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1 Darwin & Districts Cricket Competition RULES INDEX PART ‘A’ - GENERAL. 1. Introduction 1.1 Rules 1.2 Alteration of Rules 1.3 Application of Rules 1.4 My Cricket 2. Registration 2.1 Teams 2.2 Withdrawal from competition 2.3 Players 2.4 Clearances 3. Committees, Sub-committees and Panels 3.1 Sub-committees 3.2 Junior competition 3.3 Umpires Appointment Sub-committee 3.4 Permit sub-committee 3.5 Disciplinary Panel 3.6 Selection committee 4. Fees 4.1 Summary of Fees 4.2 Ground Fees 4.3 Fines PART ‘B’ – THE COMPETITION 5. Grades 5.1 Grading of Players 5.2 Eligibility for Major Rounds 5.3 Substitution of Players 6. Grounds and Practice Nets 6.1 Allocation of Grounds and Practice Nets 7. Minor Rounds

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Page 1: Darwin & Districts Cricket Competition RULESdarwindistrictcricket.nt.cricket.com.au/files/22/files/2017 DDCC Rules… · 1.4 My Cricket For the purpose of these Rules all reference

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Darwin & Districts Cricket Competition

RULES

INDEX

PART ‘A’ - GENERAL.

1. Introduction

1.1 Rules 1.2 Alteration of Rules 1.3 Application of Rules 1.4 My Cricket

2. Registration

2.1 Teams 2.2 Withdrawal from competition 2.3 Players 2.4 Clearances

3. Committees, Sub-committees and Panels

3.1 Sub-committees 3.2 Junior competition 3.3 Umpires Appointment Sub-committee 3.4 Permit sub-committee 3.5 Disciplinary Panel 3.6 Selection committee

4. Fees

4.1 Summary of Fees 4.2 Ground Fees 4.3 Fines

PART ‘B’ – THE COMPETITION

5. Grades

5.1 Grading of Players 5.2 Eligibility for Major Rounds 5.3 Substitution of Players

6. Grounds and Practice Nets 6.1 Allocation of Grounds and Practice Nets 7. Minor Rounds

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7.1 Competition Draw 7.2 Percentage 7.3 Premiership points 7.4 Bye Team

8. Major Rounds – Senior Grades 8.1 Final Four 8.2 Major Round Grounds 8.3 Major Round Dates 8.4 Major Round Draw or Tie 8.5 Rescheduling of Major Rounds

9. Match result

9.1 Drawn Matches 9.2 Forfeited Matches 9.3 Abandoned Matches

10. Umpires

10.1 Appointment of Official Umpires 10.2 One Official Umpire Available 10.3 Official Umpire to Rule on No Balls 10.4 No Official Umpire Available 10.5 Official Umpire to Provide Advice 10.6 Umpires Report by Captains

PART ‘C’ – PLAYING CONDITIONS 11. Laws of Cricket 11.1 Games to be Played Within Spirit and Laws of Cricket 12. General conditions of playing time

12.1 Rules 16 and 17 to Apply 12.2 Play May Continue After Result 12.3 Interval Not to be Taken 12.4 Additional Drinks May be Taken 12.5 Play to Continue 12.6 Official Umpires Sole Judges of Time 12.7 Duty Team 12.8 Batsman Injured – Runners

13. Late Starting and Forfeits 13.1 Late Starting 13.2 Forfeit Due to Lateness 14. Other conditions of play

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14.1 The Toss 14.2 Exchange of Team Lists 14.3 Underarm bowling 14.4 Matting Pitches – Dead Ball and No Ball 14.5 Declarations 14.6 Follow on 14.7 Overs 14.8 New Ball 14.9 Completed Innings – Batsman Absent 14.10 Juniors Playing Senior Cricket

15. Dress

15.1 General Dress Conditions 15.2 Exceptions to Dress Rules 15.3 Lower Grades 15.4 Enforcement of Dress Rules

16. Ground and Pitch Preparation

16.1 Playing Area to be Marked 16.2 Preparation of the Pitch 16.3 Covers

17. Implements of the Game

17.1 Balls 17.2 Custody of the Ball in Use 17.3 Prohibited Stumps

18. Adverse Weather Conditions 18.1 Cancellation of Play 18.2 Umpires to Decide Fitness of Pitch PLAYING CONDITIONS – ONE-DAY MATCHES 19. General Playing conditions for one-day matches

19.1 Wide Ball 19.2 Time Wasting 19.3 Penalties for Not Achieving Over Rates 19.4 Target Score

20. One day matches – Premier grade

20.1 Hours of Play and Intervals 20.2 Winner of the Game 20.3 Length of Innings 20.4 Lost Time 20.5 Field Restrictions

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20.6 Number of Overs per Bowler 20.7 Determining the Result 20.8 No ball: A-grade One-day Matches 20.9 Free Hit after a No Ball 20.10 Number of Players Per Side 20.11 One-day Final

21. One day matches – B, C, D and E Grades

21.1 Hours of Play and Intervals 21.2 Length of Innings 21.3 Lost Time 21.4 Number of Overs per Bowler 21.5 Field Restrictions 21.6 Determining the Result 21.7 No ball: One day matches – B, C, D and E Grades

PLAYING CONDITIONS – TWO-DAY MATCHES 22. Two-day matches – Premier, B and C Grades

22.1 Hours of Play and Intervals 22.2 Objective Minimum Number of Overs 22.3 Length of Innings 22.4 Minimum Over Calculation 22.5 Extra Playing Time 22.6 Last Hour 22.7 Determining the Result 22.8 Penalties for Slow Over Rates 22.9 Short-pitched Balls – Two-day Matches 22.10 High-Pitched Balls

23. Major round matches

23.1 Hours of Play and Intervals 23.2 Objective Minimum Number of Overs 23.3 Penalties for Slow Over Rates 23.4 Determining the Result 23.5 Penalty for Late Start 23.6 Extra Playing Time 23.7 Early Finish

PART ‘D’- REPORTS AND DISPUTES

24. Conduct

24.1 Introduction to Conduct 24.2 Member Protection Policy

25. Code of Behaviour

25.1 Code of Behaviour

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25.2 Red and Yellow Cards

26. Breaches of the Code of Behaviour 26.1 Procedures for Breaches of Code of Behaviour 27. Disciplinary Panel

27.1 Disciplinary Panel Powers and Procedures

28. Appeal from Disciplinary Panel

28.1 Appeal Panel Powers and Procedures

PART ‘E’- RECORDS, AWARDS & REPRESENTATIVE COMPETITIONS 29. Scoring 29.1 Provision of Scorer 30. Match reports

30.1 By Clubs 30.2 By Captains 30.3 By Umpires

31. Trophies 31.1 Conditions for Trophies 32. Representative Teams

32.1 Representative Team Selection 32.2 Replacement players

Schedule 1 – List of approved cricket balls

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PART A - GENERAL

1. Introduction

1.1 Rules (a) The following shall be known as the Rules of the Darwin and Districts Cricket Competition (hereinafter called the Competition) and such rules shall be binding on all affiliated Clubs and financial members of the Competition. (b) All Rules are to be read in conjunction with the rules of cricket. Unless otherwise stated in the Rules, the Laws of Cricket take precedence and the game is played accordingly. Whilst the Rules are designed to mainly cater for conditions unique to our Competition, they are also designed to protect the integrity and spirit of the game of cricket, its governing body, members, players, umpires (officially appointed or otherwise) and spectators or supporters. (c) Codes of Behaviour are also in place to protect players, spectators and officials from incidents that may bring the game into disrepute. (d) The intention of these rules is to ensure that cricket in this Competition is played and administered in keeping with the true spirit of the game. (e) Where a matter arises which is not otherwise provided for in these Rules or the Laws of Cricket, the Committee shall have the power to determine the matter as it sees fit.

1.2 Alteration of Rules No alteration shall be made to these Rules other than by the Committee, as provided for by the Northern Territory Cricket Association Constitution.

1.3 Application of Rules These Rules shall apply equally to male and female players, officials, administrators, spectators and supporters. For the purposes of these Rules, references to ‘he’, ‘his’ and ‘him’ shall be deemed to include ‘she’, ‘hers’ and ‘her. 1.4 My Cricket For the purpose of these Rules all reference to MyCricket refers to: “MyCricket” (mycricket.cricket.com.au) means the electronic online management system.

2. Registration

2.1 Teams (a) Prior to the commencement of each season, a date for the receipt of nomination of teams to participate in the competition will be published by the DDCC Committee (hereinafter called the Committee). Nominations must be accompanied by:

(i) Club affiliation fees and team nomination fees as determined by the Committee; (ii) A list of officials and delegates of the Club, with position, name, address and

telephone numbers; (iii) A postal address for receipt of all recognised Committee correspondence.

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(b) Acceptance of nominations shall be at the sole discretion of the Committee. (c) A team of an affiliated Club shall be registered with the Competition on receipt of team registration fees. No unregistered team may earn competition points. (d) A Club from within the Competition’s Region shall be deemed to be affiliated with the Competition on lodgement with the Committee of the required nomination and accompanied by the affiliation fees. (e) A penalty of $250 will be incurred by a club for a new team nomination into the competition within the four week period prior to the competitions starting date.

2.2 Withdrawal from Competition Where the Committee is advised in writing by a Club that either the Club, or one of its teams, is withdrawing from the competition, points for teams drawn to play that Club or team will be allotted as though those games had been forfeited. (a) A penalty of $500 will be incurred by a club for withdrawing a team from the competition within the four week period prior to the competitions starting date.

2.3 Players (a) The team or teams of any Club shall consist of only those persons who are registered with the Competition, and persons may be registered in accordance with the following provisions:

(i) Player registration fees being received by the Committee prior to the conclusion of the first competition match;

(ii) All players duly registered with a Club in the preceding season shall be automatically registered with the same Club for the current season;

(iii) Players not registered in the preceding season may be registered by: i. completing all details on the DDCC Player Registration Form found on the

DDCC website; including Full Name and Date of Birth. If the player is under 18, the form must also be countersigned by a parent or guardian

and ii. if necessary, complying with the provisions of Rule 2.4 (Clearances). iii. Lodgement and administration of player registration must be undertaken

via the MyCricket system by the Club. iv. These steps must be taken before playing with a Club.

(c) If a Club has two teams in one grade, the players in each team must be registered separately. Transfers between the teams must be notified on the prescribed transfer form and lodged with the match report for that match. Transfers proposed for Major Round matches must be approved by the Committee or Junior Committee prior to the major rounds. (d) Players not registered in accordance with these Rules shall result in the teams that these players represented forfeiting all match points for the match or matches concerned. 2.4 Clearances (a). An application for a transfer between DDCC clubs, whether directly from a player or through a club, shall be lodged via the clearance system MyCricket.

