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DIVINE  P O W E R

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C R E D I T S

Design

R o b  Hei nsoo (lead),

Richard Baker, Logan Bonner, Robert J .  Schwalb

Addit ional  Design

Greg  B i ls land, Andy Col l ins, Mat th ew Sernet t

Development

S tephen  Schubert ( lead),

Andy Coll ins, Pet er Scha efe r

Addit ional  Development

Mike Donai s , Andr ew Finch

Editing

J e r e m y  Crawfor d ( lead),

Jenni fer Clarke Wi lk es , Kim Moh an

Managing Editing

Kim Mohan

Director  of D& D R& D and Boo k Publishing

Bil l Slavicsek

D & D  Creative Manager

Chris topher Perk ins

D & D  Senior Art  Director

J o n  Schindehet te

D & D  Design Manager

J a m e s  Wy a t t

D & D  Develop ment and Edit ing Manager

Andy Coll ins

Ar t  Director

Karin Powe l l , Jo n Schindehet te

Cover  I llustration

Ralph Horsley

Graphic Designer

E m i  Tanji

Interior Il lustrations

Kyle  Ander son, Ralp h Beisner, Kere m Beyi t , Concept Art

House, E mra h Elmasl i , Luvas Grac ian o, Rebecca Guay ,

Layne Johnso n, Goran   J o s i c .  Mazin Kassis , Ho war d Lyon,

L e e  Moyer, Wi l l ia m O'Connor, Luc io Parr i l lo, Mi chael

Phi l l ippi ,  W a y n e  Reyn olds, Dan Scot t , Georgi "Ca lad er"

Sime onov . Ron Spencer , Ameli a Stone r, Mati as Tapia,

Kieran Yanner

Publish ing Produ ctio n Specialist

Angelika Lokotz

Prepress  Manager

Jef ferson Dunlap

Imaging Technician

Ashley Brock

Production Manager

Cynda Cal laway

Game  rules based on the  original  D U N G E O N S  D R A G O N S '

rules created by E. Ga ry Gyg ax and Da ve Arnes on , and t he

later  edi t ions  by Dav id "Z e b" Cook (2nd Edit ion); Jo na th an

Tweet , Mont e Cook, Sk ip Wi l l i ams, Richard Baker , and Peter

Adkis on (3rd Edit ion): and Rob Hein soo, Andy Coll ins, and

J a m e s  Wy a tt (4th Edit ion).

6 2 0 - 2 1 7 9 0 7 2 0 0 0 1  EN

9 8 7 6 5 4 3 2 1

F i r s t P r i n t i n g : J u l y  2 0 0 9

I S B N :  9 7 8 - 0 - 7 8 6 9 - 4 9 8 2 - 3

U . S . .  C A N A D A .  A S I A , P A C I F I C .

L A T I N   A M E R I C A

W i z a r d s of t h e C o a s t L L C

P . O . B o x   707

R e n t o n W A   9 8 0 5 7 - 0 7 0 7- 1   8 0 0 - 3 2 4 6 4 9 6

E U R O P E A N  H E A D Q U A R T E R S

H a s b r o   U K L t d

C a s w e l l W a y

N e w p o r t . C w e n t N P 9  0 Y H

G R E A T  B R I T A I NP lease keep this address (o r you r records

W I Z A R D S   O F T H E C O A S T ,  B E L G I U M

I n d u s t r i a l a a n 1

1 7 02 G r o o t - B i j g a a r d e n

B e l g i u m

- 3 2 . 0 7 0 . 2 3 3 . 2 7 7

D U N G E O N S   & D R A G O N S .  D & D . d 2 0 . d20 S y s t e m .  W I Z A R D S O F T H E C O A S T .  P l a y e r ' s Handbook,  D u n g e o n M a s t e r ' s G u i d e . M o n s t e r M a n u a l . D i v i n e  Power.  F O R G O T T E N R E A I M S . a l l  o t he r

W i z a r d s  of t h e  C o a s t p r o d u c t n a m e s ,  a n d t he i r r e s p e c t i v e l o g o s a r e t r a d e m a r k s  of W i z a r d s  o f  t h e C o a s t i n t h e  U . S . A . a n d o t h e r c o u n t r i e s .  A l l W i z a r d s c h a r a c t e r s , c h a r a c t e r

n a m e s , a n d  t h e d i s t i n c t i v e l i k e n e s s e s t he r e o f a r e p r o p e r t y o f W i z a r d s  o f  t h e C o a s t  L L C .  T h i s m a t e r i a l  Is  p r o t e c t e d u n d e r  t h e c o p y r i g h t l a w s o f  t h e U n i t e d S t a t e s o f  A m e r i c a . A n y

r e p r o d u c t i o n   o r u n a u t h o r i z e d  u s e of t h e m a t e r i a l  o r a r t w o r k c o n t a i n e d h e r e i n  is p r o h i b i t e d w i t h o u t t h e e x p r es s w r i t t e n p e r m i s s i o n  o f W i z a r d s  o f  t he C o a s t  L L C .  A n y s i m i l a r i t y

t o a c t u a l p e o p l e , o r g a n i z a t io n s , p l a c e s , o r e v e n t s i n c l u d e d he r e i n  is p u r e l y c o i n c i d e n t a l . P r i n t e d i n t h e U . S . A .  £ 2 0 0 9  W i z a r d s of t h e C o a s t L L C

V I S I T  O U R  W E B S I T E  A T  W W W . W 1 Z A R D S . C O M / D N D  

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INTRODUCTION

S tau nch p r o tec to r ,  s av e r  of l i ves , fo r mid ab l e foe ,

and wo r l d l y r ep r ese n ta t i ve o f t he go ds -a l l o f t hese

a w e  r o l e s  filled  b y d i v i n e c h a r a c t e r s . T h e i r s p e c i a l

c o n n e c t i o n s  w i t h  th e de i t ies and o the r fo rces o f t he

c o s m o s  g i ve t h em a su i t e o f pow er s an d ab i l i t i e s - as

w e l l a s r e s p o n s i b i l i t i e s - t h a t m a k e t h e m i n d i s p e n s

ab le  i n t he con t i nua l s t r ugg le t o ad va nc e t he  caus es

o f r i gh teo usness and j us t i ce . T ho se wh o a t t a i n t h e

h ighes t l eve l s o f ac com p l i s hme n t  l i t e r a l l y  d o  as c en d ,

be co m i ng en t i t i e s no t un l i ke t he de i t i e s t hey wo r s h i p

i .nd emula te .

D i v i n e  Power™  i s a to me that b roa de ns th e ch o i ce s

ava i l ab le to t hose wh o  f o l l o w  the dictates of a deity.

In i t s page s ar e ne w  w a y s  to  b u i l d  a d i v i n e c h a r a c

te r , a long  w i t h  n ew op t i ons t o  fill  out yo ur rol e as an

avenger , a c le r ic , a n invoke r . o r a pa l ad in .

USING  THIS  BOOKA s  yo u c a n see by the tab le o f con ten ts . Di v i ne

Power  i s o r g an i zed by  c l a s s .  W h e t h e r y o u  h a v e  ;i

c h a r a c t e r o f a p a r t i c u l a r  c l as s  o r yo u wa n t t o ma k e

a  c h a r a c t e r o f t h a t  c l a s s ,   a l l y o u  h a v e  to do is con su lt

t he p r op e r cha p t e r f or ne w  c l as s  f ea t u r es , bu i l ds ,

p o w e r s , a n d p a r a g o n p a t h s . T h e  f i n a l  chap te r o f t he

b o o k c o n t a i n s a l a r g e s e c t i o n o n d i v i n e d o m a i n s ,

d o z e n s o f n e w f e at s , t e n d i v i n e - t h e m e d e p i c d e s t i

n i es ,  s e v e r a l n e w r i t u a l s , a n d  i n f o r m a t i o n  on de i t i e s

a n d d i v i n e b a c k g r o u n d s t h at  w i l l  d e e p e n y o u r r o l e -

p l a y i n g e x p e r i e n c e .

D & D I n s i de r :  S o m e   o f the mate r i a l in th is book

w a s  o r i g i na l l y l ea t u r ed i n a r t i c l es i n  Dragon  * maga

z ine , par t o l D & D Ins id er . I t 's co mp i l ed here , a l on g

w i t h  p l en t y o f n e w i n f o r ma t i o n , f or  e a s y   r e f e r en ce

at  you r gam e t ab le .  W h e n   y o u s u b s c r i b e t o D & D

Ins id e r , you get  a c c e s s   t o hu nd r e ds o f pages o f c on ten t

l i ke t h i s - ne w power s , f ea ts , an d i nsp i r a t i on t o mak e

y o u r D & D " g a m e m o r e f u n . a n d t o m a k e y o u a b e t t e r

p laye r . Y o u r D & D Ins id e r subsc r i p t i o n a l so g i ves you

too l s l i ke t he D & D Cha r a c t e r B u i l de r , t he eas ies t wa y

to c r ea te an d ma in ta in yo u r cha r ac te r a t any  level .

Vis i t v v w w . d n d i n s i d e r . c o m to l e a r n mo r e .

REIMAGINIMG  Y O U R  C H A R A C T E R

I t h a p p e n s .   Y o u ' v e  p l ay ed you r d i v i ne cha r ac te r a

wh i l e , an d sud den l y D i v ine " Power  sho ws up .  o f fer

i ng many n ew poss ib i l i t i e s— op t i ons yo u  m i g h t  ha ve

p i cke d i f you had kn ow n abou t t he m ea r l i e r .

Don ' t despa i r ; you  h a v e  a f ew cho i ces . Re t r a i n i ng

ru le s (see pag e 28 o f the  P l a y e r ' s  Handbook") mak e

t a p p i n g  i n t o  D i v i n e  P o w e r e a s y .  I f r e t r a i n i n g won ' t

do t he  t r i c k  q u i c k l y e n o u g h ,  t a l k  t o yo u r D M abo u t

r e w o r k i n g y o u r c h a r a c t e r a l o n g t h e l i n e s D i v i n e  P o w e r

p r o v i d e s .  C h a n c e s  a r e yo u ca n ove r ha u l you r P C t o

m a t c h y o u r d e s i r e s  w i t h o u t  do in g an y h a r m to the

c a m p a i g n . Y o u r D M  m i g h t  ev en hav e  a wa y to m a k e

the cha ng e a par t o f th e s tory . I f do in g tha t u l t ima te l y

p r oves  t oo  d i f f i c u l t ,  a d r a m a t i c  ex i t  fo r the o ld er ch ar

a c t e r  cou l d ma ke wa y fo r a ne w one .

fc  A V E N G E R   4

N ew  C l a s s   Feat ure 6

N ew  Buil d 6

N ew  Avenger P o w e r s   6

N ew  Paragon P a t h s   20

2 :  C L E R I C  28

N ew  C l a s s   Feat ure 30

N ew  Build 30

N e w  Cleric  P o w e r s   31

N ew  Paragon P a t h s   4 4

3:  I N V O K E R   54

N ew  C l a s s   Featu re 56

N ew  Buil d 56

N ew  Invoker  P o w e r s   57

N ew  Paragon P a t h s   70

4:   P A L A D I N   80

N ew  C l a s s   Featur es 82

N e w  Buil ds 82

N ew  Paladin  P o w e r s   83

N e w  Paragon P a t h s   96

5 : D I V I N E   O P T I O N S   106

Divine Domai ns 108

Your De it y and You 124

Divine Backgrou nds 128

N ew  F e a t s   130

Heroic  Tier  F e a t s   130

Paragon Tier  F e a t s   137

E p i c   Tier  F e a t s   140

Multiclass  F e a t s   143

E p i c   Dest inie s 145

Avatar  of De at h 145

Avatar of Free dom 146

Avata r of Ho pe 147

Avatar  of  J u s t i c e   148

Avat ar of Life 149

Avatar  of Sto rm 150

Avatar of W a r 151

Chosen  152

Exalted  Angel 154

Saint  155

N ew  Rituals 156

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" M e s s e n g e r ,  enforcer,  assassm-tn  t i m e   I  might  walk each  of

these  paths. I  go as I am called, and let the  n icked tremble

a t  t h e s o u n d  of  my footsteps."

YOU ARE  a n agent o f d i v i ne jus t ic e . I t i s yo ur

task to gu ar d th e in noc ent , to s t an d wa tc h in the

shadows , t o cens u r e you r de i t y ' s f oes  w i t h  sac r ed

pow er , an d to lav t he m low  w i t h  you r we ap on no

ma t t e r wh e r e t hey h ide . T h e en em i es o f yo u r god

r e ign un ch ec ke d t h r oug hou t t he wo r l d ; t he r e i s mu ch

to be do ne .

A v e n g e r s  re ly on the i r zea l ous p ie t y to see th e m

th r oug h t he i r ba t t l es , emp lo y i ng oa th  of  enmi ty

a n d  Avenge r ' s Ce ns u r e t o des t r oy t he i r f oes . T h e

C e n s u r e  o f P u r s u i t a n d t h e C e n s u r e o f R e t r i b u t i o n

a r e  d e s c r i b e d i n  Player's Handbook 2.  T h i s c h a p t e r

i n t r o d u c e s t h e C e n s u r e o f U n i t y . I f  y o u  c hoo se t h i s

ve r s i o n o f Avenge r ' s C e n s u r e ,  yo u don ' t l oc us o n

c h a s i n g af t e r y o u r e n e m i e s o r d r i v i n g t h e m  aw ay

f r o m  you r ch os en f oe . I ns tea d , yo u spec ia l i ze i n

p o w e r s  t ha t  b r i n g  en em ie s t o mee t j u dg me n t a t you r

ha nd one a t a t ime . T h r o ug h t he Ce ns u r e o f Un i t y ,

you r a t t acks aga ins t you r cho se n f oe ga in s t r eng th

wh en you r a l l i e s a r e nea r by , g i v i ng you t he  a b i l i t y  to

d i spa t ch f oes q u i ck l y wh o a r ou se yo u r wr a th ,

T h i s  chap t e r i nc l udes ma te r i a l f or ave nge r s wh o

choose  th e Ce ns ur e o f Un i ty , as we l l as fo r o th er

avengers .

•  N e w  C l a s s   F e a t u r e :  T h e Ce ns u r e o f Un i t y , a ne w

v e r s i o n o f A v e n g e r ' s  C e n s u r e ,  r e wa r d s yo u f o r

c o o p e r a t i n g  w i t h  you r a l l i e s .

•  N e w B u i l d : A s a c o m m a n d i n g av e ng e r ,  b r i n g  the

po wer o f yo u r f r i ends t o bea r aga ins t yo u r sw o r n

ene my .

•  N e w A v e n g e r  P o w e r s :  A lmos t a hu nd r e d new

avenge r power s f o r yo u t o cho ose f r om, i nc l ud ing

pow er s su i t ab le f or t he Ce ns u r e o f P u r su i t , t he

Cen su r e o f Re t r i bu t i on , an d t he Ce ns u r e o f Un i t y .

•  N e w P a r a g o n  P a t h s :  N e w a v e n g e r p a r a g o n p a t h s

a r e  i n t r od uce d , i nc l ud ing t he f avo r ed sou l , t he

r e len t l es s s l aye r , an d t he wa t ch fu l s hep he r d .

C H A P T E R  I | A v e n g e r

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NEW CLASS  F E A T U R E

W h e n  y o u c h o o s e y o u r Av e n g e r ' s C e n s u r e ,  you ca n

choose t he Cen su r e o f Un i t y i ns tead o f an o t he r

opt i on , s uc h as th e on es in  P l a y e r ' s  Handbook 2.

C e n s u r e  o f U n i t y : Y ou ga i n a + 1 bon us t o

d a m a g e  r o l l s aga in s t you r  oath  of  enmi ty targ et for

e a c h  a l l y ad j acen t to tha t ta rget . T h e bo nu s in cr eas es

to +2 at 11th leve l a n d  +'i  at 2 1 st  level .

N E W  BUILD

P l a y e r ' s   Han dboo k 2 f ea t u r es t he i so la t i ng a ve nge r

a n d t h e p u r s u i n g a v e n g e r . T h i s c h a p t e r a d d s t h e

c o m m a n d i n g a v e n ge r , w h o b e c o m e s  e v e n  m o r e

fo r m id ab l e w h e n a l l i e s en te r t h e f r ay aga i ns t h i s o r

h e r  foe.

COMMANDING  AVENGERI I n c o m m a n d i n g a v e n g e r  b u i l d  is ba se d on the

( i n s u r e of U n i t y .  O n c e  y o u  h a v e  swo r n yo u r oa th

of  enm it y , yo u ho pe t o su r r o und yo u r oa th  of  enmity

ta rget  w i t h  a s m a n y o f yo ur a l l i es as poss i b le . I f

t h e e n e m y  s eek s  t o f l ee , you r p owe r s enab l e yo u t o

co mpe l it t o f ace yo u . A l on e you a r e pow er f u l , bu t

f i g h t i n g  a l o n g s i d e y o u r c o m r a d e s y o u a r e v e n g e a n c e

i n c a r n a t e . L i k e o t h e r a v e n g e r s , y o u s h o u l d m a k e

W i s d o m  y o u r h i g h e s t  a b i l i t y  s co r e . I n t e l l i genc e

shou ld be yo u r secon d h ighes t , f o l l owed by Dex te r i t y .

S u g g e s t e d  C l a s s   F e a t u r e :  Cen su r e of U n i t y *

S u g g e s t e d  F e a t :  W e a p o n  F o c u s

S u g g e s t e d  S k i l l s : A t h l et i c s . P e r c e p t i o n , R e l i g i o n .

S tea l th

S u g g e s t ed A t - W i l l  P o w e r s :  bond  q)  censure,*over

whelming   s t r i k e

S u g g e s t ed E n c o u n t e r  P o w e r : p as s  ar  arms*

S u g g e s t e d  D a i l y  P o w e r :  strength  of  many*

• N e w  o p t i o n  p re se nt ed in th is boo k

L E V E L  1  A T - W I L L P R A Y E R S

B o n d of Censure  Aveng er Att ack 1

You  compely our enemy to come orward and face  judgment.

At -Wi l l • Cha rm, Div ine , Implement . Rad iant

Standard  Act ion  Ranged  5

Target: One creature

Attack: Wisdom vs. W i l l .  If th e target is you r oath  of  enmity

target an d no enemi es are adja cent to you, you can mak e

tw o attack rolls and use eithe r resul t.

Hit: You pull  the target a numb er of squares equal to your

Intelligence  modifier.  If the target ends this mo ve men t

adjace nt to you , it take s 1d 10 r adiant dama ge .

Level  2 1 : 2d10 radiant damag e.

Lead ing S t r ik e  Avenger Attack 1

Y o u  sho w an  ally  how to  h it  your  fo e  where  it  hurts.

At-Wi l l • D iv i ne ,  Wea pon

Standard Act ion  Melee  weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit: 1 | W | + Wi sd om modifier da mage. On e ally adjacent

to yo u or to the targe t gains a bon us to his or her next

damage  roll  against the target equal to your I ntelli gence

modifier.

Level  27: 2| W] + Wi sd om modifier damag e.

L E V E L  1 ENCOUNTER  P R A Y E R S

Co m p e l l i n g B l ade  Avenger  A U . K  k 1

Your  weapon  w e a v e s   a subtle trap, locking your enemy's steps

toyours.

Encounter  • Div ine ,  Weap on

Standard Act ion  Melee  weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit : 1 | W | + Wi sd om modifier dam age. Until the end of

your next turn, the  first  t im e an e nemy enter s a square

adjacent to you on its turn, you can shift  1 square as a

free action and then slide the target 1 square   into  the

space  yo u  left.

Censure  of Ret ribu tion : The distance of the shift  and the

slide equals your Intelligence  modifier,  but after the slide,

you must be adjac ent to the target.

NEW AVENGER  P O W E R S

T h e  new po wer s p r es en te d i n t h i s cha p t e r supp le

men t t hose a l r ead y ava i l ab le t o aveng e r s . M a n y o f t he

p o w e r s  suppo r t t he Cen su r e o f Un i t y , bu t t he b r oa d

ran ge o f po we rs he re pro v i des usefu l Opt ions fo r any

avenger .

A V E N G E R  O R I G I N S

T h e  a v e n g e r  c lass desc r i bes an  o r ig in  fo r mem be rs o f the

c lass  ou ts ide the norma l expecta t ions o f a god 's w orsh ip

e r s . W h a t ' s   t rue for your  a v e n g e r ?  D i d you learn you r

ski l ls  f r o m  a reco gni zed rel ig ious organiz at i on, a break

a w a y  sect of here t ic s, or a ver sio n of the r el ig ion  thought

to be ext inc t ? Ho w do leader s o f the  fa i th  v i e w  y ou?  Are

yo u a her o to the m, a t ru ste d serv ant , a mis gui ded fool ,

o r a dang erou s f ree th in ker?   W h a t  d o you  t h i n k  of othe r

fai thf ul? Ar e the y l ike fami ly to you , or do the y se em l ike

b l i n d  she ep deaf to the t ru th ? H o w do you see your o w n

act i ons? Is your  k i l l ing  a nec essa ry ev i l , a  g r i m  but r ig h

teo us duty of th e  fa i th fu l ,  o r a  t r i b u te  to you r deity ?

( I I  A  P T E B  1 | A v e n f l e r

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Da y 's F i rs t L ight   Avenger  Attack  1

\o u  envelop  your  fo e  in a  burning  shroud   of  light.  II  the   foe

moves,  the  brilliance scorches it.

Encounter • Di vine , Impl ement , Radi ant

Standard  Ac t ion  Me lee  touch

Attack:  Wis do m vs. Reflex

Hit: 1 d8 + Wis do m  modifier  radiant  damage. If the  target

will ingly  moves before the  start  of your  next turn,  it takes

S   your Wis dom  modifier  radiant  damage.

Pass at A r m s  Avenger  Attack  1

Your  strike  creates  an o p e n i n g   that  you or a  nearby ally  can use

to change position.  If you  take advantage  of the  opening, you

ca n  force  your  foe  to  move.

Encounter • Divine, We ap on

Standard  Ac t ion  Melee weapon

Target: On e creature

Attack:  Wi sd om vs. AC

Hit : 2|W] + Wisdom  modifier  damage. You or an  ally  adja

cent to the  target  ca n  then  shift  1 square as a fre e act ion.

Censure of Unity: If you  shift,  rather than  your ally, you can

slide the  target  into  the space you  left.

R elen t less A t tack   Avenger  Attack  1

Your  a t tack s d r ive   th e  enemy away  and no  matter where  it

goes,  you are  no t f ar  beh ind .

Encounter • Divine, We ap on

Standard  Ac t ion  Melee weapon

Target: On e creature

Attack:  Wis do m vs. AC

Hit : 2|W] + Wisdom  modifier  damage. You push the  target

2  squares and  then  shift  3 squar es to a squar e adj ace nt

to it.

Shielded  by Fa i th  Avenger  Attack  1

T h e  words  of your  prayer  lend  power  to your  strike whi le shield

in g  yo u  f r o m t h e  interference  of  your enemies.

Encounter • Divine, We ap on

Standard  Ac t ion  Mel ee weap on

Target: On e creature

Attack:  Wi sdo m vs. AC

Hit : 2[W | + Wis dom  modifier  damage.  Unti l  the en d of

your  next turn, yo u gain a +2 p owe r bonu s to all def enses

against attacks made by creatures  other than  the  target.

Sp eed and S t i l lness   Avenger  Attack  i

Y ou  move  in a  blur,  an d  your strike  places  a glowing  s i g i l   above

your enemy.  The  s ig i l ' s st reng th f lows   back  to you  if  that enemy

moves.

Encounter • Divine, Radiant, We ap on

Standard  Ac t ion  Mel ee weap on

Effect: Before the attack, you  shift  1 square.

Cens ure of Purs uit : The numbe r of squares you  shift

equals your  Dexterity  modifier.

Target: On e creature

Attack:  Wi sdo m vs. AC

Hit: 1 | W] + Wis do m  modifier  radiant  damage. If the  target

moves on its  turn  before the end of your  next turn,  you

gain 5  temporary  hit  points.

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L E V E L  1 D A I L Y  P R A Y E R S

A r g e n t M a n t l e Avenger  Attack 1

You channel divine  light  and  thunder through you r holy symbol,

smiting enemies nearby. For the rest of the battle, a  mantle  of

silver  light clings to you r shoulder s, a sign of divine  favor.

Dai ly  • Div i ne, Implement , Radiant , Thunde r

Standard  Ac t ion  Close  burst 1

Effect:  Unti l t he end of the encounter, you can  reroll

the damage  roll  for any avenger attack po wer you use,

includi ng this on e, and you must use the secon d result.

Target:  E a c h  en emy in burst

Attack : Wi sd om vs. Fortitude

Hit : 2d1 0 + Wi sd om modifier radiant and thunde r

damage.

Miss: Half damage.

W i n g s of Light Avenger  Attack

Celest ia l Fist Avenger  Attack 1

.A great fist of light smashes down  at  your  atony,  and  then

holds  the  f oe  fast  in i t s g r ip .

Dai ly  • Div i ne, Implem ent, Radian t

Standard  Action  Ranged  5

Target:  One creature

Atta ck: Wi sd om vs. Reflex

Hit: 2d 10 + Wis do m modifier radiant damage, and the

target is immobilized  ( s a v e   ends).

E a c h  Failed  Sav ing  Throw: The target takes 5 radiant

damage.

Aftereffect: The target is slowed  ( s a v e   ends).

Miss:  Half  damage,  and the target is immobilized  unti l  the

end  of your next turn.

St rength  of M a n y Avenger  Attack 1

Yo u  call  on the  loya l ty  and c ou r ag e  of  your  allies  to strike  a

mighty  blow.

Dai ly  • Di v ine,  Weapo n

Standard  Action  Melee  weapon

Effect:  Whenever  you make a damage roll  before the end of

your next tu rn, you gai n a - 2 bonus for  each  ally  wi th in  2

squares  of you.

Target:  One creature

Attack : Wi sd om vs. AC

Hit: 3[ W] + Wis do m modifier damage.

Miss:  Half damage.

T h u n d e r a n d Echo Avenger  Attack 1

Thunder   tides your  weapon and  then  reverberates  around you.

Dai ly  • Div i ne, Thunder,  Weap on

Standard  Action  Melee  weapon

Pr imary  Target: One creature

Pr imary At tac k: Wi sd om vs. AC

Hit : 1 [ W] - W i sd om modifier damag e plus 1 dl 0 thun der

damage.

Miss: Half damage.

Effect:  Make  a secondary attack that is a close burst 2.

Secondary  Target:  E a c h  enemy in burst other than the

primary target

Secondary  Atta ck: Wi sd om vs. Fortitude

Hit: l d6 - Wi sd om modifier thunder damage, and you

push the seco ndary target 2 squares.

S h i n i n g   w i n gs  sprout from  your  shoulders  or  a  moment ,  carry

i n g y t m  sw i f t l y   toyou r sworn  foe.

Daily  • Di v ine,  Weap on

Standard  Action  Melee  weapon

Effect: Before  th e attac k, you can fly 6 squa res and must

land in a square adjacent to your oath  of  enmity  target. This

movement  does not provoke  opportunity  attacks.

Target: Your oath  of  enmity target

Atta ck: Wi sd om vs. ACHi t 3 |W ] - Wi sd om modif ier damage.

Miss: Half damage.

L E V E L  2  U T I L I T Y  P R A Y E R S

Avenger ' s R esolve Avenger  Utility

F o r  a few  moments.your  faith  infusesyou with  supernatural

toughness.

Encounter  • D ivi ne

Immediate Interrupt  Personal

Trigger: An enemy other than your oath  of  enmity  target hits

you

Effect:  You gain resist S to all dam ag e unti l  the end of yournext turn.

Avenger  Util ity  2ndu r i ng Sp i r i t

Th e strength  ofvour  spirit shines most brightlv  in adversitv

Encounter  • Di vi ne

Minor Action  Personal

Requi rement :  You must be bloodied.

Effect:  You gai n a +4 bonu s to all defen ses unti l  the end of

your next turn.

Loya l S a n c t io n Avenger  Utility

Yo u   b l es s you r  comrades efforts  to aidyou  in the  defeat  of  you r

chosen  foe.

Encounter  • Di vin e

Minor Action  C lose  burst 5

Target:  One ally in burst

Effect:  Unti l th e end of your next t urn, the target gai ns a

power  bonus to damage rolls against your oath of enmity

target equal to your Wi sd om  modifier.

Righ teous P ursu i t Avenger  Util ity  .

Tr y  a s  your  enemy  might,  there's no  escaping your HTath.

Encounter  • D ivi ne

Immedia te Reacti on  Personal

Trigger: Your oath o/enmity target ends its  turn  in a square

not adjacent to you

Effect:  Yo u shift a numb er of squar es equal to your   W i s

do m modifier and must end this movem ent as close to

your oath  of  enmity  target as possi ble.

Si lver S h a d o w Avenger  Uti l i ty  2

Y o u c l o a k y o u r s e l f i n   astro]  m i s t ,  which  guards  yo u  from  harm.

Dai ly  • Divi ne

Minor Action  Personal

Ef fect  Yo u gain tempora ry hit points equ al to 5 + your

level. You also gain con ceal ment , whi ch lasts unti l  you

have  no tempor ary hit points.

C H A P T E R   1 |  Avenger

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L E V E L  3 ENCOUNTER  P R A Y E R S Spa r k i ng  W o u n d s Avenger  Att ack 3

Aveng er Attack 3o u n d  by Fate

Y ou  strike  your  foe and  then  share  your  pain  with it.

Encounter • Divine . We ap on

Standard  Action Mel ee wea pon

Target: On e creature

Attack : Wi sd om vs. AC

Hi t 2 [W] - Wisdom  modif ier  damage. Unt i l  the en d of

your  next  turn, the target is immobil ized,  and the  first

t ime  an enemy other than the target  hits  and damages

you whil e you are adjac ent to the target, you take  half  of

the damage and the target takes the other  half.

Dead ly  Str ide Aveng er Attack 3

bstacle  can  stop voufrom  v is i t ing r igh teous   furv  on  your

f~

Encounter • Divin e, We ap on

Standard Actio n Mel ee wea pon

Effect: Before the attac k, you  shift  a number of squares

equa l to one-half your spe ed. You gain phasin g  during  this

movement.

Target: One creature

Attack: Wi sd om vs. ACH h :  2 (W] + Wis do m  modif ier  damage.

Fury's  A d v a n c e Aveng er Attack 3

A   quick flick  of  your  w e a p o n  forces t he   enemy  to  s tumble

Encounter • Divine, We ap on

Minor Actio n Mel ee wea pon

Target: One creature

Attack: Wi sd om vs. AC

Hr c  1 ; W| dama ge. You push the target 1 square, an d It

takes 3 dam age for ea ch of your alli es adj acen t to it after

die push. You then  shift  1 squa re to a square adj ace nt to

the target.

Censure  of Uni ty: The numbe r of squares you push a nd

drif t  equals your Intelligence  modifier.  You still  must end

the  shift  adjacent to the target.

h t e r v en i n g  B lades Avenger Attack 3

I t a l i c   echoes  of  your  weapon  weave around  your  target  after

• • r  H o w  strikes  home,  interfering  w i t h  y o u r foe's  a t tacks.

Encounter • Divine , We ap on

Standard Action Mel ee wea pon

" j r g e t  O ne creature

Anac lc  Wis do m vs. AC

M e  2 fW] - Wisd om  modif ier  damage, and the target

takes a -2 penalty to attack  rolls  until  the end of your

•est turn.

Censure  of Pur sui t: You can use  this  power as an

•ppu i tun i ty  attack against your oath  of  enmity  target.

T he   sparks  after  your  strike  warn  of f  your  enemy's  compan ions.

Encounter • Divine ,  F i r e ,  L ightning, Wea po n

Standard Act ion Mele e weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit : 1 [ W] + Wisd om  modif ier  damag e. At the end of the

target's  next  turn, each ene my adjacent to the target

takes 5  fire  an d  l ightning  damage, and if no enemies

are  adjacent to it, the target takes 5  fire  an d  lightning

damage.

Censure  of Retr ibu ti on: If no other creatures are adjacent

to the target w he n the attack hi ts, you gain a bon us to t he

damage  roll  equal to your Intelligence  modifier.

L E V E L  5  D A I L Y P R A Y E R S

D a n c e of F l ame Avenger  Attack-5

Mu l t i co lo red   / l am es  dance acrossyour  w e a p o n  a n d  ignite your

enemy,  erupting onto  other enemies the longer the flames  dance.

Daily • Divine ,  F i r e ,  W eap on

Stand ard Action Mel ee wea pon

Target: One creature

Attac k: Wi sd om vs. AC

Hit : 2[W] + Wi sd om  modif ier  damage.

Effect: The target takes ongoing 5  fire  damage  ( s a v e  ends).

E a c h  Fai led Sav in g Thr ow : An enem y of your choi ce

with in  5 squa res of the target t akes ongoi ng 5   fire  dam

age  ( s a v e   ends).

Light o f Tru th Aveng er Attac k S

A  b r i l l i a n t  sha f t  o f l i gh t  st reaks  d o w n  from  above  and  fixes  on

the   enemy  you  touch.  In  th e merci less  l i g h t . y o u r  enemy  suffers

pain   co m m e n sura t e  w i t h   t he n um b e r  of  your  friends  near  it.

Daily • Divin e, Imple ment, Radian t

Standard  Action Mel ee touch

Target: One creature

Attack: W is do m vs. Fortitude

Hit : 1d10 + Wis do m  modif ier  radiant dam age , and ongo

ing 10 radiant damage  ( s a v e   ends).

Miss:  Half damage , and ongoing 5 radiant d ama ge

( s a v e  ends).

Effect:  W h e n   the target  rolls  any saving  th row  befo re th e

ongoing d amag e ends , the target takes a penal ty to the

saving  th row  equal to the numbe r of your allies adjacent

to it.

M e n a c i n g  P resence Avenger Attack 5

Yo u   attack  and  then  emanate  d i v i n e  menace,  w e a k e n i n g  the

resolve  of  nearby  foes.

Daily • Divin e,  F e a r ,  W eap onStanda rd Action Mel ee weap on

Target: One creature

Attack: Wi sd om vs. AC

Hit : 3| W| - Wisd om  modif ier  damage.

Miss:  Half damage.

Effect:  Unti l  the end of the encounter, any enemy  that

starts its  turn  adjac ent to you takes a -2 pen alt y to AC

until  the end of its  next  turn.

C H A P T E R  1 | A v e n g e r

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N i n e Sou l s of W r a t h Avenger  Attack 5 L E V E L  6  U T I L I T Y P R A Y E R S

A s you strike you r  enemy, you  cull forth souls to  protect you.

S t r e a m i n g  around  you.  they  l ash o ut  a t enem i es  nearby,  weak

ening them.

Daily • Di vine ,  Weap on

Standard Act ion  Melee  weapon

Target: On e creature

Attack: W is do m vs. AC

Hit : 2 |W | + Wis do m modif ier damage.

Miss: Half damage.

Effect:  Unti l the end of the encount er, any ene my o ther

than your oath  of  enmity  target that ends its  turn  adjacent

to you gains vuln erabl e 5 to all dama ge unt i l  the end of

your next turn.

O a t h of R igh teous Fury  Aven ger Attack S

Y ou   swear  an  oath  to  reduce  your  enemies t o r u i n .  E a c h   s la in

foe  renews your  zeal.

Daily • Di vine,   Weap on

Standard Act ion  Melee  weapon

Target: On e creature

Attack: Wis do m vs. AC

Hit: 3| W] + Wi sd om modifier damag e.

Miss: Half damage.

Effect:  Unti l the end of the encounter, wh en ev er your

oath  of  enmity target drop s to 0 hit points , yo u can shift  a

nu mbe r of squares equa l to your Dexteri ty modifier as a

free action.

A s pe c t of M a jes t y  Avenger Uti l i ty  6

Your  faith  f i l ls you  with  courage  and  mystical ly extends  the

reach  of  your  attacks.

Daily • D ivin e.  S t a n c e

Minor Act ion  Personal

Effect:  Until the stance ends,  you gain a +1 bon us to  W i l l ,

an d y our m el ee reach increases by 1.

For t i fy ing C han t Avenger  Uti l i ty  6  1

Yo u  recite  ho l y  verses,  armoring  your

your   faith.

e l f w i t h  the   strength  of

Daily • D ivi ne,   S t a n c e

Minor Act ion  Personal

Effect:  Until the stance ends,  you gain a +1 b onu s to AC

and Fortitude. In addition, wh en eve r you reduce your

oath  of  enmity  target to 0 hit points, this bonus incre ases

to * 4  unti l  the end of your next tur n.

H a r s h Lesson  Avenger Uti l i ty  6

You seek penance in the hope that vour faults  might  he

corrected.

Encounter  • Divi ne

F r e e  Act ion  Personal

Trigg er: You miss ever y target wi th a n aven ger au ac k pow er

Effect: Yo u take 5 d ama ge, and yo u gain a  - 2  power bonus

to attack rolls  until  the end of you r next t urn.

Step  of Fate Avenger  Uti l i ty  6

Your   world  is in  mo t i on w i t h you r sworn enemy  as its  center.

Daily • Divi ne,  S t a n c e

Minor Act ion  Personal

Effect:  Until the stance ends,  you ca n use a free ac ti on to

shift  1 square as the  first  action on  each  of your turns.

You  can't end this movement farther  away  from your

oath  of  enmity  target tha n you started.

L E V E L  7 ENCOUNTER  P R A Y E R S

Celestia  Endu res Avenger  Attack 7

Th i s  prayer  comes  from  a  battle  hvmn  of  the  War  of  Creation.

Its  uplifting wonts l end yo u st rength.

Encounter • Div ine , Heal i ng,  Weap on

Standard  Act ion  Melee  weapon

Target:  One creature

Attack : Wi sd om vs. AC

H i t 1 [ W] + Wi sd om modifier damag e. If this attack reduc

e s  the target to 0 hit points or if you   have  reduced your

oath  of  enmity  target to 0 hit points during this encounter,

yo u c an spend a healing surge. In additio n, yo u gain a

bonus to the dama ge rolls of your next attac k before t he

end of your next  turn  equal to your Wis do m modifier.

I  II A I' I I R  1 | A v e n g e r

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Cha ins of C ensure Aveng er Attack 7 L E V E L   9 DAILY PR AYER S

As yo u  del iver  a  pu n i sh ing  MOW With your  weapon,  your  prayer

Invokes spectral chains  to  immobilize  a  foe.

Encounter  • Div ine , Wea po n

Standard Act ion Mele e weapon

Target: On e creature

Attack : Wi sd om vs. AC

Hit : 2]W] + Wis dom  modif ier  damage . You choos e to im

mobilize  either the target or an enemy  wi th in  5 squares

of it  unti l  the end of your  next  turn.

Censure  of Pursuit: If no other creatures are adjacent to

you or to the target, the attack deals extra  damage equal

to your  Dexterity modifier.

Avenger Attac k 7i smiss  the U n w o r t hy

Yo u   deal  a s t i ng i ng b low   to your  target  and  then  speak  a  prayer

of   contemptuous  d ismissa l ,  sending  it  away from  you.

Encounter • Ch arm , Divi ne, We ap on

Stand ard Actio n Mel ee wea pon

Target: One creature

Attack : Wi sd om vs. AC

Hit : 2(W) + Wisd om  modif ier  dama ge, and you push the

target 1 squar e to a squa re adjace nt to at least one of

your allies.Cens ure of Unit y: The number of squares you push the

target equals 1 + your Intelligence  modifier. The target  still

must end  this  move men t adj acent to at least one of your

allies.

Excor i a t ing  Ca l l Avenger Atta ck 7

Your  holy symbof/loshes  as you  utter  a  might}-  rebuke, which

drives creatures away from  you  but  d r a w s y o u r  chosen  fo e  closer.

Encounter • Divine , Imple ment, Radiant

Standard  Act ion Close burst  3

Target:  E a c h  creature in  burst

Attack: Wi sd om vs. Wil l

Hit : You push the targ et 3 squar es. If th e target is yo ur oath

of  enmity  target, it instead takes 2d10 + your Wi s do m

modif ier  radiant da mage , and you  pull  it to a square

adjacent to you.

I nexorab le  S u m m o n s Aveng er Atta ck 7

W h e n   yo u  call.your  adversa ry must  answer.

Encounter • Divine, Impleme nt, Radian t, Teleportat ion

Standard Action Ran ged 5

Target: One creature

Attack : Wi sd om vs. Reflex

Hit: 2d8 + Wi sd om  modifier  radiant damag e, and you tele-

port  the target to a squa re adjace nt to you.

Effect:  W h e n   a ny en emy ente rs a square adjacent to you

before the end of your  next  turn, the target ta kes 5 radi ant

damage.

Censu re of Retri but ion : The radiant dama ge the target

takes whe n any en emy ente rs a square adjac ent to you

equals 5 - your Intel ligence  modifier.

B l a d e of G u i lt Avenger  Atta ck 9

Al the touch  of your  weapon,  your  foe  relives its misdeeds. Onl y

by standing  still can it keep the  painful visions at bay. '

Dai ly • Divine,   P s y c h i c ,  W eap on

Stan dard Action Mel ee weap on

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2(W ] + Wis dom  modifier  da mage. The target takes

5  psychic damage for each square it enter s  wil l ingly

( s a v e  ends).

Miss:  Half damage. Unt i l  the end of your  next  turn, t he

target tak es 5 psychic dama ge for each square it ent ers

willingly.

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G l y p h of A g o n y Avenger Attack 9

Crimson runes^Iare into being above yo ur enemies, flashi ng

when they draw near.

Dai ly • Divine , Impleme nt, Radi ant

Standard Act ion Close  burst  2

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit :  1 d10 + Wisd om  modif ier  radiant d amage , and you

pull  th e target 1 squa re. The target take s 10 radia nt

damage if it starts its  turn  adjacent to you  ( s a v e   ends).

Afte ref fec t: If the target is adj acen t to you, you push it 2

squares.

Miss:  Half damage.

H o l y A r do r Aveng er Attack 9

Your  battle prayer  transports you  into  a rapturous state,  eyes

Mazing  with  fire. Your  exaltation  increases as your  foe's life  slips

away.

Daily • Divin e, We ap on

Stand ard Acti on Mel ee weap on

Target: One creature

Attack : Wi sd om vs. AC

Hit : 2|W] + Wis do m  modif ier  damage.

Effect: The target take s ongoing 5 dam age  ( s a v e   ends).

Whenev e r  the target takes  this  ongoing damag e, you gain

a  power bonus to your  next  damage  roll  ma de before the

end of your  next  turn  against your oath  of  enmity target.

Th e  bonus equals your Wis do m  modifier.

W i n d s  of W o e Aveng er Attack 9

After  you  Yityour  foe.  a  dread  wind whips aroundyou.  tossing

aside  your  enemies.

Daily • Divine , We ap on

Stan dard Action Mel ee weap on

Pri mar y Target: On e creature

Pri mar y Attack: Wi sd om vs. AC

Hi t : 3 [W| + Wis dom  modifier  damage.

Miss:  Half damage.

Effect: You make a secondary attack  that  is a close  burst  1.

Secondary  Target:  E a c h  enemy in  burst  other than the

primary  target

Secondary  Attac k: Wis do m vs. Fortitude

Hit: You push the secondary target   1 d4 squares.

C H A P T E R  I | Av e n g e

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Zealot 's Cal l Avenge r Attack 9 L E V E L  13 ENCOUNTER  P R A Y E R S

Your   prayer w renches your  foe  from where  it S tands and  makes

it appear  beside  you.

Daily • Divi ne, Implemen t,  P s y c h i c ,   Teleportation

Standa rd Acti on Rang ed 5

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: 2d10 + Wis do m  modif ier  psychic dama ge, and you

teleport  the target t o a squar e adja cent to you . Th e targ et

is  dazed  ( s a v e   ends).

Miss:  Hal f damage, and you  te leport  the target to a square

adjacent to you.

Effect:  Whe ne ve r you hit the target  w i th  a mel ee attack

before the end of the encounter, you can shift  1 square

an d then sli de the target to a squar e adj ace nt to you as a

free action.

L E V E L   10  U T I L I T Y  P R A Y E R S

Ever  O n w a r d Avenger  Uti l i ty  10

You  breathe  the  words  of a  restorative prayer. New  Vigor  and

swiftness course through you.

Dail y • Div ine, Healing

Minor Action Perso nal

Effect: You can spen d a healing surge. In addit ion, you

gain a +2 power bonus to speed  until  the end of the

encounter.

Avenger  Uti l i ty  10Lead ing S tep

After  your enemy  Str ikes, yOU   t e lepo r t away.  An  insta nt la ter ,

you  bring  the enemy after you.

Encounter  • Di vine , Teleportation

Immed iat e React ion Mele e 1

Trigger: An enemy adjacent to you damages you

Target: The  triggering  enemy

Effect: You  teleport  5 squares and then  te leport  the t arget

to a square adjacent to you.

S h i el d ing S ym bo l Avenger  Uti l i ty  10

You  c hannel divine  power  through you r holy symb ol to shield

yourself .

Encounter • Div ine, Impl emen t

Immedia te  In te r rup t  Personal

Trigg er: Yo u are hit by an att ack

Effect:  Make a Wi sd om attack using your impl ement . The

result is your def ens e against the  triggering  attack.

Avenger  Uti l i ty  10i n g s  of Vengeance

Ephemeral wings carry  you  across the battlefield  to  strike  where

you  lire most  needed.

Encount er • Di vi ne

Move  Action Personal

Effect:  Unti l  the end of your  next  tur n, you gai n a fly s pee d

of 7, an d you can hover.

Avenger ' s  D e m a n d Avenger  Att ack 1 3

Your   beckon ing  gesture  compels  t he  enemy  to  face  swift  justice.

Encounter • Char m, Divi ne, We ap on

Stan dard Action Rang ed S

Target: One creature

Effect:  You  pull  the target to a squa re adja cent to yo u. t hen

make the  fo l lowing mel ee attac k against it.

Attac k: Wi sd om vs. AC

Hit : 2[W] + Wis dom  modif ier  dama ge, and you push the

target 2 square s and knock it p ron e.

Censure  of Pursuit: After you knock the target prone, you

c a n  shift  2 squares to a squa re adj ace nt to it.

C r i m s on S t r i de Avenger Attack 13

Y o u  stride  through  nothingness, appearing at  your enemy's  side

to make  a deadly  a t t ack .  T h e n  Y U  s t r i de  away carrying your

fo e  with you.

Encounter • Divine, Teleportat ion, We ap on

Stand ard Action Mel ee 1

Effect:  Before the attack, you  te leport  5 squares to a square

adjacent to an enemy.

Target: One enemyAttack: Wi sd om vs. AC

Hit : 2[W] + Wisdom  modif ier  damage. You  teleport  5

squares  and then  teleport  the target to a squa re adj acent

to you.

Censure  of Retr ibu tio n: If no creatures are adjace nt to

either you or the target after you  teleport  it. the target

takes damage equal to your Intelligence  modifier.

Censure  of Unity: If you  te leport  the target at least 2

squares,  it takes 2 damage for each of your allies adjacent

to it after the mov eme nt.

Derv i sh S t r i ke Ave nge r Attack 1 3

Spin ning gracefully.y ou ai m a deft strike that sends vour  enemy

sprawling  into  its companions.

Encounter • Divi ne, We ap on

Stan dard Acti on Mele e weap on

Primary Target: One enemy

Pri mar y Attack: Wi sd om vs. AC

Hit : 3|W | + Wis dom  modif ier  dama ge, and you push the

primary  target 5 squares.  W h e n   you push it  through  any

square occupie d by an enemy, make a secondar y attack.

Secondary  Target:  E a c h  enemy in the square

Secondary  Attack: W is do m vs. Fortitude

Hit : The secondary target is knock ed prone.

W a g e s of S i n Avenger Attack 13

Your  prayer  chann els the anger, the/ ear. and the wickedness  of

your   enem y 's  comrades  to  harm  it.

Encounter • Divi ne, Implemen t,  P s y c h i c

Standa rd Action Ran ged 5

Target: One creature

Attack: Wi sd om vs. Wil l

Hit : 2d10 + Wis dom  modif ier  psychic damage. The attack

deals  3  extra  psychic damage for each ene my adjacent to

the target.

C H A P T E R  1 A v e n g e r

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W e a v i n g B l a d es Aven ger Attack 13 Ghost ly Cha ins Aven ger Attack 15

fim f lourish  YOUT  weapon  in a  dazzling  displav.  striking your  foe

am d   a n y  other that dares  approach .

Encounter • D i v ine. We ap on

Standard  Act ion  Mel ee weapo n

Target: On e creature

Atta ck: Wi sd om vs. Reflex

hf c 2 ;W] - Wisd om  modif ier  damage.  Unt i l  the end of

your  next  turn, any enemy  other than  th e  target  that

enter s a square adja cent to y ou or starts its  tu rn  there is

affected b y your wea vin g blades: As a free actio n, you c an

deal 5 damage to it and push it 1 square.

i  L 15  DAILY  P R A Y E R S

Forcefu l C a l l  Avenger Attack 1S

Channeled  through your weapon, astral winds  propelyour  en-

emits toward   Y U  and  then  sp i r i t you  awav when  y o u d e l i v e r  an

mmek.

Daily • D i v ine, Teleportat ion. W ea po n

Standard  Act ion  C lose  burst  2

Primary  Target:  E a c h  enemy in  burst

Pri mary At tack: Wis dom vs. Wi l l

nfc You  pull  the  pri mary target  2 squares.

Effect: Ma ke a mel ee seco ndar y attack.

Secondary  Target: One adjacent enem y

Secon dary Attack: W is do m vs. AC

Hrfc 3| W] - Wisd om  modif ier  damage , plus 2 da mag e for

each enemy adjacent to you.

Effect: You  teleport  1 square for eac h en em y adjace nt to

yo u  after  the second ary attack.

.A t  the touch o f  your weapon,  p h a n t a s m a l  fet ters appear around

your  enemy, hindering  its steps.

Dai ly • D iv ine, We ap on

Standard  Ac t i on  Mele e weapo n

Target: One creature

Attack: W is do m vs. AC

Hit : 3| W] - Wisd om  modif ier  damage, and the  target  is

s lowed  (save  ends).

Miss: Half damage, and the  target  is slowed  unti l  the end of

your  next  turn.

Specia l :  If tw o or more of your allie s are adjace nt to t he

target,  it is  immobil ized  instead of slowed.

Inescapable Just i ce  Aven ger Attack 15

N o  matter where your  cpiarry  goes, you are  there.

Dai ly • D iv ine, Teleportat ion, W ea po n

Standard  Ac t i on  Mel ee weapo n

Effect: Before the attack, you  shift  2 squares.

Target: One creature

Attack: Wi sd om vs. AC

Hit : 3[ W] - Wis do m  modif ier  damage.

Miss:  Half damage.

Effect:  Unt i l  the end of the encounter or  unti l you or thetarget  drops to 0 hit  points, whenever you  start  your  turn

3  or more squares away  from  th e  target,  you can  teleport

to a square  w i th in  3 squa res of it as a free acti on.

S o u l Lightn ing  Avenger Attack  1 S

Y o u r  prayer sends  l i g h t n i n g c r a c k l i n g  through your enemy's

body  and  mind,  and it  arcs  to  nearby  foes.

Dai ly • D iv ine, Imple ment ,  L igh tn ing ,  Psychic

S tandard  Act ion  Ran ged S

Target: One creature

At tack: Wi sdo m vs. Wi l l

H i t : 3d10 + Wis do m  modifier  psychic damage , and ongo

ing 10  l ightning  damage  (save  ends).

Miss: Half damage, and  ongoing  5  l ightning  damage

(save  ends).

Ef fect: When eve r the  target  takes  this  ongoing  damage,

each enemy  w i th in  2 squares of the  target  takes the

same  amoun t of  l ightning  damage.

Temp le of Br i l l ianc e  Aven ger Attack 1S

Vour  touch  scours  your  foe  with  light, which  lingers as a daz

zling edifice over it.

Dai ly • D iv in e, Imple ment , Ra diant , Zon e

Standard  Act ion  M e l ee  touch

Target: One creature

At tack: Wisdom vs.  Fortitude

Hit: 2d6 - Wisdom  modif ier  radiant  damage.

Miss:  Half damage.

Effect: The attack create s a zone of  radiant  energy in a

burst  2 centered on the  target.  The zone lasts  unti l  the

end of your  next  turn. W h e n  th e  target  moves , the zone

moves  w i th  it.  remaining  cente red on it. Any ene my  that

ends its  turn  wi th in  the zone is  b l inded  unti l  th e end of

its  next  turn.

Sustain  M ino r :  The zone persists.

C H A P T E R  I | A v e n g e r

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Tether of Light Avenger  Att ack 1 5 S t ren g th in U n i ty Avenger  Uti l i ty  16

As yo u  s w i n g y o u r  weapon,  you  forge  a  thin  s t r a n d   of  light

between yo u  ami yo ur adversar y, and then leap through the

brilliant void to another spot. Compelled  by the tether, yo ur

enemy follows.

Dai ly • Divi ne. Teleportat i on,  Wea pon

Standard  Act ion  Melee  weapon

Target: On e creature

Attack: W is do m vs. AC

Hit: 2| W] + Wi sd om modifier d amag e. You telepor t S

squares  and then telepor t t he target to a squa re adja cent

to you.

Miss:  Half damage.

Effect:  W h e n   you hit the target with any melee attack

before the en d of the encount er, you can tele port a

nu mbe r of squares equa l to you r Intel lige nce modifier

and  th en telepor t t he target to a squar e adj ace nt to you.

Zea lo u s O n s l a u g ht  Avenger  Atta ck 1 5

Trusting  iny our deity to guide you r  S teps , you  dash orward to

smite your  foe. se n d i n g  i t  s t a gge r i n g   away.

Daily • Divi ne, Teleportat ion,  Weap on

Standard  Act ion  Melee  weapon

Effect:  Before  the attack, you shift  5 squa res.Target: One creat ure

Attack: Wis do m vs. AC

Hit: 2 [W ] + Wi sd om modifier d amag e, and you push the

target 3 square s. Th e target grants comba t adv ant age

( s a v e  ends).

Aftere ffec t: As a free actio n, you can telepo rt t o a squar e

adjacent to the target and make a melee basic attack.

Miss:  Half damage, and the target grants combat  advan

tage  unti l  the end of your next turn .

L E V E L  16  U T I L I T Y  P R A Y E R S

Bat t le  Blessing  Avenger Uti l i ty  16

You have  sworn  that your enemy shall fall-and it will, by your

or your ally's hand.

Encounter • D iv in e

Immediate Interrupt  Close  burst 5

Trigger: You or an ally  wi th in  5 squares of you mak es an

opport unity attack against your oath of enmity target

Effect: The opportunity attack deals 1 [ W| extra dama ge.

P i l l a r of Chernogg ar  Avenger Uti l i ty  16

You SWhman strength  from  the  oppressive   d o m i n i o n  of  Cher

noggar,  slow ing your enemies.

Dai ly • D ivi ne,  S t a n c e

Minor Act ion  Personal

Effect:  Until the stance ends,  any enemy that starts its  turnadjacent to you is slowed  unti l  the end of you r next tu rn.

T he   ties  that join  you and  your  friends  become  v isib le fo r a mo

ment  and  serve  as  wards that  shield  Y U  from  h a r m .

Encounter  • Div ine

Immedia t e In ter rupt  Personal

Trigger: An enemy attack damages you

Effect: The da mag e of the trigger ing at tack is reduced

against you by an amount equal to your Intelligence

modifier x the number of allies wi th in  2 sq uare s of you.

S u m m o n s   t O  D u t y  Avenger Uti l i ty  16

Your  ally is  propelled  toward your  foe in a  burst  of  wind  and

light.

Encounter  • D ivi ne

Minor Act ion  Close  burst S

Targe t: On e ally in burst

Effect: You slide the target to a square adja cent to an en

emy adjacent to you.

Te mp l e of S ec lus ion  Avenger Uti l i ty  16

Fiery  blue runes appear in the air  around you. forming  a pat

tern   that  scatters  a p p ro a ch i n g   creatures.

Dai ly • D iv in e ,  S t a n c e ,  Teleportat ion

Minor Act ion  Personal

Effect:  Until the stance ends, wh en any creature ends its

turn  adja cent to yo u, you can tele port that cr eatur e 3

squares a s a free actio n.

F O R  T H E DM:

A V E N G E R S  I N T H E CAM P AI G N

Y ou  m ight wan t to  hav e  the aveng er repres ent more t han

just a  class  in your cam pa ig n sett i ng. Wi t h no great stret ch

of the imagi nat i on, yo u coul d cre ate an organiz at ion ma de

up of, or led by, avengers . The n,  dep end i ng on t he  c l a s s e s ,

a l i gnmen t s , and de i t i e s t he P C s c hoos e ,  the characte rs

cou ld be fr i ends or fo es of that grou p.

Y o u r  ave ng e r o r ga n i za t i on m i gh t be m ad e up o f

kn igh t s  f igh t ing  to rec lai m thei r holy lan d or a  te r r i to ry

tha t the y be l ie ve is  r igh t fu l l y  the i rs . Wi t h suc h a mot iv a

t ion , av eng ers cou l d co me across as heroes or v i l la ins .

T h e  a ven ger s cou ld a lso be a c lan dest ine group wor k i ng

beh ind t he  s c e n e s ,  unde r m in i ng gove r nmen t s o r wo r k i ng

aga inst g reater ev i ls an d t rapp ings tha n the typ ica l  pol i t i

ca l  r ivalr ies of nat i ons .

Yo u  m i ght e nco ura ge a PC to incorp ora t e h is or h er

b a c k g r o u n d  i n t o  th is o rgan iza t ion .  P e r h a p s  t h e  charac

ter is an agent wor ki ng to ke ep an ey e on the ot her P C s

or to gu ide th em to wa rd cer ta i n paths. O r ma yb e she

is  t r y i n g  to recru i t the o ther P C s for the organ iza t i on 's

purposes. Or , per hap s the cha rac ter is  t r y i n g  to  escape

th e organ iza t ion , hop i ng to s tar t a n ew  l i fe  fre e of dut y

or expecta t ions.

C H A P T E R   1  Avenger

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i  \  I L  17 ENCOUNTER  P R A Y E R S

Accept  N o Defeat  Avenger Attack  1 7

S k a j l r  m i n d e d   pursu i t   Is  usually  your  s t rength,  bu t  prayers, like

fiats,  can be ph rased   w i t h   fallback  maneuvers.

Encounter • Divine, Wea po n

Standard Action Mel ee weap on

Target: One creature

Attack: Wis do m vs. AC

Me  3 [W| + Wisd om  modif ier  damage.

Miss:  Yo u shift  1 square and make a melee basic attack

against a  different  creature, w i th  a - 4 bonu s to the

damage  roll.

l e t h a l Intercession  Aveng er Attack 17

S p i r i t u a l   echoes  of  your  weapon  surround  your  foe.  c o n f o u n d i n g

it*  a t t a c k s .

E n c o u n t e r  • Divine, We ap on

Standard Action Mel ee weap on

Taigt t  On e creature

A t t a c k :  Wi sd om vs. AC

W t  3;W] + Wis dom  modif ier  damag e, and the target

tak es a - 2 penal ty  to attack  rolls  until  the end of your

next  t u r n .

C e n s u r e  of  P u r s u i t :  W h e n   you use  this  power against you r

• o th  of  enmity  target, the powe r is reliable.

S p e c i a l :  This power can be used as an  opportunity  attack

against your oath  of  enmity  target.

famish ing  B l ow  Avenger Attack  1  7

fe ar s w r n enemy and all who stand  with  it  must  answer  to

yarn now.

Encounter • Divine. Wea po n

Scandard  Action Mel ee weap on

Taffcct On e crea ture

Attack; W is do m vs. AC

W c  3 'W] - Wisdo m  modif ier  dama ge. If the targe t is yo ur

•o r i i of  enmity  target, each en emy adjacent to the target

atso count s as a target of your oa th  of  enmity  until  th e en d

af your  next  turn.

Vengeful  Pa r ry  Aveng er Attac k 17

•  p o m v ou r  enemy's  attack  and  make  a  r iposte  infused  with

i v power.

Encounter • Divine, We ap on

• • m e d i a t e  Interrupt  Mel ee 1

Trigger: An enemy adjacent to you  hits  or misses you

" j r ^ ec T he  triggering  enemy

C n S u t  Th e target take s a -2 pena lty to the attack  roll.

Make  the  fo l lowing  attac k against the target .

Censure  of Unity: The penalty to the target's attack  roll

equals your Intelligence  modifier.

Attack: Wi sd om vs. AC

M e  2 'W] - Wisdom  modif ier  damage. You  shift  1 square

and then slide the target 2 square s to a squa re ad jac ent

• o y o u .

W r a t h f u l Charge  Avenger Attack  1 7

You dash across the  battlefield, gaining  momentum  from  each

attack  againstyou,  unti lyou  slam  intoyour  enemy with  your

weapon.

Encounter • Divine, We ap on

Standa rd Acti on Mele e 1

Effect:  You gain pha sing and a +4 bonu s to AC against

opportunity  attacks  unti l  the end of your turn. You then

charge and make the  fo l lowing  attack in place of a melee

basic attack.

Target: One creature

Attack: Wi sd om vs. AC

Hit : 2|W] - Wis dom  modifier  dama ge. The attack deals

2  extra  damage for each  opportunity  attac k mad e against

yo u  during  the charge mov ement .

Censure  of Retribution: The  extra  damage for each

opportunity  attack equals your Intelligence  modifier.

L E V E L  19  D A I L Y  P R A Y E R S

B l a d e o f A s t r a l H o s t s  Aveng er Attack 19

You stride  into t he midst  ojyour  enemies, luting  about  with

your  weapon.  For each foe you  strike, a celestial blade  forms

alongside your  own.  lending  might  to  your  final  attack.

Dai ly • Divine, Teleportat ion, We ap on

Standar d Acti on Close burst  1

Effect: Before the  pr imary  attack, you  teleport  5 squares.

Pr i mary Target:  E a c h  enemy in  burst

Pri mar y Attack: Wi sd om vs. AC

Hit : 1 [W] + Wis dom  modif ier  damage.

Effect:  You  teleport  5 squares and make a mel ee sec ondary

attack.

Secondary  Target: One creature adjacent to you

Secondary  Atta ck: Wi sd om vs. AC

Hit : 3|W] - Wisd om  modif ier  dama ge , plus 2 dam age for

each  enemy hit by the  pr imary  attack.

Miss:  Half damage.

B o n d ed  b y B l ood  Avenger Attack 19

Y o u r  attack  forges  a  bond  between  you and  vour enemy.

Daily • Divine, Teleportat ion, We ap on

Standard  Action Mel ee wea pon

Target: One creature

Attack: W is do m vs. Fortitude

Hi t : 4 [ W| + Wisd om  modifier  damage.

Miss:  Half damage.

Effect: When ev er the target moves , you can  te leport  to

a  square adja cen t to it as a fre e act ion afte r its mov e

ment is comp let e. This effect lasts  unti l  the end of th e

encounter or  unti l  you end your  turn  not adjacent to

the target.

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F l a me U n qu en c h a b le Avenger  Attac k 19

Vour prayer  sets  your  weapon  ablaze  with  Wue fire. A  single

thrust  transfers  the  flames  to your  foe.

Daily • Div i ne,  F i r e ,  W e a p o n

Standard  Acti on Mele e weapo n

Target: One creatur e

Attac k: Wi sd om vs. AC

Hit: 3[W] + Wis dom modifier  dama ge, and ongoing 1 0  fire

damage  ( s a v e ends).

M i s s :  Half dam age , and ongoing 5  fire  damage  ( s a v e  ends).

E f f e c t :  Until the end of the encounter, the target takes a

- 1  penal ty to savi ng thr ows against ongoing dama ge. Th e

penalty wor sens by - 1 for each creat ure taking ongoi ng

damage wi th in  10 sq uares of th e tar get.

S t r o k e of D o o m Avenger  Attac k 19

You  brandish vour  weapon, seeking to drag your  foe toward you

with  divine  force,  f a i l i n g   t h a t , y o u  l eap to the foe. Hither way.

your   weapon  is charged  with  lethal  power.

Daily • Di v ine,  W e a p o n

Standard  Acti on Ran ged S

Target: One creature

Pr imary  Attack: Wisdom vs. Fortitude

Hi t You  pull  the target to a square adjacent to you.

M i s s :  You shift  5 squar es to a squar e adja cent to the target .

E f f e c t :  Mak e a mel ee seco ndar y attack against the target if

it is adj acent to yo u.

S e c o n d a r y  Attack: Wi sd om vs. AC

Hit: 5|W] + Wis dom modifier  damage.

M i s s :  Half damage.

S E R V IN G M U L T I P L E M A S T E R S

Y o u  ca n cho ose one god for your av eng er to  f o l l o w,  but

there's no reason wh y your character must ch ampi on only

a  single deity. You  m ig h t  serv e th e wh ol e pan th eo n as a

w e a p o n  against th e primord ials a nd ot her s w h o opp ose

the immo rta ls, or you could worshi p a part i cular pair ing

or group of gods based upon c om mo n  c a u s e .

P e r h a p s   you despise slavery and tyrants, and as such

yo u pray to Ava nd ra for luck and Seh an i ne for steal th as

you seek to  b r i n g  your foes do wn . You  m i g h t  see your

self as th e ha nd of fat e and look t o  b o t h  loun and the

R a v e n  Q u e e n fo r wh a t th e  f u t u re  shou ld ho ld . May be

yo u stri ke out in th e dark part s of th e wo rl d, hopi ng to

br ing  t he  t r iune  l ight  of c iv i l izat ion, craft, an d kn owl edg e,

servi ng Erathis, loun, and Morad in .  P e r h a p s   your drag-

onbo rn aveng er puts  fa i th  in the  m ig h t  of dragons and

p a y s  hom age to  b o th  B a h a mu t a n d T ia ma t . Y o u  migh t

be l ieve  in protect ing othe rs  f r o m  danger ous know led ge

and pray to  b o th  S e h a n in e a n d  V e c n a ,  bel ieving that so me

secrets  are better  left  kept. Your r ighteous wr at h  migh t  be

d i rec ted aga ins t undead  w i t h  the blessings of  b o th  P e l o r

and the  R a v e n  Q u e e n .  I t coul d be tha t yo u tak e str ength

f r o m  the prist ine wil dern ess, and thus yo u  f o l l o w  Me lora

and Kord.

S e r v i n g   mor e th an on e deit y gi ves yo u mo re role-

p lay i ng op t i ons . You have mor e sources fo r mad e- up

a d a g e s ,  more imagi ned rel ig ious r i tes you  m i g h t  per fo rm,

and more than one lens  t h ro u g h  wh i ch to v i ew the wor ld

a n d  express your perspect ives . Hav i ng  m u l t i p l e  deit ies

also incr eases you r oppor tun it ies to ma k e a person al

mark on the story of the campa ig n. If you r ave nger has

more tha n one deit y 's  c a u s e   to care abou t, you' l l hav e

more ch anc es to  b r ing  t h o se  d i f fe ren t  c a u s e s  in to  focus

d u r i n g  adventures .

L E V E L   2 2 UTILITY PR AYER S

Avenger  Uti l i ty  22efuge of P ie ty

Y o u  clear  your  mind and  m a g i c a l l y  slough  of/  i m ped i m en ts .

Encounter  • Div ine

M o v e  Action Person al

E f f e c t :  You make a saving th row  against eac h effect on you

that a  s a v e  can end . You shift  1 square for each  s a v e .

Seeke r 's S tep Avenger  Uti l i ty  2 2

They might hit you  once, hut  you'll  be  damned  if  they'll do it

twice.

Daily • Div i ne,  S t a n c e ,  Teleportation

Mino r Action Persona l

E f f e c t :  Unti l th e stance ends , wh en ev er you are hit by an

e n e m y ' s   mele e or ranged attac k, you can tel eport 10

squares  to a square adjacent to your oath  of  enmity  target

a s  an immedi ate reaction.

Shie ld  of P rov idence Avenger  Uti l i ty  2 2

Uttering  a  quick  prayer.you partial ly  leave  the  phys ica l rea lmfor a  moment  and  chan nel the power of you r foe's attack  into

your own.

Encounter  • Divi ne

Immediate  Interrupt  Personal

Trigger: An enemy hits you  wi th an area or a close attack

E f f e c t : You become insubstantial  until  the end of your next

turn. In addition, your next attack before the end of your

next  turn  deals 2dl 0 extra damage.

L E V E L   2 3 ENCOUNTER PR AYE RS

Chains  of Fate Avenger  Atta ck 23

Asyou  attack.you  m y s t i ca l l y b i n d y o ur   s w o r n  enemy's  fate  toyours,   c au s i ng   it to share  your  i n jur ies .

Encounter  • Di v ine,  W e a p o n

Standard  Action Mel ee weapo n

Target: On e creature

Attack: Wi sd om vs. AC

Hit: 3[W] + Wisdom  modifier  damage . Unt il the start o f

your next turn, you take half damage  from  any source

an d  your oath  of  enmity target ta kes the other  half.

^^Nw  ( M A I M E R   1 A v e n g e r

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Excor i a t ing C hal lenge Avenger  Atta ck 2 3 V ic t o r y H y m n Avenger At tac k 2 3

Vo ur  ho ly   symbo l g lows red   as  yo u  curst your  foes.  The  might  of

your  rebuke hurl s  away nearby  creatures  but brin gs vour chosen

fo e  before  yo u  for  judgment .

Encounter  • Div i ne, Imple ment, Radiant, Teleportat ion

Standard  Ac t ion  C lose  burst 3

Target:  E a c h  creature in burst

Attack: Wi sdo m vs. Wil l

Hit : You tel eport th e target 5 squares to a squa re th at is

farther  away  from  yo u. If the tar get is your oath of enmity

target, it instead takes 4d 10 + your Wi sd om mo difi er

radiant dam age, and you teleport it to a squar e adjac ent

to you.

Fea rsome Fu ry   Aveng er Attac k 23

Nothing clarifiesyour objective better than the terror  in your

enemies'  eyes.

Encounter  • Div ine ,  F e a r ,   Wea pon

Standard  Action  Melee  weapon

Target:  One creature

Attack : Wi sd om vs. AC

Hit: 4[ W] + Wi sd om modifier dama ge. Until the end of

your next turn, wh en the target mak es any attack roll, it

takes  a penalty to that attack  roll  equal to the number of

your allies adjace nt to it.

Censure  of Un it y: The penalty equals the num ber of you r

allies  adjacent to the target + your Intelligence  modifier.

Threa ten ing  S t r ik e  Aveng er Att ack 23

Your  stri ke knocks you r  foe aside, and any hope it has  of escap

in g  is   dashed  when  it f inds  your  w e a p o n i n its  face.

Encounter  • Div i ne, Teleportat ion,  Wea pon

Standard  Action  Melee  weapon

Target:  One creature

Attack : Wi sd om vs. Fortitude

Hit: 3 [W ] + Wis do m modifier damage, and you slide the

target 2 squa res. If th e tar get mov es befor e th e start of

your next turn, you can telep ort to a square adjacent to itan d  make a melee basic attack against it.

Censure  of Retr ibu ti on: Until the end of your next t urn,

yo u gain a bonus to your basic attacks' damage rolls equal

to your Intelligence  modifier.

Vengefu l Appar i t ion   Avenger Attack  2 3

T he   touch  of  your  weapon  sends  your  foe  reel ing  in terror ,  a n d

you become ghostly, able to wal k throug h  walls  and soar  through

the air.

Encounter  • Di v ine ,  F e a r ,  Weap on

Standard  Action  Melee  weapon

Target:  One creature

Attack : Wi sd om vs. Fortitude

Hit: 3 [W ] + Wi sd om modifier damage, and you push the

target a num ber of squares equal to your Wi sd om modi

fier and knock it prone.

Effect: You gain phasi ng and a fly sp eed of 6  unti l  the end of

your next turn.

Censure  of Purs uit : The fly speed equal s 6 + your Dex

terity modifier.

Yo u  hum a hymn  about  a  t ime  w he n war  will  not be  needed.

Bu t  for  n o w . you  seek to end the  fight  as the  victorious  survivor.

Encounter  • Div i ne, Healing,  Weap on

Standard  Action  Melee  weapon

Target:  One creature

Attac k: Wi sd om vs. AC

Hit: 3| W| + Wi sd om modifier damage. Before  the end of

your next turn, you gain a bonus to your next attack's

damage  rolls equal to your Wi sd om modifier.

Effect:  If this att ack redu ces th e target to 0 hit po ints or if

you  have  red uced your oath of enmity tar get to 0 hit point s

during  this encounter, you can spend a healing surge and

make  a saving throw.

L E V E L  2 5  DAILY  P R A Y E R S

A m b e r P r i sons  Avenger  Atta ck 25

Whenyou  p u l l y o u r  h a n d  away from  your  enemy, it   leaves

b e h i n d   a n  amber s ig i f r o m   which shines  an  eerie  light.  Those

touched by its glo w beco me encased  in amber sarcophagi.

Dai ly  • Div i ne, Imple ment, Radiant

Standard  Action  Melee  touch

P r ima r y  Target: One creature

Pr imary  Attack : Wi sd om vs. Fortitude

Hi t 5d8 - Wi sd om modifier radiant damage, and the pri

mary  target is immobil ized  ( s a v e   ends).

Miss:  Half  damage,  and the primar y target is i mmobili zed

until  th e end of your next turn .

Effect: Make  a second ary att ack that is a clos e burst 1, us

ing the primary target's  space as th e  origin  square.

Secondary  Target:  E a c h  enemy in burst other than the

primary target

Secondary  Att ack: Wi sd om vs. Fortitude

Hi t: You slide the sec onda ry targe t 3 squar es, and it is

immobilized  unti l  the end of your next t urn.

Miss:  Th e seconda ry target is slowed  unti l  the end of your

next turn.

D r a w n  by Fate  Avenger  Attack  2   S

Two  shimmer ing port als appear, drawi ng you  or  your  enemy  to

f ind your  fate.

Dai ly  • Div i ne, Imple ment, Teleportat ion

Standard  Ac t ion  Ranged  10

Target:  One creature

P r ima r y  Attack: Wi sd om vs. Wil l

Hit : You teleport the target to a square adjacent to you.

Miss:  You tel eport to a square adjacen t to the targe t.

Effect:  Make  a mel ee secondary attack against the t arget

using your we ap on . In addition, the target is drawn by

fate  ( s a v e   ends).  Until this effect  ends,  you can teleport

the tar get to a squa re adjacen t to you as a minor act ion .Secondary At tac k: Wi sd om vs. AC

Hit: 4| W] t W is do m modifier damage.

Miss:  Half dama ge.

C H A P T E R  1 | A v e n g e r

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M a n t l e  of th e  Aveng er Attack  2   5

A s t r a l C h a m p i o n

Asyou   attack,  your  prayer bestows  onyou  the  mantle  of  the

astral  champion,  allowing  you  to  ly  like  an  ange l i c be ing .

Daily • D ivin e,  Weap on

Standard Act ion  Melee  weapon

Target: One creature

Attack: Wis do m vs. AC

Hit:  4 |W ] + Wi sd om modif ier damag e.

Effect:  Until the end of the encounter, you gain phasing and

a  fly speed of 6, and you can hover.

W H O M  T O H U N T ?

T he  a veng er wa l ks a dark p ath o f  r e t r i b u t i o n  and pun i sh

ment . Yet  w i t h  s om e de i t ies i t  m i g h t  b e  d i f f i cu l t  to figur e

o u t w h o m  t he  a v e n g e r seeks  t o c e n s u r e . W h e n  the deit y

is as fa i r - minded as Ba ha mu t or as k i n d  a s Pe lor , wh at ro le

does your av eng er f i l l?  B e l o w  ar e so me suggest ion s for the

t ypes  o f ind iv idua l s or g roups tha t an av eng er dev ot ed to

a  cer ta in de i ty  m i g h t  obses s about .

A v a n d r a :  A s m o d e u s w o r s h i p e r s , c h e a t e r s , p e o p l e

comp lac ent in the face o f ev i l ,  s lavers,  T o r og wo r sh i pe r s

B a h a m u t :  B u l l i e s , ch r o ma t i c d r ago ns , l ia r s , T ia ma t

wors h ipe rs , un jus t leaders

C o r e l l o n :  D r ow , f omor ians , Lo l t h wo r sh ipe r s , t hose

w h o dest roy beauty , thos e w h o dest roy m agi c

E ra t h i s :  De mo ns , Gr uum sh wo r sh i pe r s , ove r zea lous

wors h ipe rs o f Melo ra , revo lu t i onar ies , thos e w h o dest roy

the wo rk s o f c iv i l i za t ion , unc iv i l i zed peo p le s

l o u n :  T h o s e w h o d e s t r o y k n o w l e d g e , t h o s e w h o

dest roy magic , thos e wh o promo te ignorant   ideas, Vecna

wor sh i pe r s

K o r d :  Co wa rd s, thos e w h o possess s t rength but  fail

to use i t , tho se w h o d is sem ble or em pl oy subte r fuge

instea d o f d i rec t conf ronta t ions, thos e w h o ga in s t rength

by mak in g o thers w ea k

M e l o r a :  Aber r ants , overzea lous wor sh i per s of E ra th is ,

Gr uum sh wo r sh ipe r s , cu l ti s t s o f Y een ogh u

M o r a d i n :   Cu l t i s t s o f p r imo r d ia l s , " dev i an t " dwa r ves

such as azers or duergar , those wh o le ec h o f f o t hers '

labors ,  t ra i to rs

P e l o r :   S h a d a r - k a i ,  t h o s e w h o  c aus e  undu e su f f er

ing, the  causes  o f f am i ne and  d i sease,  u n d e a d ,  Vec na

wor sh i pe r s

T h e  R a v e n  Q u e e n :  Cult ists of  O rc us ,  t hose wh o seek

to pro long  l i fe  beyo nd i ts na tu r a l end , und ead ,  Vec na

wor sh i pe r s

S e h a n i n e :   Asm od eu s wors h ipe rs , zea lo ts o f any k ind ,

thos e w h o dest roy love, Zeh i r wors h ip ers

Thunde r he ad S m i te  Avenger Attack  2   S

You present  your  holy  symbol  with  a shouted   prayer,  causing

a  shock  ware  to  scatter  your  foes,  and  t hun d e r  crashes  over  a n

enemy that remains  beh ind .

Daily • Divi ne, Imple ment, Thun der

Standard Act ion  C lose  burst 3

Target:  E a c h  ene my in burst

Attac k: Wi sd om vs. Reflex

Hit : You push the target 3 squares.

Effect:  On e enem y adjacent to you takes 10 thund er

damage  fo r  each  target hit. If no enemy is adjacent to you,

you regai n the use of this po wer.

L E V E L   2 7 ENCOUNTER  P R A Y E R S

A n v i l of Fa i th  Avenger Attack  2   7

Summoning strength  from your  comrades' courage.you  deliver

mighty  blow that  tosses your enemy across the  battle/ield.

Encounter  • Div ine.   Weap on

Standard  Act ion  Melee  weapon

Target: On e creature

Attac k: Wi sd om vs. AC

Hit: 3 [ W| + Wis do m modifier da mage, and you push the

target a num ber of squares equal to the numb er of your

allies adjacent to it. The target takes 5 damage for   each

square  it enters  during the forced move ment .

Censure  of Un it y: The target is knoc ked pron e at the e nd

of the forced movement.

Br i l l i an t H a lo  Avenge r Attack  2  7

.Asyou hurl  divine  light  at  tour  enemy,  a  scintillating  halo  ap

pears above  you. Any  enemy that  approaches  is b u r n e d  in its

glow.

Encounter • Divi ne, Heal in g, Impl ement , Radiant

Standard Act ion  Ranged  5

Target: One creature

Attac k: Wi sd om vs. Fortitude

Hit: 4d6 + Wi sd om modifier radiant damag e. Until the

en d  of your next turn, any enemy that ends its  turn

with in  5 squa res of you tak es 5 radiant da mag e, and you

regai n 5 hit poin ts.

Censure  of Retr ibut ion: Your Intelligence modifier is

added to the dam age and healing caused wh en an e nemy

ends  its turn with in  5 squares of you.

H a n d  of S i lver  Avenger  Attac k 2 7

Vour  hand  shines with  a  silvery  light  as tou to uchyour  enemy.

preven t ing   its   escape.

Encounter  • D ivi ne, Impl ement , Radi ant

Standard  Act ion  Melee  touch

Target:  One creature

Attac k: Wi sd om vs. Reflex

Hit: 2 dl 2 - Wi sd om modifier radiant damage , and the

target is restrained  until  the end of you r next tur n.

Censure  of Pursuit: The attack deals extra radiant damage

equal to your Dexterity  modifier.

C H A P T E R   1 |  Avenger

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S p a r k of H a t r ed Avenger  Attac k 27 E ye of th e  Hu r r i c ane Avenger  Attac k 29

There  is a  spark  of  hatred  in  every  foul creature,  and in  many

fair ones.  T h e  power  of  your  oath fans  that  spark,  quick  and

lethal.

Encounter  •  Cha r m ,  D iv ine , Imp lement

Minor Action  Ranged  5

Target:  One enemy that is not your oath  of  enmity  target

Attack: Wi sdo m vs. Wil l

Hit: Th e target is dominat ed  until  the start of you r ne xt

turn. Until this domination  ends,  the target can attack

only your oath  of  enmity  target.

L E V E L  2 9  DAILY  P R A Y E R S

C a t a c l y sm i c D u e l  Aven ger Attac k 29

Mighty shock  w a v e s  resound  aroundyou  an d your enemy.  E a c h

exchange  of  blows  sends  roiling  tendrils of destruction  across the

battlefield.

Daily • Div i ne, Thunder,  Weap on

Standard  Action  Me lee  weapon

Target: O ne creature

Attack: Wi sd om vs. AC

Hit: 7[ W] * W is do m modifier thunder da mage, and the

targ et take s a -2 pen alt y to att ack rolls against you

( s a v e  ends).

Miss:  Half damage.

Effect:  Unti l the end of the encounter, when ev er the target

hits you , it cho oses one of your all ies wi th in  5 squares of

yo u  or wi th in  5 squares of the target. That ally is knocke d

prone.  In addit ion, wh en ev er you hit the target, you

choose  an enemy other than the target  wi th in  5 squares

of you or wi th in  5 squares of the target. That ene my is

dazed  ( s a v e   ends).

D i v i d e a n d C o n d e m n  Avenger Attac k 29

Yo u  stride  i ns t an t l y  toyour enemy  and  se t y o u r  h a n d   upon  it.

speaking a prayer  of  condemnation. Nearby  enemies are scat

tered by your  power.

Daily • Div i ne, Impl ement , Radiant , Teleportat ion

Standard  Action  Me lee  touch

Effect: Before  the attack, you tele port 10 squares.

Target: One creature

Attack: Wi sd om vs. Wi l l

Hit: 7d8 + Wi sd om modifier radiant damage.

Miss:  Half damage.

Effect:  You teleport  each  en em y adjacent to the target 10

squares.

You  inhale and  draw  your  enemies close, using their  energy  to

de l ive r a  thunderous   attack  against  the  object  of  your  ma l ice .

Daily • Div ine, Imple ment, Thunder

Standard  Action  Close  burst 3

P r ima r y  Target:  E a c h   en em y in burst

P r ima r y  At tack : Wi sd om vs. Fortitude

Hit: You pull  the pr imar y target 3 squares, and it is deaf

ened  ( s a v e   ends).

Effect: Make  a mele e secon dary attack using your we apo n.

Secondary  Target: One adjacent creature

Secondary  Attac k: Wi sd om vs. AC

Hit: 6 [ W] + Wi sd om modifier d amage, plus 5 thun der

damage  for  each  enemy adjacent to you.

I m p a l i n g  S u m m o n s  Avenger  Atta ck 2 9

Channeling the fury  of  the   gods,  you  co m p e l an  enemy  to  fling

itself onto   your  weapon.

Daily •  Charm,  D iv ine ,  Weap on

Standard  Ac t ion  Ranged  10

Target: One creature

Effect:  Yo u pull  the target to a square adjacent to you, then

make  the followi ng me le e attack against it.

Attack: Wi sd om vs. ACHit: 6 [W ] + Wi sd om modifier damage.

Miss:  Hal f damag e.

M a r c h of D o o m  A v e nger  Attack  2  9

Y o u  command  your  fo e  to  march  to the  place  w h e r e y o u  i n t end

for   it to die. and  then  send  your  allies  to slay  it  there.

Daily •  Charm,  Di v ine, Teleportat ion,  Weap on

Standard  Ac t ion  Close  burst 5

Target:  On e creatur e in burst

Effect: You slide the target 5 squares and tel eport to a

square  adj acent to it. You then sli de  each  ally in the burst

5  squares to a square adjacen t to the tar get. The n you

make  the fol lowi ng m el ee attac k against it.

Attack: Wi sd om vs. AC

Hit: 5[ W] + Wis do m modifier da mage, and you knock t he

target prone.

Merc i less  Nem es is  Ave nge r Attack 29

A s y o u  attack.you appoint yourself the  nemesis  of  your  chosen

foe.  W h e r e   you go. it must follow.

Dail y • Div i ne, Teleportat ion,  Weap on

Standard  Action  Me lee  weapon

Target: One creature

Attack: Wi sd om vs. AC

Hit: 5[ W] + Wi sd om modifier damage.

Miss:  Half damage.

Effect:  Until t he end of the encounter, wh en ev er you hit

your oath  of  enmity  target wit h an avenge r att ack power,

yo u  can tele port 5 squares and then tel eport your oath  of

enmity  target to a square adjacent to you.

C H A P T E R   1 I  Avenger

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N E W  P A R A G O N  PATHS

ARDENT CHAMPION

"The  fires  of  heaven inflame  my  soul.  I am a  sword  in the

hand   of  my  god.  Death means nothing  to me "

P r e r e q u i s i t e :  A v e n g e r , C e n s u r e o f  P u r s u i t  c lass

f e a t u r e ,  oath  of  enmity  p o w e r

M o s t  a v e n g e r s u n d e r g o  t r a i n i n g  in sec re t te mpl es or

m o n a s t e r i e s t o p r e p a r e f o r  t h e i r  se r v i ce an d r ec e i v e

t h e i r  p o w e r s  t h r o u g h  r i tes o f i n i t i a t i o n ,  bu t so me

a r e  e n d o w e d  w i t h  d i v i n e p o w e r s i m p l y  t h r o u g h  r a w

devo t i on t o  t h e i r  g o d .  S u c h  a v e n g e r s d i g d e e p  w i t h i n

t h e m s e l v e s  to  i i n d  u n m a t c h e d r e s e r v e s o f f a i t h ,

m a k i n g u p f o r  t h e i r  l a c k o f f o r m a l  t r a i n i n g w i t h  ho ly

p a s s i o n . T h e s e  a r e a r d e n t c h a m p i o n s .

A s  an a r de n t ch am p i on , yo u a r e a n ou t s i de r , y ou r

s p i r i t  t ou ched d i r e c t l y by t he ha nd o f yo u r de i t y . Y o u

a r c  m o s t  l i k e l y  un l ea r n ed i n t he eso te r i c l o r e o f you r

f a i t h , an d yo u  h a v e  l i t t l e  c o n n e c t i o n t o a n y h i e r a r

c h i e s  a s s o c i a t e d  w i t h  i t. I n fac t , o t her s w h o la ck y ou r

p a s s i o n  m i g h t  see yo u as a th re at to th e est ab l is hed

w a ys . W h e r e  c yn i c s an d p r ag ma t i s t s see des pa i r o r

unce r t a i n t y , you sec on l y yo u r d i v i ne pa t r on ' s w i l l ,

a n d  yo u se t ou t to ac co mpl is h i t reg ard les s o f obsta

c les .  I f yo u a r c me an t to t r i u mph , yo u w i l l . I f yo u a r e

no t . yo u a r e con f i den t t ha t you  w i l l  soon be s ho wn

ano the r wa y t o se r v e yo u r g od .

ARDENT CHAMPION PATH  E E A T U R E S

H o l y A r d o r ( 1 1 t h l e v e l ) : W h e n e v e r  y o u m a k e

tw o a t t ack ro l l s becau se o i ' y ou r  oath  of  enmity,  you

s c o r e  a cr i t i cal hi t i f  b o t h  d i c e  h a v e  th e sa me ro l l ,

except i f  b o t h  ro l ls a r e 1 .

A r d e n t A c t i o n ( 1 1 t h l e v e l ) : W h e n  y o u s p e n d

a n  a c t i o n  p o i n t  to tak e a n  e x t r a  a c t i on , yo u c an a l s o

m a k e  a sav ing  t h r o w  o r  s h i f t  a nu mb er o f sq ua r e s

e q u a l  t o y o u r D e x t e r i t y  m o d i f i e r .

A r d e n t F u r y ( 1 6 t h l e v e l ) : O n c e  p e r r o u n d w h e n

yo u scor e a cr i t i c a l h i t aga ins t yo ur oa th  of  enmi ty

t a r ge t , yo u c an  s h i f t  1 sq u a r e an d ma k e a bas i c a t t ack

aga i nst tha t ta rget as a f re e ac t i on .

ARDENT CHAMPION  P R A Y E R S

Ardent Cham pio n Attac k 11anat ica l F lurry

Yo u   l a un ch a  reckless  a t t a ck  against your chosen enemy  and all

foes nearby ,  ignoring your  own  safety.

Encounter  • D iv ine ,  W e a p o n

Standard  Acti on Clo se burst 2

Target : Your oath  of  enmity  target and  each  ene my in burst

Attack: W is do m vs. AC

Hi t : 2 [W] + Wisdo m modif ier  damage.

Effect:  You take a -2 penalty to all defenses unti l  the end of

your next turn.

C H A P T E R  1 ; A v e n g e r

Ba t t le Rap tu re Ardent Champion  Uti l i ty  12

Y o u  enter a stare  of  zealous  passio n, consu med by the power  of

your fai th. Defeating your sworn enemy   is  a test of faith  for you.

Dai ly • D iv ine ,   Stance

Mino r Act io n Person al

Effect:  Unt il th e stance ends, your attack s deal extra  dam

a g e  agains t your oath of enmit y targe t equ al to 1 d l 0 +

one-half your  level.  In addition, when any ally deals dam

a g e  (not ongoing dam age ) to your oath  of  enmity target,

you take 3d6 damage.

I r resist ib le Ardor   Ardent Cha mpi on Attack 20

Your spirit  blazes w i th devotion,  lending  holy  power  to  your

strike. Your sworn enemy's attacks  are as nothing  to you.

Daily • Div ine,   W e a p o n

S t anda rd  Act ion  Melee  weapon

Target :  One creature

Attack: Wi sd om vs. AC

Hi t : 4 [W] + Wisdom modif ier  d amag e. You regain the use

of an encounter power that you  have  already used  during

this encounter.

Miss:  Half damage.

Effect:  Unti l you atta ck a creat ure other than your oath  of

enmity target or  unti l  the end of the encounter, you gain

a  +2 pow er bonus to all def ense s against the attacks of

your oath of enmity target.

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DERVISH  OF DAWN

" I n  llit'  turnings  of  the dance,  the  divine  p u r p o s e is  made

clear."

P r e r e q u i s i t e : Av e n g e r

Y o u  a r e am on g a sma l l num be r o f aveng e r s w ho seek

e n l i g h t e n m e n t  t h r o u g h  the s tu dy o f deser t de rv is h

t r a d i t i o n s .  In the t i re les s  t u r n s  o f t he de r v i s h da nc e ,

the care s an d d is t rac t ions o f the  m o r t a l  w o r l d  fa l l

a w a y ,  a l l o w i ng yo u t o pe r c e i ve d i v i ne  t r u th s .

T h e r e a r e a nu mb er o f de r v i sh  t r a d i t i o n s ,  an d

not a l l der v i she s ar e aven gers ; most a r c pr ies ts an d

scho la r s o f dese r t peop les . De r v i she s o f t he da w n r ep

resent a  t r a d i t i o n  ce leb r a t i ng t he mys t i c pow er o i t he

sun r i se an d vene r a t i ng gods o f hope and en l i gh te n

men t . As a de rv is h o f d aw n , yo u ar e a n agen t o f hop e,

a  wa nd e r i n g mys t i c g i ve n t he sac r e d t ask o f  f i g h t i n g

opp r ess i on an d desp a i r and  s e t t i n g  an ex amp le o f

p i e t y  whe r ev e r you t r ave l .

DERVISH OE DAWN PATH  F E A T U R E SC e l e r i t y o f M o r n i n g ( 1 1 t h l e v e l ) :   W h e n   you

sp end an ac t i on  p o i n t  to ta ke an  e x t r a  a c t i on , yo u c an

a l so ma ke a sav i ng  t h r o w w i t h   a bo nu s eq ua l to y ou r

W i s d o m  mo d i f i e r .

R a d i a n t B l e s s i n g ( 1 1 t h l e v e l ) :  W h e n   y ou us e an

enc oun t e r o r a da i l y a t t ack pow er  t h a t  has th e rad ia nt

ke yw or d, yo u ga in a +2 bon us to a l l de fens es  u n t i l  the

end o f you r  n e x t  t u r n .

D e r v i s h  E c s t a s y  ( 1 6 t h l e v e l ) : I f y o u a r e b l o o d i e d

d u r i n g  an encoun t e r , you ca n use a seco nd C h an ne l

D i v i n i t y  p o w e r i n  t h a t  encoun t e r .

DERVISH OF DAWN PRAYERS

Dervi sh of Da wn Atta ck 11W h i r l i ng A s s au l t

Y ou  l a u n ch in to a graceful,  sp inn ing , dance asyou close  on  your

enemy.  In the  mesmerizing form  of  your dance, you  free  yourself

from  an  enem y 's  power  and  i n sp i r e v o ur  comrade  as  well.

Encounter • Divi ne, Radia nt, We ap on

Standar d Act ion Mele e weapon

Eff ect Before the attack, you  shift  3 squares.

Target One creature

Attack: Wi sd om vs. AC

Hit : 2| W] + Wis do m  modifier  radiant dama ge. You and

o n e  ally wi th in  10 s quare s of you can each choos e to do

o n e  of the  fo l lowing  things:

•  Mak e an escap e a t tempt  agai nst a grab as a free act ion .

•  Mak e a saving  throw  against an effect  that  a  s a v e   can

end and  that  dazes, immobili zes, slow s, or stu ns.

W i l d   H o p e Dervish of Dawn  Uti l i ty  12

Your  dance inspires you to wi ld ecstasy. Mort als cannot  long

e n d ure  such joy.  but  each time  you  s t r i k e y o u r foe.  new  vigor

f lows  in to   you .

Daily • Divi ne, Heal ing,   S t a n c e

Min or Acti on Person al

Effect:  Unti l  the stance ends, wh ene ver you hit one or

more enemies w i t h  an attack, you regain hit  points  equal

to your Wisdom  modifier.  In addition, whenever you miss

every target  w i t h  an attack, you take 3 damage.

Derv ish of Da wn Attac k 2 0ance of Su nr i seA s y o u  gracefully carry yourself  across  the ba t t l e f i e l d , y o ur

weapon begins to gleam. For the  rest of the f ight,you glow  with

the  hues  of  d awn, which  scorch  your  foe  wi th  light.

Dai ly • Div ine , Rad iant , Wea po n

Standar d Act ion Mele e weapon

Effect:  Before the attack, you  shift  3 squares.

Target: One creature

Attack: Wis do m vs. AC

Hit : 3[W] + Wis dom  modifier  radiant dama ge.

Miss:  Half damage.

Effect:  Unti l  the end of the encounter, your  at-wil l  attack

powe rs against the target deal 1 d8  extra  radiant damage

to it.

C  I I A P T E R 1 | A v e n g e r

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DREAD  IMPERATOR

"When  the  gods  c o m m a n d ,  1 make  sure  you  obey."

P r e r e q u i s i t e : Av e n g e r . C e n s u r e o f U n i t y  c l ass  f ea

tu re , oath o f enmi ty po we r

I n  t h e d a y s o f t h e h u m a n e m p i r e o f N e r a t h . m a n y

t e m p l e s a n d f a i t h s w e r e w e a l t h y a n d w i d e s p r e a d

e n o u g h to g i v e r i s e t o p o w e r f u l h i e r a r c h i e s , k i n g d o m -

s p a n n i n g o r g a n i z a t i o n s th a t o f t e n w i e l d e d  b o t h

r e l i g i o u s a n d s e c u l a r p o w e r .  T h e s e  e m p i r e s o f  f a i th

l a p s e d  i n t o  d i s o r d e r w h e n N e r a t h f el l . T e m p l e s l os t

t o u c h  w i t h  e a c h  o t he r , l oc a l l eade r s  s pl i t f r o m  t he i r

d i s t a n t m a s t e r s , a n d d i s a f f e c t e d p e o p l e a b a n d o n e d

t he g rea t t em p l es f o r gene ra t i ons . R u t i n a l e w  p l aces ,

t h e  t i t l e s  an d t r app i ngs o f t he o l d h i e r a rc h i e s s u rv i v e .

I m p e r a t o r s a r e a m o n g t h e s e s u r v i v i n g t r a d i t i o n s , a

r e m i n d e r o f t h e d a y s w h e n a r c h p r i e s t s m a i n t a i n e d

t e m p l e a r m i es l ed by i m pe ra t o rs , r u l e d ov e r es t a t es ,

a n d  s p o n s o r e d v i g i l a n t o r d e r s o f  i n q u i s i t o r s  to f err et

out d iss ent a n d d is lo ya l t y .

A s  a d r ea d i m pe ra t o r . y ou  h a v e  bee n i nv e s t ed i n

a c c o r d a n c e  w i t h  t h e o ld  w a y s .  E v e n  t h o u g h y o u r

de i t y ' s  f a i t h  i s on l y a s h ad ow o f i ts f o r m er k i ng do m -

s p a n n i n g g l o ry , y o u  s t i l l  w i e l d d i v i n e  a u t h o r i t y

a g a i n s t y o u r d e i t y ' s e n e m i e s . Y o u  h a v e  t he po w e r t o

c o m p e l o b e d i e n c e  f r o m  y ou r f oes an d i ns p i re l oy

a l t y i n y o u r a l l i es . Y o u a r e a gu a r d i an o f w h a t y o u

C H A P T E R  1 |  Avenger

c o n s i d e r t h e  r i g h t  pa th , t i re less ly se ek in g out foes

b o t h  h i d d e n a n d o p e n . T h e d a y  w i l l  c o m e w h e n t he

f a i t h  i s r es t o red  t h r o u g h o u t  t he l ands , an d y ou m e a n

to be th er e to see it .

DREAD  I M P E R A T O R  PATH  F E A T U R E S

D e c e p t i v e  C o n t r o l ( , 1 1 t h  Y e v e i y W l v c u  v o w o^ t\ \

o f enmi ty target m is ses yo u  w i t h  a n a t t ac k , y ou r a l l i e s

ga i n c om ba t adv a n t a ge aga i n s t t ha t t a rge t  u n t i l  the

e n d  of i ts nex t tu rn .

I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) :  W h e n  y o u  srxr .-j

a n  a c t i o n  p o i n t  t o ta ke an  e x t r a  ac t i on , y o u a l s o s l i de

a n  e n e m y  w i t h i n  5 sq ua re s o f yo u 1 sq ua re or s l ide

a n  a l l y  w i t h i n  5 s q u a r es o f y o u  1  s q u a r e s .

T e m p l a r R e a c t i o n ( 1 6 t h l e v e l) :  W h e n  a ny ally -

s c o res  a c r i t i c a l h i t ag a in s t yo ur oath  of enmity  t a rge t ,

y o u c a n m a k e a n  o p p o r t u n i t y  a t tack aga ins t t hat

target i l i t is w i t h i n  y o u r  r e a c h .  Yo u ga in a bo nu s to

t h e d a m a g e  r o l l  e q u a l t o y o u r I n t e l l i g e n c e   m o d i f i e r .

DREAD  I M PE R A T O R P R A Y E R S

So u l S tab   Dre ad Imperator Attack 11

A  twist  of  your  blade  is a twist  i n you r enemy 's soul . wrenchmp

it sideways to  strike its companion.

Encounter • Cha rm, D iv ine ,  W e a p o n

Standar d Act io n  Me lee  weapon

Target: One creature

At tack: Wi sd om vs. AC

Hi t : 2 [W ] - Wis do m  modif ier  da mag e, and you slide the

target 2 squ ares. Th e targe t the n ma ke s a basic att ack

against a creature of your choice.

C r o w n of Souls  Dread Imperator  Uti l i ty  12

T he   radiant  crown  settling on  your  brow  symbolizes you r mas-

ten ' . Shadows  of the  c rown  flash  above your c ompan ions .

Dai ly • D i v ine,   Stance

Min or Act io n Pers onal

Effect:  Unti l the stance ends, whe ne ver you make  mult ip le

atta ck rolls at on e ti me agai nst your oath of enmity target

a n d  they wou ld all hit . choos e an ally  w i th in S squares of

y o u .  That ally gains a +1 p owe r bonus to attack rolls and

all defenses unti l  the en d of your next tur n.

Impera tor ' s  J u d g m e n t  Dre ad Imperato r Attack 20

Y ou  de l ive r a  pun ish ing b low   to your  foe  while pronouncing

judgment  against it. For a moment, your divine author i ty  com

pels  it to obey you.

Dai ly • Char m, D iv ine,  W e a p o n

Standard  Ac t ion  Me lee  weapon

Target :  One creature

At tack: Wi sd om vs. AC

H i t : 3 [ W] + W i s d om  modif ier  dam ag e, and the target is

dominated  unti l the en d of your next tur n.

Effec t: You gain ano the r use of your soul stab pow er for this

encounter.

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FAVORED SOUL

"Who  am  I ? J  am the  sward  of  heaven, forged  on the  anvil

of  the  w o r l d ,  andyou have angered  my  master."

P r e r e q u i s i t e :  A v e n g e r

Y o u  h a v e  l o n g h a r b o r e d a d i v i n e s p a r k  w i t h i n  y o u r

se l f , a sub t l e sha rd o f yo ur god ' s  e s s e n c e .  L o ng ha s i t

I a i n  d o r m a n t , b u t a s y o u d i s p a t c h y o u r e n e m i e s a n d

s e e  y o u r o a t h s t h r o u g h , t h e  e s s e n c e  a w a k e n s a n d

i n f u s e s y o u r b o d y  w i t h  a s t r a l b r i l l i a n c e  u n t i l  y o u r

m o r t a l s h e l l t r a n s m u t e s  i n t o  s o m e t h i n g g r e a t e r t h a n

wh a t i t once was . Y o u r deed s a r e t he ca ta l ys t f o r yo u r

t r a n s f o r m a t i o n  i n t o  a f avo r ed sou l .  O n c e  you se t  foot

on t h i s g l o r i ous pa t h , yo u  e v e r  a f t e r c a r r y  w i t h  yo u

the b less ings o f yo ur go d.

B e c o m i n g  a f av o r e d sou l t r i gge r s sev e r a l phys i

c a l  c h a n g e s ,  s p e c i f i c a l l y t h e a p p e a r a n c e o f f e a t h e r y

w i ng s t ha t g r ow, a lm os t ove r n igh t ,  f r o m  y o u r b a c k .

T h e s e  w i n g s  h a v e  s t r eng t h enou gh to be a r you r

we igh t . Y ou r f ea the r s c a n be any co lo r yo u l i k e . As

y o u  c o n t i n u e d o w n t h i s p a t h ,  j o u r  bod y l i gh tens , yo u r

b o n e s  bec om in g ho l l ow a nd s t r ong so yo u c a n f l y

m o r e e a s i l y  w i t h o u t  s a c r i f i c i n g y o u r   d u r a b i l i t y .  B y the

t im e yo u com p le te t h i s pa th , yo u r l owe r bo dy t r a i l s

o f f  i n t o  m i s t w h en you fl y . t hu s ma r k in g you as one o f

t he hea ve n l y hos t , k i n t o ange l s , an d a spe c ia l se r v an t

o f yo u r god .

FAVORED  SOUL  PATH  F E A T U R E S

F a v o r e d  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n  y o u s p e n d

a n  a c t i o n  p o i n t  to ta ke a n ext ra a c t io n , y o u or an a l l y

ad jac en t t o yo u can a l so sp end a he a l i n g su r ge .

H e a v e n ' s  S h i e l d ( 1 1 t h  l e v e l ) : W h i l e  y o u  ha ve

m a x i m u m h i t po in t s , yo u ga i n a + 1 bo nu s t o a l l

de f ens es .

H e a v e n ' s  B o o n  ( 1 6 t h  l e v e l ) :  A pa i r o f fea t her y

W i n g s  u n f o l d s  f r o m  yo u r bac k , an d yo u ga in a f l y

s p e e d  o f 6 . Y o u ca n us e t h i s s pee d on l y i f  y o u  a r e

w e a r i n g n o a r m o r or  l i g h t  a r m o r .

FAVORED SOUL  P R A Y E R S

Rad ian t Rush  Favored  Soul  Attac k 11

Y ou   blur  into action. Speeding  across the  bat tlefi eld to smas h

into your enemy   in a  halo  of  rad iance .  If  your  blow  misses,  the

l i g h t  conceals  you.

Encounter  • D iv ine , Rad iant ,   W e a p o n

S t anda rd  Act ion  Melee  weapon

Target :  Your oath  of  enmity  target

Attack : Wi sd om vs. AC

Hit: 2 [ W] + Wi sd om modifier radiant dama ge, you push

the target 2 squares, and the target is dazed  unti l  the end

of you r next tur n.

