crypts of azarumme v3 & dragons [multi]/5th... · 2020. 11. 14. · twisting catacombs 7 crypt...
TRANSCRIPT
CRYPTSOFAZARUMME
CryptsofAzarummeisasingle-sessionadventureforfouror1iveplayersof3rd-levelcharactersusingthe1iftheditionoftheworld’sgreatestroleplayinggame.
BYKELSEYDIONNE
CRYPTSOFAZARUMME 1
TABLEOFCONTENTSSection Page
SynopsisandBackground 3
AMissingPriest 4
TheyCameFromBelow 5
DownTheWell 6
TwistingCatacombs 7
CryptoftheFallen 8
Aftermath 9
AppendixA:Maps 10
ChurchofSt.Terragnis 10
CryptsandCatacombs 11
AppendixB:NewMonsters 12
FatherBaird,FallenPriest 12
AppendixC:Tables 13
CorruptTheLiving 13
AcknowledgementsandCredits 14
CRYPTSOFAZARUMME 2
SYNOPSIS
• TheadventurebeginswhentheheadacolyteoftheChurchofSt.Terragniscontactsthepartyforhelpin1indingthechurch’smissingpriest,FatherReginalBaird.
• Whilethecharactersareatthechurch,undeadcreatureseruptintothemainchamber,massacrethepeoplepresent,andretreatwithlivingvictims.
• Thecharactersfollowtheundeaddowntheemptywellinthechurch’sundercroft,leadingthemtothecatacombsbeneath.
• Insidethecatacombs,thecharacters1indcluesaboutthefateofFatherBaird.
• TheadventureculminatesinabattleagainstthefallenFatherBairdandthehordeofundeadhecontrolswiththeWhisperskull.
BACKGROUND
• Afewmonthsbeforetheadventurebegins,FatherReginaldBairddiscoveredanancientsetofcatacombsunderhischurch.
• Thecatacombsbelongtoacenturies-goneempireofdarkpriestsandwarlordswholeveragednecromanticmagic.
• FatherBairdbegansecretlyexploringthecatacombsandrecentlyfelltothetemptationofavileartifacthiddenthereincalledtheWhisperskull.
• FatherBairdisnowundertheswayoftheWhisperskullandhasbegunanimatingthebodiesinterredinthecatacombs.
• TheadventurebeginswhenFatherBairdtakeshisnextstep—capturinglivingvictimstousetheirbloodfortheritualstheWhisperskulldemands…
AWORDTOTHEGM
Thisadventureismeanttoberunataglancewithminimalpreparationandanaturaldelivery.Thisrequiredre-thinkingthenormaladventurepresentationabit.Here’swhatyou’ll1indincluded:
• Eachencountercontainedononepage.• Bulletedlists.Boldedkeywords.• Hyperlinkstomonstersandrulesonlineforquickreference.
• PrintablecardsforeachmonsterandPCsoyoucanrunencountersusingacardstack.Ashortvideowalkthroughofthismethodcanbefoundhere.
• Printablecardsforspecialtreasurehandouts.• Shortroomandareadescriptions.Noparagraphsofdroning1lavortext—setthescenenaturallyandembellishasdesired.
• Brie1lyexplainednon-encounterrooms.Again,embellishasdesired!
• GMmapsandplayer-safedigitalmapsforusewithvirtualtabletops.
• Ashortvideowalkthroughoftheadventurecanbefoundhere.
PACING/TRANSITIONS
Adramaticquestionispresentedwithmostscenes.Oncethatquestionhasbeenanswered,thetensionofthesceneisresolved.That’syourcuetoworktowardthetransitionprovidedattheendthescene—evenifthatmeanssummarizingtheendofaclearlydecidedcombat,orinthecaseofcleverplayers,skippingcombataltogether.Keepthegamemovingtowardthenextchallenge!Roomdescriptionsthatareusuallylongblocksofliteraryread-aloudtexthavebeenleftshortandinformationalinthisadventure.ManyGameMastersprefertoparaphraseread-aloudtextandsetthescenebasedonwhattoneandlevelofdetailhisorhergroup1indsengaging.AnythinglistedbeforetheDevelopmentsectionsissafetosharehoweveryouprefertodoso.
