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Curriculum Vitae Dr. Hans-Joachim Backe Asger Rygs Gade 11 st. tv 1727 Copenhagen DENMARK +45 50 29 62 34 E-Mail: [email protected]
Date and Place of Birth 27. December 1973 in Völklingen (Germany)
Education
Nov. 2008 PhD in General and Comparative Literature, Saarland University,
Saarbrücken, Germany. Thesis: Strukturen und Funktionen des
Erzählens im Computerspiel. Eine typlogische Einführung
[Structures and Functions of Narrative in Computer Games. A
typological introduction]. Grade: Magna cum laude (very good)
Sept. 2002 Master of Arts (Magister Artium) in Comparative Literature
(Major), American Literature and English Literature from Saarland
University, Saarbrücken, Germany. Grade: very good.
June 1993 School graduation (Gymnasium). Grade: very good
Work Experience
Since Aug. 2014 Assistant Professor, IT University Copenhagen (Center for
Computer Games Research)
Oct. 2013 – July 2014 Post-Doctoral Assistant at the Department of General and
Comparative Literature, Ruhr-Universität Bochum, Germany
[con’t]
Feb. 2013 – Sept. 2013 Visiting Post-Doc, IT University Copenhagen (Center for Computer
Games Research): Teaching, supervision
April 2009 – Jan. 2013 Post-Doctoral Assistant at the Department of General and
Comparative Literature, Ruhr-Universität Bochum, Germany:
Teaching (2 classes per week), counseling and examination/
supervision, Erasmus coordination (8 universities), faculty board
member, assistant program coordinator
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Oct. 2008 – Mar. 2009 Lecturer at the Department of General and Comparative
Literature, Ruhr-Universität Bochum, Germany: Teaching (3 classes
per week)
Jan. 2004 – Dec. 2006 Federal PhD-Grant (Cusanuswerk)
Oct. 2002 – Sept. 2008 Graduate Assistant and Lecturer at Saarland University,
Saarbrücken, Germany: Teaching (2-3 classes per week),
curriculum revision, editorial work, web design/administration,
network administration, database development
Oct. 1996 – Sept. 2002 Student Assistant at the Department of General and Comparative
Literature, Saarland University, Saarbrücken, Germany: editorial
work, web design/administration, network administration
July 1993 – June 1994 Military Service
Languages
German – Mother tongue
English – Fluent
Danish – Intermediate (ongoing education, currently DU3 lvl. 3)
French – Intermediate (speaking, reading); basic (writing)
Italian – Basic
Design and Technology Skills
Graphic Design – Professional level in Photoshop, Illustrator, InDesign
Webdesign – Proficient in HTML and CSS, basic knowledge of PHP and mySQL
Game Design – Working knowledge of game authoring tools and engines (Unity, Unreal,
CryEngine, GameMaker)
A/V Technology – Proficient in audio recording and mixing (Cubase, Waves Suite), Video
editing and post-production (AfterEffects)
Programming – Basic understanding of C++
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Record of Teaching
Certification
State certified university teacher. Diploma “Professionelle Lehrkompetenz für die Hochschule”
(150 hours), [“Professional teaching competence for universities”; http://www.hd-
nrw.de/weiterbildung/module/].
Supervision
16 Master-theses
50+ Bachelor-theses
10 projects currently ongoing
Evaluation
Excellent personal evaluations (in ITU’s 6-point scale between 5 and 6, average of 5,73) and solid
course evaluations of managed courses (at ITU between 4 and 5.67, average of 4,89)
Courses
Course manager on 36 courses (6 at ITU), co-teacher on 16 courses (8 at ITU)
33 different course topics (plus 8 individual lecture topics) since 2004
(* = courses taught at ITU)
Foundations of Play and Games *
Digital Game Theory *
Gameworld Design *
Transmedia Storytelling *
Thesis Preparation *
Ecocriticism
Hero-discourses from ‘Heros’ to
‘Superhero’
The Golem
Movie Adaptations of Literary
Classics
Literature and Games
Genres and Media
The Modernist Novel: Celine, Mann,
Joyce
Introduction to Film Analysis
Magic, the Occult and Charlatans
since the Enlightenment
Terrorism in Narrative Fiction
Short Narrative – Genre History and
Theory
Introduction to Game Studies
Narratives of Other Worlds
Sailors in World Literature
Introduction to Western Mythology
The Decadent Movement
A History ‘New Media’
(Post-)Crime Fiction
Reading Foucault/Poe
Irony in Popular Culture
‘Faust’-Adaptations
Themes and Problems of
Postmodernism
Intermedia Theory
Theories of Narrative
Narrative Genres
Poststructuralist Theory
Discourse Analysis
System Theory
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Management, Organization, and Grants
Functions in Academic Associations/Research Groups
Functions in the International Comparative Literature Association
Chairperson of the Research Committee on Literature in the Digital Age, 2010-
2015 (member since 2008)
Treasurer for Europe and Africa, 2013–2019
Member of the committee on Future Development, 2011-2013
Member of the committee for Early Career Support, 2015-2016
Member of the committee for Communication, 2015-2016
Founding Member of the German Association for Comic Studies (ComFor e.V.)
