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8/3/2019 D&D 4th - Supp. Hammer Fast

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A Dwarvan OlJw-ost Adventure SH e

Mrke Mecu" ls

CREDIT sDesign

Mik.e Me; ;! !' ls

Editing

Torah Cottrill

M'al1agIilgEdifing'

eill Slavicsek

DSiD:I£h~veIQPrTi€ntana ' E - d r t i r t g Man-~ger

Andy'ColV- i !1S

~rt Dii~eq_pr-

Kate lrwln

CQve i lllustration

Mdean'Kendree

D~_D Creatlve Manag¢.r

Chrls Rerkins

Graphic Designer

L e on ' C: or t, ez , Keven-Smith, Em i r<lllji

IIIterlar lllustrettonsJim Nelson,WiHiam O't; l:enn:o_i"

C I a r t Q l l : ra p h e lSean Mac;donald

D&DSenior Art DiJ:ect0.FJon S ch indehetta

D& D Design M anager

James-Wyatt

j i lqpl i~hlh, i l" Pr,O ducnon Spe-ciJ l i S t

An~tika Lok(]lt

l'r~preoS~Man<lge~

Jeffef5;oll Dunlap

Imifgi ngTeth rrlcian

Carmen Cheung

r rv du ct io n, M a na ,g er

Cynda Cal laway"

300-15519000-001 EN

9'67654321

Fl m;Prin tlng: Mar cl >! 2 0 ; Q

ISBN 9:18-0-78:69-5534-3

V l - sf -t Q 1 J r we'bs1,t l ' i ; l t :Www,wi::r .ardJ; , tOm!dnd

D y N 1 r . E " 1 t J 5 ~:D~AG,oil~ D " § < [ ) , d ,1 ! p , :d 2 . 9 ~Y'!'tm;,WI~;~_!l,i;;5F - .: ,, ~CO_As -r , P lA \i ~ "' s' ,HANDU( ') _ ilK , D~N('~'~N

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©1010 Wlzar"h nf-tii·S 'Coast LLC

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'Assault 01 1 pen:ollsliv'inn Of d ead wfth@utprovOiim[/: lt l is

8 f'QLli1l1St . . 1 " pro~(ll;utiOl1 .•,'

- WaJ"nin9 'p' qs i~d at t J . l e Trade G~HI: t .] - 1 . ! lD 1merfast

History walks the streets of'Hammerfasttn theforri~ of

the deja, the dv,ianfesalld'Qt6swhb d t e € ! . in this.place

more than a century as?, they arcnowghosts con-

signed to wender.Hammcrfasrs streetsunttl the end of

days.Llarnme r;fa!> 'Wa~mw!;' ' i l 'nenOl~bl is, <leol Je-':'tib~ .

of tom bs w here the: dW u rf leWds [ilterred t hei rpeople

AS the dWq~e s: l. \! ea !th grew, thd.)- burial chambers

changed from slmple s ' tones( ' [pu lchers tQ , lavish trea-

sure vaults filled WIth the material wealth,garnered

over a Ijfe ti m e. .

Harnmcrfast transformed Irorn a graveyard inro '8

storehouse fur ireasu re, an~~!.h~s it b~c:aJJ~ a large t.

A hundr ec l yea~'~ a gp , t he B lo u ti sp c; a; i. · tll 'ct1"i'bJ'; 'con-

g u er ed t he n ec :r9 PP. 1is , l;iu,t gf!1ri~d l ,t t tl e f~(hiYi t .Tb:cones killed t·he pii .es . ts and w.arrjol"S ( i l$kedwitl i guard-

ing ,IIa rill1i.erfast and ,stade-a t6 loot the: place, bur the

dwarves' burial oha mbers yielded their treasures only

grJJdgingly. Thr;lflecrogo#s heldstreet "l(~erstreet .

or unmarked. tom bs, SQI]:le r i d _ i l l j " . j \\ . [1' 1 1 ' _ t r 3 ps; IH'any

eIl1p:ty;~LAd.onty a ff'WCO'11tlt:irti&1.g gt~at treasure, The

ores ~;;ulTered,gJ'e<'rt 1(-J~se$l1:)he"def¢rlSell ofHamlT1ed~s t

and, after bntclierh-,gits gl"ardg al1d capl.ll'fti Ilg a re w of'

i fs t re a su r e», fh ey tu rne d tKei-r .attexi1:1i:mto easter tar-

get~in othe r loeat ions,

In time, the dwarves returned 'to Hammerfasi. Due

to tile r a J I ofihe ..Nerath, Em,ph"e;,thc:;.drad'd,s of the

dw arv es-w ere bro lee n, fUm tn ¢ an d p J a ; g u e - g . t · c · w thid~

ac ro ss the land" arid m on sters ahd r afde t s p r. (. i' i~ l~d.

[reidy. in the r a G e ~jrs\lth chaos , t b .e dw ia r' l( e s made a

f at efu l De tl si on . Why ~~asi 'e ' fon;rfrC'atj6nsml the dead?

They had no use for it.Thus, Hamrnerfast was trans-

formed lure a to wn o fth e li> .d rrg.H has ~jnC "!Tl,'Own l :11~G

th,el<l rge$( and richest settlem eru -ill,U,e !;,'llstc::tn·pCi.l:tioq

01 th e Nen tl r Va le ,

Yet alllho~lgh rL{1T1J;O~rI'~(5thas changed, Hs past lin-

ge rs o il. T he remaining ~e.~~Jedombs st~lJid urrtouched

ou pain o f d ea th by decree of the Town C ounc H . C ;h6sts

stilI w alk the stree ts , som e of them 'Ol:C warrlorsslaln in

(he Bloodspears' attack. others priests ofMm'adin or then ec ro po lrs 's dQ om e d :g u:i'm :l .ia ns . and even? f ew o f. th em

dwarVes lai'd to. Test here long ago:.S:w;:It-:cr¢;<')t~lres enjoy

fullcittzenshtp tnHammerfast.asIeng as [hey Ob.se:r'w

jrs I a ws.Ina .sarred compact strncle wi.th Moradi n.and

Gnmrush, the iowri's founders agreed to respect the

dead and defend their r-{'\stingplaces in returr; for the

righ1 to settle-here.

Welcome to Hamrnerfast!

US1NG THIS BOOK

Hammerfast can he the glue that holds your campaign

t(J:getiIer, a town that YOUC3n useas a base Elf operations

between b.eroiet .ier expeditlans oras a r e - a A y sourceof

urban adventure .....Harmnerfast providesa frarn.ewotkd : e S i g l 1 . e d tQ ,8("('0tr1fuodare a b ro ad ra ng e ofadvC;'ITtl i i ts

an d Sel 'VeS as a jll aip'iilg-on-p}i.hl foryo\Jl ' ll;i1:aginai;lon.

Italso includes resources youcan use 10 fill in delaHs as

.)'t.)U .need them during 'itgame session,

ASa rety ~et; Most of this bo ok fo cu ses ' ou 'giv.ing

Y? t1 :a r an ge 0 1 o pt lc ns . ra th er than in -d e pt h 'd e ta il s,

WheT) yOil run adveutures+n Hammerfas t , use this

book tp )111in tJit'!~lallltsl h.;\l~come-up in piay, all~w~l o g Y @ [ , Jto focus o n P ll o t a n d . s to r y . l . , . ; l ,Y ,o u ( t h i mapof

H amm erfa sr w hc n th e'a dv en tu re rs enter the·lo,vil, an daUm¥ them t o eJo . -p]o$erhc prace as the y lrk e' bet wee n

excurslons.Lf'you have d0signcd a dungeon-or other-

wisehave anadventure 10ft<rtim'llht.'Y need to visH,.J'lI~ce

iton tht, outdoor map inwharever place Ats best. "

A Ga.rnpai&llpc:; T i l e stc:iri~$ this b O O k setsin place.

c an s erv e -a s !H e lrarnew ork ofa c:ainpiilgulhal' lake$

tlloS adv . e lHm:ers 'fr.ciln Ist. to 1 0th level, The three villain

:gronps presented at the end ofthiR hook provide plenty

ofopportuntnes for adventure, sueh 'Rsthw<llrting fhe

ren~g,a.de prle~JEof the CLrde of Stone o r s J- ayin g th e le g-

ErI:~~!-f"Y,d ra go n C ) J1 !- ~[ yx .

. t \ , J : i Mea Mine;. Many of the de.~cri"ptions:'oflbeIlolip].ayer characters C NPC s) in this 1 '1 06k inc lude back

grolll' ltts,111io i ' ,ijotivaliol'\S that make {horn ' g o { ) , d sourc.€s

of adiventures.lIse these NPCs to-build your campaignor to tempt the adveorurers into actron. .

THREE tJN1QUK TRA:'lTST~¢r,~'ar.e thre'e..pO,irits that make Hai;nrf!e.tfa.tt"unique.

' fHtimme'rTasf is ~qtown where the li9ih§" ~;hvel~aifi~ingthe dead . 'fne buildings arilitofuhs ..no cs@pol!!lFte 'rs,

;d~lli'ed of tubble and refurbished to, serve as homes

and businesses.

+ - 'Snme qhhe; tomqs remaln sealed, Their t reClsu: resafe a;

llowerfl.jll , u l ' " e . ' f l l J j <

a_dventllFer:s" :b~t raiEling_5uch.< 1

t e n : : t . bis 'Pl,!ni-'ihabl~ b y d € -iH h . l.r(~om~ef the inha l5it¢tJ-tp,Fn~~j

secret deors to.forgottefl passages ;md chambers awajt:

d i s : I . ' :Q v e r y . . .

.. The dwarves rnusrrenduse the p~esenci'1of orcs. At;part

of the divine compact that created the tOWIl'; Gruumsh

demandedthaz hisd~'ild be ' honored, itrO, by a temple

'd'ev9t~d to his RoWer .

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Theeernpact ' ~@rgedb tween the ,fbI];:6f Hammer

fast, MOt,ldin. arid Gruurnsh created (he fnuflduUbll

upon which the town rests. It shapes everyday life cilld

influences th e town's development Of course. as with

anything.involvlng dwarves and orcs, it also creates.a

source , 0 . r consta nt tension.

THE COMPACT

Whenthe.dwaaves Ilrst resolvedto settle in Ham-

m erfas t, th e' prtestsof'Moradm b es ee ch ed tl }!" _. irod

for guldance . The, necrepolis was oncesacred ground,

befo re the il1vadirig orcs clEtJikd it,

A champion i:JfGrulllni;h named, Tarrak led rhe

-assuult on Hammerfast. He swore to Gruurnsh to

destroy the place and 16ut its tJ'eaSU1"f'S. Tarrak died in

the assaul], along with lu~myother f a natlcal worshipers

orc+mu:m:Sh. in' Gi"\IUn}~b;'s s:ingk, bale fu l e ye ', H.aTlJ'

rrrerfast became a monument to his,\.vorshipe'rs"feroc:iry,With tw o competing deities Ifl-)iillg-daim tp H a l 1 1 '

mcrfasi, 001y a comprortilse c b t . ! l C l , i v e ' rt n , < i ; _ @C Q u , d war.

Moradin and Gruurnsh argued and rhreatened each

other through intermediaries, until at last they reached

anaccord. Gt'utrrn:sh had 110llsefor ,~bp.town, bu t he

saw the chance to create a stark reminder of his cham-

pion's vi t e ryHe dema nde I that thE)"dwinves .s ct a 'ide

part o f the to wn fH r h is p rie sts .

Moradin agreed. bul as a OflditiUD eEbis.; i !ssen(

insisted oha strict ,,",ctof rules that both parties 1 1 1 1 1 s i

follow Gruumsh gained h ls s how of defiance, und

M or-adj ). l ensured fhaCbisfollowers would be safcIrom

_; (uumsh ' treachery, The [td~ set tor(,h Were simple

but tnflexible:

.. WO 'rs hip erS of Gruum share no t to be.attacked 0,1"

detatned within the.town as long-as they donorcommit acts of violcneeugairist Ha rnmerfast 's

residents .

... Ally p,ri~'s , ofG mumsh illthe 10WI1must ald 'in its

defense jril CQrne s under attack.

.. The ghosr that cb¥\'iU in H arnmerfast.are tobe lel' l

alone, as I~lrig.as th e y 0 1 ' 1 no t at t a t k the Iiv iog

'. The temples ofMoradin and Gruumsh are sacredground, Ifeithet· is attaeked by theother, the'gpd",

will intervene, -

The punish melit fCJrviol~lrbJ:g the compaetvartes. Ifa

priest of Gruumsh is bljurl')cloT detatncd, thedwarves

must t1'ln~over aprlest ( ! ) f Moradin fO T tortu reaud

executlon at Gruum l J 's " t @ l I lp l e : . Any priest tifGrUllm!t)'

that violates' the compac t is struck blind and extled

to certain death in rhe wilderness. 'The l:OWH guard

eaforoes the law regarding the ghosts: Any attack on the

undead is treatedas anassault on a iiv;jng cltlaen.

The1:ilnl rule spurs much spcculetlon. The exact

nature 'of the-dlvinc j rrtcrvention was never set forth,

b'lljniost residents bellev ihatihe g(),dswould send <l,

cata J . y s m to destroy the town if this rule is broken.

HOUS'ES OF THE DEADAlthough -S0111eof the tombs: in Ha 11 1me rfastwe re

reduced to rubble by the attacking orcs, most-were

simply picked clean of their content's, The ercs sruashed

open coffins. pounded sa n:oplmgi into rubble. and scat-

tored remains across Ll1Cnecropolis,

The dwarves rehutlr .Harnmerfast , keep Lug as much

p f t henecropol t s rntact as pOSSible;, Mo s t h om e s, aad

businesses use the arne thick-walled, stone strue.tmes

that once housed the dead, The interiors have been

cleai ledand reotga uized, In smile bUilding ~(he o r~gi-

nal sarcophagi, murals, Q nd other decorations remain.

T n th e summcrrtme, some of the structures become

lInb(!ilr~bly hnt.For this reason, structures in Hammer-

last were built downward, not upward. Most families

t i s t < : : the Ilrst floor UfU1Cil' homes as workshops or forslcitage. with the basement level: et aside for sleeping,

Most structu res in Hammerfast lrouse several faniili .es.

each Jhdng within a subsetof'the chambers found in a

lypical tomb.

The tombs that rernatn.intactare.off llmtts. The town

gum:ti pa l [ ' 01 - !h e necropolis, and a nyonecanglu lotu-

i-Ilgexist] n§ tom b .Iaces a death sen tense. That.doesn';

.stqp some thieves. and rumors.abound of tnmbs-that

were Iooicd by thie-ves' despite the vigH~nce Qrtbe town

gmU'( .L

~lraI;lyIolk suspect that even th e tombs now used a

Iwiil:es < 1 1 1 ( 1 businesses sill hide. ancient treasure' cham-

her, hidderr passag s, and other S~CICts, Although

1@0liIlg l11tat1: tombs is against th e law, tomb that have

>already bee n opened are fair game' , Thus, ad ven tu r e

Illigllthe as close as rhe secret QOOf beneath one's bed"

GHO,STS ()F THE PAST

T11Cghosts ofHammerfasf.serve as asohel ' ing l'emji'ldeJ

·ufits past. Although the ghosts-are by no means

numerous enough to crowd th e streets, a resident of

Ilall 'uncrli1:st is like'ly;to see a ghost at least once.during

,lhe GO~ITS' of a week.

-Mm;t of th e ghosts keep to them elves, avojding COJ1 -

tact with otht'J creatures a li d content to si rnply 1'8eij;ie:t

the In" t few moment-s before they dled or the dally

routines they followed in life. Other ghosts linger on for

speerftcreasons. Tclg and Kralick InLocanon Z:2'aI~e

examples .of the Jatter type or ghost.

Ghpsts sOtEleti.ll1e' h av e a I'J 1 sko r <mo th er re sp on sib il-

ity that they seck to complete. Allon: might barter at

I he dC)()j' uti:'! sealed tomb .. l l C l w u _ u g as the door-remains

standing. A dwarf rnlght stand.aurp l11£walls, deter-

mined 'to maintain her position in the fbee MUl endless

wave of attackers.

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AIelii' 011051$. such as Grolin Surespike (page 13).-. b

takP au active nile in Hammerfast's governanc_e. He!€:

iidthere. a gh'OSl ~oJl t )w.~a r.)l,unda.n,e trade, usual ly

OIIE that it can pllI,suC'despite' its ghostly nature. The

sp i rjt of a SIl1 lth might iu stru ct yo u ng;appr:entic:es . 01'

the gJ lo st o f a ward r might k ep watch over the gate at

night while the rest or the garrison sleeps.

THE GUILDS

The town's three gllilds~the. Trade Guild, the Lore

Guild, and the CI'Uft Guild-govern Harnmerfast. Each

g - L I i ld elects rh ree m em bers to lh!';_[ : e W V I I Councl l.TheCUU.l'lciltbcll elects a lligh Master. The; 1::Hgj1Master

serves as the l o w 1 1's executive, overseeing daily Iunc-

liol'l.s and managtug a !lair!; withothersettlemerrts in

the Nentir Vale,

The conse nt 0ra rna] ori ty ofth e Council is required

to pass a luIII',and so the gUilds constantly fO l 'g e and

break alliances in order to pm-sue their separate inter-

ests. The i,ruild with the most Influence over the High

JV1,:as tergains a fnr the r advantage inthese rnanesrvers,

sm ee th e High Master casts the decidtng v'O('e in caseof ties, Marslnda Golos:piJ l1ler; the Ieaderof'the Trade

GlIild.ll<lS been High Master for four yeats and shows

no inclination to step dOWIL The other guilds are con-

tent with this situafion as longas the town continues

to prosper,

TRADE GUILDI'he other guilds ~e1yon the Trade Guild to move their

products far and wide, 'Yi;th IT S control ovcrcorrunerce,

the Trade G uild is-the m ost p(iwt'J'fuJ group in Ham-

merfast, The 'rrade Guild mai ntains strong connections

with other settlements, IncludtngNeulast, Fallcrest, the

Sev~-Pj]lared 1fall, UJHl Winterhaveu,

LORE GUll.DT he L ore G U'i1 d ro ns is ts ol'prolessors, researchers ,

an d sages . A s t la e c en te r (>rlf:a,[:fIjngin til NeqtiT Vale..

Harnmer fas t artracts.stuclents from f i l l ' an d Wide .

The economic: H]](;! poliueal advantages thataccrue to

1 -1am merfast as, the inte llc c rua I centerof'the regtoil con-

rrtbute to the pH~stig~ of the lore Guild. .

CRAFT GU:tlD

T he C raft G u_fld i _ $ thelargest.gulld currently active

in Harnmerfast. For years, the iitdcpeJl~lelll miners;

prospeotur .srntths, and other artisans.in Harnrnerfast

J1egotiated indivldua 1 contracts with the Trade Guild.

The Craft Gulld was formed twelve years ago as a way

ofpresenting a uuifled bargatningfront, Since then.

the Craf'l Guild has enjoyed a steady-rise in POVI'CHUld

w ealth . and its membership continues to increase as the

lawn pro. per.

HOLIDAYSHarnmerfas] celebrates four holicit1),s tied to rts l i is l 'MY.

DRAGON'S DAY

In the n'tiddle of'sumrner, when days are at their hot-

test, the people of'Harnmerfastcelebrafe the defea] of

the dr~gon Calastryx by the wizard Stanis, in a battle

that took place netll'ly 300 YCllrs ago. The-Trade Guild

constructs an elaborare puppet ofthe dragon that. t retche nearly 30 rent in length. The puppet leads a

parade through tow)l,.whilc the folk of Hamrnerfast

gather1'il OJ]g_ the s treets t o th row rocks at it. P II nchl ng

a hole in the puppet is said to hrhlg good luck for the

c or nin g Y€ la r.

The parade winds up at the temple of Moradin,

\ her - the puppet is cast into a pool of'Itre,

SI[GE DAY,

Earlyin the sprtng, the residents ol'Hammerfast set

aside ,1 day lQ remember the attack tlaaj devastated the

to·WI1.The c itiz en s re tu rn in do ors by .sunset, since walk-

Log abroad at nig:ht is said to bring terrible luck an this

particular day. At midnight. a spectral horde of OJ1CS ,

rushes I t . I : u ' ( ) , ~ l g h th str et~, reenacting its attack.

FOlINDER.'S D~AY

When [ ; i · i l l approaches, Harnrnerfas t celebratesthe last

ol'the warm d,ay:swith agH ' <J 1 f es ti v al . Revelers don

elaborate costumes and parad througb the streets and

every rar;nily In town offers takes; cookies. and ather

treats to passersby. Within 'their costumes, the rich 'and

powerfu 1 m Ix anenyrnously \with the' co III 111011 folk.

The o i J : ; U 1 L 1 . g s offood between neighbors represent the

to~Yn'sunity,

FE5T1VAL OF THE EYEAlthongh the tension b et w ee n t- i1 ;e :p l'ie s ts OrCHIl! msh

and those of Mor'aclin always simruers. it rrevcr bolls

over. The Festival of the Eye provides an outlet fo r that

tension. EUGh yeur, ill the dead of'wintcr, the priests of

Gruumsh erect a massive-tent outside Hanunerfast.

CJiaJml~ibtlS ~'fGrl-ll!msh come from across the Nenrtr

VaIe to dohanle in ritualized combat to establish their

rankings. Although 'Orll€ matches an' to the death,

most end with one combatan! uneons ious.

In addition to these duels, the warriors of Gruml1sliaccept c.ba]lcnges Iromall comers. Prfestsof'Kord.Ioca]

roughnecks. and anyone else lookl ng fo r a f'fght are

wel orne to tak Pf1rt. M?t~hc~ rang" from one-on-one

duels lQ chaotic brawls,The festival lasts fora week The priestil ofCrunrcsh

ccnslder rheir charrtptons' victorIes , J : S o important ()Ul,C:Jl$

lor the coming ye-ar. The priests orMciniJin enccurage

hotheaded paladins and clerics to parttcrpate iri hopes

of'embarrassingtheir rival priests.

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Thetown of Bam mer i:asi' is [ocated in the Da~nfm:ge

Mountains. A hos t of trolls, hill !;,riall1s, ogres; and other

creatures Iurk.arnong the peaks. Inthe aftermath of

t be mood spears' Invasion. these mO:ris!~rs have grQwn

bol der and more aggressive. Apm'.! f1'0111 Ihe dai Igtl;s

of'ba nd its and monsters, the rough terral n. per ilous

slopes. and bitter cold of'the mountains surrounding

Harnmerfa t present equally dead I y threats.

WILDER.N£SS ADV:ENTUR1NG. a:vigating"lhe regions around Hammerfast is.an

adventure ln ltself The map Gil t he inside back cover

uses a hex o ve rlay to make managing travel in the wil-

derness CO l -lex.

Note the lettersalong the topol'the rrrapaud the

numbers on its left margin. The letters and numbers

allowyou to refer to a specific hex by a letter and

number cornbtnatlon. For example, Hammerfast is in

h("xK21.

t<:acJnhe x is 2 m iles across, (L1 :efer 1'() page 261 of

the Pluyer~ {-:fandbooR fiJI information on travellng

cverland.l'The entries below desrrrlae !h.g~ograjjhy of

this region and its effects on adventurers exploring the

wflds around Hammerfast. .

When adventurers travel outsirh; [own, you call

l1It.in th, 1 1m _I:"hcy . sptmd traveling with narratlon of

their trip, the occastorralcembat encountcr js u 1 '1 as a

bandit am bush), or a discovery of'something importal'lt

to the campaign (such es anelent rums o r an NPC that

needs help) .

GEOGRAPHYThe land around Hammerfast is at best rugged. diffi-

cult terrain and at \NOt'S! nearly impenetrable. mountain

slopes. Bitter winds sweep across the peaks during the

whiter; AILl1Ql!gb S,o.OWis relatively rarein the Nentir

ytlkts_ lowla nds, it piles trp among the peaks, The town

closes down as winrer sets in, with the d - V W I rves content

to 'toil in-tltetr workshops andother townsfolk hunker-

ing down. for ,along winter.

illcontrast, the summer mouths are hotand dry.

Wtldllres are a risk on the mountain's wooded slopes,

.and travelers wlthour knowledge of local springs and

sf reams should tttrT)'. ple IIty ofwater when they 'VeJ1;tlIX~Qut ofthe town. Luck i ly , the heat keeps most danger-

ous creatures in thei r fa It s dUJ 'l .J J. ;g t he day, hut travel p y

n ight carrlesa sigl1 iflcant lygn''!a'lc r risk of enColillteril1g

monsters or bandits-

Da\\'Ufol'ge M'f')untains:i@gcnd holds that the

Da:iVl1Jorge Mountains arose when Torog nearly

erupted rrol~1 the Unuel-d,m through to · the surface

of_tlie world, a nd the peaks' steep slopes and reeky.

fhrbidQJllg facade 5uPPQr't.Llie talc, They stand 3$ainst

[he sk y a wall ef f .OCkruld.stOll€ .bo\lndhl.,g the Nentir ~

Vale's eastern border, M0stofthe mountains are cov- <

"red with eVe.rgree,n tQIesl 's,<although the three most C i ' :

notable peaks in this region, ti1e$e1Jti:ncl, M,on nt ·13rrls f(named for the w izard), anqF t'lI"gepeak •. r l s _ t ? above the

IT' llne,

Foothills: To lhe east of the Pic)Jrnlaills ri e wooded

1 00 th i ll . A c iv e n: tl tt .' (u . s In'GlVC?aJ three- quarters 0 f the ir

speed In this terram.It is .home '~ Ogohlins'<wd Orcs .

although the monsters tend (0 stay, clear of the Trade

Road, A w a y (rom the re__d, LnnrelerSIllU!)t lake-care.