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(b) This transfer must be entered into the MyCricket system by the new Club. An email will be forwarded to the previous club and DDCC indicating the clearance application process has commenced. (c) If the player submits a clearance request (either by post or electronically) to his/her previous DDCC Club and that Club does not respond to this request within 14 days, the Application may be forwarded to the Permit Committee for determination. The player has the onus of proving that the required 14 days has elapsed since the formal delivery of the clearance request to the Club. (d) Any application for clearance lodged after 30 June in any year may only be resolved by the agreement of the Clubs concerned. Should the Permit Sub-Committee grant a clearance to a player under this rule, the Club with which the player was formerly registered may appeal to the Competition Committee, provided that it can produce documentary evidence of the debts to the Club. (e) A player who was registered with a Club from the past five seasons, but has neither played nor registered with a Club during the current season, shall be granted a clearance within three days by his previous Club, provided the player has no financial debts to that Club. (f) Failure to observe the provisions of these Rules will result the Club to which the player has transferred forfeiting all competition points obtained in games in which the player participated prior to advice being received by the Coordinator of the Competition that the clearance has been granted. (g) Where a Club has two teams competing in same grade, a player may be transferred from one team to the other. The player may only transfer once during the current season. A Clearance Form must be completed by the Club and duly submitted to the Coordinator of the Competition for noting. Until such advice is given, the player concerned shall not participate in competition games for his new team. (h) Clearance Granted i. The previous club must select ‘Granted’ via the MyCricket system. This will become an official electronic signature of approval from the previous club. ii. After this time, DDCC must select ‘Granted’ via the MyCricket system. This will become an official electronic signature of approval from DDCC. (i) Clearance Denied i. The previous club must select ‘Denied’ via the MyCricket system and provide reasons as to why the Clearance has been refused.

3. Committees, Sub-committees and Panels

3.1 Sub-Committees The Competition Committee may vest any of its powers to such sub-committees and panels as it may from time to time appoint, with or without power to act. Such sub-committees shall include, but not be limited to, a Match Committee, a Permit Committee an Umpires Appointment Sub-Committee and a Disciplinary Panel. The composition and duties of these sub-committees shall be at the discretion of the Competition Committee unless otherwise provided by these rules.

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3.2 Junior Competition There shall be a Junior Sub-Committee appointed to administer limited-age (junior) cricket within the jurisdiction of the Competition.

3.4 Umpires Appointment Sub-Committee All official umpires’ appointments shall be appointed to Competition’s minor round fixtures by the Northern Territory Cricket Umpires Association (NTCUA), depending on availability. Where the NTCUA cannot provide official umpires, the Competition Committee has the power to appoint alternate umpires. A sub-committee shall be convened each season to appoint umpires to major round games. The Umpires Appointment Sub-Committee shall comprise two Competition Committee members, one of whom shall be the convenor, and one NTCUA representative.

3.4 Permit Sub-Committee (a) The Permit Sub-Committee shall have the power to decide all matters relating to player registration, clearances and passing from one grade to another. The Permit Sub-Committee shall report on the outcome of all cases it deals with to the Competition Committee. (b) In the event of the Permit Sub-Committee deciding not to grant registration, clearance or transfer between grades, the player, or a Club representing him, may appeal to the Competition Committee. 3.5 Disciplinary Panel

1. A Disciplinary Panel comprising a Chief Commissioner and at least five other Commissioners shall be appointed by NT Cricket and be available to determine all disciplinary reports arising from the Darwin or other affiliated competitions.

2. The Disciplinary Panel shall have the power to set procedures, conduct hearings and set penalties as it sees fit. In this regard:

1. Any report may, after due inquiry, be determined solely by the Chief Commissioner or, in his absence, a deputy nominated by him, without recourse to a formal hearing.

2. Either where the Chief Commissioner (or his appointed deputy) considers the matter to be of a complex nature, or the person subject to the report so requests, the Chief Commissioner shall convene a panel, comprising three Commissioners, to conduct a formal hearing and to decide the report. The panel will be chaired by the Chief Commissioner or, in his absence, a deputy nominated by him .

3. In considering all reports, the Commissioners shall have regard to the Cricket Australia Code of Behaviour but retain the right to apply an alternative to any penalty prescribed by the Code, where such an alternative appears more appropriate.

3. All procedures of the panel will be conducted under the Spirit of Cricket.

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4. The Disciplinary Panel shall have the power to hear any case that it believes falls within the scope of its role and to amend a charge where it considers such action to be appropriate in the circumstances.

5. The Disciplinary Panel is not a legal tribunal and no person or Club appearing before the Disciplinary Panel shall have legal representation. However, the Disciplinary Panel shall have the power to allow advocates who are not legal representatives to appear in support of persons who appear before it.

6. The decisions of the Disciplinary Panel shall apply only to the Competition. However, where the Disciplinary Panel believes the conduct of the charged person is sufficiently serious, it may refer this information to any other association or club with which that person subsequently becomes involved if such involvement would occur within the period of the penalty handed down.

7. In the event of an appeal against a determination by either the Chief Commissioner or his deputy or a hearing panel, the appeal may be heard and determined by a panel of up to three Commissioners, appointed by the CEO of NT Cricket and not previously involved in the matter.

4. Fees

4.1 Summary of Fees (a) All affiliated Clubs have the following financial obligations to the Competition:

(i) Club Affiliation Fee (Rule 2) (ii) Umpires' Fees

(iii) Team Nomination Fee (Rule 2) (iv) Ground Fees (v) Fines (Rule 4.3) (vi) Players Registration Fees (Rule 2)

These obligations are due and payable (unless otherwise stated in 4.3), no later than 28 days after issue of invoice by the Competition. Clubs which fail to meet their obligations under this Rule may be subject to action by the Committee. The Committee shall have discretion over the application of this rule.. (b) Without specific consent of the Committee, teams representing a Club will be ineligible to earn competition points, until such time as liabilities under this Rule are extinguished. (c) A Club that has failed to meet its obligations under this Rule shall not be eligible to compete in the Competition’s major rounds unless those liabilities are finally extinguished. The final time for these liabilities to be extinguished shall be prior to the close of the Competition President’s meeting held immediately prior to the first major round fixture.

4.2 Ground Fees (a) Where Clubs are playing on their own grounds, the Committee may exempt the Clubs from all or part of the ground fees which would otherwise have applied. (b) Teams will be ineligible to play in the major rounds unless all their minor round ground fees have been paid or an appropriate arrangement has been made with the Committee.

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4.3 Fines If a fine incurred by a player or Club is not paid within 30 days of the date on which the fine was imposed, the Club concerned shall not receive any match or bonus points in any match, nor compete in any major round fixture, until the fine is paid.

PART B: THE COMPETITION

5. Grades

5.1 Grading of Players Teams competing in the premiership competitions of the Competition shall be divided into grades, and will be subject to these Rules: (a) No person shall play in more than one open age team in any one round. This shall also apply to major round matches even though such rounds may not be played on or over the same period. (b) No player shall be allowed to transfer to any lower grade after he has played a total of more than 12 playing days in any one higher grade, (or combination of higher grades), without the approval of the Committee or its designation. (c) No player shall be permitted to downgrade more than one grade, from the previous grade in which that player participated, without prior approval from the Permit Sub-Committee. (d) Failure to comply with this Rule shall result in the forfeiture by the offending team of all competition points gained in the match or matches in which the offending player participated. (e) Applications for downgrading are to be made in writing and lodged with the Cricket Manager by 5 pm on the Tuesday prior to the commencement of the match. Any approval given under this Rule shall become null and void should the Player concerned subsequently play in a higher grade. 5.2 Eligibility for Major Rounds (a) In order to be eligible to play in the major round of any open-age grade, a player must, unless Rule 5.2(b) is invoked, have played in at least six playing days of that grade, or lower grades, during that season, with the Club concerned. For the purpose of this Rule, a player named as twelfth man on a match report shall be deemed not to have participated in that match (except where that player is one of the 12 playing members of an A-grade, one-day, minor round game). (b) A Club may seek approval from the Permit Sub-Committee to have players who have qualified under 5.2(a) downgraded for major round matches. Approval must be sought in writing to the Permit Committee by 4 pm on the Thursday before the round commences. (c) Any playing days a player may have played in representative fixtures during the course of the domestic season (such as Calder Shield) will not be considered as eligible playing days towards the six playing days stated in 5.2(a). (d) A Club may downgrade players, regardless of their eligibility, if that Club has two or more teams in consecutive grades playing during that particular major round. A player may only drop one grade under this Rule (for example, from Premier -grade to B-grade where the Club has teams in both grades of the major round). Any Club wishing to

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downgrade a player further than one grade must seek separate approval from the Permit Sub-Committee under 5.2(b). A player downgraded under this Rule will be considered to be eligible for further major round matches in that grade or higher. If a player is promoted and that team is subsequently eliminated from the finals, then 5.2(b) will be invoked. 5.3 Substitution of Players Clubs may interchange one player for another in a team during a two day home and away match, subject to the following conditions:

i) This rule also does not apply to semi finals and finals matches in any grades.

ii) There is a limit of one set of interchange players in A grade, 2 sets of interchange players in B grade and 3 sets of interchange players in C Grade. Rule 5.1 also applies to each interchange player.

iii) The interchange players must be named on the team sheet prior to the toss and must show who is to play on day 1 and who is to play on day 2. Players must also be entered as interchange players in “MyCricket”. Once named as an interchange, a player cannot participate in the game on their respective other day of play other than as a substitute fielder.

iv) Neither interchange player can play in any other match during the two day match in which they have been named as an interchange player, except where the other match is a match in the junior competition.

v) Each interchange player can bat in any innings of the match. If the interchange player is not out at the end of day 1, the day 2 interchange player will commence batting on day 2 in place of the not out batsman, however should a player be dismissed in an innings the other player cannot commence batting in that innings. Each player may bowl in the same innings if it takes place over two days but only one interchange player from each set can bowl on any given playing day.

vi) For the purposes of eligibility and qualifications for semi finals and finals matches, each interchange player shall be considered to have played one playing day each.

6. Grounds and Practise Nets

6.1 Allocation of Grounds and Practise Nets Applications may be made with nominations of teams each season for the allocation of grounds and practise nets. The allocation of grounds and nets shall be at the discretion of the Committee which shall give first consideration to the Club (if any) occupying that ground in the preceding season.

7. Minor Round

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7.1 Competition Draw

The Committee shall make the competition draw and allocate grounds for matches as it sees fit. 7.2 Percentage Throughout the season, a premiership list shall be kept by the Committee of each grade in order of points gained. In the event of two or more teams having an equal number of points, their position on the premiership list shall be determined according to percentage.. The formula for determining percentage shall be as follows:

The number of runs per wicket scored by a team being taken as a percentage of the number of runs per wicket scored against that team.

NOTE: This applies to all senior grades.

7.3 Premiership Points

(a) Match Points

The following points system shall be applied to all Minor Round Games to decide the Minor Premiership List:

Outright win if leading on first innings 10 points

Outright win if behind on first innings 6 points

1st innings win (two-day game) 6 points

1st innings tie (two-day game) 3 points

1st innings win (one-day game) 4 points

1st innings lead but beaten outright 4 points

Outright win after tie on first innings 7 points

Outright tie 5 points

Outright loss after tie on first innings 3 points

Tied game (one-day game) 2 points

Win by forfeit (two-day game) 10 points

Win by forfeit (one-day game) 4 points

No result (two-day game) 3 points

No result (one-day game) 2 points

First Innings or outright loss 0 points

Loss by forfeit 0 points

Abandoned Match 0 points

Abandoned Match (under rule 18.1) half match points Note: Where a forfeit is recorded in any grade, no points will be allocated to that Club's lower teams competing in that round on that day. For the intentions of this Rule, Saturday and Sunday competitions are deemed to be separate competitions. (b) Standard Match Penalty Points

Match Report not produced 2 match points

Umpires report not produced 0.25 match points

Playing unregistered/ineligible player All competition points

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Non attainment of overs required Premier grade 6 runs per over BCDE grades 0.25 match points per over

Non-conforming clothing 0.25 match points per item

Note: It is possible for a team to record negative points in respect of a given match.

