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Crush Media

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Page 1: Cursh Media
Page 2: Cursh Media

CRUSH MEDIA INFORMATION

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The Colorado Crush would like to welcome you as theybegin their sixth season in the Arena Football League in2008. As the team prepares to take the field in this the22nd season of the AFL, it is the goal of the organization tomake your experience in covering the Crush as enjoyableas possible. In an effort to accommodate your requests andneeds, the following guidelines have been established:

PEPSI CENTERPepsi Center is located just off Interstate 25 at the Speer(South) or Auraria Parkway exits. The mailing address is:1000 Chopper Circle, Denver, Colo. 80204. Pepsi Center isapproximately 35 minutes from Denver International Airport.

PRESS CREDENTIALSApplication for all credentials must be made through theCrush Media Relations Office. Requests for single gamemedia credentials must be made at least 24 hours inadvance and on Fridays for Sunday games. When applyingfor the first time, requests must be in writing on companyletterhead. Those with season credentials who will coverspecific games must call the Crush Media Relations Officeto arrange for seating. CREDENTIALS MUST BE VISIBLE TOSECURITY STAFF AT ALL TIMES.

PRESS SEATINGPress seating at Pepsi Center is located in the press box onthe sixth floor. The Crush’s regular broadcasters, the visit-ing broadcasters and any national broadcasters will be inthe TV and radio booths located on the sixth floor, adjacentto the press box. All other media, including the visitingteam’s media will be seated on press row in the press box.A representative of the Crush Media Relations Office willbe present and assign seating.

PRESS PARKINGPress parking will be Lot E on the East side of Pepsi Center.From Speer, enter Pepsi Center at Chopper Circle. Lot E willbe the first lot on your right. From Auraria Parkway, enterPepsi Center at 9th Street. Follow the circular drive to theright and proceed to the East side of the arena. Turn leftjust past the Valet Lot. Lot E will be on your right.

PRESS ENTRANCEThe press entrance is on the East side of the arena. From LotE, walk straight towards the arena through the Valet Lot.There is a set of green doors adjacent to the loading docks.The green doors are located between the main Eastentrance (large glass structure) and the loading docks,although they are closer to the docks. Media Will Call willbe set up inside the press entrance. You will need to enterthrough the loading docks for practices held at Pepsi Center.

PRESS DINING ROOMThe press dining room is located in the press lounge. Foodand beverages will be available to the working media twohours prior to the game through kickoff. Soft drinks andsnacks will also be available in the press box throughoutthe game.

WORKING PRESS ROOMThe working press room is located at court level on theWest side of the arena. The working press room, like thepress box, is equipped with telephones, electrical outlets,and televisions for media use only. Media members arealso welcome to remain in the press box to work. We mustlimit access to the working press room to media membersfiling stories. It is impossible to accommodate family,friends and guests. The Crush will rely on media membersto maintain a courteous, professional atmosphere in theworking press room.

PHOTOGRAPHERSCredentialed photographers may shoot from behind thepadded walls of the endzone. Freelance photographers willnot be granted credentials unless they are on specificassignment from a magazine or newspaper and there isspace available. The Crush require a letter of request froman editor to verify any credential applications by freelancers.

STATISTICAL SERVICESGame notes and other pertinent statistical information willbe in the working press room and on the press box table 90minutes before kickoff. Play-by-play, quarter, halftime andfinal boxscore sheets will be distributed in all press areas.

INTERVIEWSThe visiting team’s head coach will generally conduct post-game interviews outside the visitors locker room or in the vis-iting locker room’s coaches lounge. Crush head coach MikeDailey will be available following a 10-minute cooling offperiod in the interview room across from Crush locker room.Interviews with players are possible up to 45 minutes prior tothe game, and on the field and in the locker room immediate-ly following. Again the Crush will rely on the media to main-tain a courteous, professional atmosphere in the locker roomsat all times. NO AUTOGRAPHS ARE ALLOWED DURINGINTERVIEW PERIODS. Failure to comply with these rules mayresult in the forfeiture of your credential.