Miss : You gain conceal ment unti l  the en d of your next t urn.

Specia l :  W h e n  charg ing, you can use this p ow er in place of

a  melee basic attack.

W ing s o f Ange ls  Favored  Soul  Uti l i ty  12

Y o u r  lower body  fades  into  sw i r l i n g m is t as  ypti  gain  m a s t e r y o f

your   a i r b o r n e   movement

Dai ly  • Div ine , Hea l ing ,   Stance

Minor Act ion  Personal

Effect:  Until the stance ends,  your fly spe ed increas es by 4.

a n d  you can hover. In addi tio n, whi le you aren 't blo oded ,

y o u  gain regeneration equal to your Wis do m modifier.

Celest ia l Sk i rm ish  Favored  Soul  Attac k 2 0

Y ou   take to the  sky,  you r weapon aglow. You swoop and  strike

repeatedly as you dart pastyour foes.

Da i l y  • Div i ne , Rad ian t ,  W e a p o n

S t anda rd  Act ion  Melee  weapon

Effect:  You fly your speed + 2. Durin g this mo ve me nt , you

gain a +6 bonus to AC against  opportunity  attacks. At

a n y  point  during the movement, you can make the fol

lowing attack three times,  each  t ime against a  different

target.

Target :  One creature

Attack : Wi sd om vs. AC

Hit: 2 | W| - Wi sd om modifier radiant dama ge. If you hit

tw o creatures , the s econd is dazed (save  ends).  If yo u hi t

three creat ures, the  th i rd  is stunned  (save  ends).

C H A P T E R  1 |  Avenger

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R E L E N T L E S S S L A Y E R

J   am the  bane  of  your  b i n d . "

P r e r e q u i s i t e : A v e n g er , o at h  of  enmity  pow e r

M a n y a v e n g e r s  f i n d  t h e m s e l v e s  c o n f r o n t i n g  so me

great th r eat , su ch as a  g r o u p  o f d r ow se ek in g to

ens lave a su r f ac e k i ngd om, a n i nc u r s i on o f demo ns ,

a  c u l t  o f T h a r i z d u n w o r s h i p e r s , o r a n e m p i r e o f  v a m

p i r es sec r e t l y  r u l i n g  o ve r h u m a n c i t i e s. W h a t e v e r

t he t h r e a t  m i g h t  be, i t is di re en ou gh to dr iv e yo u

to an o ld an d power fu l   r i t e  o f s a c r e d c o m m i t m e n t .

T h r ou gh p r aye r f u l v i g i l s , yo u hav e i nves t ed you r  oath

of  enm i t y  w i t h  t r em end ous po tency . A l l avenge r s r e l y

on oath  of  enmi ty , bu t yo u dr aw o n you rs to  p e r f o r m

exc ept i ona l fea ts in ba t t le .

A s  a re len t les s s layer , yo u ar e a l wa ys a ler t fo r s igns

tha t  you r ene m i es a r e a t wo r k . Y ou r adv en t u r e s  o f t e n

l ead you aw ay  f r o m  a  l o n g t i m e  adve r sa r y f o r wee ks

or mon th s a t a t i me, bu t yo u k n ow  t h a t  yo u ha ve a

sac r ed  d u t y  t o wh i c h you mus t even tu a l l y r e t u r n .

C H O O S I N G A S L A Y E R ' S  E N E M Y

Consu l t  w i t h  your Dung eo n Mast er about an appropr i a te

en em y for your characte r . I t sho uld be a  k i n d  of mo ns te r

you've faced before, and one  t h a t  the D M plans to fe atur e

occas iona l ly in upc omi ng adven ture s. A s layer ' s en em y

is a specific  g r o u p  o f mons t e r s - f o r examp le , demons ,

dev i ls , d row,  f i re  g ian ts , minota urs , o r vamp i r es.

R E L E N T L E S S  S L A Y E R  PATH  F E A T U R E S

S l a y e r ' s   O a t h ( 1 1 t h l e v e l ) : W h e n e v e r y o u u s e

oath  of  enmity,  yo u ca n t a r ge t a seco nd en em y  w i t h  it i f

t h a t  en em y is yo ur s l ayer ' s en em y (see the s i debar ) . I n

add i t i on , wh en yo u ma ke an a t t ack an d cou l d ma ke

t w o a t t a c k  r o l l s  be cau se o f oa th  of  enmity,  yo u ca n

cho ose to  fo rgo  m a k i n g t h e s e c o n d  r o l l  to cau se th e

at t ack to dea l 2d 6  e x t r a  d a m a g e i n s t e a d . Y o u m a k e

t h i s  cho i ce be fo r e mak in g t he  f i r s t  a t t a c k  r o l l .

L e t h a l A c t i o n ( 1 1 t h l e v e l ) : I f y o u s p e n d a n

a c t i o n  p o i n t  to ma k e an a t ta ck aga inst you r oa th  of

enmi ty ta rget , the a t t ack ca n score a  c r i t i c a l  hit o n a

r o l l  o f 1 8 - 20 .

R e l e n t l e s s D e t e r m i n a t i o n ( 1 6 t h l e v e l ) :  W h e n

y o u  f a i l  a sav i ng  t h r o w  aga i nst an e f fec t cau se d by

an enemy , yo u r d i v i ne a t t ack powe r s dea l 5  ex t ra

d a m a g e  u n t i l  the en d o f yo ur  n e x t  tu rn .

R E L E N T L E S S  S L A Y E R  PRAYERS

Slayer 's  G a m b it  Relentless S l a y e r  Attack 11

Yo u  recklessly  bullyour  way  t h r o u g h   th e   press  of  enemies  tomeet  your  des t i ny  near  your  chosen  foe.

Encounter • Divi ne, We ap on

Standard Act ion Mel ee weapon

Effect:  You move your speed to a square where your

oath  of  enmity  t arget is wi th in  your reach. During  this

movement, you can move  through  enemies' squares.

Then you make the  fo l lowing  attack.

Target: Your oath  of  enmity  target

Attac k: Wi sd om vs. AC

Hi t : 2 [W| + Wis dom  modifier  damag e. The attack deals

5  extra  damage for each opportunity  attack made against

you dur ing  the movement  that  is part of  th is  power.

R elent less Fervor   Relentless  S l a y e r  Uti l i ty  12

S u c c e s s agai nst your chosen foe creates opportunities  against

nearby  enemies.

Daily • Di vine ,  S t a n c e

Minor Act ion Personal

Effect:  Unt i l  the stance ends , wh en you make two attack

rolls  bec ause of your oath  of  enmity,  make the  rolls  one

at a time. If the  first attack  roll  hits, you can choos e to

use the second attack  roll  as a me le e basic atta ck against

another enemy wi th in  reach.

Slayer 's  A sc en d a n c y  Relentless S l a y e r  Attac k 2 0

Through  the  power  of  your  god. you  see  t he  bat t le   a s   if  everyone

else  was  moving  at h a l f  speed.Daily • D ivi ne,  S t a n c e ,  W eap on

Standard Act ion Mel ee weapo n

Target: One enemy

Attac k: Wi sd om vs. AC

Hit : 4[ W] + Wis dom  modifier  damage.

Miss:  Half damage.

Effect:  You assume the slayer's stan ce. Unti l  the stance

ends, you can make a melee basic attack once per   round

a s  a  minor  acti on.

B

i£u3

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S E R E N E  INITIATE

"O nl y when the mi nd is cal m an d the passions s t i l led  can

the   d i v i n e  purpose  be  understood. Never  do I  wield  my

sword  in  anger-only  in  n e ce ss i t y . "

P r e r e q u i s i t e : A v e n g e r , o at h  of  enmity  p o w e r

v ^

Y ou hav e  c hos en t o  f o l l o w  a pa t h o f con tem p la t i on

a n d c a l m .  S o m e   he ro es ar e ru l ed by the i r pass i ons,

but you seek a d is c i p l i ned a pp ro ac h to yo ur quest s .

Y o u  a r e not emot i on l ess , bu t yo u be l iev e tha t y ou

shou ld r u l e you r emo t i on s i ns t ead o f be i ng r u l ed by

t h e m . A n g e r , d e s p a i r , f e a r - a l l  t u r n  t he mo r ta l hea r t

a w a y  f r o m  t h e d i v i n e w i l l . L i k e w i s e , y o u m u s t r e m a i n

v ig i l an t aga ins t  excesses  o f m i r t h , des i r e , o r p r i d e .

Y o u  be l i eve t ha t pow er fu l emo t i on s an d w o r l d l y

a t t a c h m e n t s e n t a n g l e t h e  s p i r i t  w i t h  the mor ta l

r e a l m a n d k e e p y o u  f r o m  pa y i ng a t ten t ion to wh at is

mos t impo r t an t .

A l t ho ug h yo u a r e s l ow t o ang e r an d ca r e fu l i n

you r ac t i on s , you a r e no pac i f i s t . T h e wo r l d i s  l u l l

of da ng er s tha t mus t be me t  w i t h  fo r ce , an d yo u are

a  war r i o r s wo rn to th e se rv i ce o f the d i \ inc .  W h e n

v io le n t ac t io n is  nec es s a ry —as  i t a l l too of te n Is —you

b a t t l e y o u r e n e m i e s w i t h  d i spa ss ion a te e f f i c i ency .

Y o u  see no reas on to wa st e wo rd s on tho se wh o can ' t

o r won ' t l i s te n , o r to ex te nd me r c y to thos e w h o

wo u l d t r y t o  e x p lo i t  it.

B e t w e e n  adv en t u r e s , yo u s t r i ve t o se t an ex amp le

o f mod e r a t i on a nd p iet y . M a n y se r ene i n i t i a t es a r e

c l o i s t e r e d m o n k s w h o  pass  t h e i r  d a y s  i n monas t e r i es ,

l ea d in g l i ves o f se l f -d i sc i p l i ne an d p r ay e r  u n t i l  they

a r e  n e e d e d t o c o n f r o n t d a r k n e s s a g a i n .

S E R E N E  INITIATE  PATH  F E A T U R E S

C a l m E y e ( 1 1 t h l e v e l ) :  W h e n   yo u sp en d an

a c t i o n  p o in t  to use a n  a t -w i l l  a t t ack po we r , tha t a t ta ck

d e a l s  2 d l 0  e x t r a d a m a g e .

S e r e n e E d g e  ( 1 1 t h l e v e l ) :  W h e n   yo u m iss yo u r

oath  o f enmity  target  w i t h  an enc oun te r a t t ack power ,

th e a t t ack dea l s da ma ge to th e ta rget eq ua l to you r

D e x t e r i t y  mo d i f i e r .

C e r t a i n C u t ( 1 6 t h l e v e l ) :  W h e n   y ou m iss yo u r

oath of enm it y targe t  w i t h  a n a t -w i l l a t ta ck pow er , th e

a t t a ck dea l s da ma ge to t he t a r ge t eq ua l t o yo u r De x

t e r i t y  mo d i f i e r .

S E R E N E  INITIATE  P R A Y E R S

Def in ing  C u t  S e r e n e   Initiate Attack 11

Your  deadly ca lm shapes the battle.

Encounter  • Div ine ,  Weap on

Standard  Act ion  Melee  weapon

Target:  On e or two cre atures

Att ac k: Wi sd om vs. AC. If one of the targets is your oath

of  enmity  target,  both  targets are treated as your oath  of

enmity  target for this attack .

Hit: 3 [ W| + Wi sd om modifier da mage. Until th e end of

your next turn, the target takes 10 damage the  first  time

it  uses  an attack o ther t han a basic attack.

D e ad l y C a l m   S e r e n e   Init iate  Uti l i ty  1  2

Without malice, without  linger,  each  blow is deli vered assmoothly  a n d   per fect ly   a s  a one   w o rd   prayer.

Dai ly  • Div ine ,   S t a n c e

Mino r Act ion Personal

Effect: Until the stance ends, wh en you mak e two attack

rolls be caus e of oath  of  enmity  an d  both  wo ul d hit, the

target takes extra dam age equal to one- half your  level.

Heaven 's E dge  S e r e n e   Initi ate Attack 20

Vour strike wins the favor  of  your deity,  which in  turn guides

your  weapon  against your  sworn  foe.

Dai ly • Div ine ,  Weap on

Standard Act ion  Melee  weapon

Target: One creature

Attack : Wi sd om vs. AC

Hit: 3[ W] + Wi sd om modifier da mage. Befo re the end

of the encounter, when you are next able to make two

attack rolls becau se of your oath  of  enmity, you can

instea d mak e thre e attack rolls and use the result you

prefer.

S p e c i a l :  If you  have  no encounter attack pow ers available

wh en you use this power, it is reliable.

I  1 1  A  P T I i  R  1  A v e n g e r

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W A T C H F U L  SHEPHERD

" S o m e t i m e s   i t / a l l s  to m e  to  keep  the  wolves  away from  the

Jlock.  I do  what  I can."

P r e r e q u i s i t e : Av e n g e r

H i d d e n o r d e r s a n d s e c r e t c e r e m o n i e s o f  i n i t i a t i o n

a r e  t he w ay l o r man y avenge r s , bu t you  h a v e  c o m e

to em br ac e a s i mpl er t rad i t ion . Y ou ar e a pro t ecto r

o f t h e c o m m o n  fo lk  who h ides i n p l a i n si gh t . W i t h

a  q u i et m a n n e r a n d  t h o u g h t f u l  devot io n , you ar e a

s tew a r d o l t he gods ' t each ings , an d be tw ee n  a d v e n

tu r es yo u pa y as m u c h a t ten t io n to the  s p i r i t u a l

w e l l - b e i n g o f t h e c o m m o n  f o l k  as yo u pa y to yo ur

avenger prayers .

M a n y  o f t he peop l e you gua r d  t h i n k  yo u a r e no th

i ng mo r e t h an a r us t i c v i l l age p r i es t o r a wa nd e r i n g

f t i a r — u n u s u a l l y w i s e a n d c o m p a s s i o n a t e , p e r h a p s ,

bu t ce r t a i n l y no mons t e r -s l ay i ng he r o . T he y ' r e m is

t aken , o f  c o u r s e ,  but that sui ts yo u  just  f i n e . W h i l e

yo u ten d to the i r  s p i r i t u a l  n e e d s ,  yo u r e ma in v i g i l an t

f o r t r oub le : b r i gands , ma r au de r s , hu ng r y mons t e r s ,

an d v i l l a i ns a l l seek t o p r ey on t he we ak an d de fense

l e s s ,  so yo u s t and gua r d ov e r yo u r  f l o c k  to kee p the se

threats at bay.

Y o u  p re fer to avo id fa me a nd g lory , s in ce tha t w a y

leads  to pr id e an d a n inev i tab le fa l l . To yo u it 's fa r

bet te r to a l l ow yo ur fe l lo w ad ve nt ur er s to bask in t he

t r i umph s o f t he day an d do wn p l ay you r o wn con t r i

bu t i ons. Af te r a l l . yo u be l iev e tha t yo ur re wa rd l ies in

the next wor ld , no t in th is one .

W A T C H F U L SHEPHERD

PATH  F E A T U R E S

S t r o n g e r a n d S t r o n g e r ( 1 1 t h l e v e l ) :  W h e n   you

spe nd an ac t i on  p o i n t  to take an ext r a ac t io n , yo u a lso

r ega in hi t po in t s eq u a l t o l d 6 + one - ha l f yo u r  l eve l .

S h e p h e r d ' s  G u a r d ( 1 1 t h l ev e l ) :  W h e n   yo u sp end

a  h e a l i n g s u r g e , e a c h  a l ly ad ja cent to yo u re ga i ns h i t

po in t s eq ua l t o you r I n t e l l i gence  m o d i f i e r .

H u m b l e D e t e r m i n a t i o n ( 1 6 t h l e v e l ) : W h i l e y o u

a r e  b l o o d i e d , w h e n y o u r o a th  of  enm i t y t a r ge t damages

you (not  w i t h  ongo in g da mag e ) , yo u r a t t ac ks dea l l d 6

e x t r a d a m a g e  u n t i l  the en d o f yo ur next tu rn .

W A T C H F U L  SHEPHERD  P R A Y E R S

Shepherd 's  Aeg is  Watc hfu l Shepherd Attack 11

The   brilliance  of  your  holy  symbol warns your  enemy  against

hate ami reckless  wrath.

Encounter • Div ine , Impl emen t, Radiant

Standard Act ion  Melee  touch

Target: One c reature

Attac k: Wi sd om vs. Reflex

Hit: 2d8 + Wis do m modifier radiant damage. Until the

en d  of your next turn, the target takes 2d10 radiant

damage  the  first  ti me it att acks you or an ally  wi th in  2

squares  of you.

H idde n S t r eng th   Watchf ul Shepherd Uti l i ty  1  2

Vour devotion provides you with  a  reservoir  of  hidden  strength.

which  your  enem i es  d o  n o t  suspect.

Dai ly • Div in e ,  S t a n c e

Mino r Act io n Persona l

Effect: Unti l the sta nce end s, you gain a +1 po we r bonus to

attac k rolls and all def enses . If you  have  re ach ed at least

one mil esto ne today, you instead gain a +2 po we r bonus.

Q u e l l t he  H a tefu l  W a tch fu l  Shepherd  Attac k 20

Your   prayer quells  your  foe's  will  to  harm  you and  your  al l ies.

Th e  anger  you  take  from  your  foe  becomes  hea l ing power i n

your   hands .

Daily • Divi ne, Heal i ng, Impl ement ,  P s y c h i c

Standard Act ion  M e l ee  touch

Target: On e creature

Attack: Wi sd om vs. Wi l l

Hit: 3d8 - W i sd om modifier psychic dama ge, and the tar

get takes a -4 penalty to attack rolls  ( s a v e   ends).

Miss:  Half damage.

Effect: You and each  bloodied ally  wi th in  5 squ are s of you

ca n  spend a healing surge.

<  11 A P T E R   1 |  Avenger

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WEAPON  OF  FORTUNE

Everything  co mes  d o w n  to  chance:  whether 1   live  and

whether yo u  d i e .

P r e r e q u i s i t e : A v en g e r ,  oath  of enmity  p o w e r

Y o u  a re a ser van t o f a de i ty o f luck , an d y o u co m

p le te l y  t r u s t  you r ow n good f o r t une . As a sy mb o l o f

you r devo t i on t o  c h a n c e ,  you a l wa ys ca r r y a se t o f

d i ce  w i t h  y o u .  W h e n   i n doub t , you  t r u s t  the d i ce to

d e t e r m i n e y o u r a c t i o n s .  J u s t  l i ke t he w i nd , yo u c an be

gen t l e an d com p la cen t o r a dan ge r ous s t o r m c apa b l e

o f des t r oy i ng t hose wh o s tan d i n you r way . A l t h ou gh

y o u  a r e a l wa ys unp r ed i c t a b le , you c an be a b r av e

a n d  l o y a l c o m p a n i o n : f o r t u n e b r o u g h t y o u r c o m p a n y

toge the r , a f t e r a l l . an d you kn ow be t t e r t ha n mos t

tha t g reat dee ds o f t en  f l o w f r o m  u n l i k e l y f r i e n d s h i p s

o r c h a n c e m e e t i n g s .

Y o u  a r e p r oba b l y a wo r sh i pe r o f Ava nd r a o r a

s i mi l a r de i ty . Yo u r pu rp os e is to ins p i r e peop le to be

da r i ng , t o t ake cha nc es an d se i ze oppo r t un i t i e s , f o r

t hose who t a ke no r i sks neve r r ea l i ze t he i r  f u l l  p o t e n

t ia l . In ba t t le , yo u  h a v e  l ea r ne d t o r e l y on  c h a n c e .  Y ou

a r e  a po ten t co mba tan t wh e n l uck f avo r s yo u .

A l t h o u g h y o u  m i g h t  no t r ep r esen t t he t yp i ca l

ima ge o f a d i v i ne se r van t , you a r c none t he le ss a f a i t h

f u l devo t ee o f yo u r de i t y an d yo u r be l i e f s . Y o u  ha v e

l i t t le  regar d fo r the s t r ic t u res o f fo r mal wor sh ip —

you ' re mo re l i ke l y to be fou nd gam bl in g in a ta ve rn

than p r ay i ng i n a t emp l e . B u t wh en ch an ce l ead s yo u

to d o w n the pat h to ad ve nt ur e or  i n t o  a si tua t i on that

d e m a n d s  ac t i on , yo u don ' t hes i ta te to  j o i n  t h e  f igh t .

Af te r a l l . tha t ' s wha t ' s the d ic e  t o l d  yo u to do .

WEAPON  OF  FORTUNE

PATH  F E A T U R E S

F o r t u n e  F a v o r s   t h e F o r t u n a t e ( 1 1 t h l e v e l ) :

W h e n  y ou sp end an ac t i on  p o in t  to ta ke an ex t ra ,

a c t i o n ,  r o l l  a d6 . I f th e resul t is 6 . yo u ta ke the ext ra

ac t i on bu t kee p t he ac t i on  p o in t ,  an d yo u ca n use

a n o t h e r a c t i o n  p o i n t  d u r i n g  t he sa me encoun t e r .

I ' ll T a k e t h a t B e t ( 1 1 t h l e v e l ) :  W h e n   y o u tak e a

c r i t i c a l h i t o r w h e n yo u r oath of enmity  ta rget scor es

a  c r i t i ca l h i t . yo u ca n  r o l l  a d 6 as a f r ee act io n. I f t he

resu l t i s 1 . yo u ta ke 2d 6 da ma ge . I f th e resu l t i s 5 o r

6 . th e cr i t i c a l h i t bec om es a no rm al h i t .

L u c k I s o n M y  S i d e   ( 1 6 t h l e v e l ) : W h e n   y o u  ro l l  a

20 on a sav in g th r ow, yo u en d tw o e f fec ts on you rs e l f

that a  s a v e   c a n e n d .

WEAPON  OF  FORTUNE  P R A Y E R S

Luck , No t Sk i l l   Weapon  of Fortune Attac k 11

I t ' s  better  to he lucky- than  - k i l l in  I. You swing wildly,  h op ing t h a t

y o u r  enemy  fa&s  to get out of the way.

Encounter  • D iv ine ,   Weap on

Standard Act ion  Melee  weapon

Target: One creature

Attac k: Wi sd om vs. AC. You can choose to take a - 4  pen

alty to th e attack roll. If you do so, the att ack deal s 2[ W|

extra damage if it hits.

Hit: 2[W ] - Wi sd om modifier damage .

S igns  of Favor  Weapon  of  Fortune  Uti l i ty  12

Y o u r  p raye r invokes  divine  favor  or  disfavor  onyou r  efforts.

Your success ful strikes  against  your  sworn  foe   lendyou  new

st rength, hut each  miss  weakens y o u  w i t h  doubt.

Daily • Divi ne, Heal ing,   S t a n c e

Mino r Act ion Persona lEffect: Until t he stance end s, wh en ev er you hit your oath

of enmity target, you regain hit point s equal to your

W isdom  modifier, but wh en ev er you miss that target,

y o u  take 5 dama ge.

Gamb l e r ' s  F lou r i sh  Weapon  of Fort une Atta ck 20

Your  weapon  swings true, hut sometimes  a bit  of  extra  risk  is

worth the  payoff .

Dai ly • Div ine ,  Weap on

Standard  Act ion  Melee  weapon

Target: On e creature

Attac k: Wi sd om vs. AC. You can choose to take a -5 penalty

to the attac k roll. If you take the penalt y an d the attack

hits, the target is stunned instead of dazed and takes a -2

penal ty to saving thr ows  ( s a v e   ends both). If yo u tak e th e

penal ty and the attac k misses , you grant comba t advant age

until  the end of your next turn .

Hit: 4| W] + Wi sd om modifier da mage, and the target is

dazed  ( s a v e   ends).

Miss:  H alf damag e, and the target is dazed unti l  the end of

its next turn .

C H A P T E R  1 [ A v e n g e r

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^ C L E R I C

"The   p o w e r s  of  darkness  do not  deter  me, foul  d e m o n

I'elor  is my  shield  and  strength "

W I E L D I N G P O W E R   san c t i one d by t h e

g o d s ,  you a r e t he cen te r o f yo u r adv en t u r i ng pa r t y .

Y o u  g u a r d y o u r c o m r a d e s a n d h e a l t h e m w h e n t h e y

a r e  h u r t ,  and yo u d i r ec t t he cou rse o f the bat t l e by

w e a k e n i n g c h o s e n e n e m i e s .

S o m e  c l e r i cs p r e fe r t o dea l  w i t h  foes d i r ec t l y ,

w a d i n g  i n t o  h a n d - t o - h a n d c o m b a t o r s c o u r i n g

e n e m i e s  w i t h  r ad ian t b l as t s an d p i l l a r s o f  f l a m e .

O t h e r s  f o l l o w  the pat h o f th e sh i e ld in g c le r i c (a  b u i l d

i n t r od uce d i n t h i s chap t e r ) t o de fea t opp one n t s by

s u p p o r t i n g  s t o u t h e a r t e d c o m p a n i o n s . I n t h i s r o l e ,

yo u do no t f ea r ba t t l e , bu t y ou un de r s ta nd t ha t yo u r

d i v i ne pow er does t h e mos t good by  b l u n t i n g  the

a t t ack s o f yo u r ene m i es an d bo l s t e r i ng t h e  e f fo r ts

o f you r a l l i e s . T h r o ug h you r p r aye r s , you sha r e yo u r

o w n u n s h a k a b l e c o n f i d e n c e a n d d e t e r m i n a t i o n

w i t h  y o u r c o m p a n i o n s , h e a r t e n i n g t h e m fo r t h e

c h a l l e n g e s  a h e a d .

W h e t h e r  you ' r e a  s k u l l - t h u m p i n g b a t t l e r ,  a

dev o te d p r o tec to r , o r a cha r i sma t i c sou r ce o f

i n s p i r a t i o n , t h i s c h a p t e r o f f er s n u m e r o u s  w a y s  to l ea d

y o u r c o m r a d e s i n y o u r d ei t y ' s  cause .

•  N e w  C l a s s  F e a t u r e :  A n e w C h a n n e l D i v i n i t y

power , hea le r s  mercy,  l e t s yo u  f u r t h e r  l o cu s on

hea l i ng you r comr a de s , t ho ugh a t t he ex pen se o f

y o u r o w n s t r e n g t h .

•  N e w B u i l d : T h e s h i e l d i n g c l e r i c i s a n e x p e r t a t

w e a k e n i n g a n d h i n d e r i n g e n e m i e s . I n a d d i t i o n ,

yo u exce l a t he lp i ng you r a l l i e s t o he l p t he mse l ve s

b y r e w a r d i n g t h e m f o r  s t r i k i n g  the foes y ou

d e s i g n a t e .

•  N e w C l e r i c  P o w e r s :  A l m o s t a h u n d r e d n e w

p o w e r s  ex pa nd th e poss ib i l i t ie s for ba t t le c l e r i cs

a n d   dev o te d c l e r i c s as we l l as sh i e l d i ng c l e r i c s .

•  N e w P a r a g o n  P a t h s :  C h o o s e  f r o m  a m o n g t e n

n e w  pa r ago n pa ths , su ch as t he ba t t l e ch ap la in , t he

compa ss i ona t e hea le r , an d t he m i r a c l e wo r ke r .

C H A P T E R  2

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N E W  C L A S S  F E A T U R E

W h e n  y ou ma ke you r c le r ic , yo u ca n se lec t t he

C h a n n e l  D i v i n i t y  p o w e r  healer's  mercy in pl ac e of

turn  undead.

Chann e l D iv in i ty : H ea ler ' s M ercy   Cleric Feature

Strength  f lows  out  from  you to  your  injured comrades, rekin

dling  their  resol ve to see the bat tle to its  end.

Encounter • Divi ne, Heal i ng

Standa rd Actio n Clos e burst 5

Target:  E a c h  bloodied ally in burst

Effect:  E a c h  target can spend a healing surge. You are

weakened  unti l  the en d of your next tur n.

N E W  BUILD

T h e  P l a y e r ' s   Handb ook fea tur es the bat t le c le r i c a nd

the devo t ed c l e r i c T h i s chap te r adds t he sh ie l d i n g

c le r i c , wh o l eads t he pa r t y  t h r o u g h  subt le pr aye rs

t h a t  a i d an d supp or t o th er hero es.

SHIELDING  C L E R I C

A s  a sh ie l d i ng c l e r i c , you be l i eve  t h a t  you r p lac e is

not to take the  f i g h t  to the en em y d i re c t l y , bu t to

bo ls ter a l l ies  w i t h  you r p r esenc e . Y o u r p r aye r s l end

add i t i ona l r esou r ce s t o you r f r i ends and c r ea te oppo r

t u n i t i e s  for t he m to def eat  t h e i r  fo es. Yo ur s is a  l i fe

o f l e a d e r s h i p  t h r o u g h  se l f - sac r i f i ce , ongo ing suppo r t ,

a n d  ins p i r a t i on . Yo u do not seek per son a l g lo ry , a n d

y o u t a k e  c o m f o r t  i n k n o w i n g  t h a t  yo ur a l l i es cou l dn ' t

h a v e  s u c c e e d e d w i t h o u t  you .

W i s do m is you r mos t  i m p o r t a n t  ab i l i t y ,  s i nce th e

p r a y e r s  t h a t  suppor t you r tac t i cs re ly on i t. Ch ar i sm a

is   a v i t a l seco nda r y  ab i l i t y ,  m a k i n g m a n y o f y o u r

p r aye r s mo r e e f f ec t i ve . Ag o o d S t r e ng t h i s  i m p o r

t a n t  I f yo u in ten d to take mel ee po wer s . Yo u sh ou l d

se lect  p o w e r s  t h a t  emph as i ze you r r o l e as hea l e r a nd

fac i l i ta to r .

S u g g e s t e d  C l a s s   F e a t u r e : C h a n n e l  D i v i n i t y

( h e a l e r s  mercy)'

S u g g e s t e d  F e a t :  D e f e n s i v e  G r a c e *

S u g g e s t e d S k i l l s : D i p l o m a cy .  H e a l .  Ins igh t .

R e l i g i o n

S u g g e s t e d  A t - W i l l  P o w e r s :  astral  seal* sacred

f lame

S u g g e s t e d  E n c o u n t e r  P o w e r :  bane*

S u g g e s t e d  D a i l y  P o w er :  font  of  tears*

• N e w  o p t i o n  p re sen ted in th i s boo k

C H A P T E R  2 ; C l e r i c

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N E W  C L E R I C  P O W E R S  J N u m i n o u s Shield Cleric  Att ack 1

Ma ny o f t he pow er s desc r i b ed be low bene f i t t h e

sh ie ld i ng c l e r i c ,  t h o u g h  an y c le r ic in te reste d in mo re

o f a  s u p p o r t  ro le c an benef i t  f r o m  t h em. I n add i t i o n ,

new po we rs ex pa nd opt ions fo r the tw o c le r ic bu i l ds

desc r i bed i n t he  P l a y e r ' s  Handbook.

L E V E L   1  A T - W I L L P R A Y E R S

Cleric Attack 1A s t r a l S ea l

You  outline your e nemy with  ihe silver g\ow of the  Astral  Sea.

an d  its he a l i n g   l i gh t  bathes  your  friend.

At-Wi l l • Divi ne, Heal i ng, Impleme nt

Stand ard Actio n Ran ged 5

Target: One creature

Attack: W is do m +2 vs. Reflex

Hit :  Unti l  the end of your  next  turn, the target ta kes a - 2

penalty to all defenses. The  next  ally who  hits  it before

the end of your  next  turn  regains hit  points  equal to  2 +

your Charisma  modifier.

Cleric Attack 1ecovery S t r ike

Your   attack  heals  a c o m p a n i o n w h o   s t r i fes a t th e  oe  you

condemn.

At-Wi l l • D iv ine , Hea l ing , Wea po n

Standard  Act ion Mel ee weapo n

Target: One creature

Atta ck: Stre ngth vs. AC

Hit: 1 [ W] + Strength  modifier  da mage, and the  next  ally

who  hits  the target bef ore the en d of your  next  tu rn  re

gains hit  points  equal to your Charisma  modifier.

L e v e l  21 : 2[ W] + Strength  modifier  damage.

L E V E L  1 ENCOUNTER  P R A Y E R S

Cleri c Atta ck 1

Yo u  lay a  divine  curse  upon your  foe  that  shrouds it in enerva t

ing shadows.

Encounter • Divi ne, Impl ement

Standar d Acti on Ran ged 10

Target: One creature

Attack: Wi sd om vs. Wil l

Hit:  Unti l  the end of your  next  turn, the target takes a

penalty to attack  rolls an d all defens es equ al to 1 + y our

Charisma  modifier.

Cleric Attack 1xact ing  U t te rance

The suffering  of  your  enemy  instills your comrades with  righ

teous  vigor.

Encounter • Divine , Imple ment

Standard  Actio n Ran ge d 5

Target: One creature

Attack: Wis do m vs. Wil l

Hit :  Unti l  the end of your  next  turn, the target gai ns

vulnerabil i ty  to all dama ge equal to your W i sd om

modifier,  and any ally wh o attack s the target gai ns

temporary hit  points  equal to your Wisdom  modifier.

D i v i n e  radiance blazes  from  your  holy symbol  as you  strike  your

foe.  forming  a  halo  of  protect ion   about you.

Encounter • Divin e, Radiant ,  W e a p o n ,  Zone

Standard Act ion Mel ee weapo n

Target: One creature

Atta ck: Strengt h vs. AC

Hit : 1 [ W] + Strength  modifier  radiant dam age. The attack

creates  a zone of shielding  light  in a close  burst  2. The

zone lasts  until  the end of your  next  turn. You and your

allies gain a +2 pow er bon us to AC whi le  wi th in  the

zone.

Shield   Bearer Cleri c Attac k 1

A  s h i m m e r i n g   warrior  steps from  between  th e  worlds  to  defend

your   allies.

Encounter • Conjurat ion, Divin e, Imple ment, Rad iant

Stan dar d Actio n Ran ged 10

Target: One creature

Attac k: Wi sd om vs. Reflex

Hit : 2d8 + Wis do m  modifier  radiant dama ge. You conj ure

a  shield bearer in an unoccupi ed sq uare adja cent to t he

target. The shield bearer lasts  until  the end of your  next

turn. The shield bearer occupi es 1 square, and allies ca n

move  through  it as if it we re an ally. Wh i l e adjacent to

the shie ld bearer, any ally gains a +2 p ow er bon us to

all defenses.

W ar P r i es t 's  S t r i ke Cleri c Attac k 1

You smit eyou r foe. crushing its armo r and leaving a  glowing

rune that  gui desy our allies ' attacks.

Encounter • Divi ne, Radiant , We ap on

Standard Act ion Mele e weapo n

Target: One creature

Att ac k: Strengt h vs. AC

Hit: 2 [ W| + Strength  modifier  radiant damage.  Unti l  the

end of your  next  turn, you and your allies have combat

advant age against the target .

L E V E L  1 DAILY  P R A Y E R S

A s t r a l C o n d e m n a t io n Cleri c Attac k 1

Y ou b r a n d   a fo e  with  your  god's  glowing  s y m b o l to d r a i n  power

from  its  attacks.

Dail y • Divine , Imple ment, Radi ant

Stan dard Actio n Ran ge d 5

Target: On e creature

Attack : Wi sd om vs. Reflex

Hi t 3d6 + Wis dom  modifier  radiant damage.

Effect:  Unti l  the end of your  next  turn, the target takes

a  penalty to damage  rolls  equal to 5 - you r Ch aris ma

modifier.

Sust ain Minor : Th e effect persists.

C H A P T E R  2 I C l e r i c

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Fo n t of Tears Cleric Attac k 1

A   g l immering  ruin  showers enemies around  you  and saps  their

will.

Dai ly • Divine, Impleme nt, Zone

Stan dard Action Close burst  3

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

H i t The target is dazed   ( s a v e   ends).

Effect: The  burst  creates a zone of shi mmeri ng energy  that

lasts unti l  the end of your  next  turn. Any enemy  that  startsits  turn  with in  the zone takes a -2 penalty to attack  rolls

until  the end of its  next  turn.

Sustain Minor: The zone persists.

M o m e n t  of G l o ry Cleric Attack 1

You call  down  a  brilliant  column of light  that drives you r en

emies to the ground  and bolsters your  all ies against ha rm .

Dai ly • D ivi ne,  F e a r ,  Implement

S tandard  Act io n Clos e blast 5

Target:  E a c h  enemy in blast

Attack: Wi sd om vs. Wil l

Hi t: You push the target 3 squares and knock it pro ne.

Effec t: You and ea ch ally in the bl ast gain resist 5 to all

damage  unti l  the end of your  next  turn.

Sustain  Mino r: Th e effect persists.

Cleric Atta ck 1Shield  of th e G o d s

Stemming your  weapon  into  the   ground,  yo u  create  a  blast  of

force  that  bowls  over  your  foes.  The  energy  then  coalesces  i n to a

glowing  shield.

Dai ly • Divi ne,  F o r c e ,  W ea pon

Sta nda rd Acti on Clos e blast 3

Target:  E a c h  enemy in blast

Att ack : Strength vs. Reflex

Hit : 1 [ W] - Strength  modif ier  force damag e, and y ou

knock the target prone .

Miss:  Half damage.

Effect: You or an ally  wi th in  5 squ ares of you gains a

+3 shi eld bon us to AC an d Reflex unti l  the end of the

encounter. As a minor  acti on, you can transfer the bonus

to yourself or a  different  ally  wi th in  5 squares of you.

Cleri c Attack 1W e a p o n  of A s t r a l F l a me

Y ou  co n j u re a  weapon  oj  d i v i n e  flame  that  dup l ica tes the  one

you wield.

Dai ly • Conjurat ion, Divi ne,  F i r e ,  W eap on

Standard Act ion Melee weapon

Effect: You conjure a weapon of astral flame in your  s p a c e .

Th e  weapon lasts unti l  the end of your  next  turn.  W h e n

you move, the weapon moves  wi th  you, remaini ng in

your  s p a c e .  The weapon makes the  following  primary

attack when it appears.

Primary Target: One creature

Pri mar y Attack : Strength vs. Reflex

Hit : 1 [ W] + Strength  modif ier  fire  damage , and the

primary  target takes a -2 penalty to attack  rolls  unti l  the

end of your  next  turn.

Sustain  Minor: The weapon persists and makes a second

ary attack.

Secondary  Target: One creature

Secondary  Atta ck: Strength vs. Reflex

Hit: 1 | W] fire  damage.

C H A P T E R  2  Cleric

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L E V E L  2  U T IL I T Y P R A Y E R S L E V E L  3 ENCOUNTER P R A Y E R S

A r m o r of Fa i th Cle r k  Ut i l i ty  2  I I  A s t r a l Flare

You clothe you r all y in shini ng golden  armor created  from  the

essence   of  the   Astral  Sea.

Dail y • Di vin e

Standard  Ac t ion  Close  burst 5

Target:  One ally in burst

Effect:  The target gains a +4 p ow er bo nus to a def ens e of

your choice until  the end of the encounter.

D i v i n e Sk i l l

You  grant  divine grace to bolster your ally's prowess in a skill at

a  c ruc i a l  moment .

Encounter  • Div ine

Minor Action  Close  burst 5

Target:  On e ally in burst

Effect:  The target gains a po we r bonus to his or her next

skill  chec k before the en d of the encount er. Th e bonu s

equals  your Charisma modifier.

Cleric  Ut i l i ty  2o l y Ve s tme n ts

Glowing  sigils blossom over vour  armor,  forming  a protective

web.

Dail y • Di vin e

Standard  Action  Personal

Effect: Choose acid,  cold, fire, lightning, poi son, or thunder .

Unt il t he end of th e encounte r, you gain resist 5 to th at

damage  t ype, and any ally who ends a mov e adjacent to

yo u  gains resist 5 to that damage type  until  the start of

his or her next turn.

Life Trans ference Cleric  Ut i l i ty  2

Bruises and lacerations appear on your  body as  they  vanish

f rom   your  pat ient .

Encounter  • Div ine, Heal ing

Standard  Ac t ion  Me lee  touch

Target:  One creature

Ef fect  You tak e dam age equal to your healing surge  value,

whi ch can't be reduce d in any way. The target regains hit

points equal to twice that  value.

Return  f rom D e a t h s D o o r Cleric  Ut i l i ty  2

You  snatch an ally from the brink  of  death.

Daily • Div i ne, Heal ing

Immediate Interrupt  Ranged  20

Trigger: An ally wi th in  2 0 squ are s of you fails a de at h saving

throw

Target:  The triggering all y

Effect:  The target  succeeds  on the death saving th ro w and

can spend a healing surge.

Cleric  Attack 3

You brandish your holy symbol and invoke the power of the gods

to dazzle  your  foes.  ,

Encounter  • Div i ne, Impl ement

Standard  Action  Close  burst 3

Target:  E a c h   enemy in burst

Attack: W is dom vs. Wil l

Hit: The target is dazed until  the en d of your next turn.

Cleric  Ut i l i ty  2 I I  H a m m e r of the G o d s Cleric  Attack 3

Y o u r  inspired  onslaug ht bat ters a foe, and  your  companions

st r ike i t w i t h   equal zeal.

Encounter  • Div ine , Rad ian t ,  Weapo n

Standard  Action  Me lee  weapon

Target:  One creature

Attac k: Strength vs. AC

Hit : 1 [ W] + Streng th modifier r adiant damag e. W h e n   any

ally hits the target before the start of your next turn, the

target tak es 1 d6 extra radi ant damag e.

Cleric  Attack 3y m n  of R esurgence

Your foes'  resolve  crumbles  as your  hymn  bestows  d iv ine v igor

onyour  allies.

Encounter  • Div i ne, Imple ment

Standard  Action  Close  blast 5

Target:  E a c h  en emy in blast

Attac k: Wi sd om vs. Fortitude

Hit : The target takes a -2 penalty to all defense s.  W h e n

any  ally hits th e target befor e th e end of your next tur n,

the target is knoc ked pro ne.

Effect:  E a c h   ally in the burst can choose either to gain 5

tempo rary hit points or to make a saving throw.

Cleric  Attack 3ight of A r v a n d o r

A web o f  gleaming  s t rands cuts  into your

  foes  and  defends  your

allies.

Encounter  • Div i ne, Imple ment , Radia nt

Standard  Act io n Are a burst 1 wi th in  5 squares

Target:  E a c h   enemy in burst

Attack: Wi sdo m vs. Wil l

H i t :  1 d8 + Wi sd om modifier radiant damage , and  each

ally in the burst gai ns a +2 pow er bon us to AC  until  the

end  of your next turn .

Cleric  Attack 3acred Sh ie ld ing

Your weapon is limned in holy  light, and a mantle of equal bril

liance springs  into  existence  around  you.

Encounter  • Div i ne, Radian t,  Weap on

Standard  Action  Me lee  weapon

T ar ge t One creature

Atta ck: Strength vs. AC

Hit : 2| W] + Strength modifier radiant damag e. Unti l the

en d  of your next turn,  each  ally adjac ent to you or to

the target gains resistance to all dam age equal to yo ur

Charisma  modifier.

l/l

a.L U

0

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5

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L E V E L  5  DAILY  P R A Y E R S

H a l l o w e d  A d v a n c e Cler ic  Attack 5

T h e  power  of  your  god  draws  an  a l l y  to your  side,  eager  to  share

in  victory.

Da i ly  • Div ine, Heali ng, Teleportat ion,  Weap on

Standard  Action  Melee  weapon

Target: One creature

Att ack : Stren gth vs. AC

Hit : 2[ W] + Strength modifier damag e.

Miss:  Half damage.

Effect: O ne al ly wi th in  5 squares of you can tel eport

adjacent  to the target and make a melee basic attack

against it as a free action. In addition, t hat al ly can spend

a  healing surge.

Cler ic  Attack 5a lo  of Co nsequence

A  ring  of  faint light  s u r r o u n d s y o u r  e n e m y and  pun ishes i t for

a t t ack ing  y o u  or  your  allies.

Daily • Div i ne, Implemen t, Reliabl e

Standard  Ac t ion  Ranged  10

Target:  One creature

Attac k: Wi sd om vs. Reflex

Hit: Th e target is affected by your hal o of cons equ ence

( s a v e  ends).  Until the halo ends,  the target ta kes a - 4

penalt y to attack rolls, and after the target at tacks you or

any  ally, it is daz ed until  the end of its next turn. The tar

get takes a -2 penalt y to saving thr ows agai nst the halo.

H o l d  Foe Cler ic  Attack 5

W i t h  an  impassioned  prayer.you  tran sfix your enem y to the

spot.

Daily  • Div i ne, Imple ment

Standard  Action  Ranged  10

Target: O ne creature

Attack: Wi sd om vs. Wi l l

Hit : 2d6 + Wis do m modifier dama ge. The target is dazed

an d  immobilized  ( s a v e   ends both).

Miss:  Half damage,  and the target is slowed unti l  th e end of

your next turn.

I r on  to G lass Cleric  Attack 5

Tracing   runes  of  denial  in the air.you  cause  your  foe's  weapons

to   become  as brittle  as  glass.

Dai ly  • Div i ne, Imple ment

Standard  Ac t ion  Ranged  10

Target: O ne creature

Atta ck: Wi sd om vs. Reflex

Hit : Until t he end of the encounter, the target takes a - 4

penalty to melee damage rolls. Whenev e r  the target

hits wit h a mel ee attac k, the penal ty wor sen s by 2 to a

maximum of -10.

Miss: Until the end of the encounter, the target takes a

- 2  penalt y to mele e dam age rolls. W h e n e v e r  the target

hits with a mel ee attack, the penal ty wor sen s by 1 to a

maximum of -5 .

Revea l ing  Light Cleric  Attack 5

A  narrow  beam  o/bri l l iant  blue-white  light  lances  down  to  il

l u m i n a t e  a fo e  that  seeks  the  shadows.

Daily • Div i ne, Implemen t, Radi ant

Standard  Ac t ion  Ranged  10

Target: One creature

Atta ck: W i sd om vs. Reflex. The attack ignores concea lment

an d  cover.

Hit: 3d6 + Wi sd om modifier radiant damage.

Effect:  The target takes ongoing 5 radi ant dam age and

cannot become hidden  ( s a v e   ends both).

L E V E L  6  U T I L I TY P R A Y E R S

B lades of H o ly Fire Cler ic Ut i l i ty  6

Your  a l l ies ' implements  and  weapons  blaze  with  wh i t e -h o t ,  con

secrated flames.

Daily • Div i ne,  F i r e ,  Radiant

Minor Act ion  Close  burst 5

Target:  E a c h   ally in burst

Effect:  The next time the target hits before the end of the

encounte r, that attack deals 1 d6 extra fire and radiant

damage.

D i v i n e Favor Cleric Ut i l i ty  6

Sacred  light  suffuses  your  comrade,  bestowing  y o u r go d ' s   bless

ing in battle.

Daily • Div i ne, Heal ing

Standard  Action  Me lee  touch

Target:  You or one ally

Effect: Until the end of the encounter, the target gains a

+2 power bonus to attack rolls and damage rolls, and

w h e n  the target is first bloodied, he or she can spend a

healing surge.

H oly Ce le r ity Cleric  Uti l i ty  6

You  imbue  an  ally  with the confidence to advance against  all

impediments.

Encounter  • Div in e

Minor Action  Ranged  10

Target:  You or one ally

Effect:  Until the end of your next turn, the target ignores

the effects of the immobi lize d, rest rained, an d sl owe d

conditions.

S p i r i t of He a l ing Cleric  Uti l i ty  6

A  g l o w i n g  figure  appea r s at your  command , casting  an  aura  of

health  iweryour  allies.

Dai ly  • Conjuration, Divine, Heali ng

Minor Action  Ranged  1 0

Effect: You conjure a spirit  of healing in 1 square  within

range. T he spirit  lasts until  the en d of your next turn.

W h e n  a n all y in the spirit 's squar e or adjac ent to it hi ts

an  en emy, that all y regains hit poi nts equal to twi ce you r

W i s d o m modifier. As a move action, you can move the

spirit 4 squares.

Sustain  Mino r: The spirit  persists.

C  11 A  I 'T l i R  2 C l e r i c

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S tream of L i fe Cleric  Ut i l i ty  6

Your   life energy flows into  a companion  and grants your  friend

the vigor to ight  on.

Dai ly  • D ivi ne, Heal ing

Minor Act ion  Personal

Effect:  You take ongoing S dama ge (save  ends).  This dam

a g e  can' t be reduced in any way . At the end of your turn ,

y o u  can choose not to mak e a savin g th row against this

ongoing damage. Whenev e r  yo u take the ongoing dam

a g e ,  an ally w i th in  5 squares of you regains 15 hit poin ts.

L E V E L  7  ENCOUNTER  P R A Y E R S

Cleric  Att ack 7olts  o f W a r d i n g

Your  weapon  crackles w i th divine  lightning  that  arcs out to

st r ike any who  threaten your  allies.

Encounter  • Div ine, Lightni ng,  W e a p o n

S t anda rd  Act ion  Melee  weapon

Target :  One creature

Atta ck: Str ength vs. AC

Hit: 2 [ W] + Strength modifier  l ightning damage. Unt i l

the end of your next turn, any enemy takes 5  l ightning

damage  if it ends its  tu rn  adjacent to any ally w i t h i n  5

squares  of you.

Denunc ia t ion Cleric  Attack 7

Y o u  pronounce  a  divine  curse, and  motes of darkness  swirl

around vour  enemy  to  hinder it.

Encounter  • D iv ine , Imple ment

Standard  Ac t i on  Ranged  5

Target :  One creature

At tack: Wis dom vs. Wi l l

Hi t: Unti l the end of you r next turn, the target is da zed an d

takes  a penal ty to attack rolls an d all def ens es equ al to

your Charisma modifier.

Pr ice of V io lence Cleric  Attack 7

Your   enemy claws  at its s ight less  eyes af ter daring  to  attack.

Encounter  • D iv ine , Imple ment

Immedia te React ion  Ranged  5

Trigger: An enemy w i th in  S squa res of you hits you or your

ally

Target : T he  triggering  enemy

Attack: Wisdom vs. Fortitude

Hit : The target is bli nded  unti l  the en d of your next tur n.

Cleric  Attac k 7t r ike o f Judg m ent

Y o u r  attack  visits  pain upon your  foe  and  ensures that  you and

your  allies wi l l be compensated if  that  fo e  dares  to retali ate.

Encounter  • D iv ine , Hea l ing ,  W e a p o n

Standard  Act ion  Melee  weapon

Target :  On e creature

Attack: Strength vs. Will

Hit: 2[ W] + Strength modifier dama ge.

Effect:  The next tim e the targ et hits or misses an ally b efore

the end of your next turn, one ally of your choice w i th in  5

squares  of the target regains 10 hit points.

(

Zea lo u s S a n c t i o n Cleric  Attack 7

You name your  foe an  enemy  of  your  god. D i v i n e p o w e r  sears it

a n d  heals any wlto strike it.

Encounter  • D iv i ne , Hea l ing , Impleme nt , Rad iant

Standard  Act ion  Ranged  10

Target :  One creature

At tack: Wi sdo m vs. Wi l l

Hit: 2d8 + Wis do m modifier radiant damag e. The  first

ti me any ally hits the target b efore the end of your next

turn , that ally c an spe nd a heal ing surge.

L E V E L  9  DAILY  P R A Y E R S

Cleric  Attack 9ruc ia l Resurgence

T h e  pain  of  your  woun ds only inspires you to greater  heights.

Da i ly • Div in e , Hea l ing ,  W e a p o n

S t anda rd  Act ion  Melee  weapon

R eq u i rem en t :  You must be bloodied.

Target :  One creature

Att ack : Strength vs. AC

Hit: 2 [ W| + Strength modifier dama ge.

Effect: You and  each  ally w i th in  5 squa res of you can spen d

a  he alin g surge.

4C H A P T E R  2 C I«

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D i sm i ssa l Cleric  Attack 9 I  I  Rebuke V io lence Cleric Att ack 9

Y o u  utter  a  mighty  shout  and  cast  your enemy  out  of  th e  world.

Dai ly • Div i ne , Imple ment , Te lepor ta t ion

Standard  Ac t i on  Ranged  10

Target :  One creature

At tack: Wis do m vs. Wi l l

Hit: The target disappears into  an extraplanar prison

(save  ends). Th e target tak es a - 2 pena lty to savi ng

thr ows agai nst this effec t, or a - 5 penal ty if it is an aber

rant, ele ment al, fey, immor tal, or sha dow creatur e.  Whe n

the target  saves  against this effect, it reapp ear s in its

original  space.  If that  space  is occu pie d, the target returns

to the nearest unocc upied   space.

Aftereff ect: Th e target is dazed unti l  the end of its next turn.

Miss:  The target disappears into  an extraplanar prison  until

the en d of your next turn. Th e target th en r eappe ars in

its original  space.  If that  space  is occupied , th e target

returns to the nearest unoccupi ed  space.

Cleric  Attack 9i v ine Fu ry

Your  pa t ron 's  servants take  not ice o f your struggle  and  reward

companions  while punishing your  enemies.

Dai ly  • Div ine , Hea l ing , Rad iant ,  W e a p o n ,  Zone

Standard  Ac t i on  Close  burst 1

Target :  E a c h  enemy in burst

Attack: Strength vs. Fortitude

Hi t: 2[ W| + Strengt h modifier radiant  damage.

Miss:  Half  damage.

Effect: The burst  creates a zone of divine  fu ry  that lasts

until  the end of your next turn.  W h e n  any ally  w i th in  the

zone hits an ene my, that ally regains 10 hit point s.

Sustain  Minor: The zone persists.

DW ARVE S  W H O D O N ' T

W O R S H I P  M O R A D I N

M a n y  d w a r v e s r e v e r e M o r a d i n  f i rs t  am on g t he gods , bu t

th ey a lso recogn i ze tha t  d i f f e re n t  de i t i e s ho ld  s w a y  over

d i f fe re n t  as pec t s  of l i fe. Like ot he r  f o l k ,  the great major i t y

o f dwa r v es ven e r a t e va r i ous de i t i e s a t app r op r i a t e t imes .

D w a r v e s  w ho se i n t er es t s go beyo nd t he t yp i ca l  v a l ues  o f

indust ry, stoi cis m, an d ar t i sans hip are jus t as l ikely to giv e

h o m a g e  to the de i ty o f the i r voc at i on as to M or ad in . Th e

Sou l  Fo rger sh ap ed th em in bod y and sou l long ago, bu t

t h e y  hav e  l i ved un de r the in f lu ence o f ma ny god s—both

bene f i c i a l and ma levo len t— eve r  s ince.

F o r  e xa mp l e , a dwa r f so ld i e r mak es o f f e r i ngs i n Mo r a -

d in ' s na m e mos t o f th e t i me, bu t w h e n marc h i ng o f f to

w a r  s he  m i g h t  ca l l up on Kord fo r s t reng th ,  B a n e  fo r  v i c

t o ry ,  o r B a ha mu t f o r hono r . A dwa r f t omb -k ee pe r   migh t

t a k e  t h e  R a v e n  Q u e e n  a s h is pa t r on, wh i l e a dw ar f rog ue

w h o  t rav e ls in  s e a r c h  o f ad ven tu r e i s l i ke l y t o ho no r

Av and ra . L i k ew i s e ,  dwa r v es kn ow t ha t t he i r hea r t s a r e

t o u c h e d by  S e h a n i n e ,  t he i r m inds shap ed by  E ra th is  and

loun, an d the i r fa te s ov er se en by the  R a v e n  Q u e e n .  T he y

t h a n k  P e l o r  fo r the wa rm th o f th e sun and Core l lon fo r

th e insp i ra t ion to cre ate wo rk s o f beauty .

W i t h  a fervent prayer, you  purge  all thoughts   of  battle  from vour

enemy's   m i n d .

Dai ly • Div ine , Imple ment

Standard  Ac t i on  Ranged  10

Target :  One creature

At tack: Wi sd om vs. Wi l l

Hit: The target cannot attack  (save  ends).  Until you or any

ally attack s th e target, it takes a - 5 pena lty to savi ng

thro ws against this effect.

Miss:  Th e target cannot attack  unti l  the end of your

next turn.

L E V E L  10  U T I L I T Y  P R A Y E R S

G o d s i g h t Cleric  Uti l i ty  10

You  bestow the ability to see through deception.

Da i ly  • Div ine

Minor Act ion  Ranged  5

Target :  Yo u or one ally

Effect:  The target gains truesig ht 5   unti l  the end of the

encounter.

H e a l er 's B a l m Cleric  Ut i l i ty  10

Y o u  loy  a hand on  your  comrade 's brow, taking on his or her

p a i n a n d  suffering.

Encounter  • Div ine

S t anda rd  Ac t i on  Melee  touch

Target :  One ally

Effect:  You transfer to your self all effects on th e target that

a  save  ca n en d. You gain a +4 bo nus to savin g thro ws

against those effects.

Reca l l A l ly Cleric  Uti l i ty  10

Yo u   s u m m o n a  comrade  to your  side.

Encounter  • D iv i ne , Te lepor ta t ion

M ov e  Ac t i on  Ranged  20

Target :  One ally

Effect: Y ou telepor t t he target to a square adjacent to you.

Sacred Benef icence Cleric Ut i l i ty  1 0

A s  long  as you  st and /in n against the enemy,your companion

draws  on your strength  to rema in unbo ived .

Daily • Div ine , Heal ing

Standard  Ac t i on  Melee  touch

R eq u i rem en t :  You must not be bloodied.

Target :  One ally

Effect: The target gains regeneration 10  unti l  you are

bloodied or  unti l  the end of the encounter.

W o r d o f V ig o r Cleric  Uti l i ty  10

Your  ringing  praye r inspires all ne arb y to dravc on i nner

reserves.

Encounter  • D iv ine , Hea l i ng

Minor Act ion  Close  burst 1

Target : You and  each  ally in burst

Effect:  E a c h  target can spend a healing surge and regain

2d6 additional hit points.

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L E V E L  13 ENCOUNTER PR AYE RS L E V E L  15 DAILY PR AYER S

Ange l ' s  Rescue Cl erk Attack n  I  I  B r i l l i an t Censure Cleric Attac k 1 5

You  invoke an angel's  name  to lend  strength  toyo ur attack and

carry  your  ally  out  of  danger

Encounter • Divi ne, We ap on

Standard Act ion Mel ee weapo n

Target: One creature

Attack : Wi sd om vs. AC

Hit: 3 |W | + Strength  modifier  damage.

Effect:  You slide an ally wh o is adj acen t to you or to th e

target 2 squares.

S p e c i a l :  W h e n   charging, you can use  this  power in place of

a  melee basic attack.

Cleri c Attack 1 3r o w n  of Light

B l a z i n g  l i gh t  coalesces  over  your  ally  to   or m  a c r o w n   whose

rad iance   pierces  surrounding  foes.

Encounter • Divi ne, Imple ment, Radi ant

Stan dard Actio n Ran ged 10

Pri mar y Target: On e ally

Effect:  Unt i l  the end of your  next  turn, the  pr imary  target

gains a po we r bonu s to all defens es equa l to you r

Charisma  modifier.  Make a secondary attack  that  is anarea  burst  1 centered on the  pr imary  target.

Secondary  Target:  E a c h   enemy in  burst

Atta ck: Wi sd om vs. Reflex

Hit: 3d6 + Wisdom  modifier  radiant damage.

Dead ly  Lure

Your imperious gesture drags an  enemy  toward you . compelling

it to lower i ts  defenses.

Encounter • Cha rm, Divi ne, Impl ement

Stand ard Actio n Ran ged 5

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: The target gains  vulnerability  to all damage equal to 2

+ your Wisdom  modifier  until  the end of your  next  turn.

The target then move s its speed toward you, taking  the

safest path possible.

Cleric  Atta ck 13r o m i se of V i c to r y

W i th  a  flurry  of  devastating strikes, you  show your enemies how

close  they  are to  defeat.

Encounter • Divi ne, We ap on

Standard Act ion Close  burst  1

Target:  E a c h   enemy in  burst

Attac k: Strength vs. AC

Hit: 2[ W] + Strength  modifier  damage , and the target

takes a  -1  penalty to all defense s until  the end of your

next  turn.

Remo rse Cleric Atta ck 13

Your  words  of  reproach  cause  your  foes  to  hesi tate   a s   they  regret

their  violent acts.

Encounter • Divi ne, Heal ing, Impleme nt

Standard  Act ion Area  burst  1 wi th in  5 squares

Target:  E a c h  enemy in  burst

Attack: Wisdom vs. Wil l

Hit:  Unti l  the end of your  next  turn, the target gains vul

nerabl e 10 to all damag e and is dazed .

Effect:  E a c h   ally in the  burst  can spend a healing surge.

Awful brilliance /lashes from  your  eyes,  blinding J o e s  and  inspir

in g  allies.  '

Daily • Divi ne, Impl ement , Radiant, Zon e

Standard Act ion Close burst  3

Target:  E a c h   enemy in  burst

Atta ck: Wis do m vs. Fortitude

Hit : The target is  b l inded  ( s a v e   ends).

Effect: The  burst creates a zone of  bright light  that  lasts  until

the end of the encounter.  W h e n   you mo ve, the zone move s

wi th  you, remain ing c enter ed on you. Any ally who begins

his or her  turn within  the zone deals 2d6  extra  radiant

damage  wi th  melee or ranged attacks  until t he  start  of his

or her  next  turn.

Cleri c Attac k 15i v i n e Repr i sa l

You ut ter  a prayer  to  heal  an  ally's  injury and  exact  punishment

against  the  at tacker.

Dail y • Divi ne, Heal ing, Imple ment, R adiant

Immedi ate React i on Range d 10

Trigger: An enemy wi th in  1 0 squares of you  hits  your ally

Target: The tr iggering  enemy

Attack: Wi sdo m vs. Wil l

Hit: 3d8 + Wi sd om  modifier  radiant damage.

Effect: The ally can make a saving th row  and can spend a

healing surge.

Cleric Atta ck 13  | |  I vo ry R a m pa r t Cleri c Attac k 15

As  your  weapon strikes  your  foe.  divine  power f lows from  you to

form  a  ba r r i e r t h a t  protects  vour  allies.

Dail y • Conjurat ion, Divine, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Strength vs. AC

Hit: 2|W] + Strength  modifier  damage.

Miss:  Half damage.

Effect: You conjure a wal l of gleaming en ergy  that  origi

nates in your sp ace an d can be up to 8 squa res  long  and

up to 2 squares high. The wall lasts until  th e end of your

next  turn. Any ally  wi th in  the wall or adjacent to it gains

cover. Any enemy  that  enters the wall is  immobilized

until  th e end of its turn.

Sustai n Minor: Th e wall persists.

Cleric Attac k 1 5enance of B l ood

Divine displeasure visits even more pain  on  your  enemies.

Dai ly • Div ine, Impl ement

Standard Act ion Close  burst  3

Target:  E a c h   enemy in  burst

Attac k: Wis do m vs. Fortitude

Hit : The target gains vuln erabl e 5 to all damage  until  the

end of the encounte r.

Effect:  Unti l  the end of the encounter, any  vulnerabil i ty  you

cause  your enemie s is increase d by your Wi sd om  modifier.

C H A P T E R  2 Cleric

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W ra th of the F ai thful Cleric  Attack 15

You draw   resolve  from your allies  to strike down  the enemy they

face.

Daily  • Div ine , Rel iable, We ap on

Standard  Action  Melee  weapon

Target:  One creature

Atta ck: Strengt h vs. AC. You gain a +1 bo nus to the attack

roll  for  each  ally adjacent to the target.

Hit: 4 | W| + Strength modifier damage.

L E V E L  16  U T I L I T Y  P R A Y E R S

A i r W a l k Cleric  Uti l i ty  16

W i l l i  deliberate steps,  you  stride upward  on  luminous clouds.

Daily  • Di vin e

Minor Action  Personal

Effect:  Unti l the end of the encoun ter , you gain the abi lit y

to mo ve on air as if it wer e a solid su rfac e. If you end

your  turn  mo re tha n 2 square s abo ve a soli d surfac e, you

descend  gently  unti l  you are 2 square s ab ov e one .

C loak  of Courage Cleric  Uti l i ty  16

Your  praver  bolsters vour compa nio ns'w il l and (ills  diem  with

hope.

Encounter  • Div ine

Standard  Ac t ion  Close  burst 2

Target:  E a c h  ally in burst

Effect:  E a c h  target gains te mpor ary hit poi nts equal to his

or her healing surge  value.  Until the end of your next

turn,  each  targe t gains a +4 po we r bonu s to all defe nses

against  fear effects.

C ure C r it ic a l W ou nd s Cleric  Uti l i ty  16

I n t on ing   the  name  of  your  g o d . y o u  heal  your  f r i end ' s i n j u r i es

with  a  soothing touch.

Dai ly  • Div i ne, Heali ng

Standard  Ac t ion  Melee  touch

Target:  You or one creature

Effect:  The target regains hit poi nts as if it h ad spen t t hree

healing surges.

R ad i an t B e am s Cleric  Uti l i ty  16

A halo ol  brilliance springs  fromyour  brow,  def ending vour

comrades  from  the  foulness  of the  undead.

Daily  • Div ine , Radiant

Standard  Action  C lose  burst 5

Target: You and  each  ally in burst

Effect:  Until the end of your next turn,   each  target gains

resist 20 necrotic and deals 1 radiant damage to any

enemy  that at tack s hi m or her.

Sustain  Minor: The effect persists.

Unexpec ted Re turn Cleric  Ut i l i ty  16

A  swift chant  g i ves your ally  a  second chance  at  life.

Encounter  • Div i ne, Heali ng

Immed ia te  Reaction  Ranged  5

Trigger: An ally  wi th in  5 square s of you drop s to 0 hit points

or fewer

Target:  The triggeri ng al ly

Effect: Th e target can spend a healing surge.

L E V E L  17 ENCOUNTER P R A Y E R S

Cleric  Attac k 17i v i ne Pha lanx

Asyou   attack, divine  t r u m p e t s  s ou nd , a n i l  vour  allies rally  to

your side.  Together, yo u  a r e a l l st ronger.

Encounter  • Div ine , Radiant, Teleportat ion,  Wea pon

Standard  Ac t ion  Melee  weapon

Target:  One creature

Att ack : Strength vs. AC

Hit : 2[ W| - St rength modifier radiant damag e.

Effect: You teleport  each  ally  wi th in  10 sq uare s of you to a

square  adjacent to you. E a c h  ally you teleport gains a +2

power  bonus to AC and to attack rolls  unti l  the end of your

next turn.

Cleric  Attack 17Ha l o  of Peace

Y o u  slamyour  weapon into vour foe and  en/old it in  brilliant

energy t hat hamp ers its attacks.

Encounter  • Div i ne, Radiant ,  Wea pon

Standard  Action  Melee  weapon

Target:  One creature

Att ack : Str ength vs. AC

Hit: 2| W| - Strength modifier radiant damag e. Until the

e n d  of you r next turn , the target ta kes a -4 pena lt y to

attack rolls and cannot ma ke opportunity attack s.

Cleric  Attac k 17a led ic t i on

Your enemy  is c r i pp led by t h e t e r r i b le  curse y o u  pronounce

agiiinst it.

Encounter  • Div i ne. Impleme nt

Standard  Action  Ranged  5

Target:  One creature

Attack: Wi sdo m vs. Wil l

Hit: Th e target is wea ken ed and dazed  until  the end of

your next turn.

Sever the Source Cleric  Attack 17

A gleaming rune  of  anathema  appea r s  on your  enemy, cu t t i ng  it

of f  from divine  blessings.

Encounter  • Divi ne

Standard  Action  Ranged  5

Target:  One creature

Effect:  Until the end of your next turn, the target gains

vulnerabilit y to all damag e equa l to 10 + your Wi sd om

modif ier an d cann ot regain hit poi nts.

Cleric  Atta ck 17S t a r r y S n a r e

Y ou   weave  a net  of  astral  l i g h t , wh i c h  i m p r i so n s your  foe  in

g l i t t e r i n g  strands.

Encounter  • Div i ne, Implement , Radiant

Standard  Action  Ranged  10

Target:  On e creature

Attac k: Wi sd om vs. Fortitude

Hit : 3d8 + Wi sd om modifier radiant damage . Unti l th e

e n d  of your next turn, the target is immob il ized , ca nno t

telepor t. and does not benefit from be ing insubstantial.

C H A P T E R  2 C l e r i c

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L E V E L  19 DAILY  P R A Y E R S

Beacon  of D o o m Cleri c Attack 19

W i t h a  resounding  s t r i ke, yo u  denounce  your enemy.  It  mini

fies  under  a  f lurry  of  attacks  fromyour friends.

Daily • Divin e, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Strength vs. AC

Hit: 2 | W| + Strength  modifier  damage.

Miss:  Half damage.

Effect: The target takes a -4 penalty to all defenses

( s a v e  ends).

E a c h  Fai led Sav ing  Throw: One ally  wi th in  10 squares

of the target can make a basic attack against it as a free

action.

Aftereffect:  E a c h   ally wi th in  5 squares of the target can

ma ke a basi c att ack aga inst it as a free act ion.

Cler ic Attac k 1 9i r acu lous  In te rven t ionYour   ally  is  overcome,  but you  buy  time  to  restore   t h a t  compan

ion's   hea l th .

Daily • Divi ne, Heal ing, Imple ment

Immedia te React io n Ran ged 5

Trigger: An ally wi th in  5 squares of you drops to 0 hit  points

or fewer

Primary Target: The  triggering  ally

Effect: The  pr imary  target regains hit  points  as if he or s he

had spent a healing surge. Make a secondary attack  that

is an area  burst  2 centered on the  pr imary  target.

Secondary Target:  E a c h   enemy in  burst

Attack: Wis do m vs. Wil l

Hit: The second ary target is stunn ed  ( s a v e   ends).

Cleric Attac k 19o m e n t of Peace

\  wave  of  tranquility  washes  over  your  foes,  rendering  them

harmless  for  a  critical  moment .

Daily • Divin e, Impleme nt

Standar d Acti on Clos e blast 5

Target:  E a c h  enemy in blast

Attack: Wisdom vs. Will

Hit: The target's attacks deal no damage  ( s a v e   ends).

Miss:  The target's attacks deal no dama ge  until  the end of

your  next  turn.

Rea lm  of B a t t le Cleric Atta ck 19

Yo u  sweep  your  weapon  t h r o u g h   the ai r a m i  call  out for  divine

aid.  A flock  of  angels  soars  through  the sky to surround  you,

driving  back  the  enemy.

Daily 4- Divine, Radiant,  W e a p o n ,  Zone

Standar d Actio n Mel ee wea pon

Target: One creature

Atta ck: Str ength vs. AC

Hi t 3 [W ] + Strength  modifier  radiant dam age.

Miss:  Half damage.

Effect:  The attac k cr eat es a zon e of angelic sol diers in a

dose  burst  3. Th e zone lasts  until  the end of the encoun

ter . Whi le wi th in  the zon e, you an d your allies gain a +1

powe r bonus to AC and attack rolls. Wh i l e wi th in  the

zone, any enemy takes 5 radiant d amag e at the  start  of

its  turn  and provokes  opportunity  attacks wh en it shifts.

O S

L U

U

S M A L L  D E V O T I O N S

M a n y  pract ices co mm on a mo ng the peop l e o f the  wo r l d

hav e  t h e i r  o r ig in  in var ious  m i n o r  devot ion s to the gods.

F o r  e xamp le , some one  t e l l i n g  a lie  m i g h t  sp lay wid e

the f ingers of the  left  han d un der a tabl e or beh in d his or

h e r b a c k . W h e t h e r  t h a t  pers on kno ws i t or not, th e  g e s

t u r e  is me an t to repr ese nt the holy symb ol of Lolth, god

of l ies, an d to ask her help in mak in g sure the  u n t r u t h  is

not d iscovered.

Ano th er s uch gestu re is to place the we a p o n of a fal l en

war r i or i n the corpse' s ha nd . Thi s act is bel ie ved to a rm

the war r io r fo r the  n e x t w o r l d  and to sh ow  B a n e ,  th e god

of war,  t h a t  he or she died  fighting  and there fore deserves

honor.

Trave lers  s e t t i n g  ou t on j ou r neys  o f t e n  sc oop up a

handfu l o f  d i r t  or dust  f r o m  th e road and let it  fa l l f rom

th e i r  hand s. Most peop le regard  th is  t r a d i t i o n  as simpl y

check ing t he  s t re n g th  a n d  d i r e c t i o n  of th e wi n d, but it is

me an t to hono r Avan dra . Th e god is said to s ho w a sign

of the  f o r t u n e  awai t i ng the jour ney by  b l o w i n g  th e du st

aw ay (wh ic h favors depar ture ) or back to wa rd th e travel er

( ind ica t ing  d i f f i cu l ty  ahead ) .

C H A P T E R  2 C l e r i c

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Cleric Attack 19 I  I  He a luperna l Rad iance

Y ou  create  a  pulse  of  light that  gleams  with  d i v i ne  c lar i ty .  N o  foe

can hide  within  its  brilliance.

Daily • Div ine , Impl ement , Radi ant

Stan dar d Acti on Area burst 1  wi th in  5 squares

Target:  E a c h  en em y in burst

Attack: Wi sd om vs. Wil l

Hit : 2d10 + Wi sd om  modif ier  radiant damage.

Effect:  The target takes ongoing 10 radiant da mage , cannot

benefit  from invisibility  or concea lment, an d canno t

become hidden  ( s a v e   ends all).

L E V E L  2 2  U T I L I T Y P R A Y E R S

Cleric  Uti l i ty  22

Cler ic Ut i l i ty  22d jure t he Chosen

W i th  a  ringing  voice, you  urge your companions to direct your

g o d ' s  f u r y  against  your  foes.

Encount er • Di vi ne

Stan dard Acti on Close burst 5

Target: You and  each  ally in burst

E f fec t  U ntil t he end of your next turn,   each  target gains a

+2 pow er bonus to  speed,  attack rolls, and dam age rolls,

an d can sco re a criti cal hit on a  roll  of 18 -20 .

Bowi ng yo ur head In  prayer,  you restore a  desperately  injured

comrade to  complete health.

Dai ly • Divi ne, Heal i ng

Standar d Act io n Mel ee touch

Target: One ally

Effe ct: Th e targ et rega ins all his or her hit poin ts.

M a s s Cure S e r io u s W o u n d s  Cler ic  Uti l i ty  22

Glimmering blue motes envelopyou  and  your  companions.

staunching wounds.

Daily • Divi ne, Heal i ng

Stand ard Acti on Close burst 5

Target: You and  each  ally in b urst

E f fec t  E a c h  targe t reg ains hit poin ts as if he or she ha d

spent t wo heali ng surges.

Cleric  Uti l i ty  22a m p a r t s  of Light

Divine  light encases you ory our ally to thwart even the deadli

est  attacks.

Encounter • Divi ne

Mi no r Acti on Clo se burst 20

Targ et: You or one ally in burst

Effect: The target gains resist 25 to all damage  unti l  the

en d of you r next tu rn.

D E A D G O D S

G o d s  ca nno t die of old age or  m o r t a l  a i lmen t s and  in f i rmi

t ies, but th ey can  sti l l  be slain. Few beings  hav e  th e po we r

to  ki l l  a god : pr imor dial s, r ival god s, an d great ent i t ie s of

the Far  R e a l m ,  severa l de mo n lo rds or a rchde v i ls work

i ng in co nce r t -a nd some t imes a g r oup o f t he  migh t ies t

mor ta l s .  G o d s  a lso  hav e  bee n kn ow n t o s imp l y f ade  away,

f o rg o t t e n  by the  m o r t a l  wo r l d . T hey  s l ip  i n t o  e ve r deep e r

s lumber and l inger dreaming  t h r o u g h  t he  a g e s ,  un t i l  f inal ly

they dre am of  n o t h i n g  at al l and  c e a s e   to be.

S o m e  o f the dea d gods kn ow n to  hav e  onc e ex is ted

inc l ude the fo l lowi ng.

Am ot h : Ma ny centur ies ago, Amo th wa s a god o f jus t ice

an d mer cy w h o ruled over the astral do mi ni on of Kal andur-

ren.  T h e de mon l o r ds Or cus , Demog o r go n , and R i mmo n

consp i r ed aga ins t h im and l au nche d a n ove r wh e lm ing

a t t ack aga ins t K a landu r r en . A l t hou gh Am o t h des t r oyed

Ri mmo n and near ly s lew Demo gor gon as we l l , Orcu s s t ruck

h i m dow n, an d the demon s ove r th rew h is rea lm. Ka landur

ren is no w a rui ned domi ni on, a ba nd on ed by al l but a fe w

d e m o n s w h o  sti l l  prow l i ts shatter ed cast les an d gray hi l ls.

H e  W h o W a s : O n c e  a m o n g t he  m i g h t i e s t  of the g ods ,

t he  lo rd  o f th e great dom in io n B aa th io n pres i ded ove r

k ingsh ip , wis do m, an d the sky. Th e arc hang e l Asmo de us

rebe l l ed aga inst h im , an d  w i t h  the Rub y Ro d s t ruck do wn

his lo rd . Th e dy in g god p rono unce d a cur se aga inst Asm o

deus and h is fo l l owers ,  t r a n s f o r m i n g  t h e  idy l l ic  re al m of

B a a t h i o n  i n t o  Baat or , a cru el pr iso n of bla ck rock an d

unen d ing f i r e. Asm od eu s has wo r ked f o r  ages  to  erase

the kno wl edg e o f h is de fe ated maste r ' s na me, so on ly a

handfu l o f  m o r t a l  s cho la r s  s t i l l  kn ow i t ; mo st refer to thi s

be ing as H e W h o  W a s .  I t i s wh i spe red tha t Asmo de us d is -

C H A P T E R  2 | C l e r i c

pa t ches  power ful devi ls to slay an y  mo r ta l  wh o spea ks the

f o r b i d d e n  na me , an d th at he fear s the n a me to this day.

l o :   Th e creator o f d ragons , lo wa s bes et by  m i g h t y

pr imord ia ls a nd dest roye d in th e W a r o f Cre at i on . F ro m

h is sha t t e r ed body tw o ne w gods sp r a ng -B ah amu t , t he

P la t i nu m Dr agon , and T iama t , t he Qu ee n o f  E v i l  D r agons .

S o m e  st or ies say that t he god wa s bet ray ed to the  p r imo r

dial s by Zehir , w h o env ie d lo his  m i g h t y  ch i ld ren.

K h a l a :  T h e  o r ig ina l  god of wi nt er w as a crue l, mal ic i ous

be i ng w h o sc he me d aga inst the o ther gods and sought to

exte nd her  g r ip  ove r a l l the  m o r t a l  wor ld . He r g lac iers a nd

bl izzards threatened to destroy the fragi le  races  of m orta ls

a s  her son Kord ran wi ld,  b r i n g i n g  s to r ms and ca lami t y to

al l .  Kha l a and her a l l i es—Gru umsh, T ia mat , Zeh i r , an d  sev

era l powe r fu l p r i mor d i a ls -g rew s t rong eno ugh to assau l t

the dom in io ns of the gods w h o stood against her. Bu t Kor d

c a m e  to regret the har m he had don e an d tu rn ed agai nst

Khala . Pe lor  and the ass emb led gods wh o s tood  w i t h  h im

dest royed Kha la and drove o ff Gr uu msh ; the  R a v e n   Q u e e n

la ter c la ime d dom in i on over win t er .

N e r u l l :  Forme r ly the god o f the  d e a d ,  Neru l l ru led o ver

t h e  g r i m  dom in io n of Plu to n, wh er e he held al l the souls of

mor ta ls as power less , miserab l e  shades .  In t ime the  R a v e n

Q u e e n  ov er t hre w h im and be ca me godd ess o f dea th . Se e

t h e  " R i s e   of the  R a v e n   Q u e e n "  s i debar (page 43) .

T u e r n :  A god of co nq ue st an d f i re, Tu er n w a s over

th ro wn by a  m o r t a l  k ing .  B a n e   w as the greatest o f  mo r ta l

t y rants in the da wn o f the wor l d , and he be ca me so po wer

ful that he dared to give batt le to the wa r god . He la unc hed

a n  i nvas ion o f the wa r god 's rea l m, defe ated Tuer n , and

se ized the domin ion fo r h is own .

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Revive Cleric  Uti l i ty  22 W or d o f De ter rence Cleric  Attac k 2 3

Yo u  call back  an  ally from  the clutches  of  dea th.

Daily • Div ine , Heal ing

S t anda rd  Act ion  Melee  touch

Target :  On e blood ied or dyin g ally or a de ad ally wh o die d

during this encounter

Effect:  The target regains eno ugh hit poi nts to  br ing  his or

h e r  current hit  point  total  to his or her bloodied  value.

If the target is dead,  he or she  revives,  th en regains the

hit points, and is considered not to  have  failed any death

saving  throws during this encounter.

Y o u  drive  back the  fo e  who  injured your ally  and  dissuade  it

from further aggression.

Encounter  • D iv i ne , Impleme nt , Rad iant

Immedia te React ion  Ranged  5

Trigger: An enemy w i th in  5 squar es of you hits yo ur ally

Target : T he  triggering  enemy

At tack: Wi sd om vs. Wi l l

Hi t: You push the t arget 3 squar es. If the targ et m ake s an

attack  roll  before the end of your next turn, it takes radi

ant damag e equal to 20 + your Wi sd om modifier.

L E V E L  2 3  ENCOUNTER  P R A Y E R S

Div ine Fervor   Cleri c Attac k 23

Your god's  power flares  from  your  weapo n to  bless you and  a

companion  as you  bailer down an  enemy.

Encounter  • D iv ine , Hea l ing , Rad iant ,   W e a p o n

S t anda rd  Act ion  M e l ee  weapon

Target :  On e creature

Att ack : Strength vs. AC

Hit: 4[ W] + Strength modifier radiant damage .

Effect:  You and an ally w i th in  10 squar es of you can  each

spend  a healing surge.

M o r t a l Terror  Cler ic Attac k 23

You  smashyourfoe  and  overwhelm it wit h/e ar  of  imminent

death.

Encounter  • D i v ine , Fear,  W e a p o n

S t anda rd  Act ion  Melee  weapon

Target :  One creature

Atta ck : Strength vs. AC

Hit: 3 [ W] + Strength modifier d amage , and the target

moves  its speed away  from  you , taki ng the safest path

possible.

Rebuke the W ra th fu l  C ler ic  Atta ck 2 3

Y ou  reproach your  J o e .  andyo ur allies  b r u ta l l y pun ish  its

violence.

Encounter  • D iv i ne , Imple ment

Standard  Ac t i on  Ranged  10

Target :  One creature

Attack: Wisdom vs. Wil l

Hit : The  first tim e the target m ak es an attac k before t he

e n d  of your next turn,   each  ally w i th in  10 squares of

y o u  can mak e a basic atta ck against the target as an

opportunity  action.

Sp i r i t F lame  Cleric Attack 23

Raising your holy symbol high, you call  down  a great  pulse

of   divine  fire  against your  foes  and  restore yoursel f  an d  your

friends.

Encounter  • D iv ine ,  Fire,  Imp lement

Standard  Act ion  Close  blast 5

Target :  E a c h  enemy in blast

Attack: Wi sd om vs. Ref lex

Hit : 3d10 + Wi sd om modif ier  fire damage .

Effect: You end the  fo l lowing  condi tions on yourself: bl ind ed,

dazed, immobi l ized, slowe d, stunned, and weakened.  In

addition,  each  ally in the bl ast can choose to  have  one of

these  condi tion s ende d on himself or herself.

L E V E L  2 5  DAILY  P R A Y E R S

Div ine In tervent ion   Cleri c Attack 25

Yo u  pu l l your  f r i e n d out of  the way. taking  the brunt  of  the  at

tack  onto yourself. Your furious rebuke steals  the  sight from your

foes.

Daily • Div ine , Impl emen t, Teleportat ion

Immedia te In ter rupt  C lose  burst 5

Trigger: An enemy makes an attack  roll  against your ally

wi th in  5 squares of  y o u .  an d you are not a targe t of th at

attack

P r i m a r y Target: The  triggering  ally

Effect:  You teleport yourself and the primary target,  swap

ping positions  w i th  h im or her, and the  tr iggering  enemy

makes  the attack  roll  against you instead. If you take

damage  f rom  the attack, the primary target gains tempo

rary hit points equa l to that dam age . You th en ma ke the

fo l lowing  secondary attack.

Secondary  Target:  E a c h  en emy adjacent to y ou

Attac k: Wi sd om vs. Fort i tude

Hit: Th e secondary target is blinded   (save  ends).

F lames o f T o r m e n t  Cler ic Attack  2   5

You smite your enemy  with  w r a t h f u l / i r e ( ha t  eeds  on its  soul.

Daily • Di vine , Fi re , Wea po n

Standard  Act ion  Melee  weapon

Target :  One creature

Atta ck: Strength vs. Reflex

Hit : 4[ W] + Strength modifier  fire  dama ge. Th e target

takes  ongoing 10  fire  da mage and a penalty to all defens

e s  equal to 1 + your Charisma modifier  (save  ends both).

Miss:  Half damage . The target takes ongoing 5  fire damag e

a n d  a -2 penalty to all defens es (save  ends both).

Life Lan terns   Cler ic Attack 25

Tiny lanterns  appear  next  to your  foes and  bedarzle them  with

divine  light, which  can  heal your friends' wounds.

Da i ly • Con jura t ion , Div in e , Hea l ing , Implement

Standard  Act ion  Ranged  5

Target : O ne , two , or three creatures

Attack: Wisdom vs. Wil l

Hit: The target is wea ken ed (save  ends).

Effect:  For each  target, you conjure a  life  lantern, whi ch

appears  in 1 squar e occ upi ed by that target an d lasts  until

the end of the encounter. Any enemy that starts its  turn

in a  life  lantern's square is dazed  unti l  the start of its next

turn. An y ally wh o starts or ends his or her  t u rn  in a  life

lante rn's squar e can regain hit point s as if he or she had

spen t a heal ing surge. Do in g so destroys tha t l ante rn.

C H A P T E R  2 | C l e r i c

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Praye r of V i c t o r y Cleri c Attack 2.

Y ou  declaim  an  i nsp i ra t i ona l  p rayer  as you  m a r c h  among  your

foes,  leading you r allies to  strike  true.

Dai ly • Divine, Radiant, We ap on

Standa rd Acti on Mele e weap on

Target: On e creature

Atta ck: Strength vs. AC

Hit: 3 |W | + Strength  modif ier  radiant damage.

Miss:  Half damage.

Effect:  Unti l  the end of the encounter, whe ne ve r you hit

an  enemy  w i th  a melee attack, one ally adjacent to  thaten em y gains a +3 p ow er bon us to his or he r  next  melee

attack  roll  against  that  enemy. In additi on, wh ene ve r you

move on your turn, one ally  wi th in  5 squares of you can

shift  2 squares as a free act ion.

Cleri c Attack 25Righteous  Might

Divine power wells up within you.  andyou  seem  to  tower  over

your   god's  enemies.

Daily • Divi ne, Wea po n

Standa rd Acti on Mel ee wea pon

Effect:  Unti l  the end of the encounter, your reach increases

by 1, your mel ee attacks deal 1d 6  extra  dam age, and y ou

gain a +1 po wer bon us to spe ed and a +2 po we r bonus

to AC. Then ma ke the  fo l lowing  attack.

Target: On e creature

Att ack : Strength vs. AC

Hit: 4 | W| + Strength  modif ier  damage.

L E V E L  2 7 ENCOUNTER PR AYE RS

Cleric Attack 27i v i n e C o n t e m p t

You  utter  a  scathing  curse  thai  crushesyour enemy's spirit  with

despair.

Encounter • Divine, Implemen t,  P s y c h i c

Standa rd Action Rang ed 10

Target: One creature

Attack: Wi sd om vs. Wil l

Hit: 2d6 + Wisdom  modifier  psychic damage, and the  tar

get is stunned  until  the end of your  next  turn.

Aftereffect:  Unt i l  the end of your  next  turn, the target is

dazed and takes a penalty to attack  rolls equ al to 1 + you r

Charisma  modifier.

Cler ic Attac k 27ealer's  R eproo f

Your   shout confounds your  enem i es  a n d   f i l l s y o u r  ally  w i t h   re

newed strength.

Encounter  • Divine , Heal ing, Impleme nt

Standa rd Action Close burst  1

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit : The target is stunn ed  unti l  the end of your  next  turn.

Effect: One ally in the  burst  can spend a healing surge and

regain  additional  hit  points  equal to 3d6 + your Wi sd om

modifier.

S cou r i ng  S m i te Cleri c Atta ck 27

T he   sh in i ng   power  of your fai th consumes your  foe as  yo u  attack

and lances  out to assail  o thers who   threaten  you.

Encounter  • Divine , Radian t, We ap on

Standa rd Action Mel ee wea pon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 3|W] + Strength  modif ier  radiant da mage , and t he

target and each en emy  wi th in  2 squares of it gain vuln er

able 5 to all damage  until  the end of your  next  turn.

S t r o k e of R u i n Cleric Attack 27

Vour weap on opens a tear in  the fabric  of the  cosmos  that  con

sumcs the  strength  of the  enemyyou strike.

Encounter • Divine. Necrot ic, We ap on

Standard Act ion Mele e weap on

Target: On e creature

Att ack : Strength vs. AC

Hit: 3[ W] + Strength  modif ier  necrotic d amage , and t he

target is wea ken ed  until  the end of your  next  turn. If the

target has resistance or  immuni ty  to necrotic damage, it

takes no dama ge and is stunn ed i nstead of weak en ed .

Cleri c Atta ck 27u b l i me Light

Your   holy  s y m b o l  blazes  b r igh t ly ,  restoring  your  allies  and  b l i nd

ing your   foes  with its i r resist ib le  g l a r e .

Encounter • Divine, Implement, Radiant

St and ard Acti on Clos e blast 5

Target:  E a c h  enem y in blast

Attack: Wi sd om vs. Reflex

Hit : 2d10 + Wis dom  modif ier  radiant dama ge, and t he

target is b l inded  unti l  the end of your  next  turn.

Effec t: You and ea ch ally in the blast ma ke a savin g  throw.

Also, each enemy in the blast cannot benefit  from

invisibility until  the end of your  next  turn.

L E V E L   2 9 DAILY PR AYERS

Cleric Attack 29s t ra l Exi le

Your  strike  hurls vour  e n e m y  deep  into  the A s t r a l  . S e a .

Daily • Divi ne, Radiant, Teleportat ion. Wea po n

Standard Act ion Mele e weapon

Target: One creature

Att ack : Strength vs . AC

Hit: 4 |W ] + Strength  modif ier  radiant dam age , and the

target disappears  into  the Astral Sea ( s a v e  ends).  W h e n

this  effect en ds, the targe t r eapp ears in a spac e of yo ur

choice wi th in  5 squares of its original  s p a c e .

Aftereff ect: The target is dazed  ( s a v e   ends).

Miss:  Hal f damage, and the target is dazed  ( s a v e   ends).

H A P T E R  2  I  C l e r i c

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of th e S t a r s Cleric Atta ck 29

p exha le the  cold, pale  light  of  the   Astral  Sea.  driving  back

r  enemies and  healing  your  friends.

Cold.  Divine, Heal in g, Impl ement , Radi ant

I Act io n Clo se blast 5

:  E a c h   enemy in blast

:  Wis do m vs. Fortitude

:4dS  - Wisd om modifier  cold and radiant damage.

I yo u push the t arget 5 squa res. The target is dazed

lends).

E a c h  ally in the blast rega ins hit poin ts as if he

e  had spent a heali ng surge.  E a c h   dying ally in

test ins tea d regains hit point s equal to his or her

fied  value.

of the Peacemak er Cleri c Attac k 2 9

O w f i i j   cha ins  enwrap  your  foe and  interfere  with  its  attacks.

•  D iv ine . Implemen t

S a a d a r d  Act ion Rang ed 20

"ar- j t t :  One creature

: W is dom vs. Wi l l

:  The target takes a -5 penalt y to att ack rolls and is

| s a v e   ends both),

feereffect: The target take s a - 5 pen alt y to att ack rolls

— ^  it hits  wi th  an attack.

T A R G E T   lakes a  -5  penalty to attack rolls and is

oeafcened until  the end of you r next t urn.

Sur render Cleri c Attack 29

Df eaa r  will  echoes  i n  yo ur vo ice  as  yo u  command  your enemy  to

I v i w i i i ts a mi s.

