sav in g
thro w or s tab i l i ze w i t h a success f u l H e a l c h e c k c a n
spe nd a hea l i ng su r ge .
G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y l i g h t s t r e a m s
f r o m y o u r v i s age . Yo ur ha l o g ives o f f b r i g h t l i g h t
w i t h i n 5 squ are s, an d yo u ga i n a +2 bon us to
D i p l o m a c y c h e c k s a n d I n t i m i d a t e c h e c k s . Y o u c a n
supp r ess o r r es um e yo u r ha lo as a f r ee ac t i on . I n
add i t i o n , wh e n yo u use a d i v i ne hea l i ng powe r , t he
r ec ip i en t r ega ins 25 add i t i ona l h i t po in t s .
SAINT P O W E R
D A R K S A I N T Slo ug h fe w saints ser ve evi l god s, tho se th at do are
fea rso me beings in de ed. A dar k saint gai ns resist ra dian t
in ste ad of resist necr oti c at 21 st level.
Sanctified Revival Saint Uti l i ty 26
A halo appears aroundyour head, s h i n i n g with bright g o l d e n
light. A fallen ally is lifted up and healed by the h e a v e n l y lighr.
Dai ly • Divi ne, Heal i ng
Standard Act ion Close burst 5
Target: One dead or dying ally in burst
Effect: Th e target is restore d to max im um hit points, en ds
any one effect on him or her that a s a v e can end, and
stands up. Until t he end of the enco unter, the target
gains a +2 po we r bonus to atta ck rolls and all defen ses.
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N E W R I T U A L S
Countless minor rites exist in the various holy writings of the world s shrines and temples. Rituals, onthe other hand, are powerful magical ceremoniesthat can summon and shape awesome, long-lastingmagical effects. Although any character who hasthe Ritual Caster feat can master and perform the
rituals appearing here, most are associated with theReligion skill, and therefore more easily accessibleto divine characters than to others.
R I T U A L S B Y L £ V E L
1 Create Ho ly Wate r
3 T h i e f s Lament
4 Iron Vigi l
12 Hal low ed Temp le
12 Ma rk of J u s t i c e
16 Adjure
20 Succor
25 E a s e Spir i t
ADJURE
Kil led w i t h r igh teous authority, you o r de r an immo r ta l
en t i ty to serve you.
K e y Ski l l
Rel ig ion
Arcana or Religion
Rel igion
Rel igion
Rel igion
Rel igion
Religic
Heal
L e v e l : 16
C a t e g o r y : B ind ing
T i me : 1 hour
Du r a t i o n : 8 hou r s o r until
discharged
C o m p o n e n t C o s t :
3 . 0 0 0 gp
M a r k e t P r i c e : 7 , 500 gp
K e y Sk i l l : Re l ig ion
You co mma nd an immo r ta l c reature whose leve l does
not exc eed yours. Th e subject of this r itual mus t be able
to see and he ar you and mus t rem ain w i t h i n 5 squares of
you for the ent ire t ime ne cess ary to perf orm the r i tual .
B e c a u s e mos t crea ture s do not wi l l ing ly su bmi t to this
ritual, yo u mus t usually mak e the crea tu re helple ss or
restr ain the creat ure by me an s of a Mag ic Ci rc le ritual.
Unle ss it is pre ven te d f r o m doin g so, the cre atur e ca n
l eave at any ti me. Finally, yo u must be able to co mm un i
ca te w i t h th e creatu re, or the r i tual automat ical ly fai ls.
To det er min e the extent of your au thor i ty over th e
subject, you engage in a special skill cha l l enge dur ing the
t i me i t take s to perf orm the r i tual . Th e DC s for the ch eck s
in this chall eng e ar e equ al to th e subject's l evel + 10 .
Reli gion is th e pri mary skill; ea ch time y ou or an ally suc
c eeds on a Reli gion che ck in th e chal len ge, yo u or an ally
can use Dip lom acy . History. Arc ana , or Int imida te for on e
subsequent check. O n c e y ou have ama ss ed 3 fai lures or
ach ieved 10 s u c c e s s e s , t he skill chal l enge end s. Consul t
the fo l lowing table an d apply the ef fect as socia ted wi th
the number o f successes you ach ieve d.
