d3 - to dust gdd

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Design Document for: To Dust A somber fighting game that reflects on death and bonds. “I want to live” All work Copyright ©2012 by Scott Fontenarosa Written by Scott Fontenarosa !sing "ark #al$win %!tline& 'ersion ( 1)00 Sat!r$ay* +an!ary 0,* 201,

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Page 1: D3 - To Dust GDD

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Design Document for:

To DustA somber fighting game that reflects on death and bonds.

“I want to live”

All work Copyright ©2012 by Scott Fontenarosa

Written by Scott Fontenarosa !sing "ark #al$win %!tline&

'ersion ( 1)00

Sat!r$ay* +an!ary 0,* 201,

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-able o. Contents

TO DUST.......................................................................................................................................................................1

GAME OVEV!E".....................................................................................................................................................#

/A" C%C-)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))3

 Focus ......................................................................................................................................................................6 

 Behind the Title ......................................................................................................................................................6 

 Design Goal #1.......................................................................................................................................................6 

 Design Goal #2.......................................................................................................................................................7 

C%""% 45S-I%S))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))6What is the game?...................................................................................................................................................7 

Why create this game?............................................................................................................................................7 

Where does the game take lace?...........................................................................................................................7 

What do ! control?..................................................................................................................................................7 

What is the main "ocus?..........................................................................................................................................7 

Whats di""erent?....................................................................................................................................................7 

FA-57 S-)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))8General Features....................................................................................................................................................$Gamelay................................................................................................................................................................$

/7)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))8-A7/- A59IC)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))):

/A" F;%W S5""A7<)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))):

;%%=  A9 F;))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))10

7%+C- SC%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))10

 %um&er o" locations..............................................................................................................................................1'

 %um&er o" le(els...................................................................................................................................................1'

 %um&er o" %)*s...................................................................................................................................................1'

 %um&er o" Weaons and +&ilities........................................................................................................................11 %um&er o" +udio ,ournals and -emories/allucinations ..................................................................................11

GAME$%A& A'D ME()A'!(S............................................................................................................................11

/A";A<))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))11

Game )rogression................................................................................................................................................11 -ission*hallenge 0tructure................................................................................................................................12

 )ule 0tructure....................................................................................................................................................12

&3ecti(es.............................................................................................................................................................12

 )lay Flo4..............................................................................................................................................................12

"C>AICS)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))12

 )hysics..................................................................................................................................................................12

 -o(ement..............................................................................................................................................................15

&3ects..................................................................................................................................................................15

 )icking &3ects...............................................................................................................................................15

 -o(ing &3ects.....................................................................................................................................................15 +ctions..................................................................................................................................................................15

04itches and Buttons............................................................................................................................................1

Talking..................................................................................................................................................................1

 8eading.................................................................................................................................................................1

*om&at..................................................................................................................................................................1

 /ealth and 90tages:.............................................................................................................................................1;

0oul <ssence =+ction )oints>................................................................................................................................1;

 Brink -ode...........................................................................................................................................................16  8egular -o(es......................................................................................................................................................16 

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Weaon +ttacks....................................................................................................................................................16 

 )ro3ectile Thro4ing..............................................................................................................................................16 

 ,ums+ir Dashes-aneu(ering +&ilities8eco(eries..........................................................................................16 

0ecial -o(es.......................................................................................................................................................17 

Weaon !nnate and )ro3ectile +&ilities..............................................................................................................17  8ushes...................................................................................................................................................................17 

 Blocks....................................................................................................................................................................17  Dodges..................................................................................................................................................................1$

 Fast Dodges..........................................................................................................................................................1$

*ounters................................................................................................................................................................1$

&3ect Thro4ing@icking......................................................................................................................................1$

Gra&s....................................................................................................................................................................1A

 Dialogue...............................................................................................................................................................1AWeaon 04itching and !nnate +&ility 04itching..................................................................................................1A

Targeting...............................................................................................................................................................1A

SC7 F;%W))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))20

0creen Flo4 *hart................................................................................................................................................2'

0creen Descritions..............................................................................................................................................2'

 -ain -enu............................................................................................................................................................2'

Gamelay..............................................................................................................................................................2'

 )ause -enu..........................................................................................................................................................2'tions -enu........................................................................................................................................................2'

 Di""iculty...............................................................................................................................................................21 Dislay..................................................................................................................................................................21

 +udio.....................................................................................................................................................................21

*ontrols................................................................................................................................................................21

 !n(entory...............................................................................................................................................................21

 Dialogue...............................................................................................................................................................21

Weaons................................................................................................................................................................21

 !nnate +&ilities......................................................................................................................................................21

7 ;A<I/ A9 SA'I/)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))21C>A-S A9 AS-7  //S))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))22

STO&* SETT!'G* A'D ()AA(TE................................................................................................................+,S-%7< A9 A77A-I'))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))2?

 Back 0tory.............................................................................................................................................................25 )lot <lements........................................................................................................................................................25

Game )rogression................................................................................................................................................25

*ut 0cenes.............................................................................................................................................................2

/A" W%7;9)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))2,

General ook and Feel o" World..........................................................................................................................2

 +rea #1 C ld Theatre..........................................................................................................................................2;

 +rea #2 C 0laughter /ouse...................................................................................................................................2;

 +rea #5 C rhanage...........................................................................................................................................2;

 +rea # C !dealist..................................................................................................................................................2;

 +rea #; C <mty...................................................................................................................................................2;

 +rea #6 C The 0un 8ooms.....................................................................................................................................2; +rea #7 C <mty...................................................................................................................................................2;

 +rea #$ C /olding *ells.......................................................................................................................................26 

 +rea #A C The *astle............................................................................................................................................26 

 +rea #1' C Washitsu.............................................................................................................................................26 

 +rea #11 C Tunnels...............................................................................................................................................26 

 +rea #12 C 0er(er 8ooms.....................................................................................................................................26 

 +rea #15 C The -ae............................................................................................................................................26  +rea #1 C Gym....................................................................................................................................................26 

 +rea #1; C Terrestrial ocomotion a&...............................................................................................................26 

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 +rea #16 C 0hado4 8ooms...................................................................................................................................26 

 +rea #17 C Torture 8ooms...................................................................................................................................27 

 +rea #1$ C )lace o" Worshi................................................................................................................................27 

 +rea #1A C /all o" /eroes....................................................................................................................................27 

 +rea #2' C )lace o" -editation............................................................................................................................27  +rea #21 C The ast Door....................................................................................................................................27 

 +rea #22 C The God 04ord..................................................................................................................................27  +rea #25 C utskirts.............................................................................................................................................27 

C>A7AC-7S)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))26

*haracter #1 C itus.............................................................................................................................................27 

*haracter #2 C +lta..............................................................................................................................................2$

*haracter #5 C *ronus.........................................................................................................................................2A

*haracter # C Godric..........................................................................................................................................2A*haracter #; C +thanasius...................................................................................................................................5'

*haracter #6 C Thanatos......................................................................................................................................5'

*haracter #7 C Dismas.........................................................................................................................................51

*haracter #$ C 0uha =Fallen 0tar>.......................................................................................................................52

*haracter #A C Goretti =-urderer>......................................................................................................................52

*haracters #1' C 27.............................................................................................................................................55

*haracter #1A C Dust 0ecters.............................................................................................................................55

%EVE%S.......................................................................................................................................................................,-

;';  (1)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?,

0ynosis................................................................................................................................................................5

 !ntroductory -aterial...........................................................................................................................................5

&3ecti(es.............................................................................................................................................................5

 )hysical Descrition.............................................................................................................................................5

 <ncounters............................................................................................................................................................5*losing -aterial...................................................................................................................................................5

;';  (2)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?,

0ynosis................................................................................................................................................................5

 !ntroductory -aterial...........................................................................................................................................5

&3ecti(es.............................................................................................................................................................5

 <ncounters............................................................................................................................................................5;*losing -aterial...................................................................................................................................................5;

;';  (?)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?@0ynosis................................................................................................................................................................5;

 !ntroductory -aterial...........................................................................................................................................5;

&3ecti(es.............................................................................................................................................................5;

 <ncounters............................................................................................................................................................5;

*losing -aterial...................................................................................................................................................5;

;';  (,)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?@

0ynosis................................................................................................................................................................5;

 !ntroductory -aterial...........................................................................................................................................56 

&3ecti(es.............................................................................................................................................................56 

 <ncounters............................................................................................................................................................56 

*losing -aterial...................................................................................................................................................56 ;';  (@)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?3

0ynosis................................................................................................................................................................56 

 !ntroductory -aterial...........................................................................................................................................56 

&3ecti(es.............................................................................................................................................................56 

 <ncounters............................................................................................................................................................56 

*losing -aterial...................................................................................................................................................56 

;';  (3)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?30ynosis................................................................................................................................................................56 

 !ntroductory -aterial...........................................................................................................................................56 

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&3ecti(es.............................................................................................................................................................57 

 <ncounters............................................................................................................................................................57 

*losing -aterial...................................................................................................................................................57 

;';  (6)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?6

0ynosis................................................................................................................................................................57  !ntroductory -aterial...........................................................................................................................................57 

&3ecti(es.............................................................................................................................................................57  <ncounters............................................................................................................................................................57 

*losing -aterial...................................................................................................................................................5$

;';  (8)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?8

0ynosis................................................................................................................................................................5$

 !ntroductory -aterial...........................................................................................................................................5$

&3ecti(es.............................................................................................................................................................5$ <ncounters............................................................................................................................................................5$

*losing -aterial...................................................................................................................................................5$

'IS5A; S<S-"))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))?8

 /D......................................................................................................................................................................5$

 -enus....................................................................................................................................................................5A

 8endering 0ystem..................................................................................................................................................5A

*amera.................................................................................................................................................................5A

 ighting -odels....................................................................................................................................................'C%-7%; S<S-"))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),0

A59I%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),0"5SIC)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),0

S%59 FFC-S)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),1

>; S<S-")))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),1

AT!!(!A% !'TE%%!GE'(E...............................................................................................................................-1

%%- AI)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),1

 %C%"#A- C>A7AC-7S))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),1

F7I9;< C>A7AC-7S)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),1

S5%7-  AI))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),2

TE()'!(A%..............................................................................................................................................................-,-A7/- >A79WA7)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?9';%"- >A79WA7 A9 S%F-WA7)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?

9';%"- 7%C957S A9 S-A9A79S)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?

/A"  /I))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?

 -W%7= )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?

SC7I-I/ ;A/5A/)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),?

GAME AT.................................................................................................................................................................--

S-<; /5I9))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),,

C>A7AC-7S))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),,

 'I7%"-S))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),,

45I"-)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))),,

"O/S (!TED..........................................................................................................................................................-0

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Game Oerie2

Game Concept

Focus-he gaBe is abo!t one Ban constantly .ighting .or his eistence) -he setting is a $esolate

.antasy worl$ where the living beings o. the worl$ incl!$ing the protagonist& can take the liveso. others in or$er to keep a yo!th.!l vitality an$ not t!rn into $!st) ssentially* a person can live

.orever an$ be iBBortal i. heDshe contin!es to take the lives o. others) -aking a li.e gives the

killer the BeBories an$ abilities o. the one kille$) -he protagonist is 120 years ol$ an$ is one o..ew that contin!e to eist in this worl$) >e is a Baster swor$sBanE !n.ort!nately* his swor$ that

!se$ to belong to his .oster Bother is stolen at the beginning) >is swor$ being stolen $raws hiB

into the lair o. the Bain antagonist) ;ooking .or his swor$ slightly si$etracks hiB .roB p!rs!inghis own goal o. revenge against his .oster .ather .or ca!sing the $eath o. his .oster Bother) -he

Bain antagonist seeks to reclaiB the /o$ Swor$ that once belong to his clan) -he worl$ is .!ll o. broken $own skyscrapers in a $esertlike terrain) -he gaBe has the protagonist travel thro!gh theinteriors o. a coBple o. interconnecte$ aban$one$ b!il$ings) neBies are enco!ntere$ sparsely

thro!gho!t the seBiopen levels* an$ enco!nters are liBite$ to oneonone battles) neBies are

Belee weapon specialists !st like the Bain character)

Behind the Title-he title o. the gaBe is To Dust ) -he title all!$es to the G!ote “ashes to ashes* $!st to

$!st” The  Book o" *ommon )rayer & which also base$ o.. a G!ote .roB /enesis in the  @ing

 ,ames ersion o. the #ible) -he G!ote itsel. .roB the @ing ,ames Bi&le says* “In the sweat o. thy

.ace shalt tho! eat brea$* till tho! ret!rn !nto the gro!n$E .or o!t o. it wast tho! takenH .or $!sttho! art* an$ !nto $!st shalt tho! ret!rn” The /oly Bi&le /enesis ?H1:&) -he $!st signi.ies the

i$ea that everything t!rns to $!st at the en$ o. its li.e to becoBe one with nat!re again) In thisgaBe* however* when soBeone has reache$ the en$ o. their li.e* he or she immediately vaporiesinto $!st particles becoBing part o. the s!rro!n$ing $!st) -heir bones* however* $o not

iBBe$iately $ecoBpose) Bphasiing on the “to $!st” in “$!st to $!st” .oc!ses Bore on $eath

rather than the origin o. li.e) 9eath is a constant .ear in this gaBe worl$* so the inhabitants $oeverything in their power to eten$ their lives even i. this Beans harvest so!l essence .roB other

 people) eople $!el to gain vitality .roB others) I. they take soBeoneJs li.e* they gain the

victiBJs innate ability b!t the victiBJs weapon is $estroye$ along with the victiBJs bo$y)-he $!st itsel. interacts with the player an$ Cs thro!gho!t the gaBe) #eca!se the $!st

ho!ses the physical an$ spirit!al reBains o. those who have t!rne$ into $!st in the past* the $!st

o.ten proects s!per nat!ral phenoBenon to occ!r siBilar to the Byth o. ghosts) For eaBple* the

 player will r!n into specters that are calle$ “$!st reBnants” which look like silho!ettes o. peoplethat will possibly .ight or talk with the player) -he $!st also ca!ses the player character to see

.lashbacks in realtiBe .roB his past* the past o. others* an$ the past o. the b!il$ings he vent!res

thro!gh)

Design Goal #1To Dust  seeks to break the norBs o. how a story is tol$ to the player) It aiBs to reveal the

story an$ back story o. the worl$ as the player progresses thro!gh the gaBe witho!t the !se o.