Founding Member of the GfM (German Association for Media Studies) Research Group
Comic Studies
Auditor for 2011–2014, German Comparative Literature Association
Institutional Services
Guest Member, Subject Area Team Games (ITU)
Organizer, Game Lecture Series 2016 (ITU)
Internal Member on a Board of Appeals (2016)
Expert Respondent, teachIT Project and Thesis Supervision course (ITU)
Member of Professoral Hiring Committee (“Berufungskomission,” Ruhr-Universität
Bochum)
Reviewer for Diegesis, Games and Culture, Game Studies, Literary and Linguistic
Computing, Neohelicon, Revista de Filología Alemana
Conference Reviewer for ICLA 2013, DiGRA (2015, 2016), CEEGS (2015, 2016, also Track
Chair for Theory), Philosophy of Games (2015, 2016), Games & Literary Theory (2013-
2016)
Congress/Workshop/Panel Organization
(Co-Organizer) Symposium “Zur Ästhetik des Gemachten in Animation und Comic”
[Aesthetics of ‘Made-ness’ in animation and comic], German Association for Media
Studies (GfM), Nov. 9 – 11, 2016, Schloss Herrenhausen, Hannover, Germany
Conference Panel “Towards a Definition of Meta-Games,” DiGRA/FDG 2016, Abertay
University, Dundee, Scotland
Conference Panel “Do you speak digital? The Past, Present, and Future of Electronic
Literatures,” ICLA World Congress 2016, University of Vienna, Austria
One-Day-Workshop “Meta-Games,” CEEGS 2015, Jagiellonian University, Kraków, Poland
Conference Panel “Meta-Games and Meta-Gaming,” DiGRA 2015, Leuphana University,
Lüneburg, Germany
One-Day-Workshop “Comicforschung trifft Medienwissenschaft“ [Comic studies meets
media studies], April 25-26, 2014, Ruhr-University Bochum, Germany.
Conference Panel “Comparative Approaches To Digital Literature,” XXth ICLA World
Congress, July 18 – 24, 2013, Université de la Sorbonne Nouvelle, Paris, France
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(With Monika Schmitz-Emans): Organization of the German Research Foundation’s (DFG)
First Comparatist Symposium “Literature as a Risk,“ Oct. 3 – 7, 2011, Villa Vigoni, Loveno,
Italy
Conference Panel “Digital Narrative 2.0. Aesthetics and criticism beyond literature,” XIXth
ICLA World Congress, August 15 – 21, 2010, Chung-Ang University, Seoul, South Korea
Awards and Grants
Preparation: Partner in VR-project application to AP Møller Fonden led by DR
Pending: Horizon2020 application “Play European” as Co-PI with Torill Mortensen
(Consortium: Aphra Kerr (IRL), Jussi Holopainen (ESP), Tomasz Majkowsky (POL), Frans
Mäyrä (FIN), Jaakko Stenros (FIN))
Co-Recipient EU-OPSTART grant (DKK 75.000) for “Play European”
Co-Recipient, Symposium “Zur Ästhetik des Gemachten in Animation und Comic.”
Funding by Volkswagenstiftung, 27.000 €.
Invited as Visiting PostDoc to IT University Copenhagen (Februar – September 2013)
Co-Recipient (43.200 €) for German Research Foundation’s (DFG) First Comparatist
Symposium “Literature as a Risk,“ Oct. 3 – 7, 2011, Villa Vigoni, Loveno
Anna Balakian Memorial Award of the International Comparative Literature Association
for the best first book of a young scholar between 2007 and 2010
Federal PhD-Grant (Cusanuswerk) , fully funded, 2004 – 2006
Further experience: Co-Applicant for 3 national (2 German, 1 Danish) federal grants and 3
EU grants, regular participant in workshops and info meetings
Current Research
Main Fields of Research
Game studies
Transmedia Aesthetics and Narratology, Comparative Media Theory, Intermediality
Popular culture (esp. film, comics, computer games)