CRYPTSOFAZARUMME 3
AMISSINGPRIESTThecharactersbegininanycityofsuf1icientsizetohousealargechurchandtheruinsofafallencivilizationbelowground.
Allowtheplayerstodescribetheirpreliminaryactionsinthecitybeforemovingontothefollowingadventurehooks.
APPEALTOREWARDTibaltThrogsden,theheadacolyteoftheChurchofSt.Terragnis,reachesouttothecharactersbymessenger.Heimploresthem,inthenameofgoodSt.Terragnis,tohelp1indthemissingFatherReginaldBaird.FatherBairddisappearedthreedaysago,andthechurch
willrewardeachcharacter100gpandaboonofhealingoraidiftheywillhelp1indthepriest.Tibaldinvitesthegrouptothechurchtodiscussthematteringreaterdetail.
APPEALTOHEROISMWhileinachurchofreligiousimportancetothegroup(youcansubstituteanothergodforSt.Terragnis,ifneeded),begintheadventure’s1irstencounter,TheyCameFromBelow.Followingtheattack,thesurvivorsaskthecharacterstorescueanyvictimstheundeaddraggeddownintothewell.IfTibaltisalive,herevealsthatFatherBairdhasbeenmissing—probablydownthesamewell—forthelastthreedays.
APPEALTODISCOVERYTibaltapproachesthecharactersaboutanominousturnofevents—FatherBairdrecentlydiscoveredaseriesofancientcatacombsbeneaththewellinthechurch’sundercroft.FatherBairdwarnedTibaltnevertogodownthewellortotellothersaboutitincaseitinspiredfoolishdaresamongtheyoungeracolytes.Nowthepriestismissing,andTibaltfearsFatherBairdgottrappedinthecatacombswhiletryingtoensuretherewasnothingdangerousdownthere.
TRANSITION
MovetoTheyCameFromBelowoncethecharactersdecidetogotothechurch.
CRYPTSOFAZARUMME 4
THEYCAMEFROMBELOW
CHURCHOFST.TERRAGNIS
• Thechurchhashigh,archedceilingswithwindowsthatilluminateahazeofincense.
• Eightyoungacolytesscurryaroundmainhallpreparingfortheevening’sworship.
• TibaltThrogsdengreetsthecharactersnearthedoor.Hesizesthemupinconversation.
• IfTibalttruststhecharacters,hepullsthemasideinthemainhallandexplainshistheorythatFatherBairdwentmissingdownthewellinthechurch’sundercroft.
TibaltThrogsden,LGdwarfacolyte“St.Terragnisprotectsthosewhokeeptheirfaithindarktimes.Hemusthavesentyoutous.”
• Appearance.Young.Redbeard.LightlyrumpledrobesandanoversizedtabardofSt.Terragnisthat’sabittoolong.
• Does.Cluckshistongueattheyoungeracolytesanddirectsthemwithauthority.
• Secret.Muchlesscon1identthanheseems—onthevergeofpanicatrunningthechurchwithoutFatherBaird.
DEVELOPMENT• DuringthediscussionwithTibalt,anycharacterwhosepassiveWisdom(Perception)scoreis13orhigherhearsadistantcrashbackinsidethechurch’schambers.
• Tworoundslater,fourghastsandsixghoulswithglowing,greeneyessmashintothemainhallfromtheinteriorrooms.
DRAMATICQUESTION
Canthegroupsurvivethemassacreandprotecttheacolytes?
COMBAT•TheundeadmobisheretocollectfourvictimsforFather
Bairdto sacri1icetotheWhisperskull.Theycaptureuptofouracolytesoverthecourseofthreeroundsbeforeretreatingwiththeirvictims.•Thepreternaturallyintelligentghoulsusetheiroverwhelmingnumberstoparalyzeacolytes(usethecommonerstatblock)anddragthemtothewellintheundercroft.•Theghastsstaybehindtoblockpassagetotheundercroftuntiltheirbrethrenhaveescapedwiththevictims.