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!navoi$able c!t scenes that hin$er gaBeplay) All storytelling is $one thro!gh the conversations

with Cs both in an$ o!t o. battles* a!$io o!rnals* an$ hall!cinating interactions with the $!st)

All $ialog!e the player chooses .or the Bain character to speak is chosen while the player has.!ll control o. the Bain characterJs BoveBent) Cs will react to silence* ignore$ stateBents* or

attacks that are eec!te$ instea$ o. $ialog!e) -he player will not have control only $!ring short

instances that .oc!s the caBera on $i..erent s!bects to help point o!t sBall $etails s!ch as an CJs $ying wor$s or a pec!liar obect notice$ by the Bain character in a level)

Design Goal #2ploration will be a $ynaBic eperience that allows the player to vent!re thro!gh each

level with their own $esire$ pathway an$ not liBite$ to !st one or two ro!tes) layers* thro!ghsneaking* are given the choice o. who they battle with)

Common Questions

What is the game?-he gaBe is a thir$person a$vent!re .ighting gaBe with ?9 navigation) -he caBera is

controlle$ by the player)

Why create this game?I like a$vent!re gaBes an$ .ighting gaBes) >owever* I havenJt seen gaBes that have

Bie$ the two genres an$ yet keep eploration $iverse an$ nonlinear an$ the coBbat aBaing)

Where does the game take place?-he worl$ is .!ll o. broken $own .!t!ristic b!il$ings Ba$e o. shiny Betal an$ glass)

verything is encr!ste$ in the $!st o. the $ea$ even in the interiors o. b!il$ings) %!tsi$e* $!nes

o. $!st cover the lan$ Baking it look like the Saharan 9esert) -here are .reG!ent $!st storBs thatrival the 9!st #owl o. the 1:?0s Baking $istant obects har$ to see)

What do control?-he player controls the protagonist naBe$ 'it!s) -he player controls his BoveBents*

attacks* an$ interactions with the environBent* obects* an$ Cs) -he player is in charge o.'it!sJs c!rrent loa$ o!t o. weapons an$ abilities eG!ippe$)

What is the main !ocus?-he player B!st keep 'it!s alive as he vent!res thro!gh the gaBe) -he playerJs goal is to

get 'it!sJs swor$ back* b!t along the way* 'it!s will enco!nter several other people who have

 been l!re$ into the coBple o. b!il$ings as well) -he player will event!ally have to $eal with

'it!sJs .ather an$ the Bain antagonist that is l!ring all these .ighters to where the /o$ swor$ is

 being kept) A.ter the $e.eat o. the Bain antagonist* the player B!st prove to 9isBas* the

caretaker o. the /o$ swor$* that 'it!s is worthy o. wiel$ing the /o$ swor$)

What"s di!!erent?5nlike Bost other gaBes that try to Bi .ighting gaBes an$ a$vent!re gaBes* this gaBe

will keep the best aspects o. both genres an$ have theB present thro!gho!t the entire gaBe) -hegaBe will reG!ire investigation o. the area to vent!re thro!gh a B!ltipath level an$ while giving

the player $ynaBic $ialog!e choices with Cs) At the saBe tiBe* .ights with every live C

will rival the G!ality o. the aBaing cineBatic boss .ights in c!rrent .ighting an$ action gaBes)

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Feature et

General Features

;arge "!ltipath ;evels• 9!st specters

• "elee weaponwiel$ing Cs that can all be battle$ with whether they are hostile or not

• ?9 >9 graphics

Gameplay

• 7ealtiBe Interr!ptible 9ialog!e

• C!stoBiable Ability an$ Weapon ;oa$ %!ts

• A!$io +o!rnals

• S!pernat!ral 9!st henoBenonH hall!cinations o. past BeBories

• 9!st 'aporiing 9eath

• 9!st 9aBageH When hit* $!st sprays an$ $aBage$ bo$y parts begin to crack an$

vaporie)

• 9etectivelike eplorationH o waypoints or Barkers that hol$ the playerJs han$)

• "!ltipath plorationH ot liBite$ to one way o. getting to another rooB)

• %bect InteractionH Can pick !p obects to !se or reposition)

• SneakingH 5se$ to scope o!t Cs an$ their abilities an$ to avoi$ !nwante$ battles)

• AbilitiesH 5se$ in battles to severely $aBage .oes an$ o!tsi$e battles to reveal $i..erent

 paths)

• %neon%ne #attlesH SiBilar to Bost .ighters)

• #rink "o$eH A s!per Bo$e !se$ as a tr!Bp car$ in .ightsE it is activate$ when low on

health)

• Several !niG!e Cs with !niG!e $ialog!e)

• Several $i..erent types o. weapons* abilities* an$ proectiles to !se $!ring .ights)

• Action oint SysteBH 7ewar$s s!ccess.!lly eec!te$ reg!lar Boves $!ring .ightsE !se$ to

activate abilities) ot nee$e$ to activate abilities o!tsi$e battles)

• Save AnywhereH Can save the gaBe as long as the player is not aro!n$ hostile Cs)

• ;ong Fastace$ #attles with appropriate checkpoints in case the player $ies)

•  on7egenerative >ealth SysteBH A certain aBo!nt o. health only rewar$e$ !pon

$e.eating eneBies an$ acG!iring “So!l ssence)”

GenreTo Dust  is a .ightingDa$vent!re gaBe) -he .ighting aspect an$ a$vent!re aspect o. the

gaBe are clearly $isting!ishable .roB each other when playing the gaBe) When eploring thelevel* the player will have an eperience siBilar to how a$vent!re gaBes are playe$) -he player

B!st .in$ “keys” to “locke$ $oors)” -he “keys” arenJt always obvio!s) layers get hints to what

an$ where keys are thro!gh $!st phenoBenon* a!$io o!rnals* an$ Cs) %nce players engage in

a battle with an C* they will eperience gaBeplay siBilar to .ighting gaBes) %nce playersenter a battle* they canJt leave the battle space !ntil they win the battle) -he >59 will change to

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look like the typical arca$e .ighterJs >59 with the playerJs an$ the .oeJs health bar appearing on

the top o. the screen)

Target $udience-he target a!$ienceJs age will be teens to yo!ng a$!lts) -he gaBeJs Bain .eat!res are

eploration* a sBall aBo!nt o. character ability an$ weapon c!stoBiation* an$ close G!arterscoBbat) -hese .eat!res co!l$ only appeal to those willing to spen$ the tiBe to search virt!alworl$s Beaning gaBers who are going to play the gaBe .or at least one or two ho!rs each gaBe

session .or several sessions) Since the gaBe takes a bit o. Botor skill $!ring coBbat* yo!ng an$

el$erly people wo!l$ .in$ it too te$io!s)

-he .act the gaBe will not .eat!re obscene violence bloo$ or gore& Bay attract Bore people who $o not like obscene violence rather than the Bore violentincline$ players) -hose

who love .ighting gaBes or generally like action or Bartial arts will like the action seG!ences)

Several gaBers like the i$ea o. stealth* so the stealth challenges wo!l$ appeal to bothactionlovers an$ eplorationlovers) Since the levels can be coBplete$ in a variety o. ways*

replaying the gaBe to see $i..erent approaches wo!l$ appeal to those who want to .in$ all the

 possible weapons an$ abilities* aster eggs* power!ps* etc)"ost o. the content in the gaBe is serio!s since the storyline is Beant to be $raBatic)

9raBa wo!l$ only appeal to those with Bat!re Bin$s an$ not those looking .or a slapstick

coBe$y or a gaBe ri$$le$ with horrible p!ns) Since the art will not be cartoony* soBe ki$s will

not .in$ the gaBe vis!ally appealing) >owever* soBe Bay still like the eciting action)

Game Flo% ummary-he player starts !p the gaBe an$ sees a start screen overlay a scene .eat!ring 'it!s

sleeping in a broken $own shack) I. the player has a previo!s save* the Bost recent save is showninstea$ showing 'it!s resting in the last location the player save$ the gaBe) Starting the gaBe

has the overlay $isappear once the player starts the gaBe an$ the player ass!Bes control o.

'it!s) As the player Beets other Cs* the caBera Bay pan an$ ooB on Cs as they talk b!t

the player has .!ll control o. 'it!s still) 9ialog!e will .a$e in when available an$ a vis!al tiBerwill $eplete over tiBe !ntil the player talks) %nce the tiBe r!ns o!t* the C will contin!e with

$ialog!e in reaction to the playerJs silence)

When a player provokes an C thro!gh $ialog!e or actions* the >59 will transition tothe battle >59 an$ the player an$ the C will battle !ntil one or the otherJs health bar is

$eplete$) %nce battles are $eci$e$* the battle >59 will $isappear an$ Bore conversational

$ialog!e options Bay appear) 5ltiBately* the player or C who has won will $eci$e the .ate o.the $e.eate$ opponent by killing theB or siBply taking a weapon) Cs will generally kill the

 player i. they win) %nce a player $ies an$ t!rns to $!st* everything .a$es to black)

-et will appear an$ ask i. the player wo!l$ like to contin!e* loa$ a save* or G!it) I. theycontin!e* the last save or checkpoint $!ring the last battle will loa$) I. they loa$ .roB the last

save* 'it!s will wake !p .roB his nap an$ Bention that he ha$ the Bost horri.ic $reaB o. hiB$ying an$ hint at how the player can $e.eat the last .o!ght eneBy the net tiBe heDshe .ights the

saBe .oe) I. they G!it* the player is sent back to the starting screen an$ B!st start .roB hisDherlast save the net tiBe heDshe plays) Checkpoints $!ring battles cannot be contin!e$ .roB the

starting screen) I. the player $ies .roB eploring* the gaBe loa$s the last save* an$ 'it!s wakes

!p coBBenting abo!t his $eath an$ hinting at how he co!l$ have avoi$e$ it) -hese $eathcoBBentsDhints are only Bentione$ once $!ring one gaBe session .or each !niG!e $eath) For

eaBple* i. 'it!s $ie$ .roB getting hit on the hea$ by a giant rock twice* the secon$ tiBe he

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wakes !p* he will not give the a$vice to $o$ge the rock again since he alrea$y Bentions it the

.irst tiBe he wakes !p)

When eploring* the player is stoppe$ .roB progressing to the net level by a talkinghee$ $oor that claiBs that only worthy warriors can go !p to the net level o. .loors) -his .orces

the player to battle a certain n!Bber o. opponents in the c!rrent level) %nce the player achieves

this* the caBera .oc!ses on the $oor opening) 'it!s can now go thro!gh the $oor b!t is not.orce$ to leave the area iBBe$iately) -he player Bay choose to look .or hi$$en iteBs be.ore

 progressing) >owever* the Cs on the c!rrent level will no longer be aro!n$* so the player

cannot Beet or battle with the reBaining Cs heDshe $i$ not enco!nter) %nce the player $oesgo thro!gh the $oor* the player cannot ret!rn to the lower levels since the hee$ $oor Bagically

closes an$ locks itsel.)

&ook and Feel-he gaBe will have a grayish overtone to signi.y $estr!ction an$ the ever present $anger

o. $eath) -he $!st itsel. is o. whitishgrey color) "ost environBents have a .!t!ristic look b!t

are ol$ an$ $ecaye$) For eaBple* a large skyscraper Ba$e o. a shiny Betal will be broken apart

an$ covere$ in $!st) Characters will be photorealistic !st like the environBents) 9etail in .acialepressions will help the player $eterBine how they converse with Cs) Characters will be lean

 b!t not look like steroi$in$!ce$ bo$y b!il$ers) %!t.its will be o!tlan$ish b!t reasonable

consisting o. ragge$y $esertware !se$ coBBonly in the "i$$le ast while Biing a

saB!raiDcowboy vibe) "any abilities will .eat!re sparks* Bagical lights* an$ G!ick swor$likeslashes) >ow a weapon looks re.lects on the character o. the original wiel$er) So* soBe will look

Bangle$ while other will look shiny an$ bran$ new) Characters will look like they have been on

scavenging treks .or long perio$s o. tiBe so they have griBe an$ wet $!st on their skin)

'ro(ect cope-he eploration portion o. the gaBe is inten$e$ to be Bost tiBecons!Bing portion o. the

gaBe especially i. the player $eci$es to scope o!t all the Cs be.ore engaging with any o.

theB) -hereJs a sBall cast o. Bain characters an$ several Binor characters) -he n!Bber o.weapons* abilities* an$ proectiles is a little bit Bore than the n!Bber o. characters since soBe

can be .o!n$ in the levels) -he gaBe occ!rs priBarily in one large coBple o. b!il$ings known

in this gaBeJs worl$ as the -owers to #abel which towers the lan$scape with its incre$ibleheight) ach C has their own !niG!e location that they hang aro!n$ in while levels are

$ivi$e$ aBong the sections o. the tower by series o. .loors .roB top to bottoB) -here abo!t as

Bany a!$io o!rnals an$ BeBoriesDhall!cinations as there are Cs)

)um*er o! locations-he gaBe will consist o. 2? locations that re.lect the character o. each C)

)um*er o! le+els-here will be @ large levels that ho!se , live Cs an$ 2 $!st specters each an$ ? sBall

levels that only have one C in each o. theB)

)um*er o! )'Cs-he will be 2@ h!Ban Cs .or both Bain an$ Binor charactersE 2 o. the Cs are only

story characters an$ are only seen in BeBoriesDhall!cinations) -here will be abo!t 20 $!stspecters that can be battle$ with to help regain lost health $!ring .ights with live characters)

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)um*er o! Weapons and $*ilities'it!s can .ight with 2, possible opponents 2? live Cs an$ $!st specters&) -here are 2?