(c) Premier -grade One-day Games: Bonus Points

In the A-grade competition only, the following additional point allocations will apply:

1 bonus match point will be awarded to any team that achieves victory with a run rate 1.25 times that of the opposition or greater (ie. total of 5 points for the game).

A team’s run rate will be calculated by reference to the number of runs scored divided by the number of overs faced.

Where a side is all out, the number of overs to be used in the above calculation is the maximum number of overs that the side was otherwise eligible to face (ie in a match where all overs are available and the side is bowled out, the number of overs used for calculation of the run rate shall be 50 – the number they were eligible to receive).

(d) Performance Points – Two-day Games Only

(i) In two-day matches in Premier, B and C grades, the following additional performance points will apply, in either innings of the game:

0.01 points per run scored by the batting team.

0.2 points per wicket taken by the fielding team. (ii) In the event of a forfeit, the winning team shall be credited with performance points calculated by averaging the performance points of each of the winning teams for that grade in that round. Such points shall be in addition to the 10 match points awarded.

7.4 Bye Team Where the competition allows for a club to have a bye in any grade in any round of matches eg Team A has a bye but Teams B & C field teams, the team fielded by Team A in the previous round of matches will constitute Team A’s bye team for the bye round. Should Team B be the bye team the same rule shall apply. Clubs may request through the DDCC Match Committee to select a player who is listed in Team A’s bye team to play in a lower grade eg Team B. If approval is granted in this case, Team A shall still be required to nominate a player to substitute in their respective bye team. A maximum of one player maybe approved. Penalty for not seeking downgrading approval or playing in excess of one player in the lower grade will be the loss of all competition points for team playing non-approved players. Furthermore should the clubs next team down play players selected because of the above team playing non-approved players, it will also lose all it’s competition points for that round of matches. Eg If Team A has bye, Team B plays some of Team A’s

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players without approval, which forces some of Team B’s previous week team to Team C, both Team B and C will lose all competition points for that round of matches.

8. Major Rounds – Senior Grades 8.1 Final Four In each of the grades, the four teams leading on competition points (the sum of match points and performance points) at the completion of the minor round of matches shall compete in the finals to decide the premiership, as follows:

Semi Finals: (a) 1 v 4 (b) 2 v 3

Grand Final: Winner (a) v Winner (b)

Above applies to Premier BC and Womens grades

D & E grades (permissible when grade has ten teams or more)

Elimination Finals: (a) 3 v 6 (b) 4 v 5

Semi Finals: (a) 1 v W (4 v 5) (b) 2 v W (3v6)

Grand Final: Winner (a) v Winner (b)

8.2 Major Round Grounds

Major round matches shall be played on grounds as allocated by the Committee and matting used for these matches will be the best available at the discretion of the two Captains.

8.3 Major Round Dates

The dates of all major round matches to be determined by the Committee prior to the start of the season and notified to all Clubs.

8.4 Major Round Draw or Tie

In the event of a draw or tie, the team finishing higher on the premiership table at the end of the minor rounds will be declared the winner.

8.5 Rescheduling of Major Rounds

In the event of a major round fixture being unable to be commenced on either day due to extraordinary events, the Committee shall have the discretion to re-allocate the match or the remainder of the match.

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9. Match Result

9.1 Drawn Matches A match shall be considered to be drawn if the Captains agree that its completion cannot be achieved because of rain or the state of the ground. This Rule must be read with Rules 18.2, and should in no way limit the obligations of the Umpires under those Rules. Where no Umpires are present, and Captains are unable to agree, the provisions of Rules 20.7, 21.6 and 22.6 shall apply in senior grades.

9.2 Forfeited Matches

(a) In the event of a forfeit, a list of players selected to play shall be forwarded, within 24 hours of the scheduled completion of the match, to the Secretary of the Competition by the team receiving the forfeit, and these players shall be deemed to have taken part in the match. (b) Should any Club have to forfeit a game for any reason, then the team to be forfeited will be from the lowest grade on that day. If Clubs failure to comply with this Rule, the Committee will declare all matches played by that Club’s teams competing in lower grades to be forfeited and all points to be awarded to the opposing teams. (c) Penalty for teams forfeiting a match is $200.

9.3 Abandoned Matches A match shall be deemed to be abandoned if neither team has at least eight members present and ready to take the field 30 minutes past the scheduled starting time of the first day of the match.

Refer By-Law 18 for abandoned games due to adverse weather conditions.

10. Umpires

10.1 Appointment of Official Umpires Dependent upon availability, at least one official Umpire will be appointed to matches. 10.2 One Official Umpire Available Where only one Official Umpire is available, he shall umpire at the bowling end for the duration of the match. The Captain of the batting side shall provide a person to umpire, and that person shall stand at square leg for the duration of the innings.

10.3 Official Umpire to Rule on No Balls

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Where an umpire has been provided by the batting side, only the Official Umpire will call and signal "No Ball" as required by Rules 20.5, 20.8, 21.7, 22.8 and 22.9.

10.4 No Official Umpire Available

Where there is no Official Umpire, the batting side shall provide two umpires during its innings unless otherwise agreed by the Captains. In all instances where playing sides provide Umpires, it is incumbent on the Captains to impress on players (or others) acting as Umpires, the need to be impartial and coaching and unnecessary comments are to be avoided.

10.5 Official Umpire to Provide Advice

Where there is only one Official Umpire, that umpire may at any time advise the square-leg umpire on interpretation of Law, if necessary. The Official Umpire may also intervene on matters relating to the conduct of the square-leg Umpire.

10.6 Umpires' Report by Captain

In a match where there is an Official Umpire, the Captains of both teams shall submit an Umpires' Report at the end of the match along with the Match Report. The penalty for non-compliance is deduction of penalty points for that game, as per rule 7.3. Umpires Reports submitted on any but the standard format agreed to by the Committee shall be deemed to have NOT been received.

PART C: PLAYING CONDITIONS 11. Laws of Cricket 11.1 Games to be Played within Spirit and Laws of Cricket All matches shall be played in accordance with the spirit and Laws of Cricket as recognised by the Australian Cricket Board, unless otherwise provided for in these Rules.

GENERAL PLAYING CONDITIONS

12. General Conditions of Playing Time 12.1 Laws 16 and 17 to Apply

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The provisions of Law 16 (Intervals) and Law 17 (Cessation of Play) of the Laws of Cricket will apply unless expressly over-ridden.

12.2 Play May Continue After Result Where a first innings result has been reached, other than in a one-day game, the match will continue until the scheduled time for drawing of stumps, unless both captains agree that no further result can be achieved. Play may then be terminated in minor round matches. Players’ performances and teams’ performance points in all matches will be recognised at Competition level irrespective of whether a result was achieved at an earlier time.

12.3 Interval Not to be Taken If, on any day of a match, play has not commenced 30 minutes prior to a scheduled interval, such interval shall not be taken.

12.4 Additional Drinks May be Taken In hot weather, it shall be permissible with the prior approval of the umpires, or if no official umpire is in attendance, by prior agreement of the Captains, for drinks to be taken twice in any session. Rule 12.6 (d) will still apply.

12.5 Play to Continue

If, for any reason other than time lost due to pitch, ground, weather or light conditions, play does not begin at the time appointed for the commencement of each day's play, or the resumption after any interval, the umpires shall order play to continue beyond the normal time for drawing stumps on the day on which the loss of time occurred up to the extent of such time lost.

12.6 Official Umpires Sole Judges of Time (a) The umpires are the sole judges of time under these Rules, and the umpires shall advise both Captains prior to the commencement of play whether they are taking time by the clock (if any) on the grounds or by their watches. In the absence of an official umpire, the Captains shall agree on the time prior to the commencement of each day’s play and shall agree on the time of commencement (when the first ball is bowled). (b) Every endeavor shall be made to commence matches promptly at the scheduled time. Umpires must advise the captains five minutes before commencement of play that they are about to take up their positions on the field. (c) The time available for the bowling team to complete the number of overs necessary to avoid the imposition of penalty points shall be increased by the total of all time lost for such stoppages due to exceptional circumstances which, in the opinion of the umpires, are beyond the normal control of the fielding team. (d) Official Umpires shall, throughout each innings, keep a record of all time lost under this Rule, including unfair or unnecessary time wasted by the batting team. Time lost due to drink breaks, incoming batsmen at the fall of wickets (unless excessive), and other short interruptions of a nature frequently experienced shall not be considered "exceptional circumstances".

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(e) The Official Umpires shall note the time at which penalties are to be calculated, and notify the captains and scorers of all penalties following the completion of the innings, with the number of overs incurring a penalty being noted in both the Scorer's and Umpire’s Match Report Forms. 12.7 Duty Team (a) For each match played under these Rules, the Committee shall nominate a Duty Team. It shall be the sole responsibility of the Duty Team to ensure:

necessary ground equipment (mats, wickets) is available, in good condition and set out for play. [Refer 17.3 re: Type of Stumps]

drinks are provided at intervals and drink breaks. These drinks shall be, at least, iced water in cups or glasses. A minimum of 15 cups or glasses shall be provided to cater for all members of the fielding team, batsmen and umpires.

(b) Should a team which is nominated as Duty Team not have the necessary ground equipment and implements of the game ready and set out for play 30 minutes after the scheduled commencement of play in a one-day match, or on day one of a two-day match, that team shall be liable to a fine of $100. (c) Umpires shall, where the necessary ground equipment and implements of the game are made available within the 30 minutes, order play to continue beyond the normal time for drawing stumps on that day, for a period equal to that time lost. 12.8 Batsman Injured – Runners

(a) A runner for a player when batting is not permitted. (b) The umpire has no discretion to allow a runner for any situation.

13. Late Starting and Forfeits 13.1 Late Starting If, within 15 minutes after the scheduled start of a match, a team has not at least eight players present and the required equipment and implements of the game, and ready to take the field, the opposition team shall be awarded the toss, and the offending side shall be penalized one match point.

13.2 Forfeit Due to Lateness If a team, whether at the start of the first or any subsequent day’s play, has not at least eight players present, or does not have the required equipment and implements of the game, within 30 minutes of the scheduled start of play, that team shall forfeit the match and shall be fined $200, and penalized three match points.

14. Other Conditions of Play

14.1 The Toss

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The Captains shall toss for the choice of innings on the field of play not earlier than 30 minutes, nor later than fifteen 15 minutes before the scheduled or any rescheduled commencement of play.

14.2 Exchange of Team Lists Captains of both teams shall exchange team lists prior to the toss, and provide such lists to the umpire/s. 14.3 Underarm Bowling If a bowler bowls underarm, the Umpire shall call and signal “No Ball".

14.4 Matting Pitches – Dead Ball and No Ball 14.1 (a) On matting pitches, a ball landing outside the width of matting, shall be called and signalled No Ball by either Umpire.

(b) On two-piece matting pitches, where a ball pitches between the mats, or on the centre mat ends, the ball shall be called a Dead Ball by either umpire. The ball shall be re-bowled. 14.5 Declarations No team batting second shall close its first innings at the same score as that of its opponent's first innings, but otherwise a team may declare its innings closed at any stage of the match. 14.6 Follow-on A team batting first leading by the number of runs designated below shall have the option of requiring the opposition team to follow-on in the following circumstances:

three or more day match -- 150 runs

two-day match – 100 runs

one-day or all day match – 75 runs

14.7 Overs All games shall consist of six-ball overs.

14.8 New Ball In Premier, B and C Grades, a new ball shall be available to the fielding team at the commencement of the 81st over of a given innings.