The humanoid lrIbe ill this ate? are in a constam

state of 1;',{aJ-- W H h one an.Q ;t ;h er , f l l . l : d - ! , : r r N 1 y rn a I:ke rs ( s uc h

a severed heads 0 1 ' piles o f b0rl 'e~ ) la y ouC i t a c : J l trtbes

boundaries.

Forgepeak: This massive peak (Q-2h) lo wers o ye r the

surrounding mountains. Visible frornacsoss the entire

vale, F()I ; .g~pe£4k b.as nev§l: been scaled. The red dragon

C alastryx slu Inbers v,riaU;rl its I,ai I" hidden-in Torgepeak.

Thar, a dragonborn champion of'Gruums.h ,(pages 23

and. 3U). seeks to ,aw:ak~af, ld hind the dr.agtln.

Lake Dunrnere: This lsody of w a l e r has a number

of small fishln/t v.inq~es along-its shores. A large manor.house .and vi llttgeol10c stood be .,i de Lake D unmere,

but both weredestroyed b~'the Bloodspear orcs dur ing,

their invasion. The ru:ilq~ ofilil:l q'ltlllQr an"dYiJlage stlll

stand. asdo thecellars beneath, them,

Rrrshiug lotive)": Pewtraeelers use the major water-

w a y In the r ~ g i o n , s e m m s e rnw1y l " ) i 'm . st e r s IL Jrk alODg

its banks and the dim ult terrain makes patrols irnpos-

slble. Bandits-are the only hgings who risk traveling by

river. since it a llo ws th em to-escape with booty while

,1'vQidingl{,ryl<l:ru ptl trels,

Trade Road a n d iron Haad: T w o roads, cross LITe

mountains in tJli~ region. Both are kept.in goud repair

'liy the dWiU'Ve:.i"aIthoughili tile winter lixeconsta!J]t

snows make them nearly im passable . A d V(;J1IU re rs c an

travel a l ong the road al Iul! speed, Altl~ollgh not Ire-

.qneme (I bythenlO1J.S' t&-s that llve.among the hills, the

roads arestill 'lm:,!gnet for bandltsand other throars.

Treacherous Slopes: SQO"L1i!1et')$ 0f'~hj"J)~rwo0rgc:!

Mountain a re pa:r~fC11hITly l q r b i d d l n:g." C h e map of tine

li1nd around Harnmerfast includes p fe,,~hazard lines

between hexes; If'adventurers mo ve ac ro }fs ODe of ' the~~e

lines in the direction opposite the: arrows; ea. h ad ven-

turer must make iii DC 1TAthletics check to oltrnb

these treacherous slopes.This check is 'in addlttou to

.any ¢ be ck s rn ad e tOIJ: j .o) ' :e at 'a f t1 s te r p~c~.

wz-cz

'LOCATIONS

A l _il id ug ll t he D a~ rn fQ .rg e Mo u liti '1.i11, ar e latg~y an

untamed wilderness, here and there stand bastlons of

civflizaticn. [il addition {()H~nI]J:n¢r£a,~,there are t lLrCf

other settlements in the area and tW() adventrrring-loCil-

tions of.note. The description of.each place includes its

hCK location.

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DUNGEON OF THE FrRE OPAL (G-19JThe ruins 0 [" (;1 Ill0n.a,',tery teind on the northern 'lope

of the mountain in t hi s l re ;x .The monks or tire Enlight.

ened Flame once dweJled here, burl he y w ere s lain by

marauding gnolls more than fifty year ago. The gnoll

came in search ora'great fire opal. a gem,~aid to contain

the b(;)upd spirit ef a powerful elreeu lord. The gnolls

neverdrd End the gem, but.rmners persl r e f'secret

passages and tunnels wttht n ' the dllng!'!o,ns beneath L1]c

ruins of the ntorrastery, A gf\.llg of baradijs led by Serlek

Unriertowfpage 2 7:)t'tutenti)1 occupythe dungeon's

entry chambers.

HIGHPEAR (L-41Situated high on the slopes in this; hex. 1Hghpa:ak is the

center of 111ni'ng oper,~ti6ns j u the Dawnforge \V1ourt-

tains. ]'he sertlemermconsists 0 , 1 ' a small f(Jl~tr~s cut 'j rue

the rnountatn, welLt ,i :09<ed wn], snpplle and heavily

guarded. A number of'mines work veins ofgold in the

area, although the threat of'monsters always loom over

the operations. In addition. lone prospectors w,illing'lo

brave the wilderness scour the land for new finds.The Il1iners, of Higbpeak eagerly hire adventurers to

gn atd lJ rc ir c arav an s a1 Q ng th e IrQl1 Road or to .defend

their latest find. The proximity of Strava Ila's·Tower pro~

vides an everprcscnt threat. and more th a none mining

expedition has falkn to trolls or werewolves.

GllMMER PEAK , (N-36JThlssmaf settlement is, the center for mining in the

area south of Harnmerfast. OJirnrner Peak sits along the

shores of Glimmer Lake. Humors per ist that the palace

of a _ f , r : ; yIo rd l(ln g,ag c) s un k b e n e a t h the L ak e. T o th is d a y .

fishermen somettmes-repert v < : I g 1 J e im a g e s of a : grand,

ruined fortress deep within the ..vater. The S(Qries are

true, and the ruins hide kuo-toas, undead eladun . and

fabulous treasures.

STRAVALLA'5 TOW[R (N~S)Just south of'Monnt Stanis. a valJey cuts ascarllke

Il ll€ ' th ro u,g h ~ he J)a \ Ilf()rge MO]]]lta:ins. Despite the

SUJTUller heat or the bnter winter cold. a lore ( [orever

th iC k oThndlush fills this valley. T r: av :e le rs sme ll SUTI'

rncrdown Valley long before they see it,as Ihe blbomtng

{lowers cast.a perfume on the w ind. --

Despite its appearance, the valley is a place of grave

da nger. A powerful hag, Queen S t ra valla 0(Winter'sMourn ing, dwells WitJ,jli thts pl.ac,c. Inher crystal

tower, she surveys.the; verdant.garden that is.her realm,

Trolls, werewobies• awl murderous fe y heed bel' beck

and.call, an d wlthin th e ever-verdantfbrest shamblethe animated corpses of those who-dared enter her

realm. Clad in rusted armor and covered with sickly

sweet orchlds thaigrow from their dec::uying flesh, these

sentinels make quick work ofthose who blunder into

Surnrnerdown Valley .~ . ,

I

Two ROADS 0-22)ntis srnall outpos guards the intersection of the Trade

Road and the lion Road. The small, walled fort setona peak overlo,pki.llI.g the crdssroads r:~ahlres a narrow

path that winds, Its way from the roads to the fort's

gate. A small number of d",v arf'warrior led by Gruru-

ba Id Oleson dwell here. The dwarves I'd y 01 1 ba I l i. s la s

'and catapults to crush intruders on the road.Jf'sorely

pressed. they dispatch a day scout with a message to

U1C main g\lrris-oo in Ham rnerfast,

G ru mba 1 0 is legendary fo r 1 1 Sst lief adherence to

orders. ric refuse to allow travelers Into the for'!'nnless

they allow hun to drafrthem into the guard. H· ets

such visitors to work deaning latrines, sweeping the

stables. and otherwise handling the g<lrrison·s.gruJ1t

work f o r a day in return J O T food and shelter.

INHAB1TANTSAlthough the h&1 V il yg u< lrd@d ro ad s in th e region are

mostly s:afe, this part of the world is still a dangerous

p lace . to wander, 'Ore.s.giants, trolls.und worse lurk not

fh r from Hammer-fas t " walls .Bandits: A n urn ber of mara udillg gan,gs scour the

peaks in s G < l r c i T o f H : l l , k tomb undterrol·ize. Use low-

level humans. dwarves; halflings, and gnomes fOJ these

g roup s. Band it s. p re fe r to attack from 'ambush. They

some t imes, pose as uurocen ( travelers, before atracklng.

Weeplng Sku ll, Trtbe: The orcs e f the WcepiI1&

Skull trtbe are clever. vicious marauders. Their :ymbol

is a k u ll weeping tears ofblood, and it com es from a

strange idol theyworship, a rock formation in hex S,lO

that resembles a skull and that bleeds from its eye so k-

ets. If this idol were destroyed. the trihe would fallas its

religion collapsed.

Spider Coblins: These go'hliu dans 0(' upy small,

hidden outposts aCTOSSthe Dawnforge Mountains.

Theil" Ieaders ate masters of prima I n:I~G, and the

cia ns train spiders.as pack animaJs and " " 8 r beasts, Thesptder goblins are most noteworthy fo r the helms they

t a s h ion f i : 0 1 T 1 the-eyes and skin of slain spiders.

G()lmths: Several bands of goliatbs range through-

out the DawnJorge MQuntlijns. Most of'the tlrne, these

,goliaths wander above the tree OHf;':0 l cep clear.of

m onsters <rna travelers. 0 nee ,< 1 year, theugh, they

engage In agl'c,l,t rate across the mountain .A 1100-

goliath that completes the face becomes an honorary

meruher of'the c la n .Mini~)ll.s Q £ Oueen Stnaea.lla: The trolls and were-

wolves 0 Summerdown Valley venture Iar and wide in

search 0 1 " fre,sh victims and treasure fo)'rhel r queen.

Other Monsters: In' additton to the g : r . C ) ' I : r p rHC,Il '

tioned above, other monsters common to the region

include ankhegs, blood hawks, dire boars, cave bears.

hippogrlffs, harpies, mantlcores, owlbears; graywolves.

and wy-veT"lls.

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The folk of'Hammerfascma ke the to wn w hat it is. Ha 1 1 1 -

merfast plays host (D.a variety of'vtllatns, heroes, 'and

£b]kwho fall somewhere in between ..

HIGbl MASTER.

MARSINDA GOlDSPINNER

The H J·gh M a ste r of Harnmerfa sf an d the 1eader o f the

Trade. Guild is a tough, ",lclerl~rdwarf'who' refuses.to

s uffe r fo ols . s i l t ! Sp.eaks tact .rapid -Hrcc,direc t manner,

a nd s he b ~!je "~ eS "" i" lfl:ctilinOyeT words, 1 ;1M~ITSindH).

eyds, a g oo d p la n-e xe cu te d todayis fall"better tban a per-

feci plan Implemented tomorrow,

Md.rsir tda is p Gipu laram on g the common folk of

H amm e rfast 'and with illa ny of-the importa nt T T l overs

end.shakers in town. The dwarves.appreciate her

candor and ag.g>r~%~ive~e~ril1g, and ihe nondwarves see

her as a patton Qf:;;Q.rts. Marslnda cares little for petty

gl,j!: 'v;mt:es. s .o :r " fJ as tlicse.edvanced by the CtrcleofStone :(page 28} She would letan ,ai'my of trails tiU'np to

town iftlwas ill th e town's best interest .

Marsinou's1wJr is snow whlte.and she dresses in

r¥&..'1'IlpurpJeand sports a small fortune in jewelry. Her

ma,nY admirers reli.,;t;toher a s : (he L t1dy Q fG olrl; he r.

enerTrit;:s$a.)"cas.t:icall)'fef~r t o her as lheQue.eIL

LORD COMMANDER

TENKi\R SrONESHIELD

The leader QfHam.IJr~'r fast's to~~n gU3:rd has ea rned

ITs-petl, but tlm extended period el'peaee has proven

tcixjc to his competence ..Tenkar led several success-fill expedrtions f:Ig~tinstgoblins early in his.career and

earned his position based 011 his skill asa battlefield

COriJ1JHlIitJCr.: DLI1 ' in :g t imes o i"pea ,q .e . however, he gro ws

boredwith his a.~tti.e:s. Discipljne is lax. a;r'ru)ng the

.guards, and crtmlnals.and agcritsofthe Cir:.cie QfStP111 '

have trrfiltrated Its rank-s .

Tenkar has: th e potentia.! t6 whip the town gmrrd

hack into shape. but unti I he sees a clear rhrent, he is

u nltkely to take any.action. By then. itm~~ybe too late,

LOREMASTER GELD S:r-EKIl\lGSTONE

T h~ head Q r the L ore G uild iOllg sgogav!;, ' up ouresearch and s tndy in£ ; l V 0 1 " of politJtS. Geld i~Ml'i1's i1 1 -

de's greatest ri\ral, . a n d he ~~o.dstalitl_ys · e e . k s ways [ c { ) '

u nderm i11~ th e H ig h M < l .s te ~ r'· s~l;lth6ri ty , Geld, a 11

oppottllnisl.takesa,great interest in,hiring adventurers.

One ofthe- wealthiest people in town, he SpOJ isors mer-

cenarles to undertake expedrtlons against monsters.

lilly ' l e i . ! : (Dries his W t~ 1 ingsachieve 1)eJpestabli,sh hl inas

~iJ benefactor ofthe tow n, cspectallyif'he can ;,lven:gea

f looted caravan or tHIC.k down M1.nriqu';;: crlmtnals.

MASTER ARTISAN

FREl.DA BLACKSHIELDThe head ()ftlw C r:aft Guild was a compromise .ca. .ndl-

date. mid it shows in her actions. Prelda hates.poltncs

and accepted 'the position only, when it became ·.appiil:r<enr that the factlons.wlthiu the gUild could agree on

no 0J1~else, He I'tendency to spend IUQJ;'etime in her

workslaop J6tging weaponsand a rrnor than In her b,Enge

negotiatitl ,R with the Trade Guild hasnothdp.ed the

standing of'tlieCraft GU'ild:in Hm:n.m:erfMl·.} p~)li:tics.

1 :S ,8 UE S FA _C 1N _G Hf\Ml'?L:t::~FA~1:_Hamrnerfast, due-to Its loeatton and history, is pl\lglled by

tW(l ~hrQnic is·&uru:;,

Fo~ and:'Q{oh_§!fs:upiJlies ( t ,a ,nsomet imes ru n .shcrt, , i \ F 1Y

threaUd:, the fCI~nJs fb;O(bupp.ly and 5 . t q r e _ ! ! : p re se n ts a ;:le :r ·j-

{),US~ I D t e w f_0' th e i'Qwn'$staJiJiJity. $ i 1 i l r : - e H!3mril~f;fu'$tW<lS

built as a necropolis, it l<ti :ks.arabJe Ian(J 'to growltS,O:W'I '1

food. R.:rrH€ulari¥ i'nwinter, food panics.can rock the town

and lead to.riots an d worse.

T~nsio,,!.s~_twee:n dwarve.s and nondwarves .sorne-

tirn~ , b oi1 Q .~ elr i l ' 1 . iQ th~ sJreets. Mo:~t:dwa:rvg-s ,a:te:cp~t'e:nt

to allow others tbli\l.e' wjth~nthe tewn, but ' the e;tr~m.r s ~ Circle of Stone se.eks to escalate t~nsipn~ whenever

possible.

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H arnm erfast is divided i1tO four wa rds. Tlll,e,t) ("!r I'h e

ward:;: are home to the lila jo r gll i 1 d s ill1m\!1\. and the

fim rth " th e G ate 1,rVard.-ser\.ies as < 1 gatev \ ia) l between] Iammerfast and the res iof'the world. This section

p ro vid es .g e-ne HI I overviews of eae h of the, ward sand

describes locations within 11arnmerfast, a 'long with

in formation 'about N P CS linked to these IQcations.

THE GATE WARD

ViS.itor!! to Hammerfast arrive a r '[he Gate Wfl!'tl, _ E l

sma ll , w rLL1cd -d f. s cc_ tj on e l th e tll:Wll that (r:b.c~s.ery~d

a s (ire : livingquart~isand garrison fo r the lJeC'ro:p'olls 's

Jiving-rnJiab:ihmts, ]1~d<ly;he G(lte W~trd is H a~l'lIner-

fast's doorstep. ,I place where visttors and r e sid. e i1 t s

mingle to -c ondu ct bu sine ss , A bustling market unites

traders Ii-om !Jl~Nentir Vale with those f'~(')mbe1()J'ld

th e D<lwnforge .MoUJltaiI1S'.The I [all ~rJus-tl~e rem lnds

t be fblk;ofIlatnlllerfasi all.da_J I itS\isltors,l hat the

,dV\(arv€s lack 'any rolerance fo r t r o u ~ 1 I \ ' : . I T 1 . 1 l ' k . f ' l : : S an,d

c rlmtnals, y¢ t th is lie1ghbo.rhooci is also a. h.(\ie'li f@ [

!.1i111gg1~rs,hieves, and rowdies.

"ToIII I nv travel ers, the 'GateWm:-d i'sHam IIIerfas].

They have-'no need, and probably lack pennlsslon, 10

enter the 01herwa rds,

Therowdiestand 11105'1 chagtic otthe wards, lbc Gate

Wa rd is the id e<li plai.:r to go Ify r ) u' re an adventurerse'ekiqg a job, a t hlef ih need oJc i I e nee , or a b0thea~1lnsearch 6f<t·brawl, The town elders accept that seme

l ev e l o fiH ega l aetivityis i:nievihable ill any settlemen].

they just hope to keep it confln ed to the Cate Wanj"

L WEST GATE' 1 \ < 1 0 massive rowers norolicd by stq:l.dours t!,tinf{l}J1l'$!;1

n : i < 1 portcplJis,;onrrol the .ebh and fkrwofo-affh· '

through the 'Nest Gate. A squad (if [o ur .g un c ds Watc l:}. es

tbis gate a t, all ttmes.Visltors to H am r ne r l'as l anf

directed to the Revenue Ha II. .where they mus t mgis,t~J'

th€i r goods and paya ny appropr iate fees ' lor corxd:l1ding

business in the town, .

Thora Longha mmer;"gra nddaughter ·ol"watcJl cape

( ain Kor tha~ Longhal-1lttler, js:~ergeaJl,ll'lflhll; guar:~L~atthjs gate, A one-time adv~l1jlLrtr.jr,'sJ1e is,a I,ltrlh'l';adwiul<!

bj t ot-a Yi'g il <J J rt t: s( re a k, Sh e - gladly jtilhrm~"adveuiur(?r:s

who have. phlNen themselvesas.heroes about the com-

in.gs and goi n gs of folk f hrou gh the gat€:.lf partie u la dy

trou bleseme travelers-en ter the tow n.sbe m ig ht take ,

it openherself t(HLSka.d'i'_entu_r~s to check them.eut.

HoV}~eve t ; .Thor" issomewhat parano id and 1~J '~rh'rtili}j'(i]l_

Isno; !0 be trusted wboJeh&art¢dIy, Her Iea4s,~qme-ti [lies trnpllearetnnocent ( 'f l l ,t lal lUers.

2. R:rvENlrE HALL'-I:'hi~plain 5tt~)1ebuilding houses Ilalllllle:rf-tl~f$ ta x c1)l -

-1f: 'ctoL~'i,ChR(gerlwith a ss es si n g" ~\ 1 ,percclit fee' on all

tci l' [ ,l tj gbods al1illh~a,hu·eIiTt\u,gl~tin t o J - r1 :1 rri I T 1 ; e r f i l l i l l '

th e bookish dwarves who wo.t 'k here have the tenadty

ofbtllld®g~' and the marmerof'prosecuti ng attorneys.

Intheir r;~es,e"ery traveler hides taxable goods unti]

,pr,?ven otb_epwisc; . TJu 'y keepcarefu I eecords, 'and have

~ < : I f: 'l ){ l * H t : i x m J l ) 1' h : ll l: le ~ t J ' despite t h e- it d emeanor ;

'T:;ithtk Glodl"eddi is H amm erfas r's he ad 1 ; < 1 X col-!e.ctor, This su rly. bitter dwai'f is fill ex-adventurer who

·l&sthis c~)m·f.ades!,Lb an encounter wrtlr trolls nearSum-

merdown V alle y ye ars .lgO, Tath ik makes it llis persona I

quest tq s:q'H~eze every copper OH t Q f adventurer-s, Tathil,

Is.a member @f:ih:eCirclecofSt.oQ,e,"and he makesa

Foi 11 t ,of_asse:s:sh~'g the' faxes - owed b y C i rc le membersso

that h:E, !Can,a.llgw them 10 brjng.We3pqll~;, r i lag lc ,Hems,

aiJ,~iother,gQod~. j nto.f6\vll undetected. T aJ hik d oe s n()t

l'ealizethatthe Circle aims to destroy the.tewn, and

if-sh6wndeG.istve evidence ofhs plans' he turns tra.itor

against the Circle" He knows the Identltlesof nmny of'

the-Circle's :1gpl1ra.nd the Items-and g~lOdsthey have

Qroughi ir1,'rp,]tamIllert~lst bJ re't_imt mont 1 1 , ' < ; ,

3. GL~AItPTOWERSAJillll'1h:er

1ofgJLiinl ItJ'vveTISdo( th e ~wUJS:,~lfl Iarurnerfast.

E ac h to w.""]" t~.0 fceniLll, wlth t 1 rr t' t' s (m - le 'S ,an'd1\ t'ellar,

alld e c<l,c h tl1lS asquadof siXf.,'lun"L~olid lLty -at aU t im e s,

The c-ellar h()ld~,<lt lpplies . such as-dried food. water, and

ammunition. the nrst floor features a kitchen, mess

haD and t(ml~g:e._lbe second r (o o r h ol ds tiviJlg-qUi'lrt~~,

and [lfethird f]Q{~'r:tuld roof are usedfor (lbstll"vatiQTl," .... , .. _ - ':. • ". '._ ~, . • _ .• I - -

T: ;f1ch t 'l )'w£' ,r I jas ejt ll:EFH t,atapllit or a ba l lt ~ !_3a tQp: it.

4. EMPTY TOVVERS

F I:< b~ 11 TI- erfa5t w a s 'O Il c em u c 11rnoreheavily defended,

a s t he l ong· .a ,godwarflts Us of'd isiant land s St1 ppliedwarrlors.wcapons. ruaterial. and money [0U - t i & : m l the

~tll ' ial_{WFO\illds,Today, the towu lads l_~lCr esQUf ,Ces

to s ta ff' ~ U '~ h LOwe:t, :r~Teern ptY co·l';!ersalso ~iKh b.<i,:ve

.;Jther < ;I ('.c'ttapult Q1· a ballrsta a top them; hut they have

no '!ju<l_ r ,ds,(s's;jgi1:t$~l lO , 'lhtm unless the tfl~i,!ni £ a t e : : s ;'f'- I '

an.attack,

For :lhil)· reason, (he empty : tOWer ,s , , 11 'e ide:al rneeti ng

placesfi)I ~mqgg;leI'S8nd_thieves,A vi Ilain ill need of

a qu iet pJare to c L it a deal '/I{ lrh m;lven III rers, S Lmh < 1 ' 1 > "in,

exchange ahos ts g e 91 "sell i1 magiC i t em, m ig ht c he os e~ i r i _ ! l t , ( ) r l l l e : s e crn:pt~ lO"w'eI$.Thetd\~ill~gu;_]rd is ~_Ilppos~ed

tl'l pati'fiil th~ einpty towers; bU1 1 1 1 1 less a high leVel of

alert has been tssuecl, only the most dedicatedguards

walk threugh iheiI) ,QU a regular basis,

5~GATE MARKETA number bJ'colod'ul tents and stalls stand in this 0pen

area frfmJearlyspring t o- la te 1 :'1 1 1Only in the winter,

wlwnsn9 \-~ c .h;ol<"e~h :~ Track RQctd , do~ 's rh isp lace r ; ? - 1 J

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q ui et . M e : .r ch an_t s I rom 3(1fOSS.rhe Nonj- ir \t :a le . dwarves .

from Harnmerfast, an d visitors to the town.crowd this

Inc:af [email protected], eekiJlg e xo tic g o o~ s and unrnatched bargalns.

Hit's produced nnywhere ill theJ."egi0l:\, .il's fer ~ . a 1 \ ' ; ,here

in the masket.Old Gaff an elderly dwarf tetters lbrougb the

market 011 a wooden crutch. His kft leg is withered and

useless, the result, heclatrns, of an encounter- with a

mummyIn rruth, hehW'( hJ~)lselftrxiJlg to roha ~urn-

in g war:e hou se j 1 '1 Fallrrest, Gaff see_ks ou t I)enp l1)[t9

adventurers ir i the hope of plyi'f18 thern_wiLI · his collec-

tion of t:-r:€asll re [naps, A few lead-to. small caches ln, th e

mountain. bur the big score he haszin mind is tlie-Iire

o nal hidden beneath the ruins of the Monastery of:tlle

E nl1 gh t~ cd I'la m e(s e_ e ·"DuIl;ge(m. of the Fire Opal,"

page 6 ). , af rh t; )o k s his marks with 1: 1 fow useful maps

and then asks them to accompa ny him to the mono

asterys i',I,J'ius.l1};lng : 'lQv'''ntnr.ers a muscle, he relies:

onthemto -lay monsters and Qvetromit (mpshefbre

stealing, the opal from beneath their n ose s .. H e keeps a

we l l- c ]' ~f kd , H l JH ' !n r c opal (DC 26.PerceplillJ1 check to

detect) bidden in a pouch for just sue-han occasion.