TreasureTheundeadhaveshardsofemeraldembeddedintheireyes.Theshardsglowwithgreen1lamewhileembeddedinananimateundead’seyes,buttheglowfades1iveminutesafterashardisremovedfromitshost.Eachisworth10gp.
TRANSITION
UseoneoftheadventurehooksinAMissingPriestifthecharactersarenotalreadyinvestedinsearchingforFatherBaird.MovetoDownTheWellwhenthegroupgoesdownthedry,crumblingwellintheundercroft.
CRYPTSOFAZARUMME 5
DOWNTHEWELL
Sidebar:InsidetheCatacombs• Thecatacombsareredolentwithnecromanticenergy.Thehallsreekofdecayandstaleair,anddarknesspermeates.
• Thousandsofbonesarepackedtogethertoformgrislywallsandceilings.
• ForeachhourthePCsspendhere,eachmustmakeaDC13Wisdomsavingthrow.Uponfailure,heorsheisaf1lictedwithaneffectfromtheCorruptTheLivingtable(AppendixC).Theeffectslastfor24hours.
AREA1:THEBOTTOMOFTHEWELL
• Thewellgoesdown40feettoacircular,crumblingchamber.
• Twotunnelsofunworkedstoneextendinoppositedirectionsfromthechamber.Watersloshessomewhereinthedistance.
• Asealed,stonedoorsitsoppositethetunnels.Twohandsholdingadeepbowlformthehandles.Thedoorhasnolock.
DEVELOPMENT• ThedoorbearsafadedinscriptioncarvedinInfernalthatsays,“Paynowthetollofthelivinglestyeenterthedomainofthedeadtoorichinlife.”
• ADC15Intelligence(Investigation)checkrevealstracesofmagicinthebowl.
• CharacterscansmashthedooropenwithaDC23Strengthcheck.Thedoorglidesopenifthebowlis1illedwith1d10hitpoints’worthoffreshblood.
AREA2:HALLSOFBONE
• Alcoveslinethewallsofahallextendingintoalarge,openchamber.Askeletonislashedintoastandingpositionineachalcove.Theyclutchrosariesofhumanteeth.
• Ahoodedstatueloomsoveranaltarattheendofthechamber.Itshandsreachdowntoashallowbowlthat1lickerswithgreenWire.
DEVELOPMENT• Tarrybloodcongealsintheglowingbowlonthealtar.Ifacharacterplacesaninertemeraldshardintothebowl,theshardglowsandenergizesfor1iveminutes.
• Inspectingtheskeletoninthesecondalcoverevealsshallowgougesinitseyesockets.Ifacharacterjamsanenergizedemeraldshardintothesocket,theskeletonjerkstolifewithascreamandpushesthesecretdoorbehinditopen.Itisrestrained,weaponless,andwon’t1ight.
AREA3:ALTAROFTHESKULL
• Thewallsandceilingaredecoratedwithhundredsofleeringskulls.
• Arune-carvedaltarwithanempty,shallowdivotinthecenterdominatesthechamber.
• Atorn,bloodypriest’stabardliesonthe1loor.
DEVELOPMENT• Touchingthealtarimpartsanunpleasant,temporarynumbness.
• TheinscriptiononthealtarisinInfernal:“Feedlifetotheskull,anditshallgiveyedeathtowieldagainsttheenemiesofAzarumme.”
• Characterspro1icientinIntelligence(History)knowAzarummewasanancient,darkempirethatfellcenturiesago.
• CharacterswithapassiveIntelligence(History)checkof15orhigherknowAzarummewasabloodthirstydynastyruledbyvampiricwarlordsandlich-queens.
TreasureTangledinthepriest’stabardisasilverholysymbolofSt.Terragnisworth50gp.Agood-alignedcreaturewhowearsithasadvantageononeWisdomabilitycheckperday.
TRANSITION
GotoTwistingCatacombsifthecharactersmovetothetunnelsinArea1.