DURING THE WEEK

PRACTICE SCHEDULEPlease check with the Crush Media Relations Departmentfor all practice dates and times. The practice schedule canvary from week to week depending on the scheduled dateof that week’s game or other team operations, so it isalways best to check in the morning for that day’s practiceschedule. Interviews will be conducted post-practice and itis always best to make prior arrangements with the CrushMedia Relations Department to ensure your needs are met.

HEAD COACH, ASSISTANT COACHES ANDSTAFF INTERVIEWSThe Head Coach will be made available to the media fol-lowing each practice. Interviews with Crush assistantcoaches and other members of the organization should bearranged through the Crush Media Relations Department.

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CRUSH MEDIA INFORMATION

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REGULAR SEASON PRACTICE REGULATIONSAll Crush practices are open to the media at all times.Photographers may shoot/film practice throughout itsentirety unless otherwise instructed by the Crush MediaRelations Department.

To prevent injury, photographers must stay 10-15 yards offthe field at all times. No tripods are allowed on the field

and no camera equipment or TV equipment is allowed tobe placed on the ground. Equipment may be stored on thesidewalk or along the side of the indoor facility away fromthe practice fields.

Reporters are allowed to stay during the entire practice,but cannot report on strategy (mainly the team portion ofpractice). Strategy is defined by the Head Coach.

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CRUSH AFL RULES

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FIELD

An indoor padded surface 85 feet wide and 50 yardslong with eight-yard end zones.

Goal posts are nine feet wide with a crossbar height of15 feet (NFL goal posts are 18-1/2 feet wide with thecrossbar at 10 feet).

The goal-side rebound nets are 30 feet wide by 32 feethigh. The bottoms of the nets are eight feet above theground.

Sideline barriers are 48 inches high and made of high-density foam rubber.

EQUIPMENT

The official football is the same size and weight as theNational Football League ball. Each ball is manufac-tured by Spalding, a division of Russell Corporation.

PLAYERS AND FORMATIONS

Eight players on the field; 20-man active roster; four-man inactive roster.

Players may play both offense and defense.

Substitution: Coaches are permitted to substitute play-ers at will.

Four (4) offensive players must line up on the line ofscrimmage.

Three (3) defensive players must be down linemen (in athree- or four-point stance). One line backer may blitzon either side of the center. Linebacker alignment istwo (2) or more yards off the line of scrimmage. Nostunting or twisting.

Offensive motion: Receiver may go in forward motionbefore the snap.

TIMING

Four 15-minute quarters with a 15-minute halftime.

The clock stops for out-of-bounds plays or incompletepasses only in the last minute of each half or when thereferee deems it necessary for penalties, injuries ortimeouts.

Each team is allowed three (3) timeouts per half.

OVERTIME RULES

Overtime periods are 15 minutes during the regularseason and the playoffs.

Each team gets one possession to score. If, after eachteam has had one possession, one team is ahead, thatteam wins. If the teams are tied after each has had apossession, the next team to score wins.

MOVEMENT OF THE BALL AND SCORING

Four (4) downs are allowed to advance the ball ten (10)yards for a first down, or to score.

Six (6) points for a touchdown.

One (1) point for a conversion by place kick after atouchdown, two (2) points for a conversion by drop kickand two (2) points for successful run or pass after atouchdown.

Three (3) points for a field goal by placement or four (4)points for a field goal by drop kick.

Two (2) points for a safety.

KICKING

Kickoffs are from the goal line. Kickers may use a one-inch tee.

Punting is illegal. On fourth down, a team may go for afirst down, touchdown or field goal.

The receiving team may field any kickoff or missedfield goal that rebounds off the net.

Any kickoff untouched which is out of bounds will beplaced at the 20-yard line or the place where it wentout of bounds, whichever is more advantageous to thereceiving team.

PASSING

Passing rules in Arena Football are the same as out-door NCAA Football in which receivers must have onefoot inbounds. A unique exception involves therebound nets. A forward pass that rebounds off of theend zone net is a live ball and is in play until it touchesthe playing surface.