6 , WARD-lOUSEThis warehouse holds the goods of merchants who

stay j 11 tewn fOf' a hort time. Mel' hants park the{ r

tails or si_at~,their crates, barrels, and-sacks in these

. Iw a re ho us es fo r _ to r a g e : . A squad of atleast H ) t e guards

H~iijches this ;piaee. d,iy 'an..d~ht LQ~fLl41,1fkrS.l1lr trad-

eTSstaying fo:r an e:xtendeii-pe;riO.d 6 f i; iw \ 'J kG ! !! p th'¢il ' I

goods-In the Trade War:d to thenorth.

_Eel'clrill-EellIt,amm~:r eornrnands the gl1<irds w:!tlowatch' over the war("hp~ls¢S. U isc'<lheavy drinker, aJJ

lh.~ thie,,:,.('s in town ~ll~\X OUit,a few ~1I;P~Qi''')'ine 'or a

f ul l a le sk in i5 t!ri0~tgb " 1 : 0 ' i J l . c u : fkJ;d_ri:l]" Wqtchfu l eyes: i

7 . STA.BLESThis long, low building. hold-Ii (he hurst 's all,~(beast o rburden that belong m n1k~rtha.ntS'vlsitjrig HaPJlnei-fl ls l .

One of the taIls houses-a white mara left here almost (I

~e<;~adet \ g ~b y an e l f [ i l i ' t ; n - , pa I.~db~.?hc e-IadlrlI]has l 'O l l l g

smoe disappeared, bm he ]C?l:tbehind enough cash to

k ee p h il )-m :_mu nt in {o0c} rur(Lw_ater fOj" another t\~,eutJ'

years" TI\tlJJQ:rse is'in rl),!!it if p(!llym:ol,pb!;1;d~hldr'in prln-cess named Eldarea, Hertendeucy to kick .al anyone

who drawsclose,-to her is a j~n,ofhei' ~rustratibDt ~ , 1 Iher predicament. Her champion, the. cladrtn paladin

Sa lely.r, di~<L,~eek i l1ga OLH~ for he r condition Cram

QLleen , t J : a 1 P 1 ) a (~e\"i 'Stn:}'lll) la's iToW~J:;u Rag!\, 6 . ) . A 1 v f n ~turers ...ho recover ~hc.iII'e and 'sav.e ilre princess can

lodk fOl'wfu-d (€ I i'l h and ,o rn.¢ l C c i l v a r t L , f r Q l ; 1 1 be } father.a

p owe rf ul .lo rc l 'in t he l~!iywild'~Jlxo"j:cd!;t,ed_l~a;t lhey e , ' P i 1 1e sc ort th e p etu la nt, de£ii:andin _" and ;5]Jol1edyotltlg

woman back tohls B!iY'Adld,·estate.

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S. BARRAcKSTO-'Vilgua:r,ds ~p1;assigned tp a specific tower are gar-

risoned here. Th(' b fl, rr ac !< s ~ .~a h~o-st{')rJ'buildi r ! t g , Th erirsUlO('lrfeatll,res a mess hall. chambers for officers.

a.Ll-da ki tchen. The second Door consists ora large dor-

mitory. The ceUar is filled with weapons, armorand

other supplies.

"Sleepy" Fenrilk Is a gno.Ll1c quartermaster forthe

garrison. He-dlstrtbutes foqd and equipment as needed

to tlW guards. He's also lazy, as his na me suggests.andan inv~tq.ategamb;Ler. He's an excellents,OUTCie of

rurnorsabout thc' lO.wl1 guard, since every equipment

request T18!S8flS his eyes. If the adventurers needto know

where someone is locked up or iftheywant to track

dow n a rnem ber a t the 1:0V'i'11gua rd, " leepy can hel p.

9 ,. HALL OF jUST1CE'1'11;s;impusb: igs : t "QTrelxLi ld il1g h as a broad fl iglit of stai I'S'

l >a,ding: [oIlS, dbu(11e doors. Sta. t~lC$ of M0radin-one

depJcting him as.a srrrilh, th e other showing him garbed

Lbrwar=flau k the ern ranee. This two-story building has

a court, hold, ng cells Ior pr isoners and a ha Uof records

ror the town. ,tax disputes, along with :cdrni[l:nl cases,

are tried here hyHl:e town'sjustlce of the peace, a.young

dwarf named 13,eldrl \ ' tongbear:d .

Beldrin Longbeard i S, a pT. IXU ;g y" a yO.lmg~l~whomastered t he ,illttiCacies ofdwarV~11 l a w at a y O l I J J g age.

I Ie enforces die law npdn,g:r:ievingYiridows.crippled

,guard veterans, and prm-pfi:WUS merchants allkc.Ln this

capacity, he has managed to al~ger nearly every (action

in town at one time or anorher,

The prison wing in the IhJJ of lusnee consists 0("

adt)zen cel,is;ea,ch 10 leel by 10 feet, 19Gat~d in the

h~emenl.l\ stout ted dorrr seals offlhc prison wing

(DC 23 Thieverv check ro u nlock), and the cells havee. cellent locks (DC 21 ThlevGry check). The locks

<Ire designed to break r lQnmag,ical thieves' too ls on an

unsuccessful Thi~verY'cht:ck, and glyphs of wcmJing

frfgger an a lt1rrnb,~lliranyoft:l\e door' (lte opened

without the correct key .

10 . TH'E ARCANE STAR HNN')

Th is wooden, 0111Ntory bui ld ing is painted a bright

blue. The glowiJ1:gsymb01 o r a star hangs above the

door, The Arcane Star has eight large rooms. six

upstairs and two on the flrst floor, that cater roupscale

travelers, The.Star's rates are 2gp per ntght.Theral the Helling and.hts Wife Nemeia 0'WTi tJlis

plac . The tw o hase some talent fo r magic and Cali

perforra.a uJ ritual of I'd lev€.!ox lower (assume a >~8

bOl1lLS to anyskill che 'ks m ade as part of the rittJilb~.

They once traded in 1 T 1 a . g i . C items, r e s id u w 1 1 1flnd similar

goods. but decided tnsettl€ down. They rent rooms at

half price tu any arcane caster, provided that their gues t

JswiTling to sit and talk arcane theory over a 'bottle of

wlne [n thc inn's sittiJ1g FaOJ'1] e ve ry o nc e in a-while.

Nern -i[1 kecpsaslnalllilJrary in the basement. She

gladlya]Jaws gues t s to browsen. Among her J ' 1 8oks is

the journal of a dragonborn paladin who-once . l i v e d ill

Canlmore Abbey (Dungeon Mast. er ' s G u t d . e . ; page 2 0 ~ ) T

Hidden i . E 1 the journal's cover DC 18 Perceptton check )

is a mapthat shows the dungeons beneath the now

ruined abbey, a long , wuh hints about nhe da!ilgetf,:)u~

artlfact said to be h ldden t h e - t e o

1 1 .BQLTAC'S GOODS (SHOP)

The dwarf'Boltac Glodreddi. brother of the tax COIL

lector l'atllikGlodrecldi, sellsadventuninggear such

as rope, everbnrntng torches, and am m lJ n.i( Inn in I1Ji.;,

'shop, Everything hsted, under Adventurtng Gear on

pag 222 .u f th 'Player's l - r C l H d l l ( J o k 'is available hl:' .re at

the listed price.lu adrhtion, Bolta can selllil<'igit: i t e n ' l sof tip teSth level. However, he relies on a i~w mages l'n

town to custom-rnake the jter.fl'S. He expects half the

listed price for an item up fron t. 2c16 days tu complete

the Hem, and the second halfof the pri€c on delivery.

Boltac is grasping greedy UJi ,d am6i1ious. r - [e~dr iVe·S a

hard ha,I'gajn, a nd he 80m e:t~cs tries to passof]' sbn,dd y

or de .fec tiv ,( !, goods < lI S D ;C W . U'adv¢:ti:til le'rs'cc;ml'~ to hi s

hop with a l i l E of'money to spend, hetrles to add"a~O

percen" lee to any magic items h . sells! if th e ad ventu " 0·CPSbalk at sllGh a charge, he drops it hut makes SUre to

Jet his brother know o r the wealth theY've:,a_cculnl,llau;'d.

12..ROND~L'S INN

Thi auster b Iildlnghonses a cheaper a Iternattve to

th A:rcan. Star, Rondal. a dour Jturnan '~ih0 makes

a point of'kecptngbt 'Ilcis.e out ofhi~ $lest,,' huslriess,

cater t o merchants, travelers, CUJdothers who Slap ill

Ham rnerlast for a short time, He oill rs 18 small r.ooms,

each with two hunk beds, fo r a rate 0[5 sp per night.Tarras, all eladrln bard, performs nightly at Rondal's

Inn, as well' as in the Gat.e Market.and 3L,tnc l{Cn:U1,(i.~·

rion Stone (page 21). Tarras also works with C u e batr:ditlord Carthahr.Hekeeps iii pe t rav .n that he u ses t o s en d

mesSttges to.Cartham. n o n e tng him when caravans

leave town and which of them arc loaded with expen-

stv goods.

13. THE FOUNDATJON STONE (TAVERN)

The center o f s oc ia l life in the Gate Wt:rrd, the Founda-

tiou Stone is described in detaf ol11>age : 2 I.

14. ITNEMENTThi stone but lding was once <Ibarrack, but it has .sincebeen conver ed t o a low-cost, long-rerm living space.

Mercharits who expect h:,spend rime ln tow,ll.o~·lolb

who want a cheap room to call home, can pa y 2:gp per

week fo r a cramped sleeping chamber. There a r c forty

such rooms available in lbis two-story bu l Id ing, with

each room basically a tell with a small b'd.

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Urgak the half-ore manages thi place rQir the

dwarves of'Harrunerfast. He lives in ill small apartment

In the tenement's basement and relies ona spiked dub

ta keep the peace wlien d run ken or rowdy tenants gel

ou t of hand. U rga k is employed b1lh~ Swtftrtv er C lan

(Locatiou Ifi). A secret cha rnher attached to his-apart-

ment serves a s a hiding place For the halrJil\gs' stolen

goods. A secret passa.ge Irom that room cpens berreath

the East Bridge. There, the halflings fuspatdl theirgOlla~ along-the rlver.and Into the Nenttr Vale ,

1 5 . SWITTRJV£R CLAN HOMEThls small, stone buHding is packed to.tha rafters with

the neal rly two dozen ha!flllilgs of'the $wHhi Vel ' Clan.

Loud. boisterous and lacking any sense of'tact, 1 Ii half.

lings are always on the lookou t fOl'il new mark tofleece

01" a quick way to accumulate ,go]d coins.

; - \. lU1ough the halfltngs of the Sw iff riv er C l an are

Tlammerfast's most notorious residents. in their hearts

they are fic:rce patriots a 11 d protec t lve of their ad op-

live home. For years; they wandered the'Nentir ~ale.

Orcs,g(jblin$, and WPUit" thinned their numbers.urrnl

finally th:e'yfbund a community willing to accept

them ,' 'I'll e hal H i n gs "work itnumbe r (J fme-r) iil l jnps in

town, erving as maids, and butler'S to Some' 01 the rich

(~nTiJje, .<;tn n , ' e MC1'cha:nt Ward and as staff in the.Inns

an d taverns,

The baU l i;Qg s ' p rtma ry bnsiness.Isewever, is smug-

g li ng. v V ll~ t h " r a rnercha nt wants to avoid taxes 9 J '

carries good that might-draw unwaruedattention, the

1 '< 1f li ng s c an pilot a smal l boat a10ng the :Rushing River

in the dead of'mght, offload the goods in the secret pas-

sage that runs from the East Hrid,ge to the tenement,

andd eliver them as instructed..Dara Swifuiver is-the clan's rnatriarch. he

pends her days cooking and l00killg ,afie!' th e y ou ng -

est h alflin gs , A shrewd bargalner and a keen judge. of

cha rBcter , she is currently plagned by dark rloods and a.

short temper. The Circle of SLone (page 28) has recently

contracted her to transport.several half-ores Into-town,

Doing some research. Dara has learned that the Circle:

plotstn assassinate several important people, Anyaccu-

attons she I').lakcs,against!n Circle's leader, Gnmd,

place her in a bad position, lnce his prestige and gower

allow him to dismiss such talk without hard evidence,

Worse. irn.,goinglo th e autharilies'sh€ LuttS( reveal her

clan' operation and risk banishment. She cannot be~1T

t o. le se h e )' p e op le 's 11~- \V horne, partlcularly since sh e

was the o ne who made the-deal tha allowed the half

lingsio, become resldeuts of Hamrnerfast.

16. SWIFtRIVER MANOR

The Swlftrtver' dan aequired a second ptcperty in

Harnmerfast. TIl e YOUllge l' , unattached members of'the

claJ] hve here. They welcome haiflings andgn9m~S'ln

fOJ"drinks and g o s stp , b ut tend to i eh l' l- fi '0 ther folk .

'I'hann Swi ftriv\,!'t, a scout' ( m d explo rer, resides here

when he . is tntnwn. :Nothing,happ~:ns Within five miles

w it hout T h u r n 's , k r ~ ·o t A ;f le d g . t ' . .A sk il le .d tracker, be .GIIl

guideadven'ttuei rh..r6ng~hthe mountalns and knows

the locati on of d l lngeO)1.s~ruins, and whatever other

.sitcs he)' need to uncover, Tharn knowsihe location

of C a rrhain's camp (page 26,), 'but he: believes tbe cover

tory that G~:tJ'Ulainis.foJ],0weraveprospcctor<;.

1 7 HALFUNG SQUARE

A smal l fOU ll la :iJ ' oral,leaping A,:sl,tstand8' in the middle

o r this square, The dders of th SWifthv r Clan gather

hereto sip t .aiJokard < If mead andexchange.s tortes ,

Hugo Swiftriver is the clab's, hrstorian, Second ill

age only to Dam. heis hard of hearing and Wtb!e to

repeat b,irnself The.appearanee ofbeil)g a decrepit old

fool.is. ]IoWe"e'r, only <UHWt. Hugo bears a particular

hane.u t'Or the.spider g0:bHmr(page Q ) : because the

$wiftrlv("r n o m sev.rl,aldftheir number ina gob.l in

attack before fi nding rluge ill H a ru me zfast. B ri I1gil)g

bim evidence (if slain ~obnnseams

his trust,which ca nbe useful considering his posrtton rn the clan.

18 . THREE BROTHERS'SHACK:

1111 rickety wooden building is home tb three dwarf

brothers: Toren, l'~etdl-and G elmon W'o()d,stone.

They were tmk,~" and. ' ,, !ooJwo, rke t~J, [ ! ihetr ymlt:h~ and

still pe r F orn I 'odd jobs :1 ! I ,omid town f Q J : ' f,"p.an;c(llns.

In truth. the brothers arethe most successful thieves

in lawn. A seerci doer between eNHr,i.ba.ek and the,

warehousenext door allows Iheinacces: to almost a.ny

g9 'Q9 { i tbf l' t. come through town. They cover their tracks

by steali'1g only ill mall.amounts, pilfering a few items

h e re . a nd there t o s ell to tJI€ Swifhiver Clan.

19 . EAST GATETraffic headtoq- lnro.and. ut of the Nentir Vale I1m;~¢s

th rou gh this gate. "J.1ra .s;a' hunian warrior, commands

the gmu'ds here. Hedispatebes a scrlbe to e cort

l1':tel"CJi.auts, an d anyo~e de]S6 'wit h. ta x a b le g oo ds t OU 1~

Revenge HaJJ (j'.oc.:attol'i2).

Mosr f o l k . who have-the option avoid the East Gate.

since 'Ira has a well-des rved repurarion as a bully . Tlc

ha te s d r. ago :mbc rrT Iand '1 l le 's tio nS t hem . em l Jf ~. ir b u s in es s

in town. although heIs GCll!cful to j:ljcknn,oruy those

who are obviously peer. Heis itmember ofthe Circle ofSlone, mainly because Grond has offered hlm a eric

ofl : leRy bribes. 0 t course, he doesn't d a re to ace use the

se 'oiltf·high st r,ankit~g priest.of MO:fadin of treason.

Exile' or rmprtsenrneut [s,'lnot e . J 1 0 1 1 g h lo shake 1Jim ('rom

hisa llegiance to Grond.

As allagenl o f ' t h l ? : C ' i : t ' t 1 e . Tras e .n$ul 'c"S that lilt

conspiracy's agents arrd goods passthrough Lh,c.ga eWithout dHTIctdties. In the past he has also planted

contnaband on those; w ho ,ni_ght m ak e tro uble [or the

Circle, earning them prison-sentences or exile,

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THE TRADI: -WARD

The Trade Ward is the economic heart cf'Harnmer-

fast. Merchants gather here La buy and.sell 'goods £ ; - ' O i 1 1

HCl'O$S th e N .e ntir V a le , C om pa re :d t() th e rowdy, chaotic:

Gate Ward. the Trade Ward is.relatively quic; alld

sedate. R y ru gh t, the streets are all but deserted as the

tJ:ade.rs head home. their goods safely locked away ill

warehouses. A number of shops and a few high-end

inns dominate the neighborhood.

20. TRADE GATE

Similar in construetion to-the West Gate ill th e Ca,te

Ward, thi,s gate is rna nned at aJJ bours by cigh.t gu?Uds.

The elh:hat_ra.SllV:,erlea(cmumands the guards: here.

Because she requires li.lllt' sleep. Tharra is liable to be

on duty at [1J11ost any l irne of the day or night.

An elf in the ranks ofHarnmerfasrs town guard

draws much attention, and Thurm has learned to reply

to It with a caustic, bitter sense of humor. Oncean

adventurer; she was cursed by fI hag li) hUVG a.crtppllng

fbar ~[t"he.deep forests. Thus, Harnrnerfast has become

her ll_f''\i\! home . Tharra longs to return to the wilderness,

hur ev n Uie trees that line the liolllevan:l north of the

g a t e make her l1.neasy. She is friendly toward other elves

' ;_nd eladrin. and might confide to a (i'ie nd that h r cu rse

can he broken lf'someone slays the hagre:~p(ln 1bJ lo r H.

That creature wanders the Harken F( ires1(DlJ I1I ;e t i l l Mus,

t e l : ' s Gtriae, page 206). Thaera's positicn.and popularuy

with the town gwud make her a powerful.ally,

21 BARRACKSAs eeond guard barracks stetnds here. Unlike the one

uf Localton 8, tIlis barracks is hul fempty, since itwas

buill to accommodate the ovm,f low ofwarriors from theGrst barracks as Harnmerfast grew, The Circle ef'Stone

.has managed (oass,ign ~dl the g,ullrds sympa; hcttc to ,its

eanse to Luis plate. A secre] chamber ln rhebaserueut

s er ve s- as th e C i rc le ' mcerl ng place, .

'I'he barracks is Iwe srortes tall. wtth the First floor

featu ring a kitchen, a mess han. and quarters, and the

second noor .consisti ng of sever,a I large dornritorjes

for rank-and-file soldiersand private residences 1-01'

offlcers. The basement has an ,{U:mbryana storage

chambers.fn addirton to the Cit-de's 1 T l : eUrig place.

Supposedly, the basement is heavlly Irapped to prevent

the theft of Ihr. weapon.s andg60ds stored there fo r use

inemengenc1es. The Circle uses that story as . a cover to

deter the curious, although several deadly traps do, in

fact, grlilnl the.secret chamber.

2 2 _ TRADE BOULEVARDA number of trees Iine the SIre l here. W hen he {lIT$

attempted to fell [hem with thcir·ax~s,their WeLlpOl1S

rebounded frorn [he trees and s ored rata] injuries on

the would-be defilers, Accordl ng to leg~nd, the trees

along tliet rad e b6uleNard wiH wit her-and die on lyon

the eve ofHurnrncrfast's destruction.

The dwarfTelg. a ghest. te,ncl,~[othe tsees. He

appears ilLmid n .igh Lund \',(<:1 11(5I rom t '. r~e' tp Iet,

speak! ng tg them as though , L 1 1 e y were old frtends.Most

folk as" p me tHat l'e]g fad,~~ 8 t ' V a _ y dUTi1ig t he d ay , b ut

in truth he simply goes about ihvis,jbly hl1der j he sun,

Thus. he (;}vethea:rfLuany conversationswhile.he walks

among [he trees. Telg~c'an conjure a sma l l rain doud to

appear above, the trees, and during long, hot, dry spells,a solitary g r a y cloud h(!)vQ[soverthe Trade, B ' ( ) i . l _ ! e _ v ~ n , d ,

Kraltck, an ore who died trying to cur downrthe

trees, is Telg:s n e T I J l , c ; s i $ . rrl1e o r e appears each nighl

a nd a ttem pts ~Q hew th e tme$:,:wi-i:l~a·g;hos-Ny axe, Telg

succeeds in drtving hlrn offeach time. The_,orc has

sworn to ruther fel I -8. tree.or find and shatter his axe in

revenge. fo r its betmya: 1 . A cacklil~g, half-mad fiend. be

taunts-and howls at travelers ejlcb u ighl

Tdg lsa kindly old clwarl\vho ~W~_ak:~o"ljving

crea tu I:~Si n ~ l,ge tl 1 1 e\ gr<mt l falhe:rJytqne:. A 1(I:rougll he .

lo ve s th e tre:esi,he Is LerrlOeP that Krpltck roJght (;1.I_t

one down, J Ie lo'ng's lor a : J!iight off'Irom his duties to

search the town.Ior the ore's-axe. and adventurers that

o ffe r t o g u. arl il the tree s in his. place (a tr icky: task, since

Iiving creatures -are forbidden to attack the undead

unless a gbQs,~attacks Iirst; ~aJ jck i clever enQugb

LOall"t~ ()jllly the tt~ e-s) e r to f; i no theaae vv::iJleM'l']

hIsgratitude., Because Tdg sees ev ,",~olL'c:wl1(Jpasses

through the Trade Boulevard, he makes an excellent

in tormarrt for those . to"Wb0Eli he owes a favor. Kralick's:

axe is buried near the Iron Tornb (Location 27).illld

the,gtmrds there ar'C unliKely to allow adventurers 'to

excavate tJ·eely.

23. SOUTR WAIUJ10Us,.EThis massive warehouse-was built upon the-ruins o rse v eral ro m b . , an d i , l S .s-qdi iii '~,le ga .rd &l ~ (Sa pltice ofill QTOCn. Hu:rnors u 'O 'Ouna .ofca ravan , 'bearing goods

stored here J]]eetiJi~ with gcuf ' .some ends. Careful

research of the Trade Gu ild '0; rucords reveals tha tcara-

vans bearing valuable _go0ds' once stored here do seem

to disappear or €ome under attaC:~more often tha It

110t. Th is r -epu , tt !l li o l! l ~U:lts UH: glluecl l@ StQr ~0_(~ds

h_eJt'Jng.ii1go outsiders '0,r low-ranktng.gutld members

here. No one with a n) 'dO\ lt o r. .L rnpr .e .iil ;L v e wea lth andwho I aware Qfthe- rumorsallcws their goods to be

'stored here.In truth, ropre s entatlve s of the C i rc le IDCS to ll e have

bribed tho clerk, a human named Fl'e;nis'TallgQo(l,

whose job ~11$to log goods lhpt ent,¢r this ware house,

F r nts plli~S repo'!'t a,long L~jrDarras' i ;l 1HOl ldaJ ' s Inn ;

Frenis i~gree_dy eut eov v,(trdly.lrcOJ,fmntl\'d,l1en~adill

be!' rays Drb:a. bu] k I1t)Wi;n6tning else ofGartha.i 11 'sv I a ns, ibe location o f h i s camp, o r ,)t he r d e l i . - 1 J _ f r ;Jf the

bandit s activities.

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24. NORTH WAREHOUSE

The persona I storage spate fo r high-r; ; ;Lru<ing guild

members and favored outsiders, the nofth warehouse

resembles a small fortress. 13niIt of stone and patrolledday and night'bJ~ shifhorstx meroerrary warriors, ge l in-

ing access to this plat!' is no easy fear. Once inside,

a pack ~ffiv'e iron defendersprovides an addltional

surprtse for inlrudezs. Those Wit11 themeans ..and the

connections make sure to secure storage sp~cehi thisfacility and not in the warehouse to the south.

yecu ' , an d broker meetings befi,ve'e'Q Ilamnrerfast's

artisans and buyer from ourstd t m Y T T . '"(lie llinrei:wes-

tigious.guilds have Iargesuttes of offices .on the third

floor. and the second floor is,gjven over tG the less glarn,ornus trades,

The fo'Ut.th flo or h old s tlre b rn ild "S privp.t~ rneeti pg

hans. ariel offices. Here, t~~gu,ild 's'eJjt~ q]emb~n, eb;art

H;;iTI1merfasf.s econornie course .

The fifth floor serves as-the € :w lu s jv ( : d o rn a i 11 of

Marsmda Goldsplnner, her personal assistants, and her

'taft of'handpicked advisers.