•  Char m. Div ine . Implement

Acti on Ran ged 10

On e  creature

W i s d o m vs. Wil l

~~~  target is domi nate d  ( s a v e  ends).

E a c h  ally wi th in  your li ne of sight gains a + 5

X   bonus to attack rolls and damage rolls against the

( u n t i l  the en d of its next tur n.

3 : r ,  ally wi th in  your line of sight gains a +5 po we r

s  t o attack rolls and dam age rolls against the target

th e en d of you r next tu rn.

>idgment Cleri c Attac k 29

T w r wea pon imposes Mindin g pai n on i\ J o e ,  cursing it anil its

fellows  with  your  god's  disfavor.

Dai ly • Div ine , Re l iab le , We ap on

Standard Act ion Mel ee weapo n

Target: One creature

Atta ck: Strength vs. Wi ll

Hit: 3[ W| + Strength  modifier  damag e, and ongoing 10

damage  ( s a v e   ends). Wh en ev er the target t akes the

ongoin g dam age , it and each enem y adja cent to it are

blinded  until  the end of the target's next turn .

Aftereffect: Ongoin g 5 damage  ( s a v e   ends).

R I S E  O F T H E R A V E N Q U E E N

In th e ear ly  a g e s  o f th e wo r l d , th e sou ls o f mor ta l s

un cl ai me d by th e god s w er e not f ree to pass to the gre at

bey ond a f te r death . Ins tead Neru l l , the go d o f the  dead,

held th em in his gray, chee r le ss dom in io n o f Pluto n. Th er e

they wou ld spe nd e tern i t y as pow er l ess sha des , hau nte d

by the me mo r y of l i fe 's r ich sensat ion and vigor. N erul l 's

dom in i on g re w ever greater , as ea ch day myr i ad sou ls

c a m e  to his re al m, ne ve r to depar t . Th e go d of the de ad

set  his sights on mak in g himse lf  k ing  ove r al l the god s,

and bega n to se nd  b l ights  and p lagues  i n t o  the wor l d to

speed  t he passag e o f mor ta ls  i n t o  h is rea lm.

Th en an espec ia l ly power fu l  mo r ta l  d ie d and ca me to

Neru l l ' s dom ai n , a beaut i fu l an d proud sor cer er - quee n.

Un iq ue amo ng the gray shad es he ld in P lu to n, her ghost ly

f o r m  g l o w e d  w i t h  h er f ie rce  w i l l  and amb i t i on . Ne r u l l

de em ed her a wor th y consor t , an d he gave her  f o r m  and

subs tance  so  t h a t  she could rule at his sid e. He r n a me in

l i fe  is f o rg o t t e n  now , but som e kn ew her as Ne ra , wh i ch

w a s  t h e n a m e  t h a t  Ner u l l bes to wed on her . Sh e prov ed

to be Neru l l ' s do om , fo r the sorcerer -qu een re fused to be

sec on d to an y bei ng, god or mort al .

Nera discov ered the mea ns by wh ic h Nerul l held  morta l

shades  in  thra l l  and seized  tha t  power for herself . Strength

en ed by count less souls, sh e cha l l eng ed th e god of de at h

and strove  w i t h  h i m for mastery o f P lu ton . A l thou gh she

w a s  m ig h t y  in deed , Neru l l was an o ld and fo rmidab l e god,

an d eve n shor n of his de ad legions he was too strong for

her. In orde r to def eat hi m, she had to relea se the souls

sh e  he ld :  E a c h   on e fre ed gav e up a  t i n y  surge of streng th

a s  i t passed f r o m  bon dag e. By fre eing almo st al l the souls

impr i soned in P lu ton, she gr ew s t rong eno ug h to dest roy

Neru l l and se ize h is dom in io n over dea th .

Af ter her v ic to ry , the sorcer er -q ueen  t h o u g h t  to ta ke

Neru l l ' s p l ac e- bu t the o ther gods in te rvene d. Rat her than

r is ing  as the n e w deity of the  d e a d ,  she ins t ead pr es ides

ove r dea t h  i tself.  Mor ta l soul s are no lo nge r bo un d to

e tern a l imp r i son men t but ins tead pass  i n t o  t h e  in f in i te,

bey ond the po we r or kn owl ed ge o f the gods .

E v e r  s ince those event s , the de at h goddess has sought

to  escape  the s t r ic tu res  l i m i t i n g her powe r .  S o o n   afte r her

ascens ion, she exp ung ed her t rue na me  f r o m  t he know l

edge  of al l creatu res an d  t o o k  to cal l ing hersel f the   R a v e n

Q u e e n .  In this wa y she ho pe d to voi d th e restr i ct ion s on

he r r o l e. S h e aba ndo ned P lu ton ,  f o u n d in g  a realm of her

ow n in the mount a in s o f Le t hern a in the Shad owf e l l .

In  the long cent ur i es since the   R a v e n   Q u e e n o v e r t hr e w

Neru l l , she has s lowly inc reased her power , add in g domi n

ion over fate and wi nt er to he r rule over deat h. She sorely

resents the gods w h o den i ed her the  f u l l  po we r Neru l l

o n c e  wi e l de d, an d she jea l ous ly guards her domai n . Sh e

has  no pow er over sou ls w h o do not  b i n d  t hemse l ves t o

gods or devils in life, but the  R a v e n   Q ue en c l a i ms a l l wh o

p lace thems elv es in her power , an d they are ens lav ed

w i t h i n  her cold re al m forever.

i/i

z

C  I I A \>  I I K  2  Cleric

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N E W  P A RA G O N P A TH S

I n add i t ion to the par ago n pat hs in th is chapt er , the

h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n

to c le r ic s .

ANOINTED CHAMPION

"Ancient   blessings  have  I  spoken aver  my  armaments.  I do

no t  fear  any  power  that  s t a n d s  against  me."

P r e r e q u i s i t e : C l e r i c

In t imes l ong pas t , w h e n t he gods wa r r ed  w i t h  the

p r i m o r d i a l s . t h e d i v i n e a r m i e s w e r e a r r a y e d i n m a j e s

t i c r ega l i a b l essed by ange l i c a r mo r e r s  w i t h  p o w e r f u l

wa rd s aga ins t the i r foes. B y long s tud y o f ho l y tex ts ,

y o u  hav e  l ea r ned t hose anc i en t p r aye r s an d r i t es .

A s  a n a n o i n t e d c h a m p i o n , y o u w a r d y o u r s e l f

aga ins t yo u r f oes by sanc t i f y i n g t he a r ms an d a r m or

y o u b e a r  i n t o  ba t t l e  w i t h  s ac r e d o i l an d spec i a l ce r

emon i es . Y ou spea k p r aye r s t ha t  h a v e  no t be en he a r d

by mor t a l s f o r cen t u r i es , con f e r r i ng t h e anc i en t b l ess

i ngs up on yo u r co mpa n i on s as we l l . As yo u pe r f o r m

yo ur ho ly tasks , yo u ca n feel the  p u l l  o f h is to ry urg ing

yo u on lo the sa me g lory the ar mi es o f th e god s k ne w

a s  t hey bes t ed t he i r en em i es i n  ages  past .

ANOINTED CHAMPION

PATH  E E A T U R E S

A n o i n t e d R e g a l i a ( 1 1 t h l e v e l ) : Y o u c a n c h o os e

to ano in t one i t em you wea r o r ca r r y . Do in g so  c on

fe rs a benef i t ba se d on the i te m. O n l y on e I tem c an

be  ano in te d a t a t i me, and the benef i t las ts  u n t i l  yo u

ano in t a n e w i t em. As a f ree act io n , yo u ca n an o i n t

a  d i f f e r e n t  i t em o r choos e a  d i f f e r e n t  benef i t ( i f the

ano in t ed i t em i s a we ap on )  d u r i n g  a sh ort r est or af te r

y o u  use an ano i n ted ch am p i on power .

Ano in ted  Armor:  Yo u ga in a +1 bo nus to A C .

Ano in ted Weapon:  Yo u ga i n res is tan ce eq ua l to yo ur

Ch a r i s ma mod i f i e r aga ins t a da ma ge t yp e o l you r

c h o i c e :  f i r e , nec r o t i c , r ad ian t , o r t hun de r .

Anointed  Amu l e t You ga in a +1 bo nu s to  f o r t i t u d e .

R e f l e x ,  a n d  W i l l .

A n o i n t e d A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u sp end

a n  a c t i o n  p o i n t  to take an ext r a ac t i on , yo u a lso ga in

a  bonu s to a t tac k ro l ls an d da ma ge ro l ls eq ua l to yo ur

C h a r i s m a  m o d i f i e r .  T h e bonu s l as t s  u n t i l  the en d of

y o u r t u r n .

A d d i t i o n a l A n o i n t e d R e g a l i a ( 1 6 t h l e v e l ) : Y o u r

Ano i n t ed Reg a l i a pa th f ea tu r e i nc l udes two add i

t io na l ty pes o f i tems.

Ano in ted  Holy  S y m bo l '  W h e n   yo u h i t  w i t h  a d i \ i tit-

a t t ack , yo u g r an t t em po r a r y h i t po in t s eq ua l to you r

Ch a r i s ma mod i f i e r t o you r se l f o r t o a n a l l y  w i t h i n

your l ine o f s igh t .

Anointed  H e l m : You  ga in a +2 bo nu s to sa vi ng thr ows .

ANOINTED CHAMPION  P R A Y E R S

Blessed B lade Anoint ed Champio n Attack 11

Y ou  smiteyour  fo e  w i t h a spectral  s w o r d , andyou  speak  a  bless

in g  for your  allies  to match  t h a t  of  your  own  armaments.

Encounter • Divi ne,  F o r c e ,  Implement

Standard Act ion  Ranged  10

Target:  One creature

Attack : Wi sd om vs. Ref lex

Hit: 2d8 + Wi sd om modifier force damage, and  each  ally

with in  5 squares of you gains your curren t An oin ted Re

galia benefit  until  the end of your next turn.

Exa l ta t ion Anointed Champion  Uti l i ty  1 2

f i r e d by your  a ncie nt b lessing, your  al ly 's armaments  and ar

mor glow  with  sup e rn a t u ra l  power.

Encounter  • Di vine , Heal i ng

Minor Act ion  Close  burst 5

Targe t: O n e ally in burst

Effect: The target ca n ma ke a savi ng thro w or spend a

heal ing surge. Unti l the end of your next turn , the t arget

gains a +2 p owe r bonus to his or her next attack  roll  and

all defenses.

A n o i n t ed A r m y Anoint ed Cham pio n Attack 2 0

Div ine brilliance burns your foes  and grants you r companions

blessings that once warded the armies of  the gods.

Dai ly • Div ine , Impl ement , Radi ant

S tandard  Act ion  Close  burst 5

Target:  E a c h  ene my in burst

Attack: Wi sd om vs. Wi l l

Hit: 2d 10 + Wi sd om modifier radiant damage .

Miss: Half damage.

Effect:  Until the end of the encounter,  each  ally in the

burst gains a *4 po wer bonus to all defenses and a +2

power bonus to attack rolls and damage rolls.

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ASTRAL  SAVANT

"Bevond  the  world  you  k n o w ,  higher powers  d w e l l .  There

l i es the  font  of my  s t r e n g t h ,  a n d  the  source  of  your  doom."

P r e r e q u i s i t e : C l e r i c

Y o u  a r e a t heo log i an , an d yo n  hav e  d e v o t e d y o u r s e l f

t o l e a r n in g t he na t u r e o f t he gods an d t he i r do m i n

i o n s. T h r o u g h  y e a r s  o f S tudy, yo u  hav e  d e v e l o p e d ,1

ph i l osoph y t ha t g r an t s yo u a de ep un de r s ta nd in g o f

h ig he r r ea l i t i e s an d t he p r ope r t i es o f d i v i ne p owe r .

A s  a n as t r a l sava n t , yo u use you r unc an ny i ns igh t s

to tap  i n t o  the ra w pow er o f th e lo rces tha t sha pe the

A s t r a l  S e a .  c r ea t i n g a w i de r an ge o f e f f ec t s w i t h you r

p r aye r s .  Y o u w i e l d d i v i n e e n e r g y i n  w a y s  t ha t o t h e r

c l e r i c s c a n n o t , w a r d i n g a n d s u s t a i n i n g y o u r a l l i e s

aga i nst the i r foes.

ASTRAL  SAVANT PATH  F E A T U R E S

A s t r a l M a s k ( 1 1 t h  l e v e l ) :  Y ou a r e cons i de r ed

a n  im mo r t a l c r e a tu r e f o r t he pu r pos e o f e f f ec t s t ha t

r e l a t e t o c r e a tu r e o r i g i n .

S a v a n t ' s   A c t i o n ( 1 1 t h  l e v e l ) :  W h e n   y o u s p e n d

a n  ac t i on po in t to ta ke an ext ra ac t i on , on e a l l y

w i t h i n  yo ur l ine of s igh t ca n a ls o sp en d a hea l in g

surge.

R a d i a n t  H e a l i n g ( 1 1 t h  l e v e l ) : W h e n e v e r  yo u

u s e  th e hea l ing  word  p o w e r ,  e a c h  en em y ad ja cen t t o

t he power ' s t a r ge t t ak es r ad ian t dam ag e eq ua l t o you r

C h a r i s m a  mod i f i e r .

D i v i n e  R e s u r g e n c e  ( 1 6 t h  l e v e l ) :  W h e n   a n

e n e m y  s core s a cr i t i c a l h i t aga ins t yo u or an a l ly

w i t h i n  yo ur l ine o f s igh t , yo u rega i n the us e o f a

C h a n n e l D i v i n i t y p o w e r y o u  h a v e  u sed du r i ng t h i s

e n c o u n t e r . I f y o u h a v e n ' t u s e d a C h a n n e l D i v i n i t y

po wer du r i ng t h i s enco un t e r , yo u ga i n a + 2 bon us t o

a l l de fenses u n t i l  the en d o f yo ur next tu rn .

ASTRAL  SAVANT  P R A Y E R S

A s t r a l F lood  Astral  S a v a n t   Attack 1 1

A  nave  of  raw energy dr aw n from the .Astral  S e a  flows through

you and  lashes out  at  your  enemies.

Encounter  • Div ine , Imple ment ; Cold or Radia nt

Standard Act ion  C lose  blast 5

Target:  E a c h  enemy in blast

Atta ck: W is do m vs. Reflex

Hit: 2d8 + Wis do m modifier cold or radiant damag e

(choose one for all targets). The attack has an ad diti onal

effect based on the dam age type.

•  Cold:  The target take s a -2 penal ty to attack rolls  until

the en d of you r next tur n.

•  Radi ant: The target cann ot see creat ures mor e than 5

squares  away  fro m it.

s.

I-<

S w i m  the  A s t r a l S ea  Astral  S a v a n t  Uti l i ty  12

You  andy our companion move effortlessly  through astral cur

rents,  bypassing  mundan e impediments.

Daily • Div ine

Minor Act ion  Close  burs t 10

Target: You and one ally in burst

Effect:  E a c h  target can shift  a numb er of squares equa l to

hi s  or her  speed,  ignoring  difficult  terrain.  E a c h  target is

unaffected by the immobilized, restrained, and slow ed

conditions during this movement.

A s t r a l T erra in  Astral  S a v a n t  Attack 20

You  assail you r enemies with the raw  stuffofthe  Astral  Sea.

creating a  temporary  echo of  that plane.

Dai ly • Divi ne, Impl ement ; Cold or Radi ant

Stand ard Acti on Area burst 2  wi th in  10 squares

Target:  E a c h  ene my in burst

Attack : Wi sd om vs. Ref lex

Hit : 3d8 + Wi s d om modif ier cold or radiant da mag e

(choose  one for all targets).

Miss: Hal f damage .

Effect:  The burst crea tes a zone of shi mme rin g substanc e

that lasts unti l

  the end of your next turn. The zone's ef

fect depends on the attack's damage type.

•  Cold:  Any enemy that starts its turn with in  the zone

takes a -2 penalty to all defenses until  the end of your

next turn.

•  Radia nt: Any ally wi th in  the zone w ho sp ends a heal ing

surge  regains 2d 6 additional hit p oints .

Sustain  M i n or The zone persists.

C H A P T E R  2  C l e r i c

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B A T T L E CHAPLAIN

" F e a r  not.  friends,  for  we do the  work  of  the  gods"

P r e r e q u i s i t e :  C l e r i c

W h e n  e v i l bubb le s up  f r o m  t he Abys s an d sp i l l s  in to

t he wo r l d , wh e n i n san e ho r de s r a i d an d p lu nde r c i v i

l i zed l a nds , o r w h e n l aw lessn ess t h r ea te ns soc ie t y ,

y o u  l i g h t  ba ck t o p r e se r ve t he wo r l d . Y o u sh ou lde r

t h i s bu r den  w i l l i n g l y ,  bu t yo u c a n l igh ten th e lo ad

b y  u n i t i n g  y o u r c o m p a n i o n s b e h i n d y o u r h ol y m i s

s i on .  Y ou l ead t h r o ugh y ou r  i n s p i r i n g  p r e s e n c e , w i s e

wor d s , an d b r av e  d e e d s ,  w i t h  th e go al of one da y

us he r i ng yo ur a l l ies to the g lo ry tha t aw ai ts b o ld

ch amp io ns o f you r f a i t h .

Y o u  a rc a sol die r of yo ur go d. bu t not a prose ly-

t i ze r .  A l l de i t i e s an d t he i r se r van t s  h a v e  a pl ac e in

the wor l d . Your ro l e is to un i t e d is par a te be l ie ls a nd

a c h i e v e  a co mm on v i c t o r y . Y ou r t o l e r an ce , how eve r ,

does  not ex te nd to tho se agents o f  r u i n  w h o w o u l d

s u b v e r t y o u r h a r m o n i o u s m e s s a g e w i t h  t h e i r a m b i

t i o n  a n d g r e e d .

W h e n  you s i ng hy mn s an d r ec i t e sc r i p t u r e i n

bat t l e , a s i lver ha lo app ea rs abo ve yo ur he ad as a

sy mbo l o f yo ur be l ie f and d iv in e b less ing . I ts  l ight f i l l s

y o u r c o m r a d e s  w i t h  hope an d pu r p ose , he l p i n g t h em

to r i se abo ve t he mu n da ne an d sei ze t he i r des t i n i es .

B A T T L E   CHAPLAIN PATH  E E A T U R E S

B a t t l e C h a n t ( 1 1 t h l e v e l ) : W h e n e v e r  an a l l y

h i ts an e n em y that is ad j ace nt to yo u. yo u c a n m ar k

tha t enemy . T h e mar k l as t s  u n t i l  the en d o f yo ur next

( u r n . I f t he en em y ma r k ed by yo u ma ke s an a t t ack

that d oes not inc l ude y ou as a ta rget , yo u ca n  sh i f t  1

s q u a r e  as a f ree ac t i on .

S h i e l d e d  P r i e s t ( 1 1 t h l e v e l ) : Y o u g a i n p r o fi

c i e n c y  w i t h  l i g h t  an d heav y sh ie l ds .

S t i r r i n g A c t i o n ( 1 1 t h l e v e l ) :  W h e n   y ou spend

a n  a c t i o n  p o i n t  to ma k e a n a t ta ck, one a l l ) ad j ace nt

to y o u or to th e targ et of yo ur at tac k c a n als o m a k e

a  m e l ee bas ic a t ta ck as a f re e act ion ,  w i t h  a bo nu s to

t he a t t ack  r o l l  eq ua l t o yo u r S t r e ng t h  m o d i f i e r .

D e e d s  n o t  W o r d s  ( 1 6 t h l e v e l ) :   W h e n   you b l oody

a n  e ne my , re du ce an en em y to 0 h i t po in t s , o r score a

c r i t i ca l h i t  w i t h  a me le e a t t ack, an a l ly ad j acen t to yo u

ga i ns a bon us to da ma ge ro l ls equ a l lo yo ur S t re ng th

m o d i f i e r  u n t i l  the s tar t o f yo ur next tu rn .

B A T T L E  CHAPLAIN  P R A Y E R S

Reve la t ion  of B at t le Batt le  Chaplai n Attack 11

A   ringing  impact from your  favored  weapon instructs yo ur  allies

in   the  more direct  matters  oj  faith.

Encounter  • Div ine ,  Wea pon

Standard  Act ion  Melee  weapon

Target: On e creature

Att ack : Stre ngth vs. Reflex

Hit: 2 [ W| + Strength modifier damage.

Effect:  E a c h  ally  wi th in  1 0 squ ares of you gains a +-2 p ow er

bonus to attack rolls and damage rolls  until  the start of

your next turn.

B a t t l e H y m n Batt le  Chaplain  Uti l i ty  1 2

Yo u  raise  your  voice  in  song,  and  your  co m p a n i o n s ca r r y  its

power  into  battle.

Dai ly • Divi ne

Standard  Act ion  Close  burst 5

Target:  You and  each  ally in burst

Effect: Until th e end of the encou nter,  each  target deals

1d8 extra da mage whe n making a mele e basic attack as

part of a charge.

D e n y  D efea t Battle  Chaplai n Attack 20

You  refuse to let vour allies fa l l - their  desperation  drives  you to

heroic  effort.

Daily • Di vin e, Heal in g,  Wea pon

Standard  Act ion  Melee  weaponTarget: On e creature

Att ac k: Stren gth vs. AC, You gain a -2 bonu s to the attac k

roll  for  each  dying ally  wi th in  your line of sight.

Hit: 4 [ W] + Strength modifier dam age.

Miss:  Half damage.

Effect:  E a c h  dying ally  wi th in  your line of sight can spend a

healing surge.

C H A P T I K   I  C l e r i c

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COMPASSIOMATE  H E A L E R

" T o  alleviate  the  suffering  of  t h e   j u s t , the  i n n o c e n t ,  a n d t h e

val ian t is the highest  of  ra i l ings."

P r e r e q u i s i t e :   C l e r i c

S w o r d s  a nd spe l l s c an ho l d o f f  e n e m i e s  for a t i me , but

s t i l l  t he bes t an d b r ave s t he r oes  f a l l  to opp os i ng fo rces .

T h u s ,  y o u  h a v e  d e d i c a t e d a l l y o u r   sp i r i t  t o hea l i ng

h e r o e s '  in j u r i es an d su st a i n i ng the i r e f fo r ts . You ar e a

mas te r o f he a l in g , an d y ou arc not a f r a i d to g iv e f ree l y

o f y o u r o w n s t r e n g t h a n d  l i f e  t o a i d y o u r c o m p a n i o n s .

E v e n  m o r e t h a n y o u r f e l l o w h e r o e s , y o u  w i l l i n g l y

r isk you rse l f so tha t o th er s  m i g h t  l i v e ,  i n s p i r i n g  y o u r

c o m r a d e s  t o da r i ng ac t s o f  c o u r a g e .  Y o u ar e no t

s u i c i d a l :  y o u ' r e j u s t c o m m i t t e d t o y o u r  c a u s e . E v e r y

w o u n d y o u s u f f e r s p a r e s a n o t h e r c h a m p i o n t o  f igh t

on i n t he na m e o f yo u r god an d be l i e f s . De a th e l i c i t s

no f ea r i n yo u ; yo u r r e wa r d wa i t s i n t he he r ea f t e r .

COMPASSIONATE  H E A L E R

PATH  F E A T U R E SC o m p a s s i o n a t e  B l e s s i n g ( 1 1 t h  l e v e l ) :  W h e n  you

restor e h i t po in ts  w i t h  a hea l i ng power , yo u ca n choo se

to t ak e 5 dama ge . I f   y o u  do , the po wer ' s ta rget rega in s

2d 6 add i t i ona l h i t po in ts , and yo u ga i n a +2 p ow er

bonus to a l l de fenses u n t i l  the en d o f yo ur next tu rn .

S e l f l e s s  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n  y o u s p e n d a n

a c t i o n  p o i n t  t o t ake an ex t r a ac t i o n , a n a l l y  w i t h i n  5

s q u a r e s  o f  y o u  ca n a l so sp en d a hea l i ng su r ge .

H e a l e r ' s  S a c r i f i c e ( 1 6 t h  l e v e l ) :  W h e n  you g r a n t

a n  a l l y t he  o p p o r t u n i t y  t o sp en d on e o r mo r e hea l i ng

s u rges  an d t ha t a l l y has no mor e t h an one hea l i ng

s u r g e  l e f t ,  yo u ca n sp end on e o r mo r e hea l i ng su r ges

bu t r ega in no h i t po in t s .  E a c h  hea l i ng su r ge you

s p e n d  r e duc es t he nu mb e r t ha t a l l y spe nds by one .

T h e  a l l y reg a in s h i t po i n t s as i f  h e  o r sh e ha d spen t

t he hea l i ng su r ges .

COMPASSIONATE  H E A L E R P R A Y E R S

S o O ther s  Compass ionat e Heal er Attack 11

M i g h t  LiveYour prayer  saps  your e nemy's s trength.  You  then  take  its  attack

onto yourself to   protect your ally, who is hea led  by your  sacrifice.

Encounter  • D iv ine , Hea l in g , Impleme nt

Standard  Act ion  Ranged  5

Target :  One creature

Attack: Wi sd om vs. Fort i tude

Hit: The target is we ak en ed unti l  the end of your next turn.

T h e  first  time th e target dama ges one of your allies  w i th

a n  attack before the end of your next turn, you take the

damage  in stead , and that ally can spe nd a heal ing surge.

Bear t he W o u n d s  Compassionate Heal er Uti l i ty  1 2

Y o u r  ally's  in ju r ies f i ide.  only  to  reappear  on your body.

Daily • Div ine , Heal ing

Standard  Act ion  Melee  touch

Target :  One ally

Effect:  Cho ose a number up to your bloodi ed  value.  The

target regai ns tha t num be r of hit points , and you ta ke

th e  same  am oun t of damag e. You can th en transfer to

yourself any effect on the target that a  save  c an end .

M a r t y r' s C r y   Compassion ate Heal er Attack 20

T h e w o un d s y o u  suffer weaken your  enemy.

Dai ly • Div ine , Implement

Immedia te React ion  Close  burst 5

Trigger: An enemy w i th in  5 squar es of you blood ies you or

damages  you whil e you're blo odied

Target : The  triggering en em y in burst

Attack: Wi sd om vs. Fort i tude

Hit: The target is weakened (save  ends).

Aftereffec t: The target is we ak en ed (save  ends).

Miss: The target is wea ken ed (save  ends).

C H A P T E R  2 C l e r i c

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H O L Y  EMISSARY

"I  bring  a  message  from  my  god-and  you  will  hear  it, on

pain  of  death."

P r e r e q u i s i t e : C l e r i c

Y o u  a r c a he r a ld o f t he gods , im bu ed w i t h d i v i ne w i l l .

W h e r e v e r  yo u t r av e l , yo u an no un ce t he i n t en t i ons

a n d  des i r es o f you r pa t r on . Y o u r ac t i ons , wo r d s , and

b e l i e f s a r e w i n d o w s  i n t o  t h e g o d s ' d o m i n i o n s , a n d

th r oug h t he m sh ine s t he d i v i ne  p res en c e .

A l t h o u g h y o u  s e r v e  a s ing le de i ty , yo u en j oy a  s p e

c i a l c o n n e c t i o n w i t h a l l d i v i n e p o w e r s , a l l o w i n g t h e m

to sub t l y i n f l u enc e yo u an d t hos e a r ou nd you . Y o u

m i g h t  e v e n  be mo ve d t o p r o phes y f r om t i me t o t im e .

S o m e  devo tees o f yo u r  f a i t h  m i ght d is t ru s t th is re la

t ion sh ip : a l th ou gh they too hon or a l l the gods, th ey

tak e pr i de in the i r serv ic e to a s ing l e de i ty .

W h e n e v e r  y ou spe ak i n S u pe r n a l o r u t t e r you r

p r aye r s ,  a t ongu e o f f i r e appe a r s ove r you r  h e a d .  T h e

f l am e doe s no t bu r n an d shed s on l y t he f a i n t es t  l igh t ,

but i t doe s ident i fy y ou r sp ec ia l s ta tus .

H O L Y  EMISSARY  PATH  E E A T U R E S

H o l y  T o n g u e ( 1 1 t h  l e v e l ) :  Yo u ar e f lu ent in

S u p e r n a l .

G i f t o f H o p e ( 1 1 t h  l e v e l ) :  An y a l l y w ho end s h i s

or her  t u r n  ad j ace nt to yo u ga i ns a bo nu s to sa v i ng

t h r o w s e q u a l t o y o u r W i s d o m m o d i f i e r  u n t i l  th e sta r t

o f h is or he r nex t tu rn .

G i f t o f  G r a c e   A c t i o n ( 1 1 t h  l e v e l ) :  W he n y o u

spe nd an act ion po i n t to ta ke a n ext r a ac t ion ,  ea ch

a l l y ad j ace nt to yo u a lso ga i ns a bo nu s to a l l de f ens es

e q u a l t o y o u r W i s d o m m o d i f i e r  u n t i l  the en d o f yo ur

nex t t u r n .

G i f t o f L i f e ( 1 6 t h  l e v e l ) :  W h e n   y ou res t ore h i t

po i n ts to a b l ood ie d ta rget by us i ng a d i v i ne he a l in g

power , t he t a r ge t r ega ins l d 6 add i t i ona l h i t po in t s .

H O L Y  EMISSARY  P R A Y E R S

T r u m p e t of A w e  Holy  Emissary  Atta ck 11

Astral  trumpets  announce  your  god.  Your  allies  lake  heart  and

your  enemies quai l before the divine  presence.

Encounter  • Div ine . Implemen t , Thunder

Standard Act ion  C lose  blast 3

Target:  E a c h  en emy in blast

Attack : Wis do m vs. Wil l

H i t :  1 d8 - Wi sd om modifier thu nder dam age, and the

target grants combat advantage unti l  the end of your

next turn.

Effect:  E a c h  ally in the blast can make a saving thr ow w it h a

bonus equal to your Charisma modifier.

Ca l l H o m e t h e W e a ry  Holy  Emissary  Uti l i ty  i }

Your  all y has fought wel l, but now must wit hdr aw to rest an d

recover.

Encounter  • Divi ne, Heal i ng, Teleportat i on

Standard  Act ion  Ranged  10

Target: One bloodied ally

Effect: The target teleports to a square adjacent to you and

ca n  spend a healing surge, adding your Char isma modi

fier to the hit points regained.

Message of W a r  Holy  Emissary  Attack 20

You  raise you r voice in song,  o in ing yo ur music with a n angelic

ch o i r  to urge  your  comrades  to victory.

Dai ly  • Div ine , Implement , Rad iant

Standard Act ion  Ranged  1 0

Target: One enemy

Attac k: W is do m vs. Reflex

Hit: 3d8 + Wis do m modifier radiant damage .

Effect:  E a c h  ally adjacent to the target can make a melee

basic  at tack agai nst it as a free acti on, wi th a bonus

to the attack  roll  and the damage roll  equal to your

Charisma modifier.

C H A P T E R   2 | C l e r i c

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MESSENGER  OE  P E A C E

"V i o l enc e  sho uld be the lost  resort."

P r e r e q u i s i t e :  C l e r i c , t r a i n e d i n D i p l o m a c y

Y o u  g r i eve f o r t he so -ca l l e d c i v i l i zed  r a c e s ,  t oo m an y

o f w h o m a r e l o c k e d i n  use less ,  n e v e r - e n d i n g s t r i f e .

U n l e s s  so me br av e sou l s teps fo rw ar d to se t a be t te r

e x a m p l e ,  c o n s t a n t w a r f a r e c a n o n l y c r e a t e m o r e

c o n f l i c t . T h u s y o u  h a v e  l a i d d o w n y o u r w e a p o n s a n d

s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g t o  f i n d  a c i v i l i z e d

so lu t i on t o t he p r o b l ems o f mo r t a l s .

A s  a m e s s e n g e r o f  p e a c e ,  y o u  a l w a y s  wo r k t o

f i n d  a w a y a r o u n d c o m b a t w h e n b a t t l e i s a v o i d a b l e .

D i p l o m a c y i s y o u r p r i n c i p a l w e a p o n : T h r o u g h  c a r e

f u l l y  c h o s e n w o r d s a n d a c c u r a t e a s s e s s m e n t s o f y o u r

o p p o n e n t ' s d e s i r e s , y o u  m i g h t  be ab le t o c i r c um ve n t

con f l i c t a l t oge t he r . No t a l l en em ie s a r e  w i l l i n g  to set

as i de  t he i r ange r , t ho ugh . S h ou ld ba t t l e e r up t de sp i t e

yo ur best e f fo r ts , yo u ar e a n ey e o f  c a l m  i n w a r ' s h u r

r i c a n e .  T h e w e a k , t h e w e a r y , a n d t h e so r e l y w o u n d e d

f i n d  s u c c o r i n y o u r p r e s e n c e .

MESSENGER  OE  P E A C E

PATH  E E A T U R E S

V o w  o f N o n v i o l e n c e ( 1 1 t h  l e v e l ) :  W h e n  yo u h i t

w i t h  a n a t t a ck t ha t doesn ' t dea l da ma ge , yo u ga in a

+2 bon us to a l l de f ens es u n t i l  the s tar t o f yo ur nex t

t u r n .

P e a c e m a k e r ' s  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n  yo u

s p e n d  a n a c t i o n  p o i n t  t o mak e an a t t ack , yo u ga in a

+4 bo nu s to a t t ack ro l ls  w i t h  a t t acks t ha t don ' t dea l

d a m a g e .  T h e bon us l as t s  u n t i l  t he en d o f yo u r t u r n .

A u r a o f  P e a c e   ( 1 6 t h  l e v e l ) :  E n e m i e s  w i t h i n  2

s q u a r e s  o f yo u take a - 2 pe na l t y to a t t ack ro l ls .

P E A C E ,  N O T  PACIFISM

Y o u r  c o m m i t m e n t t o n o n v i o l e n c e a p p l i e s c h i e f l y t o

t h i n k i n g  mor ta ls wh o can be rea son ed wi th . It doe sn ' t

m a k e  s ens e  w h e n y o u d e a l  w i t h  m o n s t e r s  t r y i n g  t o

ea t  yo u, c reat ures suc h as de mo ns or ev i l d rago ns tha t

ar e  dest ruc t ive by the i r very nature , o r  e v e n  i n te l l i g e n t

be ings tha t  hav e  an uns lakab le  t h i r s t  fo r v io len ce, such as

gno l ls and  o res . Y ou can f igh t  to de f end yourse l f an d yo ur

al l ies,  a l tho ugh you shou ld use as  l i t t le  v io l enc e as pos

s ib le aga inst foes wh o  m i g h t  s o m e d a y c h o o s e a  d i f f e re n t

p a t h .  I f you r ene mi es are cap ab l e o f lear n ing  f r o m  your

e x a m p l e ,  u rge your com pan io ns to re f ra in  f r o m  dea l i ng

k i l l ing b lo ws, ins tead tak ing pr isoners an d sh ow in g me rcy

to the defeated.

mm

MESSENGER  OE P E A C E  P R A Y E R S

Messenger  of  P e a c e   Attac k 11

Your words make vour/ oe  think  twice before resort ing to

violence.

E nc oun t e r  • D iv ine , Implement

S t anda rd  Act ion  Ranged  5

Target :  On e creature

At tack: Wi sd om vs. Wi l l

Hi t: If th e target hits or misses w i t h  an attack before the

start of your n ext turn, it is stu nne d  unti l  the end of its

next turn.

Peacemaker ' s   Messenger  of   P e a c e   Uti l i ty  1 2

P r onounce me n t

Atyou r  word,  an  enemy's punishment or  a friend's  blessing

continues.

Encounter  • Div ine

Minor Act ion  C lose  burst 5

Target :  On e creat ure in burst

Effect:  One effect on the target that would otherwise end

at   the end of your current  turn  instead lasts unti l  the end

of your next turn.

E nd to Str i fe  Messenger  of   P e a c e  Attac k 2 0

You  utter n stern  command,  and  vour enemie s lose their  wi l l  to

fight.

Dai ly • Div i ne , Impleme nt

S t anda rd  Act io n Are a burst 2  w i th in  5 squares

Target :  E a c h  ene my in burst

At tack: Wi sd om vs. Wi l l

Hit: The target cannot attack  unti l  it is att ack ed or  until

the end of the encoun ter.

Miss:  The target takes a -5 penal ty to attack rolls  unti l  it is

attacked or  unti l  the end of the encounter.

C H A P T E R  2 C l e r i c

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M I R A C L E   W O R K E R

T H E S E  H A N D S  have, cured the sick,  H E A L E D  THE  I N J U R E D ,  and

forestalled   death's cruel to uch."

P r e r e q u i s i t e :  C l e r i c , t r a i n e d i n  H e a l

Y o u ' v e a l w a y s  ha d a kn ac k f o r t he hea l i ng a r t s .  P e o p l e

j u s t  s e e m  t o r e c o v e r m o r e q u i c k l y u n d e r y o u r  c a r e :

B o n e s  k n i t  a n d c u t s m e n d q u i c k l y , a n d  e v e n  s i c k n e s s

f l e e s  yo u r t ouch . As yo u r mas t e r y o f d i v i ne po we r has

s t r e n g t h e n e d , s o t o o  h a v e  you r sk i l l s a t t en d in g t he

s i c k a n d i n j u r e d . N o w  l i f e  e n e r g y f l o w s t h r o u g h y o u r

f i nge r t i ps t o an yo ne yo u a t t end .

M o r e  t h a n o t h e r c l e r i c s , y o u c o m m i t y o u r  l i f e  t o

a l l e v i a t i n g s u f f e r i n g i n a n y f o r m .  W h e n  yo u ar e not

a d v e n t u r i n g , y o u  m i g h t  wo r k i n t he t emp l es o f  a n y

god an d l en d yo u r t a l en t s t o he lp t he co mmu n i t y ,

w h e t h e r s u p p l y i n g f oo d t o t h e h u n g r y o r r e m o v i n g

s i c k nes s  f r o m  t h e a f f l i c t e d . Y o u  b r i n g  t h e s e  s a m e  s e n

s ib i l i t i e s t o a n adv en tu r i ng g r oup . Y o u mo ve ac r oss

the ba t t l e f i e l d t o sho r e up wea kn es s an d pa t ch up

t h e w o u n d e d s o t h e y c a n g e t b a c k  i n t o  t h e  f i g h t .  Y o u

m i g h t  no t d i r ec t l y s ha r e i n t he g lo r y en j oy ed by yo u r

c o m p a n i o n s , b ut y o u t a k e h e a r t i n k n o w i n g t ha t t h e y

c o u l d n ' t  h a v e  do ne i t  w i t h o u t  y o u .

M I R A CL E W O R K E R  PATH  F E A T U R E S

W o r d  o f L i f e ( 1 1 t h  l e v e l ) :  W h e n  y ou use yo ur

hea l i ng  word  p o w e r , y o u  r o l l  d8 s i ns tead o f  d 6 s  for th e

add i t i on a l h i t po in t s r es to r ed .

H e a l i n g  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n  y ou sp en d an

a c t i o n  p o i n t  t o use a d i v i ne hea l i ng power ,  e a c h  a l ly

a d j a c e n t  to yo u re ga i ns h i t po in t s eq ua l to l d 6 + yo ur

W i s d o m  mod i f i e r . T h e h i t po in t s r ega i ned i nc r eas e t o

2 d 6 + y o u r W i s d o m m o d i f i e r a t 2 1 s t  l eve l .

A u r a o f H e a l t h ( 1 6 t h  l e v e l ) :  W h e n  a n a l l y

w i t h i n  5 sq ua r es o f  y o u  us es  h i s o r he r sec ond w in d ,

t ha t a l l y r ega ins 3d 6 add i t i o na l h i t po in t s .

M I R A C L E W O R K E R P R A Y E R S

R eversal of For tunes  Miracle W o r k e r  Attack 11

A   whispered benediction heals  the  i n j u r ie s  of  an   a l l y and g i ves

the a t tacker a  taste of  the pain  it  inflicted.

E nc oun t e r  • D iv ine , Hea l ing , Imple ment

Immedia te React ion  Ranged  5

Trigger: An enemy w i th in  5 squares of you hits your al ly

adja cent to it

Target : T he  triggering  enemy

Attack: Wi sd om vs. Fort i tude

Hit : 2d10 + Wi sd om modifier dam age . The ally hit by the

triggering ene my' s attack ca n spend a healin g surge and

regain 2d 10 additio nal hit points.

M i r acu l ous G r ace   M i rac le Work er  Uti l i ty  12

Your t imely   prayer  e n a b le sy o ur  a l ly to  escape  certain doom.

Daily • Div ine , Heal ing

Immedia te React ion  Ranged  5

Trigger: An ally w i th in  5 square s of yo u dro ps to 0 hit poin ts

or fewer

Target : T he  triggering  ally

Effect:  The target regains hit points as if he or she had

spen t a heal ing surge an d regains 2d 6 additi onal hit

points. In addit ion, th e target m ake s a savi ng th row

against  each  effect on him or he r tha t a  save  can end.

R ea p W h a t   Y O U S O W Mirac le Work er At tack 20

You denounce  a foe. making  it suffer  all the pains dealt to your

friends.

Dai ly • Div i ne , Imple ment

S t anda rd  Act ion  Close  burst 5

Target :  On e en emy in burst

At tack: Wi sd om vs. Wi l l

Hit : You transfe r all effects that a  save  can end  from  each

ally w i th in  the burst to the target.

Miss:  You transfer one effect that a save  can end  from  eachally w i th in  the burst to the target.

C H A P T E R   2  I  C l e r i c

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SELDARINE  DEDICATE

"Corel lon  guide  my  heart, Sehanine  my  arrow"

P r e r e q u i s i t e :  E l f  o r e l a d r i n . c l e r i c , p r o f i c i enc y

w i t h  l ong bow o r sho r t bow

T h e  S e l da r i n e . t he f e l l owsh ip o f b r o the r s an d s i s t e r s

o f t he woods , compr i ses Co r e l l on . S eh an in e . an d t he

other gods an d exa rch s wh o dw el l in the  d o m i n i o n  o f

A r va ndo r . Rev e r ed by e l ves and e lad r i n a l i ke , t hes e

gods wa t ch ove r an d  p r o t e c t  t h e i r  favor ed sc io ns. E l f

and e lad r i n cl e r i cs  o f t e n  wor sh i p one or an ot he r o f the

Seld ar i ne , bu t a few pay ho ma ge to the wh o l e , d ra w

i ng  t h e i r  p o w e r  f r o m  A r v a n d o r ' s c o m b i n e d w i s d o m .

A s  a S e l da r i n e ded i ca te , yo u occ upy a  h i g h  p o s i

t i o n w i t h i n  you r t emp l es . Y o u an d t he l ew o the r s  l ik e

you en joy a b r o ade r conne c t i on t o t he gods o f A r va n

dor th an o th er c le r ic s do, an d y ou k n ow me th od s fo r

c o m m u n i n g  w i t h  th em . Yo u dr aw a b o w as rea d i l y as

yo u ra i se yo ur ho ly sym bol to focus yo ur p ray ers .

Y o u r w e a p o n i s i n s c r i b e d  w i t h  s i g il s an d r u nes ,

w h i c h f l a r e  w i t h  e m e r a l d  l i g h t  w h e n y o u  f i r e  a shot

w i t h  a wh i sp e r ed p r aye r .

SELDARINE  DEDICATE

PATH  E E A T U R E S

H o n o r t he B o w ( 1 1 t h l e ve l ) : Y o u ca n use a l ong - 0 .

bo w or a sho r t bow as a n im pl eme nt fo r yo ur c le r ic o r Z

S e l d a r i n e  d e d i c a t e i m p l e m e n t p o w e r s .   W h e n  yo u ' use 0

a n  i m p l e m e n t p o w e r  t h r o u g h  a lo ng bo w or a short

bow. yo u add t he weap on ' s en ha nc em en t bonus , i f

a n y ,  to the power ' s a t t ack  r o l l s  an d da ma ge ro l ls , bu t I?

y o u  don ' t  use the weap on ' s pro f i c i enc y bon us. 11 yo u

sco r e  a  c r i t i c a l  h i t  w i t h  a ma gi c lo ngb ow or shor t bow

w h e n us i ng i t as a n im pl eme nt , yo u use the wea po n ' s Z

c r i t i c a l  h i t ef fec t .

R e n e w i n g A c t i o n ( 1 1 t h l e v e l ) :  W h e n   you spe nd

a n  a c t i o n  p o i n t  to ta ke an  e x t r a  ac t i on , yo u a lso

ga in an  e x t r a  use of yo ur heal ing  word  po we r f o r  th is

encoun t e r .

F o o t s t e p s o f t h e G o d s ( 1 6 t h l e v e l ) :   W h e n  yo u

u s e  a c l e r i c o r a S e l da r i ne ded i ca te im p l eme n t power ,

yo u ca n use a f ree act ion to  s h i f t  1 sq uar e befo re or

a l t e r us ing  tha t  powe r .

SELDARINE  DEDICATE PR AYER S

M o o n b e a m   Seldarin e Dedic ate Attack 11

A  ray  of frosty  Ught  streaks fromyour  bow to  slow  the  limbs  of

your prey.

Encounter • Cold , Divi ne, Im ple ment

Standard  Actio n Ran ged 20

Req ui re men t: You must be wiel ding a longb ow or a

shortbow.

Target: One creature

Attack : Wi sd om vs. Reflex

Hit : 2d10 + Wi sd om  modifier  cold damage. Unti l  the end

of your  next  turn, the target grants com bat ad vanta ge to

anyone  that  mak es a ranged attack against it.

Shroud  of S ta rs  Seldarine Dedic ate  Uti l i ty  1 2

M y r i a d   specks o f l i gh t sw i r l about  you.  hiding you from enem ies.

Daily • Di vine,   S t a n c e

Minor Act ion Personal

Effect:  Unti l  the stanc e ends, whe nev er you  shift, you gain

concealment  until  the  start  of your  next  turn.

S e ld a r i n e Wra th   Seldarin e Dedicat e Attack 20

Y o u  launch  a fiery  bol t / romyour  bow  that  erupts  into  white-hot

flame  where  it  hits.

Daily • D ivi ne,  F i r e ,  Imp lement

Sta ndar d Actio n Ran ged 20

Requ ire ment : You must be wielding a longbow or a

shortbow.

Target: One creature

Atta ck: Wi sd om vs. Reflex

Hit: 3d 10 + Wi sd om  modifier fire  damag e, and the target

takes ongoing 10  fire  damage and is dazed  ( s a v e   ends

both).

Miss:  Half damag e, and ongoing 10  fire  damage  ( s a v e   ends).

C H A P T E R  2 I C l e r i c

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STONE  K E E P E R"Memory ,  l i k e   stone, lasts forever."

P r e r e q u i s i t e :  Dwa r f , c l e r i c , t r a i ned i n I  l i s to ry

D w a r v e s  h a v e  l o n g m e m o r i e s . T h e y s t r e n g t h e n t h e i r

r eco l l ec t i o ns by r e te l l i ng s t o r i es pass ed d ow n s in ce

the da r k  d a y s  o f t he i r e ns l ave men t t o g i an t s .   P r e

ser v i ng thes e ta les is the respons ib i l i t y o f th e s to ne

keepe r s ,  d w a r v e s c h o s e n f or t h ei r w i s d o m a n d c o m

m i t men t t o h i s t o r y .  T h e s e  s t one f a t he r s an d m o th e r s ,

a s  t hey a r e som e t i mes ca l l e d , ch i se l s t o r i es  in to

sh r i ne wa l l s an d t emp le dom es to g i ve t he i r h i s t o r y a

phys i c a l p r es enc e , ma k i ng t h em pa r t o f t he a r ch i t ec

t u r e and wond e r o f dw a r ve n c i t i e s .

A s  a s t one keepe r , you co nce r n you r s e l f   w i t h  the

past, but yo u ar e not si mpl y a sch ol ar . Yo u ar e a hol y

c h a m p i o n w h o d r a w s s t r e n g t h  f r o m  y o u r  f u r y  over

a l l t he wr on gs  ev e r  co mmi t t ed aga ins t yo u r peop le ,

b r i n g i n g  i t to bear against  Iocs  w h o  s t i l l  t h r ea ten you r

r a c e . W h e n  dw a r ve n s t r ongho lds a r e i n dange r , you

a r e  t h e  f i r s t  to un i te the c la ns aga i nst th e en emy . Yo u

a l so t r ave l w ide l y ,  v i s i t i n g  r u i n e d d w a r v e n k i n g d o m s

a n d  c i t y states to le ar n the ir fat es a n d to exact  v e n

g e a n c e  w he n i t i s de se rv ed .

Y ou r v i ew s an d be l i e f s enc omp as s a l l o f h i s t o r y

a n d   th e p l ace yo ur peop l e oc cu py in i t. Yo u ha rb or

a  deep - sea t ed , smo lde r i n g ange r bo r n o f anc ie n t

wr o ngs an d l ong cen t u r i es o f  g r ie f .  Yo ur pra yer s focus

th i s ang e r  i n t o  you r a t t ac ks .

STONE  K E E P E R  PATH  F E A T U R E S

N o n e S o G r e a t ( 1 1 t h l e v e l ) :   W h e n   y ou scor e a

cr i t i c a l h i t aga i nst a ta rget tha t is la rg er th an you . the

target is kn oc ke d prone a f te r the a t ta ck ' s o th er e f fec ts

a r e  r eso l v ed .

M e m o r a b l e A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u

spe nd an ac t i o n  p o i n t  to ma ke an a t ta ck, yo ur

we apo n a t t acks dea l   1 | W ] ex t ra d a m a g e  u n t i l  the e nd

of yo ur next tu rn .

U n f a i l i n g F o r t u n e ( 1 6 t h l e v e l ) :  W h e n   y ou us e

yo ur d iv ine  fortune  pow er , yo u ga in a +3 bo nus ins tea d

of a +1 bonus. I f  y o u  a pp l y th is bonu s to a n a t ta ck a nd

miss , y ou gai n an ot he r use of divin e for tune for thi s

encou n te r .

STONE  K E E P E R  P R A Y E R S

R anco r ous  S m it e  Stone Keeper  Attac k 11

Enraged  by the  harm done to your  co m p a n i o n s , y o u   force  your

enemy  to  repay  the  debt  in  blood.

Encounter • Div ine,   Wea pon

Standard Act ion  Melee  weapon

Target: One creature

Att ack : Strengt h vs. AC. You gain a - 1 b onus to the attack

roll  fo r  each  bloodied ally  wi th in  your line of sight.

Hit: 3 |W ] + Wi sd om modifier damage.

S c r ape th e S k y  Stone  Keeper Uti l i ty  12

fury / i l l syou.  and you  tower  over your  enemies.

Daily • Div ine

Standard Act ion Personal

Effect:  Unt il th e end of the encou nter, your reach and

speed  both  increase by  1 , and your m ele e attac ks deal

2d6 extra damage.

Every W r o n g R ig ht ed  Stone Keeper  Attac k 20

You  channelyour  smoldering  resentment  into a  savage  strike

an d  inspire your  allies  to finish  th e j o b .

Daily • Divi ne, Heal in g,  Wea pon

Standard  Act ion  Melee  weapon

Target: One creature

Attac k: Strength vs. AC

Hit: 5 |W | - Strength modifier damage.

Miss:  Half damage, and  each  ally adjacent to you gains a

+3 power bonus to attack rolls against the target  until  the

start of you r next tu rn.

Effect:  You and  each  ally adjacent to you can spend a

healing surge.

C H A P T E R  2 C l e r i c

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T R U T H S E E K E R"The  light  of  truth  r e v e a l s all  secrets  and  denies  all

falsehoods."

P r e r e q u i s i t e :  C l e r i c

D e c e p t i o n w o r m s it s w a y t h r o u g h t h e w o r l d , c o r

r o d i n g m o r a l s a n d s u b v e r t i n g i d e a l s . O n l y t h r o u g h

c o n s t a n t v i g i l a n c e c a n t h i s w e l l i n g c o r r u p t i o n b e

c h e c k e d .  Ma n y d i v i ne se r van t s ba t t l e obv i ous f oes—

u n d e a d .  d e m o n s , a n d o t h e r  f o u l  c r ea t u r es— bu t t he

e n e m i e s  y o u  f ace  a r e f a r mo r e i ns id i ou s . Y o u exp l o r e

r e a l m s  o f s h a d o w a n d d e c e p t i o n , l e a d i n g t h e  l i g h t

aga ins t ene m i es w h o use gu i l e i ns t ead o f  b r u t a l i t y .

T o  com ba t such f o r ces , yo u a r mo r you r s e l f i n t he

t r u t h ,  u s i ng i t s r a d i anc e t o bu r n  a w a y  th e l ie s an d

fa l se hoods yo u r f oes emp l oy . I n yo u r p r ese nce , t he

e n e m y  c an no t h i de or use i ts t r i cks , a nd i t s ta nds

exp ose d be fo r e yo u .

F a c i n g  t he wo r s t so r t o f v i l l a i ns  l e a v e s  i t s ma rk on

y o u .  Y o u a g e p r e m a t u r e l y , l i n e s c r e a s i n g y o u r  face,

b u t s u c h  r av ages  o f th e bo dy do not ex t en d to yo ur

s p i r i t .  E a c h  v i c t o r y o n l y f i r m s y o u r r e s o l v e .  W h e n

y o u w i e l d y o u r t r u t h s e e k e r p o w e r s i n t h e n a m e o f

yo u r god , yo u r vo i c e sou nds l i ke t hu nde r an d yo u r

e n e m i e s  q u a i l b e f o r e y o u r r i g h t e o u s p r e s e n c e .

T R U T H S E E K E R  PATH  F E A T U R E S

C e n s u r i n g A c t i o n ( 1 1 th  l e v e l ) :  W h e n  you spe nd

a n  a c t i o n  p o i n t  t o use a d i v i ne a t t ack po wer ,  u n t i l

t he en d o f yo u r nex t t u r n , an y en em y t ha t end s i t s

t u r n  ad jac ent to yo u takes a - 2 pena l t y to a l l de f ens es

(save  ends ) .

H e a l i n g  T r u t h ( 1 1 t h  l e v e l ) :  E a c h  ta rget o f yo ur

hea l ina  word  po we r ga i ns a + 2 po we r bo nu s t o a l l

d e f e n s e s  aga ins t f ea r , i l l u s i on , an d po l y mo r p h e f f ec t s

u n t i l  t he end o f t he enc oun te r .

U n e q u a l e d  C l a r i t y ( 1 6 t h  l e v e l ) :  W h e n  yo u

m a k e  a n Ins igh t ch ec k , yo u ca n  r o l l  tw i c e an d use

e i t her resu l t . In add i t i on , yo u ga i n a +4 bo nu s to  p a s

s ive  I n s i g h t  c hec k s .

T R U T H S E E K E R P R A Y E R S

Co r r u p t i o n U nve i led  Truth seeke r Atta ck 11

You brandish your  symbol,  whose  Irresistible gl ow  reveabyour

enemy's  secrets.

Encounter  • D iv ine , Impleme nt , Rad iant

Standard  Act ion  Ranged  5

Target :  One creature

At tack: Wi sdo m vs. Wi l l

Hit : 2d1 0 + Wis do m modifier radiant damag e, and the

target cann ot use fear, illusion, or pol ymo rph pow er s

until  the end of your next turn.

Shr ine of C la r i ty  Truthseeker  Uti l i ty  12

Tracing a circle  of  binding  power, yo u  force  your  enemie s to

Stand  a n d face  you.

Encounter  • Divi ne, Zon e

S t anda rd  Act ion  C lose  burst S

Effect:  The burst crea tes a zone of plan ar interf eren ce that

lasts  unti l  the end of you r next turn.   Enemies  cannot

teleport  into  the zone. W h i l e  w i th in  the zone , ene mie scannot teleport and cannot benefit  from  phas ing or bei ng

insubstantial.

M o m e n t of T r u t h  Truthsee ker Attack   2   0

Your  holy symbol  flasltes,  confounding  a foe.

Daily • Divi ne, Impl emen t

S t anda rd Ac t i on  Ranged  5

Target :  One creature

Attack: Wi sd om vs. Wil l

Hit: The target is stunned and helpless unti l  the end of

your next turn.

Aftereffec t: T he target is dazed (save  ends).

Miss:  The target is dazed (save  ends).

C H A P T E R   2  I  C l e r i c

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"D o  not  look  to  me   for  forgiveness.  Do not  i m p l o r e me to

be   merciful.  I am a truth  unendurable  and a  reckoning  of

wrongs,  and I am  here  to  call  yo u  to  account."

YOU A RE  a spe ake r o f  t r u t h  a nd a sho ut er of

d e f i a n c e .  T h r o u g h y o u r h a n d , y o u r  s ta f f ,  a n d yo u r

v o i c e  the p ow er o f the gods is loosed aga in s t y ou r

foes.  Y o u sco u r e n e mie s b y th e h a l f - d o z e n  w i t h  d i v i n e

p o w e r :  b l i n d i n g  t h e m  w i t h  r a d i a n ce , h a m m e r i n g

t h e m  w i t h  t h u n de r , b u r n i n g t h e m  w i t h  h o l y f l a me ,

d r i v in g th e m to th e g ro u n d , a n d  b i n d i n g  t h e m i n

c h a i n s  o f  l i g h t .  Yo ur wor ds o f ju dg men t a r e the las t

the gods ' en em ie s hear .

U n l i k e d i v i n e c h a r a c t e r s w h o g a i n t h e i r p o w e r s

thr ough r i tes o f inves t i tu r e , inv oker s ga i n t he i r

p o w e r s  t h ro u g h co ve n a n ts ma d e d i re c t l y  w i t h  the

gods .  T h e C o v e n a n t of P r e s e r v a t i o n a n d t h e C o v e n a n t

o f  W r a t h  a re p re se n t e d in  P l a y e r ' s  Handbook 2:  the

C o v e n a n t  o f Ma l e d i c t io n i s d e sc r ib e d h e r e . A l l

inv oke rs re ly on f r agme nts o f the wor ds o f c r ea t ion to

s o m e  ex ten t , bu t as a mal ed i c t io n invok er . yo u mas te r

mo r e o f th e se a n c i e n t sy l l a b le s a n d w i e l d th e i r p o we r

aga ins t yo ur foes . L i ke the Co ve na nt o f  W r a t h ,  the

C o v e n a n t  o f Ma l ed ic t i on is an o f fens i ve ly o r i en t ed

p a t h .  M a n y o f i t s p o w e r s c r ip p l e e n e mi e s ' d e fe n se s

a n d   p r o v e u n u s u a l l y  d i f f i c u l t  to sh ak e off.

R e g a r d l e s s  o f yo ur cho ic e o f  c o v e n a n t ,  th is cha pte r

o f fe rs yo u n e w o p t io n s for w ie l d i n g d iv i n e p o w e r

a g a in s t yo u r fo e s . T h e ch a p t e r i n c l u d e s th e  f o l l o w i n g

m a t e r i a l .

•  N e w  C l a s s   F e a t u r e :  T h e C o v e n a n t o f M a l e d i c t i o n

i n c l u d e s a n e w C h a n n e l D i v i n i t y p o w e r , w h i c h

h in der s yo ur foes .

•  N e w B u i l d : A s a m a l e d i c t i o n i n v o k e r . m a k e y o u r

e n e m i e s  qu a i l at the sou nd o f yo ur ve ry wo rd s .

•  N e w I n v o k e r  P o w e r s :  Ne a r l y a h u n d re d n e w

p o w e r s  fo r yo u to choo se f r om, inc lu d i ng o nes

su i tab l e fo r the Cov en an t o f P r e s e r v a t i o n ,  the

C o v e n a n t  o f M a l e d i c t i o n , a n d t h e C o v e n a n t o f

W r a t h .

•  N e w P a r a g o n  P a t h s :  A var ie t y o f n e w i nvo ker

p a r a g o n p a th s , i n c l u d in g th e a d e p t o f  w h i s p e r s ,

t h e K e e p e r o f th e N i n e , a n d th e s to n e ca l le r .

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N E W  C L A S S  F E A T U R E

W h e n  y o u ch o o s e yo u r D iv in e Co ve n a n t , yo u ca n

se lect  t h e Co v e n a n t o f Ma l e d i c t i o n in s t e a d o f a n o t h e r

opt i on , s uc h as the ones in  Player's Handbook 2.

COVENANT  OF MALEDICTION

T h e  g o d s e n t ru s t yo u  w i t h  t h e in vo ca t i o n s o f d e s t ru c

t i o n  used in the i r w ar aga ins t the pr im or d i a l s . so you

c a n  c a r r y f o r w a r d t h e i r s a c r e d c a u s e  a n d e n s u r e th a t

the wor ld ' s en emi es nev er r ise aga in .

Channel Divinity:  Y o u g a i n t h e C h a n n e l D i v i n

i t y  p o w e r  maledictor's  doom.

C o v e n a n t  M a n i f e s t a t i o n :  W h e n   y ou use a d iv in e

enc oun te r o r da i ly a t tack po we r on yo ur tu rn , y ou ca n

pu sh on e target h it by the pow er 1 sq ua r e afte r t he

p o w e r ' s  e f fec t is reso lve d.

C hanne l D i v i n i t y : Invoker Feature

Maled ic to r ' s  D o o m

F o e s  who hear  your  solemn vow ore shake n by its weight)'

promise.

Encounter  • Div ine ,  F e a r

Minor Action  Close  blast 5

Target:  E a c h   enemy in blast

Effect  E a c h   target takes a - 1 penalty to attack rolls a nd

saving throws  until  the end of your next turn. In addition,

whenever  the target is hit by a fear attack before the end of

your next turn, you push the target 1 square as a free action.

N E W  BUILD

Player's  Handbook  2  i n t r o d u c e d   t h e  p r e s e r v i n g

i n v o k e r a n d t h e w r a t h f u l i n v o k e r . T h i s c h a p t e r a d d s

t h e m a l e d i c t i o n i n v o k e r , w h o s e p r o n o u n c e m e n t s

o n th e b a t t l e f i e ld  b r i n g r u i n  to tho se tha t wo u l d

s t a n d in o p p o s i t i o n .

MALEDICTION INVOKER

T h e  m a l e d i c t i o n i n v o k e r  b u i l d  is ba se d o n th e

C o v e n a n t  o i M a l e d i c t i o n . T h e m a l e d i c t i o n i n v o k e r

e m p l o y s  d re ad wor ds o f po we r to e ra d ic a te the gods '

foes.  T h e s e  wo rd s o f p o w e r co m e  f r o m  th e gods '

le x ico n , th e ve ry wo rd s o f c re a t io n . T h e wo rd s a r e

f re q u e n t l y to o p o te n t fo r mo r t a ls ,  i m p e r i l i n g  the

h e a l th a n d sa n i t y o f th o se w h o sp e a k th e m . Ma l e d i c

t i o n  i n vo k e rs n e e d a h ig h W i s d o m sco re to i n to n e

the wo rd s pro per ly an d to p i ece toget her the in f l ec

t i o n s a n d h o ly g r a m ma r re qu i re d to u se th e wo r d s

in ba t t le .  W o r d s  o f po we r bear a phy s i ca l p r ice , so

m a l e d i c t i o n i n v o k e r s s h o u l d c o n s i d e r m a k i n g  C o n

s t i t u t i o n  t h e i r se co n d h ig h e s t  a b i l i t y ,  f o l l o we d c lo se ly

b y I n te l l i g e n ce .

S u g g e s t e d  C l a s s   F e a t u r e :  Co ve n a n t o f

M a l e d i c t i o n *

S u g g e s t e d  F e a t :  B a l e f u l M a l e d i c t i o n

S u g g e s t e d  S k i l l s : A r c a n a . E n d u r a n c e , In s i gh t ,

R e l i g i o n

S u g g e s t e d  A t - W i l l  P o w e r s :  grasping  shards,

v i s i o n s  of  blood*

S u g g e s t e d  E n c o u n t e r  P o w e r :  su mmo n s  of  justice*

S u g g e s t e d  D a i l y  P o w e r :  execration*

* N e w  o p t i o n  p resent ed in th is boo k

N E W  I N V O K E R  P O W E R S

T h e  i n vo k e r i s th e h a n d o f d i v in e w i l l , a ch a mp io n

of th e gods w h o br in gs to be ar ter r ib le p ray ers in th e

n a m e  of h is or her holy  c a u s e .   T h i s se c t io n e x p a n d s

the pow er op t i ons fo r a l l inv oker s , as we l l as p resent

in g p o w e rs ta i l o re d for th e Co ve n a n t o f Ma l e d i c t io n .

L E V E L  1  A T - W I L L  P R A Y E R S

Invoker Attack 1a n d  of Rad iance

Te n d r i l s  of  radiance  st reak   from  your  fingertips  across  the

battlefield. The beams  strike vour  enemies,  raining sparks of

light  on impact.

At-W il l • Div i ne, Impleme nt, Radiant

Standard  Ac t ion  Ranged  10

Target:  On e, tw o, or three creat ures

Level  27: Target an additi onal creature.

Atta ck: Wi sd om vs. Reflex

Hit:  1 d4 + Wi sd om modifier radiant damage.

Invoker Attack 1a n t l e of the In f idelHolding  your  i m p l e m e n t  h i g h , y o u  conjure  a radiant  mantle

that  sears a foe and  mark s it as an enemy of the fai th.

At-Wi l l • Div ine , Impleme nt, Radiant

Standard  Action  Ranged  20

Target:  One creature

Attack: Wi sd om vs. Wil l

Hi t: 1d6 + Wi sd om modifier radiant damag e. If the t arget

is  mark ed, the penalty to attack rolls it takes from  the

mark ed conditi on is -4 instead of -2 .

L e v e l 27: 2d6 + Wi sd om modifier radiant damag e.

V is ions of B l ood Invoker Attack 1

T h e  i m a g e s  of  carnage  and  death  that  yo u  invoke  so w  dou b t in

you r enemies.

At-Wi l l • Di v ine ,  F e a r ,  Imp lement ,  P s y c h i c

Standard  Ac t ion  Close  blast 3

Target:  E a c h   creature in blast

Attack: Wis do m vs. Wi l l

Hit:  1 d6 + Wi sd om modifier psychic dama ge, and t he

target takes a -1 penal ty to all defenses until th e start of

your next turn.

Level  2 1 :  2d6 + Wi sd om modifier psychic dama ge.

C H A P T E R   3 | I n v o k e r

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L E V E L  1 ENCOUNTER  P R A Y E R S

Forcefu l D enunc ia t ion   invoker Attack  1

It  is its  if your  god  brushes  a s i de your  foes,  such  is  theforceful-

ness of  your  denunciation.

Encounter • Divin e, Implement, Thunder

Standard  Ac t ion  Clo se blast 3

Target:  E a c h  en emy in blast

Attack:  Wisd om vs.  Fortitude

Hit: 2d6 + Wis dom  modifier  thunder  damage, and you

push the  target  1 square.

Cov ena nt of Pres erv ati on: The number of squares you

push the  target  equals your Intelligence  modifier.

L igh tn ing 's R eve la t ion   invoker Attack  1

L i g h t n i n g  sp l i ts the  a i r . striking  yourfoes  and  exposing their

frailty.

Encounter • Divin e, Implement,  L ightning

Standard  Ac t ion  Area  burst  1  wi th in  10 squares

Target:  E a c h   creature in  burst

Attack:  Wisdom vs. Reflex

Hit: 2d6 + Wi sd om  modifier  l ightning  damage, and t he

target  takes a - 1 penalty to all defen ses  until  the en d of

your  next turn.

Covenant of  W r a t h :  The penalty to all defenses equals

your  Constitut ion  modifier.

S u m m o n s o f Jus t ice  Invoker  Attack  1

j ust ice  w i l l  be served no  matter  the  cost.  You  draw from  your

own  vitality  to  hurl a  brilliant  ray  that  compelsyour enemies  to

comeforward.

Encount er • Cha rm, Divi ne, Impl ement , R adiant

Standard  Ac t ion  Close  burst  5

Target: One or two creatures in  burst

Attack:  Wis do m vs. Wil l

Hit: 2d8 + Wi sd om  modifier  radiant  damage, and you  pull

th e  target  3 squares.

Covena nt of Maledi ction: You also  knock  th e  target  prone.

Effect: You are dazed  until  the e nd of your  next turn.

W h i s p e r s of D efea t  Invoker  Attack  1

Your words  assume a  l i fe   of  their  own.  w o r m i n g  into your  en

emies'  minds  and  c rea t i ng  a  feeling that  defeat  is  inevitable.

Encounter • Divin e,  F e a r ,  Imp lement ,  P s y c h i c

Standard  Ac t ion  Close  burst  5

Target  E a c h   enemy in  burst

Attack: Wi sd om vs. Wil l

Hit:  Unti l  the end of your  next turn, t he  target  takes a - 2

penalty to attack  rolls,  and whenever the  target  misses

wi th  an attack, it takes 5 psychic damage.

Covena nt of Maledic tion: Add your Wi sd om  modifier  to

the psychic damage.

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L E V E L  1 DAILY  P R A Y E R S

Crow n o f Re ta l ia t ion   Invoker Attack 1

Y ou  po in t a t a fo e  an d  form  a circle  with  your  h ands . A  trans

lucent crown then appears over   t h a t  foe's  head, searing  it  with

each  i n j u n ' y o u r  co m p a n i o n s  suffer.

Dai ly • D iv ine , Impleme nt , Radian t

Standa rd Act io n Ran ged 10

Target: One creature

At tack: Wi sd om vs. Wi l l

H i t : 2d6 + Wisdom  modif ier  radiant damage .

Effect: Th e target is affec ted by your cro wn of  retaliation

(save  ends). Unti l the cro wn end s, the targe t takes 5

radiant dam age whe n any ally  w i th in  5 squar es of it

takes damage.

Execra t ion   Invoker Attack 1

You spit  a  dread  curse, which  p un i she sy o ur  enemies  a n d  causes

you to  feel  an  echo  of  their pain.

Dai ly • D iv ine , Impleme nt

S tandard  Act io n Close burst  5

Target: One or two creatures in  burst

At tack : Wis do m vs . Wi l l

H i t :  1 d8 + Wis do m  modif ier  damage, or 2d8 - Wi sd om

modifier  damage if you target only one creature. The

target takes ongoing 10 damag e  (save  ends).

Miss:  Half dama ge, and ongoing S dama ge  (save ends).

Effect:  You take ongoing 5 dama ge  (save ends) .

Invoc at ion of Ice and Fi re  Invo ker Attac k 1

Fla ming ha il bludgeons you r opponents.

Dai ly • Cold , Div i ne,   Fire,  Implem ent , Zo ne

Sta nda rd Act io n Close blast 5

Target :  E a c h  creature in blast

At tack : Wi sd om vs. Ref lex

Hi t : 2d6 + Wisdom  modif ier  cold and  fire  damage.

Effect : The b last crea tes a zone of f laming hai l  that  lasts  until

the end of your  next  turn. Any creature  that  starts its  turn

w i th in  the zone takes 5 cold and  fire  damag e.

Sustain  Min or : The zone persists.

S i len t M a led ic t ion   Invoker Attack 1

Y o u  enter  a  trance  as your  lips move. Your enemies don't  hear

w h a t  you 're

them.

Dai ly • Di

Standard A

Target :  E a c l

Attack: Wi i

Hit: 2d6 +'

target is s

Miss:  Half c

your  next

Effect: You

S t o r m C a ll   Invoker Attack 1

Fil led with  the wrath  of the gods, you call  down  thunder  and

l i g h t n i n g on your enemy.

Dai ly • D i v in e, Impl eme nt , Lightning, Thun der

Stan dar d Act ion Ran ge d 10

Target: One creature

At tack: Wi sd om vs. Ref lex

Hi t : 1 d8 + Wi sd om  modif ier  thunder damage. The  tar

get takes ongoing 5  l ightning  damage and is dazed

(save  ends both).

Miss:  Half dam age , and the target is slowed  (save ends).

saying  because of the  thunder  rumbling  around

L E V E L  2  U T I L I T Y  P R A Y E R S

v ine,  Impleme nt , Thu nder

k t i o n  Cl os e blast 3

h  creature in blast

sdom vs. Fort itude

W i s d o m  modif ier  thunder dama ge, and the

tunned  (save  ends).

iamage,  and the target is dazed  unt i l  the en d of

turn.

a r e  dazed  unti l  the end of your  next  turn.

Div ine P ro tec t ion Invoker  Uti l i ty  2

Y o u act  knowing that your  god  will  save  you from harm.

Encoun ter • D iv i ne

Min or Act io n Person al

Effect:  Unti l the end of your  next  turn, you  don' t  provoke

opportunity  attacks.

Encourag ing Chan t Invoker  Uti l i ty  2

Y ou  shout  a  word  of  hope  to restore  your  allies'  confidence.

Enco unte r • D iv i ne, Zo ne

Min or Act ion Close burst  2

Effect: Th e  burst  cre ates a zone of h ope   that  lasts  unti l  the

end of your  next  t u rn . Whi le  w i th in  the zone, you an d

a n y  allies gain a po we r bonu s to saving thr ows equ al to

your Intell igence  modifier.

C H A P T E R  3 I I n v o f c e r

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K n o w W e a k n es s Invoker  Uti l i ty  2 S ym bo l o f t h e B r oke n S w o r d   Invoker Attack  3

Yo u  u t te r  words  of  p o w er  that  are also words  of  knowledge.

Encoun ter • Div ine

Min or Action Perso nal

Effect: Choose a creature  wi th in  10 squar es of you. You

know  that  creature*s current resistances and vulnerabili

ties,  if any.

Lore of S horn  Invoker  Uti l i ty  2

Y ou   invoke the vast knowledge  of the  lost civilization   of  Shorn.

gaining  access  to esoteric  lore  that  m i g h t  o therw ise  escape  you.

Daily • Divi ne

F r e e  Acti on Persona l

Trigger: You make an Arcana check, a History check, or a

Religion check and  dislike  the result

Effect: You  reroll  the  skill  check w i t h  a pow er bonus equal

to your Intelligence  modif ier  and use eit her result.

Mi racu lous For tune   Invoker  Uti l i ty  2

l l i o u g h  th e attack strikes  you.  your  t ime ly  prayer reduces  the

worst  of  the   i n j u r y and  inspires a nearby ally.

Encount er • Divi ne

Immedia te  In te r rup t  Personal

Trigger: You are damaged by an enemy's attack

Effect: The damag e is reduced by 5. On e ally  wi th in  5

squares of you gains a +1 p ow er b onus to attac k  rolls

until  th e  start  of your  next  turn.

L E V E L  3 ENCOUNTER  P R A Y E R S

Knives of the S ou l   Invoker Attack 3

Two translucent  b lades burs t out of your  b o d y and  streak toward

vour  enemies. You stagger  from  the unleashed power.

Encounter • Divine,   F o r c e ,  Implement

Standa rd Action Ran ged 5

Target: On e or two creatures

Attack: Wi sd om vs. Reflex

Hit: 2d10 + Wi sd om  modifier  force dama ge, or 2d1 2 +

W isdom  modif ier  force damage if you target only one

crea tur e. You push the target 1 square .

Covenant of Malediction: The number of squares you

push the target equals your  Constitut ion  modifier.

Effect: You take 5 damage.

Penance Compel led  Invoker Atta ck 3

Someone will  pay for  these crimes:  you  guarantee it.

Encounter • Divine , Implement , Radiant

Stand ard Action Ran ge d 10

Target: One creature

Attack: Wis do m vs. Wil l

Hit: 2d6 + Wi sd om  modif ier  radiant dama ge. The  next

t ime  the target deals damage before the end of your   next

turn, choose another enemy  wi th in  1 0 squares of you.

That enemy takes 5 radiant damage.

Covenant of  W r a t h :  The radiant damage  that  the chose n

enemy takes equals 5 + your  Constitution modifier.

Y o u  place a symbol  of  pacification  on  your  enemy, partly  subdu-

in g  it.

Encounter • Char m, Divin e, Impl ement

Stan dard Actio n Ran ged 10

Target: One creature

Attack: Wi sd om vs. Wil l

Hit :  Unti l  the end of your  next  turn, the target cannot use

a n y  attack power  that  requires a standard act ion, other

than basic attacks.

Covenant of Preservat ion: Unti l  the end of your  next  turn,

the target also takes a penalty to attack  rolls  equa l to your

Intelligence  modifier.

W o r d  of R u i n  I nvo ker Attac k 3

Y o u  utter  svllitbles  of  damnation, which  attack  the  minds  of

creatures around   yo u  and  cloud vour  own.

Encounter • Divine, Implement ,  P s y c h i c

Standa rd Action Close  burst  2

Target:  E a c h  creature in  burst

Attack: Wi sd om vs. Wil l

Hit: 1d8 +• Wi sd om  modif ier  psychic damage, and the  tar

get is dazed and sl owed  unti l  the end of your  next  turn.

Effect: You are dazed  unti l  the end of your  next  turn.

L E V E L  5 DAILY  P R A Y E R S

Deluge of B l ood  Invo ker Attack 5

fresh  blood streams  from  the wounds  of  your  enemy  as it is

dazed  by wracki ng pai n. You must endure some of the pain too

anil .ire momentarily  dazed.

Daily • Divine. Impl ement

Immedia te React ion Close  burst  S

Trigger: An enemy  wi th in  5 squares of you is damaged by a

mel ee or a range d at tack

Target: The  triggering  enemy in  burst

Attack: W is do m vs. Fortitude

Hit : The target is dazed and takes ongoing 10 damag e

( s a v e  ends both).

Miss:  Ongoing 5 damage  ( s a v e   ends).

Effect:  You are dazed  unti l  the end of your  next  turn.

Lamenta t i on   of t he W i ck e d  invo ker Attack S

You speak  a n ancient curse.  Your  enemies gnash their teeth

an d  wail  at the doom  you  p romise ,  distracted  from their  own

defense.   Your  andyour  allies'  a t tacks take  a d v a n t a g e  o f  th is

distraction.

Daily • Divine , Impleme nt,  P s y c h i c

Stan dard Actio n Close burst  2

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit: 2d8 - Wisdom  modif ier  psychic damage, and the  tar

get grants combat advantage and cannot  shift  ( s a v e   ends

both).

Effect:  Unti l  the end of the encounter , wh en you or any ally

with in  5 squares of you attacks an enemy and has combat

advantage  against it. the attack deals  extra  dama ge equal

to your  Constitution modifier.

C H A P T E R  i I n v o b e r

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M a l e d i c t i on  of B l ind ness  Invoke r Attac k 5

At your command, your  foes  lose their sight. Tiie power  of  this

prayer  leaves you barely  able  to defend yourself  Jo r  a  moment .

Dai ly • D i v in e, Impl eme nt

S t anda rd  Act io n Clo se blast 3

Target :  E a c h  creature in blast

At tack: W is do m vs. Fort i tude

Hit : 2d8 + Wi sd om  modif ier  dama ge, and the target is

bl inded  (save ends).

Miss:  Half dama ge, and the target takes a - 2 p enalty to

attack  rolls  unti l  the end of your  next  turn.

Effect: You grant comb at advan tage  unti l  the start of your

next  turn.

S u n Shard  Invoker Attack 5

Yo u  call  down  a fragment  of  solar  essence on your  enemies .

Dai ly • D iv ine , Impleme nt , Radian t

S t anda rd  Act ion Area  burst  1 w i th in  10 squares

Target :  E a c h  creature in  burst

Attack: Wi sd om vs. Ref lex

Hi t : 2d6 + Wi sd om  modifier  radiant dama ge , and t he

target is dazed  unti l  the end of its  next  turn. If this  power

target s only on e creature , the targ et is daz ed  (save ends).

Miss:  Half damage.

C R A F T I N G  A C O V E N A N T

I nv ok e rs t ak e an oa t h t o oppos e t he gods ' enem i es w h en

t hey ga i n  t h e i r  pow er s , bu t y ou r i nv ok e r ' s c ov e nan t n eed

no t be s o s i m p l e . C on s i d e r add i ng o t h e r p r om i s e s o r

spec ia l t ab oos to ma ke you r co nn ec t i on to you r d e i t y

m o r e  d is t inc t .

Ma yb e you agr ee d to be ar the gods ' po we r in ord er to

av enge  som e wro ng, and as rep aym ent for the po we r t hey

g r a n t e d t o w a r d  t h i s  end , y ou m us t c om p l e t e a pa r t i c u l a r

q u e s t .  P e r h a p s  you hav e swo rn not to  k i l l  m e m b er s o f

s o m e  race or organ i zat ion fav ore d by th e god you  serve.

Y o u  c o v e n a n t  m i g h t  d r i v e yo u to take see min g ly i ncon se

quen t ia l eve nts or conce pts as ser ious ly as  l i fe  and dea th .

F o r  e x a m p l e , y o u  m i g h t  ha ve swo rn to pro tec t love as a

f o l l ow e r of  S e h a n i n e ,  t h u s  f o r c i n g  yo u to bre ak bat t l e

l ines as yo u seek to reun i te t wo yo un g lovers dr aw n apar t

by war.

Y o u r w o r s h i p  m i g h t  i nc l ude r i t es un kn ow n to o ther

f a i th fu l ,  o r you  m i g h t  adhe re t o  p ro h ib i t i o n s th a t  s ee m

o d d .  Yo u ca n s impl y do s t range  t h i ngs  for the hu mo r of i t ,

o r yo u can c ra f t t h ese taboo s or cer em on ie s so  t h a t  t hey

have me an in g bas ed on the de i t y you  f o l l o w . P e r h a p s ,  as a

fo l l ower o f Mel ora , you can ' t c ross  r u n n i n g

 w a t e r  w i t h o u t

f irst  t h r o w i n g  s om e t h i ng i n . M a y b e M ora d i n dem an ds  tha t

yo u say a b less ing ove r eve ry forge you s ee. Kord  migh t

cal l upo n yo u to en gag e in al l cont ests of  s t r e n g t h  t h a t  you

encounte r . As an adher ent o f t he  R a v e n Q u e e n ,  y o u  migh t

spe ak a smal l p rayer for the sou ls o f t he de ad bod i es you

d iscover , an d you  m i g h t  ev e n b rea t he a w e l l - w i s h i n g i n

t h e  m i d s t  of bat t le for the souls yo u sen d on   t h e i r  way .

T r u m p e t  the S tar 's Fal l  invoker Attack 5

A  h i i l l i i i in  orb  appears overhead  and  then  smashes  mtoyour

enemies  in a s t o rm o f li g h t  and fire.

Dai ly • D iv ine ,  Fire,  Implement , Radiant , Zo ne

S t anda rd  Act io n Area  burst  2 w i th in  10 squares

Target :  E a c h  creature in  burst

Attack: Wi sd om vs. Ref lex

Hi t : 2d6 + Wisdom  modif ier fire  and radiant damage, and

you knock the target prone .

Miss:  Ha lf damage , and you push the target 1 square.

Effect:  The  burst  cre ates a zone of smo ke  tha t  lasts  until

the end of the encounter. The zone is heavily obscured.

L E V E L  6  U T I L I T Y  P R A Y E R S

Br i l l i an t  C l oak  Invoker  Uti l i ty  6

Y o u r  c lo th ing   comes  to life  w i t h  a d a z z l i n g   display  of  color.

Dai ly • D iv i ne

Standa rd Act io n Perso nal

Effect:  Unti l the end of your  next  turn, you and any allies

adj acen t to you gain a +2 bon us to AC an d Reflex.

Susta in Mino r: The effect persists.

G ua r d i an A nge l  Invoker  Uti l i ty  6

A  prayer  to the gods  summons  a  fearsome,  winged angel  to  pro

tect your comrades.

Dai ly • Conju rat io n, Div ine

Standard Ac t ion Rang ed 10

Eff ect You conjure a guardia n angel in 1 square  with in

range . Th e angel lasts  unti l  the end of your  next  turn.

A n y  ally in the an gel's spac e or adj acen t to it gains a +2

po we r bon us to AC. In addi tion , wh e n you or an ally is hit

by an atta ck whi le in the ang el' s spac e or adjace nt to it,

you can dismiss the angel as an im medi ate  interrupt  and

reduce the damage by  half.

Susta in Min or: The angel persists, and you can move it

5  squares.

Pray er for V ictory   invoker  Uti l i ty  6

Seeing (he danger, you  w h i s p e r a prayer  to bolster your courage

in the  face of  harm.

Dai ly • D iv i ne

I m m ed i a t e  In te r rup t  Personal

Trigger: A n ene my make s a mel ee or a ranged attack  roll

against you

Effect : You gain temp ora ry hit points equ al to 5 + your

W i s d o m  modifier, an d you gain a +2 po we r bonu s to AC

until  the end of your  next  turn.

So l id Fog   Invoker  Ut i l i ty  6

Kach word  spoken  carries  thick  fog  unti l dense mist covers the

battlefield.

Dai ly • D iv i ne, Zon e

Mi no r Acti on Clo se blast 3

Effect: The  burst  creates a zone of dense fog   that  lasts  until

the end of your  next  turn. The zone is diff icult  terrain  and

heavily obscured.

Susta in Mi nor : Th e zone persists, and you ca n increase its

size by 1 to a ma xi mu m of blast 5.

C H A P T E R  3 I I n v o t e r

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L E V E L  7  ENCOUNTER  P R A Y E R S

R a i n o f B lood  Invoke r Atta ck 7

Blood  rains downfrtrm  the   sky.  pelting you r  enemies.

Encounter  • Divi ne, Impl emen t

Standard  Acti on Are a burst 2  w i th in  10 squares

Target :  E a c h  enemy in burst

Attack : Wi sd om vs. Fortitude

Hit: 2d6 + Wi sd om modifier da mage , and the target gains

vulner able 5 to all dama ge unti l  the end of your next

turn.

Covenant  of   W r a t h :  Unt il the end of your next turn,  each

ally in the burst gains a pow er bonu s to attack rolls equa l

to you r Consti tutio n modifier.

Tide of the Fi rst S torm   invo ker Atta ck 7

Y o u  call  on (lie first storm  that  railed  over the worl d, using its

poiver  to   blow  v o u r  a l l ies  away from harm while buffeting  y o u r

enemies,

Encounter  • Divi ne, Impl emen t

Standard  Acti on Area burst 2  w i th in  10 squares

Target:  E a c h   enemy in burst

Attack : Wi sd om vs. Reflex

H i t :  1 d6 + Wi sd om modifier d ama ge, and the target is

s lowed  unti l  the end of you r next tu rn.

Effect:  You slide  each  ally in the burst a num be r of squar es

equal  to 1 + your Intell igence modifier.

Trumpets of Celestia   Invok er Atta ck 7

Y ou   invoke  the d i v i n e  dominion  of  Celestia,  c a l l i n g  on the  tram

pets  of  the  immort als there to Wast VOW enemies and  shutter

their resolve.

Encounter  • D i v ine ,  Fear,  Imp lement , Thun der

Standard  Act ion  C lose  blast 3

Target :  E a c h   creature in blast

Attack : Wi sd om vs. Fort i tude

H i t :  2d6 * Wi sd om modifier thunder dam age, and the

target takes a -2 penalty to attack rolls  unti l  the end of

your next tu rn.

Covenant  of  Preservat ion:  The penalty to attack rolls

equals  your Intellige nce modifier.

W or d o f F iery Condemna t ion   Invoke r Attack /

Y o u r  word s ignite  creatures  before  yo u  with  fire  from  the  heav

ens.  The blaze  of  glory deman ds allyour  a t t e n t io n , d a r i n g y o u

for a  short time.

Encounter  • D i v ine ,  Fire,  Imp lement , Rad iant

Standard  Act ion  C lose  blast 5

Target :  E a c h  creature in blast

Attack : Wi sd om vs. Ref lex

Hit: 2d 6 + Wi sd om modifier radiant dama ge, and ongoing

5  fire  damage  (save  ends).

Covenant  of Mal edi cti on: The target takes a -2 penalty to

saving  throws against the ongoing damage.

Effect: You are dazed  unti l  the end of your next turn.

W r i t t en i n F i re   Invoker Attack 7

Fiery  letters flicker in the ai r  and  sear  nearby  enemies.

Encounter  • Co njurat io n, Divi ne, Fire,  Implement

Standard  Act ion  Ranged  10

Effect:  You conjure fiery symbo ls in 1 square  w i th in  range.

T h e  symbo ls last  unti l  the end of your next turn. Any en

e m y  tha t starts its  turn with in  5 squares of the symb ols

a n d  does not end its  tu rn  at least 6 squares away  from

them takes fire  dama ge equal to 10 + your Wis do m

modifier.

L E V E L  9  D A I L Y  P R A Y E R S

Ba le fu l Adm on ishment   Invoke r Atta ck 9

Your   damning words wrack vour body  at the  same  t ime that

they doom your  foes  to  defeat.

Dai ly  • Di vine , Impl emen t

Standard  Act ion  Ranged  10

Target : O ne . two , or three creatures

Attack : Wis do m vs. Wil l

H i t :  1 d1 0 - Wi sd om modifier damag e, and the target

is   affected by your baleful admonishment  (save ends).

W h e n e v e r  the target hits  w i th  an attack before the  bale

fu l admonishment  ends, yo u can take 5 d ama ge as a free

action to force the target to  reroll  the attack a nd use the

second  result. If the rerol led att ack mis ses, the target

takes  5 t your Constit ution mod ifie r dam age .

Miss:  Hal f dam ag e, and the target is daz ed  unti l  the end of

your next turn.

(  H A  I T E R  i  nvoker

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Hall  o Thunderous Battle  Invo ker Attac k 9 Twist of Fate Invoke r Attac k 9

Y o u   evoke a  v i s i o n  o f a  d i v i n e  haU o f  battle.  Y o u r a l l i e s are em

b o l d e n e d  by the brave  shouts  w i t h i n it . w h i l e  the  sounds  o f b a t t l e

thunder  o v e r y o u r e n e m i e s ,  pushing  them  back.

Daily • Divin e, Imple ment, Thunder, Zon e

Standar d Act ion Close  burst  2

Target:  E a c h  enemy in  burst

At tack: Wisdom v s .   Fortitude

Hit : 2d6 + Wisdom  modif ier  thunder dama ge, and you

push the target a numb er of squares equ al to your Intel

ligence  modifier.

Miss:  Half dam age , and you push the target 1 square.

Effect: Th e  burst  creates a thunder ing  zone  that  lasts

until  the end of your  next  turn.  W h e n  you move, the

zone moves w i t h  you, remaining centered on you. Wh il e

wi th in  the zone, any ally gains a +2 po we r bon us to AC

and Fortitude.

Sustain  Mi nor : Th e zone persists, and you push each ene my

wi th in  it 1 square.

Herald the Storm Unleashed  Invoker Attack 9

F r o m  a mote  o f  flashing  light,  a savage  storm  is  born,  scourging

enemies wi th lightning ami  thunder.

Daily • Divi ne, Imple ment, Lightning, Thunder, Zon e

Standard Act ion Area  burst  1 w i t h i n  1 0 squares

Target:  E a c h  creature in  burst

Attack: Wisdom vs. Fortitude

Hit : 3d6 + Wi sd om  modif ier  l ightning and thunder dam

a g e ,  and you slide the target 2 square s.

Miss:  Half damage.

Effect: The  burst creates a zone of  l ightning  and thunder

that  lasts  unti l  the end of your  next  turn. Any creature

that  begins its  turn wi th in  the zone takes 5  lightning

damage.  Any creature  that  leaves the zone takes 5 t hun

der dama ge. As a move action, you can mov e the zone

5   squares.

Sust ain Min or : The zone persists.

Malediction of RlgidHy  Invo ker Attac k 9

T h o s e   arrayed  around  you are reluctant  to move lest you  blister

them  again  withyour  pun ish in g   words,  which stiffen your  own

limbs.

Dai ly • D ivi ne,  F e a r ,  Implement

Mino r Actio n Clos e blast 5

Target:  E a c h  creature in blast

Attack: Wisdom vs.  W i l l

Hit: 1 d8 + Wi sd om  modif ier  damag e. The target t akes

ongoing 10 damage and is  immobil ized  ( s a v e   ends both).

Miss:  Half damag e. Th e target takes ongoing 5 dama ge an d

is   s lowed  ( s a v e   ends both).

Coven ant of Maledi cti on: Th e target takes a -2 penalty to

savin g thr ows against these effects.

Effect: You are  immobil ized  unti l  the end of your  next  turn.

Y o u   assaul tyour enemies' minds  and  invoke desti ny to alter the

course  o f  e v e n t s ,  l i m i t i n g   t h e   attacks  the enemies  can  make.

Daily • Ch ar m, Divin e, Imple ment,   Psychic

Standard  Act ion Area  burst  1 wi th in  10 squares

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit : 2d6 + Wisdom  modif ier  psychic dama ge. Th e only

attacks the target can make  during  its  next  turn  are

basic  attacks. If your attack  hits  only one enemy, the

only attacks it can make  dur ing  its  turn  are basic attacks

( s a v e  ends).

Cov enan t of Preserv ati on: Until the end of your  next  turn,

the target also takes a penalty to attack   rolls  equ al to your

Intelligence  modifier.

Miss:  Half damage.

L E V E L  10  U T I L I T Y  P R A Y E R S

Call  o the Vanguard  Invoker  Uti l i ty  10

Divine  inspiration turns a n  ambush toyour  a d v a n t a g e .

Daily • Div ine

N o   Actio n Ran ged 10

Trigger: You  roll  initiative

Target: You and one ally

Effect:  E a c h  target gains a bonus to his or her  initiative

check equal to your Intelligence  modifier.  In addi tion,

neither target is surprised.

Enunciation  Invoker  Uti l i ty  10

Your   voice raised,  you  extend  the  reach  o f  your  prayers.

Daily • Div ine

Minor Act ion Personal

Effect: Until t he end of your   next  turn, you can increase the

size of your close blast or close  burst  attacks by 1.

Prayer o

Vengeance  invoker  U t i li t y  1   o

Y o u   recite  the  ancient declaration o f  war  against the primordi

a l s .  F r i e n d s w ho hear  it are filled with righteous indignation

against their  attackers.

Daily • D ivi ne, Zone

Minor Act ion Close burst  3

Effect: The  burst  creates a zone of  retribution  that  lasts

until  the end of your  next  turn.  W h e n  any ally wi th in  the

zone takes damage  f rom an attack,  that  ally gains a +2

power bonus to attack  rolls  against the attacker  unti l  the

start  of the ally's  next  turn.

Sust ain Mino r: The zone persists.

Word of Urgency  Invoker  Uti l i ty  10

Y o u   excla im with authority, inspiringyour  friend to leap  away

from   h a r m .

Encounter • Divi ne

F r e e  Act ion Close burst  10

Trigger: You use an area or  a close attack p owe r and an ally

wi th in  10 squares of y ou  is in  th e area of effec t

Target: The  triggering ally  in  burst

Effect: Th e target ca n shift  a number of squares equal  to

your Intelligence  modifier  as a free actio n.

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L E V E L  13  E N C O U N T E R  P R A Y E R S

Brilliant Revelation Invoker Attack 13  1

Yo u  blast  n e a r b y  creatures'  m i n d s  u'itli a  dizzying  vision  of di-

v i n e  d o m i n i o n s .

Encounter  • Divine , Imple ment,   P s y c h i c

Sta nda rd Acti on Clos e blast 5

Target:  E a c h   creature in blast

Attack: Wis dom vs. Wil l

Hit: 1 d10 + Wi sd om  modifier  psychic damage, and t he

target is dazed and slow ed  until  the end of your  next

turn. The  first  t ime  the target attacks before the end of

your  next  turn , it takes 10 psychic dama ge.

Coven ant of Maledic tion : The psychic damage the target

takes wh en it attacks equals 10 + your  Constitution

modifier.

Invoke r Attack 13eadly Doubt

V o u r  words  assail  your  foes'  minds  with  self-doubt  s t r o n g

e n o u g h  to  w o u n d t he m . Any further attack dazes  the  victims

too.

Encounter • Divine , Imple ment,   P s y c h i c

Sta nda rd Act io n Clos e blast 5

Target:  E a c h   enemy  in  blast

Attack: Wis do m vs. Wil l

Hi t 2d8 + Wis dom  modifier  psychic damag e. If the target

is  hit again before the end of your  next  turn, it is dazed

until  the end of its  next  turn.

Covenant of Wr at h: The  first  creatur e to attack the target

before the end of your  next  turn gains a po we r bon us to its

attack  roll  equal to your  Constitut ion  modifier.

Earthen Reversal Invoker Atta ck 13

You  u t ter  a  nearly forgotten  word  d ed i c a ted t o th e ea r t h , a n d it

heaves  i n r esp o n se , lifting  allies  and  upturning  enemies.

Encounter • D ivi ne, Impl ement

Standar d Acti on Area  burst  2  wi th in  10 squares

Target:  E a c h  en emy in  burstAttack: Wi sd om vs. Fortitude

Hit:  1 d8 + Wis dom  modifier  damag e, and you knock th e

target prone.

Effect:  You and  each ally in the  burst  can stand  up  as a f ree

action.

Covenant of Preservat ion:  E a c h   ally in the  burst  can also

shift  1 squar e as a fre e ac ti on.

D E S T I N E D  F O R  G R E A T N E S S

a n  invoker, yo u ha ve be en pers onal ly cho se n by the

i s  to ser ve  t h e i r  ends . H o w does  t h a t  ma ke you fee l?

D o  yo u env y thos e w h o are abl e to pursue  t h e i r  ow n

dest inies, or do you ta ke great pr ide in yo ur cont ac t  w i t h

the divi ne? Oth ers , ev en othe r divi ne characte rs, lack you r

d i rec t , mom ent -b y- mom ent conne ct io n to the gods. Th ey

ta ve fai th, but you  know.  D o yo u feel  p i ty  for th em , or a re

•ou  aw ed by  t h e i r  g reater dev ot i on?

Is  your covena nt a burd en impo sed up on you, o r d id

yo u   see k it? D o yo u rev el in yo ur powe r, or do you regr et

the oath yo u mad e? Do you see k the gods ' approva l  w i t h

.our dee ds, or are yo u conf i dent  t h a t  the cho ices y ou

- a k e  represent  t h e i r  des i res?

Thunderous Rebuke Invoker Attack 13

Y ou   blast  your  e n e m i e s  away  i n a w a v e  of  thunder  and

destruction.

Encounter  • Divi ne, Impl ement , Thunde r

Imme di at e React ion Close blast 5

Trigger: You are hit by an ene my attac k

Target:  E a c h   creature in blast

Attack : Wis do m vs. Fortitude

Hit : 2d6 + Wis do m  modifier  thunde r damag e, and the

target is pushed 1 square and deafened  until  th e end of

your  next  turn.

Invoke r Attack 13ord of Blindness

A t y o u r  command , creatures around  you  lose thei r s igh t . Th e

p o w e r   of  this  p r a y e r le a v es y o u  dazed for a  s h o r t  time.

Encounte r • Divi ne, Implemen t, Radi ant

Standard Act ion Close burst  1

Target:  E a c h   creature  in  burst

Attack: Wis dom vs.  W i l l

Hi t 2d8 + Wisd om  modifier  radiant dam age , and the  tar

get is b l inded  until  the end of your  next  turn.

Effect:  Yo u are dazed  until  th e  end of your  next  turn.

Covenant of Malediction: The size of the  burst  increases

by 1.

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L E V E L  15  D A I L Y P R A Y E R S

Deific Imprecation Invoker Attack 1

You  are a conduit  for  your  god's  wrath.  You  feel  i t s s t i n g as it

smites your  en em i es .

Daily • D ivi ne, Implem ent

Stan dard Actio n Ran ge d 10

Target: On e creatur e

Attac k: Wis do m vs. Fortitude

Hit : 2d8 + Wisdom  modifier  damage, and ongoing 10

damage  ( s a v e   ends).

Aftereffect:  E a c h   enemy  wi th in  3 squares of the target

takes 10 damage.

Miss:  Half damage , an d ongoi ng 5 damag e  ( s a v e   ends).

Effect:  You take ongoing 5 dam age   ( s a v e  ends). Whe ne ver

you take  this  ongoing da mage, choose an enemy wi th in  5

squares of you. That e nem y also takes S dama ge.

3

Invoker Attack 1Sire Banishment

Y o u t em p o r a r i l y b a n i s h y o u r  enemy  from  th is world ,  using vour

life  force  to  p reven t the  enemy  from  r e t u r n i n g .

Daily • Divin e, Impl emen t, Necrot ic, Teleportat ion

Stand ard Acti on Ran ged 5

Target: One creature

Attack: Wisdom vs.  W i l l

Hit : 4d10 + Wi sd om  modifier  necrotic dama ge, and the

target vanishes f rom  this world  ( s a v e   ends). You can end

th e effect as a minor  act ion.  W h e n   the effect ends, the

target reappears in the space it last occupied or in the

nearest unoccupied  s p a c e .

E a c h  Failed Sav in g Thr ow: You take 5 damage.

Miss: Half dama ge, and you  te lepor t the  target 5 squares.

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Shadow/dark Invocation  invoker Attack  1  s

You  call  forth  a chill  darkne ss, whi ch deepens until light  is but a

di m   memory.

Daily • Cold, Divine, Implement, Zon e

Standard Ac t ion  Close  burst 3

Target:  E a c h   creature in burst

Attack : Wi sd om vs. Fortitude

Hit : 2d8 + Wi sd om modifier cold damage .

Miss:  Hal f dama ge.

Effect:  The burst cr eates a zone of sha do w tha t l asts  until

the end of your next turn. The zone is heavily obscured.

W h e n  any creature starts its  turn within  the zone, that

creat ure take s 10 co ld dama ge, an d you ca n slide it 3

squares  as a free act ion. You are im mun e to the zo ne's

effects.  As a move action, you can move the zone 3

squares.

Sustain  Minor: The zone persists.

Storm of Punishment  Invoker Attac k 15

Raising  vour  implement,  you  invoke the gods and create a hole

in the  sky  through which thunder and l ightning cascade  onto

your   foes.

Daily • Div i ne, Implement , L ightning, Thund er

Standard  Acti on Are a burst 1 w i t h i n  10 squares

Target:  E a c h   creature in burst

Attack : Wi sd om vs. Fortitude

Hit: 2d8 - W i sd om modifier  l ightning  and thunder dam

a g e ,  and the target is blinded a nd deafe ned  ( s a v e   ends

both).

Miss:  Half dam age, and the target is blin ded an d deafen ed

until  the end of your next turn.

L E V E L  16 U T I L I T Y  P R A Y E R S

Confounding Utterance  I nvoke r  utility  16

You speak a word  of  seeming  gibberish and then take shelter

beh ind the  confusion  it  creates.

Dail y • Div ine

Min or Action Perso nal

Effect:  Until t he end of the encounter, wh en any enem y

makes  a melee attack  roll against you, it must  roll  twice

an d  use the l ower result.

W O R D S  O F  C R E A T I O N

Yo u  charac ter  uses  the wor ds the gods spoke to co mm an d

th e subs tan ce of th e wor ld an d  b r i n g  ab out l i fe.  W h a t  d o

those words sound l ike?  D o e s  your invo ker spea k bold

sounds  o r mu mb le eer ie chant s?

S i n c e  y o u  hav e  a re lat i vely smal l nu mb er of pow er s,

y ou  can easily devi se uni que wo rd s of phras es for  e a c h .

Y our  wor ds o f c rea t i on  m i g h t  be non sen se sou nds or

pecul iar sayings . I f you' re famil iar  w i t h  the mov ie Dun e

or  w i t h  the K l ing on langu age  f r o m  S t a r  Trek, yo u c an

p ro b a b ly  t h i n k  of so me non sen se wo rd s that sou nd cool.

B e l o w  ar e so me other suggesti ons to get your c reat ive

j u i ces  f lowing .

" T h e  Ma i me d Lo rd  seeks  t r u t h  in th e dar knes s."

" T i m e  is a doo r that ca nno t be cl ose d."

" I  pass  beyo nd to a r r ive wi t h in . "

" T h i s  f i re  a lr eady burns in al l souls."

Pennant of Heaven's Armies  Invoker  Uti l i ty  16

A  tattered white flag appears. Those who  behold it  f ind t he  cour

age   they  need  to win the day.

Dail y • Conjuration, Divine

Standard  Ac t ion  Ranged  10

Effect: You conjure a shining banner in 1 square  wi th in

range. The banner lasts  until th e end of your next tur n.

An y  ally wh o has line of sight to the ba nne r gai ns a bo

nus to all defenses, saving thr ows against fear effects, and

damage  rolls. The bonus equals your Wi sd om modifier.

Sustain  Minor: The banner persists.

Serene Visage  invoker  Uti l i ty  16

Your god's visage overlays your  own and  draws  the  attention  of

your  foes,  buyin g you r allies a needed reprieve.

Encounter  • Div ine

Minor Action  Close  burst 2

Target:  E a c h   ally in burst

Effect:  The target doesn't provoke  opportunity  attacks un

til th e en d of your next t urn .

Walls of Hestavar  invoker  Ut i l i ty  16

You  traceyour implement through the air and conjure a simula

crum  of  the  Bright City's walls.

Daily • Conjuration, Divi ne

Min or Acti on Area wall  1 0 wi th in  10 squares

Effect:  You conjure a wal l of divi ne energy. Th e wal l ca n

be  up to 2 squar es high, and it lasts until  the end of your

next tur n. The wal l is a solid obst acle , and it blocks line of

sight. It can be climbed  w i t h  an Athleti cs check (D C 20 +

one-half your level).

Sustain  Minor: The wall persists.

Word of Refuge  Invoker  Uti l i ty  16

W i t h  a  word,  you escape an  attack, but at a price.

Encounter  • Div ine , Teleport ation

Immedi ate Interrupt PersonalTrigger: An enemy makes an attack against you

Effect: You negate the  triggering  enemy' s attack against

yo u  an d teleport 10 squares. You are dazed  until  the end