19th to 21st Century Literature
Publications
Monographs and Editions
1. Ed. (with Claudia Schmitt and Christiane Solte-Gresser): Vergleichen an der Grenze.
Beiträge zu Manfred Schmelings komparatistischen Forschungen. Würzburg:
Königshausen & Neumann, 2016. (ISBN 978-3-8260-5689-5)
2. Guest Editor, Special Issue “Digital Literature. Aesthetics, Didactics, Technology.” Literary
and Linguistic Computing. Vol. 27 (3/2012). (Online ISSN 1477-4615. Print ISSN 0268-
1145)
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3. Ed. (with Manfred Schmeling): From Ritual to Romance and Beyond. Comparative
Literature and Comparative Religious Studies. Würzburg: Königshausen & Neumann,
2011. (ISBN: 978-3-8260-4583-7)
4. Under the Hood. Die Verweisstruktur der Watchmen. Bochum and Essen: Christian A.
Bachmann Verlag, 2010. (ISBN: 978-3-941030-10-7)
5. Strukturen und Funktionen des Erzählens im Computerspiel. Eine typologische Einführung.
[Structures and Functions of Narrative in Computer Games. A Typological Introduction.]
Würzburg: Königshausen & Neumann, 2008. (ISBN: 978-3-8260-3986-7) Awarded the
2010 Anna Balakian Memorial Award by the International Comparative Literature
Association. [Extensive abstract in English: http://www.hajobacke.com/wp-
content/uploads/2015/07/structures_and_functions_english_abstract.pdf]
Papers in Peer-Reviewed Journals, Proceedings, and Collections
1. (Forthcoming) “Within the Mainstream. An Ecocritical Framework for Digital Game
History.” In: Ecozon@: European Journal of Literature, Culture and Environment 8.2 -
Green Computer and Video Games.
2. (Forthcoming) “League of Extraordinary Gentlemen as (Literary) History.” In: Dolle-
Weinkauff, Bernd/Grünewald, Erich (eds.): Geschichte im Comic/History in Comics.
Proceedings of the 11th Conference of the German Association for Comics Studies. Berlin:
Christian A. Bachmann.
3. (Forthcoming) “Narrative.” In: Nunez, German Alfonso/Görgen, Arno/Fangerau, Heiner
(eds.): Popular Culture and Biomedicine: Knowledge in the life sciences as cultural
artefacts. Berlin/Heidelberg: Springer.
4. (Forthcoming) “Green Gaming. Vorschläge für eine Ökokritik des Computerspiels.” In:
Christiane Solte-Gresser and Claudia Schmitt (eds): Literatur und Ökologie. Bielefeld:
Aisthesis, 2017, p. 171–184.
5. (Forthcoming) “Crysis , The Posthuman, and the Mirror Stage.” In: Goggin, Joyce/Welsh,
Timothy: The Games and Literary Theory Collection. London: Bloomsbury.
6. (Under Review, co-authored with Ea Christina Willumsen): “How to Approach Health
Packs in the Wild. Journal of the Philosophy of Computer Games.” In: Journal of the
Philosophy of Computer Games.
7. “Past Time. Questionable Epistemologies of Time and Identity in SUPERHOT and Metal
Gear Acid 2.” Proceedings of the Philosophy of Computer Games Conference 2016,
University of Malta.
http://pocg2016.institutedigitalgames.com/site/assets/files/1015/backe_-_past_time.pdf
8. “Lynching Luther. The Crime Thriller as Reflection of Psychology Tropes in Television.“ In:
Schleich, Markus/Nesselhauf, Jonas (eds): Das andere Fernsehen?! Eine
Bestandsaufnahme des »Quality Television«. Bielefeld: transcript, 2015, 125–139.
9. “Alan Moores League of Extraordinary Gentlemen: Comics als/über/durch
Literaturgeschichte.” In: Hölter, Achim/Schmitz-Emans, Monika (eds.): Literaturgeschichte
und Bildmedien. Bielefeld: Transcript, 2015, 293–310.
10. “The Literary Canon in the Age of New Media.” In: Poetics Today (2015) 36(1-2): 1–31.
doi:10.1215/03335372-2879757
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11. “Where’s the Battletech in Mechwarrior Online? A Case Study in Game Adaptation.” In:
Well-Played 4.1 (2015): 11–34.
12. (with Espen Aarseth): “Ludic Zombies: An Examination of Zombieism in Games.” In:
Defragging Game Studies. Proceedings of DiGRA 2013.
13. “Greenshifting Game Studies.” In: First-Person Scholar. 19 March 2014.
14. “The Literary Straitjacket. Comics and Literature in Chabon and Vaughan.” In: Saussy,
Haun/Gillespie, Gerald (eds.): Intersections and Interferences: Literature and Other Arts.
Bruxelles: P.I.E. Peter Lang, 2014, 111–123.