CRYPTSOFAZARUMME 6
TWISTINGCATACOMBS
Sidebar:UnstableGround• Sinkholeslurkalongthe1loorsofthecatacombs.Thesepitsare30feetdeep.Foreachroundacreaturestandsinasquareadjacenttoapit,there’sa25%chancethesquarewillcollapseintoanew5-footwide,30-footdeeppit(maximumtwoperpit).
• CharactersmayavoidfallingintoapitwithaDC15Dexteritysavingthrow.
AREA4:UNDERGROUNDSPRING
• Thehallsstackedwithskeletalremainswidenintoabroad,echoingcavern.
• Astillpoolofsulfurouswatersimmersatthebackofthecavern.Severallimpbodiesinwhitetabards1loatinit.Blooddriftsfromtheirwristsinthinribbons.
SPARETHESEMORTALS• FatherBairdhadhisminionstosstheblood-drainedbodiesofthecapturedacolyteshere.
• Twooftheacolytes(treatthemascommoners),humanfemaleMarielandmaledwarfNaugrem,arestillclingingtolife.Theyarebothontheir1inaldeathsavingthrow.
• Rollinitiativetokeeptrackoftimebytheroundasthecharactersreact.
DRAMATICQUESTION
Canthecharacterssavethelivingacolytes?
DEVELOPMENT• Ifrevived,theacolytesspeakwithchatteringteethaboutthehoodedsorcererwhoslittheirwristsand1illedbowlswiththeirblood.Then,theundeadbeastsdraggedthemhere.
• Thesorcererworeablackrobe,hadaraspyvoice,andhisnailswerefallingout.Hiseyesglowedwiththesamegreenastheundead.
AREA5:COLLAPSEDMAUSOLEUM
• Apitinthecornerofthiscavernhousesagibbering,woundedghoulthathasfalleninandcan’tescape.Itseyesburnwithgreen1ire.Ittriestoclimbbybracingitselfagainstthesides,showingunusualintelligence,butitswoundskeepitfromprogressing.
• Arupturedmausoleumsitshalf-openinthecollapsingwall.Thenarrow,stonecofWinsinsidehaveallrecentlybeentornopen.
TreasureAdustycacheof150goldpiecesstampedwiththepro1ileofaforgottenAzarummianlich-queenliespiledatthebackofthemausoleum.AbubblingPotionofGaseousFormsitsamongthecoins.
TRANSITION
GotoDownTheWellifthecharactersreturntothewellinArea1,orCryptoftheFalleniftheytakethetunneltoArea4.
CRYPTSOFAZARUMME 7
CRYPTOFTHEFALLEN
AREA6:GLOWINGCAVERN
• Ahoodedsorcererstandsoveragutteringbrazierboilingwithgreen1ire.
• Fourswayingghoulsstareinthrallattheemerald-eyedskullinsidebrazier.Piercingwhispersemanatefromitinavilelanguage.
• Shatteredmausoleumsloomaroundtheedgesofthecavern.Green1lashesre1lectinsidethetombslikecateyes.
• Fourstatuesencirclethebrazier.Bloodspillsfromthefullbowlsintheirhands,tracinglinestothesputteringbrazier.
• Sinkholesdottheuneven1loor.
DEVELOPMENT• Thesorcerer,whoisFatherBaird,hearsthecharacterscomingiftheydon’tmakeanefforttobestealthy.Hepreparesbysummoningthreegreen-eyedskeletons.
• FatherBairdtakessickdelightinrevealingthatheisthepriestthegroupseeks.
• Ifthecharactersshowanyaggression,FatherBairdsnapshisrotting1ingersandtheghoulsspringtoattention.GototheCombatsection.
FatherBaird,LEhuman“St.Terragnisordersyoutoabandonthisdarkplace,mychildren.Leaveustorot.Comenow,willyoudefyoursaint’sholycommands?”
• Appearance.Short.Thinbeardanddelicatefeatures.Nailsblackenedanddying.Eyesburningwithgreenmarsh-light.
• Does.SmilestwitchilyandadmonishesthegrouptoheedSt.Terragnis’s“commands.”