ROSTER LIMITS

From the first day the League allows the signing offree-agent players until the first league-sanctioned cut-down date, teams are prohibited from having morethan 37 players on their roster. Players listed on theactive list or free-agent signees are considered eligibleto be counted for the 37-man roster.

Teams will be required to reduce their active lists to 24players by 3 p.m. (EST) on the Monday preceding thefirst weekend of the regular season. The 24-man activelist and four practice players will remain in effect forthe remainder of the regular season and the playoffs,including ArenaBowl XXII.

Each team may maintain a maximum 24-player rosterand 4-player practice squad during the regular season.Every club may dress a maximum of 20 players for eachgame. Teams may have a gameday inactive list with amaximum of four players. In a documented emergency,

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CRUSH AFL RULES

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PLAYERS ON THE FIELD

XCB

Cornerback

OWR

W. ReceiverOWR

W. Receiver

OWR

W. Receiver

OT

TackleOC

Center

OQB

Qtr.Back

OFB

Full Back

OG

Guard

XCB

Cornerback

XS

Safety

XDE

Def. EndXDE

Def. End

XLB

LinebackerXLB

LinebackerXNG

Nose Guard

DEFENSE

OFFENSE

a team may add an emergency kicker to their roster, nolater than one hour before kickoff.

TRADES

The trading period begins on the Monday followingArenaBowl XXI – and will end at 4 p.m. (EST) onWednesday, April 30, 2008. Upon reporting to his newteam, each traded player must pass the physical givenby his new team. Failure to pass the physical and/orfailure to report will nullify the trade.

RESERVE LISTS

The reserve list of each team consists of the followingcategories: retired, refused to report, left squad,injured reserve, injured exempt, team suspended,league suspended, other league exempt and physicallyunable to perform.

INJURED RESERVE

A player who is placed on the injured reserve list mustremain on injured reserve for a minimum of four weeks.Training camp weeks will not count against that total.Teams activating players from their injured reserve listmust do so no less than 24 hours prior to that team’sgame.

KEY 2008 CALENDAR DATES

February 3 Earliest date Training Camps may startFebruary 25 Rosters must be cut to 24-man; Practice

squad players can be signedFebruary 29 Regular season kicks offMarch 1 Deadline to sign players who have signed

a 2008 af2 Standard Player ContractMarch 31 Claim order is reset based on regular-

season records after each team hasplayed four games

April 30 Trading deadline, 5 p.m. ETMay 1 Any player listed on an AFL Active ros-

ter, Injured Reserve or any of theReserve Lists on or after this date maynot be assigned to an af2 team

June 22 Regular Season EndsJune 23 Waiver signing period begins – Any

player waived or released between thisdate and ArenaBowl XXII will not beclaimable or signable until the Mondayfollowing ArenaBowl XXII

June 27-29 Wild Card RoundJuly 4-6 Divisional RoundJuly 12 American/National Conference

Championship GamesJuly 27 ArenaBowl XXII–New Orleans, ESPN on

ABC

Page 6: Cursh Media

CRUSH AFL FIELD DIAGRAM

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Page 7: Cursh Media

CRUSH 2008 AFL PLAYOFF FORMAT

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2008 AFL PLAYOFF FORMAT

• 12 teams quality for the playoffs• Playoffs are separated into conferences• Six teams qualify from each conference (American

and National)• Two division winners• Four wild-card teams from each conference • Winners of the Wild Card rounds within each con-

ference advance to their respective DivisionalPlayoff rounds

• Winners of the Divisional Playoff rounds withineach conference advance to their respectiveConference Championship Games

• Winners of the Conference Championship Gamesadvance to ArenaBowl XXI New Orleans

POSTSEASON SCHEDULE

Wild Card – Friday, Saturday & Sunday, June 27-29

Divisional – Friday, Saturday & Sunday, July 4-6

Conference Championship Games – Saturday, July 12

ArenaBowl XXII – Sunday, July 27

PLAYOFF QUALIFICATIONS

The rank order for teams qualifying to participate inplayoffs will be established by utilizing the followingformula:

Conference Championships:

With divisional champions and a twelve (12) team play-off format.