of your next turn. If you were the only target of the  trig

gering ene my' s attack, the attac ker can take a  different

action.

L E V E L  17  E N C O U N T E R  P R A Y E R S

Astral Dust  Invoker Attack  1 7

Motes  of  silvery dust rain  from  above, burning  whatever  enemy

they  land  on.

Encounter  • Div ine,  F i r e ,  Implement, Radian t

Standard  Action  Close  burst 3

Target:  E a c h  ene my in burst

Attack: Wi sd om vs. Reflex

Hit: 2d8 + Wis do m modifier  fire  and radiant damage. If

the target doesn't move  away  f rom  you before the end of

its next turn, it takes 5  fire  and radi ant dama ge and a -2

penalty to all defenses until  the end of your next tur n.

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C h a i n f i r eInvoker Attac k 17

Word of PainInvoker Attack 17

You  ignite a foe in a column  of holy flames,  from  which  fire

streams  to nearby  enemies.

Encounter • Divine ,  F i r e ,  Implement

Standa rd Acti on Ran ged 10

Primary Target: One creature

Pri mar y Attack: Wi sd om vs. Reflex

Hit: 3d6 + Wi sd om  modif ier  fire damage. Make a second

ary attack  that  is an area burst  2 centered on the  pr imary

target.

Secondary  Target:  E a c h  enemy in  burst  other than th e

primary  target

Secondary  Attac k: Wi sd om vs. Reflex

Hit: 2d6 + Wi sd om  modif ier  fire  damage.

Daunting Blasphemy  invoker Au. u k 17

The v i le  w o r d s  Y U  speak darken vour soul as the)' eat away at

v o u r e n e m i e s ,  w ho dare not  m o v e .

Encounter • Divi ne, Impleme nt, Necrot ic

Standard Act ion Close  burst  3

Target:  E a c h  enemy  in  burst

Attack: Wisdom vs. Fortitude

Hit: 2d10 + Wi sd om  modif ier  necrotic da mage. The  first

t ime  the target moves before the  start  of your  next  turn,

it takes 5 necrotic damage.

Effect: You take 5 damage.

Sound of the Golden Clarion  Invoker Attack l /

H e a v e n l y   trumpets sound, blasting your  foes  with a perfect note.

Encounter • Divine , Impleme nt, T hunder

Standard  Act io n Clo se blast 5

Target:  E a c h  crea ture in blast

Attack: Wi sd om vs. Fortitude

Hit: 3d6 + Wi sd om  modif ier  thund er dam age , and t he

target is pushed 1 square and deafened  unti l  the en d of

its  next  turn.

S E R V I N G   E V I L  G O D S

A s  an invoker, you can' t ded ic ate yours elf to an evi l  deity

w i t h o u t  match ing the god 's a l i gnment , bu t  t h a t  doesn ' t

mea n th e dark gods can' t ask for so me  r e tu rn  o n t he

immor ta l s ' d i v i ne i nves t men t . P e r ha ps you hea r T ia -

mat ' s wh i sper s ami d the  c l i n k i n g  of coins. Ma yb e snak es

occasional ly raise  t h e i r  he ads and h iss Zeh i r ' s wis he s.

W h e n  y o u  b a t t l e  B a n e ' s   fo l lowers , they  m ig h t  sal ute yo u

and not raise  t h e i r  ha nds aga inst you un less you  f irst

at tack them.

If you' re int eres ted in role playi ng  t h r o u g h th i s  gray

area,  ta lk  about i t  w i t h  your D M an d discu ss so me of

t he way s  t h a t  the evi l gods  m ig h t  call in  t h e i r  debts . Y ou

d o n ' t  wa nt to derai l the ga me by bet ray ing the oth er

P C s  or  c o m m i t t i n g  d is rupt ive acts , bu t a char acte r w h o

occas iona l l y wa l ks the nar r ow path be tw ee n  r i g h t  and

wro ng ca n give the D M story idea s an d be grea t fun for

eve r yone .  The n, w h e n an envo y o f Vec na g ives yo u the

i n f o r m a t i o n  you nee d to do so me great service for th e

gods an d th e wor ld , surely yo u ca n do som e smal l favo r

in  r e tu rn

At vour  word, agony  lances   through  the  minds of the  creatures

around you. You are  momentar ily distracted  by their mental

screams.

Encounter • Divine, Impleme nt,  P s y c h i c   •

Standard Act ion Close burst  1

Target:  E a c h  creature in  burst

Attack: Wi sd om vs. Wil l

Hit: 2d10 + Wi sd om  modif ier  psychic damag e, and the

target is weak ened  until  the end of your  next  turn.

Effect: You are dazed  until  the end of your  next  turn.

Covenant of Malediction: The size of the  burst  increases

by 1.

L E V E L  19  D A I L Y  P R A Y E R S

Forced Submission  Invoker Attack  1 9

Your  enemy bends to the  d i v i n e w i l l e x p r es s e d through y o u . You

c e a s e focusing on  v o u r ow n defense  w h i l e v o ti h a r n e s s  it.

Daily • Cha rm. Divine, Implement ,  P s y c h i c ,  Reliable

Standa rd Action Ran ged 10

Target:  O n e  creature

At tack: Wisdo m  vs.  W i l l

Hit : 2d10 + Wis do m  modif ier  psychic damage, and  the

target is domi nat ed  ( s a v e   ends). Unti l  this  domination

ends,  you grant comba t advan tage.

Covenant of Maledict ion:  Th e  target t akes a -2 penal ty  to

saving throws against  t h i s  domination.

Mark of Forbearance  Invoker Attack 19

You  superimpose  a  d i v i n e g l y p h  on your foe. The  a n c i e n t  mark

s e a r s  your  foe  wi th radia nt damage and  interferes with its

a t t a c k s .

Daily • Divine, Impleme nt, Radiant

Stand ard Action Rang ed 10

Target: One creature

Attack: Wisd om vs.  W i l l

Hit : 4d8 + Wis do m  modif ier  radiant damage.

Miss:  Half damage.

Effect: The target takes a - 5 penalty to attack  rolls  against

your bloodied allies  ( s a v e   ends). On ea ch of the target's

turns, it can make a saving t h ro w  against  this  effect only

if it does not attack  during that  turn.

Thunderous Shout  Invoker Attack 19

Intoning a word of  creation,  you  split  the air  with  a cacopho

nous Mast.  Your ears bleed as the  word hurls  tour  foes  away.

Daily • Div ine, Implement , Thun der

Sta nda rd Acti on Clos e blast 5

Target:  E a c h  creature in blast

Attack: W is do m vs. Fortitude

Hit : 3d10 - Wisdom  modif ier  thunder dama ge, and yo u

push the target 5 squares an d knoc k it prone. In add iti on,

the target is deaf ened   ( s a v e   ends).

Miss:  Half dama ge, and you push the target 2 squa res .

Effect: You take 10 damage.

Covenant of Malediction: You instead take 5 damage.

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Wrath of the Fallen God Invo ker Attac k 19

The  memory  of a fallen  god's  anger  and  agony fills  n ea rb y c rea

tu res '  minds.

Daily • D ivi ne, Imple ment,   Psychic,  Zone

Standard Act ion Area  burst  2  wi th in  10 squares

Target:  E a c h  creature in  burst

Atta ck: Wi sd om vs. Fortitude

Hit : 4d6 + Wisd om  modif ier  psychic dam ag e, and ongoing

10 psychic damage  ( s a v e   ends).

Miss:  Half damag e, and ongoing 5 psychic d ama ge

( s a v e  ends).

Effect: The  burst  creates a zone of agony  that  lasts  until

the end of your  next  turn. Any creature  that  starts its

turn within  the zone is slo wed and takes a -2 penalty to

attack  rolls  unti l  the end of your  next  turn.

L E V E L  2 2  U T I L I T Y  P R A Y E R S

L E V E L  2 3  E N C O U N T E R  P R A Y E R S

Call Angelic Shield Invoker  Ut i l i ty  22

You  summon  angelic  energy  to sh i e l d y o u f r o m h a r m .

Daily • Div ine

Minor Act ion Personal

Effect: You gain a bonus to all defenses equal to your

Intelligence  modifier.  E a c h  t ime  an attack mi sses you, the

bonu s is red uce d by 1. Thi s effec t lasts  unt i l  the end of

the encounter or  unti l  the bonus is 0.

Herald of God Invoker  Uti l i ty  22

Y o u r  v o i c e  r e s o n a t e s with  d i v i n e might.

Daily • Div ine

Minor Act ion Personal

Ef fe ct Unt il the end of the encounter, you gain a + 10

pow er bonus to Bluff chec ks, Dip lom acy ch ecks , and

Int imidate  checks.

Invoke Sight Invoker  Uti l i ty  22

Calling  on  the  gods,you  bestow  the abil ity to see the  unseen.

Daily • Div ine

Min or Acti on Mel ee touch

Target: You or one ally

Effect: The target gains  truesight  unti l  the en d of your  next

turn. If the target is blinded,  that condit ion  ends.

Sustain  Minor: The  truesight  persists.

I N V O K E R  ORIGINS

A s  an invoker , you ma ke a cov enan t  w i t h  one or mo re

god s to carr y a  f r a c t io n  of  t h e i r  po we r an d use i t in  t h e i r

n a m e s .  H o w d i d  t h a t  p romis e co me about? Did you hav e

a  f a te fu l  m e e t i n g  w i t h  a stra nge myst i c? Di d th e god s

speak  to you in a dr ea m or  t h r o u g h  a wa k i ng v is ion?  Hav e

you me t an ang el, an exar ch, or eve n the  d e i t y  e m b o d i e d ?

P e r h a p s  you sea l ed the dea l on anothe r p l ane, mi rac u

lous ly t ranspo r ted there by the pow er  t h a t  des i red yo ur

serv ice.  It cou ld b e  t h a t  y o u w e r e  b o r n w i t h  you r  g i f ts  and

g r ew up know ing  t h a t  your dest iny wa s to use t he m in a

deity ' s servic e. For a darke r  tw is t ,  may be an ev i l  d e i t y  gave

you your pow er s, but you see k to use t h em in a r ight eous

w a y  and to serve ano the r  d e i t y  in the hop es  t h a t  your

d e e d s  can ove rc ome the oaths you swor e .

Invoke r Attac k 23ateful Foresight

Prophetic   forces  showed  you  this  m o m e n t  long  ago. With  this

foresigh t , y ou   invoke  fate  to alter  the   course  of  events.

Encounter • Divi ne, Imple ment,   Psychic

Immed ia te  In te r rup t  Ran ged 10

Trigger: An enemy wi th in  10 squ are s of you makes a n

attack on its  turn

Target: The  triggering  enemy

Attack: Wi sd om vs. Wil l

Hit : 2d8 + Wi sd om  modif ier  psychic damag e. Th e target's

attack is negat ed and is not expe nde d, and the target

can't use  that  attack  unti l  the  start  of its  next  turn, unless

that  attack is a basic attack . The target ca n immed iat ely

make a  different  attack.

Co ve nan t of Pre ser vat io n: The target takes a penalty to its

next  attack  roll  before the end of your  next  turn  equal to

your Intelligence  modifier.

Fetters of Darkness Invoke r Attack 23

Yo u  tether y o u r  enemies with shadowy  m a n a c l e s .

Encounter • Divi ne, Imple ment, Necrot ic, Teleportat ion

Standard  Act ion Range d  1 0

Target: One or two creatures

Attac k: Wi sd om vs. Reflex

Hit : 2d8 + Wi sd om  modif ier  necroti c damage . You tele-

port  the ta rget S squares, and it is  immobil ized  until  the

end of your  next  turn. If you target only o ne creature, th e

attack deals 1d8  extra  necrotic d amage, and you  teleport

the target 10 squares instead of 5.

Invoke r Attack 23inal Reproach

Yo u  warned  them,  bu t  they  w o u ld n ' t l i s t en .

Encounter • D ivin e,  Force,  Imp lement

Standard Act ion Close burst  3

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit: Whe ne ve r the target deals damag e  w i th  an attack

before the end of your  next  turn , it take s 1 5 force da m

ag e  and is dazed  unti l  the end of your  next  turn.

Invoker Attac k 2 3lague of Poison

T h e  g o d s answered  the  blasphemies  of  the  c i r y Sazarus  wi th six

v i c i o u s   p l a g u e s . Y ou c a l l down  the  p o i s o n o u s plague  on  your

enemies.

Encounter • Divi ne, Imple ment, Poi son, Zon e

Standard  Acti on Clos e blast 5

Target:  E a c h  creature in blast

Attack : Wi sd om vs. Fortitude

Hit : 4d6 + Wisdom  modif ier  poison dama ge. Th e target's

space  becomes a zone of poison gas that  lasts  unti l  the

end of your  next  turn. Any creature  that  starts its  turn

wi th in  the zone or adjacent to it takes 5 poison damage.

Covenant of Wr at h: The zone deals  extra  poison damage

equal to  y o u r  W i s d o m  modifier.

C H A P T E R  S  I  Invoker

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T H E  W A R O F  W I N T E R

Over t he  a g e s ,  the gods hav e  b a t t l e d  on e ano the r o n

many occas ions . B a t t l es be t wee n T iama t and B ah amu t

a n d b e t w e e n  B a n e   and Gr uu msh ar e  st i l l  b e i n g  fought .

B u t  most de i t ies do not come  i n t o  d i rec t  conf l ic t wi th

eac h  other. Th e gods are bo un d by al l ian ces f o rg e d  dur ing

the Da w n W a r and by o ther my th i c event s . O n e o f those

events wa s a c lash in the wan in g mome nt s o f the D a w n

W a r  w h e n Kha la , the god o f  w in te r ,  t r i e d  to mak e herse lf

qu ee n over al l the deit i es.

Kha la a ime d to es tab l ish sup rem acy over the  w o r l d

and over the gods w ho had surv ived the near ly c om

p le ted wa r  w i t h  the pr imordial s. Khal a rel ie d on her son

Kord and her consor t Zeh i r , and on Gr uu ms h and T ia mat ,

w ho pre ferre d Kha la' s vision of a  w i n t e r - b o u n d w o r l d  of

savagery and darkne ss to Avand ra ' s anc ie nt com pro mis e

t h a t  a lso of fered da ys of  l igh t  and sea son s of ho pe.

T h e  fo rces o f win ter a t ta cked the domi n io ns o f the

strongest gods most  l ikely  to object to Khala's reig n-Pe lor ,

E r ath i s, Mo r ad i n , Amo t h , and B a ha mu t - an d sco r ed ea r l y

v ic tor ies . Amot h ' s de fenses we re devas ta te d on  K a l a n -

dur ren, the l owe r s lopes o f Ce lest ia fe l l , and Hest avar

w a s  bes ieg ed. Bu t Kha la ' s succes s w a s temp orar y , fo r

the remaining gods leagued against her.  B a n e   j o i n e d  the

war aga inst win ter to preserve the  w o r l d  fo r con ques t

and ty ranny, ra ther than ab an do n i t to unceas ing  s a v

agery . Se ha n i ne in t erve ned a long s ide Pe lor to  p ro te c t

the anc i ent com pro mis es o f  n igh t  and day  f r o m  being

o v e r t h r o w n .  E v e n   Lo l th work ed secre t ly aga inst Kha la ,

u n wi l l i n g  to al lo w a single  d e i t y  to subjugat e the rest .

T h e  t u r n i n g p o i n t  cam e wh en K o r d an d M or a d i n

b a t t l e d  in the mou nt a i ns o f Ce le st i a . Des p i te Kor d 's

i r res is t ib le  fury,  Mor ad in ref used to yie ld; Kord's sto rms

batter ed Moradi n's mou nt ain s in vai n. After a  l o n g  batt le,

Kord dr ew back. Mor ad i n sh ow ed Kord the  d e s t ru c t io n

the i r  b a t t l e  ha d  w r o u g h t  in the  m o r t a l  wor ld , and Kord

regre t ted h is ac t ions. He ab an do ne d the  c aus e  o f wi n te r

and  t u r n e d  again st his mothe r.

Wi t h the a id o f Kord ,  B a n e ,  and oth ers , th e force s

stan ding against Khal a ral l ied. They broke the siege of

Hestavar and dest royed or impr i soned the  p r imo rd ia ls

and abomi nat i ons Kha la had re lea sed. T i ama t re t rea ted

to her  lair,  and Gr uum sh aband one d K ha la ' s  c aus e  as

we l l .  But Khal a refused to yiel d an d soug ht to destr oy

the  mo r ta l  w o r l d  und er never -end ing win ter ra ther t han

a d m i t  de feat . Pe lor ,  B a n e ,  and Mora d in defe ated her in

her great c ast le of ice, an d the  R a v e n   Qu ee n was ca l l ed

on to expel Kh ala  i n t o  dea th . T he   R a v e n   Q ue en ag r eed,

but only i f she wa s gi ven po we r over  w i n t e r .  So the W a r

u-f Wi n t er en ded  w i t h  Kha la ' s deat h , Kord 's t ransforma

tion, a nd th e  R a v e n   Q u e e n ' s  d o m i n i o n  o v e r  w in te r .

The gods are not quick to  a d m i t  it, but t he Wa r of

i n te r  had anot her huge con seq uen ce, conv i nc in g t he

at  p r i m a l spir i ts that  t he  w o r l d  ne ed ed to be prot ecte d

Tom t he gods as mu ch as i t nee de d to be prot ect ed  f rom

die pr imordi als. Tha t stor y is in  Player's  Handbook  2  and

:he upco min g Pr i mal  Power  supp l emen t .

Word of Bewilderment  inv oker Attack 23

On e   word  is all it  takes  to s t r i p  v o u r  enemies of  their faculties.

ours  are  also  t e m p o ra r i l y  dimmed.

Encounter  • Div ine , Implement ,  P s y c h i c

Standar d Act ion Close  burst  2

Target:  E a c h   creature in  burst

Attack: Wi sd om vs. Wil l

Hit :  1 d l 0 + Wis do m  modifier  psychic damag e, and th e

target is stunned  until  the end of your  next  turn.

Effect: You are dazed  until  the end of your  next  turn.

Cov enan t of Male dic tio n: You can choose to beco me

stunned  until  the end of your  next  turn  to increase t he

size of the  burst  by as much as 3.

L E V E L  2 5  D A I L Y  P R A Y E R S

Despised of the Gods  Invoker Attack  2   S

Y ou r w o r ds s t r i p   away  you r  enemy's  defenses,  exposing  the  soul

of   your  fo e  before  the  o m i n o u s eye  of  your  god.

Daily • D ivine , Implemen t

Stand ard Acti on Ran ged 10

Target: One creature

Attack: Wisdom vs. Fortitude

Hit : 2dl 0 + Wis do m  modifier  dama ge. The target loses

all resistances and gains vuln erabl e 20 t o all dam age

( s a v e  ends both).

Miss:  Half damage , and the target gains vuln erabl e 1 0 to all

damage  until  the end of your  next  turn.

Coven ant of Male dic tio n: You can choose to gain vulner

able 20 to all damage  until  the end of your  next  turn.

If you do so, th e targe t tak es a pena lty t o savin g t hro ws

equal to your  Constitut ion  modifier  until  the end of y our

next  turn.

Eye of the Sun  Invo ker Attack 2 5

Y o u  conjure  a g l i m m e r i n g   ball of  r a d i a n t  energy, which  expands

into  a  diminutive sun. It  can sear  enemies  and  protect allies.

Dai ly • Conjurat ion, Divin e, Implemen t, Ra dian t

Stan dard Actio n Ran ged 10

Effect: You conjure a radiant sphere in an uno ccup ied

square wi th in  range. The sphe re occupies 1 squa re, and

it lasts until  the end of your  next  turn. Any enem y  that

starts its  turn  adjac ent to the sph ere take s 1 d8 + your

W i s d o m  modifier  radiant damage. Wh il e adjacent to the

sphere, any ally gains a +2 pow er bo nus to all defen ses.

A s  a move action, you can move the sphere 8 squares.

W h e n  th e spher e appe ars, it makes the  fo l lowing  attack.

Targe t: One creat ure adjacent to the sph ere

Atta ck: Wi sd om vs. Reflex

Hit : 4d8 + Wi sd om  modifier  radiant dama ge, and t he

target cannot attack bloodied creat ures  unti l  the end of its

next  turn.

Sustain  Min or : The sphere persists, and you can mak e

another attack  wi th  it as a stan dard act ion .

C  I I  A P T E R 3 I n v o k e r

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Shackles of the Chained God  invo ker Attac k 25 L E V E L  2 7  E N CO L I N TE R P R A Y E R ST he   Unspeakable  O n e  sought  power  and for  h is greed   found

cha ins and  suffering. Those  cha ins wra p  aroundyourfoe  and

lash  out at its  allies.

Daily • D iv i ne,  F o r c e ,   Implement

Standard  Action  Ranged  10

Target: O ne creature

Atta ck: Wi sd om vs. Fortitude

Hit: 4d6 + Wi sd om modifier force damage, and the tar

get takes ongoing 2 0 force dam age and is i mmobil ized

( s a v e  ends both).

Miss:  Half  damage,  and the target takes ongoi ng 10 force

damage  an d is sl owed   ( s a v e   ends both).

Effect:  Whenev e r  the target takes this pow er' s ongoin g

damage,  each  enemy wi th in  5 sq uar es of it is pul led 1

square  toward it, and then  each  en em y adjac ent to it

takes  10 force damage.

Trumpet the Eight Dooms  invoke r Atta ck 25

Angels  blew  eight trumpets, each  sounding a doom more ter

rible  t h an   the last . Vour  invocation  calls  one of  those dooms

onto   your  enemies .

Daily • Div i ne, Impl ement , Thun der

Standard  Ac t ion  Close  blast 5

Target:  E a c h   creature in blast

Attack: Wisdom vs. Fortitude

Hit: 4d8 + Wi sd om modifier th under dam age. Roll a d8 to

determine an effect.

1 .  The target takes ongoing 1 0 dam age ( s a v e   ends).

2 . You push the tar get 1 squar e, and it tak es ongoing 10

damage  ( s a v e   ends).

3. You push the target 2 square s, and it takes ongoing 10

damage  ( s a v e   ends).

4.  You push the target 3 squa res, an d it tak es ong oin g 10

damage  ( s a v e   ends).

5 . You push the tar get 3 squares, and it ta kes ongoing 10

damage  an d is sl owed   ( s a v e   ends both).

6. You push the targ et 3 square s and kno ck it pr one, and it

takes  ongoing 10 dama ge ( s a v e   ends).

7. You push the target 3 squar es, an d it takes ongoi ng 10

damage an d is dazed   ( s a v e   ends both).

8. Th e target takes 2d8 extra thunde r dama ge.

Miss:  6d6+

  Wi sd om modifier thunder damage .

Word of Cessation  Invoker Attac k 25

Y ou  u t ter a  word  so po ten t  that  it can  snuff out your  enemy's

life.  Ev en  if  the  f oe  survives, i ts   a b i l i t y  to  fight  is reduced  for a

time.  The  price  you pay is mometuary  defenselessness.

Daily • Div i ne, Impl ement ,  P s y c h i c

Standard  Ac t ion  Ranged  10

Target:  On e target

Attack: Wi sd om vs. Wi l l

Hit: 8 d6 + W i sd om modifier psychic damage . The only at

tacks  the target can make are basic attacks  ( s a v e   ends).

Miss:  Half  damage,  and the target takes a -2 penal ty to

attack rolls  until  the end of your next tur n.

Effect:  You grant comb at advant age until  the start of your

next turn.

Brand of Fire  I n v o k e r A t t a c k  2 7

Your  so lemn curse  causes fire  to  leap  at your  enemies  to  brand

them.

Encounter  • Div ine ,   F i r e ,  Implement

Standard  Action  Ranged  10

Target:  On e, two , or three creatures

Att ack: W i sd om vs. Reflex

Hit: 4d6 + Wis do m modifier  fire damage. The first  time

th e target is hit by a mel ee or a clo se att ack bef ore t he

end  of your ne xt turn, it take s 10  fire damage.

Covenant  of  W r a t h :  The first  time t he target is hit by any

attack (not just  a mele e or a clos e att ack) before t he en d of

your next turn, it takes 10  fire damage.

Compel Action  Invoker Attack  2  7

Yo u force  your  enemies  to act a s  yo u  command  for a  moment .

Controlling them requires much  of  your attention.

Encounter  •  Charm,  D iv ine , Imp lement

Standard  Ac t ion  Close  blast 5

Target:  E a c h  creature in blast

Attack: Wi sd om vs. Wil l

Hit: The target is dominat ed  until  the end of your next

turn.

Covenant  of  Preservat ion:  The target gai ns a +2 b onu s to

attack rolls  until  the domination  ends.

Effect:  You grant comba t advantage until  the start of your

next turn.

Pall of the Shadowfell  Invoker Attac k 27

A  shadowy  shroud   of  chill descends  on  tw o foes,  dooming  them

together.

Encounter  •  Cold,  D iv i ne , Imp lement

Standard  Ac t ion  Ranged  10

Target:  Two creatures

Atta ck: Wi sd om vs. Fortitude

Hit: 3d8 + Wis do m modifier cold damage.  Whenev e r  the

target deals damage before the end of your next turn, the

other target of this power takes 15 cold damage.

Word of Death  Invoker Attac k  2   7

You  enter  a  trance and make att ancient  utterance,  inviting

creatures  aroundyou  to enter  the  realm  of  death.

Encounter  • Div ine, Impl ement , Necrotic

Standard  Ac t ion  Close  burst 1

Target:  E a c h   creature in burst

Attack: Wi sd om vs. Wi l l

Hit: 4d1 0 + Wi sd om modifier necrotic damage.

Covenant  of Mal edi ct io n: If th e target is already blo odied,

it takes extra necrotic damag e equ al to your Consti tuti on

modifier.

Effect:  You are dazed until  the end of your next turn.

C H A P T E R  3 | In vo fe er

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L E V E L  2 9  D A I L Y  P R A Y E R S

Invoker Attac k 29pocalypse from the Sky

Vi>u invoke a gigantic,  ghostly  fist of  magical force  that  smashes

down from  over head am i blasts out a great pit i n one  titanic

blow.

Daily • Divi ne,  F o r c e ,  Implement

Stand ard Action Area  burst  2 w i th in  10 squares

Target:  E a c h  creature in  burst

Attack: Wi sd om vs. Reflex

Hit: 4d8 + Wis do m  modif ier  force dam age , and the target

is  dazed  ( s a v e   ends).

Miss:  Half dama ge, and you knock the target p rone. You

must slide the target to the nearest uno ccu pie d space

outside the  burst.

Effect: A pit  fills  the area of the  burst  and is  1 0 feet dee p.

Any creature  fully w i th in  the area of the pit descends

10 feet,  taking  no  falling  damage for descending  that

distance.

Invoker Attack 29nvoked  Devastation

In ancient  days,  Invokers spoke the word of ending to a nnihi late

their enemies, but at such a dreadful  cost  that  it  nearly erased

their own  civilization.

Dail y • Divi ne, Impl emen t, Zone ; Varies

Standar d Action Area  burst  3 w i th in  20 squares

Target:  E a c h  creature in  burst

Attac k: Wi sd om vs. Fortitude, Reflex,  W i l l .  You make on e

attack  roll  per target , compa rin g the result against all

three de fenses. A target  might  be hit up to thre e t imes ,

depen ding on whi ch defenses are hit.

Hit (Fortitude): 1 d8 + Wis do m  modif ier  force damage, and

ongoing 5 cold damage  ( s a v e   ends).

Hit (Reflex): 1d8 ^ Wis do m  modifier  lightning  damage, and

ongoing 5  fire damage  ( s a v e   ends).

Hit (Wil l ) : 1d8 + Wis dom  modifier  radiant damage, and

ongoing 5 psychic damage  ( s a v e   ends).

Effect: The zone creates an area of devastation  that  lasts

until  the end of the encounter. The zone is difficult  terrain.

Any creature  that  enters the zone or starts its  turn  there

takes 10 damage.

Malediction of the Eternal Pyre  inv oker Atta ck 29

Flames  roar out  of you as you   consign vour enemies to a  fiery

death.

Dai ly • Divine,   F i r e ,  Implement

Sta nda rd Act io n Clos e blast 5

Target  E a c h  creature in blast

Attack: Wi sd om vs. Reflex

Hit : 3d10 - Wisdom  modifier fire  damage, an d ongoing

20  fire  damage  ( s a v e   ends).

Miss:  1 d10 + Wi sdo m  modifier fire  damage , and ongoing 10

fire damage  ( s a v e   ends).

Effect: You take ongoing 10  fire  damage  ( s a v e   ends).

Storm of Creation Invok er Attack 29

Yo u   tap into  the power of  creation  itself and use it to pound  your

foes  with a force  that  disrupts  their  very existence.

Daily • Divine,   F o r c e ,  Implement

Standa rd Acti on Area  burst  2  w i th in  10 squares

Target:  E a c h  creature in  burst

Attack: Wi sd om vs. Fortitude

Hi t 4d8 + Wis dom  modifier  force damage, and the target

is  stunned  ( s a v e   ends).

Aftereff ect: The target is dazed  ( s a v e   ends ). This aftereffect

appli es onl y if you target a single c reat ure.

Miss:  Half damage, and the target is dazed  unti l  the end of

your  next  turn.

AVANDRA  A N D T H E  F I R S T

D O P P E L G   A N G E R

W h e n   t h e  w o r l d  wa s you ng, Avand ra wa s deep ly involved

in the l ives of i ts crea ture s. Sh e del i ghte d in ma ki ng  the i r

l ives  be t te r .  O n e  mo r ta l  wh o was th e obje ct of Avand ra' s

favor wa s a  b e a u t i f u l  wo ma n wh o was pursu ed by a crue l

suitor. Th is  su i to r  set his servants on her  l ike hunt ing  dogs.

T w o  t ime s Avand ra he lp ed the w om an to f lee or  f igh t  by

chang i ng her luck, an d ea ch  t i m e  the w o ma n pra ised

Avandra af ter her  e s c a p e .

T h e  t h i r d  t i m e  t he wo ma n was t h r ea tened , Avand r a

g i f te d  her  w i t h  the powe r to cha nge her  f o r m  so  t h a t  she

cou ld  s a v e   herse l f  f r o m  an y  f u tu re  t h r ea t . T he wo ma n

used her po we r to be co me an assassin, k i l l i n g  he r  suitor

an d al l w h o served him.   W h e n   Ava ndr a sought her out to

rebu ke her, th e w o ma n use d her pow er to hide  f r o m  the

goddess . By the  t i m e  Avand r a  f o u n d  the wo ma n, her ch i l

dren's chi l dren ha d giv en  b i r t h  to man y more  offspring,

a l l hav i ng the p ow er to cha nge shape. Th e goddess 's  gift,

once  give n, coul d not be taken aw ay. Th us the race of

doppe lgan gers , or change l ing s, wa s born.

F r om  t h a t  ep isod e Avand ra learne d a  b i t t e r  lesson

abo ut being over l y gen ero us to mort als.   E v e r  s ince then,

s h e  has be en caref ul to help mort als onl y in smal l  w a y s ,

o f te n h id in g  her han d. By al l owi ng mor tal s to face  the i r

ow n prob lems, Avand ra prov ides th em  w i t h  the chance

to discover  t h e i r  ful l  po tent ia l .

C H A P T E R   3 I n v o k e r

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N E W  PARAGON PATHS

ADEPT  OF WHI SP ERS

T h e  w i s e  know that  one  cannot  speak  and  listen  at the

same  time."

P r e r e q u i s i t e : I n v o k e r

T he wo r ds o f c r e a t i on can be nd t he e l eme n t s t o

yo u r des i r es , bu t t he wo r ds o f  m o r t a l  sp ee ch a l so

h a v e  po we r t o c r e a te o r des t r oy . F a r be t t e r t o  l i s t e n

i n s t ead o f spea k , t o seek t he w i sd om  t h a t  c o m e s

w i t h  q u i e t  u n d e r s t a n d i n g . Y o u s p e a k s p a r i n g l y a n d

so f t l y ,  a n d y o u c h o o s e y o u r w o r d s  w i t h  g r e a t  c a r e .

B y  hus ba nd in g t he po we r o f yo u r vo i ce f o r t he wo r d s

o f c r e a t i o n , y o u e n s u r e  t h a t  y o u r  m i n d  an d sou l a r c

f o c u s e d o n t h e p o w e r f u l p r a y e r s y o u  u t t e r .

ADEPT  OF WHIS PE RS

PATH  F E A T U R E S

A d e p t ' s A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u sp en d an

a c t i o n  p o i n t  to ta ke an  e x t r a  ac t ion , yo u a lso ga in a +2

bon us to a t ta ck  r o l l s  w i t h  d i v i n e p o w e r s , a n d y o u c a n

inc reas e the s ize o f yo ur d i v i ne b las ts or burs ts by 1 .

T h e s e  benef i ts las t  u n t i l  t h e  s t a r t  o f you r  n e x t  t u r n .

S i l e n t  P r e s e n c e   ( 1 1 th l ev e l ) : Y o u ga i n a + 2

bonus t o S tea l t h che cks , I ns igh t c hec ks , an d  I n t i m i

da te che cks , an d c r ea tu r e s cann o t pe r ce i ve you  w i t h

b l i n d s i g h t  o r t r cmo rse nse . Yo u tak e a - 2 pen a l ty to

B l u f l c h e c k s a n d D i p l o m a c y c h e c k s .

R a i s e d   V o i c e ( 1 6 t h l e v e l ) :  W h e n   y o u us e a

d i v i ne a t t ack power , yo u ca n cho ose to ra i se yo ur

vo i ce be fo r e yo u ma ke a ny a t t ack  r o l l s  for it. Fo r  that

at tack, yo u c a n scor e a  c r i t i c a l  hit on a  r o l l  o f 1 9 - 20 ,

an d en em i es t ak e a -2 pena l t y t o sav i ng t h r ow s

aga ins t t he a t t ack ' s e f f ec t s . Ho we ve r , yo u a r e da zed

u n t i l  the en d o f yo ur  n e x t  t u r n .

ADEPT  OF WHISPERS P R A Y E R S

Admonishing Whisper  Adept of whi spe rs Attack  11

Yo u   w h i sp e r  it s i n g l e w o r d  of  power,  and  your  enemies  reel back

from  its  might, deafened by  it  and  a d m o n i s h ed to do no mor e

harm to  your  friends.

Encounter • Divi ne, Impl ement

Standard Act ion Close burst  2

Target:  E a c h  enemy in  burst

Attack: Wi sd om vs. Wil l

Hit : 3d6 + Wisdom  modifier  dama ge, and you push the

target 2 squares. The target is deafen ed  until  the end of

your  next  turn. If the target is then adjacen t to a bloodi ed

ally, th e target is also dazed  until  the end of your  next

turn.

Restorative Word  Adept of Whisp ers  Uti l i ty  12

Yo u  softly  call  your  c o m r a d e ' s  name  and  whisper  a  word  of

h e a l i n g p o w e r .

Daily • Divine , Heal ing

Stan dard Acti on Mel ee touch

Target : On e ally

Effect:  The target can spe nd two hea ling surges and mak e

a  saving  throw.

Whisper of Doom Adep t of Whi spe rs Attac k 20

Yo u   w h i sp e r an  ancient curse  of  dire  potency  against  your

enemies.

Daily • Divin e, Implem ent

Standard Act ion Close burst  3

Target:  E a c h   enemy in  burst

Attack: Wisdom vs. Fortitude

Hit : 3d8 + Wisdom  modifier  dama ge. The target ta kes

ongoing 10 dama ge and is wea ken ed  ( s a v e   ends both).

Miss:  Half damage.

VOW  O F  S I L E N C E

Your adep t o f wh is pers  m ig h t  h ave tak en a v ow of si lence .

If so, yo u ca n  st i l l  t a l k  to th e D M to  t e l l  h i m wh at your

cha rac ter is doin g. You can als o tak e part in nor mal tabl e

d i scuss ions and r epa r t ee  w i t h  o th er p lay ers ; you c an

assume  t h a t  you r chara cte r uses a basic sign language or

a  cha lk an d slate to  c o n t r i b u t e  to party decision s.  W h e n

you r chara ct er add res ses a P C or ano the r character , you

can roleplay your character 's t a c i t u rn  nature by desc r ibi ng

nod s, hard looks, hea d sha kes , or han d gest ures . Final ly,

you r char act er can spea k in t i mes of great n ee d, sin ce th e

adept ' s vo w is vo luntary .

C H A P T E R  3 | I nv o f ee r

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CRIMSON  A R B I T E R

" Y o u  have  transgressed,  and  r e s t i t u t i o n  must  be  made.

Drink  deep  of  your  misfortune."

P r e r e q u i s i t e :  I n v o k e r

Y o u  a r c a n agent o f jus t ice to yo ur de i ty 's en em ie s .

Y o u  a r c ju d g e , j u ry , a n d e xe cu t io n e r , a l t h o u g h yo u

a r e  m o r e t h a n a n  i n f l i c t e r  o f p u n is h me n t . Y o u a r e

a l s o  a red res ser o f wr on gs an d a g iv er o f abso l u

t ion , en j o i ned to a i d those w h o  h a v e  b e e n u n fa i r l y

t re a ted an d to se t in j us t i ces ar igh t . Acc or d i ng to long

s ta n d i n g t ra d i t i o n , yo u co n ce a l yo u r fe a tu re s b e n e a t h

a  c r im so n ma s k o r h o o d wh i le yo u p e r fo rm yo u r

dut ies . B y th is s ig n the co nd em ne d an d the fo r g ive n

a l i ke kn o w th a t yo u a re a c t i n g n o t f r o m yo u r mo r ta l

pass ions  o r p re f e re n ce s , b u t a s yo u r d i v i n e ma s t e r

in s t r u c ts . Cr i ms o n a rb i te rs a re mo s t l i ke ly to  ser ve

d e i t i e s co n ce rn e d w i th la w o r ju s t i ce , su ch a s  E r a th i s ,

B a h a m u t . Pe l o r.  or   B a n e .

Y o u  ca r r y sma l l s t r i p s o f  p a p e r  m a r k e d w i t h

s a c r e d  g lyp hs tha t le nd s t r engt h to yo ur p ray er s fo r

j u s t i c e .  E a c h   h o l d s th e n a m e o f  a  p o w e r e p i t o m i z i n g

m e r c y ,  p e r c e p t i o n ,  b a l a n c e ,  o r p u n i s h m e n t , g u i d i n g

y o u  i n y o u r j u d g m e n t s .

CRIMSON  A R B I T E R  PATH  F E A T U R E S

A r b i t e r ' s Ac t i o n ( 1 1 t h  l e v e l ) :  W h e n   y o u sp e n d

a n  a c t io n p o in t to ma k e a n a t ta ck , a n y e n e m y yo u

h i t wi th t ha t a t ta ck tak es a -2 pen a l ty to a t t ack r o l ls

( s a v e  ends).

J u s t  P r e s e n c e   ( 1 1 t h  l e v e l ) :  W h e n   you score

a  c r i t ica l h i t wi t h an in voke r pow er , yo u ga in a +2

po we r bon us to a t tack ro l ls aga in s t an y e ne my  w i t h i n

2  squ a re s o f  y o u .  T h is b o n u s la s ts  u n t i l  the en d of t he

e n co u n te r .

J u s t i c e ' s   W r a t h ( 1 6 t h  l e v e l ) :  T h e  f i r s t  e n e m y

that dam ag es yo u in an en co unt er is sub je c t to y ou r

w r a t h .  Unt i l t he en d o f th e enco unt er , yo u ca n r e ro l l

a n y  da ma ge d ie tha t c om es up as a 1 w h e n yo u ma k e

a  d a m a g e  r o l l  tha t i nc l ude s tha t e ne my as a ta rge t .

CRIMSON  A R B I T E R  P R A Y E R S

Sign of Guilt  Cri mson Arbiter Attack 1 1

You  trace  a m a g i c a l g l y p h i n t he a i r.  Your enemy  c a n n o t h ea r

the s igh t  of  it as the magic  evokes  d eep g u i l t ,  causing  the  enemyto  waver  in its  attacks.

Encounter  • Div i ne,  F e a r ,  Imp lement ,  P s y c h i c

Standard  Action  Ranged  10

Target:  One enemy

Attack: Wi sdo m vs. Wil l

Hit: 1d 10 + Wi sd om modifier psychic damage. Until the

e n d  of your next tur n, th e tar get takes a - 5 penalt y to

attack rolls, and if th e target att acks and  misses,  it must

make  a mele e basic attac k against an enem y adjacent t o

it as a free a cti on.

No Rest for the Wicked  Crimson Arbiter  Uti l i ty  12

Yo u  c a l l  f o r t h  souls from  the S h a d o w / e l l. As  foes  s t r i k e y o u .  the

s o u l s   distract  them  with  w a i l i n g .

Dail y • Di vi ne

Minor Action  Personal

Effect:  W h e n  any enemy hits you before the end of your

next turn, that e ne my takes a -2 penalt y to all defense s

( s a v e  ends).

Sustain  Minor: The effect persists.

Sign of Penance  Crims on Arbiter Attack 20

A glyph  of  penance  appears before you and  ignites. Di vi ne fire

leaps  from it to enemies of weak  will.

Da i ly  • D iv in e,  F i r e ,  Implement, Radiant

Standard  Action  Ranged  10

P r ima r y  Target : On e target

P r ima r y  Attack: Wi sd om vs. Wil l

Hit : 3d6 + Wi sd om modifi er fire and radiant dama ge.

Miss:  Half damage.

Effect Make  a secon dar y att ack tha t is an area burst 1

centered  on the pri mary target.

Secondary  Target:  E a c h   creature in burst other than the

primary target

Secondary At tac k: Wi sd om vs. Reflex

Hit : 2d6 + Wi sd om modifi er fire and radiant damag e, and

the seco ndary target is slo wed  ( s a v e   ends).

Effect:  If the prima ry atta ck reduces the pri mary target to

0   hit point s, the burst creat es an area of  difficult  terrain

that lasts until  the end of the encounter.

C H A P T E R  3  j  I n v o f e e r

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DEVOTED ORATOR

"Take  heedl  My  words  are  those  of  the   gods,  and  they  are to

be   feared."

P r e r e q u i s i t e :  I n vo k e r

Y o u  a re a mes sen ger o f the gods an d a pre ac he r

o f d i v in e v i r tu e s . Y o u r sp e e c l i e vo ke s d e vo t io n in

t h e  f a i t h f u l  an d fear in the i r r e l ig i ous . Yo u ar e an

autho r i t y fo r an yo ne wi sh i ng to k no w th e des i res o f

yo ur de i ty , an d yo u ar c r en ow ne d lo r yo ur po we r to

e n h a n c e  a n d a mp l i f y yo u r vo ice a n d lo r yo u r  ab i l i t y

t o sp e a k in o m in o u s , mu l t i l a ye r cd t o n e s .

A  tew dev ot ed ora tors a re t r a i ned a t te mpl es , bu t

mo s t a r i se th r o u g h p r i va te d e vo t io n . Y o u  m i g h t  ha ve

c o m m u n e d d i r e c t l y  w i t h  a de i ty a n d be en fo rever

m o v e d  by the exp er ie nce , o r yo u co u l d be one who se

f a i t h  is s t r ong enoug h to b r i dge the mo r t a l a nd

i m m o r t a l .  P e o p l e  wh o d is l i ke yo u r me ssa g e  m ig h t

re ga rd yo u as a scold er, a rab ble -ro user , or a thre at

to the es t ab l i shed order , bu t you  h a v e  l i t t l e  c o n c e r n

for ho w they reac t to yo u; y ou spe ak w h a t the god s

put in yo ur hear t , an d yo u  t r u s t  tha t they  w i l l  dea l

h a r s h l y  w i t h  those w ho ignor e yo u or h i nd er you in

*».  "rim  •  '1 oWkmkW'

C H A P  I I I i I n v o k e r

yo u r m iss i o n . I f  y o u  se rve a tem ple , yo u o f te n pro ve to

b e  d i f f i c u l t  fo r you r super i o rs to de a l wi th , s i nce you r

p ro n o u n ce me n ts ch a s t i se th e g re a t a n d th e p o w e r f u l

a s  we l l as the res t o f the peop l e . Con seq uen t l y , yo u

rar el y stay in one pl ace for long. A le w th eo cr ac ie s

h a v e  dev ot ed ora tors a t the i r h ea d or in c lose ser v i ce

to th e ruler , for few da r e to ref ute th e po we r of on e

s u c h  as yo u.

DEVOTED  ORATOR  PATH  E E A T U R E SB r i l l i a n t R h e t o r i c ( 1 1 t h l e v e l ) : Y o u c a n u s e y o u r

I n t e l l i g e n c e m o d i f i e r i n s t e a d o f y o u r C h a r i s m a m o d i

f i e r w h e n m a k i n g D i p l o m a c y c h e c k s .

F e a r s o m e  O r a t i o n ( 1 1 t h l e v e l ) :  W h e n  yo u

s p e n d  a n a c t io n  p o i n t  to ta ke an ex t ra ac t i on , yo u

e i t h e r  p u l l  o r push  e a c h  e n e m y  w i t h i n  5  squa res o f

y o u  a nu mb er o f squ are s eq ua l to you r In te l l igen ce

mo d i f i e r .

T h u n d e r i n g  P r a y e r  ( 1 6 t h l e v e l ) :  W h e n   y ou use

a  c lose a t t ack powe r , you ca n cho ose to dea l ex t r a

th u n d e r d a ma g e e q u a l to o n e - h a l f yo u r I n te l l i g e n ce

m o d i f i e r ,  an d yo u ca n pus h a ta rge t you h i t 1 sq uar e .

I f  y o u  d o so, th e p o we r g a in s th e th u n d e r ke y wo r d .

DEVOTED  ORATOR  P R A Y E R S

Legion Rebuke  Devot ed Orator Attack 11

Y o u  chastise  nearby  enemies w i t h  d i v i ne  d isp leasure .  Your  voice

sounds  as  if  many  people  are speaking  at  once.

Encounter  • Di v ine,  F e a r ,  Implem ent, Th under

Standard  Ac t ion  Close  blast 3

Target:  E a c h   enemy in blast

Attack: Wis do m vs. Wil l

Hit : 1 d8 + Wis do m modifier thund er dama ge. The tar get

moves  its speed + your Intelligence modifi er  away  from

yo u  by the safest path possible.

Chastisement  Devoted Orator  Uti l i ty  12

Your  thunderous rebuke weakens an enemy' s resolve.

Encounter  • Div ine

Immedia te React ion  Close  burst 5

Trigger: An enemy wi th in  5 squa res of you makes an att ack

Target: T he tr iggering ene my in burst

Effect:  The target gains vulner able 1 0 thund er  until  the

end  of your next turn.

Thunderous Oration  Dev ote d Orato r Attac k 20

Vour  enemies reel upon hearing your  thunder ous voice.

Daily • Div i ne, Implemen t, Thund er

Standard  Ac t ion  Close  blast 5

Target:  E a c h  enemy in blast

Attac k: Wi sd om vs. Fortitude

Hit : 3d8 + Wi sd om modifier thun der dama ge, and the tar

get is dazed and deafened  until  th e end of your next tur n.

Miss:  Hal f dama ge.

Effect: As the  first  action of your next turn, you can make

th e attac k agai n as a free ac ti on.

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DIVINE HAND

" I  am the  hand  of  my  god.  Through  my  a c t i o n s ,  my

god's  touch  is  felt,  w h e t h e r  it  he a  t e n d e r  caress  or a

crushing  fist."

P r e r e q u i s i t e : I nv o k e r

T h r o u g h  f a i t h f u l  dev ot i on , yo u hav e a t t rac t ed the

a t t e n t i o n  o f yo ur de i ty , wh o has e leva ted yo u as a

d i v i n e h a n d . A  m o r t a l  repres ent a t i ve o f yo ur de i ty ,

yo u ha ve a d i v i ne mi ss i on , suc h as to cons t ru c t a great

mo nu me n t i n you r god ' s imag e , t o sub due a  t y r a n t ,

or to cr eat e a te mp le i n a  d i s t a n t  l and . Y ou r ac t i ons

s o m e t i m e s s e e m  w i t h o u t  purp os e, bu t the y ar e par t

o f you r de i t y ' s g r a nd des ign . Ma n y d i v i ne h and s a r e

m a r k e d p h y s i c a l l y b y  t h e i r  god in the  f o r m  o f un us ua l

e y e  o r ha i r co lor o r a b l emi sh on the sk i n .

A s  a d i v i ne han d , yo u w i e l d powe r fu l i n voca

t i o n s  for  s m i t i n g  the en em ie s o f yo ur de i ty . Yo u are a

daun t le ss so ld ie r fo r yo ur  c a u s e ,  because you r f e r vo r

f i l l s  y o u r h e a r t  w i t h  l i m i t l e s s  cou r ag e . Y o u r g r ea t

f a i t h  s t r i kes fear  i n t o  you r en em i es an d b lazes a

b r i g h t  pa th across the wor ld .

DIVINE  HAND PATH  F E A T U R E S

I n s p i r e T e r r o r ( 1 1 t h l e v e l ) :  W h e n   yo u sp en d an

a c t i o n  p o i n t  to ta ke an  e x t r a  ac t i on , y o u a ls o en d a ny

s low ed o r  i m m o b i l i z e d  cond i t i ons o n yo u . I n ad d i

t ion , i f yo u ma k e a n a t t ack  w i t h  y o u r  e x t r a  a c t i on ,

e a c h  en em y yo u h i t  w i t h t h a t  a t tac k is  i m m o b i l i z e d

u n t i l  the en d o f yo ur  n e x t  tu r n . Th is a t tac k is a

fear ef fect .

U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a + 2 b o n u s t o

sav in g th ro ws a nd to a l l de fens es aga in st fear e f fec t s .

Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) :  W h e n  yo u hi t a n

e n e m y  w i t h  a fear powe r ,  t h a t  en em y takes a -2 p en

alty to at tack  r o l l s  aga ins t yo u  u n t i l  the en d of yo ur

n e x t  tu rn .

DIVINE  HAND  P R A Y E R S

D i v i n e  H a n d A t t a c k  11arvest the Craven

Yo u  c a l l t e r r o r  down  on your  foes.  The)'fear  to r e m a i n  alone.

Encounter • Divine ,  F e a r ,  Imp lement ,  P s y c h i c

Stan dard Actio n Area  burst  2 wi th in  10 squares

Target:  E a c h   enemy in  burst

Attack: Wis dom vs.  W i l l

Hit : 2d6 + Wisdom  modifier  psychic damage. Unt i l  the

end of your  next  turn, th e target is slow ed, and it tak es

a  - 2 penalty to all defens es wh en  it  is not  adjacent to

another enemy.

Tenor of Wrath Divine Hand  Utility

The   sky  darkens  and  t h e g r o u n d t r em b l es a s y o u manifest  your

god's  terrifying p r e s e n c e .

Daily • Divin e,  F e a r ,   Zone

Minor Act ion Close burst  5

Effect: The  burst  creates a zone of fear  that  lasts  until  the

end of your  next  turn.  W h e n   you mov e, th e zone moves

wi th  you, remai ning c enter ed on you. If wi l l ingly  entering

a  square wi th in  the zone would  bring  an en em y closer to

y o u ,  entering  that  square costs the e nem y 1  extra  square

of movement.

Sustain  Min or: Th e zone persists.

Cascade of Fear Divi ne Ha nd Attack 20

Yo u  raise  your  i m p l e m e n t h i g h and  speak  words  of  p o r t e n t , a s

s u r i n g y o u r  foes o f  your  god's  wrath  and  sending  them  s p r a w l

in g  in fear.

Daily • Divine ,  F e a r ,  Imp lement ,  P s y c h i c

Stan dar d Actio n Clos e blast 5

Target:  E a c h   enemy  in  blast

Attack: Wi sd om vs. Wil l

Hit : 2d8 + Wi sd om  modifier  psychic dama ge, and the

target is knock ed pr one and dazed  ( s a v e   ends). Th e target

takes a penalty to saving thr ows against  this  effect equal

to your  Constitut ion  modifier.

Miss:  Half damage , and the target is kno cked prone.

C H A P T E R   3 I I n v o b e i

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DIVINE  PHILOSOPHER DIVINE  P H I L O S O P H E R

PATH  F E A T U R E S

I n s i g h t o f t h e A n c i e n t s ( 1 1 t h l e v e l ) :  W h e n   yo u

s p e n d  a n a c t io n  p o i n t  to ma k e an a t tack , yo u ca n

r c r o l l  one a t ta ck  r o l l  yo u m a k e as par t o f tha t a t ta ck .

Y o u  mus t use the seco nd resu l t .

S t u d e n t  o f t h e  G o d s  ( 11 th l e v e l ) : Y o u g a i n o n e

d i v i n e  a t - w i l l  a t ta ck p o we r  f r o m  a  c lass  o th e r t h a n

yo ur ow n as an enc oun ter pow er .

K n o w l e d g e  I s  P o w e r  ( 1 6 t h l e v e l ) :  W h e n  you

s u c c e e d  on a D C 20 mon st er kn owl ed ge ch ec k about

a  p a r t i cu l a r c re a tu r e ( D C 2 5 fo r a p a r a g o n  t i e r  c r ea

tu re or D C 30 for an epi c  t i e r  c re a tu re) , yo u ga i n a +1

bo nu s to attack rol l s a nd a +2 bo nu s to da ma ge rol ls

a g a in s t th a t c re a t u re  u n t i l  the end o f the enco unt er . I f

yo ur ch ec k resu l t is 25 (3 0 for a par ago n  t i e r  c r e a t u r e

or 35 for an epi c  t i e r  c r ea t ure ) , yo u ins tea d ga i n a +2

bo nus to a t t ack ro l ls an d a +4 bon us to da ma ge ro l ls .

Y o u  c a n use th i s pa th fea t ure onc e pe r day .

DIVINE  P H I L O S O P H E R  P R A Y E R S

Hit the Weak Spot  Div ine  Phi losopher Attack 11

Yo u   i nvoke the  knowledge  of  th e gods  and  said  out a  beam  of

radiance   that  lowers  your  foe's  resistances.

Encounter  • Div i ne, Impleme nt, Radiant

Standard  Ac t ion  Ranged  10

Target: On e creature

Atta ck: Wi sd om vs. Reflex

Hit : 2d8 + Wi sd om modifier radiant damage . Unti l the

en d  of your next t urn, the targ et's resi stances are red uced

by 5 + your Intelligence  modifier, and its vul nerabiliti es

are  inc reased by your Intelligence  modifier.

Uncanny  Insight  Divi ne Philosopher Uti l i ty  12

Y ou foresee  your  foe's  nex t  course  of  action  and act.  taking  ad

vantage  of  that  k n o w le d ge .

Encounter  • Div ine

Immedi ate Interrupt Personal

Trigger: An enemy wi th in  your line of sight takes a standard

act ion, and you are trai ned in the  skill  rel ated to that

creature's  origin

Effect: You take a standard action.

Word of Anathema  Div ine  Phi losopher Attac k 2 0

Y o u  speak  one  of  th e  sac red  words  handed  down  to you  from  the

gods.  The  word  i s a n a t he m a   to your  enemies, enfeebling them.

Daily • Div i ne,  F e a r ,  Implement

Standard  Ac t ion  Close  burst 5

Target:  E a c h   e nem y in burst t hat has a creat ure  origin

related to a skill  you're trai ned in

Attack: Wi sd om vs. Wil l

Hit:  1 d1 0 + Wi sd om modifier d amag e, and the target is

weakened  an d gains vulner able 5 + your Intelligence

modifier to all damag e  ( s a v e   ends both).

Miss:  The target is sl owe d and gains vul nera ble 5 to all

damage  until  the end of your next turn.

"""V  C H A P T E R  3 |  Invoker

" K now ledge  is my  weapon,  for it  cuts  truer than any

sword."

P r e r e q u i s i t e :  I n vo k e r

A   p a ra g o n o f sch o la r sh ip , yo u w ie ld th e p o we r o f

kn owl edg e. Yo u be l ie ve tha t the gods ar e the u l t imat e

vesse ls  o f w i sd o m in th e u n iv e rse , a n d th ro u g h d e vo

t i o n  to t he m an d car e f u l s tudy o f the i r wo rd s , you

seek  t o u n d e r s ta n d a n d sh a p e re a l i t y  i tsel f .

D i v i n e  p h i lo so p h e rs g e n e ra l l y a r i se  f r o m  r e mo te

monas ter ies wh er e the word s o f the god s are s tu d ied

a n d  d e b a te d a m i d d a i l y ch a n t s a n d me d i ta t io n s . A

r a r e  lew d i v i ne ph i lo soph ers a re se l f - taught savant s ,

wh o le ar n th rou gh care fu l s tudy o f d i v i ne tex ts an d

per son a l devo t i on to the gods.  W h a t e v e r  the i r o r ig in s ,

d iv in e p h i l o so p h e rs se e k kn o w l e d g e th r o u g h o u t th e

wo r l d , i n te mp le a rc h ive s , h i d d e n va u l t s , a n d a n c i e n t

l i b ra r ie s .

A s  a d i v i ne ph i l osoph er , you ca l l on yo ur d ee p

und er s t and in g o f the gods to a i d yo u in yo ur  a d v e n

t u r e s .  Yo ur t i re less pursu i t o f kn ow le dg e leads yo u

ac r oss  th e p l ane s to anc ie n t c iv i l iz a t io ns a nd h ost i le

l a n d s .  A l t h o u g h y o u  m i g h t  serve a par t i cu l a r de i ty ,

y o u  see k the wi sd om o f a l l the gods, wh er ev er it c an

b e  f o u n d .

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K E E P E R  OF THE NINE

" Y o u  brought this  onto yourself.'

P r e r e q u i s i t e :  I n v o k e r . t r a i n e d i n H i s t o r y

Anc ie n t sc r o l l s speak of t he wo r l d ' s l as t  day s ,  f o r e

t e l l i n g  a t i me o f v i o l en ce an d des t r uc t i on t ha t  w i l l

c o n s u m e  e v e r y t h i n g . Y o u  h a v e  s tud ie d thes e scro l ls

a n d  k no w t he d i sas te r s des t i ned t o be la l l t he wo r l d :

n i ne t e r r i b l e ca tas t r op hes t ha t  w i l l  on e day  c a u s e  its

d o o m .  T h e s e  supe r na t u r a l d i sas te r s we r e so wn i n t he

w o r l d ' s f o u n d a t i o n s d u r i n g t h e  l i r s t  d a y s  an d n o w l ie

b u r i e d b e n e a t h m i g h t y  sea ls  in i ts far co rn er s. I t i s

yo ur task to en su re tha t the se  sea ls  r e ma in i n t ac t , f o r

e a c h  t im e som e ev i l pow e r b r e aks one . t he en d o f a l l

t h i n g s d r a w s c lo s e r . T h o s e w h o m e d d l e  w i t h  t h e  seals

f l i r t  w i t h  the des t ru c t i on o f a l l and r isk upset t i ng the

g r ea t pu r p ose o f t he cos mos .

T o  sa feg ua r d t he anc i en t  seals ,  you a r e  i n i t i a t e d

i n t o  a sec r e t i ve o r de r : t he  K e e p e r s  o f t he N i ne . Y o u

l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n s o

tha t you can dea l  w i t h  t h o s e w h o m e d d l e  w i t h  forces

they do no t und e r s ta nd .   K e e p e r s  a r e d r a w n  f r o m

m a n y  r ac es  an d i nc lud e se r van t s o f  d i f f e r e n t  gods , bu t

mos t a r e ded i ca ted t o  E r a t h i s .  l o u n . o r M o r a d i n . O l d

d i s a g r e e m e n t s a n d j e a l o u s i e s a r e c o m m o n a m o n g

the  K e e p e r s ,  bu t a l l ag r ee t ha t t he N i ne   S e a l s   mus t

r e m a i n h i d d e n a n d u n b r o k e n .

K E E P E R  OF THE NINE

PATH  F E A T U R E S

D o o m i n g A c t i o n ( 1 1 t h l e v e l ) : W h e n  you

spe nd an ac t i on  p o i n t  to ma k e a n a t t ack, on e ta rget

h i t by t ha t a t t ack ga ins vu l ne r ab l e 5 t o a l l d am ag e

( s a v e  ends ) .

R u i n i n g  P r a y e r  ( 1 1 t h l e v e l ) : W h e n  yo u use a m

inv oke r po we r tha t is a c los e a t tac k, yo u c a n  t u r n  the

g r o u n d a r o u n d y o u  i n t o  r u b b l e :  e a c h  sq ua r e ad jacen t

t o y o u b e c o m e s  d i f f i c u l t  t e r r a i n  u n t i l  the ru bb le is

c l ea red .

K e e p e r ' s V e n g e a n c e  ( 1 6 t h l e v e l ) : W h e n  y o u

are  b l o od ie d an d use an i nvoke r pow er t ha t c r e a te s a

burs t , yo u c an inc rea se the s ize o f th e burs t b y 1 .

K E E P E R  OF THE NINE  P R A Y E R S

Glyph of Warning  Keeper  of the Ni ne Atta ck 11

A  complex  glyph  appears in the air   above you.  repelling yo ur

enemies.

Encounter • Divi ne,  F e a r

Standard  Act ion  Close  burst 10

Target:  E a c h  enemy in burst

Effect:  E a c h  target mo ves its speed away  f rom  you as a

free action. Any ally wh o mak es an  opportunity  attack

provoked by this move men t gains a pow er bonus to the

attack  roll  and the damage  roll  equa l to 2 - your In tel

ligence modifier.

Keeper's Mantle  Keeper  of the Nine Ut i l i ty  1 2

A  shimmering blue aura  of energy'settles over your shoulders,

wh isk ing  y o u  away from  your  enem i es ' attacks  and  d i s t rac t i ng

foes  standing  too close  to  you.

Daily • Divi ne, Teleportat i on

Immedia te React ion  Personal

Trigger: You take da mage  from  an enemy' s attack whil e you

ar e  bloodied

Effect:  You telep ort 5 squar es. E a c h  enemy adjacent to youwhen you teleport grants combat advantage  until  the

end of your next turn.

The Tenth Seal  Keeper  of the Ni ne Atta ck 20

You  conjure  a glyph  that unleashes the magic of the Tenth  S e a l ,

known  only  to the  most  powerful  Keepers of the Nine. Your en

emies are stunne d by its thunder.

Dai ly • Conjur at ion, Divi ne, Impl emen t, Thund er

Standard  Act ion  Ranged  10

Effect:  You conju re a glyph of the Ten th  S e a l  in an

unoccupied square  w i th in  range. Th e glyph lasts unti l  the

end  of your next turn.  W h e n  t he glyph appear s, it makes

an  att ack tha t is a close burst 3.

Pr imary  Target:  E a c h  enemy in burst

Pr ima ry Attack: Wis do m vs. Wil l

Hit: 2d8 + Wi sd om modifier thu nder dam age, and the

pri mary target is stu nned   ( s a v e   ends).

Sus ta in  Min or: T he glyph persists and ma kes a seconda ry

att ack th at is a clo se burst 3.

Secondary  Target:  E a c h  enemy in burst

Secondary  Attac k: Wis do m vs. Wil l

Hit :  1 d8 + Wi sd om modifier t hunder damage , and the

secondary  target is daze d  ( s a v e   ends).

C H A P T E R  3  I  I n v o k e r

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S P E A K E R   OF THE W ORD

J i  is s i m p l e  to  speak  the  Word . Knowing  how and  when  to

u s e  t h e  Word—and  how to  ease  your  c o n s c i e n c e  after  you

u n l e a s h  its power-is more  complex."

P r e r e q u i s i t e : I n v o k e r

Y o u  a r e an in i t ia te in a ra re t ra d i t ion , on e tha t

embr aces a un i f i e d r e l i g i ous con cep t s u m m e d up i n

o n e  w o r d o f p o w e r . T h e  W o r d  w a s cr a f te d by th e gods

to be a g r ea t we ap on . On l y t he mos t t r u s tw o r t hy an d

compa ss io na te i nv oke r s a r e t augh t t he sy l l ab les o f t he

W o r d ,  a n d  e v e n  t he y se ld om use i t s pow er .   E a c h   s y l

l ab le , w h e n spo ken i n t he p r o pe r p i t ch a nd  c aden c e ,

is  a pow er f u l p r aye r i n it s o w n  r i g h t ,  an d t hose b r i e f

t ones a r e t he mos t pow er fu l we ap on s o f yo u r f a i t h .

I t i s no t eno ug h s im ply to repeat the sy l lab les tha t

c o m p r i s e t h e  W o r d :  t o un le ash i t s po we r yo u m us t

d e s i r e  t o do so . sp eak in g i t exac t l y an d f r a m i ng t he

p h i l o s o p h i c a l s i g n i f i c a n c e of  e a c h  s y l l ab i c i n yo u r

m i nd as yo u say i t. U t t e r i ng t he  W o r d  u n l e a s h e s  d a n

ge r ous d i v i ne ene r gy , an d  e v e n  s p e a k e r s o l t h e  W o r d

dar e not u t te r it in a vo i ce lou der t ha n a wh i sp er .

S P E A K E R   OE THE W OR D

PATH  F E A T U R E S

S p e a k e r ' s  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n   you spe nd

a n  ac t ion po in t to ta ke an ext ra ac t i on , y o u c an a lso

r e r o l l on e d ie you  r o l l  d u r i n g t h e  s a m e  t u r n  ib r a n

at ta ck ro l l , a da ma g e ro l l , a  s k i l l  ch eck , o r a sav ing

th ro w a nd use e i t her r esu l t .

I n f l u e n c i n g  S y l l a b l e  ( 1 1 t h  l e v e l ) :  Yo u ga in a +2

b o n u s  to C h a r i s m a - b a s e d s k i l l  c hec k s .

E m p o w e r i n g  S y l l a b l e  ( 1 6 t h  l e v e l ) :  A f te r yo u us e

a  s pea ke r o f t he  W o r d  pow er , yo u ga in a +2 p ow er

bo nu s to a t t ack ro l ls  u n t i l  the en d o f yo u r next tu rn .

S P E A K E R  OE THE W OR D  P R A Y E R S

Syllable of Light  Speaker  of the  W o r d  Attack 11

V on  whisper  i i n  otherworldly tone,  and  lights swirl  a r o u n d

vou. Mindi ng vour foes and surrounding your allies in  cloaks of

radiance.

Encounter • Divi ne, Impl emen t, Radi ant

Standard Act io n  Close  burst 2

Target:  E a c h  enemy in burst

Attack: Wisdom vs. Wil l

Hit: 1d8 + Wi sd om modifier radiant dam age , and the

target is blinded and deafe ned unti l  the en d of your next

turn.

Effect:  E a c h  ally in th e burst gains a + 2 pow er bon us to

all defe nse s and resist 5 radiant  unti l  the end of your

next turn.

Guiding Syllable  Speaker  of the  W o r d  Uti l i ty  1 2

A   sy l lab le of the  Word  is enough  to guide  others'  steps.

Encounter  • Div ine

Minor Act ion  C lose  burst S

Target: You and  each  ally in burst

Effect: You slide the target a nu mbe r of squar es equa l to

your Intelligence modifier. The next time the target hits

with an attack before the end of your next turn, you can

slide the hit cre ature 1 sq uare as a free acti on.

The Word Spoken  Speaker  of the W o r d  Attack 20

In  a soft voice, you  intone the complete  W o r d ,  unleashing sub

lime destruction.

Da i ly  • Div ine , Implement ,   P s y c h i c

Stand ard Act ion Are a burst 3  wi th in  10 squares

Target:  E a c h  creature in burst

Attack: Wisdom vs. Wil l

H i t 3d 8 + Wi sd om modifier psychic damage , and

ongoing 10 psychic dama ge ( s a v e  ends).  In addi tio n, th e

target fails its next saving thr ow before the en d of the

encounter.

Miss:  Hal f damage, and ongoin g S psychi c da mag e

( s a v e  ends).

C H A P T E R  i  Invoker

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S T O N E C A L L E R"The   w r o n g s  of old  are  remembered  in the  very  rocks  of  the

world. Secret  wrath  lies  s l e e p i n g   i n  stone."

P r e r e q u i s i t e :  I n v o k e r

T h e  a n c i e n t l a n g u a g e o f c re a t i o n l i es lo c ke d  w i t h i n

t h e b o n e s o f th e e a r th . Y o u  h a v e  ma s te r e d so m e o f

th e o ld e s t a n d mo s t fu n d a m e n ta l s y l l a b le s o f th i s

l a n g u a g e ,  sy l l ab les so son oro us tha t th ey a l mos t de f y

b e i n g u t te r e d b y mo r t a ls . W i t h yo u r wo r d s a n d yo u r

w i l l , y o u c a n  w a k e  t he ve ry s ton e o f the wor ld to le nd

y o u  i ts st ren gt h or las h out at yo ur  e n e m i e s .

D w a r v e s  w e r e t h e  f i r s t  mo r ta l s to n e ca l l e rs ,

bu t the  t r a d i t i o n  has s i nce spr ead to o ther   races,

e s p e c i a l l y  g ol i a t h s , s h i f t e r s, a n d b a r b a r i c h u m a n s -

p e o p l e  w h o l i ve c lo se to th e e le me n ts . T h r o u g h o u t

t h e w o r l d , m o u n t a i n  i b l k  k n o w the po we r o f the

s t o n e c a l l e r ' s  vo ice.

S T O N E C A L L E R  PATH  F E A T U R E S

S t o n e c a l l e r ' s  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n  yo u

s p e n d  an ac t ion po in t to ta ke an ex t ra ac t io n , you

a l so  c r ea t e an ear th qu ak e in a c lose bur s t 2 . 5 , o r 10

( y o u r  cho ic e) . Un t i l the s ta r t o f yo ur nex t tu r n , a l l

c r e a t u r e s  o the r t ha n yo u t rea t the  a r e a  of the burs t as

d i f f i c u l t  t e r ra i n , a n d a n y c re a tu re yo u h i t wh i le i t i s

in the burs t is kn oc ke d pr on e a f te r the a t tack 's e f fec t s

a r e  r e so lve d .

S t r o n g  F o o t i n g ( 1 1 t h  l e v e l ) : W h e n  any a t tack

wo u l d kn o ck yo u p ro n e , yo u ca n ma k e a sa v i n g

th ro w. I f  y o u  s a v e ,  yo u d o n ' t  f a l l  p ro n e . I n a d d i t i o n ,

y o u  i g n o r e  d i f f i c u l t  t e r r a i n i f i t is th e resu l t o f rubb le ,

u n e v e n  s to n e , o r a n e a r t h e n co n s t ru c t io n .

S t o n e s i g h t  ( 1 6 t h  l e v e l ) :  Y o u g a in t r e mo r se n se 5

a s  long as yo u are in conta c t wi th t he g ro un d.

S T O N E C A L L E R  P R A Y E R S

E a r t h b o l t  Stonecaller Attack  11

At  your  command,  the  ground beneath y o u r enemies erupts  in

jagged   fangs  of  stone.

Encounter  • Div ine , Imp lement ,  Zone

Standard  Act io n Area burst 2 wi th in  10 squares

Target:  E a c h  creat ure in burst

Attack: Wisdom vs. Fortitude

Hit : 3d6 + Wis do m modifi er da mage , and the target is

knocked prone.

Effect:  The burst crea tes a zon e of une ven stone that lasts

until  the end of your next tur n. The zon e is diff icult  terrain.

Rooted to the Earth  Stonecal ler  Uti l i ty 1   2

The earth grantsyou  or  y o u r  friend  its immovable  m a s s  and

deep  power.

Encounter  • Div ine

Immed ia te  Interrupt  C lose  burst 2

Trigger: Y ou or an ally  wi th in  2 squares of you is blood ied,

pulled, pus hed, or slid by an enem y attac k

Target:  The triggering cha ract er

Effect: The target c an use his or her second wi nd and isn't

subject to the forced movement, if any.

Black Obelisk of Doom Stonecaller  Atta ck 20

Yo u  call  forth  a great  pillar  of  rock.  An  a n c i e n t  rune  of  destruc

tion  is carved on it.  E n e m i e s  that  behold  it are drawn  to  their

d o o m .

Dai ly  • Conjuration, Divine, Impleme nt, Necroti c

Standard  Ac t ion  Ranged  2 0

Effect: Yo u conjure a black obelisk that   fills  an unoccupied

square wi th in  ran ge. Th e obelis k mus t be on a solid

surface  and is a 10-foot-high solid obstacl e. It  lasts  until

the end of your next turn. Any enemy that  starts its  turn

adjacent  to the obelisk is we ak ene d unti l  the start of  its

next turn.  W h e n  the obelisk  appears,  it mak es an attack

th at is a close burst 4 .

Target:  On e creatur e in burst

At tack : Wisdom  v s .  Wi l l

Hit: 3d8 + Wi sd om modifier necrotic dama ge, and

the target is pulled 3 squares tow ard th e obelisk and

immobilized  ( s a v e   ends).

Sustain Mi nor : The obelisk persists. As a stan dard act ion,

yo u  can make its attack  again.

C H A P T E R  i  I  Invoker

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T H E U R G E  OF THE COMPACT T H E U R G E OF THE C O M P A C T  P R A Y E R S

" I  wi l l  not bow."

P r e r e q u i s i t e :  I n v o k e r . C o v e n a n t o f  W r a t h  c lass

f e a tu re

Y o u  wa l k a per i l ous pa th , fo r yo u s t udy th e ra r e

a n d  d a n g e r o u s f r a g m e n t s of t h e C o m p a c t I n f e r n a l .

T h ro u g h yo u r u n d e rs ta n d in g o f th i s d a rk lo re , yo u

h a v e  h a r n e s se d th e p o we r o f th e N i n e  H e l l s .  Y o u h o ld

ma s t e ry o ve r in fe r n a l co n f l a g ra t io n s a n d ca n co n j u re

fiendish  s e r v a n t s .  W i t h s u c h p o w e r at y o u r  c o m

m a n d ,  yo u ru n th e r i s k o f b e co mi n g co n s u m e d b y

pr i de and be i ng sed uce d by  f e l l  wh i sp e rs . Y o u mu s t

u s e  yo u r p o w e rs w i th g re a t ca re —i f   y o u  fa lte r, the

f i ends tha t  se r ve  yo u m ig h t b e co me yo u r ma s te r s .

T H E U R G E  OF THE C O M P A C T

P A T H  F E A T U R E S

I n c e n d i a r y A c t i o n ( 1 1 t h  l e v e l ) :  W h e n   yo u

s p e n d  an ac t ion po i n t to ma k e an a t t ack ,  e a c h  ta rge t

h i t by tha t a t t ack ga i ns vu ln er ab le 5 fire  u n t i l  the e nd

of yo ur nex t t u r n .

B r i n g e r  o f D e s p a i r ( 1 1 t h  l e v e l ) :  W h e n   y ou scor e

a  c r i t i ca l h i t w i th a n in v o ke r a t ta ck p o we r , yo u ca n

t a k e  5 d a m a g e . I f  y o u  do so. th e targ et of the cr i t i cal

h i t t akes a -2 pen a l ty to a t t ack ro l ls  ( s a v e   ends).

F i e r y  W r a t h ( 1 6 th  l e v e l ) :  T h e b o n u s d a ma g e o f

yo ur Cov en an t Man i f es t a t io n is f ire an d is 2 ins te ad

of 1 lor  e a c h  e n e m y .

C H A l ' T L K  3 I I n v o k e r

Hellfire Theurge  of the Comp act Atta ck 1 1

Unleashed

Hellish  fire erupts within  v o u r  e n e m y ,  w h i l e  butch  smoke  p o i s o n s

t h e a i r  around  it.

Encounter  • Div ine,  F i r e ,   Imp lement ,  Poison

Standard  Action  Ranged  1 0

Target: One creature

Attac k: Wi sd om vs. Fortitude

Hit: 2d 10 + Wi sd om modifier fire and poison damage.

E a c h  creat ure adjacent to the target take s 5 poison

damage  and grants combat advantage until  the end of

your next turn.

Infernal Guardian  Theur ge of the Com pac t Uti l i ty  12

A  s i n i s t e r  figure/ormed/rom  h e l l / i r e  a p p e a r s b e s id e y o u  to pro

tect  you  from  h a r m .

Encounter  • Conjurat ion, Divine

Minor Action  Me lee  1

Effect:  You conjure an infernal guardian in an unoc cupi ed

square adj acent to you. The guardian lasts until  the end

of your next turn.  W h i l e  you are adjac ent to the gu ardian ,

yo u  are im mun e to ch arm effects and fear effects, and

yo u  gai n resist 10 fire.

Sustain  Mi nor : Th e guardi an persists.

Fiery Companions  Theur ge of the  Compact Atta ck 2 0

f i r e  erupts  across  your  body  a s y o u scream  t h e w o rd t o r i p o p en

rca l i tv and  call  forth fiends  to a i d y o u .

Dai ly  • Conjurat ion, Divi ne,  F i r e ,  Implement

Standard  Action  Close  burst 10

Effect:  You conjure four fiery fiends in four unocc upie d

squares  in th e burst. The fie nds occupy their squares, and

they last until  the end of your next turn. Any creature

that  leaves  a squ are adjac ent to a fi end on its  turn  takes

ongoing 10 fire damage ( s a v e   ends).  W h e n   the fiends

appear, they  each ma ke the following melee attack (de

termine line of sight from  each  fiend). A  fiend att acks an

ally if no enemi es are adjacen t to it.

Target: O ne adjacent creature

At tack : Wisdom  v s .  Reflex

Hit : 2d8 + Wis do m modifier fire damage , and ongoing 5

fire damage  ( s a v e   ends).

Sustain  Mino r: The fiends persist. A s a standard a ction,

yo u  ca n  cause each  of the fiends to make  its attack

again. As before, a fiend attac ks an ally if no enem ie s are

adjacent  to it.

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V E S S E L  OF  ICHOR

" I  am  more  than  mortal, for  I  have tasted  the  blood  of

the gods."

P r e r e q u i s i t e :  I n v o k e r , C o v e n a n t o f  W r a t h c l a s s

f ea tu r e

T o  s t r eng t hen you f o r t h e ha r dsh ip s t ha t l i e  a h e a d ,

y o u  h a v e  b ee n g i v en a r a r e b less ing : Y o u  h a v e  d r u n k

a  s i ng le dro p o f ichor , the b loo d o f th e gods . Th e

po t enc y o f i cho r i s mo r e t ha n t he mor t a l f r a me w as

me an t t o bea r , an d t he e f f ec t o f co ns um in g eve n a

d r o p w a s a l m o s t e n o u g h t o  k i l l  y o u . B u t y o u s u r v i v e d ,

a n d  no w a  t i n y p o r t i o n  o f  i m m o r t a l  b l ood f l o ws

t h r o u g h  y o u r v e i n s .

I ch o r is exce ed i ng l y r a r e i n t he wo r l d .  S e c r e t i v e

r e l i g i ous o r de r s ca r e fu l l y hoa r d v i a l s con ta i n i ng t he

s i l v e r y s u b s t a n c e , c o n c e a l i n g i t i n w e l l - d e f e n d e d

temp l es , r emo te monas t e r i es , o r h i dd en sh r i nes . Y o u

m i g h t  h a v e  d i sco ve r e d t he d r op yo u co ns um ed i n a

l o n g - f o r g o t t e n  v a u l t  y e a r s  ago an d ca r r i e d t he v i a l

u n t i l  y o u g r e w p o w e r f u l e n o u g h to  d r i n k  i t s con te n t s

a n d  l i ve . O r em is sa r i es o f t hose wh o  f i r s t  s c h o o l e d

y o u i n t h e i n v o k e r s w a y  m i g h t  h a v e  a r r i v e d w h e n y o u

w e r e  r e ad y t o t ake t h i s pa th ,  b r i n g i n g  you t he d r op

of icho r . I n an y eve nt , yo ur go a l as a  v es s e l  of ic ho r is

t o de fe nd t h e g r ea t an d nob l e t h i ngs t he gods  ha v e

c r e a t e d  a g a i n s t t h o s e w h o w o u l d t e a r t h e m d o w n .

W h e n e v e r  a se r v an t o f t he gods i s mu r d e r ed , wh en

e v e r  s ome th in g sac r ed i s de f i l ed , i t i s a n  a f f r o n t  t o

d i v i n e sove r e ign t y .

V E S S E L   OF  I C H O R  PATH  F E A T U R E S

V e s s e l ' s  A c t i o n ( 1 1 t h l e v e l ) : W h e n  yo u spe nd an

a c t i o n  p o i n t  to ta ke an  e x t r a  s tan da rd act io n , yo u a lso

ga in a n  e x t ra  m i no r ac t ion yo u ca n use before the e nd

of yo ur next tu rn . I f yo u ar e b lo od i ed w h e n yo u sp end

the ac t i on  p o i n t ,  you ga i n an  e x t r a  mov e ac t i on i ns tead .

I n v o k e r ' s  B l o o d ( 1 1 t h l e v e l ) :  W h e n  y ou use you r

armor  of  wrath  p o w e r , y o u d e a l 2 d 6  e x t r a  d a m a g e i f

yo u a r e b lood i ed .

V e s s e l ' s  R e s i s t a n c e  ( 1 6 th l e ve l ) : Y o u ga i n r es i s t

5  t o a l l da ma ge wh i l e yo u a r e b loo d ied .

V E S S E L  OF  I C H O R  P R A Y E R S

Fiery Glance  Vessel  of Ichor Attac k 11

Y ou  s u m m o n the  divine  power in your  blood.  Your  eyes blaze

with  silver fire  as  yo u  fix your  gaze on  your  foe.

Encounter  • Divi ne, Impl emen t, Radi ant

S t anda rd  Act ion  Ranged  20

P r i m a r y  Target: One creature

P r i m ary  At tac k: Wi sd om vs. Reflex

Hit :  1 d l 0 + Wis dom  modif ier  radiant dama ge, and the

target is dazed  unti l  the end of your next turn. Make a

secondary  attac k that is an area burst 2 cen ter ed on th e

primary target.

Secondary  Target:  E a c h  enemy in burst other than the

primary target

Secondary  Attack : Wi sd om vs. Ref lex

Hit : 1 d10 - Wi sd om modif ier  radiant damage.

Holy Vigor  Vessel  of Ichor  Uti l i ty  12

Y o u  co l l on i l i c d iv ine   potency in your  blood.  In a flash,  you and

your  friend  are e m b o l d e n e d  to  strike back at  your  foe.

Daily • Div ine , Heal ing

Imme di at e Rea cti on Clo se burst 10

Trigger: An enemy hits your ally w i th in  1 0 square s of you

Target : T he  triggering ally in burst

Effect:  You and the target gai n a +2 p ow er bon us to th e

next attack  roll  each  of you makes against the  triggering

enemy  bef ore the end of the encount er. If the target wa s

bloodied by the  tr iggering  enemy's attack, he or she can

spend  a healing surge.

Silver Rain  Vessel  of Ichor Attac k 20

A   rain   of  s i lver droplets   showers  your  friends and  foes  with  the

power  of  divine ichor.

Dai ly • Divi ne, Heal ing, Impl emen t, Radian t, Zon e

S t anda rd  Acti on Area burst 3  w i th in  20 squares

Target :  E a c h  enemy in burst

Att ac k: Wi s do m vs. Fortitude. You gain a bonus to the attack

roll  and the damage  roll equa l to the num ber of bloodi ed

all ies  in the burst and an additional +1 if you are blood ied.

Hit : 4d8 + Wisdom modif ier  radiant dama ge, and ongoing

5  radiant damage  (save ends).

Miss:  Half damage.

Effect:  The burst cr eates a zone of ichor tha t lasts  unti l  the

e n d  of your next turn. Any bloodie d ally w ho starts his or

h e r  tu rn  wi th in  the zone regains hit point s equ al to your

Constitution  modifier.  Any en em y that isn't bloo died

that starts its  tu rn wi th in  the zone takes radiant damage

equal  to your Constitution  modifier.

Sustain  Mi nor : Th e zone persists.

C H A P T E R  3 | In vo fe er

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^PALADIN  ,i _  r r

My  flood  blade  carves  the  casques  of  men.

My  tough  lance  thrusteth  sure.

My  strength  is as the  strength  of ten.

B e c a u s e  thy  heart  is  pure.

— T e n n y s o n ,  " S i r  G a l a h a d " '

A  LIVING  r a m p a r t o f  s t ee l  a n d c o u r a g e , y o u

s ta nd aga in s t a l l ene m i es . Y o u anc ho r t he  f r o n t  l ine

o f t he adv en t u r i ng pa r t y ,  f i r s t  to  t h r o w  you r se l f i n

h a r m ' s  w a y . W i t h  b o l d  cha l l eng es , y ou de f y t he mos t

f e a r s o m e  o f en em i es an d f o r ce t h em to r e ck on  w i t h

y o u .  Yo u r p l ac e is in the mi dd le o f the f ray , tes t i ng

yo u r me t t l e i n han d - t o - han d com ba t .

D i f f e r en t de i t i e s  h a v e  v a r y i n g e x p e c t a t i o n s o f

t h e i r  p a l a d i n s .  S o m e  de i t i es favo r thos e w h o exce l in

s h i e l d i n g  t h e i r  c o m r a d e s  f r o m  h a r m , w h i l e o t h e r s

d e m a n d v e n g e a n c e  f r o m  t h e i r  c h a m p i o n s . B u t y o u

m i g h t  i n s t ead be a n a r de n t pa la d i n , on e w h o  sac

r i f i ces yo u r ow n de fense an d ev en yo u r hea l t h f o r

g r ea te r o f f ens i ve power . O r you a r e a v i r t uo us pa la

d i n , a wa r r i o r o f pu r e hea r t wh o ca n w i t h s t an d t he

w i l e s  a n d  b l i g h t s  o f you r gods ' en em ie s . Y ' ou  m i g h t

f o l l o w  one o f  t h e s e  pa ths exc lus i ve l y , o r yo u  m i g h t

fo rge a co ur se o f yo ur o w n .

H o w e v e r  yo u cho ose t o se r v e yo u r d i v i ne pa t r on ,

t h i s cha p te r p r ov ides yo u  w i t h  man y n e w op t i ons .

•  N e w  C l a s s  F e a t u r e s :  I n p lac e o f yo ur lay on hands

pow er , yo u ca n se lec t on e o f tw o ne w pow er s t o

b e t t e r f o c u s o n d e a l i n g d a m a g e o r o v e r c o m i n g

h a r m f u l c o n d i t i o n s .  T h e s e  a r e best su i t ed to t he

pa l ad i n bu i l ds p r es en te d i n t h i s chap t e r , t hou gh

a n y  p a l a d i n c a n c h o o s e t h e m .

•  N e w B u i l d s : T h e a r d e n t p a l a d i n t a k e s t h e b a t t l e

t o t he enemy , heed les s o f pe r son a l  r i s k .  T h e v i r t u

o u s  pa la d i n exce l s i n r es i s t i ng cond i t i ons imp os ed

b y e n e m i e s .

•  N e w P a l a d i n   P o w e r s :  A l m o s t o n e h u n d r e d n e w

pa la d i n po we r s i nc lude p r aye r s f o r a r d en t an d

v i r t uou s pa l ad i ns , as we l l as p r ay e r s su i t ed t o

a v e n g i n g a n d  p r o t e c t i n g  p a l a d i n s .

•  N e w P a r a g o n  P a t h s :  N e w pa r agon pa t hs f ocus

y o u r p a l a d i n ' s s e r v i c e , i n c l u d i n g t h e c h a m p i o n

o f Co r e l l o n , t he demo ns l aye r . an d t h e ho l y

conq ue r o r .

C H A P T E R  4 P a l a d i n

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M E W   C L A S S  F E A T U R E S

W h e n  yo u ma k e yo u r pa l ad i n , yo u ca n se lec t one o f

t hese  po wer s i n p l ace o f l ay  on  hands.

Ardent Vow  Pala din Feature

You  draw on  unwavering  faith  and inner strength to strike  with

divine/ury.

Da i ly  (Special)  • Div ine

Minor Act ion  Melee  touch

Target: On e creature

Effect:  The next time you attack the target before the end

of your next turn, yo u gain a bonus to the da ma ge  roll

equal  to 5 + your Wis do m modifier. In additio n, whenev

er  you attack the target before the end of the encounter,

it is subjec t to your div ine san ctio n  unti l  the en d of your

next turn.

S p e c i a l :  You can use this power a number of times per day

equal to your Wis do m modif ier (minimu m  1), but only

once  per round.

Virtue's Touch  Paladin Feature

Your gentle touch removes  affliction.

Daily  (Special)  • Div ine

Minor Act ion  Melee  touch

Target: One creature

Effect: You remove one condition  from  the target: blinded.

dazed, de afen ed, slowe d, stunne d, or  weakened.

S p e c i a l :  Yo u can use this p owe r a nu mbe r of time s per day

equal to your Wi sd om modifier (m in imu m 1) , but only

once  per round.

N E W  BUILDS

T h e  a v e n g i n g p a l a d i n a n d t h e p r o t e c t i n g p a l a d i n a r e

d e s c r i b e d  in the  Player's Handbook.  T h i s cha p te r I n t r o

d u c e s  t w o p a l a d i n b u i l d s : t h e a r d e n t p a l a d i n , w h o

spec ia l i z es i n o f f ense , an d t he v i r t uo us pa la d i n , wh o

focuses on r es i s t i ng ha r m fu l e f f ec t s .

ARDENT PALADIN

Y o u r  b r u ta l assau l t s dem ons t r a te t he po we r o f yo u r

god ' s  wr a th . Y ou ' r e mo r e l i ke a s t r i ke r t h an o th e r

p a l a d i n s a r e . Y o u  w i l l i n g l y  s a c r i f i c e y o u r o w n h e a l t h

and de fe nse t o s t r i ke d ow n you r  f oes , ev en  g i v i ng up

s o m e h e a l i n g  a b i l i t y  t o be a mo r e pow er f u l a t t acke r .

T h e  ardent  vow  p ow e r al lo ws y o u to fo cu s on a spe< i lk

o p p o n e n t , d e a l i n g a d d i t i o n a l d a m a g e  w i t h  a t t acks

a n d  k eep in g t ha t f oe 's a t t en t i on on yo u . T h i s po we r

a l so  e n h a n c e s  pow e r s t ha t wo r k be t t e r aga ins t   e n e

m i e s m a r k e d b y y o u .

T a k e  S t r e n g t h a s y o u r h i g h e s t  a b i l i t y  s c o re ,  s i n ce

y o u  u s e it fo r m a n y a t t a c k s a n d d a m a g e . W i s d o m

sho u ld be you r second -h i ghes t  s c o re ,  t o m a x i m i z e t h e

n u m b e r o f  uses  y o u get of  ardent  vow.  A goo d Con s t i

t u t i o n  sco re c a n he l p soo the the s t ing o f po we rs tha t

r e q u i r e you to sp en d so me o f yo u r ow n h i t po in t s

for best ef fect .  B e c a u s e   o f th i s bu i l d ' s focu s on  d e a l

i n g d a m a g e , c h o o s e a w e a p o n  w i t h  th e best poss ib le

d a m a g e  c a p a c i t y , t y p i c a l l y a t w o - h a n d e d  w e a p o n .

S u g g e s t e d C l a s s F e a t u r e :  ardent  vow*

S u g g e s t e d  F e a t :  M i g h t y C h a l l e n g e

S u g g e s t e d S k i l l s :  H e a l .  In s i g h t . I n t i m i d a t e .

R e l i g i o n

S u g g e s t e d  A t - W i l l  P o w e r s :  ard ent str ike,* val ia nt

strike

S u g g e s t e d  E n c o u n t e r  P o w e r :  d iv ine  pursuit*

S u g g e s t e d  D a i l y  P o w e r :  blo od of the mig hty *

* N e w  o p t i o n  p r ese nt ed in th is boo k

VIRTUOUS PALADIN

Y o u  a r e a t ow e r o f f a i t h : en ch an tm en ts an d d r e ad f u l

powe r s w i e l de d by yo u r f oes ca n  f i n d  l i t t l e  p u r c h a s e

in yo u r devo te d hea r t . L i k e t he p r o tec t i ng pa la d i n ,

y o u  sh ie l d yo u r com pa n i on s , bu t you do so wh i l e

p r o t ec t i ng you r se l f so t ha t you ca n s t ay i n t he  f igh t .

N o  m a t t e r ho w you r ene m i es a t t ac k yo u . yo u exce l a t

r es i s t i ng cond i t i ons t ha t wou ld im pe de o the r s . As a

wa r r i o r o f excep t i ona l pi e t y , yo u a l so ma ke mor e use

o f yo u r ho l y symb o l t h an o the r pa la d i ns do . Y o u  ha ve

s ev e ra l  op t i ons l o r enga g i ng en em ie s a t r ang e , so t ha t

e v e n  f o e s b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t   esca pe

y o u r c h a l l e n g e .

Y o u r  h i ghes t  a b i l i t y  s c o r e s h o u l d b e C h a r i s m a .

C h o o s e  W i s d o m f or y o u r s e c o n d - b e s t  s c o re ,  s ince a

g o od W i s d o m  e n h a n c e s  th e e f fec ts o f m a n y o f yo ur

powe r s . S t r eng th shou l d be yo u r t h i r d -bes t  score .

F i r s t choos e pow er s t ha t l e t yo u ma k e ex t r a sav i ng

th r o ws o r us e hea l i ng su r ges , t h en pow er s t ha t bo l s t e r

yo u r a l l i e s o r dea l h i gh d am ag e . Y o u sho u ld w ie ld a

s h i e l d a n d a o n e - h a n d e d  w e a p o n ,  s i nce ha v i ng h i gh

de f ens es  is a goa l of th is bu i l d.

DIVINE S ANCT ION

M a n y  n e w pa l ad i n po we rs an d so me o f th e n e w feats in

th is book sub ject a ta rget to you r d iv ine sanct ion .   Be ing

sub jec t to i t me an s th e tar get is ma rk ed by yo u for a

dura t i on spec i f ied in th e descr i p t ion o f the po we r or fea t .

U n l es s  o t he r w i se no t ed , t he mar k en ds be fo r e t he  spec i

f i ed du r a t i on i f so me on e  e l se  mar ks th e ta rget .

Un t i l t he ma r k  ends ,  th e ta rget takes rad iant dam ag e

equa l to 3 + your Ch ar i sma modi f ie r th e  f i rs t  t i m e  each

rou nd i t ma ke s an a t tac k tha t doe sn ' t inc lud e yo u as

a  ta rget . Th e da ma ge inc rea ses to 6 + your Ch ar is ma

modi f ie r a t 11 th lev e l an d 9 + you r Cha r i sm a modi f ie r

a t 21st  level .

Div i ne sanc t i on is mea n t t o comp lem en t d i v i ne  chal

lenge.  You can use divine chal lenge to m ar k on e cre atu re

and use d iv i ne sanc t ion to mar k o thers . Di v i ne sanct ion

has  fe we r restr ict ions t han divine chal lenge so tha t you ca n

eas i ly  use th e tw o in conce rt .

C H A P T E R  4  P a l a d i n

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S u g g e s t e d  C l a s s   F e a t u r e : v ir tu e' s  touch*

S u g g e s t e d  F e a t :  V i r t u o u s R e c o v e r y

S u g g e s t e d S k i l l s : E n d u r a n c e .  H e a l .  I ns i g h t .

R e l i g i o n

S u g g e s t e d A t - W i l l  P o w e r s :  bolstering  str ike,  virtu

ous strike*

S u g g e s t e d E n c o u n t e r P o w e r :  valorous  smite*

S u g g e s t e d D a i l y P o w e r :  majestic hah'

" N e w  o p t i o n  p r ese n ted i n  t h i s  bo ok

N E W  P A L A DI N P O W E R S

Pal ad i ns exce l at ca l l i ng out foes, an d a nu mb e r o f

t he ne w pow er s p r esen ted he r e r e i n f o r ce  tha t ab i l i t y

u s i n g d i v i n e s a n c t i o n . A r d e n t p a l a d i n p o w e r s r e p

resent zea lou s dev ot i on to  d e i t y  a n d  c a u s e ,  d e a l i n g

t r em en do us da ma ge a t a cost to yourse l f , an d v i r t uou s

p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d  s t r e n g t h  of   sp i r i t

t o gua r d you  f r o m  e n e m y a t t a c k s . A v e n g i n g p a l a d i n s

i t cho ose a fe w ard ent pa la d i n pow er s fo r a boost

t o d a m a g e , a n d  p r o t e c t i n g  p a l a d i n s c a n m a k e g o o d

use o f ma n y v i r t uous pa lad in powe r s .

L E V E L  1 A T - W I L L  P R A Y E R S

Ardent Strike  Pala din Atta ck 1

You  attack y o u r enemy and make it the focus of your  god's

anger.

At-Wi l l • D iv ine , Wea pon

Standard Act ion Mele e weapon

Target: O ne creature

Atta ck: Strength or Chari sma vs. AC

Hit : 1 | W] + Strengt h or Charisma  modifier  damage, and

the target is subject to your divine san ction  until  th e en d

of your  next  turn.

L e v e l 27: 2 | W] + Strengt h or Chari sma  modifier  damage.

S p e c i a l :  W h e n   charging, you can use this  power in place of

a  melee basic attack.

Virtuous Strike  Paladi n Attack 1

T h e clean light of your  weapon  p i e r c e s y o u r e n e m i e s a n d / i l l s

v o n  with  r e s o l v e .

At-Wi l l • D iv ine , Rad iant , We ap on

Stand ard Actio n Mel ee wea pon

Target: One creature

Attack : Charisma vs. AC

Hit: 1 [ W| + Charisma  modifier  radiant dam age, and y ou

gain a +2 bon us to saving thr ows  until t he  start  of your

next  turn.

L e v e l 2 1: 2[ W| + Charisma  modifier  radiant damage.

S p e c i a l :  This pow er ca n be used as a melee basic atta ck.

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L E V E L  1  E N C O U N T E R  P R A Y E R S L E V E L  1 D A I L Y  P R A Y E R S

Dazzling Flare  Paladin Attack  1

P a i n f u l l ) '  bright light  / l u s h e s  from y o u r  holy  symbol.

Encounter • D iv ine, Implemen t , Radiant

S tandard  Ac t ion  Ran ged 5

Target: One creature

Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma  modifier radiant  damage , and the

target  takes a -2 penalt y to attack  rolls  unti l  th e end of

your  next turn.

Divine Pursuit  Paladin  Attack  1

Y o u  driveyour  foe bock  (villi  u  might)' attack  andfoUow  it  to

prevent  its escape.

Encounter • D iv ine, We ap on

Standard  Action  Melee weapo n

Target One creature

Attack: Strength vs.  Fortitude

Hi t 2 [W | + Strength  modifier  damag e, and you push

th e  target  a num ber of squares equal to your Wi sd om

modifier. Y ou  then  shift  to the nearest squa re adjace nt to

th e  target.

Guardian Light  Paladin  Attack  1

Asyou  attack,  a faint  glow  envelops you r we apo n and bolsters

your  defenses for  a lime.

Encounter • D iv in e, Radiant , We ap on

Standard  Ac t ion  Melee weapon

Target One creature

Atta ck: St rength or Chari sma vs. AC

Hit: 1 [ W] + Streng th or Chari sma  modif ier  radiant  damage.

Unti l  the end of your  next tur n, you gain a bon us to Forti

tude. Reflex, and Wil l equal to your Wi sd om  modifier.

Heedless Fury  Paladin Attack  1

Yo u   lay  int oyou r foe without regard to your men safety.

Encounter • D iv ine, We ap on

Standard  Ac t ion  Melee weapo n

Target: One creature

Att ack : Streng th vs. AC

Hit: 3|W| + Strength  modif ier  damage, and you take a -5

penalty to all defenses  unti l  the end of your  next turn.

Valorous Smite  Paladin  Attack  1

Y o u   cry out as\vu  strike, daring allyour  enemies to face you.

Encounter • D iv ine, We ap on

Standard  Action  Mele e weapo n

Target : On e creature

Atta ck: Chari sma vs. AC

Hit: 2[ W| + Charisma  modif ier  damage.  E a c h  enemy wi th

in 3 squar es of you is subje ct to your divi ne sanc tio n  until

the end of your  next turn.

Blood of the Mighty  Paladin  Attack  1

Y o u  draw on your own  life  force to deal a decisive  blow.

Dai ly • D iv ine, Rel iabl e, We ap on

Standard  Ac t ion  Mele e weap on

Target: One creature

Atta ck: Streng th vs. AC

Hit: 4| W1 + Strength  modif ier  damage.

Effect: You take 5 damag e, whi ch can' t be reduc ed in

any way.

Blazing Brand  Paladin Attack  1

Your  strike burns your  god's symbol  onto  the enemy,  a beacon to

your  companions.

Dai ly • D iv ine, Fi re, Rel iable, We ap on

Standard  Ac t ion  Mel ee weapon

Target: One creature

Attack: Strength vs.  Fortitude

Hit: 2 |W ] + Strength  modifier fire  damage. The  target

takes  ongoing  5  fire  damage and grants combat advan

tage to any ally adja cent to it (save en ds both) .

Glorious Charge  Paladin  Attack  1

Y ou   wade  into  battle a nd  urge your allies to greater  heights.

Dai ly • D iv i ne, Heal ing, We ap on

Standard  Ac t ion  Mel ee weapo n

Target: On e creature

Attac k: Char isma vs. AC

Hit: 2|W] + Charisma  modifier  damage.

Effect: After  the attack, each ally  w i th in  2 squares of you

regains hit  points  equal to one-half your level + yo ur

W i s d o m  modifier.

S p e c i a l :  W h e n charging, you can use  this  power in place of

a  melee basic attack.

Majestic Halo  Paladin  Attack  1

Y o u   s h i n e w ith divine radiance that  s e a r s y o u r  enemies u s you

attack  and  comm ands their  respect.

Dai ly • D iv in e, Radiant , We ap on

Standard  Ac t ion  Mele e weapon

Target: On e creature

Att ack : Char isma vs. AC

Hi t 3 [W ] + Charisma  modifier  radiant  damage.

Miss: Half damage.

Effect: Unt i l  the en d of the encounter , any enem y  that

starts its  turn  adj acen t to you is subje ct to your div ine

sanction  unti l  the end of its  turn.

C H A P T E R   4 P a l a d i n

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L E V E L  2  U T I L I T Y  P R A Y E R S L E V E L  3  E N C O U N T E R  P R A Y E R S

Bless Weapon Paladin  Uti l i ty  2 I  I  Avenging Smite

You recite an  ancient  prayer to imbue vour  weapon  with  the

p o w er  of  pure  faith.

Daily • Divin e, Radiant

Mino r Act ion Personal

Effect: Choo se one weap on you are wiel ding .  Unti l  the end

of the encounter, you gain a +1 p owe r bonus to attack

rolls w i t h  that  wea pon , and it deals  1 d6  extra  radiant

damage  on a hit. In addition, you can score a critical  hit

wi th  the weapon on a  roll  of 18 -2 0 against creatur es

vulnerable to radiant damage.

Paladin  Uti l i ty  2all of Challenge

Y o u  b ra n d i sh v o u r  w e a p o n a n d   demand  that  all  foes  nearby

face you in  battle.

Encounter • Divi ne

Minor Act ion Close  burst  3

Target:  E a c h   enemy in  burst

Effect:  E a c h   target is subject to your divine sanc tion  until

the end of your  next  turn.

Divine Counter Paladin  Uti l i ty  2

T h e  pow e r  of you r  god  deflects part  of  an attack against  you,

and you call out the  attacker.

Encounter • Divi ne

Immedia te  Interrupt  Personal

Trigger: An enemy  h its  your Fortitude, Reflex, or Wi ll

Effect: You take only  half  damage  from  the  triggering en

emy's  attack, and the  tr iggering en em y is subject to your

divine sanction  until  the end of its  next  turn.

Touch of Grace Paladin  Uti l i ty  2

You  take  on to  y o u rse l f t he  suffering  of  your  ally.

Encount er • Div ine

Min or Acti on Mel ee touch

Target: One ally

Effect:  You transfer to yourself one effect on the target  that

a s a v e  can end.

Virtue Paladin  Uti l i ty  2

Y ou  g i r d   yoursel f  in your high  ideals  and  face  the  e n e m y  w i t h

renewed determination.

Encounter • Divi ne

Mino r Acti on Pers onal

Effe ct: You spe nd a heal ing surge but rega in no hit point s.

You instead gain temporary hit  points  equal to your heal

ing surge value.

Paladin  Atta ck 3

Y o u r  steel  t ransf i xes an  enemy  that  harms  you r  f riend.

Encounter • Divi ne, We ap on

Immedi ate React i on Mel ee 1

Trigger: An enemy adjacent to you  hits  your ally

Target: The  triggering  enemy

Attac k: Charisma vs. AC

Hit: 2 [W ] + Charisma  modifier  damag e, and the target is

immobilized  until  the end of your  next  turn.

Paladin  Attack 3all to Arms

Y ou   leadyour  foe to  me   ground  whereyou want  to  fight.

Encounter • Di vine , Impleme nt

Standard Act ion Close  burst  5

Target : On e creat ure marke d by you

Pr im ar y Attack : Charisma vs. Wil l

Hit: You pull  the target to a square adjacent to you. Then

make a melee secondary attack against it using your

weapon.

Second ary Atta ck: C harisma + 2 vs. AC

Hit: 2[ W] + Charisma  modifier  damage.

Paladin  Attac k 3old Fast

You  engage  your  foe and  prevent it  from  advancing on your

allies.

Encounter • Divine , We ap on

Standard Act ion Mel ee weapon

Target: One creature

Att ac k: Streng th or Char isma vs. AC

Hit: 2[W] + Strength or Charisma  modifier  damage, and

the target is  immobilized  until  the end of your  next  turn.

S p e c i a l : You can use th is  pow er in place of a mele e basic

attack.

Palad in Attac k 3trength from Valor

A s foes encircle yo u. you  fight  all the  harder.

Encounter  • Div ine , Wea po n

Standar d Act ion Close  burst  1

Target:  E a c h   enemy in  burst

Attack: Strength vs. Fortitude

Hit : 1 [ W] + Strength  modifier  damag e. You gain 5 tempo