• Secret.FearedthegrowingpoweranddivinefavorTibaltwasshowing.
Sidebar:TheWhisperskull• TheWhisperskullisarelictheAzarummiansorcerersusedtoraiseundeadarmies.Aburningemeraldglowsinthecyclopeanskull’sloneeyesocket.Fellsecretsleechfromitshollowsinanechoingwhisper.
• WhiletheWhisperskulldoesnothavespeci1icgamestatistics,thescopeandnatureofitsabilitiescanbede1inedbytheGM.Forthepurposesofthisadventure,itgrantsitsbondedwielderlairactionsandthepowertoanimateunusuallyintelligentundead.
• TheWhisperskullhasanACof14and30hitpoints.Itseffectsendifdestroyed.
DRAMATICQUESTION
CanthecharactersdefeatFatherBaird?
COMBAT•FatherBairduseshislairactiontosummonthreeskeletons.Hecastsspiritguardiansonhis1irstturn,stayingoutofmeleerangeandincoveraslongaspossible.
•ThefourghoulsgrapplecharacterswhogetclosetoFatherBairdanddragthemalongforasharedfalldownthesinkholes.•FatherBairdpanicsifanyoneattacks
theWhisperskull.Hefocusesguidingboltsonthoseindividuals.
TreasureTheemeraldinsidetheWhisperskullisworth200gp(itbecomesmundaneiftheWhisperskullisdestroyed).
TRANSITION
GotoDownTheWellifthecharactersreturntoArea1,orTwistingCatacombsiftheytakethetunnelstoAreas4and5.IfthecharactershavedefeatedFatherBaird,theycanmoveontotheAftermathsection.
CRYPTSOFAZARUMME 8
AFTERMATH
WHOWILLRUNTHECHURCH?
• WithoutFatherBaird,theChurchofSt.Terragnisiswithoutconcreteleadership.IfTibaltisalive,hevolunteerstobetheinterimpriest,buthistrainingisn’tcomplete.Thecharactersmaydeviseaplantohelpwiththissituation.
• Tibaltoranothermemberofthechurchmakessurethecharactersarepaid100gpeachfortheirhelpinthecatacombs.Theclergywillalsoful1illaboonforeachcharacter(withinreason).
THEWHISPERSKULL
• CharacterswhowanttousetheWhisperskullinsteadofdestroyitmaymakegainsintheshortterm,buttheskull’silleffectsareinescapableinthelongterm.Inthissituation,theGMisencouragedtocreatespeci1icpositiveandnegativeeffectsfortheWhisperskull.Ifthecharactersuseit,theydrawtheattentionofmorepowerfulparties,bothgoodandevil.
FUTUREADVENTUREHOOKS
• ThegroupmaydecidetoseekoutfurtherinformationortreasuresfromtheAzarummianempire.
• TibaltmayaskthepartytodeliverthenewsaboutFatherBairdtotheBishopofthechurchofSt.Terragnis,requiringtravelthroughdangerousterritory.•Thecharactersmaybecalledupontohelp1indanewpriesttoleadtheChurchofSt.Terragnis,ortoleaditthemselvesduringthesearchforanewpriest.
•TheWhisperskullinthiscryptmaynothavebeentheonlyoneleftintheworld…
CRYPTSOFAZARUMME 9
APPENDIXA:MAPS
CHURCHOFST.TERRAGNIS
CRYPTSOFAZARUMME 10
CRYPTSANDCATACOMBS
CRYPTSOFAZARUMME 11
APPENDIXB:NEWMONSTERS
ReginaldBairdFatherReginaldBairdisathin,middle-agedmanwithhollowcheekbonesandatwitchingsmile.Hewasonceamanofconviction,preachingthewordofSt.Terragniswiththestoicdutyespousedbyhisgod.DangerousKnowledge.FatherBairdfocusedon
thestudyofarcanemagicandartifactsduringhistutelageasapriestofSt.Terragnis,ratherthanthemoretypicalhealingandmedicinalarts.Whilehissuperiorsfoundhisinterestsodd,theyalsobelievedbroadknowledgeamongtheclergywouldcementthechurch’sin1luenceasasourceofwisdomandguidance.Theydidn’trealizeBaird’sfascinationwiththearcaneborderedonobsession.TemptThemSlowly.OnceFatherBairdgained
theindependenceofhisownchurchand1lock,hewasabletostudynecromancyinsecret.Overtheyears,hisintellectualcuriosityinthedarkartsgavewaytoaninsatiablethirstforpotentsecrets.St.Terragnistaughtself-control,duty,andtheacceptanceofdiscomfort.Necromancy,ontheotherhand,taughtthefurious,self-indulgentdenialofFatherBaird’sgreatestfear—colddeathitself.WhentheWhisperskullcalledtohimfrombeneathhisownchurch,heknewitwasasignfromthetenebrousgodsthathisdestinyhadcome.