12 Teams qualify for the Playoffs:

• 6 Teams qualify from each Conference• 2 Division Champions from each Conference• 4 Wild Card from each Conference (teams with the

remaining best records within the conference)

Playoffs are separated into Conferences with the DivisionChampions receiving a bye in the Wild Card Round. Thehighest seeded Wild Card hosts the lowest seeded WildCard team and the second highest seeded Wild Cardhosts the third highest seeded Wild Card team.

Winners of the Wild Card Rounds within eachConference advance to the Divisional Round. The high-est seeded Division Champion hosts the lowest seededWild Card team remaining and the second highestseeded Division Champion hosts the highest seededWild Card team remaining.

Winners of the Divisional Rounds within eachConference advance to the Conference Championships.Teams are re-seeded, regardless of Division Champions,and the highest seeded team remaining hosts the lowest

seeded team remaining and the second highest seededteam remaining hosts the third highest seeded teamremaining.

Winners of the Conference Championships advance tothe ArenaBowl.

This format gives the Division Champions an opportu-nity to host a Divisional Round game. Based onDivisional Round games, this scenario also gives aWild Card team an opportunity to host a ConferenceChampionship game because teams are re-seededafter the Divisional Round.

TIE-BREAKING PROCEDURES

If, at the end of the regular season, two or more teamsare tied with identical won-lost percentages, the fol-lowing steps will be taken to determine seeding.

Two Teams

1. Head to Head (best won-lost percentage in gamesbetween teams).

2. If teams split head to head games, the next tiebreakerwill be the point differential in those two games.

3. Best won-lost percentage in common games, ifapplicable.

4. Strength of schedule (total number of wins by oppo-nents already played).

5. Best net touchdowns in all games (individual teamtouchdown differential = TD’s for – TD’s against).

6. Coin toss.

Three or More Teams

If two teams remain tied after a third team is eliminat-ed during any step,

Tiebreaker reverts to step 1 of the two-team format.

If one team wins multiple-team tiebreaker to advanceto playoff round, remaining teams revert to step 1 ofthe two-team format.

All tied teams must have played all other tied teamshead-to-head for step 1 to be utilized in a multiple-team tie.

1. Head-to-head (best won-lost percentage in gamesamong teams).

2. Best won-lost percentage in common games, ifapplicable.

3. Strength of schedule (strength up).

4. Best net (total) touchdowns in all games.

5. Coin toss.

Page 8: Cursh Media

CRUSH GLOSSARY OF TERMS

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BALL IN THE STANDS

When a ball is thrown or bounces into the seats sur-rounding the playing field, the “lucky” fan that catchesthe ball, keeps it.

DROP KICK

A drop-kicked FG is worth 4 points. A dropkicked extrapoint is worth 2 points. Former Milwaukee and Chicagokicker Kenny Stucker is the last man to have connectedon a two-point dropkick (1997).

FANS

More than 20 million fans have been to an AFL game inthe League’s 21 Season History. Last year, in 2007, theAFL posted a record for regular-season attendancewith 1,887,054 fans and a record for cumulative atten-dance (regular season, postseason and ArenaBowl)with more than two million (2,022,890) fans, a Leaguefirst. Combined with the attendance from af2, morethan three million (3,228,558) fans experienced ArenaFootball in 49 markets. Average attendance increasedfrom 12,326 fans per game in 2006 to 12,415 in 2007,which ranks third all-time.

IRONMAN

Signifies participants playing both offense and defense.

“MAC AND JACK” LINEBACKERS

“Mac” may rush the QB straight on without stunting,twisting or drop-back coverage. “Jack” must stay with-in an imaginary box behind the line of scrimmage.Either LB may cover the fullback or tight end, but dou-ble-teaming is illegal.