!niG!e characters each with their own !niG!e Belee weapon* proectile* an$ innate ability) All

$!st specters have the saBe weapon* proectile* an$ innate ability that cannot be taken by 'it!sEonly their strength* spee$* an$ $i..ic!lty will increase as the player goes to higher levels) -hereJs

a possibility o. .in$ing ? Belee weapons* 2 abilities* an$ 1 set o. proectiles) A$$itionally* thegaBe incl!$es AltaJs swor$* the swor$ 'it!s is seeking* an$ the /o$ swor$* the swor$ so!ght

a.ter by the Bain antagonist)

)um*er o! $udio ,ournals and -emories./allucinations9iscovering certain tapes can !nlock certain $ialog!e options 'it!s can !se when talking

with other Cs) -he player can .in$ at least 1 a!$io o!rnal an$ enco!nter 1BeBoryDhall!cination in each o. the .irst @ large levels that give the back story o. the Bain

antagonist an$ why he has l!re$ all the .ighters into the -owers to #abel) In certain areas* 'it!s

will eperience 1 BeBoryDhall!cination in each o. the @ large levels that show BeBories o. his

.oster parents as a chil$) -he player is able to .in$ 1 a!$io o!rnal in each o. the locations in the@ large levels !p to 20 a!$io o!rnals& that have each o. the Cs $escribe hisDher eperience in

the -owers to #abel to help the player progress thro!gh the location by telling how to overcoBe

$angero!s obstacles an$ giving hints to where soBe “keys” are to open certain “$oors)” A.ter$e.eating an opponent* the player can optionally view BeBoriesDhall!cinations to view the back

story o. the $e.eate$ opponent) SoBe BeBories have the $!st silho!ettes o. the $e.eate$

opponent revealing hi$$en passageways or weapon locations to the player while others give hintsas to how to $e.eat another C) SoBe o. the Bentione$ a!$io o!rnals Bay reveal the location

o. soBe o. the hi$$en weapons the player can .in$ in the gaBe as well)

Game3la4 and Mechanics

Gameplay-he player B!st seek o!t Cs an$ $eci$e who to battle to a$vance to other levels) ach

level progresse$ by the player gets 'it!s closer to his goal o. .in$ing AltaJs swor$ an$con.ronting the Bain antagonist that l!re$ hiB into the -owers to #abel)

Game 'rogression-he player gets a new weapon with an attache$ ability or an innate ability .roB a

$e.eate$ opponent) layers have their health booste$ an$ a portion o. it restore$ when they win

 battles) layers can .in$ a .ew hi$$en weapons or abilities thro!gh soBe $etective work) %nce

the player has $e.eate$ 2 opponents in the c!rrent level* the player can go to the net level where

the opponents are har$er to $e.eat an$ will rely Bore on eploration to .in$ a!$io o!rnals an$sneaking to scope o!t eneBiesE $oing so will ens!re the player goes into battle prepare$ with

knowle$ge o. the opponentJs style o. .ighting* abilities* strengths* an$ weaknesses) layers will

want to .in$ $!st specters Bore o.ten as they progress to higher levels so they can to go into battles with live Cs with a s!bstantial aBo!nt o. health) -he player will enco!nter Bore Bain

characters at later levels to progress the plot o. the gaBeJs story s!bstantially) When $ying*

 players only risk having to restart .roB a checkpoint within battles or .roB their last save) What a player B!st keep in Bin$ is that winning battles only rewar$s a certain aBo!nt o. health so it is

to the playerJs best interest to avoi$ letting Cs get a s!ccess.!l blow on theB $!ring .ights) It

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will take abo!t 20,@ Bin!tes to .in$ an C an$ talk or $o battle with theB) -he battles

theBselves will take abo!t 1020 Bin!tes)

-ission.Challenge tructureFor all @ o. the large levels* the player B!st get to an$ $e.eat 2 opponents be.ore

 progressing to the net level) Fin$ing iteBs* a!$io o!rnals* or BeBoriesDhall!cinations is

optional) ;evel , is where 'it!s con.ronts his .ather an$ player B!st win in the battle against

hiB to progress to level @) At the $oor o. the last large level level 3&* the player enco!nters theBan that stole his swor$ at the beginning o. the gaBe an$ B!st $e.eat hiB to progress thro!gh

the $oor to the net level) ;evel 6 is where the player enco!nters the Bain antagonist* an$ level 8

is where the player enco!nters the keeper o. the /o$ swor$)

'u00le tructure!le eleBents incl!$e .ig!ring o!t how to get to opponents thro!gh several “locke$

$oors” that are Ba$e accessible thro!gh .o!n$ iteBs* switches* interactions* Boving obects*

$estroying obects* or !sing abilities) %pen $oors will not be a coBplicate$ series o. actions) ForeaBple* the player opening a $oor with .ive $i..erent switches activate$ in a certain or$er that is

not initially known by the player) -he player only nee$s to .ig!re o!t how a $oor opens thro!ghone action) 'it!s provi$es hints to how to open $oors when he observes theB)

*(ecti+es-he playerJs obective is to get to the net level while preserving 'it!sJs health as B!ch

as possible an$ getting $esire$ weapons an$ abilities)

'lay Flo%While eploring* the player can Bove at any pace they want) -hey can cro!ch an$ sneak

slowly or !se 'it!sJs Bane!vering ability to G!ickly transverse levels) >ow .ast a player

eplores will be !p theB) -he player !st has to wary o. patrolling $!st specters an$ other

.ightersE r!shing into a rooB Bay lea$ the player into an !nwante$ battle) -he .act players wonJtinitially know where .ighters are locate$ will ca!se theB to Bove with ca!tion) #attles are .ace

 pace$ an$ hectic) -hey can be G!ite !n.orgiving i. the player $oesnJt stay alert an$ on top o.

their gaBe)While .ighting* players whittle $own an opponentJs health !ntil it is $eplete$) A.ter $oing

so* the player will $eci$e to kill the opponent .or hisDher innate ability or let theB live an$ take

either their Belee weapon or proectile weapon)

-echanics-he player B!st be wary o. $angero!s obstacles an$ .in$ ways to get to Cs while

eploring an$ interacting with the environBent) >ow a player interacts with another C

$eterBines how they react) -he player B!st know what 'it!s is capable o. an$ what his

liBitations are to s!ccess.!lly progress thro!gh the gaBe)

'hysics/ravity in the gaBe works B!ch like o!r own) >owever* the characters in the gaBe show

!nrealistic strength an$ spee$) Characters h!rl large obect an$ each other at aBaing $istances)-he characters can Bove at asto!n$ing spee$s that average h!Bans co!l$ only hope to achieve)

veryone is pretty B!ch a s!per being* b!t to theB* it is norBal) Any physical $aBage a person

take* that part o. their bo$y begins to $isintegrate into $!st) "aor in!ries have the bo$y part .all

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coBpletely o.. an$ break into bits o. $!st) 'it!s is able to pick !p an$ throw obects as large as

tables with ease) >e cannot* however* Bove a large brick o. stone that is twice his sieE anything

sBaller than that he is still able to pick it !p* throw it* or kick it)

-o+ement-he player can sneak* walk* or r!n) 'it!s can also !se a Bane!vering ability that lets hiB

travel .aster than i. he only ran) 'it!s can also !Bp an$ $o air $ashes that let hiB !Bp across

large gaps with ease) When !Bping* 'it!s can grab onto le$ges .roB which he can shiBBy le.tor right* get !p .roB the le$ge* or $rop $own .roB the le$ge) 'it!s can per.orB his $o$ge Bove

o!tsi$e battle as well to avoi$ $angero!s obstacles he coBes across) While sneaking* the player

can cover an$ G!ickly transition to $i..erent cover by pressing the “get into cover” b!tton whichis the saBe as the !Bp b!tton)

*(ects

'icking p *(ects'it!s can pick !p alBost any obect in the gaBe) When near certain iteBs like keys* the

interactive b!tton is shown with a one wor$ $escription o. what 'it!s can pick !p an$ a$$ to hisinventory) 'it!sJs inventory is liBite$ to sBall obects like keys an$ he iBBe$iately $iscar$s

theB once !se$) For every other obect in the gaBe* i. it not too heavy .or 'it!s to carry* he can

li.t it !p an$ carry it when the interactive b!tton is presse$) When sneaking* in cover* an$ nearsBall interactive obects* 'it!s can pick !p the obects an$ throw theB like grena$es across the

rooB to $istract Cs)

-o+ing *(ectsI. an obect is too heavy* 'it!s Bight still be able to p!sh it by Boving against it) When

Boving an$ pressing the interactive key near obects* 'it!s will kick theB) For carrie$ obects

o!tsi$e battles* he will gently place theB $own near hiB when he is stationary) >e will throw

theB when Boving) 'it!s is able to $estroy several obects in the gaBe with his swor$ evenheavy obects he cannot physically p!sh i. the Baterial it is Ba$e o. is not partic!larly $ense like

the walls o. the -owers to #abel)

$ctions'it!s eec!tes Bost o. his interactions with the environBent when the player presses the

interact b!tton while eploring) 'it!s enters interactive view Bo$e* when the player presses an$

hol$ the interact b!tton) When in interactive view Bo$e* pressing the interact b!tton Bakes 'it!s

coBBent abo!t whatever the player is $irecting 'it!sJs view towar$) -he interactive view Bo$echanges the caBera position to a .irst person view o. what 'it!s sees) A retic!le helps to point to

obectsE obects that can be coBBente$ on are highlighte$ aro!n$ the e$ges with a s!btle color o.

green) %!tsi$e interactive view Bo$e* the targeting b!tton can be !se$ to concentrate the caBera

on obects or points o. interest that 'it!s can coBBent on when pressing the interact b!tton)When targeting is activate$* the player can switch what is being targete$ by tilting the right stick

in a certain $irection) Whatever $irection it is tilte$* 'it!s will concentrate his view at the nearestobect or point o. interest the $irection the analog stick $irect his attention towar$) ressing $own

on the right stick resets the caBera behin$ 'it!s when he is not targeting anything)

When interacting with a wall while there are no hostile Cs aro!n$* 'it!s will sit $own

an$ take a nap with his weapon rea$y like a saB!rai) 9oing this gives 'it!s a sBall aBo!nt o.health the .irst tiBe he $oes this a.ter a battle) It also allows the player to save the gaBe)

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When 'it!s slashes several tiBes thro!gh .igBents o. BeBoriesDhall!cinations* the

environBent ret!rns to norBal an$ the $!st apparitions $isappear) -he .eat!re allows players to

“skip” viewing BeBoriesDhall!cinations) nco!ntere$ BeBories an$ BeBories collecte$ .roB$e.eate$ opponents can be viewe$ on$eBan$ thro!gh the inventory Ben!)

%itches and Buttons'it!s Bay be reG!ire$ to activate a switch to open certain $oors) Switches are o.ten

g!ar$e$ with obstacles s!ch as spikes* gaps* an$ swinging aes)

TalkingI. the C has not alrea$y engage$ in $ialog!e with the player s!ch as a nonhostile C

that has no interest in 'it!s* the player can walk !p to the C an$ initiate a conversation withthe interact b!tton) In Bost cases* $ialog!e with Cs starts when the player enters the battle

rooB witho!t sneaking or is ca!ght sneaking) -alking $!ring .ights is !s!ally $one $!ring

stan$o..s or when the Cs a$$ress the player) -he player Bay choose to cooperate an$

 peace.!lly converse with the C while staying on g!ar$ or ignore the Cs stateBents an$contin!e the .ight) In the case o. physically interr!pting the C* the C will coBBent on the

 playerJs hostility) SoBe $ialog!e Bay also be echange$ $!ring act!al .ighting which will beliBite$ to one or two choices an$ !s!ally occ!r when the eneBy or the player is knocke$ $own)'it!s can Bake sneering oneliners i. the player chooses the $ialog!e option a.ter knocking

$own an opponent s!ccess.!lly) SoBe coBBents Bay provoke eneBies to go berserk Baking

their attacks stronger b!t easier to $o$ge) All battles will en$ with a concl!$ing stateBent by theopponent as the player $eci$es their .ate) -he $ialog!e will .eel nat!ral an$ part o. the .ight an$

not in the way o. the playerJs .ighting per.orBance) -he $ialog!e will not pa!se the action b!t

seeB to be part o. a realtiBe event as i. the player is having a .aceto.ace chat with the C

while beating hiBDher !p) 'it!sJs $ialog!e choices will be !niG!e towar$ each enco!ntere$ C) -ho!gh the $ialog!e itsel. will not pa!se gaBeplay when eec!te$* the player Bay pa!se

the gaBeplay to look at $ialog!e choices) >ow this is $one is eplaine$ in the coBbat section

along with how weapons an$ innate abilities are switche$ $!ring battles)As Bentione$* when eploring an$ !sing the interactive view Bo$e* 'it!s will coBBent

on alBost anything) I. 'it!s is not stan$ing near an interactive obect an$ the player presses the

interact b!tton while 'it!s is not targeting anything* 'it!s will Bake a general coBBent o. therooB he is c!rrently in)

3eading-he player Bay coBe across notes le.t by other peopleE these notes Bay have tips on how

to approach or $e.eat opponents* reveal hi$$en passage ways* or lea$ to a hi$$en iteB) -he player only has to interact with the note an$ a screen with a ooBe$ in version o. the note will

appear) otes can be carrie$ an$ viewe$ later)

Com*at9!ring the battle* players can eec!teH

• 7eg!lar "oves

o Weapon Attacks

o +!BpsDAir 9ashesD"ane!vering AbilitiesD7ecoveries

o roectile -hrowing

• Special "oves

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• #locks

• 9o$ges

• Fast 9o$ges

• Co!nters

• %bect -hrowingD=icking

• /rabs

• 9ialog!e

• Weapon Switching an$ Innate Ability Switching

• -argeting

%pponents have the saBe coBbat controls as 'it!s so they eec!te Boves in a siBilar

way) -he $i..erences are the aesthetics o. each character an$ the aniBations !se$) "ost o. the

Boves !se$ in coBbat can be !se$ while eploring ecept .or r!shing an$ #rink "o$e) -he player cannot open the inventory screen or sneak $!ring battles)

/ealth and 4tages5When coBbat initiates* the playerJs an$ the eneByJs health bars are $isplaye$ at the top

o. the screen) Fights occ!r in stages) -he aBo!nt o. stages each C goes thro!gh is $enote$ byhow Bany stacks o. health bars they haveE the player Bay have stacks o. health too once heDshe

has booste$ 'it!sJs health a co!ple tiBes)

'is!al eaBpleH

neBies have s!bstantially Bore health than the player at any point o. the gaBe) -his ca!ses the

 player to .eel like heDshe is .ighting an !phill battle) As the player chips away a stack o. health*

the opponent will becoBe Bore aggressive an$ relentless) -he opponent will also start to !senew techniG!es or abilities an$ Biing theB with Boves !se$ in previo!s stages) >ow gran$ the