14.9 Completed Innings – Batsman Absent In the event of a wicket falling and all remaining batsmen being unavailable (through injury or absence), the innings shall not be regarded as terminated until and unless such batsmen have actually been required to commence their innings (for example, if the ninth wicket falls on the last ball of the match, the innings is not regarded as complete even if the last batsman is absent).

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14.10 Juniors Playing Senior Cricket 14.10.1 Maximum Overs for Medium and Pace Bowlers (a) Definitions (i) Bowling Type: Bowlers of medium pace or faster (as determined by the umpires and broadly defined as one to whom the wicket-keeper would normally stand back, or one who is not considered a slow bowler). The umpires shall immediately notify the captains of both sides of each bowler who they determine should be treated differently to this broad definition. (ii) Players Age: The player’s age shall be determined as their age on 01 January in the year of the current season in which they are participating. (ie. Under-19 players will be 17 or 18 on 01 January; Under-17 players will be 15 or 16 on 01 January etc.) and the appropriate bowling limitations shall apply for the entire season. (b) Notification The team captain must indicate to the umpires on the team sheet each player to whom this playing condition applies and indicate their age. (c) Bowling Limitations Bowling limitations apply at the following ages: (i) Under-19: A maximum spell of eight (8) consecutive overs. A maximum daily allocation of twenty (20) overs. Exception. In A-grade one-day games, where a maximum of 10 consecutive overs may be bowled (ii) Under-17: A maximum spell of six (6) consecutive overs. A maximum daily allocation of sixteen (16) overs. (iii) Under-15: A maximum spell of five (5) consecutive overs. A maximum daily allocation of ten (10) overs. (iv) Under-14: A maximum spell of four (4) consecutive overs. A maximum daily allocation of eight (8) overs. The daily allocation of overs should include any overs bowled on that same day in any Competition scheduled junior fixture. (d) Length of Break (i) The break between spells is to be a minimum of 60 minutes (including the lunch and tea interval and any unscheduled breaks in play). (ii) A bowler who has bowled a spell of less than the maximum spell permitted for their age (defined in 14.10(a)(ii) above) may resume bowling prior to the completion of the necessary break, but this will be considered an extension of the same spell and the maximum spell limit for that age of player shall still apply. Following the completion of the extended spell, the normal break of 60 minutes between spells will apply and the break within the spell is disregarded. (iii) If a change of innings occurs, and a bowler commences bowling in the new innings within 60 minutes of bowling in the previous innings, this will be considered an extension of the same spell and the maximum spell limit and daily limits for that age of player shall still apply.

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(iv) If any interval or interruption in play results in an over not being completed, then that part of the over bowled after the break shall constitute one over for the purposes of calculating the bowler’s spell and daily limits. If this over is completed at the start of a new day’s play, the over shall be considered the first over of a new spell for that bowler and the first over of the new daily limits. (e) Change of Bowling Type Where a bowler changes between medium pace (or faster) and slow bowling during a day’s play: (i) if the bowler begins with medium pace (or faster), the bowler is subject to the playing condition throughout the day. (ii) if the bowler begins with slow bowling and changes to medium pace (or faster), the playing condition applies from the time of the change, and all overs of slow bowling bowled prior to the change shall not be taken into account in either the current spell or the daily limit. (f) Management (i) It is the responsibility of the fielding captain to ensure that this playing condition is upheld. (ii) If the umpires become aware of breaches of this playing condition, when the ball is dead, they shall direct the captain to take the bowler off forthwith. If applicable, the over shall be completed by another bowler who shall have neither bowled the previous over nor be allowed to bowl the next over. (iii) Should a dispute or uncertainty regarding the application of this playing condition occur during play, the umpires shall make the final decision on its application based on information available from the scorers or other sources. (iv) A breach of this playing condition in the first instance will require a written explanation from said club/captain as to why this rule was breached. (v) If playing condition is breached on a second occasion by the club, the captain of the day and junior player in match two will receive an automatic penalty of one match suspension. (vi) The above penalty will apply to season to season. 14.10.2 Helmets (a) Batsmen and close to the wicket fielders must wear an approved helmet complete with face grill and side protection whilst occupying the batting crease or fielding in such position. (b) Responsibility for enforcing this Rule rests with the Captains of the teams. Official umpires have no role to play in the enforcement of these by-laws. 14.10.3 Parental Approval to play Seniors Clubs wishing to play juniors aged 13 and under must comply with the following procedure. Clubs shall seek written approval from player’s parents or guardian. Such approval shall be held by the club, with a copy of the approval being forwarded to Grade Cricket Coordinator. Penalty for non-compliance of above will result in the team playing the junior losing all competition points for that match.

15. Dress

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15.1 General Dress Conditions (a) All players and paid official Umpires participating in matches arranged by the Committee shall be properly attired. (b) Players’ shirts, trousers, socks and footwear shall be totally white. Tennis shoes and white shoes with markings will be deemed as acceptable footwear. Cream clothing (shirts, trousers and socks) shall be deemed white. Caps worn during all scheduled Competition fixtures shall be those of the Club the player is registered with. Floppy hats shall be white or respective Club colours. It is permissible to relax this Rule in D-grade and E-grade with the exception of major round fixtures (Rule 15.3). (c) All players who bowl on turf wickets in Premier-grade and B-grade shall wear spikes while bowling. C-grade, D-grade and E-grade players are strongly urged/recommended to wear spikes when bowling on turf pitches. (d) Players representing the Committee shall not wear caps other than the official caps issued by the Committee and must wear long trousers. (e) Paid official Umpires shall wear blue or white shirt with collar, black or navy shorts or long trousers, white socks (if shorts worn), and white shoes and white hat. (f) In all scheduled one-day fixtures, affiliated Clubs shall be allowed to wear approved coloured clothing. The clothing must be approved by the Competition Committee, and shall be worn in an identical fashion in that grade. Sponsors’ logos will be allowed as per this Rule, apart from the back of the shirt where any Committee approved logo(s) may be displayed. Failure to wear identical clothing in that grade will incur a penalty of 0.25 match points per item of clothing. (g) Garments such as long sleeved “skins” may be worn by players, if supported by a medical certificate. Medical certificate shall be handed to umpires prior to commencement of match. The garment shall be the same colour as the playing shirt, if short sleeved shirt is worn, or alternatively, a long sleeved playing shirt to cover the garment if garment colour is different to playing shirt. Penalty of 0.25 points per player will apply if this rule is not adhered to. 15.2 Exceptions to Dress Conditions With the consent of the Committee, Club logos and sponsors logos, or a combination of both, may be permitted on shirt pockets or sleeves of players’ uniforms. Each logo shall be no larger than pocket size. Up to a maximum of four different logos positions are permissible as follows:

Club logo on left hand breast of shirt Logo on right hand breast of shirt Up to two logos on right sleeve must both fit into pocket size Up to two logos on left sleeve, must both fit into pocket size

An additional logo can be added to the lower half of the front or back of 2 day playing uniform, but shall not be both. All sponsors’ logos must be presented to the Committee for approval prior to Clubs having logos printed. Each Club must advise the Committee prior to each season commencing, of that Club’s logos for the coming season, regardless of whether those logos were approved for the previous season. Official umpires will penalise respective teams under Rule 15.4, for the use of non-approved logos. 15.3 Lower Grades

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Players in B-grade, C-grade, D-grade and E-grade may wear white shorts instead of trousers.

15.4 Enforcement of Dress Rules Umpires and Captains shall include a report of offences against dress regulations in their matches. Each offending player named shall incur that team a penalty of 0.25 match points. In the event of the offence occurring during a major round fixture, a penalty of $10 shall be applied for each individual piece of clothing which does not comply.

16. Ground and Pitch Preparation 16.1 Playing Area to be Marked Any ground shall have the scoring boundary defined by cones, or similar markers, placed at intervals of not more than 20 metres. A required minimum distance of 2.50 metres inside the perimeter fencing or advertising signs shall apply. It is recommended that the playing area be approximately 150 metres long and 130 metres wide.

16.2 Preparation of the Pitch During minor round matches, the pitch may be swept, watered, mown and/or rolled prior to play on each day allotted for play. In major round matches, any work carried out after play commences on the first day shall be at the direction of the Umpires after consultation with the Curator.

16.3 Covers Covers may be used on all pitches and surroundings where Competition matches are scheduled. Wherever possible, the pitch, the surrounding area and the bowler's run-ups shall be entirely protected against rain up to the commencement of play, and for the duration of the match. If players are forced from the field due to rain, the duty team must cover the pitch.

17. Implements of the Game

17.1 Balls Schedule 1 of these Rules lists cricket balls currently approved for use by this Competition. Only four-piece leather cricket balls may be used in all Premier-grade, B-grade and C-grade matches. White, four-piece leather cricket balls shall be used in A-grade one-day fixtures.

17.2 Custody of the Ball in Use

The ball in use in all incomplete innings shall, at the fall of each wicket, at every break in play and at the termination of the day’s play (except at the conclusion of the match), be

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taken charge of by one of the Umpires and such ball shall be used upon the resumption (if any) of such incomplete innings. Should such ball not be available, a ball in similar condition thereto shall be used. In the event of an appointed Umpire not officiating, the ball shall be kept by the opposing Captain. 17.2 Prohibited Stumps The use of metal shod and metal ferruled stumps is prohibited in all Competition fixtures. 18. Adverse Weather Conditions 18.1 Cancellation of Play In the event of inclement weather, the Committee is empowered to call off all play for the day in matches that have not previously commenced. Such a decision shall be made before 10.30 am and immediately communicated for announcement over radio stations 8TOP FM and 8DDD FM.

18.2 Umpires to Decide Fitness of Pitch (a) In all other cases, the fitness of the pitch, ground, weather and light for play, shall be decided by the Umpires acting in accordance with Law 3.8 of the Laws of Cricket. (b) Before commencement of play on any day, Umpires shall see that any necessary steps are taken to improve the ground or pitch with a view to expediting play, and shall not draw stumps until the hour fixed by the rules for the conclusion of the day's play, unless satisfied there is no possibility of play. (c) If, in the opinion of the Umpires, play would cause damage to the pitch, which would seriously affect the pitch in future games, they should not allow play until such damage is unlikely to occur. In this respect, the right of the captains to agree to play in unfit conditions as provided in Law 3.8 of the Laws of Cricket, shall not apply.

PLAYING CONDITIONS – ONE-DAY MATCHES

19. General Playing Conditions for One-day Matches

19.1 Wide Ball (a) Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. Any offside or legside delivery which, in the opinion of the Umpire, does not give the batsman a reasonable opportunity to score shall be called a Wide. As a guide, a ball on the leg side which maintains its line or goes further away, outside the line of the batsman’s person, should be called wide. Note: The above provisions do not apply if the striker makes contact with the ball with his bat or person. 19.2 Time Wasting

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Umpires should fully take into account in limited-over matches, any deliberate slowing down of tempo by either batsman, or fieldsmen, where it may be seen to be to the disadvantage of an opposition team. This should be reported to the Committee. 19.3 Penalties for Not Achieving Over Rates If either fielding team fails to have commenced the last of its required number of overs by the allocated time for closure of innings, then it shall be penalised as set out below for each over less than the required number. Only whole overs yet to be bowled shall be considered in this calculation. Premier-grade penalised 6 runs. B and C grades 0.25 match points.