OFFENSIVE MOTION

Unlike stadium-played football, one offensive back maygo into forward motion prior to the snap of the ball.

OVERTIME

Arena Football has a unique overtime rule. If a contest istied after regulation, teams will play a 15-minute over-

time. Each team will have one opportunity to score. If,after each team has had one chance to score, the gameis tied, the first team to score is crowned the winner.

REBOUND NETS

Goal-side rebound nets extend outward from eachupright. The nets are 30-feet wide, 32-feet high andextend to 40-feet above the playing surface. The bot-tom bars of the frames are positioned 8-feet above thesurface. The “scoring area” is 9-feet wide and 15-feethigh. Nets are stretched taut so that a missed kickattempt will rebound off the net and back into the fieldof play. Once the ball caroms off the net, it’s live.

SIDELINE BARRIERS

Similar to the sideboards that surround a hockey rink,the sideline barrier encircles the playing surface. Thebarrier is made of a high-density foam pad, measuring3 inches thick. The sideline barriers are 1- to 3-feetbeyond the field perimeter.

STUNTING OR TWISTING

When a defensive lineman is rushing the passer,there’s no “stunting” or “twisting”. In other words,linemen are required to power past offensive linemenstraight-on.

TIGHT END

One offensive lineman must declare himself a tight endprior to the snap by simply raising his arm and “declar-ing” himself a tight end. The Mac (rush-eligible) line-backer must line-up on the opposite side of the centerfrom the tight end.

TWO-WAY PLAYERS

One of the most “throwback” features of the ArenaFootball League is the fact that the game featureseight-on-eight, single-platoon football, where six play-ers on each team must play both offense and defensewith limited substitutions.

Page 9: Cursh Media

CRUSH AFL STYLE GUIDE

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LEAGUES

Arena Football (title case). Should be used when referredto as a sport. Do not use AF as second reference.

Arena Football League (title case). Should be spelledout in all first references. Arena League, ArenaBall,Arena1, AFL1 or AF1 should never be used. AFL (allcaps) and the League (title case) can be used as a sec-ond reference.

League Office (title case) should be used to describethe office.

arenafootball2 (lower case). Should be spelled out inall first references. af2 (lower case) should be used assecond reference. Arena League2 or Arena2 shouldnever be used.

COMMISSIONER

Arena Football League Commissioner David Baker (titlecase) should be used in first reference. CommissionerBaker (title case) in second references. NotCommissioner C. David Baker.

TEAM NAMES

Full names should be used in the first reference(City/State and Nickname). City/state name or nick-name can be used in second references.

Arizona Rattlers Chicago RushColorado Crush Columbus DestroyersDallas Desperados Georgia ForceGrand Rapids Rampage Kansas City BrigadeLas Vegas Gladiators Los Angeles AvengersNew Orleans VooDoo New York DragonsOrlando Predators Philadelphia SoulSan Jose SaberCats Tampa Bay StormUtah Blaze

Please note capitalization in SaberCats.

HALL OF FAME

Arena Football Hall of Fame should be used in first refer-ence. Arena Football League Hall of Fame should not beused. Hall of Fame can be used as a second reference.

POSITIONS

Listed are the official positions that should be used inall materials. Use slash (/), not a hyphen (-), betweenpositions (title case) for two-way players:

Quarterback (QB)Kicker (K)Fullback/Linebacker (FB/LB)

Wide receiver/Defensive back (WR/DB)Wide receiver/Linebacker (WR/LB)Offensive lineman/Defensive lineman (OL/DL)

SPELLING OF SOME OF THE FREQUENTLY USEDAFL WORDS, TERMS AND PHRASES:

All-Arena (n., adj.)(title case)ArenaBowl (title case)ArenaCup (title case)dasherboardsin-motionIronmanone-minute warningpylonrebound netsred zonered-zone (adj.)turf squarestwo-point conversiontwo-way

CONFERENCES

American Conference and Western Conference (titlecase).