 CsJ abilities are $eterBine$ by what “stage o. health” they are c!rrently at an$ whether or not

they are in #rink "o$e) ec!te$ abilities o. Cs will grow in reach* sie* an$ spee$ as theirhealth is $eplete$)

'it!s an$ Cs will s!..er in!ries to their bo$ies as their health is $eplete$) -hey will

lose their color an$ gra$!ally look Bore like $!st) -he aBo!nt o. cracks in their skin an$ theaBo!nt o. $!st .lying o.. their bo$ies .roB attacks will increase) At low health levels* characters

will lose one o. their arBs re$!cing how strong their attacks are)

oul 6ssence 7$ction 'oints8So!l essence is orbs that are knocke$ o!t .roB opponents an$ the player when they are

knocke$ $own .roB a s!ccess.!l attack s!ch as a string o. coBbos) So!l essence can also be

collecte$ by absorbing it .roB the s!rro!n$ing $!st by hol$ing $own the special Bove b!ttonE

this leaves characters coBpletely $e.enseless while concentrating on collecting so!l essence) As

.ar as story $etails are concerne$* the s!rro!n$ing $!st $oes not provi$e eno!gh so!l essence to

C!rrent >ealth #ar 

StacksH -his C wo!l$ have @ stages in

hisDher .ight with the player) #lack

$enotes $eplete$ stack)

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eten$ oneJs li.e ecept with the /o$ Swor$& b!t it is eno!gh to eec!te power.!l special

Boves)

Brink -ode%nce the player re$!ces the opponentJs health to one stack* the opponent will enter #rink

"o$e) -his boosts the opponentJs attack an$ spee$ while changing hisDher appearance an$ the

aesthetics o. their Boves as well) All previo!s in!ries are heale$ an$ $isBeBbere$ liBbs are

restore$) 7ight be.ore heDshe powers !p heDshe will seeB weak an$ $e.eate$) It is at this pointthat heDshe atteBpt to enter #rink "o$e) layers can interr!pt their opponentJs trans.orBation i.

they are .ast eno!gh) >owever* Cs will ten$ to retreat by $ashing backwar$s away .roB the

 player an$ powering !p) layers can also have 'it!s enter #rink "o$e i. his health is loweno!gh) >e $oes this a!toBatically the .irst tiBe his health $rops at a critically low level) 'it!s

.aces the saBe v!lnerability as his opponents when he tries to enter #rink "o$e) #rink "o$e

reG!ires a .!ll bar o. so!l essence an$ a short perio$ o. tiBe o. “powering !p)” 7ight be.oretrans.orBing* characters say* “I want to live)” #rink "o$e lasts !ntil the character !sing it $ies

or the battle en$s)

3egular -o+es7eg!lar Boves consist o. weapon attacks* !Bps* an$ the !se o. eG!ippe$ proectiles)

5nlike special Boves* reg!lar Boves $o not reG!ire action points or “so!l essence” to be

eec!te$)

Weapon $ttackslayers can eec!te weapon attacks by pressing the weapon attack b!tton) ressing it

B!ltiple tiBes s!ccessively eec!tes coBbos) 9epen$ing on what $irection the “Bove” analog

stick is pointing $!ring coBbos will $eterBine what coBbo is eec!te$) Weapon attacks are

easily blocke$ b!t can break blocks a.ter a co!ple o. coBbos) >ol$ing $own the weapon attack b!tton “charges” attacks an$ eec!tes stronger weapon attacks that have a chance o. breaking

thro!gh blocks) Charging .or a stronger attack leaves 'it!s v!lnerable to attacks)

'ro(ectile Thro%ing'it!s an$ Cs have eG!ippe$ proectile weapons they can throw at each other while in

a battle) -hese eG!ippe$ proectiles are !nliBite$ in nat!re since* like the weapons* are part o.

the wiel$erJs so!lE proectiles $isintegrate into $!st a.ter they are !se$) roectiles are easily

$e.lecte$ by blocks an$ other proectiles)When the player is not aro!n$ interactive obects an$ presses the proectileDinteract

 b!tton* 'it!s will throw .roB his set o. proectiles that he has eG!ippe$ prior to the battle)

ressing the b!tton s!ccessively will eec!te a proectile coBbo siBilar to how a weapon attack

coBbo is eec!te$ !st with proectiles)>ol$ing $own the proectileDinteract b!tton Bakes 'it!s charge !p an$ throw hel$

obects an$ eG!ippe$ proectiles at a greater .orce giving theB a chance o. breaking thro!gh

 blocks) Charging leaves 'it!s v!lnerable to attacks)

 ,umps.$ir Dashes.-aneu+ering $*ilities.3eco+erieslayers can !Bp $!ring coBbat !sing the !Bp b!tton) -his !se$ to avoi$ attacks that

a..ect the gro!n$ s!ch as energy waves that travel thro!gh the gro!n$)

I. the player presses the !Bp b!tton while 'it!s is in the air* 'it!s per.orBs an air $ash)I. locke$ onto an opponent* 'it!s will air $ash towar$ the opponent) Air $ashes can be !se$ to

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interr!pt an opponentJs attack or contin!e a coBbo that knocks an opponent into the air) Air

$ashes can be blocke$ or .ast $o$ge$)

>ol$ing the !Bp b!tton while Boving eec!tes 'it!sJs Bane!vering ability) -his allows'it!s to G!ickly Bover aro!n$ the battle space G!icker than i. he only !st ran) What he $oes .or

his Bane!vering ability is $eterBine$ by what Bane!vering ability he has eG!ippe$) >e starts

o!t with a norBal !Bping an$ $ashing BoveBent) -he Bane!vering ability can also be !se$ toavoi$ $irectional attacks b!t not hoBing attacks) -he Bane!vering ability is easily interr!pte$ by

r!shes)

When pressing the !Bp b!tton when knocke$ $own* 'it!s will !Bp !p an$ Bove as!bstantial $istance away .roB where he was knocke$ $own the $irection the “Bove” analog

stick is pointe$) -his is re.erre$ to as a recovery Bove) ot $oing this will have 'it!s awkwar$ly

regain his .ighting stance where he was knocke$ $own by !st tilting the “Bove” analog stick)

Stan$ing .roB or recovering .roB a knock $own leaves the 'it!s v!lnerable to attack !nless heiBBe$iately !ses the block b!tton to p!t his g!ar$ !p)

pecial -o+esSpecial Boves are activate$ by pressing the special Boves b!tton) It costs the player so!l

essence to !se a special Bove) A.ter pressing the special b!tton* which b!tton is presse$ net

$eterBines what special Bove 'it!s will per.orB) 9!ring this tiBe o. choosing a special Bove*

'it!s will glow with power an$ have the s!rro!n$ing $!st kick !p an$ revolve aro!n$ hiB in a

vorte o. win$) I. the player $oes not choose a special Bove to eec!te within a certain tiBe.raBe o. abo!t ?@ secon$s or chooses a special Bove that 'it!s $oes not have eno!gh so!l

essence .or* the vorte o. $!st will $rop an$ 'it!s will not eec!te any special Boves) For

special Boves* the player can eec!te weapon* innate* proectile* an$ r!shing abilities)

Weapon9 nnate9 and 'ro(ectile $*ilitiesWhen eec!ting weapon* innate* or proectile abilities* the players B!st s!ccess.!lly lan$

their attacks !nblocke$ or !n$o$ge$ .or theB to s!ccess.!lly knock $own opponents with a

s!bstantial aBo!nt o. their health $eplete$) -his Beans special abilities can be blocke$ or$o$ge$) layers will have to look .or or Bake openings in opponentsJ .ighting stance when !sing

special abilities against theB or else they will waste so!l essence) Special attacks hit

s!bstantially har$er than reg!lar attacks)

3ushes7!shing can be eec!te$ in two $irections) I. the player tilts the Boving analog stick

towar$ the opponent* 'it!s will Bove G!ickly alBost instantly& near the opponent) I. the

opponent is blocking* 'it!s an$ the opponent will be p!she$ slightly away .roB each other insli$ing Botion) -his happens when the player an$ the opponent eec!te attacks siB!ltaneo!sly

as well) I. the opponent is not blocking* the opponent will be slightly knocke$ o!t o. hisDher

.ighting stance an$ will be le.t v!lnerable to attacks .or a secon$) I. the player tilts the Bovinganalog stick away .roB the opponent* 'it!s will G!ickly retreat a .ar $istance away .roB his

opponent)

Blocks#locking or g!ar$ing is $one by hol$ing $own the block b!tton) -here is a hi$$en block

ga!ge that is s!btly shown by a sBall transparent .orce .iel$ that pops !p when a character is

 blocking an attack) -he color o. this .iel$ t!rns .roB a cyan into orange as the character takes

B!ltiple blows to their block) -he shiel$ event!ally breaks an$ the characterJs block is broken

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leaving theB $ae$ an$ v!lnerable to attack .or abo!t ?@ secon$s) -he block ga!ge recovers

over tiBe while the blocking is not being !se$)

DodgesWhen hol$ing $own the block b!tton* tilting the “Bove” analog stick* an$ then pressing

the $o$ging b!tton which is the saBe as the weapon attack an$ co!nter b!tton&* 'it!s will

 per.orB a $o$ging Bove) >e will Bove a s!bstantial $istance in the $irection the “Bove” analog

stick is tilte$) -his is !se$ to avoi$ an opponentJs attack witho!t !sing so!l essence) While$o$ging* 'it!s is v!lnerable to attacks that happen to Bake contact)

Fast DodgesI. ca!ght in an !nblocke$ weapon attack coBbo* the victiB o. the coBbo Bay escape the

coBbo by G!ickly pressing block b!tton at the right BoBent) When the player $oes this* 'it!s

will Bove G!ickly behin$ his opponentE he $oes this so .ast that it looks like he teleports behin$

his opponent) -he player can then .ollow !p with an attack) -his $o$ging techniG!e will be

re.erre$ to as “.ast $o$ging)” Fast $o$ging reG!ires so!l essence) Fast $o$ging can also be !se$to avoi$ air $ashes* grabs* thrown proectiles or obects* an$ activate$ abilities) Fast $o$ging

reG!ires goo$ tiBing .or it to work) layers B!st press an$ iBBe$iately release the block b!ttonthe BoBent an opponent attacks theB) Fast $o$ging against proectiles an$ thrown obects onlyhas 'it!s $o$ge proectiles an$ obects near where he was attackE it $oes not teleport hiB behin$

his opponent like when he .ast $o$ges weapon attacks or activate$ weapon or innate abilities)

CountersWhen hol$ing $own the block b!tton* not tilting the “Bove” analog stick* an$ then

 pressing the co!nter b!tton which is the saBe as the weapon attack an$ $o$ge b!tton&* 'it!s

will per.orB a co!ntering Bove) Co!nters interr!pt an opponentJs attack when tiBe$ wellE

co!nters B!st be eec!te$ the BoBent an opponent Bakes contact with 'it!sJs bo$y) Co!nters$o not reG!ire so!l essence to be eec!te$) Co!nters also knock opponents o!t o. their .ighting

stance Baking theB v!lnerable to attacks as they try to recover their .ighting stance) Co!nters $onot ca!se $aBage)

*(ect Thro%ing.:ickingI. the player is near interactive obects* pressing the proectileDinteract b!tton will Bake

'it!s pick !p the obect i. he is stan$ing still) I. 'it!s is Boving* he will kick the obect towar$

his opponent instea$) =icking an obect $oes not go as .ar as throwing an obect) %nce an obectis picke$ !p* it can be thrown by pressing the proectile b!tton again while 'it!s is either

stan$ing still or Boving) -hrown obects are easily $e.lecte$E the larger the obect* the Bore

likely it will lan$ a hit $espite the opponent !sing block) I. the player presses the block b!tton

while hol$ing an obect* 'it!s will !se the obect as shiel$) -he obect will break apart once ithas withstoo$ s!bstantial $aBage) #locking with an obect avoi$s having 'it!sJs block ga!ge

take any $aBage eten$ing the !se o. his block) I. the player presses the weapon attack b!tton

while hol$ing an obect* he will !se the obect as a weapon !ntil it breaks apart .roB s!bstantial$aBage) 'it!s can !Bp while hol$ing obects) 'it!s can co!nter with hel$ obects) When 'it!s

eec!tes a Bove other than throwing* blocking* attacking* !Bping* or co!ntering when hol$ing

an obect* he will a!toBatically $rop the obect) For eaBple* i. he tries to $o$ge* .ast $o$ge*grab* switch weapons* switch abilities* or activate special Boves while hol$ing an obect* he will

$rop the hel$ obect be.ore eec!ting the coBBan$)

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creen Flo%

creen Flo% Chart

creen Descriptions

-ain -enu

-he Bain Ben! or start screen is the .irst Ben! that the player sees when heDshe starts thegaBe) It shows the title o. the gaBe an$ lets the player contin!e a previo!s save* loa$ a partic!lar

save* or start a new gaBe)

Gameplay-his is where the action happens) -he player controls 'it!sJs BoveBents an$ progress

hiB thro!gh the gaBe) -his screen has a hea$s !p $isplay >59& appear when entering battles to

show 'it!sJs an$ his opponentJs health an$ so!l essence ga!ge) 'it!sJs health bar also appears.or a short perio$ o. tiBe when he takes $aBage when eploring)

'ause -enu-his Ben! pa!ses the gaBe when the pa!se b!tton is presse$) It also has Ben! iteBs that

let the player G!it the gaBe* loa$ a save* or access the options Ben!)

ptions -enu-his Ben! has Ben! iteBs that let the player access the $i..ic!lty* $isplay* a!$io* an$

controls options Ben!s)

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Di!!iculty-his screen allows the player to a$!st the $i..ic!lty o. battles) -he higher the $i..ic!lty*

the stronger an$ .aster opponents are an$ the Bore a$ept they are at s!ccess.!lly $o$ging or

 blocking the playerJs attacks)

Display-his screen allows the player to a$!st the gaBeJs brightnessDgaBBa levels) It also lets

theB c!stoBie the color o. tet generally !se$ by the gaBe an$ enable or $isable s!btitles)

$udio-his screen allows the player to a$!st the gaBeJs a!$io levels .or e..ects* .ootsteps*

B!sic* an$ $ialog!e)

Controls-his screen allows the player to reBap the controls .or the gaBe to $i..erent b!ttons)

n+entory

#ringing this screen !p pa!ses the gaBe an$ allows players to see what iteBs s!ch askeys* Baps* an$ a!$io tapes 'it!s has picke$ !p) It also allows players to see what weapons an$

innate abilities 'it!s hasE players can hotkey weapons an$ abilities to a certain 9pa$ key) Whatis hotkeye$ is what is available .or 'it!s to !se in the gaBeplay screen while eploring an$

.ighting in battles) It cannot be accesse$ $!ring battles)

Dialogue-his wheel o. options pops !p when the player presses an$ hol$s one o. the $irectional

 b!ttons on the 9pa$) #ringing !p the $ialog!e choices Ben! pa!ses the gaBe !ntil a choice is

Ba$e or the player eits .roB the Ben! by pressing the cancel b!tton which is the saBe as the

interact b!tton)

Weapons-his wheel o. options pops !p when the player presses an$ hol$s both the weapon

sho!l$er b!tton an$ one o. the $irectional b!ttons on the 9pa$) #ringing !p the weapon choices

Ben! pa!ses the gaBe !ntil a choice is Ba$e or the player eits .roB the Ben! by pressing thecancel b!tton) Fo!r previo!sly hotkeye$ weapons are $isplaye$) layers hotkey weapons thro!gh

the inventory Ben!)

nnate $*ilities-his wheel o. options pops !p when the player presses an$ hol$s both the innate ability

sho!l$er b!tton an$ one o. the $irectional b!ttons on the 9pa$) #ringing !p the innate weapon

choices Ben! pa!ses the gaBe !ntil a choice is Ba$e or the player eits .roB the Ben! by

 pressing the cancel b!tton) Fo!r previo!sly hotkeye$ innate abilities are $isplaye$) layershotkey innate abilities thro!gh the inventory Ben!)