19.4 Target Score

(a) If the team batting second has not had the opportunity to complete the agreed number of overs, and has neither been all out, nor has passed its opponent's score, the result shall be decided as follows:

(i) On the average run rate throughout both innings; (ii) If, due to a suspension of play, the number of overs in the innings of the team batting second has to be revised, their target score shall be calculated by multiplying the reduced number of overs by the average runs per over scored by the team batting first. If the target score involves a fraction of a run, the final scores cannot be equal and the result cannot be a tie.

(b) In a rain-interrupted match or a match interrupted through any other cause, it should be noted that the important figure is the target score, which in effect, is set by the Umpires when they decide on the number of overs able to be bowled to the team batting second. The team batting second then has available to it the number of overs nominated by the Umpires, in which to achieve the target. The game concludes when the target is reached, or when the nominated number of overs is completed, or when the team batting second is bowled out within the nominated number of overs. 20. One-day Matches – Premier-grade

20.1 Hours of Play and Intervals First Team Innings: 11 .00 a.m. to 2.15 p.m. Interval: 2.15 p.m. to 2.45 p.m. Second Team Innings: 2.45 p.m. to 6.00 p.m.

The interval between innings shall be of 30 minutes duration from the completion of the innings of the team batting first. The cessation time of the innings of the team batting second shall be calculated from the starting time of that innings (3 hours and 15 minutes from the start of the innings, under normal circumstances). Drink breaks shall be taken after 17 and 34 overs have been bowled in each innings. These breaks will be a maximum of three minutes each and shall be taken on the field. In the event of delayed or interrupted playing time, rule 20.4 shall be applied. In these instances, the two captains may agree on a reduction in time of the interval between innings.

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20.2 Winner of the Game The winner of the scheduled game shall be the team scoring the most runs in that game. In the event of a tied or a drawn game, points shall be allocated as per Rule 7.3. In the event of the team batting first scoring a greater number of runs than the team batting second, that team shall be declared the winner and the game shall cease. In the event of the team batting second passing the target score set by the team batting first, the team batting second shall be declared the winner and the game shall cease. 20.3 Length of Innings

In an uninterrupted match: (a) Each team shall bat for 50 overs unless dismissed earlier, or the team batting second reaches the target score as per Rule 19.4. (b) If the team fielding first fails to commence the fiftieth over by the scheduled time for cessation, that team shall be penalised in accordance with Rule 19.3 .The over in progress shall count as a completed over). The team fielding first shall complete the allocated 50 overs (unless the batting team is dismissed), prior to the change of innings. The team fielding second shall then only have to bowl the same number of overs that had been bowled at the scheduled cessation time. (e.g. if the team bowling first has only completed 48.4 overs by 2.15 pm it will be penalised 6 runs, be required to bowl the 50th in extra time, but then only receive 49 overs when batting). (c) If the team fielding second fails to bowl 50 overs, or the number of overs provided in (b) by the scheduled cessation time, the hours of play shall be extended until the required number of overs have been bowled or a result achieved and they shall be penalised as per 19.3.

20.4 Lost Time In matches where play is delayed or interrupted: (a) The object should always be to re-arrange the number of overs so that both teams have the opportunity of batting for the same number of overs (minimum 15 overs each team). The calculation of the numbers of overs to be bowled, shall be based on an average rate of 15 overs per hour in the total time available for play, within the scheduled hours of play. (b) If the number of overs of the team batting first is reduced, a fixed time will be specified for the completion of its innings. (c) If the team fielding second fails to bowl, if necessary, the reduced number of overs by the scheduled (or re-scheduled) cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved. (d) If the innings of the team batting second is delayed or interrupted and it is not possible for that team to have the opportunity of batting for the same number of overs as the team batting first, the overs to be bowled shall be reduced at the rate of fifteen (15) overs per hour, for time lost. (e) The team batting second shall not bat for a greater number of overs than the first team unless the latter has been all out in less than the agreed number of overs. (f) Fractions are to be ignored in all calculations regarding number of overs. 20.5 Restrictions on the placement of fieldsmen 20.5.1 At the instant of delivery, there may not be more than 5 fieldsmen on the leg side. 20.5.2 In addition to the restriction contained in playing condition 41.2(a) above, further

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fielding restrictions shall apply to certain overs in each innings. The nature of such fielding restrictions and the overs during which they shall apply are set out in the following paragraphs. 20.5.3 The following fielding restrictions shall apply: Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight lines drawn on the field. The fielding restriction areas should be marked by continuous painted white lines or ‘dots’ at 5 yard (4.57 metres) intervals, each ‘dot’ to be covered by a white plastic or rubber (but not metal) disc measuring 7 inches (18 cm) in diameter. At the instant of delivery: (A) Powerplay 1 - no more than two (2) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 1 to 10 inclusive. (B) Powerplay 2 - no more than four (4) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 11 to 40 inclusive (C) Powerplay 3 - no more than five (5) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 41 to 50 inclusive In circumstances when the number of overs of the batting team is reduced, the number of overs within each Powerplay of the innings shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match. Innings Duration Powerplay 1 Powerplay 2 Powerplay 3 15 3 9 3 16 3 10 3 17 4 10 3 18 4 11 3 19 4 11 4 20 4 12 4 21 4 13 4 22 5 13 4 23 5 14 4 24 5 14 5 25 5 15 5 26 5 16 5 27 6 16 5 28 6 17 5 29 6 17 6 30 6 18 6 31 6 19 6 32 7 19 6 33 7 20 6 34 7 20 7 35 7 21 7 36 7 22 7 37 8 22 7

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38 8 23 7 39 8 23 8 40 8 24 8 41 8 25 8 42 9 25 8 43 9 26 8 44 9 26 9 45 9 27 9 46 9 28 9 47 10 28 9 48 10 29 9 49 10 29 10 If play is interrupted during an innings and the table in 41.2(d) applies, the Powerplay take immediate effect. For the avoidance of doubt this applies even if the interruption has occurred mid-over. Illustrations of 41.2(e) A 50 over inning is interrupted after 8.3 overs and reduced to 32 overs. The new Powerplays are 7+19+6. Therefore the middle Powerplay fielding restrictions take immediate effect when play resumes and last for a further 17.3 overs. The final Powerplay begins after 26 overs have been bowled. A 40 over innings is interrupted after 18.5 overs and reduced to 22 overs. The new Powerplays are 5+13+4. When play resumes, the final Powerplay fielding restrictions apply for the remaining 3.1 overs. At the commencement of the middle and final Powerplays of an innings, the umpire shall signal such commencement to the scorers by rotating his arm in a large circle. The scoreboard shall indicate the current Powerplay in progress. In the event of an infringement of any of the above fielding restrictions, either umpire shall call and signal ‘No Ball’. 20.6 Number of Overs per Bowler (a) No bowler shall bowl more than 10 six-ball overs in an innings. (b) In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one-fifth of the total overs allowed. Notes: Where the total overs is not divisible by five, one additional over shall be allowed to the minimum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls of the over in progress will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned.

20.7 Determining the Result (a) A result can be achieved only if both teams have batted for at least 15 overs, unless one team has been all out in less than 15 overs or unless the team batting second scores enough runs to win in less than 15 overs. All matches in which both teams have not had an opportunity of batting for a minimum of 15 overs, shall be declared no result and points allotted in accordance with the points allocated in these Rules. (b) In matches in which both teams have had the opportunity of batting for the agreed number of overs (i.e. 50 overs each in an uninterrupted match, or a lesser number of

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overs in an interrupted match), the team scoring the higher number of runs shall be the Winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets that have fallen. 20.8 No Ball: Premier-grade One-Day Matches (a) Law 24.1 will apply (b) A bowler shall be allowed to bowl one, fast short-pitched delivery per over. (c) A fast short-pitched delivery is defined as a delivery which, after pitching, passes or would have passed, above the shoulder height of the striker standing upright at the crease, but not clearly above his head. (d) The umpire at the bowler’s end shall advise the bowler and the batsman on strike when one fast short pitched delivery has been bowled. (e) In the event of a bowler bowling more than one fast short pitched delivery in an over, either umpire shall call and signal No Ball on each occasion. In addition, when the ball is dead, the bowlers end umpire shall caution the bowler and inform the fielding captain and the batsmen at the wicket of what has occurred. This caution shall apply throughout the innings. A second infringement shall incur a final warning, as per law 42. (f) For the purposes of this regulation, a ball that passes clearly above head height of the batsman, apart from being immediately called as a Wide, shall be included in the above process. 20.9 Free Hit after a No Ball The delivery following a No ball shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a Wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a No ball, even if the delivery for the free hit is called Wide ball. The bowler’s end umpire will signal a free hit by (after the normal No ball signal) extending one arm straight upwards and moving it in a circular motion. Field changes are not permitted for free hit deliveries unless: There is a change of striker (the provisions of playing condition 20.5 shall apply), or The No ball was the result of a fielding restriction breach, in which case the field may be changed only to the extent of correcting the breach. 20.10 Number of players per side (a) In Premier-grade one-day fixtures, a team may consist of up to 12 players. Where a team utilises this 12-player option, 11 fieldsmen only shall be on the field of play at any one time. (b) Unlimited interchange of fielders from the 12 players nominated to take part in the match shall be allowed, with the consent of the officiating Umpires. However a player will not be permitted to leave the field for one over at a time during his bowling spell. (c) All 12 players may bowl in the match. (d) One player shall not be permitted to bat. The non-batter does not have to be nominated prior to the requirement for the eleventh batsman to bat. (e) Should a team elect to not utilise the 12-player option, the normal rules of one-day cricket shall apply to that team. (f) A game may be played whereby one team utilises 12 players and the other does not. (g) All players competing in the game must be at the ground at the start of play or normal rules of cricket will apply to absent players.

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20.11 One-day Final (a) A one-day final may be scheduled for the Premier-grade competition. (b) The teams involved in this match will be the two highest placed teams on the premiership table after the completion of the one-day rounds. (c) In the event of teams being equal on points, premiership table positions shall be determined on percentage as per rule 7.2. (d) Determination of the winner of this fixture shall be as per the above playing conditions for one-day fixtures. (e) In the event of play being unable to commence, due to weather, ground or other conditions or circumstances, the Committee may re-schedule the fixture. (f) Once play has commenced, the fixture cannot be re-scheduled and a winner will be determined as per the above playing conditions. Should the minimum over requirements to constitute “a match” (rule 20.7) not be achieved, the higher placed team on the premiership table after the one-day rounds, shall be declared the winner. (g) No match points will be awarded from the one-day final. Similarly, runs scored and wickets taken will not be included for the purpose of Competition awards.