15. “Politrickery. Brian K. Vaughans Meta-Politik.” In: Packard, Stephan (ed.): Comic und
Politik/Comics and Politics. Bochum/Essen: Christian A. Bachmann, 2014, 443–460.
16. “Disappearing Acts: Stage Magic and the Illusion of the Body.” In: Comparative Critical
Studies e-supplement (eCCS) 10 (2013), 91–106.
17. “Vom Yellow Kid zu Super Mario. Zum Verhältnis von Comics und Computerspielen.” In:
Bachmann, Christian A./Sina, Véronique/Banhold, Lars (eds.): Comics intermedial.
Beiträge zu einem interdisziplinären Forschungsfeld. Bochum and Essen: Christian A.
Bachmann, 2012, 143–157.
18. “Transformation und Aneignung literarischer Prätexte in Moores und Gibbons’
Watchmen.” In: Schmitz-Emans, Monika: Literatur und Comic. Berlin/New York: de
Gruyter, 2012, 187–202.
19. “Narrative Rules? Story Logic and the Structures of Games.” Literary and Linguistic
Computing. Vol. 27 (3/2012), 243–260.
20. “Der Text als Luftmensch: Mr. Vertigo.” In: Bachmann, Christian A./Sauer-Kretzschmer,
Simone (eds.): Paul Auster. Beiträge zu Werk und Poetik. Bochum and Essen: Christian A.
Bachmann, 2012, 33–53.
21. “Narrative Feedback: Computer Games, Comics, and the James Bond Franchise.” In:
Frenk, Joachim/Krug, Christian (eds.): The Cultures of James Bond. Trier: WVT, 2011,
221–233.
22. ‘Entertainology’? Das Computerspiel als Herausforderung für die Erzählforschung.” In:
Hölter, Achim (ed.): Comparative Arts. Neue Ansätze zu einer universellen Ästhetik.
Heidelberg: Synchron Verlag, 2011, 273–280.
23. “Von der Superhelden-Fiktion zur Meta-Helden-Fiktion. Watchmen und die
Dekonstruktion des Heldentums.” In: Kritische Berichte 1/2011 (39. Jg.), 5–19.
24. “Age and Aging in Computer Games.” In: Revista Texto Digital 6/2 (2010), 47–64.
25. “The Narrative Edge of Gaming.” In: Mitgutsch, Konstantin/Klimmt,
Christoph/Rosenstingl, Herbert (eds.): Edges of Gaming. Conference Proceedings of the
Vienna Games Conference 2008-2009. Wien: Wilhelm Braumueller, 2010, 265–276.
26. “Postkoloniale Monstrosität? Schiffbruch und Verlust der Menschlichkeit in Arthur
Gordon Pym und Life of Pi.” In: Röttgers, Kurt/Schmitz-Emans, Monika (eds.): Monster.
Philosophisch-literarische Reflexionen, Bd. 12. Essen: Die Blaue Eule, 2010, 56–66.
27. “Narratological interplay, or: What literary criticism can learn from computer gaming
studies.” Neohelicon 2/2009. Special Issue: Cyberliteratures of the World. (Guest Editor:
Dolores Romero López), 525–532.
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28. “Textual Constitution of Narrative in Digital Media.” In: Gächter, Yvonne et. al. (eds.):
Storytelling – Media-theoretical Reflections in the Age of Digitalization. Innsbruck:
Innsbruck University Press, 2008, 229–237.
29. “Caillois Revisited.” In: Ghosh-Schellhorn, Martina/Marti, Roland (eds.): Playing by the
Rules of the Game/Jouer selon les règles de jeux. Berlin: Lit Verlag, 2008, 53–63.
Published Invited Talks and Commissioned Book Chapters
30. “Das Spiel im Spiel – im (Computer-)Spiel.” In: Backe, Hans-Joachim/Schmitt,
Claudia/Solte-Gresser, Christiane (eds): Vergleichen an der Grenze. Beiträge zu Manfred
Schmelings komparatistischen Forschungen. Würzburg: Königshausen & Neumann, 2016,
37–74.
31. “Preachers, Butchers, Politicians, or: The Gravitational Pull of Liminal Superheroes.” In:
Klütsch, Rebecca et. al. (eds): Breaking the Panel! Comics as a Medium. Wien/Zurich: LIT,
2015, 21–36.
32. “Sex mit Foucault. Autorschaft als Schlüsselkonzept im zeitgenössischen Sexualdiskurs.”
In: Canpalat, Esra et al. (eds.): Literatur und Sexualität: Beiträge zum Studierenden-
kongress Komparatistik 2014. Berlin: Christian A. Bachmann, 2015, 13–30.