•Number o f
S u c c e s s e s Effect
0 or 1 Th e crea tur e has au thor i ty over you and can
issue one command that you mus t obey ,
a task that r equ ire s up to a da y of effort.
2 or 3 You hav e immed iat e author i ty over the
creature. You can co mma nd the creature to
perfor m one task tha t takes no mor e t han
5 minutes.
4 or 5 You hav e mod era te au thor i ty over th e
creature. You can comma nd the c reature
to perfor m a task tha t requires up to a day
of e f for t .
6 or 7 Yo u hav e signif icant au thor i ty over the
creatur e. You can comma nd the creatur e to
per for m a task that requires up to a week
of effort.
8 or 9 Yo u have grea t au thor i ty over the c reatur e.
You can com man d the creature to perform a
task that requires up to a mo n th of effort.
10 You have ul t imate au thor i ty over th e
creature. You can co mma nd the creature to
perf orm a task tha t req uires up to a ye ar and
a day of e f for t .
W h e n the specif i ed task is com pl et ed , the r i tual is
d ischarged, and the cr eat ure (or you ) is rel eas ed f rom
service. You can request any k ind o f serv ice tha t does n ot
compel the subject to obey mu l t ip le comma nds , fo rce
the subject to engag e in com bat , or ensure the subject 's
deat h. (T he subject can engage in comb at to ac hie ve a
task if it wi sh es , but co mb at ca nn ot be required.) If the
task is impossibl e, such as co mma nd in g a creat ure that
cannot f ly to soar into the sky, the crea tur e ca n i gnore
the com mand .
CREATE HOLY WATER
T he spark l ing water you create seems proof against all
impurities.
L e v e l : 1
Ca t ego r y : C r ea t i on
T i m e : 1 hour
Du ra t i on : 24 hours
C o m p o n e n t C o st : Special
M a r k e t P r i c e : 50 gp
K e y Sk i l l : Re l ig ion
(no check)
Th is r i tual infuses astral radian ce in to a small quan t i ty o f
ordi nary w ate r. Th e cost to do so de pe nd s on the level of
the holy wat er you choo se to create . Yo u can not cr eat e
holy wat er of a level higher than your o wn . Asi de f r o m its
ef fec t on und ead and demon s, holy wa te r act s as nor mal
pure water in all w a y s . It can be distinguished f rom
normal water w i t h exami nat io n a nd a successful DC 15
Rel igion or Arc an a check .
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Holy Water L e v e l 1 -
Undead iirnl demons react poorly to the touch of this liquid.
L v l l 20 gp L v l 1 6 1.800 gp
L vl 6 75 gp L v l 2 1 9.000 gp
Lv l 11 350 gp Lvl 26 45,000 gp
Alchemical I tem
P o w e r (Consumable • Radi ant) : Minor Action. Mak e an
attack: Ranged 3/6: ^ 4 vs. Reflex: ona hit, the attack
deals 1d10 radiant damage to an undead cre ature or a
demon.
L e v e l 6: - 9 vs. Reflex: 1 d l 0 radiant damage.
L e v e l 7 1 : +14 vs. Reflex; 2d10 radiant da mage .
L e v e l 16: - 19 vs. Reflex; 2d10 radiant da mage .
L e v e l 2 1 : +24 vs. Ref le x 3d 10 radiant damag e.
L e v e l 2 6: * 29 vs. Ref le x 3d10 radiant dama ge.
E A S E SPIRIT
Death 's memory fades as the sp i r i t settles more firmly
i n to the flesh.
L e v e l : 25
C a t e g o r y : Restoration
T i m e : 2 hoursD u r a t i o n : Insta -eous
C o m p o n e n t C o s t :
25.000 gp
M a r k e t P r i c e : 70.000 gp
K e y S k i l l : H e a l (no check)
HALLOWED T E M P L EA b r i l l i a n t shr ine appears in the area, welcoming those
pure of heart and striking fear in those who know only
corruption.
L e v e l : 12
C a t e g o r y : Creation
T i m e : 1 hour
D u r a t i o n : 8 hours
C o m p o n e n t C o s t : 520 gp
M a r k e t P r i c e : 1,300 gp
K e y S k i l l : Religion
(n o check)
V I
DC
2
T h e Hallowed Temple ritual creates a shimmering temple
associated with your deity. The temple occupi es a close
burst 7 as it materializes around you. The structure incor
porates as many appropriate arti stic e lements as you like:
the exterior features iconography, stained-glass win dows,
a nd other decorative features, and the interior contains
an altar, statues, or other appropriate items related to
your faith.