21. One-day Matches – B, C, D and E Grades 21.1 Hours of Play and Intervals

First Team Innings 1.00 pm - 3.25 pm Tea 3.25 pm - 3.45 pm (20 minutes) Second Team Innings 3.45 pm - 6.10 pm

Each side will be entitled to bat for one half of the available playing time. If the team batting first is not dismissed at the completion of its allocated time or up to a maximum of 40 overs, the innings must be declared closed. The team batting second must then receive the same number of overs up to a maximum of 40, unless prior dismissed. The interval between innings shall be of 20 minutes duration from the completion of the innings of the team batting first. The cessation time of the innings of the team batting second shall be calculated from the starting time of that innings (2 hours and 25 minutes from the start of the innings, under normal circumstances). A drinks break shall be taken at the half way mark (in overs) of each innings. These breaks will be a maximum of five minutes each. In the event of delayed or interrupted playing time, rule 21.3 shall be applied. In these instances, the two captains may agree on a reduction in time of the interval between innings.

21.2 Length of Innings

In an uninterrupted match: (a) Each team shall bat for 40 overs unless dismissed earlier, or the team batting second reaches the target score as per Rule 19.4. (b) If the team fielding first fails to commence the fortieth over by the scheduled time for cessation, that team shall be penalised in accordance with Rule 19.3. The over in progress shall count as a completed over. The team fielding first shall complete the allocated 40 overs (unless the batting team is dismissed), prior to the change of innings.

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The team fielding second shall then only have to bowl the same number of overs that had been bowled at the scheduled cessation time. (for example, if the team bowling first has only completed 38.4 overs by 3.15 pm it will be penalised 0.25 points, be required to bowl the 40th in extra time, but then only receive 39 overs when batting). (c) If the team fielding second fails to bowl 40 overs, or the number of overs provided in (b) by the scheduled (or re-scheduled) cessation time, the hours of play shall be extended until the required number of overs have been bowled or a result achieved and the team shall be penalised as per 19.3. (d) If the innings of the team batting second is delayed or interrupted and it is not possible for that team to have the opportunity of batting for the same number of overs as the team batting first, the overs to be bowled shall be reduced at the rate of sixteen (16) overs per hour, for time lost. (e) The team batting second shall not bat for a greater number of overs than the first team unless the latter has been all out in less than the agreed number of overs. (f) Fractions are to be ignored in all calculations regarding number of overs. (g) Parts (b) and (c) of this Rule may be relaxed in D-grade and E-grade with the consent of the captains. 21.3 Lost Time In matches where play is delayed or interrupted: (a) The object should always be to re-arrange the number of overs so that both teams have the opportunity of batting for the same number of overs (minimum 13 overs each team). The calculation of the numbers of overs to be bowled, shall be based on an average rate of 16 overs per hour in the total time available for play, within the scheduled hours of play. (b) If the number of overs of the team batting first is reduced, a fixed time will be specified for the completion of its innings. (c) If the team fielding second fails to bowl, if necessary, the reduced number of overs by the scheduled (or re-scheduled) cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved. (d) If the innings of the team batting second is delayed or interrupted and it is not possible for that team to have the opportunity of batting for the same number of overs as the team batting first, the overs to be bowled shall be reduced at the rate of 16 overs per hour, for time lost. (e) The team battings second shall not bat for a greater number of overs than the first team unless the latter has been all out in less than the agreed number of overs. (f) Fractions are to be ignored in all calculations regarding number of overs. 21.4 Number of Overs per Bowler (a) No bowler shall bowl more than eight six-ball overs in an innings. (b) In a delayed or interrupted match, where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one-fifth of the total overs allowed. Notes: Where the total overs is not divisible by five, one additional over shall be allowed to the minimum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. 21.5 Field Restrictions

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At the instant of delivery, there may be no more than five fielders on the on side.

21.6 Determining the Result (a) A result can be achieved only if both teams have batted for at least 13 overs, unless one team has been all out in less than 13 overs or unless the team batting second scores enough runs to win in less than 13 overs. All matches in which both teams have not had an opportunity of batting for a minimum of 13 overs, shall be declared no result and points allotted in accordance with the points allocated in the Rules. (b) In matches in which both teams have had the opportunity of batting for the agreed number of overs (ie. 40 overs each in an uninterrupted match, or a lesser number of overs in an interrupted match), the team scoring the higher number of runs shall be the Winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen.

21.7 No Ball: One-Day Matches (a) Law 24.1 will apply (b) If the ball, after pitching, passes or would have passed above the shoulder height of the striker standing upright at the crease, either umpire (except for the restriction on the square leg umpire under rule 10.3) shall call and signal No Ball. PLAYING CONDITIONS – TWO DAY MATCHES 22. Two-day Matches – Premier-grade, B-grade and C-grade

22.1 Hours of play and Intervals Premier grade, B-grade and C-grade Session 1 1.00 pm - 3.20 pm (Drinks 2.10 pm) Tea 3.20 pm - 3.40 pm (20 mins) Session 2 3.40 pm - 6.00 pm (Drinks 4.50 pm) Lunch and Tea Intervals

The interval shall be of the nominated duration from the scheduled time or at the conclusion of the over in progress at the above time. If an innings ends or there is a stoppage caused by weather or bad light within 30 minutes of the agreed time for any interval, the interval shall be taken immediately. The interval shall be of the agreed length and, if applicable, shall include the 10-minute interval for change of innings. However, if play is suspended due to an interruption after the scheduled completion of the day's play, play shall cease for the day.

22.2 Objective Minimum Number of Overs The objective minimum number of overs each day shall be 80. Play shall continue on each day until the completion of the minimum number of overs or until the scheduled cessation time, whichever is the latest.

22.3 Length of Innings

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(a) The first innings of the team batting first, shall be subject to compulsory declaration at the end of the objective minimum number of overs, or the scheduled cessation time, whichever is the latest. (b) The team batting second shall be entitled to receive, in its first innings, at least the same number of overs as the team batting first received, or the objective minimum number of overs, whichever is the greater, unless dismissed earlier. (c) When the first innings of the team batting first terminates other than by compulsory declaration, the team batting second may bat until the scheduled completion of the match.

22.4 Minimum Over Calculation (a) Where playing time is lost due to weather or light, or in the event of play being suspended for any reason other than normal intervals, the minimum number of overs to be bowled in the day, shall be recalculated. The objective minimum being reduced at the rate of one over for every 3.75 minutes of playing time lost in Premier-grade, and one over for every 3.5 minutes of playing time lost in B-grade and C-grade. (b) When there is a change of innings during a day’s play, the minimum number of overs to be bowled in the remainder of the day will be calculated by taking the remaining time, in minutes, left in the day (ie actual playing time excluding the break for the change of innings and any other scheduled breaks) and dividing it by 3.75 for Premier-grade and 3.5 for B-grade and C-grade. The cessation of the days play will then be the completion of the calculated number of overs or 6.00 pm, whichever is the latest. 22.5 Extra Playing Time (a) In A-grade, B-grade and C-grade matches, where the objective number of overs is not attained on the first day for any reason, including weather or light conditions or slow over rates, extra playing time may be added to the second day's play up to a maximum of one hour. Such extra playing time is to be added before the scheduled starting time. 22.6 Last Hour Law 16.6 and 16.7 will not apply.

22.7 Determining the Result (a) In the event of a two-day fixture being adversely affected by weather conditions on the first or second day, the match shall continue as a two-day fixture irrespective of the amount of time lost. (b) Should playing time be lost, that cannot be recovered, the respective innings of each team shall be restricted by allowing equal division of available overs. (c) A result can be achieved only if both teams have batted for at least 40 overs, unless one team has been all out in less than 40 overs or unless the team batting second scores enough runs to win in less than 40 overs. All matches in which both teams have not had an opportunity of batting for a minimum of 40 overs, shall be declared no result and points allotted in accordance with the points allocated in the Rules. (d) A match in which the team batting second is not dismissed in its first innings and is not able to receive the minimum number of overs to which it is entitled, because of weather, light or other factors, shall be declared no result and points allotted in accordance with the points allocated in the Rules.

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(e) In matches in which both teams have had the opportunity of batting for the agreed number of overs, the team scoring the higher number of runs shall be the Winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen.

22.8 Penalties for slow over rates (i) The penalty for slow over rates shall be calculated at the rate of 6 penalty runs per over in Premier grade and 0.25 match points per over in B and C grades for every over not completed by the scheduled cessation time for the day’s play. (ii) If the first innings of either batting side is concluded prior to the scheduled cessation time for their innings, due to being dismissed or a declaration, no penalties will apply. (iii) If the team batting first is dismissed prior to the scheduled cessation of play and a minimum number of overs to be bowled for the remainder of the day is calculated in accordance with 22.4(b) penalties under clause 22.7(a)(i) will apply to any overs not bowled by the scheduled cessation time. (b) Only whole overs shall be taken into consideration when applying penalties. (c) Umpires shall be diligent in recording and allowing for extraordinary stoppages in play as well as time wasting by the batting side when applying these penalties, but shall not allow for fall of wickets (Law 31 will apply). (d) Under no circumstances will any playing overs commence after 6.20 pm on the first day of a minor round match. 22.9 Short-Pitched Deliveries – Two-day matches (a) A bowler shall be limited to two fast, short-pitched deliveries per over. A fast, short-pitched delivery is defined as a delivery which, after pitching, passes or would have passed above the shoulder height of the striker standing upright at the crease, but not clearly above his head. (b) The umpire at the bowler’s end shall advise the bowler and the striker when each fast, short-pitched delivery has been bowled. (c) In the event of a bowler bowling more than two fast, short-pitched deliveries in an over, either umpire shall call and signal No Ball on each occasion. In addition, when the ball is dead, the bowler’s end umpire shall caution the bowler and inform the fielding captain and the batsmen at the wicket of what has occurred. This caution shall apply throughout the innings. A second infringement shall incur a final warning, as per law 42. (d) For the purposes of this Rule, any ball that passes clearly above head height of the batsman, apart from being immediately called as a Wide, shall be included in the above process. 22.10 High-Pitched Deliveries (a) The bowling of high-pitched balls is dangerous and unfair. Therefore, any high-pitched delivery shall be called and duly signalled No Ball. A high-pitched ball shall be defined as a ball that passes, or would have passed, on the full, above waist height of a batsman standing upright at the crease.

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(b) Should a bowler bowl a high pitched ball, either umpire shall call and signal No Ball. In the event of such unfair bowling, the umpire at the bowler's end shall adopt the procedures of caution, and final warning action against the bowler and reporting as set out in Law 42.8 of the Laws of Cricket. (c) Umpires shall use their discretion to assess whether a high-pitched delivery is illegal under this rule. If, in the opinion of the Umpire, the delivery was a danger to the striker the Umpire shall call and signal No Ball and caution the bowler. 23. Major Round Matches The Rules set out in these Rules for two-day matches (Premier-grade, B-grade and C-grade) and one-day matches (D-grade and E-grade) shall apply to major round matches in those respective grades, except where varied in this Rule. 23.1 Hours of Play and Intervals Premier grade, B-grade and C-grade Session 1 1.00 pm - 3.25 pm (Drinks 2.10 pm) Tea 3.25 pm - 3.45 pm (20 minutes) Session 2 3.45 pm – 6.10 pm (Drinks 4.50 pm) D-grade and E-grade Session 1 1.00 pm - 3.25 pm (Drinks 20 overs) Tea 3.25 pm - 3.45 pm (20.minutes) Session 2 3.45 pm - 6.10 pm (Drinks 20 overs) Lunch and Tea Intervals The interval shall be of the nominated duration from the scheduled time or at the conclusion of the over in progress at the above time. If an innings ends or there is a stoppage caused by weather or bad light within 30 minutes of the agreed time for any interval, the interval shall be taken immediately. The interval shall be of the agreed length and, if applicable, shall include the 10-minute interval for change of innings. However, if play is suspended due to an interruption after the scheduled completion of the day's play, play shall cease for the day.