33. “Between ‘One-for-all’ and ‘Free-for-all’ – Transmedia Storytelling.” In: Lenhardt,
Eva/Rauscher, Andreas (eds.): Film and Games. Interactions. On the occasion of the
Exhibition Films and Games. Interactions, Deutsches Filmmuseum, Frankfurt am Main,
July 1, 2015 to January 31, 2016. Berlin: Bertz + Fischer, 2015, 90–95.
34. Parallel Publication in German: “Zwischen Ellbogengesellschaft und Schulterschluss –
Transmedia Storytelling.” In: Lenhardt, Eva/Rauscher, Andreas (eds.): Film und Games. Ein
Wechselspiel. Zur Ausstellung Film und Games. Ein Wechselspiel, Deutsches Filmmuseum,
Frankfurt am Main, 1. Juli 2015 bis 31. Januar 2016. Berlin: Bertz + Fischer, 2015, 90–95.
35. “Das Computerspiel – ein literarisches Genre?” In: Drews, Albert (ed.): Kulturgut
Computerspiel? Ein Mediengenre zwischen Schmuddelimage und Akzeptanz. Rehburg-
Loccum: Evangelische Akademie Loccum, 2012, 45–60.
36. “Mit Gefühlen spielen: Emotionalität zwischen den Regel- und Zeichensystemen von Spiel
und Erzählung.” In: von Brincken, Jörg/Konietzny, Horst (eds.): Emotional Gaming.
München: epodium, 2012, 47–60.
37. “The Creation of Literary Golems: Art and Artifice.” In: Schmeling, Manfred/Backe, Hans-
Joachim (eds.): From Ritual to Romance and Beyond. Würzburg: Königshausen &
Neumann, 2011, 89–99.
38. “Introduction.” In: Schmeling, Manfred/Backe, Hans-Joachim (eds.): From Ritual to
Romance and Beyond. Würzburg: Königshausen & Neumann, 2011, 15–19.
Entries in Dictionaries
39. (Forthcoming) “Computerspiel.” [Computer Game] In: Martínez, Matías: Metzler
Handbuch Erzählen. Stuttgart: Metzler, 2017.
40. “Computergestütztes Erzählen.” [Computer-based narrative] In: Martínez, Matías:
Metzler Handbuch Erzähltheorie. Stuttgart: Metzler, 2011.
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41. “Computer und Gattung.” [Computers and Genre] In: Zymner, Rüdiger (ed.): Metzler
Handbuch Gattung. Stuttgart: Metzler, 2010.
42. “Medialität und Gattung”. [Mediality and Genre]. In: Zymner, Rüdiger (ed.): Metzler
Handbuch Gattung. Stuttgart: Metzler, 2010.
43. “John Barth.” In: Schmitz-Emans, Monika/Lindemann, Uwe/Schmeling, Manfred (eds.):
Lexikon der Poetiken. Berlin/New York: De Gruyter, 2009.
44. “Harold Bloom.” In: Schmitz-Emans, Monika/Lindemann, Uwe/Schmeling, Manfred (eds.):
Lexikon der Poetiken. Berlin/New York: De Gruyter, 2009.
45. “Salman Rushdie.” In: Schmitz-Emans, Monika/Lindemann, Uwe/Schmeling, Manfred
(eds.): Lexikon der Poetiken. Berlin/New York: De Gruyter, 2009.
46. “Alfred Kubin: Die andere Seite.” In: Bogner, Ralf: (ed.): Deutsche Literatur auf einen Blick.
400 Werke aus 1200 Jahren. Ein Kanon. Darmstadt: WBG, 2009.
47. “Albert Ehrenstein: Tubutsch.” In: Bogner, Ralf: (ed.): Deutsche Literatur auf einen Blick.
400 Werke aus 1200 Jahren. Ein Kanon. Darmstadt: WBG, 2009.
48. “Gustav Meyrink: Der Golem.” In: Bogner, Ralf: (ed.): Deutsche Literatur auf einen Blick.
400 Werke aus 1200 Jahren. Ein Kanon. Darmstadt: WBG, 2009.
49. “B. Traven: Das Totenschiff.” In: Bogner, Ralf: (ed.): Deutsche Literatur auf einen Blick. 400
Werke aus 1200 Jahren. Ein Kanon. Darmstadt: WBG, 2009.
50. “Joseph Roth: Radetzkymarsch” In: Bogner, Ralf: (ed.): Deutsche Literatur auf einen Blick.
400 Werke aus 1200 Jahren. Ein Kanon. Darmstadt: WBG, 2009.
Miscellanea
51. Narratology Between Transmediality and Medium-Specificity. Review of Jan-Noël Thon:
Transmedial Narratology and Contemporary Media Culture. In Diegesis 5/2 (2016).
