crowd simulation assignment 1 joão cabral, f092065
Post on 21-Dec-2015
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Crowd SimulationAssignment 1
João Cabral, F092065
João Cabral, F092065
About the game
• WWII themed Real-time strategy
• Released in 2006 by Relic Entertainment
• Two expansions released in 2007 and 2009
• No improvements to AI
• #1 Strategy game ever on GameRankings.com
• #5 Strategy game ever on MetaCritic.com
João Cabral, F092065
Moving through corridor
João Cabral, F092065
Moving through corridor
Problems: • Erratic movement of the troops• Dynamic re-planning of the path is faulty
Cause: • Constant block and unblock of the path messes path planning• Takes too much time to detect unblockage of a path• Find path to goal at any cost
Solution: • Realise that there is a bottle neck and simply wait• If no path is found to goal, don’t move or go to where it is most likely for a path to exist
João Cabral, F092065
Leaving cover position
João Cabral, F092065
Leaving cover position
Problems: • Troops leave their covered position to engage the enemy• No perception of the environment or the enemy movement
Cause: • Range of sight is higher than range of attack• Troops are programmed to engage on sight
Solution: • Realise there is no cover in where they plan to move to• Predict where the enemy will most likely move• Remove range of attack, decrease accuracy with distance