dance with the night wind

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  • 7/28/2019 Dance With the Night Wind

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    Advanced

    Health Levels-0i Bruised-1i Hurt

    -2i Wounded

    -4i CrippledIncapacitatedDying

    Healing Times, for each health levelBashing:

    Lethal and Aggravated:

    Dying:

    Specialties

    Name: Concept:

    Player:Heritage:

    Profession:

    Strength Charisma PerceptionDexterity Manipulation IntelligenceStamina Appearance Wits

    Warrior Priest SavantArchery Integrity CraftMartial Arts Performance InvestigationMelee Presence LoreThrown Resistance Medicine

    War Survival OccultCriminal Broker OtherAthletics BureaucracyAwareness LinguisticsDodge RideLarceny SailStealth Socialize

    Essence

    Abilities

    Attributes

    Personal: /

    Peripheral: /

    Anima Banner

    Anima Banner Levels8 10 motes: Mild aura

    11

    15 motes: Bonfire aura16+: Iconic aura

    Essence UseA mortal can freely access the first 1/3 of herEssence pool.

    A point of Willpower is needed to access the last 2/3.

    Dance with the Night Wind Erembour's kid

    Demon-BloodedNahash

    Mark

    Obtenebration Schoolgirl

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    Heritage power Write NotesCan perceive demons (regardsless

    of shape or dematerialization),

    gates to Cecelyne, helltech, andresidual energies left by powersand Charms of demons until theend of the scene (3 motes, 1

    willpower).

    Can survive naturally in Malfeas.Extend Malfeas protection to

    carried items (3 motes, 1 willpowercommitted).

    q q Overdrive pool of 10m (does not yethave).

    Extra pool of 4m from Skin MountAmulet.Reserve of Will grants an additional

    WP, and therefore grants 2m.

    44 Calculate

    -

    Due to the Aura of Power Deformity, a murky Anima Banner of blackfog and swirling shadows radiates from her whenever she uses enoughEssence. To those who can differentiate between types of Essence, it isclearly Demonic in nature. For those who can read Essence patternsand would know such details, this Demonic Essence is exceedinglysimilar, if not identical to Erembour's.

    s s s s s qqq Dodge (in darkness)

    s s qq Martial Arts (using hair)

    s s s s s s Lore (history)s s s s s s s

    s s s s s s s s s s s

    ss s s s ss ss sss ss

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    In DebateAction Options (Speed / DV modifier)

    Attack (weapon/-2):Coordinated Attack (5/-2):Dash (3/-3):Flurry (longest action/sum of defense penalties):Guard (3/none):Inactive (3/special):Miscellaneous Action (5/-1 to -3):Monologue/Study (3/-2):Move (0/none):

    Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes

    Social TraitsDodge MDV: Join Combat:

    Willpower:

    Intimacies

    Social Attacks

    Motivation

    VirtuesCompassion Conviction Temperance Valor

    Effects of Social AttacksBuilding / Eroding Intimacies:Compelling Behavior:Betray Motivation:

    AdditionalAttack supporting/against an Intimacy:Attack according to/opposed to dominating Virtue (rate 3+):Attack aligned with/violates Motivation:Appearance:If the attack violates Motivation:

    Natural persuasion:Unnatural persuasion:

    Consent to the attack:Refuse to consent:

    Calculate

    9. 9

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    Calculate

    Investigation 5 2

    Performance 6 1 Attacks a whole area

    Presence 4 2

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    Mighty Pheonix of the Auspicious Thunderhead(Admiration)

    Mara (fear)

    Erembour (Bewildered, overwhelmed awe)

    Her father (resentment and regret)

    Her school (fond memories)

    To understand her reason for being and to find happiness.