FATHERBAIRD,FALLENPRIESTMediumhumanoid(human),lawfulevil
ArmorClass13(chainshirt)HitPoints38(7d8+7)Speed30ft.
SkillsArcana+3,Persuasion+3,Religion+5SensespassivePerception13LanguagesCommon,InfernalChallenge2(450XP)
Spellcasting.Thefallenpriestisa5th-levelspellcaster.ItsspellcastingabilityisWisdom(spellsaveDC13,+5tohitwithspellattacks).Thefallenpriesthasthefollowingclericspellsprepared:Cantrips(atwill):guidance,resistance,sacredWlame
1stlevel(4slots):command,guidingbolt,inWlictwounds2ndlevel(3slots):blindness/deafness,holdperson3rdlevel(2slots):dispelmagic,spiritguardians
ACTIONS
Dagger.MeleeorRangedWeaponAttack:+2tohit,reach5ft.orrange20/60ft.,onecreature.Hit:2(1d4)piercingdamage.
LAIRACTIONS
WhiletheWhisperskulliswhole,oninitiativecount20(losingallinitiativeties),FatherBairdtakesalairactiontocauseoneofthefollowingeffects;FatherBairdcan’tusethesameeffecttworoundsinarow:RottheFlesh.OnetargetFatherBairdcanseemakesaDC13Constitutionsavingthrow,taking2d10necroticdamageonafailureorhalfonasuccessfulsave.Rise.Threeskeletonallieswithglowing,greeneyesemergefromatombwithin60feetofFatherBairdandmaytaketheirturns.Theyactoninitiativecount20goingforward.SinisterWhispers.OnetargetFatherBairdcanseemakesaDC13Charismasavingthrow.Onafailure,thetargethasdisadvantageonWisdomsavingthrowsuntilinitiativecount20onthenextround.
STR DEX CON INT WIS CHA
10(+0) 10(+0) 12(+1) 13(+1) 16(+3) 13(+1)
CRYPTSOFAZARUMME 12
APPENDIXC:TABLES
CORRUPTTHELIVING
D8 Detail
1 Skinsloughing:1d10necroticdamage
2 Nailsfallingout:Subtract1d4frommeleedamagerolls
3 Chatteringteeth:DisadvantageonDexterity(Stealth)checks
4 Bleedingears:DisadvantageonWisdom(Perception)checks
5 Maddeningwhispers:Subtract1d4fromWisdomsavingthrows
6 Primalfear:50%chancestunnedthe1irstroundofcombat,50%chanceadvantageonattacksinstead
7 Humuncontrollably:Subtract1d4fromConstitutionsavingthrowsforconcentrationforyouandallieswithin30’ofyou
8 Visionsofpower:Youmayadd1d6necroticdamagetoyourdamagerolls,butyoutake1d6necroticdamage
CRYPTSOFAZARUMME 13
THEARCANELIBRARY
IfyoujoinTheArcaneLibrary'snewsletter,you’llgetaFREEcopyofTempleoftheBasiliskCult,a1st-leveladventuresetinthejungle!