52. Review of Kristine Jørgensen: Gameworld Interfaces. In: Game Studies 15/1 (2015).
53. “Sprache, Liebe, Hoffnung. Zum Tod Terry Pratchetts.” Orbituary. In Literatur und
Feuilleton 13.05.2015.
54. “Vor dem Spiel ist nach dem Text.” Review of Thomas Böhm: New Level. Computerspiele
und Literatur. In Literatur und Feuilleton 30.12.2014.
55. “Frauenfroschmonster und Schwanzzerkleinerer.” Review of Dietmar Dath/Oliver
Scheibler: Mensch wie Gras wie. In Literatur und Feuilleton 27.03.2014.
56. Discussion minutes in Schmitz-Emans, Monika (Hg.): Literatur als Wagnis. DFG
Symposium 2011. Berlin/Boston: de Gruyter, 2013, S. 190–197, 373–380, 496–500, 637–
643, 766–772, 828–831.
57. Review of Elke Richter / Karen Struve / Natascha Ueckmann (Hg.): Balzacs »Sarrasine«
und die Literaturtheorie. Zwölf Modellanalysen. In: Romanische Forschungen 2/2013,
292–296.
58. Congress report: XIX. Weltkongress der Association International de Littérature
Comparée/International Comparative Literature Association. 15. bis 21. August 2010 in
Seoul, Südkorea. In: Hölter, Achim: Komparatistik. Jahrbuch der Deutschen Gesellschaft
für Allgemeine und Vergleichende Literaturwissenschaft 2010. Heidelberg: Synchron
Verlag, 2011, 135–138.
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Interviews
Expert-interviews on games, transmedia, and fan culture in DR, Jyllandsposten, My Daily Space
(web), Deutschlandfunk (German National Culture Radio)
Talks
Keynotes
1. (Accepted): Frankfurt, June 2017 (Industry Workshop “Narrativa. Impulse für
Gegenwärtiges Erzählen”): “Inspiration Transmedia Storytelling”
2. (Accepted): Kiel, March 2017 (Conference “Playful Meaning – Close reading strategies in
game studies”): “A Study in Meta: Metal Gear Acid 2”
3. Hamburg, December 2016 (Conference “Praktiken medialer Transformationen:
Übertragungen in und aus dem digitalen Raum”, University of Hamburg): “Die (De-)
Konstruktion des perfekten Spiels. MechWarrior Online und Computerspieladaption im
Free-to-Play Zeitalter”
4. Chicago, November 2015 (President’s Symposium, Annual Conference of the Society for
Computers in Psychology): “The Glove and the Hand. A Lacanian approach to player-
avatar relationship.”
5. Munich, September 2014 (Student Conference “Das Videospiel zwischen Kunst, Code und
Kommerz”): Keynote “‘Working as a team increases your chance of survival
overwhelmingly’. Mechwarrior Online als interdisziplinäre Fallstudie.”
6. Bochum, June 2014 (German Students’ Comparative Literature Conference): Keynote
“Sex mit Foucault. Autorschaft als Schlüsselkonzept im zeitgenössischen Sexualdiskurs.”
7. Dortmund, May 2013 (Comics Student Conference, TU Dortmund): Keynote „Butchers,
Preachers, Politicians. Superheroes for the 21st Century.“
Invited Talks
8. Lund, September 2016 (Lunds Universitet, Dept. Media Studies): “Introduction to Game
Studies.”
9. Cologne, November 2015 (Clash of Realities, Cologne Games Lab): “Game Studies in
Denmark.”
10. Bochum, July 2015 (Lecture in lecture series, Dept. of Comparative Literature, Ruhr-
University Bochum): “Dante-Pop. Danterezeption in der Popkultur.”
11. Bochum, July 2015 (Guest lecture, Seminar “Dante und die Bilder”, Dept. of Comparative
Literature, Ruhr-University Bochum): “Dante im Computerspiel.”
12. Bochum, November 2013 (Lecture series “Thanks for Playing”, Ruhr-Universität Bochum):
“Außer Kontrolle: ‘Willing Suspension of Agency’ als Stilmittel aktueller Computerspiele.”
[‘Willing suspension of agency’ as a stylistic device of current computer games.]
13. Saarbrücken, November 2013 (Lecture series in honor of Manfred Schmeling): “Das Spiel
im Spiel im Computerspiel.” [The play within the play in computer games.]
14. Milwaukee, September 2012 (Guest Talk at the Center for 21st Century Studies, University
Wisconsin-Milwaukee; Hosts: Richard Grusin & Stuart Moulthrop): „Becoming Batman.