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    Action Options (Speed / DV modifier)

    Armor

    Grappling (Clinch Attack)If clinch is successful victim is Inactive,

    attacker can choose to:

    Break hold:

    Crush:

    Hold:On additional actions:

    Weapon Speed Acc Damage PDV Rate Range Tags Notes

    Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

    Soak and DefenseBashing Soak: Lethal Soak: Aggravated Soak:

    Dodge DV: Join Combat: Move / Dash:

    In Combat

    Weapons

    EffectsBleeding:

    Difficulty:Knock back:Knockdown:

    Difficulty:Stunned:

    Difficulty:

    Special AttacksCoup de Grace (-1e):Disarming (-2e close or -4e range):

    Fierce Blows (-1e):

    Pulling Blows (-1e):Showing Off (-1e to -4e):Sweeping (-1e):

    Aim (3/-1):Attack (weapon/-1):Block Movement (5/-1):Change Weapon(s) (weapon/-1):Climb, Swim (3/-2):Coordinated Attack (5/-0):Dash(3/-2):Sprint:Defend Another (5/-1):Range:Flurry (longest action/sum of defense penalties):

    Guard (3/none):Inactive (5/special):Join Battle (varies/-0):

    Speed:Jump (5/-1):Up: Ahead:

    Miscellaneous Action (5/-1 to -3):Move (0/none):Read Strategy (5/-0):

    Rising from prone (5/-1):Range shooting (varies e):

    Range:

    Calculate

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    Calculate

    6 9 5 / 11

    Calculate

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    Clinch 6 +0 +0B - 1 - C, N, P artialArts

    Kick 5 +0 +3B -2 2 - NartialArts

    Punch 5 +1 +0B +2 3 - N artialArts

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    Transfer ratesJade: 1 Talent = 8 Bars = 64 Minae = 128 Shekels = 1024 Obols = 4096 BitsJade Script: 1 Koku = 8 Qiuan = 16 Siu = 24 YenSilver: 1 Talent = 4 Dirhams = 1600 Dinars = 64 Pounds1 Talent (Jade) = 5 Talents (Silver) 1 Obol = 4 Bits 3 Dirhams = 1 Cowrie

    6 Cowrie = 1 Obols

    Mutations

    Currency

    Mutation name Degree Effect

    Name Cost EffectMerits & Flaws

    Possessions

    Jade Jade Script SilverTalents Koku TalentsBars Qiuan Dirhams

    Minae Siu DinarsShekels Yen PoundsObosBits Cowrie

    Sets of clothing are almost entirely black yukata, with a single winter kimono.Fate Rings worn as hair ornaments. Mask Artifact also usually worn.

    Impervious Diamond Heart Hearthstone attuned to via an implanted Skin Mount Amulet.Usually carries an appropriate amount of money.She takes with her typically useful everyday amenities such as calligraphy brushes and paper.

    Diet Deficiency (+1) Can feed and sustain herself on ambient emotions much as a Raksha can, and can potentially drain Willpower/Virtues/Souls. She MUST occasionally partake in some ambient emotions to survive.

    hahahaha no

    4

    Deceptive Frailty Deficiency (+1) Seem small/slight/pale/sickly/inferior. Allstatsnormal, but appear muchlessphysically capable. Adds1bonus dieto convince of weakness;inspirespity or protective feelings. Also looklike goodtarget for mugging/assault/bullying.

    Skin Discoloration Debility (+2) Abnormal nature is evident. Beyond pale, her skin is a chalky, extremely white color, fingernails are naturally black, and pupils are a deep scarlet.

    Involuntary Medium Debility (+2) Erembour and her souls gain an automatic success when using Charms or powers in an attempt to possess Dance with the Night Wind.

    Unnatural Being Debility (+2) Can still leave Malfeas at will, but the t rip is painful and discomforting. Until crossing Cecelyne and re-entering Creation, increase the difficulty of all die rolls by one.

    Aura of Power Deformity (+4) Has shadowy Infernal Anima of Demonic Erembour Essence, making Demonic nature obvious.Terrifying Mane Abomination (-6) Hair moves according to will, can extend up to 10 yards. Forms multiple tentacles, but still subject to multiple action penalty. Strong enough to support character's weight. Same STR and DEX as user.