DIVISIONS

Eastern Division, Southern Division, Central Divisionand Western Division (title case).

WEEKS

The word Week should always be capitalized whenreferring to a specific week. Use the figure for the num-ber when used in conjunction, i.e. Week 4, Week 8,Week 12, etc.

PLAYOFFS AND OTHER EVENTS

Quarterfinal Round (title case). First weekend ofpostseason games (eight teams).

Semifinal Round (title case). Second weekend ofpostseason games (four teams).

Conference Championship Round (title case). Thirdweekend of postseason games (four teams)

ArenaBowl (title case). AFL championship gamefollowed by Roman numeral – ArenaBowl XXII.

ArenaCup (title case). af2 championship gameproceeded by year of the season – 2008 ArenaCup.

Pacific-Rim Training Camp (title case). PRTC isacceptable in second references.

Page 10: Cursh Media

CRUSH PEPSI CENTER

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OPENED1999

LOCATIONDenver’s Central Platte Valley, bordered by AurariaParkway, Speer Boulevard and adjacent to ElitchGardens.

COST$160 million in private funds.

ARCHITECTHellmuth, Obata and Kassabaum, Sports Facilities Group

CONTRACTORM.A. Mortenson Co.

ENGINEERSMechanical, Electrical, Plumbing — ME Engineers;Structural — Thornton Tomasetti; Civil — J.F. Sato; IceSystems and Dashers — Henry Coupe; Acoustics —Wrightson, Johnson, Haddon, Williams

LANDTotal of 52 acres. Arena site 45 acres, footprint 4.6acres, gross square feet 675,000. Building dimensions:132 feet floor to ceiling, equivalent to a 10-story build-ing; Mezzanine level elevation 15 feet; main concourselevel elevation 28 feet; club level elevation 45 feet;upper concourse level elevation 58 feet.

LANDSCAPING718 trees, 1,806 shrubs, 1,006 groundcover plants,seven natural waterscape ponds.

SCOREBOARD60,000-pound, center-hung, four-sided, state-of-the-artscoreboard with four-story video boards.

PARKING6,400 surface spaces on site — 4,000 regular, 200handicapped, 2,200 shared with Elitch Gardens.

ELEVATORS AND ESCALATORSSix passenger elevators and one freight; seven escala-tors; six interior loading docks.

SUITES95 luxury suites located on two levels; can accommo-date 12-16 people each.

SEATING19,155 seats for basketball, 18,129 seats for hockey;18,093 seats for football; 17,600 seats for end stageconcerts; 20,100 seats for center stage concerts.

MEDIA FACILITIESMedia lounge, equipment room, kitchen, darkroom,workroom, copy room, three TV booths, three radiobooths, three auxiliary booths, 80 hockey print mediastations, direct elevator access to press box.

RESTROOMS41 public restrooms — 18 men’s, 18 women’s, 5 family.

PRODUCTION FACILITIESStudio, audio booth/control room, two video offices,two editing suites, arena control room, makeup room.

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CRUSH ARENA MAP

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Page 12: Cursh Media

CRUSH MILE HIGH RACING AND ENTERTAINMENT

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The Colorado Crush’s practice and office facilityreflects the team’s commitment to establishing a first-class environment for its players and staff. Locatedwithin the confines of Mile High Racing andEntertainment and only minutes away from downtownDenver, the Crush’s facility encompasses more than12,000 square feet.

The Crush’s facility includes a full-service player lock-er room, 1,220 square foot weight room, meeting room,video room, athletic training room, equipment room,

coaches locker room, press conference are, as well asoffice space for the Crush’s management and coachingstaff. The team conducts its practices on the infieldgrass, where inflatable boards are assembled to simu-late the exact dimensions and feel of Arena Football.

“We’re very fortunate to have a facility of this cal-iber,” said Crush Chief Executive Officer John Elway.“It’s arguably the best facility in the league. We feelthat this facility will help us attract the top free agentsto Colorado each year.”