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Computer Games, Comics, and Concepts of Intermediality.“ [Available online:
http://www.youtube.com/watch?v=cP-hUAADE0Y ]
15. Saarbrücken, January 2010 (Guest lecture): “Game Studies und Literaturwissenschaft.”
16. Loccum, May 2009 (Evangelische Akademie Loccum/Deutscher Kulturrat: “Kulturgut
Computerspiel? Ein Mediengenre zwischen Schmuddelimage und Akzeptanz”): “Das
Computerspiel – ein literarisches Genre?“ [Computer games – a literary genre?]
Peer-Reviewed Conference Presentations
17. Krakow, November 2016 (Games and Literary Theory): “The Struggle with Structure”
18. Malta, November 2016 (Philosophy of Computer Games): “Past Time. Questionable
Epistemologies of Time and Identity in SUPERHOT and Metal Gear Acid 2”
19. Lublin, October 2016 (Central and Eastern European Game Studies Conference): “Atomic
Procedures. The Granularity of Procedural Expression”
20. Dundee, August 2016 (DiGRA/FDG, Abertay University): “Representing Processes.
Procedurality in Terms of Peirce”
21. Dundee, August 2016 (DiGRA/FDG, Abertay University), panel-moderation and -segment:
“Towards a Definition of Meta-Games”
22. Vienna, July 2016 (ICLA, University of Vienna): “The Palimpsest and Gesamtkunstwerk of
Dead Space. A Close Reading”
23. Vienna, July 2016 (ICLA, University of Vienna): “‘A Series of Interesting Choices.’
Serialization and Computer Games”
24. Vienna, July 2016 (ICLA, University of Vienna), panel-moderation and -segment: “Do you
speak digital? The Past, Present, and Future of Electronic Literatures”
25. New Orleans, November 2015 (Games and Literary Theory): “‘Explaining processes with
other processes.’ On Procedurality, Signification, and Meta-Referentiality.”
26. Krakow, October 2015 (CEEGS, Jagiellonian University; Co-Author Ea Christina
Willumsen): “Pharmacopeia ludi. Health packs between procedural and semiotic
meaning.”
27. Berlin, October 2015 (Annual Conference of the Association for Philosophy of Computer
Games, BTK – Hochschule für Gestaltung; Co-Author Ea Christina Willumsen): “How to
approach health packs in the wild. Meta-ontological reflections.”
28. Lisbon, June 2015 (Workshop “Fear in/of Literature”, Universidade Católica Portuguesa):
“Fear of the Literary. Narrators and Narrative as Objects of Anxiety in Digital Games.”
29. Lüneburg, Mai 2015 (DiGRA, Leuphana University): “Minigames as Metareference.”
30. Lüneburg, Mai 2015 (DiGRA, Leuphana University): “The Palimpsest and
Gesamtkunstwerk of Dead Space: a Close Reading.”
31. Tübingen, April 2015 (Workshop “The Mediality and Materiality of Contemporary
Comics”): “Love in the Kingdom of TV-Heads. Metalepsis as Media Commentary in B.K.
Vaughan’s Saga.”
32. Amsterdam, November 2014 (2nd International Conference on Games and Literary
Theory, University of Amsterdam/Netherlands Research School for Literary Studies):
“Crysis and Lacan’s Mirror Stage.”
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33. Saarbrücken, November 2014 (Interdisciplinary Conference “Quality-Television –
Zwischen Laudatio und In Memoriam”, Saarland University): “Lynching ‘Luther’. The
Crime Thriller as Reflection of Psychology Tropes in Television.”
34. Marburg, October 2014 (German Media Studies Annual Conference): “Ästhetik der
Selbstjustiz. Bruch von Comickonventionen als Reflektion von Rechtsdiskursen.”
35. Snowbird (Utah), August 2014 (Well-Played Summit @ DiGRA): “Where’s the Battletech in
Mechwarrior Online?
36. Saarbrücken, June 2014 (German Comparative Literature Association Triennial
Conference, DGAVL): “Green Gaming. Vorschläge für eine ökokritische
Geschichtsschreibung des Computerspiels.”
37. Atlanta, August 2013 (DiGRA, Co-Author Espen Aarseth): “Ludic Zombies: An Examination
of Zombieism in Games.”
38. Atlanta, August 2013 (DiGRA): “Transcreating Mythology in Batman: Arkham Asylum.”
39. Paris, July 2013 (Workshop “Comparative and Narrative Approaches in Comics Studies”,
ICLA World Congress): “100 Bullets. Between Superhero Comics and Hard-Boiled Tradition.”