rary hit  points  for eac h target hit by the atta ck.

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Paladin Attack 3rial of Strength

You  shake off  affliction  to strike true and hard.

Encounter • Divi ne, We ap on

Standard Act ion Mele e weapo n

Target: One creature

Effect:  Bef ore the att ack, you mak e a savin g  throw with  a

bonus equal to your Wi sd om  modifier.

Att ack : Chari sma vs. AC

Hit: 2| W] + Charisma  modifier  damage.

C H A P T E R   4  I  P a l a d i n

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L E V E L  5  D A I L Y  P R A Y E R S Unyielding Faith Paladin  Attac k 5

Arc  of Vengeance  Pala din Attack 5

Your flashing  weapon  promises a swift end to your  foes.

Daily • Divine, Radiant, We ap on

Standard  Act ion Close burst  1

Target:  E a c h  enemy in  burst

Atta ck: Strength vs. AC

Hi t 2 [W) + Strength  modifier  radiant damage.

Miss:  Half damage.

Effect: The target is subject to your divin e sanct ion un

til the end of your  next  turn. If the target w as alre ady

mark ed by you, it also takes radiant da mage equal to

your Wisdom  modif ier  when ev er it deals da mag e to you

or any ally  ( s a v e   ends).

Name of Might  Pal adi n Attack 5

Y o u  shout  an  ancient angelic name of  thunderous power  that

slows  your foes.

Daily • Divi ne, Impleme nt, Thunder

Sta nda rd Acti on Clos e blast 3

Target:  E a c h  enemy in blast

Attack: Charisma vs. Fortitude

Hit: 3d8 -i Charisma  modifier  thunder dama ge, and t he

target is slowed  ( s a v e   ends).

Miss:  Half damage, and the target is slowed  unti l  the en d of

its  next  turn.

Prayer of Two Paths  Paladin Attack  S

A s  you strike one enemy, you direct a beam of holy  radiance

against another.

Dai ly • Divi ne, Heal ing, Radiant, Wea po n

Standa rd Acti on Mel ee weap on

Primary Target: One creature

Pri mar y Attack: Strength vs. AC

Hit: 2 [W | + Strength  modifier  damage.

Effect: Make a ranged secondar y attack using your

impl ement . Doi ng so doesn't provoke  opportuni ty  attacks.

Secondary  Target: One creature other than the  primary

target  wi th in  5 squar es of y ou

Secondary  Atta ck: Chari sma vs. Wil l

Hit: 2d8 + Charisma  modif ier  radiant dam age, and y ou

regain hit  points  equal to 1d6 + your Char isma  modifier.

Unrelenting Punishment  Paladi n Attack  S

.After your  init ial attack,  divine power continues  to assault your

foe. and you grow stronger  all the while.

Dai ly • Divi ne, Heal i ng, We ap on

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Strength vs. AC

Hit: 2[ W| + Strength  modif ier  damage.

Effect: The target takes ongoing 5 damage  ( s a v e   ends).

Whenever  the target takes  this  ongoing damage, you

regain hit  points  equal to your Wisdom  modifier.

Y o u  let  faith  alone guide vour  weapon. No enemy can  distract

yo u   from your sacred task.

Daily • Divi ne, Wea po n

Standard Act ion Mele e weapo n

Target: One creature

Att ack : Chari sma vs. AC

Hit: 3|W] + Charisma  modif ier  dama ge, and the target

is  subject to your divine sanction  unti l  the e nd of the

encounter.

Miss:  Half damage.

Effect:  You gain a +S power bonus to all defenses against

charm effects  unti l  the end of the encoun ter.

L E V E L  6  U T IL I T Y P R A Y E R S

Fear Not  Paladin Uti l i ty  6

Y o u  reassure  your ally, conferring  divine power to  throw  off ill

effects.

Encoun ter • Div ine

Mino r Acti on Mel ee touch

Target: One creature

Effect: The target can make a saving  throw.  Against a fear

effect, the target gains a bonus to the saving  t h ro w  equal

to your Wisdom  modifier.

Pure Devotion  Paladin Uti l i ty  6

T h e  Intensity  of your faith protects  yo u   from your enemy's in

sidious  power.

Encoun ter • Divi ne

Immedia te  In te r rup t  Personal

Trigger: An enemy attacks you

Effect: You gain a +4 po wer bonu s to Fortitude and W i l l

until  the end of your  next  turn.

Shield of Discipline  Paladin Uti l i ty  6

Toughness hard  won  through years of  rigorous  self-control

blunts your  enemies' attacks.

Encoun ter • Divi ne

Mi nor Action Perso nal

Effect:  Unti l  the end of your  next  turn, you gain resistance

to all damage equal to your Strength  modifier.

Shield the Virtuous  Paladin Uti l i ty  6

Y ou   speak a  prater  of protection  for an ally, who is surr ounded

by a  shining  halo.

Dail y • Div ine, Radi ant

Mino r Acti on Close  burst  10

Target: One ally in  burst

Effect:  Unti l  the end of the encounter, any enemy  that hits

or misses the target ta kes 3 + your Cha ris ma  modifier  ra

diant d amage, unless  that  ene my is mark ed by the target.

Level  11: 6 + your Charisma  modif ier  radiant damage.

L e v e l  21 :9 + your Char isma  modif ier  radiant damage.

C H A P T E R  4 P a l a d i n

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Valiant Rush Paladin Ut i l i ty  6

Yo u  plunge  into  battle  with  divine  speed.

Encou nter • Divi ne

Mov e Actio n Pers onal

Effect:  You move twi ce your spe ed to a square adjacent to

an  enemy  that  is wi th in  your line of  sight  at the  start  of

this  movement.

L E V E L  7  E N C O U N T E R  P R A Y E R S

Paladin Attack 7stral Thunder

The power  of your god's  dominion  thunders  through vour holy

symbol to pummel  nearby  foes.

Encounter • Divine , Imple ment, Thund er

Standard  Act ion Close  burst  3

Target:  E a c h   enemy in  burst

Attack: Charisma vs. Fortitude

Hit: 2d8 + Charisma  modifier  thunder damag e. Unti l  the

end of your  next  turn, the target takes a penalty t o attack

rolls  equal to your Wis do m  modifier.

Paladin Attack 7lade of Light

Asyou  charge, a golden  light  envelops your  weapon  and  fortifies

yo u  against  the  powers  of  da rkness and  fear.

Encounter • Divin e, Radi ant, We ap on

Standard Act ion Mel ee weapon

Target : On e creature

Attac k: Ch arisma vs. AC

Hit: 3[ W] + Charisma  modifier  radiant damage.  Unti l  the

end of your  next  turn, you gain a +2 b onu s to all defe nses

against fear or necrot ic effec ts.

S p e c i a l :  W h e n   charging, you can use  this  power in place of a

melee basic attack.

Comeback Smite Paladin  Atta ck 7

Yo u   shrug  of f  the   effects  of  your  enemies' attacks  and  strike  back

with  even  greater  purpose.

Encounter • Divi ne, We ap on

Standard  Act ion Mel ee weap on

Effect: Before the attack, you make a saving th row  against

each  effect on you  that  a  s a v e   ca n end. You gain a bonus to

the attack  roll  and the dama ge  roll  equal to th e numbe r of

effects you  s a v e   against.

Target: One creature

Attac k: Strength vs . ACHit: 2 |W ] + Strength  modifier  damage.

Force of Arms Paladin Attack 7

You  channelyour  entire  spirit into  a  powerful  attack.

Encounter • Divi ne, We ap on

Standard Act ion Melee weapo n

Target: One creature

Att ac k: Strength vs. AC. If you have used the Ch ann el

Divinity  power divine  strength during  this  turn, you gain a

bonus to the attack  roll  equal to your Wis do m  modifier.

Hit: 2 |W | + Strength  modifier  damage.

Price of Cowardice Paladin  Atta ck 7

A  searing flash of light punishes  a foe who  refuses  to face you in

battle.

Encounter • Divi ne, Imple ment, Radi ant

Immedia te  Interrupt  C lose  burst  5

Trigger: An enemy marked by you makes an attack   that

does not in clu de you as a tar get

Target: The  triggering  enemy

Attac k: Charisma vs. Wil l

Hit: 2d10 + Charisma  modifier  radiant dama ge, and t he

target is b l inded  until  the end of your  next  turn.

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C H A P T E R  4 P a l a d i n  j f

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Resurgent Smite Paladi n Attack 7 I  I  Shackles of Justice

Your  inspiring  attack  bestows healt h  myour  ally.

Encounter • Divine . Heal ing, We ap on

Standard Act ion Mel ee weapon

Target One creature

Atta ck: Strengt h or Chari sma vs. AC

Hi t 2 [W ] + Strength or Charisma  modif ier  damage,

and an ally  wi th in  5 squares of you can spend a heal

ing surge. If the attack deals at least 20 damage, the

ally gains addit ional  hit  points  equal to twi ce your

W isdom  modifier.

L E V E L  9  D A I L Y P R A Y E R S

Final Rebuke Paladi n Attack 9

Yo u   roar with outrage, ami your furious  strike  hurls your foe

away.

Daily • Divine , Rel iable, Wea po n

Standard Act ion Mele e weap on

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2 [ W| + Strength  modif ier  damage , and you push the

targe t 5 squares . If th e target end s  this  movement in a

square adjacent to a solid  obstacle, the target takes 1 | W |

extra  damage.

Paladin  Att ack 9nightly Intercession

Y'ou command a foe to attack you  instead  of your companion.

Daily • Divi ne, We ap on

Immedia te  In te r rup t  Close burst  10

Trigger: An enemy  wi th in  1 0 squares of you  hits you r all y

wi th  a mel ee or a ranged atta ck

Target: The  triggering  enemy

Effect: Th e  triggering  attack  hits  you i nst ead of th e ally.

Y o u  pull  the targe t to a squa re adjacen t to you and t hen

make the  fo l lowing  attac k agains t it.

Atta ck: Strength vs. AC

Hit: 2[ W] - Strength  modifier  damag e, an d the target

is   subject to your divine sanc tion  unti l  the end of the

encounter.

Paladi n Attack 9ay  of Reprisal

Y o u  direct  a  beam of fierce  radiance  against an enemy  and force

it to feel the pain of the  wounds it  inflicted onyour comrade.

Daily • Divine. Impleme nt, Radia nt

Immedia te  In te r rup t  C lose  burst  5

Trigger: An enemy  wi th in  5 squares of you  h its  your ally

Target: The  triggering  enemy

Attack: Charisma vs. Fortitude

Hi t 3d6 + Chari sma radiant damag e.

Miss:  Half damage.

Effect: Th e ally hit ta kes  half damage  from  the  triggering

enemy's attack.

C H A P T E R  4 P a l a d i n

Pala din Atta ck 9

Consecrated light  enfolds the enemy  yo u   smite, exacting a price

whenever  that  foe causes harm.

Dai ly • Divi ne, Radiant , We ap on

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Chari sma vs. AC

Hit: 2[W] + Charisma  modif ier  damage.

Eff ect Wh en ev er the target deals damag e, it takes 2d6

radiant damage  ( s a v e   ends).

Shout of Condemnation Paladin Att ack 9

Your thunderous  words consign your foes to continual pain.

Dai ly • Divi ne, Imple ment, Thunde r

Sta nda rd Acti on Clos e blast 5

Target  E a c h  creature in blast

Attack: Strength vs. Wil l

Hi t 2 d6 + Strength  modifier  thunde r da mage , and the

target takes ongoing 5 thunder damag e and is subject to

your divine sanction  ( s a v e   ends both).

Miss:  Hal f dama ge, and the target is subject to your divin e

sanction  unti l  the end of your  next  turn.

L E V E L  10  U T I L I T Y  P R A Y E R S

Benediction Paladin  Uti l i ty  10

A   quick  prayer grants rigor and strength to a comrade in  battle.

Encounter • Divine , Heal i ng

Immedi ate React ion Close burst  S

Trigger: An ally  wi th in  5 squares of you  hits wi th  a melee

attack

Target: The  triggering  ally

Effect:  The target can either spen d a healing surge or ma ke

two damage  rolls  for the attack an d use eit her result.

Paladin  Uti l i ty  10ont of Healing

Divine beneficence Heals Y OU   and your  companion.

Dai ly • Di vine, Heal ing

Minor Act ion Close burst  5

Target: You and one ally in  burst

Effect: You spend a heali ng surge, and ea ch target regains

hit  points  equal to your healing surge value.

Paladin  Uti l i ty  10uiding Verse

In the sacred words of a prayer,  yo u   find the resolve to shake off

a  deleterious condition.

Encou nter • Divi ne

Minor Act ion Personal

E f fec t  You make a saving  th row  wi th  a bon us equal to 1 -

your Wisdom  modifier.

Paladin  Uti l i ty  10ighteous Indignation

Seeingyour   ally harmed enragesyou.

Dail y • Div ine

Immedi ate React ion Personal

Trigger: An enemy  hits  your ally  wi th in  your line of  sight

Effect: The  next time  you attack before the end of your

next  tur n, you gain a ^ 2 pow er bon us to the attac k

roll  and deal  extra  damag e equa l to 2 + your Stre ngt h

modifier.

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L E V E L  13  E N C O U N T E R  P R A Y E R S L E V E L  15  D A I L Y P R A Y E R S

Castigating Strike Paladin Attac k 13

A s y ou  attack, you  chideyour foes for  neglecting you  and  compel

their  intention.

Encounter • Divine , We ap on

Standard  Act ion Mele e weapon

Target: One creature

Att ack : Stren gth or Charisma vs. AC

Hit :  1 | W| + Strength or Charisma  modifier  damage, and

each  enemy  w i th in  3 square s of you is subje ct to your

divine sanction  unti l  the end of your  next  turn.

Paladin  Attack 13ompel Obedience

Y o u  lend  an enemy  away  from those under \vur protection.

Encounter • Divin e, We ap on

Standard  Act ion Melee weapon

Target: One creature

Attack : Charisma vs. Wil l

Hit: 3| W| + Charisma  modif ier d amage, and you  shift  3

squares.  You then  pull  the target 5 squares to a square

adjacent to you.

Paladin Attac k 13ye for an EyeY ou   raise yo ur holy symbol  and shout an imprecation to blind a

foe that dares to assault vour comrade.

Encounter • Di vine, Imp lement

Immediat e React ion Close burst  S

Trigger: An enemy  w i th in  5 squares of you  hits  your ally

Target: The  triggering  enemy in  burst

Attack : Charisma vs. Wi ll

Hit: 2d8 + Charisma  modif ier  dama ge, and the target is

blinded  unti l  the end of your  next  turn.

Fervent Strike Paladin  Attack 13

Still burning  withyour  ardent vow. you  launch a  might}-  attack.

Encounter • Divin e, We ap on

Stand ard Action Mel ee wea pon

Target: One creature

Atta ck: Strengt h vs. AC . If the target is mark ed by you, y ou

gai n a +2 b onus to the atta ck  roll,  and you can score a

critical  hit on a  roll  of 1 8-2 0.

Hit: 2| Wj + Strength  modif ier  damage. If you have used

ardent vow during this  encounter, the attack deals  extra

damage  equal to your Wis do m  modifier.

Paladin  Atta ck 1 3ealous Smite

Being  wounded in  battle  only makesyou  strike  the harder.

Encounter • Divin e, Wea po n

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Strength vs. AC

Hit: 3| W| + Strength  modifier  dam age , and the target is

subject to your divine sanction  unti l  the end of your  next

turn. The attack deals  1 [W ] extra  damage if the target

h as   hit you since your last turn.

Divine Vengeance Paladin  Atta ck 1 5

Bril l iance flares from you to dispense  pain lo  attacking enemies.

Dai ly • Divine , Radia nt,  Stance

Min or Action Perso nal

Effect:  Until th e stance ends, whe nev er an en emy  hits

you or an ally adjacent to you  w i th  a melee attack,  that

en emy takes radiant da mag e equal to 5 + your Wi sd om

modifier.

Paladin  Attac k 1 5lames of Devotion

Divine  fire  ignitesyour  consecrated  weapon.

Dai ly • Divine ,  F i r e ,  W eap on

Standa rd Action Mel ee wea pon

Target: One creature

Att ack : Strength vs. AC

Hit: 2 |W | + Strength  modifier fire  damage.

Effect:  Until the end of your  next  turn, your weapon attacks

deal 2d6  extra fire  damage.

Sustain  Min or: The effect persists.

Knight's Defiance Paladin Attac k 13Y o u  demand  that your foes meet you in  battle, then  strike fierce

ly  against one of th em.

Dai ly • Divin e, We ap on

Standard Act ion Close  burst  S

Primary Target:  E a c h  enemy in  burst

Effect:  Befo re the att ack, you  pull  each primary target to a

square adjac ent to you, and each target is subject to your

divine sanction  ( s a v e   ends). Mak e a melee se conda ry

attack.

Secondary  Target: One primary target adjacent to you

Atta ck: Chari sma vs. AC

Hit: 3 |W | + Charisma  modif ier  damage.

Paladin  Attac k 15yre o f Judgment

Y o u  consign  a foe to the  flames. The blaze  consumes  enemies

thai  stay by its side.

Dai ly • Divin e,  F i re ,  Re l iab le , Wea po n

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Strength vs . AC

Hit: 2 | W| + Strength  modifier fire  damage, an d ongoing

10  fire damage  ( s a v e   ends). Wh en ev er the target takes

this  ongoing dam age, eac h ene my adjacent to it takes  fire

dama ge equal to 5 + your Wi sd om  modifier.

Paladin  Att ack 1 5ower of Faith

A s  you swingyour  weapon, a surge of divine  confidence  buoys

the  spirits  of allies nearby.

Dai ly • Divine , We ap on

Standard Act ion Mele e weapon

Target: One creature

Atta ck: Chari sma vs. AC

Hit: 3| W| - Charisma  modif ier  damage.

Miss:  Half damage.

Effect:  Until the end of the encounter, you and any allies

wi th in  5 squ ares of you gain a +2 p ow er bo nu s to saving

thro ws. The bonus inc reases to +5 against cha rm or fear

effects.

C H A P T E R  4  I  P a l a d i n

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L E V E L  16  U T I L I T Y  P R A Y E R S

Devotion Paladin  Uti l i ty  16

Your   enemy   seeks  to  overwhelm  your  reso l v e, b u t y o u r c a lm

certainty  shields y o u  and  v o u r comrades.

Daily • Div ine

Immedia te  Interrupt  C lose burst  5

Trigger: An enemy  hits  yo u  or  your ally  w i t h i n  5 squares of

you

Target: You and each ally in  burst

Effect:  E a c h  target gains a +4 p owe r bonus to Fortit ude

and Wil l  until  the end of your  next  turn.

Paladin  Uti l i ty  16ivine Aegis

Your  god  s h e l t e r s you  a nd y o u r a l l i e s from  h a r m .

Daily • Divi ne,  S t a n c e

Minor Acti on Pers onal

Effect:  Unt i l  the st ance ends, you and any allies wi th in  2

square s of you gain a +2 bo nus to all def ens es.

Higher Cause Paladin  Uti l i ty  16

When your  body  Jailers,  your  faith  takes  over (t> let yo u  keep  up

th e  fight.

Daily • Divin e, Heal ing,   S t a n c e

Minor Act ion Personal

Requirement: You  must  be bl oodied .

Effect:  Unt i l  the stance ends, you gain a +2 p owe r bonus

to saving thr ows. In addit ion, yo u gain regenerat ion 5

while bloodied.

Liberation Paladin  Uti l i ty  16

H e a r i n g  your  call,  your  e m b a t t l e d  comrade falls  back  to  safety.

Encounter • Divi ne, Heal i ng

Move  Act ion Close burst  5

Target: One ally in  burst

Effect:  Yo u pull  the target a num ber of squares equal  to

your Charisma  modifier.  At the e nd  of this  movement,

the target can spe nd a healing surge.

Prayer for the Valiant Paladin  Uti l i ty  16

You seek aid  for  your  beleaguered  companions.  A  warm light

shines down,  b r ing ing re l ief .

Dail y • Div ine

Minor Act ion Close  burst  5

Target:  E a c h   ally in  burst

Effect:  E a c h   target can make a saving  throw with  a power

bonus equal to your Charisma  modifier.

L E V E L  17  E N C O U N T E R  P R A Y E R S

Paladin  Attac k 17ark of Terror

Asyou  s t r i k e , y o u r  god's  presence f i l ls the  enemy  w i t h  dread.

Encounter • Divin e,  F e a r ,  W eap on

Standard Act ion Mel ee weapo n

Target : On e creatur e mark ed by you

Att ack : Strengt h vs. AC

Hit: 1 | W | + Strength  modifier  dama ge, and th e target is

stunned  until  the end of your  next  turn.

Reassuring Strike Paladin Attac k 17

Yo u  l a n d  a  s o l i d blow and are rewarded  with  r e n e w e d vitality.

Encount er • Divi ne, Heal i ng, We ap on

Standar d Act ion Mel ee weapo n

Target: One creature

Attack: Strength  or Charisma vs. AC

Hit: 3 [W ] + Strength or Charisma  modifier  damage. You

c an   spend a heali ng surge and add your Wi sd om modi

fier  to the hit  points  regained.

Paladin Attac k 17anctified Ught

A  flash from  your  holy symbol  sears your foes, particularly  those

bearing your  mark.

Encounter • Divin e, Imple ment, Radi ant

Standard Act ion Area  burst  1  wi th in  10 squares

Target:  E a c h   creature in  burst

Atta ck: Ch aris ma vs. Reflex

Hit : 1 d8 rad iant dama ge. If the target is marked by you,

the attac k instead deals 2d8 + your Charis ma  modifier

radiant damage.

Paladin Attac k 17hattering Smite

A  w e l l - p l a c e d strike punches  through y o u r  o p p o n e n t ' s  d e f e n s e s .

Encounter • Divi ne, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Strength vs. AC

Hit: 3 |W | + Strength  modifier  dama ge, and the target loses

all resistances until  the end of your  next  turn.

Wrathful Smite Paladin  Att ack 1 7

W i th  a  burst  of  whirl ing  s t e e l . y o u  batter dowti foes who  sur

round  you.

Encounter • Divi ne, We ap on

Standard Act ion Close burst  1

Target:  E a c h   enemy in  burst

Atta ck: Chari sma vs. Reflex

Hit: 2[ W] + Charis ma  modifier  dama ge, and the target

takes a -2 penalty to attack  rolls until  the end of your

next  turn. If the target is mark ed by you, the att ack deals

1 | W |  extra  damage.

H Y M N   T O  C O R E L L O N

Lord o f the wood,  lord  of the stars,

Mak er o f songs and teache r o f a r ts -

G r e a t  Co rel lon , as you r serva nt I sta nd.

O p e n m y  e y e s   to th e wo rk s of you r h an d.

Lord o f the wo od ,  l igh ten  my heart ;

Mak er o f songs, your wi sd om  imp a r t .

G r e a t  Core l l on , g rant me a dre am

Of the  tw i l i g h t  cour ts o f the Se ldar ine

Lord of magic,  lo rd  of  s tar l ight ,

Lover  of bea uty an d poe t of  n i g h t -

Lon g l ies the p ath  t h ro u g h  mists and  t h ro u g h  moor

B u t  hom e I w i l l  co me to Arva ndor .

Paladin

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L E V E L  19  D A I L Y P R A Y E R S Smite the Soul Paladin  Attack 19

Paladin  Attack 19ame of Potency

I n  it  resounding  voice, yo u  speak  an  ancient  angelic name that

stops your enemies in their tracks.

Dai ly • Div ine , Impl emen t, Thun der

Standard  Act ion  C lose  burst 2

Target:  E a c h  enemy in burst

Attack: Charisma vs. Fortitude

Hit: 3d8 + Charis ma modifier thunder da mage, and the

target is immobi lize d  ( s a v e   ends).

Miss:  Half da mage , and the target is slo wed  ( s a v e  ends).

Overwhelming  Fervor

Y ou  name  your enemy  a fo e  of  the faith  and  press  th e  attack

relentlessly.

Dai ly • Divi ne,  Weap on

Standard  Act ion  Melee  weapon

Target: One creature

Attac k: Strength vs. AC

Hit : 5| W] + Strengt h modifier dam age , and the target is

subject to your divine sanction  unti l  the end of you r next

turn.  Whenever  you attack the target  until  the end of the

encount er, the target is subject to your divine sancti on

until  the end of your next turn.

Miss: Half damage.

Paladin  Atta ck 1 9ighteous Resolve

E a c h How struck  by  your  foe  only heigh tensy our resistance.

Da i ly • Div in e ,  Weapo n

Standard  Act ion  Melee  weapon

Target: On e creature

Attac k: Charisma vs. AC

Hit: 4[ W| + Charisma modifier damage .

Miss: Half damage.

Effect: Unt il the end of the encount er, wh en ev er the target

deals damag e to you or an ally, you gain tempor ary hit

points equal to 5 + your Wi sd om  modifier.

Your  wrathful strike  drives deep, incapacitati ng your  foe.

Daily • Di vine ,  Weap on

Standard Act ion  Melee  weapon

Target: One creature

Attac k: Strength vs. AC

Hit :  2 | W| + Stren gth modifier dam age , and th e target is

stunned  ( s a v e  ends).

After effe ct: T he target is dazed  unti l  the en d of its nex t

turn.

Miss:  Hal f dam age , and the target is daz ed unt i l  the end of

your next turn.

Paladin Attack 19 I  I Wheel of Fate Paladi n Attack 19

Y ou  un leash  a flurry  of  attacks  a g a ins t  a l l  nearby enemies,

drawing  greater  strength from  their  pain.

Daily • Divi ne, Heal ing,   Weap on

Standard  Act ion  Close  burst 1

Target:  E a c h  enemy in burst

Attac k: Strength vs. AC

Hit : 3[ W] + Stren gth modifier d amag e. If the attac k hits

tw o or more targets, you regain hit points eq ual to yo ur

healing surge value.

Effect:  Until th e en d of the encounter , you gain regener ation

equal to your Wi sd om modifier whil e bl oodied.

L E V E L  2 2  U T I L I T Y  P R A Y E R S

Paladin  Uti l i ty  22ailure Is No Option

Your battle cry renews the determination  of flagging  allies.

Daily • Div ine , Heal ing, Teleportat ion

Standard Act ion  C lose  burst 3

Target:  E a c h  ally in burst

Effect: You teleport  each  target a numb er of squar es equa l

to your Charisma  modifier. The target must en d this

mov em ent adj acen t to an enemy . Th e targe t then regains

hit poi nts eq ual to 1 5 + your Chari sma  modifier.

C H A P T E R  4 I  P a l a d i n

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Holy Wings  Pa lad in Uti l i ty  2 2

Majestic silver wings  carry  you  past  obstacles.

Encounter • Div ine

Minor Act ion  Personal

Effect: Unti l th e end of your next turn, you gain a fly spe ed

equal  to your spee d and a - 4 bonu s to AC against op

portunity  attacks.

Inspiring Hymn  Pa lad in Uti l i ty  22

You  recite  an  ancient verse  to avert  i l l fo r t un e in ba t t le .

Encounter • Di vin e

Immedia te In ter rupt  C lose  burst 5

Trigger : An en em y scores a critical hit agai nst your ally

wi th in  5 squares of you

Target: The  triggering en em y in burst

Effect:  The target rerolls the attack and  uses  the second

result.

Return to the Living  Pa lad in Ut i l i ty  22

Your tenacity   defies  even  death.

Daily • Div ine , Heal ing

N o  Act ion  Personal

Trigg er: You drop to 0 hit points or fewe r an d do not die

Effect: You regain 1 hit  point  and can spend  four  healing

surges.

T H E  DIVINE  C O M P R O M I S E S

W h e n  t he immor t a ls ha d w o n the wa r aga inst the pr i

mo r d ia l s , t hey  f o u g h t  a m o n g t h e m s e l v e s f o r d o m i n i o n

ove r  var ious aspe cts o f the natura l wor l d . Ze h i r co ntes ted

w i t h  P e l o r  ov er mas ter y o f th e sky, fo r th e sun ban ish ed

darkness. P e l o r  in  t u r n  f o u g h t w i t h  Kha la ,  who se icy mis ts

a n d  sn ow s b lo cke d th e l i fe-g iv ing rays o f th e sun .  E a c h  of

P e l o r ' s  o ppon en t s ga the r ed a l l i es , and  P e l o r  ha d all ies of

hi s  ow n . O n on e s i de s t ood Co r e l l on ,  K ha l a ,  Zeh i r , an d

S e h a n i n e ,  wh i l e on t he o the r s t ood  Pelo r, Erathis ,   M o r a

d in , and Melo ra . Th e tw o fo rces argu ed fo r  ages  to no

ava i l ,  leav i ng hur ts an d grud ges tha t l inger  st i l l .

At las t Ava nd ra par layed bet we en the tw o fac t ions. To

se t t l e t he a r gu men t be tw een  P e l o r  an d Zehi r , she of fere d

d a y  a n d  n igh t .  As a compr om i se be twe en K ha la and  Pelor,

s h e  p r oposed a l t e r na t i ng  s eas ons  o f su mm er and win ter .

T h e  gods, we ar y o f the i r quar re ls , agr eed .  P e l o r  ab ides

fa i th fu l l y  b y h is ag r eem en t  w i t h  Zeh i r , bu t  f r o m  t i me to

t i m e Z e h i r  s eek s  t o shado w the sun du r i ng day t i me  w i t h

a n  ec l i pse. Kha la is no mor e, bu t th e  R a v e n   Q u e e n — w h o

ho lds sway ove r w in te r n ow— hon o r s t he anc ien t pac t .

Y e t  she also tests P e l o r ' s  reso lve , seek i ng to end s um me rs

ear l y an d del ayi ng spr ings as lon g as she can . In this w ay ,

au tu mn sn ow s an d spr ing tha ws ca n c o me ear ly or la te .

L E V E L  2 3  E N C O U N T E R  P R A Y E R S

Censuring Radiance  Paladi n Attack 23

Y o u r  weapon  sears  a sigil  into your  foe  that  h i n d e rs  it s  at tacks

against  your  companions.

Encounter • Div ine , Rad iant ,  Weap on

Standard Act ion  M e l ee  weapon

Target: On e creature

Attack: Charisma vs. Fortitude

Hit: 3[ W] - Strength modifier radiant dama ge. Until th e

en d  of your next turn, when ev er the target makes an

attack t hat does n't inc lude you as a target, the targe t is

weakened  for that attack.

1  Champion's Call Paladin  Attack 23  1

Youfunnelyour   d ev o t i o n i n t o a  mighty]

to you and  leaves  them  reel ing .

e l l tha t  dragsyourfoes

Encounter • Div ine, Impl emen t, Thu nder

Standard  Act ion  C lose  burst 5

Pr imary Target:  E a c h  enemy in burst

Effect: You pull  each  prim ary targe t 5 squares and th en

make  th e  fo l lowing  attack.

Secondary  Target:  E a c h  en emy adjacent to you

Atta ck: Strength vs. Wi ll

Hit: 2d8 - Strength modifier thund er dama ge. If the

seco ndar y target is mar ked by you, it is also immob ili zed

until  the end of your next turn .

Demand Respect  Paladi n Attack 23

You  visit  divine  p u n i s h m e n t  on  a foe  that  a t t a c k s your  friends,

bowi ng it beneath vour god's  displeasure.

Encounter • Div i ne , Implemen t , Rad iant

Immedia te In ter rupt  Close  burst 10

Trigger: An enem y makes an attack that does not include

yo u  as a target

Target: The  triggering en em y in burst

Attac k: Char isma vs. Wil l

Hit: 2 d1 0 + Charis ma modifier radiant dama ge, and y ou

knoc k th e target prone . Th e target is also bli nded  until

the en d of your next turn.

Resurgent Wrath  Paladin Atta ck 23

Your furious  attack  u n l e a s h e s  d i v i n e m ight that  revitalizes  y o u

a n d  a n  a l l y .

Encounter  • Div ine , Hea l ing ,   Weap on

Standard Act ion  M e l ee  weapon

Target: One creature

Att ack : Chari sma vs. AC

Hit: 3[ W] + Charis ma modifier da mage. You and one ally

adjacent to you can each  choose to do one of the  fo l low

ing things:

•  Spend  a heal ing surge (an d regain additi onal hit points

equal to twice your Wi sd om modifier if the attack deals

at   least 30 damage).

•  Make  a saving thr ow ( wit h a bonus equ al to your

Wi sd om modi fier if the attack deal s at least 30

damage).

C H A P T E R  4  I Paladin

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Trial of Adversity Paladin Atta ck 23

Yo u   confer determination and  discipline  on your  allies, drawing

on their  strength to steady  your hand.

Encounter • Divine. We ap on

Standa rd Action Mel ee weap on

Target: One creature

Effect: Before the attack, you and each ally  wi th in  5 squares

of you make a saving  throw.  You gain a +1 bon us to th e

attack  roll  and the damage  roll  for each ally who  s a v e s

against an effect.

Atta ck: Strength or Chari sma vs. AC

Hit : 4[ W] * Strength or Char isma  modif ier  damage.

Spurn the Unworthy Paladin  Attack 25

Yo u   slap down a foe that keeps you from greater enemies.

Daily • Divine , We ap on

Standard Act ion Mele e weapon

Target: One creature

Att ack : Strength vs. AC

Hit: 3| W| - Strength  modif ier  dama ge, and you knock the

target prone.

Miss:  Half damage.

Effect: You and the target swap places. Unti l  the end of

the encounter, your melee basic attacks deal  1 | W | extra

damage.

5

2

<

<0 .

L E V E L  2 5  D A I L Y P R A Y E R S L E V E L  2 7  E N C O U N T E R  P R A Y E R S

Paladin Atta ck 25iscipline the Unruly

Blinding  radiance explodes from your weapon as you strike,

searing  foes who dare to attack vour  comrades.

Daily • Divine , Radiant, We ap on

Standard Act ion Mel ee weapon

Target: One creature

Atta ck: Chari sma vs. AC

Hit: 3|W | - Charisma  modif ier  radiant damage.

Effect:  Unti l  the end of your  next  turn, any enemy  wi th in

5  squares of you  that  hits  or miss es any ally takes 4d 6

radiant damage and is b l inded unti l  the end of your  next

turn.

Susta in Mi no r The effect persists.

Harsh Verdict Paladin Att ack 25

Yo u   judge  one of your  enemies in the name of your  god. and

none of its companions can hide from your wrath.

Daily • Divine , Radia nt, We ap on

Standard Act ion Mele e weapon

Primary Target: One creature

Pri mar y Attack: Cha risma vs. Wil l

Hit: 3 [W ) + Strength  modifier  damage.

Miss:  Half damage.

Effect: Make a secondary attack  that  is a close  burst  1  c e n

tered on the  pr imary  target.

Secondary  Target: The  pr imary  target and each en em y in

burst

Seconda ry Attack: Chari sma vs. Wil l

Hit : The secon dary target takes ongoing 10 radiant

damage and cannot benefit  f rom  concealment or  total

concealment  ( s a v e   ends both).

Mark of Weakness Paladin Atta ck 25

Your  divinely inspired attack  enfeebles yourfoe.

Daily • Divin e, We ap on

Standa rd Action Mel ee weap on

Target: One creature

Atta ck: Strength vs . AC

Hit : 3| W1 + Strength  modif ier  dama ge, and the target is

weakened  and subject to your divine sanction   ( s a v e   ends

both).

Miss:  Half damage , and the target is we ak en ed  unti l  the end

of your  next  turn.

Ardent Judgment Paladin Attack 27

A s  you strike your foe.  the power  of your  sacred vow shatters its

resilience.

Encounter • Divin e, We ap on

Stand ard Action Mel ee wea pon

Target: One creature

Att ac k: St ren gth vs. AC . If the target is mar ke d by you, you

gain a +2 bon us to the attack  roll,  and you can score a

critical  hit on a  roll  of 18 -20 .

Hit : 2| W] + Strength  modif ier  damage. If you have used

ardent vow  during this  encounter, the target also gains

vulnerable 10 to ail damage  unti l  the end of your  next

turn.

Astral Thunderbolt Paladin  Attack 27

The power of the  domini ons rings  throughyour  strike,  andyou

raise your  symbol to hurl  divine thunder  at a nearby foe.

Encounter • Divine , Thunder, We ap on

Standard  Act ion Mele e weapon

Pri mar y Target: On e creature

Primary Attack: Charisma vs. Fortitude

Hit: 4| W] + Charisma  modif ier  thunder damage. The

primary  target is slo wed and takes a -2 pena lty to attack

rolls unti l  the end of your  next  turn. Make a secondary

attack  that  is a close  burst  10 using your impl ement .

Secondary Target: One creature in  burst

Secondary Attack: Charisma vs. Fortitude

Hit : 3d8 - Charis ma  modif ier  thunder damag e, and the

secondary target takes a -2 penalty to attack  rolls unti l  the

end of your  next  turn.

Paladin Attack 27verwhelming Smite

T he   shining  hand of the  divine guides your weapo n, and none

can   ignoreyou.

Encounter • Divine , Radiant, We ap on

Standard Act ion Mele e weapon

Target: One creature

Atta ck: Strength vs. AC

Hit : 4|W ] + Strength  modif ier  radiant dam age , and eac h

en emy adjacent to you is subject to your divine sanction

until  the end of your  next  turn.

C H A P T E R   4  I  Paladin

0o .

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Terrible Charge Paladin  Attac k 27 Name of Awe Paladin  Attac k 29

Your  fervor  d r ives y o u i n t o th e fr a y a n d s t r i k es t e r r o r  into your

enemy.

Encounter  • D ivine ,  F e a r ,  W e a p o n

Stand ard Acti on Mel ee 1

Effect: You charge and make the  fo l lowing  attack in place

of a melee basic attack.

Target: One creature

Atta ck: St rengt h vs. AC

Hit: 3| W] + Strength  modif ier  dam age , an d the target is

stunned  unti l  the end of your  next  turn.

Wrathful Flame  Pala din Attac k 27

P u r e blue/ ire blazes from y o u r  holy  s y m b o l  to  d e v a s t a t e f o e s

around  you.

Encounter • Divi ne,  F i r e ,  Imp lement

S tandard  Act ion Close burst  5

Target:  E a c h  enemy  in  burst

Attack : Charisma vs. Reflex

Hit: 4d8 + Charisma  modif ier  fire  dama ge. If the target is

marke d by you. it is also dazed  unti l  the end of your  next

turn.

L E V E L  2 9  D A I L Y  P R A Y E R S

Day of Reckoning  Paladi n Attack 29

L i k e an  agent  of  vengeance,  you  appear  b e s id e y o u r foe  to de

liver  t he kill ing blow.

Daily • Divin e, Teleportat ion, Wea po n

Stan dar d Actio n Mel ee 1

Effect: You te leport  1 0 square s to a squa re adja cen t to a

creature marked by you.

Target: One creature marked by you

Att ack : Strengt h vs. AC

Hit: 6[ W] + Strength  modif ier  damage.

Miss:  Half damage.

Yo u  ut ter  an  a n c i e n t  name  of  such  power  that  your  enemies  are

rooted  to the  spot,  u n a b le t o  e s c a p e .

Dail y • Divi ne, Imple ment, T hund er

Stan dard Actio n Close blast 5

Target:  E a c h  enemy in blast

Attack: Charisma vs. Fortitude

Hit: 5d8 + Charisma  modif ier  thunder damage, and the

target is  immobil ized  and weakened  ( s a v e   ends both).

Miss:  Half dama ge, and the target is slo wed  ( s a v e   ends).

Effect:  E a c h  target is subject to your divine sanc tion  until

the end of your  next  turn.

Prostration  Pala din Attac k 29

I n  a  resounding  voice, you command  the  respect  of  vour

enemies.

Daily • Divi ne, Lightning, Thunder, We ap on

Standard Act ion Close  burst  1

Target:  E a c h  enemy in  burst

Attac k: Strength vs . Reflex

Hit : 4| W| + Strength  modif ier  l ightning and thunder

damage.

Miss:  Half damage.

Effect: You knoc k eac h target prone .

Sanctioned Slaughter  Pala din Attac k 29

Y o u r g od demands y o u r e n e m y ' s b l o o d , and  your  weapon  draws

it.

Dai ly • Div ine , Wea po n

Standar d Act ion Mel ee wea pon

Target: One creature

Att ack : Strengt h vs. AC

Hit : 4[ W| + Strength  modif ier  damage , and ongoing 10

damage  ( s a v e   ends).

Miss:  Hal f damage, and ongoing 5 dama ge  ( s a v e   ends).

Devastating Surge  Pal adi n Attac k 29

You  give  of  your  own  v i t a l i t y  to  heal  a n a ll y a n d w o u n d a n

enemy.

Daily • Divin e, Heal ing, We ap on

Standard Act ion Mel ee weapo n

Req ui re men t: You must have at least one healin g surge

remaining.

Effect: You spe nd a healin g surge but do not regain hit

points. Choose an ally  wi th in  1 0 squares of you. That ally

regains hit  points  equal to your healin g surge valu e. The n

make the  fo l lowing  attack.

Target: One creature

Att ac k: Strengt h vs. AC

Hit: The target takes damage equal to your healing surge

value + your Strength  modifier.

Miss:  Half damage.

C H A P T E R  4  I  Paladin

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N E W  P A RA G O N P ATH S

CHAMPION OF  C O R E L L O N" W i t h  Corellon's  grace  I fear  no foe  in  reach  of my  sword."

P r e r e q u i s i t e :  P a l a d i n ,  m u s t w o r s h i p C o r e l l o n

A  k n i g h t  o f t he e la d r i n cou r t s , yo u a r e p l edg ed t o t he

serv ice o f the lo rds o f the fey . A l on g  w i t h  va l o r an d

mar t i a l sk i l l , yo u hav e sh ow n excep t i ona l pa t i ence ,

g r a c e , a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d i n e l a d r i n

a n d  e l v e n r e a l m s a l i k e . Y o u  f o l l o w  a pe r son a l c od e

t h a t  r e s e m b l e s t h e c h i v a l r i c  t r a d i t i o n s  o f the  m o r t a l

wor ld , bu t yo u  b r i n g  a fey per sp ect iv e to the c on ce pt s

of honor , va lor , and  fidelity.  Mos t kn i gh t s a r c ob l i

ga te d t o p r o ve  t h e i r  b r a v e r y b y d e c l i n i n g a d v a n t a g e s

t h a t  r e d u c e  r i s k  in ba t t le , bu t yo u do not sco rn the

bow , th e spe l l , o r the ru se o f w ar wh e n su ch tac t i cs

a r e  e f f ec t i ve . Y o u hav e l e a r ned t ec hn i q ues f o r ma k i ng

th e best use of  a g i l i t y  a n d q u i c k n e s s e v e n w h i l e w e a r

in g the heav ies t a rm or .

A m o n g t h e e l a d r i n , t h o s e w h o  f o l l o w  th i s p a t h

a r c  k n o w n a s t h e A e la v e l l i n S e l d u r i n e - t h e S w o r d

K n i g h t s o f t h e S e l d a r i n e . M o s t s u c h c h a m p i o n s a r e

e l a d r i n ,  e l v e s ,  o r ha l f -e l ves, fo r Co re l l on is the pat ron

o f t hese peop les . Ho we ve r , any nob l e wa r r i o r devo ted

to the  l o r d  o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n

o f C o r e l l o n . T h o s e c h a m p i o n s o f C o r e l l o n w h o a r e

of o th er race s  find  a w a r m w e l c o m e i n m o s t e l a d r i n

a n d  e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d a s

ruathar  ( " s t a r - f r i ends " ) , hon o r e d a l l i e s .

CHAMPION  OF  C O R E L L O N

PATH  F E A T U R E S

R e s t o r a t i v e A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u

spe nd an ac t i on  p o i n t  to ta ke an  e x t r a  a c t i o n , you c an

a l s o  spe nd a hea l i ng su r ge .

S u p e r i o r D e f e n s e ( 1 1 t h l e v e l ) : I f y o u r D e x t e r i t y

sco r e  is 13 or h igher , yo u ga in a +1 bon us to A C w hi le

we a r i n g he av y a r m or . I f yo u r Dex t e r i t y sco r e i s 1 5 o r

h ig her , the bon us is +2.

L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u i g no r e

th e spee d pena l t y f o r we a r i n g he av y a r m or . I n add i

t ion , w h e n yo u b l ood y an en em y or redu ce it to 0

h i t po in t s on yo u r t u r n , yo u ca n  s h i f t  1 sq ua re as a

f re e act ion .

CHAMPION  OF  C O R E L L O N P R A Y E R S

Elegant Strike  Cha mpi on of Corellon Attack  11

Y ou   move  and  strike  with  a d a n c e r ' s grace,  confounding  your

foe.

Encounter  • Div ine , We ap on

Standar d Act ion Mel ee weapon

Target: One creature

Atta ck: Charisma vs . AC

Hit: 3[ W] + Charisma modifier  dam age , and the target is

slowed and cannot  shift  until  the end of you r next turn.

W e a p o n :  If you are wie ldi ng a  light  blade or a heavy

blade,  you gain a bonus to the damage  roll  equal to your

Dexterity  modifier.

Graceful Step  C ha   mpion of Corellon  Uti l i ty  1 2

You  maneuver  with  speed  and  b a l a n c e  t h a t few  warriors  can

match.

Encounter • Divi ne

Move  Act ion Personal

Effect: Yo u shift  your speed. During this move ment , you

ignore  difficult  terrain a nd gain a +5 b onus to Acr obati cs

checks and Athletics checks.

Corellon's Wrath  Cha mpi on of Corellon Attack 20

J u s t  as C o r e l l o n ' s  b l a d e  o n c e t o o l ; t he ev e  of  G r u u m s h ,  so too

d o e s v o u r  weapon  s e ek v o u r e n e m v ' s  e ve s .

Daily • Divi ne, Radian t, We ap on

Standard Act ion Mele e weap on

Target: One creature

Atta ck: Charisma vs. Reflex

Hit : 4[ W| + Char isma  modifier  radiant dama ge, and the

target is bli nded  ( s a v e   ends).

Miss:  Half damage.

Effect: Your  opportunity  at tacks deal 1 dl 0   extra  radiant

damage  until  the end of the encounter .

C H A P T E R  4 I P a l a d i n

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DEMONSLAYER

" R u n  back  to the  Abyss  and  tell  them  I'm  coming.  Let  them

prepare  their  defenses  and  raise  their  armies.  I  look  for

ward to  obl i terat ing  them all . ' "

P r e r e q u i s i t e :  P a l a d i n

E m b o d i m e n t s  o f  c h a o s  and c rue l ty , de mo ns ar e an

a f f r o n t  to yo ur fa i th, and yo u see k to des tr oy th e m at

e v e r y  o p p o r t u n i t y .  Y o u  h a v e  r e ce ive d sp e c ia l b le ss

in g s a n d le a r n e d ba t t l e p ra ye rs th a t a re a n a t h e ma to

th e d e n i ze n s o f th e  Aby s s .  Y o u r a t ta cks p ie r ce th e i r

u n h o l y d e fe n se s , a n d s imp l y b e in g n e a r yo u  causes

t h e m p a i n . Y o u wo n ' t re st  u n t i l  e ve r y d e mo n is  dead .

Al l bu t the dark es t and most v i le o f  g o d s  r e g a rd

d e m o n s  a s a  b l i g h t  upon the co sm os a nd urg e t he i r

fo l l owers to  r o o t  o ut d e m o n ic th re a ts wh e r e v e r th e y

a p p e a r .  Mo s t we l l - o rg a n ize d fa i th s su p p o r t o rd e rs

d e vo te d to co n f r o n t i n g d e m o n s ; so m e a n o in t d e mo n -

s layers  f r o m  a mo n g th e ra n ks o f th e  f a i t h f u l  us i ng

a n c ie n t1

  r i tua ls .

D E M O N S L A Y E R  P A T H  EEATLIRES

D e m o n s l a y e r ' s  P r e s e n c e   ( 1 1 t h l e v e l ) : A n y

de mo n tha t s ta r ts i ts  t u r n  ad j acent to y ou t akes

d a m a g e  e q u a l t o y o u r W i s d o m  m o d i f i e r .  W h i l e a n y

de mo n is ad j acent to yo u, i t can ' t  shi f t .

D e m o n s l a y e r ' s  A c t i o n ( 1 1 t h l e v e l ) :   W h e n   you

s p e n d  a n a c t i o n  p o i n t  to ma k e a n a t t ack , the a t t ack

d e a l s  e x t ra d a ma g e e qu a l to o n e - h a l f yo u r le ve l a n d

ig n o re s re s i s ta n ce s .

S u p p r e s s R e s i s t a n c e  ( 1 6 t h l e v e l ) :  W h e n   yo u hit

a  c re a tu r e th a t h a s va r i a b le re s is ta n ce w i t h  a me l ee

at t ack , yo u negat e the res i s tan ce  u n t i l  the en d of t he

c r e a t u r e ' s  nex t t u r n .

D E M O N S L A Y E R  P R A Y E R S

Demonslayer's Smite  Demonslay er Attack 11

You  intone  a  prayer  over  your  weapon , empowerin g it to  over

whelm   demonic  defenses.

Encounter  • D iv ine,  Weap on

Standard  Ac t ion  Me lee  weapon

Target:  One creature

Att ack : St rength vs. AC. If the target is a dem on, you gain a

+2 bonus to the attack roll.

Hit : 3[ W] + Strengt h modifier dama ge, and the target loses

its resistances until  th e end of your next tur n.

S p e c i a l :  Whenev e r a demon wi th in  10 squares of you scores

a  critical hit or spends an action  point,  you regain the use

of this power.

Demonslayer's Resistance  Demonslayer Uti l i ty  1 2

A gleaming halo surrounds you and blunts the attacks of  your

demonic  foes.

Dail y • Div ine

Immedi ate Interrupt Persona l

Trigger: An enemy hits you

Effect:  You gain resist 5 against damage dealt by the  trig

gering enemy  until  the end of the encounter. If the  trig

gering en emy is a dem on, the resistance increases to 10 ,

an d  the enemy is subject to your divine sanction  until  the

en d  of the encounter.

L e v e l  21:  Resist  1 0, or resist 1 5 if the  triggering  enemy is a

demon.

Edict of Destruction  Demonslayer  Attack 20

You  recite words of divine law as you attack, twisting your  prey's

very   be ing.

Dail y • Div i ne,  Weap on

Standard  Action  Me lee  weapon

Target:  One creature

Att ack : Stren gth vs. AC

Hit : 3( W] + Strength modifier damag e, and the target is

affected by your edict of destruction  ( s a v e   ends). Until

the edict ends, roll  a d4 a t the start of  each  of the target's

turns to deter mine t he edict's effect at that t ime. If the

target is a demon,  roll  two times and apply  both  results

(if you  roll  the same number twice, roll again).

1 .  The target and  each  en emy adja cen t to it take 1 dl 0 +

your Strength modifier damage.

2 .  The target gains vulnerable 5 to all damage until  the

en d  of your next turn.

3.  The target is blinded  until  the end of your next turn .

4.  The target t akes a -2 penal ty to attack rolls  until  th e en d

of your next turn.

Miss:  Half dama ge . At the start of th e target 's next tur n,

roll  a d4 to det ermi ne the effect, as  above.

C H A P T E R  4  P a l a d i n

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DRAGONSLAYER

"My sword, my shield, and my faith are all  I need to  con

front the most terrifying monsters."

P r e r e q u i s i t e : P al a d i n

A  c h a m p i o n mu s t  fight  ma n y monst ers , an d the most

savage  an d fe roc ious o f thes e ar e drag ons. The y  spor t

a  d a u n t i n g  a rs ena l o f c law s, fangs, s t ings, roars , an d

bre at h wea po ns , an d they are pro te cted by  i r o n - h a r d

sca les  a n d s u p e r n a t u r a l  v i t a l i t y .  Ma n y a lso ha ve a

w i ck ed , ca l cu la t i ng i n t e l l i gence . F e u wa r r i o r s s t and

a  ch an ce aga inst suc h foes, bu t you hav e ma de i t

y o u r  d u t y  to  p r o t e c t  de fense less  fo lk  aga ins t  t h e i r

dep r eda t i ons . Y o u seek ou t a l l des t r uc t i ve mo ns te r s -

i n c l u d i n g  o th er fan tast ic beast s suc h as man t i cor es ,

w y v c r n s .  a n d s p h i n x e s - a n d p u t a n e n d to  t h e i r

reigns of  te r ro r .

Y o u  m i g h t  be a hu nt er of so me ski l l , but you do

not re ly on pat ien t s t a lk i ng , t rap-set t i ng , o r su dd en

am bu sh to defeat yo ur swo rn enem ie s. Yo u mee t

mons te r s open l y i n ch i va l r ous comba t ,  p i t t i n g  you r

s k i l l  an d cou r age aga ins t  fiery  b r ea th an d f l a sh in g

fang. It 's a  f a i r  l igh t .

DRAGONSLAYER  PATH  F E A T U R E S

D r a g o n s l a y e r ' s A c t i o n ( 1 1 t h l e v e l ) :  W h e n   you

spe nd an act i on  p o in t  to la ke an  e x t r a  a c t i on , y ou

a lso ga i n a +2 bonu s to a l l de f ense s aga ins t c re atu res

ma r k ed by you . T h i s bonus l as t s  u n t i l  the end of yo ur

n e x t  t u r n .

D r a g o n s l a y e r ' s C h a l l e n g e ( 1 1 t h l e v e l ) : T h e

first  t i m e  you ma r k a target  d u r i n g  an encou n te r , y ou

ga i n a +2 bon us to da ma ge  r o l l s  aga ins t  t h a t  target

u n t i l  t h a t  ma r k end s. Th e bo nus inc reas es to +4 a t

21st level.

T r u e H e a r t ( 1 6 t h l e ve l ) : Y ou ga in a + 2 bon us t o

Wi l l aga ins t fear e f fec ts .

DRAGONSLAYER  P R A Y E R S

Challenging Smite  D r a g o n s l a y e r  A t i . u  k I 1

Vour  strike demands  the  attention  of  your  chosen enemy,  and

t h a i  enemy  ignores  you at its  peri l .

Encounter • Divine, We ap on

Stan dard Action Mel ee weap on

Target: One creature marked by you

Atta ck: C hari sma vs. AC

Hit: 3| W] + Charisma  modif ier  damage. Unti l  th e  start  of

your  next  turn, your divine sanction and divine challenge

deal 10  extra  radiant da mage.

Deflect the Blast  Dragonslayer  Uti l i ty 1   2

You  take  shelter behind j o u r  trusty  shield, protecting  a  nearby

f r i e n d as  well.

Encount er • Di vin e

Immedia te  In te r rup t  Me lee  1

Trigg er: A close or an area att ack agai nst AC or Reflex

damages you

Req ui re men t: You must be using a shield.

E f fec t  You take only  half  damage  from  the  triggering  at

tack. The damag e is also halved against one adjace nt ally

who  took  damage  f rom  the  triggering  attack.

Ground the Foe  Dragonsl ayer Attack 20

T he   p o w e r  of  your  prayer  hurls your  foe  to the  ground.

Daily • Divine ,  F o r c e ,  ImplementStan dard Actio n Ran ged 10

Target: One creature

Attack: Charisma  -  2 vs . Reflex

Hit : 5d6 + Chari sma  modif ier  force dama ge, and the target

is knoc ked pro ne and  immobil ized  ( s a v e   ends).

Aftereffec t: The target is slo wed and cannot fly

( s a v e  ends both).

Miss:  Half dama ge. The target is sl owe d and is clumsy

whi le  flying  ( s a v e   ends both).

C H A P T E R   4  I  P a l a d i n

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F A I T H F U L  SHIELD

" B e h i n d   me, friends They   shall  not  touchyou.'

P r e r e q u i s i t e :  P a l a d i n

Y o n  a r c a l i v in g b u lw a rk , p ro t e c t i n g th e d e fe n se le ss .

Y o u  a re (he she l t e r in the s to r m. As a  f a i t h f u l  sh ie ld ,

y o u  p l a c e y o u r c o m p a n i o n s ' w e l l - b e i n g a b o v e y o u r

o w n .

F a i t h fu l sh ie l d s a r c su p re me e x a mp le s o f d e vo u t

wa r r i o rs , fo u n d in mo s t o f th e wo r ld ' s fa i th s .  S u c h

wa r r i o r s sa fe g u a r d h o ly s i te s a n d d i v i n e se rva n ts .

O t h e r s  set out  i n t o  th e wo r l d to le nd the i r ta len t s to

th o se w h o n e e d i t mo s t , wh e t h e r th e  f o t k  of a  f r o n t i e r

t o wn su r ro u n d e d b y e n e mi e s o r a b a n d o f a d ve n tu r

er s  wo rk in g to th w a r t a d i re th re a t .

R a t h e r  t h a n fo cu s i n g o n d e a l in g d a ma g e , yo u g ive

yo u r co mp a n i o n s th e t i me th e y n e e d to w i n t h ro u g h .

Y o u  m ig h t p a r tn e r w i th a n o th e r d e fe n d e r , f o rm in g

a n  im p re g n a b le wa l l , o r wo rk w i t h a t ru s te d s t r i ke r ,

b lo ck i n g e n e my a t ta cks a n d c re a t i n g o p e n i n g s fo r

yo u r a l l y .  W h e n   y o u r g ro u p i s h a rd  p r e s s e d ,  you

mig h t co v e r th e re t re a t , s lo w ly g iv in g g r o u n d wh i l e

yo ur f r iend s f lee to sa fe ty .

F A I T H F U L   SHIELD PATH  F E A T U R E S

S h e l t e r i n g  H a n d s  ( 1 1 t h  l e v e l ) :  W h e n e v e r  yo u

use  yo u r la y  on  hands  powe r , the pow er 's ta rge t ga i ns a

+2 po we r bon us to a l l de f ense s u n t i l  t he start of h is or

h e r  nex t t u r n .

S h i e l d i n g  A c t i o n ( 1 1 t h  l e v e l ) :  W h e n   yo u sp e n d

a n  ac t i on po in t to tak e a n ex t r a ac t i on , y ou an d  ea ch

a l l y  w i t h i n  5 sq uar es o f  y o u  a l so ga i n a +2 bo nu s to

A C   a n d R e f l e x  u n t i l  the s ta r t o f yo ur nex t tu rn .

D e f e n s i v e  P r e s e n c e   ( 1 6 t h  l e v e l ) :  W h e n  any

a l l y  w i t h i n  5 squ ar es o f yo u tak es the sec on d w i n d or

t h e  t o t a l  de fe nse ac t ion , an y en em y tha t h i t s tha t a l l y

bef ore the en d of h i s or her next  t u r n  t a ke s ra d i a n t

d a m a g e  e qu a l to 5 + yo u r W i s d o m mo d i f i e r .

F A I T H F U L   SHIELD  P R A Y E R S

Protecting Smite  Faithful  Shield Att ack 1 1

A  decisive s t r i ke   against  your enemy  gives  your  a l l ies a  chance

to  see to their  own  defense.

Encounter  • Di v ine ,  Weap on

Standard  Ac t ion  Me lee  weaponTarget: On e creature

Attac k: Charisma vs. AC

Hit: 2 | W| + Charisma modifier d amage, and  each  ally

wi th in  5 squ are s of you gains a +2 po we r bon us to all

defenses  until  the start of your next turn.

Constant Shield  Faithful  Shield Ut i l i ty  12

Y ou  channel  d i v i ne   m i g h t  through your  shield  to  defend  yourself

andyour  charges.

Daily • D iv i ne,  S t a n c e

Minor Action  Personal

Requ i rement :  You must be using a shield.

Effect:  Until the stance ends,  you and any allies adjacent to

yo u  gai n a +2 po wer bon us to AC and Reflex. In ad diti on,

when  you or any ally adjacent to you is pulled, pushed, or

slid,  you can reduc e the forced m ove men t by 1 square.

Rampart of Strength  Faithful Shiel d Attack 20

Y o u  ra ise your  sh ie ld , and  from  it  bursts  sc i n t i l l a t i ng   a s t r a l  radi

ance  that  drives  back  your  foes.

Daily • D iv i ne, Imple ment , Radi ant

Standard  Ac t ion  Close  burst 5

Requi rement :  You must be using a shield.

Target:  E a c h   enemy in burst

Attac k: Char isma vs. Fortitude

Hit: 3d8 + Charisma modifi er radiant dama ge, and you

push the target 3 squares.

Miss:  Half damage,  and you push the target 1 square.

Effect: Until the end of the encounter, at the start of   each

of your turns, if you  have  not mo ve d sinc e th e start of

your last turn, you can use a free act ion to grant yourse lf

an d  each  ally adjacent to you a ̂ 4 p owe r bonus to all

defenses  until  the start of your next tur n.

C H A P T E R   4  | Paladin

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GRAY  GUARD

" D o  whatever  it takes to get  the ob  done, and worry about

the moral  questi ons Inter."

P r e r e q u i s i t e :  P a l a d i n ,  t r a i ne d i n I ns igh t a nd

I n t i m i d a t e

A s  a p a l a d i n , y o u  c l eav e  t o p r i n c ip l es t ha t gu i de y ou

t h r o u g h l i f e , s h a p i n g y o u r w o r l d v i c w a n d  f o r m i n g

y o u r m o r a l f o u n d a t i o n .   E v e n   H yo u don' t  f o l l o w  a

code of behav io r , yo u  f o l l o w  the pre cep ts o f yo ur god

an d wo rk to l i ve up to yo ur fa i th ' s expec ta t io ns. Yet

t he en em y neve r p lay s  fa i r .  S o m e t i m e s r u l e s m u s t b e

bent , o r  e v e n  b ro ke n, fo r th e gre ate r good.

N o  on e kn ow s th is be t te r th an you , a gr ay gu ar d .

Y ou hav e  ma de a ca r ee r o f de f y i n g expec ta t i ons an d

ma k i ng t he t ough cho i c es t ha t you r pee r s avo id .

F o r  y o u , t h e e n d s j u s t i f y  t h e m e a n s - e v e n s t e a l i ng ,

l y i ng , o r b r u ta l i n t e r r oga t i on . Y o u do wha t you mus t

to defea t the en emy . Yo u r tac t ic s don ' t ma k e y ou

p o p u l a r  w i t h  o th ers in serv ic e to yo ur god. M a n y see

yo u as da ng er ou s, a lm ost a s mu ch o f a th r eat as yo ur

ene mie s. Le t t he m sa\ \ \ ha t they wi l l . Yo u k n o w that ,

dee p d ow n , t hey f ea r yo u an d  m i g h t  e v e n  r esp ec t yo u .

A s  y o u c o n t i n u e d o w n t h i s p a t h , y o u  m i g h t  feel

e s t r a n g e d  f r o m  you r god . a d i s app o i n tm en t t o t he o ne

f or w h o m y o u  h a v e  sac r i f i ced so mu ch . T h e b lood

s t a i n i n g y o u r h a n d s h a s s o m e h o w d a r k e n e d y o u r

sou l ,  a l t h o u g h y o u r a bi l i t i e s a r e u n a f f e c t e d . B u t y p u

do wh at yo u mus t .

G R A Y  GUARD  P A T H  F E A T U R E S

G r a y  G u a r d A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u

spen d an ac t i on  p o i n t  to ta ke a n ext ra a c t io n , yo u ca n

a l so  sh i f t  3 sq ua r es as a f r ee ac t i o n . I n add i t i o n , yo u

ga in a +2 bon us to a t t ack ro l ls  u n t i l  the s tar t o f yo ur

next tu rn .

G r a y  G u a r d V i g i l a n c e ( 1 1 t h l e v e l ) : Y o u a r e

t r a i n e d i n P e r c e p t i o n a n d S t r e e t w i s e . I n a d d i t i o n ,

e n e m i e s  ma r k ed by yo u cann o t bene f i t  f r o m  c o n c e a l

incut o r  to ta l  c o n c e a l m e n t a g a i n s t y o u r a t t a c k s .

D e m o r a l i z i n g C r i t i c a l ( 1 6 t h l e v e l ) :  W h e n   you

score a cr i t i c a l h i t , the en em y nea res t to th e t a rget

lakes a -2 pena l t y to a t tac k ro l ls and a l l de fens es  u n t i l

the end o f yo ur next tu rn .

G R A Y  GUARD  P R A Y E R S

Debilitating Smite  Cra y Gu ar d Attack 11

S o  jMinfiil  is the injury  to your  enemy  that  it can  barely con

tinue   to  fight.

Encounter • D ivi ne,  Weap on

Standard  Act ion  Melee  weapon

Target: One creature

Attac k: Strength vs. AC

Hit :  2 [ W| + Stren gth modifier dam age , and th e target is

dazed  and slowed  unti l  the end of your next turn. If the

target ma kes an attack b efore the n, it is daz ed  unti l  the

en d  of its next tur n.

Relentless Justice  Gray  Gua r d Uti l i ty  12

You  persevere in yo ur  ,m,i, ks unti l you make an e nemy pay.

Encounter • Divi ne

F r e e  Act ion Persona l

Trigger: You do not hit  wi th  a paladin encounter attack

power

Effect:  You regain the use of one paladin encounter attack

power that you  have  used during  this enco unter .

Devastating Smite  Gray  Guar d Attac k 2 0

Divine  power  charges you r strike, tearing thro ugh your foe and

o p e n i n g  it  to your  ally's  attack.

Daily • Divi ne,  Rel iable, Wea po n

Standard  Act ion  Melee  weapon

Target:  One creature

Attac k: Strength vs. AC

Hit: 4 [ W] + Strength modifier damage . You can expend a

use  of your  lay on  hands  powe r (or a pow er that you  took

in place of it) to  cause  the attack to deal extra damage

equal to your heali ng surge value . Unt il t he end of your

next turn, the target grants comb at adv ant age to one ally

wi th in  5 squares of you.

C H A P T E R   4  Paladin

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HAMMER  OF MORADIN

" I  s t r i k e  i n the  name  of the  Soul  Forger.  Let my  e n e m i e s

taste  Moradin's  w r a t h "

P r e r e q u i s i t e : C l e r i c o r p a l a d i n , p r o f i c i e n c y  w i t h

w a r h a m m e r or  t h r o w i n g  h a m m e r , m u s t w o r s h i p

M o r a d i n

A s  a devo t ee o f Mo r a d i n . yo u hav e ded i ca t ed you r se l f

to the  d e s t r u c t i o n  o f yo ur god 's  t r a d i t i o n a l  e n e m i e s

an d t he  p r o t e c t i o n  o f h is fa i th . In  r e t u r n  for yo ur

d e d i c a t i o n . M o r a d i n l e n d s  s t r e n g t h  to yo ur ha nd an d

sh ie lds yo u  w i t h  h i s power . I n som e l and s , h am me r s

o f M o r a d i n  f o r m  a n e l i te  k n i g h t l y  o rder o f c le r ic s an d

pa l ad i ns w h o de f end dw a r ve n c i t ade l s . O th e r s a r e

s o l i t a r y  agents o f o rd er w ho us e  t h e i r  pow e r s t o p r o

t ec t t he w e a k an d  c o n f r o n t  i n j us t i ce whe r ev e r t he y

encounter i t .

A l t h o u g h  m a n y h a m m e r s o f M o r a d i n a r c d w a r v e s ,

any he r o w h o w ie ld s Mo r a d in ' s d i v i ne po we r i s f r ee

to choo se  t h i s  p a t h . C h a m p i o n s o f m a n y r a c e s  t u r n  to

Mo r a d i n f o r t he  s t r e n g t h  to  h o l d  ba ck ev i l an d defea t

t h e w i c k e d . H u m a n k n i g h t s , e l a d r i n s w o r d s m i t h s ,

an d d r a gon bo r n ba t t l e -p r i es t s a r e a l l nu mb e r ed

a m o n g t h e h a m m e r s o f M o r a d i n .

HAMMER  OF MORADIN

PATH  F E A T U R E S

H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a + 1 b o n u s

to a t t ack  r o l l s  w i t h  h a m m e r s .

P o w e r f u l A c t i o n ( 1 1 t h l e v e l ) :  W h e n   you spe nd

an ac t i on  p o i n t  to ma k e an a t ta ck, eac h ta rget h i t by

the a t t ack i s kn oc ke d p r one o r dazed  u n t i l  th e en d o f

y o u r  n e x t  tu r n . Yo u ch oo se the e f fec t fo r ea ch ta rget

a f te r the a t ta ck ' s o ther e f fec ts ar e res o lv ed.

C h a m p i o n ' s A u r a ( 1 6 t h l e v e l ) : Y o u a n d a n y

a l l i e s  w i t h i n  3 squ ar es of yo u ga in a +4 bo nu s to al l

de fe nses aga i nst fear e f fec ts .

HAMMER  OF MORADIN  P R A Y E R S

Hammer of Moradin Attack  11ammer Throw

Y ou  hurl  your  hammer,  ft  bashes  on e  oe  and  sp ins  th rough

the a i r  to knock   a n o t he r  to th e ground  before  r e t u rn ing   to  your

hand.

Encounter • Divi ne, We ap on

Standard Act ion Rang ed 10

Requ ire ment : You must be wieldin g a hammer.

Primary Target: One creature

Primary Attack: Strength vs. Fortitude

Hit: 2[ W] + Strength  modifier  dama ge, and the target is

dazed  until  the end of your  next  turn. Make a secondary

attack.

Secondary Target: One creature  wi th in  3 squ ares of th e

primary  target

Secondary Attack: Strength vs. Fortitude

Hit : 1 [ W] + Strength  modifier  damag e, and you knock the

seco ndary target prone .

S p e c i a l :  W h e n   you use  this  power, you can make the

attacks as if your h amm er w as a heav y t h ro wn  weapon.

The hammer returns to your hand after the attacks are

resolved.

Stalwart  Defense Hammer of Moradin  Uti l i ty  1 2

Moradin's power shields you  from  the onslaught  of your  foes.

Daily • Di vine ,  S t a n c e

Minor Act ion Person al

Effect:  Unti l  the stanc e end s, you gain resist 5 to all da m

age  and a +2 bon us to Fort itud e.

Ha mm er of Morad in Attack 20uake Strike

Yo u  slamyour hammer  to the ground,  un le a sh i n g   a n  ea r th-

quake  that  represents Moradin's wrath.

Dai ly • Divine , Thunder,  W e a p o n ,   Zone

Stand ard Acti on Clos e blast 5

Req uir emen t: You must be wield ing a hammer.

Target:  E a c h   creature in blast

Attack: Strength vs. Fortitude

Hit : 2[ W] + Strength  modifier  thu nder dama ge, and you

knock the target prone.

Effect: The  burst  creates a zone of difficult  terrain  that  lasts

until  the end of the encounter.

C H A  P T E R 4 P a l a d i n

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H O L Y CONQUEROR

"N o wal l is  too  h igh  and no moat too wide to protect a

v i l la in  from my wrath.  B a s t i o n s of evil cannot stand

before  me."

P r e r e q u i s i t e :  P a l a d i n ,  ardent vow  p o w e r

Y o u  a r e a d i v i ne wa r r io r in ser v i ce to a de i ty o f o r der

and r i gh teous ness , l ook i ng bey ond t he i mme d i a t e

thre at o f ev i l to i ts sourc e. Yo u se t  m i g h t y  goa ls of

t r iu mp h, s uch as the ov er t hro w o f a te r r ib l e ty rant o r

t he  f a l l  o f a nat i on o f v i l l a i ns , to tear po we r  f r o m  your

de i t y ' s en em ie s an d g i ve it t o t he dese r v i ng . Y o u  ha ve

no in terest in p osses s ing a  t e r r i t o r y  an d seek to pre

s e rv e  go ve r na nce by v i r t uou s r u l e r s .

Y o u  a r e s ing le mi n de d in yo ur pursu i t o f a goa l

an d go to a lmost a ny le ngt h to ac h i ev e i t . an d yo u ar e

bet ter sui ted to the role of a  f r o n t l i n e  so ld i e r th an a

leade r .  Y ou p r e fe r t o cha r ge  i n t o  ba t t l e , us i ng  ardent

vow  to smi te you r foes. Yo u  h a v e  l i t t l e  pa t i enc e fo r

nego t i a t i on a nd can be imp u l s i ve t o a  fau l t .

H o l y c o n q u e r o r s o f t e n w o r s h i p B a h a m u t . K o r d . o r

P e l o r .  g l o r i f y i n g  the i r god  w i t h  e a c h  v i c to ry in ba t t le .

M a n y  h a v e  s t r ong con nec t i o ns t o spec i f i c l oca t i ons

that we re se ize d in bat t l e or tha t ho ld par t ic u l ar re l i

g i ous s i gn i f i can ce .

H O L Y  C O N Q U E R O R  P A T H  F E A T U R E S

H o l y  R e b u k e  ( 1 1 t h l e v e l ) :  W h e n   y o u dea l ex t ra

d a m a g e  w i t h  your ardent  vow. you  a l so pu sh th e target

1  sq ua r e . As a f r ee ac t i on , yo u can  sh i f t  1 squ ar e

c lose r  to th e t arget .

D i v i n e F o r t i f i c a t i o n ( 1 1 t h l e v e l ) :  W h e n   you

spend an ac t i on  p o in t  to ta ke an ext r a ac t i on ,  ea ch

en em y ad jacen t to yo u is sub je ct to yo ur d i v i ne  sane

t i o n u n t i l  the en d o f yo ur next tu rn .

H o l d t h e L i n e ( 1 6 t h l e v e l ) :   W h e n   yo u or any al ly

adjace nt to yo u is pu l l ed , pus he d, or sl id, y o u ca n use a

f ree act i on to re duc e the fo rced mo ve me nt by a nu mb er

of squa res equa l to one -ha l f you r S t re ngt h  mo d i f i e r .

H O L Y  C O N Q U E R O R  P R A Y E R S

Charge of  Holy Conque ror Attack 11

the Conqueror

A s  an enemy launches an attack  at your  comrade,  you give  a

defiant yell an d charge across the battlefield at  the foe.

Encounter • Divi ne,  Wea pon

Immediate Interrupt  Melee  weapon

Trigger: An enemy makes an attack  roll  against your ally

with in  5 squ are s of yo u

Effect: Yo u charge the  triggering en em y and m ake the fol

low ing att ack in place of a mel ee basic attack .

Target: The triggering  enemy

Att ack : Strengt h vs. AC

Hit: 2 |W ] + Strength modifier d amage.

Effect:  The target is subject to your divine sa ncti on  until

th e start of you r next t urn.

Sacrificial Intervention  Holy Conque ror  Uti l i ty  12

You  appeal to your god and leap to lake the wound meant for

an  ally condemning the foe for its insolence.

Encounter • Divi ne, Teleportat ion

Immediate Interrupt  Close  burst 5Trigger: An enemy hits your ally  wi th in  5 squ ares of yo u

wi th  a melee or a ranged attack

Target:  The ally hit by the  triggering  enemy' s attack

Effect: You and the target telepo rt. swa ppi ng positions.

Th e  triggering  enemy 's attack hits you instead. Until the

end of the encounter, whe nev er you end your  turn  adja

cent  to the  triggering  enemy , it is subject to y our divi ne

sanction  unti l  the end of you r next t urn.

Take the Keep  Holy Conque ror Attack 20

You  cry out. urging you r foes to utturfeyou. Y ou r shout  encour

ages vour  allies  to seize enemv ground.

Dai ly • Divi ne,  Wea pon

Standard  Act ion  Close  burst 3Target:  E a c h  ene my in burst

Effect: You  pull  each  target to a square adjacent to you.

an d  each  target is subject to your divine sa ncti on  until

the end of your next turn.  E a c h  ally in the burst can  shift

a  numb er of squares equal to your Wi s do m modifi er as a

free action but cannot end this movement closer to you.

You  then make the  fo l lowing  melee attack.

Target:  E a c h  enemy adjacent to you

Attac k: Strength vs. AC

Hit: 3[ W| t Strength modifier damage.

Miss:  Half damage.

C H A P T E R  4 j  P a l a d i n

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KNIGHT  OF THE  C H A L I C E

"Begone,   d e v i l s . '  Y o u h a ve  no  power  here "

P r e r e q u i s i t e : P a l a d i n

Dev i l s sc he me am i d t he l aye r s o f t he N i ne He l l s a nd

in fes t  t he  w o r l d  w i t h  e v i l . Y o n a r e swo r n t o  p ro te c t

i n n o c e n t s  f r o m  t h e i r  i n f e r n a l  m a c h i n a t i o n s . T o  th is

e n d .  y o u h a v e  j o i n e d  an o r de r o f l i ke - m in ded wa r r i o r s .

T h e  K n i gh t s o f t he Ch a l i c e t ake  t h e i r  o r de r ' s nam e

f r o m  a n  a r t i f a c t  be long i ng t o t he  d e i t y  s l a i n b y A s m o

deus wh en he asc end ed t o godh ood . I t i s r u mo r e d

t h a t w i t h  a s ing le drau ght o f wa te r  f r o m  t he cha l i ce

o f  t h a t  de i ty , the  d r i n k e r  ca n a ton e fo r an y w ro ng

a n d c o m p l e t e l y  p u r i f y  h is or he r sou l.  S o m e   say  that

d r i n k i n g f r o m  t he cup ca n  t u r n  any be i ng , eve n

A s m o d e u s  h i m s e l f , f r o m  e v i l t o good . W h e t h e r o r

not these ta l cs o f the se le gen dar y proper t ie s ar e t rue ,

t he cha l i ce i s undo ub te d l y a pow er f u l  a r t i f a c t  for

good , an d man y K n igh t s o f t he Cha l i c e seek i t.  S o m e

pu r s ue a  l o f t i e r  goa l  s t i l l :  to res ur r ect the c ha l i ce ' s

d i v i ne ow ne r and r es to r e h i m to h i s t h r o ne .

A s  a K n i g h t o f t h e C h a l i c e , y o u r e m a i n  v i g i l a n t

for an y sig ns of  i n f e r n a l  ac t iv i ty . Y o u a i d a l l o f goo d

hea r t w h o s tand i n t he pa th o f dev i l i sh i n f l ue nce , an d

you an sw er t he ca l l o f you r  f e l l o w k n i g h t s  w he n t he

po wer s o f the N i ne He l ls ga t her in fo rce .

>u I • ItUlyiyuu

KNIGHT  OF THE  C H A L I C E

P A T H  F E A T U R E S

C e n s u r e  D e v i l s ( 1 1 t h l e v e l ) : Y o u g a i n t h e  C h a n

n e l  D i v i n i t y   p o w e r  censure  devils.

S a v i n g  A c t i o n ( 1 1 t h l e v e l ) :  W h e n   y ou sp end a n

a c t i o n  p o i n t  to tak e a n  e x t r a  ac t i on , yo u a lso ma k e a

s a v i n g  t h r o w  aga i nst ea ch e f fec t on yo u  t h a t  a  s a v e

c a n  en d. f f an e f fec t wa s ca us ed by a dev i l , yo u ga i n a

+2 bonu s to the sav i ng  t h r o w  aga ins t  t h a t  e f fec t .

A u r a S u p p r e s s i o n ( 1 6 t h l e v e l ) :  W h e n   y ou hi t

a n y  c r e a t u r e m a r k e d b y y o u  t h a t  ha s a n aur a , t he

au r a i s deac t i va ted . T h e c r e a tu r e canno t r eac t i va te

the aur a bef ore the en d of yo ur  n e x t  t u r n .

KNIGHT  OF THE C H A L I C E P R A Y E R S

Knight of the Chalice Featurehannel Divinity:

Censure Devils

T h e  power  of  your  faith  pains  your  d i a b o l i c a l en em i es .

Encounte r • Div ine, Impl ement

Minor Act ion Close  burst  5

Target:  E a c h  devil  in  burst

Attac k: Charisma vs. Wil l

Hit: The target is wea ken ed  until  the end of your  next  turn.

Ensnaring Smite Knight of the Chali ce Attac k 11

Yo u  h i n d y o u r foe with ancient magic  used to  imprison d e v i l s .

Encounter • Divi ne, We ap on

Standard Act ion Mel ee  w e a p o n

Target: One  c r e a t u r e

Attack: Charisma  v s .  AC

Hit :  1 [ W] + Charisma  modifier  dama ge, and the target  is

restrained  until  the end of your  next  turn. If the target  is

a  devi l mar ked by you, it takes  1 [W ] extra  damage and

can't  te leport  ( s a v e   ends).

Heavenly Courage  Knight of the Chali ce Uti l i ty  1 2

H o n e y e d w o r d s and  m a l i c i o u s  threats  have  no  effect  on you but

bring  p u n i s h m e n t  to  your  foes.

Encounter  • Divin e, Radi ant

N o  Act ion Personal

Trigger:  You fail a saving th row  against achar m or fear effect

Effect: You  reroll  the saving  throw.  If you  s a v e ,  the enemy

that  caused the ch arm or fear effect takes radiant da m

ag e  equal to your Char isma  modifier.

Knight of th e Chal ice Attac k 20lessing of

the Chalice

Invoking  the  power  of  your  o r d e r' s o a t h , y o u  infuse your  bladewith  holy  light  to  t h w a r t y o u r e n e m y .

Daily • Divi ne, Radiant , We ap on

Standard Act ion Mel ee weapon

Target: One creature

Attac k: Charisma vs. AC

Hit: 4[ W] + Charisma  modifier  radiant dama ge, and the

target take s a -2 penal ty to attack  rolls  ( s a v e   ends). If the

target is a devil, it also takes ongoing  1 0 radiant damag e

( s a v e  ends).

Miss:  Half dama ge, and the target tak es a - 2  penalty to

attack  rolls  until  the end of your  next  turn.

C H A P T E R   4 I  Paladin

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QUESTING  KNIGHT

"I  measure  my worth by that  which  I  seek.'

P r e r e q u i s i t e : P a l a d i n

Y o u hav e  sw or n a sac re d vo w to pu rs ue a grea t ques t

t ha t has cha l l eng ed t he devo t i on o f d i v i n e c ha mp i on s

fo r cen t u r i e s .

A s  a q ues t i ng  k n i g h t ,  yo u must meet your god 's

d e m a n d i n g s t a n d a r d s t o p r o v e y o u r s e l f w o r t h y o f

s u c c e s s .  De pe nd in g on t he na tu r e o f yo u r de i t y , yo u

m i g h t  h a v e  t o demo ns t r a t e ou t s t and ing cou r a ge , pe r

s e v e r a n c e ,  h u m i l i t y , i n d o m i t a b i l i t y .  w i s d o m , h o n o r ,

f u r y ,  or piety. T h e objec t of t he ques t co ul d be a lost

re l ic , a h i dd en or ac l e , the wor ds o f a ho ly verse no w

forgot ten , the des t ru c t i on o f a n ar t i fac t in i mi ca l to

yo ur god . o r the defeat o f a le gen dar y foe .

B e c a u s e   t h e  t r a i l  l ead i ng t o yo u r u l t i ma te goa l

som e t i mes g r o ws co ld , you ne ed no t aban do n you r

c u r r e n t c o n c e r n s e n t i r el y . C o n t i n u e  w i t h  y o u r  a d v e n

tu re s, an d s t r ive to be the best yo u ca n be. bu t wa tc h

car e fu l l y for s igns an d por t en ts tha t lea d yo u o nw ar d

in yo ur qu est .

QUESTING  KNIGHT PATH  F E A T U R E S

R e s o l u t e A c t i o n ( 1 1 t h l e v e l ) :  W h e n   yo u spe nd

a n  a c t i o n  p o i n t  to tak e an ext ra ac t i on , yo u a lso m ak e

a  s a v i n g t h r o w  w i t h  a +2 b on us .

T r u t h  S e n s e  ( 1 1 th l ev e l ) : Y o u ga in a + 2 bonus t o

W i l l  a g a i n s t c h a r m , fe a r, a n d  i l l u s i o n  ef fect s a n d a +2

bo nu s to Ins igh t che ck s.

K n i g h t ' s R e s u r g e n c e ( 1 6 t h l e v e l ) : W h i l e y o u

a r e  b l oo d ie d , yo u c an use you r seco nd w i n d as a f r ee

ac t i on on yo u r t u r n .

F O R  T H E DM:

DE VI SI NG  A  Q UE ST

I f a play er choo se s this p ath , yo u sho ul d prov ide a  cha l

leng ing quest tha t a l low s th e o the r par ty me mb er s to

con t r i bu t e . A goo d s t ru c tur e is th r ee c lu es sca t te red

th r ough adven tu r e s  d u r i n g  the parag on  tier.

F o r  exam ple , i f th e quest ing  kn igh t  is se ek in g a lost

c r own , you  m i g h t  desi gn a que st tha t ul t ima tely lea ds to

a  c ryp t be l ow a ru in ed cast le . The  f i rs t  c lu e could b e a

s ignet  r ing  be long i ng to a nob l e w h o serve d the anc ien t

ru le r , fou nd am on g t reasure in an o th erwi se unre la ted

adven tu r e .  Th e sec ond c lue  m i g h t  b e a fres co in an  aban

do ne d shr ine , dep ic t ing the nob l e wea r i ng the  r ing  and

relat i ng his story to a scr i be. Th e  t h i r d  c l ue  m i g h t  be the

scr ibe 's long- los t book, wh ic h conta ins the na me o f th e

cast le  whe re the cr ow n no w l ies .

C l u e s  ca n serve as exce l len t h ook s fo r in t ermed ia t e

adven tu r e s . F o r examp l e , a f t e r  f i n d i n g  the sig net r ing,

some  r esea r ch  m i g h t  lead the quest i ng  kn igh t  to a n ol d

acc ount o f a t rav e ler w h o v is i ted the anc i ent n ob l e ' s

pa l ac e ,  w h i c h  j u s t  h app ens to l ie near the loca l e whe re

y o u  hav e  se t the par ty ' s next adven tur e .

QUESTING  KNIGHT  P R A Y E R S

Strength of Ten Quest ing Knight Attack 11

Your  conviction  lends you the force  to repel  nearby foes.

Encounter • Divi ne,  F o r c e ,  Weap on

Standard  Act ion  Close  blast 3

Target:  E a c h  enemy in blast

Attack: Charisma vs. Fortitude

Hit :  2 [W ] + Char ism a modifie r force dam age , and you

push the target 3 squares. Th e target is also subject to

your divine sanction  unti l  the start of yo ur next turn .

Effect:  After the attack, you  shift  to a square wi th in  the blast.

Quester's  Discipline Quest ing Knight  Uti l i ty  1 2

Deceit, despair, and  weakness find no purchase   iny our heart.

Dail y • Div ine

No Act ion Persona l

Trigger: An attack that wou ld blin d, daze, dom in at e, stun, or

weaken  you hits you

Effect: The  triggering attack' s conditi ons are negat ed

against you.

Virtuous Wrath Ques ting Knight Attack 20

Your  unflinching  dedication  is a dreadful bane toyour  enemies

who recoil from the  strike.

Dai ly • Divi ne,  F e a r .  Rel iable, Wea po n

Standard Act ion  Melee  weapon

Target: One creature

Atta ck: Charisma vs. Wi ll

Hit: | 4W ] + Chari sma modifier damage, and you push the

target 5 squares. Th e target is we ak en ed  ( s a v e   ends).

<  II A P I E R  4  P a l a d i n

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SCION OF  S A C R I F I C E" Y ou r  threats are  mean ing less  to me. Nothing you say can

save  you  from death at my  hands. "

P r e r e q u i s i t e : P a l a di n , ardent vow  p o w e r

T h e  co re o f yo ur va l ues an d the cod e y ou  f o l l o w

a r e r oo ted i n you r w i l l i n gnes s t o g i ve yo u r  l i f e  for

a  g reat er pur pos e. Yo ur bo dy an d sou l a r e s t r ong,

an d yo u do not  s h r i n k  f r o m  g i v i n g  up so me o f  that

s t r e n g t h  t o he l p o the r s . Y o u  s t r i k e  ou t  w i t h  d i v i n e

f u r y t h a t  r a c k s y o u  w i t h  p a i n b u t i m b u e s y o u  w i t h

even g r ea te r s t r eng th . Y ou me as u r e yo u r  w o r t h  by th e

foes yo u def eat.

A s  a sc i on o f sacr i f i c e , yo u are zea lou s in t he

ex t r eme , eage r t o mee t t he enem i es o f yo u r  fa i th

r e g a r d l e s s o f t h e c i r c u m s t a n c e s .   W h e n   o the rs pau se

an d de l i be r a t e , yo u ac t - f o r be t t e r o r f o r wo r se . Ho w

eve r ,  yo u ar e not sui ci dal . I f y ou en co un te r a foe

c l e a r l y b e y o n d y o u r  a b i l i t y  to def eat , y ou ret reat to

wo r k t owa r d t he da y w he n yo u r powe r ma t che s t he

enemy ' s . O r yo u  m i g h t t u r n  a s i de t o a i d co mpa n i on s

w h o a r e i n dange r , o r w i t h d r aw t o ca r r y t he  i n j u r e d

a w a y  f r o m  ba t t l e . But in most  f i g h t s  y o u a r e  g r i m  an d

f e a rl e s s. W h e t h e r y o u  fa l l  i n t he  e f f o r t  to def eat a

m i g h t y  foe or su rv iv e to fac e a n e w thre at  t o m o r r o w

l ies in the ha nd s of yo ur god .

SCION  OF  S A C R I F I C E

PATH  F E A T U R E S

D e v a s t a t i n g A c t i o n ( 1 1 t h l e v e l ) :   W h e n   yo u

spe nd an ac t i on  p o i n t  to ma ke an a t tack , the a t ta ck

d e a l s  e x t r a  d a m a g e e q u a l to y o u r C h a r i s m a  m o d i f i e r .

I f yo u a r e b lood ied , you a l so add yo u r W i s d o m mo d i

f i e r  to the d am ag e.

U n f l i n c h i n g P e r s i s t e n c e ( 1 1 t h l e v e l ) : Y o u g a i n

a n  a d d i t i o n a l  use of ardent  vow  e ac h day.

M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) :   W h e n   an a t t ack

re duc es y ou to 0 hi t  p o i n t s  o r fewer , yo u ca n us e an a t -

w i l l  a t t ack powe r befo r e  f a l l i n g  u n c o n s c i o u s .

SCION  OF  S A C R I F I C E P R A Y E R S

Scion's Sanction Scion  of Sacrifi ce Attac k 11

You lash out against foes around you and dare them to strike

back.

Encounter • Divin e, We ap on

Standard Act ion Close burst  1

Effect:  Befo re the attac k, you can take dam age equal to y our

level,  which can't be reduced in any way. If you do so, the

attack deals 2[ W| extra  damage.

Target:  E a c h   enemy in  burst

Attac k: Charisma vs. AC

Hit :  2 | W| + Charisma  modifier  damage.

Effect:  E a c h   target is subject to your divi ne sancti on  until  the

start  of your  next  turn.

Scion's Healing Scion  of Sacrifice Uti l i ty  1 2

You  offer  up part  of your life force to restore your wounded ally.

Dail y • D ivi ne, Heal i ng

Minor Act ion Close burst  1 0

Target: One ally in  burst

Effect: You take dama ge equal to your l evel, whi ch c an't b e

reduc ed in any way. The target regains hit  points  equal to

his or her healing surge value.

Scion  of Sacrific e Attac k 20unishing Flame

Divi ne /lames flood over you.  consuming  nearby foes in  a pyre

of  retribution.

Daily • D ivi ne,  F i r e ,  Imp lement

Standard Act ion Close burst  3

Target:  E a c h   enemy in  burst

Att ac k: Char isma vs. Reflex

Hit: S d8 + Charisma  modifier  fire  damage.

Miss:  Half damage.

Effect:  Unt i l  the end of the encounter, when any enemy

wi th in  5 squares of you deals damage (not ongoing

damage) to any ally,  that  enemy takes  fire  dama ge equal

to your Charisma  modifier.

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S L A Y E R   OF THE DEAD

Life and Death  S l a y e r   of the Dead Uti l i ty 1  2

Entwined

" S t a y  in your  graves,  hungry dead Or when  I  a m  done

with you there  wi l l  be  nothing  left  to  rebury."

P r e r e q u i s i t e : P a l a d i n

T h e  t i n d e a d  t h a t  c r aw l ou t o f the ear t h an d s ha mb le

f r o m c h i l l  h a r r o w s a r e a n u n n a t u r a l  b l i g h t  up on t he

la nd. You have tak en up the ch ar ge o f des t r oy i ng

these ho r r o r s  w i t h  t h e  b r i l l i a n t l i g ht  o f yo ur fa i th . T h e

U n d e a d  are no longer the peop le they once wer e , and

send ing t he m back to  t h e i r  grav es is th e on ly w a y to

r espec t t hose wh os e co r ps es wa l k aga in i n und ea t h .

Y o u  we re app o i n t ed to yo ur ho ly task a f te r und er

g o i n g  s a c r e d  r i t u a l s  an d l ea r n i ng anc ien t p r ay e r s  tha t

invest you  w i t h  the po we r to erad i ca te the wa lk i ng

d e a d .  Th is par ago n pat h is we l l su i ted to fo l l owers o f

P e l o r .  god o f the sun an d ene my o f the cre at ure s o f

d a r k n e s s . P a l a d i n s  o f l o u n  too are ded ic a t ed to  f o i l i n g

the p l ans o f Ve cn a. w h o is the god o f un de at h as we l l

a s  t he keepe r o f  f o u l  sec r e t s . How eve r , ma ny de i t i e s

e n c o u r a g e  t h e i r  fo l lowe rs to d is pat ch the un dc ad as

v io l a t ion s o f d i v i ne law . so s lay er  t r a d i t i o n s  a r e  s t r o n g

am on g the devotees o f ma ny g ods.

S L A Y E R  OF THE DEAD

PATH  F E A T U R E S

I n c a n d e s c e n t A c t i o n ( 1 1 t h l e ve l ) :  W h e n   yo u

spe nd an ac t i on  p o i n t  t o ma k e an a t t ack ,  t h a t  a t tack

d e a l s  e x t r a  r ad ian t dam ag e eq u a l t o 5 + you r W i s d o m

m o d i f i e r  aga inst the  first  tar get hit by it.

S c o r n  t h e D e a d ( 1 1 t h l eve l ) : Y ou ga in r esi s t

necr o t ic eq ua l to 5  + y o u r  S t r e n g t h  m o d i f i e r .  T h e

res i s tan ce inc reas es to 10 + yo ur S t r eng th  m o d i f i e r  at

21st level.

S l a y e r ' s P r e s e n c e   ( 1 6 t h l e v e l ) :  W h e n   yo u b lo ody

any und ca d cr eat ure or re du ce i t to 0 h i po in t s , ea ch

e n e m y  w i t h i n  5 sq ua re s of yo u takes a -2 pen al ty to

a t t ack  r o l l s  u n t i l  the en d o f yo ur  nex t  t u r n .  I hi s is a

fear ef fect .

S L A Y E R  OF THE DEAD  P R A Y E R S

Light of the Living  S l a y e r   of the Dead Attack  11

Your   strike  flares  wi th  holy  radiance, which scars nearby

undead.

Encounter • Divi ne, Radia nt, We ap on

Standa rd Action Mel ee wea pon

Target: One creature

Atta ck: Strength vs. AC

Hit: 3|W] + Strength  modif ier  radiant damag e.  E a c h

undead creature  wi th in  S squar es of you tak es radi ant

dama ge equal to your Strength  modifier  and is sub jec t to

your divine sanction  unti l  the end of your  next  turn.

The  undead  horror  strikes  at you. but  your  divine  patron  foils its

loathsome   touch  and turns its  aggress ion  against  it.

Daily • Divine , Radian t

Immedia te  In te r rup t  Personal

Trigger: An undead enemy  hits  you

Target: The  triggering  enemy

Effect:  You take no damage  from  the target's attack. Your

next  attack against the target deals  extra  radiant d amage

equal to one-half the damage you wou ld have taken  from

the target's attack.

B u r y  the  Dead  S l a y e r   of the De ad Attack 20

The light  of  life gleams  aroundyou asyou command  the  restless

dead to  return to  their graves.

Dai ly 4 Divine, Impleme nt, Radiant

Standard Act ion Close burst  2

Target:  E a c h  creature in  burst

Att ack : Strength vs. Reflex

Hit: 4d8 - Strength  modif ier  radiant d amag e. If the target

is undead, it is also restrained  ( s a v e   ends).

Miss:  Half damage.

C . H   A P T  l i l t  4  I  P a l a d i n

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C H A P T E R  5

^DIVINE  OPTIO

ONE OE  t h e mo s t d i s t in c t i ve fe a t u re s  o f a n y

DUNGEONS &  DRAGONS   c a m p a i g n w o r l d  is i ts   p a n

t h e o n ,  t h e co l le c t io n o f d e i t i e s a va i l a b le  f o r  p la ye r

c h a r a c t e r s ,  v i l l a i n s ,  a n d m o n s t e r s  t o  f o l l o w  o r  oppose.

J u s t  a s th e r e  a r e ma n y d e i t i e s  i n t h e D & D  p a n t h e o n ,

so  t o o a r e t h e r e m a n y  w a y s  f o r  c h a r a c t e r s t o g a i n  t h e

gods '  b le ss in g s , s tu d y th e i r t e a ch i n g s ,  o r  d e m o n s t r a t e

d e v o t i o n  t o t h e m .  O n e d w a r f p a l a d i n d e v o t e d  t o  P e l o r

m i g h t  se le c t p o we rs  a n d f e a ts th a t w o u l d  b e  use fu l

to  a n y p a l a d i n , w h i l e a n o t h e r  m i g h t  ch o o se r a d ia n t

p o w e r s  a n d fea ts re la ted  t o  t h e m , r e f l e ct i n g  Pe lor 's

a s c e n d a n c y  a s g o d o f   t h e s u n . B o t h  a r e c a p a b l e c h a r

ac te r s ,  a n d e a c h  i s a  u n i q u e t a k e  o n w h a t  a  d wa r f

p a l a d i n  o f P e l o r  m i g h t  look l i ke .

W i t h  t h e o p t io n s a v a i la b le t o y o u i n   t h i s ch a p te r .

v o u  ca n cu s t o m iz e yo u r d i v i n e h e ro e s  t o  v o u r  o w n

j  j j

sa t i s fa c t io n .  T h e s e  o p t io n s in c lu d e  t h e  f o l l o w i n g

m a t e r i a l .

•  D i v i n e D o m a i n s : D e it i e s o ft en  h a v e  se ve ra l

s p h e r e s  o f  i n f l u e n c e , r e p r e s e n t e d  b y  d i v i n e

d o m a i n s .  Y o u  h a v e  a c c e s s   t o  f e a ts, i n c lu d in g d iv i n

i ty fea ts , asso c ia ted w i t h  yo u r d e i t y ' s d o m a i n s . T h i s

ch a p t e r p re se n ts o ve r  t h i r t y  d i v i n e d o m a i n s  a n d

the i r re la ted fea ts .

•  Y o u r D e i t y  a n d Y o u :  H o w d o e s yo u r ch a ra c t e r ' s

d e i t y  i n f o r m  t h e w a y h e o r  sh e th i n ks  a n d  a c t s ?

T h i s  se c t i o n p ro v i d e s so me ro l e p la y in g a d v i ce .

•  D i v i n e B a c k g r o u n d s : T h i s s ec t io n p r o v i de s  s e v

e r a l  b r i e f  ch a r a c t e r b a c kg r o u n d s yo u ca n u se  o r

a d a p t  t o  y o u r  o w n d i v in e ch a ra c te r .

•  N e w F e a t s :  M a n y  n e w  feats  a r c p re se n te d h e r e ,

p r o v i d i n g  y o u w i t h  n e w o p t io n s  f o r  c u s t o m i z i n g

y o u r d i v i n e c h a r a c t e r . T h e s e  i n c l u d e  d i v i n i t y  feats

r e l a t e d  t o  e v i l d e i t i e s ,  a s w e l l  a s f ea ts sp e c i f i c  to t he

avenge r ,  c le r i c , i n vo ke r .  a n d p a l a d i n  c l a s s e s .

•  E p i c   D e s t i n i e s : T e n e p i c d e s t i n i e s a p p e a r  i n  th is

c h a p t e r , i n c l u d i n g  t h e C h o s e n ,  t h e S a i n t ,  a n d

A v a t a r ,  a des t iny tha t invo l ves  y o u b e c o m i n g  a n

e m b o d i me n t o f yo u r d e i t y .

•  N e w R i t u a l s : T h e c h a p t e r c o n c l u d e s  w i t h  se ve r a l

n e w  r i t u a ls o r ie n t e d to wa r d d iv in e ch a r a c t e rs .

C H A P T E R  5  |  Divine Options

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DIVINE  DOMAINS

E a c h  de i ty ho ld s sw ay over ce r t a i n asp ect s o f ex is

t ence .  Fo r exa mpl e , E ra t h i s is the god o f c i t i es a nd

nat i ons . Sh e o f ten repres ents law, o rder , au thor i ty ,

a n d  i nven t i on . Aspec ts o f ex is tenc e su ch as thes e ar e

su mm e d u p in d o m a i n s , sp h e r e s o f d i v i n e i n f l u e n c e .

E a c h  de i t y is assoc i a ted w i t h  tw o or th re e d i v i ne

d o m a i n s .

M o r e  t h a n  t h i r t y  d i v in e d o ma i n s a re p re se n te d

in th is chapt er , an d the dom ai ns o f th e de i t i es  f r o m

t h e  P l a y e r s  Handbook  a n d th e  Dungeon  Master 's Gu i de

a r e  n o te d . E ra t h is . f o r e xa mp l e , i s a sso c i a te d w i t h  th e

c iv i l i za t io n , c re a t io n , a n d ju s t i ce d o ma in s .

USING  DOMAINS

Y o u r  d i v i n e c h a r a c t e r g a i n s  a c c e s s   to th e do ma in s o f

h is o r her de i ty , wh i c h me an s yo u ga i n  a c c e s s   to th os e

d o m a i n s '  fea ts .  E a c h   d i v in e d o m a i n h a s a  d i v i n i t y

fea t an d a do ma i n fea t assoc i a ted w i t h  it .  T h e s e  feats

f o l l o w  the no rm al ru l es fo r fea t se le c t i on .

I f y o u r c h a r a c t e r w o r s h i p s  m u l t i p l e  d e i t i e s  w i t h

a  co m m o n the me (such as the th r ee gods o f des t iny ,

A v a n d r a ,  I o u n , a n d th e  R a v e n   Q u e e n ) ,  yo u ga i n

a c c e s s  t o a l l t h e i r d o m a i n s .

DIVINITY  F E A T S

C h a r a c t e r s  w h o  h a v e  t h e C h a n n e l D i v i n i t y  c l as s  fea

tu re ca n g a i n a d d i t i o n a l Ch a n n e l D i v i n i t y p o w e rs b y

t a k i n g  d i v i n i t y  feats. A s lo ng as yo u  h a v e  a p a r t i cu la r

d i v i n i t y  feat, yo u c a n use its pow er .

DOMAIN  F E A T SDo ma i n fea ts p ro v i d e b e n e f i t s wh e n yo u u se d iv i n e

a t - w i l l  a t ta ck p o w e r s a sso c ia te d w i t h  t h e m .  E a c h

do ma i n fea t no tes i ts assoc ia t ed pow er s .

I f  y o u  h a v e  mo re th a n o n e d o ma i n fea t a sso c ia te d

w i t h  t h e sa me p o we r , th a t p o w e r ca n b e n e f i t  f r o m

on l y on e do ma i n fea t a t a t i me. Yo u dec id e w h i c h

d o ma i n fe at a p p l ie s  e a c h  t i me yo u use th e power . For

e x a m p l e ,  i f yo ur c le r ic o f Ko r d ha s the do ma i n fea ts

P o w e r  o f S t r e n g t h a n d  P o w e r  o f  W a r  a n d  uses  pr iests

shield,  you cho ose wh i ch fea t 's benef i t to app l y .

D E I T I E S  AND DOMAINS

T h e s e  t a b le s sh o w wh i ch d o m a i n s a re a sso c ia te d  w i t h

e a c h  deitv.

G O O D ,  L A W F U L   G O O D ,  A N D  U N A L I G N E D

Avandra

Bahamut

Corellon

Erathis

Ioun

Kord

Melora

Moradin

Pelor

The  R a v e n   Queen

Sehanine

Doma ins

Change,  freedo m, luck

Hope,  just ice, protection

Arcana,  ski l l , wi lderness

Civi l izat ion, cr eation, just ice

F a t e ,  knowledge,  skil l

Storm,  strength, wa r

Life, sea, wildern ess

Creat ion ,  earth, protection

Hope,  life, sun

Death ,  fate, wint er

L o v e ,  moo n, tri ckery

E V I L  A N D  C H A O T I C   E V I L

Asmodeus

B a n e

Gr uumsh

Lolth

Tharizdun

Tiamat

Torog

Vecna

Zehir

Doma ins

Civi l izat ion, tyranny

Ski l l ,  war

Destruction, strengt