CRYPTSOFAZARUMME 14
AcknowledgementsSpecialthankstoJohnfromwww.5thsrd.orgforpermissiontolinktohissite.MajorappreciationtoHankatRunehammerforbeingatremendouscreativeinspiration.VerymanythankstoTheAngryGMforwisdom,especiallyaboutpacingandstructure.Finally,mymostheartfeltgratitudetoJesseeEganforphenomenalartdirection,design,andsupport.
ArtCreditsLogos,tradedress,andartdirection:JesseeEgan/jesseeegan.comCartography:OneDayGM/1iverr.comCover:Captblack76/shutterstock.comDwarf,Ghoul,GreenPotion,CyclopeanSkull,CoinBag,Gravestone:Publisher’sChoiceQualityStockArt©RickHershey/FatGoblinGamesGreen-EyedSkeleton:BartekBlaszczec/BlaszczecArt
CRYPTSOFAZARUMME 15
©2018TheArcaneLibrary,LLC.Allrightsreserved.
NoticeofOpenGameContent:ThisproductcontainsOpenGameContent,asde1inedintheOpenGameLicenseVersion1.0a,below.OpenGameContentmayonlybeUsedunderandintermsoftheOpenGameLicenseversion1.0a.NoportionofthisworkotherthanpreviouslydesignatedOpenGameContentmaybereproducedinanyformwithoutwrittenpermission.
DesignationofOpenGameContent:SubjecttotheProductIdentityDesignationherein,thefollowingmaterialisdesignatedasOpenGameContent.(1)allmonsterstatistics,descriptionsofspecialabilities,andsentencesincludinggamemechanicssuchasdierolls,probabilities,and/orothermaterialrequiredtobeOpenGameContentaspartofthegamerules,orpreviouslyreleasedasOpenGameContent,(2)allportionsofspelldescriptionsthatincluderules-speci1icde1initionsoftheeffectofthespells,andallmaterialpreviouslyreleasedasOpenGameContent,(3)allotherdescriptionsofgame-ruleeffectsspecifyingdierollsorothermechanicfeaturesofthegame,whetherintraps,magicitems,hazards,oranywhereelseinthetext,(4)allpreviouslyreleasedOpenGameContent,materialrequiredtobeOpenGameContentunderthetermsoftheOpenGameLicense,andpublicdomainmaterialanywhereinthetext.
ProductIdentityDesignation:ThisProductIdentityDesignationincludes,butisnotlimitedto,thefollowingitemsthatareherebyidenti1iedasProductIdentity,asde1inedintheOpenGameLicenseversion1.0a,Section1(e):Alltrademarks,registeredtrademarks,propernames(characters,artifacts,placenames,newdeities,monsters,organizations,etc.),dialogue,plots,storyelements,locations,characters,artwork,sidebars,logos,andtradedress.TheseitemsarenotOpenGameContent.ElementsthathavepreviouslybeendesignatedasOpenGameContentarenotincludedinthisdeclaration.
OPENGAMELICENSEVersion1.0aThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved. 1.DeWinitions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent;(b)"DerivativeMaterial"meanscopyrightedmaterialincludingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modi1ication,correction,addition,extension,upgrade,improvement,compilation,abridgmentorotherforminwhichanexistingworkmayberecast,transformedoradapted;(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitorotherwisedistribute;(d)"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembodytheProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidenti1iedasOpenGameContentbytheContributor,andmeansanyworkcoveredbythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspeci1icallyexcludesProductIdentity.(e)"ProductIdentity"meansproductandproductlinenames,logosandidentifyingmarksincludingtradedress;artifacts;creaturescharacters;stories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentations;namesanddescriptionsofcharacters,spells,enchantments,personalities,teams,personas,likenessesandspecialabilities;places,locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects,logos,symbols,orgraphicdesigns;andanyothertrademarkorregisteredtrademarkclearlyidenti1iedasProductidentitybytheowneroftheProductIdentity,andwhichspeci1icallyexcludestheOpenGameContent;(f)"Trademark"meansthelogos,names,mark,sign,motto,designsthatareusedbyaContributortoidentifyitselforitsproductsortheassociatedproductscontributedtotheOpenGameLicensebytheContributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent.(h)"You"or"Your"meansthelicenseeintermsofthisagreement.