3eplaying and a+ingWhen the player has beaten the gaBe* the player has the choice to play thro!gh the gaBe

again with all the weapons an$ abilities .roB the beaten gaBe save) 'it!s also starts the newgaBe with the saBe aBo!nt o. health the player beats the previo!s gaBe save with) #eating the

gaBe also !nlocks a higher $i..ic!lty setting where $!st specters $o not rewar$ health* CsJ

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abilities onehit =% the player i. they s!ccess.!lly hit 'it!s* an$ the CsJ health are increase$)

In replay Bo$e* weapons an$ abilities can be levele$ !p to change how strong they are an$ how

they eec!te $!ring battle) >ow abilities evolve Batches the original way the abilities evolve asan C goes thro!gh the “stages” o. hisDher $epleting health changing how they eec!te their

weaponDinnateDproectile abilities in reach* spee$* an$ power) Also in replay Bo$e* there is no

liBit to how Bany Cs a player can enco!nter on each level letting the player see !p to .o!r Cs on each level)

When the player coBpletes the gaBe at least once* the player can have on$eBan$

Batches with the Cs heDshe has enco!ntere$ an$ even play as theB $!ring the c!stoBBatches) -he player can play thro!gh the Bain storyline as an enco!ntere$ C instea$ o. 'it!s)

-he story will still be saBeE the only $i..erences are what naBe an$ gen$er is sai$ $!ring

$ialog!e* what character Bo$els an$ aniBations are !se$* an$ what gen$erspeci.ic voice is !se$

.or the playerJs avatar) -here will only be two sets o. recor$ings* one .or Bale lea$s which will be !se$ by 'it!s $!ring a playerJs .irst play thro!gh an$ one .or .eBale lea$s) Whatever C is

!se$ will $isappear .roB the gaBe an$ will not be seen to prevent the player .roB .ighting a

clone) C!stoB Batches allow .or an o..line two player .ighting eperience that BiBics how

 battles are .o!ght in the Bain storyline) -his incl!$e$ B!ltiplayer Bo$e will be easy to incl!$esince Cs are essentially 'it!s !st with a $i..erent aesthetic look as .ar as controls are

concerne$) A two player .ighting Bo$e is basically two playercontrolle$ 'it!ses .ighting eachother with $i..erent cost!Bes)

Saving has alrea$y been $escribe$ in the earlier sections o. the $oc!Bent Bostly in the

sections labele$ “/aBe Flow S!BBary” an$ “/aBe rogression”&) -he player B!st interactwith a wall while there are no hostile Cs aro!n$) -his pops !p a choice to save)

Cheats and 6aster 6ggsI. the player beats the gaBe on the higher $i..ic!lty that is !nlocke$ a.ter playing the

Bain storyline once* $epen$ing on what the player chose as Athanasi!sJs .ate on the previo!ssave* the player will either be able to !se the /o$ Swor$ or Athanasi!sJs enslaving ability $!ring

hisDher net playthro!gh)

-he /o$ Swor$ has a passive e..ect o. collecting s!bstantial aBo!nts o. so!l essence.roB the s!rro!n$ing $!st) 9!ring battles* the playerJs so!l essence bar a!toBatically .ills !p

slowly over tiBe) -he /o$ Swor$ eec!te$ ability restores one bar o. health) While eploring*

the swor$ gra$!ally restores loss health to the player)

Athanasi!sJs enslaving ability allows the player to instant kill Cs a.ter s!ccess.!llyenslaving $!ring coBbat en$ing battles iBBe$iately) >owever* this ability reG!ires a .!ll bar o.

so!l essence an$ takes a long tiBe to eec!te coBpare$ to other innate abilities Baking it easy to

 block or $o$ge) nslave$ Cs that are kept alive a.ter battles can be !se$ to .ight the playersJ battles .or theB) layers can go into battles with their enslave$ C or with their Bain avatar)

nslave$ Cs last as long as their health is above ero) nslave$ Cs are Banage$ thro!gh

the inventory screen thro!gh a party systeB where the player can switch which character is !se$to eplore an$ .ight battles) When an enslave$ C $ies* the gaBe $oes not transition to the

“gaBe over” screenE instea$* the playerJs Bain avatar is controlle$ again) 9!ring battles* the

 playerJs Bain avatar still speaks the $ialog!eE the Bain avatar !st stan$s o.. to the si$e) Since

enslave$ Cs .ollow the player while eploring* the player can no longer sneak past Css!ccess.!lly) layers can only have one enslave$ C at a tiBe an$ can $isBiss theB at any

 point $!ring eploration)

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Stor4* Setting* and (haracter

tory and )arrati+e-he back story an$ the Bain story are $iscovere$ as the player plays the gaBe thro!gh

realtiBe C interactions* a!$io o!rnals* environBent observations* notes* an$

BeBoriesDhall!cinations .roB interactions with the so!l essence in the s!rro!n$ing $!st an$ the$!st o. $e.eate$ opponents) -here are no preren$ere$ c!t scenes)

Back tory%ne h!n$re$ years a.ter the r!ler o. the worl$* /o$ric is kille$* Athanasi!s* his son*

seeks to attain the /o$ Swor$) When 9isBas* Athanasi!sJs brotherinlaw* kille$ /o$ric* he

took the swor$ to the saBe coBple o. b!il$ings* the -owers to #abel* 'it!s vent!res into an$ places a he on the swor$ that obliterates all who are !nworthy o. wiel$ing it) 5ntil one proves

hiBsel. or hersel. to be a Bighty warrior by collection 100 so!l essences o. live warriors* he or

she Bay never to!ch the swor$)As .or 'it!s* heJs on his own o!rney to .in$ his .oster .ather* Cron!s* who ca!se$ the

$eath o. his .oster Bother* Alta) ver since his .oster parents .o!ght one h!n$re$ years ago* hehas so!ght to con.ront Cron!s .or what he ha$ $one to Alta)

-he -owers to #abel were once research .acilities !se$ .in$ an absol!te way o. attaining

iBBortality witho!t taking the lives o. others) >owever* the secret research involve$

eperiBenting on tho!san$s o. people) It is responsible .or creating the /o$ Swor$)

'lot 6lementsAs 'it!s passes the -owers to #abel that ho!se the /o$ Swor$* -hanatos l!res 'it!s into

the b!il$ings by stealing his swor$) 'it!s eplores the coBple .or his stolen swor$ given to hiB

 by Alta) %n his search* he Beets other warriors who seek to obtain the /o$ Swor$ or who weretricke$ into entering the -owers to #abel as well) 'it!s r!ns into his .ather* Cron!s* in the

 b!il$ing an$ .ights hiB* b!t Cron!s en$s !p giving !p an$ r!nning away) A.ter 'it!s .inally getshis swor$ back a.ter $e.eating -hanatos* -hanatos begs 'it!s to $e.eat his .ather .earing he will

 becoBe Ba$ with power when he gets the /o$ Swor$) So* -hanatos o..ers his so!l to 'it!s)'it!s en$s !p .ighting Athanasi!s as he atteBpts to leave the b!il$ing) Athanasi!s only

nee$s one Bore warrior so!l to obtain /o$ Slayer) 'it!s can win or lose the initial .ight with

Athanasi!s) Athanasi!s then $eci$es to take the so!l o. Cron!s who sacri.ices hiBsel. $e.en$ing'it!s .roB Athanasi!sJs atteBpte$ lethal attack on 'it!s) 'it!s B!st !se -hanatosJs ability to

get the /o$ Swor$ $!ring the secon$ .ight with Athanasi!s to $e.eat hiB once an$ .or all) I.

'it!s $eci$es to kill Athanasi!s* he gains the ability to enslave others an$ $estroys the eistenceo. the /o$ Swor$) I. 'it!s lets Athanasi!s live* 'it!s takes the /o$ Swor$ an$ !ses it to stay

iBBortal .orever) %!tsi$e* 9isBas* challenges 'it!s to a $!el to see i. he is worthy o. !sing the

/o$ Swor$ or Athanasi!sJs ability)

Game 'rogressionWhen the player talks with Cs o!tsi$e or in battles* the player is able choose $ialog!e

to speak* ignore Cs* or attack Cs) %!tsi$e battles* ignoring or attacking Cs o.ten

 provokes theB to start battles right away) In battles* $ialog!e is $one aBi$st the action or $!ringintentional l!lls circling stan$o..s& in the .ight Ba$e by the C)

When a!$io o!rnals are activate$* they play in the backgro!n$ as the player contin!es to

eplore) laying a!$io o!rnals can be stoppe$ thro!gh the inventory Ben!)

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'it!s can Bake coBBents abo!t an$ interact with obect or points o. interest in the

environBent) >e also coBBents abo!t Cs .roB a $istanceE he wonJt coBBent on theB i. he is

close to theB) 'it!sJs interactions an$ observations progress the player to vent!re into otherrooBs* .in$ iteBs* an$ $eterBine the characteristics o. an CsJ weapon or innate abilities)

Cl!es an$ observations o.ten link with the back stories o. the -owers to #abel* the /o$ Swor$*

/o$ric* 9isBas* Athanasi!s* 'it!s* 'it!sJs parents* an$ other Cs)

Cut cenesAll c!t scenes are ingaBe an$ allow the player to still control 'it!s an$ a..ect how

 Cs react to hiB) -here are .ew instances where the player cannot have 'it!s attack Cs like

when Cron!s saves hiB) -he player can !se the interact b!tton to ass!Be $i..erent post!res whentalking to Cs o!tsi$e battles i. they $eci$e not to attack the C when .irst Beeting theB)

Above all* the plot eleBents Bentione$ above will occ!r within the gaBe an$ not be le.t o!tE

they are reG!ire$ enco!nters)

Game World

General &ook and Feel o! World-he worl$ consists o. a $estroye$ .!t!ristic city not set in o!r worl$) For the

environBent* the interiors an$ eteriors o. b!il$ings will have an !rban $ecay look that persiststhro!gho!t the gaBe) "ost o. the gaBe will be in these castlelike skyscrapers Ba$e o. steel an$

glass) #!il$ings are castlelike in that they are not !st 1 straight col!Bn o. levels b!t several

towers connecte$ to each other) -he gaBe occ!rs entirely within the b!il$ings an$ the player

never act!ally sets .oot o!tsi$e)For battle rooBs* interiors are wi$e eno!gh .or coBbat to be coB.ortable witho!t .eeling

cla!strophobic) Interiors ten$ to have very high ceilings Baking each area gran$ an$ Baking the

 player .eel like he or she is in a giant Baelike wareho!se at each level) -he b!il$ings areancient so they are constantly cr!Bbling Baking o!rneying thro!gh interiors !nreliable) 9espite

not being taken care o.* the b!il$ing shows signs o. li.e .roB recently aban$one$ settleBents atvario!s locations in the b!il$ings) -he gran$ view o. the o!tsi$e worl$ o. a $estroye$ city an$ a$esert lan$scape will be coBBonly available at the nearest win$ow or cr!Bbling opening)

7ooBs will have $!st cake$ onto the .loor* walls* .!rnit!re* etc) Whenever the player interacts

with the environBent like walking across the rooB* $!st will kick !p an$ will be shown

 brilliantly especially when in the s!nlight) Footprints in the $!st are coBBonly Ba$e by the player an$ Cs)

All rooBs are brilliantly lit by nat!ral s!nlight coBing .roB the win$ows an$ opening

along the b!il$ingsJ eterior walls) -here are instances o. $iBly lit an$ pitch black areas wherethe player B!st have a certain ability* weapon* or iteB to navigate these $ark areas) -he planet

itsel. rotates as .ast as it revolves aro!n$ its s!n like "erc!ry Baking $aylight last 2,D6 since the

-owers to #abel is locate$ on the light si$e o. the planet) %!tsi$e is an ocean o. $!st an$ anaban$one$ !rban city practically b!rie$ in $!st) -he $!st looks like san$ Baking the setting

siBilar to the Saharan 9esert) ;ight win$s kick !p $!st constantly an$ there are soBetiBes

torBenting $!st storBs siBilar to the 9!st #owl storBs co!ple$ with $ark storB clo!$s)-he player can .in$ a!$io tapes* o!rnals* photos* etc) an$ even cleverly hi$$en passage

ways Ba$e by others) -hey can also r!n into ownerless weapons an$ corpses that still have

eno!gh so!l essence to harness le.tover abilities) As the player nears the antagonistJs lair* the

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 b!il$ing interiors start to look newer an$ well care$ .or) Since Bost obects are Boveable*

obects can be Bove$ to help access higher areas or reveal others)

$rea #1 ; ld Theatre-his is where the player can .ight the “Fallen Star)” It is a broken $own theatre where

there !se$ to be live B!sic per.orBances) -he stage is broken apart an$ all the chairs in the

a!$ience area are rippe$ .roB the .o!n$ation an$ pile$ on top o. each other) -he player Bay

want to !tilie the stageJs high gro!n$ to avoi$ the opponentJs attacks) -his area is !se$ in the.irst level)

$rea #2 ; laughter /ouse-his is where the player can .ight the “"!r$ererDSerial =iller)” It is an aban$one$

 b!tcherJs wareho!se) -he battle rooB in the .reeer is .!ll o. hanging cow carcasses that are

skeletonie$ an$ hanging on hooks) Seeing the bones reiterates the .act that bones $o not t!rn to

$!st when a living creat!re $ies in this worl$) -he .reeerJs .loor is .ille$ with large aBo!nts o.