23.2 Objective Minimum Number of Overs The objective minimum number of overs each day shall be 90 (Premier-grade), 80 (B-grade and C-grades), and 40 overs per innings (D-grade and E-grades). Play shall continue after the scheduled completion to enable the objective minimum numbers of overs to be achieved. 23.3 Penalties for slow over rates (a) Premier grade – Rule 22.7 will apply. (b) B and C grades – Rule 22.7 will apply except overs penalty will change from 0.25 Match Points (Minor Round) to 6 runs (Major Round) (c) D and E grades – Rule 21.2 will apply except overs penalty will change from 0.25 Match Points (Minor Round) to 6 runs (Major Round)

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23.4 Determining the Result Rule 22.6 shall apply to all Major round matches in Premier-grade, B-grade and C-grade, with the following exception: in the event of a match finishing in a tie, no result, or abandonment without play, the winner shall be the team which finished higher on the premiership table, or in the Grand Final. 23.5 Penalty for Late Start If for any reason, other than time lost due to pitch, ground, weather or light conditions, play does not begin at the time appointed for the commencement of each day’s play, or the resumption after any interval, the umpires shall order play to continue beyond the normal time for drawing stumps on the day on which the loss of time occurred up to the extent of such time lost and the team or teams responsible shall be liable to a fine of $100. 23.6 Extra Playing Time (a) In Premier-grade, B-grade and C-grade matches – Rule 22.5 will apply. (b) Under no circumstances will any playing overs commence after 6.20 pm on the first day of a major round match 23.7 Early Finish When a first innings result has been reached, the match will continue in the second innings until the scheduled conclusion of the match, unless both captains agree that no further result can be achieved, whereupon play may be terminated.

PART D: Behaviour, Conduct and Disputes

24. Conduct

24.1 Introduction to Conduct The Committee expects all players, officials, umpires, spectators and staff to demonstrate exemplary conduct in connection with the playing of cricket within this Competition and to uphold the Spirit and Laws of Cricket. 24.2 Member Protection Policy Member Protection Policy will be in accordance with NT Cricket policy.

25. Code of Behaviour

25.1 Code of Behaviour

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The Cricket Australia Code of Behaviour will provide the basis for determining fair and unfair behaviour. However, the Committee retains the right to depart from the strict application of the Code in exceptional circumstances.

In general: (a) Captains are responsible at all times for ensuring that play is conducted within the spirit of the game as well as within the Laws. (b) Players, spectators and officials must not assault or attempt to assault an Umpire, another player or spectator. (c) Players and officials must not react with obvious dissension, displeasure or disapproval either towards an Umpire, the decision, or generally, following an umpiring decision. (d) Players and officials must not use crude, racist and/or abusive language or otherwise engage in conduct commonly known as “sledging”. An Umpire would be expected to caution the player and advise the Captain of any concerns before reporting any player for this type of behaviour. (e) Players, spectators and officials must not indulge in conduct detrimental to the game, or the spirit of the game. (f) Players, spectators and officials must in no way use crude or abusive hand signals. 25.2 Red and Yellow Cards Where an official umpire considers that a player has breached the code of behaviour as per above in 25.1, the following procedures will be used.

a) Player is issued with a yellow card. This shall indicate that the player will be mentioned in the umpire's match report- as per section 26.1 (c).

b) If the player again breaches the code of conduct in the same game and has received a second yellow card, he shall be issued with a red card and may take no further part in the game. The player must leave the playing arena immediately following the issued red card. The captain needs to ensure that this happens.

c) If however the umpire is of the opinion that the first offence is sufficiently serious, he may issue a red card immediately. Again the captain needs to ensure that this happens. The player will automatically be suspended for the next match and the umpire must lodge a formal report as per DDCC Handbook, section 26.1(d).

d) Any player receiving 2 yellow cards in the same season shall automatically be suspended for the next match. This will result in the player being cited to appear before the Tribunal / Commissioner.

Appeal

e) An appeal may be lodged by the player/club within 48 hours as per section 28.1. However, the player may NOT play in any Northern Territory Cricket sanctioned Cricket match until he has faced the Commissioner or Tribunal.

26. Breaches of the Code of Behaviour 26.1 Procedures for Breaches of the Code of Behaviour (a) All players, officials, Club members and spectators are liable to be reported for breaches of the Code of Behaviour under these rules. (b) An alleged breach of the Code of Behaviour may be reported by:

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(i) a player participating in the particular match in which an alleged breach occurs; (ii) either or both Umpires;

(iii) an executive member of the Clubs participating in the match in which the

alleged breach occurred;

(iv) the Chief Executive Officer (CEO) of the NTCA; (v) any Board member of the NTCA or any member of the Competition Committee.

(c) Where an Umpire wishes to report an alleged breach of the Code of Behaviour, the Umpire shall, at the end of the match, complete the prescribed Umpire’s Report Form and shall forward a copy of the Report, together with any further written submission to the CEO or his nominated delegate by 4:30 pm on the Monday after the completion of the match. (d) Where an Umpire reports a player, Club official or spectator for an alleged breach of the Code of Behaviour, the Umpire shall at the end of the match (or at the end of the playing day) advise the captain of the relevant team of that Report. Where a Player or Official wishes to report an alleged breach of the Code of Behaviour, that person shall forward a written submission to the CEO or his nominated delegate by 4:30 pm on the Monday after the completion of the match.

27 Disciplinary Panel 27.1 Disciplinary Panel Powers and Procedures (a) The Committee shall utilise the services of NT Cricket's Code of Behaviour Commissioners appointed as per Rule 3.5 as its Disciplinary Panel. 28. Appeal from Disciplinary Panel

28.1 Appeal Panel Powers and Procedures

(a) Any appeal against the decision of the Disciplinary Tribunal must be lodged with the CEO, NTC, within 48 hours of that decision being handed down. (b) Only parties involved in the original Disciplinary Tribunal hearing are eligible to lodge an appeal. (c) Any appeal lodged shall be accompanied by a Fee of $250.00, refundable upon Appeal being upheld or at the discretion of the Appeals panel. (d) Any Appeal must be heard within seven (7) days of lodgement. (e) The decision of the Disciplinary Panel shall stand until the Appeal is heard. (f) The Appeals Panel shall act in accordance with the Guidelines provided by NT Cricket. (g) The decision of the Appeals Panel is final.

PART E: RECORDS, AWARDS AND REPRESENTATIVE COMPETITIONS

29. Scoring

29.1 Provision of Scorer

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It is the responsibility of each team to provide a scorer. In the event of a dispute arising over scores where one team has not provided a scorer, their opponent's record of scores shall be accepted by the Committee as a true and accurate record.

30. Match Reports

30.1 Match Reports – All Grades Procedure for data entry in the MyCricket online database i. Each Club in each Grade competing in the Grade Cricket Fixtures shall enter the names of the selected players in each of their teams prior to the commencement of the match. ii. The first named Club in the Premier Grade shall enter the result and full first day scorecard no later than midnight following the completion of the first day of a two-day match. iii. The first named Club in all other Grades competing in the Grade Competition Fixtures shall enter the result of the match no later than 24 hours following the completion of each match. If the away team wishes to enter the result of the match, it may do so. iv. The home team and the away team shall enter the full scorecard for their respective teams, no later than 48 hours following completion of each match. v. The second named team in each Grade competing in the Grade Cricket Fixtures shall review and either confirm or dispute the result and/or full scorecards within 72 hours of the completion of the match. vi. In respect of all Competition Fixtures, for teams receiving a forfeit, an entry of the result on the database is required listing the result of the match, and the names of the selected players. vii. Should any Club commit any breach of this Bylaw a penalty of 2 Match Points shall apply: a. to avoid the above penalty being applied the following match data will need to be included in all scorecards; Player’s Name and Initials Correct Batting and Bowling orders

Fall of Wickets

All catches by wicketkeeper and fieldsmen

All boundaries scored by batsmen Balls faced by batsman and minutes (if known)

Any special Fielding events such as Hat Tricks etc

b. The Grade Cricket Committee may waive or vary any such penalty 30.2 CAPTAINS’ REPORT ON OFFICIAL UMPIRE PERFORMANCE AND APPRAISAL OF CONDITIONS Captains’ Reports on MyCricket covers appraisal of umpire performance and ground conditions. In a match where there is an official umpire/s, all clubs are to ensure that captains in all grades complete and lodge the Captains’ Reports on MyCricket within 48 hours of the completion of each match. Penalty for non-compliance of above by captains will be 0.25 match points.

30.3 UMPIRES’ MATCH REPORT

Within 48 hours of the conclusion of each match the umpires shall together lodge an Umpires’ Match Report on MyCricket.

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(a) In the event of any umpire not lodging this report or his votes or any of the awards under these Rules, within the required time frame, fine of $10 shall be deducted from that umpire's match fee.

31. Trophies

31.1 Conditions for Trophies

Trophies shall be awarded by the Competition at the end of each season as it sees fit. Conditions for consideration of trophies are: (a) Batsmen - must have played in at least half the games in that grade and scored at least 250 runs. (b) Bowlers - must have played in at least half the games in that grade and have taken at least 20 wickets. (c) Players found guilty of an offence and dealt with under Part D of these Rules will be ineligible to win Ralph Wiese Medal or Cricketer of the Year awards. 32. Representative Teams 32.1 Representative Team Selection (a) The Committee shall appoint a selection committee in relation to any representative team. (b) All Clubs shall have the right to nominate candidates for appointments to a selection committee. (c) The appointed selection committee shall arrange practise sessions, selections and other matters related to that representative team. 32.2 Replacement Players (a) Should any player during a match, be required by the Committee, the Northern Territory Cricket selectors or Cricket Australia National selectors for representative playing duties, these duties shall take precedence. The player's Club will then be able to select a similar standard replacement player for the remainder of the match concerned. (b) The player's Club will submit nominations to the opposing Club captain prior to the start of the match, seeking approval for the replacement player. This approval shall not be unreasonably withheld. (c) If, after a replacement player has been chosen, the replaced player's services are no longer required by the Committee, the player may resume his place provided that his replacement has not batted or bowled in his absence. If the replacement has batted or bowled, the player may take no further part in the match and his replacement must continue in his stead. (d) The replacement player law will apply down through the grades, so that Club will be able to replace each replacement player right to the lowest side of that Club. In the case of the bottom side, the Club will be able to nominate a "qualified" reserve not previously selected in that round of matches, to fill this last vacancy.

SCHEDULE 1 – Approved Cricket Balls

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Four-piece Leather Balls:

KOOKABURRA TURF REGULATION, CLUB MATCH, SENATOR Two-piece Leather Balls:

KOOKABURRA TUF PITCH KOOKABURRA RED KING KOOKABU RRA SPECIAL TEST

Plastic-coated Balls:

KOOKABURRA COMMANDER

Twenty/20 – Playing Conditions (Grade Match)

1. Playing Conditions The Laws of Cricket (2000 Code 2nd edition – 2003) and the Darwin and Districts Cricket Competition Rules shall apply, with the following exceptions: 2. Duration The match will consist of one innings per side, each innings being limited to a maximum of 20 overs. The overs to be bowled in the match shall be based on a rate of 4 mins per over. A minimum of 5 overs per team shall constitute a match. 3.1 Interval Between Innings The interval between innings shall be 20 minutes. If the innings of the team batting first is completed prior to the scheduled time for the Interval, the Interval shall take place immediately and the Innings of the team batting second will commence correspondingly earlier. In circumstances where the side bowling first has not completed the allotted number of overs by the scheduled or re-scheduled cessation time for the first innings, the umpires shall reduce the length of the interval by the amount of time that the first innings overran. The minimum time for the interval will be 10 minutes. On all occasions where play is delayed or interrupted the Umpires will reduce the length of the Interval to 10 minutes. 3.2 Intervals for Drinks No drinks intervals are permitted.