FROM DENVER INTERNATIONAL AIRPORT (DIA): Depart the airport via Pena Boulevard until it becomesI-70. Merge onto I-70 West and proceed until reachingI-270. Take I-270 toward Ft. Collins. Continue on I-270and exit onto Vasquez Boulevard. Proceed north onVasquez Blvd. Merge right toward US-2. Take a rightinto Mile High Racing and Entertainment Westentrance, just before Conoco gas station. Turn rightinto parking lot. Crush offices are on Northwest cornerof building.

Approximate drive time: 17 minutes.Distance: 10.4 miles.

FROM DOWNTOWN DENVER: From downtown Denver take I-25 North. Take I-70 East.Exit onto Vasquez Boulevard. Proceed north on VasquezBlvd. Merge right toward US-2. Turn right into Mile HighRacing and Entertainment West entrance, just beforeConoco gas station. Turn right into parking lot and Crushoffices are on Northwest corner of building.

Approximate drive time: 14 minutes. Distance: 6.7 miles.

FROM VISITING TEAM HOTEL:Depart heading north on 30th Street towards BaselineRoad. Turn left onto Baseline Road and merge on US-36 east toward Denver. US-36 merges into I-270 con-tinue to Vasquez Blvd exit. Proceed north on VasquezBlvd. Merge right toward US-2. Turn right into MileHigh Racing and Entertainment West entrance, justbefore Conoco gas station. Turn right into parking lotand Crush offices are on Northwest corner of building.

Approximate drive time: 25 minutes. Distance: 27 miles.

ADDRESS: 6202 Dahlia Street, Commerce City, Colorado 80022

DIRECTIONS TO TEAM PRACTICE FACILITY

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CRUSH DENVER VISITOR’S GUIDE

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“THE CENTENNIAL STATE” FUN FACTS• Denver residents enjoy sunshine over 300 days a

year and more hours of sunshine than both Miamiand San Diego.

• Colorado brews more beer than any other state.

• The Colorado Rocky Mountains house 54 peaksthat reach 14,000 feet or more. There are only 68“14ers” in the entire country.

• The city of Denver is 5,280 feet above sea leveland is known as the “Mile High City.” The 13thstep of the state capital building is exactly 1 milehigh above sea level.

• The metro-Denver area is home to 2.4 million peopleand is the 20th largest metropolitan area in the U.S.

• Denver’s International Airport is the fourth-busiestin the nation.

• The United States Air Force Academy is located inColorado Springs, approximately 50 miles south ofDenver.

• The world’s largest natural hot springs are locatedin Glenwood Springs.

• Colfax Avenue, which runs through Denver, is thelongest continuous street in America.

• Denver has the largest city park system in thenation with 205 parks in City limits and 20,000acres of parks in the nearby mountains.

• Katherine Lee Bates wrote “America the Beautiful”after being inspired by the view from Pikes Peak.

• The United States federal government owns morethan 1/3 of the land in Colorado.

• The highest suspension bridge in the world is overthe Royal Gorge near Canon City. The Royal GorgeBridge spans the Arkansas River at a height of1,053 feet.

• Every year Denver hosts the worlds largest Rodeo,the Western Stock Show.

DENVER ATTRACTIONS• United States Mint

• Six Flags Elitch Gardens

• Water World

• Denver Museum of Nature and Science

• Denver Art Museum

• Denver Center for the Performing Arts

• 16th Street Mall

• Colorado Ocean Journey

• Museum of Contemporary Art

• Molly Brown House Museum

AREA RESTAURANTS• BLUE SKY GRILL, inside Pepsi Center, 303/405-1260

• BRAUN’S BAR AND GRILL, across from PepsiCenter, 1055 Auraria Parkway, 720/932-0707

• BROOKLYN’S, off 9th Street next to Pepsi Center,303/607-0002

• THE CAPITAL GRILLE, 1450 Larimer Street,303/539-2500

• THE CHOP HOUSE, 1735 19th Street, 303/296-0800

• CHOPPER’S SPORTS GRILL, 80 S. Madison,303/399-4448

• ELWAY’S COLORADO STEAKHOUSE, 2500 E. 1stAve, 303/399-5353

• ESPN SPORTSZONE, 1187 16th Street, 303/595-3776

• MAGGIANO’S LITTLE ITALY, 500 16th St MallPromenade, 303/260-7707.