Darkness,  trickery

Destruction, madness

Str i fe, vengea nce

E a r t h ,  torment

K nowledge ,  undeath

Darkness,  poison

DOMAIN DESCRIPTIONS

E a c h  d i v in e d o ma in in c l u d e s two fea ts a sso c ia t e d

w i t h  i t : a d o ma i n feat an d a d i v i n i t y  f e at . T h e d o ma in

fea ts  n o te wh ic h b o o ks th e i r a sso c ia te d p o w e r s co me

f ro m: th e  P l a y e r ' s   Handbook  ( P H ) .  P l a y e r ' s  Handbook  2

( P H 2 ) .  o r D iv in e  P o w e r ( D P ) .

ARCANAT h e  a r ca n a d o ma i n re s ts se cu r e ly w i t h i n  Co re l lo n ' s

s p h e r e  o f i n f lu e n c e . O t h e r d e i t i e s  h a v e  inter ests i n the

a r c a n e  r e a l m : I o u n wa n ts to sp re a d a r ca n e kn o w l e d g e

a s  far as possi ble.  S e h a n i n e  d e l ig h ts in a rc a n e p o we r s '

po ten t i l lus ions , an d  V e c n a  prefers that the secrets of

a r c a n a  be gr an te d onl y to a wo rt hy few.

C H A N G I N G  D O M A I N  C H O I C E S

W i t h  you r DM ' s perm iss ion , you can ass ign  d i f fe ren t

do mai ns to yo ur char act er ' s deity. For ex amp le , in a  c a m

paign  r i fe wi th  g iants, your dwar f paladi n  m ig h t  choose to

wors h ip an aspect o f Morad in tha t re presents the anc i en t

d w a r v e n  s t rugg le fo r f r eedo m  f r o m  t he giants. This ver

s io n o f Mo r a d i n h a s th e f re e d o m a n d w a r d o ma i n s ,

ins tead o f the c rea t i on and ear th d omai ns .

C H A P T E R   5 I D i v i n e  Options

F O R  T H E DM:

Y O U R  O W N P A N T H E O N

I f yo u de ci de to assign div in e do ma in s to a pan th eo n

y o u  c rea t ed , ass ign tw o or th r ee appropr ia te d omai ns to

e a c h  deity. Th e dom ai ns ' descr ipt i ons shou ld help you

choose  wh i ch do mai ns to assign to  e a c h  deity. It's all  r ight

to assign th e sam e do ma in to mo re tha n one deity. For

i n s t ance ,  yo u  m ig h t  hav e  a good dei ty of th e w ar do ma in

a s  wel l as an evi l deity of tha t do mai n.

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I n  con tr as t . Co re l lo n g lo r i es in a l l asp ect s o f

a r c a n e  p ow er an d apprec ia t es the use o f i t as t he

h ig h e s t a r t . An y wh o c re a te n e w  a r c a n e  wo r ks o r

s h a r e  los t secre t s o f the ar t ca n rec e i ve the Ma st er o f

M a g i c ' s  b le ss in g , b u t th o se wh o  h a v e  n o d e a l in g s w i th

t h e  a r c a n e  ma y d isc o ve r th a t Co re l l o n h a s  l i t t l e  in te r

es t  i n t h e m.

A s  a n u n a l i g n e d d e i ty , Co re l l o n  c a r e s  mor e for t he

e legance  a n d p o te n c y o f  a r c a n e  mag ic t ha n fo r t he

mora l i ty o f its mast ers , bu t o ther gods mig h t  h a v e  dif

fe ren t  agendas . A n e v i l d e i t y of a rca n a m ig h t d e ma n d

that i t be used to exer t dom i na nc e, wh i l e a goo d de i ty

o f a r ca n a m ig h t c o m ma n d th a t i t b e u se d to  seek  t ru th .

P O W E R  OF ARCANA [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  mu s t wo r sh ip a

d e i t y o f th e a rca n a d o ma in

B e n e f i t :  Y ou ga i n a +2 feat bo nu s to Ar c a n a

check s .

W h e n  yo u use a po we r assoc ia t ed wi t h th is f ea t ,

tha t power is  a r c a n e  as we l l as d i v i ne . Af t e r us in g the

pow er , yo u ga i n a +1 bon us to a t t ack ro l ls wi t h  a r c a n e

p o w e r s  u n t i l  the en d o f yo ur nex t tu rn .

P o w e r s :  d iv i ne bol ts ( i nvo ker   P H 2 ) .  lance  of  faith

( c l e r i c  P H ) ,  radiant  vengeance  ( a v e n g e r  P I ' 2 ) ,  v i r tuous

s t ri ke (p a la d i n D P )

ARCANA  WARD [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c l as s  f e a tu re ,

mu s t wo rs h ip a d e i t y of th e a r ca n a d o m a i n

B e n e f i t :  Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r

arcana  ward.

Channel  Divinity: Arcana Ward  F e a t   P o w e r

Your god's comprehension of  arcane  mysteries extends  to  shield

in g  yo u  from elemental  forces.

Encounter  • Div in e

Immediate Interrupt  Personal

Trigger: You are hit by an attack that deals acid,  cold, fire,

lightning, or thunder d ama ge to you

Effect:  Unt il t he end of your next tur n, you gai n resist 5 to

a  damage type of your choice: acid,  cold, fire, lightning, or

thunder.

L e v e l l l :  Resist  10.

Level  2 1 :  Res is t  15 .

CHANGE

\ v a n d r a  e n jo ys th e w i n d s o f  c h a n g e  a n d e xh o r ts

he r  f a i t h f u l  t o fo l l o w wh e r e th e y b lo w. E o r Av a n d r a .

c h a n g e  r e p r e s e n t s e v e r - r e n e w i n g o p p o r t u n i t i e s .   E a c h

mo me n t i s a  c h a n c e  to a l te r the course , e i t her per

so n a l l y o r o n a g r a n d e r  s c a l e ,  a n d to ta ke th in gs i n a

bet te r d i rec t i on tha n in the pas t .

A n  u n a l i g n e d d e i t y m ig h t ch a m p i o n ch a n g e in th e

fo rm o f evo l u t i on or the  passage  o f t i me . A l te rn a t i v e ly ,

a  g o d m ig h t b e se e k i n g a p a r t i cu l a r c h a n g e in th e

wor ld o r th e co smo s. I f tha t god is good or u na l i gn ed ,

th e d e s i re d ch a n g e - e v e n i f i t i s s imp l y ch a n g e for

c h a n g e ' s  sake—fa l ls shor t o f tea r i ng the s t r uc t u re

a p a r t ,  bu t an ev i l de i ty mi gh t e l eva t e ch an ge prec is e ly

b e c a u s e  o f h o w it can dest ab i l ize peop le and soc ie t ies .

P O W E R  OF CHANGE [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  mus t wo rs h i p a

d e i t y o f th e ch a n g e d o m a i n

B e n e f i t :  Y ou ga i n a +2 feat bonus to Th ie ve ry

chec ks .

W h e n   yo u us e a po we r assoc ia t ed wi t h th i s fea t ,

y o u  gai n a +1 bo nu s to att ack rol l s wi t h the nex t

enc oun te r o r da i ly a t t ack powe r yo u use be for e the

e n d  o f yo ur nex t tu rn .

P o w e r s :  bolstering- str ike (pa l ad in   P H ) .  divine bolts

( i n v o k e r  P H 2 ) ,  o ve rwh e lm in g s t ri ke (a ve n g e r P H 2 ) .

recovery  strike  ( c l e r i c  D P )

CYCLE  OF CHANGE [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c l as s  f e a tu re ,

mu s t wo r sh i p a d e i t y o f th e ch a n g e d o m a i n

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

c y c l e  of  change.

Channel  Divinity: Cycle of Change  F e a t   P o w e r

W i t h y o u r g o d ' s h el p, y o u  move  the  burden  lo where  it can be

borne  w i t h   ease.

Encounter  • Div in e

Minor Action  Me lee  1

Target:  On e ally

Effect:  You transfer an effect that a  s a v e   can end from the

target to yourself or  vice versa.

CIVILIZATIONB o t h  E r a t h i s a n d As mo d e u s p r i ze c i v i l i za t io n a s th e

mos t impo r t an t fo rce fo r g re a tn ess , bu t they se ize

u p o n th e co n ce p t in d i f f e re n t  w a y s .

E r a t h i s  s e e s   c i v i l i za t io n a s th e me a n s o f b r i n g in g

o rd e r a n d i l l u m i n a t io n to a d a r k a n d ch a o t i c co smo s .

F o r  her . an y cu l tu re o f la ws  a d v a n c e s  soc ie t y be t te r

th a n th e w i ld a sp i ra t io n s o f i n d i v id u a ls .  L a r g e  an d

s ta b le  c o m m u n i t i e s g i v e p e o p l e t h e  c h a n c e  to cr ea te

th e in ve n t io n s th a t fu r t h e r p ro p e l th e a s ce n d a n c y o f

c i v i l i za t i o n a s a wh o le .

A s m o d e u s  u n d e r s t a n d s c i v i l i za t i o n a s a me a n s

o f g a i n i n g p o w e r . C o n f u s e d r a b b l e r o a m i n g t h e w i l

d e r n e s s  ma k e for  e a s y  co n qu e s t s , b u t c o n q u e r in g

t h e m m e a n s b r i n g i n g t h e m u n d e r c o n t r o l . T h e  l aws ,

t e ch n o lo g i e s , a n d s t r u c tu re s o f c i v i l so c i e ty p ro v id ethe too ls to p i n i on t he w e a k be ne at h the boots o f th e

mig h ty .

A  g ood god o f c iv i l iza t ion m ig h t v i ew it as the bes t

w a y  fo r peop le to he l p on e ano the r . T h e la ws a n d

s h a r e d  resp ons ib i l i t ies o f soc ie t ies g ive peop l e the

o p p o r t u n i t i e s to sh o w th e i r b e t te r  s e l v e s .  I n a wo r l d

w h e r e  c i t ies a re sep ara te d by vas t  a r e a s  o f p e r i l ,

ex pa nd in g the re ac h o f c iv i l iz a t i on c an be a her o ic

ta sk in d e e d .

C H A P T E R   5 | D i v i n e O p t i o n s

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P O W E R  OF CIVILIZATION [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t worsh ip a

deit y of th e  c i v i l i z a t i o n  d o m a i n

Benefit:  Y ou gai n a +2 feat bo nu s to Di pl om ac y

c h e c k s .

W h e n  you use a po we r assoc ia t ed w i t h  this feat,

yo u ga in a +1 bonu s to the da ma ge  ro l l  for eac h

en emy ad jac ent to you.

Powers:  leading str ike (ave nge r  D P ) ,  mantle  of  the

in f idel  ( i nvok er D P ) , pr iest 's shield (c l er i c  P I I ) .  vuliunt

s t ri ke (p a l a d in P H )

ANTHEM OF CIVILIZATION [DIVINITY]

Prerequisite:  Ch a n n e l D iv in i t y c la ss fe a tu re ,

mus t wors hi p a deit y oi th e  c i v i l i z a t i o n  d o m a i n

Benefit:  Y o u g a in th e Ch a n n e l D iv in i t y p o we r

ant hem of civilizat ion.

Channel Divinity: F e a t  P o w e r

Anthem of Civilization

You  i nsp i re y o u r   a l l i es to work in  concert  to Inrri tfl • tide  of

battle.

• tide  of

Encounter • Div ine

Mino r Action Persona l

Ef fect  Unti l the en d of your next turn, you or an ally of your

choice  wi th in  3 squar es of you gains an addit ional +2

bonus to attack rolls against any enemy he or she flanks.

CREATIONE r a t h i s   a n d M o r a d i n  b o t h  c la i m th e d o ma in o f  c r e

at ion , an d the i r fo l l owers share an appr ec i a t i on fo r

wor ks o f c ra f t . Ye t ea ch god p lac es d i f f e r e n t  e mp h a s is

on wha t they insp i r e the i r worsh ip er s to c rea te .

E r a t h i s  va lu es c rea t io ns tha t ad va nc e c iv i l iza

t i o n .  E a s t e r  sh i ps to spe ed t rad e, g rea t road s ca rv ed

t h r o u g h  mount a i ns , n ew c i t ies wh er e no person ha d

t h o u g h t  t h e y  m i g h t  l i v e - t h e s c  b r i n g  E ra t h is jo y .  E v e n

a n  i nvent ion as smal l as a ne w  k i n d  o f h i nge rece ives

E r a t h i s ' s   sa n c t i o n .

Mo r a d in e n co u r a g e s o th e rs to  b r i n g  w o r k s  in to

be i ng that  w i l l  see gener a t i ons o f use . H e wa s  i n t i

mate ly invo lved in ha mm er i ng the raw crea t i on o f

t h e p r i m o r d i a l s  i n t o  a dur ab l e an d re f ine d wor l d tha t

mor ta l s cou l d th r i ve in . N ow tha t the wo rk o f o r ig i na l

cr eat io n is don e, his fo l lowe rs focus on th e las t i ng

wor ks o f h a mm e r and fo rge , ch i se l an d s tone.

Ot h e r g o d s o f c re a t io n  l i k e l y  ma k e the i r o wn

ma rk s on the do ma i n . A de i ty of c rea t i on and mag i c

m i g h t  focus on th e in ven ti on of ne w spel ls or m ag ic

i tems. A god o f c re a t i on an d war  m i g h t  v a l u e i n v e n

t ions on l y fo r the i r des t ruc t ive po te n t i a l .

P O W E R  OF CREATION [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  must wor sh i p a

deity of the cr eat io n d om ai n

Be ne f i t : Yo u ga in a +2 fea t bon us to R e l ig i on

c h e c k s .

W h e n  you use a pow er assoc i a ted w i t h  this feat

and h i t one or mor e enem ie s  w i t h  it. yo u or an al lv of

yo u r ch o ic e  w i t h i n  5 squ ar es of yo u ga in s a +1 po we r

bon us to A C  u n t i l  th e en d of vo ur next tu rn .

Powers:  bo ls te r ing st r ike (p a l ad i n PH). g r asp in g

shards   ( i n v o k e r P H 2 ) ,  radiant vengeance  ( a v e n g e r  I'll ),

righteous  brand  ( c l e r i c   P H )

CREATION  SECRET  [DIVINITY]

Prerequisite:  Ch a n n e l D iv in i t y c la ss fe a tu re ,

must wor sh i p a de i ty o f th e c rea t ion do ma i n

Benefit:  Y o u g a in th e Ch a n n e l D iv i n i t y p o w e r t re

at ion secret.

Channel Divinity: Creation Secret  F e a t P o w e r

Y o u r  prayer  has a  chance  of  e x t e n d i n g   th e  magic  c o n t a i n e d

within  an item.

Encounter • Divi ne

F r e e  Acti on Person al

Trig ger: Yo u use a magic item' s daily powe r

E f f e c t :  Roll a d20. If you  roll  10 or higher, the use of the

daily power is not expend ed.

DARKNESSDr ow an d dar kne ss go together l ike sp iders an d web s,

a  fact often rei nf or ced by pries tesse s of the dar k  e l v e s '

patr on . Lo l th co mm an ds her fo l lowers to use dark

n e s s  as cov er for the ir de cep ti ons an d att acks . No

b i t i n g  b lade or  c u t t i n g  re mar k ca n be be t t e r d e l i ver ed

t h a n  f r o m  the sha dow s.

Z e h i r  s e e s  dark nes s in a b roa der scope . He

de l igh t s in the darkn ess o f ign ora nce an d fear as we l l

a s  the dea th o f the  l i gh t .  Z e h i r ' s wo rsh i p e rs kn o w

they c an s tave o f f the i r pa t r on 's wra th b y  k i l l i n g  i n

d a r k n e s s  a n d b y  d r i v i n g  o thers to  t u r n  t o wa rd e v i l .

D a r k n e s s  ne ed not be the exclus ive do ma i n of evi l

gods. A n una l ig ned or good de i ty o f s tea l th cou l d

fav or it. a n d so m i g h t  a god of rest an d r ej uve nat io n.

P O W E R  OF DARKNESS [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  must worsh ip a

de i ty o f the darkne ss d om ai n

Benefit:  Y ou ga i n a +2 feat bo nu s to Ste al th

c h e c k s .

W h e n  yo u use a po we r assoc ia t ed w i t h  thi s leal

an d h i t an en em y  w i t h  i t . you ga i n con ce a l men t

agai nst the next atta ck mad e agai nst yo u bef ore the

en d of yo ur next tu rn .

Powers:  ardent strike  ( p a l a d i n  D P ) ,  overwhelming

str ike (av eng er P H 2 ) . pr iest 's shield (c l er i c  P I I ) .  v is ions  of

blood  ( i n v o k e r   D P )

DARKNESS CONSUMES [DIVINITY]

Prerequisite:  C h a n n e l 1   ) i \  i n i t y  c lass fea tur e ,

must wor sh i p a de i ty o f the dar kne ss do ma i n

Benefit:  Y o u g a in th e Ch a n n e l D iv in i t y p o we r

darkness consumes.

C H A P T E R •> D i v i n e  Options

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Channel Divinity:  F e a t P o w e r

Darkness Consumes

You  cause   darkness   to swirl around \vu and\our  allies for a

moment.

Encounter  • Div ine

Minor Action  Close  burst  1

Target: You and  each  ally in burst

Effect:  E a c h  target gains concealment unti l  the end of your

next turn.

DEATHl In-  R a v e n   Q u e e n  h o l d s d o m in io n o ve r d e a t h . It

r e p r e s e n t s  he r u l t imat e ro le in the cos mos , an d she

s tands  as i ts d is pass i onat e sy mb ol .

I f th ey are tr ue to he r intent , the  R a v e n   Q u e e n ' s

f o l l o we rs  a d v a n c e  dea th as the pro per p ro gre ss i on o f

th e so u l to wa r d i t s u l t i ma te d e s t i n a t io n . De a t h sh o u l d

be  n e i t h e r  t h r i l l i n g  n o r  f r i g h t f u l .  I t co me s as n igh t

to day an d as na t ura l l y as wi n t e r b i tes a t the he e l s

o f  a u t u m n .  T h o s e w h o b re a k w i th th a t fate th r o u g h

un de at h or o th er ex t ra or d i nar y me an s mus t be forc

i b ly  b rought to the i r  ends .

O t h e r  d e i t i e s w i th d e a th a m o n g th e i r d o ma in s

l i kch \ lew it d i f fe r en t ly . An ev i l dea t h god mi ght be

a  ty r an t wh o de l i gh ts in the sorr ow tha t deat h  sows ,

w h e r e a s  a good dea th god mig ht b e a com pa ss io nat e

gu i de to the nex t wo r l d , a s te rn judge o f the  d e a d ,  a

g u a rd i a n o f th e e te r n a l  ga tes,  o r a p ro te c tor o f to mbs .

P O W E R  OF DEATH IDOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,  mu s t wo r sh i p a

de i ty o f the dea th d om ai n

Benefit: Yo u ga in a +2 feat bo nu s to Re li g i on

c hec k s .

W h e n  yo u use a po we r assoc ia ted wi th th is f ea t

a n d  h it a bl oo di ed ene my wi th i t . yo u ga in a +2 bo nu s

to the da ma ge ro l l . Th e bo nu s in cre ase s to +3 a t 11t h

l e ve l  an d +4 at 21st  l eve l .

Powers:  enfeebling strike  ( p a l a d i n  P H ) .  radiant

vengeance  ( a ve n g e r P H 2 ) . r i gh teo us bra n d ( c le r i c P H ) .

visions  of  blood  ( i n v o k e r D P )

DEATH  K N E L L  [DIVINITY

Prerequisite: C h a n n e l D i v i ni t y  c l as s  f e a tu re ,

must wor sh ip a de i ty of th e de at h d om ai n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

J  ci ith  knell.

Channel Divinity: Death Knell  F e a t P o w e r

Death comes to all.  mid vour god founts  on you  to hasten the

moment

Encounter  • Div ine

Minor Action  Melee  touch

Target:  One bloodied creature

Effect:  If the target' s curr ent hit poi nts equa l 5 + one -ha lf

your level or fewer, it drops to 0 hit points. Oth er wi se,

you  can use one of your other Cha nne l Divini ty pow ers

during this encounter.

DESTRUCTIONG r u u m s h  a n d T h a r i z d u n sh a r e th e d e s t ru c t io n

d o m a i n ,  bu t the i r ou t looks  hav e  l i t t l e  i n c o m m o n .

G r u u m s h  exhor ts fo l l owers to  s ens e l es s  ca r n age ,

bu rn in g , an d the de f i le ment o f la nds . I l is rag in g •

h o r d e s  s co u r th e wo r ld , b r in g in g c i t i e s d o wn a n d

d ra g g in g n a t i o n s to th e i r  k n e e s .  De s t r u c t io n i s a n e n d

in I tself , a nd th e mo r e vi o le nt the end . th e b etter .

T h a r i z d u n d e s i re s d e s t r u c t i o n o n a g r a n d e r  s c a l e .

H e  is t he god of  c a t a c l y s m s .  No me re w i l d f i r e o r

v o l c a n i c  e r up t ion sa t ia tes h is de ma nd s on h is f o l low

c r s .  T h e ma d g o d  seeks  t h e wo r ld ' s e n d b y wh a t e ve r

m e a n s  poss ib le. H i s cr az ed followers ar e of te n  t r u l y

mad.

O t h e r  gods o f des t r uc t io n migh t b e assoc ia t ed

w i th n a tu ra l d i sa s te rs : s to rms , e a r th qu a ke s , a n d th e

l ik e . An una l i gne d god of des t ruc t i on cou ld be a n

un ca r i ng agent o f do om or a her a l d o f the wor l d 's

e n d .  d u ty - b o u n d to b e g in a  c y c l e  o f co s mic  r e b i r t h  b y

un le as h i ng devas ta t ion up on the wor ld . A goo d god

of des t ruc t i on mig h t ex is t in a ve ry da rk wor ld , whe r e

most of what ex is ts is cor rup t a nd must be wi pe d

c l ea n .

P O W E R  OF DESTRUCTION [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wors h i p a

d e i t y o f th e d e s t r u c t i o n d o ma in

Benefit: Yo u ga i n a +2 feat bonus to In t im id a t e

c hec k s .

W h e n  yo u use a po we r assoc ia t ed wi th th is feat

a n d  h i t a n unb lo od i ed en em y wi th i t. yo u ga i n a +2

b o n u s  to the da ma ge ro l l . Th e bon us incr ease s to +3

at  11 th l eve l a n d +4 at 21 st  level .

Powers: ardent strike  ( p a l a d i n  D P ) ,  bond of  censure

( avenge r  D P ) ,  grasping  shards ( in voker P H 2 ) . r iah teous

brand (c le r ic P H )

PATH  OF DESTRUCTION [DIVINITY]

Prerequisite: C h a n n e l D i v i ni t y  c lass  fea ture ,

mu s t wo rs h ip a d e i t y o f th e d e s t ru c t i o n d o ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y  p o w e r

path  of  destruction.

Channel Divinity:  F e a t P o w e r

Path of Destruction

A   snarled prayer is enough  to invoke  the  power of the  Breaker,

the Mangier , the Destroyer-your  god.

Encounter  • D iv ine

F r e e  Action  Personal

Trigger: You roll damage for a melee attack

Effect:  You reroll the da mag e and use eit her result.

E A R T HMo r a d i n a n d T o ro g o p p o s e o n e a n o t h e r for ma n y

r easons ,  i n c lu d in g th e i r co m p e t in g c l a i ms o n th e

d o m a i n o f e a r t h . M o r a d i n  s e e s   e a r t h as t he founda

t i o n  o f c re a t i on an d a sou rc e of s tab i l i ty , w ea l t h .

C H A P T E R   5 Divine Options

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a n d  s t r e n g t h .  I le hono rs st one as th e bon es of th e

wo r l d a n d lo ve s mo u n t a i n s a s th e d o ma in ' s g re a te s t

symbo ls .

T o ro g h a s a cq u i re d p o w e r o ve r e a r th  d u r i n g  h is

imp r i so n m e n t in th e Un d e r d a r k , F i r s t h e d r e w th e

p o w e r o f e a r t h  i n t o  t h e Un d e r d a rk to p ro v id e i s la n d s

o f p e r m a n e n c e i n t h at e v e r - c h a n g i n g r e a l m . N o w h e

cont inu es to scr ape a t the wor l d  above ,  c l a w i n g e a r t h

d o w n  i n t o  t h e u n f i n i s h e d c r e a t i o n o f t h e U n d e r d a r k

w h e r e  i t ca n be use d as a dur ab l e p r i son , a we ap on o f

c o n f i n e m e n t .

Ot he r ea r t h gods ar e o f t en som e o f th e o ldes t de i

t i e s a n d a re f re qu e n t l y a sso c ia te d w i t h  t h e fo rma t io n

o f th e wo r ld . T h e y a re th e ca rve rs o f mo u n t a i n s , th e

b in d e rs o f  s t one ,  a n d th e ma ke r s o f  l a w  w h o  f i xed

th e wo rk o f the pr imo rd ia ls in i ts p la ce . A n ea r t h

g o d  m i g h t  p e rso n i f y th e e a r th  i t s e l f  as th e sou l of t he

wo r ld ' s p h ys ica l sh e l l . M a n y e a r th g o d s a re a sso c ia te d

w i t h  s t r e n g t h ,  s tab i l i t y ,  a n d t i m e . O t h e r s  h a v e  aspect s

o f a g r i c u l t u r e o r m i n e r a l w e a l t h .  E v i l  ear t h gods are

o f te n je a lo u s , d e s t ru c t i ve b e in g s wh o d e ma n d p la ca -

t i o n  a n d re sen t th e e xp lo ra t i o n o f th e Un d e rd a r k .

P O W E R  OF E A R T H  [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  must wo rs h i p a

de i ty o f the ea r t h d om ai n

Benefit:  Yo u ga in a +2 feat bo nu s to At hl et ic s

chec ks .

W h e n  y ou use a po we r assoc ia t ed w i t h  th is feat

a n d  h i t an en em y  w i t h  i t . tha t en em y is s l owe d  u n t i l

the s ta r t o f yo ur nex t tu r n .

Powers:  bo ls ter ing s tr ike (pa la d i n  P H ) .  overwhe lm

ing  strike  ( a v en g er P H 2 ) , recovery   strike  ( c l e r i c D P ) ,

vis ions  of blood  ( i n v o k e r D P )

EARTH  HOLD [DIVINITY]

Prerequisite:  C h a n n e l D i vi n i t y  c l as s  fea ture ,

mu s t wo r sh i p a d e i t y o f th e e a r th d o ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

earth hold.

Channel  Divinity: Earth Hold  F e a t   P o w e r

F o r  a few moments, you give yourself  up  to vour god's hold.

Those around you  sense the divine  presence  as fearsome  gravity.

Encounter  • Div ine

Minor Action  Close  burst 2

Target: You and  each  enem y in burst

Effect:  Until the end of your next turn, you are immobi

lized, and the other targets are slowed.

FATET o  m a n y mo r t a ls , f ate i s i n e sc a p a b le . T h e i r d e s t in i e s

a r e  w r i t t e n  b e fo re th e y ' re b o r n , a n d th ro u g h o u t

the i r l ives , event s con sp i re to lea d t he m a lon g t he i r

a p p o in te d p a th . A fe w mo r ta l s -p a r t i c u l a r l y g re a t

h e r o e s — s o m e t i m e s  ove rp ow er fa te , bu t ve r y few def y

i t inde f in i te ly .  S o o n e r  or later a l l but the most extr aor

d i na ry a r c cau ght up in fa te 's web .

T h e  R a v e n   Q u e e n ta ke s fa te a s h e r d o m a i n , a c t in g

a s  t h e g u a r d i a n of d e s t in y . I n ke e p i n g  w i t h  he r col d

nat ure , he r v is ion o f fa te is g r im , an d she f re quen t l y

r e s e n t s  g rea t her oes for  f l o u t i n g  the i r des t in i es . Th e

iro ny o f  h e r  s i t ua t i on is tha t she ac h i ev ed mas te ry o f

la te by ov er co mi ng a mor t a l ' s des t iny , so ex t r aord i

n a r y h e ro e s w h o su r v iv e lo n g e n o u g h e ve n tu a l l y  f i n d

that fate be gi ns to t ip in thei r favor.

Io un ha s fate as a do ma i n for i ts asp ect of pr og

nost ica t ion . Ioun 's fo l lower s seek to kn ow an d rec or d

the pa ths o f events—i n th e pas t , th e present , and the

fu t u re . I Ie r devot ees ho pe to un de rs ta nd the i r o w n

fa tes  an d to he l p thos e wh o do no t co mp re he nd the i r

des t in i es to perce iv e wh at i t is th ey are mean t to do .

for go od or i ll .

P O W E R  OF  FATE [DOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,  mus t wo rs h i p a

de i ty of the fa te d om ai n

Benefit:  Yo u ga i n a +2 feat bo nu s to Ins ig ht

checks .

W h e n  y ou use a po we r assoc i a te d w i t h  th is feat

aga i ns t a b l ood ie d en emy , yo u ga i n a +1 bonu s to t he

at t ack ro l l .

Powers: astral seal  ( c le r i c  D P ) ,  avenging  light

( i n v o k e r  P I I 2 ) .  bond  of  retribution  ( a ve n g e r P H 2 ) . h o ly

s t ri ke (p a la d in P H )

FATE   R O L L S ON [DIVINITY]

Prerequisite:  C h a n n e l D i vi n i t y  c lass  f e a tu re ,

mus t wor sh ip a de i ty o f the fa te do ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r / a t e

rolls on.

Channel  Divinity: Fate Rolls On  F e a t   P o w e r

In  your god' s presence, what was mere luck becomes destiny.

Encounter  • Divi ne

Immediate Reaction  Ranged  5

Trigger: A creat ure wi th in  5 squar es of you make s a savin g

throw

Target:  Th e  triggering  creature

Effect:  If th e target fail ed the savi ng throw , it tak es a - 2

penal ty to its next saving th row before the end of the

encounter. If the target  s a v e d ,   it gains a +2 bo nu s to its

next saving thr ow before the end of the encounter .

F R E E D O MS e h a n i n e  a d vo ca te s th a t p e o p le  f o l l o w  t h e i r h e a r ts

w i t h o u t  co n s t r a in t , b u t Ava n d r a s ta n d s a s th e sym b o l

o f t ru e f r e e d o m. S h e co mm a n d s th e d o ma i n n o t

to p ro tec t the se l f ish fee l i ngs o f in d iv id ua l s bu t to

d e f e n d th e so ve re i g n  r i g h t  o f a l l peop l e to ta ke contr o l

o f the i r des t i n ie s .

A v a n d r a  hop es tha t o th ers use the i r f r ee do m to

do the  r i g h t  th in g , and she s ta nds aga ins t ty ra nn y o f

a n y  k i nd . He r fo l l owers kee p a l i ve f l ame s o f ho pe i n

o p p r e s s i v e  soc i e t ies , ser v i ng as th e  s eeds  o f re be l l ion

o r p e a ce f u l re f o rm.

I t  C H A P T E R  5 I Divine Options

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I t wo u l d b e u n u s u a l for a n e v i l d e i t y to c h a mp i o n

f r e e d o m, b u t th e d o ma i n h a s d a n g e ro u s  aspect s :

a n a r c h y ,  v io l e n ce , a n d d e b a u ch e ry . A n e v i l o r

u n a l i g n e d g o d wh o p ro m o te s p e rs o n a l f r e e d o m a b o ve

a l l o th e r id e a l s co u l d  h a v e  t h e d o m a i n .

P O W E R  OE FREEDO M  [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  mu s t wo rs h i p a

d e i t y o f th e f r e e d o m d o ma in

B e n e f i t :  Y o u ga i n a +2 fea t bo nu s to Acr ob at ic s

checks .

W h e n   yo u use a p ow er asso ci at ed wi t h th i s feat

a n d  h i t on e or mo r e en em ie s wi th i t . yo u or a n a l ly

w i t h i n  5 sq uar es o f  y o u  ga in s a +2 bon us to his or he r

nex t sav in g th ro w befor e the s ta r t o f yo ur nex t tu rn .

P o w e r s :  hob/strike  ( p a l a d i n  P H ) ,  leading strike

( avenge r  D P ) ,  r ighteous  brand  ( c l e r i c  P H ) ,  vanguard s

lightning  ( i n v o k e r P H 2 )

PATH  OF  FREEDOM [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c l as s  f e a tu re ,

mu s t wo rs h i p a d e i t y o f th e f r e e d o m d o ma i n

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

path  of  freedom.

Channel  Divinity: Path of Freedom F e a t   P o w e r

through  your prayer, you  remind  yourfriends  that they are

ah/ays   truly free.

Encounter  • Div ine

Minor Act ion  Close  burst 5

Target:  E a c h  ally in burst

Effect:  E a c h  target can choos e to ma ke an  escape  attempt

against a grab as a free act ion or to m ak e a savi ng t hr ow

against an immobiliz ing, restraining, or slo win g effect

that a  s a v e  can end.

HOPE

T h e  h o p e d o ma in d o e sn ' t e x is t f o r th o se wh o me re ly

w i sh for so me t h i n g to co me to  p a s s :   i t st an ds for th ose

wh o e xp re ss a n o p t im is t i c  f a i t h  i n th e fu tu re . As  suc h,

B a h a m u t  a n d  P e l o r  sh a re re ig n o ve r th e d o m a i n .

P e l o r  s h in e s th e  l i g h t  o f h o p e  i n t o  a l l hear ts th a t

a c c e p t  h i s b e n e v o l e n t  message .  H i s fo l l o we rs e xp re ss

h o p e  no t jus t fo r a k i nd er f u tu re bu t fo r goo d ha rv es ts

f r om the i r jus t lab ors . P e l o r ' s  hope is the  f a i t h  tha t t he

s u n  w i l l  r i se , th a t w in t e r  w i l l  e n d . a n d th a t co mp a s

s ion  w i l l  f l o u r i sh .

B a h a m u t  c la im s h o p e a mo n g h is d o ma in s in a

d i f fe re n t f o rm . T h e P l a t in u m Dra g o n ' s fo l l o we rs re l y

on the id ea ls o f jus t ice an d hon or as sh ie l ds aga i ns t

th e d a rk n e s s th a t ca n c l a i m so u ls . T h e i r h o p e i s th a t

r ig h te o u s a c t io n ca n p re v e n t a d ra s t i c fa l l . B a h a m u t

p laces  f a i t h  no t in th e ex t ern a l wor ld , bu t in th e  spir i t

o f th e i n d i v id u a l .

P O W E R  OF H O P E  [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  mu s t wo r sh i p a

de i ty o f the hope d o ma i n

B e n e f i t :  Y ou ga in a +2 feat b on us to D ip l om ac y

checks .

W h e n   yo u us e a po we r assoc i a ted wi th t h i s fea t

a n d  h i t o n e o r mo r e e n e m ie s w i th i t, o n e a l l y  w i t h i n

5  squ a re s o f  y o u  gai ns a +1 p o w e r bonu s to th e nex t

a t t a c k  r o l l  he or she ma k es be fo re the s ta r t o f yo ur

n e x t tu rn .

P o w e r s :  avenging  light  ( i nvok er PH 2 ) . lead ina s t r ike

( avenge r  D P ) ,  r ighteous  brand  ( c l e r i c  P H ) ,  val iant str ike

( p a l a d i n P H )

H O P E  REMAINS [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c lass  f e a tu re ,

mu s t wo r sh i p a d e i t y o f th e h o p e d o ma in

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

hope  remains.

Channel Divinity: Hope Remains  F e a t   P o w e r

ifiosc who rise again  fight  with renewed vigor.

Encounter  • Di vi ne

F r e e  Action  Close  burst 10

Trigger: You or an ally wi th in  1 0 squar es of you regains

consciousness  after being reduced to 0 hit points or fewerTarget:  The triggering charact er in burst

Effect:  The target gains a +2 pow er bonus to att ack rolls,

saving throws, and all defenses until  the en d of its next

turn.

J USTICEJ u s t i c e   l i ve s d i f f e r e n t l y i n th e m i n d o f  e a c h  p e rso n ,

a n d  l a w s c h a n g e w i t h  e a c h  ru l e r , bu t ide a ls o f in teg

r i t y  a n d fa i rn e ss e x is t i n mo s t so c i e t ie s—e ve n a m o n g

thos e w h o see su ch ide a ls as w e a k n e s s e s .  Tw o gods

t a k e  u p th e b a n n e r o f j u s t i ce , p la c in g i t a m o n g th e i r

h ig h e s t v i r tu e s .

B a h a m u t  s e e s   j u s t i c e a s th e  t o o l  o f goo d in t en t i ons .

L a w s  a n d ho no r ex is t to p ro tec t th ose w h o ca nn ot

p ro te c t th e ms e lv e s a n d to p re ve n t th o se wh o w ie ld

p o w e r  f r o m ta k i n g th e p a th o f  ev i l .

E r a t h i s  v i e w s ju s t i ce a s th e d r i v i n g fo rce b e h in d

c i v i l i z a t i o n . W i t h o u t l a w — w i t h o u t t h e s h a r e d u n d e r

s ta n d i n g o f wh a t sh o u ld a n d sh o u l d n o t b e —so c ie ty

d i sso l ves  i n t o  chaos .

Ot h e r g o d s o f j u s t i ce wo u l d p la ce th e i r o w n p e r

s p e c t i v e s  on th e con cep t . A de i t y o f jus t ic e an d de at h

m ig h t b e co n ce r n e d o n ly w i th p ro v id in g th e p ro p e r

r e w a r d s  a n d p u n i sh m e n ts to so u ls . A n e v i l d e i t y o f

ju s t i ce m ig h t b e a n u n fo r g iv i n g ju d g e wh o  c leaves

to th e le t te r o f th e law , re l is h in g in the tec hn i ca l i t ies

th a t e n t ra p d e ce n t so u ls .

P O W E R  OF  JUSTICE [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  mus t wo rs h i p a

d e i t y o f th e ju s t i ce d o ma i n

B e n e f i t :  Yo u ga i n a +2 feat bo nu s to Ins ig ht

checks .

W h e n  y ou use a po we r asso c ia ted wi t h th is feat

a n d  h i t an en em y wi th i t .  e a c h  b l o o d i e d a l l y  w i t h i n

C   11 A P I I K 5  D i v i n e  O p t i o n s

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1 0 sq ua r es o f  y o u  ga i ns a +1 pow er bon us to a t tac k

r o l l s  u n t i l  th e star t of yo ur nex t tu rn .

P o w e r s :  bond  of  censure  ( a v e n g e r  D P ) ,  mantle of the

infidel  ( i n v o k e r  D P ) ,  r ighteous  brand  ( c l e r i c  P H ) .  v i r tu

ous s t ri ke ( pa l ad in D P )

IMMEDIATE  JUSTICE  [DIVINITY

P r e r e q u i s i t e : C h a n n e l D i v i n i t y  c l a s s  f ea tu r e ,

mus t wo r sh ip a de i t y o f t he j us t i ce do ma in

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

immed ia te  J u s t i c e .

Channel  Divinity:  F e a t P o w e r

Immediate Justice

You enforce  balance  with  aflare of divine energy  that  lances

your enemy.

Encounter  • Divi ne. Radia nt

Immedia te React ion  Ranged  10

Trigger : An en em y reduces your ally to 0 hit point s or fewe r

or damag es you r unconsci ous ally

Target: The triggering e ne my

Effect:  The target takes radiant da mag e equ al to 5 + one-

half your  level.

KNOWLEDGEI o u n a n d  V e c n a  t a k e o p p o s i n g p e r s p e c t i v e s o n k n o w l

edge .  Iou n be l iev es tha t kn ow le dg e o f an y k i nd is fo r

the benef i t o f a l l . V e c n a  en cou r ag es h i s f o l l owe r s t o

h i de l ea r n i ng so t ha t on l y t he i r ac t i on s an d h i s p l ans

c a n  p ro f i t  b y t h e m . I o u n  s e e s   k n o w l e d g e a s a  l ight

t h a t c a n i l l u m i n a t e t h e w o r l d .  V e c n a  s e e s   it as th e

secre ts  t ha t can kee p peop le bo un d i n t he da r k nes s o f

i gno r ance .

A n o t h e r g o d o f k n o w l e d g e m i g h t e m p h a s i z e p a r

t i cu la r t yp es o f kn ow l ed ge t ha t god  v a l ues .  A de it y

o f a r ca na an d kn ow le dg e l i ke l y d r i v es f o l l owe r s t o

d i s c o v e r  th e secre t s o f ma gi c an d th e co sm os . A de i t y

o f k n o w l e d g e a n d t r i c k e r y e m p h a s i z e s t h e p o w e r o f

u s i n g  t r u t h  t o ma ke o the r s be l i eve l i e s .

I f you  s e rv e  a god o f kno w l ed ge , yo u a r e na tu

r a l l y i n t e r es ted i n d i s cov e r i ng an d p r es e r v in g l o r e ,

e s p e c i a l l y  the anc ie nt o r th e esot er ic . Yo u mi gh t

f i l l  j ou r na l s w i t h desc r i p t i ons o f you r t r ave l s an d

ske t ches o f t h i ng s you ' ve  s e e n .

P O W E R  OF KNOWLEDGE [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,   mus t wo r s h i p a

d e i t y o f t h e k n o w l e d g e d o m a i n

B e n e f i t :  Y ou ga in a +2 fea t bo nu s to Hi s t or y

c hec k s .

W h e n  y ou use a po we r ass oc i a te d wi t h th i s feat

a n d  h i t an en em y wi th i t. yo u ga i n a +1 p ow er bo nu s

to a l l de fenses u n t i l  the s tar t o f yo ur next tu rn .

P o w e r s :  astral seal  ( c l e r i c  D P ) ,  g rasp ing shards

( i n v o k e r  P H 2 ) . l ead ing s t r ike ( ave nge r   D P ) ,  virtuous

s t ri k e ( p a l a d i n D P )

SURE  KNOWLEDGE [DIVINITY]

P r e r e q u i s i t e : C h a n n e l D i v i n i t y  c lass  f ea tu r e ,

must wo rs h i p a de i t y o f th e kn ow ledge do ma i n

B e n e f i t :  Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r

sure knowledge.

Channel  Divinity: Sure Knowledge  F e a t P o w e r

S o m e  portion of vour god's  wisdom  flows  through  vou or  vour

ally.

Encounter • Divi ne

F r e e  Act ion  Ranged  5

Tri gg er Y ou or an ally  wi th in  5 square s of you ma ke s a

know ledg e check and doesn't l ike the result

Target: The triggering character

Effect: The target makes the knowl edge chec k again and

uses  the new result.

L I F EAl l bu t a fe w de i t i es  h a v e  an in terest in  l i fe  a s a

d o m a i n ,  bu t on l y two p lace i t am on g t he i r p r im a r y

conce r ns .

Me lo r a s t ands as t he wo r l d ' s adv oca te . I f i t

o r i g i na tes i n t he wo r l d , and it b r e a th es an d d r a ws

s u s t e n a n c e , s h e c h a m p i o n s i t s  r i g h t  to exist . Yet

.Melora do cs not va l ue on e o f th e wor ld ' s l i v i ng

th i ngs ove r ano t he r . A l l  h a v e  t h e  r i g h t  to pl ay out th e

na t u r a l p r ocesses o f s t r ugg l e and su n  i va l .  M e l o r a

does  not cont ro l th e wor ld ' s p r im al sp i r i t s , bu t she

r ecogn i zes t he i r imp o r t a nce and has a l l i ed w i t h

t he e lde r sp i r i t s man y t ime s . P r i ma l peop l es wh o

w o u l d n e v e r c o n s i d e r w o r s h i p i n g a n o t h e r d e i t y  s om e

t i mes ack now le dge Me l o r a as a r es pec t ed a l l y of t he

p r im a l sp i r i t s .

P e l o r  b r i ngs foc us to th e  c aus e  o f  l i f e  i n two  d i f f e r

ent  w a y s .  H e w a t c h e s o v e r t h e  l i fe  o f th e f ie lds a nd

fa r ms , an d t he ha r ves t s an d he r ds . As h i s p r i es t s a r e

wo nt to say. go od food is su st en an ce fo r the sou l . H e

c a r e s  a ls o for the l i ves o f go od peo p l e a nd  blesses

t hose w ho sho w me r c y an d a l l ev i a t e su f f e r i ng .

O t he r de i t i e s o f t he  l i f e  do ma in l i ke l y co lo r t he i r

i n t e r p r e ta t i on o f t he do ma i n w i t h t he i r o t he r  c o n

c e r n s .  T h e r e m i g h t  e v e n  be a cha ot ic ev i l de i ty o f

des t r uc t i on a nd t he w i l d e r nes s w h o p r omo te s t he  l i fe

o f r a v e n o u s  beasts .

P O W E R  OF L I F E  [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e   c l a s s ,  mus t wo r s h i p a

de i t y o f t he  l i fe  d o m a i n

B e n e f i t :  Y ou ga in a +2 fea t bo nu s to  H ea l c he c k s .

W h e n  y ou use a po we r ass oc i a te d wi th th is fea t

an d h i t on e or mor e en em i es wi t h i t . on e a l ly  w i t h i n

1 0 sq u a r e s o f  y o u  g a i n s  .1 te mp or ar y h i t po in ts . I he

te mp or ar y h i t po in ts in cr eas e to 5 a t 11 th leve l a nd 8

al 21st  level .

P o w e r s :  avenging  light  ( i n voke r P H 2 ) . bo l st e ri ng

s t ri k e ( p a l a d i n  P H ) .  astral seal  ( c l e r i c  D P ) ,  radiant  ven

geance  ( a v e n g e r P H 2 )

C H A P T E R  Divine Options

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P U L S E  OF  LIFE  [DIVINITY]

Prerequisite:  C h a n n e l  D i v i n i t y  c l a ss f ea tu r e ,

mus t wor sh ip a de i ty o f the  l i f e  d o m a i n

Benefit:  Y o u g a i n t h e C h a n n e l  D i v i n i t y  p o w e r

pulse  of life.

Channel  Divinity: Pulse of Life  F e a t   P o w e r

I n   the mortal world,  death cannot be entirely-  d e n i e d . But it can

he   postponed.

Encounter  • Divi ne

Immed ia te  Interrupt  Ran ged 10

Trigger: A creatu re  wi th in  1 0 squares of you make s a deat h

saving  throw

Target: The  triggering  creature

Effect: The target gains a +10 pow er bonu s to the dea th

saving  throw.

LOVET h e  dom a i n o f l o ve i nc lude s f r i end sh ip , r o man ce ,

m e r r i m e n t , a n d d e s i r e . S e h a n i n e a c c e p t s a l l o f t h e s e

a s  he r p r o v in ce , but she p lac es pa r t i cu la r emp has i s

on the pass io ns o f n e w love an d the ch an ge s i t ca n

crea te in the l i ves o f peo p l e wh o  t h o u g h t t h e i r  p e r

sona l s tor ies we r e se t .

Mo s t l ove de i t i e s a r c pos i t i ve i n f l u enc es i n t he

wo r l d , bu t so me a r e k n o wn f o r be i ng f i c k l e . O t he r

l ove  de i t i e s  m i g h t  be cu nn in g seduce r s o r j ea l ous

b e a u t i e s w h o  d e l i g h t  i n b r ok en he a r t s .

I f y o u se rv e a de i ty o f love, yo u are pro bab ly a

l i g h t - h e a r t e d a n d e n c o u r a g i n g p r e s e n c e .   L o v e   has the

po we r t o me l t t h e ha r des t o f hea r t s , a nd you be l i eve

t h a t  yo u r cou r ag e an d comp ass ion can ch an ge t h e

wor l d .

P O W E R  OF L O V E  [DOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,  mus t wo r sh i p a

de i ty o f the love d o ma i n

Benefit:  Yo u ga in a +2 fea t bo nu s to Di p l om ac y

checks .

W h e n  yo u use a po we r assoc ia ted w i t h  th is fe at

an d h i t on e or mo re ene mi es  w i t h  i t , yo u ca n choo se

to de a l no da ma ge a nd ins t ead gran t 5 te mp or ar y h i t

po in t s to on e or tw o a l l i es  w i t h i n  5 sq ua r es o f  you .

T h e  te mp or ar y h i t po i n ts in cr eas e to 10 a t 11 th l eve l

a n d 15 at 21st lev el .

Powers:  radiant  vengeance   ( a v e n g e r  P H 2 ) .  recovery

strike  ( c l e r i c  DP),  sun strike  ( i n v oke r P H 2 ) . v i r t uous

strike  ( p a l a d i n  DP)

LOVING  SACRIFICE [DIVINITY]

Prerequisite:   C h a n n e l  D i v i n i t y  c l ass f ea t u r e ,

mus t wo r sh ip a de i t y o f t he l ove do ma in

Benefit:  Y o u g a i n t h e C h a n n e l  D i v i n i t y  p o w e r

loving  sacrifice.

Channel  Divinity: Loving Sacrifice  F e a t   P o w e r

The  loving tie  between  you  andyour  friend  a l l o w s  you to  take

some  of the  pain  he or  she   would  have suffered  alone.

Encounter • Div ine

Immed ia te  Interrupt  Ra nge d 5

Trigger: An ally wi th in  5 squares of you takes damage

Target: The  triggering  ally

Effect:  The damage against the target is reduced by 5, and

you take  5  dama ge, wh ic h can*t be reduce d in any way.

Level  7 7: Th e damag e is reduc ed by 10, and you take 10.

Level 21:  The dam age is reduc ed by 1 5, an d you take 15.

LUCKC h a n c e ,  c o i n c i d e n c e , f o r t un e , r a n d o m n e s s - w h a t e v e r

you ca l l i t, l u ck i s a pow er f u l a nd unp r ed i c t ab le

fo r ce . Ava nd r a t akes t h i s pow er fu l f o r ce i n ha nd as a

we ap on aga ins t d r a b des t i ny an d da r k f a t a l i sm . F o r

he r f o l l owe r s , l uck p r ov i des exc i t emen t an d oppo r t u

n i t y  e ve n in the fa ce o f  t e r r i b l e  odds.

Ano t he r l uck god  m i g h t  be a  t r i cks te r  f gu re, a t rou

b le make r w ho i n j ec t s an e lemen t o f unce r t a i n t y  in to

d i v i ne c i r c l es . Ano t he r  m i g h t  be a god of pros per i ty a n d

good for tune, wh o re wa rd s the v i r t uous an d wor thy . A n

ev i l de i ty o f luck  m i g h t  t a k e  f r o m  i t the as pec t of  mis fo r

t une an d  d e l i g h t  in acc iden ts and d isasters .

f f yo u ser ve a go d o f luck , you be l i eve in k eep

i n g y o u r  e y e s   op en f o r t he unex pec ted  o p p o r t u n i t y .

Af te r a l l . mos t peop le ma ke  t h e i r  ow n l uc k by be ing

p r e pa r ed an d dec i s i v e . I f you ' r e r espec t f u l , i f you ' r e

r eady , you ' l l sec t he mo me n t s w h e n a d i v i ne ha nd

a r r a n g e s  some sma l l co i nc i den ce o r dec ide s so me

see min g l y r a nd om ou t co me i n yo u r f avo r .

P O W E R  OF L U C K  [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wo r sh i p a

de i t y o f t he l uck do ma in

Benefit:  You ga in a +2 feat bo nu s to Ac ro ba t i cs

chec ks .

W h e n  y ou use a po we r assoc ia te d  w i t h  th is feat ,

yo u ca n scor e a cr i t i c a l h i t o n a  r o l l  o f 1 9 - 20 .

Powers:  bond  of  censure  ( a v e n g e r  D P ) ,  holy strike

( p a l a d i n  P H ) .  lance of faith  ( c l e r i c  P H ) ,  vanguard s  light

ning  ( i n v o k e r P H 2 )

IMMINENT  L U C K  [DIVINITY]

Prerequisite:  C h a n n e l  D i v i n i t y  c lass fea ture ,

mus t wo r sh ip a de i t y o f t he l uck do ma in

Benefit:  Y o u g a i n t h e C h a n n e l  D i v i n i t y  p o w e r

imminent luck.

Channel  Divinity: Imminent Luck  F e a t   P o w e r

Your  god  gives  you  another  chance  at  good  fortune.

Encounter  • Divi ne

F r e e  Act ion Persona l

Trigger: You use a powe r  that  gives you a reroll, and the

reroll  is lower than the  original  roll

Effect: You don't  expend the use of the power  that  gave

you th e rerol l.

C H A P T E R   5 | D i v i n e O p t i o n s

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MADNESST h o s e  wh o kn o w th e n a me o f T h a r i z d i m a t te mp t to

a v o i d  e v e n  t h i n k i n g  i t . for fea r of th e thoug ht' s  ec h oes

i n th e i r m in d s . H i s wo rs h ip e rs a re g i ve n to c re e p in g

s u s p i c i o n ,  m a n i a c a l  r age ,  o r b iz ar r e f ixa t ions . Los t

in de l us i ons an d inner to rmen t , they grov e l be fore a

d i v i n i t y  tha t ex is ts to b r i ng doo m an d the d isso lu t i on

of a l l t h i ngs .

A  d i f fe ren t god o f ma dn es s mig h t be on e wh os e

secre ts  a re too mu c h fo r the mor ta l mi n d to bear .   P e r

h a p s  i n s te a d th e d e i t y c la im s ma d n e s s a s a d o m a i n

b e c a u s e  i t co m e s f ro m a n in sa n i t y - i n sp i r i n g  p lac e,

s u c h  as the F ar   R e a l m ,  wh o se u n n a t u r a l b le ss in g s

o v e r w h e l m  mo r t a ls wre tc h e d a n d fo o l i sh e n o u g h to

s eek  t h e m o u t. An u n a l ig n e d d e i t y o f  m a d n e s s  m ig h t

t a k e  the fo rm o f a sen i le  sage  o r a ca pe r i ng jes te r .

T h e r e  m i g h t  e v e n  be a bene f i cen t de i ty o f mad ne ss

a n d  invent ion wh o o f fe rs ins p i r a t i on th ro ug h bouts o f

insan i ty .

P O W E R  OF MADNESS [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wors h i p a

d e i t y o f th e ma d n e s s d o m a i n

Benefit: Yo u ga in a +2 feat bo nu s to Blu ff  c hec k s .

W h e n  yo u use a po we r assoc ia t ed wi t h th is fea t

a n d  h i t a n en em y wi th i t. tha t en em y take s a -1  p e n

alt y to att ack rol ls  u n t i l  the en d of yo ur next tu rn .

Powers: enfeebling strike  ( p a l a d i n  P H ) .  overwhe lm

ing st r ike (aveng er P H 2 ) . r igh teous hrcmi i (c l e r ic P H ) ,

visions  of  blood  ( i n v o ke r D P )

SCREAMING  MADNESS [DIVINITY]

Prerequisite: C h a n n e l D i v i ni t y  c l as s  f e a tu re ,

mu s t wo r sh i p a d e i t y o f th e ma d n e s s d o ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

screaming  madness.

Channel Divinity: F e a t P o w e r

Screaming Madness

A m b u s h e d bv vour  d r e a d g o d 's m a d n e s s , v o u r  enemy  lurches

into  lunacy.

Encounter  • Div ine

Minor Action  Personal

Ef fect  The next enemy you hit during this  turn  with a fear

power  hits  itself  with its melee basic attack the  first  time

it make s an attack on its next turn. The ene my hits  itself

after its atta ck is reso lved .

MOONP e o p l e  p la ce ma n y d i f f e re n t m e a n i n g s o n th e mo o n .

S o m e  see i t as a sy mb ol o f p red i c ta b le  c y c l e s  a n d

ti me. O th er s ta ke it as a sig n of  c h a n g e ,  a sy mb ol of

m a g i c ,  o r a n e mb l e m o f b e a u ty a n d  love .  A de it y o f

the mo on mig ht be  s e e n  as a hun te r in th e dar kne ss,

a  pa t ron o f  n i g h t l y  reve lry , or a go d of i l l f ort une or

savage  m a d n e s s .

S e h a n i n e  t akes f r om the mo on the aspect o f  s had

o w s  a nd mas ks , f ts g l ow a l lo ws he r fo l lowe rs to see

d a n g e r s  i n the dark , an d its da rk ne ss c l oak s th e  d a n

gers  they pres ent to o ther s .

S e h a n i n e ' s  wo rs h i per s see her b less i ngs in the

m o o n ' s  phas es .  T h e  f u l l  mo o n sh ie ld s th e  f a i t h f u l

from  h a r m .  A b la de l ikc c re scen t bode s we l l fo r the i r

a t t acks .  A n d a d a r k mo o n p re se n t s o p p o r tu n i t i e s to

t ake  wh a t yo u w i l l .

P O W E R  OF THE MOON [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mu s t wo r sh i p a

de i ty o f the mo on do ma in

B e n e f i t :  Y o u ga in a +1 feat bo nu s to Pe rc ep ti on

c hec k s .

W h e n  yo u use a po we r asso c ia ted wi th th is feat

a n d  h it a n en em y wi th i t . that en em y tak es a - 2  pen

a l ty to the de fe nse ta rge ted by the pow er . Th e pena l ty

las ts  u n t i l  the en d of yo ur next tu rn .

Powers: bond  of  censure   ( a v e n g e r  D P ) ,  enfeebling

strike  ( p a l a d i n  P H ) .  han d of radiance (i nv ok er D P ) ,

r igh teous brand (c le r ic P H )

MOON  TOUCHED [DIVINITY]

Prerequisite: C h a n n e l D i vi n i t y  c l as s  f e a tu re ,

must wors h i p a de i ty o f the moo n d om ai n

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

moon  touched.

Channel  Divinity: Moon Touched  Fc.u  P o w e r

Y o u   g l o w  with  the h e a l i n g  light of the  moon. The light  w a x e s

a n d   wanes  for a time.

Encounter  • Div in e. Heali ng

Minor Action  Close  burst 5

Target: You or  on e ally in burst; target mus t be bl oodi ed

Effect:  The target regains hit points eq ual to your Wis do m

or Charisma modifier. At the start of  each  of your turns,

roll a d8. If the  roll  is odd , the target gains t empor ary

hit poi nts eq ual to the roll, and if th e targe t alr eady has

temporary hit points, the effect  ends.  If the  roll  is  e v e n ,

the target regains hit points equal to the roll, and the

effect  ends.

L e v e l 1 1: Roll a d10 instead of a d8.

L e v e l  2 1 :  Roll a d12 instead of a d8.

POISONZ e h i r ' s  wo r d s a re ve n o m, a n d h is te a ch i n g s p o iso n

mi nd s wh er ev er h is p r ies ts ' h isses c an be he ar d . I l is

fo l l owers va l ue a l l k i nds o f po i son: the tox ins tha t

deb i l i ta te o r  k i l l  the bod y as we l l as the v en om ou s

i deas  tha t  r u i n  the mi nd a nd sap the  spir i t .

T h e  fo l lowe rs o f o th er gods mi gh t u se po is on, bu t

fo r Z e h i r . p o iso n  i t s e l f  is wo r t hy o f honor . H i s fa i th

fu l pay ho ma ge to ve no mo us cr ea t ure s an d o f ten

sa y  p raye rs wh i l e app ly in g po is on to the i r ob jec ts o r

a d mi n i s te r i n g it f o r i n g e s t io n .

I n  your cam pa i gn , po is on mig h t no t be the

p r o v i n c e  o f  a n  e v i l g o d .  P o i s o n  r e p re se n t s a h id d e n

C H A P T E R   5  Divine  Options

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d a n g e r ,  so a n y d e i t y a c cu s to me d to ste a l th a n d  d e c e p

t i o n  migh t tak e po i son as a do ma i n . But goo d a n d

f o r t h r i g h t  gods l i kel y av oi d i t .

P O W E R  OF POISON [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mu s t wo r sh i p a

de i ty o f the po i son do ma i n

Benefit: Yo u ga i n a +2 fea t bo nu s to B lu f f  check s .

W h e n  yo u use a po we r asso c ia ted wi t h th is f ea t ,

y o u  c an choose to ch an ge i ts da ma ge ty pe to po is on

( t h e  po we r ga i ns the po ison ke yw or d an d loses the

k e y w o r d s  o f its fo r mer d am ag e types) . I f  y o u  do so ,

y o u  ga i n a +2 bonu s to the da ma ge ro l l . T h e b on us

i n c r e a s e s  to +3 at 11th le vel a n d - 4 at 21st  leve l .

Powers:  overwhe lming s t r ike (aveng er P H 2 ) ,  enfee

bling  strike  ( p a l a d i n  P I I ) .  g rasp ing shards ( i nvo ker

P H 2 ) ,  r igh teous brand (c le r i c P H )

ORIGINAL  POISON [DIVINITY]

Prerequisite:   C h a n n e l Di v i n i t y  c lass  f e a tu r e ,

must wor sh ip a de i ty o f the po i son d om ai n

B e n e f i t :  Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r

original  poison.

Channel  Divinity: Original Poison  F e a t   P o w e r

Your  prayer empowers  your  venomous  attacks.

Encounter  • Di vi ne

Minor Action  Ranged  5

Target: O ne creature

Effect:  Until the end of your next turn, you gain a +2

power  bonu s to attack rolls against the target wi th poi

son  powers.

PROTECTIONG o d s  o f p ro te c t io n w i e l d th e i r d i v i n e in f l u e n ce to

mi n i mi ze t he e f fec t o f d isas t ers , to gu i de those in

p e r i l t o sh e l te r , a n d to in f lu e n ce mo r t a ls  a w a y  f r o m

o ve r l y d e s t r u c t i ve a c t i o n s .  S o m e   p ro te c t i o n g o d s

in sp i r e th e i r f o l l o we rs to e n g a g e e n e mi e s t h ro u g h

fo rce o f a r ms , wh i l e o th e r s wo rk in d i re c t l y , sh i e ld in g

th e i r ch o s e n p e o p le w i th h e lp f u l we a th e r , u n e x

p e c t e d  g o o d fo r t u n e , o r i n sp i re d ch a mp io n s .

B a h a m u t  a n d M o r a d i n s h a r e t h e d o m a i n o f p r o

tec t ion in a  s p i r i t  o f so l id a r i t y . Mo r a d in e mp h a s i ze s

g u a r d i a n s h i p of  h o m e ,  f a m i l y , a n d  c l a n ,  w h i l e  B a h a

mu t t a ke s a w i d e r v i e w o f p ro te c t in g so c i e ty a n d

g o o d p e o p l e wh e re ve r e v i l f i n d s th e m.   W h e n   d a n g e r

c o m e s ,  t h e fo l l o we rs o f Mo r a d i n d r a w b a c k to s t a n d

o n s o l id g r o u n d , a n d B a h a m u t ' s f a i t h f u l  c o m e  f o r

wa rd to s t r i ke d o wn th re a ts .

P O W E R  OE PROTECTION  [DOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,  mu s t wo r sh i p a

d e i t y o f th e p ro te c t io n d o ma in

Benefit: Y o u ga in a +2 feat bo nu s to I  l ea l c heck s .

W h e n  yo u us e a po we r asso c ia ted wi t h th is fea t

a n d  h i t one or mo r e en em i es wi th i t . one a l ly  w i t h i n  5

s q u a r e s  o f  y o u  ga i ns a +1 pow er bo nus to a l l de fens es

u n t i l  the start of yo ur next tu rn .

Powers:  lead ing s t r ike (ave nger   D P ) ,  priest's shield

( c l e r i c  P H ) ,  va l ia nt s t r ike (p a l a d i n  P H ) .  vanguard s  light

ning  ( i n v o k e r P H 2 )

SURE  PROTECTION [DIVINITY]

Prerequisite:  C h a n n e l D i v i n i t y  c lass  f e a tu re ,

mu s t wo r sh i p a d e i t y o f th e p ro te c t i o n d o ma i n

Benefit: Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

sure  protection.

Channel  Divinity: Sure Protection  F e a t   P o w e r

You ensure that a moment  of respite is not  interrupted.

Encounter  • Div in e

F r e e  Action  Close  burst 5

Trigger: You or an ally wi th in  5 sq uare s of you  uses  his or

he r  second wind

Target:  The triggering char acter

Effect:  The target gain s a +3 p ow er bo nus to all defen ses

until  the start of his or her next turn.

SEAT h e  sea is a mi gh ty for ce in th e wo r ld . I t offers the

bou nt y o f f is h , the th r ea t o f s to rms , a me an s fo r  c o m

m e r c e  a n d e xp lo ra t io n , a n d a w i ld e rn e ss in w h i ch

sh ip s a n d sai lo rs so m e t ime s va n is h w i t h o u t a t ra ce .

A  g od o f the sea c a n ther e for e be a p ro t ec t i ve f ig ure

wh o g ra n ts b le ss in g s to se a fa r in g  f o l k ,  a mo n s t r o u s

b e i n g wh o d e l ig h ts in d ro wn in g mo r ta l s , o r a f i c k le

d i v i n i t y  w h o h e lp s o r h a r ms a s th e wh i m s t r i ke s .

P e o p l e  se c in Me lo ra a l l t h r e e  aspects .

Me l o r a c l a i ms u n co n te s t e d ru l e o f th e  s e a s ,  a n d

h e r  w h i m i s i r o n la w. Y e t sh e e xe rc ise s  l i t t l e  con tro l

o v e r  th e vas t wat er s o f th e wo r l d , p re fe r r i ng to a l low

e v e n t s  t o u n fo ld n a tu ra l l y .  W h e n   she is ro us ed to

ange r ,  h e r wr a t h co me s in e n d le ss  w a v e s  o f d e s t ru c

t ion , an d w h e n bro ught to sym pat hy , she o f fe rs u p

ast on i sh i ng t r eas ure s los t to the sea.

P O W E R  OF THE SEA [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wo rs h i p a

de i t y o f th e sea do ma i n

B e n e f i t :  Yo u ga i n a +2 fea t bo nu s to At h l e t ic s

checks .

W h e n   y ou use a po we r assoc i a te d wi t h th is fea t

a n d  h i t one or mor e en em i es wi t h i t , yo u ca n cho ose

a n  e f fec t : Y o u ma k e a sav in g th ro w aga in s t an e f fec t

that a  s a v e   c a n en d, o r one e ne my h i t by the p ow er

t a k e s  a -2 pena l t y to the nex t sav i ng th ro w i t ma ke s

befo re the s ta r t o f yo ur nex t tu rn .

Powers: bond  of  censure  ( a v e n g e r D P ) ,  divine bolts

( i n v o k e r  P H 2 ) ,  recovery   s t r ike (c l e r i c  D P ) ,  v ir tuou s str ike

( p a l a d i n D P )

C H A P T E R   5  |  D i v i n e O p t i o n s  Jt

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SE A  SURGE  [DIVINITY]

Prerequisite:  C h a n n e l Di v i n i t y  c l a s s  f ea tu r e ,

mus t wo r sh ip a de i t y o f t h e sea do ma i n

Benefit:  Y o u g a i n t he C h a n n e l D i v i n i t y p o w e r

sea surge.

Channel Divinity: Sea Surge  F e a t  Power

Your prayer culls forth  a wave  to carry  you or vour  friend to

safety.

Encounter • Div ine

Immedia te React ion  Close  burst 10

Trigger: You or an ally  w i th in  1 0 squares of you is pulled.

pushed,  or slid

Target: T he  triggering char acte r in burst

Effect:  You slide the target  2  squares.

S K I L LA  de i t y o f th e  s k i l l  d o m a i n v a l u e s e x c e l l e n c e a n d p r e

c is ion In one 's ac t i ons. T h e god 's fo l low ers o f te n see k

mas t e r ) o f so me a r t o r p r o f i c i enc y , sp en d i ng mu c h

t i me i n pu r su i t o f pe r f e c t i on .

B a n e  d e m a n d s m a r t i a l  s k i l l  f r o m  h i s fo l lowe rs ,

m a n y o f w h o m s p e n d h o u r s i n  d r i l l s  and p r ac t i ce ba t

t les. I f they are not  h e f t i n g  a we ap on on a ba t t l e f i e l d ,

h i s most  f a i t h f u l  a r e s t u dy i ng t heo r i e s o f wa r f a r e o r

p la y in g ga me s o f s t r a t egy t o ho ne t he  m i l i t a r y  m i n d .

Co r e l l o n app r ec i a tes beau t y an d a r t . be i t i n

s ong ,  s t o r y , scu lp t u r e , d r ess , o r an y  f o r m  o f  deco r a

t i o n .  E v e r y o n e  se ek i ng beau t y i n t he i r ac t i ons p r ays

to Co r e l l o n fo r t he  s k i l l  to  b r i n g  t he i r v i s i ons  in to

ex i s t ence .

A s  god o f kno w l edg e . l o un o f f e rs t he c omp r e

hen s i on necess a r y t o g r o w sk i l l ed an d t he dee pe r

u n d e r s t a n d i n g t ha t p r a c t i c e o f  a   s k i l l  e n g e n d e r s .

S o m e t i m e s  d i sm iss ed by t h e i gno r a n t a s t he pa t r on

o f scho l a r s , l o un s t ands f o r  t r u t h  and l e a r n in g i n a l l

a r e a s  o l  t h o u g h t  and ac t i o n .

P O W E R  OF SKILL [DOMAIN]

Prerequisite: A n y d i v i n e  c lass ,  mus t wo r s h i p a

de i ty o f the  s k i l l  d o m a i n

Benefit:  Yo u ga in a +1 fea t bo nu s to t ra in ed  sk i l l

c hec k s .

Y o u  c an use any pow er yo u  h a v e  tha t is ass oc i a te d

w i t h  th is l eat as a ba si c at t ack .

Powers:  d iv ine bol ts ( inv oke r  P H 2 ) .  overwhelming

st r ike (avenger  Pi  12) . r iuhteous  brand  ( c l e r i c  PH).  v a l

ian t s t r ike (p a l ad in  PH)

DIVINE  E X C E LLENC E  [DIVINITY]

Prerequisite:  C h a n n e l Di v i n i t y  c l as s  f ea tu r e ,

mu st wor sh ip a de i t y of the  s k i l l  d o m a i n

BeneFit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

d iv ine excellence.

Channel Divinity: Divine Excellence  F e a t  Power

Your  prayer  inspires excellence in yourself and your  allies.

Encounter  • Div ine

F r e e  Act ion  Personal

Trigger: You make a skill  check

Effect: Yo u gain a + 2  power bonus to the  skill  check. Until

the end of your next turn, you and each  ally  w i th in  10

squares  of you gain a  +2  pow er bonus to chec ks using

th e  same  skill.

STORMS l a s h i n g  r a i n , r o a r i n g w i n d s , b r o o d i n g c l o u d s , p u n

i s h i n g h a i l - t h e s e a r e m o o d s  of  K o r d .  P e o p l e  hea r

h i s  l a u g h t e r i n t h u n d e r a n d  fear t h e  l i g h t n i n g  o f  his

fierce  s m i l e .  S a i l o r s s e e k i n g c a l m w i n d s a n d f a r m e r s

w h o ho pe for gent le ra i n beg Ko rd to ven t h is  f u r y

e l s e w h e r e .  T h ey engage i n con tes t s o f s t r en g th an d

r a i se  toasts in Kord 's n a m e to le t h i m kn ow the y  ha ve

n e i t h e r  f o r g o t t e n  h i s po we r no r t ake n h i s c l em en cy

fo r g r an ted .

L i k e  K o r d , a n o t h e r g o d  of  s to r ms is l i ke l y a de i ty

o f rag in g pass i ons . A good god  of  s t o r m s  m i g h t  b e

t h o u g h t  of  as sc our in g the wor l d o l ev i l , wh i l e a

m a l i g n a n t d e i t y o f t h e d o m a i n w o u l d  i n f l i c t  s t o r ms

s imp ly out  of  c r ue l t y .

P O W E R  OF T HE  STORM [DOMAIN]

Prerequisite: A n y d i v i n e  c lass ,  mus t wo r s h i p a

de i ty o f the s t orm do ma i n

Benefit:  Y o u ga in a +2 fea t bo nu s to In t i mi da te

c he c k s .

W h e n  y ou use a po we r assoc ia ted w i t h  th is feat ,

yo u ca n cho ose t o ch an ge i ts da ma ge t yp e t o t hun de r

( t he po we r ga i ns t he t h un de r ke yw or d and l oses t he

ke yw or ds o f i t s f o r me r d am ag e t ypes ) ,  ff  y ou do so,

y o u  ga i n a +2 bon us to th e d am ag e ro l l . T h e bo nu s

i n c r e a s e s  to +3 at 11th l ev el a n d +4 at 21s t  l eve l .

Powers:  overvvl tel tninc) str ike (a ve ng er  P H 2 ) ,

righteous  brand  ( c l e r i c  P H ) .  va l i an t s t r ike ( p a l ad in P H ) .

vanguard 's  l iah tnina ( i nvoke r P H 2 )

STORM  SACRIFICE  [DIVINITY]

Prerequisite: C h a n n e l D i v i n i t y  c lass  f ea tu r e ,

mus t wo r sh ip a de i t y  of  t he s t o r m d om a i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

storm sacr i f ice.

Channel Divinity: Storm Sacrifice  F e a t  Power

I f it is vour god's will, the coming st orm  u-ill strike as a blessing.

Encounter  • Div ine

Minor Act ion  Ranged  10

Target: One creature

Effect:  You gain vulnera ble 5  l ightning  and vulnerable 5

thunder . If the target has no  l ightning  or thun der resis

tance,  it gains vulnerable 5  l ightning  and vulnerable 5

thunder. If it has l ightning  or thund er r esist ance, it loses

that resistance. These  effects last  unti l  the end of your

next turn.

C H A P T E R  5  | Divine Options

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STRENGTHP op u l a r amo ng ba r ba r i c peop les , t he gods o f s t r eng th

a r e  pa t r o ns t o wa r r i o r s and hun te r s . V io l en t a nd

sho r t - t empe r ed , t hese de i t i e s ac t r a t h e r t ha n r e f l ec t .

B l o o d - s p a t t e r e d G r u u m s h g l o r i e s i n t h e s l a u g h

t e r o f we ak e r f oes , d i s da i n in g s t r a t egy an d sk i l l . H e

be l i eves  t h a t  t he wo r l d b e longs t o t hose wh o c an

c r ush sku l l s i n  th ei r fists  o r b r e ak bone s  w i t h  a bite.

S t re ngt h is the l i cen se to do as yo u p lea se, an d i t

p leases  G r u u m s h w h e n h i s f o l l o w e r s u s e  t h e i r  m ig h t

to destroy.

Ko rd act s as pat ron o f s t r engt h to a l l wh o see k to

a v o i d t h e w a n t o n d e s t r u c t i o n u r g e d b y G r u u m s h .

A th le t es , so ld i e r s , l abo r e r s , an d o the r s wh o p r i ze t he

po we r o f the bod y pray to Ko rd . an d so do thos e o f

w e a k n e s s w h o a r e  w i l l i n g  to ac t aga inst the s t ro ng.

A  s t re ngt h god ne ed not be so imp u l s i ve , an d suc h

a  de i t y cou l d be a l i gned  w i t h  g o o d .  P e r h a p s  yo u r

ca mp a i gn has r o om fo r a god o f s t r eng th an d kn ow l

edge , pa t r on o f a t h l e t es an d an asce t i c i sm see k in g

phys i ca l pe r f ec t i on . A s t r eng th god co i dd i ns tea d be

a l i g n e d  w i t h  j u s t i c e and p r omo t e t he use o f  m i g h t  for

what is  r igh t .

P O W E R  OF STRENGTH [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wo r sh i p a

de i t y o f t he s t r en g th do ma in

Benefit:  Yo u ga i n a +2 feat bonu s to Ath l e t i cs

check s .

W h e n  y ou use a po we r assoc ia ted  w i t h  th is feat ,

yo u ga in a +2 bonu s to th e da ma ge ro l l . T h e b on us

in cre ase s to +3 at 11t h leve l a n d +4 at 21st le ve l.

Powers: avenging, light  ( i n v o k e r  P H 2 ) .  holy strike

( p a l a d i n  P J f ) .  ove r whe lm ing s t ri ke ( avenge r P H 2 ) ,

pr iest 's shield (cl er i c PH )

STRENGTH  OF THE GODS [DIVINITY]

Prerequisite:  C h a n n e l  D i v i n i t y  c lass fea ture ,

must wor sh ip a de i t y o f the s t re ngth do ma i n

Benefit:  Y o u g a i n t h e C h a n n e l  D i v i n i t y  p o w e r

strength of the gods.

Channel  Divinity:  F e a t   P o w e r

Strength of the Gods

From  your  god,  toyour  ally, and  i n to   th e  enemy:  a  passage  of

strength ami impact

Encounter • Divi ne

Min or Acti on Clo se burst 5

Targ et: One ally in burst

Effect: The target gains a po wer bonus equa l to your

Strength  modifier  to its next damage  roll  before the en d

of your next turn .

S T R I F ET i a m a t r u l e s t h e  s t r i fe  dom ai n . I t s ta nds fo r h er

avar ice a nd the gr ee d she fom ent s in her f o l l ower s .

C h a o s  to o is he r al ly.  W h e n  o t he r s ca nn o t s t and

together , they ar e mo re eas i ly  t o r n  apa r t .

T h e  d o m a i n o f  s t r i f e  exists for go ds w h o act as

tho r ns i n t he wo r l d ' s f l e s h , b l oody t r o ub l emak e r s

w h o  d o n ' t  want to get a long  w i t h  a n y o n e  e l s e .  T ho se

peop le d r a wn t o se r ve a  s t r i f e  go d ar e a t t rac ted by

the pu r e ,  d r i v i n g a m b i t i o n t h a t  t h e g o d r e p r e s e n t s -

the desire to get  a h e a d ,  rega rd l ess o f th e cost . S t r i f e

m i g h t  be th e s ing l e pro b le mat ic do ma i n o f a god w h o

i s  o t h e r w i s e one o f t he wo r l d ' s de fend e r s , r ep r esen t

i ng t he god' s pe nch an t f o r  s t i r r i n g  up a ng er or a

dan ge r ous cur i os i t y .

P O W E R  OF  STRIFE  [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wo r sh ip a

de i ty o f th e  s t r i f e  d o m a i n

Benefit:  Yo u ga in a +2 fea t bo nu s to B lu f f che cks .

W h e n   y ou use a po wer assoc ia ted  w i t h  th i s feat,

yo u ga i n a +1 bon us to the da ma ge  r o l l  fo r ea ch

e n e m y  w i t h i n  3 sq uar es o f the ta rget . T h e bon us

inc r eases  to +2 at 11th lev el a n d +3 at 21st le vel .

Powers: ardent strike  ( p a l a d i n  D P ) ,  bond of retribu

tion  ( a v e n g e r P H 2 ) . lance of faith  ( c l e r i c  P H ) .  sun strike

( i n v o k e r P H 2 )

SUDDEN  STRIFE  [DIVINITY]

Prerequisite:  C h a n n e l  D i v i n i t y  c la ss fea tu re ,

mus t wors h i p a de i ty o f the  s t r i f e  d o m a i n

Benefit:  Y o u g a i n t h e C h a n n e l  D i v i n i t y  p o w e r

sudden  strife.

Channel  Divinity: Sudden Strife  F e a t   P o w e r

Yo u   sow doubt  in two enemies, causing   them to question each

other's  loyalty. I heir combat acumen suffers as a result.

Encounter • Cha rm, Divi ne

F r e e  Acti on Ran ged 5

Target: Two enemies wi th in  3 squares of eac h othe r

Effect: Unti l the end of your next turn, the targe ts take a -4

penalty to attack rolls while they are wi th in  3 squares of

each  other.

SUNT h e  sun ' s i n f l uen ce and b r i l l i ance a r e obv i ous t o a l l .

ac t i ng as a da i l y r e m i nd e r o f  P c l o r ' s  po we r an d benef

i c e n c e .  Th e su n is the  l i g h t  o f g r ow th a n d r e ne wa l . I t

i s  wa r m t h i n w in te r an d ensu r es good ha r ves t com e

th e fa l l . Pe l or ex t end s i ts  l i g h t  to al l  j u s t  as he ho pe s

h i s f o l l ow e r s ex t end  t h e i r  comp ass ion t o a l l . T h e su n

a lso pe e l s ba ck the ve i l o f  n i g h t ,  an d P e lo r s f o l l owe r s

s e e  i n  t h a t  a me t aph o r f o r t he  l i g h t  t hey mus t  b r i n g  to

sh ad ow y dee ds an d da r k hea r t s .

S u n  gods f r eq u en t l y r u l e pan the ons o r s t and as

t he  first  a m o n g e q u a l s . A l t h o u g h u s u a l l y p o r t r a y e d

a s  bene vo le n t o r d i spas s iona t e de i t i e s , su n gods  don't

ne ed to be go od or un a l ig ne d. A n ev i l su n god  m ig h t

b e  a  b l o o d t h i r s t y  t y r an t wh o t h r ea te ns  d r o u g h t  an d

fire  un l ess s l ake d by sacr i f i ce s.

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P O W E R  OE THE SUN [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wor sh i p a

de i t y o f the su n d om ai n

Benefit:  Y ou ga i n a +2 feat bo nu s to Insi ght

c h e c k s .

W h e n  y ou use a po wer asso c ia t ed w i t h  th is feat

an d h i t an en em y  w i t h  i t. tha t en em y ga i ns vu lner

abl e .3 rad ia nt  u n t i l  the en d of yo ur next t ur n, afte r

the power 's e f fec ts a r c reso l ved. T h e vu l ner ab i l i ty

i n c r e a s e s  to 5 at 11 th l evel a n d 8 at 21s t l eve l.

Powers:  lance of faith  ( c le r i c  P H ) .  radiant  vengeance

( a v e n g e r  P H 2 ) . sun s t r ike ( in voke r PH 2 ) . v i r tuous s t r ike

( p a l a d i n D P )

SOLAR  E N E M Y  [DIVINITY]

Prerequisite:  Ch a n n e l D iv i n i t y c la ss fe a tu re ,

must wo rs hi p a deit y of th e su n d om ai n

Benefit:  Y o u g a in th e Ch a n n e l D iv in i t y p o we r

solar enemy.

Channel Divinity: Solar Enemy F e a t  P o w e r

T h e divine sunlight  playing  across your  enemies is a sign of  the

radiance  to come.

Encounter • Div ine

Min or Acti on Clos e burst 2

Target:  E a c h   enemy in burst

Ef fect  E a c h  target gains vul ner abl e 5 radi ant, or its vulner

abil ity  to radiant d amag e increases by 5.

TORMENTT o ro g c ra w ls  t h r o u g h  t h e g lo o m o f th e Un d e r d a r k ,

h is b ro ken back hun ch ed as h is b l eed in g kne es an d

e l bows scr ape the i r w ay  t h r o u g h  the ea r t h . Th i s

t o r t u r e d  deit y vents his im pr is on ed ra ge against

ex is tence as the god o f to r ment . Pat ro n o f ja i le rs ,

s l a v e r s ,  to r tu rer s , an d sad is ts o f a l l s t r ipes , the K i ng

tha t Cr aw Is tak es pl eas ur e in caus in g pa i n and in t he

a g o n y  i n f l i c t e d  by his devo tee s.

T h e  to rment d om ai n typ i ca l l y be lo ngs to ev i l

d e i t i e s , b u t yo u r ca mp a i g n  m i g h t  host a go od or

u n a l ig n e d g o d su b je c te d lo to r tu re . Mo r ta l s  migh t

a s k   suc h a d i v i ne mar t y r fo r the  a b i l i t y  to en du r e th e

pai ns they l ace or to tak e on thei r tr oubl es.

P O W E R  OF TORMENT [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wor sh i p a

de i ty o f th e to r ment do ma in

Benefit:  Yo u ga in a +2 feat bo nu s to Int im id at e

c h e c k s .

W h e n  you use a pow er assoc i a ted  w i t h  this f eat

an d h i t an en em y  w i t h  i t . tha t ene my gra n ts comba t

adv ant age to yo ur next a l ly wh o at ta cks i t befor e the

start of yo ur next tu rn .

Powers:  ardent str ike (p al ad in   D P ) ,  astral seal

(c le r ic D P ) , overwhe lming  strike  ( a v e n g e r P H 2 ) ,  mantle

of the infidel  ( i n vo ke r D P )

P E R F E C T TORMENT [DIVINITY]

Prerequisite:  Ch a n n e l D iv in i t y c la ss fe a tu re ,

must wor sh i p a de i t y o f the to r ment do ma i n

Benefit:  Y o u g a in th e Ch a n n e l D iv i n i t y p o we r

perfect  torment.

Channel Divinity: Perfect  Torment  F e a t  P o w e r

Your  prayer  prolongs your enemies'suff ering.

Encounter • Div ine

Mi nor Act io n Close burst 5

Target  E a c h   enem y in burst

Ef fect  E a c h  target t akes a -2 penal ty to saving thr ows  until

the end of your next tur n.

T R I C K E R YC l e v e r n e s s ,   d ece i t , i l l u s io n , s te a l th - th e s e a re t h e

tools of deit ies w h o hol d sway ove r the dom ai n of

t r ick ery . A god o f t r i ckery  m i g h t  be an i r r epress i b le

jo ke s te r wh o se m isa d ve n t u re s se rve to i l l u m i n a te

th e fo l l ies an d ina nit ies ol l i fe; a sh ad ow y pat ro n to

th iev es an d i l lus ion is ts ; o r a c r ue l dec e i ver wh os e l ies

po iso n the wo r l d .

S e h a n i n e  a n d  I.olth  asser t con tro l over the do ma i n

o f t r icker y , an unco mfo r t ab l e a l l oca t ion o f powe r

ex tan t s i nce be fore Lo l th ' s rebe l l i on . Th ou gh tha t con

f l i c t  en de d in an era lo ng past, th e fo l low ers of  bo th

de i t ies ope n f resh wou nd s over i t ever y year .

F o r  Lo l th . t r i ckery p r esents the me an s o f ga in in g

a n d k e e p i n g p o w e r . W h y  f ight  foes wh e n yo u can

m a n i p u l a t e t h e m ?

S e h a n i n e  s e e s  t r i c ke ry in a mo r e w i n s o me  l ight .

Tr ic ker y ca n de l igh t as we l l as devasta t e , an d she

encour ages her fo l lower s to mod er a t e one  w i t h  the

o the r as th ey pursue the i r des t i n ies .

P O W E R  OF  TRICKERY  [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  must wor sh ip a

de i t y o f the t r i ckery do ma i n

Benefit:  Y o u gai n a +2 feat bo nu s to Th i ev er y

c h e c k s .

W h e n   y ou use a po wer assoc ia te d  w i t h  thi s feat

and h i t one or more enem ie s  w i t h  it, y o u or an a ll y

ad ja cent to tha t ene my ca n  sh i f t  1 sq ua re as a fre e

a c t io n .

Powers:  avenging light  ( i n v o k e r  P H 2 ) .  overwhe lm

ing s t r ike (av enger PH 2 ) . enfeeb l ing st r ike (p a l ad in PH ) .

recovery str ike (c ler ic D P )

TRICKSTER'S FORTUNE [DIVINITY]

Prerequisite:  Ch a n n e l D iv i n i t y c la ss fe a tu re ,

must wors h i p a de i ty o f the t r i ckery do ma in

Benefit:  Y o u g a in th e Ch a n n e l D iv in i t y p o w e r

trickster sfortune.

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Channel Divinity:  F e a t P o w e r

Trickster's Fortune

You  slyly   twist your  foe's fate and try to turn its misfortune into

yvur  fortune.

Encounte r • Div ine

Immediate Interrupt  Close  burst S

Trigger: An enemy wi th in  5 squares of you mak es a sav ing

throw

Target: The triggering en em y in burst

Effect:  The target takes a -2 penalt y to the saving t hrow .

If the sav ing throw fails, you or an ally in the burst c an

make a saving throw.

TYRANNY

A s m o d e u s  seeks  n o t h i n g  less  t h a n c o m p l e t e d o m i n

ion over a l l ex is te nce, a nd thus he jea l ous ly pro tec ts

h i s con t r o l o f t he t y r a nny dom a i n . Opp r es s i on , coe r

c i o n ,  r ep r es s i on - t hc sc a r e t he t oo l s o f t he t y r an t .

T h o s e  w h o  f o l l o w  A s m o d e u s a c c e p t t h e d o m i n a t i o n

of h is agents or se ek to ga in po we r fo r th em se lv es by

c r u s h i n g o t h e r s i n a n  i r o n  g r ip .

F e w  adv en t u r e r s devo t e t he mse l ves t o t he r u th l ess

acq u i s i t i on o f po we r t ha t t he t y r an nv d om a i n en ta i l s .

H o w e v e r ,  t y r a n n y  m i g h t  b e th e lesser oi two e vi ls

in a set t in g that  f ac es  a n  e v e n  wo rs e th re at , suc h as

dem on ic ho r des o r i nvas ion  f r o m  t he F a r  R e a l m .

P O W E R  OF TYRANNY IDOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,   mus t wo r sh ip a

de i t y o f t he t y r an ny do ma i n

Benefit:  You ga in a +2 fea t bo nu s to In t i mi da te

c hec k s .

W h e n  yo u use a po we r assoc ia ted w i t h  th is fea t,

t he powe r ' s t a r get s  e a c h  ta ke a -2 pena l t y to sav in g

t h r o w s  u n t i l  the s tar t o f yo ur next tu rn , w he t h er or

not yo u hi t .

Powers: astral seal  ( c l e r i c  D P ) ,  bond  of  censure

( avenge r  D P ) , d iv ine bol ts ( i nvo ker P H 2 ) , en feeb l ing

s tr i ke ( p a l a d i n P H )

MASTER  OF TYRANNY  [DIVINITY]

Prerequisite:  C h a n n e l D i v i ni t y  c lass  f ea tu r e ,

mus t wo r s h ip a de i t y o f t he t y r an ny do ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

master  of tyranny.

Channel Divinity: Master of Tyranny F e a t P o w e r

Your  enemies' weakness gives you  strength.

Encounter  • Divi ne

Minor Act ion Person al

Effect:  You gain a +2 b onus to attack rolls against blo odi ed

creatures  until  the end of your next turn .

UNDEATHD e a t h  is the na tu ra l e nd to mo r t a l l i ves, bu t th ro ug h

out the  a g e s ,  s o m e m o r t a l s  h a v e  r ebe l l ed aga i ns t t h i s

c om mo n f a te . Un de a t h o f f e r s some mor ta l s a w a y t o

c l i ng t o wo r l d l y ex i s t ence l ong a f t e r t hey sho u ld  ha ve

passed  i n t o  the bey on d. Fo r mos t , un de at h is a ter

r ib l e cu rs e tha t cor rup ts the sou l .

V e c n a  c l asp s the secr e ts o f the do ma i n o f

u n d e a t h  t i g h t l y  to h is bony brea st . He env i s i ons a

wo r l d i n wh i ch a cho sen l ew r u l e ove r  m as s es  o f

u n d e a d .  wh i ch a r e eas i l y sub jug a ted t o h i s w i l l .

A l t hou gh no t a l l un de ad ow e t he i r a l l eg i anc e t o

V e c n a ,   t h e M a i m e d O n e k e e p s s e c r e t w a t c h o n t h e

p l a n s o f u n k n o w n n u m b e r s o f t h e m , a n d m a n y

u n w i t t i n g l y  do h is wi l l .

A n  ev i l god o f un dea th  m i g h t  u su r p dea th as we l l ,

b e c o m i n g a  f r i g h t f u l  m ast er o f a l l fa tes be yo nd l i fe .

Mo r e r a r e l y , a good o r una l i g ned god o f und ea th

m i g h t  b e c o n c e r n e d  w i t h  t he p r es e r va t i o n o f  a n c e s

t r a l  sp i r i t s an d t he p r o tec t i on o f bu r i a l  p laces .

P O W E R  OF UNDEATH [DOMAIN

Prerequisite: A n y d i v i n e  c l a s s ,  mus t wo r s h i p a

de i t y of t he un de a t h do ma in

Benefit:  Yo u ga i n a +2 fea t bo nu s to Re l ig io n

c hec k s .

W h e n  y ou use a po we r assoc ia ted w i t h  th is feat ,

t he power ' s da ma ge cha nge s t o nec r o t i c ( t he p ow er

ga in s t he nec r o t i c ke yw o r d an d l oses t he ke yw or ds

of it s fo rme r da ma g e type s) . Yo u a lso ga in a +2 bo nu s

to the da ma ge ro l l . T h e bo nu s in cr eas es to +3 a t 11 th

leve l  an d +4 at 21st  level .

Powers:  bond  of  censure   ( a v e n g e r  D P ) ,  enfeebling

s t ri ke ( p a l ad in P H) .g r as p i ng sha r ds ( i nv oke r   P I I 2 ) .

lance  of faith  ( c l e r i c P H )

UNDEATH'S  AL L Y  [DIVINITY]

Prerequisite:  C h a n n e l D i v i ni t y  c lass  f ea tu r e ,

mus t wo r sh i p a de i t y o f t he un dea th do ma i n

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

undeath's  ally.

Channel Divinity: Undeath's Ally F e a t P o w e r

Atyour  touch, your friend's  life  begins to slip away,  but he or sh«-

guin s some of the resilience of undeath .

Encounter  • Divi ne

Minor Act ion  Melee  1

Target: One ally

Effect:  The target loses a healing surge but gains temp o

rary hit points e qua l to his or her heali ng surge val ue +

one-half your  level.

VENGEANCET i ama t r i ses as t he q u ee n o f  v e n g e a n c e .  S h e exho r t s

h e r  f a i t h f u l  t o f o r g i ve no th i ng an d ave nge e v e n  the

s l i gh tes t w r on g . He r wo r sh i pe r s be l i eve t ha t po we r

c a n  be r esp ec te d on l y wh e n it i s exe r c i s ed , an d t he

w a y  t o ga i n powe r i s by t ea r i ng do w n t hose wh o  have

wha t yo u des i re .

A   go d o f  v e n g e a n c e  proba b ly tak es de l i gh t in

r e v e n g e  t ha t f a r exc eed s t he o r i g i n a l da ma ge .

Al th ou gh a n ev i l a l ig nm en t is mos t l i ke ly , a go d o f

v e n g e a n c e  m i g h t  b e a n u n a l i g n e d  l o r d  of str if e. A

C H A P T E R  i | D i v i n e O p t i o n s

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g o o d -a l i g n e d g o d o f v e n g e a n c e  mi ght b e in a set t i ng

d o m i n a t e d by  e v i l ,  w h e r e th e forces of go od  seek

r ed r ess  f o r ce n tu r ie s o f  abuse.

P O W E R  OF VENGEANCE  [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,   mus t wor sh ip a

deity ol the  v e n g e a n c e  d o m a i n

B e n e f i t :  Yo u ga i n a +2 fea t bon us to In t im id a t e

c hec k s .

W h e n  yo u us e a po we r assoc ia t ed wi th th is fea t

a n d  h i t a n en em y wi th i t . tha t ene my takes 2 da ma ge

t he  f i r s t  t i me it atta cks y ou or a n al ly of  y o u r s  be fore

the s ta r t o f yo ur nex t tu r n . Th e d am ag e inc rea ses to 3

at  11 tli l eve l a n d 4 at 21st  level .

P o w e r s :  a s t ra l seal  ( c l e r i c  D P ) ,  avenging  light

( i n v ok e r P H 2 ) , holy strike  (p a l ad in P H ) . radiant  ven

geance  ( a v e n g e r  P I  12)

SMALL   VENGEANCE [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c l as s  f e a tu re ,

mus t wor sh ip a de i ty o f the  v e n g e a n c e  d o m a i n

B e n e f i t :  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

small  vengeance.

Channel Divinity: Small Vengeance  F e a t  P o w e r

You channelyour god's essence  and return pain ro your  foe.

Encounter  • Div ine

Immediate Reaction  Close  burst 10

Trigger: You are bloodied by an enemy wi th in  10 squares

of  you

Target: Th e tri ggering e ne my in burst

Effect:  The target takes  1 d8 dam age.

L e v e l 1 1: 2d8 damage.

L e v e l  2 1 :  3d8 damage.

W A RW a r  is a po we r f u l fo rce in the wo r l d , th e u l t ima te

test ol mart ia l f i tness . A w a r go d ca n b e an hon or ab le

c h a m p i o n w h o d e l i g h t s i n d e m o n s t r a t i o n s o f  cou r age ,

a  c rue l co nq ue ro r wh o reve l s in b loo dy t r i ump h, o r a

h a r s h  j u d g e wh o me a su re s mo r t a ls b y h o w th e y me e t

the i r hou r o f  d o o m .

B a n e  c o m ma n d s th e d o ma in o l wa r for i ts a sp e c t s

o f co n qu e s t a n d  st r i c t m i l i t a r y  s t r u c t u r e s . O r d e r e d

b a t t le p la n s a n d imp r o v i se d s t ra te g ie s  p l ease  B a n e ,

a s  d o  m as s es  o f t roo ps and  t i n y  t a c t i ca l u n i t s .  B a n e

e m b r a c e s  ev er y aspec t o f wa r an d  s e e s   it as a n e n d

in i ts o w n  r i g h t ,  an ou t l ook s ha re d by ma n y o f those

d e v o t e d  to h i m.

K o r d  s e e s   wa r as the tes t ing gr ou nd fo r s t re ngth .

H e  v a l u e s  i t as a s t o r m o f b l oo d- a p ass i on tha t r ages

in the hear t o f t r ue war r i o r s . Ko rd has  l i t t l e  p a t i e n ce

lo r s t ra te g iz in g a n d d e ce p t i o n , a n d th o se wh o c a r ry

h i s  s t a n d a r d  i n t o  batt le try s imp ly to pit st re ngt h

a g a i n s t  s t re n g t h , o r th e y lo o k to a n o th e r p o w e r - su ch

a s  l o u n . B a h a m u t , o r  e v e n  Bane —f or th e tac t i cs they

n e e d  t o w i n .

I f  y o u  a re a dev ote e o f  a   god o f wa r . yo u r ega rd

bat t l e as the pr i nc i pa l tes t o f yo ur wo r t h and devo

t io n . An d so m e t i me s a  f i s t  in the  face  s a y s   mo r e th a n

a  t h o u s a n d h o n e y e d w o r d s .

P O W E R  OF WAR [DOMAIN]

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,   must wo rs h i p a

de i ty o f the war do ma i n

B e n e f i t :  Y ou gai n a +2 feat bo nu s to Hi st or j

c he c k s .

W h e n  you use a po we r assoc ia t ed wi th th is fea t

a g a i n s t  a n unb lo od ie d ta rge t , yo u ga i n a +1 bonus to

the att ack rol l .

P o w e r s :  bo ls te r ing s t r ike (pa lad in  P H ) .  bond  of  retr i

bu t ion ( aven ger PH 2 ) . p r iest ' s sh ield (c le r ic P H ) , v is ions

of b lood ( invo ker D P )

PATH  OF WAR [DIVINITY]

P r e r e q u i s i t e :  C h a n n e l D i v i n i t y  c lass  fea ture ,

must wor sh ip a de i t y o f th e w a r d om ai n

B e n e f i t :  Y o u g a in th e Ch a n n e l D iv in i t y p o w e r

path of  war.

Channel Divinity: Path of War F e a t  P o w e r

You encourage  your friends  to throw  themselves into  glorious

battle.

Encounter  • Div ine

Minor Action  Close  burst 5

Target:  E a c h  ally in burst

Effect:  E a c h  target gai ns a +2 bonus to att ack rolls and a -2

penalty to all defenses unti l  the end of your next turn .

F O R  T H E D M:  E V I L  F E A T ST h e  Player s  Handbook  p ro v id e s  d i v i n i t y  feats onl y for

good an d unal ign ed deit ies . In contr ast, th is boo k pro

v ides  d i v i n i t y  fea ts and dom ai n fea ts usab le wi th ev i l

de i t i es .  E v i l  p layer charac t ers don ' t m es h we l l wi th most

D & D  campa ign s and the shared exper i ence o f the ga me

t ab le ,  so the ev i l- re lat ed feat s, suc h as  Per fec t  T o rme n t ,

w i l l  pro ve most useful for DM s  b u i l d i n g  ev i l  N P C s . E v i l -

f lav ored dom ai ns , such as ty ranny, a re a lso use fu l fo r

b u i l d i n g  co mp le te p a n t h e o n s .

In  ra re  c a s e s ,  a play er cha rac ter might try to wal k t he

mora l t ight rope of wors hip ing an evi l god wh il e mai ntai n

ing an unal ign ed al i gnme nt. Thi s s ituat ion pro vides quit e

a  fe w dramat i c hooks , bu t such dr ama s usua l ly en d wi t h

only a fe w survivors. You shoul d theref ore  t h i n k  careful ly

be fore  inv i t ing  such tens ions  i n t o  a campaig n .

I f you wan t to try ru nni ng a cam pai gn  ful l  of evil player

characters ,  t h e n e w  d iv in i ty  feats and dom ai n feats should

p r ove  i nva luab l e . Qu i t e a fe w o f the m captur e the core

ev i l  expe r i enc e- i t ' s no t necessar i ly hard to be  ev i l ,  but

i t 's hell bein g aro und othe r peopl e w h o are  evi l .

C H A P T E R   5 I D i v i n e O p t i o n s

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WILDERNESSDu r i ng t h e wo r l d ' s c r e a t i on , gods shap ed t he f o r es t s ,

t he moun ta in s , t he p la i ns , an d t he dese r t s . T h e s e  vast

l a n d s c a p e s  f o r m t he f ound a t i o n o f l i f e . T h e w i l d e r

ness  i s the rea lm o f p r im al sp i r i t s an d fey po we rs ,

a n d  Me l o r a an d Co r e l l on d i v i de t he i r con t r o l o f t he

w i l d e r n e s s d o m a i n o n s i m i l a r l i n e s .

Me l o r a con ce r ns he r se l f w i t h t he w i l de r nes s o f

t he wo r l d , i t s  c y c l es  an d t he su r v i va l o f i t s ma n y

be ings : an im a l s , p l an t s , an d sp i r i t s t ha t a r e t he so u r ce

o f p r im a l power . Me l o r a ' s v i e w o f na t u r e i s b r oad

en ou gh tha t she doe s not  c a r e  i f s o m e o n e  c a r e s  mo r e

for p r im al sp i r i t s th an fo r her .  J u s t  as wi th he r o t her

d o m a i n s ,  t he sea an d l i fe . .Me lora has  l i t t l e  imp ac t on

the w i l de r nes s so l ong as no t h in g d r ama t i ca l l y a f f ec t s

i ts ex i s t en ce . On l y w h e n  t r u l y  devas ta t i ng t h r ea t s

l o o m  w i l l  M e l o r a ma r sh a l he r r eso u r ce s t o de f end

the wor ld .

C o r e l l o n ' s  in t erests are th e wi ld p la ces o f th e

F e y w i l d  a nd the anc i ent fo rests tha t s tan d acr oss the

wor l d . H e mos t  v a l u e s  l o ca t i ons o f na t u r a l beau t y ,

a n d  h is fo l l owers o f ten pro tect th em in h i s  n a m e ,

e s p e c i a l l y  p l aces o f sp l endo r i n t he  F e y w i l d .

A n  a l t e r n a t i ve w i l d e r n ess de i t y m igh t be an ev i l o r

u n a l i g n e d p o w e r w h o e m p h a s i z e s t h e h a r s h n e s s a n d

crue l ty o f the wi l ds . A de i t y o f t r i cke ry a n d th e wi l

de r ness  migh t ac t as pa t r on to me rc ur ia l fey be in gs,

o f f e r i ng o the r mo r t a l s i n f r eq ue n t p r o tec t i on f r om the

p iq ue o f t hose mys te r i ous be i ngs .

P O W E R  OF THE W I L D E R N E S S  DOMAIN]

Prerequisite: A n y d i v i n e  c l a s s ,  mus t wo r sh ip a

de i t y o f t he w i l d e r n ess d om a i n

Benefit: Yo u ga i n a +2 fea t bo nu s to N at ur e  c hec k s .

W h e n  yo u use a po we r asso c ia t ed wi th th is fea t

a n d  h i t a n en em y wi th i t . yo u an d  e a c h  a l l y ad jac en t

t o yo u i gno r e  d i f f i c u l t  t e r r a i n  u n t i l  th e en d o f yo ur

next tu rn .

Powers: o ve r whe lm ing  strike  ( a v e n g e r  P H 2 ) .  recov

e r y  s t r ike (c le r ic  D P ) ,  sun s t r ike ( i nvo ker P H 2 ) . va l ian t

s tr i ke ( p a l ad i n P H )

GRASP OF THE W I L D [DIVINITY]

Prerequisite:  C h a n n e l D i v i n i t y  c l as s  f ea tu r e ,

mus t wo r s h i p a de i t y o f t he w i l d e r n es s do ma in

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

grasp  of  the   wild.

Channel Divinity: Grasp of the Wild  F e a t  P o w e r

Y ou   cause  the environment to clutch at creatures in a n  area.

Vines  wrap around  them, the eart h so/tens under t hem,  water

churns  about  them—whatever is natural for  the environs.

Encounter  • Divi ne

Min or Acti on Area burst 1 w i th in  10 squares

Effect:  Th e area of the burst is difficult  terrain  until  the end

of you r next tur n.

W I N T E RT h e  R a v e n   Q u e e n  r u l es ove r w i n t e r as t h e u nc a r i n g

mar sh a l o f i t s beg in n i ng an d en d . S h e pu l l s t he wh i t e

ve i l ov er the wor l d wi t h co ld e f f ic i ency , a n d le ts th e

wo r l d r i se f r o m the de ad o f w in te r on l y  b e c a u s e  the

n a t u r a l o r d e r d e m a n d s i t. T h e  R a v e n   Q u e e n ' s  ser

van t s see w in te r as a pu r e an d f a i r me a ns o f cu l l i ng

the w eak . I t repr ese nts a t i me o f ha rd sh ip th ro ug h

wh ic h t he wo r l d emer g es s t r onge r t ha n be fo r e .

M o r t a l s t y p i c a l l y a s s o c i a t e w i n t e r w i t h d a r k n e s s ,

hun ger , an d de at h , so ma n y pra y to a wi n t er go d out

o f f ea r , hop in g t o p l aca t e i cy wr a th . T h os e wh o a dap t

t he i r l i ves t o w i n t r y en v i r o nme n t s m ig h t en j oy t he -

p r o tec t i on o f good god o f w in t e r . I n l an ds wh e r e  s e a

s ons  c h a n g e  l i t t le ,  the wi n t er go d mi ght be a god o f

t he h ig h moun ta i ns , whe r e sn ow an d i ce nev e r me l t .

A n  e v i l w in te r de i t y m igh t d r ea m abou t p l un g in g t he

w o r l d  i n t o  ete rn al ice but b e he ld in ch e c k by a go d of

t h e s u n a n d s u m m e r s u c h a s  Pe lor .

P O W E R  OF W I N T E R  [DOMAIN]

Prerequisite:  A n y d i v i n e  c l a s s ,  mus t wo r s h ip a

de i t y o f t he w i n t e r do ma in

Benefit:  Yo u ga i n a +2 feat bo nu s to  E n d u r a n c e

che cks .

W h e n  yo u use a po we r ass oc i a te d wi th th is fea t ,

t he power ' s da ma ge cha nge s t o co ld ( t he po we r ga ins

the co ld ke yw or d an d l oses t he key wo r d s o f i t s f o r m e r

da ma ge types ) . Yo u a ls o ga in a +2 bon us to the

d a m a g e  r o l l . T h e bon us inc rea ses to +3 a t 11 th l eve l

a n d  +4 at 21s t  l eve l .

Powers:  bond  of  censure   ( a v e n g e r  D P ) ,  enfeebling

s t ri ke ( pa la d i n  I'll), hand of  radiance  ( i n v o k e r D P ) ,

l ance of faith  ( c l e r i c P H )

PATH  OF W I N T E R  [DIVINITYI

Prerequisite:  C h a n n e l Di v i n i t y  c lass  feature,

mus t wo r sh i p a de i t y o f t he w i n t e r do ma in

Benefit:  Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r