40. Paris, July 2013 (Workshop “Comparative Approaches to Digital Literature”, ICLA World Congress):
“Stranger in a Strange Land. Representing and Simulating Alterity in Computer Games.”
41. Wien, December 2012 (Workshop “Literaturgeschichte und Bildmedien”, Allgemeine und
Vergleichende Literaturwissenschaft, Universität Wien): “‘The great English hero of his
age ...’ – Alan Moores League of Extraordinary Gentlemen als werkimmanente
Literaturgeschichte.” [‘The great English hero of his age ...’ – Alan Moore’s League of
Extraordinary Gentlemen and its immanent literary history.]
42. Frankfurt /Main, October 2012 (Annual GfM Conference [German Media Studies
Association] “Spekulation”, Goethe-Universität Frankfurt a. M.): “Sprache und narrative
Distanz im Computerspiel: Erzählen – Zeigen – Simulieren.” [Language and narrative
distance in computer games: narrating – showing – simulating.]
43. Freiburg, September 2012 (7th Annual Conference of German Comic-Studies Association
COMFOR „Comics and Politics“, Albert Ludwigs University Freiburg): “Politrickery. Brian K.
Vaughans Meta-Politik.”
44. Chicago, September 2012 (ICLA Colloquium “Intersections and Interferences: Literature
and Other Arts,” University of Chicago): “The Literary Straitjacket. Comics and Literature
in Chabon and Vaughan.”
45. Malta, March 2012 (Workshop “Digital Games and Literary Theory,” University of
Malta/IT University of Copenhagen): “Becoming Batman. Computer Games, Comics, and
Concepts of Intermediality.”
46. Bochum, December 2011 (Workshop „Comics – Intermedial & Interdisziplinär“, Ruhr
University Bochum): “Vom Yellow Kid zu Super Mario – Comics und Computerspiele.”
[From Yellow Kid to Super Mario – comics and computer games.]
47. London, September 2011 (ICLA Colloquium ”Fractured, Transformed, Travelling Narratives
in Writing, Performance and the Arts,” Goldsmiths College, University of London):
“Disappearing Acts. Stage Magic and the Illusion of the Body.”
48. Seoul, August 2010 (Workshop “Digital Narrative 2.0. Aesthetics and criticism beyond
literature,” ICLA World Congress): “Devices of Story Progression in Computer Games.”
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49. Tel-Aviv, June 2010 (International Conference “Western Canons in the Digital Era”, Tel Aviv
University/Israeli Science Foundation): “Age and Aging in Computer Games.”
50. Tel-Aviv, June 2010 (International Conference “Western Canons in the Digital Era”, Tel Aviv
University/Israeli Science Foundation): “Lest we forget: Challenges and benefits of a
canon of popular culture.”
51. Vienna, September 2009 (International Conference “Future and Reality of Gaming”,
Bundesprüfstelle für Positivprädikatisierung): “The Narrative Edge of Gaming.”
52. Bochum, June 2009 (Interdisciplinary Colloquium “Monster”, Ruhr-University
Bochum/Fernuniversität Hagen): “Postkoloniale Monstrosität? Schiffbruch und Verlust
der Menschlichkeit in Arthur Gordon Pym und Life of Pi.” [Post-colonial monstrosity?
Shipwreck and loss of humanity in Arthur Gordon Pym and Life of Pi.]
53. Freiburg, June 2009 (Colloquium “Literatur und Comic,” Freiburg Institute of Advanced
Studies FRIAS): “Transformation und Aneignung literarischer Prätexte in Moores und
Gibbons’ ‘Watchmen.’” [Transformation and appropriation of literary precursors in Moore
and Gibbons’ Watchmen.]
54. Saarbrücken, June 2009 (International Conference “The Cultures of James Bond”,
Saarland University): “Narrative Feedback: The Interplay of the James Bond Franchise and its
Successors.”
55. Münster, November 2008 (Conference of German Comparative Literature Association
DGAVL): “Komparatistik als ,Entertainology‘? Das Computerspiel als Herausforderung für
die Erzählforschung.” [Comparative literature as ‘entertainology’? Computer games as a
challenge for narrative theory.]
56. Bremen, August 2008 (Colloquium „From Ritual to Romance“ at Jacobs University
Bremen): “The Creation of Literary Golems: Ritual and Artifice.“
57. Innsbruck, December 2007 (International Conference hosted by University of Innsbruck
„Storytelling – Media-theoretical Reflections in the Age of Digitalization”): “Textual
Constitution of Narrative in Digital Media.”
58. Merzig, July 2006 (International Transcultura Conference “Playing by the Rules of the
Game - Jouer selon les règles du jeu”): “Caillois Revisited.”