$!st .roB the cows) -he bones break apart as they are hit by the player an$ the opponent) -hisarea is !se$ in the .irst level)

$rea #< ; rphanage-his is where the player can .ight the “%rphan Chil$)” -he area looks like an aban$one$

'ictorian style$ orphanage) -he walls are line$ with $ecaying* .ancy* an$ polishe$ woo$en paneling an$ Bol$ing) -he battle rooB has long woo$en st!$ent $esks that stretch .roB one o.

the en$ rooB to the other) -his area is !se$ in the .irst level)

$rea #= ; dealist-his is where the player can .ight the “I$ealist)” -his area Bysterio!sly has no $ecay at

all) -his rooB $eBonstrates the .in$ings that the .acilityJs research ha$ when testing .or ways to

 preserve environBent obects while p!rs!ing its goal to .in$ iBBortality) -his area is !se$ in the

.irst level)

$rea #> ; 6mpty-his is where the player can .ight the “Silent %ne)” It a series o. eBpty rooBs that barely

have anything in theB) ach rooB has one enorBo!s ceiling light) -he battle rooB is the largest

rooB an$ is coBpletely eBpty) -he C can be .o!n$ sitting in the corner) -his area is !se$ inthe secon$ level)

$rea # ; The un 3ooms-his is where the player can .ight the “gotistical)” -he interiors look like a Bo$ern

hoBe with a linear $esign an$ win$ows !se$ as walls .or the eterior walls) verything is

etreBely well lit by the nat!ral light that the player can see an act!al heat hae within the

-owers to #abel) -he battle rooB is a large party rooB with a bar) -he C can be .o!n$ sittingenoying a glass o. wine at the bar) -his area is !se$ in the secon$ level)

$rea #@ ; 6mpty-his is where the player can .ight the “;ight)” -he rooBs are all $iBly lit an$ there are

no win$ows at all) -he battle rooB is the $arkest rooB an$ has several pillars that connect .roBthe ceiling to the .loor that are $estr!ctible) -he play will have to !se these pillars to avoi$ the

 CJs attacks) -his area is !se$ in the secon$ level)

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$rea #A ; /olding Cells-his is where the player can .ight the “!nisher)” -he areas ho!ses the hol$ing cells test

s!bects were hel$ in) -he cells have steel $oors an$ glass walls) -his area is !se$ in the secon$

level)

$rea # ; The Castle-his is where the player can .ight the “oble)” -here are large arching ceilings an$ long

.ancy r!gs lining the hallways) -he battle rooB is a throne rooB that has two throne chairs

locate$ at the .ar en$ o. the rooB away .roB the large $oor entrance on the opposite en$)"anneG!ins o. knights wearing arBor are coBBonplace) -his area is !se$ in the thir$ level)

$rea #1 ; Washitsu-his is where the player can .ight the “ina)” -his area BiBics how a +apanese

tra$itional ho!se is lai$ o!t) 7ooBs .ollow the Washits! style o. interior $esign) 7ooBs havetataBi .looring an$ sli$ing $oors calle$ .!s!Ba an$ rooB $ivi$ers calle$ shoi) -he battle rooB

is a $oo with har$woo$ .loors) -his area is !se$ in the thir$ level)

$rea #11 ; Tunnels-his is where the player can .ight the “"onster)” -his area is locate$ within a

Bo!ntainsi$e o. $!st that leans !p against one o. the b!il$ings o. the -owers to #abel) -he area

consists o. a network o. t!nnels) -he level o. $!st can be Banip!late$ in this area) -here are

several pitch black t!nnel rooBs that cannot be eplore$ properly witho!t a so!rce o. light) -he battle rooB is .!ll o. stalagBites an$ stalactites o. $!st) -his area is !se$ in the thir$ level)

$rea #12 ; er+er 3ooms-his is where the player can .ight the “7obot)” -his area has several servers an$

coBp!ters that !se$ to han$le the coBp!ter networks .or the -owers to #abel) -his area is !se$in the thir$ level)

$rea #1< ; The -a0e-his is where the player .ights Cron!s) -his area .eat!re gothic architect!re) 'it!s B!st

vent!re thro!gh a Bae o. rooBs with arche$ ceilings) -he battle area has tall glass win$ows o.stain glass an$ a large hee$ $oor to the net level) -his area is !se$ in the .o!rth level)

$rea #1= ; Gym-his is where the player can .ight the “#!..)” -his area is a worn o!t training an$

worko!t .acility) -he area consists o. ol$ broken an$ $isBantle$ worko!t eG!ipBent) -his area is!se$ in the .o!rth level) -his area is !se$ in the .i.th level)

$rea #1> ; Terrestrial &ocomotion &a*

-his is where the player can .ight the “4!ick)” -his area is a research lab that st!$ieshow people Bove) Its goal was to .in$ a way to Bove the h!Ban bo$y at s!perh!Ban spee$s)

-here are several in$oor r!nning tracks that were !se$ to con$!ct tests) -here are labs with

several coBp!ters) -his area is !se$ in the .i.th level)

$rea #1 ; hado% 3ooms-his is where the player can .ight the “4!ick)” -his area has bright lights an$ lots o.

 pillars that blocke$ o!t the light) -here sharp contraste$ sha$ows caste$ by sha$ows .roB the

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array o. bright light .it!res) -he C !tilies the sha$ows when .ighting with 'it!s) -his area

is !se$ in the .i.th level)

$rea #1@ ; Torture 3ooms-his is where the player can .ight the “'ien)” -he area has $evices that were !se$

eperiBent on h!Ban test s!bects) -his area is !se$ in the .i.th level)

$rea #1A ; 'lace o! Worship-his is where the player can .ight the “7e.ine$)” -his area has eG!isite interior $esigns

 base$ on gothic architect!re) -his area is !se$ in the sith level)

$rea #1 ; /all o! /eroes-his is where the player can .ight the “rotector)” -his area has gothic architect!re as

well b!t !ses a lot o. staine$ glasse$ win$ows) -his area is !se$ in the sith level)

$rea #2 ; 'lace o! -editation-his is where the player can .ight the “#enevolent)” -his area has eG!isite interior

$esigns base$ on gothic architect!re b!t everything is white) -his area is !se$ in the sith level)$rea #21 ; The &ast Door

-his is where the player .ights -hanatos again) -he battle area .eat!res a colossal locke$

hee$ $oor) -his area is !se$ in the sith level)

$rea #22 ; The God %ord-his is where the player .ights Athanasi!s) -he battle area .eat!res a hee$ swor$ st!ck

into the gro!n$ set in an altar) -his area is !se$ in the seventh level)

$rea #2< ; utskirts-his is where the player .ights 9isBas) -his area is also !se$ when 'it!s .irst .ights

-hanatos near the entrance to the -owers to #abel) 9isBas .ight 'it!s .!rther away .roB the b!il$ing an$ Bore into the $esert area where there is !st $!st an$ b!il$ings in the horion) When

'it!s .ights 9isBas* there is a $!st storB ca!sing the sky to $arken an$ a BaelstroB o. $!st to

kick !p $!ring the .ight) #y the en$ o. the .ight the storB rece$es) -his area is !se$ in the eighthlevel)

Characters

Character #1 ; itus#ack StoryH

'it!s was orphane$ !ntil Alta .o!n$ hiB an$ took hiB !n$er her care) >e is 120 yearsol$) In the years o. searching .or his .ather to kill hiB* he has been in co!ntless battles

that have har$ene$ hiB into a skille$ warrior)

ersonalityH

'it!s is very skille$ .or what is consi$ere$ a yo!ng age) >e becaBe venge.!l a.ter the

$eath o. his .oster Bother Alta) >is .ighting style is siBilar to Cron!sJs .ighting style);ookH

>e has a long anklelength black coat that .lares o!t into ragge$ en$s) -heses en$s act

like .laBes o. .ire)

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WeaponsH

>e starts o!t with AltaJs Swor$ b!t his original Belee weapon is the Woo$en Stick)

roectileH7ocks

Special AbilitiesH

Innate AbilityHng!l. in FlaBesH S!rro!n$s opponent with his coat an$ lights theB on .ire with

 black .laBes)

Weapon AbilitiesHAltaJs Swor$H -ho!san$ Swor$ -echniG!eH A tho!san$ swor$s .orB .roB the

$!st an$ $rop $own s!rro!n$ing the opponent) 'it!s takes each swor$ an$ slashes

his opponent !p with it leaving each one eBbe$$e$ into the opponent)

Woo$en StickH Spee$ StickH 'it!s hits his opponent G!ickly hits his opponent 3,tiBes with his stick)

roectile AbilityH

-hrows a big rock 

7elevanceH"ain character controlle$ by the player 

7elationshipsHA$opte$ son o. Alta an$ Cron!s

Character #2 ; $lta#ack StoryH

Alta is the .oster Bother o. 'it!sE she gives her swor$ to 'it!s as she t!rns to $!st a.ter ato!gh battle with Cron!s) 'it!s is able to wiel$ her swor$ a.ter her $eath* a strange

eception to laws o. the worl$E weapons !s!ally $isintegrate when the owner o. the

weapon $ies) She was only 100 years ol$ when she Bet Cron!s) She $ie$ at the age o.1?0 'it!s was 20 years ol$ at the tiBe&)

ersonalityHShe is Botherly an$ val!es the lives o. others) She $isagrees with Cron!sJs philosophy to

take the lives o. others to his own);ookH

She has long* re$* an$ ponytaile$ hair) She has a re$ coat with .ancy eBbroi$ering)

WeaponHSwor$H It is a single sharpe$ge swor$ like a katana)

Special AbilitiesH

Innate AbilityH>ealingH She is able to heal wo!n$s !sing collecte$ so!l essence .roB the

s!rro!n$ing $!st)

Weapon AbilityH

-ho!san$ Swor$ -echniG!e

7elevanceH

Storyonly character that appears in BeBories an$ Bentione$ by other Cs7elationshipsH

Close .rien$ o. Cron!s an$ .oster Bother o. 'it!s)

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Character #< ; Cronus#ack StoryH

Cron!s is an ally o. Alta an$ .oster .ather o. 'it!s that ta!ght 'it!s how to .ight) >e !se$

to be a g!ar$ .or /o$ricJs clan) -he last tiBe he saw 'it!s* he .o!ght with hiB to $e.en$hiBsel. .roB 'it!sJs violent venge.!l rage an$ ran away) >e was abo!t 160 years ol$

when .irst Bet Alta an$ 200 when she $ie$) >e is now 260 years ol$)ersonalityH

>e believes in preserving his li.e by contin!ally .in$ing others to .ight) Alta thinksotherwise) >e regrets ca!sing AltaJs $eath b!t keeps it to hiBsel.) >e sees 'it!s as

severely $isrespect.!l an$ hol$s tr!e to his i$eology)

;ookH>e has a large sho!l$er pa$ on his right sho!l$er an$ wears leather clothing) >e is very

B!sc!lar)

WeaponH;arge Scythe

roectileH

SicklesSpecial AbilitiesH

Innate AbilityH

So!l aterH Absorbs health an$ so!l essence .roB the opponent in a g!st o.

ghostly win$s)Weapon AbilityH

>arvestH /rabs opponent by the hea$ with his scythe an$ slaBs hiBDher into the

gro!n$ with gro!n$breaking .orce)roectile AbilityH

-hrows B!ltiple sickles

7elevanceH

7eG!ire$toenco!nter C7elationshipsH

Close .rien$ o. Alta) .oster .ather o. 'it!s an$ .orBer g!ar$ o. /o$ric

Character #= ; Godric#ack StoryH

/o$ric is the once s!preBe lea$er o. the worl$) >e was kille$ by 9isBas* a Ban o. a

rival clan his clan enslave$ .or a long tiBe) >e .o!n$ the /o$ Swor$ at the -owers to#abel at the yo!ng age o. 100) >e $ie$ at the age o. ?00 years ol$)

ersonalityH

>e was a power h!ngry slaver who wante$ to be iBBortal .orever !sing the /o$ Swor$)

;ookH

>e has heavy knightlike arBor)WeaponsH

/o$ Swor$Special AbilitiesH

Weapon AbilityH

IBBortalityH assively collects so!l essence .roB s!rro!n$ing $!st a!toBaticallyan$ restores health to the !ser when activate$)

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7elevanceH

Storyonly character that appears in BeBories an$ Bentione$ by other Cs

7elationshipsHFather o. Athanasi!s an$ slaver o. 9isBas

Character #> ; $thanasius#ack StoryH

/o$ricJs son* Athanasi!s* is the Bain antagonistE he seeks to obtain the /o$ Swor$ thatwas once his .atherJs) >e was abo!t 20 years ol$ when his .ather $ie$) >e is now 120

years ol$) >e caBe across the -owers to #abel an$ has l!re$ other warriors to .ight hiB

in the towers) >e sits waiting in the /o$ Swor$ rooB waiting .or anyone that reaches thetop o. the tower in hopes o. one $ay collecting eno!gh so!l essence .roB live people to

.inally be able to wiel$ the /o$ Swor$)

ersonalityH>e is a son that $esperately wante$ to have his .atherJs acceptance an$ still $oes) >e

thinks by getting the /o$ Swor$* he will have earne$ his .atherJs respect) >e loves to

 battle worthy warriors an$ pities weaklings);ookH

>e has knightlike arBor that is not G!ite as large as /o$ricJs)