2.TheLicense:ThisLicenseappliestoanyOpenGameContentthatcontainsanoticeindicatingthattheOpenGameContentmayonlybeUsedunderandintermsofthisLicense.Youmustaf1ixsuchanoticetoanyOpenGameContentthatyouUse.NotermsmaybeaddedtoorsubtractedfromthisLicenseexceptasdescribedbytheLicenseitself.NoothertermsorconditionsmaybeappliedtoanyOpenGameContentdistributedusingthisLicense.3.OfferandAcceptance:ByUsingtheOpenGameContentYouindicateYouracceptanceofthetermsofthisLicense.4.GrantandConsideration:InconsiderationforagreeingtousethisLicense,theContributorsgrantYouaperpetual,worldwide,royaltyfree,nonexclusivelicensewiththeexacttermsofthisLicensetoUse,theOpenGameContent.5.RepresentationofAuthoritytoContribute:IfYouarecontributingoriginalmaterialasOpenGameContent,YourepresentthatYourContributionsareYouroriginalcreationand/orYouhavesuf1icientrightstogranttherightsconveyedbythisLicense.6.NoticeofLicenseCopyright:YoumustupdatetheCOPYRIGHTNOTICEportionofthisLicensetoincludetheexacttextoftheCOPYRIGHTNOTICEofanyOpenGameContentYouarecopying,modifyingordistributing,andYoumustaddthetitle,thecopyrightdate,andthecopyrightholder'snametotheCOPYRIGHTNOTICEofanyoriginalOpenGameContentyouDistribute.7.UseofProductIdentity:YouagreenottoUseanyProductIdentity,includingasanindicationastocompatibility,exceptasexpresslylicensedinanother,independentAgreementwiththeownerofeachelementofthatProductIdentity.YouagreenottoindicatecompatibilityorcoadaptabilitywithanyTrademarkorRegisteredTrademarkinconjunctionwithaworkcontainingOpenGameContentexceptasexpresslylicensedinanother,independentAgreementwiththeownerofsuchTrademarkorRegisteredTrademark.TheuseofanyProductIdentityinOpenGameContentdoesnotconstituteachallengetotheownershipofthatProductIdentity.TheownerofanyProductIdentityusedinOpenGameContentshallretainallrights,titleandinterestinandtothatProductIdentity.8.IdentiWication:IfyoudistributeOpenGameContentYoumustclearlyindicatewhichportionsoftheworkthatyouaredistributingareOpenGameContent.9.UpdatingtheLicense:WizardsoritsdesignatedAgentsmaypublishupdatedversionsofthisLicense.YoumayuseanyauthorizedversionofthisLicensetocopy,modifyanddistributeanyOpenGameContentoriginallydistributedunderanyversionofthisLicense.10.CopyofthisLicense:YouMUSTincludeacopyofthisLicensewitheverycopyoftheOpenGameContentYouDistribute.11.UseofContributorCredits:YoumaynotmarketoradvertisetheOpenGameContentusingthenameofanyContributorunlessYouhavewrittenpermissionfromtheContributortodoso.12.InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeoralloftheOpenGameContentduetostatute,judicialorder,orgovernmentalregulationthenYoumaynotUseanyOpenGameMaterialsoaffected.13.Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuchbreachwithin30daysofbecomingawareofthebreach.AllsublicensesshallsurvivetheterminationofthisLicense.14.Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable.15.COPYRIGHTNOTICEOpenGameLicensev1.0aCopyright2000,WizardsoftheCoast,LLC.SystemReferenceDocument5.1Copyright2016,WizardsoftheCoast,Inc.;AuthorsMikeMearls,JeremyCrawford,ChrisPerkins,RodneyThompson,PeterLee,JamesWyatt,RobertJ.Schwalb,BruceR.Cordell,ChrisSims,andSteveTownshend,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.CryptsofAzarumme©2018TheArcaneLibrary,LLC.
ENDLICENSE
CRYPTSOFAZARUMME 16