. 1\ squad offTve guards keeps an e_ye0l1 rhe rade

Spi re's entrance, o eue is allowed access 1 ' 0 thisplaceunless . 'heyare ac 'dlll:pM~iedby a gU ,H d m em ber v i~ h0

w lll v ou ch fo r tlie ii'- go od c b,rid ud ..

Grolln Suresptke, a dwarf ghost who died ill the

Trude Spi~C ~ack when it.served llil'-livlli,g, 9uarler;~ o rHam merfast ~ priests. appears elderly and r r B i 1.1le isambiqly conservarive ghost who g!adlyvok:es opl nlons

on the inferiurity o r rtond.w~u·".e$-an,d the gQ't'llts L h e y

produce. AstaLiJlt1, bel iever In'dwarven superiority,

De serves.as a sp y during trade ne_goti;aiidn$.Ifanyonewere to discover 11srole, th e - w ()u ld p6S: ' lt i '~5 l'Isd'lll

inforrrmtjon touse as blaekrnail agai~st the BlLild.

25. TRADE SPIRE

This rnajestic stone str-ucture is the Ilnauctal, social,

and politic-al heart of'Hunnnerfast, The Ilrst Floorof'the

T rad e S plre features-a large, Open [radii' f il a rke r , (;.U ll d

members conduct bustness 'herewiflLrcptcsJ~nl.<l:Livcsof every othersettlement, meres n(iIe organization" an d

noble -fami.!y in the Nerulr Vale, Entire fortunes have

been made and lost on its floor in the space of hours. as

one trader finds 11 market hungry for goods and another

Ilnds one that W uldn't take hls offeriuzs for free,. .. b.. .'

T i l e econd and thi r d fl oo rs hold o :fB ce s O J"all U 1 C

major guilds thatoperate nuder the greater mnbn.:II~

ol'the 'Ired Gu lld. Here, traders neg('Jlialf; p'ri~cs,I:O'r

the town's.goods ..meet with crafters to Ui$CLl.SS terms

of pendi Jl ,g . sales or t op la a 'p ro dn cthm for the cornlng

V

za

~uI :..

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2 6 _ THE ICE TOMBThis-plain, stone to m b lo ok s much I.ike the rest of thesrOl)¢stn;ltliIr~s .on V l i~ ' h I .9 ck __~cel?t f'qr the til in layer

ofiee: that 'C{jve:t:sE~$outersurface all y e : : n - hm.g . .ThtWi r

aroundthe lee Tomb ranges from hitterly cold iut he

wiiller to pleasantly cQolclurJng the hEighl of summer,

ThE'. .fbl'k of the T rade W ard gatl~ er aro u~ d 'jL durin_g the

h.o~testdays, and when the heat is at tts worst the town

.;g:uard:;; take up poststo re4 ,m ;e t he ine l Ji~abl e_pu sh ing

a nd ~1. ' 1 1 i .g .

Thi~ l0111_h <lppe-~,TS undisturbed, bUI unk nownto the

-f.i~JIr,.:I,)rHa(rmnerfast,.Ihc l~rJ~slHrdeUa Su n hammer

lS trapped w it h tn , Erd cl l1 l .w , as a h igh prte,.;! of Mo:rad in

wheuthe Bloodspearsovesran Hammcrfast. The orcs

capturedher, and a warlock among them sealed her in

a mag1c:al block-of ice wlthin this r emb. The 0 n,,'$'::U'C

long dead, bul Erdclla stiJJ slum bers' WilhlJl_

21 THE IRON ToMnW i l. C : I l the orcs sto:rLTi ,&c l l iamrner l · a M . U l e ) , r U S l l E _ d (Yv'.et

the tombs Like l O C - L 1 s t ' > _ Mest ofthe kmihs li.i:lu a:few

'hnps- (hal sueceeded linkHling.<l l : e l ; v ,on::£each. The Iron

Tomb wasdifferent: Onecifthe few tombs decorated

'wii-bdisting~lishi11gnTUrks. the IronTomb houses the

.remalrrs ofpi'dadins ,ofMoT_adiJJ.

'rht;u r td coat ipa l" ld ins ot Mfil'ad in still r~st undis-

tu rbl .1!d '"""itl i lnlhc boo llliIj,br ;:~sth,eFslat(ght~e_tJ the

fe w o rc s r oe il is h enough t~)trblibJe their sleep_ Whe

dwarves rernrnedto H a mmerlast, the twentY}l,aJ.adbu ried here appeared bclor:e.1'hc settlers, Their lea

Lord Gathrak.xwore thatheand the other paladin

would arise from theirgraves on two condittons: H

UlImb\.\o'i'lsdistutbcdor-iI' Hammcrfast Iacedinvasio

t h, "~ywould <U:iS,0 tow reak ven.ge~llc_{, lIpDLL the eue

Qr~__e t 0 1 i - \ ' T I _

Since then, tbe {0'\i\in l ! : , ' 1 i _ a r c l hfl __uJELin_ta.ineda tO

s ; : t a ; L l t \ v , a t c h over 1 1 1 1 ' 0 : enb::ance to thi ,>' tmnh_ RUliiors

abound tha.t apo'Werfnlarrlfa:cc ofMG:raoin is hiddawithin the tomb. bu t If'anyone has entered the tom

[~i:ru:lH,,lh~yhaye not emerg?d.to spe ak o fit.

28~THE COA.C_H,AND PONY (INN)

Thjssrnall inn.elfe·l:S rlte fhlesl accornmodat teus tn. . '. '

Harnmerfast F o r v'isitllig merchants an d travelers.

w-el! a s adventurers \ ' 1 ' . 1 1 0 win the GoJdsp lnm.: :r c lan'

favor, HI'owner, the dwarf Varda Goldsplnner, is

Ma·J: siuc!: .I 'Soungest s is te r . She used her faIFlilY'swe

and connections t o ( c 1s ta b l i ll ih her b U : S U 1 G S C S , but sinc

{hen 11{~raturally buoyant, engaging personality h

h¢'!ped . e _ T I5 1 1 r;.~ h~T - S 9 - C c : e s : ~ _

The inn earnedttsname from Varela's ! - I~ai :HUon

keeplngtwesmall, cernferrable ceaclres m id a team

ponies for each, G-u€sls' t1ftb'cCoadi and. Poriy need

neverwalk anywhere in town, since V!Lrdaj~e(')ach

'and drivers are always available to' ferry them arou

KavikTorkin, a half-ore, drives one. of the CO ach

Abi~dimwitted, he keepscareful noresen where b

.takes Glkh passengC:l- each d _ < L y ;T h e I10t,esare_handy

reminders fbi him, puUht . ' bmruJjtCa:dham'S s p y iT

town, 'I ar ra : s (see LQc . : it io i i 12 ) , pays one of the inn'

maids to,stea1 ±b.edlScarded lis-teach day, Many of

Ravik's passengers end upas victims ofCarthain's

H£CarthailJ learusofbusiaess transactionstn townsmdying wh(}v.isitf; whom.The baictdltlord planno

i:n li0 ce :n t K a:',7 ik a s a sGB-p egoa .r f'e v e rt '1 e n e ed arise

29. THE STORESTbis buildLng is one of'several in Harnmerfastset a

to store supplies in (he event o r an attaek,clangf.fOtll.

weather, or other emecgency , Itexrcnds.eight levels

below the street and is 'c~ammed with grain, weapo

writer, and other gondst ha r can see the town throug

any eme:rge:nc:y. Givc'n Hammerfast's sl)me.'time$ pr' j O U - ' i J Food S l ll 1pl_y -a ti a pIa :! te Qf .( he d e ad , Hammerfasr

wasn'tlecated ln an area Wi'lJl abundant farmland-fh

stores . a re heavi l y gm u-d0d at a U l im e s. A n yim e -c <IT l

snooping around here can.expest a long. thorough

interrogation at the handsofthe townguard.

30. THE FiSH MARkETTo:s-ppplemen_t the ,I:e[a~ively Iimlted diet available i

Llam ilH:'r[a~t,.a rannbe r Qff0nk bnvc t .Lk~1 to fisbingthe. RusbjngH i~,er.They eli 'rj~b the te , \ .VffS ' near here

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descend by wooden ladders t6 outS:i'de the wall. and

II:Ilcmd hours under th e hot sun in hopes of snagging on e

of'thc Illf.lTly fi:sh Ih-admlbe river. . .

TIle Fish Marketls price are ll'iple the normal rates

fO T fish j,l1 o thar t o" ,', 1 1s , wuh a single. (ish costing 6 sp. 'I t

is a sign ofprospertty.acd \.veallhJ6. 'erV fr9sh 'BshiJ ' l

town . IInd tlre folk of 111ern a rket B ud m ore thaa enougls

c us to m ers d f1 sp itC :th ei r h ig h rate s,

Now and again the f isl lermenshag.il l .iJ'lteTt'i>tingitem ill thej'r nets and on their hooks. In {he past, they

hav feund S1l'l.(iIJ .~ck~of cotns ..q ' glittering helm. and a

skull crafted [Turn silver. Thes~ Items are the remains of

a small skiff that belonged 10" .&band of S)llugg!g.,s. Th es ki fFwas sma, he d 0'11 the ro zk s iipStr:eaul, J ~v\;~t~c.kage

is tangled in the brush. but nowand ~lgaifjpart b:EIl1.il:

G3. rg9 comes loose-and tumbles downriver. The crew,

nowanlrnatedas ghonls,jcalonsl:ygmLr:d their gO()c\s.L \

ghoul rnlght venture g,0wurivel' In search of <I partlru-

farly prized Just bauble. The fi.~h~rimen somerimes work

after dusk,leavulg thern vulnerable tosnch attacks.

3 1 . TRADE BANK

This imposing sir IIctu re isa long, low stone edlficecev-

ered with bas reHef carvings of'dwarfwarrlots' sta;u~ling

at atterrtion. The doors are cast in iren, IN:ith scvsral

prominent Iocks running Upand down them, The Tr,ade

BankIs perhaps the mostsecure lnuldjng in town, with

si x i 'l 'on defenders roaming jt!i' halls < 1 1 night and a t mop

of ~ual·ds as signe d to w atc h it.

Alrnest e,'cry merchant ofhnpQItance .9tor~Shts or

her mas! prec ious goods , l arn31y heirlQonlSc; an d' o j,her

valuables here, This tomb became a bank because it fea-

tures [Oilr' levels of small. in€lJ;viduffi1tombs. beneath it.

The bank's OWner, Rankle Galdspinner, placed Irondoors WiU, c om ple x le zk s C b C.2.4 rhievery checks to

unlock) on each one. Thus; the.Jolk·o,n-Iinruner(astar0

confident that (belt treasures ar e s,afe here.

Ranklo rentsnn individual v au .H fo r .5 gp.pcr i;.\!eek.

or space in a.shared vau It fh r 1 gp per wec'l(, Jf.ac1us-

tome]" gOf!sone yearwithout paying this rate, Rankle

setzes any lteTll~ stlll in stomg,e_ That ponicy alone has

helped him amass quit a Icrtune, since several advcn-

tu re rs th at left tre asu re troveswlth him subsequen t ly

disappeared Or never returned,

rn add it ion to hB vau Its" ll<.mklo Iml;lls l J 10My <It,a 10

percent inrcrest rate: He offers LIptb 5,000 gpon a.loan,

with lip to two years to pay back thefuf.id~.llJ a:dtfj·

tion, Rankle bnys and sells' magic items ,The cost of the

pieces in lus ollection depends on the.vaganies o f whatfolk-are willl ng to om .r h tm, but, l i;e ~e~s:magic ite.OlS_<iS

a SOund. u se I 'l lI in ve s tme nt ,

1'.heDeep Burrow Gang CQ]] Istsefkobolds loyal

to RankJo.)\ Ithough th e bank heJp.ed make I; {l In kJ , {) oD ,e

ofthe richest people in town, hi s;endless Breed,f wIShes

him ever onward. Recently, he brought in a team ol kc-

bolds tq dig ('jut i J . G : " \ I vaults beneath the bank. Most folk

in'town flruf ~he kol olds detestable. but Rankle's tnflu-

ence and hi s pledge te keep them lccked away In the

bankwon him t r w Co uncil's approval. He claims that

lhe kolroldsean pig small, narrow tun:ne:Ji; < i i , a further

security measure, ~raller folk would siruplybe unable to

reach-the goods he stores ill ihese vaults.

11 1 truth, 'the kobold" are busy digging: iunnels, to-the

.tutacr tornbs inlOWI1_ Rankle plans to ]UC l t those tombs

insecret, haring s ome of the treasure with the kobo lds1 ) , 1 1 keeping l be Test [o r h iuise lr. 0 FCOUTS! :! , 0nee the

kobolds ant uolollgcr useful ..be plans OD sta:ging;an

escapt;. atienipt Lba: t results inthetrdeaths.

Ranklo is-smooth, chartsmattc, .arrd talkative_bll! this

,e.;Creri'or hides '< I cold-blooded, calculating-schemer. He

wishes t~)become [he richest person in the Nentir Vale,

and dreams ofJe:VIT?g.illg his wealth ttl allow him to

'l m , e at hl'j sister Marsinda from power. Already, he has

ollered r~yorable loans in se.tI'~L10 orne ol'Marsinda's

staunchest rivals. 'Mosrsee this a an attempt 1-O'IUm']d

pollflcal diJIi,:!·ences to Ihe faTiliJY'S4dvantag_e, b:ut

Rankle is 'interested only in keeping as mcrny 0[h15,l<i5-

ter's enemies in hls back pocket as possible.

VI

Zo

~1

o...J

I-1 /1

1 ::I

32. THE. H1DDEN COINr1m; g<lJubling: Jml l hosts sorrre ofthe most important

and wcalthles: lolk ln Harnmerfast. The sturdy dwarves

who watch the ll'otltdoorcxIJCc( 1 1 5 .0 gp entry t e e , andvisitors in turn receive 50 gp worth ofg,lmblihg chrps,

The high buy-in required.Ior entry ketp all bU.llhe

mos t scriousgarlJbleT$ away.

Due Iii) an error in this place's construction, the front

e)1trEloce to the tomb was placed on thG north wall,

rather than f l ' l ( : ' l l l g south toward the-street. M.any folk of

H arnm erfas t do not e v e n k : no '\ :V0rLhe Hidden Coin, incethey lack the -fu nds to e ven C i:O li$i.der a vi,<;it to th e l11tlce.

Tables fo r dice. and card games, along vlciJh0ther

g~lmes of chance, n J J t he place. Asrnall bar providesIiquid refreshment, and threE.;private IOOJJ1S ill the back

a 1 1 0 \ ) 7 f O j · invitetionort Iy games of chance.

Delda HaJlitnetgolcl ownsand operates the Hidden

COin. She 1~gellewJ<l.,S inlIllIedngcredit to g~.tnblers.

because she fJl'lds it eonvenienj to have powerful fnIk in

her debt. She targets adve.nturGrs in partteuler, lt5ki;ng

them to run errands Oil her behalf in exchange for

o a 11r.~t In:g their debts. From Delda's point of view, em

erra nd ean in c lu d e f ~t c;. hi ng a bottle of expensive wine

frorn Fallcrest or Ibrong a deadbeat to pay offa loan.

THE LORE WARP

HistQW walksthe streets ofHammerfast, so its study is

vita I ttl U't~'tr~'n\'l)'Sr;OJlj lIJLII;~Jsuccess, T1R J .ore Guild's

first member were !lIe SJlges who stnuck th e ceveua I I I

with the gods that allows the dwarves, 10 Ilvein.Ha 1 1 1 -

merfast. This history reminds 1- siderirs ojtheir' debt

to the gulld and 10 the gods. Ttl ,gnilcl's 1Il ' lg,billg,,~orkpTodu cC5 ;t .h e ·k n o v, :l ed g€ r ha ! 'a ll ow s the.living.residents

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of'Hammerfast rocoexis] wlth its ghos1's. Students f:rom

as far away as Wlnterhaven come to study will, !he

scJloill1's,of! he guild ,brj I1g:i11gboth p ..pestig~~nru:l Income

to the town.

3 3. THE HbUSr OF MEMORY

The dwarf ghost Fa:rr;:tsStQuest:tipt dwel ls h G r . e . By

doi ly, l -biS b"(- lLf-l " tl il )cdtQWe'T i s filled with dlL~l~@nd d~bri.s.

8jrnight. : t .hongh., it:ghlivs with spe ctral e ne r.gy. P han-

tom tables, and c hal rs, , <:1 long with row a fter T'OW of 11 '1edbookshel ves. appear 'j nside' the lowe r. Far ras rl jl':(l ill theore siege, bu r he Iingers.on, fl.llrrllir:gllis c h?r g¢ J :q k c ~p

recortis a_Iiwhere.eachdwarfwho died dulinglhe sfe;ge

",,~a$b\l:I'iu(l. To prc:venllol~];j-,nJ~btri:eK. he'wT~tes liii'i '

notes In acode that only he can de;c_jpb~i·.

Funas-is an unmatched expert orrthe regibrl:s hfs-

tnry. and hecan be persuaded tG help those seeking to

defend the town hom evil. but his true task L~to catalog

the wh9re(lho:uts am1nmu(;!:or~very dW$.rfg~o.~t irihab-

.iJi.11gn~mmej-f~~t.He sometirrres 1 1 ir« ;,s ad ve lT hl re r~ to

eilgage illdetert iv( ;>-Work, of fer ing kl'iowledge in rctu rI1

ff)f

t h e w'h lt fem_pt tQ

nuervtewadfl lig¢ ': rQw:" perhaps .

hill

rrnad.dwarf ghost.

34, THE BLACK CRYPT

Of'all the tombs that remain undisturbed, the- Black

Cl~yPt is perhaps th e most forcbodtng. A black ,

stcns ediJkc wuhout '~11Y'9bviOU1c;!QOir\;;,'uys,qrother',

entrances, 1 he crypt hasa rcptuation for ill fbnunc.

l ' l . ,e'sldenls av oid the se re etsaro und lt, k :,av ing- (he «rypt

inasl,nll'lige-Iy e mp ty -sc cU Q lJ or town ev enat tile bu siesr

tirne-S,cifdtly. More- than one Iirs,I-Limci'i-siJur to Ham-

merKis! has had a panicleed, super~'tfti()us.dwal'fgnlSp

his sleeve-unddrag him back from the crypt.

The truth behind th e rurnorsalrout Rinck Crypt

is 130!h more s l nisteraud mere n m ~lc th!lJ,l: !ll6 i()jk ofHammerfasi s,ns~" ;Ct . A dwar r Ilch l1_[uTitil Barr'thak

dw€:l1s .-wj_tl l iil tile !o.rhb.1i;Jterred liere IOllg ago aspnnishrncrrt t('T s.eck-ihg mllife. the IJdi istrapped bY'H

series of wards, thilt t he .orcs could no! brca k. $1 iII. eac h

day the wards ,gf01N weaker andweaker. SOJl1~d-av.

Barrthak might emerge to menace FlarnmerfaS1.~1~1dthe

m:rrouflc!ing area,

3 5 . THE GRAND L1BRARVT he lu ge s t coJ I ·c l ' [ jQn MhOQks in the Nentir Vj:1le

serves as a T}QWeTf'uJ iha,gne't lin' sages ,lltlvellw rers, ,andanyone else interested In ancient lore. However. the

,ghost Li.brarlt1uCherndon the Mad plays havoc with any

atrernpr.to sort the lrbrary's tomes. the sagrs,of the LOT{;'

Gu iidrna kCa-n eIlor I to catalog, ; 1 J I C _ ! oI'g.tniize the beoks,

_b1]'~~lIriJJ)(S pC'[;<;is!of' tomes that remain .untouched

$1nee Hammer r < 1 s l 's Iall, lindts(::{)\ic I'dl amQng the

libnirfs, sprawluig shelves, .

lfhe library is aSingle"story ab.6ve:gtoun'd. with two

basement levels-Its top level cont-ains a few' chambers

of books and many scriptortums and small chambers

ln which experts conduct classes am) :viSifjJ~g schoi;al's

copy orstudy w()[ks.l11C basllnlen~ levels hold row after

fo~vorthic_k, dusty tomes. Open f[~lT'I_<;,~areiorbjdde]]

in this -placi-:JiiLlid aliyone: entetibgJtei:e must br·iJlg a

surirod 'O r a ]]Ja);,Jj,!:'almeans ofj_]J~\fri'imi.tion.

Head Libr.arian Alza:r $croJlkeeper. is a hot-tem-

pered old dwarf with litHe patience f(;r vlsitors. He must

approve all visitors to the Iibrary's lower. levels ..and at

times.refuses entrance to halforcs. ba.rbaric·look;iIlgfolk, or anyone el se thatstr ikesln m assusptcious. J -l co

beaus a homicida,1 grudge ag.aJnst Cherndon the Mad

and .desperarely wishes IO'desLroy the ghru;t. ~)i'course,

Hammerfast's laws prevent that, ..

Cberndon the Mad appears seemingly at random

to spread chaos throughout the lihrary, 1ie died trying

ro prevent the orcs [nWl 'I~'~rnng-where several rich

dwarf.lcrdswhere burfed, In death, he:C(Jll,tinueS

h is task by scattering books and fblJ ing attentpts at

research. Lle ,keeps sevel'a] \ i i ; L L u : a b l e tomes hfddeh in a

secret ' .d~af1lb.er beneath the lihrary, iflclud'in.g severs I

litna_] hooks.

36. LORE SPIRE

th .e Lo re SpITe is 11 great c en te r 'o f learning in town, a

plac e w he re [ o : l , k froru aeross th e NI?.I11ir V a le a ss em b le 1 '0

study hisldry, plulosephy, mathesnaucs, and other sub-

jects. Students are required to.donate.to the _ L Q r e Guild's

coH hsin retu rn 1 ( 1 ) " a~;Ges-&tojt~ JjbI'<i;rj~ and tutors .

The Lore Spite is a Iive-levei tower dominated by

a gtCcl.t hbrary ofancicnt dwarvcn lere. Theflrs( and

second floors are {Hleo with classrooms, lecture halls ...

aud common rooms for stndyand d iscussion.

The ll1'i!~d~tildfoul'W nomos house the guild's pri-

yat_t'libntry. Qjlly guiJdmel'rdX'rs areallowed access tothis libraryAlthough tile Grand Library ls open teany

citlzen o f I -l cu 1 1 1n eiJ as t R od to o uts id ers who receive

pe rrn issionfrorn t he librarian s, the Lore Spi re's collec-

t i r - l 1 1 is closely gua rded, Rumors persist ofdark tomes of

bla. 'HJhernons.knowledge kept- here.

The rep Floo r COll ta in s pr iv , iL t_c .counc iI . chambe rs and

w~rki;h(lpS f o r t b. e .g u il d "s leaders.

3 7 THE BlLACK CATA ' tavern pO.p;LIla rwlth III ern bers oJ till'! Lore Gu itel, the

Black Gat hus H reputanon fhr aHracliog- odd folk. Sag~s

arid researchers with a bent for the macabre gadler

h ere - to < 1 1 ; g n C - Q v e r thelr-per 'theo ries abou t m agic ; the

lie! !w-~ o f 'th e gm ;k <iudothet 1191 topics.

The Black Cats owner, Morgatll G r.av e.s tm d, has

made ne effm:_llfl disg.ni$e Lhe'lUack !Eat's origimLi Pill-

pose. Stone s~irr;()pbagt s'etve as tab!e,~;_ i - l J 1 t J the ,Jriglnfi I

de-tonltiorlsnfliiain i :n t 'm : i. The Black C~lt ispopular

with adventurers who wish to steer dear of Hammer-

fast's common f01k .T iefHngs . half-orcs, gen_Hsi.and

other outcasts have made -the BIackCpt their chosen

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wa:tering hole. Steppi l '\ -g ' in to this p la ce ts I J ik : e ,en ttn" ing ;~

menagerie 6fhliffiallOidii frofi:). a'€rQ!~s,Che})'I;;UiJ$.

Mo~gath is the tavern's pale-skihned, gaunt, liuman

OWIJ t,

m~black, formal coat and pa.tl,ts give him

~nelook of a rnortlclan, and his mtlrda~t 5CIlSC dfllU'lJ::lOi

suits the proprietor efa. tavern that looks ]jke a burial

tomb.

38. TEMPLE OF MORA01N '

The temple dfJ\lloriIClin i:;a:n,elali)()l~tt!, marble struc-

tore. Within it are many.workshops dedicated to

MOl111din in w hich prie s ts to ll ove r i.'!tabor:ate Pl;"oJcct

in his honor. The priests ofMoradrn: ke e] il , t he . Fd rge

QfLlfe. a sacred workshop located at the center o f ,]het emple , constantly in use , l )a)f 'an<il :Lj;gh,t , they craft

metal objects and keep the Iorge bnrning. rrtbe Ilres of

the forge ('.verge out, or jf.a minute pao;;ses without th.;'

dunk of hnmmerhltting metal, the 'prjeSts,'w01IJd berequired to spend months reconsecrating the 'temp]'.