T h e temple is comfortabl e, and creatur es inside it feel
close to your god. It is immune to damage. A c c e s s to the
interior is through the temple's front (and only) door. The
walls of the temple, including the door, are solid obsta
c l e s . The temple and all its contents ( e v e n items removed
from the temple) vanish at the end of the ritual's durat ion.
Demons and undead cannot cross the temple's thresh
old. Any creatures within the burst (except for you) wh en
the t emple materializes are displaced to a s p a c e outside
the t emple as close to their fo rmer locati on as possible.
If insufficient s p a c e exists either for the temple itself or
for the displacement of creatures, the ritual cannot be
performed.
IRON VIGIL
Med i t a t i on and prayer are all the sustenance you need.
L e v e l : 4
C a t e g o r y : Exploration
T i m e : 10 minutes
D u r a t i o n : 8 hours
C o m p o n e n t C o s t : 35 gp
M a r k e t P r i c e : 170gp
K e y S k i l l : Religion
(n o check)
Y o u invoke your dedicati on to your god and let it wash
your fatigue and needs from you. Iron Vigil fulfills your
body's need for food and water whe n you perform it and
allows you to remain awa re and alert whil e taking an
extended rest anytime during the ritual's duration.
Y o u designate one creature adjacent to you that is cur
rently affected by a dea th penalt y, such as that ga ined
from t he R a i se Dead ritual. This ritual lessens the sub
ject's deat h penalty by 1 .
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MARK OF JUSTICES o m e lessons are best learned through suffering. Your
magic ensures that the guilty creature continues its
offenses only at great peril.
L e v e l : 12
C a t e g o r y : B indi ng
T i m e : 10 min ute s
D u r a t i o n : Permanent
C o m p o n e n t C o s t :
1.000 gp
M a r k e t P r i c e : 2 .600 ;
K e y S k i l l : Religion
( n o check)
Y o u dr aw a mark on the subje ct of the r i tual, wh o must
b e w i l l i n g or helpl ess for th e ti me it ta kes to pe rf or m
the r i tual. At the r i tual 's com pl et io n, desig nat e an
action or a k ind of behav ior that the mark forbids, a nd
se lec t one of the f o l l o w i n g pena l t ies o r anot her wo rk ed
out by you and you r DM . W h e n the subj ect p erf orm s
th e forb idde n act ion or d ispl ays the for bid den behavi or,
th e sub je ct is af fec ted by th e pen al ty for t he next 24
hou r s . Exampl e pena l t ies inc lude the fo l lowi ng :
I n e p t n e s s : W h e n the subject ma ke s a succes sful d 20
roll, it must roll again an d use the se co nd r esult.
W e a k n e s s o f F l e s h : The subj ect gains vul nera ble 10
to all damage.
C u r s e o f S o l i t u d e : Th e subj ect is bli nded and
deafened.
N o mat te r the d is tanc e, you are aw ar e w h e n the sub
je ct tr iggers the penal ty or w h e n the penal ty is l i f ted.
T h e R e m o v e Af f l i c t ion r i tua l can en d th e effec t of Mar k
of J u s t i c e , using tw i ce your le vel as th e pen al ty to t he
H e a l check .
SUCCOR
A site sacred to your deity is always open to those in need.
L e v e l : 20
C a t e g o r y : Travel
T i m e : 8 hou rs
D u r a t i o n : P e rma n e n t until
discharged
C o m p o n e n t C o s t :
5 , 0 0 0 gp. plu s 4 h eal in g
surges and a focus wo rt h
5 , 0 0 0 g p
M a r k e t P r i c e : 25, 000 gp
K e y S k i l l : Religion
( n o check)
Y o u mus t per for m this ritual inside a shri ne, a te mpl e,
or so me other site of religious signi ficanc e to you r dei ty.
Succor att une s th e ritual's foc us to the site, l inking the tw o
unti l t he r itual is dischar ged. After t he tim e requi red to per
fo rm th e ritual, the creat ure holding t he focus ca n spe nd a
standa rd acti on to acti vate the ritual's effect: At the end of
the creatur e's next turn, th e creatur e and up to eight wi l l ing
creatures w i t h i n its line of sight teleport to the holy site to
whi ch the focus wa s attuned, and the r itual is discharge d.