p a t h  of  winter.

I / I

2

<

00

L U

Z

>

Q

F e a t P o w e rhannel Divinity: Path of Winter

At y o u r  prayer,  you and your  allies  endure  w in te r ' s ch i l l .

Encount er • Di vi ne

Minor Act ion  Close  burst 5

Target: You and  each  ally in burst

Effect:  E a c h  target gains resist 5 cold  unti l  the end of your

next turn.

Level 11:  Resist  10 cold.

L e v e l  27 :  Resist  1 5 col d.

C H A P T E R  5  | Divine Opt ions

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Y O U R D E I T Y   AND YOU

11 k

E a c h  o f the de i t ies in the core pa nt he on ha s a u n i qu e

o u t l o o k  a n d a sp e c ia l m in d se t ,  j u s t  as do th e devo te es

of thos e de i t ies . Th i s sec t i on prov ide s ad v i ce on ho w

to  t a i l o r  the ab i l i t ies an d a t t i tudes o f yo ur d i v i ne

c h a r a c t e r  so th ey are in concer t  w i t h  th e god that h e

or she  seeks  to emu la te .

I n  ma n y o f th e se  passages ,  r e c o m m e n d e d t r a i n e d

skil ls are not a l l on the  c l as s  l i s t  o f  e v e r y  d i v i n e  c l a s s .

I t 's  s t i l l  p oss ib le fo r yo u r ch a r a c t e r to b e co me t r a in e d

in such a sk i l l , by tak ing e i ther the Sk i l l T r a i n i ng fea t

or a c lass -spec i f ic mu l t ic l ass fea t .

AVANDRA

Y o u  ho pe to be co me a qu i n tes sent ia l adve ntu rer , a

w a l k i n g s y m b o l o f t h e  s p i r i t  o f e xp lo ra t io n a s g u id e d

b y Ava n d ra ' s w is h e s . As yo u a n d yo u r co mp a t r io ts

t r a v e l ,  yo u ser ve as a gu i de a nd a rep res ent a t i ve o f

the par ty . Th ou gh you g ive prayer s an d o f fe r ings to

A v a n d r a ,  yo u k no w i t' s mor e

i m p o r t a n t  to be asser t i ve

a n d  t a ke a c t io n . No th in g i s

mo r e v i l e in yo u r  e y e s   t h a n

oppr ess i on a n d s lavery ,

a n d  yo u tak e up Ava nd ra 's

m a n d a t e  t o  r i g h t  those

g re a t wr o n g s .

C h o o s e  p o we rs—

e s p e c i a l l y  u t i l i t i e s —th a t

g ra n t mo ve me n t o r a l te r

l u c k . O b t a i n  t r a i n i n g  in sk i l ls tha t ma ke t r ave l eas ie r

i n  b o t h  c i v i l i za t i o n a n d w i l d e r n e ss , su c h a s D ip lo

macy .  D u n g e o n e e r i n g , N a t u r e , a n d S t r e e t w i s e .

Avenger:  L e s s  foc use d on a s ing l e goa l th an mos t

o th e r a ve n g e rs , yo u t ra ve l a c ro ss th e wo r l d , f i n d

ing yo ur ow n ta rge ts . Tho se w ho ens la ve or con f i ne

oth ers a r e yo ur g rea tes t foes . Yo u m i g h t  start yo ur

c a r e e r  f i g h t i n g  b r i gand s wh o b lock a ro ad an d ca p it

f i g h t i n g  a n a rc h d e v i l w h o e n s la ve s m i l l i o n s .

Cleric:  F re e d o m is th e co re o f yo u r b e l ief . W h i l e

y o u  m i g h t  l e a d yo u r a l l i e s , yo u a re n e v e r d o mi n e e r

ing .  You r devo t i on leads yo u to ma ny la nds , an d t he

wor ld is do t t ed  w i t h  sh r in e s yo u  hav e  b u i l t  a n d  conse

c r a t e d ,  b o t h  h u mb l e a n d g ra n d .

Invoker:  Y o u re a l i ze  f r o m  the h is t o r i es you 've

r e a d  tha t abso lu t e f r eed om is fa r  f r o m  ide a l . I t ca n

c aus e  pa i n as easi ly as joy, an d it led to ch ao s in th e

t ime s b e fo re d e i t i e s ru l e d . T h o u g h Ava n d r a e n co u r

ages  cha ng e, yo u be l ie ve she wa nt s tha t c ha ng e to b e

d i r e c t e d . S p e a k i n g w i t h  ho l y au thor i ty , y ou seek to

b r i n g  cha ng e on l y for goo d a nd to d r iv e the wi ck ed to

f o l l o w  t h e  w i l l  of th e goo d dei t ie s.

Paladin: Th os e wh o expec t a pa la d i n to be a

h u m o r l e s s , s e l f r i g h t c o u s s o l d i e r  w i l l  be sur pr i sed b y

IT

y o u .  T h o u g h yo u a re re l i a b le a n d s t ro n g , yo u ' re h a r d

to p re d ic t , a n d so me t i me s in ca u t io u s . Y o u n e v e r ta ke

pr i soner s , for i t' s be t te r to be de ad th an bo un d.

BAHAMUT

Y o u r  ph i l osop hy exa l ts the

goo d an d r ig h teo us, the hon

o ra b l e a n d la wfu l , a b o v e a l l .

E v i l ,  n o ma t t e r h o w p o we r f u l ,

mu s t b e o p p o se d , a n d yo u  w i l l

s t and aga ins t an y fo rce o f dark

n e s s .  Yo u ma k e i t you r bus i ness

to k no w the laws o f an y la nd y ou

v is i t . T h e la w ca n ma sk the wor k

ings of  e v i l ,  a n d yo u  c l e a v e  to th e

h i g h e r l a w - t h e d i v i n e l a w — se t  f o r th

b y B a h a m u t .

P i c k  p o we r s th a t  w i l l  bes t p ro t ec t you r a l l ies , an d

p o ss ib ly co ld p o w e r s to m i m i c th e  f ros t  o f B a h a m u t ' s

b r e a t h .  S k i l l s th a t o ve rp o we r ( su ch a s I n t im i d a te )

a n d  s k i l l s o f u n d e rs ta n d i n g ( su ch a s D i p l o ma cy a n d

I n s ig h t ) e xe mp l i f y th e s t re n g th a n d  n o b i l i t y  of you r

deity.

Avenger: Th e re t r ibu t ive s ide o f  B a h a m u t

i n t r i g u e s yo u . Y o u  b r i n g  swi f t , b loo dy jus t ice to those

w h o t ra n sg re ss . W i t h b la d e o r b o w in h a n d , yo u  f ight

w i t h  the fe roc i ty o f  a   d ra g o n .

Cleric: To pro tec t t he we ak , yo u are  w i l l i n g  to  r isk

yo ur l i fe . Your d iv in e pow er is a b less ing , an d yo u

o w e  i t to the wor ld to sa f egua rd those wh o  h a v e  less

powe r . Yo u g ive a id to the pers on  w i t h  the most n ee d

b e fo re yo u  t h i n k  o f a n y o n e  e l s e .

Invoker: Y o u co n s id e r B a h a m u t to b e a f ra g me n t

o f lo . the proge n i t o r o f  d r a g o n s .  As cont rad i c to ry as

it  m i g h t  s e e m ,  yo u p a y  t r i b u t e  to T i am at fo r the s am e

r eason .  Yo u use pra yer s to emul a t e lo 's  m i g h t ,  an d the

la w fu l co d e yo u  f o l l o w  is ac t ua l ly c loser to lo 's mo re

b r u t i s h ,  p r i d e f u l  p r in c ip l e s th a n to B a h a mu t ' s n o b i l

i ty a nd h onor .

Paladin: No n e e xe mp l i f y th e wa y o f th e p a l a d i n

a s  yo u do . Yo u  b r i n g  ju st ic e to yo ur f oes, but yo u do so

w i t h  f a i rn e ss a n d me r cy . Y o u a l l o w n o we a k n e s s in

yourse l f , s i nce yo u mus t s t and as a par ago n o f la w an d

honor .

C O R E L L O N

T o  se rve Co r e l lo n i s to se rv e e n ch a n tm e n t - b o th th e

m a g i c  o f bea ut y an d the beaut y o f  m a g i c .  Yo u feel

C o r e l l o n ' s  f a vo r wh e n yo u  f i n d  an d fos te r mag ic an d

w h e n  yo u pro t ec t o r c rea te beaut y . Yo u ta ke insp i ra

t i o n f r o m  exqu is i t e th i ngs and seek  w a y s  to  b r i n g

m a g i c  to o thers ' l ives .

A s  a wo r sh i p e r o f Co re l lo n , yo u fa vo r p o w e r s th a t

e m p h a s i z e  t h e p o we r o f ma g ic .   S e l e c t  s h o w y p o w e r s ,

par t ic u la r l y thos e tha t dea l rad ian t da ma ge or fo rce

d a m a g e .  C h o o s e  t r a i n i n g  i n A r c a n a , D i p l o m a c y , a n d

I n s ig h t .

C H A P T E R  5  D i v i n e  O p t i o n s

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Avenger:  I n an en cha n t ed

r e fuge yo u r ece i ved you r t r a i n

ing an d the invest i tu re o i yo ur

d i v i n e p o w e r . Y o u  d i d n ' t  ne ed

the adv ic e o f o th ers to  t e l l  yo u

ho w to use Core l l on s g i l t s . Y ou

hea r d you r ca l l i ng i n songs an d

s a w  you r pa th  w r i t t e n  a cr oss a

Star l i t sky : S t r ike d o w n those

wh o dest r oy beaut y , an d tear

th rou gh the web o f Lo l t h ' s fb l-

lo wer s to stab at th e he ar t of he r

p l a n s .  De at h , too , ca n be a wor k

of ar t .

Cleric: Th e sp l endo r o f t he

wo r l d and it s peop l es ' c r ea t i ons

insp i r es you . and you hope you r de eds  w i l l  insp i re

o th ers to lee l wh at you know in your sou l . Co re l l on is

a  god o l re ne wa l , so yo u seek to res tore an d rebu i ld

w h e r e v e r  des t r uc t i on has wr o ugh t so r r ow.

Invoker: Y o u we r e g r an ted a  g i f t  you ' re not s ur e

y o u c a n  ev e r  r epay . T h an ks t o Co r e l l on . yo u ca n

s p e a k  wo r d s o l suc h g r ac e t ha t yo u co mm an d t he

at ten t ion o f  e v e n  the most h i deo us sou ls . W i t h h is

mag i c be h i nd you r w i l l , yo u f ee l com pe l l ed t o sha r e

the joy you r  sp i r i t  l ee ls . A magi c so great sho u ld ne ve r

be  kept secre t .

Paladin: To o o f ten , u g ly  b r u t a l i t y  ru i ns the gen t le

or glo r io us thi ngs i n l i te. Yo u ch os e th e pat h ol t he

pa la di n not for the son g of th e sw or d' s ar c. but for th e

so un d o f the next b re at h o f a wou ld -b e v i c t im bough t

by you r weapon ' s s t r i ke aga ins t an a t t acke r . W h e t h e r

bea uty takes the  f o r m  o f the most en ch an t i ng p lac e

in the wor ld or th e fac e of  a   k i n d  sou l , how c ou l d y ou

no t s t and be t wee n i t and des t r uc t i on?

ERATHIS

T h e  l i g h t s  o f c i v i l i za t i on an d i nv en

t i o n  ar e al l that ke ep the wo r l d

f r o m  d e s c e n d i n g  i n t o  cha os and

ba r ba r i s m . Y o u c r ea te ne w soc iet

ies  and pro te ct those yo u f ind .

T o  emb od y t he v i r t ues of p r og

r e s s ,  yo u s tudy the h is t or ies

o f c i v i l i za t i ons a nd l ea r n s ome

ty pe of craf t .

C h o o s e  pow e r s t ha t enco u r a ge

te amw or k b y g i v i ng bonuses t o a l l i e s , e i t he r d i r ec t l y

o r by impos i ng cond i t i ons on enem i es . T ak e sk i l l s

t ha t encou r age coope r a t i on , suc h as D i p l omac y , an d

ones  you ' l l u se i n c i v i l i zed  a r e a s ,  such as H i s t o r y an d

S t ree t w i s e .

Avenger:  Ra th er th an look i ng lo r new p l aces

to cre ate c iv i l i za t i on , yo u ma k e ex is t i ng c i t ies r un

mor e smoo th l y . F r eq uen t l y , t h i s  e f fo r t  en ta i l s r cm ov -

s  i ng  f r o m  po we r those w h o wo rk aga i nst the goa l s o f

o the r s ( o f t en c r i m in a l o r gan i za t i ons ) .

C l e r i c :  Y o u seek t o f o r ge a l l i anc es , b r oad en unde r

s t a n d i n g , a n d u l t i m a t e l y  b r i n g  d i sp a r a te g r oups

toge the r t o c r ea te ne w soc ie t i es . E nc ou r a ge t he  b u i l d

ing o f g reat templ es in c iv i l i zed la nds ,  w i t h  shr ines to

ma n y de i t i es ( to dra w ma ny peop l e to th e c i ty ) . «

I n v o k e r :  W h e n   the gods ar e s t ro ng, the wor l d is

ru l ed b y law an d great c i t i es r ise . Yo u see k to  p u l l

t h e w o r l d  f r o m  da rk ne ss an d re t urn i t to g lo ry un de r

d i v i ne r u l e . E r a th i s ' s l a ws l ay t he g r ou ndw or k t ha t

w i l l b r i n g   law an d pros per i ty to a l l .

P a l a d i n :  A n aggress i ve , dev out fo l lower , you dr iv e

the p r og r ess o f soc ie t i es f o r wa r d , de l v i ng  i n t o  the

w  i lds to resha pe th em  i n t o  se t t l emen ts t ha t a r e  bo th

sate  and c i v i l i zed . Y ou  m i g h t  eve n have  an amb i t i o n

to ru le as a mo na rc h one day.

lOUN

S e n  i ng l oun mea ns d i scove r

ing an d shar in g secre ts . Yet

th is quest ranges  f u r t h e r  t h an

co bw ebb cd l i b r a r i es an d mus t y

books . Y ou r hung e r f o r know l

edge  d r a ws you t o unde r s ta nd

st ra teg ic th i nk i ng , fo res igh t ,

an d a l l fo rms o f me nt a l

DC

prowess .

A s  a wo r s h ip e r o f l o un , you

favor powe rs o f p re sc i enc e an d

those t hat dea l psych i c dam age .

C h o o s e  t r a i n i n g  i n know l edg e

sk i l l s ( pa r t i cu l a r l y H i s t o r y ) .

I ns igh t , and S t r e e tw i se .

A v e n g e r :  K no w l ed ge is a we ap on , an d you don ' t

ev e r  wa nt to be caught un ar me d. N o secr e t is sa fe

f r o m  yo u . T h en aga in , ne i t h e r a r e t hose w h o keep

t h e m .  V e c n a  a nd h is fo l low ers are a s i ckn ess tha t

yo ur bl ade c an cut out of th e wor ld . Yo u se e yo ur foes '

fu tu re , and the progno s is fo r th em isn 't go od .

C l e r i c :  A secr et die s  w i t h  i t s keepe r s , bu t kno w l

e d g e  g a i n s p o w e r w h e n s h a r e d . T h o u g h y o u  f ight

mor t a l f oes , i gn o r an ce i s you r t r ue enem y . Y ou wa l k

in a wor ld u n a wa r e of i ts pot ent ial , so yo u str ive to

s h a r e  you r sk i l l s an d le ar n the lessons o th ers c an

t e a c h  you . Y o u hope yo u r ex amp le  w i l l  le ad oth ers to

take the  r i g h t  pa th .

I n vo ke r : l o un kno ws you r m in d , an d yo u r hea r t is

t u r ned t o wa r d he r pu r poses . Y o u know t he  peac e  of

sou l t ha t comes  f r o m  med i ta t ion an d s tudy . I f o ther s

ope n t he i r hea r t s t o en l i gh te nmen t , you ' r e hope f u l

tha t the y can sh ar e tha t  p e a c e .  I f no t . you ' l l t eac h

th em the er r or o f the i r  w a y s .

P a l a d i n :  K n o w l e d g e s h i e l d s p e o p l e  f r o m  man y

mis tak es, bu t to tak e the prop er pat h , on e ne ed s the

wi sd om to per ce i ve i t an d the s t re ngth to s ta y the

c o u r s e .  Yo u kno w that ma n y peop le  w i l l  fa l ter as they

ta ke the neces sar y s teps, an d it 's yo ur du t y to ma ke

cer ta in thev don ' t fa l l .

^3

C H A P T E R  5 | D i v i n e O p t i o n s

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KORD Cleric: Y o u a r c t he pac k l eade r o f yo u r adv en t u r

i ng g r oup , an d yo u t ake on  b o t h  t he r espons i b i l i t y

a n d   p o w e r o f a n a l p h a a n i m a l .  W h e n  fighting,  yo u

u r ge yo u r a l l i e s t o be mer c i l ess hun te r s .

Invoker:  I n t he w i nd in g r i ve r s , t he l ush j ung l es ,

a n d   t h e  r o l l i n g  waxes o f the  o c e a n s ,  you sec the c ar e

a n d   s k i l l  t he de i t i e s  b r o u g h t  t o c r e a t i ng t he wo r l d .

Y ' o u  r eve r e an d p r o tec t t hese na t u r a l w i l d s , cons ide r

i ng t h em as  i m p o r t a n t  am on g t he do ma in s o f t he

gods as an y c i ty o r t emp le .

Paladin:  Ca l l i ng up on t he s t r en g th o f t he

o a k  an d t he pow er o f t he ava l an ch e , yo u be co me a

m i g h t y  p ro tec tor o f a l l  l i v i n g  t h i n g s . Y o u r e m a i n v i g i

l an t , oppo s in g an yo ne t ha t a t t emp t s to des t r oy na t u r e

o r s l augh te r beas t s , bey ond wha t i s ne ed ed t o su r v i ve .

MORADIN

Y o u r  de te r m in a t i on i n t he f ace o f ha r dsh ip i s ou t

we ig he d on l y by you r l oya l t y t o yo u r f r i en ds .

Y o u  a p p l y y o u r i n d o m i t a b l e  w i l l  t o w a r d

c r a f t i n g  a be t t e r wo r l d . O r de r a nd

goo dw i l l c l ea r l y p r esen t t he r i gh te ous

p a t h ,  a nd yo u t ry to exe mpl i f y the se

t r a i t s  e ve n i n t he wo r s t mo me n t s .

A s  a w o r s h i p e r o f  M o r a d i n ,  yo u favor

p o w e r s  tha t a i d a l l i es a n d pro t ect your se l f .

C h o o s e  t r a i n i n g  i n D u n g e o n e e r i n g , E n d u r

a n c e ,  an d H i s t o r y .

Avenger: Jus t  a s a  s m i t h  b e a t s w e a k n e s s

f r o m  met a l o r a scu l p tor ch ip s  a w a y  u n w a n t e d

s t one ,  yo u m a k e the wor l d a bet te r p la ce by

ca rv in g out the ba d par t s . A n d as w i t h  any great wo rk

of c r a f ts man sh i p , w h e n you 'v e finished ma ki ng yo ur

ma r k on h is tor y , no one  w i l l  mou r n t he m iss in g p ieces .

Cleric: A m i d  w a v e s  o f  c h a o s  a n d d e s t r u c t i o n , y o u

st an d as so l i d as s to ne. Yo ur   s o l i d a r i t y  p r o v id es an

an ch o r f o r a l l i e s an d p r esen t s an  u n f a l t e r i n g  wa l l to

a  t i de o f  f oes .  Y o u k n o w t h a t o t h e r s  l o o k  to y o u f or

g u i d a n c e ,  an d yo u r s t eady ha n d g i ves t h em the co n f i

d e n c e  to take  t h e i r  o w n p a t h s .

Invoker:  Mo r a d i n f ash i oned you r sou l t o  f u r t h e r

h i s  w i l l  i n t he wo r l d , an d you ' r e de te r m i ne d t o ma k e

g r e a t w o r k s  w i t h  t h e m a t e r i a l s y o u r  l i f e  p r ov ide s .

Y o u ' r e  t h e keys tone i n t hese p la ns , wh i l e t hose

a r ou nd you need t o be move d  i n t o  p l ace be fo r e  t h e i r

f u l l  r o l es c an be r ea l i zed .

Paladin: A n y t h i n g w o r t h m a k i n g is w o r t h p r o

t ec t i n g , espec ia l l y f r i endsh ip . L oya l t y i s yo u r l egacy ,

a n d  yo u nev e r b r ea k t he oa ths you f o r ge . C o m e wh a t

m a y ,  yo u r a l l i e s know- t hey ca n de pe nd on you .

P E L O RP e l o r  r ep r es en t s ma n y t h i n gs t o ma ny peop le , a nd so

mus t y ou . Y o u s ta nd as t he  l i g h t  to gu id e o th ers out o f

d a r k n e s s ,  a n d y o u  o f fe r  r ed emp t i on t o t hose wh o seek

it .  E v e n  so , y o u r ise aga ins t dark ne ss a nd see i t pu t in

C H A P T E R  5  | Divine Options

A s  a f o l l owe r o f K o r d , yo u se r ve as t he  f i g h t i n g  hea r t

o f yo u r adv en t u r i ng g r oup— the cha r ac t e r o t he r s ca n

de pe nd on t o sh ow g r ea t cou r ag e , t o t ake r i sks , a nd

to s t a nd and  f i g h t  a g a i n s t o v e r w h e l m i n g o d d s . T o

sh ow t r u e devo t i o n , yo u mus t ac t  w i t h  b r a v e r y a n d

sk i l l , no t s im pl y pra y a t a sh r i ne or c ar r y a  t r i n k e t

o f f a i t h . Y o u see no need t o m i nc e wo r ds , espec i a l l y

w i t h  t hose w h o a r e we ak . T h os e wh o use sub

t e r f u g e a n d h o n e y e d w o r d s  m i g h t  sho w g r ea t

s k i l l , b u t s u c h a c t i o n s a r e f u n d a m e n t a l l y c o w a r d l y —

no t  b e f i t t i n g  a t r u e adhe r en t o f K o r d ' s t eac h in gs .

Y o u  p r e fe r me le e a t t acks an d pow er s t ha t dea l  l i g h t

n i n g o r t h u n d e r d a m a g e . C h o o s e  t r a i n i n g  in phy s ic a l

sk i l l s such as A th le t i c s . Ac r oba t i cs , an d E n du r a nc e .

A v e n g e r :  T h e t ea ch i ngs o f K o r d a r e a l wa ys on

you r m i nd as yo u en te r s i ng le comb a t . Y o u f ocus on

de fe a t i n g on e f oe us in g on l y you r pe r son a l  m i g h t  an d

sk i l l , an d yo u con t i n ua l l y se ek you r nex t ba t t l e— you r

next v ic to ry .

C l e r i c :  Y ou shou t ou t bo i s t e r ous e nc ou r ag eme n t

t o y o u r a l l i e s , p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t i n

a d d i t i o n  t o yo u r mag i c a l boon s . Y o u l e ad by e xa mp l e ,

r u s h i n g h e a d l o n g  i n t o  b a t t l e a n d  e x h o r t i n g  y o u r

a l l i e s  to kee p u p  w i t h  y o u .

I n v o k e r : I n a n c i e n t t i m e s . K o r d ' s b a t t l e s s h o o k t h e

w o r l d . Y o u  s t i l l  f ee l t he r eve r be r a t i on s o f t hose g r ea t

f i g h ts  a n d  h a v e  a n i n s t i n c t u a l k n o w l e d g e o f t h e  l o rd

o f ba t t l e' s powe r . T ho ug h yo u  m i g h t  s e e m e n t i r e l y  dif

f e r en t  d u r i n g  t rave l o r negot ia t ion , in ba t t l e yo u ent er

a  t r anc e as yo u ca l l on t he s t r en g th o f yo u r god .

P a l a d i n :  Y o u  f i n d  it  easy  t o  f o l l o w  K o r d ' s t e a c h

i ngs as a pa l ad i n , an d you r cod e o f ho no r i nc l ud es

h i s c o m m a n d s . A l t h o u g h y o u s e e k b a t t l e a n d g l o ry ,

you ' r e nev e r c r u e l , a nd you a r e q u i ck t o g r an t me r c y

to a foe tha t co nc ed es defeat .

MELORA

W i t h  a c l ose con nec t i on t o yo u r

an i ma l i ns t i nc t s , yo u possess a me r

c u r i a l t e m p e r a m e n t t h at a l t e r n a t e s

b e t w e e n  t he con t r ad i c t i ng pa r t s o f

n a t u r e . S o m e t i m e s y o u s h o w g r a c e

a n d  c a l m, but you a lso rage l ike a  w i l d

beas t  wh e n i n dange r . Na tu r e is yo u r t r ue h om e , an d

it 's  d i f f i c u l t  f o r yon t o be con f i ned i n c l a us t r oph ob i c

t omb s o r cons t r u c te d t un ne l s .

C h o o s e  po we r s t ha t  b r i n g  ou t t he savage r y o f you r

se l f an d yo u r a l l i e s . Y o u r sk i l l s sho u ld i nc lu de t hos e

tha t he lp yo u pe r sev e r e i n t he w i l d , suc h as Ath l e t i cs ,

E n d u r a n c e .  N a t u r e , a n d P e r c e p t i o n .

A v e n g e r :  A s a n a v e n g e r w o r s h i p i n g M e l o r a , y o u

m i g h t  be a me m b e r o f an e l i te caba l o f abe r r a t io n

h u n t e r s w h o  h a v e  vast kn ow le dg e about the Far

R e a l m  a nd how t o spo t i t s i n f l ue nce . Un t i l e ve r y abe r

ran t sp aw n o f tha t d r ea d p lace is s la in , yo u won ' t res t .

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i t s p lac e. Yo u ser ve Pe l or best wh e n y ou

he lp o the r s an d p r o tec t t h em  f r o m  e v i l .

A s  a wo r sh i pe r o f P e lo r . p i ck pow er s

t h a t  dea l r ad ian t da ma ge o r hea l a l l i e s .

C h o o s e  t r a i n i n g  i n D i p l o m a c y .  H e a l ,  an d

Na t u r e .

A v e n g e r :  P e l o r ' s  p r i es t s  o f t e n  speak o f sho w i ng

com pas s i on an d k i ndn ess , bu t yo u k no w there is a

d i f f e r ence be t we en me r c y an d f o r g i veness . T ho se

w h o  t r u l y  se e the  l igh t  dese r ve i ts wa r m th . A l l o t he r s

ea r n co l d s t ee l . W h e n   t he pa t h yo u wa l k se ems da r k ,

i t i s on l y beca us e yo u s ta nd in the sha do ws pr od uc ed

b y  Pe lor "s  l igh t .

Cl e r i c : Y ou r r i gh teous s t anc e i s t he  l igh t  me an t to

lead o th ers out of da rk nes s.  W h e n   you r f r i ends  fa lter,

you a r e bes ide t he m  w i t h  t h e w a r m w o r d s a n d  k i n d

h e a r t  t h a t i l l u m i n a t e  the pr ope r pat h .

I n v o k e r : T h e w a r m t h o f s u m m e r e v e r  f i l l s  you r

soul , a n d the wor ld w ou ld b e a bet ter p lac e i f a l l

cou ld s har e the joy yo u fee l . B y so wi ng the  s eeds  o f

emp a t hy an d goodw i l l , you ' r e con f i den t you ' l l r eap

a  f i ne ha r ve s t .  W h e n   yo u i nev i t ab l y encoun te r r es i s

t ance , yo u kn ow  P e l o r ' s  l i g h t  sha l l re vea l the er ror s o f

y o u r e n e m i e s '  w a y s .  T h e s u n  c aus es  cr op s to gr ow , but

i t ca n bu rn t he m too.

P a l a d i n :  E a c h  sun r i se br in gs a n e w day. an d eac h

day is a ch an ce to s tar t ane w. Yet co mpa ss io n fo r a

foe is no exc use fo r a l lo wi ng the i nnoc ent to co me to

h a r m . Y o u r  f i r s t  d u t y  i s to pro t ect th ose wh o ch oos e

t he  b r i g h t  way . On l y a f t e r i nn oce nce i s sh ie l ded  f r o m

ev i l does an ev i l doe r d ese r ve a seco nd chan ce .

T H E  RAVEN QUEEN

De at h repr esen ts not a n en d but a t ran s i t i on . I t ho lds

no lear fo r yo u be yo nd the co nc er n  t h a t  i t wo u l d

c aus e  yo u to miss  o p p o r t u n i t i e s  to ser ve the Ha ve n

Q u e e n .  W h i l e you d r aw b r ea th , yo u seek t o he lp

o the r s  w i t h  d e a t h , w h e t h e r b y  c o m f o r t i n g  a mou r n e r

o r he lp i ng someo ne  f i n d  h is o r her wa y bey on d.

A s  a wo rs h i pe r o f the   R a v e n   Q u e e n ,  p i ck p owe r s

t h a t  dea l nec r o t i c dam ag e o r  e l i c i t  f ea r . Ch oo se t r a i n

i ng i n I ns igh t . I n t im i da te , and Re l i g i on .

A v e n g e r :  T h e r e i s  l i t t l e  pass ion i n yo u r  k i l l i n g ,

and no  p i ty .  Dea th is the th re sho ld a l l must c ross to

m e e t  t h e i r  f i n a l  dest iny . O f cou rse , so me de ser ve to

m a k e  t h a t  c r oss i ng soone r t han o the r s . T ha t ' s

wh e r e yo u co me i n .

C l e r i c :  F e a r  a n d p r i d e - t h e s e a r e t h e

ene m ie s o f g r ea t deed s . Y o u t ak e  a d v a n

tage of these  t r a i t s  i n yo u r  I o c s ,  and yo u

que l l th em in yo ur a l l ies . Yo u gu id e

vou r co mp an io ns on the path to great

n e s s ,  but yo u know  t h a t th e i r  s to r ies  w i l l

e v e n t u a l l y e n d .

I n v o k e r : T h e r e i s w i n t e r i n y o u r

sou l , as i f i ce f l ows  t h r o u g h  vou r ve i ns .

Y o u  see de at h in the face s of vo ur

c losest f r iend s, and eve n bab es in  t h e i r  m o t h e r s '

a r ms seem bu t  g u t t e r i n g  can d l es in a l im i t less

da r kne ss . Y ou bea r a po we r o l de r t han t he  R a v e n

Q u e e n ,  yet sh e gr an te d i t to yo u as he r ha n d in th e

wor l d . Y ou a r e hon o r e d t o t ake  t h a t  m a n t l e u p o n

yo u r shou lde r s , but some t ime s it we i ghs hea v i l y .

P a l a d i n :  Yo u do not fear yo ur o w n de at h , bu t you r

f r i ends are anoth er mat ter . Yo u sec in  t h e i r  dee ds the

h an d of fate, an d i t is yo ur  d u t y  to pro tect th e m  un t i l

t h e i r  dea t hs se r ve p r ov iden ce . Y ou  don ' t  k n o w how i t

al l en ds, but w he n vou r soul goes to mee t the   R a v e n

Q u e e n ,  y o u  w i l l  not regr et ho w yo u se rv ed her.

SEHANINE

T h e  moo n 's g low, the cr i sp  l eav es  o f a u t u m n ,

t he mag i c i an ' s  t r i c k ,  t he k i ss be tw een

lov e r s -a l l a r e s i gns o f  S e h a n i n e ' s  favor. Y o u

kn ow th is be ca use yo u ca n fee l her smi le in

yo ur so td wh e n yo u see th em . Yo u ro am the

wor l d seek ing you r des t i ny ,  t a k i n g  s u c h o m e n s

a s  s igna ls to gu i de yo ur sh adow y way .

A s  a wo r sh i pe r o f  S e h a n i n e .  p i c k p o w e r s  t h a t  a l l ow

yo u to avo id not ic e or  e s c a p e  t r o ub l e . C h o o s e  t r a i n i n g

i n B lu f f . P e r ce p t i on , an d S tea l t h .

Av en ge r : Y ou r sou l has a l way s l u r ked i n t he shad

o w s .  E v e n   i n t he cen te r o f a c r ow de d r o om, you  fe l t  a s

t h o u g h y o u w a t c h e d  f r o m  h i d i ng . On l y t he moo n sa w

yo u f o r wh o you a r e . On l y S eh an in e an sw er ed t he

ca l l yo u cou ld not  u t te r .  N o w b e n e a t h h e r  b r i g h t  sm i l e

yo u se r ve as he r h i d de n b lade , an d wh e n she c l asps

yo ur sou l in her ha nd , y o u s t r i ke .

C l e r i c :  Li fe is a pr an k the gods pla y up on soul s,

but at least yo u' re in on th e jo ke .  F a t e .  l i fe , death—

those i deas me an  l i t t l e  wh e n i t co me s d o w n to i t . T h e

t r u t h  is  t h a t  eac h mo me nt is wh at yo u ma k e i t , and

for you there's  n o t h i n g  be t t e r t h an spend ing t hose

m o m e n t s  w i t h  f r i e n d s . T h e y  d o n ' t  a lw ay s see wha t

y o u  f i n d  so fu nn y, but  w i t h  a  l i t t l e  h e l p  f r o m  you , t hey

c a n  la ugh a t de at h too .

I n v o k e r :  S o m e   w ou ld ca l l yo u a  t r i c k s t e r ,  o thers

wo u l d ca l l you a  th ie f  or a ch ea t, but t he y' d hav e to

ca t c h you  f i r s t ,  and eve n t hen you ' d  f i g u r e  out h ow

to  s l i p  f r ee . Y o u kn ow  t h a t  the secret to  l i f e  is  l i v i n g  it

w e l l ,  an d yo u use o th ers as u n w i t t i n g  p a w n s i n  way s

t h a t  a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f  she

d i d n ' t ,  yo u kn ow s he ' d s tea l back the  g i f t s  she has

g i ve n - be ca us e you ' d do t he sa me i n he r p l ac e .

P a l a d i n :  Yo u can ' t say fo r cer ta i n wh er e the bo un d

a r y b e t w e e n  r igh t  an d wr on g l ies, but as y ou tra vel

the road o f l i fe , you ma ke sur e to ke ep bet we en thos e

d i tche s. Yet there ' s one  t h i n g  you an d S eha n i ne can ' t

l eav e  b e h i n d , o n e  t h i n g  tha t ' s  w o r t h  go ing o f f yo ur

cour se fo r : love . Wh e t h e r i t 's fo r the pas s io n bet we en

two o r t he cam ar a de r i e o f man y , you ' l l s t and you r

g r o u n d . R i g h t a n d w r o n g  d o n ' t  m e a n a  t h i n g  whe n you

r a i se vou r sh ie l d -o r d r a w you r sw o r d - f b r l ove .

C H A P T E R  5  Divine  Options

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DIVINE  B A C K G R O U N D S

T h e  b a c kg r o u n d se c t io n in Ch a p t e r 3 o f  P l a y e r s  Hand

book  2  f l eshe s out th e basic s of  c h a r a c t e r  g e n e ra t i o n .

I t p ro v id es s to ry hooks fo r a char ac t er ' s ba ck gr ou nd

a n d  adds ga me benef i ts tha t re f lec t w h o yo u we re

b e fo re yo u b e ca me a n a d ve n t u re r .

H e r e  a re se ve ra l b a c kg r o u n d s yo u c a n u se o r a d a p t

to yo u r d i v i n e ch a ra c te r . A f te r ch o o s in g yo u r b a ck

g r o u n d e le me n ts , yo u ca n (w i th yo u r DM ' s co n se n t )

se lect  o ne of the  f o l l o w i n g  b a c kg r o u n d b e n e f i t s .

•  G a i n  a +2 bonu s to ch ec ks w i t h  a  s k i l l  a sso c i a te d

w i t h  y o u r b a c k g r o u n d .

•  Ad d a s k i l l  a sso c ia te d w i t h  y o u r b a c k g r o u n d

to yo ur  c lass 's  s k i l l s  l i s t  b e fo re yo u ch o o se yo u r

t r a i ned sk i l ls .

•  Ch o o se o n e la n g u a g e co n n e c te d to yo u r b a ck

g ro u n d . Y o u ca n sp e a k ,  r e a d ,  an d wr i te tha t

l a n g u a g e  f luen t ly .

•  I f  y o u  a r e us i ng a ca mp ai gn se t t i ng tha t o f fe rs

re g i o n a l b e n e f i t s ( su ch a s th e  FORGOTTEN  REALMS*

set t ing) , ga i n a reg i ona l benef i t .

CONVERT

Y o u  we re a me mb e r o f th e c le rg y o f  a  d i f f e r e n t  deity,

b u t so me th i n g ma d e yo u ch a n g e yo u r a l l e g i a n ce .

W h a t  de i ty d id you wor sh i p be fore? W a s i t a n ev i l

god or so me fa lse ido l ? D i d som e t r aged y or mi ra c l e

d r i ve yo u to  f o l l o w  a n o t h e r g o d ? D i d yo u lo se  f a i t h  i n

you r p rev i ous de i ty fo r so me rea son, o r d id you w a l k

a w a y  f r o m  t h a t  l i f e  d u e to mo r e wo r ld l y co n ce r n s?

D i d y o u m e e t s o m e o n e w h o c h a n g e d y o u r m i n d ?

D o  yo ur o ld a l l ies wi sh yo u we l l , o r do the y w an t

y o u  bac k ?

Associated  Skills:  I n s i g h t . R e l i g i o n

D I S B E L I E V E RI n  you r ear l y l i fe , yo u nev er ha d mu c h re spe ct fo r

gods ,  b ut s o m e t h i n g c h a n g e d y o u r m i n d . Y o u  s t i l l

don ' t kn ow i f  y o u  c a n  t r u s t  the gods y o u pr ay to, but

y o u  ca n ' t  t u r n  a w a y  f r o m  t h e p o we rs th e y g ive .  W h a t

h a p p e n e d  in the pas t tha t ma de yo u w a r y o f r e l i g ion ?

W h a t  h a p p e n e d to p ro v o ke yo u r re tu rn to wo r sh i p ?

A r e  yo u a t ru e be l ie ver now, o r a r e yo u do i ng th e

god ' s  wo rk be ca us e o f wh at you hop e to ga i n?

Assoc ia ted  Ski l ls : Bluf f. Insi ght

DIVINELY  INSPIRED

F o l l o w i n g y o u r d i v i n e p a t h  seems  as na t ur a l to y ou

a s  b re a t h i ng a i r . Yo u nev er he ar d the ca l l to re l ig i on

b e c a u s e  i t ' s a l wa ys be en in you .  E v e n   a s a chi ld ,

y o u  he ar d vo i ces o ther s cou ld no t an d sa w s igns n o

o n e  e lse  se e me d to u n d e rs ta n d . D i d y o u h id e yo u r

con nec t i on to the d i v i ne , o r d i d o th ers kn ow about i t?

W e r e  y ou an ou tc as t be ca use o f you r odd behav io r , o r

d i d the com mu ni t y l ook to yo u bec aus e o f yo ur g i f ts?

Associated  Skills:  I n s i g h t , R e l i g i o n

FAMILY TRADITION

Y o u  c o m e  f r o m  a lon g fa mi l y l i ne  w i t h  m e m b e r s

devo ted to re l i g ion .  D o e s  t h e  t r a d i t i o n  o f wo rsh ip

in yo ur fam i l y ex te nd to ev er yo ne, o r  j u s t  c e r t a i n

m e m b e r s  o f t h e fa m i l y? A r e me mb e r s o f th e fa m i l y

fo r ced to adopt the t rad i t i on , o r is th e d i v i ne ca l l i ng

so me t h in g h a p p i l y sh a re d b y  e v e r y o n e ?  H a s e v e r y o n e

w o r s h i p e d t h e s a m e d e i t y ? A r e y o u b r e a k i n g  w i t h  t ra

d i t i o n  i n so me  w a y ?

Assoc ia ted  S k i l l s : D i p l o ma c y , H i s t o r y

F O L L O W E D  A  C U L TY o u  par t i c i pa t ed in a cu l t and wo rs h i ped a fa lse god

befor e yo u sa w the t ru e pa th . Di d you  f o l l o w  a mo r t a l

d e m a g o g u e ,  o r w a s the cu l t ded i ca t ed to so me mag i

c a l  c re a tu re o r su p e rn a t u ra l t h r e a t? W a s th e cu l t

n e fa r i o u s o r s imp l y m is g u i d e d ? H o w d id yo u  esca pe

the cu l t an d  f i n d  y o u r  w a y ?   D o e s  the cu l t  s t i l l  exist,

o r wa s i t c ru sh e d o r d i s p e rs e d ? D o yo u  s t i l l  secre t l y

b e l i e v e  the cu l t ' s teach i ngs , o r do yo u hu ng er fo r

r e v e n g e  aga i ns t those w ho l i ed to  y ou?

Associated  S k i l l s: S te a l t h , S t r e e t w is e

FOUND  RELIGION

AMONG  OTHERS

Y o u  g a i n e d yo u r a p p re c ia t io n o f yo u r d e i t y in a cu l

tu re n o t yo u r o w n , a n d yo u wo r sh i p in a ma n n e r

u n f a m i l i a r to yo u r o w n p e o p l e . D i d yo u co m e to wo r

s h i p a m o n g a n o t h e r  r a c e  o r in some fo re i gn cu l t u r e?

W a s  t h e p la c e wh e r e yo u g a i n e d yo u r a p p re c ia t io n

for the  f a i t h  in a d is t an t l and or on so me o th er p l ane ?

W h a t  a r c th e  w a y s  tha t yo u wor sh ip tha t o th ers  m ig h t

f i n d  s t ra n g e ?

Assoc ia ted  S k i ll s : D i p l o ma c y , a  s k i l l  a n o t h e r  rac e

g a i n s  a bo nu s t o

H E R E T I C

Y o u  wor sh i p the sa me god or gods as o th ers w h o

s h a r e  yo ur ch o ic e , bu t yo u see thos e de i t i es  d i f f e r

ent ly . Y o u be l i eve so me le gen d in contr ad ic t i on to

c o m m o n  t h o u g h t  abo ut your gods, o r yo u pr ac t ice

r i tes in hono r o f yo ur de i ty to wh i c h o th ers ob j ec t .

W h a t  is it tha t y o u do or  t h i n k  tha t most peop le

r e j ec t ?  Ar e yo u loo k in g to m a k e conv er t s , o r do yo u

c o m e  f r o m  a h e re t i ca l   s e c t ?  Ar e yo u hu nt ed by o t her

fa i t h fu l? W h y d id yo u ta ke thi s  d i f f i c u l t  p a th w h e n

o r d i n a r y b e l i e f  w a s  o pe n to  y ou?

Associated  Skills:  1   l i s t o r y . S t e a l t h

CHAPTERS  D i v i n e  O p t i o n s

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MISSIONARY  L I F E

Y o u  o r yo u r pa r en t s s t r uc k ou t  i n t o  the wi ld s to

spr ead th e w or d o f yo ur god. D i d yo u t rave l a l l over ,

or s tay in one p lac e to pr ea ch to a pa r t ic u l ar g r ou p?

W e r e  yo u me t  w i t h  hosp i t a l i t y o r host i l i t y? H o w d id

y o u  su r v i ve i n you r t r ave l s? D i d yo u g i v e up t he wo r k ,

or do you  s t i l l  seek conv e r t s ? D o yo u coun t an y  c on

ver t s in d is tan t p la ces as f r i ends ?

Assoc ia ted S k i l l s : E n du r a nc e . Na t u r e

OUT  FOR  R E V E N G EY o u  f o l l o w  you r go d not beca us e yo u be l iev e in wh at

the god s tan ds fo r , bu t bec aus e yo u an d yo ur de i t y

h a v e  a c o m m o n e n e m y .  W h a t  i nd i v i d ua l , na t i on , o r

r ac e  d o y o u d e s i r e v e n g e a n c e a g a i n s t ?   W h a t  h a p

pen ed t ha t mad e yo u so he l l - ben t on j us t i ce? How-

a r e  o t h e r  f a i t h f u l  l i ke l y t o v i ew you r s i n g le -m i nde d

pu r su i t ?

Assoc iated S k i l l s: E n du r a nc e . I n t i m id a te

PENITENT

Y o u  d id so met h i ng you ' re not p r ou d o f . a cr im e t ha t

s t i l l  h a u n t s y o u r t h o u g h t s .  W h a t   d i d yo u do?   W e r e

y o u  a wo r sh i pe r o f yo u r god wh e n vou co mmi t t ed

t h e  d e e d ?  W h y is ded i ca t i on t o a de i t y t he an sw er f o r

y o u ?  A r e t h os e y o u w r o n g e d  d e a d ,  o r a re the y  s t i l l

l ook ing f o r  y o u ?  D i d yo u r ea l l y do som e t h i ng t e r r i b l e ,

or do yo u  j u s t  t h i n k  you d id ?

Associated  S k i l l s: S te a l t h , T h i ev e r y

TOUCHED  BY AN ANGEL

u

Yo u have  enco un t e r ed dan ge r o us imm or t a l s f or as l ong Z

a s  you ca n r e mem be r , an d a gua r d i an ange l t augh t yo u ~

mu ch o f wha t you kno w abou t vou r god .   W h a t  w a s t h e  Z

ange l w ho wa tc he d over you l ike? Is the ange l a l ive o r

d e a d ?   W h y d id the ange l take an in terest?   W h a t  o ther

i m m o r t a l s  m i g h t  i n t e r f e r e  w i t h  yo ur l i f e?

Associated  Skills:  A r c a n a . P e r c e p t i o n

VETERAN  OF A

RELIGIOUS  WAR

Y o u  f o u g h t  ha r d l o r a d i v i n e  c a u s e  bu t la ter tu rn ed

a w a y  f r o m  tha t l i fe . W h y d i d yo u tak e up ar ms for

yo ur god? Is the w ar over , o r a re peop le  s t i l l  fighting

i t ?  H a v e   y o u  le f t  t ha t  l i fe  beh in d, o r do the fee l ings

that b rou ght yo u to bat t le fo r yo ur re l i g io n  s t i l l  see the

w i t h i n  you?

Associated   Skills:  A t h l e t i c s .  I n t i m i d a t e

WARD  OF THE  T E M P L EY o u  g re w up in a tem pl e . Y o u ra n bare foo t the re an d

p l a y e d  ga me s i n t he shadow o f s t a t ues . W h y we r e y ou

le f t  a t t he t emp l e as an o r p ha n o r a w a r d ? A r e y ou r

p a r e n t s  s t i l l  a l i v e ?  W h o  t o o k  c a r e  o f  y o u .  an d is that

p e r s o n  s t i l l  a l i v e ?  W h e r e   w a s t h e t e m p l e ? W a s m o r e

tha n one de i t y wo r sh i ped t he r e? D i d vou  hav e  an y

r i va l s am on g t he wo r sh i pe r s o r t he c l e r gy?

Associated  Sk i l l s :  H e a l .  R e l i g i o n

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N E W  F E A T S

F e a t s  p r o v i d e y o u  w i t h  a p o we r fu l  too l  f o r d e sc r ib

in g yo u r ch a ra c te r ' s u n i qu e e xp e r i e n ce s , t ra i n in g ,

a n d  n a t u ra l kn a ck s a n d ta le n ts . T w o h u m a n c le r i c s

o f  P e l o r  m i g h t  h a v e  s i m i l a r  a b i l i t y  scor es an d po we r

se lec t i ons ,  but i f  o n e  c hoos es fea ts  t h a t  r e in f o rce

hea l i ng po wer s an d the o ther se lec ts fea ts  t h a t  g ive

n u me r o u s o p t io n s fo r Ch a n n e l D iv i n i t y , t h e y ' l l p la y

d i f f e r e n t l y  at th e tab le .

Y o u  mus t me et a fea t 's p rer equ i s i t es , i f any , to

ta ke the feat. I f  you eve r  l ose a pr er equ is it e for a feat,

y o u  can ' t use th e feat  u n t i l  yo u me e t th e p re r e qu i

s ite aga in . A feat  t h a t  has a  c lass  as a p rer equ i s i t e is

a v a i l a b l e  o n ly to me mb e r s o f  t h a t  c l a s s ,  i n c l u d i n g

c h a r a c t e r s  w h o  h a v e  j o i n e d t h e  c lass  t h r o u g h  a  c l a s s -

spec i f ic mu l t ic l ass fea t .

HEROIC  T I E R  F E A T SF e a t s  in th is sec t i on ar e ava i lab le to cha ra c t er s o f a ny

l e ve l  wh o me e t th e p r e re qu is i te s .

ARMOR  OF BURNING  WRATH

Prerequisite:  I n v o k e r , C o v e n a n t o f  W r a t h  class

fea t ure

Benefit:  Y o u r  armor of  w ra th p o we r d e a l s  fire

a n d  r a d ia n t d a m a g e a n d g a in s th e  fire  k e y w o r d . T h e

targe t o f yo ur  armor of  wra th po we r take s a - 1 p ena l ty

to sa v i n g th ro w s  u n t i l  the en d o f yo ur nex t tu rn .

ARMOR  OF VENGEANCE

Prerequisite: A v e n g e r , C e n s u r e o f R e t r i b u t i o n

c lass  fea ture , oa th  of  enmity  p o we r

Benefit:  Wh i l e yo u a re a d ja ce n t to yo u r o a th  of

enmit y tar get, yo u ga in a +1 bon us to al l def en se s

a g a in s t a l l c re a tu re s o th e r th a n  t h a t  o n e .

ASTRAL  ENMITY

Prerequisite:  D e v a ,  a ve n g e r , oath of  enmity  p o w e r

Benefit:  I f  y o u  us e you r  memory of a thousand life

times  r a c i a l p o we r to in c re a s e a n a t ta ck  r o l l  aga ins t

your oa th  of  enmity ta rge t , yo u dea l  e x t r a  d a m a g e

e q u a l  to the bon us ga i ned  f r o m  the ra c i a l powe r .

ASTRAL PRESERVATION

Prerequisite:  D e v a ,  i n vo ke r , Co ve n a n t o f  P r e s e r

v a t i o n  c lass  fea t ure

Benefit:  W h e n  y ou use yo ur  p reservers  rebuke

p o w e r ,  e a c h  a l l y  w i t h i n  2 sq uar es o f  y o u  ga i ns a +1

bon us to a l l de fen ses aga ins t a t tac ks ma d e by b lood

ie d c re a t u re s  u n t i l  the en d o f the enco unte r .

AVENGING  A L L U R E

Prerequisite: Av e n g e r , C e n s u r e o f U n i t y  c lass

fea t ure

Benefit:  W h e n   y o u  u se yo u r  bond of  censure  p o we r ,

a d d  2 to the nu mb er o f squar es yo u ca n  p u l l  the

target.

AVENGING  OPPORTUNIST

Prerequisite: H u m a n , a v e n g e r , o a t h  of  enmity

p o w e r

Benefit:  T h e  first  t i me in a n e n co u n t e r w h e n yo u

r e d u c e  you r oath  of  enmity  tar get to 0 hit poi nt s, yo u

g a i n a n  e x t r a  m o v e a c t i o n  t h a t  you mu st use be f ore

the en d o f yo ur nex t tu rn .

B A L E F U L   MALEDICTION

Prerequisite:  I nv o k e r , C o v e n a n t o f M a l e d i c t i o n

c lass  f e a tu re

Benefit:  W h e n e v e r  y ou use a d i v i ne enco unt er o r

da i ly a t t ack po we r on you r tu rn ,  e a c h  target h it by t he

po we r takes a -2 pen a l ty to a t t ack ro l ls aga ins t yo u

u n t i l  the s ta r t o f yo ur nex t tu rn .

BATTLE  HE AL E R

Prerequisite: C l e r i c , hea l ina word p ow er

Benefit:  W h e n   yo u use you r  healing word,  you

rega in h i t po in ts equ a l to yo ur S tr eng th  m o d i f i e r .

B L E S S E D SCOUNDREL

Prerequisite:  H a l f l i n g , a n y d i v i n e  class

Benefit:  W h e n   yo u u se yo u r  second  chance   r a c ia l

p o w e r a n d th e e n e m y m isse s yo u  w i t h  i ts att ack, y ou

c a n  sp en d a hea l i ng surge .

B L E S S E D  SHIFTERPrerequisite:  S h i f te r , p a la d i n

Benefit:  W h e n   y ou use yo ur lonatooth  sh i f t ing  o r

razorclaw  shifting  rac ia l pow er , yo u ga i n a bo nus eq ua l

t o y o u r W i s d o m  m o d i f i e r  t o me l e e d a ma g e ro l l s  w i t h

d i v i n e p o w e r s  u n t i l  the end o f yo ur nex t tu rn .

BLESSING OF AVANDRA

Prerequisite: H a l f l i n g , c l e r i c

Benefit:  W h e n   yo u u se yo u r  second  chance   rac ia l

po we r an d the a t tack misse s, on e a l l y  w i t h i n  5

s q u a r e s  o f  y o u  ca n sp end a hea l i ng surge .

BLESSING  OF CO RELLO N

Prerequisite:  E l f , c le r ic , hea l ina  word  p o w e r

Benefit:  W h e n   yo u us e yo ur elven  accuracy   r a c ia l

po we r an d the a t tack h i ts , one a l ly  w i t h i n  5 squares

of vo u ca n sp end a hea l i ng surge .

I IAPTF . l t  S  |  D i v i n e  O p t i o n s

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BREATH   OF  LIFE

Prerequisite:  D r a g o n b o r n . c l e r i c

Benefit:  V o u r  dragon breath  rac i a l po we r ta rge ts

o n l y e n e m i e s . A l l i e s  w i t h i n  t he b las t o f yo ur  dragon

breath  ga i n te mpo ra ry h i t po in t s eq ua l to yo ur

S t r e n g t h  m o d i f i e r .

B R I L L I A N T  DARKFIRE

Prerequisite:  D r o w . a n y d i v i n e  c lass

Benefit:  W h e n   yo u hit a target  w i t h  yo ur dark/ ire

rac i a l pow er , the ta rge t ga ins vu l ner ab i l i ty to r ad i an t

d a m a g e  e q u a l t o y o u r C h a r i s m a m o d i f i e r  u n t i l  the

e n d  o f yo ur nex t tu r n .

CHANNEL MIGHT

Prerequisite:  P a l a d i n

Benefit:  A f te r vo u u se a Ch a n n e l D iv in i t y p o we r ,

y o u  ga i n a +1 powe r bo nus to you r nex t me l ee a t tack

r o l l  ma de be fo re the en d o f yo ur nex t tu rn .

CL ARIT Y  OF SPIRIT

Prerequisite: K a l a s h t a r . a n y d i v i n e  c lass

Benefit:  W h e n   y ou use yo ur bastion  of  mental

clarity  rac ia l pow er , yo u or on e al l y i n the burs t c a n

s p e n d  a hea l i ng surge .

CLOSING  P L E D G E

Prerequisite:  A v e n g e r . C e n s u r e o f  P u r s u i t  c lass

f e a t u r e ,  oath of  enmitv p ow er

Benefit:  W h e n   y ou hit vou r oath  of  emnity  target

w i t h  a ra nge d a t tack , yo u ca n  sh i f t  a nu mb er o f

s q u a r e s  eq ua l to 1  + y o u r  De x t e r i t y mo d i f i e r a s a

free ac ti on, as lo ng as y ou en d that  s h i f t  c lo ser to the

target.

DARKFIRE  VITALITY

Prerequisite:   D r o w . c le r i c

Benefit:  W h e n   an y al ly h its a n en e my tha t is

und er the e f fec t o f yo ur  darkfire  rac i a l pow er , tha t a l ly

g a i n s  t e mp o ra r y h i t p o in ts e qu a l to yo u r Ch a r i sm a

m o d i f i e r .

DEADLY  R E B U K E

Prerequisite:  I n vo ke r . Co v e n a n t o f  P r e s e r v a t i o n

c lass  fea tu re

Benefit:  W h e n  yo u u se yo u r  preserver s   rebuke

p o we r , a d d yo u r I n te l l i g e n ce mo d i f i e r to th e d a ma g er o l l  o f the a t tac k tha t ga ins the bo nus  f r o m  th e power .

DEFENSIVE  GRACE

Prerequisite:  C le r ic , hea le r 's mercy  p o w e r

Benefit:  W h e n  yo u use yo ur healer 's mercy,  you

g a i n a p o w e r b o n u s e q u a l to yo u r Ch a r i s ma mo d i f i e r

to a l l de fenses u n t i l  the end o f vou r nex t tu rn .

DEFENSIVE HEALING  WORD

Prerequisite: C l e r i c , he a l in g  word  p o w e r

Benefit:  W h e n  y ou use yo ur healing  word,  the

targe t a lso ga i ns a po we r bonu s to a l l de f ens es equ a l

to yo u r Ch a r i sm a mo d i f i e r a g a in s t th e n e x t a t ta ck

m a d e  aga ins t h i m or her .

DEMONBANE

Prerequisite: A n y d i v i n e  c lass

Benefit:  W h e n  y ou use a d i v i ne po we r tha t nor

ma l l y ta rg e ts u n d e a d . yo u ca n a lso ta rg e t c re a t u re s o f

th e e le me n t a l o r ig i n .

DEMONBANE  MALEDICTION

Prerequisite:  I n v o k e r . C o v e n a n t o f M a l e d i c t i o n

c l as s  fea ture

Benefit:  I f  y o u  h i t a c r ea t ure o f the e le men ta l

o r i g i n w i t h  y o u r  maledictor's  doom  pow er , tha t ta rge t

a l so  g ran t s co mba t advan tag e to the nex t a l l y o f  you r s

w h o a t tacks i t be for e the end o f yo ur nex t tu rn .

DEVILBANEPrerequisite: A n y d i v i n e  class

Benefit:  W h e n   y ou us e a d i v i ne pow er tha t nor

mal ly ta rge ts un de ad . yo u ca n a lso ta rge t c r ea t ure s o f

th e im mo r ta l o r ig in .

DEVOTED PALADIN

Prerequisite: P a l a d i n ,  lay   on  hands  p o w e r

Benefit:  W h e n   yo u u se yo u r  lay on  hands  on a n

a l ly , tha t a l ly reg a in s add i t i ona l h i t po in ts equ a l to

y o u r C h a r i s m a  mo d i f i e r .

W h e n  y ou se lec t th is fea t , yo ur nu mb er o f h ea l in g

su r ges  in c re ases by one.

DIVINE APPROVAL

Prerequisite:  H u m a n , a n y d i v i n e  c l a s s .  C h a n n e l

D i v i n i t y  c lass  f e a tu re

Benefit:  W h e n   y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

y o u  c an a lso ma k e a sav in g th ro w as a f r ee a c t i on .

DIVINE ASSAULT

Prerequisite:   H a l f - o r e . p a l a d i n

Benefit:  W h e n   y o u u s e y o u r / u r i o u s  assault  r a c ia l

power , one a l ly  w i t h i n  5 squ ar es o f  y o u  ga i ns a bon us

e q u a l  to yo ur S tr eng th mod i f i e r to h is o r her me l ee

d a m a g e  ro l ls against the target  u n t i l  the start of your

next tu rn .

DIVINE DISTRACTION

Prerequisites: Av e n g e r , C e n s u r e o f U n i t y  c lass

fea ture , oa th  of  enmity  p o w e r

Benefit:  W h e n   yo u ar e ad jac ent to yo ur oa th  of

enmity ta rge t , you r a l l ies ga i n a +1 bon us to dam ag e

rolls agains t that target .

T h e  bo nu s in cr ea ses to +2 at 11th leve l a nd +3 at

21st  level.

C H A P T E R   S j  D i v i n e  O p t i o n s

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H E R O I C   T I E R F E A T S

A n y  D i v i n e  Class

Blessed  Scoundre l

Br i l l iant Darkf i re

Clarity of Spirit

Demonb ane

Devi lbane

Div ine Approva l

Elemental Blessing

Fickle  Servant

Fur ious Devot ion

Hea l i ng  Step

Hidden Channe l ing

Holy  Savagery

Holy  Speech

Infernal Blessing

Kord's Resi l ienc e

Majest ic  Presence

Ni mbu s of Light

Rel igious  Dabb ler

Versat i le Channeler

Warforged Faith

Other Prerequ is i tes

Half l ing

Dr o w

Kalashtar

H u m a n ,  Channe l Div in i ty

Genasi

Chang el i ng or doppelga nger

Half-ore, Cha nne l Divi ni ty

Eladrin

G n o m e ,  Channe l Div i n i ty

Shif ter , Cha nne l Divin i ty

Fluent  in Supe rna l

Tief l ing

Gol ia th

Deva

Half-el f

Channe l  Div in i ty

W ar fo r ged

Benef i t

Spend  hea l ing surge w i t h  second  chance

Targets of  darkfire  gain vuln erabl e radia nt

Y o u  or al ly spends heal ing surge w he n yo u use bast ion

of mental clarity

Powers  that target und ead also targe t elem enta ls

Powers  that target und ead also targe t immor tals

Channel Div ini ty grant s you a savi ng thr ow

Y o u  or al ly gains tempor ary hp wh en you use

e lementa l man i fes ta t ion

+3 on Religion  checks,  and you can choose feats  f r o m  any domai n

+2 damage w i t h  d ivi ne powe rs af ter you use Cha nne l D ivini ty

Grant tempo rary hp  w i t h  fey step

Channe l  Div in i t y g rants you concea lment

Channel Divi ni ty gra nts you +1 to mele e at ta cks wh en bloodied

Extra  success  in  sk i l l  chal lenges using Bluf f , D ipl omac y,

or Int imidate

Al ly regains hp wh en you use infernal wrath

Stone s  endurance  exten ds to adjac ent al l ies

Adja cen t all i es gai n resist 3 necrot ic and resist 3 radi ant

Al l ies  gain +1 to attacks  w i t h  radia nt pow er s after you use

a  radia nt power

U s e  a t -wi l l  powe r  f r o m  another d iv ine  class  as enco unte r p owe r

Ga i n  ano the r  class's  Channe l Div in i ty powe r

Warforged resolve  a lso af fects adjac ent al ly

Avenge r  F e a t

Armor o f  Vengeance

Ast ra l Enmi ty

Avenging Al lure

Aveng ing Oppor tun is t

Clos ing  P ledge

Divine Distract ion

E v a d e  and Str ike

Fearsome  W r a t h

F e y  F a t e

Feyborn  Pursuer

Oath Str ike

Psychic  Reta l ia t ion

Taunt ing  Visage

U n l eas h  t he  B e a s t

Vic ious  Dark f i re

Other Prerequ is i tes

Censure  of Retr i but i on,

oath  of  enmity

Deva,  oa th of enmity

Censure  of Unit y

Human, oath  of  enmity

Censure of Pursuit ,

oa th  of enmity

Censure  of Uni ty,

oath  of enmity

Half l ing, oath  of  enmity

Half-ore, oath  of enmity

E l f ,  oa th  of  enmity

Eladr in ,  oath of enmity

Ooth  of  enmity

Kalashtar , oath of enmity

Chang el i ng or doppelga nger,

oath  of  enmity

Shift er, ooth of enmi ty

Dr ow , oath of en mity

Benef i t

+1 to defe nse s agai nst creat ures oth er tha n your oath

of enmity  target

Bonus  f r o m  memory of a thousand lifetimes  a lso appl ies to damag e

rolls against your oath  of enmity  target

Pul l  target 2 extra squar es wh en you use bond of  censure

Gain  extra m ove act ion wh en you reduce your oath

of enmity  targ et to 0 hit p oint s

Shif t closer to your oath of enmity  target af ter  h i t t ing  it

w i t h  ranged attack

Al l ies gain bonus to dama ge your oath of enmity target w he n you

a r e  adj acen t to target

If your oath  of enmity  targ et misse s due to second  chance,

y o u  gai n +2 to da mag e again st ta rget

Us e  furious  assault  to penal ize at t ack s of your oath  of enmity  target

If you hit y our oat h of enmity t arge t  w i t h  elven  accuracy,

y o u  gai n +2 to da mag e agai nst tar get

Teleport extra 5 squares w i t h fey step  if you end adjacent

to your oath of enmity  target

Mar k your oath  of enmity target

U s e  bastion  of menta l  clarity  to chan ge you r oat h of enmity targ et

U s e  change shape  to gain com bat adva ntag e against your oath

of enmity  target

U s e  racial pow er as imme dia te react i on whe n hi t by your oath

of enmity  target

U s e  darkfire  against your oath of enmity  targ et to give it

vulner abi l i ty to al l dama ge

VC H A P T E R  5 |  D i v i n e  O p t i o n s

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Cler ic  F e a t

Bat t le  Healer

Blessi ng of Avand ra

Blessi ng of Co rell on

Br ea th of Life

Dark f i re  Vi ta l i ty

Defens ive  G r a c e

Defensiv e Heal ing Wo r d

Dwarf Batt le Pr iest

Feyborn Fortune

Healer 's  Implement

Ho l y  R e s o l v e

Pacif ist Healer

Shared Persev erance

Other Prerequisi tes

Healing  word

Hal f l ing

Elf

Dragonborn

Dro w

Healer's  mercy

Healing word

Dwarf, healing word

Gnome ,  divine  fortune

War for ged

Huma n

Benef i t

Regain hit  po in ts  wh en you use healing word

If enemy misses due to second chance,  ally can spe nd heali ng surge

If you hit  w i t h  elven  accuracy,  an ally can spen d heal ing surge

Your dragon breath gives tem por ary hp to alli es

Al l ies gain tempo rary hp wh en they hi t enemies under your  darkfire

B onus  to defen ses wh en you use healer's  mercy

B onus  to recipient's defen ses wh en you use healing wor d

Ga i n  temp ora ry hp wh en you use healing wor d

Divine  fortune  also aff ects on e ally

Ad d holy symbol enha ncem ent bonus to heal ing powers

B onus  to heal ing you grant af ter usin g  warforged  resolve

Your heal ing powers are  better,  but you're punis hed for

dama gin g bloodied foes

W h e n   y ou grant a savi ng  th row,  your ally gains +1 to the  roll

<L U

U .

U J

z

I Invok er  F e a t Other Prerequ is i tes

Armor of wrath  gains  f i re  key wor d, and target takes

Burn ing Wrat h

Astral Preservat ion D e v a ,  Covena nt of

- 1  to saving throws

W h e n   you use  preserver s   rebuke,  nea rby allie s gai n +1 again st

Preservat ion att ack s by bloodi ed cr eatur es

Baleful Maledict ion Covenant  of Mal edict i on Enemies  you hit  w i t h  encount er or daily power s tak e

-2 to att ack s again st yo u

Ga i n  more damage  w i t h  preserver's rebukeeadly Reb uke Covenant of

Preservat ion

Enemies  you hit  w i t h  encount er or daily power s tak e

-2 to att ack s again st yo u

Ga i n  more damage  w i t h  preserver's rebuke

Demonbane

Maledict ion

Elemental Rebuke

F e y  Preserver

Infernal Maledict ion

Invoke Resi l i ence

Invoke Teamwork

Preserver 's  Call

Preserving

Concea lment

Wrath of Ages  P a s t

Wr at h of the

Mountain King

Palad in  F e a t

B l e s s e d  Shifter

Channel Might

Devoted Paladin

Divine Assault

Div ine Persev erance

Draconic Chal lenge

Elemental Chal lenge

Group Defense

Mar k of the Inferna l

Mighty Chal lenge

Protector ' s Commitme nt

Strength of Stone

Vir tuous Recovery

War forged Example

Coven ant of Maled ict i on

G e n a s i ,  Covenant of

Preservat ion

Eladri n, Cov ena nt of

Preservat ion

Tie f l ing

Hum an

Half-elf

Kalashtar . Coven ant of

Preservat ion

Gnome ,  Covenan t of

Preservat ion

Dwarf , Covenant

o f Wrath

Gol i ath, Coven ant of

W r a t h

Other Prerequ is i tes

Shif ter

La y   on hands

Half-ore

Human

Dragonborn

Genasi

Half-elf

Tie f l ing

Divine challenge

Cha 1 5

Goliath

War forge d

Elemental s you hi t  w i t h  maledict or's doom gra nt

com bat adva nta ge to your al ly

Ally gai ns benefi ts w he n you use preserver's rebuke

Tele port all y 2 squar es wh en you use  preserver s  rebuke

Your at tacks gain fear keyword when you use  infernal wrath

Ally gains +1 to  nex t  sav ing  t h ro w  wh en you use a divi ne po wer

Ally gain s +1 to defense s wh en you use a div ine pow er

Pul l  all ies 1 squar e closer whe n you use a daily divi ne po we r

Gr ant con cea lmen t to ally wh en you use preserver's rebuke

Gain  mor e dama ge wh en you use  armor of wrath  against

ene mie s larger than you

Kno ck target pr one wh en you use  armor of wrath

Benefit

Ga i n  more damage  w i t h  mel ee at tac ks whe n you use  shi f t ing

You gain +1 to mel ee attac ks after you use Cha nne l  Div in i ty

Ga i n  1 heal ing surge, add Char is ma  mod i f ie r  to  lay on hands

Ally gains damage bonus against target of your   furious  assault

Yo u  gain +2 on your  nex t  attac k after yo u succ eed on a  s a v e

Your  dragon  breath places you r div ine sancti on on ene mie s

Your divine challenge  deals aci d, cold, f ire,  l ightn ing,  or thun der dam age

Allies gain +1 to defen ses against cre atur es you mar k

Yo u  can use div ine sanct ion wh en your  infernal wrath  a t tack  hits

Divine challenge deals extra  radiant damag e

Ga i n  +1 on attac ks wh en you or target is adjac ent to bloodied ally

Ally gains resist all when you use  lay on hands  o r  call of virtue

Gain  resist all wh en you spend heali ng surge

Allies can  s a v e   against ongoing damag e wh en you use warforged  resolve

C H A P T E R  5:

  D i v i n e O p t i o n s

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DIVINE  P E R S E V E R A N C E

Prerequisite:  H u m a n , p a l a d i n

Benefit:  W h e n   y ou suc cee d o n a sa v i ng t h ro w,

y o u  ga in a +2 bo nu s to yo ur next at tac k  r o l l  m a d e

befor e the end o f yo ur nex t tu rn .

DRACONIC  CHALLENGE

Prerequisite:   D r a g o n b o r n . p a l a d i n

Benefit:  W h e n   yo u u se yo u r  dragon  b rea th rac ia l

p o we r , yo u su bje c t  e a c h  ene my ta r ge te d by t ha t

p o we r to yo u r d i v i n e sa n c t io n . T h i s d i v i n e sa n c t io n

l a s t s u n t i l  the star t of yo ur next tu rn .

DWARF  B AT T L E PRIE S T

Prerequisite:   Dwa r f , c le r i c , he a l ing wo rd p o we r

Benefit:  W h e n  yo u use yo ur hea l ina  word  on a n

a l ly , yo u ga i n te mpo ra ry h i t po in ts eq ua l to yo ur  C o n

s t i t u t i o n mo d i f i e r .

ELEMENTAL  BLESSING

Prerequisite:  G e n a s i ,   a n y d i v i n e  c lass

Benefit:  W h e n  yo u u se th e ra c ia l p o we r  as s oc i

a t e d  w i t h  yo u r e le me n ta l ma n i fe s ta t io n , yo u o r o n e

a l l y  w i t h i n  5 squ are s o f  y o u  g a in s te mp o r a ry h i t

p o in ts e qu a l to yo u r S t re n g th  m o d i f i e r .

ELEMENTAL  CHALLENGE

Prerequisite:  G e n a s i ,  p a l a d i n

Benefit:  W h e n   y ou de a l da ma ge to a c r ea t ur e by

us i ng yo ur d iv ine cha l lenge pow er , yo u c a n ch an ge the

d a m a g e  t y p e  f r o m  r a d ia n t to  a c i d ,  co ld , l i r e ,  l igh t

n in g , o r th u n d e r . Ch o o s e  e a c h  t ime yo u d e a l d a ma g e

w i t h  d iv ine challenge.

E L E ME NT AL RE B UKEPrerequisite:   G e n a s i ,  i n v o k e r , C o v e n a n t o f  P r e s

e r v a t i o n  c l as s  fea tu re

Benefit:  W h e n   yo u u se yo u r  preserver s   rebuke

pow er , yo u a lso gra n t a bon us to the a l l y a t ta cke d by

t h e  t r i g g e r i n g  e n e my b a s e d o n yo u r cu r re n t e le me n

ta l ma n i f e s ta t io n .

F ar thsou l :  T he a l ly ga ins a +1 pow er bo nu s to  F o r

t i t u d e  a n d to sa v i n g th ro ws  u n t i l  the start of yo ur

next tu rn .

Firesoul: T he a l l y ga i ns a +1 po we r bon us to Ref le x

a n d  resist 5  fire  u n t i l  the s ta r t o f yo ur nex t tu rn .

S to r msou l : Th e a l ly ga i ns a +1 po we r bo nus to  F o r

t i t u d e  an d resist 5  l i g h t n i n g  u n t i l  the star t of you r

next tu rn .

W ate r sou l :  Th e a l l y ga i ns a +5 po we r bonu s to

s a v i n g  t h r o w s a g a i n s t o n g o i n g d a m a g e  u n t i l  th e sta rt

o f yo ur nex t tu rn .

Windsoid:  T h e a l l y ga i ns a +1 po we r bo nu s to sp ee d

a n d  resist 5 col d  u n t i l  the start of yo ur next tu rn .

EVADE  AND  STRIKE

Prerequisite:   H a l f l i n g , a v e n g e r , oath of  enmity

p o w e r

Benefit:  W h e n   y o u r o a th  of  enmity  ta rge t mis ses

on an attack you forced it to  r e r o l l  by us i ng y ou r

second  chance   rac i a l pow er , yo u ga i n a +2 bo nu s to

d a m a g e  ro l l s aga ins t tha t ta rge t  u n t i l  the end o f yo ur

next tu rn .

T h e  bo nu s in cr ea ses to +4 at 11th leve l a n d +6 at

21st  level.

EEARSOME  WRATH

Prerequisite: Ha l f - o r e . a ve n g e r , o a th  of  enmity

p o we r

Benefit:  W h e n  yo u use yo ur fu r ious  assault  r a c i a l

pow er aga ins t yo ur oath  of  enmity  target , th e tar get

t a k e s  a - 1 pen a l ty to a t ta ck ro l l s  u n t i l  the start of you r

n e x t tu rn .

F E Y  FATE

Prerequisite: E l f , a ve n g e r , oath of  enmity  p o w e r

Benefit:  W h e n   y o u  u se yo u r  elven  accuracy   rac ia l

p o w e r to  r e r o l l  a n a t ta ck  r o l l  ma de aga ins t yo ur oa th

of  enmi ty target a n d yo u hit , yo u ga in a +2 bon us to

d a m a g e  ro l ls aga i ns t tha t ta rge t  u n t i l  th e en d of yo ur

next tu rn .

T h e  bo nu s in cr eas es to +4 at 11th level an d +6 at

21s t  leve l .

F E Y  P R E S E R V E R

Prerequisite:  E l a d r i n , i n v o k e r . C o v e n a n t o f  P r e s

e r v a t i o n  c l as s  fea ture

Benefit:  W h e n   y o u use yo ur preservers rebuke

pow er , yo u ca n a lso te lepor t th e a l l } ' wh o w a s h i t by

t h e  t r i g g e r i n g  e n e my 2 squ a r e s .

FEYBO RN   FORTUNE

Prerequisite:   G n o m e ,  c le r ic , d iv i t te /o r tune po we r

Benefit:  W h e n   y ou use yo ur div ine fortune,  you

a l s o  gra nt t he +1 bo nu s to a n al ly  w i t h i n  5 squares

o f  y o u .

F E Y B O R N   PURSUER

Prerequisite: E la d r in , a ve n g e r , o a th  of  enmity

p o w e r

Benefit:  W h e n  y ou use yo ur /e y s tep rac ia l pow er ,

y o u  ca n te l epor t an ex t ra 5 squ ar es as lon g as yo u e nd

a d j a c e n t  t o yo u r  oath of  enmity  target.

FICKLE SERVANT

Prerequisite:  Ch a n g e l i n g o r d o p p e lg a n g e r . a n y

d i v i n e  c lass

Benefit:  Yo u ca n se lec t dom ai n fea ts fo r a ny

d o m a i n , n o t  jus t  t h o se fo r d o m a i n s a sso c ia te d  w i t h

your de i ty .

A l s o ,  you ga in a +3 fea t bon us to Re l ig io n ch ec ks .

C H A P T E R  5 I  D i v i n e  O p t i o n s

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FURIOUS DEVOTION

P r e r e q u i s i t e :  H a l f - o r e . a n y d i v i n e  c l a s s .   C h a n n e l

D i v i n i t y  c l as s  fea tu re

B e n e f i t :  W h e n   y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

yo u ga in a +2 bonu s to dam ag e ro l ls  w i t h  d i v i n e

a t t a c k p o w e r s  u n t i l  th e en d o f yo ur next tu rn .

GROUP  D E F E N S E

P r e r e q u i s i t e : H a l l - e l f . p a l a d i n

B e ne f i t : A l l i e s ga i n a + 1 bonus t o a l l de fenses

aga ins t c r e a tu r es ma r k ed by yo u .

HEALER'S IMPLEMENT

P r e r e q u i s i t e : C l e r i c

B e n e f i t :  W h e n   yo u g r an t hea l i ng  w i t h  an y of

yo u r c l e r i c hea l i ng pow er s , ad d you r ho l y sym bo l ' s

en ha nc em en t bonus t o t he h i t po in t s t he r ec ip i en t

r ega ins .

HEALING  S T E P

P r e r e q u i s i t e :  E l a d r i n . a n y d i v i n e  class

B e n e f i t :  W h e n   y ou use  your  fey step  r ac ia l powe r ,

o n e  a l l y ad jacen t t o e i t he r yo u r o r i g i n a l  s pac e  o r y ou r

d e s t i n a t i o n  s pac e  ga ins t e mpo r a r y h i t po in t s eq ua l t o

y o u r I n t e l l i g e n c e m o d i f i e r a n d c a n  s h i f t  1 sq ua re as a

f r ee ac t i o n .

HIDDEN  CHANNELING

P r e r e q u i s i t e :  G n o m e ,  a n y d i v i n e   c l a s s .  C h a n n e l

D i v i n i t y  c l as s  fea tu re

B e n e f i t :  W h e n   y o u u s e a C h a n n e l D i v i n i t y p o w e r ,

y o u g a i n c o n c e a l m e n t  u n t i l  the en d o f yo ur next tu rn .

HOL Y  RESO LVE

P r e r e q u i s i t e : W a r f o r g e d . cl e ri c

B e n e f i t :  W h e n   y ou use yo u r  warforged  resolve

r ac ia l powe r , ad d you r S t r e ng t h mod i f i e r t o t he h i t

po in t s r e ga i ned by t a r ge t s o f yo u r c l e r i c hea l i ng

p o w e r s  u n t i l  the en d o f yo ur next tu rn .

HOLY SAVAGERY

P r e r e q u i s i t e : S h i f t er , a n y d i v i n e  c l a s s .  C h a n n e l

D i v i n i t y  c lass  fea ture

B e n e f i t :  W h e n   y o u u s e a C h a n n e l D i v i n i t y p o w e r

wh i l e yo u a r e b loo d ied , yo u ga in a + 1 bonu s to me l ee

a t t ack r o l l s  u n t i l  the e nd o f yo ur next tu rn .

HOLY SPEECH

P r e r e q u i s i t e :  A n y d i v i n e  c l a s s ,  f l u e n t  i n S u p e r n a l

B e n e f i t :  W h e n   y ou use R lu f f . D ip l oma cy , o r

In t im i da t e i n a  s k i l l  ch a l l enge , yo u ga i n a n ex t r a  suc

c e s s  t o w a r d c o m p l e t i n g t he  s k i l l  c h a l l e n g e t h e  f i rs t

t i me yo u succee d on a  s k i l l  chec k i nv o l v i ng any one o f

those sk i l l s .

INFERNAL BLESSING

P r e r e q u i s i t e : T i e f l i n g . a n y d i v i n e  c lass

B e n e f i t :  W h e n   y ou use yo ur in ferna l wrath  r ac i a l

po we r , one a l l y ad j ace nt to yo u re ga i ns h i t po i n ts

eq ua l t o you r Cha r i sm a mod i f i e r an d ga i ns a + 1 •

po we r bon us to h is or he r nex t a t t ack  r o l l  aga i nst a n

e n e m y  that h i t yo u s in ce yo ur las t tu rn .

INFERNAL MALEDICTION

P r e r e q u i s i t e : T i e f l i n g , i n v ok e r

B e n e f i t :  W h e n   y ou use you r  infernal wrath  r ac i a l

p o w e r , a l l a t t a c k s y o u m a k e  u n t i l  the en d o f yo ur next

t u r n  ga in t he f ea r ke yw o r d .

INVOKE  RE S IL IE NCE

P r e r e q u i s i t e : I l u m a n . i n v o k e r

B e n e f i t :  W h e n   vou use a d i v i ne enco un t e r o r

da i l y a t t ack po we r on you r t u r n , one a l l y  w i t h i n  10

s q u a r e s  o f  y o u  ga in s a +1 po we r bo nu s to h is or her

nex t sav in g t h r o w bc l b r e t he en d o f yo u r nex t t u r n .

INVOKE  TEAMWORKP r e r e q u i s i t e :  Ha l f -e l f , i n vo ke r

B e n e f i t :  W h e n   yo u use a d i v i ne enc oun te r o r

da i l y a t t ack po wer on you r t u r n , one a l l y  w i t h i n  10

s q u a r e s  o f yo u ga i ns a +1 po we r bon us to a l l de f ens es

u n t i l  the en d o f yo ur next tu rn .

KORD'S  RE S IL IE NCE

P r e r e q u i s i t e : G o l i a t h , a n y d i v i n e  c la ss

B e n e f i t : W h i l e y o u r s to ne 's endurance  r ac i a l po we r

is ac t iv e , a l l i es ad j ace nt to yo u  h a v e  the sa me res is

t an ce t hat t he pow er g r an t s yo u .

MAJESTIC PRESENCEP r e r e q u i s i t e :  D e v a ,   a n y d i v i n e  class

B e ne f i t : A l l i e s ad jac en t t o yo u ga i n r es i s t 3

nec r o t i c a nd r es i s t 3 r ad ia n t . T h e r es i s t an ce i nc r eas es

to 5 at 11t h le ve l a n d 10 at 21s t  level .

MARK  OF THE INFERNAL

P r e r e q u i s i t e : T i e f l i n g , p a l a d i n

B e n e f i t : I f  a n  a t t a ck en ha nc ed by yo u r i n f e r nal

wrath  rac ia l po we r h i ts , yo u a lso sub je ct the ta rget t o

y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c t i o n l a s t s  u n t i l

th e s tar t of yo ur next tu rn .

MIGHTY  CHALLENGE

P r e r e q u i s i t e :  P a l a d i n ,  d iv ine  challenge  p o w e r

B e n e f i t :  W h e n e v e r  a tar get of yo ur di vin e chal leng e

t a k e s  d a m a g e  f r o m  tha t powe r , i t ta kes ext r a rad i ant

d a m a g e  e q u a l t o y o u r S t r e n g t h  m o d i f i e r .

C H A P T E R  3 D i v i n e O p t i o n s

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NIMBUS OF LIGHT

Prerequisite:   A n y d i v i n e  c lass

Benefit:  W h e n  y ou use a d i v i ne enc ou nt er o r

d a i l y p o we r th a t h a s th e ra d ia n t ke yw o r d , yo u ca n

c r e a t e  a zo ne of  b r i g h t l i g h t  in a c lo se bu rs t 1 . T h e

z o n e  las ts  u n t i l  the en d o f yo ur nex t tu rn . A l l i es

w i t h i n  the zone ga in a +1 po we r bonu s to atta ck rol l s

w i t h  r a d ia n t p o we r s .

OATH  STRIKEPrerequisite: A v e n g e r , oath of  enmity  p o w e r

Benefit:  W h e n  yo u use oath  of  enmity, you c a n

ma r k the ta rge t  u n t i l  the end o f yo ur nex t tu rn .

PACIFIST  HE AL E R

Prerequisite:  C le r i c

Benefit:  W h e n  y ou use a d i v i ne pow er tha t a l lo ws

a  ta rge t to spend a he a l in g surg e , the ta rge t rega ins

a d d i t i o n a l h i t p o in ts e qu a l to l d 6 + yo u r C h a r i sm a

m o d i f i e r .  T he add i t i ona l h i t po in t s in cr eas e to 2d 6 +

y o u r C h a r i s m a m o d i f i e r a t 1 1 t h  l e ve l ,  a n d to 3 d6 +

yo u r Ch a r i sm a mo d i f i e r a t 2 1s t  level.

A l s o ,  wh e n e v e r yo u d e a l d a ma g e to a b lo o d

ie d e n e my , yo u a re s tu n n e d  u n t i l  the en d o f yo ur

next tu rn .

P RESERVER' S   C A L L

Prerequisite:   K a la sh t a r . i n vo ke r , Co ve n a n t of

P r e s e r v a t i o n  c lass  fea tu re

Benefit:  W h e n   y ou use a d i v i ne da i l y a t t ack

p o we r o n yo u r tu rn , yo u ca n  p u l l  e a c h  a l l y  w i t h i n  5

s q u a r e s  o f  y o u  1 squ a re in s te a d o f u s i n g th e n o rm a l

b e n e f i t o f y o u r C o v e n a n t M a n i f e s t a t i o n .

PRESERVING CONCEALMENTPrerequisite: G n o m e ,  i n v o k e r . C o v e n a n t o f  P r e s

e r v a t i o n  c l as s  fea tu re

Benefit:  W h e n  y ou use you r  preserver s   rebuke

po wer , yo u ca n a lso gra n t co nc ea lm en t to the a l l y

wh o w as h i t by th e  t r i g g e r i n g  e n e m y . T h e c o n c e a l

ment las ts  u n t i l  the en d o f yo ur nex t tu rn .

PROTECTOR'S COMMITMENT

Prerequisite:  Ch a 15 . p a la d i n

Benefit:  W h e n  yo u or you r tar get is adj ace nt to a

b lo od i ed a l l y , yo u ga in a +1 bon us to a t t ack ro l ls .

PSYCHIC  RETALIATION

Prerequisite:  K a la s h ta r . a ve n g e r , oa th  of  enmitv

p o w e r

Benefit:  W h e n   y ou use you r  bastion of mental  clar

ity  r a c ia l p o we r , yo u ca n ma k e th e  t r i g g e r i n g  e n e m y

y o u r n e w  oath of  enmity  tar get as a fr ee act io n.

C H A P T E R  5  I  D i v i n e  Options

RELIGIOUS  D A B B L E R

Prerequisite:  Ha l f - e l f , a n y d iv in e  c lass

Benefit:  Ch o o s e a l s t - l e ve l  a t - w i l l  a t ta ck po we r

f r o m  a d i v i n e  c lass  o th e r th a n yo u r o wn . F r o m n o w

o n ,  you ca n use e i t her tha t pow er o r the po we r

y o u  g a i n e d  f r o m  yo u r D i le t t a n te ra c ia l  t r a i t  as a n

e n co u n te r p o w e r (b u t yo u ca n ' t u se  b o t h  i n t he

s a m e  e n co u n te r ) .

SHARED  P E R S E V E R A N C EPrerequisite:  H u m a n , c l e r i c

Benefit:  W h e n   y ou us e a po we r tha t a l lo ws a n a l ly

to m a k e a sa vi ng th ro w, th e al ly gain s a +1 bon us t o

the sav in g th ro w.

STRENGTH OF STONE

Prerequisite: G o l i a t h , p a l a d i n

Benefit:  W h e n   yo u use you r lay  on  hands  or call  of

virtue  po we r on a n a l ly , the a l ly ga i ns res i s tan ce to a l l

d a m a g e  e qu a l to yo u r S t re n g th mo d i f i e r  u n t i l  th e e nd

of yo ur nex t tu rn .

TAUNTING VISAGE

Prerequisite:  Ch a n g e l i n g o r d o p p e l g a n g e r ,

avenge r ,  oa th  of  enmity  p o w e r

Benefit:  If y o u  u se yo u r  change shape  r a c ia l p o we r

to a s su me th e a p p e a ra n ce o f yo u r o a th  of  enmity

ta rge t , yo u ga i n com bat adv ant age aga ins t tha t  c r ea

t u r e  u n t i l  the end o f yo ur nex t tu rn .

UNLEASH  THE B E A S T

Prerequisite:  Sh i f te r , avenger , oa th  of  enmity

p o w e r

Benefit:  If  y o u  a re b lo od i ed a f te r your oa th  of

enmity ta rge t h i ts yo u. yo u can use you r  longtooth shift

ing  o r razorclav.'  shifting  r a c ia l p o w e r a s a n im me d ia te

r eac t i on .

VERSATI LE  CHANNELER

Prerequisite:  A n y d i v i n e  c l a s s ,  C h a n n e l D i v i n i t y

c lass  fea tu re

Benefit:  C h o o s e a d i v i n e  c l as s  o th e r th a n y o u r

o w n a n d a Ch a n n e l D iv in i t y p o w e r a va i la b le a s a

c lass  fea ture fo r tha t  c l a s s .  A d d t h a t C h a n n e l D i v i n

i ty pow er to yo ur  l i s t  o f a v a i l a b l e C h a n n e l D i v i n i t y

p o w e r s .

Vicious  DARKFIRE

Prerequisite:  D r o w . a ve n g e r , o a th  of  enmity  p o w e r

Benefit:  W h e n e v e r  y o u  h i t your oa th  of  enmitv

ta rg e t  w i t h  you r dark / i re rac i a l pow er , i t ga i ns vu l ner

a b i l i t y  to a l l d a ma g e e q u a l to yo u r De x t e r i t y mo d i f i e r

u n t i l  the s ta r t o f yo ur nex t tu rn .

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VIRTUOUS  RE COVE RY

P r e r e q u i s i t e : P a l a d i n

B e n e f i t :  W h e n e v e r  y ou spend a hea l i ng su r g e , you

g a i n r e s i s t a n c e t o a l l d a m a g e e q u a l t o y o u r W i s d o m

m o d i f i e r  u n t i l  the s tar t o f yo ur next tu rn .

WARFORGED  E XAMPL E

P r e r e q u i s i t e : W a r f o r g e d . p al a d i n

B e n e f i t :  W h e n   yo u use yo u r  warforged  resolve

r ac ia l powe r ,  e a c h  a l l y  w i t h i n  5 sq ua re s o f yo u c a n

m a k e  a sav in g th ro w aga i nst on e e f fec t tha t dea ls

ongo ing da ma ge an d t ha t a  s a v e   ca n en d .

WARFORGED  FAITH

P r e r e q u i s i t e :  W a r f o r g e d . a n y d i v i n e  c lass

B e n e f i t :  W h e n   y ou use you r  warforged  resolve

r ac ia l powe r , one a l l y ad jacen t t o you ga ins t em po r a r y

h i t po in t s eq u a l t o you r Cons t i t u t i o n mo d i f i e r an d

c a n  ma k e a sav ing th ro w aga inst an e f fec t tha t de a l s

ongo i ng dam ag e an d t ha t a  s a v e   ca n end .

WRATH  OF AGES PAST

P r e r e q u i s i t e : D w a r f , i nv o k e r. C o v e n a n t o f W r a t h

c l as s  fea tu re

B e n e f i t :  W h e n   y ou use you r  armor  0 wroth  p o w e r

a g a i n s t a n e n e m y l a r g e r t h a n y o u . a d d y o u r W i s d o m

mod i f i e r t o t he da ma ge dea l t by t he p ower .

WRAT FI  OF THE MOUNTAIN KING

P r e r e q u i s i t e : G o l i a t h , i n v o k er , C o v e n a n t o f

W r a t h  c lass  f ea tu r e

S   B e n e f i t :  W h e n   you use you r  armor of wrath  powe r .

:  yo u ca n cho ose to kn oc k the ta rget p ro ne a f te r pus h-

;  i n g i t .

PARAGON  T I E R  FE A T SA   ch ar ac te r mu st be a t least 11 th leve l to se lec t an y o f

the fea ts in th is sec t i on .

ARMORED  BY FAITH

P r e r e q u i s i t e : 1 1t h  l e v e l ,  a n y d i v i n e  c l a s s . C h a n

n e l D i v i n i t y  c lass  f ea tu r e

B e n e f i t :  W h e n   y ou use a Ch an ne l D i v i n i t y power ,

yo u ga in t e mpo r a r y h i t po in t s eq u a l t o yo u r W i s d o m

mo d i f i e r .

AVENGING  SURGE

P r e r e q u i s i t e : 1 1t h  l e v e l ,  a v e n g e r . C e n s u r e o f

U n i t y  c l as s  f e a tu r e , oath  of enmity  p o w e r

B e n e f i t :  W h e n   a n a l l y h i ts yo ur oa th  of enmity

ta rget , y ou ga in tem po ra ry h i t po in ts equ a l to 3 - 3

pe r al ly adj ace nt to that targ et.

CENSURES  GRIP

P r e r e q u i s i t e : 1 1t h  l e v e l ,  a v e n g e r . C e n s u r e o f  P u r

su i t  c lass  f e a tu r e , oa th  of enmity  p o w e r

B e n e f i t :  W h e n   y o u  hav e  c o m b a t a d v a n t a g e

aga ins t you r oa th  of  enmi ty targe t an d hi t i t  w i t h  a n

avenge r power , yo u r t a r ge t can no t  s h i f t  a w a y  f r o m

y o u  u n t i l  the en d o f yo ur next tu rn .

CLINGING RADIANCE

P r e r e q u i s i t e :  11th  l eve l ,  a n y d i v i n e  class

B e n e f i t :  W h e n   y ou hi t a tar get  w i t h  a d i v i ne

a t t ack pow er t ha t has t he r ad ian t k ey wo r d , t he t a r ge t

loses  a n y c o n c e a l m e n t o r  to ta l  con ce a l men t i t has and

c a n n o t g a i n c o n c e a l m e n t o r  t o t a l  c o n c e a l m e n t  u n t i l

the en d o f yo ur next tu rn .

C H A P T E R   5 D i v i n e O p t i o n s

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CONTAGIOUS  CHALLENGE

Prerequisite:  1 1 th l eve l , pa l ad i n ,  divine challenge

p o w e r

Benefit:  W h e n  y ou h i t an en em y ma r k ed by yo u r

d iv ine cha l lenge, yo u a lso sub ject on e en em y ad ja cent

t o t he t a r ge t t o yo u r d i v i ne sanc t i on . T h i s d i v i ne sanc

t i o n  l a s t s  u n t i l  t h e  s ta r t  o f you r  n e x t  t u r n .

DARKEOE

Prerequisite:  1 1 th l eve l , an y d i v i n e  c l a s s ,  C h a n

ne l  D i v i n i t y  c lass fea tu re

Benefit:  W h e n   y o u u s e a C h a n n e l  D i v i n i t y

powe r , yo u an d ea ch a l l y  w i t h i n  10 sq ua re s o f yo u

ga i n r es i s t ance t o nec r o t i c d am ag e eq ua l t o 5 + y ou r

W i s d o m  m o d i f i e r  u n t i l  t he  s t a r t  o f y o u r  n e x t  t u r n .

DEVOUT GUIDANCE

Prerequisite:  11 th le ve l , aveng er , d iv ine  guidance

pow er

Benefit:  W h e n   y ou us e yo ur d iv ine gu ida nce,

the ta rget ga i ns a +3 pow er bo nus to th e s eco nd

a t t a c k  ro l l .

DIVINE CLEANSING

Prerequisite:  1 1 th l eve l , c l e r i c ,  t u r n  undead  powe r

Benefit:  W h e n   y ou dea l da ma ge to a t least on e

u n d e a d e n e m y  w i t h  y o u r  t u r n  undead. ea ch a l ly in the

p o w e r ' s  b u r s t  ca n ma ke a sav i ng  t h r o w .

W H A T  IS A N

A n  exa rch is the cha mp io n or age nt of a go d, de mo n lord,

or other b ein g of great power . The re is no one path lead

ing to the  t i t le  of exarch; an exarch  m i g h t  be someo ne

w ho has ado pt ed an appr opr i ate ep ic dest iny, a leg end ary

monster , an archange l, or a da mn ed o r exalted soul of great

power. Almo st a ny epic characte r  m ig h t  become an exarch,

regardless of his or her cho ic e of dest iny. H ow ev er , char ac

te rs wh o take the Chose n, the De mi god , o r the Sa in t ep ic

dest i ny are natural ly sui t ed to be co mi ng exarc hs.

Th e nu mb er of exarch s a  d e i t y  emp lo ys , and  t h e i r  exact

nature , var ies w i l d l y f r o m  d e i t y  to deity. Mos t deit ies h ave

on e or tw o exarchs in  t h e i r  servi ce; so me ha ve no ex archs

at al l , an d a f ew su ch as Pelo r or Mor adi n h av e  significantly

more. For exa mple , Morad in is the le ader o f the  sh in ing

host kn ow n as the Mor nd i ns amm an, wh i ch inc ludes th e

e x a r c h s B e r r o n a r , C l a n g e d d i n , D u g m a r e n , D u m a t h o i n .

Go rm, Hae la , Mar tha mmor , Shar ind lar , an d Ver gada in . At

the o ther ex t reme, Avandr a has tak en no exarch  i n t o  her

service in  a g e s .  S he cho ose s to in teract  d i r e c t l y  w i t h  her

fo l l owers , an d she gu ides her  mo r ta l  serv ants to  ba t t le

aga ins t he r ene m i es -n o t ou t o f any  sor t  o f persona l cow

ard ice , bu t bec ause she be l i eves in a l l owi ng mor ta ls to

so l ve  t h e i r  ow n prob lems.

Cho osi ng to bec om e an exarch is a mat te r of  mu tu a l

E AGE R   EOR BLOOD

Prerequisite:  11 th leve l , ave nge r

Benefit:  D u r i n g t he  f i rs t  r o u n d  o f com bat , yo ur

a v e n g e r w e a p o n a t t ac k s d e a l 1 | W ]  e x t r a  d a m a g e .

EXTENDED HEALING

Prerequisite:  11 th le ve l , c le r i c , hea l ing  word  p o w e r

Benefit:  T h e  b u r s t  o f yo ur hea l ing  word  i n c r ea ses

b y 5.

EOCUSED WRATH

Prerequisite:  1 1th l eve l , i n voke r , Co ve na n t o f

W r a t h  c lass fea t ure

Benefit:  W h e n  yo u use you r  armor of wrath  p o w e r

a n d t h e  t r i g g e r i n g  en em y is the on l y en em y in the

b u r s t , y o u d e a l l d 6  e x t r a  d a m a g e  w i t h t h a t  powe r .

At 21st level,  t h i s  e x t r a  dam ag e i nc r eases t o 2 d6 .

FOOTSTEPS OF DOOM

Prerequisite:  11 th leve l , invo ker , Co ve na nt o f

Ma l ed i c t i o n c l ass f ea tu r e

Benefit:  E a c h  tar get of yo ur maledictor 's  doom  powe r

ga ins vu lne r a b le 5 t o al l dama ge  f r o m  fear a t tac ks

u n t i l  the e nd o f yo ur  n e x t  t u r n .

FORCEFUL  COVENANT

Prerequisite:  1 1 th l eve l , i n voke r . C ov en an t o f

Ma l ed i c t i o n c l ass f ea tu r e

Benefit:  Ad d 1 sq u a r e t o t he d i s t anc e  t h a t  you r

Co ven an t Man i f es ta t i on a l l ows yo u t o pus h a t a r ge t .

E X A R C H ?

agr eeme nt bet wee n character and pat ron. Som et im es the

prospect ive exarch approache s the  d e i t y  an d offers serv ice,

and o th er t imes the  d e i t y  app ears to a char acte r  wi th

promi se a nd of fers patro nage. A Cho se n or a Sai nt is gen

eral ly exp ect ed to serv e as an exar ch; char acte rs of ot her

dest i nies are gener al l y f ree to see k or refuse pat rona ge

a s  they wis h, al t hough gods are not abo ve  ma n ip u la t in g

p ro mis in g  D e m i g o d s  in to  en te r i ng  t h e i r  service.

An  exarc h ga ins no spec ia l po we rs above and bey ond

any of fered b y his or her epic dest in y or nat ure . How ev er ,

an  exarch has  a c c e s s   to his or he r  p a t ro n  an d is exp ect ed

to give an d recei ve coun sel wh e n in the pre sen ce of  that

deity. In addi t io n, mos t deit ies che ck up on  t h e i r  exarchs

f r o m  t i m e  to t i me. An exa rch of f on so me miss ion or

advent ure in the  mor ta l  w o r l d  migh t  be contacted  th rough

a  dr ea m or a visi on, visi ted b y a mes se nge r ange l or a

phys ica l man i fes t a t ion , o r som et i mes sum mo ne d back to

t he de i t y ' s dom in ion .  S o m e   de i t i e s mana ge  t h e i r  exarchs '

af fairs closely, an d others leav e exarchs to act at  t h e i r  own

d iscre t ion . An exarch doesn ' t h ave any innate  ab i l i t y  to

signal for his or her deit y 's at tent ion, but in pract ice most

de i t ies prov ide  t h e i r  e xa r chs  w i t h  r i tuals, magic i tems, or

spec ia l pow ers to co mm un e wh en necessary .

C H A P T E R   5 D i v i n e O p t i o n s

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GRE AT E R  FORTUNE

Prerequisite:  11 th l eve l , c le r ic , d iv ine  fortune

pow er

Benefit:  Y o u r d i v i ne / o r f une ch ang es  f r o m  p e r s o n a l

to c lose burs t 1 . an d itaf fec ts yo u an d a l l a l l i es  i n the

burs t .

HONORED  FOE

Prerequisite:  1 1 th l eve l , pa l ad i n

Benefit:  W h e n  a c r ea tu r e ma r k ed by vou da m

ages  you . yo u ga i n t em po r a r y h i t po in t s eq u a l to yo u r

W i s d o m  m o d i f i e r .

P A R A G O N   T I E R F E A T S

p V n y D i v i n e C l a s s ^ O th er  Prerequisites

m m u i c u u y rtjiui

Clinging  Radiance

Darkfoe

Invigorat ing Cr i t ical

\_lldll l ici i_»vniLy

C hanne l  Divini ty

vjdin  temporar y ni l points wnn cnannei L/ivinny

N o  concea lment wthradiant prayer

Y o u  and allies gain resist necrot ic wh en you use Cha nne l Div ini ty

Ally regains hit points wthcrit ica l hit on divi ne p ow er

Pervas ive  Light - Enemies  vu lnerab le  to  radiant take  extra  damage whenyou don't

u s e aradiant power

Gi v e  ally a sav ing  t h ro w w i th  bonus instead of succeeding on

vour own sav ins  th row

Sav ing  Grace -

Enemies  vu lnerab le  to  radiant take  extra  damage whenyou don't

u s e aradiant power

Gi v e  ally a sav ing  t h ro w w i th  bonus instead of succeeding on

vour own sav ins  th row

1 A ve n g e r  F e a t O th er  Prerequis ites Benefit

Avenging  Surge Censure  of Unity, Ga i n  temp ora ry hit points w he n ally hits your oath of  enmity  target

oath of enmity

Censure's  Gr ip Censure  of Pursuit,

oath  of  enmity

If com bat ad van tag e an d a hit, target cann ot  shift

T  C I *  "1  A  1 I II

Devout Guidance

Eager  for Bloo d

Pledge of  Retr i but ion

Divine  guidance

Censure of   Retr ibut ion,

oat h of enmi tv

Target of divine guidance gains +3 t o second atta ck  roll

Dur ing  f i rs t  round of combat , we ap on attac ks deal  extra  damage

Ga i n  +1  to  next at tac k against oath  of enmit y target aft er you mis s

thattarget

1Cle r ic  F e a tO th er  Prerequis ites Benefit

u iv ine c leans ing

Extended  Heal ing

Grea t e r  Fortune

Merc i fu l  Power

R ad i an t  Vessel

iu rn  unaeaa

Healing  word

Divine fortune

Healer's  mercy

cacnan y inDurs canmaice sav ing tnrow

Ad d 5to the burst of your healing word

Change  d ivine/or tune  f r o m  personal to close burst 1

E a c h  target of your healer 's mer cy can ma ke saving  th row

U s e  r adia nt pow er to enh anc e you r healing  wordSwif t Turning Turn undead U s e  tu rn  undead  as  min or acti on instead of sta ndar d act ion

|  Invoker  F e a t O th er  P re requ is i tes

hocused wr at n

Footsteps of  Do om

covenant or w ra tn

Covenant  of Maledict i on

Ga i n  ex t ra  damage i f  your  armor of wrath  af fects only onetarget

Targets of your  maledictor's  doom  gai n vulner able 5to fear attacks

Forceful Covenant Covenant  of Maledict i on Add 1 to push wh en you use your Covenan t Manifes tat io n

Invoker 's  Blaze

-+2 damage w i th f i r e  or radi ant invok er pow ers (+4 wh en bloodi ed)

Invoker's Control

-+2  to  at tac ks against ene mie s that  fa i l  a saving  t h r o w  against your

divine powers

Ally you slide  w i t h  Cove nant Manifest at ion does not grant

combat advantage

Ward i ng Covenant Covenant  of Preservat ion

+2  to  at tac ks against ene mie s that  fa i l  a saving  t h r o w  against your

divine powers

Ally you slide  w i t h  Cove nant Manifest at ion does not grant

combat advantage

P a l a d i n F e a t O th er  Prerequis ites Benefit

Cont agi ous Chal lenge Divine challenge P l a c e  d ivine sanct ion on enemy adjacent to target you   have

chal lenged

Ga i n  tempo rary hi t points wh en a marke d foe damages youonored Foe

P l a c e  d ivine sanct ion on enemy adjacent to target you   have

chal lenged

Ga i n  tempo rary hi t points wh en a marke d foe damages you

Persistent Chal l enge C h a  15. divine challenge Mai nta in divine  challenge  e ven i f  yo u  don't  att ack t arget

Resurgent  Attack

Touch of Salvation

S t r  17

C h a  15 .  lay on hands  o r

call of  virtue

Ga i n  +2  to  att ack s after you sp end a healing surge

G r a n t  sav ing t h ro w w i t h  bo nus w h e n you use fay on hand s or

call of  virtue

Untir ing Vir tue Ardent  vow, call of virtue,

or lay on hands

Ga i n  additi onal use of  ardent vow, call of virtue,  or lay on hands

wh en you reac h a miles tone

C H A P T E R  5|D i v i n e O p t i o n s  J

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lM VIGOR AT IMG CRITICAL

Prerequisite:  l l l h  l e ve l ,  a n y d i v i n e  class

Benefit: T h e  f i r s t  t ime yo u scor e a c r i t ica l h i t  w i t h

a  d i v in e a t ta ck p o we r  d u r i n g  a n enc oun ter , a n a l ly

a d j a c e n t  to y ou or adja cen t to th e target r eg ai ns h it

p o in ts e q u a l to 10 + yo u r W i s d o m  m o d i f i e r .

INVOKERS  B L AZE

Prerequisite:  1 1 t h  l e ve l ,  i n vo ke r

B e n e f i t :  Yo u ga in a +2 feat bo nu s to da ma g e rol l s

w i t h  d i v in e a t ta ck p o we rs th a t  h a v e  t h e  f i r e  k e y w o r d

o r th e ra d i a n t ke yw o r d . W h i l e yo u a re b lo o d i e d , th i s

fea t bo nus in cre ases to +4 .

At 21 st  leve l ,  the feat bo nu s in cr ea se s to +3 (or +6

wh i le b lo o d ie d ) .

IMVOKER'S  CONTROL

Prerequisite:  1 1 t h  l e ve l ,  i n vo ke r

Benefit:  W h e n   an en em y fa i ls a sa v i ng t h r ow

aga ins t an e f fec t ca us ed by one o f yo ur d i v i ne a t ta ck

p o w e r s ,  yo u ga i n a +2 po we r bo nu s to th e next at ta ck

r o l l  yo u ma k e aga i ns t tha t ta rge t be for e the en d o f

yo u r n e x t tu r n .

M E R C I F U L P O W E R

Prerequisite:  1 1 t h  leve l ,  c le r ic , hea le r 's  mercy

p o w e r

Benefit:  E a c h   ta rge t o f yo ur hea le rs  mercy  ca n

m a k e  a sav in g th row.

PERSISTENT  CHALLENGE

Prerequisite:  11 th  leve l ,  Ch a 15 . p a l a d i n , d i v in e

chal lenge  p o w e r

Benefit:  O n c e  p e r e n co u n te r ,  if y o u  f a i l  to engage

th e targ et of yo ur div ine challenge on yo ur tu rn , y ou

c a n  m ai nt ai n that d iv ine challenge as i f  y o u  ha d

e n g a g e d  th e target .

PERVASIVE LIGHT

Prerequisite:  11 th  leve l ,  a n y d i v i n e  class

Benefit:  W h e n  y ou hit a target that ha s vu ln er

a b i l i t y  to ra d ia n t d a ma g e  w i t h  an at ta ck that do es not

d e a l  r a d i a n t d a m a g e , yo u d e a l e x t ra d a ma g e e qu a l to

th a t vu ln e ra b i l i t y .

P L E D G E  OF RETRIBUTION

Prerequisite:  1 1 t h  l e ve l ,  a v e n g e r . C e n s u r e o f  R e t

r i b u t i o n  c l as s  l ca tu rc . o a th  of  e n mi ty p o we r

Benefit:  11 yo u mi ss you r oa th  of  enmity  ta rge t  w i t h

a n  a t tack , you ga i n a +1 bon us to the nex t a t t ack  ro l l

y o u  ma k e aga ins t tha t ta rge t be for e the en d o f you r

next tu rn .

RADIANT  V E S S E L

Prerequisite:  11 th  leve l ,  c le r i c

Benefit:  If y o u  h i t a n e n e m y  w i t h  a c l e r i c a t tac k

pow er tha t ha s the rad ia n t key wo r d , th e nex t t i me

y o u  u se healing  word  be fore the en d o f yo ur nex t  t u r n

the ta rge t reg a in s 2d 6 add i t i ona l h i t po in ts .

RESURGENT ATTACK

Prerequisite:  11 th  l e ve l .  S t r 17, pa la d i n

Benefit:  W h e n   y ou spen d a hea l i ng surg e , you

gai n a +2 po we r bonu s to th e next attac k  r o l l  y o u

m a k e  be fore the en d o f yo ur nex t tu rn .

SAVING GRACEPrerequisite:  11 th  leve l ,  a n y d i v i n e  class

Benefit:  W h e n  yo u suc cee d on a sav i ng th r ow,

y o u  c an ch oos e no t to en d the e f fec t you  saved  aga ins t

a n d  i n s te a d a l l o w a n a l l y  w i t h i n  5 squ are s o f  yo u

t o ma k e a sa v i n g th ro w  w i t h  a bo nus equ a l to you r

W i s d o m  m o d i f i e r .

S W I F T TURNING

Prerequisite:  1 1 t h  leve l ,  c l e r i c ,  t u r n  undead  p o w e r

Benefit:  Yo u ca n use you r  turn  undead  as a mi no r

a c t i o n in s te a d o f a s ta n d a r d a c t io n .

TOUCH  OF SALVATION

Prerequisite:  11 th  leve l ,  Ch a 15 . p a l a d i n . l a y  on

hands  or call  of  v i r tue pow er

Benefit:  W h e n  yo u use yo ur  l a y  on  hands  or call  of

virtue  on an a l ly , tha t a l ly ca n m a k e a sav in g t h r ow

w i t h  a b o n u s e qu a l to yo u r Ch a r i sm a  m o d i f i e r .

UNTIRING  VIRTUE

Prerequisite:  11th  leve l ,  p a l a d i n ;  ardent  vow.  call  of

virt ue, or lay  on  hand s po we r

Benefit:  W h e n e v e r  y o u  r e a c h a m i le s to n e , yo u

ga i n one add i t i ona l use o f yo ur  ardent  vow. call of

virtue, or  lay on  hands  for toda y.

WARDING COVENANT

Prerequisite:  1 1 t h  l e ve l ,  i n vo ke r . Co v e n a n t o f

P r e s e r v a t i o n  c lass  fea ture

Benefit:  W h e n   y o u u s e y o u r C o v e n a n t  M a n i

fes ta t ion to s l ide an a l ly , no en em y c a n ga i n c omb at

a d v a n t a g e  aga i ns t tha t a l ly  u n t i l  th e en d of yo ur

next tu rn .

E P I C  T I E R  F E A T ST h e  f o l l o w i n g  fea ts a r e ava i lab le on l y to cha ra c t er s o f

21s t leve l o r h igh er .

B E AT IFIC HE AL E R

Prerequisite:  21st  l e ve l ,  c le r i c , t r a in e d in  H e a l

Benefit:  W h e n   y ou use a d i v i ne hea l in g powe r ,