    Perfect Healing Factor Abomination (-6) Heal1B damageevery minute& 1L damageper hour. Healing occursregardlessof rest. Also negatesCrippling keywordfor injuries. Limbsregrow asthe damagelevelsare healed. Infection& allnon-supernaturaldiseaseshaveno effect.

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    Familiars Name: Spd/Acc/Dmg/Rate: Health LevelsCreature: Dodge/Soak (L/B): -0Str/Dex/Sta: Abilities: -1Cha/Man/App: -2Per/Int/Wits: -4Willpower: Notes: Inc.

    Backgrounds

    Manse & Hearthstones

    Languages

    Familiar

    Rating Name Description

    Rating Name Description

    Artifacts

    Fate Rings Like the wind-fire wheel, the fate ring consists of a hoop with a handle, but larger and heavier and the edge is always razor-sharp. A fate rings edge may be shaped assimple serrated teeth, elaborate curves or anything in between. They are used in pairs whenever possible. Fate rings usually lack a good place to set a hearthstone.Dance with the Night Wind usually wears them in her hair as decorations. Speed 4, Accuracy +1 , Damage +3L, Defense +3, Rate 3, Tags: M.

    Skin Mount Amulet Implanted Hearthstone Amulet that gives the bearer a larger essence pool when there is a hearthstone in the amulet. The number of motes given in the pool is the levelof the Hearthstone multiplied by two. Dance with the Night Wind has hers mounted on her back containing an Impervious Diamond Heart, granting an additional +4m.

    MaskAllows user to alter her appearance to look like anyone she wishes and to completely control the emotions that her face shows. Has the effect of adding four dice to the (Intelligence + Larceny orStealth) pool for any attempt at disguise. Also grants an extra four dice to any attempt to misdirect another as regards to the wearers true motives. Dance with the Night Wind's Mask Artifact isin the shape of a Kitsune's face, and the Mask was a gift from such a spirit during her schoolgirl days. She typically wears it on the side of her head, if not on her face.

    Impervious Diamond Heart Neither mercy nor pity can touch the bearer of this cold adamantine gem. She may choose to fail any Compassion check without rolling. Agift previously given by Mara in the past and implanted into her Skin Mount Amulet, Dance with the Night wind does not rely on it often.

    Inheritance qqqqq Resources qq Artifact qq Artifact q

    The purest of blood. Sire is theThird Circle Demon calledErembour. (Not paid for usingBP)

    As paraphrased byLurker/Sheogorath, "So,college student salary."

    Mask. Gift from a friendlyspirit met during her daysof schooling.

    Skin Mount Amulet.Implanted early in childhoodby her father at the directionof Mara.

    Artifact q Manse qq

    Fate Rings. Comparativelycommon Artifact.Obtained at a market.

    A small Manse taking the form of an abandoned and desolate foresttemple near Dance with the Night Wind's home village. It i s tainted byYozi Essence. Produces the Impervious Diamond Heart hearthstone.13 Creation Points (Created using Design Beyond Limit)FLAWS: Sacrificed Hearthstone Level (+1), Maintenance (+2), Fragility(+2), Uninhabitable (+2)POWERS: Password Activation (-1), Well-Favored Aspect (-1),Geomantic Subtlety (-1), Essence Vents (-1), Hidden Passages (-2),Ultra-Deadly Traps (-3), Greater Veil of Shadows (-4)

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    Age:Height: Weight:Gender:

    Eyes:

    Hair:

    Homeland:

    Skin:

    History

    DescriptionExperience

    Total:Total spent:

    Spent on:

    Possessions

    Picture

    Sets of clothing are almost entirely black yukata, with a single winter kimono.Fate Rings worn as hair ornaments. Mask Artifact also usually worn.Impervious Diamond Heart Hearthstone attuned to via an implanted Skin Mount Amulet.Usually carries around an appropriate amount of money.

    1616

    5'2''/158cm 92.4 lbs/42 kg

    Female

    Deep scarlet which practically gleams in the dark, when you spotthem.

    It moves.

    Unnamed village in the West.

    Beyond pale, her skin is a chalky, extremely white color.

    As described previously.

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