The most noteworthy feature of the temple is the

great-pooloJ'flre: thai bums before jf. This frreflmvs,

Ilke w,;tt('J::stlrred by a g~ntle cnrrent, t\]thougb a torch

ora candle th rust.ia lQ ill e:<1pS iuta" q arne. thl(: ilre, pO~e5no dangerto Iiving-cr.catw:ei>. Dwarves b 'e l leve th.aLiwy

home fire.or forge lit with snell a Harne hdllg5 Mora-

din's blGsslng to all iLshfn~s-upl.')n. :9,,~ajifad:yelTlLuiefS in

particular seek < J torch here be 01' ,1" begtl1:n_jng an

unde~~\yorJd expl'ldil)OIl, C arefu lly transferring the fI am!"Iuorn ~,sputiermg torch to a f re sh one to prd,erv'e 1 \ : 1 , O , l 'a -

dinls : !1wor1hrot lgb:oul ,the adventure.

39 . TEM.PLE Q f PELOR

Tbe tetripJe of Pelor in Hannnerfast.is.a large. , roofless

structure. ];'i.1(,1'l i0 the dcprhsefwtnter, Pelor's migllt

keeps the temple's Interior pleasa of ly warm ~1I1dbrighL

1Mtbcjn' t.he temple grow gardens orndwO'rs 8,l1dfre.sh

Iyun a : 'J ig l1of 'Pelo~'s abundant favor. The prie ts regard

the gafden's progress as' an omen ofthe-coming year.A

H lm t .~ c l g 'a r. 4 ,e n r n ea ns t ou g b times: a verdant one is a

sfgn d:fp'-o ;peTit)!. j, Sunspeaker lJe] .aran is, < 1 1 1 e.hrdI i1 devotee of reior.

fA wiSt;, and charitable.soul, 11 makes it [ri personal

mission to offer free meals to the destltut ofllam-

mft-tfasl.lranxthlng unusual occurs in the towns

tenements. he L<;ih Ilrstto know ont.

40. ll:MPLE OF: IOUN. I _-

His lItti't1g tltat the god of humilecige, slkilLnnd proph-

ecy mairrtainsa temple in the Lore y\lard. Given the

rurmbef 0f'S .holars th~.t rr'avel here from aCf0SS the

Nent ir v m e . there-are nearly i i i . ' > I n any devotees, ofJou 11

in l&larpmtlr1~1l)ts there a ni o fP el or ,

1I

Z

a

~uo..J

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The temp] f tmrw:es a small Ilbraryand a large

me ti ng ha l Iwhere loun s (~lHh[ul.meet.to debate OJ " to

share academic discoveries.The high pnesi ..a gnome

na m ed Kend:Fed, Is par 't ic::uJairly fasci nated by strange

monsters and reportsofdungeons and other danger-

ou places.He, invlres ~dv\!nturer' to lhe temple to

share whal Ih c ' r y h;W~ ~~ei]..m-tlieir travels and has been.

known to hound them fot hours with qncstiens, On

j he.ether hand, t h c a S e who.wl 11 his favor C'l ' IJ1 expect to

be able to purchase ritu a 1 $.1 )a rticulnrly Raise Dead,at a '20 percent discount. Kendrcd has been known to

raise 50111c 'Iolk for Jree ift'b,ey c<U1 offer a particularly

fainating account ofihei r demise. 01' mstance.Jie

de..,pet<i,tely";valits to quest ion semeone.on \~'h~tit is like

t o b e s~ ta ll owe~L I~ y ] : 1 1 1 rple w o r rn to, Set tle - [ J : her on thebeast's internal anatomy .and wbrkings,

41 OAKHALL THJEATER

The OakhaU Theater isa wooden huilding with a

facade. painted with a.gmish swirl of color that the

t'heater's owner, tIle tlcfling Xerrex, clalmsrsthc

work of the visionary eladrl 1 1 < 1 rtlst Veldy ra. 1 rivatelj;

Xerrex loves the paiiJling becau edt makes his theater

a distinettve landmlilIk among the drab stone l Juj lo -

lligs 6fHammcr(ilSl. P.UDot1S f ( ' ) i 1 ' such publtclty stunts

as arrungi ng a mock F a id o n 11a 1 1 1merfa st by a c tors

dressed as barbarians '(which collapsed .alrnost trnme-

dinleJx under a h~i] of crossbow Iire lrorn the ,Q\YO

gUi - ird ) , Xer :r t'XO : ;i sa sh(Jw~rnanan en t reprc neur, and a

rabid patron ef the arts. He sees th dwarves as dour,

too serious, unddesperately ill ned olscrne culture,

Xerrex prefers elaborate produ OOllS. such as one

featur.ing.fL'tIl-size papier-rnache giarJitsin the Axe C ? f

tile Dwc rv is h L ords, or another with a flaming eli'eet

puppet as the centerpiece ora rdelling ofthe ltfe ofthearchrnage Tzunk, He paysa premiurn for Ireshlykllled

munstcrs, \v hi~ h_he "flnd hi artis ts use as l b . , \ : ' hasis.ofnew special effects or sttllfasprops.EGT a detour i'1 to

eomedyor the rtdlculons.Xerrex provides.tbe perfect

option. He' flamboyant. over the top, and am bttious far

beyond his abtltncs,

Xerrex has del1.:idedto.Icaturc prorument residents of

Hammerfast in his 1110 l recent plays, Because he da res

J1C)toftendarlyone who has polltical power, adventurer

. a r e (h e p e r f e c t la-rg'LS of h is a t te ru to n . X e r re x rnAghl

demand to S(CQI1'ljJ ' i i lJ. l .Y them on RI:) adventure inorder

to d Iscov er hew 1hry~work in-the Held . Ifre b uffed, heIsn't .uhovesneaklng after the adventurers undobserv-

ingthem from afan Afler.all.Xerrex be lie ve s that any

hardship! worlhcnq'lLrmg fox his a'rt.

42. IDARA'S TOWERIdara is one .ol'lhe foremost users f magtcIn Hammer-

fast. A druid by trade, she isa bali·(;lfwh!'J ha' fouml

(I safe haven in the dwarven town. Idaraspends much

olher time in the wilds surrounding the town, but as

she has aged, she has come to appreciate the safety and

comfort of dwelllngwltlun the town's walls.

Little happens outside the walls-near townwirheut

Idara's knowledge, Birds and bat, ,·noc.k tq her tower to

brhi.g he r tid tngs; cirding bel.' tower day and n ight .

AJLlrQll_gbIdara lives in H am nierfast, she has never

beer) fully acccptef by its leaders. They at ftrst believed

thar the birds would bring reports on bandirsand other

monsters, Although they sometimes provide usefulinformation. Id ara will not L ise !hese creatures as a

spy network. They: are her friends, and askiIig them to

run e rrands ror h: r ta kesa way from, time they 1 1 ; ust

sp nd gatheringIGlod and readyhig for the u rnol

the seasons.

ThLLs .many folk in Hammerfasr v.ew.Idara with

some suspicion. as if she holds Ilack someol'the

assistanceshe eQt t l~1 offer_ Despite this view, Idara

genu ln ..ely w a_ nts L a help Ifamrnerfast.As semeth lngof

an outsider, she. is likely-to adopt newcomers (such as

a dv err u r:e .L :S )as allies.and COil lldants . If her crcarm-es

sp-ot someth i :Ug suspictous, she j more likcl [0 tUTIl to

her allies for help-rather than to the townguard, which1 ' < 1 rely tokes action on her leads unless there is a lear

threat toHamrnerfast or to the caravans trevellng 'to

an!] It.om the town" walls.

4:3. HUKA'S HOUSE OF FORTUNE

The otd crone Belka lives here with her five sons, fj h-errnen who spend rum st o f t ll e .i r time at the Pish Market

(totati:on30). ,Awithered, elderly human. Helka long

ago lost her Sight and speaks in the barest whisper.

Despite her advanced age; she is one of the most innu-

ential people in town. Folk from all ranks of celery

tome to lrer [()r.advi.c::e.He.lka is a fortune-teller skilled at divination. In

most cases, shedelivers yagtL@ proclamations that her

customers can easily Interpret to match however things

workout For such readings" she charges a few silver'

pieces, Those .with real money to spend receiv the ben-

efits.of her true talents.

Hclka can call upon th dead, drawing their .spirits

Irornacross the. planes to answer I , C I up 1'0 three ques-

t ion at a Hille. The dead need not answer truthfully, so

most custonters contact relatives, allies, and other they

trust Helka cha rges 10.0 gp for this service. She. can

perform this task once per day, although at her age sherarely attempts Hmore than.once per week,

Helka appeal's harmless, but she was ner a lways a

~Ol1tulle·teller. In truth, she is an on.teast shednr-kai, and

her sonsare cleverly constructed henrunsuli that obey

her commalliJI,'>, he stole her Ialent frorn the Raven

Qpeen and hves ill fear ofthe god's vengeaJlce.

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THE 'CRAFT WARD

The C r ; ; i . f t Ward is a mixtureof'hard work and youth.

fLL Iexuberance, cerl t~c,~d around t h E ' Cra l l Sptre and

the many workshops that surround it.The crafters: that

live aud do btLSln_Cs._,in Hamrnerfast are based here. In

the same way lhat tlit? L91'O Ward ~eq'eS:lls a center for

scholars. the"Craft Ward is home to many experts ill

'WeavIng, smHhit1g, and other crafts,

4 4 . THE GUILDHALL

The C raft G u id eneorrrpa sses iT broud var iet y of

profeSsi'\il ls, lneludiugwcavtng, m talsmtthlng, and

,g em-c l) ti in g . T h e G1lild,haJl WItS b ullr ~ ()foster cOQP'C'ra-

lion and un ity among such disparate artisal1S. Theg~lild

'h o ld s w e ek l y, l I : ' 1 e c H n g s [n this hrrge ha II. _

Aunm De,epminarnab~tahl$ an ofllce in th~ Gldld-

hall, and he is perhaps the most important 'person in

to'wn Ior adveujurers with ll1eTu:~na.ly incllnations. He

han.dle's requests ' ; { ) J 1 . l Cr::afiGuild membersfor strange

materials anti ran' ingredients. The; artisans' requests

r<l l lb~frol1l the mnndane 10 !hf" bizarre. since 1 1 1 < l , n y ofthem usc rituals a nd m ag ;ic <u lncantations tl) produce

wondrous goods. Cu rrently, Auran needs feathers from

a cockatrice, hair cut from a llving centaur. and a_g0bJin

capableof'playmg the Ilddle. Auran hires adventurers to,

ruccver-such i(e111S,llSrrally p.V1ng from 25 gp to 100 gp

(usea trea tire parcel appropriate I o h r - t b e p.. r t y ' s Jerel),

45. ApPRENtICE SQUAREThts 1~!Tgepavillon consists of a wooden roof supported

bv fan I" lbassive: stone columns, Tbe.apprenuces of the

Craft ~;uild gat,her he re to practicelheir trades betwe' n

pertodsofinsu-ucrlon. Master artisans visit the pavilionto inspect th e apprentices' work and 10 Ilnd students

wrth uruapped PC)t~lTtial.

Advenrurers come ,here in search of dea'ls OJ] crafted

goods. t\nyon-e. with ne~(M[)17 and a de ire t o convert it

Into <: 1 magic item can !'inc! the' dglil p ers on fo r the J o b ·here. Adventurers ean buy items hen: at it 5 percent dis-

count, but there is a chance that the-end result will be

g tlrish qr u gly :

4 . 6 _ GuJ'lD WAREHoUSE

1:hi5 hfrg vV09~!';~1trtr~tllFe holds the various reagents.

ingrerlients, C l i) d ot i- n 1 't r ar e g!)lod'S thar the £,ruQdgath-ersfor its members. 'I'h iterrrs (etch quite a price on the

open market, so bh~wareheus is heav_iJygyard~d.

Eidrin Fa Iwyn is a human r.ner.cenEITY hlred to

gus I'd (he warehouse. I e leads a troop of six guards

that lseep watch ,?ver ,the place C l a y and night. Eldrio is

in contact with the SwiftThicr Dan (page-Ll), and use'

them. to silluggl t: - e:xpen.si~'c . h i g h Iy taxed r ¢ ' i J - g e ; n t s j_,~to

to wn . lflh c <u::l~ehtt'ti_~rsh a v e a I·LLn·~Bwith t;he hall-

lin gs . th ey l1 1 ig ht inadvertently xpose t his f~X e v as io n

scheme and igp,ite a rn~~(i)r 's.t;ind;;llillHamrmcrfast.

41 . CRAFT SPIRE

The five stories ofthe Craft Spire are where the masters

of'the ruaior arts hold court, Although 'these masters

are usually sktlled crafters, they are by no means the

best. Rather, Liley areadept pelltlctans who eomblne-a

knowledge of Ih eir chosen peclalties with.a tale nt fo r

.heldi:ng the @A:e ll f r:a .c_ ti u l1S , a rtlsans. of th e guild i 1 1 .t 0 ~

single, coherent group.

\Vhe,Te the Guildhall (Location 44) is the .soclalCCJ1! ' , c r fbr the town's artisans, the Craft Spire is the

gJ-wd'_political center. Each master occupies a series of

.srrmll cha mbers whet{) be or she meets with representa-

-fives from the o th r ,guilds and member's repr senting

other specialtlsswttlrit; the Craft Guild. The filth floorfeatures a shigle, large chamber ior·'debate.

The Craft Guild is easily the. most divtded ofthe

gullds. The artisans who make lip the gUild. strugg!~among themselves to set prices. cut dea Iswith the trade

GUild, and consuh with the Lore Guild onresearch into

[ JeW method o r production. tIle debate that takes place

on th e fifth floorol th e Craft Spire might 011C~rl1 sub-

[ects as varied.as the metalworkers' desire 1' 0 i,ncrease

prices or the brewmasters' reques t fin:more funds toresearch new ales.

48. GUJLD DORMITORY

-j'he £ T U i l d .dorrns are home to students: sent to Ha Ill"

rnerfast to learn from rnas[~r artisans. The dorms also

provide houslng for an);' artisa 11who needs a ~lace tOS~~lY.

An.arusancen liye here forone month free oicharge.

After tha:~,U1Cguild renl,o;TOO]1 '1S for 5 . b . ' P l ; ! I c r - nlOllth.

THE STR"EETS OF 1-lA,'t1'M'£RFASTHajnmerfast is:a busy p~ace:>as merchants find travelers

from the. N~ntir Vale-an.d'ob~}(pnd~-Pl1gre~te he~e~ In the

,early spring after the sntlWS meit and in :the fall after the

harvest . tlie- s tr ee ts a re ,'G hoKe c Jwith c a r avan wag_ons. p < ! , C K

mules, and travelers, A b a r u ! 1 Qfa hundred mer~nary war-

rtorsen route to -apaymaster mi~htdo& the streets one

day, and a Winding-caravan of priceless treasures hom the

unknown e,a?t:~ould bring traffic to a halt the next.

AlthCilugh i t ' s c 6 _ a s X to fecus -o_J1 ' the 'adion thattake_s, place

within th,fl5liiIC:l,ngs and rri'Otable loeCltiOllS""Qf1'-Ia_mr:11f!rfas,don't overlook the po te ntial fo r the urban eqUivalent of a

~andom ericount~. 'Adventurers mig:nt bump int(:'lan oldfriend whe bears dire news, a dumsy advenfurer might

-ac(.i£ientatly knock over a crate of porcelain goods precari~

otl~ly balancecl a,tp'R q cart, or ar eleric of'Bahamut mi&ht

find a erlppled old adventurer I:l~gging~forhelp,

Small$_~ell~s t h < ! t 9GCUf' on the streets he Ip bring Ham-

merfast to l ife. If YQilrgroup has an a cto r, < 1 1 1 ' explorer; OT

a storyteller, these scenes give you the chance to, demon-

strate daily life Intown. Even lf'the scenes have little-or no

tie t o the current adventure or to the adventurers' primary

goal'", thl~ya:dd texture and flavor to an y game session.

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49. CRAfT WAYThis s1 .Tce t is the eetiter of the C:r,.aft (Juild~ cl:a:ily ,(lpcra-

tions, S~.?psand workshops Uric this strMt along both

sides; offerlng a bewl ldcrmg varlety of'wares.H'adven-

turers need to buy sornet hi ng, rlrey uan find it here.

Theshops are located almlg both sides of'Crafi Way

anD O J ] 'om s ld e o fth t; 11)exLStTeel;;e<lst. Ea~h btlildii},g

in t)J :1 d¢ s a ~iIQi:ksl',()p .mfd )ivhlgquarters fhf" the owner

aLiQf lI lya .pprentkes .

50. THE RLACK SPIRE

The . B la c k S p lr e . . l ik e "t lie gT Ii ]c l s p h e , s . rises five storiesabove therest oJ Harnmerfast. As part orIhe compact.

that e~lablish~t;l the tOWIl, this spire serves as a temple

of C i T L L l t l : i J S l 1 . Tli~' s.I'ria'qrtself'is ho1 !Qw . . " , v : i 1 ! ] rillg$0fb~ll-

coniesalong the Inner walls, Priests ofGrulJtnsh and

his thaH1p'iwl :S engage ih rit"pilIC9mba1.Jmi>.i'de.. '

Arimilber of tents [ o r piJgrl,ll '1:s a6d o fh ei'v is jtq Ts s ur-

,wl.mcithe.spirt:i,anda wooden Qu tb u: il ti in g houses th etemple 's priests, TIw waUssJJ lJ . roundi rig the spire are

10 feet tall. The folks of Hammerfast joke-that nobodv

kl'lQW'S lf'the walls-are there to keep the wmsbipers'of

Moradin 0tl t at the dCNotees of' Gruumsh i n . In eitherc as e, th e 'N~IIs go a lDJ~gway to ke'!. ' ipi"rigintact th e corn-

p a c t :tlI>Qc1'twh'icb Htmttn¢.r l i ! ls t is.foundtd.

Baldl'eg Sk.-ullhrea;Ret, tli:.e:h~gh pi'i,!;'s,j ! ; I f G rii U rush,

is a tough ol d half-ore.He's hoth a fa41ahc worshiper of

f_;ruumshalld 'a ! no ro u g,b r ea hs f H't\'-titide;I:%ti1lids.tJ~fi1

the compact prevents him from taking ,meet aCtion

ag~rinst the d~'VarvesjorH~J'mnerrast! but he dellghtslntJW mixtu re of'rear'and dj~st~l:athi:s terrrpltn::a:us:es

in the town's tit izens, '

. Baldt.eg.a l~o'~MWs t~af ti1efe,is ,~I,if'lf J il ip o 'r ,U ! n ( r e: qsQ ] i

wby Gruumsh e l e m a uded a {Jre s'.eiit£:i::Jn Llamrner'Ias]. A

great dwa rf champion of Gruumih,]altar U<tnimeTflst:,

was among the t ' l res:who. 's to1"1nedlhis p.la:Ge.jaltilr·sr

great martial prowess-she slew rh:iity orcs. to '@E1rl1 a

pl~l~e: l ' 1 ' rl-te ;ir h orde -w as d v.e in: pa.rt t9 hlis'posse,;;sil~ll1

Q :t tJ]eSpt~~j'~r t h e Simdel'eti nye; all aJ'tiJb,L1: o f Grll.'pro~!iht . b . a 1 has si.G~ebeen lost, Ba I.d.reg's. d.iVih~itiQm;shO~,·tha.t

tile ~pMT is JJ.iddetH.Q.m'ewh.ere i:I'ft0'¥iJ,1~.ahar di~d .

att~m~ti:ng to storm the J . I ' t 1 1 1 Ttllfth..sla'inb)1 theglJ.'o-Suy

paladms that still dwell there. The paladins s .e 'i zed the

spear ,and locked ildeep witnln thei.r t0n~b.l~tes.Ls

t he re n iQ u g si q. (: '. the.staffwyr.msprke.

Bal,cil·eg.has: P . < l f l v~9ns ~ h a t ilI'.llew-c.bamt7ion of

Gruu n 1 " : > 1 1 w i l l ari~~.clailn ( fIe sp¢a r, and lead ;_b~r~ith-fu l.e n a g .!o :r iQ u f:i t.(m'gu!'!st. B;~lrutg':i$ eag~rto' ed~jT1ltbe sp.ear, but. c armo t a .ffQ :i- dtb,dnj;Vi' snS'picio~'i.upon the

temple. He WGl'ks through infier.d'lidjgJ'j,es h o i ftnd advea-

~tlrer~ o r thieves wming to brea k I-lau lm erfas t's law s

andenter the Irnn Tomb,

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The most popu lar tavern in Hammer Ias t fo r adventur-

·eTs,<lFld other ne'er-do-wells, the.Foundation Stone

plays host to rnercerra rtcs, e:ll.pJore·r$, and m:q.g'lU1e,d~li.

Anyone: who needs to h ir~ adventurers [o r < 1 _job h~ad:!;

to the Poul1d<lltiO~lI.StOlle, (A rnap .of . the interiorOrlhr"

F ound atio n S tone :' c an be COWlC]01] th ~ rev:el's¢sjci!", ofthe poster map)

DESCRIP.TION

The Ston!!, as it is GO.l:ilJu.orily referred ('0, lsa laige stone

bui Iding that once served as a meeting ha 11for l~lam-

merfus.i '~ guardli. With th e rise of the townas.a trade

center, Harnrnerfast hcd a- i; p' owing need (u r entertain-

rnent to e lisrract visitors. Mercenartes hired to guard

c:ar i ' l .VJ1lui had a djstllr~~ingendenc y to d ri n k themselves

~t.Lrpjdand pick fIghts wtthene <1'nolht '; t ~Dd with tow:!]

residents, To m ost fo-Ikof Hammer fast, the Foundation

Stone Is < ' I . h.olding pelt :ror th e undesirable dements nee-essary to grease the wheels ofcomruerce.

Thetavem is buill from dun, brown brlcks. Its first

floor is awide, cpen . common mom f 1 U ! ! d wIt!) rubles .

The s 'ecoil~1flu or c on s ists: ora bf\kony .overlooking th em stn bar, tn.Q l'e tables, and a few prrvate ro om s fQ r rela-

tively quiet discussions.

The Stone's reputation for rowdiness iswell.earned.

'Ko iJe-throwing contests, wrestling matches, and other

competnlons that become rnorc i.nteresliJlgwlth buck-

1 '1 so f cheap-ale keep i ts . cuscqJ1l.eJ '.~ busy until dawn,

Bar: The long ba r seems to b : e ( ; : : t : a 1 1 e d : i i ( 1 U l a liingle,

masstve .picce (If sto ne , M _ os t oqtfl\¥orthy is the gtaffiti

that CD.\,E:'nl it. TIJe owner e:tit:oEt.rag~" visitors to tarve

small maps offheir travels Iritc the Dar. It is covered

witha number of such drawlngs, Mll.gillg from the

Jncomprehensible to the.work ofexpe·rt cartographers.

Ihmi.OL.<>'persisuhal·!;Quie gf lhe map! ! l .e ad to hidden

IreaslJl'e ....

Tables and Chrii:J;s': These unrernarkable rables ' and

(hairli.are,_tli,€ prefe.:rred weapons Q f bra.w Ij·ng guests:. A

table ' C 1 0 1 11 be nipped ever witlr-a ID e 16 Htrerigt .bcheckthat knocks prone one creature adjacent to it. The

ulrairs, when used as weapous.jieal Jd8 darnageand

"hatter on a.successful attack.

rialp~ny: The b~ lctlllY v ve rio ok i ng th e ba r is' ] 0 feel:up and, l tke the. rest 0[(111 '"FOll l l ;daLion Stone, i s R . a. rv ed

lrom rock.

Ch<l:nddier: A huge iron.chandeller wtth.everhurn-

illg torches casts light into the main chamber. With a

DC 16 Acrobatics check as a move action, a character

CRIl [eap orrtc th e eha ndelier from t heba I:cony a nd

thenjump .iJitf:)·'anJ"s~li.iil:e Oli the / . h s l D o o l ' Wi1hou tp-ruvOkil. l .g [~rjrottmliJy.attacks. 0 n II feri ted ~ he ok , th e

character falls into th e Pit C ~ i : : ' e below) fljldany bNni/ iers

spelid their ne. 'tt tETI1S poin til1gand laughi I1g.

'The .Rib The most lTf)lable.feature of'theFou nria-

tkm.StOJle: , the Ptt 'enHlllat.es . ,a.s1el~fh 'thar w~m idgilg ,]

troll, It is 1 0 feet deepand f·jUe·dW it h a foot of'burhl iag,

h(J(d~·qliw!hng:wa:tet. Qntr- jo i nmt1 h. 8H1<j·g·e ishired

toscaur the p i t w ith fire·, T h't s te nc h clea rs for ,1 'd ay or

so Ijt-;tore the FO'w-ndaHbn·Sto l1e ' s pa trons reestablish it

bydHHi:pii\gr-rash., dfscarded.food-aridother waste Inte

th e hole. The Pit plays-a central role tn games of'Giaru's

F ees; de scribed b elo w.Target Dummies: .Ba~t of'the iIrsx r 'iqor is . setaside

!o r t<lrget G _ L l mrnies used in games-of I t . r i i f r 1 ' tifu'lnYing.

Sue . p_age :,t2 f~ tPRIg'·in[Qr'lhatjeiiJ OiJ suc :h CO~ lt e:~t s.

