cs4455 -video game design and programming

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Jan 9, Spring 2004 CS4455 CS4455 -Video Game Design and Programming Blair MacIntyre [email protected]

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CS4455 -Video Game Design and Programming. Blair MacIntyre [email protected]. Topics. Following (roughly) the International Game Developers Association Curriculum Framework ( http://www.igda.org/academia/curriculum_framework.php ) One of the reasons your text was chosen Four broad themes: - PowerPoint PPT Presentation

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Page 1: CS4455 -Video Game Design and Programming

Jan 9, Spring 2004 CS4455

CS4455 -Video Game Design and Programming

Blair MacIntyre

[email protected]

Page 2: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Topics

Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_framework.php) – One of the reasons your text was chosen

Four broad themes:– Social and Design aspects– Technology aspects– Software Engineering aspects– Business aspects

Page 3: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Introductions

Instructor– Blair MacIntyre– [email protected]

HCI and 3D Graphics, Augmented and Mixed Reality (“interactive 3D in the world”)– Assistant Professor, Coc/Adjunt Professor, LCC– Design of MR/AR experiences (3D in the world)– Background in math, CS, 3D graphics– PhD research in distributed interactive 3D software design

Page 4: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Introductions

Tas (currently)– Mitch Halpin

• MS

[email protected]

– Micheal Bleigh• Undergrad

[email protected]

Page 5: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Cognate Classes

CS Classes– Computer Graphics– Artificial Intelligence– Networking– Human-Computer Interaction– Software Engineering

Visual Arts Music

Page 6: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

What you will do

Analysis Design Programming User testing Programming! Enjoy!

Page 7: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

5-Phase Project

Build a team– Tell me your team members ASAP

Build a game Phases

– Settle on a game idea (Jan 20)– Formal Game Proposal (Feb 6)– Game Design (Feb 20)– Minimum Target Progress Report (March 6)– Alpha Release (April 3)– Playtesting Results (April 26)

Page 8: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Course Information

Grading– Project (5 parts) 12-17% each --> 75%

– Homeworks 10%

– Final 15%

– MAY CHANGE (slightly)

Advice: – Learn from past (Content, lectures, projects, …)

– Read the book, search out other relevant resources

Page 9: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Project Teams

4 people (diverse is best!)

Consider schedules

Cool name

Page 10: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Software

Digital Media Labs– PC Lab– Mac Lab– Lots of software

Game Engines– You will need to pick and use one; your choice– Second assignment will be to critique one!

Page 11: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Hardware

I don’t care– Really– No, Really!– Use macs, PCs, whatever you like

Page 12: CS4455 -Video Game Design and Programming

Jan 9, Spring 2006 CS 4455

Info I Need

Your name Your year of study Relevant 3rd & 4th year classes Your Visual Art & Design experience Your Audio Art & Design experience Put it under “Who’s who” on the coweb

– http://swiki.cc.gatech.edu:8080/cs4455