WeaponsH

Worno!t Swor$H a katanalike bla$e that has not be sharpene$ .or years an$ shows BanyBarkings o. bla$e Barks an$ $ents .roB other people parrying it with their weapons)

/o$ Swor$H %btains it a.ter killing Cron!s)

roectileH9ragon #ear$ >ookH ;atches onto opponents an$ brings theB closer)

Special AbilitiesH

Innate AbilityHnslaveH Shoots an energy chains that enslave opponents giving Athanasi!s a

chance to onehit =% theBE however* the Bove reG!ires a long charge tiBe)Weapon AbilityH

 !lli.ierH Ignores blocks .or a perio$ o. tiBeroectile AbilityH

Swings opponents aro!n$ with the hook 

7elevanceH7eG!ire$toenco!nter C

7elationshipsH

Son o. /o$ric* .ather o. -hanatos* an$ brotherinlaw o. 9isBas)

Character # ; Thanatos

#ack StoryHSon o. Athanasi!s) >is Bother is the sister o. 9isBas) -hanatos is 100 years ol$) >e was

traine$ by Athanasi!s) >e helps Athanasi!s l!re people into the -owers to #abel)ersonalityH

>e is very .on$ o. his .ather b!t .ears his l!st .or power) >e is very sarcastic when

talking with 'it!s);ookH

>e looks an$ angelic an$ has black wings)

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WeaponsH

9eath #la$eH a coBpletely black swor$)

roectileHFeathersH throws the .eathers .roB his wings which are very sharp)

Special AbilitiesH

Innate AbilityHStealH ;etJs -hanatos steal another personJs weapon an$ !se its abilities)

Weapon AbilityH

#lack 9eathH A $irectional attack that shoots a bla$e o. energy .roB the swor$an$ rips the gro!n$ apart)

roectile AbilityH

7ains $own a Bass o. sharp .eathers

7elevanceH7eG!ire$toenco!nter C

7elationshipsH

Son o. Athanasi!s an$ nephew o. 9isBas

Character #@ ; Dismas#ack StoryH

>is clan was enslave$ by /o$ricJs clan a long tiBe be.ore he was born) When he t!rne$

?0 years ol$* in anger o. /o$ric corr!ptly !sing his iBBortality an$ enslaveBent abilityto r!le the worl$* 9isBas snappe$ an$ broke o!t o. his enslaveBent chains with shear

.orce powere$ only by anger) >e then stole the /o$ Swor$ .roB /o$ric an$ kille$ hiB

with the bla$e) >e then retreate$ to the -owers to #abel an$ place$ a he on the bla$es to protect theB .roB .alling into the wrong han$s ever again) >e is 1?0 years ol$)

ersonalityH

9isBas believes that people have the right to their own bo$ies an$ they sho!l$ neverhave others violently .orce theB to $o another personJs bi$$ing) >eJs the strongest an$

.astest character in the gaBe);ookH

>e has a hoo$e$ cloakE the player cannot see his .ace clearly an$ has piercing yelloweyes that glow)

WeaponsH

CrossH a bl!nt cr!ci.ishape$ weapon)roectileH

>oly WaterH SteaBs the skins)

Special AbilitiesHInnate AbilityH

StealH ;etJs -hanatos steal another personJs weapon an$ !se its abilities)

Weapon AbilityHSacri.iceH ails his opponents to his cross an$ slaBs theB on the gro!n$ .ace .irst

.roB a long $istance into the air)

roectile AbilityH

S!BBons a wave o. holy water that scal$s the opponentJs entire bo$y)7elevanceH

7eG!ire$toenco!nter C

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7elationshipsH

ForBer slave o. /o$ric* !ncle o. -hanatos* an$ brotherinlaw to Athanasi!s

Character #A ; uha 7Fallen tar8#ack StoryH

>e is a .orBer B!sic celebrity that plays the g!itar)

ersonalityH

>e is very .laBboyant);ookH

>e wears .lashy attire siBilar to classic rock artists)

WeaponsHCrossH a bl!nt cr!ci.ishape$ weapon)

roectileH

So!n$ WavesH lyrics o. $eath)Special AbilitiesH

Innate AbilityH

/otta 9anceH .orce.!lly ca!ses opponents to $ance .or a perio$ o. tiBe)Weapon AbilityH

#ass WavesH 'isible waves o. energy travel thro!gh the gro!n$)

roectile AbilityH

#reaks into song sen$ing so!n$ waves in ran$oB $irections7elevanceH

 onhostile C

Character # ; Goretti 7-urderer8#ack StoryH

She is a woBan who becaBe serial killer a.ter killing a Ban who atteBpte$ to kill her)

ersonalityH

She is psychotic an$ $ist!rbing);ookH

She wears an apron* plastic work gloves* an$ a s!rgical Bask 

WeaponsH#!tcher =ni.e

roectileH

Shar$s o. #onesSpecial AbilitiesH

Innate AbilityH

CookH Ca!se several pits o. boiling water to appear that a..ect only the opponent)

Weapon AbilityH

>ackH per.orBs a series o. hacking Botions on the opponent)roectile AbilityH

ins opponents to the wall .or a short perio$ o. tiBe7elevanceH

>ostile C

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Characters #1 ; 2@

•  aBe #l!rb&H /en$erE >ostilityE ersonalityE WeaponE Ability

• %rphan %rphane$ Chil$&H #oyE onhostileE ShyE Woo$en Swor$E IBaginary Frien$

•/eorg I$ealist&H "anE onhostileE SB!gE eogloveE -eleportation

• #!ster Silent %ne&H "anE onhostileE Silent an$ CreepyE AeE 9eathly Silence)

• go gotistical&H "anE >ostileE #oast.!lE /iant >aBBerE FlaBe #reath

• olaris ;ight&H WoBanE >ostileE 'icio!sE ;ight #eaBE Shine

• >avoc !nisher&H "anE >ostileE Sa$isticE ChainsawE Chains o. 9eath

•  oble oble&H "anE onhostileE >onorableE Swor$ an$ Shiel$E SBite

•  eno ina&H "anE >ostileE >ire$ "ercenary an$ SilentE inatoE Ill!sion

• It "onster&H -hingE >ostileE AboBinationE Fleshy #o$y artsE 9ivision

• 7e 7obot&H "anvoice$E onhostileE "isses >!Ban "asterE "o!nte$ #la$es on

ForearBsE lectrical Shock Waves)

• -!. #!..&H "anE >ostileE SBash verythingE FistsE Air !nch• 7abbit 4!ick&H "anE onhostileE ever Stop "ovingE lasBa Swor$E =ick Aro!n$ 100

-iBes

• Sha$i Sha$ow&H WoBanE >ostileE >i$$enE 9aggerE #ecoBe art o. Sha$ows

• 'esna 'ien&H WoBanE >ostileE Se$!ctiveE WhipE 9ea$ly =iss

• So.ia 7e.ine$&H WoBanE onhostileE >olyE SpiritsE Spirit /rip

• -he A$vocate rotector&H "anE onhostileE /oo$intentione$E nergy #allsE >ea$b!tt

• Francis #enevolent&H "anE onhostileE =in$E #o Sta..E 9ark Waves

Character #1 ; Dust pecters#ack StoryH

-hey are the res!lt o. s!pernat!ral phenoBenon) -hey are the ghost o. the worl$ an$

 people are .!lly aware o. theB) I. the player kills live Cs* heDshe Bay see .aBiliar Cs as $!st specters) -he player cannot get a $!st specterJs weapon or ability)

ersonalityH

-hey have vacant epressions

;ookH/hosts Ba$e o. $!st)

WeaponsH

#asic Swor$ b!t Ba$e o. spectral $!st)roectileH

9!st

Special AbilitiesHInnate AbilityH

9!st /rabH S!rro!n$ $!st gathers an$ grabs opponent by the .eet an$ whip

hiBDher aro!n$)

Weapon AbilityH"!ltiple SlashH per.orBs a series o. slashing Botions on the opponent)

roectile AbilityH

9!st SwarBH Clo!$ o. $!st s!..ocates opponent

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7elevanceH

 onhostile Cs

%eels

&e+el #1

ynopsis'it!s is l!re$ into the -owers to #abel)

ntroductory -aterialWalking near the towers* 'it!s is aBb!she$ by -hanatos) 9!ring the .ight* -hanatos

steals 'it!sJs swor$ with his innate ability) -his .orces hiB to !se his original weapon)

*(ecti+es

• ;earn how to .ight

• ;earn how to eplore

• Fight 2 other .ighters to go thro!gh the $oor to the net level

• Fin$ the ways to other .ighters)

'hysical DescriptionFor physical $escriptions levels* re.er to $escriptions o. areasE levels !s!ally have .o!r

$i..erent areas that transition gra$!ally .roB one area to the net as the player travels aBong the

areas)

6ncounters

• #attlesH -hanatos* Fallen Star* "!r$ererDSerial =iller* %rphane$ Chil$* an$ I$ealist)

• "eBoriesH

o /o$ricJs .orBer stat!s as king o. the worl$

o -he .irst tiBe 'it!s Beets Alta as an orphane$ chil$

Closing -aterial'it!s goes to the net level) -he $oor behin$ hiB locks)

&e+el #2

ynopsis'it!s eplores the secon$ level)

ntroductory -aterial'it!s sees a BeBory o. the past o. the -owers to #abel) >e learns that is !se$ to be a

research .acility .or .in$ing tr!e iBBortality thro!gh h!Ban eperiBents)

*(ecti+es

• Fin$ the ways to an$ .ight 2 other .ighters to go thro!gh the $oor to the net level

• Fin$ a hi$$en weaponH

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-he /o$ StickH Its ability has large splinters grow G!ickly o!t o. the gro!n$ !n$erneath

opponents an$ skewer theB)

6ncounters

• #attlesH Silent %ne* gotistical* ;ight* an$ !nisher)

"eBoriesHo /o$ric an$ 9isBasJs .ight

o Alta an$ Cron!sJs .ight

Closing -aterial'it!s goes to the net level) -he $oor behin$ hiB locks) Ironically* -hanatos is seen

.ollowing 'it!s)

&e+el #<

ynopsis'it!s eplores the thir$ level)

ntroductory -aterial'it!s sees past h!Ban eperiBents)

*(ecti+es

• Fin$ the ways to an$ .ight 2 other .ighters to go thro!gh the $oor to the net level

• Fin$ a hi$$en weapon an$ ability

o WeaponH

Fan o. 9!sty Win$sH Creates whirlwin$s o. $!st that shre$ at an opponentJs skin

when ca!ght in its vorte)

o  AbilityH

4!ick 9ashH 7eplaces 'it!sJs $e.a!lt Bane!vering abilityE with this ability* 'it!swill Bove G!icker than !s!al than when he !ses his $e.a!lt Bane!vering abilityE

his Boving aniBation changes .roB a series o. !Bps to a series o. .ast bl!rre$

BoveBents)

6ncounters

• #attlesH oble* ina* "onster* an$ 7obot)

• "eBoriesH

o -he relocation o. the /o$ Swor$ by 9isBas

o AltaJs $eath an$ the giving o. her swor$ to 'it!s

Closing -aterial'it!s goes to the net level) -he $oor behin$ hiB locks) 'it!s .eels a .aBiliar presence)

&e+el #=

ynopsis'it!s con.ronts his .ather)

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ntroductory -aterial'it!s sees a .ig!re that reseBbles his .ather an$ sho!ts o!t to it)

*(ecti+esFin$ an$ $e.eat 'it!sJs .ather)

6ncountersCron!s

Closing -aterialCron!s r!ns away) 'it!s yells in anger) 'it!s contin!es to the net level)

&e+el #>

ynopsis'it!s eplores the .i.th level)

ntroductory -aterial

'it!s sees the research .acilityJs $evelopBent o. the /o$ Swor$)

*(ecti+es

• Fin$ the ways to an$ .ight 2 other .ighters to go thro!gh the $oor to the net level

• Fin$ a hi$$en weapon an$ innate ability

o WeaponH

"arke$ .or 9eathH laces a c!rse on the opponent that contin!o!sly eats away at

hisDher health .or a perio$ o. tiBe)

o AbilityH

Sli$eH assive Ability that lets 'it!s sli$e into reach .or initial weapon attackswhen 'it!s is within twice the $istance his weapon can reach away .roB his

opponent)

6ncounters

• #attlesH #!..* 4!ick* Sha$ow* an$ 'ien)

• "eBoriesH

o Athanasi!sJs .aile$ e..orts to be accepte$ by his .ather* /o$ric)

o 'it!s an$ Cron!sJs .irst .ight together 

Closing -aterial'it!s goes to the net level) -he $oor behin$ hiB locks) -hanatos is seen .ollowing 'it!s

again)

&e+el #

ynopsis'it!s eplores the sith level)

ntroductory -aterial'it!s sees the research .acilityJs $evelopBent o. the /o$ Swor$)

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*(ecti+es

• Fin$ the ways to an$ .ight 2 other .ighters to go thro!gh the $oor to the net level

• Fin$ the hi$$en proectile eG!ipBent

Spirit 9!stH 4!ickly t!rns $!st into glassE its special proectile .orB rains $own glass

shar$s on opponents)

6ncounters

• #attlesH 7e.ine$* rotector* #enevolent* an$ -hanatos)

• "eBoriesH

o Athanasi!sJs .aile$ e..orts to be accepte$ by his .ather* /o$ric)

o 'it!s an$ Cron!sJs .irst .ight together 

Closing -aterialAs 'it!s approaches the $oor to the net level* he is stoppe$ by -hanatos) 'it!s .ights

-hanatos to get AltaJs swor$ back) -hanatos o..ers !p his so!l to help stop his .ather* .roBobtaining the /o$ Swor$) 'it!s goes to the net level) -he $oor behin$ hiB locks)

&e+el #@

ynopsis'it!s looks .or a way o!t o. the -owers to #abel) >e is stoppe$ by Athanasi!s as he

approaches the eit) 'it!s .ights Athanasi!s) Winning the initial battle has Athanasi!s atteBpt to

kill 'it!s as he t!rns his back away .roB hiB to leave) ;osing the battle has Athanasi!s atteBpt

to kill 'it!s when he is $own an$ beaten) Cron!s stops the kill atteBptE Athanasi!s kills Cron!sinstea$) Athanasi!s then obtains the /o$ Swor$) 'it!s becoBes etreBely angere$ an$ his

vitality health& is .!lly restore$) 'it!s an$ Athanasi!s both enter an$ stay in #rink "o$e .or the

entire .ight) >ol$ing the /o$ Swor$ gives Athanasi!s the passive ability to absorb large aBo!nts

o. so!l essence .roB the s!rro!n$ing $!st a!toBatically) Athanasi!s will restore one barDstack o.health !sing the /o$ Swor$Js ability every tiBe his so!l essence ga!ge .ills !p) -he player will

 be able to !se -hanatosJs ability to steal the /o$ Swor$ $!ring the .ight .or a short perio$ o.