·.Kegs:.A k"eg is a' heavy hutp-o.tentia Uy usefu Iweapon

Qltrittg a h r ' a w t · . / 1 . . ch a racter needs a SI IeIigth oth t

least ,·Sto Bft·a keg, wh l e o ca 0 'be used a S;<I' thrown

weapon te m ake anerea burst 1 atrackwlth II HUlgeof

5 squares. 'I'lrls i-i>:a~Sfn~.ng!:h~lttca,clcag~in.\it H:~ntx . that

d,eat~ i · i5 damage.i ,uld knock s a l'ltgrt,t prone (lila h u,

K:'ittheti: A small kH c h en tlP a;b le s t h,. t'Stone lO.!iervL'

a r e ' < \ ~ s lmplc .meals , such !lOStm~+$hrd lii(.krul,; f r (! :> M y

made bread, and thtck- s1itcs ef'cheesc,

:Pri\\ate Rooms : Thcse: room s are !>ctaside ft)]' fu ] k,

who come to . the Stone to d o . 'business. Hach room reu"

turesa "lockm .~16 Thievery check to.unlock), The

0\NTtC't' bas a set ~tk,cyS'.

Stairs; Slajt.$le~ldd~"iinto a smallcellar cbnlai:1:l l :1)g

sP;'iJ!'c,ke;gsef.al!'!! A·b~:a 'adH¢t ofSlilif,: ,: leads up to th €

s e co n d f lo o r. Th e s ta iis '[ u' "e '&U£ fk i il t terrain ..

FUN Ai\lDGA.MESDri j; ik j s J :i~-t enough fo r th e c ara va n g u,;u O is and adveri-

ru.t~j:s.wbQ£feq li ei .i tt :n e Foundat ion Slone. To he lp pass

the time until the next job, th€ S{(mc ' s parrens engagein various GOl1tei't~aDd.gam~s.

Gtan;tls F ~ , e t : . 1 ' l ; ) . . e c l 1 ) ; Q s . t . _ P " 9 ' P l ! J . I a r 'g;_lm:e,ll) rhc·StolJe

pits two (Jike.ly dtttnk) C ; : j ) . 1 l J ba@ltl>agai\!"Is:te.9th othe r

~ b ( : i 1 i < e h e festering'Pit Awoode l1 plunk i~laid across

the Pit. and the lWQ tom p s U t0 rs · ha\!el-hcir.llands Lied

behind their backs ..They (hen. fiilCt'offu'ptJl1 the plank.

.starting at opposite-ends:

The goal oichegarnelssmrpJc. The Iirsr one into the

Pil! \Dse~,Ofqqu:r~e, wlthouthands thecomes t becon lCS

aratjlt:t €()mi~~J el(ehallgN:lkick~, body cheeks..and faet sromps. With a few l tarl .k\lrds.of ale in each

compt:titID!, f.1gbJS mot '€: o n C J ] t h a _ h no't rut! wirh both

cerubaiarirs pJ.wnineLin.g into the Pft.

rra.llaJventl.lreris b rav e, f oo li sh , or drunk enough to

play CHant ' s F e e t, rUl l't h~ .g ame '< !$ f .~ ll ow s . E a ch round,

:I. compeUn;;l l ' makes an ()p1?0.~edStrength check and an

o:pp0s,e(tDcx.~?Ij tx;th~&,R~91.'t\lesl' { · J i " s l . < c t e : s ! > (jr f < ! . [ J ·

LL l i', jt ei ll ie r. c J ie ;~ ' resulr 1 .5 Lesi;Jh:au J 0 , ±h!'Lt.cni l ' l Qa,'t<l.ll[

faIlS - 1 1 1 1 0 the P it ~ l b i J los~s. A com halan twh t J sureeed S

at hQih chee k", wi:ns, sEtldtH.e!fD~ .ph.mi'm.e-t.<;into tlle

Pi t. J fboth competitors sLItQ;(~('diL1the same nu rnber of

.cheeks, lheli;ghtis 'O J drilw,and the t;ompetitors make

another round o I ' " c J : t e . t , ; _ k s .

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G la Il i's F e et- is a p op ula r ganle \ -\ li th the S ro rr e 'sCLlstOTlWJS, and tournaments are a pcpulardlver Ion.

Spectators bet on.matches, and all adventurer who wins

a ff'wgllll1ts 'quickly develops a reputation that earns

him OT I;w f c ha l le ng es Iro rn roughnecks an d invitatlons

td J tou rnam ('11 t . s .Knife Throwing. SlITPIjSj~tgly, 11() one has ever

been seriously il1jmed by a thrown knife in thE'Stone.

Compet itors stand 1 0 feet from t he . fa rget dunrmies.und

le t fly. ?'he kniv~s are normal claggers, and the target

d;urnrrues bave AC 1O~E ac h competitor lak es a turn

making a rerng.e.Q hasic attack-against a t~lrgrtdummy.

A meigs is worth -5 pOints, and a natural 20 is worth 10

points, An attack result that hit with a total bU9 OI

lower is worthZ points. AD1~ttack resu It-of;W or higher

is'worth 5 points.After 5 throws. the high S,!; :OTe wins.

1 11 case of'a tie. the competit6lI's alternate attacks until

the tie is broken.

Aswith.Giant's F et. the Stone hosts-tournaments

a nd other cornpct [t]()ns. The Thrower's Cup is a small

tin mugawarded at the gnHld tournament ea h winter,The winner is allowed tree ale as long as it is poured

into and.drunkfrom the cup.

OT'tiER URBAN THRtt:ATSI\lth~u13h m.my oj the: y . l f l a l n . s lnan wrban campaign ar e

r¢-sidentiSwho A a \ ! . e tum~d to evll,there are a number

0 'f monsters t l; ta t a li i; : a ' p J ,: rf e et fit; fo r c amp aIg n's set' in

Harnrnerfasf

Baric 0nesl These murderous.ereaeures o f the Sha'd,Qw·f~1Ihave establi'shed a f@othold in Hamrnerfash They are

\ldlah predators, adel?-t at robbing and killingtownsfolk in

t~1t~_deadof night, ~he dark ones leave no witnesses, andi~t1iey rernatn ,11ri(:~eGkeQ,the t 'own migb_t~e\lQlv~ into

h~sferia o v ; e t ' ;tF, \,~kille r tha,t .stalks tl)e stre~ts" The. dark

o~es Ifv~ in a pn iv i€ ) u s 1 l~ und iS-c ( ( j~eJ ea . QriQergrQunt l crypt;

hidden Inthe Er;aft Ward,

Gijll"g9yl~,s, Ai smal l dutch of th ese. ,creafures lurk o nl-j'artl'l'hlil,Fi11st;srpeftaJ!!s. The gamoyles are content to

prey,upon birqs and al'l!mals, since they _umcle_rstand that

any attacks on the town's residents would briilg about -a

defe-r, tnihed Hunt {(ill" tb:e'rrt,. Des~it~~,their bmited inteIl~ct~ , ,. , ," _ - , "

gar~oyles make gO_tiQspies and ~llrchers. A few ': s hail y :

individuals in town u se gargolyes Inthelr various schemes.

Satyrs: A Shl~II g:ang~0f~~tyr5,corna to town once < J' yeaJait the height 9f5ummer. Long qgm, the satyrs found an

-a'barid9Ii led, dragon's Jalr in the mountains. Each year, they

ga_ther treasurefrarn th~ hoard andde'Scenp upon Ham-

~erfast fo r,a ,wel;'.kof-drinking and feasting: tH,e satyr's"ar,~

troublemakers, a J . t 1 1 0 l J g l i they are. n o t evil or maltcious.

Adventurers who oe"fri,Bnd them might rind tI1ern valuable

alilies, because the satyrs know many secrets ofthe Nentlr

Vale's wilderness. Ifthe satyrs are mistr-eated or if any of

the_irnumber is killed, the folk of Harnmerfast could face

an angry satyr lord and hi s army from the Feywild.

NOTABLE NPCsAs a eough-and-tumbleplace, the Stone·has attracted

more than LLsshare of eelorfulcharacters.

Milo Lnngfathom, is the Q\~ner of th e Stone. Till'

C()lulivrng; amoral hal fliJlg water down 1heaJe: and

whiskey, dernands.a cut.of any bets pi ae¢din tl~'e'tavern,

and rifles the pockets of anj' unconsctous drunk thal

his bouncers toss out the front.door, Yet fDr-aJ] his.Flaws,he Is beloved by the toughs and rowdies he serves, pre-

ciscly because they respect someone' half their size who

is rt:ady, willing. 'and able to brawl with anyone who

crosses hlrn,

The bartender Graal is a cr,lld¢ li'a,lr.brcwboll3,s

little patience £ 0 1 ' question or newcomers. A bd~g e rfew words. he. prefers to express his, displeasure by splt-

ting in the beer of anyone whn armeys.htrn. ~

Two b ig , b ur ly humans, Krank and Gaff. serve. as

Milo' bouneer .Twtn brothers who gave up a life of'

petty triql(!~()Twork at t h e Stone", the tWO are sk iUed

pugiJjsts who have never lost a fight. Despite th~:r g.reM

strength, they are quite Irlendlyto stranger, They love

hearing storles of.distant la nds , and listen to ueh tales

with childlike wonder.

Hara is-a-stunning eladrin beauty who seemsoutof

place in a du mp like the Stone. As the most talented

kn;iie thrower in town, she endures th~ stench an d t 'he

patrons' leer to r1eeci:'d run ka of their C:'I()b., he p,U:t:HIll

agig&Lng act and throws a few games before cl'1t1,cing

her marks into gmne s wit h higher stakes. He ) ' , a t t a c kbonus with athrown chIgger 15T15.

The conntvtng warrior Xert is secretly GIII . '1genl fbr

th e b an dit O arth ain . He tries to s ig n on wirh caravans

as a guard in order to report 011the caravans' dd12HSeS,

troop quality.and cargo.Jf.adventurers.wtth a lot of

CO lsh show up intown, he tries to hire himself as a IIl!'I>

cenary. He then assesses.their wealth and rel}('ll·,ti;'I'[~l

Carthuin. The bandit might tangle with adventurers ifthe payoflIs big enough. .

The tall, mute gollath narned Kubosho currently

reJgfls.as the Giant'sFeet champion, TIe lJ_asa Strength

modifier or + '8 and a Dexterity rncdifier (ltf+7, Once an

unuratched mountain climber a mong h,i~people.Ire

accidentally tr~g,geredaIOck slide that killed 11 i5 two

brothers, Hc.drlnks hirnsellinlo a stupor each nightand-competes fo r money to p ay to r ih night's ale:r:rfthe

adventurers take him under their wing and .sober himup, he proves 10 b~ " skilled guide in; the mou ntains.

A tielling ba r d, '17reTI has an l111matc-hed stOIC f

baw.cLystories, crnde jekes, and raunchy l i rneracks . Ji e

performs atthe Stone several times a week, , 1 I 1 q I i l . ~ has

a tendency to use a newcomer <ISthe butt of his jokes

and poems. The regula rs at he Stonc-constder this a

standard baptism by fire, and anyone who takes.excep-

non to Trell 's jokes might teuch off a brawl,

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No bastion of ctvi Iization is free of vtllains, aJ,nd Ham;~

merfast is no exceptiou. This: section_jJi·e.st~I1tsthree

d istmc ( vi lIaingroups .•doil§: withquests you : can lise to

s et ad ve ntu re rs a,g ain st 111£ \ 1"11 .t also inc lu des tLp~, , .<md·

suggestions for creating a ' campa. ignrhat runs from Lst

to 10th le ve l. Y ou C311 'use the.entiee ca:mpaig;!:" im::,rrrpo·rats some of the ideas into )(Qu.rfjW'nplans, or use it as

batkg,feund events [Ifat bring Ham merfasr to Iife:whH e

theadventurers pursue thclr owaagendas.

BACKGROUND

T he re are . three individuals who men ac e Han une rfa st :

the bandit Garthni:n. the rebelltous priest Grand, and

the champion ofGrUll lTIsh That.

GFond is a misguided fauatic who, under the sway

of-a I \UCCUb;l lJ i ,s-ee'ksto destroy t h r ; : rown'stemple-of

Gruurnsh. DoiIJ g sp invites divine retrlbutlcn tf}il!:m

the to ,Wn, bu t Grond has been -tricked by the S;t1q~Hb'U~Pythrana into belteving he acts 011 Moraj:lin's h r : l i t ; L I (

Tba1 : .want s toawa k e n'!e' d r.agan Cal astTyitosmash Hanrmerfast and destroy the Ncntir Vate for th e

greater 'gnory ofGruumsh as -a way o f r e ciBH l l 1 ing : the

fatlure of'the 01"CS. The dragoH shunbersiu FOL:;gepeak

dcf(raled yea rs a g ( ) hy the w izard St'arr'-i;~,Th/:iI has ~($ed

a uumber ef'rttuals, alo:ngwHh it}'FLLSh~HS, of~byclr.il'~'

blood, to heal Calastryxs t\lo u i l d s · _ I ' ! - [ l d bind hirn to

Thar'scommand. Thar is attingwitbc)uf'th~ kn,I)Wl~dg(::

ol'the prlesrs-ofGruumsh in Hammerfast, If they ki.iuiw

ofhis plans.the divine compact would force them to

ally.with the priests of Moradln ag:aimit 'I'har.

Carfhafn sta nds.tn the m tddle ofthes~ two, His

agents do m uch of the .{lirtywc.I'rk t O T . Gro ud 'il .1 idThat,bothof'whom want toremain hidden. Cartham~$thligs

raid caravans fo r materials and suppliesthat Thar

needs. and workon Grand's behalf'te ruin 'his enelnies

among the guilders.

QUESTS

This section presents: a number of quests yo u can USc, to

shape a . Harrunerfast arc. Each quest in clu de s l StJ fg ge s-

lions on how t9 use it in a Jarg~r Glmpaign narrative.

Ifyoudectde to use tll 'is- series-of q~est:~-us.part of.acampatgn to take your adventurers.from Ist tt'llQlb

level, Keep in mind that it Iakcs a round dgh1 encou n-

tersfor < igTOUp to g<lin a level, You ttin run other

adventures while inserting the guest described hue f01 '

each level. In order 10 maintain the I Iammerfast plot

'arc, FiJ["some stretchesof t.hec<lmpaigu. rlrc.story might

be Ihe most important aspect ofthegam.e, In others,

It could bea side line t o stortes that fOC lL5 ·On spedfic::

pbl)ier €h a .r ae tt >J s Q r Q:tber ptl:fti> o f the C<"lTnp'algJl;

CAR,.A~ANDurv (lEVEL 2)This t jl(esl is a g .re at , , " 'V8. )1 ttl i ntr od u ce a d'V 6 'l jtu :r~ r, ~ to

Hamrnerfast.The adive:ntu rers receive - i ' i contrnissien

f r · c i r i _ ~ Galwik Golmspi~li~ Marsjn~i~ G I c J , l d ' s p b ' T l e r ' s

son. toesccrt.a wagon of trade goods t.t>Ha.rttlliertb-st.

They tan meet Galwtk anywhere i [1 the Nentir Vale,

\V btrn the carav an enters t he Dawnf (1 ) rg e Mmrn-

taips, it comes underattack fro.tTla gang of'bandits led

by Se:clt;K l]nd'crtoVl'. Car th aln ':;;1 le L 1 rena ru, A 'gro'! lPo f{< en Jh I: !; u s e theirrnlmicry ablllty to lure the gua'l'(;is

aw ay fT qrn the e:<rravan b y ruses, suchas pQ$ilig as ~.n,

inju red traveler, M e3iHW litle . hum an bandits and h;_)l·

fling thieves sneak into the caravan fo g,rab th~jats;of

hydra's blood carrled among tbe good!', while others

'Htte1upt to kjunnp Galwik.

Campaign HOQk s ; Ga J\V i'k 's ca ra va ncarrtes several

jiLl's-on1J'dr~~blood. ~1key ibgjtedieul inhcallng potions

.aswell asan important pa [1ofI'har's [ " ' i t UBI t V > heal and

awaken ,culastryx. G!1Jwik br'a~ ab~l\ll ,tbe p r 6 f 1 c he'll

make frorn the blood, ( 1 1 ' 1 1 : : \ the bandits seem tlO kI1(1 \1 \ I

the hlood is aboard the wag(jns~ Tlwy spcclflcally try 1 0grab i rbe :f ie>re i l( :1c ing. '

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Wheu the ad venturers -,u.rive ln town, they have

their fuse enCQ'U nter wrth the.Cjrcle o r .ston_e in t I),I;!Gate; Market (Locat: r1 5). where Grorrd is;d~l)veritlg,a

speech ntiU~lg aga! nst nbndwarves im.town. The adven-

turen see that Grond has S O ' M 1 € support tn town, but the

town guard arrives in time to escort Grand awa-y and

prevent a riot. The advcntn rers should also hear storles

of the bandits that plague Hamrnerfast and the terrible

effect they've had on trad ,Meauwhile, the Goldsplnners offer the adventurers

I.odgi 1 1 15t -th e C oac h an dP on y, putti I\g them under thl'1

eyes 0'[ Gfl rthai 11cSmnvittio g s -PYKav lk , (p<rgc 14 ) ,

Minor Quest: If the adventurers prevent the theft,

they earn 125 X l ' ) _ Gnlwik and his famiily. impressed

with their bravery, might contact them in the fUtLU-C

with more work.

TI-lllEVES IN THE HOUSE {LEVEL ])Old GafC(page 9} hears of'theadventurers' d e _ e c l . . ~ ~md

decides th~y would, make a good target f(li' hts scam.

Ga ff is eager to H e a rl th em to the d u ngeon under th e

monastery, where the fire opal rests, He db¢::m'l1:n;ow

that Serlekand a gang of bandits use the dungeon as

a lair.

lf'the adventurersdefeat the bandits they encounter

here, lbey !lAd setreral important.clues, Serlek hasa

C:i: lrL'lC':rigeon With a m all scro ll c a s e . wired l(ll~S le g

containinga letterthat includes. a detailed schedule ofcaravans-and the goods they car ry, AlJ -of the caravel ns

had g oo ds s to re d in the Smith W.Hchol l&e (Locanon

2 -3 ). A pa rrla 1 1 y bu riled note threatens Serick with

~ purushrnenr for faiJilJgt_o steal the hydra blood

from Galwik' caravan, The: two.netes display dift~rent

handwriting. The Iist of -aravarr goods is Irom Frenls,The thl'eatertiog le tte r 'is fro m C arrhain, re .laY i:n.g

Thar's anger. -

Minor Quest: The adventurers'rcceive-15tl XP

ifthey.urrcover the notes.and hand U1(::111 over 10

Marsrnda or Galwlk. They alsore -efveaSIOmmission ~0

um:_''''e:rthe' bandits' spies ln Hamrnerfast,

THE ENEMY WITHIN (LEVEL 4)This part of thecacrpalgn is fairly free-fonm. -rh'~adven-turers 1lJl1St discover the spies in t.OWIl,U has Yan:as

(page 1 0) and Frenis (page 12). The c a d venturers must

use stea lrh, tri ckel'Y, and g90Q _plan ning to, track downthe spies. During this part of tile carnpaign.thcy have

their first encounters with the Circle ofStone. As the

adventur rs conduct their inVC;tstigat\Qn,d'v~frfthllgs

accos t thern,

Campaign Hooks: Grond steps liphis rhetoric

.against the tOWJi's descent tnto impious (ion'1ll1erciaJiiii 'i;1

aftera caravan heading to Harnrnerfa tis destroyed.

orne of ' the wagons were burned, and the C O l ravan

guards were mercilesslyslaughtered. The caravan ca r-

rled several jars: o r hydra's blood.

M,aJor QUest: The adventurers receive 175 XP

for each ~py they uncover and ctlpture. 'At thispoint.

Ma~si)Jd~ hasenough cvldeuce (obtalrred Irom.Tarras

at Fn'l~j:>Do'suspect'that.Groudi: be:lljm:ilbe caravan

attacks. She wants the adventurers-to lind at\J:d d etatn

Cartlratn in hopes that he CaT! prrvigeevide!lce against

Grand.

FALL OF THE BANDIT KlNG (LEVEL 5 )V,,"Hhinformation recovered from the §pie , the adven-turers take (he. fight to (';arthain. The final battle ill this

storj=a rc 'is~1( f { h i . 1 i i!g ratd on the bandit vrll age. The

place ls rtfewith traps. ince Ca rl hal n rook pal us to

deslgntrfbr maxtmurn defense, He exp _tts an all-out

raid bv the town girard, but a s(e~ill.hy,precise strike by

adventurers.can fake his foUowen: by ~urprise- and 'trap

Cantba in before he can escapee.

Campaign Hooks: As , the adventurers battle Car-

th~lin'_,gq_ngl they findseveral dragonborn among.h'is

I.QJl(),~~ie[S",sel;lt by T.bi,lr to help Carthain on his rn!ssion.

T he se : d rago n b-o rn h id e thetr allegiance .a t all 9 t,~.

The adventurer encounter Thar 01 1 lhe_.".vay t.bCal<-

t ha in 's ' l ai r. : a s he returns from d"lhft'l"ing his "''1i~rriors

to Carthain, The dragonborn tops.and talks wrth Ole

adventurers, secretly siz.ing up their abilities. He has no

Jnte:mi(j;r:lofHgN1)lg them.at this,poinL,',~nd th e advcn-ru rers lia v e no re aso n 19 iitttac.k h ira. Q i lLy late r , a f l' el '

~tk.lngJJlc bandit camp, . o ul d ; th ey Q(!glJl lO$\1 pe l

the role Thar plt~/s in th e story. If they aq;usi't 'l'har

of auackihg th a rava 11menrloned above, he merely

laughs ,it them. What proof do th~y have? Do they pro-

p ose arre stin g e ve ry d :rag on bo rn iJ~tho:;region? Even if

the, i'l_~ventllIel:S grab Thar, the folk on'L_U~'illledflst do

not dare Jl:rrest .1,gha rnplon of'Grll;umil~ withour a clear,CI)J: l1P llil'lg reason.

Ma jQ t Quest If the atlv,entL[[(l',r~cilJ)tllrr:e ,CartiJair,

H e istllto'iNll into prison, T he ail venturers rec.e~VI ' ; : : :200,

XP each and ,UT treated as heroes ill"tbwn.

A BLADE IN THE NIGHT (LEVEL 6)Sensing that the adventurers, a re closi Il& in on him.

Grondsteps. up his rhetoric. He Iabels Carrheln 11

f011o' ,ver of'Gruumsli.The Circle lias, In filtuted the

,tow h gWH 'd and P()jsOl~gCarthaln i~ prlson. p1r-nt·

: i ± J , g i ! symbol MG): ,L11JTI1sbon b. i , s , body . M larS inda m ile s

'the. adveruurers to uncover Ule cons pil'acy behl nd 1heCircleof'Sronc. '!"he advenru rers' a'Ssiglimtt1t earns

them a visit fnom Gerrek (p<~ge29). wh o uses the Circle

o r~JQQ,e ' , : hug tq ambush them. Cerrek's ( hugs en~age

'ifl~I'J,Lmni:llg battle aga'insiJ_he advecrurers that ends

with ills c(i:n[ronling them .

C<l !m;p.aign Hooks: With Ca rth uin 's d I'S C -< l~ ,hi.?

adventurers encounter a ~~wrnore d.nJgpnu0rn intown,

mcludtng Thar. Without Carthaln, Thar now need 10

visit town for supplies. He is close to completmghl rtt-

II a ls and no longer need's to steuL_good s [ro 11 1 c arav a n s.

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He vtstts L ac temple of Gruumsh and claims he is in the

area to test hhnsel (ag~'I'ins t the rnonsters that lu rk in

the rnountalns, He delights.In sttrrtng up ilIJgry crowds,

CQn Ildent that Llammerlast 's laws will PT9te(!t him. This,

part o f W e cam paign is a great way to,ge.uhe adventur"

ers to really, really hate Tha r.

M ajar Quest: 'vVhen (he adventurers deJe . t t GetTek

it becomes obvious that Grand isthe force behind

the irde ofS:to]]~. When tlte)' turn Gerrek and thee v tde nc e against G1'o:[1(lover La th e . i l I t hortties, they

r l! !l: :ehi"e 25.0,XP each.

RAGE IN THE STREETS (LEVEL 7)WHh Gcrrek dead 01' captured, lhe town guard arrests

Grund . .A riot area ks out.amcrrg the members )f rh ~

Circle oiStone.Sorne attempt tQ storm th e B la ck

Spire, and .others smash windows and 1001 shops.

the advcntu rers must helpbrhlg peace buck to the

town, S p cc if le al ly , t he y are aske,d to pTeVent he m ob

from stormlng th e temple ofGruumsh aqd, causlnga

bloodbath,Campalgn Hooks: The adventurers new have the

chance, to meet Baldreg. the priest of Gruu.nl'sh in Ham-

merfast. lfthc adventurers help protect the temple,

Rald:regcoo I'ides in them his suspicion that Thar poses

a threat t() t];je town, TIHH has gained iniopJ').atioll about

Calastryx from his.research a! the terupleand from sev-

e ral of the lesser p ri es ts . .

Major Quest: If'the adveniur rs prevent a riot

and protect the temple ofGruuni h without spi.lling

any blood, they receive 300 XP each .and the help of

Gruumsh's priests in the next portion of the campaign,

QttEST FORWYRMSPIKE (LEvU 8)S eem afte r the near-rto t.in \0 wu , Hammerfast is again

cast Lata p an ic -w he n a m a ss iv e.g ou t arnameand smok e

erupts from Forgepeak. The dragon Calastryx has

begun tc awaken, Wl1:h help Frain the ages ill town, the

adventurers must find the resting place of wyrms,! , ike.