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3.3 Extra Time No extra time shall be permitted to make up for any time lost. 4. Length of Innings 4.1 In uninterrupted match (ie. The match is neither delayed nor interrupted): 4.1.1 Each team shall bat for 20 overs unless all out earlier. 4.1.2 If the team fielding first fails to bowl the required number of overs by the

scheduled time for the cessation of the first innings, play shall continue until the required number of overs has been bowled and Playing Condition 12 shall apply.

4.1.3 If the team batting first is dismissed in less than 20 overs, the team batting

second shall be entitled to bat for 20 overs. 4.1.4 If the team fielding second fails to bowl 20 overs by the scheduled time for the

cessation of the second innings, the hours of play for the match shall, subject to conditions of ground, weather and light, be extended until the required number of overs has been bowled or a result has been achieved and Playing Condition 11 shall apply.

4.2 In Delayed or Interrupted Match: 4.2.1 Delay or interruptions to the innings of the team batting first.

(a) When playing time has been lost (see above) the revised number of further

overs to be bowled in the match shall be based on a rate of 4 mins per over in the total remaining time available for play. When calculating the length of remaining playing time available for the match the duration of the interval between innings will be taken into account. Should calculations regarding numbers of overs result in a fraction of an over, the fraction shall be ignored. In the event of a suspension occurring in the middle of an over, the number of total overs to be bowled in the match will be calculated as if the over in progress at the time of the interruption had been completed. The innings of the team batting first will continue from the point of the interruption. The revision of the number of overs should ensure, whenever possible, that both teams have the opportunity to bat for the same number of overs. (Where this is possible, if the total number of overs in the match thereby calculated results in an odd number of total overs in the match, then one over shall be added and the new total divided in half).

(b) The team batting second shall not bat for a greater number of overs than the

first team unless the latter completed its innings in less than its allocated overs.

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To constitute a match, a minimum of 5 overs has to be bowled to the side batting second, subject to the innings not being completed earlier. A fixed time will be specified for the commencement of the interval, and also the close of play for the match, by applying a rate of 4 mins per over in respect of each over already bowled and/or scheduled to be bowled in each innings. All relative delays, interruptions in play, and the duration of the interval will be taken into account. If this calculation produces a close of play time that is earlier than the original time for cessation of play on the final scheduled day for play, then one additional over should be allocated to each team, with the interval and close of play times being recalculated accordingly. If there is more than one interruption to the innings of the side batting first, the above calculations should always be based on the original scheduled close of play, rather than the rescheduled close resulting from the previous interruption.

(c) If the team fielding first fails to bowl the revised number of overs by the specified time, play shall continue subject to conditions of ground, weather and light until the required number of overs has been bowled or the innings is completed, and Playing Condition 11 shall apply. In all reduced overs matches both teams will be given one over's leeway in addition to any time that the Umpires might allow for stoppages. Allowances prior to a stoppage are carried forward for the purposes of the application of Playing Condition 11 only - they do not influence the recalculated number of overs or the scheduled close of either innings.

4.2.2 Delay or interruptions to the innings of the team batting second

(a) When playing time has been lost (see above) and, as a result, it is not

possible for the team batting second to have the opportunity of receiving its allocated, or revised allocation of overs in the playing time available, the number of overs shall be reduced at a rate of 4 mins per over in respect of the aggregated lost playing time. However, should the innings of the team batting first have been completed prior to the scheduled, or rescheduled time for the commencement of the interval, then any calculation relating to the revision of overs shall not be effective until an amount of time equivalent to that by which the second innings started early has elapsed.

Should the calculations result in a fraction of an over the fraction shall be ignored. In the event of a suspension occurring in the middle of an over, the number of total overs lost will be calculated as above and the innings of the team batting second will continue from the point of the interruption.

(b) A rescheduled time for the close of play will be fixed by applying a rate of 4 minutes per over in respect of each over already bowled and/or re-scheduled to be bowled in the innings. (The timing and duration of all relative delays and interruptions in play with respect to the second innings will be taken into account in specifying this time.) This calculation must not cause the match to finish earlier than the original time for cessation of play on the final scheduled

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day for play. If required the original time shall be extended to allow for one extra over for the team batting second.

To constitute a match, a minimum of 5 overs have to be bowled to the team batting second subject to the innings not being completed earlier. The team batting second shall not bat for a greater number of overs than the first team unless the latter completed its innings in less than its allocated overs.

(c) If the team fielding second fails to bowl the revised overs by the scheduled or re-scheduled close of play, the hours of play shall be extended subject to conditions of ground, weather and light until the overs have been bowled or a result achieved, and Playing Condition 11 shall apply. In all reduced overs matches the fielding team will be given one over's leeway in addition to any time that the Umpires might allow for stoppages. Allowances prior to a stoppage are carried forward for the purposes of the application of Playing Condition 11 only - they do not influence the recalculated number of overs or the scheduled close of play.

4.2.3 Target Score Refer to Rule 19.4 5. The Ball Only white balls as approved by the Darwin and Districts Cricket Competition will be used. 6. Restrictions on the Placement of Fieldsmen (Premier Grade) 6.1 At the instant of delivery there shall not be more than five fieldsmen on the leg side. 6.2 For the first 6 overs only of each innings, only two fieldsmen are permitted to be

outside the fielding restriction circle. 6.3 For the remaining overs of each innings only five fieldsmen are permitted to be

outside the fielding circle at the instant of delivery. 6.4 Team Batting First

In circumstances where the number of overs for the team batting first is reduced, the number of overs in regard to the restrictions in 6.2 above shall be reduced proportionately in a ratio of 6:20 (30%) in accordance with the table below for that innings only. Fractions are to be ignored in all calculations re the number of overs. (If on resumption the number of overs for fielding restrictions has already been exceeded this should take effect immediately)

Total overs in innings

No. of overs for which fielding restrictions in 6.2 and 6.4 above will

apply

5-6 1

7-9 2

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10-13 3

14-16 4

17-19 5

20 6

Where the number of overs for the team batting second is reduced the aim will be to maintain the restrictions in 6.2 and 6.4 for the same proportion of the second innings that they were maintained for the first innings (fractions to be ignored).

6.5 Team Batting Second

Where the number of overs for the team batting second is reduced the aim will be to maintain the restrictions in 6.2 for the same proportion of the second innings that they were maintained for the first innings (fractions to be ignored).

6.6 Fielding Restrictions for Grade Matches in C D and E. Above Rule 6.2 will not apply, however a maximum of five fieldsmen are permitted to be within 15 metres of the boundary markers at the instant of delivery.

7. Number of Overs Per Bowler No bowler may bowl more than four overs, however in a delayed start or interrupted match, where the overs are reduced for both sides or for the side bowling second, no bowler may bowl more than one-fifth of the total overs allowed (unless such a number has been exceeded before the interruption), except that where the total overs are not divisible by five, an additional over shall be allowed to the minimum number of bowlers necessary to make up the balance. - e.g. after 8 overs, rain interrupts play and the innings is reduced to 12 overs. Both opening bowlers have bowled 4 overs. Two bowlers can bowl 3 overs and three bowlers can bowl 2. Bowlers 1 and 2 have already exceeded this limit. They count as the two bowlers who were allowed the extra over (3 as opposed to 2) and so any other bowlers are limited to 2 overs. When an interruption occurs mid-over and on resumption the bowler has exceeded the new maximum allocation, he will be allowed to finish the incomplete over. In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. The number of overs bowled by each individual bowler shall be indicated on the scoreboard from the commencement of an innings. 8.1 Laws 24.12 - No Ball - Penalty Law 24.12 will apply except that the penalty for a No ball will be 1 run. 8.2 Fast Short-pitched Delivery The provisions outlined at 20.8 of the Competition Rules shall apply, ie. a bowler shall be allowed to bowl one, fast short-pitched delivery per over. 9. Free Hit after a No Ball

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The delivery following a no ball shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Field changes are not permitted for free hit deliveries unless there is a change of striker (the provisions of clause 41.2 shall apply) The bowler’s end umpire will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion. 10. Law 31 - Timed Out Law 31 will apply except that the incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 1 minute 30 seconds of the fall of the previous wicket. The incoming batsman is expected to be ready to make his way to the wicket immediately a wicket falls, and is expected to jog to the wicket. 11. Over-Rate Penalties Each side is expected to have completed their 20th over within 1 hr 20 minutes playing time. In the event of them failing to do so, the full quota of overs will be completed, and the batting side will be credited with 6 runs for each over that has not been bowled. This will apply to both innings of the match. If the side batting second is credited with runs in this way and this consequently takes their score past that of the side batting first then the match shall be deemed to be won by the side batting second. All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled or re-scheduled cessation time for the innings. If the innings is terminated before the scheduled or rescheduled cut-off time, no over-rate penalty shall apply. If the innings is interrupted, the over-rate penalty will apply based on the re-scheduled cessation time for that innings The Umpire shall inform the fielding team Captain when taking the field for the first time and on every subsequent occasion if play is interrupted by the weather, the scheduled cessation time for that innings. The Umpire at the bowler's end will inform the fielding Captain, the batsman and his fellow Umpire of any time allowances as and when they arise. (This matter will not be subject to retrospective negotiation). Over-rate penalties apply only to innings of 10 overs or more duration. In innings of less than 10 overs duration, Umpires shall apply the penalty run Laws for time wasting especially strictly. This is the only penalty for a slow over-rate. 12. Number of players per side (a) In Premier grade fixtures, a team may consist of up to twelve 12 players. Where a team utilises this twelve12-player option, eleven 11 fieldsmen only shall be on the field of play at any one time.

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(b) Unlimited interchange of fielders from the 12 players nominated to take part in the match shall be allowed, with the consent of the officiating Umpires. However a player will not be permitted to leave the field for one over at a time during his bowling spell. (c) All twelve 12 players may bowl in the match. (d) One player shall not be permitted to bat. The non-batter does not have to be nominated prior to the requirement for the 11th eleventh batsman to bat. (e) Should a team elect to not utilise the twelve12-player option, the normal rules of one-day cricket shall apply to that team. (f) A game may be played whereby one team utilises twelve 12 players and the other does not. (g) All players competing in the game must be at the ground at the start of play or normal rules of cricket will apply to absent players. (h) All other grades (BCDE) a team shall consist of 11 players only. 13. Points System 13.1 A match shall be won by the side having the highest score at the completion of the

game. The match concludes when the target is reached, or when the nominated number of overs is completed, or when the team batting second is dismissed within the nominated number of overs.

13.2 In minor round matches in which both teams have had the opportunity of batting

for the agreed number of overs, the team scoring the higher number of runs shall be the winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen. Win 4 points

Tie or No Result 2 point Loss 0 points

13.3 Tie Result in Final

In the event of a tie, a Super Over is to be played.