tiBe !ntil Athanasi!s .orce.!lly takes it backE 'it!s enoys the bene.icial e..ects o. /o$ Swor$while it is in his possession) 5ntil Athanasi!s gets the /o$ Swor$ back* he reverts to !sing his

$e.a!lt weapon)

ntroductory -aterial'it!s is relieve$ to have AltaJs swor$ back an$ now he wants to get o!t o. the -owers to

#abel to look .or his .ather again)

*(ecti+es

•/et o!t o. the -owers to #abel

• 9eci$e the .ates o. the /o$ Swor$ an$ Athanasi!s

6ncountersAthanasi!s an$ Cron!s

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Closing -aterial'it!s kills Athanasi!s or takes the /o$ Swor$) >e leaves the -owers o. #abel) I. the

 player picks it !p .roB Cron!sJs $!st reBains* 'it!s looks at the pen$ant worn by Cron!s that

has the pict!re o. Alta an$ 'it!s in it as he leaves)

&e+el #Aynopsis

'it!s sets .oot back at gro!n$ level o!tsi$e) >e $eci$es to contin!e his trek thro!gh

$esert) 'it!s then crosses the path o. 9isBas) 9isBas prevents hiB .roB traveling any .!rther

an$ abr!ptly starts .ighting with hiB) 'it!s B!st .en$ hiB o..)

ntroductory -aterial'it!s eits the towers an$ says what $irection he wants to travel in)

*(ecti+es9e.eat 9isBas* the caretaker o. the /o$ Swor$)

6ncounters9isBas

Closing -aterial9isBas stops .ighting 'it!s an$ walks away .roB hiB) >e tells 'it!s that he will keep an

eye on hiB) 'it!s t!rns his back on 9isBas an$ contin!es on his trek thro!gh the $esert)

Inter.ace

isual ystem

/D>59 eleBents only appear when nee$e$) For eaBple* i. the player is $aBage$ while

eploring* the health bar shows !p teBporarily) -he eploration >59 is siBilar to the coBbat>59) -he >59 consists o. 'it!sJs health bar an$ a so!l essence ga!ge) When $ialog!e is

available to be !se$ to converse with Cs* a sBall icon appears at the bottoB le.t o. the screen)

When the player switches weapons an$ abilities or Bakes $ialog!e choices* an overlay o. awheel selection appears an$ pa!ses the gaBe !ntil a choice is Ba$e) 9!ring .ights* 'it!sJs an$

his opponentJs health bars an$ so!l essence ga!ges are constantly shown) When health is low

eno!gh* the so!l essence ga!ges will have a sBall icon tacke$ to the en$ o. the so!l essence

ga!ges to in$icate the character can enter #rink "o$e) -he icon will .lash constantly when thecharacter is powering !p)

'is!al aBpleH

'it!sJs aBe %pponentJs aBe

#rink "o$e In$icator 

So!l ssence /a!ge

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When eploring* tet appears above things giving theB one wor$ $escriptions o. what is beinglooke$ at) When the player enters interactive view Bo$e or .irstperson Bo$e* there is !st a

retic!le in the center o. the screenE when it points to things o. interest* a $escriptive label

appears)

-enusSee section labele$ “Screen 9escriptions)”

3endering ystem-he gaBe assets will be create$ an$ ren$ere$ !sing A!to$esk "aya 2012)

Camera-he caBera .loats right behin$ 'it!s while eploring an$ can be rotate$ ?30 $egrees

!sing the “look” analog stick) 9!ring .ights* the gaBe takes control o. the caBera an$

a!toBatically .oc!ses the caBera on the si$es o. 'it!s an$ his opponent perpen$ic!lar to the

action) 'it!sJs attention will be $irecte$ towar$ his opponent an$ the caBera will track hisopponentJs BoveBent) When the player stops targeting the opponent $!ring battles* the caBera

reverts back behin$ 'it!s an$ the player will have .!ll control o. how the caBera rotates again

!ntil heDshe targets the opponent again) When eec!ting special abilities s!ccess.!lly* the caBerawill cineBatically .ollow the eec!te$ coBBan$ .roB etreBe angles) When observing things

while eploring* the caBera will ooB in teBporarily on the interactions 'it!s has with obects)

When rea$ing things like notes or looking at sBall obects* a ooBe$ version o. the note willshow !p on the screen an$ be available !ntil the player stops rea$ing or observing it)

>ealth #ars

9ialog!e

In$icator 

WeaponDAbility Switch or 9ialog!e Choice %verlay

Choice (1

Choice (,

Choice (?Choice (2

Con.irB Cancel

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&ighting -odels-he lighting Bo$els will be create$ !sing the lighting tools available in the 5nreal

9evelopBent =it) -here will be an ever present s!n over a scorching $esert o. $!st) 9ark

overcasts will be iBpleBente$ $!ring $!st storBs) #rilliant beaBs o. lights will enter thro!gh theopenings o. eterior walls) 9iB areas o. levels are places that are not near openings o. the

eterior walls o. b!il$ings)

Control ystemFor a basic i$ea o. controls re.er to the section labele$ “"echanics)”

Control ScheBe 9iagraBH

'< ControllerE httpE..%%%ps<controllerorg.ps<controller(pg

$udiolayers will .eel iBBerse$ in the barren interiors o. the -owers to #abel) layers will .eel

$esolate b!t not scare$) -hey will .eel the loneliness that inhabitants .eel in a $ay to $ay basis)

-his loneliness is not $epressing b!t seen as an accepte$ part o. li.e) -he players will .eel thesaBe reverence the inhabitants have towar$ the $!st) -he $!st is not seen as ha!nting b!t angelic

an$ s!pernat!ralE it is .!ll o. Bystery) layers will .eel that a Bini$raBa is coBing to a

concl!sion as they .ight other opponents) -he .ights are between two warriors who want tocontin!e their o!rney o. li.e an$ battle each other to see whose o!rney will coBe to an en$

 preBat!rely) 9!els are treate$ with honor an$ losers accept their .ate) -he a!$io will re.lectthese overarching theBes)

-usic'ery soBber aBbient B!sic will play as players eplore) For a Baority o. general

locations in the -owers to #abel* the B!sic will .eat!re orchestral B!sic with chor!s chanting

an$ piano solosE the tone o. the coBBonly !se$ B!sic will be oBino!s ch!rchlike B!sic) Wheneploring* the B!sic will be slowpace$ an$ calB) citing battle B!sic will trigger when

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 players are ca!ght sneaking or enter battles) 9!ring .ights* the B!sic will be .astpace$ an$

$ynaBically change $epen$ing on how well the player is $oing against opponents) A t!ne o.

tri!Bph will play when players win or a t!ne o. $espair will play when they lose an$ t!rn to $!st)When BeBories occ!r* the B!sic will instill .eelings nostalgia or regret $epen$ing on the

contet o. the BeBory)

ach area will have B!sic that re.lects the characteristics o. Cs that the player will r!ninto) For eaBple* the area with the robot will have electronic eleBents in the backgro!n$ B!sic

while the nina wo!l$ be co!ple$ with B!sic has in.l!ences .roB +apanese .olk B!sic)

ound 6!!ectsWhile eploring* the player will constantly hear the B!..le$ win$ .roB o!tsi$e* the

 b!il$ing slowly cr!Bbling* 'it!sJs .ootsteps* an$ any obect 'it!s b!Bps into or hits with his

weapon) 9!ring .ights* there will be constant weapon contact aBong Byria$ o. swor$ slashes

an$ haBBer swinging) >its will trigger $estr!ction noises that o.ten contain the so!n$ o. $!stcr!Bbling an$ sprea$ing) Activate$ abilities* gathering so!l essence* an$ entering #rink "o$e

will have B!ltiple otherworl$ly so!n$ e..ects co!ple$ with theB)

/elp ystem-he coBBenting systeB is $escribe$ !n$er the section labele$ “"echanics” an$ in

$escriptions o. saving in an earlier section o. the $oc!Bent labele$ “/aBe Flow S!BBary)”

#asically* 'it!s Bakes observations o. things the player points his attention towar$ an$ 'it!s

coBBents abo!t his previo!s $eaths)

Artificial !ntelligence-he noise that 'it!s Bakes while Boving will .actor into how s!ccess.!l 'it!s is at

sneakingE noise Ba$e by 'it!s will $raw Cs* hostile or not* towar$ 'it!sJs position) -he noise

will Bake Cs slightly c!rio!s) It sho!l$ not Bake theB .!lly aware o. where 'it!s is hi$ing

ca!sing theB to iBBe$iately r!sh to his location)

pponent $%pponents incl!$e all Cs that can be physically Bet by 'it!s) 9epen$ing on the

gaBeJs set $i..ic!lty* the opponent AI Bo$els aro!n$ these characteristicsH strength* spee$* an$

a$eptness) Strength $eterBines how har$ an CJs attack hits the player) Spee$ $eterBines how.ast Cs eec!te coBBan$s) A$eptness $eterBines how likely the C is to block or $o$ge

the playerJs attacks) As the $i..ic!lty is raise$* all three o. these characteristicsJ attrib!tes rise

accor$inglyE the Cs will be stronger* .aster* an$ Bore a$ept when .ighting the player)

)oncom*at Characters

-hese characters are the storyonly characters that appear in BeBoriesDhall!cinations)-hey incl!$e Alta an$ /o$ric) #oth are $ea$)

Friendly Characters-hese are characters that are approachable an$ $o not initially start a .ight with 'it!s the

.irst tiBe they Beet hiB)

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upport $-his is only available a.ter beating the gaBe on the !nlocke$ higher $i..ic!lty an$ taking

Athanasi!sJs innate ability to enslave others) nslave$ Cs !st .ollow the playerJs Bain avatar

$!ring eploration an$ help to .ight against $!st specters)

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Technical

Target /ard%are

-he target plat.orBs are S? an$ Kbo ?30) -his gaBe is Beant to be enoye$ in thehoBe setting since it will reG!ire a large screen to easily scope the environBent an$ reG!ire agaBepa$ to eec!te coBBan$s coB.ortably) A large screen will allow players to have a better

view o. s!btle $etails like seeing a note on the gro!n$ coBpare$ to a sBall Bobile $evice)

Control o. the caBera is Bore versatile with a gaBepa$ an$ will not ca!se as B!ch hea$aches)-he only reason the gaBe will not be available on the Wii is beca!se none o. its controllers have

.o!r sho!l$er b!ttons) A lai$ o!t control scheBe on a gaBepa$ will Bake controls easy to grasp)

>aving the gaBe on the consoles allows the gaBe to be $istrib!te$ both as a $isc an$ a $igital

$ownloa$ to appeal to Bore cons!Bers) -he systeBs can han$le ren$ering very large areasallowing the player to eplore large environBents with .ew loa$ing screens) -he gaBe will rely

on save$ gaBes so eno!gh har$ $rive space .or save$ gaBes will be nee$e$)

De+elopment /ard%are and o!t%are• A!to$esk "aya 2012

• A$obe Flash ro.essional with ActionScript ?

• A!to$esk Scale.orB

• 5nreal 9evelopBent =it

• A$obe hotoshop

• Facial 7ecognition -echnology

• "otion Capt!re ;ab

• I9 that s!pports CLL rograBBing

•9irectK

De+elopment 'rocedures and tandards-he gaBe is has two Baor sections o. gaBeplay so it will be $ivi$e$ as soE $evelopBent

o. eploration an$ battles will be han$le$ separately) vent!ally* the two have to be coBbine$

seaBlessly an$ transition easily when the player progresses thro!gh the gaBe) -he Bilestones .or

eploration will be the areas an$ levels while the Bilestones .or battles will be coBbat .eat!res)

Game 6ngine-he gaBe will !tilie a highly Bo$i.ie$ 5nreal ngine that caters to eploration an$

.ighting an$ not a FS style o. gaBeplay)

)et%ork -he gaBe will not reG!ire networking to be playe$) -he !nlockable B!ltiplayer .eat!re is

ecl!sively o..line) etworking Bay be consi$ere$ .or achieveBents synchroniation or !p$ate

BanageBent)

cripting &anguage/aBe $evelopBent will !tilie 5nrealScript an$ CLL)

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Game Art

tyle Guide-he gaBe is photorealistic with .antasy inspire$ eleBents) verything has $ecrepit look

to it an$ is covere$ in a .ilB o. $!st) -he .ont !se$ is pro.essional an$ stylistic b!t easily rea$ on

a -' screen)

CharactersCharacters look Bangy an$ seeB like they have scavenge r!ins .or $ays) ach character

has their own !niG!e set o. clothes that re.lect their personality) >owever* everyone has piece o.

clothing that protects theB .roB the harsh o!tsi$e environBents s!ch as robes* capes* an$ hea$wraps siBilar to the $esertware worn by "i$$le astern people) -he con$ition o. a characterJs

weapon re.lects the nat!re o. their so!l)

6n+ironments-he interiors o. the -owers to #abel look aban$one$ an$ severely $ecaye$) Str!ct!res are

constantly breaking apart) 9!st overwhelBs the worl$) All the .!rnit!re an$ .loors are ri$$le$with $!st) -he s!n beats $own relentlessly at a scorching 100 $egrees ca!sing heat haes) 9!st

StorBs ca!se the sky to t!rn black an$ there is a $ark brown an$ orange overcast) ach areare.lects personality o. the C it ho!ses)

6HuipmentSBall 29 icons in the inventory screen represent the ?9 Bo$el seen in the gaBeplay

screen) 7en$ere$ perspective iBages o. weapons in the inventory an$ weapon wheel representthe weapons ?9 Bo$el) SyBbols o. abilities in the inventory an$ ability wheel represent the

abilities per.orBe$ $!ring gaBeplay)

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"or5s (ited

The Book o" *ommon )rayer ) ew <orkH Seab!ry ress* 1:6:) rint

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