This part of'the campalgn requires the adventurers

to cornplete5ki1i elm l lenges to convince tlili'·pri~stsl.;)f

Grrrumsh lind Morad i 11 to work together,~llld then to

dr! 'f e_BHheb :: a:ps and undead guardians fQillld in the

mark Tomb . .The succubus Pyrhrariaalso shows up

with.several devils and attempts to grab tvyi 'n '&pike from

rhe adventurers.Campaign Hooks: At this point, you can complete

Grond's.story with a chance l b . r redemption. He is

horr! lled to ~istno;:er that ~'isuccubus t lit-ked him, and,

further devastated to learn ilia! he n e ar ly d tv e rt ed

the folk ofHamriierfastfrcrn the true threat oftbe

dragon. He repents, causi ng the collapse of the j rcle

of Slone and gives the adv~nturcrs a map that reveals

a secret route into the dUl}geon atop Forgepea k wh re

C a la str yx dw el ls ,

Major Quest.: Tlie characters receive 350 XP E ' , < ; U . ; h

fo r finding wyrnrsp ike .

Wyrmspike Level 13

Thi s ~ i l (maen,s . j -a f f i~ !wWte tb1 l ld [ J 1 1 ( l r L e , { ; j ' ; lLci$blacked, us U:,jl-wa~

\'lll~e ' d a s : M " U l i al!r.~,njtfe. ! f t t 'dlI in'fBlp1flVith,£I, lii//I'-hllIe tw:ru. It

w q l i 1 i' l ii;pJ2.g~l'~Ob~ a , W t l rt h , t e S 'S ' _ P i e C 0 ' s j d d ; t T i $ '

Lv] . 3 H 1 7 ; Q o : i i l gp

Implement (Staff) "Enhancement: Att:a.c.krolls-and damage, rolls

Critical; +1 ti6,da~ag:e~JfJer pilus, + 1d12 per (;IIus : against

d~~m .

prOp1!rty: ,(i!iu gain r¢$isCS against al l closeandarea attecks.

Ptoperty: Yqu Ig<lin-"n' a:ddjti;GJhal>h- 2 bo nu s te a tt a ck r (j li~ 5

against the dragon Calastryx,

p 'owe r IDaUy) \ lmmedlatelnterrupt . Tr'Bset: "Yo ,uare the tar-ge1!c l{~n area_ora: id_0s:e ?rta~i(.qfedi,~ o l l , ! Eln'dyour allles

g ; , U r . r ~eslst 2 0 "ga,inst .the·triggering atta ek,

To fC) 'RGEPEAK (LEVEL 9 )The adventurers must cllmb.Porgepeak, neak into

the clLI~g¢:tmsthere:,and uti'o~tt 'I'harand his folJ'{j~'el:s.

Thar has c O I 1 1 I £ le t e o the: ritual t oawakeb C E l J i l S l T y x . burt

he must be.s topped before hisfinal ritual allow hlrn til

control the dragon_. This is a olassic dungeon crawl that

,a1 .s Q:fe atu re s a race ag- ii in: : ;t t ime and a climllctil: battle

.agai+1st1'btif.Campatgn.Hnoks: V.rhel1 lITeadventurer defeat

Thar.themburitala rumbles.around t h em. In killing

the [email protected], th e have 'fr~<"dCa la$tryx Irom hi s

control. The dragon rises from the dnugeon and swoops

over the mountains.

Maj-ol' Qu~st.: he adventurers receive 4UO XP each

forslayi.qg 'Ehar, bu t now must def~a_ l tlre dragon. The

tdrag.c tll Spll ilr lsa ~ e w c la } s huntl n ,g iII the Wilds beforea ttac l In g H a rrrrn erfa st. T ile m tlftia is helpless .agalnst

th e beast, and the town, ne'eas theadventurers to stansi

aga inst Calastr yK .

THE DEFENSE OF HAMMIRFA.ST

(LEVEL 10)The campaign iUiC endswtth.abangas Calastryx

's wOOp s_dd lw n to atrack Tlamrnerlast. Theadvenrurers

must Bghl W ~ dragon th rough the streets f'rown amid

, rowds (ifpanjcked residents.

Major Q-qest: II the adventurers :slay C.alaS!:tyx, rh~y

save Harnmerfast.Everywhere thejini\1d, theyarehailed as-heroes. They ref:~j~re500 Xpe.a.ch.

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A trcachereus band L ! who lu rks in the wrlds a,:ro~1lJ:d

Hamrnerfast, Garth<Lin is a thuganda murderer. Cui:-

thain wor.ks.''1brbolh the Cilrckof Stone -anrl for Thur.

the churnpjon of GrmlLT1Sh ploning to destroy Hammer-

last. ,C~uth<lin is a'good challenge fo r adventurers at the

upper end of the Iiereic tier,

RESOURCES

Carthatn and h is j ·b !. t( )we ts (Consist eta, r u i ; > : : <if humans,ha In ings, , ii 'n :d run h roars of a It races, They are vtctous

robbers who happily murder those thaI reslst therr

attacks. Cartham leads-one gang of robbers, and Serlek

Undertow leads the other,

SPIES IN HAMMER FAST

Carthainernploys a few folk to help him gather infbr-

mation he uses for plann ing hts raids, I Its sgies include

Tarras (p~ge 10), K<i\fik'rGrliJ~,(;fn unWitting-dupe;page 1 4), and F renrs Tallgood ,(p<lge Ii.),.

OTHER BANbrts INTHE W1LDSWQj]~Ctf:th:~i n i~bdth' r l ! l ffl I&s and <imbLti:tiuS; n e does~1o~f

hold a , r n o nopolx-6,n oahtlifry a M ( ! ' L @ f t in tl'le H<imm.erfast

r~~!,i0n.Afew,ot'her.g<:mgs oper<llfl in the mountains, prey-

illgon-Ione traveler~and srna]] caravans.

,1he Ro<;kgu .ml ,Clan: Thi5:d~aTf da n 'IlvesIna small

~o[llilttjQn"'Qf;shaJsks:s:o'ul 'hwljiS't;} f H-a:mlTi!;1·rfaSlt.he I.o.~a'i

e:quival ,~nU>:f rust ics, . tneyd:em:::f!'u~1a tol l of S gp ,Q r B !task

of str0'hg:d~iFlk fro :m ,an yo h. e th ey c atc h frossing,theU· ter-ritary. If -the ihtniders ri.HLlse, fhI'! ROG:kguilrds:'"tfail them

thrlOl;$~ the wilderness'. At 'night, .they attempt ·to sneakinto t he t vave l- er s ' ;carnp anp steal whatever they (ian grab.

The Roqkgu,il1rds"<lre crude, heUig;eli~l1t,\and :0bnexlcus,

but they qurE~ly warm up:_ifgiveh ,gifts ()ffin~ ale:Qrfood.lf

,ad:,?¢n~ rBl'sJ~e'fi'i,e.n~,hemi n tnisc WaiY, ~hf:(:Iwa.rv:es.~d~ptt h e m , inte th e 'clan, The' Rotkgu,ards' ;ea'rnp'provides, a safeplace terest .. and fl;iedan can lead the .adventurers to any

ufl:Hre [bCil,tlOos 01 1 the- wilderness map.

joren Deathloeeper: An eldarfn priest ef Orcus, joren

pl'owl~ the ro13~ ' " ,: it :h a nwm~er,of,skeletons, zombies. and

two acol}rtli'!$of Orrus, A year < i g o : , JQr~tnfuUI1d' a 'tPlTIE:;.,

Tile BD'oka! Ras :t le s s Horde s , m ,ntail'ling a ritual :tnat will

!;IIIoIAIhim t¢ rais:ea smal l a r m y e:fskele:tQr-\s,zombies, an d

Wights. He needs several thousan!dgQld pieces' wurth _oJ

residuum, along with weapons and armor. to raise 'and

outfit his w(JUhf~be army,

jorerr prefers-to ~HTan.g~he zombjesarnong the wreck-

a:g~_of a l ' € _ ( ; e n t l y attacked caravan, Wbl'!)l 5tr:<Jng~rs

approach, the zornblesartseand '!'t-tack While- the $kt:~Je·

tons andacelytes sweep in from ~he rear,

A '\,kifJll$ halfltng, Seriek I ¥ i o t s , 011(((> .< 1 nif!nl;_hlit or' lh;e

Swifthve, Clar», I Ie.Wa'iex:il~d fill; lllurd('dtlg hi s

brother. Kree, .over-a geld stahle the t\'vo ftmna' 01the

wi Ids. rr- currently hides in the dungeon dfthe fire'o pal (page '6)~ [-Ie ~lld th e other b~l1djt .<;,PQ -S(j!ali treasure

seekers exp:[ori:ngtheclungeOJ,l . Tbeyt? f1 t lr ~~ally with

adventurers and then try to HII thern Inthelrsleep. Set-

lek '5 foll .C:Jv\lhS Include rh{'JollQwtQ;g;

+ - gh_ome sk ulk (L ev el :2 lurker, MONster .Ntanual

-page· 134)

+ - ,gJio.ine.arcanist ( l e - v e I3controller I l e a . c . l :e r I " M i J r l rt e : r

Mmmu . l Pfig:e 134 )

.. gunrd drake (level 2 brute. i V I : 0 t 1 s t e l · : M a n u ! l .1 p<~ge'9"D)

+ - hal fling sliOglu (levelI ,artiIle,r.y. M'ol15ter MaHlra !

page 1522 _ .

+ - .half!_ing th:ier.oevel2 s ' k i r; ] n ~ s . h e r ! J \ t1 ' o n s I e ; r i \ ! 1 a : r rl f a ' l:

p < ;t g ~ ] 52 )+ - h LI man ba m itt, (lev el 2 s kj rrni sheri J H h n s t - l ! t i \ : f a . n u 9 1

page 162)

+ - hum an gll,u l'd (Ieve] 3 seldrer, M01] s t eT l\ilal.llliJl

page 16:1)

-. k enku warrior (level 3 sk i r m lsher, Morrs/a M'arnm I 2 '

page 152)

S e rl ek 's f ol low e rs ar e spread througheut several cham-

hers , w ith the human g~1i3r d a i i : d th,C'tI~ake , s , s , s i g i ' l e d [(I,

watch the-dungeon entrance. A stealthy p art )' c .a n pick

orr-this gan;gof bandits one by one, since they are overly

confident of their s a f i : : t y .

CARTI-IAIN'$ GANGThe main body orCal,thain's band lives In asmall,

tenl:rbfary v inag'" s e t up ill he~J~·4, .aortheast of Ham-merlasr. Carthain _ w i a his f o . J l p ' j ; v ; e T S 11a;ve ' c ;:_1¢m:eQ ~

number O f tn:iiJs lh: ro"ugh thi? I)l'Oti:iitmtlS, al lowing t h e : r i n

t o move much faster than. thefrpursuers. Cartllatil'S·

gang consists of half-orcs, ke-nkll5:, and a number of'

humans, includihg thefoliowinK

• half-ere 'death m.ilge ([;evel 6comroller: M o . n s i e . r

Mamlal2 page 14:0)

+ - half-ore hunter (Jevel.5 skirmlsher, M p l l .s t e J ' JVlaJru.al2

page 1 4 Q ) .

.. hu man berserker (level 4 brute, Mp,llSterMamwl

pag~ 163)

.. Inunan hexer ( te " '- e i 7 controller, MOl1sal' ,,1\fi;tl1L!ci!~

page 146).. human javelin dancer (level '6 skirmisher, NlHmter

!I'ImH wI2pa8 .~ 1 4 7 ) .

.. kenku w<lHior{level 3 skiqlJish<::;t:, 1 \ 4 ! ; l I ' 1 S t e r j\1'mWfll_;2.

page: 1 5 :2) _ .

• werehoar (level G"brute, l'vJo'ns:ttyMqlJUal2 page 1,58)

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Carthain and hts men pose as prospectors . Their small

villag Is beavily lOr,tifi.ed, and they ~ngag~ in some

p'T()~:ectmg to pass the tlme between ralds and to lend

truth t o t be ir " cPV i "T story,

SERLEK UNDERTOWCa:fihai:n'slill;l1teJJ~ltlt-handles many of the N r i Q : s - o . n

' canrVCUJSnear Hamrnerfast, Oi.U1.hai:n accompanies hitiJ:

onlywhen victory isassmed.

Serlek Undertow Level 4 Skirmisher (Leader)

Sm all n at ur al h um a no id , halning X P 1 75

SERLE]( IN COMBATAfter it year ofdQdging patrels and b _ B v r n g the LIpper

hand i.na fight. Serlek is Intimidated by enemies who

take the lIg)lt to him. He lurks at the edge of a fight.

using diS'tl'Qctil18 blade tw overwhelm his enemies, He

surrenders if hls hit points drop to.slngle digits and he

ha~1l(.'l aIlit>,S remaining.

CAR'IHAINA would-be pettYi1oh,te, C < u · r . h a i nindn lges.himself with

nne clothes-and ; 3 1 1 elegantly wased mustache. Fie j 1. 1

C1l ' l1ning opponent who prefers hit-and-run tactics .

Carthain Level 8 Skirmish,er (Leader)

Medium natural humanoid, human XP 350

Menac ing B I ; 'd e ; a u ra ' l . .enemtes within t he a ! ,l ra ;gTan~ € o m i :: o , < l t

< ldvar 1 1pge t o GIJ'th.aih:~,<illfe5.

I niJ ia iv ~ - r o S en se s I" tfrr;tip tid n 1 0

H P s-7 i Bloodied 43

AC21;'Fo~t;tud( ' 19 Refle~ 1:0, W i l l 2.0

S p . e e t L 6 ,I G) J._ongswqr'il.,(sL<fod,i!i 'd; ~ ~ . w I ! D ' "Weaflon

+13-v5, AC ; 1daIs damage.

t Hand A xe O n in ofo f a r.w iJ I) .. W e a p,o n

, ,+ 13v s . A(;US -{,5 rla m a g i l .

( i o - Whlrling~B.lad~ ( s . r a n . i ' l a " r . d ; r; ,_e}ihaig~,I3I[ID,, . WeaJ!lon

CI(;jse blJf'St1;,tar~llg, enem iesl + i 3 '<IS . AG;, l rfS -i< 5 damage.

, i 1 f e . d ' : Until th e ~nd ' o - f Ca r th a fn 1 s n ex t' tu r n , ea-di erierny W h o ,

e :Ms ,i tJ ; t u rn acl jaq:mHo h im h ik e S 'S da'n1i1gti.

Nimb,le l'oot\~9'Tk6nbve; at-will)

~ ~r ~h "j n s hi ft s '2 S 'q~"r-es_ '

[ V i l la il il aU5 oseap@,(minQr; enCiO,l,Ipt~tj

, [ a L i - ' t , h , a ; n en"s,all m~rk1 t l f a f applY t O i l ' him.

6JlrflnalA;d:';imtue

Carthaln's.attasksdeat 2d.6 extra damage ag ai ns t any. ta r ge t

-granting combat-advaneage te,him.

P.ligrlli'l ,ent;J511i1 L ang u1 ! {l es ( 'O n : r rT ) o J 'l ! Dwah~ l! [l ,

, ,crob~ti1

Sk i ll s A th le t ic s + 1 1 1 .Aaobatks+13 iB:luff +13 ; Sj 'pl 'omacy't1 3,

~rc-eptien +1 Q, Thjevef\Yo;l:~3S*r 1 'p ,('11 7 ). D~f.ll! ( C I o ' ~

c . - - o ' 1 ~51t"6~ Int 13 ('+!i)

WjsH (+5)

CI1.~18(8)

CA.RTHAJN IN CQMBAT

Carthaln ca r e only fill:him cJJ:tulcl glad ly sacriflces

his followers tosave his 9\VIliskill. He focuses oil

enemieswho ,ap]J.ear to glfi, th e least tlrrear.Ieaplng t oattack wizards. invokers. and other S in light antral'. He

leaves the btg threa s to h i~allies. Ifhis·, hrt points drop

[0 s lng l e digits, he flees.

wrJ-

u

oV

f-

az<t : :

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Aconspirucy of fimdameritalfst priest.s of.Morsdln.

the Circle of'Stone poses the ,greatest eurren! rhreat to

Hamrnerfast. Led by Grond SHverstar. the second most

powerful priest in the ranks ofMo_ra_din's church, the

Cird~ LLtiwitUngiy works (o,brifig~lb0U! the d'est;u:tt\Qn:.

of Hamrnerfast. The prjestsili"its raRks, and thetr rol-lOV'l 'f 'ISbe l Ie ve th i;it tun1illg the n e¢ ro po lis ..irite 1 " 1 ' eenfer

fOT trade isa grave insult to Morad in. :EV&l work e , i heybelieve, wa.s.aUowing worshipers ..oLGruums.h inti), the:

town. Thus, th e Circle works to drive the nrcS'>(;l;UtQf

Hammerfast and to destroy the BJaG~Spire.

O[coUl',$e; d¢st:royi El g Gml).JljS~'';; temple ~..ou It! . v~q -

late t he c o rn pc tl 1: 01'1 '~Vihi(;hHartrrrrerfast i:d0unikcl. l~v.'i;l'nld invite :d iv i l ie . r e tr tb utio n n ot. only from Grut~iishbu t also froni Muraahl. whose ]lled:ge It) fhe ; is :6dof '

destrucrion would be broken. The mem b:ers' ofthe

Circle of Stone are unconcerned with thlsposslbtltty,

however, haVing been duped into belle';'jng that the

compact ls a sham.

Not 911b fU1e¢ Ir c1 e 's ; members.aredrlven by zeal or

\ < v o r k to . desliollYtbe l~Tlpk o r Gtuu:nis : } j ' , M"J'I~10f Ihem

<Iremerearnoral opportunists, eager t6 rllak/ S 6 J i 1 e " c . O O S Y

mOlmy through robbery and ..X!tbr.ton. Others illgr~.e

t hat the folk of Hammer [a,.,1.<Ire too impious -a nd d Ism-

spectful ofthe fo~wn's.origjJ].al pLlrpose, but they have

11 0 desire tos~e their bOI11es !1e;st !'CJyetL Tbt;y ~]11)]Y:

beltevet hac.)llowing pi-ies ts of Grumn~h if¢ftes,j;b the

necropolis theyonce desh'oyed hi a,te'r;rjbkinjJ.,ls:fic!'!.·

GOALS

Outward [y , Ihe C i r c L e of Stene p,Qirtn,lJ:S,~t5clf."!-S ~ f i m : : e

for m o ra llry .. Its puhlic G u : a d e . f ( : ) ( :~lst \ {on·: t11e' lowi is

em brace of trade . and proflt ov er pie ty. M ost i{ )Tkthink

offhe Circle members as humorless fnndamentalists

that want to tum Harnmerfast into ,a theocracy.

1 ' .11 (" :_l rc l e v ilues _,sm::reqrlilbcH70ea II-else. EVe ll the

Iow-ranking members \~d\o h e B e - v e its ' c t ; ) ; e : r story .understand that they mustkeep their netVl/oTk a secret,

the better lO.st:ri,k~at the towrts r G : t t ( ; 'i . i tb'lll1d.aUoh.

Grond and hjs lieutenants make < L : poiiit o f shes,s ingto their followers that Mnrsinda Goldspi rmer find the

l','1lilders are corrupt, vicious, anag:reedy, lf'rhe Circle

were.revealed, the guilders would stog"<:It nothi·rtgt.9 .dCl ' itmy it.T hus. secrec Y is (h(:' C :i rcle 's {.t :r{_\ ' ' i te~tarmor,

or c ou rs e, G r on d Q [> tu s iic eJ " ec yto , C ]Q a k lm ':/i ru e

goals_ H e wants to. d-estr:Cly.'theterhple&f G{lIluhsl:: i: in

town and 5 1anghter file o r e . s thatd w e n there , Once- th < l t

is ach ieved. he can expel all nond warves 'hom 'Haru-

merfast and turn the town into a holy sanctuary o tMoradln,

GROND SILVERSTAR

GrOhd ~;'~sni:it ; r Jways sueli a Ianatlc.In his YO l l , l l , g < l : f

days, he was iln earnest Devotee of.N1:oradin. and he

al{d h :l sT iH l ljJ y w er e prospectors scourtng the Dawn-

forge MOllntains h )rg ~ld , A l th ou gh they found several

small vel IlS. the Sllversrarclan continued to press H~

lu ck , v en ru r ln.g_farther andfarrher UltO' l]lC wilds fer

b iggq r s tr ik e s. Of;,~QrVlal~ight,i.l :mob tiOfC.-S attacked

Grond's Ianuly, Ht>was t h c " onJyslitvhior. .

The. priests of Mor,kb!i:took in GJ'o'p,d, and he dis-

played < i t l imnrediate aptii1:tde fur rlte prlesthcod,

Grond had the potentral to become a powerful force-

f : o - r g - G ) ( H l had he nor been (argetM by thesuccubus

Pythrana, Rather.than phy{l iC!al lYscdutc Groud.

l"ythtall<llurcd him Intoa far c l t : : u d h e r d01i\'nrnll.She

.< 1 pp eJ )T c'd to 1ll·'!;:n.1nthe guiSi! pf Be~']:"OII,,;lJ' Trucsi lv e f,.al1

~i:li'¢h of Morad 111 .S h c ' to ld G J'tl I 1 d tlrat j'vlQr~ldtl1 s:.i\:\l'

.~he p,ad. that created Harnmerfasr as a-temporary mea-

.8UFtC'.'OnC that "'Ioukt,givc the dwarvestime to rehutld

their-strength while luri]~g Cruumshs follnwers Into a

.d cain Y. t~<'!P'HG( :H~ l \ ! I oradin 111U$t wQTk 111secret, hehtis dlf.!seu Grond as bi$ weapon. ' ,.

Thus, G rond is l1 tterly '1Z·()nVj nt.C'{,1I h; ll his path is ~L

ttgl'i 'iCCrtlS; ons, He; de&'Pl :r ,~kly wis hes ( I : , ) : S trike ~alow

nGibn~' 1 : 6 1 ' Nloradii.l.1iul fd r his lrisI faulil),' Vengeance

w.iHbe hts, and his god's appa rent blesst ng makes It all

the.sweeter,

As it h~Rpens. the priests ofGruurnsJl do lndcccl

~lall ttl' dest r , p y J 1a.1Jlclllerf a s . t . a s u nc onvl nada~ t 1 1 c

'Ihelnhet~~,orhe Ci rcle that th e c(;)mpo.~t oflhe'gods ~ I j : l l

bring about their destructton. A drag~ulborn champion

6fGril:np'u;h narned Thar ~1.1ans,IQawaken the slumber-

-ingdra:gon Cslastryx an d u nle as h it ns < i devJtOitating

weapon.agatnst the Nentrr Vale. Grond'sschernes do

'DQrhlrrg'tQavcrf. this cljsas!e:r and (JlnJy·serve aK ~ dis-tn~ttiotl frtHl1, the true tIU C i:i1 . . . .

:Gr:oFdis 1I101.'!#i~'er1a sta, l hl .ock. hGtilTISC' he isn'(

mea ~t to he ~\n10ll$t:er J i ; r r t1ieadventurers t(i ,fi~ht in

battle . Instead, he represents a : classic opponenr fnan

urb'ln-ba:iitKl adventure, a fjgure that the adventurers

cannot physiccdly assault w ith ou t bre ak ing the law, To

J~kc. down GCOll(j. the advemurersmustgarher evt-

d(;,h~'d of his u fl !i -lw liY_<l crkm ,S . .

MEM,BER.S'I'lrere are IWP tlersof meITitJerSbi]1' i n (he Ci rcleofStone,

INITIATES

IJJitia:l:es:<i:tethose cornnron folk o f H a mm erfas lwho

S'tIPPOJ't theGirde~~ outward goo[si-Thcywt1nt t~).

restore morality to the town ·~nd believe- that profit has

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blinJed i.(S:l'es~~tJrt:sIQ Harumerfast's o r ig i.n a I p :urpo$ .e ,Tl"icyaFe llOIlt.bmbtttanl tradeh,; workers, arid erafters.

AltK6Ji'gll ' ihey pose no d i(et.! t hi'.eall6 a:dvt';utu rera,

theY'a re ubtquitous in Harnmertastand actas a sp y

network for Grand in l'Very ward in town. The initiates

k newto reporL <UJ):'sq;clnge act i ity C?rsuspicious folk,

p artic ula rl y ilo n:d ""m" v.e .s , to ~he_'i]"SUP!'T iors , N one of L h l "

miuates knows oftht> (~iI:cJ~'srueaims.

HAMMERS

The JiurbJilers arellie' Cj.rde'Sm\l~de, v.~hi:Isezeal and

p l iy . s: icaJ s t reng th make them usefu l fb f more fCri'Gefi.ll

actl vitles, The1~'a.lllmel's. harass hu sin esses and other

L o U - - tha t Grand ta rg':!is fh r destruc rlon. They are _geller-

a U y th e least pleus o f't he C i rc le 's members. Most of

~Ii)ltn f~[e.lade 11l01':fii t h a n tlWgs .e.ager f b r - ?WW eolns

.and, thechance to hu 1' 1 innocent Ii)!kW he 0. runn ing en CQ1HlttfS \vith ha til mers, consi der

:lIShlg the j-Qlki 'vd.11~,c.realures:

+ dwnrf bolter (level 4 artillery, Mon s t e r Mal1lla/.

m a g I > ! 97)• ' ~wa rf l, 1 amr 'n e re r ( :!evel0\ soldier; ,I\.Irp!1st~rMiil!lJal.

