dave verwer, shiny development

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Practical Marketing on the App Store.

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Practical Marketing for the App Store -- Dave Verwer, Developer, Trainer and Consultant at Shiny Development (The Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).

TRANSCRIPT

Page 1: Dave Verwer, Shiny Development

Practical Marketing on the App Store.

Page 2: Dave Verwer, Shiny Development
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Practical Marketing on the App Store.

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Why?

Source: http://www.superdataresearch.com/market-data/digital-game-user-acquisition-cost/

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Idea &!Design

Launch!! Post!Launch

Pre!Launch

Build!

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Design

Build

Pre Launch

Launch

Post Launch

Marketing

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Idea & Design.!

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App Store Guidelines.

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Monetisation of your idea requires planning.

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92% of top grossing games are freemium.

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So, Freemium?

— Freemium is a valid, and successful business model, but be careful.!

— Be cautious with IAPs that stall gameplay or feel required to progress.!

— Keep your games primarily fun!

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Example: Hearthstone.

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Example: Hearthstone.

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Example: Hearthstone.

— No artificial barriers. Buying IAPs is helpful but far from necessary.!

— Items available for purchase can also be earned without paying.!

— The game is fun to play with or without IAPs.

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Example: Hearthstone.

— No artificial barriers. Buying IAPs is helpful but far from necessary.!

— Items available for purchase can also be earned without paying.!

— The game is fun to play with or without IAPs.

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Market Research

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Build.

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Quality. Quality. Quality!

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Devices and OS versions.

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Devices and OS versions.

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Source: https://developer.apple.com/support/appstore/

Devices and OS versions.

Earlier!3%iOS 6!

17%

iOS 7!80%

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Integrate well with iOS.

— Universal apps.!— Game Centre - Leaderboards,

Achievements, Peer to Peer.!— Game Controllers.

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Tracking and Analytics.

Download Install Purchase

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Pre Launch.

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Building an audience.

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Example: Monument Valley.

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Example: Monument Valley.

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Influential beta testers.

— Beta testers will come out of the woodwork.!

— People who are engaging early will be biased. Treat with a little caution.!

— Start researching bloggers & writers in your target market and start a conversation.

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Working with Apple.

— Talk to Apple during development.!— Make your app easy to feature.!— Quality. Quality. Quality!

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Launch!

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App Review.

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App Review.

— Common reasons for rejection:!— Crashing!!— Description doesn’t match product.!— Network failures.!— Trademark and copyright issues.

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App Store Submission.

— Be in control of your App Store account.!

— Think about metadata early in the launch process.!

— Localise your metadata.

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App Store Submission.

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Screenshots.

— Screenshots are final when an app version finishes in review.!

— Simple screenshots or real photography?!

— Keep it simple and clean.

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Press Release.

— It’s about the story!!— Simple, clear, short.!— Offer promo codes.!— Provide a Press Kit.!— You’ve got 30 seconds…

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Create a Press Kit.

— Contact Details!!— App Icon, Screenshots & Video.!— Press Releases (all of them).!— Company Profile, Portfolio, FAQ.!— Allow download as a single zip file.

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Example: Hearthstone.

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Distributing Press Releases.

— Research your reviewers.!— Look for people interested in the

market you are aiming at.!— Their followers will also be

interested in that market.

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Distributing Press Releases.

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Distributing Press Releases.

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Working with Apple.

[email protected]!— [email protected]

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Post Launch.

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Reviews.

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Reviews.

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What’s New?

“Bug fixes…”

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What next?

— Keep going…!— Repeat the marketing cycle for future

releases.!— Keep engagement high with your

audience.

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Thank You.

[email protected]!@daveverwer on Twitter

shinydevelopment.com!iosdevweekly.com

Page 49: Dave Verwer, Shiny Development

Star by Dmitry Baranovskiy from The Noun Project!http://thenounproject.com/term/star/5059/!!Moon by Ema Dimitrova from The Noun Project!http://thenounproject.com/term/star/24804/!!Rocket by Jean-Philippe Cabaroc from The Noun Project!http://thenounproject.com/term/star/7427/!!Truck by Carlos Ramos from The Noun Project!http://thenounproject.com/term/star/14020/!!Thought Bubble by Mateo Zlatar from The Noun Project!http://thenounproject.com/term/star/6417/!!Arrow by Jamison Wieser from The Noun Project!http://thenounproject.com/term/star/5440/

Attribution and Thanks