Succor cros ses any dist ance and planar bounda rie s.
A n y effect or condit ion that prevents te lep ortat ion
also prevents th is r i tual f r om funct ioni ng (but do es not
d ischarge it).
F o c u s : P r a y e r beads, a holy book, or so me oth er it em
of religious si gnifi cance.
T H I E F ' S LAMENT
Those of c r i m i n a l in tent f i n d their ta lents J a i l them whe n
they enter the area protected by this magic.
L e v e l : 6 C o m p o n e n t C o s t : 140 gp,
C a t e g o r y : Wa rd i n g plus 2 healing surges
T i m e : 1 hour M a r k e t P r i c e : 360 g p
D u r a t i o n : 24 hours or K e y S k i l l : Arcana or
more (see text) Religion
Creatures in the wa rd ed ar ea tak e a -5 p enal ty to Stea lt h
checks and Thi eve ry cf e c k s .
Your Arc ana or Relif ion che ck dete rmi nes the size of
th e wa rd e d area.
1 Ski l l Ch eck Resul t W a r d e d Area
10-19
20-29
B u r s t 3
30-39
40 or h i g h e r
B u r s t 8
B u r s t 12
T h e war di ng effect lasts for 2 4 hours, but you (and not an y
assistants) can ext end the durati on by an additi onal 24
hours for eac h extra heal ing surge you expe nd just before
th e curr ent dur ation expire s. Yo u nee d not be in th e sam e
area o r even on the sa me pla ne to extend t he duratio n. If
y o u ext end the ritual's durat ion for a year and a day with
out interruption, the effect beco mes permane nt.
C H A P T E R 5 | D i v i n e O p t i o n s
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G L O S S A R Y <
This brief glossary contains game terms that appearin this book and are defined in a book other than aPlayer's Handbook.
a t t a c k i n g o b j e c t s : W i t h yo u r DM ' s p e rm i ss io n , yo u
c a n u se a p o w e r th a t n o rma l l y a t t a cks c re a tu r e s
to a t ta c k o b je c ts . S e e t h e Dungeon Master's Guide,
p a g e 65 . fo r how to da ma ge ob je c ts .
b l i n d s i g h t : A c re a tu re tha t h as b l i n d s ig h t ca n c lear l y
s e e c r e a tu r e s o r o b je c t s w i t h i n a spec i f i ed r ang e
a n d w i t h i n l ine of eff ect , ev en if the y ar e i nvi s ib le
or obs cur ed. Th e cre a t ure o t her wi se re l ies on i ts
normal v is ion .
f l y s p e e d : I f yo u ha v e a fly s p e e d , yo u ca n fl y a
nu mb er of squa re s up to th at spe ed as a mo v e
act io n. To re ma in in th e air, yo u mu st m ov e at l east
2 s q u a r e s d u r i n g yo ur tur n, or yo u cr as h at t he
en d o f your tu rn . Wh i l e f ly i ng , you can ' t s h i f t o r
m a k e o p p o r t u n i t y a t ta cks , an d you c ra sh i f you ' r e
kn o c ke d p ro n e . S e e th e Dungeon Master 's Gu i de ,
page 47, for mo r e ab ou t f ly i ng,
h o v e r : I f you hav e a f ly s pe ed and ca n hov er, yo u c an
re ma i n in th e air w i t h o u t m o v i n g d u r i n g you r t u rn .
Y o u can a lso s h i f t a n d m a k e o p p o r t u n i t y a t t a cks
whi le f ly ing .
t r e m o r s e n s e : I f yo u have t r emo rs ens e, you can c lea r ly
s e e c r e a tu r e s o r o b je c ts w i t h i n a spec i f ie d ran ge,
e v e n i f the y are inv is ib le , obsc ure d, o r ou ts id e l ine
o f e f f ec t , bu t you and they must b e in con ta c t w i t h
the gro und or the sam e sub sta nce, such as wa t er o r
a we b . Y o u o t h e r w i se re ly o n yo u r n o r ma l v i s io n .
t r u e s i g h t : I f yo u hav e tru esi ght, y ou can see i nsiv i b le
c re a t u re s o r o b je c ts w i t h i n a spe ci f i ed ran ge, as
long as th ey ar e w i t h i n your l ine of s ight.