· p a g . e 97)

• Iiurnan berserker flcv€.l 4 brute, J\.tOlisttr Niamw!

pa~e 163)

+hll111<ln lackey {kvel 7 minion. Monster Millma/

page 162)

In'!i>n:~rto create meredwacleeemies [OJ: the ' ~~JV 'e .m_l . l1"

er s (0 fight, tak~th;e:_IHl,rna]]s I is te d t t! :Kwe, gh;,e therrr

5i'1md YQw';SJlimrlfi rl;~'lm'thf'.d.wa.rf slat Q :tOc k" an d U](,lll

descrlbe them as:dwarfrwarrjcrs.

GERR.Th

Gerrele ts a blo odthirs ty fm lElfic_l ..Ie nraintains.a low-

key rep utatio n.asa qu iet champion of Moradln, but in

tru th Ire lsads the. hf l n1;nWl'S; H e also carries out assas-Slliali(.ms Oil G t 6 : q i J ' s b'0Jiali: Ahh.ough b ! , C ' t J P P C 1 1 , ( S to be

J. le"9 le'~ l lQ M0fadio, ii~Lruth he s.CG.retty·wo'l"shi[lS Bane

He b : a . s . t ! l : v c . i il!o,] cobras ( N J C l n . 5 t 'f ! 'r Ma. i \uaL p a g e 1'57)

and a pacik of Ioirr H an def~nde. :s (Mo ,1S l' t r M,aftlla/;

page 156) thar he uses on missions Ior Grund.

Gerrek eujors causing pain. and lsGrond's prefercd

l~)QlWhNl it comes to d~altn.g,wilh .~rOljpJer,nakers.

Ger re k -Rg il 1': st o thedeath, r Ie never m ak es il [(oiS;e.

L n : s , t e . i i . d , he S~<lre s < 1 1 the targerof I 1is ~ ) ( r r h i : t e t l l ili'ty "v i thhiS'p.iue blue eyes, Then ( o I l o . w , s LIp with punishing spliil;

ir dieJbnllrition attacks ~vl1enevei ' theY'i-il'e ' H I < . t i h ' i b k .

He saves exccuti@lleT's .dG,J l?,·to us'eagnins[ t]lC target he

considers to be the most powerfuland danglDrous. Don't

forget touse censure t l l lHowm:d as rolf]in} mediate reaction

~vh:~~1tWeran Ildja.i;:ent.~.neTHY . : s J t i f t , . . .

Genelr Level 1 Soldier

Medium natural humanoid, dwarf XP 300

wZ

oI-V'J

I . : .

o

lilitjijtiv e "B Senses F'ert.epf.ipn + 7

HP..8'~,:,SlQodi.eH4100

""-C,'21~ FOH:ltui!@ 20,.,Ri!n~1g;Willi9

S pee d E

G O U r _ g r o s h r s : t i , l I f d ; ; ! E i I ~ " ' : t ;w i l n ; * " We.apon

+14 v!i,.AC; ld1.Z+3da;nage.

< ; ' 1 ! Qath'of Enmity.;{mine,r: ohwil!)

nose burst 5: on .e e ne l1 l JY ;n hu rs t; unW the en.d oHhe- e)')'911n~er:~fun1:11~errii.k w ; ; e " tl l l ,sp,tiv,{er ~ g - ; . r n l~~'ei l (; 'e rrek .a(t,~.t.kshe "

t lt rge :t ihe : ' r o ll s twi4e anti. uses the high'i,i.,,,,,,suit

~ Censure the"Eoward ( imme"di .ne realitia[l, wher.l ,a:n adja€'em.

'enemy shifts; Bt-J.":in)~ We<tpon

" \ "11 4 v ~ . .A r : . ; , d ll , + 7 i : l ) ama g j , > ; ,

f ~,pJiI'tteF·the·Fo~mati6n f@artclard.: techar.g~ , [ g l 1 D J ) * ' Weapon+l4 \IS. A ' « : :' 2 d l r +'3 damage, a.,d Gerrek relepertseach 'enemy

wiilhin2 squares-ef the targ?t j squares, .

{rE1(eJilltlonef/s;(!l[fak (:§tlln#'~rtlien~lJntel:) i(Wi!lIPDll

, * , 1 : 4 \is'. A G . [ 3 o " 1 1 + 3 dam a~ , i f - D : C IGe.l're.Rl s jI r w l s 1 b _ 1 _ e .1 0 t 1 ie . tafg~t

( s"' ve' eAd~J ' M r s ,; " Hal f'd:a rl1a@~;;andQ;errek is invisible to b h e -

fil~get !.fnm tl<1J:lBhd Qflili$ rlexHtlrn.

5.t~H Y€lurG~a.und

W~e:n.aa eflfi'C1 .:-ibl'lfe5-G¢ .rq~k . t~,movec...t [ ; ir,gllJl h a p us ~, 1 1 'P:uH.ora Wie-'C;rreb;sve's', 8qu:a;e.I~~,tHan tlleCeff~~tS'pecifies'.

When 'In "tta.d. w~uld · knQ0k :Gerre.k-_prone, G.errek aain.sialJ

ilTi'm~9f.§1ieav~ r! lr l: h (. 9W ' • ;"Void'falllihg p'on~. .

AI!gnn'r 'Tt E;vi! Languag 'es GO'mrn 'am"Dwatve l l

Ski l ls A· th: l et ie : s # 9, Endl: ll '~ncel +1 ' ,. In timida te< '[ '8, Reltgton+8

Sir 1iil(+4) De:>!1e (i6) Vilis 1 [3 ( + 1 )

€i>n'17(-l1.® l"' lt l1 '(+3) Cha11'"\t:a~,

uw. . . ,

I-

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High a op :ForgepeaJ{ ,a massive.cave QPcru in th e

mountain's side. L 0 n g ago hidden by i o 1 l 1 O ' W rful lllu-sion, the Gave is the current resting place of thedragan

Calasrryx. When the wiza rd Stanis confrorued Calas-

iryx many years ;:~o, the.two waged an epic battle that

sBi1led ( ; \ ( ' - I "Qsn;bemounraln rallg~. The s tru gg le e nd edT.vht)n S1'1rl;'iS p laCCQJ l curse on CalastrY:X. ford ng th e

dr<~gQ]]o slumber mid slowl . grow weaker. Although

tarris could not defeat the' dragon,])· hoped that his

Ileal spell would mean its dooru.

vVhcn the dragonbornchampion of Grunmsh,

Tl~~li·.discovered Calastryx>s restlng place, a new ihreat

agaiB.",SlHarnrnerfast began toernerge. 'Slowly but su re ly •.

Thill' has l1~ima.ge'dtq unravel the wa rds Starris pu l j 11

placeto' trap th 'dragon. With eal!"_hpassing day. alas-

byx·grm;vss [rongeT. S oo n, th e d r!'lg Q'nwill OIl1Ce, lgain

roam the NennrVale. bu~:uingand dest(oyirigall lt

encounters.Calastryx's rise is by 110 means a sure thing. The staff

wyrrrtsf1riife ea n be used to 'defeat the d rag on . H o w ev er,

itls:11iclden w ithtn the Ircn Tomb. rn Tlarnmerfast. pro=

tected ,(however 1InW1ttingly) hy the pa ladhrs thai hauntthe ancient tornb. .

RESOURCES

Thar leadsa SlllaU harit] of dragi)phbrn and ogre.s. H ti S

band has also.capturedand l amed a ntnriber of g,rir~

fOIlS. Once mercenaries that nmg d across the lands

to the east, these killers now fotlow' hal' in hopes of

easy plakings_ W hen Harnmerfast becomes a burningwre k, they can pitk a liMmg the min lor th choice t

pieces ol'treasure. Here a F e serne ' l o - u g g e s t l . i c 1 creatures to

use 'A I h im ' de s ign ing : adventures ln ve lv in g T ha r and hl sfollowers: -

... d ragpLlbor]j glad tater ,('1veI J 0 solid er, M'or1ster

Mm1lLq/ page 86)• :dragC,)llbptn !ioldic{ (level 5 so l dier, 1'v[onsfe,.lvlmu!tl.1

page 86).. ,griJfbn (levt>1 7 brute. Mor i s r e t Mam.w l pa~ 1 7)

... human cavalier (lev I 7 snldier [leader], Nf01I!ite'r~\t IClntWJ 2page 144) , .

- + burna 1 1 dire beast hunter (Ieve'! 9 artillery. Nlollster

J V J a r H Y 1 1 2 pl'lge i45)

.. ogre savage{!C'veJ 8 bruce. NL011iM·rMamud pag~ 199)

• ogre sk lrm isher (level S sk i .rmisbt ;; I,Mtm.5 'tCr Mtll1ua.l

page 199)

... ogre warhulk (level 11 elite brute. M o r l s ( e : r J\-Janll t t l

page 199)

+01.1 j mage (level 10 elite 1 \ : 1 rker, Mon s t e r JvlClllual

page 101)·

That'x warrfors k ep to E0rgcpeak. where they have-

fi)l·til led th e ITJtraJll 'e to Calastryx's lair. Wlren they

grow bored, they venture down the slopes to test thetr

~ghtin,gshns. They-are under strict orders lrcrn-Thar

never to attack folk from Hamrn fast. but the dimwit-

ted, :greedy ogrcesomenmes forget that they should be

seekiJtg drakes, owlbears.rand.similnr creatures. ratherthan.caravans laden with food and treasure.

Thar kil led his father illhis le: p and claimed his

weapons and armor. He then traveled the Janel. seekrng

weaponmasters to teach him: and thenkilltng Iham to

ensure their ecrets spread no Iurther. Thls brutal war-

rior dreaoas of he coming <)11 exarch of Cruum h before

slaying the go d of fury and tak ing his place.

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Thar Level l' EUte Brute

MediLlm natural hurnanoid, dragonborn XP 1,100

Stom<fer f l ' l - e WeaJ<; aura 1, ; " ' : H e n ;;i .!'l ' e ' n e t n r within th:~al.ir'a,s.p~i!5

11 1, \e .a l rng'5urga, Thai ' c _ i l ! " 1 l'Ilake - : > : 1 ' 1 .eppertmrityattacl< aga'ihSl:,tl1a'

~!jem y:. ~ .

Ini't.iative +E Senses pe_i"cepti(i~+12

H P \2 74jj;lro ou ie "d 1 ,3 7: ~e'~~~9i le~ th f i i ry '

A ,C BiFartitude 14. R efl ex '2 3, Wmi4?peed 6 '

Adion P·oi'nt§ 1C h ( r r , e a f . a x ~ \51:andar,~;at-willl'" Weap,?n , ." ~ .

,1,1'6,.\15.Ali: (,+1Y,whi1e blood reJ);-~d' 2 - l= ( ,) damag~ (c;ri t ~d~~' 'I-

30). Mi.l'5'.6- damagei

~ M enad~ _~ ye 6fl1irLlumsh Imino,; " t - w m j + FE.il~:P~~cl,j'i-+ 1 S ~ -' W ill ( + 1 6 while b i ' 0 . ' Q ' d 1 i { d - ~ ; # 1 · e ta'1i~( t a - k e : ! ; i'd'S; +iiS

j'

_ p sy ch li: ( Ja ni ag g < t i l< ' : h t lrne it a tr ae ks -T ha .r (~"e ends}.

~ l iJr:a$on Bread1 (minoro; el1enun. t! l i) + ~ire J

(!,Je~tblast 5; +1~ vs..R'e:P]~. ( , ) - 1 5 , W h ' ~ hlGg.cile'd):'ii:l6,'-!' 3 fl~~

damage.@_SW:!iElping.Al! le{sJtandard; re,,-har:g£s when hl(lodh,:d)," .w~;jpoi-l

Close bu"si 7 . ' ; +1'6 vs: ~(j {+lTwh;'I_",'bI9QdJe'll):,3:(l12 + 6 d~rr'I~gl!:

(crj '11,dl~1;'T 4 : z , ) , i!.iiclongpi,;g:5 i{8mag:e,l5BlI€!'~!lds).MiSS-' ioIalf" .

dilrrfa,g~ ..

+Brutal finish tgil il!'!dard; redJargM when bIQodjed.~+ Weap'o-n

+1 '6 ,v& A C ( + 1 7 . wh Il e bloo.died):;-3di2: + '10,.damji lgol::('r\tld1'~+46J~Ml~s,H", l f i:familge .

: o r , Wingejl A>;~,(&tandardlf1iJ,olJn'lijtl+ Weapon

R~nge:il10; thi .J! att'll«k doas not provoke 0RP(!rtlmityilttaflks: ;~10'

vs. Fortittlde ~-]i whHe- 'blo0ciied) ; 1 0 : 11 1 '- + 6 dam:a~e(trjtnUI11"+

1&) , andtll~ target is ' 'S~I : !I1ned uht l l ~ h _ een d e f ih' ,n-eio1ftufiru Tha'r~

ax,~r~l~wns--fo,lrn after t .his a' tt ;~c_k.

See!'!'! fodhe'Weak (@PP(lrtunlry,when an adjacentenemy ~peli.,dsa :hM]ing sl,r:g!'l;--<l1:"will)+ Weapon

~ba r m a .k{ ; !s ;< lthe l .e_e o < ) _ s IC <i;!tac I( a : g a i n st. th e trigg~rij1-g'eri!i~Yl

D : .e 'i lt n Fu ry

When lhatis IoIla!l 'died; he,-gains.a - ' f < : i bonus ~Oattack rtilll;tll '[ld,

·damal\l . !"F0l ls, -f.jijlt heta-keo;,!; d a n q a g e : < l t ' t ) 1 : e o ! l r i i : ! ,*f~'!l,h . f hi~-

turns. When he dra,ptto Ii! hit poi-nis, he"dQ'e~ no,t die. or f3il

IUl1c'oTis'i ! io:us-um:i l ~lf~"el')d af.liis i1e~t"turn,- .

Al ignment Evil banguages €mm"' lon. G i a n t , : t L J i j ' I ; I i 1Q

Sk iI~5>Atht ,e tk! iit l -17,Intfm i da t -e +14 . Pelllept;ron + r2.R~lig)QP :~1;1

5 t r M ! 4 1 2 i De:x11 ( + B ) - Wi!i"14 ( d ·7 )

Can 117 ( - H . U Int-12~1,+~), ella 'is ( - + - - 9 : )

Equipmentl\ide a rmor . woa ta x e, ey e ,p a kh

THAIt IN COMBATT l t < \ ; l ' l '1ughso~t his enemies, I1_locking them as t hey f al lbefQl'e Ins < ' i X e . Wh:el;l ; : ' ! ' t 1 1 · 1 1 . j b l · th%.w({( ik trigg~.[s; he

laug]ls_3s,]le hews hIs foe s into hlc;JodYIi l :u1P-wlille tl~oy

desperately ~t t€Onipt to marshal thetrstrength. He.saees

)VhlBi>ldaX1l-. a W ck thai inc orpc rate s.a sm a II amOiJr):,t'gf

a rcane magic he lear ned from awa rlock, 'to rake o~~~speilcastees.

Tlrar's biggest flaw is his.arregance. He gladly,wades

into the midst · ( : J f the battle , swing,ing h is axe in a deadly

arc. As be tnkes damage, 11"i~~ru' t '€1g<Vlte turn s tnt~rpl)J.itc,.

Before he dies, he shrieks, " Yo~1V;ler€ snpposed to d i~.

Not' mel Thls-is n o t where Itry epic eudsl" Whe~lS e doesfaII I adventurers with keen senses-jus t Iilight' hear , t h _ i ; ' )

c I is tant, cruel laughter of G ruumsh as h e w e - i g h S jLlag,-

ment on Tha r's deeds.

C~L_AST~YXC~l<lst1"pWa$ ~nce the scourge of the. 'Dawnfb:rge

M O t l ;: q , l t1 i g ; " S , l\llH,~lISI1 " 1 : ' : lat ive l y ,y ou n g by ,dragon' sum-

dards_,:dn~e' i~: l i ' a s , bf"et~ held '1n ' S . t i : l i S r s h y S ' t a i ' f r S 'seurse,

Calas-tiyx is p/,:-ma p S : lbe most P()\:vcTfu i, h.ei-Ilg . w ihrn

,tlm COr.ir1iI~~5' J f J I~eNedtix Val.e.l)tlring ifs-Dtltt le With

Starr is, : it SLlf fetea a n :awfl1] 'W o u i 'i d Ihat lie~';l)'W i l l e d ~

t l~e ~a;g0D', A$ pad o ffh cril 'U@ ] u se d to l ii2 a l a nd CO

ht:t~clJll'e;C;-Te1J!l-r~~har infused th e d p .a g o rf . - w i :U h h y d ,r . , . ; s ~

1J1<;rod.Tl~~~esu lt is a three-headed dl1<lc:ol1 lc monstros- b

' i ~_Y t h a t j ; t S l _ i : . l w l y . q _ w , a k e l / l -l n g :

\J

Z

• .J

ill

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Although:'tlie,rampaign arc described 01 lht;: previous

se nons h.1ghlights Hammerfasts phst and .ii!; k ey traits ,

it is hy no means the only ad ven ture art possible in

town. Den: are-a few (')th~rs·to inspireyo~ll' imagination:

+ WI,ile theadventurers C l l l J O Y , a cold drink at ~beirfa;voi"itepl1.b, their rest is Interrupted whe.ri the g 1 1 Q S , t

ofa dwarfmessenger 'bursts iJ1tOthe place, A_cl(~zen

ghostly a r r o : w o S protrud e from ills back, A s . b e r a j I s totheground, a scroll tumbles from his hands find rolls

to the adventurers' feet. The scroll is spectral ,i t first,

bu t i1 b ·CGIlle.S a physical object al i it bounces off ill}

adventurer's fbot .l;l, conta ins a r1~npoa lOST dwarf

outpost, alcmg wijha desperate plea fur help ilgil.:i,ru;l

the B1Qod'spe .ar .s .n:oes the Olltp~st stil1 exist, an d

what creatures or treasu res are to be fOW1.d wrthin.It?

+ The Trade GlJIild hires the adventurers to.stand

watch over awarehouse-durlng Siege Day (page 4).

A gang of bandits dec ides to u s c theholtday a s !ecover for a raid onene ofUre warehouses in town. As

the.gh(~stl~~ (~1;CSW(ttn ll) th e town, the hmtc:Hr$sneak

over the wa 1 IS jcreep furou,sh l he s tr ee ts , a 'n d. makethejn a track .

. . . B ellls Ironoak Is a merchantin to wn \,:v hb runs.a

small shop inthe. Craft 'Ward, F[€ hires the.advenrur-

ers 'to :rook'after bi,splace while he jour neys tov ish

his skk bret her. Ur rknewn to Bellis, an iron coffer he

purciJ.ased (i:qm aeiadventurer was actually stolen

from; ,U le L I 'C U l , ' , I 'Ol,nb . T h a t Ttight. the ghos e ly p . a l ! : J -

dins appearand demand that th¢ adventurers hand

ovedhe item or racejudgmenL If'the adventurersconvi nee the palauins o(their inuocen ce.' they are

ciHll 'g.ed :witb ventur-ingInto the m o un ta in s •. fln d-

ih'g th e 1?eEOtl w n o stole the H em ,,,m e l b l 'ingiug Ir i III

baek to fac~ justice. The ti l ieJ lsa g1101 l . 1e 'wjz.~u·d

named J e J1k . -whQ sp 'd'il-llY;C:$in i llustonsHe i ll ., d I ri s

small an il y' of 1 ra u i; l. ." i. il tu l j r e fu s toac onrpanyjhe

adventurers wlthout a light.

+ A sma II , g ang o fd ue rg a r ; ' 1 1 N I 1 . into.Hammerfast

through a kmg_ft.ll:gu!len passage to the Underdark

that.emerges in one of the-sealed' tombs. The duergar

ptck (lff lone IT<Lvele,r:sand plo t (0b ri I 1 g tr0gledyte~,orcs , 'aDdmher creatures I:fOnlthl; depths ,~~d~ad.aiJ

assault €JnHamrnerfast. The ,ad.vtnlll[el~S ar.e luredt o i l1ve s t rg a 1€ the disappearan e o f a m e rc ha nt, ~ U C i b

that sets them on the duergar's rrail.

.... The ;~}j0sts of i-lammerfast are dlsappea r if).g. Eac11

day fc wc l' and fewer ofthem am visible. Some f o J k

bE.'1Ieve that lh\'! ghosts are merel y d cpa r [i rig fo r H te

,an~rlile, bui.'oth{,I·~'whjSper,th~l~ the spiri,tS seck: toe, cape some t e rr ib le ( at !"~ ll ra ;l 'h . ang sove r the town.

In truth, a cleric of Vecna named the f'wgottel1 Que

'Seeks to uncover a long-luddcn treasure within tim

town. He u es a net c.Tafted from the wisps of-a varn-

pire's dreams to .captu re the gho ,t s and j;npri,sOfl

them Wi!h in : : < ; 1 1 1 a 1 1 ceramic jars, With his wererat

allies, a nu mhe r of1ieflit-,.g mercenart ,and an oni

" ID ltg e, th e F o rg otte n O lie is h oie d lip in'a'Tuil\edt ower north of town. Tlie tome.the F0rgot te l1 One

seeks is said to point to.the locntion.ef the tomb of

Mbcrcar, an eladrln w arlo ck -w ho fm :ge d a persona]

pact With Vecna, The l omb ls a grand fjhrary offar-

Motten lore,

.. T'headveruurer are arrested and charged with a

crime they d i.dnot commit. AllhcmgL the vieU tl1

H~members litt leof t'l'iecrime, several wit nesses hav('

accused th e adventurers of robbi.qg a merchant an d

be.i:lting him nearly to death. In truth, !iI,group of'dop-

peJgEtng§I :S have' lipped into town an d committed

a · s tr . j. I 1gof robberte . They mtmic adventurers and

01 he t known figme5 to I h~o~'i lie.anrhorifies o IT the

tr a j I. T he p itk ih g. s in Hammerfasr have been goo tl.

but the doppeJgang~rs are now prepa ring to m o v e OD

to a now towu.Lf'the adventurers talk and ad faSJl,

tile town .gu,_ardmight agree to give them a chance (0

track down t l 1e: rea l' crirnl rials before they disappear.

tA fil'c I reaksout.in town, weeptng tlmmgh everal

bu i.ld il 1 , g s . : , The advent urers are I 1 C . a rby, and they

can dearly s& ,!thill s.fl\1tJ'alpeople axe trapped in

the bl.ltning structures and require rescue. A lew

days 1 0 ter, another fire eru pts. If'the ·adventurers

investigate. they find that someone is un leashing

[!i'e elernentals intown-possessed

ofelemental fire

powerful eneugh to burn stone.A dwarf blacksmrth

i s dabb l ing ill arc ane m a.g1 .cillaJ1 c l lo r 'Ue perfect O J

new ruerhod a [tem periJlg. steel. His. experiments'so

f i l l - have proven disastrous and have unJ:easl)e.dtb€'

rampant clcmentals. The adventurers must fmdhirn

'and p u t astop to his work.+ Theudventurcrs areask d toinvestigate the dlsap-

peara.n(C·OC;;t,11 artrsr. When theysearch her home,

they find hundreds )rpaiJJti~lgsand portraits hlmg

upon the Willis, 'They have [h e sb:~lIlg(' ense thateach ofthe portratt is watclriitg-them. Oneofrhe

portratrsis a tmp thatcaught the artist. U the.adven-

rurers Jirndy that painting; they notice the artist's tinyf ig .me::painted in the picture 's corner. '/\ powerful

'f;It-Lc.oll.eclor sent a m agically tfBPPf);d portra it to the

a ttlst in order to captu re her soul, Tlre collec to F, a

bras's drsgou. now plans to dlspat h ~ team of thieves

to ste al the paiJ1 H ng. The brass dragon WiishHll [0

make the artist a slave. tu produce masterpieces at

the dragon's command whenever the dragon desjres.

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I f" ¥ ou 'r e,a _ Dungeon Mas te r 100king fONIFl iQtrigl l le.-lam<

advennrre l eca . .ien ,that fits easily int_o YO;lU-n(JNGEONS

DRAG(iJNS:@ campaign, 'this book is f~)r:you_The ,awatv

town df H i mm e'.rfa st .h eld s eJlough m y . . : t e y y ,an:d peril

k ee p y ou r p la yc l's e nte r.tffia ed fo r s es s . .·o ns ,o n e nd .

EXPLORE A

HAUNTED TOW

RIDDLED WITH SECRETS

Hamme:nast present a ful ly detailed, ready-to-u

dwarven town hp.ilt<;lt~ptheMUS of'an ancient necropoli

a 1 O ! : g with adventure hooks" encounters, and a . full-colo

do,td51ecsided. hattl~map,

INSIDER'"www.dndinsider.com

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ISBN: 9Nl ,0· 78,M· 55.:>11·;0