• MY BROTHER’S BAR, 2376 15th Street, 303/455-9991 (Kitchen closes at 1:30 a.m.)

• VESTA DIPPING GRILL, 1822 Blake Street,303/296-1970

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CRUSH YOUTH FOOTBALL PROGRAM

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The Colorado Crush YouthFootball Program was created toprovide a strong revenue gener-ating and fundraising opportu-nity for leagues, associations,and teams as well as offeringexciting one-of-a-kind line-upof rewards and incentivesfor those who participate.

An official partnershipwith the Colorado High School Coaching Associationhas been formed to support coaches and players at alllevels with clinics, camps, tournaments and Crush sup-ported events.

In an effort to build awareness and show support ofthe Youth Football Fundraiser the Colorado Crush havemade an effort to appear at numerous events through-out the Denver metro-area this football season. Crushplayers and representatives have been very involvedwith the 15,000 kids who currently are participating inwhat has been a fun and exciting program. Several sea-son highlights include sponsorship of the Tournamentof Champion’s bowl game which encompasses over12,000 kids who could qualify to play, and participationin many fundraisers that have resulted in over $150,000to be raised for youth football programs in the DenverMetro area during the programs inaugural year.

Crush Youth Football has created a very successfulline of coaching clinics to teach coaching philosophyand methods to youth football coaches as well as men-toring skills so that these volunteer coaches can beequipped to properly teach while being positive rolemodels for kids. Hundreds of coaches each year haveparticipated in our clinics benefiting thousands of kidsin the community.

Crush Youth Football has teamed with the NationalFootball Foundation and Jostens to create severalawards to honor high school students in the state ofColorado. The first is the Ironman Award which is pre-sented to eight students each year who excelled on thefootball field with special consideration given to athleteswho play both offense and defense. Each student andschool received a plaque commemorating the honor, andthe athletes also received a championship ring as keep-sake. The awards were given at the Brown Palace Hotelduring the prestigious Fans Choice Awards.

Through the National Football Foundation, CrushYouth Football also has partnered with every Universityand NCAA Conference in Colorado to present the annu-al Scholar Athlete award. Eleven students are selectedto each receive a $1,000 scholarship to college.Students must be among the top in their class academ-ically as well as a dominant force on the football field.

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CRUSH CRUSH GIRLS AND CRUSHER

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ME

DIA

CRUSHER Crusher was born in the Colorado Backcountry of Cow Town on

January 29, 2006.You may have spotted him driving around Denver in The Crush

Cruiser or just chilling with the Colorado Crush Girls. He lovesentertaining fans, watching his Crush Girls and playing the EASports’ Arena Football game.

Crusher’s favorite colors are Texas orange, Vegas gold, andnavy blue and his favorite vacation spot is the ArenaBowl.

His favorite song is Moo River and he is the happiest when theColorado Crush is winning and he’s cheering them on. AlthoughCrusher’s favorite movie is Raging Bull, he is really very goodnatured and great with people of all ages. He really puts on a bullof a show while doing his signature move, the robot, and horsingaround to make people smile.

Won’t you let Crusher charm the guests of your next event?Crusher is available for public appearance, birthdays and otherspecial engagements.

To hire Crusher, email [email protected] or call(303) 227-4020.

CRUSH GIRLSThe Crush Girls will be back for a sixth season providing fans

with some of the best game day entertainment in the AFL. The CrushGirls are actively involved in the community year-round and run theColorado Crush Junior Cheerleaders program which provides theopportunity for girls ages 8-18 to experience the ultimate thrill ofperforming at two Crush halftime shows.

For promotions and inquiries, visit www.coloradocrush.com.

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