a d d  yo u r Ch a r i sm a mo d i f i e r to th e h i t p o in ts t h e

rec ip ien t rega ins .

C H A P T E R   5 | D i v i n e O p t i o n s

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CRUSADING  WRATH

Prerequisite:  21st  l e v e l .  S t r  2 1 .  W i s 1 5 . p a l a d i n ,

d iv ine  strength  p o w e r

Benefit:  W h e n   y ou use yo ur d iv ine  strength,  the

next en em y yo u a t tac k befo re the end o l yo ur nex t

t u r n  i s sub jec t to yo ur d i v i ne  sane  l i o n  u n t i l  th e en d of

t he encoun te r .

W h i l e  t he ta rget is sub jec t to yo ur d iv in e sa nc t i on ,

add you r W i s d o m mod i f i e r t o t he da ma ge i t t ake s

f r o m  t he d i v i ne sanc t i on .

DEVASTATING INVOCATION

Prerequisite:  21st  l e v e l ,  i n vo ke r

Benefit:  W h e n   yo u scor e a cr i t i ca l h i t  w i t h  a n

i n v o k e r p o w e r ,  e a c h  e n e m y  w i t h i n  5 squa re s o f t he

target o f the cr i t i ca l h i t t ake s da ma ge eq ua l to 5 +

y o u r W i s d o m  m o d i f i e r .  T h e da ma ge t yp e is t he sa me

a s  tha t dea lt by the cr i t i cal hi t .

DIVINE  HEALTH

Prerequisite:  21st  l e v e l ,  a n y d i v i n e  c lass

Benefit:  Y o u ga i n r es i s t a nce t o po i son eq u a l t o

o n e - h a l f y o u r l e v el + y o u r W i s d o m  m o d i f i e r .

Y o u  can ' t bec om e i n f ec ted by any d i s ease o f l eve l

30 or lo wer .

DIVINE  MASTERY

Prerequisite:  21st  l e v e l ,  a n y d i v i n e  class

Benefit:  W h e n   yo u spe nd an ac t i on  p o i n t  t o

take a n ext r a ac t i on , yo u a lso re ga i n th e use o f   a

d i v i n e e n c o u n t e r p o w e r y o u  h a v e  u s e d  d u r i n g  th i s

e n c o u n t e r .

ENMITY SHARED

Prerequisite:  21st  l e v e l ,  a veng er , oa th  of  enmity

p o w e r

Benefit:  W h e n   yo u use yo ur oath  of  enmity, th e

ta r get g r an t s com ba t advan tag e  u n t i l  t h e e n d  of  you r

next tu rn .

E P I C TURNING

Prerequisite:  21st  l e v e l ,  c l e r i c ,  t u rn  undead  p o w e r

Benefit:  W h e n   y ou use you r  turn undead.  th e siz e

of the burs t in cr eas es by 2 . an d  e a c h  ta rget is pu sh ed

e v e n  on a miss.

FIST  OF HEAVEN

Prerequisite:  21st lev eL aven ger , oa th  of enmity

p o w e r

Benefit:  Y ou r oa th  cfenrrtiTy  target ta ke s a - 2 pe n

a l t \ ' to sav in g th ro ws .

GLORIOUS CHANNTLER

Prerequisite: 21 s t I c r eL an y d i v i ne  c l a s s .  C h a n n e l

D i v i n i t y  c lass  f ea tu r e

Benefit:  T w i ce pe r encou n te r , you ca n use a  C h a n

ne l D i v i n i t y pow er , bu t no t t he sam e pow er t w i ce .

GREAT MALEDICTION

Prerequisite:  21st  l e v e l ,  i n voke r . Co ve na n t o f

M a l e d i c t i o n  c l as s  f ea t u r e

Benefit:  W h e n   y ou use a d i v i n e enc oun te r o r

da i l y a t t ack pow er on yo u r t u r n , you ca n pus h  e a c h  _

target h i t by th e po we r 1 sq uar e ( in s te ad o f ap p l y i ng ^

t he no r ma l e f f ec t o f yo u r Cove na n t Man i f e s ta t i on ) .

GUIDING  R E B U K E

Prerequisite:  21st  l e v e l ,  i n voke r . Cove na n t of

P r e s e r v a t i o n  c lass  f ea t u r e

Benefit:  W h e n   you use you r  preservers   rebuke

pow er , on e a l l y  w i t h i n  10 sq ua re s of yo u ga in s a

bon us eq u a l t o yo u r I n t e l l i g ence mod i f i e r on h i s o r

her next a t tack  r o l l  aga ins t t he  t r i g g e r i n g  e n e m y .

HEAVENLY  TORRENT

Prerequisite: 21 st  l eve l ,  a venge r , oa th  of  enmi ty

p o w e r

Benefit: T h e  first  t i me you scor e a cr i t i c a l h i t on

you r oa th  of  enmi t y ta rget  d u r i n g  a n e n c o u n t e r ,  ea c h

a l l y ca n ma k e a secon d a t t ack  r o l l  an d use e i the r

resu l t on th e next a t tac k he or she ma ke s aga i nst tha t

ta rget be for e th e s tar t o f yo ur next tu rn .

ICON OF HOPE

Prerequisite:  21st  l e v e l ,  a n y d i v i n e  class

Benefit:  B l o o d i e d a l l i e s  w i t h i n  10 squ are s o f yo u

ga in a +1 bo nu s to sa v i ng th ro ws.

ICON  OF  P U R I T Y

Prerequisite:  21st  l e v e l ,  a n y d i v i n e  c lass

Benefit:  Y o u ga i n r es i s t ance t o nec r o t i c d am ag e

e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m  m o d i f i e r .

INDISCRIMINATE  WRATH

Prerequisite:  21st  l e v e l ,  i n voke r . Co ve na n t o f

W r a t h  c lass  fea tu re

Benefit:  W h e n   yo u use yo u r  armor of  wrath  powe r ,

yo u can t a r ge t  e a c h  en em y i n t he bu r s t , r a t he r t h an

on l y t he  t r i g g e r i n g  e n e m y .

INVOKER'S AURA

Prerequisite:  21 s t  l e v e l ,  i n vok e r

Benefit:  Un t i l the en d o f yo ur next tu r n , a l te r y ou

us e  a C h a n n e l D i v i n i t y p o w e r , a n y e n e m y  w i t h i n  1

sq ua r es  o f y ou tha t h i ts yon or any ene my that e nd s

it s  t u r n w i t h i n   2 sq ua r es o f yo u t akes r ad i an t da ma ge

e q u a l t o 5 + y o u r W i s d o m  m o d i f i e r .  N o e n e m y c a n

take t h i s da ma ge mo r e t han once pe r t u r n .

PALADIN'S  TRUTH

Prerequisite:  21st  l e v e l ,  p a l a d i n

Benefit:  W h e n   y ou a t t ack a c r e a tu r e ma r k ed

by yo u . yo u i gno r e t ha t c r e a tu r e ' s r es i s t ances an d

i m m u n i t i e s .

C H A P T E R   S |  D i v i n e  O p t i o n s

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E P I C  T I E R F E A T S 

A n y   D i v i n e  C l a s s O t h e r  P r e r e q u i s i t e s B e n e f i t

uivine neaicn

D iv i ne  Mastery

(~iIririfiii'v  rhannp lpr Channe l  Div in i ty

y o u   gain resistance t o  poison

Regain  us e o f  d iv ine encounter power wh en  y o u spend act i on  point

Y o u  can use Cha nnel Divini ty tw ice  pe r  encounter

Bloodied al l ies gain  +1  bonus  to  saving th rows

VlU IUUJVIOMCC

Icon  o f Hop e

Channe l  Div in i ty

y o u   gain resistance t o  poison

Regain  us e o f  d iv ine encounter power wh en  y o u spend act i on  point

Y o u  can use Cha nnel Divini ty tw ice  pe r  encounter

Bloodied al l ies gain  +1  bonus  to  saving th rows

Icon  o f  Pur i ty

Pun ish ing  Radiance

Tra ined  in  Rel ig ion Y o u  gain resistance t o  necrot ic da mag e

Cri t ical  hi t  increases target 's vulnerabi l i ty  to  radiant damag e

A v e n g e r F e a t O th er  P r e r e q u i s i t e s B e n e f i t

E nmi t y  Shared Oath  of  enmity Oath  of enmity  ta rget g rants combat advantage wh en  f i rs t  chosen

Fist  o f  Heaven

Heaven ly  Torrent

Oath  of  enmity

Oath of enmity

Oath of enmity  target takes  - 2 pena l ty  to  saving thro ws

Grant al l ies rerol ls  o n at ta cks against your oath of enmity  target

afte r you score crit i cal  h t on  target

Righteous  F o c u s Censure  o f  Unity,

oath  of enmity

All ies gain  +1 to  at tacks against oath of enmity target whi le

y o u  a re  ad jacent  to  target

Vengeance Recal led Oath  of  enmity O n  a miss, gain  +5  damag e against target

C l e r i c F e a t O th er  P r e r e q u i s i t e s B e n e f i t

Beat i f ic Healer

E p i c  Turning

Tra ined  in  Heal

Turn undead

Add bonus  to  heal ing you grant  w i t h  d ivine power s

Increase burst  b y 2,  and target pushe d  even  o n  miss

Radiant Advantage

React ive  Heal ing Healing word

Enemies  y o u deal radiant dama ge  to grant comb at advant age

U s e  healing word  as react ion  to  s a v e   dying all y

Shared  Hea l ing Y o u  o r wi l l ing  ally can spend healing surge  in p lace o f the targe t

Supreme Heale r Y o u  hea l  t w o targets inst ead  of  one whe n  v o u use heali ng wor d

I n v o k e r   F e a t O th er  P r e r e q u i s i t e s B e n e f i t

Devastat ing Invocat ion Deal  extra damag e  to ene mies near target wh en  y o u score

cr i t ical  h i t w i t h  invoker powe r

Grea t  Ma led ic t ion Covenant  o f  Ma led ic t ion Targets  you h i t w i t h  encounter  o r dai ly divi ne powe r are pushed 1

. • •  a t  r  t i l

Gu id ing  Rebuke

Ind iscr iminate Wrath

Invoker 's Aura

Unbearable Maledict ion

Covenant  o f  P reservat i on

Covenant  o f  W r a t h

Al ly gains at tack bonu s against target  of  your  preservers  rebuke

Target  a l l enem ies i n  burs t whe n  y o u use armor  of wrath

Gu id ing  Rebuke

Ind iscr iminate Wrath

Invoker 's Aura

Unbearable Maledict ion Covenant  o f  Ma led ic t ion

Gain  damag ing aura af ter using Cha nnel Divini ty

Increase  t h e d is tance  y o u push ta rget  w i t h  maledictor's  doom

P a l a d i n F e a t O t h e r  P r e r e q u i s i t e s B e n e f i t

Crusad ing  W r a t h S t r 2 1 , W i s 1 5 , P l a c e  d ivine sanct ion  o n next  f o e yo u attack aft er using divine

divine strength strength;  a d d Wi s m od to  damage dealt  by  sanct ion

Palad in 's  Truth — Ignore resistance and  immu n i t y  w h e n  y o u a t t ack  a foe you mark ed

Pious  Champi on

Protect ing  Boon

Calf of virtue  o r fa y on hands

C h a  2 1 , Str 15, divine mettle

Target  t w o a l l ies w i t h  call o f virtue  or  f ay o n hands

Target  each  a l ly  in  burst  w i t h  divine mettle

T i re less Wra th S t r  21 , Cha 15, divine  strength Divine strength lasts longer

V i r tuous Company C h a  21 , W i s 15, divine mett le Gr ant tempor ary  hp to  each  ally  w h o succeeds on a savi ng throw

granted  by divine mett le

Pious CHAMPION

Prerequisite:  2 1 s t l e v e l ,  p a l ad i n , cal l o f v i r t ue  o r

l a y  o n hands po we r

Benefit:  W h e n   yo u use yo ur ca l l  of  virtue  or la y

on hands, y o u c a n ta rget  o n e o r t w o c r e a t u r e s . I f  y o u

ta rget  t w o c r e a t u r e s  w i t h  lay on  hands , y o u s p e n d o n e

h e a l i n g s u r g e  a n d e a c h  t a r ge t r ega ins  h i t  po in t s  a s

n o r m a l  f o r t h e  powe r .

PROTECTING  BOON

Prerequisite:  2 1 s t l eve l .  C h a 2 1 . S t r 1 5 . p a l a d i n ,

divine mett le po we r

Benefit:  W h e n   yo u use yo ur d iv ine met t le , yo u c a n

ta r ge t  e a c h  a l l y  i n t h e   burs t .

PUNISHING RADIANCE

Prerequisite:  2 1s t l e v e l ,  a n y d i v i n e  class

Benefit:  W h e n e v e r  y o u s c o r e  a c r i t i c a l  h i t  w i t h

a  d i v i ne a t t ack pow er t ha t has  t h e  r a d i a n t k e y w o r d ,

the ta rget  a n d e a c h  e n e m y  w i t h i n  5  s q u a r e s o f i t  ga i n

v u l n e r a b l e  1 0 r a d i a n t  (or i ts e x i s t i n g v u l n e r a b i l i t y  to

r a d i a n t d a m a g e i n c r e a s e s  by 10) u n t i l  t h e e n d o f yo ur

next tu rn .

C H A P T E R S D i v i n e O p t i o n s

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RADIANT ADVANTAGE

P r e r e q u i s i t e :  21s t  leve l ,  c le r i c

B e n e f i t :  W h e n   y ou dea l rad i an t da ma ge to an

e n e m y ,  yo u a n d yo u r a l l i e s g a i n co m b a t a d va n t a g e

aga ins t i t  u n t i l  the end o f yo ur nex t tu rn .

REACTI VE  HEALING

P r e r e q u i s i t e :  2 1s t  l e ve l ,  c le r ic , hea l ing  word  p o w e r

B e n e f i t :  Y ou can us e yo ur hea l ing  word  as a n

i m m e d i a t e r e a c t i o n , t r i g g e r ed w h e n a n a l l y  w i t h i n

5  s qu ar es of you dro ps to 0 hit poin ts or fewe r. Yo u

must ta rge t the  t r i g g e r i n g  a l l y  w i t h  the healing  word.

RIGHTEOUS FOCUS

P r e r e q u i s i t e :  2 1s t  leve l ,  a ve n g e r , Ce n s u r e o f

U n i t y  c l as s  fea t ure , oa th  of  enmity po we r

B e n e f i t :  W h i l e yo u a re a d ja ce n t to yo u r o ath  of

enmity  targe t, yo ur al l ies gai n a +1 bo nu s to att ack

rol ls against i t .

SHARED  HEALING

P r e r e q u i s i t e :  21s t  l e ve l ,  c le r i c

B e n e f i t :  W h e n   yo u use a po we r tha t a l l ows a n a l l y

to sp end a he a l in g surge , yo u ca n ins tea d  h a v e  that

a l l y rega i n h i t po i n ts as i f  h e  or she ha d spe nt a  h e a l

ing surge , an d yo u or anot her  w i l l i n g  a l l y  w i t h i n  5

s q u a r e s  o f  y o u  spe nds the hea l i ng surge ins te ad.

S U P R E M E  HE AL E R

P r e r e q u i s i t e :  21s t  l e ve l ,  c le r ic , hea l ing  word  p o w e r

B e n e f i t :  W h e n   y ou use yo ur healing  word,  yo u ca n

h e a l  t wo ta rge ts ins tead o f one (e i ther two a l l ie s o r

o n e  a l l y a n d yo u rs e l f ) .

R I T E S  F O R T H E  D E I T I E S

T h e  peo pl e of the wo rl d an d plan es wor shi p th e deit i es

in  d i f fe ren t  w a y s . S o m e   co mm on prac t i ces are a lmost

un iversa l  f r o m  culture to cultur e.

•  W h e n  you are proven wrong , wr i t e do wn tw o cop ies

o f the  t r u t h  you discover, keep ing one and taking the

ot her to a shr ine to lo un .

•  After you tak e  f ru i t ,  herbs , or woo d  f r o m  a forest, trace

a  star in the soil so Corel lon' s magic can repl ace w ha t

y o u ' v e  taken.

•  S w e a r  by Ba ha mut wh en you mak e an oa t h to  br ing

s o m e o n e  to just ice.

•  W h e n   you agre e to an al l ian ce or a busi ness arr ange

me nt , int er l ock your fingers l ike th e te et h of t wo

gear s- f o rm ing th e symbo l o f E ra th is .

•  E t c h  Avan dr a' s sy mbo l on a pat h to indic ate a safe

cou r se  or o n a  b u i l d i n g  to sh ow it is a safe hous e.

•  Shou t a t the  heavens  d u r i n g  a st or m to pr ov e you r

b r ave r y  to Kor d.

•  W e a r  g o ld e n je we l r y  dur ing  the day and silver at  night,

to p lease  b o th  P e l o r  a n d  S e h a n i n e .

•  Inter a raven' s feat her  w i t h  a corp se to kee p un de at h

f r o m  c la imi ng the body.

TIRELESS  WRATH

P r e r e q u i s i t e :  21s t  l e ve l .  S t r 2 1 , C h a 15 , p a l a d i n , <

div i ne strength po we r

B e n e f i t :  W h e n  yo u us e yo ur d iv ine  strength,  the

e f fec t app l i es to a l l a t tack s you ma k e  u n t i l  th e ej id of w

yo ur nex t t u r n .

UNBEARABLE  MALEDICTION

P r e r e q u i s i t e :  21s t  l e ve l ,  i n vo ke r . Co ve n a n t o f

M a l e d i c t i o n  c l as s  fea tu re

B e n e f i t :  W h e n e v e r  your maledictor 's  doom  p o w e r

a l l o w s  you to pus h a target , yo u c a n ad d one- hal f yo ur

I n te l l i g e n ce mo d i f i e r to th e n u mb e r o f squ a r e s p u sh e d .

VENGEANCE  RE CAL L E D

P r e r e q u i s i t e :  21s t  l e ve l ,  av enger , oa th  of  enmity

p o w e r

B e n e f i t :  W h e n  y o u m iss  w i t h  a n a ve n g e r p o we r

aga i ns t yo ur oa th  of  enmi ty targe t, yo u ga i n a +5 bo nu s

to da ma ge ro l ls aga ins t tha t ta rge t  u n t i l  the e nd of

yo u r n e x t tu rn .

VIRTUOUS COMPANY

P r e r e q u i s i t e :  21s t  leve l ,  C h a 2 1 , W i s 1 5 , p a l a d i n ,

div ine mett le po we r

B e n e f i t :  W h e n   y ou use yo ur div i ne mett le, yo u ga in

te m p o r a ry h i t p o in ts e qu a l to yo u r Ch a r i sm a mo d i

f ier for  e a c h  a l ly wh o suc cee ds on a sa v i ng th ro w

gra nte d by th is p owe r .

MULTICLASS  F E A T SS o m e   of these feats  h a v e  p a r a g o n mu l t i c i a ss i n g in a

p a r t i c u l a r  c l as s  as a p rer equ i s i te . To qua l i fy f o r s uc h

a  fea t , yo u must  h a v e  ch o se n p a ra g o n mu l t i c ia ss in g

(Player's Handbook,  p a g e 2 0 9 ) .

CHANNEL OE FAITH  [MULTICLASS CLERIC]

P r e r e q u i s i t e :  Any mul t ic las s c le r ic feat , par ago n

mul t i c i ass i ng as a c le r ic

B e n e f i t :  Y o u g a i n t h e c l e r i c C h a n n e l D i v i n i t y

p o w e r s  divine fortune  a n d  turn  undead.  I f y o u  d o n ' t

a l r e a d y  h a v e  t h e C h a n n e l D i v i n i t y  c l as s  f e a tu r e , yo u

c a n  u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s i d e re d to  h a v e  t h e  class

f e a tu re for th e p u rp o se o f me e t i n g p re re qu i s i te s .

CHANNEL  OF INVOCATION[MULTICLASS INVOKER]

P r e r e q u i s i t e :  An y mu l t i c l a ss in vo k e r fe at , p a ra

gon mul t ic i ass i ng as an i nvo ker

B e n e f i t :  Y o u g a i n t h e i n v o k e r C h a n n e l D i v i n i t y

p o w e r s  armor  of  wra th an d preserver 's  rebuke.  I f  y o u

d o n ' t a l r e a d y  h a v e  t h e C h a n n e l D i v i n i t y  c l as s  fea ture ,

y o u  ca n u se a s in g le Ch a n n e l D iv in i t y p o we r o n ce

p e r  e n co u n te r , a n d yo u ' re co n s i d e re d to  h a v e  t he  c lass

f e a tu r e fo r th e p u rp o se o f me e t in g p re re qu is i te s .

C H A P T E R  5  I  D i v i n e  O p t i o n s

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M U L T I C L A S S F E A T S

Channe l  of Faith A n y  multi class cleric feat, Cler ic:  divine fortune  or turn undead  1/encounter

Channe l  of Invoca ti on

parago n multici assing as a cleric

A n y  mul ticl ass invo ker feat , Invoker:  armor of wrath  or  preserver s   rebuke 1/encount er

Channe l  of Valor

parago n multi ciassi ng as an i nvoker

A n y  mult ic lass paladin feat, Palad in :  divine mettl e or divine strengt h 1/e ncou nter

Channe l  of Ven gea nce

parago n multicias sing as a palad in

A n y  multicl ass ave nger feat, Avenger:  abjure  undead or divine  guidance  1/encounter

parago n multici assing as an avenger

W i s  13, tr aine d in Reli gion

W i s  15

W i s 1 3 , l n t 1 3

W i s  15

W i s  15

Div ine  Channe ler

Div ine  Healer

Div ine Secre tkeeper

Hero  of Faith

Soldier  of Virt ue

parago n multici assing as an avenger

W i s  13, tr aine d in Reli gion

W i s  15

W i s 1 3 , l n t 1 3

W i s  15

W i s  15

Ga i n  one Channe l Divin it y pow er  f r o m  ano ther  class

Cler ic:  t ra in ing  in  H e a l ,  H eal er' s Lore

Invoker:  t ra in ing  in Arcan a, Histo ry, or Religi on,

Ri tua l  Casting

Avenger :  t ra in ing  in one  class  skill, oath of  enmity

1/encounter

Palad in :  t ra in ing  in one  class  skill, virtue's touch  1 /day

CHANNEL  OF VALOR

[MULTICLASS PALADIN]

Prerequisite: An y mu l t i c la ss p a l a d i n fe a t, p a ra

gon mul t i c ia ss i ng as a pa l ad i n

Benefit:  Y o u g a i n t h e p a l a d i n C h a n n e l D i v i n i t y

p o w e r s  d i v ine mett le a n d div ine strength. I f  y o u  don' t

a l r e a d y  h a v e  t h e C h a n n e l D i v i n i t y  c lass  fea tur e , you

c a n  u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s id e r e d to  h a v e  t he  c lass

fea t ure fo r the pur pos e o f me et in g prer equ i s i t es .

CHANNEL  OF VENGEANCE

[MULTICLASS  AVENGER]

Prerequisite: An y mu l t i c l a ss a ve n g e r fe a t, p a ra

gon mul t i c ia ss i ng as a n ave nge r

Benefit:  Y o u g a i n t h e a v e n g e r C h a n n e l D i v i n i t y

p o w e r s  ab ju re  undead  an d d iv ine gu idanc e.  If  y o u  don' t

a l r e a d y  h a v e  t h e C h a n n e l D i v i n i t y  c lass  f e a t u re , yo u

c a n  u se a s in g le Ch a n n e l D iv in i t y p o w e r o n ce p e r

e n co u n te r , a n d yo u ' re co n s i d e re d to  h a v e  t h e  class

fea t ure fo r the pur pos e o f me et in g prer equ i s i t es .

DIVINE  CHANNELER [MULTICLASS]

Prerequisite: W i s 13 , t ra in e d in Re l i g io n

Benefit:  C h o o s e a d i v i n e  c l as s  o th e r th a n yo u r

o w n a n d a Ch a n n e l D iv in i t y p o we r a va i l a b le a s a

c lass  fea ture fo r tha t  c l a s s .

I f  y o u  d o n ' t a l r e a d y  h a v e  t h e C h a n n e l D i v i n

i ty  c lass  f e a t u re , yo u ca n u se th e se le c te d Ch a n n e l

D i v i n i t y p o we r o n c e p e r d a y.

I f  y o u  a l r e a d y  h a v e  t h e C h a n n e l D i v i n i t y  c lass

f e a tu re , a d d th e se le c t e d Ch a n n e l D iv in i t y p o we r to

y o u r  l i s t  o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s .

Y o u  a re t re a t e d a s h a v in g th e Ch a n n e l D i v i n i t y

c lass  f e a tu re for th e p u rp o s e o f me e t in g p re r e q

u is i tes . I f  y o u  g a i n a d d i t i o n a l C h a n n e l D i v i n i t y

p o w e r s  b y se le c t i n g  d i v i n i t y  fea ts , yo u c a n use t he m

in pl ace of th e po we r gr ant ed by th i s feat, b ut that

d o e sn ' t ch a n g e yo u r n o rm a l  l i m i t  o n  uses  o f C h a n n e l

D iv i n i t y .

Special: Th i s fea t cou nts as a c las s-spec i f i c mu l t i -

c lass  fea t fo r the chos en  c l a s s .

DIVINE  HE AL E R  [MULTICLASS  CLERIC]

Prerequisite:   W i s  1 5

Benefit:  Y o u g a i n  t r a i n i n g  i n th e  H e a l  sk i l l .

Y o u  g a i n th e c le r i c ' s He a l e r ' s L o re  c lass  f e a t u re .

I n  a d d i t i o n , yo u ca n w i e l d c le r i c imp le m e n t s .

DIVINE  SECRETKEEPER

[MULTICLASS INVOKER]

Prerequisite:   W i s   1 3 ,  I n t 1 3

Benefit:  Y o u g a i n  t r a i n i n g  in the Ar ca na sk i l l , t he

H is to r y sk i l l , o r th e Re l ig i o n sk i l l .

Y o u  g a i n t h e i n v o k e r s R i t u a l C a s t i n g  c lass  fea ture .

I n  a d d i t i o n , yo u ca n w i e l d in v o ke r imp l e me n t s .

HERO  OF FAITH  [MULTICLASS  AVENGER]

Prerequisite:  W i s  1 5

Benefit:  Y o u g a i n  t r a i n i n g  in on e  s k i l l  f r o m  the

avenge r ' s  c l as s  s k i l l s  l is t .

O n c e  per encou nte r , you c a n use the oa th  of  enmity

pow er . Yo u do no t rega in the use o f the po we r i f the

tar get dr op s to 0 hit poi nts .

I n  a d d i t i o n , yo u ca n w i e l d a ve n g e r imp le me n t s .

SOLDIER  OF VIRTUE

[MULTICLASS PALADIN]

Prerequisite:  W i s  1 5

Benefit:  Y o u g a in  t r a i n i n g  in one  s k i l l  f r o m  the

p a l a d i n ' s  c l as s  s k i l l s  l is t .

O n c e  p er day , yo u ca n use the vir tue's touch po we r.

I n  a d d i t i o n , yo u ca n w i e l d p a l a d i n imp le me n t s .

C H A P T E R   S D i v i n e O p t i o n s

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M a n y  e p i c - l e v e l d i v i n e c h a r a c t e r s c a n a n t i c i p a t e

e x a l t a t i o n o r d a m n a t i o n a f t e r d e a t h : a s p o w e r f u l

s t e w a r d s  o f d i v i n e  c a u s e s  i n t he mor ta l wo r l d , t h ey

a r e  na tu r a l l y a mo ng t he f avo r i t es o f t he god s . T h e

f o l l o w i n g  ep i c des t i n i es o f f er pa ths t ha t  t r a n s i t i o n

t h e d i v i n e h e r o  f r o m  t h e m o r t a l w o r l d t o t h e d o m i n

i ons be yo nd .

AVATAR  OF DEATH

V o u  know that  life  is f l e e t i n g , but  death is forever.  Your

enemies wou ld be wel l advis ed  to  remember tha t  as  they

face  you.

P r e r e q u i s i t e : 2 1s t  l eve l .  De a t h K n e l l f eat

V o u  a r e t he mor ta l i n ca r na t i on o f a de i t y wh o ho l ds

s w a y  o ve r dea th . Vo u a r e no t s imp l y  J o z a n   t he c l e r i c :

y o u  a r e t he  R a v e n Q u e e n ,   wh o f o r a t i me i nc a r na t es

in t h e  f o r m  o f  J o z a n .  Vo ur bo dy is a me r e she l l , a

t e m p o r a r y  v es s e l  fo r t h e u n t h i n k a b l e  m i g h t  o f a

de i t y ' s sou l . Vo u we r e bo r n t o be t h e  R a v e n   Q u e e n ' s

m o r t a l f o r m , a n d a s y o u g r o w i n u n d e r s t a n d i n g

a n d  p o w e r , t h e  l i g h t  ( o r d a r k n e s s )  w i t h i n  y o u s h i n e s

out l o r a l l to see . Y o u  m i g h t  no t  h a v e  r e a l i z e d y o u r

t r ue na t u r e be fo r e , bu t no w yo u kn ow exac t l y wha t

y o u  a r e .

A s  an ava ta r o f dea t h , you i nc a r n a te t he d ea th

aspect o f yo ur de i ty . Mos t l i ke ly t h is is th e  R a v e n

Q u e e n ,  bu t on ra re occ as io ns ava tar s o f  d e a d ,  do r

man t , o r i n t e r l ope r god s a r i se— y ou  m i g h t  be a n ava tar

o f t he dea d god Ne r u l l . o r som e o the r de a t h de i t y  c o n

tes t ing the  R a v e n   Qu een 's sway .

G o o d  a nd ev i l a r e  j u s t  wo rd s to yo u. fo r d ea th

m a k e s  a l l  c aus es  m e a n i n g l e s s . V o u s t a re  i n t o  the

v a c a n t  sock ets o f lon g- dea d k ings, gaze acro ss the

sou l - f i l l ed p la i ns o f t he S ha do wf c l l . an d s t and up on

b l ood -s oak ed fields o f ba t t l e . Th ro ug h it a l l . y o u

fee l no so r r ow, no r e mo r s e - on l y a  g r i m  s ens e  o f

be mu se men t a t mo r t a l f oo l i shness i n t he f ace o f t he

inev i t ab le . Adv en tu r i ng i s an amu s i ng w a y t o en te r

t a i n you r se l f be fo r e  l i fe  co me s t o an end .

AVATARS HAVE  M A N Y  U S E SG o d s  c r eate avatars fo r ma ny reasons.  S o m e   de i t i es wan t

to exper ience  mor ta l i t y  and learn  f r o m  mortal t r ia ls.  S o m e

u s e  the i r ava tars as agent s and cha mpi on s to bat t le the i r

ene mie s in the wor l d . Ot he rs sen d avatar s as tea che rs

a n d   exemp lar s to the i r fo l lowers . L ike wise , d i f fe ren t  gods

mig h t  ch oo se to inca rna te their avat ars in sec ret or t o

prophe sy the i r a r r iva l , to incarna te  w i t h  ful l  awa r en ess of

thei r t rue natur e or to al low their mor tal  vesse ls  to l ive

w e l l  i n t o  l i fe  be fo r e becom i ng awa r e o f t hems e l ve s .

IMMORTALITY

Y o u  c a r e  l i t t l e  about th e fa te o f yo ur mor ta l sh e l l , fo r

y o u  kn ow t ha t i n t i me yo u  w i l l  r e j o i n  w i t h  yo u r t r ue

se l f . Af te r a l l .  e v e n  god s must d ie in t im e. On e or tw o

p r e v i o u s i n c a r n a t i o n s  h a v e  t u r n ed aga in s t t he  R a v e n

Q u e e n  i n  ages  pas t , us in g t he i r p ow e r s t o p r o lo ng

the i r mo r t a l ex i s t enc es . W h e t h e r you mee t you r f a t e

w i t h  joy . res ig nat ion , o r de f i an ce is up to yo u.

D i v i n e R e u n i o n :  W h e n   y ou comp le t e you r  final

quest , the pur pos e o f you r cur ren t inc arn at i on is

a c c o m p l i s h e d .  T h e w i nd s o f ob l i v i on s wee p you r body

i n t o  no th i ngne ss, f ree in g you r sou l to re t urn to i t s

d i v i ne o r i g i n . Y ou r e jo i n t he de i t y who se i nca r na t i on

y o u  w e r e ,  an d yo u re su me yo ur ex is t ence in the e ter na l .

AVATAR  OF DEATH  F E A T U R E S

F o r e s i g h t o f M o r t a l i t y ( 2 1 s t l e v e l ) : Y o u r I n t el

l i g e n c e s c o r e a n d y o u r W i s d o m s c o r e  b o t h  i n c r e a s e

by 2 .

D e a t h C o m e s t o A l l ( 2 1 s t l e v e l ) : Y o u r p o w e r s

ign ore necr o t i c res i s ta nce up to 20 .

D e a d l y  R e v i v a l  ( 2 4 t h l e v e l ) : T h e  first  t i m e  ea c h

d a y  y o u b e g i n y o u r  t u r n  d y i n g o r  d e a d ,  you r ev i v e .

Y o u  r ega i n h i t po in t s eq ua l t o yo u r b l ood ied va l ue ,

a n d  e a c h  e n e m y  w i t h i n  10 squ are s o f  y o u  g a i n s v u l

ne r ab le 1 5 nec r o t i c  u n t i l  the end o f yo ur next tu r n .

H a r b i n g e r o f D e m i s e ( 3 0 t h l e v e l ) : E n e m i e s  thai

e n d  t h e i r  t u r n  ad j acen t t o yo u an d  hav e  2 5 hi t poi nts

or fewer d ie .

AVATAR  OF DEATH  P O W E R

I ne v i t a b le De a t h Ava tar o f Dea th Uti l i ty  26

Da rt energy swirls about y o u  an d then explodes in a hurst t hat

encirclesyour enemies, causing their wounds to remain open.

Dai ly • Divi ne

Minor Act ion  C lose  burst 5

Target:  E a c h  enemy in burst

Effect: The target gains vulnerable 10 to all damage

a n d  cannot regain hit points  from  healing powers or

regeneration   ( s a v e   ends both).

C H A P T E R  5 | D i v i n e O p t i o n s

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AVATAR  OF  F R E E D O M I M M O R T A L I T YA s  you r l i fe ' s  t r i b u l a t i o n s  co me to a c lo se an d y ou r

De st in y Ques t co me s to an en d. yo u are read y to f ree

you r s e l f o f t he shack les o f  m o r t a l i t y  an d phys i ca l i t y .

G r e a t  s t r ugg les awa i t you t h r ougho u t t he cos mos ,

a n d I m m o r t a l i t y r e p r e s e n t s a n  o p p o r t u n i t y  t o  c on

t i n u e y o u r  l i g h t  aga in st the oppre ss i ve fo rces in th e

u n i v e r s e . A s l o n g a s t y r a n n y f l o u r i s h e s a n y w h e r e ,

f r e e d o m e v e r y w h e r e i s t h r e a t e n e d .

D i v i n e R e u n i o n : A t t h e c o n c l u s i o n o f y o u r

D e s t i n y Q u e s t , y o u a b a n d o n y o u r c u r r e n t i n c a r n a

t i o n . A m i d g o l d e n  l igh t  an d pea l s o f t hu nde r , yo u r

sou l asc end s t o t he heav en l y do m i n i on s t o r e j o i n

you r de i t y . Y o u a r e onc e aga i n Ava nd r a , Me l o r a , o r a

c o s m i c  s p i r i t  o f r e v o l u t i o n - b u t y o u  s t i l l  r eca l l you r

m o r t a l p e r s o n a . F o r  ages  t o co me t he mem or ie s o f

y o u r e x p e r i e n c e s a n d c o m p a n i o n s i n y o u r m o r t a l

ex i s t ence i n f l uen ce yo u r d i v i ne t hough t s a nd ac t i ons .

AVATAR  OF  F R E E D O M  F E A T U R E S

F r e e d o m o f M i n d a n d  B o d y  ( 2 1 s t l e v e l ) : Y o u r

I ) ex te r i t y s co r e an d vou r W i s d o m sco r e  b o t h  i n c r e a s e

by 2.

L i b e r a t e t h e M i n d ( 2 1 s t l e v e l ) : A l l i e s a d j a c e n t

to yo u ga in a +2 bonu s to sa v i ng th ro ws aga i nst be in g

d o m i n a t e d , i m m o b i l i z e d , r e s t r a i n e d , o r s l o w e d .

L i b e r a t i n g  R e v i v a l  ( 2 4 t h l e v e l ) : T h e  f i r s t  t i me

e a c h  da y you beg i n yo u r  t u r n  d y i n g o r  d e a d ,  you

r ev i ve . Y o u r ega in h i t po in t s eq ua l t o yo u r b l o od i ed

v a l u e ,  a n d  e a c h  a l l y  w i t h i n  10 sq uar es o f yo u end s

a n y  immob i l i z i n g , s l ow i ng , o r r es t r a i n i ng e f f ec t cu r

ren t l y a f f ec t ing h i m or her .

A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) :  You  can no t be

d o m i n a t e d , i m m o b i l i z e d , s l o w e d , r e s t r a i n e d , o r  pe t r i

B e d .  Y o u i g n o r e  d i f f i c u l t  t e r r a i n , a n d y o u c a n  shi f t

yo u r s pee d as a mo ve ac t i on .

AVATAR  OF  F R E E D O M  P O W E R

Broken Chains  Avatar  of Freedom Uti l i ty  26

Raising you r weapon or implement high,yo u issue a  procluma

tion  thai you shall not abide oppression. Your allies respond by

shaking  off  their ajjlictions.

Dai ly  • Di v ine .  S t a n c e

Mino r Act io n Person al

Effect:  Unt il th e stanc e ends, whe n an ally starts his or he r

turn  with in  5  squ ares of you, that ally c an make a saving

throw against each  effect on him or her that a  s a v e

ca n  end.

C H A P T E R  5 l  D i v i n e O p t i o n s

Tyranny ,  slavery,  oppression-these  are  your  Joes.  You  battle

against  those  who  think  themselves  above  others.

P r e r e q u i s i t e : 2 1s t  l e v e l .  P a t h   o f F r ee do m feat

Y o u  a r e t he i nc a r n a t i on o f a de i t y o f f r ee do m an d  l ib

e r a t i o n .  E v e r y   wo r d yo u spe ak , eve r y ac t i on yo u t ake ,

i s i n exac t acco r da nc e w i t h  y o u r d e it y ' s w i l l - b e c a u s e

yo u r cho i ces a r e yo u r de i t y ' s cho i c es . I n t ime yo u  w i l l

a b a n d o n y o u r m o r t a l   f o r m  an d r e j o i n you r e t e r na l

es s enc e  i n t he hea ven l y do m i n i on s , bu t  u n t i l  that

t i m e c o m e s y o u a r e a c h a m p i o n , t e a c h e r , a n d e x a m

p l e fo r a l l w h o m yo u an d yo ur de i ty ho l d dear .

A s  a n ava t a r o f f r eed om, you i nc a r n a t e you r de i t y ' s

aspec t s o f l i be r a t i on . Y o u  m i g h t  be Av an d r a o r Me l o r a

in mo r ta l f o r m .

R e g a r d l e s s  of you r d i v i ne  i d e n t i t y ,  yo u be l i eve

that th e na tu ra l s ta te o f  m o r t a l k i n d  is on e fre e  f r o m

o p p r e s s i o n . Y o u  f i g h t  an y fo rc e tha t  s e e k s  t h e  e n s l a v e

me nt o f o th ers and s t an d aga i nst de i t i es bent on w ar

a n d d o m i n a t i o n , s u c h a s A s m o d e u s a n d   B a n e .  Y o u

be l i eve t ha t f r e edo m o f cho i ce i s t he pa r am ou n t f r ee

d o m of a l l mor ta l c re at ur es , an d tha t dest i ny is no t

p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It

wo r d s o f f r ee do m, an d yo u l ead t h em in a t t e mp ts t o

ove r t h r ow t he i r v i l e mas t e r s .

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AVATAR  OF  HOPE

You  steadfastly  believe thai hope  l i f ts  up everyone even  in

the darkes t times. B y  word and deed, you  spread hope  wher

ever you  go.

Prerequisite:   21s t  l e ve l .  H o p e  R e m a i n s  feat

A s  a n av a t ar o f hope , yo u are a n asp ect o f a god o f

h o p e  w h o h a s ch o se n to in c a rn a te h ims e l f o r h e rse l f

in a mo r t a l bod y for a t i me. Yo u no w k n ow tha t yo u

a r c  bo th yo ur de i t y an d you r o w n mo r t a l she l l a t the

s a m e  t i m e .  W h e n   yo u sp e a k , w h e n yo u a c t , yo u r g o d

s p e a k s  a n d  a c t s  t h ro u g h yo u . N o ma t te r wh a t y o u r

n a m e ,  y ou are a be ac on o f  h o p e  in a da rk w or ld .

S o r r o w  ca n n o t a b id e yo u r  p r esence ;  yo u b r in g

o p t im is m a n d v i r tu e to p la ce s o f  d e s p a i r  a n d  sadness .

Y o u  ar e a n e ne my of a l l th e god s of  e v i l ,  for th ey ar e

d e s t ro ye rs  o f h o p e . Y o u h o ld p a r t i cu la r ve h e m e n ce

t o w a r d d e v i l s a n d d e m o n s - d e v i l s f o r t h e i r m a l i c i o u s

p r a c t i c e s ,  a n d d e mo n s fo r th e i r re ck le ss ly d e s t ru c

t iv e in t en t i ons . I t ' s t r ue tha t you 've  s e e n  so me te r r ib le

s ig h ts d u r in g yo u r t r a ve ls -mu rd e r , c ru e l t y , s la ve ry ,

w a r - b u t t h e s e h o r r o r s o n l y  f o r t i f y  y o u r d e t e r m i n a

t ion . B y yo ur po wer , the po in ts o f  l i g h t  that l ie  w i t h i n

a  sea o f da rk nes s bu rn a  l i t t l e  b r igh te r fo r a t i me.

I M M O R T A L I T Y

Y o u  h a v e  fought ba t t les aga in s t des pa i r a l l vour l i fe ,

b r i n g i n g  l i g h t  to the darkes t cor ner s o f the wor ld .

Y o u r  exp er ie nc e has taught you tha t peop l e ne ed on ly

a  l i t t l e  i n sp i ra t i o n to  f i n d  ho pe , so yo u  h a v e  se t your

se l f th e task o f p rov id in g an exam pl e , a le gen d, tha t

w i l l  i n s p i re p e o p l e fo r  ages  to co me .

Divine Reunion:  W h e n   yo u co mp l e te yo u r

De s t in y Qu e s t , yo u r so u l b u rs ts  f o r t h  in a golden

f l a m e th a t co n s u me s yo u r mo r ta l f o r m, a n d yo u a re

re u n i te d w i th yo u r im mo r ta l se l f.

AVATAR  OF  H O P E  F E A T U R E S

Undaunted Will (21st level):  Y o u r W i s d o m

sco r e  a n d yo u r Ch a r i sm a sco re b o th i n c re a se b y 2 .

CREATING  AVATARS

M o s t  de i t ies  hav e  in car nat ed onl y a handf ul of avat ars

th roughout the  ages  o f t h e wo r ld , a l th o u g h so me  have

neve r  do ne so. and a fe w (for exampl e. Mor adi n and  A v a n

d r a )  incarna t e in ever y genera t ion o f mor ta lk i nd . Creat ing

a n  av at ar we ak en s a god for a t i me an d ca n ren der i t

vu lner ab le to i ts en emi es . B e i n g  in t wo plac es at onc e

is   d i f f icu l t ,  e ven  for a god . In th e past, pow erf ul devi l s or

w i c k e d  mo r ta ls  hav e  ma na ge d to t rap,  coerce,  or c orr upt

gods  thro ugh their  avatars.  Ho we wr , d o in g thi s is  di f f icult

in th e ext re me, s inc e th e dei ty ca n en d its inca rnat ion at

a n y  t i me and rejoin i ts tr ue bein g.

Indomitable Courage (21st level):  Y o u a r e

i m mu n e to fear e f fec ts . I n add i t i on , yo u an d an y a l l ies

w i t h i n  5 sq uar es o f  y o u  ga in a +1 bo nu s to sav i ng

t h r o w s .

Hopeful Revival (24th  level): T h e  first  t i me

e a c h  d a y yo u b e g i n yo u r  t u r n  d y i n g o r  d e a d ,  yo u

r e v i v e .  Yo u reg a i n h i t po in t s eq ua l to yo ur b l ood ied

v a l u e ,  a n d  e a c h  a l l y  w i t h i n  10 squ a re s o f  y o u  ga i ns

2 0 te mp o ra r y h i t p o in ts .

Triumph  o f t h e  Heart (30th  level): O n c e  per

d a y ,  yo u c a n ch an ge th e resu l t o f a s ing le d 2 0  ro l l

m a d e  by an a l l y to 20 . Th i s re qu i r es no ac t i on o n

yo ur par t , bu t yo u must be consc io us to do so .

AVATAR  OF  H O P E  P O W F R

Elevate the Spirit Avatar  of Hope Uti l i ty  26

Y o u  conjure  an  angelic entity that  infuses  one of your  allies'

with  hope and  the mental fortitude  to withstand attempts at

control.

Daily • Conjuration, Divi ne

Minor Action  Ranged  10

Effect:  You conj ure an angel ic figure in a squ are wi th in

range.  The figure lasts until  the end of your next turn.

W hi le  t he figure is in an ally 's  s p a c e ,  that all y gains a +4

powe r bonus to all defen ses and can't be domi nat ed. If

a n  ally is affected by a domin ati ng effect that a  s a v e   can

e n d   wh il e the figure is in his or her  s p a c e ,  tha t effect

immediately  ends. As a move action, you can move the

figure 5 squa res.

Sustain  Mi nor : The figure persists.

C H A P T E R   5 |  D i v i n e  Options y—

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AVATAR  OF  JUSTICE

e a c h  e n e m y  w i t h i n  10 sq uar es o f  y o u  tak es a - 2  p e n

alty to attack rol ls  u n t i l  the end o f yo ur nex t tu rn .

I n s t a n t R e t r i b u t i o n ( 3 0 t h l e v e l ) :  E a c h   t i me a n

e n e m y  w i t h i n  5 squa res o f  y o u  scores a c r i t i ca l h i t

aga i ns t yo u or one o f yo ur a l l ies , the ene my tak es

d a m a g e  e qu a l to the dam ag e i t dea l t  w i t h  th e hi t .

AVATAR  OF  J U ST IC E P O W E R

Avatar  of  J u s t i c e   Uti l i ty  26

Y o u  deem an attack  unjust, a nd reverse its effects.

Daily • Div i ne, Healing

Immediate Reaction  Ranged  10

Trigger: An ally wi th in  1 0 squa res of you is hit b y an atta ck

Target: Th e  triggering  ally

Effect:  The target takes no damage f rom  the  triggering

attack and gains hit points equal to the damage he or she

wou ld  have  taken.

T R A P P I N G S  O F  J U S T I C E

Y o u  m i g h t  cho os e to use symb ols that repr esent jus t ic e

a s  your insignia.  H e r e  a re so me o f the most co mm on

symb ols us ed by avatar s of just i ce:

•  B a l a n c e   scales

•  F l a m e s  (espec ia l ly s i lver o r wh i te )

•  Doub le - edge d we ap on s (suc h as swor ds or

batt leaxes)

•  C l o s e d  e y e s   or a  b l ind fo ld

C H A P T E R  5 I  D i v i n e  O p t i o n s

Your   sole  purpose  is to  balance  the  scales  of  justice,  p u n i s h

ing the wic ked arid rewa rdi ng  the good.

P r e r e q u i s i t e :  21s t  leve l .  I m m e d i a t e  J u s t i c e  feat

Y o u  a re a god o f jus t i ce in ca rn at ed in mor ta l fo rm.

A l l yo u r  l i fe  y o u  h a v e  f o u g h t  lo r jus t ice , bu t n o w yo u

kn o w yo u rse l f f o r wh a t yo u a re . Y o u r se l f - a wa r e n e ss

m e r g e s  w i t h  d i v i n e  t r u t h ,  a n d yo u r co n sc io u s n e ss

b e c o m e s  o n e  w i t h  t h e co n ce p t o f j u s t i ce . I n  y e a r s  to

c o m e ,  p e o p l e  w i l l  r e me mb e r th a t yo u we r e yo u r d e i t y

in th e f l e sh , a sh i n in g ch a mp io n wh o b a t t l e d a g a in s t

wr o n g a n d a g o ld e n e xa mp l e o f a r ig h t e o u s a n d  c o u

r a g e o u s  l i f e  wel l l i ved , but ibr n o w it is up to yo u to

forge that l ege nd.

I n  y our t rue se l f  y o u  m i g h t  b e B a h a m u t , so me o th e r

a c t i v e  deity, or  e v e n  a d e a d d e i t y su ch a s A m o t h -

ava ta r s  o f do rm an t de i t ies , in te r loper gods, o r cos mic

p r in c ip le s s o me t i me s a p p e a r in th e wo r ld . Re g a rd l e ss

of wh i ch de i ty you ar e the incar nat ion o f , yo u grasp

yo ur dest in y as a grea t lawgi ver an d a forc e for r ig h

teousness.  As you take the gu i se o f jus t i ce  i tsel f ,  d i v i n e

kn o w le d g e g u id e s yo u a lo n g th e  r i g h t  course .

IMMORTALITY

Y o u r  p a t h  m i g h t  i n vo l ve th e e l im i n a t io n o f a ma jo r

s o u r c e  o f in jus t i ce , suc h as an ev i l de i ty . Th e ev i l

g o d s  and the i r wor sh i per s sco f f a t jus t ice , reve l i ng i n

c ru e l t y ,  t h e f t ,  a n d mu rd e r . De s t ro y in g o n e o f th e se

de i t i es b r i ngs the  s c a l es  o f jus t ice c l oser to ba l anc e.

D i v i n e  R e u n i o n : D u r i n g y o u r D e s t i n y Q u e s t , y o u

b e g in to ch a n g e . Y o u n o lo n g e r ma k e d e c is io n s -y o u

me r e l y d o th e  w i l l  o f j u s t i c e .  W h e n  y o u r  f i n a l  foe is

v a n q u i s h e d ,  yo u a b a n d o n yo u r mo r ta l b o d y , wh i ch

fa l ls to s i lver y dus t an d b l ows  a w a y  i n th e w i n d . Y o u r

sou l f inds i ts wa y ba ck to yo ur e te r na l be i ng an d

r e u n i t e s ,  b r i n g i n g w i t h  i t a l l the joy s , th e so rr ows ,

th e w i sd o m, a n d th e co mp a ss i o n yo u  h a v e  l e a r n e d

in yo u r mo r t a l  y e a r s .  Y o u r m o r t a l e x i s t e n c e  m i g h t  b e

done—but as a god o f jus t ice you we l l re me mb er the

lessons  y o u l e a r n e d  d u r i n g  yo ur t im e i n the wo r l d ,

a n d  t e m p e r y o u r j u d g m e n t s  w i t h  m e m o r i e s o f y o u r

m o r t a l e x p e r i e n c e .

AVATAR  OF  J U S TI C E F E A T U R E S

J u s t i c e ' s   M i n d ( 2 1 s t l e v e l ) : Y o u r I n t e l l i g e n c e

s c o r e  a n d y o u r W i s d o m s c o r e  b o t h  in c r eas e by 2 .

J u s t  C o n s e q u e n c e ( 2 1 s t l e v e l ) :  W h e n   a n e n e m y

hit s y o u or an al l y adj acen t to yo u, th e next a l l y w h o

at tac ks tha t en em y befor e the en d o f yo ur nex t  t u r n

g a i n s  a +1 bon us to the att ack rol l .

J u s t  R e v i v a l  ( 2 4 t h l e v e l ) : T h e  f i r s t  t i m e  e a c h  day

y o u  b e g i n y o u r  t u r n  d y i n g o r  d e a d ,  yo u re v i ve . Y o u

rega i n h i t po in ts equ a l to yo ur b l ood ie d va lu e .  E a c h

a l l y  w i t h i n  10 squar es o f  y o u  ga in s a +2 po we r bo nu s

to attack rol ls  u n t i l  the end o f yo ur nex t t u r n , an d

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AVATAR  OF  L I F EU J

r-

U J

n

U

Vital Revival (24th  level): T h e  first  t i m e  eac h

d a y  y ou beg in you r  t u r n  d y i n g  or  d e a d ,  you r ev i ve .

Y o u  r e g a i n  hi t  po in t s eq u a l  to yo u r b l ood i ed va lue ,

a n d  e a c h  a l l y  w i t h i n  10  s q u a r e s of  yo u ca n spen d  a

hea l i ng su r ge .

Persistence of Life (30th level):  Y o u   a n d a n y

a l l i e s  w i t h i n  5  sq u a r es o f you c an use second w i nd  as

a  m i no r ac t i on . I f   a  cha r ac t e r ca n a l r eady use secon d

w i n d  as a m i n o r a c t i o n , t h e n  the cha r ac t e r can use  it

a s  a  f r ee ac t i on .  W h e n  yo u or a na l l y  w i t h i n  5  sq ua r es

o f you  uses  s e c o n d w i n d , t w i c e  t he n o r m a l n u m b e r  of

h i t po in t s ar e res tor ed.

AVATAR  OF  L I F E  P O W E R

Font of Life Avatar of Life Uti l i ty 26

Forming a circle with your  fingers.you bring forth  a sphere of

divine  energy that  helps yo u and your  allies  continuously  recover

from  wounds.

Dai ly  •  D iv ine , Hea l ing

Min or Acti on Close burst  2

Target: You and  each  ally  in burst

Effect:  E a c h  target gains regeneration equal to 5 +  your

W i s d o m  modif ier  until  the end of the encount er.

C H A P T E R  5 Divi ne  Options

Despi te war chaos and  hate, life  endures, and you  wi l l

ensure that  it  never /a l te rs .

Prerequisite:  21st leve l .  P u l s e  o f  L i f e  feat

Y o u  a r e  t he  I n c a r n a t i o n  of  a god .  m o r t a l  and  i m m o r

t a l be ings un i t ed  i n the sa me f le sh. Yo u ex is t  for the

p u r p o s e  of  b a t t l i n g  yo ur t ru e god l y se l f ' s foes i n the

m o r t a l  w o r l d ,  of p r o v i d i n g i n s p i r a t i o n  a nd h o p e  to

a l l  wh o w o r s h i p y o u r d i v i n e b e i n g , a n d  j u s t  poss ib ly

t o l ea r n  a few t h i ngs abou t wh a t  it  m e a n s  to w a l k  i n

t h e w o r l d  you h e l p e d  to s h a p e at th e d a w n  of  t i m e .  At

t he sa me t ime ,  y ou a r e a l so t he  m o r t a l  p e r s o n a yo u

h a v e  b e e n  t h r o u g h o u t  yo u r cu r r en t l i f e , a nd yo u ar e

d e s t i n e d  to  b e c o m e p a r t  of  t h e  god yo u h a v e  se r v ed

s o  w e l l .

A v a t a r s  r e p r e s e n t m a n y  d i f f e r e n t  a s p e c t s o f  th e

gods ,  bu t y o u s p e c i f i c a l l y e m b o d y  t he  v i t a l p r i nc ip l e ,

t h e a n i m a t i n g  s p i r i t  o f yo ur de i ty .  A l l  l i f e  is  s a c r e d  to

y o u ,  a nd yo u a r e  it s d i v i ne p r o tec to r . Y ou r t ime as an

adve n tu r e r has t augh t  you how p r e c a r i o u s  l i f e  c a n be .

w h e t h e r  it is the l i f e  o f  a  b u t t e r f l y  s t r u g g l i n g  to  esca pe

i t s coc oon  or a c i v i l i z a t i o n l i v i n g on the e d g e  of   l an ds

i n h a b i t e d  by  o res and gob l ins . Yo u hate  t a k i n g  l i fe,

bu t  you r ecogn i ze t ha t  it is the n a t u r e  of  t he wo r l d

t ha t  you m u s t s o m e t i m e s  k i l l or be  k i l l ed .

I MMO RTALI TY

A s  a na v a t a r  of   l i fe , yo u  m i g h t  be b l essed  w i t h  i n c r e d

i b l e l ongev i t v . Y o u r ca l l i ng cou ld d r aw you  to  r e t i r e

to  a m o n a s t e r y  or a  t e m p l e  to  l i ve  in obscu r i t y , p r o

t e c t i n g  a s m a l l c o m m u n i t y  f r o m  h a r m . Y o u  m i g h t

b e  f a t ed  to  hea l some g r ea t s i ckness  i n the  w o r l d ,

b a t t l i n g a   m a g i c a l p l a g u e  or  p u t t i n g  a n end to  s o m e

c o r r u p t i o n  or  m o c k e r y  of  l i f e  t ha t t h r ea tens  t he

na tu r a l o r de r .  Or you m i g h t  be c o m p e l l e d  to  v e n t u r e

a c r o s s  t he  p l a n e s , b r i n g i n g  a ne x a m p l e  of  h o p e  and

h e a l i n g w h e r e v e r y o u go.

Divine Reunion: A f t e r y ou  hav e  c o m p l e t e d y o u r

D e s t i n y Q u e s t  a nd l i v e d  out t he y e a r s a p p o i n t e d  to

y o u .  you a r e ca l l e d back  to yo ur t rue se l f . Ly in g d o w n

i n  a f a i r  g r e e n m e a d o w  or   f o r es t c l ea r i n g ,  y ou  a l l o w

y o u r b o d y  to c r u m b l e  i n t o  d u s t , n o u r i s h i n g f l o w e r i n g

v i n e s  and c r ee pe r s . Y ou r sou l r e t u r n s  to y o u r d i v i n e

se lf , r eca l l i ng  the  a w e s o m e p o w e r  a nd u n d e r s t a n d

in g tha t con ies  w i t h  g o d h o o d .  Bu t so me par t o f y ou r

m o r t a l  b e i n g  s t i l l  s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r

c a res ,  a nd  you r j ou r ney s a r e   now you r de i t y ' s too.

AVATAR  OF  L I F E  F E A T U R E S

Life's Wisdom (21st level): Y o u r C o n s t i t u t i o n

s c o r e  a n d y o u r W i s d o m s c o r e  b o t h  i n c r e a s e b y  2.

Unfettered Durability ( 2 1 s t  level): W h e n  yo u

r o l l  a 20  on a  s a v i n g  t h r o w ,  e a c h  a l l y  w i t h i n  yo u r l i ne

of sight ca n ma k e  a  s a v i n g  t h r o w  aga ins t  one  e f f ec t

?  t ha t  a  s a v e   ca n en d .

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AVATAR OF STORM I M M O R T A L I T Y

L o n g e v i t y  is  r ar e l y i m p o r t a n t  to a na v a t a r o f  s to r m.

Y o u  r e co g n ize th at  l i f e  a n d c i v i l i z a t i o n  are  f lee t

ing th ing s  in t h i s wo r ld , a n d th a t e n o u g h w in d a nd

r a i n c a n w a s h  a w a y  the  e x i s t e n c e of  a n y t h i n g . Y o u

m i g h t w a n d e r  i n t o  the w i l d e r n e s s  to  l i v e  in iso la

t i o n or to  r e v e l  in y o u r c o m m u n i o n w i t h  t he  p r i m a l

f o r ces  of  t h e u n i ve rs e . Y o u m ig h t  e ven  c h a l l e n g e the

E l e m e n t a l  C h a o s ,  b a t t l i n g  p r i m o r d i a l s  for  d o m i n i o n

o v e r  s to rms .

D i v i n e R e u n i o n :  W h e n  yo u a cc o mp l i s h yo u r

final quest , yo ur mor ta l ex is t ence co me s to a ne nd

a n d  you  r e t u r n  to y o u r d i v i n e f o r m . Y o u r b o d y   v a n

i shes i na  b l i n d i n g  t h u n d e r s t r o k e , l e a p i n g u p w a r d

i n t o  the  d a rk s to r m c lo u d s th a t g a th e r o ve r h e a d . Y o u r

a s c e n s i o n  is m a r k e d  by a t h u n d e r s t o r m  of   s p e c t a c u

l a r p o we r .  W h i l e  y o u r m o r t a l  l i fe  is at a ne n d . yo u r

m e m o r i e s ,  yo u r p a ss io n s , a n d yo u r s t ru g g le s  ar c al l

n o w p a r t o f yo u r d i v i n e b e i n g .

AVATAR  OF STORM  F E A T U R E S

S t r e n g t h  o f t h e S t o r m ( 21 s t  l e v e l ) :  Y o u r

Co n s t i t u t i o n sco re a n d yo u r S t re n g t h sco re b o t h

i n c r e a s e  by 2 .

S t o r m h a n d  ( 2 1 s t  l e v e l ) :  W h e n  y ou use a  l igh t

n i n g  or a  t h u n d e r p o w e r , yo u ca n ch o o se to  t u r n  its

l i g h t n i n g  d a m a g e or t h u n d e r d a m a g e  i n t o l i g h t n i n g

a n d  t h u n d e r d a m a g e ( i f  y o u  do s o , the p o we r g a i n s

th e ke y wo rd o f th e se co n d d a ma g e t yp e  i f  t h e p o w e r

d i d n ' t  a l r e a d y  h a v e it).

T h u n d e r i n g  R e v i v a l  ( 2 4 t h  l e v e l ) :  T h e  first  t i me

e a c h  d a y yo u b e g i n yo u r  t u r n  d y i n g  or  d e a d ,  yo u

r e v i v e . Y o u r e g a i n  hi t  p o in ts e qu a l  to yo u r b lo o d ie d

v a l u e ,  a n d  e a c h  e n e m y  w i t h i n  5  squ a re s o f  y o u  tak es

2d 10  +  C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d  is

p u s h e d  2 s q u a r e s .

W i n d s t r i d e r ( 3 0 t h  l e v e l ) :  Y o u g a i n a fl y  spe ed

e q u a l  to y o u r s p e e d + 2 , an d yo u can h over .

AVATAR  OF STORM  P O W E R

Gather the Storm Avatar of S to rm Uti l i ty 26

You  stand  at the  heart  of the  storm, surrounded  by  tumbling

thunder and crarfcli7i<j lightning  that  leaves nearby foes

vulnerable.

Dai ly  •  Div ine

Minor Act ion  Personal

Effect:  Until the end of the encounte r, any en emy that

ends  its turn with in 5 squares of you gains vulnerabl e 10

thunder and vulnerable 10 l ightning until  the en d of  your

next turn.

C H A P T E R   S |  D i v i n e O p t i o n s

You  ride  the force  of  n a t u r e ' s  fury,  b r i n g i n g w i n d  an d

thunder and  l igh tn ing  w i th you Where  you  go the

t emp es t  goes.

P r e r e q u i s i t e :  21st  eve l ,  S t o r m S a c r i f i c e f e at

Y o u  a r e t wo b e i n g s at the s a m e  t i m e :  a g re a t mo r ta l

h e r o a n d  the go d of  s t o r m s . Y o u  h a v e  a l w a y s  k n o w n

y o u  we r e d i f f e re n t f ro m  t he  p e o p l e a r o u n d y o u . but

n o w yo u u n d e rs ta n d wh a t yo u a re a n d w h y y o u r

h e a r t s in g s w h e n  l i g h t n i n g  f l a sh e s a n d th u n d e r ro l l s

i n  the  d i s t a n ce . Y o u a re d e s t in e d  to w a l k  the w o r l d  i n

m o r t a l f o r m  for a  s in gle b r ie f l i f e t ime ,  a n i n sp i r a t io n

to th o se wh o wo r sh ip yo u r t r u e se l f a n d  a t e r r i b l e  foe

to those  who o p p o se yo u . An d a l te r yo u r i n ca r n a

t i o n  e n d s a n d  you  r e u n i t e w i t h v o u r i m m o r t a l b e i n g ,

p e o p l e  w i l l  l o o k b a c k  on y o u r d e e d s for c e n t u r i e s  to

c o m e  a n d se c i n t h e m  t he  h a n d  of  t h e d i v i n e .

A s  a na v a t a r o f s to r m, yo u a r e mo s t l i ke ly  a n

i n c a r n a t i o n  of  K o r d . H o w e v e r , m i n o r s t o r m d e i t i es  or

d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e  as a va ta r s , so

y o u  m i g h t  be the  m o r t a l  vesse l  o f  s o m e  o th e r de i t y ,  or

e v e n  a  co s mic p r i n c ip le o f s to r ms a n d d e s t r u c t i o n .

T h u n d e r a n d  l i g h t n i n g  a r e y o u r w e a p o n s , a n d y ou

w i e l d t h e m w i t h  all the f u r y  a n d w r a t h  of  the mos t

v io le n t s to r m.  W h e r e v e r  y o u go , s to rms fo l l o w  in yo u r

w a k e .  Y o u c o m m a n d t h e m a n d u s e t h e i r p o w e r  to

b r i n g y o u r  v e n g e a n c e  u p o n y o u r e n e m i e s .

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AVATAR  OF WAR AVATAR  OF W A R  F E A T U R E S

P o w e r  i n C o n f l i c t ( 2 1 s t l e v e l ) : Y o u r S t r e n g t h

s c o r e  a n d e i th e r yo u r I n te l l i g e n ce sco r e o r yo u r  C h a

r i sma score in cr eas e by 2 .

M a s t e r  o f t h e B a t t l e f i e l d ( 2 1 s t l e v e l ) : Y o u n e v er

g ra n t co mb a t a d va n ta g e .

I n v o k e r o f W a r ( 2 4 t h l e v e l ) : Y o u r C h a n n e l

D iv in i t y p o we r p a th  of  war  gr an ts a +4 b on us to

d a m a g e  ro l l s i n ad di t i on to a +2 bon us to atta ck rol ls.

L o r d o f W a r ( 3 0 t h l e v e l ) : Y o u r  first  a t tack o f

e a c h  enco unt er tha t h i ts dea l s 25 ex t ra da ma ge .

AVATAR  OF W A R  P O W E R

Rouse Conflict Avatar  of War Uti l i ty  26

You raise  your  w e a p o n  or implement and let out a  r o u s i n g  war-

cry,  invoking your  p o w ers o f  ba t t l e .  Your shout  and  d i v i n e p o w er

s t i r s a l l i e s  into action  a g a i n s t n e a r b y  f oes .

Dail y • Div ine

Minor Action  Close  burst  1 0

Target:  E a c h   ally  in  burst

Effect:  The target can make an  at-wil l  attack as a free

action.  If the target ha s an unused divi ne enco unt er

att ack power , he or she can instead use th at pow er as

a  free action.

C H A P T E R  5 D i v i n e  O p t i o n s

You  know  that  peace  cannot endure, an d wh en if fa i ls,you

w i l l  be   t h e r e  to  take  over.

Prerequisite:  21s t  l e ve l .  P a t h  o f  W a r  feat

Rat t l e  ca l l s yo u. for you ar e th e god of  w a r .  Fo r a mor ta l

l i f e t i m e  yo u a re in c a rn a te d in h u ma n o i d  shape ,  sh a r

ing the exi ste nce an d cons ci ousn ess of a mo rt al her o.

W h e n  vo u spe ak, yo u sp ea k for yo ur tru e di v i ne self.

W h e n  yo u act, yo u act as yo ur godl y  es s enc e  d i re c ts .

Y o u  ex is t to ch am pi on  causes  w o r t h  l i g h t i n g  for, to p ro

v i d e  the peopl e of the wor ld  w i t h  a sh i n in g exa mpl e o f

val or and ski l l , an d to te ach peop le ho w to surv iv e in a

w o r l d  f i l l e d  w i t h  dar knes s an d s t r i fe .

A s  an ava tar o f wa r , y ou ar e pro bab l y the i nca rn a

t i o n  o f B a h a m u t . K o r d .   B a n e ,  or possi bly a de ad w a r

d e i t y su ch a s T u c rn . Ho we ve r , wa r i s a co s mic fo rce

tha t  s e e m s  to  h a v e  i t s o w n g u id in g co n sc io u sn e ss , a n d

y o u  m i g h t  in fac t be the inc arn at io n o f the pr i nc i p le

o f  w a r .  o r an e te rna l he ro re bor n to  f i gh t  i n e ve r y  con

f l i c t  s p a w n e d u p o n t h e m o r t a l w o r l d .

L i f e  a s a n a d ve n tu r e r h a s o p e n e d yo u r  e y e s   to

th e fact that  s t r i f e  a n d e v i l a re u b iqu i to u s . Y o u  ha ve

j o u r n e y e d t h r o u g h m a n y l a n d s ,  b o t h  c i v i l i z e d a n d

wi ld , an d the on ly consta n t is the  f r a g i l i t y  o f  p e a c e .

O t h e r s  wo r k ha r d to stop war , but yo u be li ev e it is the

nat ura l s ta te o f the wor ld . Yo u rec ogn i ze tha t con f l ic t

is   e v e r y w h e r e , a n d y o u e m b r a c e i t. T h e m a c h i n a

t io n s o f u su r p e rs , t y ra n ts , a n d wa r lo r d s  w i l l  a l w a y s

d r i ve c i v i l i za t io n to wa r d v io l e n ce a n d d e s t ru c t i o n —

but somet im es i t is exac t ly th i s des t ruc t i ve fo rce

tha t g ives r ise to the mos t powe r f u l an d en du r i ng o f

c i v i l i za t io n s .

I M M O R T A L I T Y

T h e  rou te to  i m m o r t a l i t y  is f raugh t  w i t h  dang er fo r

a n  ava tar o f wa r . Du e to a  t h i r s t  for con f l ic t , an ava ta r

o f w a r engage s in m a n y mor ta l con tes ts . Hi s t o r y te l ls

the ta l e o f sever a l ava t ars o f  w a r  cu t d o w n in ep ic

bat t l es- it co ul d be that you r fate is to forge a leg end

o f  a  h e ro wh o o n ly su cc e e d e d in d y in g we l l . T h e  u l t i

m a t e  ch a l le nge l ies in g iv i ng ba t t le to the gods an d

p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r  f r o m

B a n e  a n d co n qu e r h is h o me p la n e o f Ch e r n o g g a r o r

to ra i n d e s t r u c t i o n d o w n u p o n su rv iv i n g p r i mo rd i a ls ,

y o u  ca r r y in you r amb i t io n a wa r the l ike s o f wh i ch

h a sn ' t b e e n  s e e n  i n a th o u sa n d  y e a r s .

Divine Reunion:  W h e n   y o u r  f i n a l  quest is

a cc o mp l i sh e d a n d yo u r la s t fo e l i es va n qu is h e d a t

yo u r fe e t , yo u r mo r ta l i n ca rn a t io n e n d s . Y o u r b o d y

fa l ls  i n t o  g ray dus t an d b lo ws  a w a y  to the sounds of

r a v e n s  c ro a k in g a n d ta t te re d b a n n e r s f l a p p in g in th e

co ld w i n d . Y o u r so u l a sce n d s to th e a s t ra l d o m in io n s

to re jo in yo u r d i v i n e b e in g ,  b r i n g i n g w i t h  it a  l i f e t ime

o f  m e m o r i e s :  ba t t les w on . ba t t l es los t , de eds o f cour

a g e ,  ac ts o f  c o w a r d i c e .

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CHOSEN

Your deity   m a k e s  y o u  the  living  vessel  of  his  or her  power  in

the mortal world.

P r e r e q u i s i t e :  21s t  leve l ,  a n y d i v i n e  c lass

Y o u r  de it y selec ts yo u to se rv e as hi s or her age nt

in the mor t a l w or ld . Yo u wa t ch over yo ur de i ty 's

wor sh i per s , p ro te c t sac red s i tes , an d wo r k to oppos e

yo ur de i ty ' s foes . To prep ar e yo u fo r th i s task , yo ur

de i t y bes t ows up on you a spa rk o f d i v i ne ene rgy tha t

g ra n ts yo u p o we rs co mp a ra b le to th o se o f a d e mi g o d .

A s  w i t h  t h e De mi g o d e p ic d e s t in y d e ta i le d in t h e

Player's Handbook,  t h i s d i v in e sp a rk in c r e a se s yo u r

a b i l i t i e s a n d b e s to ws g re a t p h ys i ca l re s i l i e n ce . Ho w

eve r ,  yo u r e p ic d e s t in y  u t i l i t y  po we r is un iq ue to the

d e i t y yo u  s e r v e .

Un l i k e a De mi g o d , yo u a re swo r n to th e se rv ice

o f a par t i cu l a r de i ty .  S o m e   d e i t i e s  m i g h t  l e a v e  y o u to

p u r s u e  c aus es  de ar to th em as y ou see f i t ,  t r u s t i n g  i n

th e g o o d ju d g m e n t yo u  h a v e  d e mo n s t ra t e d in yo u r

a d v e n t u r i n g c a r e e r . O t h e r d e i t i e s  m i g h t  t a sk yo u  w i t h

miss io n s of im p o r ta n ce to th e m , ma k i n g su re th a t

y o u  ke e p th e i r co n ce rn s fo re mo s t in yo u r m i n d .

No t a l l d e i t i e s  h a v e  t h e p o we r o r th e in c l i n a t io n

to ele vat e a  C h o s e n .  S o m e   de i t i es ca n e lev a te sev era l

C h o s e n  at  o n c e ,  bu t most  h a v e  on l y a s ing l e Cho se n a t

a n y  g i ven t i me. De i t i es most o f ten bes to w th is hon or

on the most  f a i t h f u l  o f the i r wor sh i per s , bu t a few

g o d s  t a ke p le a su r e in se le c t i n g u n d e se rv in g o r f i c k le

mor t a ls fo r the i r ear th ly agents .

I M M O R T A L I T Y

C h o s e n  o f ten l i ve fo r cen t ur i es . Ho we ve r , as yo u g ro w

m o r e p o w e r f u l , t h e d i v i n e  f i r e  p la ced in yo ur sou l

in e v i ta b ly t ra n s f ig u re s yo u r mo r ta l b o d y .  W h e n   n o

ves t i ge  o f yo ur mor t a l na tu re rem ai ns , i t is t i me fo r

y o u  to j o i n  yo u r d e i t y i n th e a s t ra l d o m in io n s a n d

ch a m p i o n h is o r h e r  c aus es  t h e re . I n yo u r p la ce ,

a n o th e r d e se r v in g mo r ta l ca n b e ra is e d u p .

CHOSEN  F E A T U R E S

C h o s e n  h a v e  t he sa me fea t ures as the De mi go d ep ic-

des t iny .

D i v i n e  S p a r k ( 2 1 s t l e v e l ) : T w o  a b i l i t y  scores of

y o u r c h o i c e  b o t h  in c re ase by 2 .

D i v i n e  R e c o v e r y  ( 2 4 t h l e v e l ) : T h e  f i r s t  t i me

y o u  a r e re duc ed to 0 h i t po in ts o r fe wer  e a c h  day,

y o u  r e g a i n h i t p o in ts e qu a l to h a l f yo u r ma x i mu m h i t

po in ts .

D i v i n e  M i r a c l e ( 3 0 t h l e v e l ) :  W h e n   y o u  ha ve

e xp e n d e d yo u r la s t re ma i n i n g e n c o u n t e r p o we r , yo u

reg a i n the use o f  o n e  e n co u n te r p o we r o f yo u r ch o i ce .

I n  th i s way , yo u nev er r un ou t o f enc oun te r pow er s .

CHOSEN  P O W E R S

E a c h  Ch o s e n h a s a sp e c i f i c l e ve l 2 6  u t i l i t y  p o w e r

gr an t ed by h is o r her de i ty . T h e po we rs assoc ia ted

w i t h  gods w h o are e i th er good, la wf u l good , o r

u n a l ig n e d a re d e sc r i b e d b e lo w.

Freedom Is Life  Chose n of Avandra  Uti l i ty  26

Ribbons  of  glowing  symbo ls ( lew   out   of  you.  l i n k i n g  you  and

your  allies  in a  river  of  celest ia l  l ight .

Dail y • Div ine

Minor Action Personal

Effect:  Until the end of your next turn, you and any allies

wi th in  20 s quar es of you gain a +1 0 b onu s to sa vin g

throws.

Sheltering Wings  Chose n of  Bahamut  Ut i l i ty  26

I t  is  n o   s h a m e  to take  refuge  benea th  the Plat inum  Dragon's

wings.

Dai ly  • D ivi ne, Heal ing

Minor Action  Me lee  1

Effect:  You regain hit points equal to your bloodied value.

One  ally adjacent to you also regains hit points equal to

your bloodied value.

H i g h Ar c a n a Chosen o f Core l lon  Ut i l i ty  26

Corellon's mast en' of the arcane  allows you  to choose  between

empowerment  or defense  for  yo u  and  your  allies.

Dail y • Div ine

Minor Action  Close  burst 10

Target: You and  each  ally in burst

Effect:  Until the end of the encounter, at the start of   each

targ et' s tur n, the target ca n cho ose to gain eit her a +2

powe r bonus to imp lem ent attack rolls or a +4 bonus

to Forti tude, Reflex, and Wi l l  until  the start of his or her

next turn.

Anthem of Progress  Chosen  of  Erathis  Uti l i ty  26

Erathis'sgrim efficiency inspires vour comrades to their  neces

sa ry  work.

Dail y • Div ine

Minor Action  Close  burst 10

Target: You and  each  ally in burst

Effect:  Until the end of the encounter,  each  target can

score  a critical hit  w i t h  an y  at-wil l  attack on a  roll  of

16-20.

D I V I N E  A L L I E S  B R I N G

D I V I N E  E N E M I E S

A s  y o u  m i g h t  expec t, your deity ' s enem ie s are your s as

w e l l .  You , how eve r, are a mu ch m or e accessibl e target.

B e c a u s e  ve ry f ew beings ca n seriousl y ent ert a in th e idea

of cha l leng ing  Pelor ,  fo r ins tance, des t roy ing th e Cho se n

of  P e l o r  is a more realist ic and att a in able goal. Most dei

t ies don ' t d i rec t ly a t tack  e a c h  o t h e r ' s  C h o s e n ,  but t he y

ar e  cer ta i n ly capab l e o f  i n s t r u c t i n g  the i r ow n Chos en or

lesser  ser van ts to do so in their s te ad.

C H A P T E R  5 |  D i v i n e  O p t i o n s

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Unerring Foreknowledge  Chosen  of Ioun  Uti l i ty  26

Hints  of  action  an d intent ion spread" like gossamer  trails that

only  you and  your  friends  can perceive.  f o l l o w   th e  t ra i ls and

pierce  th e  vei ls  of  time.

Dai ly  • D iv ine

Minor Action  Ranged  10

Target:  One ally

Effect:  The target ca n take an extra st andar d action on his

or her next turn.

Sustain  Minor :  Choose  a diff erent al ly  wi th in  r ange. That

ally can ta ke an extra sta ndar d action on his or her next

turn. Y ou can not cho ose an ally as a targ et of this po we r

more than once during an encounter.

Test of Strength  Chosen  of Kord Uti l i ty  26

Strong. ' Wormy?  Kord  will judge.

Da i l y  • Div ine

Minor Action  Melee  1

Target: You and one enemy

Effect:  The targets simultaneously hit  each  other w it h

melee  ba sic att acks as free acti ons. If your at tack de al s

more dam age than the  enemy's ,  you can take a standard

action as a free action . Any attack  roll  you mak e wit h this

stan dard actio n has a +4 po wer bo nus.

Wild Surge  Chosen  of Melora  Uti l i ty  26

W i l l i  Melora  blesses those who can k i l l /or themselves.

Dai ly  • D ivi ne

Minor Action  Personal

Effect:  Unti l the en d of the encounter , you and any ally

with in  5 squa res of you can score a criti cal hit w it h a ny

dally attack power on a roll  of  1  8-20.

Forge of Creation  Chosen of Moradi n  Uti l i ty  26

T he  fervor  ofWoradins  anc ien t workshops   of  creation  inspires

yo u   a n d   vour  a l l ies  as you  hammer upon your  foes.

Dai ly  • Div ine

Minor Action  Personal

Effect:  Until the end of your next turn, you and any of your

allies  wh o hit wit h at least one attack regain their se cond

wi nd if they  have  alre ady used it during this encounter,

regain  one heal ing surge, and gain the use of an ot her

daily magic item power.

Celestial Balance  Chosen  of  Pelor  Uti l i ty  2 6

Against  the mightiest  enemies, there is one hope: Pelor  endures.

Dai ly  • Div i ne, Healing

Immed ia te  Interrupt  Close  burst 10

Trigger: A creature  wi th in  1 0 squares of you sp ends an

action point

Target:  You or one ally in burst

Effect:  The target can spend a healing surge and gains a   +1

bonus  to all defenses unti l  the end of the encounter.

Death Is Nigh  Chose n of the  R a v e n  Q u e e n  Uti l i ty  26

Th e shadow of the queen's wing fails over your  fight.

Dai ly  • Div ine

Minor Action  Personal

Requi rement :  You or one of your allies must  have  failed a

death  saving thr ow durin g this encounter .

Effect: Un til t he end of the encounter , you and your allies

gain a - 2 b onus to atta ck rolls.

Horns of the Moon  Chos en of  Sehanine  Uti l i ty  26

The goddess  blesses and  curses,  sometimes in the  same breath.

Dai ly  • Div ine

Minor Action  Personal

Effect:  At the start of  each of your turns  unti l  the end of

th e encount er, as a free act ion you choo se on e ally an d

on e  enemy wi th in  your line of sight. The ally you choose

gains  a +2 bonus to attack rolls  until  the start of your

next turn. The enemy you choose takes a -2 penalty to

all defenses unti l  the start of your next tur n.

C H A P T E R  5 |  D i v i n e O p t i o n s

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E X A L T E D  ANGEL

Your  wisdom,  courage,  and  devot ion  have  earned you an

honor granted to only a handful of  mo r t a l s  across   all the

ages  of the world-you are transformed into an angel.

Prerequisites:  21 s t l eve l , an y d i v i ne c l ass

B y  t he f avo r o f t he gods , yo u t r ans cen d  m o r t a l i t y

a n d  j o i n  t he ange l i c hos t s . Y o u r   m o r t a l  f l e sh an d

b l o o d a r e t r a n s f o r m e d  i n t o  i m m o r t a l  s u b s t a n c e ; e v e n

t h o u g h y o u  s t i l l  h a v e  y o u r  m o r t a l  a p p e a r a n c e , y o u r

s p i r i t  sh ines i ns ide you r pe r f ec te d body l i ke a b laz i ng

f i r e  in a cry s ta l  vesse l .  As an ange l , you n o l onge r  age.

a n d  a l l t h e  i n f i r m i t i e s  o f  m o r t a l i t y f a l l  a w a y .  I n t i me

yo u l ea r n t o as su me mo r e and mo r e o f t he a ppe a r

a n c e  a nd powe r s o f ange l s .

Y o u  a r e c los e ly bo un d to th e go d w h o ra ised yo u

up . Y o u ca n con t i nue t o pu r s ue t he q ues t s and goa l s

o f you r  m o r t a l  l i fe , bu t  f r o m  t i me t o t i me you r de i t y

su mm on s yo u t o spec i f i c m iss ions o r d i spa t ches

y o u o n  i m p o r t a n t  e r r an ds , an d you a r e exp ec ted t o

a n s w e r  a n y s u c h c a l l .  B e c a u s e   y o u w e r e o n c e m o r t a l ,

y o u c a n r e s u m e y o u r  m o r t a l  a p p e a r a n c e w h e n e v e r

y o u w i s h ,  h i d i n g  y o u r  i m m o r t a l  n a t u r e . T h i s  a t t r i b u te

mak es you a va l uab l e se r v an t , s i nce you can go wh e r e

o the r ange l s can no t ; exa l t ed ange l s o f t en se r ve as

sp ies  o r adv i s e mor t a l s o n  i m p o r t a n t  m a t t e r s  w i t h o u t

e v e r  r e v e a l i n g  t h e i r  t r ue n a tu r e .

I M M O R T A L I T Y

E v e n   sa in t s an d o the r e l eva t ed sou l s kno w t he  b i t t e r

ness  o f  d e a t h ,  bu t you ar e sp ar ed tha t fa te . F r o m th e

m o m e n t o f y o u r a s c e n s i o n , y o u a r e i m m o r t a l . F o r a

t i me you wa l k t he wo r l d , an agen t o f wha te ve r  cau se

yo u r de i t y ho lds dea r . B u t even tua l l y you a r e ca l l ed

a w a y  t o se r v e yo u r pa t r on i n t h e as t r a l dom in ion s ,

l ea v in g t he a f f a i r s o f yo u r  m o r t a l  l i fe  b e h i n d .

E X A L T E D  A M G E L F E A T U R E S

Angelic Nature (21st level):  Y o u r  o r i g i n  c h a n g e s

t o i m m o r t a l , a n d y o u  c e a s e   to age. Y o u ga in th e ab i l

i t y t o spe ak S up e r na l , r es i s t  15  f ire, a n d res is t  15

r ad ia n t . Y ou a r c i mm u ne t o f ea r a t t acks .

Y o u  ga i n a pa i r o f ange l i c w ing s , wh i ch you ca n

m a n i f e s t o r c o n c e a l a s a m i n o r a c t i o n . W h i l e y o u r

w i ngs a r e man i f es ted , yo u ca n f l y a t a spe ed eq ua l t o

yo ur sp ee d + 2 , bu t you lan d a t th e end o f yo ur tu rn .

I f y o u r  t u r n  e n d s w h i l e y o u a r e  s t i l l  f l y i n g , y o u  s w i f t l y

d e s c e n d a n d l a n d  w i t h o u t t a k i n g  f a l l i n g  d a m a g e .

W h i l e  y o u r w i n g s a r e c o n c e a l e d , y o u r a n g e l i c n a t u r e

is   h i d d e n , a n d y o u r e s e m b l e t h e  m o r t a l  you on ce

w er e .

I f y o u a l r e a d y  h a v e  w i n g s  f r o m  some o the r sou r ce

(su ch as the fav ore d sou l par ag on pat h ; see pag e 23) ,

t hese ange l i c w in gs t ake t he p lace o f t he w in gs yo u

p r e v i o u s l y g a i n e d .

Reborn in Light (24th level): O n c e  pe r day,

w he n you d ie , yo u r bod y d i sap pea r s i n a f l a s h o f r ad i

a n c e .  E a c h  e n e m y  w i t h i n  10 sq uar es o f yo u tak es

2 d l 0  + W i s d o m  m o d i f i e r  r a d i a n t d a m a g e a n d is

b l i n d e d  ( s a v e   ends ) . Y o u r ea ppe a r i n a co lu mn o f  l igh t

at the en d o f the enc ou nt er a t  f u l l  h i t po in ts  w i t h  a l l

h a r m f u l e f f e ct s e n d e d .

Angelic  F o r m (30th  level): A t t a cks aga in s t y ou

tak e a - 2 pen a l ty as lon g as yo u ar c not b l oo d i ed .

A l s o ,  w h i l e y o u r a n g e l i c w i n g s a r c m a n i f e s t e d , y o u

c a n  hover . ( Yo u no lon ger ne ed to la nd a t th e en d o f

yo u r t u r n . )

E X A L T E D  ANGEL  P O W E R

Angelic Hosts Exalted Angel Ut i l i ty  26

You fly a short dist ance, whi le a host  of  minor  angels  appear to

bear  your  comrades  out  of  peril.

Encounter • Divi ne

M ov e  Act io n Clo se burst 10

Target: You and  each  ally in burst

Effect:  E a c h  target gains a +2 pow er bonu s to all defen ses

until  the end of your next tur n. In addit ion, you fly your

speed  + 2 an d land , and as a free actio n, targ eted allies

c a n  fly 8 squares and land, w i thout  provoking opportu

nity  attacks.

C H A P T E R  5 D i v i n e  Options

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SAINT

You are the perfected mortal  servant  of a god, a  shining

example  of all vour dci tv hold's  dear.

P r e r e q u i s i t e :  21st  l eve l ,  a n y d i v i n e  c lass

I n  r e cogn i t i on o f yo u r f a i t h , ho l i ness , cou r ag e , an d

p ie t y , yo u a r e e leva ted to sa i n th ood . F r o m the day

you em ba r k on t h i s pa t h , yo u ca n c l a i m t he  t i t l e  o f

S a i n t .  T h r o u g h d r e a m s , o m e n s , o r a n g e l i c v i s i t a t i o n s ,

you r de i t y mak es vou r sa i n th ood kn ow n t o f o l l o we r s

a r o u n d t h e w o r l d . T h o s e w h o s h a r e y o u r  f a i t h  ho l d

yo u i n t he h ighes t r eg a r d , wh i l e t he enem ie s o f you r

god natu ra l l y v i ew yo u as the most te r r i b le o f foes.

Y o u  m i g h t  b e a great c rus ade r , a  m i g h t y  p rop het , o r a

r e v e r e d  s a g e .  Yo u se t a s ter l in g ex am pl e o f yo ur de i ty ' s

v a l u e s  a n d g u i d a n c e .

I MMO RTALI TY

I n t he mor ta l wo r l d , yo u  hav e  on l y t he  y e a r s  a l l o t t ed

by nat ur e an d fa te . Yo u co u l d l i ve to great o ld age . o r

y o u  m i g h t  d ie yo un g as a he ro or a ma r t yr .  W h e n   a t

l ast dea th d r aw s nea r , yo u mee t you r en d  w i t h  joy—

for no w you go to th e pre se nc e o f the de i ty you  ha ve

se r ve d so l ong an d we l l . Y o u r mo r t a l bod y r e ma in s

u n c o r r u p t e d . a n d  s e e m s  to be mere ly  as l eep ; ev e n  the

m o s t g r u e s o m e w o u n d s s l o w l y v a n i s h , l e a v i n g y o u r

b o d y a n i m p e r i s h a b l e s y m b o l o f d i v i n e g r a c e .

Y o u r  i m m o r t a l i t y  l i e s bey ond t h i s wo r l d , w he r e

y o u  w i l l  s ta nd a mo n g the h ighest o f the e lev at ed sou l s

g r a n t e d  l i fe  a f t e r  l i fe  i n t he d i v i n e dom in io ns . I n t he

do m i n i on o f yo u r dei t y , yo u  h a v e  a n e w . i m m o r t a l

body . Y o u  j o i n  h i s o r her ce le s t ia l cou r t as a wi se

a n d  va l ued counse lo r . T h r oug hou t t he wo r l d yo u a rc -

r eg a r d ed as a n ex amp le o f devo t i on a nd hono r .  W h e n

peop l e f ace cha l l eng es an d ha r dsh ips s im i l a r t o t ho se

y o u  f aced i n yo u r mo r t a l l i f e , t hey a r e hea r t en ed b y

y o u r e x a m p l e .

SAINT  F E A T U R E S

S a i n t l y  G r a c e   ( 21 s t l e ve l ) : Y o u ga in a + 2 b onu s

to F o r t i t ude . Re f l ex , an d W i l l an d r es i s t ance t o

n e c r o t i c d a m a g e e q u a l t o 1 5 + y o u r W i s d o m m o d i

f ier .  Y ou can no t be do m i na te d : any a t t ack o r e f f ec t

t ha t wo u l d dom i na te vou daz es vo u i ns tead .

( / I

U J

Q

U J

S a n c t i f i e d T o u c h ( 2 4 t h l e v e l ) :  W h e n   yo u ena b le

a  c r e a tu r e ad jace n t t o you t o spend a he a l i n g su r ge ,

t he r ec ip i en t c an a l so ma ke a sav i ng t h r ow.   W h e n

yo u g r an t a sav ing t h r ow t o a c r e a tu r e ad jace n t to you .

t ha t c r ea t u r e ca n a l so spe nd a hea l i ng su r ge .  W h e n

yo u use t he  H e a l  s k i l l , an y c r e a tu r e yo u g r a n t a sav in g

thro w or s tab i l i ze  w i t h  a success f u l  H e a l  c h e c k c a n

spe nd a hea l i ng su r ge .

G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y  l i g h t  s t r e a m s

f r o m  y o u r  v i s age .  Yo ur ha l o g ives o f f  b r i g h t l i g h t

w i t h i n  5 squ are s, an d yo u ga i n a +2 bon us to

D i p l o m a c y c h e c k s a n d I n t i m i d a t e c h e c k s . Y o u c a n

supp r ess o r r es um e yo u r ha lo as a f r ee ac t i on . I n

add i t i o n , wh e n yo u use a d i v i ne hea l i ng powe r , t he

r ec ip i en t r ega ins 25 add i t i ona l h i t po in t s .

SAINT  P O W E R

D A R K S A I N T Slo ug h fe w saints ser ve evi l god s, tho se th at do are

fea rso me beings in de ed. A dar k saint gai ns resist ra dian t

in ste ad of resist necr oti c at 21 st  level.

Sanctified  Revival Saint  Uti l i ty  26

A  halo appears aroundyour  head,  s h i n i n g  with  bright  g o l d e n

light. A fallen ally  is lifted up  and healed by the  h e a v e n l y  lighr.

Dai ly  • Divi ne, Heal i ng

Standard Act ion  Close  burst  5

Target:  One dead or  dying ally  in  burst

Effect: Th e target is restore d to max im um hit points, en ds

any  one effect on him or her that a  s a v e   can end, and

stands up. Until t he end of the enco unter, the target

gains a  +2  po we r bonus to atta ck rolls and all defen ses.

C H A P T E R  5 D i v i n e O p t i o n s

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N E W R I T U A L S

Countless minor rites exist in the various holy writings of the world s shrines and temples. Rituals, onthe other hand, are powerful magical ceremoniesthat can summon and shape awesome, long-lastingmagical effects. Although any character who hasthe Ritual Caster feat can master and perform the

rituals appearing here, most are associated with theReligion skill, and therefore more easily accessibleto divine characters than to others.

R I T U A L S B Y L £ V E L

1  Create Ho ly  Wate r

3  T h i e f  s  Lament

4  Iron Vigi l

12 Hal low ed Temp le

12 Ma rk of  J u s t i c e

16 Adjure

20  Succor

25  E a s e  Spir i t

ADJURE

Kil led  w i t h  r igh teous  authority, you  o r de r  an  immo r ta l

en t i ty  to   serve  you.

K e y  Ski l l

Rel ig ion

Arcana  or Religion

Rel igion

Rel igion

Rel igion

Rel igion

Religic

Heal

L e v e l :  16

C a t e g o r y :  B ind ing

T i me : 1 hour

Du r a t i o n : 8 hou r s o r  until

discharged

C o m p o n e n t C o s t :

3 . 0 0 0  gp

M a r k e t  P r i c e :   7 , 500  gp

K e y  Sk i l l : Re l ig ion

You co mma nd an  immo r ta l  c reature whose leve l does

not exc eed yours. Th e subject of this  r itual  mus t be able

to see and he ar you and mus t rem ain  w i t h i n  5 squares of

you for the ent ire t ime ne cess ary to perf orm the r i tual .

B e c a u s e  mos t crea ture s do not  wi l l ing ly  su bmi t to this

ritual, yo u mus t usually mak e the crea tu re helple ss or

restr ain the creat ure by me an s of a Mag ic Ci rc le ritual.

Unle ss it is pre ven te d  f r o m  doin g so, the cre atur e ca n

l eave  at any ti me. Finally, yo u must be able to co mm un i

ca te  w i t h  th e creatu re, or the  r i tual  automat ical ly fai ls.

To det er min e the extent of your  au thor i ty  over th e

subject, you engage in a special  skill  cha l l enge  dur ing  the

t i me i t take s to perf orm the r i tual . Th e DC s for the ch eck s

in this chall eng e ar e equ al to th e subject's l evel + 10 .

Reli gion is th e pri mary skill; ea ch time y ou or an ally suc

c eeds  on a Reli gion che ck in th e chal len ge, yo u or an ally

can  use Dip lom acy . History. Arc ana , or Int imida te for on e

subsequent check.  O n c e  y ou have ama ss ed 3 fai lures or

ach ieved  10   s u c c e s s e s ,  t he  skill  chal l enge end s. Consul t

the  fo l lowing  table an d apply the ef fect as socia ted  wi th

the number o f  successes  you ach ieve d.

•Number o f

S u c c e s s e s  Effect

0 or 1 Th e crea tur e has au thor i ty  over you and can

issue one command  that  you mus t obey ,

a  task  that  r equ ire s up to a da y of  effort.

2  or 3 You hav e immed iat e  author i ty  over the

creature. You can co mma nd the creature to

perfor m one task  tha t  takes no mor e t han

5  minutes.

4 or 5 You hav e mod era te  au thor i ty  over th e

creature. You can comma nd the c reature

to perfor m a task  tha t  requires up to a day

of  e f for t .

6  or 7 Yo u hav e signif icant  au thor i ty  over the

creatur e. You can comma nd the creatur e to

per for m a task  that  requires up to a week

of  effort.

8  or 9 Yo u have grea t  au thor i ty  over the c reatur e.

You  can com man d the creature to perform a

task  that  requires up to a  mo n th  of  effort.

10 You have ul t imate  au thor i ty  over th e

creature. You can co mma nd the creature to

perf orm a task  tha t  req uires up to a ye ar and

a  day of  e f for t .

W h e n  the specif i ed task is com pl et ed , the  r i tual  is

d ischarged,  and the cr eat ure (or you ) is rel eas ed  f rom

service. You can request any  k ind  o f serv ice  tha t  does n ot

compel the subject to obey  mu l t ip le  comma nds , fo rce

the subject to engag e in com bat , or ensure the subject 's

deat h. (T he subject can engage in comb at to ac hie ve a

task if it wi sh es , but co mb at ca nn ot be required.) If the

task is impossibl e, such as co mma nd in g a creat ure  that

cannot f ly to soar  into  the sky, the crea tur e ca n i gnore

the com mand .

CREATE  HOLY WATER

T he  spark l ing  water you  create  seems  proof  against  all

impurities.

L e v e l :  1

Ca t ego r y : C r ea t i on

T i m e :  1 hour

Du ra t i on : 24 hours

C o m p o n e n t C o st :  Special

M a r k e t  P r i c e :  50 gp

K e y  Sk i l l : Re l ig ion

(no check)

Th is  r i tual  infuses astral radian ce  in to  a small  quan t i ty  o f

ordi nary w ate r. Th e cost to do so de pe nd s on the level of

the holy wat er you choo se to create . Yo u can not cr eat e

holy wat er of a level higher than your o wn . Asi de  f r o m  its

ef fec t on und ead and demon s, holy wa te r act s as nor mal

pure water in all  w a y s .  It can be distinguished  f rom

normal water  w i t h  exami nat io n a nd a successful DC 15

Rel igion or Arc an a check .

C H A P T E R   S |  D i v i n e  O p t i o n s

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Holy Water L e v e l  1 -

Undead iirnl  demons react  poorly to  the touch  of this  liquid.

L v l l  20 gp  L v l 1 6  1.800 gp

L vl   6 75 gp  L v l 2 1  9.000 gp

Lv l  11 350 gp Lvl 26  45,000 gp

Alchemical I tem

P o w e r  (Consumable  •  Radi ant) : Minor Action. Mak e an

attack: Ranged 3/6: ^ 4 vs. Reflex: ona hit, the  attack

deals  1d10 radiant damage to an undead cre ature or a

demon.

L e v e l 6: - 9  vs. Reflex: 1 d l 0  radiant damage.

L e v e l  7 1 : +14 vs. Reflex; 2d10 radiant da mage .

L e v e l  16:  - 19 vs. Reflex; 2d10 radiant da mage .

L e v e l 2 1 : +24 vs. Ref le x 3d 10 radiant damag e.

L e v e l 2 6: * 29 vs. Ref le x 3d10 radiant dama ge.

E A S E  SPIRIT

Death 's  memory  fades  as the sp i r i t  settles more firmly

i n to  the flesh.

L e v e l :   25

C a t e g o r y :  Restoration

T i m e :  2 hoursD u r a t i o n :   Insta  -eous

C o m p o n e n t  C o s t :

25.000 gp

M a r k e t  P r i c e :  70.000 gp

K e y S k i l l :   H e a l (no check)

HALLOWED  T E M P L EA   b r i l l i a n t  shr ine  appears  in the area, welcoming those

pure of heart  and  striking fear  in those  who  know only

corruption.

L e v e l :  12

C a t e g o r y :  Creation

T i m e :  1 hour

D u r a t i o n : 8   hours

C o m p o n e n t  C o s t : 520 gp

M a r k e t  P r i c e :  1,300 gp

K e y S k i l l :  Religion

(n o  check)

V I

DC

2

T h e  Hallowed Temple ritual creates a shimmering temple

associated with your deity. The temple occupi es a close

burst 7 as it materializes around you. The structure incor

porates as many appropriate arti stic e lements as you like:

the exterior features iconography, stained-glass win dows,

a nd  other decorative features, and the  interior contains

an  altar, statues, or other appropriate items related to

your faith.

T h e  temple is comfortabl e, and creatur es inside it  feel

close to your god. It is immune to damage. A c c e s s  to the

interior  is through the temple's front (and only) door. The

walls of  the temple, including the door, are solid obsta

c l e s . The temple and all its contents  ( e v e n   items removed

from  the temple) vanish at the end of the ritual's durat ion.

Demons and undead cannot cross the temple's thresh

old.  Any creatures within  the burst (except for you) wh en

the t emple materializes are displaced to a  s p a c e   outside

the t emple as close to their fo rmer locati on as possible.

If insufficient  s p a c e  exists either  for the temple  itself or

for the displacement of creatures, the  ritual cannot be

performed.

IRON VIGIL

Med i t a t i on and  prayer  are all the  sustenance  you  need.

L e v e l :   4

C a t e g o r y :  Exploration

T i m e :  10 minutes

D u r a t i o n :  8 hours

C o m p o n e n t  C o s t :  35 gp

M a r k e t  P r i c e :  170gp

K e y S k i l l :  Religion

(n o  check)

Y o u  invoke your dedicati on to your god and let it wash

your fatigue and needs from you. Iron Vigil  fulfills your

body's need for food and water whe n you perform  it and

allows you to remain awa re and alert whil e taking an

extended rest anytime during the ritual's duration.

Y o u  designate one creature adjacent to you that is cur

rently affected by a dea th penalt y, such as that ga ined

from t he  R a i se  Dead  ritual. This ritual lessens the sub

ject's deat h penalty by 1 .

C H A P T E R   5 |  D i v i n e O p t i o n s

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MARK  OF  JUSTICES o m e  lessons are best  learned through  suffering. Your

magic  ensures that  the  guilty creature continues  its

offenses  only at great peril.

L e v e l :   12

C a t e g o r y :   B indi ng

T i m e :  10 min ute s

D u r a t i o n :  Permanent

C o m p o n e n t  C o s t :

1.000 gp

M a r k e t  P r i c e :  2 .600 ;

K e y S k i l l :  Religion

( n o  check)

Y o u  dr aw a mark on the subje ct of the r i tual, wh o must

b e  w i l l i n g  or helpl ess for th e ti me it ta kes to pe rf or m

the r i tual. At the r i tual 's com pl et io n, desig nat e an

action or a  k ind  of behav ior that the mark forbids, a nd

se lec t  one of the  f o l l o w i n g  pena l t ies o r anot her wo rk ed

out by you and you r DM .  W h e n   the subj ect p erf orm s

th e forb idde n act ion or d ispl ays the for bid den behavi or,

th e sub je ct is af fec ted by th e pen al ty for t he next 24

hou r s .  Exampl e pena l t ies inc lude the fo l lowi ng :

I n e p t n e s s :   W h e n  the subject ma ke s a succes sful d 20

roll, it must  roll  again an d use the se co nd r esult.

W e a k n e s s   o f  F l e s h :  The subj ect gains vul nera ble 10

to all damage.

C u r s e  o f  S o l i t u d e :  Th e subj ect is bli nded and

deafened.

N o  mat te r the d is tanc e, you are aw ar e w h e n the sub

je ct tr iggers the penal ty or w h e n the penal ty is l i f ted.

T h e  R e m o v e  Af f l i c t ion r i tua l  can en d th e effec t of Mar k

of  J u s t i c e ,  using tw i ce your le vel as th e pen al ty to t he

H e a l  check .

SUCCOR

A  site sacred  to your  deity is  always  open to those in need.

L e v e l :  20

C a t e g o r y :  Travel

T i m e :   8 hou rs

D u r a t i o n :  P e rma n e n t  until

discharged

C o m p o n e n t  C o s t :

5 , 0 0 0  gp. plu s 4 h eal in g

surges  and a focus wo rt h

5 , 0 0 0  g p

M a r k e t  P r i c e :  25, 000 gp

K e y S k i l l :  Religion

( n o  check)

Y o u  mus t per for m this  ritual  inside a shri ne, a te mpl e,

or so me other site of religious signi ficanc e to you r dei ty.

Succor  att une s th e ritual's foc us to the site,  l inking  the tw o

unti l  t he  r itual  is dischar ged. After t he tim e requi red to per

fo rm  th e ritual, the creat ure holding t he focus ca n spe nd a

standa rd acti on to acti vate the ritual's effect: At the end of

the creatur e's next turn, th e creatur e and up to eight  wi l l ing

creatures  w i t h i n  its line of sight teleport to the holy site to

whi ch the focus wa s attuned, and the  r itual  is discharge d.

Succor  cros ses any dist ance and planar bounda rie s.

A n y  effect or condit ion that prevents te lep ortat ion

also  prevents th is  r i tual f r om funct ioni ng  (but do es not

d ischarge  it).

F o c u s :   P r a y e r  beads,  a holy book, or so me oth er it em

of religious si gnifi cance.

T H I E F ' S LAMENT

Those  of  c r i m i n a l  in tent  f i n d  their ta lents J a i l  them whe n

they enter the area  protected by this magic.

L e v e l :   6 C o m p o n e n t  C o s t :  140 gp,

C a t e g o r y :  Wa rd i n g plus 2 healing surges

T i m e :  1 hour M a r k e t  P r i c e :  360 g p

D u r a t i o n :  24 hours or K e y S k i l l :  Arcana or

more (see text) Religion

Creatures  in the wa rd ed  ar ea tak e a -5 p enal ty to Stea lt h

checks  and Thi eve ry cf e c k s .

Your  Arc ana or Relif ion che ck dete rmi nes the size of

th e wa rd e d  area.

1 Ski l l Ch eck Resul t W a r d e d  Area

10-19

20-29

B u r s t  3

30-39

40 or  h i g h e r

B u r s t  8

B u r s t  12

T h e  war di ng effect lasts for 2 4 hours, but you (and not an y

assistants)  can ext end the durati on by an additi onal 24

hours for  eac h  extra heal ing surge you expe nd  just  before

th e curr ent dur ation expire s. Yo u nee d not be in th e sam e

area  o r  even  on the sa me pla ne to extend t he duratio n. If

y o u  ext end the ritual's durat ion for a  year  and a day with

out interruption, the effect beco mes permane nt.

C H A P T E R   5 |  D i v i n e  O p t i o n s

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G L O S S A R Y <

This brief glossary contains game terms that appearin this book and are defined in a book other than aPlayer's Handbook.

a t t a c k i n g   o b j e c t s :  W i t h yo u r DM ' s p e rm i ss io n , yo u

c a n  u se a p o w e r th a t n o rma l l y a t t a cks c re a tu r e s

to a t ta c k o b je c ts .  S e e  t h e  Dungeon  Master's Guide,

p a g e  65 . fo r how to da ma ge ob je c ts .

b l i n d s i g h t :   A c re a tu re tha t h as  b l i n d s ig h t  ca n c lear l y

s e e  c r e a tu r e s o r o b je c t s  w i t h i n  a spec i f i ed r ang e

a n d  w i t h i n  l ine of eff ect , ev en if the y ar e i nvi s ib le

or obs cur ed. Th e cre a t ure o t her wi se re l ies on i ts

normal v is ion .

f l y   s p e e d :  I f yo u ha v e a fly  s p e e d ,  yo u ca n fl y a

nu mb er of squa re s up to th at spe ed as a mo v e

act io n. To re ma in in th e air, yo u mu st m ov e at l east

2  s q u a r e s  d u r i n g  yo ur tur n, or yo u cr as h at t he

en d o f your tu rn . Wh i l e f ly i ng , you can ' t  s h i f t  o r

m a k e  o p p o r t u n i t y  a t ta cks , an d you c ra sh i f you ' r e

kn o c ke d p ro n e . S e e th e  Dungeon  Master 's Gu i de ,

page  47, for mo r e ab ou t f ly i ng,

h o v e r :   I f you hav e a f ly s pe ed and ca n hov er, yo u c an

re ma i n in th e air  w i t h o u t  m o v i n g  d u r i n g  you r t u rn .

Y o u  can a lso  s h i f t  a n d m a k e  o p p o r t u n i t y  a t t a cks

whi le f ly ing .

t r e m o r s e n s e :  I f yo u have t r emo rs ens e, you can c lea r ly

s e e  c r e a tu r e s o r o b je c ts  w i t h i n  a spec i f ie d ran ge,

e v e n   i f the y are inv is ib le , obsc ure d, o r ou ts id e l ine

o f e f f ec t , bu t you and they must b e in con ta c t  w i t h

the gro und or the sam e sub sta nce, such as wa t er o r

a  we b . Y o u o t h e r w i se re ly o n yo u r n o r ma l v i s io n .

t r u e s i g h t :   I f yo u hav e tru esi ght, y ou can see i nsiv i b le

c re a t u re s o r o b je c ts  w i t h i n  a spe ci f i ed ran ge, as

long as th ey ar e  w i t h i n  your l ine  of  s ight.